multiple-scenes-selector.html 5.1 KB

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  1. <!-- Licensed under a BSD license. See license.html for license -->
  2. <!DOCTYPE html>
  3. <html>
  4. <head>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=yes">
  7. <title>Three.js - Multiple Scenes - CSS Selector</title>
  8. <style>
  9. #c {
  10. position: absolute;
  11. left: 0;
  12. top: 0;
  13. width: 100%;
  14. height: 100%;
  15. display: block;
  16. z-index: -1;
  17. }
  18. *[data-diagram] {
  19. display: inline-block;
  20. width: 5em;
  21. height: 3em;
  22. }
  23. .left {
  24. float: left;
  25. margin-right: .25em;
  26. }
  27. .right {
  28. float: right;
  29. margin-left: .25em;
  30. }
  31. p {
  32. margin: 1em auto;
  33. max-width: 500px;
  34. font-size: xx-large;
  35. }
  36. </style>
  37. </head>
  38. <body>
  39. <canvas id="c"></canvas>
  40. <p>
  41. <span data-diagram="box" class="left"></span>
  42. I love boxes. Presents come in boxes.
  43. When I find a new box I'm always excited to find out what's inside.
  44. </p>
  45. <p>
  46. <span data-diagram="pyramid" class="right"></span>
  47. When I was a kid I dreamed of going on an expedition inside a pyramid
  48. and finding a undiscovered tomb full of mummies and treasure.
  49. </p>
  50. </body>
  51. <!-- Import maps polyfill -->
  52. <!-- Remove this when import maps will be widely supported -->
  53. <script async src="https://unpkg.com/[email protected]/dist/es-module-shims.js"></script>
  54. <script type="importmap">
  55. {
  56. "imports": {
  57. "three": "../../build/three.module.js"
  58. }
  59. }
  60. </script>
  61. <script type="module">
  62. import * as THREE from 'three';
  63. function main() {
  64. const canvas = document.querySelector( '#c' );
  65. const renderer = new THREE.WebGLRenderer( { antialias: true, canvas, alpha: true } );
  66. renderer.useLegacyLights = false;
  67. const sceneElements = [];
  68. function addScene( elem, fn ) {
  69. sceneElements.push( { elem, fn } );
  70. }
  71. function makeScene() {
  72. const scene = new THREE.Scene();
  73. const fov = 45;
  74. const aspect = 2; // the canvas default
  75. const near = 0.1;
  76. const far = 5;
  77. const camera = new THREE.PerspectiveCamera( fov, aspect, near, far );
  78. camera.position.set( 0, 1, 2 );
  79. camera.lookAt( 0, 0, 0 );
  80. {
  81. const color = 0xFFFFFF;
  82. const intensity = 3;
  83. const light = new THREE.DirectionalLight( color, intensity );
  84. light.position.set( - 1, 2, 4 );
  85. scene.add( light );
  86. }
  87. return { scene, camera };
  88. }
  89. const sceneInitFunctionsByName = {
  90. 'box': () => {
  91. const { scene, camera } = makeScene();
  92. const geometry = new THREE.BoxGeometry( 1, 1, 1 );
  93. const material = new THREE.MeshPhongMaterial( { color: 'red' } );
  94. const mesh = new THREE.Mesh( geometry, material );
  95. scene.add( mesh );
  96. return ( time, rect ) => {
  97. mesh.rotation.y = time * .1;
  98. camera.aspect = rect.width / rect.height;
  99. camera.updateProjectionMatrix();
  100. renderer.render( scene, camera );
  101. };
  102. },
  103. 'pyramid': () => {
  104. const { scene, camera } = makeScene();
  105. const radius = .8;
  106. const widthSegments = 4;
  107. const heightSegments = 2;
  108. const geometry = new THREE.SphereGeometry( radius, widthSegments, heightSegments );
  109. const material = new THREE.MeshPhongMaterial( {
  110. color: 'blue',
  111. flatShading: true,
  112. } );
  113. const mesh = new THREE.Mesh( geometry, material );
  114. scene.add( mesh );
  115. return ( time, rect ) => {
  116. mesh.rotation.y = time * .1;
  117. camera.aspect = rect.width / rect.height;
  118. camera.updateProjectionMatrix();
  119. renderer.render( scene, camera );
  120. };
  121. },
  122. };
  123. document.querySelectorAll( '[data-diagram]' ).forEach( ( elem ) => {
  124. const sceneName = elem.dataset.diagram;
  125. const sceneInitFunction = sceneInitFunctionsByName[ sceneName ];
  126. const sceneRenderFunction = sceneInitFunction( elem );
  127. addScene( elem, sceneRenderFunction );
  128. } );
  129. function resizeRendererToDisplaySize( renderer ) {
  130. const canvas = renderer.domElement;
  131. const width = canvas.clientWidth;
  132. const height = canvas.clientHeight;
  133. const needResize = canvas.width !== width || canvas.height !== height;
  134. if ( needResize ) {
  135. renderer.setSize( width, height, false );
  136. }
  137. return needResize;
  138. }
  139. const clearColor = new THREE.Color( '#000' );
  140. function render( time ) {
  141. time *= 0.001;
  142. resizeRendererToDisplaySize( renderer );
  143. renderer.setScissorTest( false );
  144. renderer.setClearColor( clearColor, 0 );
  145. renderer.clear( true, true );
  146. renderer.setScissorTest( true );
  147. const transform = `translateY(${window.scrollY}px)`;
  148. renderer.domElement.style.transform = transform;
  149. for ( const { elem, fn } of sceneElements ) {
  150. // get the viewport relative position of this element
  151. const rect = elem.getBoundingClientRect();
  152. const { left, right, top, bottom, width, height } = rect;
  153. const isOffscreen =
  154. bottom < 0 ||
  155. top > renderer.domElement.clientHeight ||
  156. right < 0 ||
  157. left > renderer.domElement.clientWidth;
  158. if ( ! isOffscreen ) {
  159. const positiveYUpBottom = renderer.domElement.clientHeight - bottom;
  160. renderer.setScissor( left, positiveYUpBottom, width, height );
  161. renderer.setViewport( left, positiveYUpBottom, width, height );
  162. fn( time, rect );
  163. }
  164. }
  165. requestAnimationFrame( render );
  166. }
  167. requestAnimationFrame( render );
  168. }
  169. main();
  170. </script>
  171. </html>