align-html-elements-to-3d-globe-too-many-labels.html 6.7 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259
  1. <!-- Licensed under a BSD license. See license.html for license -->
  2. <!DOCTYPE html>
  3. <html>
  4. <head>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=yes">
  7. <title>Three.js - Align HTML Elements to 3D Globe</title>
  8. <style>
  9. html, body {
  10. height: 100%;
  11. margin: 0;
  12. font-family: sans-serif;
  13. }
  14. #c {
  15. width: 100%; /* let our container decide our size */
  16. height: 100%;
  17. display: block;
  18. }
  19. #container {
  20. position: relative; /* makes this the origin of its children */
  21. width: 100%;
  22. height: 100%;
  23. overflow: hidden;
  24. }
  25. #labels {
  26. position: absolute; /* let us position ourself inside the container */
  27. z-index: 0; /* make a new stacking context so children don't sort with rest of page */
  28. left: 0; /* make our position the top left of the container */
  29. top: 0;
  30. color: white;
  31. }
  32. #labels>div {
  33. position: absolute; /* let us position them inside the container */
  34. left: 0; /* make their default position the top left of the container */
  35. top: 0;
  36. cursor: pointer; /* change the cursor to a hand when over us */
  37. font-size: small;
  38. user-select: none; /* don't let the text get selected */
  39. pointer-events: none; /* make us invisible to the pointer */
  40. text-shadow: /* create a black outline */
  41. -1px -1px 0 #000,
  42. 0 -1px 0 #000,
  43. 1px -1px 0 #000,
  44. 1px 0 0 #000,
  45. 1px 1px 0 #000,
  46. 0 1px 0 #000,
  47. -1px 1px 0 #000,
  48. -1px 0 0 #000;
  49. }
  50. #labels>div:hover {
  51. color: red;
  52. }
  53. </style>
  54. </head>
  55. <body>
  56. <div id="container">
  57. <canvas id="c"></canvas>
  58. <div id="labels"></div>
  59. </div>
  60. </body>
  61. <!-- Import maps polyfill -->
  62. <!-- Remove this when import maps will be widely supported -->
  63. <script async src="https://unpkg.com/[email protected]/dist/es-module-shims.js"></script>
  64. <script type="importmap">
  65. {
  66. "imports": {
  67. "three": "../../build/three.module.js",
  68. "three/addons/": "../../examples/jsm/"
  69. }
  70. }
  71. </script>
  72. <script type="module">
  73. import * as THREE from 'three';
  74. import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
  75. function main() {
  76. const canvas = document.querySelector( '#c' );
  77. const renderer = new THREE.WebGLRenderer( { antialias: true, canvas } );
  78. renderer.useLegacyLights = false;
  79. const fov = 60;
  80. const aspect = 2; // the canvas default
  81. const near = 0.1;
  82. const far = 10;
  83. const camera = new THREE.PerspectiveCamera( fov, aspect, near, far );
  84. camera.position.z = 2.5;
  85. const controls = new OrbitControls( camera, canvas );
  86. controls.enableDamping = true;
  87. controls.enablePan = false;
  88. controls.minDistance = 1.2;
  89. controls.maxDistance = 4;
  90. controls.update();
  91. const scene = new THREE.Scene();
  92. scene.background = new THREE.Color( '#236' );
  93. {
  94. const loader = new THREE.TextureLoader();
  95. const texture = loader.load( 'resources/data/world/country-outlines-4k.png', render );
  96. const geometry = new THREE.SphereGeometry( 1, 64, 32 );
  97. const material = new THREE.MeshBasicMaterial( { map: texture } );
  98. scene.add( new THREE.Mesh( geometry, material ) );
  99. }
  100. async function loadJSON( url ) {
  101. const req = await fetch( url );
  102. return req.json();
  103. }
  104. let countryInfos;
  105. async function loadCountryData() {
