UI.Viewports.js 9.9 KB

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  1. UI.Viewports = function () {
  2. var _width, _height;
  3. var _xhalf = 0.5, _yhalf = 0.5;
  4. var _HOVERED, _SELECTED;
  5. var _offset = new THREE.Vector3();
  6. //
  7. var _domElement = document.createElement( 'div' );
  8. _domElement.style.position = 'absolute';
  9. _domElement.style.backgroundColor = '#808080';
  10. //
  11. var _views = [
  12. { x: null, y: null, width: null, height: null, camera: null },
  13. { x: null, y: null, width: null, height: null, camera: null },
  14. { x: null, y: null, width: null, height: null, camera: null },
  15. { x: null, y: null, width: null, height: null, camera: null }
  16. ];
  17. _views[ 0 ].camera = new THREE.Camera( 50, 1, 1, 5000 ); // top
  18. _views[ 0 ].camera.useTarget = false;
  19. _views[ 0 ].camera.position.y = 1000;
  20. _views[ 0 ].camera.rotation.x = - Math.PI / 2;
  21. _views[ 1 ].camera = new THREE.Camera( 50, 1, 1, 5000 ); // front
  22. _views[ 1 ].camera.useTarget = false;
  23. _views[ 1 ].camera.position.z = 1000;
  24. _views[ 2 ].camera = new THREE.Camera( 50, 1, 1, 5000 ); // left
  25. _views[ 2 ].camera.useTarget = false;
  26. _views[ 2 ].camera.position.x = - 1000;
  27. _views[ 2 ].camera.rotation.y = - Math.PI / 2;
  28. _views[ 3 ].camera = new THREE.Camera( 50, 1, 1, 5000 ); // perspective
  29. _views[ 3 ].camera.position.x = 1000;
  30. _views[ 3 ].camera.position.y = 1000;
  31. _views[ 3 ].camera.position.z = 1000;
  32. // guides
  33. var _sceneHelpers = new THREE.Scene();
  34. var _grid = new THREE.Mesh( new THREE.PlaneGeometry( 1000, 1000, 20, 20 ), new THREE.MeshBasicMaterial( { color: 0x606060, wireframe: true, transparent: true } ) );
  35. _grid.rotation.x = Math.PI / 2;
  36. _sceneHelpers.add( _grid );
  37. //
  38. var _scene = new THREE.Scene();
  39. /*
  40. var light = new THREE.AmbientLight( 0x404040 );
  41. _scene.add( light );
  42. var light = new THREE.DirectionalLight( 0xffffff );
  43. light.position.set( 1000, 1000, - 1000 );
  44. light.position.normalize();
  45. _scene.add( light );
  46. */
  47. var _plane = new THREE.Mesh( new THREE.PlaneGeometry( 2000, 2000, 8, 8 ), new THREE.MeshBasicMaterial( { color: 0x000000, opacity: 0.25, transparent: true, wireframe: true } ) );
  48. _plane.visible = false;
  49. _sceneHelpers.add( _plane );
  50. var _projector = new THREE.Projector();
  51. var _renderer = new THREE.WebGLRenderer( /*{ antialias: true }*/ );
  52. _renderer.autoClear = false;
  53. _renderer.domElement.addEventListener( 'mousedown', function ( event ) {
  54. event.preventDefault();
  55. var mouse = getViewportMouse( event.clientX, event.clientY );
  56. var camera = _views[ mouse.view ].camera;
  57. var vector = new THREE.Vector3( mouse.x * 2 - 1, - mouse.y * 2 + 1, 0.5 );
  58. _projector.unprojectVector( vector, camera );
  59. var ray = new THREE.Ray( camera.position, vector.subSelf( camera.position ).normalize() );
  60. var intersects = ray.intersectScene( _scene );
  61. if ( intersects.length ) {
  62. _SELECTED = intersects[ 0 ].object;
  63. var intersects = ray.intersectObject( _plane );
  64. _offset.copy( intersects[ 0 ].point ).subSelf( _plane.position );
  65. }
  66. }, false );
  67. _renderer.domElement.addEventListener( 'mousemove', function ( event ) {
  68. event.preventDefault();
  69. var mouse = getViewportMouse( event.clientX, event.clientY );
  70. var camera = _views[ mouse.view ].camera;
  71. var vector = new THREE.Vector3( mouse.x * 2 - 1, - mouse.y * 2 + 1, 0.5 );
  72. _projector.unprojectVector( vector, camera );
  73. var ray = new THREE.Ray( camera.position, vector.subSelf( camera.position ).normalize() );
  74. var intersects = ray.intersectScene( _scene );
  75. if ( _SELECTED ) {
