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- <!DOCTYPE html>
- <html lang="en">
- <head>
- <title>three.js webxr hands - point and drag</title>
- <meta charset="utf-8">
- <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=no">
- <link type="text/css" rel="stylesheet" href="main.css">
- </head>
- <body>
- <div id="info">
- <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> vr - handinput - point and drag<br />
- (Oculus Browser with #webxr-hands flag enabled)
- </div>
- <script type="module">
- import * as THREE from '../build/three.module.js';
- import { VRButton } from './jsm/webxr/VRButton.js';
- import { XRControllerModelFactory } from './jsm/webxr/XRControllerModelFactory.js';
- import { OculusHandModel } from './jsm/webxr/OculusHandModel.js';
- import { OculusHandPointerModel } from './jsm/webxr/OculusHandPointerModel.js';
- import { createText } from './jsm/webxr/Text2D.js';
- import { World, System, Component, TagComponent, Types } from "https://ecsy.io/build/ecsy.module.js";
- class Object3D extends Component { }
- Object3D.schema = {
- object: { type: Types.Ref }
- };
- class Button extends Component { }
- Button.schema = {
- // button states: [none, hovered, pressed]
- currState: { type: Types.String, default: 'none' },
- prevState: { type: Types.String, default: 'none' },
- action: { type: Types.Ref, default: () => { } }
- }
- class ButtonSystem extends System {
- execute(delta, time) {
- this.queries.buttons.results.forEach(entity => {
- var button = entity.getMutableComponent(Button);
- var buttonMesh = entity.getComponent(Object3D).object;
- if (button.currState == 'none') {
- buttonMesh.scale.set(1, 1, 1);
- } else {
- buttonMesh.scale.set(1.1, 1.1, 1.1);
- }
- if (button.currState == "pressed" && button.prevState != "pressed") {
- button.action();
- }
- // preserve prevState, clear currState
- // HandRaySystem will update currState
- button.prevState = button.currState;
- button.currState = 'none';
- });
- }
- }
- ButtonSystem.queries = {
- buttons: {
- components: [Button]
- }
- }
- class Draggable extends Component { }
- Draggable.schema = {
- // draggable states: [detached, hovered, to-be-attached, attached, to-be-detached]
- state: { type: Types.String, default: 'none' },
- originalParent: { type: Types.Ref, default: null },
- attachedPointer: { type: Types.Ref, default: null }
- }
- class DraggableSystem extends System {
- execute(delta, time) {
- this.queries.draggable.results.forEach(entity => {
- let draggable = entity.getMutableComponent(Draggable);
- let object = entity.getComponent(Object3D).object;
- if (draggable.originalParent == null) {
- draggable.originalParent = object.parent;
- }
- switch (draggable.state) {
- case 'to-be-attached':
- draggable.attachedPointer.children[0].attach(object);
- draggable.state = 'attached';
- break;
- case 'to-be-detached':
- draggable.originalParent.attach(object);
- draggable.state = 'detached';
- break;
- default:
- object.scale.set(1, 1, 1);
- }
- });
- }
- }
- DraggableSystem.queries = {
- draggable: {
- components: [Draggable]
- }
- }
- class Intersectable extends TagComponent { }
- class HandRaySystem extends System {
- init(attributes) {
- this.handPointers = attributes.handPointers;
- }
- execute(delta, time) {
- this.handPointers.forEach(hp => {
- var distance = null;
- var intersectingEntity = null;
- this.queries.intersectable.results.forEach(entity => {
- let object = entity.getComponent(Object3D).object;
- let intersections = hp.intersectObject(object);
- if (intersections && intersections.length > 0) {
- if (distance == null || intersections[0].distance < distance) {
- distance = intersections[0].distance;
- intersectingEntity = entity;
- }
- }
- });
- if (distance) {
- hp.setCursor(distance);
- if (intersectingEntity.hasComponent(Button)) {
- let button = intersectingEntity.getMutableComponent(Button);
- if (hp.isPinched()) {
- button.currState = 'pressed';
- } else if (button.currState != 'pressed') {
- button.currState = 'hovered';
- }
- }
- if (intersectingEntity.hasComponent(Draggable)) {
- let draggable = intersectingEntity.getMutableComponent(Draggable);
- let object = intersectingEntity.getComponent(Object3D).object;
- object.scale.set(1.1, 1.1, 1.1);
- if (hp.isPinched()) {
- if (!hp.isAttached() && draggable.state != 'attached') {
- draggable.state = 'to-be-attached';
- draggable.attachedPointer = hp;
- hp.setAttached(true);
- }
- } else {
- if (hp.isAttached() && draggable.state == 'attached') {
- console.log('hello');
- draggable.state = 'to-be-detached';
- draggable.attachedPointer = null;
