webgl_geometry_large_mesh.html 14 KB

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  1. <!DOCTYPE HTML>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - geometry - large mesh</title>
  5. <meta charset="utf-8">
  6. <style type="text/css">
  7. body {
  8. background:#000;
  9. color:#fff;
  10. padding:0;
  11. margin:0;
  12. overflow:hidden;
  13. font-family:georgia;
  14. text-align:center;
  15. }
  16. h1 { }
  17. a { color:skyblue }
  18. canvas { pointer-events:none; z-index:10; }
  19. #log { position:absolute; top:50px; text-align:left; display:block; z-index:100 }
  20. #d { text-align:center; margin:1em 0 -18em 0; z-index:0; position:relative; display:block }
  21. .button { background:orange; color:#fff; padding:0.2em 0.5em; cursor:pointer }
  22. .inactive { background:#999; color:#eee }
  23. </style>
  24. </head>
  25. <body>
  26. <div id="d">
  27. <h1>Large mesh test</h1>
  28. <span id="rcanvas" class="button inactive">2d canvas renderer</span>
  29. <span id="rwebgl" class="button">WebGL renderer</span>
  30. <br/>
  31. <p>Lucy model from <a href="http://graphics.stanford.edu/data/3Dscanrep/">Stanford 3d scanning repository</a>
  32. (decimated with <a href="http://meshlab.sourceforge.net/">Meshlab</a>).
  33. <p>Please be patient while the mesh is loading. It may take a while, it's 2MB file.
  34. <br/>
  35. <p>Best viewed in Chrome 8/9 or Firefox 4 using WebGL renderer.
  36. <p>Canvas renderer is very slow for this demo and only diffuse material works there.
  37. <p>Use the flag --allow-file-access-from-files if working localy in Chrome.
  38. </div>
  39. <pre id="log"></pre>
  40. <!--
  41. <script type="text/javascript" src="../build/Three.js"></script>
  42. -->
  43. <script type="text/javascript" src="../src/Three.js"></script>
  44. <script type="text/javascript" src="../src/core/Color.js"></script>
  45. <script type="text/javascript" src="../src/core/Vector2.js"></script>
  46. <script type="text/javascript" src="../src/core/Vector3.js"></script>
  47. <script type="text/javascript" src="../src/core/Vector4.js"></script>
  48. <script type="text/javascript" src="../src/core/Ray.js"></script>
  49. <script type="text/javascript" src="../src/core/Rectangle.js"></script>
  50. <script type="text/javascript" src="../src/core/Matrix3.js"></script>
  51. <script type="text/javascript" src="../src/core/Matrix4.js"></script>
  52. <script type="text/javascript" src="../src/core/Object3D.js"></script>
  53. <script type="text/javascript" src="../src/core/Quaternion.js"></script>
  54. <script type="text/javascript" src="../src/core/Vertex.js"></script>
  55. <script type="text/javascript" src="../src/core/Face3.js"></script>
  56. <script type="text/javascript" src="../src/core/Face4.js"></script>
  57. <script type="text/javascript" src="../src/core/UV.js"></script>
  58. <script type="text/javascript" src="../src/core/Geometry.js"></script>
  59. <script type="text/javascript" src="../src/core/Spline.js"></script>
  60. <script type="text/javascript" src="../src/animation/AnimationHandler.js"></script>
  61. <script type="text/javascript" src="../src/animation/Animation.js"></script>
  62. <script type="text/javascript" src="../src/cameras/Camera.js"></script>
  63. <script type="text/javascript" src="../src/lights/Light.js"></script>
  64. <script type="text/javascript" src="../src/lights/AmbientLight.js"></script>
  65. <script type="text/javascript" src="../src/lights/DirectionalLight.js"></script>
  66. <script type="text/javascript" src="../src/lights/PointLight.js"></script>
  67. <script type="text/javascript" src="../src/materials/Material.js"></script>
  68. <script type="text/javascript" src="../src/materials/Mappings.js"></script>
  69. <script type="text/javascript" src="../src/materials/LineBasicMaterial.js"></script>
