webgl_nodes_materials_standard.html 6.5 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266
  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - materials - standard (nodes)</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - webgl physically based material<br/>
  12. <a href="http://www.polycount.com/forum/showthread.php?t=130641" target="_blank" rel="noopener">Cerberus(FFVII Gun) model</a> by Andrew Maximov.
  13. </div>
  14. <!-- Import maps polyfill -->
  15. <!-- Remove this when import maps will be widely supported -->
  16. <script async src="https://unpkg.com/[email protected]/dist/es-module-shims.js"></script>
  17. <script type="importmap">
  18. {
  19. "imports": {
  20. "three": "../build/three.module.js",
  21. "three/addons/": "./jsm/",
  22. "three/nodes": "./jsm/nodes/Nodes.js"
  23. }
  24. }
  25. </script>
  26. <script type="module">
  27. import * as THREE from 'three';
  28. import { texture, uniform, normalMap, MeshStandardNodeMaterial, NodeObjectLoader } from 'three/nodes';
  29. import Stats from 'three/addons/libs/stats.module.js';
  30. import { GUI } from 'three/addons/libs/lil-gui.module.min.js';
  31. import { TrackballControls } from 'three/addons/controls/TrackballControls.js';
  32. import { OBJLoader } from 'three/addons/loaders/OBJLoader.js';
  33. import { RGBELoader } from 'three/addons/loaders/RGBELoader.js';
  34. import { nodeFrame } from 'three/addons/renderers/webgl/nodes/WebGLNodes.js';
  35. let container, stats;
  36. let camera, scene, renderer, controls;
  37. init();
  38. animate();
  39. function init() {
  40. container = document.createElement( 'div' );
  41. document.body.appendChild( container );
  42. renderer = new THREE.WebGLRenderer( { antialias: true } );
  43. renderer.setPixelRatio( window.devicePixelRatio );
  44. renderer.setSize( window.innerWidth, window.innerHeight );
  45. renderer.useLegacyLights = false;
  46. container.appendChild( renderer.domElement );
  47. renderer.toneMapping = THREE.ReinhardToneMapping;
  48. renderer.toneMappingExposure = 3;
  49. //
  50. scene = new THREE.Scene();
  51. camera = new THREE.PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 0.01, 1000 );
  52. camera.position.z = 2;
  53. controls = new TrackballControls( camera, renderer.domElement );
  54. // Test Extended Material
  55. class MeshCustomNodeMaterial extends MeshStandardNodeMaterial {
  56. constructor() {
  57. super();
  58. }
  59. }
  60. // Extends Serialization Material
  61. const superCreateMaterialFromType = THREE.MaterialLoader.createMaterialFromType;
  62. THREE.MaterialLoader.createMaterialFromType = function ( type ) {
  63. const materialLib = {
  64. MeshCustomNodeMaterial
  65. };
  66. if ( materialLib[ type ] !== undefined ) {
  67. return new materialLib[ type ]();
  68. }
  69. return superCreateMaterialFromType.call( this, type );
  70. };
  71. //
  72. const material = new MeshCustomNodeMaterial();
  73. new OBJLoader()
  74. .setPath( 'models/obj/cerberus/' )
  75. .load( 'Cerberus.obj', function ( group ) {
  76. const loaderManager = new THREE.LoadingManager();
  77. const loader = new THREE.TextureLoader( loaderManager )
  78. .setPath( 'models/obj/cerberus/' );
  79. const diffuseMap = loader.load( 'Cerberus_A.jpg' );
  80. diffuseMap.wrapS = THREE.RepeatWrapping;
  81. diffuseMap.colorSpace = THREE.SRGBColorSpace;
  82. const rmMap = loader.load( 'Cerberus_RM.jpg' );
  83. rmMap.wrapS = THREE.RepeatWrapping;
  84. const normalMapTexture = loader.load( 'Cerberus_N.jpg' );
  85. normalMapTexture.wrapS = THREE.RepeatWrapping;
  86. const mgMapNode = texture( rmMap );
  87. material.colorNode = texture( diffuseMap ).mul( uniform( material.color ) );
  88. // roughness is in G channel, metalness is in B channel
  89. material.roughnessNode = mgMapNode.g;
  90. material.metalnessNode = mgMapNode.b;
  91. material.normalNode = normalMap( texture( normalMapTexture ) );
  92. group.traverse( function ( child ) {
  93. if ( child.isMesh ) {
  94. child.material = material;
  95. }
  96. } );
  97. group.position.x = - 0.45;
  98. group.rotation.y = - Math.PI / 2;
  99. //scene.add( group );
  100. // TODO: Serialization test
  101. loaderManager.onLoad = () => {
  102. const groupJSON = JSON.stringify( group.toJSON() );
  103. const objectLoader = new NodeObjectLoader();
  104. objectLoader.parse( JSON.parse( groupJSON ), ( newGroup ) => {
  105. //scene.remove( group );
  106. newGroup.position.copy( group.position );
  107. newGroup.rotation.copy( group.rotation );
  108. scene.add( newGroup );
  109. console.log( 'Serialized!' );
  110. } );
  111. };
  112. } );
  113. const environments = {
  114. 'Venice Sunset': { filename: 'venice_sunset_1k.hdr' },
  115. 'Overpass': { filename: 'pedestrian_overpass_1k.hdr' }
  116. };
  117. function loadEnvironment( name ) {
  118. if ( environments[ name ].texture !== undefined ) {
  119. scene.background = environments[ name ].texture;
  120. scene.environment = environments[ name ].texture;
  121. return;
  122. }
  123. const filename = environments[ name ].filename;
  124. new RGBELoader()
  125. .setPath( 'textures/equirectangular/' )
  126. .load( filename, function ( hdrEquirect ) {
  127. const hdrCubeRenderTarget = pmremGenerator.fromEquirectangular( hdrEquirect );
  128. hdrEquirect.dispose();
  129. scene.background = hdrCubeRenderTarget.texture;
  130. scene.environment = hdrCubeRenderTarget.texture;
  131. environments[ name ].texture = hdrCubeRenderTarget.texture;
  132. } );
  133. }
  134. const params = {
  135. environment: Object.keys( environments )[ 0 ]
  136. };
  137. loadEnvironment( params.environment );
  138. const gui = new GUI();
  139. gui.add( params, 'environment', Object.keys( environments ) ).onChange( function ( value ) {
  140. loadEnvironment( value );
  141. } );
  142. gui.open();
  143. const pmremGenerator = new THREE.PMREMGenerator( renderer );
  144. pmremGenerator.compileEquirectangularShader();
  145. //
  146. stats = new Stats();
  147. container.appendChild( stats.dom );
  148. window.addEventListener( 'resize', onWindowResize );
  149. }
  150. //
  151. function onWindowResize() {
  152. renderer.setSize( window.innerWidth, window.innerHeight );
  153. camera.aspect = window.innerWidth / window.innerHeight;
  154. camera.updateProjectionMatrix();
  155. }
  156. //
  157. function animate() {
  158. requestAnimationFrame( animate );
  159. nodeFrame.update();
  160. controls.update();
  161. renderer.render( scene, camera );
  162. stats.update();
  163. }
  164. </script>
  165. </body>
  166. </html>