postprocessing.html 3.8 KB

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  1. <!-- Licensed under a BSD license. See license.html for license -->
  2. <!DOCTYPE html>
  3. <html>
  4. <head>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=yes">
  7. <title>Three.js - PostProcessing</title>
  8. <style>
  9. html, body {
  10. height: 100%;
  11. margin: 0;
  12. }
  13. #c {
  14. width: 100%;
  15. height: 100%;
  16. display: block;
  17. }
  18. </style>
  19. </head>
  20. <body>
  21. <canvas id="c"></canvas>
  22. </body>
  23. <!-- Import maps polyfill -->
  24. <!-- Remove this when import maps will be widely supported -->
  25. <script async src="https://unpkg.com/[email protected]/dist/es-module-shims.js"></script>
  26. <script type="importmap">
  27. {
  28. "imports": {
  29. "three": "../../build/three.module.js",
  30. "three/addons/": "../../examples/jsm/"
  31. }
  32. }
  33. </script>
  34. <script type="module">
  35. import * as THREE from 'three';
  36. import { EffectComposer } from 'three/addons/postprocessing/EffectComposer.js';
  37. import { RenderPass } from 'three/addons/postprocessing/RenderPass.js';
  38. import { BloomPass } from 'three/addons/postprocessing/BloomPass.js';
  39. import { FilmPass } from 'three/addons/postprocessing/FilmPass.js';
  40. import { OutputPass } from 'three/addons/postprocessing/OutputPass.js';
  41. function main() {
  42. const canvas = document.querySelector( '#c' );
  43. const renderer = new THREE.WebGLRenderer( { antialias: true, canvas } );
  44. renderer.useLegacyLights = false;
  45. const fov = 75;
  46. const aspect = 2; // the canvas default
  47. const near = 0.1;
  48. const far = 5;
  49. const camera = new THREE.PerspectiveCamera( fov, aspect, near, far );
  50. camera.position.z = 2;
  51. const scene = new THREE.Scene();
  52. {
  53. const color = 0xFFFFFF;
  54. const intensity = 6;
  55. const light = new THREE.DirectionalLight( color, intensity );
  56. light.position.set( - 1, 2, 4 );
  57. scene.add( light );
  58. }
  59. const boxWidth = 1;
  60. const boxHeight = 1;
  61. const boxDepth = 1;
  62. const geometry = new THREE.BoxGeometry( boxWidth, boxHeight, boxDepth );
  63. function makeInstance( geometry, color, x ) {
  64. const material = new THREE.MeshPhongMaterial( { color } );
  65. const cube = new THREE.Mesh( geometry, material );
  66. scene.add( cube );
  67. cube.position.x = x;
  68. return cube;
  69. }
  70. const cubes = [
  71. makeInstance( geometry, 0x44aa88, 0 ),
  72. makeInstance( geometry, 0x8844aa, - 2 ),
  73. makeInstance( geometry, 0xaa8844, 2 ),
  74. ];
  75. const composer = new EffectComposer( renderer );
  76. composer.addPass( new RenderPass( scene, camera ) );
  77. const bloomPass = new BloomPass(
  78. 1, // strength
  79. 25, // kernel size
  80. 4, // sigma ?
  81. 256, // blur render target resolution
  82. );
  83. composer.addPass( bloomPass );
  84. const filmPass = new FilmPass(
  85. 0.35, // noise intensity
  86. 0.025, // scanline intensity
  87. 648, // scanline count
  88. false, // grayscale
  89. );
  90. composer.addPass( filmPass );
  91. const outputPass = new OutputPass();
  92. composer.addPass( outputPass );
  93. function resizeRendererToDisplaySize( renderer ) {
  94. const canvas = renderer.domElement;
  95. const width = canvas.clientWidth;
  96. const height = canvas.clientHeight;
  97. const needResize = canvas.width !== width || canvas.height !== height;
  98. if ( needResize ) {
  99. renderer.setSize( width, height, false );
  100. }
  101. return needResize;
  102. }
  103. let then = 0;
  104. function render( now ) {
  105. now *= 0.001; // convert to seconds
  106. const deltaTime = now - then;
  107. then = now;
  108. if ( resizeRendererToDisplaySize( renderer ) ) {
  109. const canvas = renderer.domElement;
  110. camera.aspect = canvas.clientWidth / canvas.clientHeight;
  111. camera.updateProjectionMatrix();
  112. composer.setSize( canvas.width, canvas.height );
  113. }
  114. cubes.forEach( ( cube, ndx ) => {
  115. const speed = 1 + ndx * .1;
  116. const rot = now * speed;
  117. cube.rotation.x = rot;
  118. cube.rotation.y = rot;
  119. } );
  120. composer.render( deltaTime );
  121. requestAnimationFrame( render );
  122. }
  123. requestAnimationFrame( render );
  124. }
  125. main();
  126. </script>
  127. </html>