  70. <script type="text/javascript" src="../src/materials/MeshBasicMaterial.js"></script>
  71. <script type="text/javascript" src="../src/materials/MeshLambertMaterial.js"></script>
  72. <script type="text/javascript" src="../src/materials/MeshPhongMaterial.js"></script>
  73. <script type="text/javascript" src="../src/materials/MeshDepthMaterial.js"></script>
  74. <script type="text/javascript" src="../src/materials/MeshNormalMaterial.js"></script>
  75. <script type="text/javascript" src="../src/materials/MeshFaceMaterial.js"></script>
  76. <script type="text/javascript" src="../src/materials/MeshShaderMaterial.js"></script>
  77. <script type="text/javascript" src="../src/materials/ParticleBasicMaterial.js"></script>
  78. <script type="text/javascript" src="../src/materials/ParticleCircleMaterial.js"></script>
  79. <script type="text/javascript" src="../src/materials/ParticleDOMMaterial.js"></script>
  80. <script type="text/javascript" src="../src/materials/Texture.js"></script>
  81. <script type="text/javascript" src="../src/materials/RenderTarget.js"></script>
  82. <script type="text/javascript" src="../src/materials/Uniforms.js"></script>
  83. <script type="text/javascript" src="../src/objects/Particle.js"></script>
  84. <script type="text/javascript" src="../src/objects/ParticleSystem.js"></script>
  85. <script type="text/javascript" src="../src/objects/Line.js"></script>
  86. <script type="text/javascript" src="../src/objects/Mesh.js"></script>
  87. <script type="text/javascript" src="../src/objects/Bone.js"></script>
  88. <script type="text/javascript" src="../src/objects/SkinnedMesh.js"></script>
  89. <script type="text/javascript" src="../src/objects/Ribbon.js"></script>
  90. <script type="text/javascript" src="../src/objects/Sound.js"></script>
  91. <script type="text/javascript" src="../src/objects/LOD.js"></script>
  92. <script type="text/javascript" src="../src/scenes/Scene.js"></script>
  93. <script type="text/javascript" src="../src/scenes/Fog.js"></script>
  94. <script type="text/javascript" src="../src/scenes/FogExp2.js"></script>
  95. <script type="text/javascript" src="../src/renderers/Projector.js"></script>
  96. <script type="text/javascript" src="../src/renderers/DOMRenderer.js"></script>
  97. <script type="text/javascript" src="../src/renderers/CanvasRenderer.js"></script>
  98. <script type="text/javascript" src="../src/renderers/SVGRenderer.js"></script>
  99. <script type="text/javascript" src="../src/renderers/WebGLShaders.js"></script>
  100. <script type="text/javascript" src="../src/renderers/WebGLRenderer.js"></script>
  101. <script type="text/javascript" src="../src/renderers/SoundRenderer.js"></script>
  102. <script type="text/javascript" src="../src/renderers/renderables/RenderableVertex.js"></script>
  103. <script type="text/javascript" src="../src/renderers/renderables/RenderableFace3.js"></script>
  104. <script type="text/javascript" src="../src/renderers/renderables/RenderableObject.js"></script>
  105. <script type="text/javascript" src="../src/renderers/renderables/RenderableParticle.js"></script>
  106. <script type="text/javascript" src="../src/renderers/renderables/RenderableLine.js"></script>
  107. <script type="text/javascript" src="../src/extras/GeometryUtils.js"></script>
  108. <script type="text/javascript" src="../src/extras/ImageUtils.js"></script>
  109. <script type="text/javascript" src="../src/extras/SceneUtils.js"></script>
  110. <script type="text/javascript" src="../src/extras/ShaderUtils.js"></script>
  111. <script type="text/javascript" src="../src/extras/cameras/QuakeCamera.js"></script>
  112. <script type="text/javascript" src="../src/extras/cameras/PathCamera.js"></script>
  113. <script type="text/javascript" src="../src/extras/geometries/Cube.js"></script>
  114. <script type="text/javascript" src="../src/extras/geometries/Cylinder.js"></script>