  76. var intersects = ray.intersectObject( _plane );
  77. _SELECTED.position.copy( intersects[ 0 ].point.subSelf( _offset ) );
  78. _render();
  79. signals.updated.dispatch( _scene );
  80. return;
  81. }
  82. if ( intersects.length ) {
  83. _HOVERED = intersects[ 0 ].object;
  84. _plane.position.set( 0, 0, 0 );
  85. _plane.lookAt( camera.position );
  86. _plane.position.copy( _HOVERED.position );
  87. _render();
  88. } else {
  89. _HOVERED = null;
  90. }
  91. }, false );
  92. _renderer.domElement.addEventListener( 'mouseup', function ( event ) {
  93. event.preventDefault();
  94. if ( _SELECTED ) {
  95. _plane.position.copy( _SELECTED.position );
  96. _SELECTED = null;
  97. }
  98. }, false );
  99. _renderer.domElement.addEventListener( 'mousewheel', function ( event ) {
  100. if ( event.wheelDeltaY ) {
  101. event.preventDefault();
  102. var mouse = getViewportMouse( event.clientX, event.clientY );
  103. var camera = _views[ mouse.view ].camera;
  104. var vector = camera.position.clone();
  105. var amount = event.wheelDeltaY * 0.2;
  106. if ( vector.length() - amount < 10 ) return;
  107. vector.normalize().multiplyScalar( amount );
  108. camera.position.subSelf( vector );
  109. _render();
  110. }
  111. }, false );
  112. _domElement.appendChild( _renderer.domElement );
  113. //
  114. var _xr = document.createElement( 'div' );
  115. _xr.style.position = 'absolute';
  116. _xr.style.top = '0px';
  117. _xr.style.width = '1px';
  118. _xr.style.borderLeft = '1px solid #808080';
  119. _xr.style.borderRight = '1px solid #808080';
  120. _xr.style.backgroundColor = '#404040';
  121. _xr.style.cursor = 'col-resize';
  122. _xr.addEventListener( 'mousedown', function ( event ) {
  123. event.preventDefault();
  124. document.body.style.cursor = 'col-resize';
  125. document.addEventListener( 'mousemove', onMouseMove, false );
  126. document.addEventListener( 'mouseup', onMouseUp, false );
  127. function onMouseMove( event ) {
  128. event.preventDefault();
  129. _xhalf = Math.max( 0, Math.min( 1, event.clientX / _width ) );
  130. _updateViews();
  131. _updateCameras();
  132. _render();
  133. }
  134. function onMouseUp( event ) {
  135. document.body.style.cursor = 'auto';
  136. document.removeEventListener( 'mousemove', onMouseMove, false );
  137. document.removeEventListener( 'mouseup', onMouseUp, false );
  138. }
  139. }, false );
  140. _xr.addEventListener( 'dblclick', function ( event ) {
  141. _xhalf = 0.5;
  142. _updateViews();
  143. _updateCameras();
  144. _render();
  145. }, false );
  146. _domElement.appendChild( _xr );
  147. var _yr = document.createElement( 'div' );
  148. _yr.style.position = 'absolute';
  149. _yr.style.height = '1px';
  150. _yr.style.borderTop = '1px solid #808080';
  151. _yr.style.borderBottom = '1px solid #808080';
  152. _yr.style.backgroundColor = '#404040';
  153. _yr.style.cursor = 'row-resize';
  154. _yr.addEventListener( 'mousedown', function ( event ) {
  155. event.preventDefault();
  156. document.body.style.cursor = 'row-resize';
  157. document.addEventListener( 'mousemove', onMouseMove, false );
  158. document.addEventListener( 'mouseup', onMouseUp, false );
  159. function onMouseMove( event ) {
  160. event.preventDefault();
  161. _yhalf = Math.max( 0, Math.min( 1, event.clientY / _height ) );
  162. _updateViews();
  163. _updateCameras();
  164. _render();
  165. }
  166. function onMouseUp( event ) {
  167. document.body.style.cursor = 'auto';
  168. document.removeEventListener( 'mousemove', onMouseMove, false );
  169. document.removeEventListener( 'mouseup', onMouseUp, false );
  170. }
  171. }, false );
  172. _yr.addEventListener( 'dblclick', function ( event ) {
  173. _yhalf = 0.5;
  174. _updateViews();
