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- /**
- * @author mrdoob / http://mrdoob.com/
- * @author supereggbert / http://www.paulbrunt.co.uk/
- * @author julianwa / https://github.com/julianwa
- */
- THREE.Projector = function () {
- var _object, _objectCount, _objectPool = [], _objectPoolLength = 0,
- _vertex, _vertexCount, _vertexPool = [], _vertexPoolLength = 0,
- _face, _face3Count, _face3Pool = [], _face3PoolLength = 0,
- _line, _lineCount, _linePool = [], _linePoolLength = 0,
- _sprite, _spriteCount, _spritePool = [], _spritePoolLength = 0,
- _renderData = { objects: [], sprites: [], lights: [], elements: [] },
- _vA = new THREE.Vector3(),
- _vB = new THREE.Vector3(),
- _vC = new THREE.Vector3(),
- _vector3 = new THREE.Vector3(),
- _vector4 = new THREE.Vector4(),
- _clipBox = new THREE.Box3( new THREE.Vector3( -1, -1, -1 ), new THREE.Vector3( 1, 1, 1 ) ),
- _boundingBox = new THREE.Box3(),
- _points3 = new Array( 3 ),
- _points4 = new Array( 4 ),
- _viewMatrix = new THREE.Matrix4(),
- _viewProjectionMatrix = new THREE.Matrix4(),
- _modelMatrix,
- _modelViewProjectionMatrix = new THREE.Matrix4(),
- _normalMatrix = new THREE.Matrix3(),
- _normalViewMatrix = new THREE.Matrix3(),
- _centroid = new THREE.Vector3(),
- _frustum = new THREE.Frustum(),
- _clippedVertex1PositionScreen = new THREE.Vector4(),
- _clippedVertex2PositionScreen = new THREE.Vector4();
- this.projectVector = function ( vector, camera ) {
- camera.matrixWorldInverse.getInverse( camera.matrixWorld );
- _viewProjectionMatrix.multiplyMatrices( camera.projectionMatrix, camera.matrixWorldInverse );
- return vector.applyProjection( _viewProjectionMatrix );
- };
- this.unprojectVector = function () {
- var projectionMatrixInverse = new THREE.Matrix4();
- return function ( vector, camera ) {
- projectionMatrixInverse.getInverse( camera.projectionMatrix );
- _viewProjectionMatrix.multiplyMatrices( camera.matrixWorld, projectionMatrixInverse );
- return vector.applyProjection( _viewProjectionMatrix );
- };
- }();
- this.pickingRay = function ( vector, camera ) {
- // set two vectors with opposing z values
- vector.z = -1.0;
- var end = new THREE.Vector3( vector.x, vector.y, 1.0 );
- this.unprojectVector( vector, camera );
- this.unprojectVector( end, camera );
- // find direction from vector to end
- end.sub( vector ).normalize();
- return new THREE.Raycaster( vector, end );
- };
- var getObject = function ( object ) {
- _object = getNextObjectInPool();
- _object.id = object.id;
- _object.object = object;
- if ( object.renderDepth !== null ) {
- _object.z = object.renderDepth;
- } else {
- _vector3.setFromMatrixPosition( object.matrixWorld );
- _vector3.applyProjection( _viewProjectionMatrix );
- _object.z = _vector3.z;
- }
- return _object;
- };
- var projectVertex = function ( vertex ) {
- var position = vertex.position;
- var positionWorld = vertex.positionWorld;
- var positionScreen = vertex.positionScreen;
- positionWorld.copy( position ).applyMatrix4( _modelMatrix );
- positionScreen.copy( positionWorld ).applyMatrix4( _viewProjectionMatrix );
- var invW = 1 / positionScreen.w;
- positionScreen.x *= invW;
- positionScreen.y *= invW;
- positionScreen.z *= invW;
- vertex.visible = positionScreen.x >= -1 && positionScreen.x <= 1 &&
- positionScreen.y >= -1 && positionScreen.y <= 1 &&
- positionScreen.z >= -1 && positionScreen.z <= 1;
- };
- var projectObject = function ( object ) {
- if ( object.visible === false ) return;
- if ( object instanceof THREE.Light ) {
- _renderData.lights.push( object );
- } else if ( object instanceof THREE.Mesh || object instanceof THREE.Line ) {
- if ( object.frustumCulled === false || _frustum.intersectsObject( object ) === true ) {
- _renderData.objects.push( getObject( object ) );
- }
- } else if ( object instanceof THREE.Sprite ) {
