webgl_sandbox.html 12 KB

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  1. <!doctype html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js - webgl</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. background:#fff;
  10. padding:0;
  11. margin:0;
  12. font-weight: bold;
  13. overflow:hidden;
  14. }
  15. #info {
  16. position: absolute;
  17. top: 0px; width: 100%;
  18. color: #ffffff;
  19. padding: 5px;
  20. font-family:Monospace;
  21. font-size:13px;
  22. text-align:center;
  23. z-index:1000;
  24. }
  25. a {
  26. color: #ffffff;
  27. }
  28. </style>
  29. </head>
  30. <body>
  31. <div id="info"><a href="http://github.com/mrdoob/three.js" target="_blank">three.js</a> - webgl cube Fresnel shader demo.</div>
  32. <!-- <script src="../build/Three.js"></script> -->
  33. <script src="../src/Three.js"></script>
  34. <script src="../src/core/Color.js"></script>
  35. <script src="../src/core/Vector2.js"></script>
  36. <script src="../src/core/Vector3.js"></script>
  37. <script src="../src/core/Vector4.js"></script>
  38. <script src="../src/core/Ray.js"></script>
  39. <script src="../src/core/Rectangle.js"></script>
  40. <script src="../src/core/Matrix3.js"></script>
  41. <script src="../src/core/Matrix4.js"></script>
  42. <script src="../src/core/Object3D.js"></script>
  43. <script src="../src/core/Projector.js"></script>
  44. <script src="../src/core/Quaternion.js"></script>
  45. <script src="../src/core/Vertex.js"></script>
  46. <script src="../src/core/Face3.js"></script>
  47. <script src="../src/core/Face4.js"></script>
  48. <script src="../src/core/UV.js"></script>
  49. <script src="../src/core/Geometry.js"></script>
  50. <script src="../src/core/Spline.js"></script>
  51. <script src="../src/core/Edge.js"></script>
  52. <script src="../src/cameras/Camera.js"></script>
  53. <script src="../src/cameras/OrthoCamera.js"></script>
  54. <script src="../src/lights/Light.js"></script>
  55. <script src="../src/lights/AmbientLight.js"></script>
  56. <script src="../src/lights/DirectionalLight.js"></script>
  57. <script src="../src/lights/PointLight.js"></script>
  58. <script src="../src/lights/SpotLight.js"></script>
  59. <script src="../src/materials/Material.js"></script>
  60. <script src="../src/materials/LineBasicMaterial.js"></script>
  61. <script src="../src/materials/MeshBasicMaterial.js"></script>
  62. <script src="../src/materials/MeshLambertMaterial.js"></script>
  63. <script src="../src/materials/MeshPhongMaterial.js"></script>
  64. <script src="../src/materials/MeshDepthMaterial.js"></script>
  65. <script src="../src/materials/MeshNormalMaterial.js"></script>
  66. <script src="../src/materials/MeshFaceMaterial.js"></script>
  67. <script src="../src/materials/ShaderMaterial.js"></script>
  68. <script src="../src/materials/ParticleBasicMaterial.js"></script>
  69. <script src="../src/materials/ParticleCanvasMaterial.js"></script>
  70. <script src="../src/materials/ParticleDOMMaterial.js"></script>
  71. <script src="../src/textures/Texture.js"></script>
  72. <script src="../src/textures/DataTexture.js"></script>
  73. <script src="../src/objects/Particle.js"></script>
  74. <script src="../src/objects/ParticleSystem.js"></script>
  75. <script src="../src/objects/Line.js"></script>
  76. <script src="../src/objects/Mesh.js"></script>
