Viewport.js 6.1 KB

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  1. var Viewport = function ( signals ) {
  2. var container = new UI.Panel( 'absolute' );
  3. container.setBackgroundColor( '#aaa' );
  4. //
  5. var objects = [];
  6. var sceneHelpers = new THREE.Scene();
  7. var size = 500, step = 25;
  8. var geometry = new THREE.Geometry();
  9. var material = new THREE.LineBasicMaterial( { vertexColors: THREE.VertexColors } );
  10. var color1 = new THREE.Color( 0x444444 ), color2 = new THREE.Color( 0x888888 );
  11. for ( var i = - size; i <= size; i += step ) {
  12. geometry.vertices.push( new THREE.Vector3( -size, 0, i ) );
  13. geometry.vertices.push( new THREE.Vector3( size, 0, i ) );
  14. geometry.vertices.push( new THREE.Vector3( i, 0, -size ) );
  15. geometry.vertices.push( new THREE.Vector3( i, 0, size ) );
  16. var color = i === 0 ? color1 : color2;
  17. geometry.colors.push( color, color, color, color );
  18. }
  19. var grid = new THREE.Line( geometry, material, THREE.LinePieces );
  20. sceneHelpers.add( grid );
  21. var selectionBox = new THREE.Mesh( new THREE.CubeGeometry( 1, 1, 1 ), new THREE.MeshBasicMaterial( { color: 0xffff00, wireframe: true } ) );
  22. selectionBox.geometry.dynamic = true;
  23. selectionBox.matrixAutoUpdate = false;
  24. selectionBox.visible = false;
  25. sceneHelpers.add( selectionBox );
  26. //
  27. var scene = new THREE.Scene();
  28. var camera = new THREE.PerspectiveCamera( 50, 1, 1, 5000 );
  29. camera.position.set( 500, 250, 500 );
  30. camera.lookAt( scene.position );
  31. var controls = new THREE.TrackballControls( camera, container.dom );
  32. controls.rotateSpeed = 1.0;
  33. controls.zoomSpeed = 1.2;
  34. controls.panSpeed = 0.8;
  35. controls.noZoom = false;
  36. controls.noPan = false;
  37. controls.staticMoving = true;
  38. controls.dynamicDampingFactor = 0.3;
  39. controls.addEventListener( 'change', render );
  40. /*
  41. var controls = new THREE.OrbitControls( camera, container.dom );
  42. controls.addEventListener( 'change', render );
  43. */
  44. var light = new THREE.DirectionalLight( 0xffffff );
  45. light.position.set( 1, 0.5, 0 ).normalize();
  46. scene.add( light );
  47. var light = new THREE.DirectionalLight( 0xffffff, 0.5 );
  48. light.position.set( - 1, - 0.5, 0 ).normalize();
  49. scene.add( light );
  50. // object picking
  51. var projector = new THREE.Projector();
  52. container.dom.addEventListener( 'mousedown', function ( event ) {
  53. event.preventDefault();
  54. var vector = new THREE.Vector3(
  55. ( ( event.clientX - container.dom.offsetLeft ) / container.dom.offsetWidth ) * 2 - 1,
  56. - ( ( event.clientY - container.dom.offsetTop ) / container.dom.offsetHeight ) * 2 + 1,
  57. 0.5
  58. );
  59. projector.unprojectVector( vector, camera );
  60. var ray = new THREE.Ray( camera.position, vector.subSelf( camera.position ).normalize() );
  61. var intersects = ray.intersectObjects( objects, true );
  62. if ( intersects.length ) {
  63. signals.objectSelected.dispatch( intersects[ 0 ].object );
  64. // controls.enabled = false;
  65. } else {
  66. signals.objectSelected.dispatch( null );
  67. }
  68. }, false );
  69. // events
  70. signals.objectAdded.add( function ( object ) {
  71. THREE.SceneUtils.traverseHierarchy( object, function ( child ) {
  72. objects.push( child );
  73. } );
  74. objects.push( object );
  75. scene.add( object );
  76. render();