- _renderData.sprites.push( getObject( object ) );
- }
- for ( var i = 0, l = object.children.length; i < l; i ++ ) {
- projectObject( object.children[ i ] );
- }
- };
- var projectGraph = function ( root, sortObjects ) {
- _objectCount = 0;
- _renderData.objects.length = 0;
- _renderData.sprites.length = 0;
- _renderData.lights.length = 0;
- projectObject( root );
- if ( sortObjects === true ) {
- _renderData.objects.sort( painterSort );
- }
- };
- this.projectScene = function ( scene, camera, sortObjects, sortElements ) {
- var visible = false,
- object, geometry, vertices, faces, face, faceVertexNormals, faceVertexUvs, uvs,
- v1, v2, v3, v4, isFaceMaterial, objectMaterials;
- _face3Count = 0;
- _lineCount = 0;
- _spriteCount = 0;
- _renderData.elements.length = 0;
- if ( scene.autoUpdate === true ) scene.updateMatrixWorld();
- if ( camera.parent === undefined ) camera.updateMatrixWorld();
- _viewMatrix.copy( camera.matrixWorldInverse.getInverse( camera.matrixWorld ) );
- _viewProjectionMatrix.multiplyMatrices( camera.projectionMatrix, _viewMatrix );
- _normalViewMatrix.getNormalMatrix( _viewMatrix );
- _frustum.setFromMatrix( _viewProjectionMatrix );
- projectGraph( scene, sortObjects );
- for ( var o = 0, ol = _renderData.objects.length; o < ol; o ++ ) {
- object = _renderData.objects[ o ].object;
- _modelMatrix = object.matrixWorld;
- _vertexCount = 0;
- if ( object instanceof THREE.Mesh ) {
- geometry = object.geometry;
- vertices = geometry.vertices;
- faces = geometry.faces;
- faceVertexUvs = geometry.faceVertexUvs;
- _normalMatrix.getNormalMatrix( _modelMatrix );
- isFaceMaterial = object.material instanceof THREE.MeshFaceMaterial;
- objectMaterials = isFaceMaterial === true ? object.material : null;
- for ( var v = 0, vl = vertices.length; v < vl; v ++ ) {
- _vertex = getNextVertexInPool();
- _vertex.position.copy( vertices[ v ] );
- projectVertex( _vertex );
- }
- for ( var f = 0, fl = faces.length; f < fl; f ++ ) {
- face = faces[ f ];
- var material = isFaceMaterial === true
- ? objectMaterials.materials[ face.materialIndex ]
- : object.material;
- if ( material === undefined ) continue;
- var side = material.side;
- v1 = _vertexPool[ face.a ];
- v2 = _vertexPool[ face.b ];
- v3 = _vertexPool[ face.c ];
- if ( material.morphTargets === true ) {
- var morphTargets = geometry.morphTargets;
- var morphInfluences = object.morphTargetInfluences;
- var v1p = v1.position;
- var v2p = v2.position;
- var v3p = v3.position;
- _vA.set( 0, 0, 0 );
- _vB.set( 0, 0, 0 );
- _vC.set( 0, 0, 0 );
- for ( var t = 0, tl = morphTargets.length; t < tl; t ++ ) {
- var influence = morphInfluences[ t ];
- if ( influence === 0 ) continue;
- var targets = morphTargets[ t ].vertices;
- _vA.x += ( targets[ face.a ].x - v1p.x ) * influence;
- _vA.y += ( targets[ face.a ].y - v1p.y ) * influence;
- _vA.z += ( targets[ face.a ].z - v1p.z ) * influence;
- _vB.x += ( targets[ face.b ].x - v2p.x ) * influence;
- _vB.y += ( targets[ face.b ].y - v2p.y ) * influence;
- _vB.z += ( targets[ face.b ].z - v2p.z ) * influence;
- _vC.x += ( targets[ face.c ].x - v3p.x ) * influence;
- _vC.y += ( targets[ face.c ].y - v3p.y ) * influence;
- _vC.z += ( targets[ face.c ].z - v3p.z ) * influence;
- }
- v1.position.add( _vA );
- v2.position.add( _vB );
- v3.position.add( _vC );
- projectVertex( v1 );
- projectVertex( v2 );
- projectVertex( v3 );
- }
- _points3[ 0 ] = v1.positionScreen;
- _points3[ 1 ] = v2.positionScreen;
- _points3[ 2 ] = v3.positionScreen;
- if ( v1.visible === true || v2.visible === true || v3.visible === true ||
- _clipBox.isIntersectionBox( _boundingBox.setFromPoints( _points3 ) ) ) {
- visible = ( ( v3.positionScreen.x - v1.positionScreen.x ) *
- ( v2.positionScreen.y - v1.positionScreen.y ) -
- ( v3.positionScreen.y - v1.positionScreen.y ) *