  77. <script src="../src/objects/Bone.js"></script>
  78. <script src="../src/objects/SkinnedMesh.js"></script>
  79. <script src="../src/objects/Ribbon.js"></script>
  80. <script src="../src/objects/LOD.js"></script>
  81. <script src="../src/objects/Sprite.js"></script>
  82. <script src="../src/scenes/Scene.js"></script>
  83. <script src="../src/scenes/Fog.js"></script>
  84. <script src="../src/scenes/FogExp2.js"></script>
  85. <script src="../src/renderers/DOMRenderer.js"></script>
  86. <script src="../src/renderers/CanvasRenderer.js"></script>
  87. <script src="../src/renderers/SVGRenderer.js"></script>
  88. <script src="../src/renderers/WebGLShaders.js"></script>
  89. <script src="../src/renderers/WebGLRenderer.js"></script>
  90. <script src="../src/renderers/WebGLRenderTarget.js"></script>
  91. <script src="../src/renderers/WebGLRenderTargetCube.js"></script>
  92. <script src="../src/renderers/renderables/RenderableVertex.js"></script>
  93. <script src="../src/renderers/renderables/RenderableFace3.js"></script>
  94. <script src="../src/renderers/renderables/RenderableFace4.js"></script>
  95. <script src="../src/renderers/renderables/RenderableObject.js"></script>
  96. <script src="../src/renderers/renderables/RenderableParticle.js"></script>
  97. <script src="../src/renderers/renderables/RenderableLine.js"></script>
  98. <script src="../src/extras/ColorUtils.js"></script>
  99. <script src="../src/extras/GeometryUtils.js"></script>
  100. <script src="../src/extras/ImageUtils.js"></script>
  101. <script src="../src/extras/SceneUtils.js"></script>
  102. <script src="../src/extras/ShaderUtils.js"></script>
  103. <script src="../src/extras/core/Curve.js"></script>
  104. <script src="../src/extras/core/CurvePath.js"></script>
  105. <script src="../src/extras/core/Path.js"></script>
  106. <script src="../src/extras/core/Shape.js"></script>
  107. <script src="../src/extras/core/TextPath.js"></script>
  108. <script src="../src/extras/animation/AnimationHandler.js"></script>
  109. <script src="../src/extras/animation/Animation.js"></script>
  110. <script src="../src/extras/cameras/FirstPersonCamera.js"></script>
  111. <script src="../src/extras/cameras/PathCamera.js"></script>
  112. <script src="../src/extras/cameras/FlyCamera.js"></script>
  113. <script src="../src/extras/cameras/RollCamera.js"></script>
  114. <script src="../src/extras/cameras/TrackballCamera.js"></script>
  115. <script src="../src/extras/cameras/QuakeCamera.js"></script>
  116. <script src="../src/extras/geometries/CubeGeometry.js"></script>
  117. <script src="../src/extras/geometries/CylinderGeometry.js"></script>
  118. <script src="../src/extras/geometries/ExtrudeGeometry.js"></script>
  119. <script src="../src/extras/geometries/IcosahedronGeometry.js"></script>
  120. <script src="../src/extras/geometries/LatheGeometry.js"></script>
  121. <script src="../src/extras/geometries/PlaneGeometry.js"></script>
  122. <script src="../src/extras/geometries/SphereGeometry.js"></script>
  123. <script src="../src/extras/geometries/TextGeometry.js"></script>
  124. <script src="../src/extras/geometries/TorusGeometry.js"></script>
  125. <script src="../src/extras/geometries/TorusKnotGeometry.js"></script>
  126. <script src="../src/extras/loaders/Loader.js"></script>
  127. <script src="../src/extras/loaders/BinaryLoader.js"></script>