- hp.setAttached(false);
- }
- }
- }
- } else {
- hp.setCursor(1.5);
- }
- });
- }
- }
- HandRaySystem.queries = {
- intersectable: {
- components: [Intersectable]
- }
- };
- class HandsInstructionText extends TagComponent { }
- class InstructionSystem extends System {
- init(attributes) {
- this.controllers = attributes.controllers;
- }
- execute(delta, time) {
- let visible = false;
- this.controllers.forEach(controller => {
- if (controller.visible) {
- visible = true;
- }
- })
- this.queries.instructionTexts.results.forEach(entity => {
- var object = entity.getComponent(Object3D).object;
- object.visible = visible;
- });
- }
- }
- InstructionSystem.queries = {
- instructionTexts: {
- components: [HandsInstructionText]
- }
- }
- class OffsetFromCamera extends Component { }
- OffsetFromCamera.schema = {
- x: { type: Types.Number, default: 0 },
- y: { type: Types.Number, default: 0 },
- z: { type: Types.Number, default: 0 },
- }
- class NeedCalibration extends TagComponent { }
- class CalibrationSystem extends System {
- init(attributes) {
- this.camera = attributes.camera;
- this.renderer = attributes.renderer;
- }
- execute(delta, time) {
- this.queries.needCalibration.results.forEach(entity => {
- if (this.renderer.xr.getSession()) {
- let offset = entity.getComponent(OffsetFromCamera);
- let object = entity.getComponent(Object3D).object;
- let xrCamera = renderer.xr.getCamera(this.camera);
- object.position.x = xrCamera.position.x + offset.x;
- object.position.y = xrCamera.position.y + offset.y;
- object.position.z = xrCamera.position.z + offset.z;
- entity.removeComponent(NeedCalibration);
- }
- });
- }
- }
- CalibrationSystem.queries = {
- needCalibration: {
- components: [NeedCalibration]
- }
- }
- class Randomizable extends TagComponent { }
- class RandomizerSystem extends System {
- init(attributes) {
- this.needRandomizing = true;
- }
- execute(delta, time) {
- if (!this.needRandomizing) { return; }
- this.queries.randomizable.results.forEach(entity => {
- let object = entity.getComponent(Object3D).object;
- object.material.color.setHex(Math.random() * 0xffffff);
- object.position.x = Math.random() * 2 - 1;
- object.position.y = Math.random() * 2;
- object.position.z = Math.random() * 2 - 1;
- object.rotation.x = Math.random() * 2 * Math.PI;
- object.rotation.y = Math.random() * 2 * Math.PI;
- object.rotation.z = Math.random() * 2 * Math.PI;
- object.scale.x = Math.random() + 0.5;
- object.scale.y = Math.random() + 0.5;
- object.scale.z = Math.random() + 0.5;
- this.needRandomizing = false;
- });
- }
- }
- RandomizerSystem.queries = {
- randomizable: {
- components: [Randomizable]
- }
- }
- let world = new World();
- var clock = new THREE.Clock();
- let camera, scene, renderer;
- init();
- animate();
- function makeButtonMesh(x, y, z, color) {
- const geometry = new THREE.BoxGeometry(x, y, z);
- const material = new THREE.MeshPhongMaterial({ color: color });
- const buttonMesh = new THREE.Mesh(geometry, material);
- return buttonMesh;
- }
- function init() {
- let container = document.createElement('div');
- document.body.appendChild(container);
- scene = new THREE.Scene();
- scene.background = new THREE.Color(0x444444);
- camera = new THREE.PerspectiveCamera(50, window.innerWidth / window.innerHeight, 0.1, 10);
- camera.position.set(0, 1.2, 0.3);
- scene.add(new THREE.HemisphereLight(0x808080, 0x606060));
- const light = new THREE.DirectionalLight(0xffffff);
- light.position.set(0, 6, 0);
- light.castShadow = true;
- light.shadow.camera.top = 2;
- light.shadow.camera.bottom = - 2;
- light.shadow.camera.right = 2;
- light.shadow.camera.left = - 2;
- light.shadow.mapSize.set(4096, 4096);
- scene.add(light);
- renderer = new THREE.WebGLRenderer({ antialias: true });
- renderer.setPixelRatio(window.devicePixelRatio);
- renderer.setSize(window.innerWidth, window.innerHeight);
- renderer.outputEncoding = THREE.sRGBEncoding;
- renderer.shadowMap.enabled = true;
- renderer.xr.enabled = true;
- container.appendChild(renderer.domElement);
- document.body.appendChild(VRButton.createButton(renderer));
- // controllers
- let controller1 = renderer.xr.getController(0);
- scene.add(controller1);
- let controller2 = renderer.xr.getController(1);
- scene.add(controller2);
- const controllerModelFactory = new XRControllerModelFactory();
- // Hand 1
- let controllerGrip1 = renderer.xr.getControllerGrip(0);
- controllerGrip1.add(controllerModelFactory.createControllerModel(controllerGrip1));
- scene.add(controllerGrip1);
- let hand1 = renderer.xr.getHand(0);
- hand1.add(new OculusHandModel(hand1));