- ( v2.positionScreen.x - v1.positionScreen.x ) ) < 0;
- if ( side === THREE.DoubleSide || visible === ( side === THREE.FrontSide ) ) {
- _face = getNextFace3InPool();
- _face.id = object.id;
- _face.v1.copy( v1 );
- _face.v2.copy( v2 );
- _face.v3.copy( v3 );
- } else {
- continue;
- }
- } else {
- continue;
- }
- _face.normalModel.copy( face.normal );
- if ( visible === false && ( side === THREE.BackSide || side === THREE.DoubleSide ) ) {
- _face.normalModel.negate();
- }
- _face.normalModel.applyMatrix3( _normalMatrix ).normalize();
- _face.normalModelView.copy( _face.normalModel ).applyMatrix3( _normalViewMatrix );
- _face.centroidModel.copy( face.centroid ).applyMatrix4( _modelMatrix );
- faceVertexNormals = face.vertexNormals;
- for ( var n = 0, nl = Math.min( faceVertexNormals.length, 3 ); n < nl; n ++ ) {
- var normalModel = _face.vertexNormalsModel[ n ];
- normalModel.copy( faceVertexNormals[ n ] );
- if ( visible === false && ( side === THREE.BackSide || side === THREE.DoubleSide ) ) {
- normalModel.negate();
- }
- normalModel.applyMatrix3( _normalMatrix ).normalize();
- var normalModelView = _face.vertexNormalsModelView[ n ];
- normalModelView.copy( normalModel ).applyMatrix3( _normalViewMatrix );
- }
- _face.vertexNormalsLength = faceVertexNormals.length;
- for ( var c = 0, cl = Math.min( faceVertexUvs.length, 3 ); c < cl; c ++ ) {
- uvs = faceVertexUvs[ c ][ f ];
- if ( uvs === undefined ) continue;
- for ( var u = 0, ul = uvs.length; u < ul; u ++ ) {
- _face.uvs[ c ][ u ] = uvs[ u ];
- }
- }
- _face.color = face.color;
- _face.material = material;
- _centroid.copy( _face.centroidModel ).applyProjection( _viewProjectionMatrix );
- _face.z = _centroid.z;
- _renderData.elements.push( _face );
- }
- } else if ( object instanceof THREE.Line ) {
- _modelViewProjectionMatrix.multiplyMatrices( _viewProjectionMatrix, _modelMatrix );
- vertices = object.geometry.vertices;
- v1 = getNextVertexInPool();
- v1.positionScreen.copy( vertices[ 0 ] ).applyMatrix4( _modelViewProjectionMatrix );
- // Handle LineStrip and LinePieces
- var step = object.type === THREE.LinePieces ? 2 : 1;
- for ( v = 1, vl = vertices.length; v < vl; v ++ ) {
- v1 = getNextVertexInPool();
- v1.positionScreen.copy( vertices[ v ] ).applyMatrix4( _modelViewProjectionMatrix );
- if ( ( v + 1 ) % step > 0 ) continue;
- v2 = _vertexPool[ _vertexCount - 2 ];
- _clippedVertex1PositionScreen.copy( v1.positionScreen );
- _clippedVertex2PositionScreen.copy( v2.positionScreen );
- if ( clipLine( _clippedVertex1PositionScreen, _clippedVertex2PositionScreen ) === true ) {
- // Perform the perspective divide
- _clippedVertex1PositionScreen.multiplyScalar( 1 / _clippedVertex1PositionScreen.w );
- _clippedVertex2PositionScreen.multiplyScalar( 1 / _clippedVertex2PositionScreen.w );
- _line = getNextLineInPool();
- _line.id = object.id;
- _line.v1.positionScreen.copy( _clippedVertex1PositionScreen );
- _line.v2.positionScreen.copy( _clippedVertex2PositionScreen );
- _line.z = Math.max( _clippedVertex1PositionScreen.z, _clippedVertex2PositionScreen.z );
- _line.material = object.material;
- if ( object.material.vertexColors === THREE.VertexColors ) {
- _line.vertexColors[ 0 ].copy( object.geometry.colors[ v ] );
- _line.vertexColors[ 1 ].copy( object.geometry.colors[ v - 1 ] );
- }
- _renderData.elements.push( _line );
- }
- }
- }
- }
- for ( o = 0, ol = _renderData.sprites.length; o < ol; o++ ) {
- object = _renderData.sprites[ o ].object;
- _modelMatrix = object.matrixWorld;
- _vector4.set( _modelMatrix.elements[12], _modelMatrix.elements[13], _modelMatrix.elements[14], 1 );
- _vector4.applyMatrix4( _viewProjectionMatrix );
- var invW = 1 / _vector4.w;
- _vector4.z *= invW;
- if ( _vector4.z >= -1 && _vector4.z <= 1 ) {
- _sprite = getNextSpriteInPool();
- _sprite.id = object.id;
- _sprite.x = _vector4.x * invW;