  106. countryInfos = await loadJSON( 'resources/data/world/country-info.json' ); /* threejs.org: url */
  107. const lonFudge = Math.PI * 1.5;
  108. const latFudge = Math.PI;
  109. // these helpers will make it easy to position the boxes
  110. // We can rotate the lon helper on its Y axis to the longitude
  111. const lonHelper = new THREE.Object3D();
  112. // We rotate the latHelper on its X axis to the latitude
  113. const latHelper = new THREE.Object3D();
  114. lonHelper.add( latHelper );
  115. // The position helper moves the object to the edge of the sphere
  116. const positionHelper = new THREE.Object3D();
  117. positionHelper.position.z = 1;
  118. latHelper.add( positionHelper );
  119. const labelParentElem = document.querySelector( '#labels' );
  120. for ( const countryInfo of countryInfos ) {
  121. const { lat, lon, name } = countryInfo;
  122. // adjust the helpers to point to the latitude and longitude
  123. lonHelper.rotation.y = THREE.MathUtils.degToRad( lon ) + lonFudge;
  124. latHelper.rotation.x = THREE.MathUtils.degToRad( lat ) + latFudge;
  125. // get the position of the lat/lon
  126. positionHelper.updateWorldMatrix( true, false );
  127. const position = new THREE.Vector3();
  128. positionHelper.getWorldPosition( position );
  129. countryInfo.position = position;
  130. // add an element for each country
  131. const elem = document.createElement( 'div' );
  132. elem.textContent = name;
  133. labelParentElem.appendChild( elem );
  134. countryInfo.elem = elem;
  135. }
  136. requestRenderIfNotRequested();
  137. }
  138. loadCountryData();
  139. const tempV = new THREE.Vector3();
  140. function updateLabels() {
  141. // exit if we have not yet loaded the JSON file
  142. if ( ! countryInfos ) {
  143. return;
  144. }
  145. for ( const countryInfo of countryInfos ) {
  146. const { position, elem } = countryInfo;
  147. // get the normalized screen coordinate of that position
  148. // x and y will be in the -1 to +1 range with x = -1 being
  149. // on the left and y = -1 being on the bottom
  150. tempV.copy( position );
  151. tempV.project( camera );
  152. // convert the normalized position to CSS coordinates
  153. const x = ( tempV.x * .5 + .5 ) * canvas.clientWidth;
  154. const y = ( tempV.y * - .5 + .5 ) * canvas.clientHeight;
  155. // move the elem to that position
  156. elem.style.transform = `translate(-50%, -50%) translate(${x}px,${y}px)`;
  157. // set the zIndex for sorting
  158. elem.style.zIndex = ( - tempV.z * .5 + .5 ) * 100000 | 0;
  159. }
  160. }
  161. function resizeRendererToDisplaySize( renderer ) {
  162. const canvas = renderer.domElement;
  163. const width = canvas.clientWidth;
  164. const height = canvas.clientHeight;
  165. const needResize = canvas.width !== width || canvas.height !== height;
  166. if ( needResize ) {
  167. renderer.setSize( width, height, false );
  168. }
  169. return needResize;
  170. }
  171. let renderRequested = false;
  172. function render() {
  173. renderRequested = undefined;
  174. if ( resizeRendererToDisplaySize( renderer ) ) {
  175. const canvas = renderer.domElement;
  176. camera.aspect = canvas.clientWidth / canvas.clientHeight;
  177. camera.updateProjectionMatrix();
  178. }
  179. controls.update();
  180. updateLabels();
  181. renderer.render( scene, camera );
  182. }
  183. render();
  184. function requestRenderIfNotRequested() {
  185. if ( ! renderRequested ) {
  186. renderRequested = true;
  187. requestAnimationFrame( render );
  188. }
  189. }
  190. controls.addEventListener( 'change', requestRenderIfNotRequested );
  191. window.addEventListener( 'resize', requestRenderIfNotRequested );
  192. }
  193. main();
  194. </script>
  195. </html>