ViewHelper.js 8.1 KB

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  1. ( function () {
  2. const vpTemp = new THREE.Vector4();
  3. class ViewHelper extends THREE.Object3D {
  4. constructor( editorCamera, dom ) {
  5. super();
  6. this.isViewHelper = true;
  7. this.animating = false;
  8. this.controls = null;
  9. const color1 = new THREE.Color( '#ff3653' );
  10. const color2 = new THREE.Color( '#8adb00' );
  11. const color3 = new THREE.Color( '#2c8fff' );
  12. const interactiveObjects = [];
  13. const raycaster = new THREE.Raycaster();
  14. const mouse = new THREE.Vector2();
  15. const dummy = new THREE.Object3D();
  16. const camera = new THREE.OrthographicCamera( - 2, 2, 2, - 2, 0, 4 );
  17. camera.position.set( 0, 0, 2 );
  18. const geometry = new THREE.BoxGeometry( 0.8, 0.05, 0.05 ).translate( 0.4, 0, 0 );
  19. const xAxis = new THREE.Mesh( geometry, getAxisMaterial( color1 ) );
  20. const yAxis = new THREE.Mesh( geometry, getAxisMaterial( color2 ) );
  21. const zAxis = new THREE.Mesh( geometry, getAxisMaterial( color3 ) );
  22. yAxis.rotation.z = Math.PI / 2;
  23. zAxis.rotation.y = - Math.PI / 2;
  24. this.add( xAxis );
  25. this.add( zAxis );
  26. this.add( yAxis );
  27. const posXAxisHelper = new THREE.Sprite( getSpriteMaterial( color1, 'X' ) );
  28. posXAxisHelper.userData.type = 'posX';
  29. const posYAxisHelper = new THREE.Sprite( getSpriteMaterial( color2, 'Y' ) );
  30. posYAxisHelper.userData.type = 'posY';
  31. const posZAxisHelper = new THREE.Sprite( getSpriteMaterial( color3, 'Z' ) );
  32. posZAxisHelper.userData.type = 'posZ';
  33. const negXAxisHelper = new THREE.Sprite( getSpriteMaterial( color1 ) );
  34. negXAxisHelper.userData.type = 'negX';
  35. const negYAxisHelper = new THREE.Sprite( getSpriteMaterial( color2 ) );
  36. negYAxisHelper.userData.type = 'negY';
  37. const negZAxisHelper = new THREE.Sprite( getSpriteMaterial( color3 ) );
  38. negZAxisHelper.userData.type = 'negZ';
  39. posXAxisHelper.position.x = 1;
  40. posYAxisHelper.position.y = 1;
  41. posZAxisHelper.position.z = 1;
  42. negXAxisHelper.position.x = - 1;
  43. negXAxisHelper.scale.setScalar( 0.8 );
  44. negYAxisHelper.position.y = - 1;
  45. negYAxisHelper.scale.setScalar( 0.8 );
  46. negZAxisHelper.position.z = - 1;
  47. negZAxisHelper.scale.setScalar( 0.8 );
  48. this.add( posXAxisHelper );
  49. this.add( posYAxisHelper );
  50. this.add( posZAxisHelper );
  51. this.add( negXAxisHelper );
  52. this.add( negYAxisHelper );
  53. this.add( negZAxisHelper );
  54. interactiveObjects.push( posXAxisHelper );
  55. interactiveObjects.push( posYAxisHelper );
  56. interactiveObjects.push( posZAxisHelper );
  57. interactiveObjects.push( negXAxisHelper );
  58. interactiveObjects.push( negYAxisHelper );
  59. interactiveObjects.push( negZAxisHelper );
  60. const point = new THREE.Vector3();
  61. const dim = 128;
  62. const turnRate = 2 * Math.PI; // turn rate in angles per second
  63. this.render = function ( renderer ) {
  64. this.quaternion.copy( editorCamera.quaternion ).invert();
  65. this.updateMatrixWorld();
  66. point.set( 0, 0, 1 );
  67. point.applyQuaternion( editorCamera.quaternion );
  68. if ( point.x >= 0 ) {
  69. posXAxisHelper.material.opacity = 1;
  70. negXAxisHelper.material.opacity = 0.5;
  71. } else {
  72. posXAxisHelper.material.opacity = 0.5;
  73. negXAxisHelper.material.opacity = 1;
  74. }
  75. if ( point.y >= 0 ) {
  76. posYAxisHelper.material.opacity = 1;
  77. negYAxisHelper.material.opacity = 0.5;
  78. } else {
  79. posYAxisHelper.material.opacity = 0.5;
  80. negYAxisHelper.material.opacity = 1;
  81. }
  82. if ( point.z >= 0 ) {
  83. posZAxisHelper.material.opacity = 1;
  84. negZAxisHelper.material.opacity = 0.5;
  85. } else {
  86. posZAxisHelper.material.opacity = 0.5;
  87. negZAxisHelper.material.opacity = 1;
  88. } //
  89. const x = dom.offsetWidth - dim;
  90. renderer.clearDepth();
  91. renderer.getViewport( vpTemp );
  92. renderer.setViewport( x, 0, dim, dim );
  93. renderer.render( this, camera );
  94. renderer.setViewport( vpTemp.x, vpTemp.y, vpTemp.z, vpTemp.w );
  95. };
  96. const targetPosition = new THREE.Vector3();
  97. const targetQuaternion = new THREE.Quaternion();
  98. const q1 = new THREE.Quaternion();
  99. const q2 = new THREE.Quaternion();
  100. let radius = 0;
  101. this.handleClick = function ( event ) {
