multiple-scenes-v1.html 4.6 KB

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  1. <!-- Licensed under a BSD license. See license.html for license -->
  2. <!DOCTYPE html>
  3. <html>
  4. <head>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=yes">
  7. <title>Three.js - Multiple Scenes - v1</title>
  8. <style>
  9. #c {
  10. position: fixed;
  11. left: 0;
  12. top: 0;
  13. width: 100%;
  14. height: 100%;
  15. display: block;
  16. z-index: -1;
  17. }
  18. .diagram {
  19. display: inline-block;
  20. width: 5em;
  21. height: 3em;
  22. }
  23. .left {
  24. float: left;
  25. margin-right: .25em;
  26. }
  27. .right {
  28. float: right;
  29. margin-left: .25em;
  30. }
  31. p {
  32. margin: 1em auto;
  33. max-width: 500px;
  34. font-size: xx-large;
  35. }
  36. </style>
  37. </head>
  38. <body>
  39. <canvas id="c"></canvas>
  40. <p>
  41. <span id="box" class="diagram left"></span>
  42. I love boxes. Presents come in boxes.
  43. When I find a new box I'm always excited to find out what's inside.
  44. </p>
  45. <p>
  46. <span id="pyramid" class="diagram right"></span>
  47. When I was a kid I dreamed of going on an expedition inside a pyramid
  48. and finding a undiscovered tomb full of mummies and treasure.
  49. </p>
  50. </body>
  51. <!-- Import maps polyfill -->
  52. <!-- Remove this when import maps will be widely supported -->
  53. <script async src="https://unpkg.com/[email protected]/dist/es-module-shims.js"></script>
  54. <script type="importmap">
  55. {
  56. "imports": {
  57. "three": "../../build/three.module.js"
  58. }
  59. }
  60. </script>
  61. <script type="module">
  62. import * as THREE from 'three';
  63. function main() {
  64. const canvas = document.querySelector( '#c' );
  65. const renderer = new THREE.WebGLRenderer( { antialias: true, canvas, alpha: true } );
  66. renderer.useLegacyLights = false;
  67. function makeScene( elem ) {
  68. const scene = new THREE.Scene();
  69. const fov = 45;
  70. const aspect = 2; // the canvas default
  71. const near = 0.1;
  72. const far = 5;
  73. const camera = new THREE.PerspectiveCamera( fov, aspect, near, far );
  74. camera.position.set( 0, 1, 2 );
  75. camera.lookAt( 0, 0, 0 );
  76. {
  77. const color = 0xFFFFFF;
  78. const intensity = 3;
  79. const light = new THREE.DirectionalLight( color, intensity );
  80. light.position.set( - 1, 2, 4 );
  81. scene.add( light );
  82. }
  83. return { scene, camera, elem };
  84. }
  85. function setupScene1() {
  86. const sceneInfo = makeScene( document.querySelector( '#box' ) );
  87. const geometry = new THREE.BoxGeometry( 1, 1, 1 );
  88. const material = new THREE.MeshPhongMaterial( { color: 'red' } );
  89. const mesh = new THREE.Mesh( geometry, material );
  90. sceneInfo.scene.add( mesh );
  91. sceneInfo.mesh = mesh;
  92. return sceneInfo;
  93. }
  94. function setupScene2() {
  95. const sceneInfo = makeScene( document.querySelector( '#pyramid' ) );
  96. const radius = .8;
  97. const widthSegments = 4;
  98. const heightSegments = 2;
  99. const geometry = new THREE.SphereGeometry( radius, widthSegments, heightSegments );
  100. const material = new THREE.MeshPhongMaterial( {
  101. color: 'blue',
  102. flatShading: true,
  103. } );
  104. const mesh = new THREE.Mesh( geometry, material );
  105. sceneInfo.scene.add( mesh );
  106. sceneInfo.mesh = mesh;
  107. return sceneInfo;
  108. }
  109. const sceneInfo1 = setupScene1();
  110. const sceneInfo2 = setupScene2();
  111. function resizeRendererToDisplaySize( renderer ) {
  112. const canvas = renderer.domElement;
  113. const width = canvas.clientWidth;
  114. const height = canvas.clientHeight;
  115. const needResize = canvas.width !== width || canvas.height !== height;
  116. if ( needResize ) {
  117. renderer.setSize( width, height, false );
  118. }
  119. return needResize;
  120. }
  121. function renderSceneInfo( sceneInfo ) {
  122. const { scene, camera, elem } = sceneInfo;
  123. // get the viewport relative position of this element
  124. const { left, right, top, bottom, width, height } =
  125. elem.getBoundingClientRect();
  126. const isOffscreen =
  127. bottom < 0 ||
  128. top > renderer.domElement.clientHeight ||
  129. right < 0 ||
  130. left > renderer.domElement.clientWidth;
  131. if ( isOffscreen ) {
  132. return;
  133. }
  134. camera.aspect = width / height;
  135. camera.updateProjectionMatrix();
  136. const positiveYUpBottom = renderer.domElement.clientHeight - bottom;
  137. renderer.setScissor( left, positiveYUpBottom, width, height );
  138. renderer.setViewport( left, positiveYUpBottom, width, height );
  139. renderer.render( scene, camera );
  140. }
  141. function render( time ) {
  142. time *= 0.001;
  143. resizeRendererToDisplaySize( renderer );
  144. renderer.setScissorTest( false );
  145. renderer.clear( true, true );
  146. renderer.setScissorTest( true );
  147. sceneInfo1.mesh.rotation.y = time * .1;
  148. sceneInfo2.mesh.rotation.y = time * .1;
  149. renderSceneInfo( sceneInfo1 );
  150. renderSceneInfo( sceneInfo2 );
  151. requestAnimationFrame( render );
  152. }
  153. requestAnimationFrame( render );
  154. }
  155. main();
  156. </script>
  157. </html>