align-html-to-3d-w-hiding.html 5.6 KB

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  1. <!-- Licensed under a BSD license. See license.html for license -->
  2. <!DOCTYPE html>
  3. <html>
  4. <head>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=yes">
  7. <title>Three.js - Align HTML Elements w/hiding</title>
  8. <style>
  9. html, body {
  10. margin: 0;
  11. height: 100%;
  12. }
  13. #c {
  14. width: 100%; /* let our container decide our size */
  15. height: 100%;
  16. display: block;
  17. }
  18. #container {
  19. position: relative; /* makes this the origin of its children */
  20. width: 100%;
  21. height: 100%;
  22. overflow: hidden;
  23. }
  24. #labels {
  25. position: absolute; /* let us position ourself inside the container */
  26. left: 0; /* make our position the top left of the container */
  27. top: 0;
  28. color: white;
  29. }
  30. #labels>div {
  31. position: absolute; /* let us position them inside the container */
  32. left: 0; /* make their default position the top left of the container */
  33. top: 0;
  34. cursor: pointer; /* change the cursor to a hand when over us */
  35. font-size: large;
  36. user-select: none; /* don't let the text get selected */
  37. text-shadow: /* create a black outline */
  38. -1px -1px 0 #000,
  39. 0 -1px 0 #000,
  40. 1px -1px 0 #000,
  41. 1px 0 0 #000,
  42. 1px 1px 0 #000,
  43. 0 1px 0 #000,
  44. -1px 1px 0 #000,
  45. -1px 0 0 #000;
  46. }
  47. #labels>div:hover {
  48. color: red;
  49. }
  50. </style>
  51. </head>
  52. <body>
  53. <div id="container">
  54. <canvas id="c"></canvas>
  55. <div id="labels"></div>
  56. </div>
  57. </body>
  58. <!-- Import maps polyfill -->
  59. <!-- Remove this when import maps will be widely supported -->
  60. <script async src="https://unpkg.com/[email protected]/dist/es-module-shims.js"></script>
  61. <script type="importmap">
  62. {
  63. "imports": {
  64. "three": "../../build/three.module.js",
  65. "three/addons/": "../../examples/jsm/"
  66. }
  67. }
  68. </script>
  69. <script type="module">
  70. import * as THREE from 'three';
  71. import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
  72. function main() {
  73. const canvas = document.querySelector( '#c' );
  74. const renderer = new THREE.WebGLRenderer( { antialias: true, canvas } );
  75. renderer.useLegacyLights = false;
  76. const fov = 75;
  77. const aspect = 2; // the canvas default
  78. const near = 1.1;
  79. const far = 20;
  80. const camera = new THREE.PerspectiveCamera( fov, aspect, near, far );
  81. camera.position.z = 7;
  82. const controls = new OrbitControls( camera, canvas );
  83. controls.target.set( 0, 0, 0 );
  84. controls.update();
  85. const scene = new THREE.Scene();
  86. {
  87. const color = 0xFFFFFF;
  88. const intensity = 3;
  89. const light = new THREE.DirectionalLight( color, intensity );
  90. light.position.set( - 1, 2, 4 );
  91. scene.add( light );
  92. }
  93. const boxWidth = 1;
  94. const boxHeight = 1;
  95. const boxDepth = 1;
  96. const geometry = new THREE.BoxGeometry( boxWidth, boxHeight, boxDepth );
  97. const labelContainerElem = document.querySelector( '#labels' );
  98. function makeInstance( geometry, color, x, name ) {
  99. const material = new THREE.MeshPhongMaterial( { color } );
  100. const cube = new THREE.Mesh( geometry, material );
  101. scene.add( cube );
  102. cube.position.x = x;
  103. const elem = document.createElement( 'div' );
  104. elem.textContent = name;
  105. labelContainerElem.appendChild( elem );
  106. return { cube, elem };
  107. }
  108. const cubes = [
  109. makeInstance( geometry, 0x44aa88, 0, 'Aqua' ),
  110. makeInstance( geometry, 0x8844aa, - 2, 'Purple' ),
  111. makeInstance( geometry, 0xaa8844, 2, 'Gold' ),
  112. ];
  113. function resizeRendererToDisplaySize( renderer ) {
  114. const canvas = renderer.domElement;
  115. const width = canvas.clientWidth;
  116. const height = canvas.clientHeight;
  117. const needResize = canvas.width !== width || canvas.height !== height;
  118. if ( needResize ) {
  119. renderer.setSize( width, height, false );
  120. }
  121. return needResize;
  122. }
  123. const tempV = new THREE.Vector3();
  124. const raycaster = new THREE.Raycaster();
  125. function render( time ) {
  126. time *= 0.001;
  127. if ( resizeRendererToDisplaySize( renderer ) ) {
  128. const canvas = renderer.domElement;
  129. camera.aspect = canvas.clientWidth / canvas.clientHeight;
  130. camera.updateProjectionMatrix();
  131. }
  132. cubes.forEach( ( cubeInfo, ndx ) => {
  133. const { cube, elem } = cubeInfo;
  134. const speed = 1 + ndx * .1;
  135. const rot = time * speed;
  136. cube.rotation.x = rot;
  137. cube.rotation.y = rot;
  138. // get the position of the center of the cube
  139. cube.updateWorldMatrix( true, false );
  140. cube.getWorldPosition( tempV );
  141. // get the normalized screen coordinate of that position
  142. // x and y will be in the -1 to +1 range with x = -1 being
  143. // on the left and y = -1 being on the bottom
  144. tempV.project( camera );
  145. // ask the raycaster for all the objects that intersect
  146. // from the eye toward this object's position
  147. raycaster.setFromCamera( tempV, camera );
  148. const intersectedObjects = raycaster.intersectObjects( scene.children );
  149. // We're visible if the first intersection is this object.
  150. const show = intersectedObjects.length && cube === intersectedObjects[ 0 ].object;
  151. if ( ! show || Math.abs( tempV.z ) > 1 ) {
  152. // hide the label
  153. elem.style.display = 'none';
  154. } else {
  155. // unhide the label
  156. elem.style.display = '';
  157. // convert the normalized position to CSS coordinates
  158. const x = ( tempV.x * .5 + .5 ) * canvas.clientWidth;
  159. const y = ( tempV.y * - .5 + .5 ) * canvas.clientHeight;
  160. // move the elem to that position
  161. elem.style.transform = `translate(-50%, -50%) translate(${x}px,${y}px)`;
  162. }
  163. } );
  164. renderer.render( scene, camera );
  165. requestAnimationFrame( render );
  166. }
  167. requestAnimationFrame( render );
  168. }
  169. main();
  170. </script>
  171. </html>