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cameras
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6e0d2115ca
adopting THREE.Math.degToRad/radToDeg for code readability.
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13 years ago |
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core
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ff67978ec9
Projector: Reusing point arrays.
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13 years ago |
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extras
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0a82d24fcb
Reverted Matrix4 makeTranslate/makeScale change. As suggested by @WestLangley in #2780.
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13 years ago |
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lights
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39db179b82
WebGLDeferredRenderer: made attenuation parameters properties of AreaLight instead of hardcoded constants.
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13 years ago |
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loaders
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eeb2a26bf6
Editor/SceneLoader/SceneExporter: Removed bgColor stuff.
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13 years ago |
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materials
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cb20237ccb
Removed DOMRenderer.
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13 years ago |
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math
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8b6dd1a479
Plane: Removed normalize() from setFromNormalAndCoplanarPoint and added it back to setFromCoplanarPoints. As suggested in 5c6b5746592e61054d8d50a7bcf905f3c5fff15c.
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13 years ago |
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objects
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a8a3934287
Mesh.updateMorphTargets() clean up.
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13 years ago |
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renderers
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51c1c4920c
CanvasRenderer+SVGRenderer: Removed 2D clipping for Face3/Face4 elements as the projector is already taking care of that.
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13 years ago |
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scenes
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ff27cf7fcc
Editor: added fog to scene export.
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13 years ago |
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textures
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0fd5a5ce24
Renamed .deallocate() to .dispose() as discussed in #2760 and fdb737d078e0e3d6eba9856cec77401082a42fe8.
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13 years ago |
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Three.js
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0d42475b55
55dev
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13 years ago |