- let handPointer1 = new OculusHandPointerModel(hand1, controller1);
- hand1.add(handPointer1);
- scene.add(hand1);
- // Hand 2
- let controllerGrip2 = renderer.xr.getControllerGrip(1);
- controllerGrip2.add(controllerModelFactory.createControllerModel(controllerGrip2));
- scene.add(controllerGrip2);
- let hand2 = renderer.xr.getHand(1);
- hand2.add(new OculusHandModel(hand2));
- let handPointer2 = new OculusHandPointerModel(hand2, controller2);
- hand2.add(handPointer2);
- scene.add(hand2);
- // setup objects in scene and entities
- const floorGeometry = new THREE.PlaneGeometry(4, 4);
- const floorMaterial = new THREE.MeshPhongMaterial({ color: 0x222222 });
- let floor = new THREE.Mesh(floorGeometry, floorMaterial);
- floor.rotation.x = - Math.PI / 2;
- scene.add(floor);
- const menuGeometry = new THREE.PlaneGeometry(0.24, 0.5);
- const menuMaterial = new THREE.MeshPhongMaterial({
- opacity: 0,
- transparent: true,
- });
- let menuMesh = new THREE.Mesh(menuGeometry, menuMaterial);
- menuMesh.position.set(0.4, 1, -1);
- menuMesh.rotation.y = - Math.PI / 12;
- scene.add(menuMesh);
- let resetButton = makeButtonMesh(0.2, 0.1, 0.01, 0x355c7d);
- let resetButtonText = createText("reset", 0.06);
- resetButton.add(resetButtonText);
- resetButtonText.position.set(0, 0, 0.0051);
- resetButton.position.set(0, -0.06, 0);
- menuMesh.add(resetButton);
- let exitButton = makeButtonMesh(0.2, 0.1, 0.01, 0xff0000);
- let exitButtonText = createText("exit", 0.06);
- exitButton.add(exitButtonText);
- exitButtonText.position.set(0, 0, 0.0051);
- exitButton.position.set(0, -0.18, 0);
- menuMesh.add(exitButton);
- let instructionText = createText("This is a WebXR Hands demo, please explore with hands.", 0.04);
- instructionText.position.set(0, 1.6, -0.6);
- scene.add(instructionText);
- let exitText = createText("Exiting session...", 0.04);
- exitText.position.set(0, 1.5, -0.6);
- exitText.visible = false;
- scene.add(exitText);
- world
- .registerComponent(Object3D)
- .registerComponent(Button)
- .registerComponent(Intersectable)
- .registerComponent(HandsInstructionText)
- .registerComponent(OffsetFromCamera)
- .registerComponent(NeedCalibration)
- .registerComponent(Randomizable)
- .registerComponent(Draggable);
- world
- .registerSystem(RandomizerSystem)
- .registerSystem(InstructionSystem, { controllers: [controllerGrip1, controllerGrip2] })
- .registerSystem(CalibrationSystem, { renderer: renderer, camera: camera })
- .registerSystem(ButtonSystem)
- .registerSystem(DraggableSystem)
- .registerSystem(HandRaySystem, { handPointers: [handPointer1, handPointer2] });
- for (let i = 0; i < 20; i++) {
- const object = new THREE.Mesh(new THREE.BoxGeometry(0.15, 0.15, 0.15), new THREE.MeshLambertMaterial({ color: 0xffffff }));
- scene.add(object);
- let entity = world.createEntity();
- entity.addComponent(Intersectable);
- entity.addComponent(Randomizable);
- entity.addComponent(Object3D, { object: object });
- entity.addComponent(Draggable);
- }
- var menuEntity = world.createEntity();
- menuEntity.addComponent(Intersectable);
- menuEntity.addComponent(OffsetFromCamera, { x: 0.4, y: 0, z: -1 });
- menuEntity.addComponent(NeedCalibration);
- menuEntity.addComponent(Object3D, { object: menuMesh });
- var rbEntity = world.createEntity();
- rbEntity.addComponent(Intersectable);
- rbEntity.addComponent(Object3D, { object: resetButton });
- let rbAction = function () { world.getSystem(RandomizerSystem).needRandomizing = true; };
- rbEntity.addComponent(Button, { action: rbAction });
- var ebEntity = world.createEntity();
- ebEntity.addComponent(Intersectable);
- ebEntity.addComponent(Object3D, { object: exitButton });
- let ebAction = function () {
- exitText.visible = true;
- setTimeout(function () { exitText.visible = false; renderer.xr.getSession().end(); }, 2000);
- };
- ebEntity.addComponent(Button, { action: ebAction });
- var itEntity = world.createEntity();
- itEntity.addComponent(HandsInstructionText);
- itEntity.addComponent(Object3D, { object: instructionText });
- window.addEventListener('resize', onWindowResize);
- }
- function onWindowResize() {
- camera.aspect = window.innerWidth / window.innerHeight;
- camera.updateProjectionMatrix();
- renderer.setSize(window.innerWidth, window.innerHeight);
- }
- function animate() {
- renderer.setAnimationLoop(render);
- }
- function render() {
- var delta = clock.getDelta();
- var elapsedTime = clock.elapsedTime;
- world.execute(delta, elapsedTime);
- renderer.render(scene, camera);
- }
- </script>
- </body>
- </html>
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