Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mugen87 29af34a7bd Examples: Fix ColladaLoader.d.ts 6 år sedan
.github 93e72ba7b2 r104 6 år sedan
build db6cbcbd75 Updated builds. 6 år sedan
docs 4a31d827f8 Merge pull request #16569 from sciecode/dev17 6 år sedan
editor 193cc3841a Merge pull request #16252 from Temdog007/editor/PointsUI 6 år sedan
examples 29af34a7bd Examples: Fix ColladaLoader.d.ts 6 år sedan
files 51afa0b6ff Merge pull request #16433 from linbingquan/dev-doc 6 år sedan
src 5cd59cb920 Ran npm run lint -- --fix 6 år sedan
test 61a49191a8 Update BufferGeometry tets 6 år sedan
utils 8076419ab2 JSM: Added module and TS files for modifiers. 6 år sedan
.editorconfig 3286c15d6a Keep that top comment, like other big libs do 6 år sedan
.gitattributes 5446f535d1 git should handle the line endings 7 år sedan
.gitignore cda9337371 Add test/unit/three.*.unit.js to .gitignore 7 år sedan
.npmignore ccd86cc603 Include declaration files in npm package 6 år sedan
.travis.yml 294d4b291a Tests against latest node 7 år sedan
LICENSE 3b38509773 Update LICENSE 6 år sedan
README.md 09f0fb45a5 Fix typo 6 år sedan
package-lock.json 18dc6ccfc5 Updated package-lock.json 6 år sedan
package.json bf329111bf Merge pull request #16494 from gkjohnson/lint-ts-files 6 år sedan
rollup-examples.config.js 3bac627f55 Clean up. 6 år sedan
rollup.config.js 2752ab4cb7 Add DataTexture2DArray 6 år sedan

README.md

three.js

NPM package Build Size Build Status Dependencies Dev Dependencies Language Grade

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library with a default WebGL renderer. The library also provides Canvas 2D, SVG and CSS3D renderers in the examples.

ExamplesDocumentationWikiMigratingQuestionsForumGitterSlack

Usage

Download the minified library and include it in your HTML, or install and import it as a module, Alternatively, see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

var camera, scene, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

Releases