  115. <script type="text/javascript" src="../src/extras/geometries/Icosahedron.js"></script>
  116. <script type="text/javascript" src="../src/extras/geometries/Lathe.js"></script>
  117. <script type="text/javascript" src="../src/extras/geometries/Plane.js"></script>
  118. <script type="text/javascript" src="../src/extras/geometries/Sphere.js"></script>
  119. <script type="text/javascript" src="../src/extras/geometries/Torus.js"></script>
  120. <script type="text/javascript" src="../src/extras/geometries/TorusKnot.js"></script>
  121. <script type="text/javascript" src="../src/extras/io/Loader.js"></script>
  122. <script type="text/javascript" src="../src/extras/io/JSONLoader.js"></script>
  123. <script type="text/javascript" src="../src/extras/io/BinaryLoader.js"></script>
  124. <script type="text/javascript" src="../src/extras/objects/MarchingCubes.js"></script>
  125. <script type="text/javascript" src="js/RequestAnimationFrame.js"></script>
  126. <script type="text/javascript" src="js/Stats.js"></script>
  127. <script type="text/javascript">
  128. var SCREEN_WIDTH = window.innerWidth;
  129. var SCREEN_HEIGHT = window.innerHeight;
  130. var FLOOR = -250;
  131. var container;
  132. var stats;
  133. var camera;
  134. var scene;
  135. var canvasRenderer, webglRenderer;
  136. var loader;
  137. var mesh, zmesh, lightMesh;
  138. var directionalLight, pointLight;
  139. var mouseX = 0;
  140. var mouseY = 0;
  141. var windowHalfX = window.innerWidth / 2;
  142. var windowHalfY = window.innerHeight / 2;
  143. var render_canvas = 1, render_gl = 1;
  144. var has_gl = 0;
  145. var bcanvas = document.getElementById( "rcanvas" );
  146. var bwebgl = document.getElementById( "rwebgl" );
  147. document.addEventListener( 'mousemove', onDocumentMouseMove, false );
  148. init();
  149. animate();
  150. render_canvas = !has_gl;
  151. bwebgl.style.display = has_gl ? "inline" : "none";
  152. bcanvas.className = render_canvas ? "button" : "button inactive";
  153. function addMesh( geometry, scale, x, y, z, rx, ry, rz, material ) {
  154. mesh = new THREE.Mesh( geometry, material );
  155. mesh.scale.x = mesh.scale.y = mesh.scale.z = scale;
  156. mesh.position.x = x;
  157. mesh.position.y = y;
  158. mesh.position.z = z;
  159. mesh.rotation.x = rx;
  160. mesh.rotation.y = ry;
  161. mesh.rotation.z = rz;
  162. mesh.overdraw = true;
  163. mesh.updateMatrix();
  164. scene.addObject(mesh);
  165. }
  166. function init() {
  167. container = document.createElement( 'div' );
  168. document.body.appendChild( container );
  169. camera = new THREE.Camera( 50, SCREEN_WIDTH / SCREEN_HEIGHT, 1, 100000 );
  170. camera.position.z = 1500;
  171. camera.updateMatrix();
  172. scene = new THREE.Scene();
  173. // LIGHTS
  174. var ambient = new THREE.AmbientLight( 0x101010 );
  175. scene.addLight( ambient );
  176. directionalLight = new THREE.DirectionalLight( 0xffffff, 0.5 );
  177. directionalLight.position.x = 1;
  178. directionalLight.position.y = 1;
  179. directionalLight.position.z = 2;
  180. directionalLight.position.normalize();
  181. scene.addLight( directionalLight );
  182. pointLight = new THREE.PointLight( 0xffaa00 );
  183. pointLight.position.x = 0;
  184. pointLight.position.y = 0;
  185. pointLight.position.z = 0;
  186. scene.addLight( pointLight );
  187. // light representation
  188. sphere = new Sphere( 100, 16, 8, 1 );
  189. lightMesh = new THREE.Mesh( sphere, new THREE.MeshBasicMaterial( { color: 0xffaa00 } ) );
  190. lightMesh.scale.x = lightMesh.scale.y = lightMesh.scale.z = 0.05;
  191. lightMesh.position = pointLight.position;
  192. lightMesh.overdraw = true;
  193. lightMesh.updateMatrix();
  194. scene.addObject( lightMesh );
  195. if ( render_gl ) {
  196. try {
  197. webglRenderer = new THREE.WebGLRenderer();
  198. webglRenderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