- _sprite.y = _vector4.y * invW;
- _sprite.z = _vector4.z;
- _sprite.object = object;
- _sprite.rotation = object.rotation;
- _sprite.scale.x = object.scale.x * Math.abs( _sprite.x - ( _vector4.x + camera.projectionMatrix.elements[0] ) / ( _vector4.w + camera.projectionMatrix.elements[12] ) );
- _sprite.scale.y = object.scale.y * Math.abs( _sprite.y - ( _vector4.y + camera.projectionMatrix.elements[5] ) / ( _vector4.w + camera.projectionMatrix.elements[13] ) );
- _sprite.material = object.material;
- _renderData.elements.push( _sprite );
- }
- }
- if ( sortElements === true ) _renderData.elements.sort( painterSort );
- return _renderData;
- };
- // Pools
- function getNextObjectInPool() {
- if ( _objectCount === _objectPoolLength ) {
- var object = new THREE.RenderableObject();
- _objectPool.push( object );
- _objectPoolLength ++;
- _objectCount ++;
- return object;
- }
- return _objectPool[ _objectCount ++ ];
- }
- function getNextVertexInPool() {
- if ( _vertexCount === _vertexPoolLength ) {
- var vertex = new THREE.RenderableVertex();
- _vertexPool.push( vertex );
- _vertexPoolLength ++;
- _vertexCount ++;
- return vertex;
- }
- return _vertexPool[ _vertexCount ++ ];
- }
- function getNextFace3InPool() {
- if ( _face3Count === _face3PoolLength ) {
- var face = new THREE.RenderableFace3();
- _face3Pool.push( face );
- _face3PoolLength ++;
- _face3Count ++;
- return face;
- }
- return _face3Pool[ _face3Count ++ ];
- }
- function getNextLineInPool() {
- if ( _lineCount === _linePoolLength ) {
- var line = new THREE.RenderableLine();
- _linePool.push( line );
- _linePoolLength ++;
- _lineCount ++
- return line;
- }
- return _linePool[ _lineCount ++ ];
- }
- function getNextSpriteInPool() {
- if ( _spriteCount === _spritePoolLength ) {
- var sprite = new THREE.RenderableSprite();
- _spritePool.push( sprite );
- _spritePoolLength ++;
- _spriteCount ++
- return sprite;
- }
- return _spritePool[ _spriteCount ++ ];
- }
- //
- function painterSort( a, b ) {
- if ( a.z !== b.z ) {
- return b.z - a.z;
- } else if ( a.id !== b.id ) {
- return a.id - b.id;
- } else {
- return 0;
- }
- }
- function clipLine( s1, s2 ) {
- var alpha1 = 0, alpha2 = 1,
- // Calculate the boundary coordinate of each vertex for the near and far clip planes,
- // Z = -1 and Z = +1, respectively.
- bc1near = s1.z + s1.w,
- bc2near = s2.z + s2.w,
- bc1far = - s1.z + s1.w,
- bc2far = - s2.z + s2.w;
- if ( bc1near >= 0 && bc2near >= 0 && bc1far >= 0 && bc2far >= 0 ) {
- // Both vertices lie entirely within all clip planes.
- return true;
- } else if ( ( bc1near < 0 && bc2near < 0) || (bc1far < 0 && bc2far < 0 ) ) {
- // Both vertices lie entirely outside one of the clip planes.
- return false;
- } else {
- // The line segment spans at least one clip plane.
- if ( bc1near < 0 ) {
- // v1 lies outside the near plane, v2 inside
- alpha1 = Math.max( alpha1, bc1near / ( bc1near - bc2near ) );
- } else if ( bc2near < 0 ) {
- // v2 lies outside the near plane, v1 inside
- alpha2 = Math.min( alpha2, bc1near / ( bc1near - bc2near ) );
- }
- if ( bc1far < 0 ) {
- // v1 lies outside the far plane, v2 inside
- alpha1 = Math.max( alpha1, bc1far / ( bc1far - bc2far ) );
- } else if ( bc2far < 0 ) {
- // v2 lies outside the far plane, v2 inside
- alpha2 = Math.min( alpha2, bc1far / ( bc1far - bc2far ) );
- }
- if ( alpha2 < alpha1 ) {
- // The line segment spans two boundaries, but is outside both of them.
- // (This can't happen when we're only clipping against just near/far but good
- // to leave the check here for future usage if other clip planes are added.)
- return false;
- } else {
- // Update the s1 and s2 vertices to match the clipped line segment.
- s1.lerp( s2, alpha1 );
- s2.lerp( s1, 1 - alpha2 );
- return true;
- }
- }
- }
- };
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