postprocessing-custom.html 4.2 KB

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  1. <!-- Licensed under a BSD license. See license.html for license -->
  2. <!DOCTYPE html>
  3. <html>
  4. <head>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=yes">
  7. <title>Three.js - PostProcessing - Custom</title>
  8. <style>
  9. html, body {
  10. height: 100%;
  11. margin: 0;
  12. }
  13. #c {
  14. width: 100%;
  15. height: 100%;
  16. display: block;
  17. }
  18. </style>
  19. </head>
  20. <body>
  21. <canvas id="c"></canvas>
  22. </body>
  23. <!-- Import maps polyfill -->
  24. <!-- Remove this when import maps will be widely supported -->
  25. <script async src="https://unpkg.com/[email protected]/dist/es-module-shims.js"></script>
  26. <script type="importmap">
  27. {
  28. "imports": {
  29. "three": "../../build/three.module.js",
  30. "three/addons/": "../../examples/jsm/"
  31. }
  32. }
  33. </script>
  34. <script type="module">
  35. import * as THREE from 'three';
  36. import { EffectComposer } from 'three/addons/postprocessing/EffectComposer.js';
  37. import { RenderPass } from 'three/addons/postprocessing/RenderPass.js';
  38. import { ShaderPass } from 'three/addons/postprocessing/ShaderPass.js';
  39. import { GUI } from 'three/addons/libs/lil-gui.module.min.js';
  40. function main() {
  41. const canvas = document.querySelector( '#c' );
  42. const renderer = new THREE.WebGLRenderer( { antialias: true, canvas } );
  43. renderer.useLegacyLights = false;
  44. const fov = 75;
  45. const aspect = 2; // the canvas default
  46. const near = 0.1;
  47. const far = 5;
  48. const camera = new THREE.PerspectiveCamera( fov, aspect, near, far );
  49. camera.position.z = 2;
  50. const scene = new THREE.Scene();
  51. {
  52. const color = 0xFFFFFF;
  53. const intensity = 6;
  54. const light = new THREE.DirectionalLight( color, intensity );
  55. light.position.set( - 1, 2, 4 );
  56. scene.add( light );
  57. }
  58. const boxWidth = 1;
  59. const boxHeight = 1;
  60. const boxDepth = 1;
  61. const geometry = new THREE.BoxGeometry( boxWidth, boxHeight, boxDepth );
  62. function makeInstance( geometry, color, x ) {
  63. const material = new THREE.MeshPhongMaterial( { color } );
  64. const cube = new THREE.Mesh( geometry, material );
  65. scene.add( cube );
  66. cube.position.x = x;
  67. return cube;
  68. }
  69. const cubes = [
  70. makeInstance( geometry, 0x44aa88, 0 ),
  71. makeInstance( geometry, 0x8844aa, - 2 ),
  72. makeInstance( geometry, 0xaa8844, 2 ),
  73. ];
  74. const composer = new EffectComposer( renderer );
  75. composer.addPass( new RenderPass( scene, camera ) );
  76. const colorShader = {
  77. uniforms: {
  78. tDiffuse: { value: null },
  79. color: { value: new THREE.Color( 0x88CCFF ) },
  80. },
  81. vertexShader: `
  82. varying vec2 vUv;
  83. void main() {
  84. vUv = uv;
  85. gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1);
  86. }
  87. `,
  88. fragmentShader: `
  89. uniform vec3 color;
  90. uniform sampler2D tDiffuse;
  91. varying vec2 vUv;
  92. void main() {
  93. vec4 previousPassColor = texture2D(tDiffuse, vUv);
  94. gl_FragColor = vec4(
  95. previousPassColor.rgb * color,
  96. previousPassColor.a);
  97. }
  98. `,
  99. };
  100. const colorPass = new ShaderPass( colorShader );
  101. composer.addPass( colorPass );
  102. function resizeRendererToDisplaySize( renderer ) {
  103. const canvas = renderer.domElement;
  104. const width = canvas.clientWidth;
  105. const height = canvas.clientHeight;
  106. const needResize = canvas.width !== width || canvas.height !== height;
  107. if ( needResize ) {
  108. renderer.setSize( width, height, false );
  109. }
  110. return needResize;
  111. }
  112. const gui = new GUI();
  113. gui.add( colorPass.uniforms.color.value, 'r', 0, 4 ).name( 'red' );
  114. gui.add( colorPass.uniforms.color.value, 'g', 0, 4 ).name( 'green' );
  115. gui.add( colorPass.uniforms.color.value, 'b', 0, 4 ).name( 'blue' );
  116. let then = 0;
  117. function render( now ) {
  118. now *= 0.001; // convert to seconds
  119. const deltaTime = now - then;
  120. then = now;
  121. if ( resizeRendererToDisplaySize( renderer ) ) {
  122. const canvas = renderer.domElement;
  123. camera.aspect = canvas.clientWidth / canvas.clientHeight;
  124. camera.updateProjectionMatrix();
  125. composer.setSize( canvas.width, canvas.height );
  126. }
  127. cubes.forEach( ( cube, ndx ) => {
  128. const speed = 1 + ndx * .1;
  129. const rot = now * speed;
  130. cube.rotation.x = rot;
  131. cube.rotation.y = rot;
  132. } );
  133. composer.render( deltaTime );
  134. requestAnimationFrame( render );
  135. }
  136. requestAnimationFrame( render );
  137. }
  138. main();
  139. </script>
  140. </html>