  128. <script src="../src/extras/loaders/ColladaLoader.js"></script>
  129. <script src="../src/extras/loaders/JSONLoader.js"></script>
  130. <script src="../src/extras/loaders/SceneLoader.js"></script>
  131. <script src="../src/extras/loaders/UTF8Loader.js"></script>
  132. <script src="../src/extras/objects/MarchingCubes.js"></script>
  133. <script src="../src/extras/objects/Trident.js"></script>
  134. <script src="../src/extras/physics/Collisions.js"></script>
  135. <script src="../src/extras/physics/CollisionUtils.js"></script>
  136. <script src="../src/extras/renderers/AnaglyphWebGLRenderer.js"></script>
  137. <script src="../src/extras/renderers/CrosseyedWebGLRenderer.js"></script>
  138. <script src="js/ShaderExtras.js"></script>
  139. <script src="js/RequestAnimationFrame.js"></script>
  140. <script src="js/Stats.js"></script>
  141. <script>
  142. var statsEnabled = true;
  143. var container, stats;
  144. var camera, scene, renderer;
  145. var mesh, zmesh, lightMesh, geometry;
  146. var mouseX = 0, mouseY = 0;
  147. var windowHalfX = window.innerWidth / 2;
  148. var windowHalfY = window.innerHeight / 2;
  149. init();
  150. animate();
  151. function init() {
  152. container = document.createElement( 'div' );
  153. document.body.appendChild( container );
  154. camera = new THREE.Camera( 60, window.innerWidth / window.innerHeight, 1, 10000 );
  155. camera.position.z = 3200;
  156. scene = new THREE.Scene();
  157. scene.fog = new THREE.Fog( 0xffffff, 1, 10000 );
  158. var geometry = new THREE.SphereGeometry( 50, 32, 16 );
  159. var uniforms = THREE.ShaderExtras[ 'basic' ].uniforms;
  160. var vertexShader = THREE.ShaderExtras[ 'basic' ].vertexShader;
  161. var fragmentShader = THREE.ShaderExtras[ 'basic' ].fragmentShader;
  162. var texture = new THREE.Texture( generateTexture( 0, 0.5, 1 ), new THREE.UVMapping() );
  163. var texture2 = new THREE.Texture( generateTexture( 0, 1, 0 ), new THREE.SphericalReflectionMapping() );
  164. var materials = [
  165. new THREE.MeshNormalMaterial(),
  166. new THREE.MeshDepthMaterial(),
  167. new THREE.MeshBasicMaterial( { color: 0x0066ff, blending: THREE.AdditiveBlending } ),
  168. new THREE.MeshBasicMaterial( { map: texture, fog: false } ),
  169. new THREE.MeshBasicMaterial( { map: THREE.ImageUtils.loadTexture( 'textures/land_ocean_ice_cloud_2048.jpg' ) } ),
  170. new THREE.MeshBasicMaterial( { map: texture2, envMap: THREE.ImageUtils.loadTexture( 'textures/envmap.png', new THREE.SphericalReflectionMapping() ) } ),
  171. new THREE.ShaderMaterial( { uniforms: uniforms, vertexShader: vertexShader, fragmentShader: fragmentShader } )
  172. /*
  173. new THREE.MeshLambertMaterial( { color: 0xdddddd, shading: THREE.FlatShading } ),
  174. new THREE.MeshPhongMaterial( { ambient: 0x030303, color: 0xdddddd, specular: 0x009900, shininess: 30, shading: THREE.FlatShading } ),
  175. new THREE.MeshLambertMaterial( { color: 0xdddddd, shading: THREE.SmoothShading } ),
  176. new THREE.MeshPhongMaterial( { ambient: 0x030303, color: 0xdddddd, specular: 0x009900, shininess: 30, shading: THREE.SmoothShading } ),
  177. new THREE.MeshNormalMaterial( { shading: THREE.SmoothShading } ),
  178. new THREE.MeshBasicMaterial( { color: 0xffaa00, wireframe: true } ),
  179. new THREE.MeshBasicMaterial( { map: texture, fog: false } ),