  199. webglRenderer.domElement.style.position = "relative";
  200. container.appendChild( webglRenderer.domElement );
  201. has_gl = 1;
  202. }
  203. catch (e) {
  204. }
  205. }
  206. if( render_canvas ) {
  207. canvasRenderer = new THREE.CanvasRenderer();
  208. canvasRenderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
  209. container.appendChild( canvasRenderer.domElement );
  210. }
  211. stats = new Stats();
  212. stats.domElement.style.position = 'absolute';
  213. stats.domElement.style.top = '0px';
  214. stats.domElement.style.zIndex = 100;
  215. container.appendChild( stats.domElement );
  216. bcanvas.addEventListener( "click", toggleCanvas, false );
  217. bwebgl.addEventListener( "click", toggleWebGL, false );
  218. //loader = new THREE.BinaryLoader( true );
  219. loader = new THREE.JSONLoader( true );
  220. document.body.appendChild( loader.statusDomElement );
  221. var s = (new Date).getTime(),
  222. callback = function( geometry ) { createScene( geometry, s ) };
  223. loader.load( { model: 'obj/lucy/Lucy100k_slim.js', callback: callback } );
  224. //loader.load( { model: 'obj/lucy/Lucy100k_bin.js', callback: callback } );
  225. }
  226. function createScene( geometry, start ) {
  227. addMesh( geometry, 0.75, 900, 0, 0, 0,0,0, new THREE.MeshPhongMaterial( { ambient: 0x030303, color: 0x030303, specular: 0x990000, shininess: 30 } ) );
  228. addMesh( geometry, 0.75, 300, 0, 0, 0,0,0, new THREE.MeshFaceMaterial( ) );
  229. addMesh( geometry, 0.75, -300, 0, 0, 0,0,0, new THREE.MeshPhongMaterial( { ambient: 0x030303, color: 0x111111, specular: 0xffaa00, shininess: 10 } ) );
  230. addMesh( geometry, 0.75, -900, 0, 0, 0,0,0, new THREE.MeshPhongMaterial( { ambient: 0x030303, color: 0x555555, specular: 0x666666, shininess: 10 } ) );
  231. loader.statusDomElement.style.display = "none";
  232. log( "geometry.vertices: " + geometry.vertices.length );
  233. log( "geometry.faces: " + geometry.faces.length );
  234. log( "model loaded and created in " + ((new Date).getTime() - start) + " ms" );
  235. }
  236. function onDocumentMouseMove(event) {
  237. mouseX = ( event.clientX - windowHalfX );
  238. mouseY = ( event.clientY - windowHalfY );
  239. }
  240. //
  241. function animate() {
  242. requestAnimationFrame( animate );
  243. render();
  244. stats.update();
  245. }
  246. var r = 0;
  247. function render() {
  248. camera.position.x += ( mouseX - camera.position.x ) * .05;
  249. camera.position.y += ( - mouseY - camera.position.y ) * .05;
  250. camera.updateMatrix();
  251. lightMesh.position.x = 700*Math.cos(r);
  252. lightMesh.position.z = 700*Math.sin(r);
  253. lightMesh.updateMatrix();
  254. r += 0.01;
  255. if ( render_canvas ) canvasRenderer.render( scene, camera );
  256. if ( render_gl && has_gl ) webglRenderer.render( scene, camera );
  257. }
  258. function log(text) {
  259. var e = document.getElementById("log");
  260. e.innerHTML = text + "<br/>" + e.innerHTML;
  261. }
  262. function toggleCanvas() {
  263. render_canvas = !render_canvas;
  264. bcanvas.className = render_canvas ? "button" : "button inactive";
  265. render_gl = !render_canvas;
  266. bwebgl.className = render_gl ? "button" : "button inactive";
  267. if( has_gl )
  268. webglRenderer.domElement.style.display = render_gl ? "block" : "none";
  269. canvasRenderer.domElement.style.display = render_canvas ? "block" : "none";
  270. }
  271. function toggleWebGL() {
  272. render_gl = !render_gl;
  273. bwebgl.className = render_gl ? "button" : "button inactive";
  274. render_canvas = !render_gl;
  275. bcanvas.className = render_canvas ? "button" : "button inactive";
  276. if( has_gl )
  277. webglRenderer.domElement.style.display = render_gl ? "block" : "none";
  278. canvasRenderer.domElement.style.display = render_canvas ? "block" : "none";
  279. }
  280. </script>
  281. </body>
  282. </html>