canvas_geometry_text.html 5.4 KB

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  1. <!DOCTYPE HTML>
  2. <html lang="en">
  3. <head>
  4. <title>three.js canvas/webgl - geometry - text</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width; initial-scale=1.0; maximum-scale=1.0; user-scalable=0;"/>
  7. <style type="text/css">
  8. body {
  9. font-family: Monospace;
  10. background-color: #f0f0f0;
  11. margin: 0px;
  12. overflow: hidden;
  13. }
  14. </style>
  15. </head>
  16. <body>
  17. <script type="text/javascript" src="../build/Three.js"></script>
  18. <script type="text/javascript" src="js/RequestAnimationFrame.js"></script>
  19. <script type="text/javascript" src="js/Stats.js"></script>
  20. <!-- load the font file from canvas-text -->
  21. <script type="text/javascript" src="js/helvetiker-normal-normal.js"></script>
  22. <script type="text/javascript">
  23. var container, stats;
  24. var camera, scene, renderer;
  25. var text, plane;
  26. var targetRotation = 0;
  27. var targetRotationOnMouseDown = 0;
  28. var mouseX = 0;
  29. var mouseXOnMouseDown = 0;
  30. var windowHalfX = window.innerWidth / 2;
  31. var windowHalfY = window.innerHeight / 2;
  32. init();
  33. animate();
  34. function init() {
  35. container = document.createElement( 'div' );
  36. document.body.appendChild( container );
  37. var info = document.createElement( 'div' );
  38. info.style.position = 'absolute';
  39. info.style.top = '10px';
  40. info.style.width = '100%';
  41. info.style.textAlign = 'center';
  42. info.innerHTML = 'Drag to spin the text<br/>Simple Dynamic 3D Text Example by <a href="http://www.lab4games.net/zz85/blog">zz85</a>';
  43. container.appendChild( info );
  44. camera = new THREE.Camera( 70, window.innerWidth / window.innerHeight, 1, 1000 );
  45. camera.position.y = 150;
  46. camera.position.z = 500;
  47. camera.target.position.y = 150;
  48. scene = new THREE.Scene();
  49. // Get text from hash
  50. var theText = "Hello three.js! :)";
  51. var hash = document.location.hash.substr(1);
  52. if (hash.length === 0) {
  53. } else {
  54. theText = hash;
  55. }
  56. var text3d = new THREE.Text(theText, {
  57. size: 80,
  58. height:40,
  59. curveSegments:2,
  60. font: "helvetiker"
  61. });
  62. var textMaterial = new THREE.MeshBasicMaterial( { color: Math.random() * 0xffffff, wireframe:false });
  63. text = new THREE.Mesh( text3d, textMaterial);
  64. text.doubleSided = false;
  65. text.position.y = 0;
  66. text.position.y = 0;
  67. text.position.z = 0;
  68. text.rotation.x = 0;
  69. text.rotation.y = Math.PI*2;
  70. text.overdraw = true;
  71. scene.addObject( text );
  72. // Plane
  73. plane = new THREE.Mesh( new THREE.Plane( 800, 800 ), new THREE.MeshBasicMaterial( { color: 0xe0e0e0, wireframe:true}) );
  74. plane.rotation.x = - 90 * ( Math.PI / 180 );
  75. plane.position.x = 0;
  76. plane.overdraw = true;
  77. scene.addObject( plane );
  78. renderer = new THREE.CanvasRenderer();
  79. renderer.setSize( window.innerWidth, window.innerHeight );
  80. container.appendChild( renderer.domElement );
  81. stats = new Stats();
  82. stats.domElement.style.position = 'absolute';
  83. stats.domElement.style.top = '0px';
  84. container.appendChild( stats.domElement );
  85. document.addEventListener( 'mousedown', onDocumentMouseDown, false );
  86. document.addEventListener( 'touchstart', onDocumentTouchStart, false );
  87. document.addEventListener( 'touchmove', onDocumentTouchMove, false );
  88. }
  89. //
  90. function onDocumentMouseDown( event ) {
  91. event.preventDefault();
  92. document.addEventListener( 'mousemove', onDocumentMouseMove, false );
  93. document.addEventListener( 'mouseup', onDocumentMouseUp, false );
  94. document.addEventListener( 'mouseout', onDocumentMouseOut, false );
  95. mouseXOnMouseDown = event.clientX - windowHalfX;
  96. targetRotationOnMouseDown = targetRotation;
  97. }
  98. function onDocumentMouseMove( event ) {
  99. mouseX = event.clientX - windowHalfX;
  100. targetRotation = targetRotationOnMouseDown + ( mouseX - mouseXOnMouseDown ) * 0.02;
  101. }
  102. function onDocumentMouseUp( event ) {
  103. document.removeEventListener( 'mousemove', onDocumentMouseMove, false );
  104. document.removeEventListener( 'mouseup', onDocumentMouseUp, false );
  105. document.removeEventListener( 'mouseout', onDocumentMouseOut, false );
  106. }
  107. function onDocumentMouseOut( event ) {
  108. document.removeEventListener( 'mousemove', onDocumentMouseMove, false );
  109. document.removeEventListener( 'mouseup', onDocumentMouseUp, false );
  110. document.removeEventListener( 'mouseout', onDocumentMouseOut, false );
  111. }
  112. function onDocumentTouchStart( event ) {
  113. if ( event.touches.length == 1 ) {
  114. event.preventDefault();
  115. mouseXOnMouseDown = event.touches[ 0 ].pageX - windowHalfX;
  116. targetRotationOnMouseDown = targetRotation;
  117. }
  118. }
  119. function onDocumentTouchMove( event ) {
  120. if ( event.touches.length == 1 ) {
  121. event.preventDefault();
  122. mouseX = event.touches[ 0 ].pageX - windowHalfX;
  123. targetRotation = targetRotationOnMouseDown + ( mouseX - mouseXOnMouseDown ) * 0.05;
  124. }
  125. }
  126. //
  127. function animate() {
  128. requestAnimationFrame( animate );
  129. render();
  130. stats.update();
  131. }
  132. function render() {
  133. plane.rotation.z = text.rotation.y += ( targetRotation - text.rotation.y ) * 0.05;
  134. renderer.render( scene, camera );
  135. }
  136. </script>
  137. </body>
  138. </html>