  180. new THREE.MeshBasicMaterial( { envMap: texture2, fog: false } ),
  181. new THREE.MeshLambertMaterial( { map: ImageUtils.loadTexture( 'textures/land_ocean_ice_cloud_2048.jpg' ) } ),
  182. new THREE.MeshLambertMaterial( { map: texture2, envMap: ImageUtils.loadTexture( 'textures/envmap.png', new THREE.SphericalReflectionMapping() ) } ),
  183. new THREE.ShaderMaterial( { uniforms: uniforms, vertexShader: vertexShader, fragmentShader: fragmentShader } )
  184. */
  185. ];
  186. for ( var i = 0, l = geometry.faces.length; i < l; i ++ ) {
  187. var face = geometry.faces[ i ];
  188. if ( Math.random() > 0.5 ) face.material = [ materials[ Math.floor( Math.random() * materials.length ) ] ];
  189. }
  190. materials.push( new THREE.MeshFaceMaterial() );
  191. // materials = [ new THREE.MeshBasicMaterial( { map: texture, envMap: texture2 } ) ];
  192. for ( var i = 0; i < 5000; i ++ ) {
  193. var mesh = new THREE.Mesh( geometry, materials[ Math.floor( Math.random() * materials.length ) ] );
  194. mesh.position.x = Math.random() * 10000 - 5000;
  195. mesh.position.y = Math.random() * 10000 - 5000;
  196. mesh.position.z = Math.random() * 10000 - 5000;
  197. mesh.rotation.x = Math.random() * 360 * ( Math.PI / 180 );
  198. mesh.rotation.y = Math.random() * 360 * ( Math.PI / 180 );
  199. mesh.scale.x = mesh.scale.y = mesh.scale.z = Math.random() * 4 + 1;
  200. mesh.matrixAutoUpdate = false;
  201. mesh.updateMatrix();
  202. scene.add( mesh );
  203. }
  204. renderer = new THREE.WebGLRenderer();
  205. renderer.setSize( window.innerWidth, window.innerHeight );
  206. container.appendChild( renderer.domElement );
  207. if ( statsEnabled ) {
  208. stats = new Stats();
  209. stats.domElement.style.position = 'absolute';
  210. stats.domElement.style.top = '0px';
  211. stats.domElement.style.zIndex = 100;
  212. container.appendChild( stats.domElement );
  213. }
  214. document.addEventListener( 'mousemove', onDocumentMouseMove, false );
  215. }
  216. function generateTexture( r, g, b ) {
  217. var canvas = document.createElement( 'canvas' );
  218. canvas.width = 256;
  219. canvas.height = 256;
  220. var context = canvas.getContext( '2d' );
  221. var image = context.getImageData( 0, 0, 256, 256 );
  222. var x = 0, y = 0, p;
  223. for ( var i = 0, j = 0, l = image.data.length; i < l; i += 4, j ++ ) {
  224. x = j % 256;
  225. y = x == 0 ? y + 1 : y;
  226. p = Math.floor( x ^ y );
  227. image.data[ i ] = ~~ p * r;
  228. image.data[ i + 1 ] = ~~ p * g;
  229. image.data[ i + 2 ] = ~~ p * b;
  230. image.data[ i + 3 ] = 255;
  231. }
  232. context.putImageData( image, 0, 0 );
  233. return canvas;
  234. }
  235. function onDocumentMouseMove(event) {
  236. mouseX = ( event.clientX - windowHalfX ) * 10;
  237. mouseY = ( event.clientY - windowHalfY ) * 10;
  238. }
  239. //
  240. function animate() {
  241. requestAnimationFrame( animate );
  242. render();
  243. if ( statsEnabled ) stats.update();
  244. }
  245. function render() {
  246. camera.position.x += ( mouseX - camera.position.x ) * .05;
  247. camera.position.y += ( - mouseY - camera.position.y ) * .05;
  248. renderer.render( scene, camera );
  249. }
  250. function log( text ) {
  251. var e = document.getElementById("log");
  252. e.innerHTML = text + "<br/>" + e.innerHTML;
  253. }
  254. </script>
  255. </body>
  256. </html>