background-equirectangularmap.html 3.3 KB

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  1. <!-- Licensed under a BSD license. See license.html for license -->
  2. <!DOCTYPE html>
  3. <html>
  4. <head>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=yes">
  7. <title>Three.js - Background Cubemap</title>
  8. <style>
  9. html, body {
  10. height: 100%;
  11. margin: 0;
  12. }
  13. #c {
  14. width: 100%;
  15. height: 100%;
  16. display: block;
  17. }
  18. </style>
  19. </head>
  20. <body>
  21. <canvas id="c"></canvas>
  22. </body>
  23. <!-- Import maps polyfill -->
  24. <!-- Remove this when import maps will be widely supported -->
  25. <script async src="https://unpkg.com/[email protected]/dist/es-module-shims.js"></script>
  26. <script type="importmap">
  27. {
  28. "imports": {
  29. "three": "../../build/three.module.js",
  30. "three/addons/": "../../examples/jsm/"
  31. }
  32. }
  33. </script>
  34. <script type="module">
  35. import * as THREE from 'three';
  36. import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
  37. function main() {
  38. const canvas = document.querySelector( '#c' );
  39. const renderer = new THREE.WebGLRenderer( { antialias: true, canvas } );
  40. renderer.useLegacyLights = false;
  41. const fov = 75;
  42. const aspect = 2; // the canvas default
  43. const near = 0.1;
  44. const far = 100;
  45. const camera = new THREE.PerspectiveCamera( fov, aspect, near, far );
  46. camera.position.z = 3;
  47. const controls = new OrbitControls( camera, canvas );
  48. controls.target.set( 0, 0, 0 );
  49. controls.update();
  50. const scene = new THREE.Scene();
  51. {
  52. const color = 0xFFFFFF;
  53. const intensity = 3;
  54. const light = new THREE.DirectionalLight( color, intensity );
  55. light.position.set( - 1, 2, 4 );
  56. scene.add( light );
  57. }
  58. const boxWidth = 1;
  59. const boxHeight = 1;
  60. const boxDepth = 1;
  61. const geometry = new THREE.BoxGeometry( boxWidth, boxHeight, boxDepth );
  62. function makeInstance( geometry, color, x ) {
  63. const material = new THREE.MeshPhongMaterial( { color } );
  64. const cube = new THREE.Mesh( geometry, material );
  65. scene.add( cube );
  66. cube.position.x = x;
  67. return cube;
  68. }
  69. const cubes = [
  70. makeInstance( geometry, 0x44aa88, 0 ),
  71. makeInstance( geometry, 0x8844aa, - 2 ),
  72. makeInstance( geometry, 0xaa8844, 2 ),
  73. ];
  74. {
  75. const loader = new THREE.TextureLoader();
  76. const texture = loader.load(
  77. 'resources/images/equirectangularmaps/tears_of_steel_bridge_2k.jpg',
  78. () => {
  79. texture.mapping = THREE.EquirectangularReflectionMapping;
  80. texture.colorSpace = THREE.SRGBColorSpace;
  81. scene.background = texture;
  82. } );
  83. }
  84. function resizeRendererToDisplaySize( renderer ) {
  85. const canvas = renderer.domElement;
  86. const width = canvas.clientWidth;
  87. const height = canvas.clientHeight;
  88. const needResize = canvas.width !== width || canvas.height !== height;
  89. if ( needResize ) {
  90. renderer.setSize( width, height, false );
  91. }
  92. return needResize;
  93. }
  94. function render( time ) {
  95. time *= 0.001;
  96. if ( resizeRendererToDisplaySize( renderer ) ) {
  97. const canvas = renderer.domElement;
  98. camera.aspect = canvas.clientWidth / canvas.clientHeight;
  99. camera.updateProjectionMatrix();
  100. }
  101. cubes.forEach( ( cube, ndx ) => {
  102. const speed = 1 + ndx * .1;
  103. const rot = time * speed;
  104. cube.rotation.x = rot;
  105. cube.rotation.y = rot;
  106. } );
  107. renderer.render( scene, camera );
  108. requestAnimationFrame( render );
  109. }
  110. requestAnimationFrame( render );
  111. }
  112. main();
  113. </script>
  114. </html>