  77. signals.sceneChanged.dispatch( scene );
  78. } );
  79. signals.objectChanged.add( function ( object ) {
  80. render();
  81. } );
  82. var selected = null;
  83. signals.objectSelected.add( function ( object ) {
  84. selectionBox.visible = false;
  85. if ( object !== null && object.geometry ) {
  86. var geometry = object.geometry;
  87. if ( geometry.boundingBox === null ) {
  88. geometry.computeBoundingBox();
  89. }
  90. selectionBox.geometry.vertices[ 0 ].x = geometry.boundingBox.max.x;
  91. selectionBox.geometry.vertices[ 0 ].y = geometry.boundingBox.max.y;
  92. selectionBox.geometry.vertices[ 0 ].z = geometry.boundingBox.max.z;
  93. selectionBox.geometry.vertices[ 1 ].x = geometry.boundingBox.max.x;
  94. selectionBox.geometry.vertices[ 1 ].y = geometry.boundingBox.max.y;
  95. selectionBox.geometry.vertices[ 1 ].z = geometry.boundingBox.min.z;
  96. selectionBox.geometry.vertices[ 2 ].x = geometry.boundingBox.max.x;
  97. selectionBox.geometry.vertices[ 2 ].y = geometry.boundingBox.min.y;
  98. selectionBox.geometry.vertices[ 2 ].z = geometry.boundingBox.max.z;
  99. selectionBox.geometry.vertices[ 3 ].x = geometry.boundingBox.max.x;
  100. selectionBox.geometry.vertices[ 3 ].y = geometry.boundingBox.min.y;
  101. selectionBox.geometry.vertices[ 3 ].z = geometry.boundingBox.min.z;
  102. selectionBox.geometry.vertices[ 4 ].x = geometry.boundingBox.min.x;
  103. selectionBox.geometry.vertices[ 4 ].y = geometry.boundingBox.max.y;
  104. selectionBox.geometry.vertices[ 4 ].z = geometry.boundingBox.min.z;
  105. selectionBox.geometry.vertices[ 5 ].x = geometry.boundingBox.min.x;
  106. selectionBox.geometry.vertices[ 5 ].y = geometry.boundingBox.max.y;
  107. selectionBox.geometry.vertices[ 5 ].z = geometry.boundingBox.max.z;
  108. selectionBox.geometry.vertices[ 6 ].x = geometry.boundingBox.min.x;
  109. selectionBox.geometry.vertices[ 6 ].y = geometry.boundingBox.min.y;
  110. selectionBox.geometry.vertices[ 6 ].z = geometry.boundingBox.min.z;
  111. selectionBox.geometry.vertices[ 7 ].x = geometry.boundingBox.min.x;
  112. selectionBox.geometry.vertices[ 7 ].y = geometry.boundingBox.min.y;
  113. selectionBox.geometry.vertices[ 7 ].z = geometry.boundingBox.max.z;
  114. selectionBox.geometry.computeBoundingSphere();
  115. selectionBox.geometry.verticesNeedUpdate = true;
  116. selectionBox.matrixWorld = object.matrixWorld;
  117. selectionBox.visible = true;
  118. }
  119. render();
  120. } );
  121. signals.materialChanged.add( function ( material ) {
  122. render();
  123. } );
  124. signals.windowResize.add( function () {
  125. camera.aspect = container.dom.offsetWidth / container.dom.offsetHeight;
  126. camera.updateProjectionMatrix();
  127. renderer.setSize( container.dom.offsetWidth, container.dom.offsetHeight );
  128. render();
  129. } );
  130. //
  131. var renderer = new THREE.WebGLRenderer( { antialias: true, alpha: false, clearColor: 0xaaaaaa, clearAlpha: 1 } );
  132. renderer.autoClear = false;
  133. renderer.autoUpdateScene = false;
  134. container.dom.appendChild( renderer.domElement );
  135. animate();
  136. //
  137. function animate() {
  138. requestAnimationFrame( animate );
  139. controls.update();
  140. }
  141. function render() {
  142. sceneHelpers.updateMatrixWorld();
  143. scene.updateMatrixWorld();
  144. renderer.clear();
  145. renderer.render( sceneHelpers, camera );
  146. renderer.render( scene, camera );
  147. }
  148. return container;
  149. }