  102. if ( this.animating === true ) return false;
  103. const rect = dom.getBoundingClientRect();
  104. const offsetX = rect.left + ( dom.offsetWidth - dim );
  105. const offsetY = rect.top + ( dom.offsetHeight - dim );
  106. mouse.x = ( event.clientX - offsetX ) / ( rect.width - offsetX ) * 2 - 1;
  107. mouse.y = - ( ( event.clientY - offsetY ) / ( rect.bottom - offsetY ) ) * 2 + 1;
  108. raycaster.setFromCamera( mouse, camera );
  109. const intersects = raycaster.intersectObjects( interactiveObjects );
  110. if ( intersects.length > 0 ) {
  111. const intersection = intersects[ 0 ];
  112. const object = intersection.object;
  113. prepareAnimationData( object, this.controls.center );
  114. this.animating = true;
  115. return true;
  116. } else {
  117. return false;
  118. }
  119. };
  120. this.update = function ( delta ) {
  121. const step = delta * turnRate;
  122. const focusPoint = this.controls.center; // animate position by doing a slerp and then scaling the position on the unit sphere
  123. q1.rotateTowards( q2, step );
  124. editorCamera.position.set( 0, 0, 1 ).applyQuaternion( q1 ).multiplyScalar( radius ).add( focusPoint ); // animate orientation
  125. editorCamera.quaternion.rotateTowards( targetQuaternion, step );
  126. if ( q1.angleTo( q2 ) === 0 ) {
  127. this.animating = false;
  128. }
  129. };
  130. this.dispose = function () {
  131. geometry.dispose();
  132. xAxis.material.dispose();
  133. yAxis.material.dispose();
  134. zAxis.material.dispose();
  135. posXAxisHelper.material.map.dispose();
  136. posYAxisHelper.material.map.dispose();
  137. posZAxisHelper.material.map.dispose();
  138. negXAxisHelper.material.map.dispose();
  139. negYAxisHelper.material.map.dispose();
  140. negZAxisHelper.material.map.dispose();
  141. posXAxisHelper.material.dispose();
  142. posYAxisHelper.material.dispose();
  143. posZAxisHelper.material.dispose();
  144. negXAxisHelper.material.dispose();
  145. negYAxisHelper.material.dispose();
  146. negZAxisHelper.material.dispose();
  147. };
  148. function prepareAnimationData( object, focusPoint ) {
  149. switch ( object.userData.type ) {
  150. case 'posX':
  151. targetPosition.set( 1, 0, 0 );
  152. targetQuaternion.setFromEuler( new THREE.Euler( 0, Math.PI * 0.5, 0 ) );
  153. break;
  154. case 'posY':
  155. targetPosition.set( 0, 1, 0 );
  156. targetQuaternion.setFromEuler( new THREE.Euler( - Math.PI * 0.5, 0, 0 ) );
  157. break;
  158. case 'posZ':
  159. targetPosition.set( 0, 0, 1 );
  160. targetQuaternion.setFromEuler( new THREE.Euler() );
  161. break;
  162. case 'negX':
  163. targetPosition.set( - 1, 0, 0 );
  164. targetQuaternion.setFromEuler( new THREE.Euler( 0, - Math.PI * 0.5, 0 ) );
  165. break;
  166. case 'negY':
  167. targetPosition.set( 0, - 1, 0 );
  168. targetQuaternion.setFromEuler( new THREE.Euler( Math.PI * 0.5, 0, 0 ) );
  169. break;
  170. case 'negZ':
  171. targetPosition.set( 0, 0, - 1 );
  172. targetQuaternion.setFromEuler( new THREE.Euler( 0, Math.PI, 0 ) );
  173. break;
  174. default:
  175. console.error( 'ViewHelper: Invalid axis.' );
  176. } //
  177. radius = editorCamera.position.distanceTo( focusPoint );
  178. targetPosition.multiplyScalar( radius ).add( focusPoint );
  179. dummy.position.copy( focusPoint );
  180. dummy.lookAt( editorCamera.position );
  181. q1.copy( dummy.quaternion );
  182. dummy.lookAt( targetPosition );
  183. q2.copy( dummy.quaternion );
  184. }
  185. function getAxisMaterial( color ) {
  186. return new THREE.MeshBasicMaterial( {
  187. color: color,
  188. toneMapped: false
  189. } );
  190. }
  191. function getSpriteMaterial( color, text = null ) {
  192. const canvas = document.createElement( 'canvas' );
  193. canvas.width = 64;
  194. canvas.height = 64;
  195. const context = canvas.getContext( '2d' );
  196. context.beginPath();
  197. context.arc( 32, 32, 16, 0, 2 * Math.PI );
  198. context.closePath();
  199. context.fillStyle = color.getStyle();
  200. context.fill();
  201. if ( text !== null ) {
  202. context.font = '24px Arial';
  203. context.textAlign = 'center';
  204. context.fillStyle = '#000000';
  205. context.fillText( text, 32, 41 );
  206. }
  207. const texture = new THREE.CanvasTexture( canvas );
  208. return new THREE.SpriteMaterial( {
  209. map: texture,
  210. toneMapped: false
  211. } );
  212. }
  213. }
  214. }
  215. THREE.ViewHelper = ViewHelper;
  216. } )();