  175. _updateCameras();
  176. _render();
  177. }, false );
  178. _domElement.appendChild( _yr );
  179. function getViewportMouse( x, y ) {
  180. var width = _views[ 0 ].width;
  181. var height = _views[ 0 ].height;
  182. if ( x < width && y < height ) {
  183. return {
  184. view: 0,
  185. x: x / _views[ 0 ].width,
  186. y: y / _views[ 0 ].height
  187. };
  188. } else if ( x > width && y < height ) {
  189. return {
  190. view: 1,
  191. x: ( x - _views[ 1 ].x ) / _views[ 1 ].width,
  192. y: y / _views[ 1 ].height
  193. };
  194. } else if ( x < width && y > height ) {
  195. return {
  196. view: 2,
  197. x: x / _views[ 2 ].width,
  198. y: ( y - _views[ 2 ].y ) / _views[ 2 ].height
  199. };
  200. } else if ( x > width && y > height ) {
  201. return {
  202. view: 3,
  203. x: ( x - _views[ 3 ].x ) / _views[ 3 ].width,
  204. y: ( y - _views[ 3 ].y ) / _views[ 3 ].height
  205. };
  206. }
  207. }
  208. // signals
  209. signals.added.add( function ( object ) {
  210. _scene.add( object );
  211. _render();
  212. signals.updated.dispatch( _scene );
  213. } );
  214. //
  215. this.getDOMElement = function () {
  216. return _domElement;
  217. };
  218. this.setSize = function ( width, height ) {
  219. _width = width;
  220. _height = height;
  221. _updateViews();
  222. _updateCameras();
  223. _renderer.setSize( _width, _height );
  224. _render();
  225. };
  226. var _updateViews = function () {
  227. _views[ 0 ].x = 0;
  228. _views[ 0 ].y = 0;
  229. _views[ 0 ].width = _width * _xhalf;
  230. _views[ 0 ].height = _height * _yhalf;
  231. _views[ 1 ].x = _width * _xhalf;
  232. _views[ 1 ].y = 0;
  233. _views[ 1 ].width = _width - _width * _xhalf;
  234. _views[ 1 ].height = _height * _yhalf;
  235. _views[ 2 ].x = 0;
  236. _views[ 2 ].y = _height * _yhalf;
  237. _views[ 2 ].width = _width * _xhalf;
  238. _views[ 2 ].height = _height - _height * _yhalf;
  239. _views[ 3 ].x = _width * _xhalf;
  240. _views[ 3 ].y = _height * _yhalf;
  241. _views[ 3 ].width = _width - _width * _xhalf;
  242. _views[ 3 ].height = _height - _height * _yhalf;
  243. };
  244. var _updateCameras = function () {
  245. _views[ 0 ].camera.aspect = _views[ 0 ].width / _views[ 0 ].height;
  246. _views[ 0 ].camera.updateProjectionMatrix();
  247. _views[ 1 ].camera.aspect = _views[ 1 ].width / _views[ 1 ].height;
  248. _views[ 1 ].camera.updateProjectionMatrix();
  249. _views[ 2 ].camera.aspect = _views[ 2 ].width / _views[ 2 ].height;
  250. _views[ 2 ].camera.updateProjectionMatrix();
  251. _views[ 3 ].camera.aspect = _views[ 3 ].width / _views[ 3 ].height;
  252. _views[ 3 ].camera.updateProjectionMatrix();
  253. };
  254. var _render = function () {
  255. _xr.style.left = ( _width * _xhalf ) + 'px';
  256. _xr.style.height = _height + 'px';
  257. _yr.style.top = ( _height * _yhalf ) + 'px';
  258. _yr.style.width = _width + 'px';
  259. //
  260. _renderer.clear();
  261. _renderer.setViewport( 0, _height - _height * _yhalf, _views[ 0 ].width, _views[ 0 ].height );
  262. _renderer.render( _sceneHelpers, _views[ 0 ].camera );
  263. _renderer.render( _scene, _views[ 0 ].camera );
  264. _renderer.setViewport( _width * _xhalf, _height - _height * _yhalf, _views[ 1 ].width, _views[ 1 ].height );
  265. _renderer.render( _sceneHelpers, _views[ 1 ].camera );
  266. _renderer.render( _scene, _views[ 1 ].camera );
  267. _renderer.setViewport( 0, 0, _views[ 2 ].width, _views[ 2 ].height );
  268. _renderer.render( _sceneHelpers, _views[ 2 ].camera );
  269. _renderer.render( _scene, _views[ 2 ].camera );
  270. _renderer.setViewport( _width * _xhalf, 0, _views[ 3 ].width, _views[ 3 ].height );
  271. _renderer.render( _sceneHelpers, _views[ 3 ].camera );
  272. _renderer.render( _scene, _views[ 3 ].camera );
  273. };
  274. }