GLTFLoader.js 71 KB

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  1. /**
  2. * @author Rich Tibbett / https://github.com/richtr
  3. * @author mrdoob / http://mrdoob.com/
  4. * @author Tony Parisi / http://www.tonyparisi.com/
  5. * @author Takahiro / https://github.com/takahirox
  6. * @author Don McCurdy / https://www.donmccurdy.com
  7. */
  8. THREE.GLTFLoader = ( function () {
  9. function GLTFLoader( manager ) {
  10. this.manager = ( manager !== undefined ) ? manager : THREE.DefaultLoadingManager;
  11. this.dracoLoader = null;
  12. }
  13. GLTFLoader.prototype = {
  14. constructor: GLTFLoader,
  15. crossOrigin: 'Anonymous',
  16. load: function ( url, onLoad, onProgress, onError ) {
  17. var scope = this;
  18. var path = this.path !== undefined ? this.path : THREE.LoaderUtils.extractUrlBase( url );
  19. var loader = new THREE.FileLoader( scope.manager );
  20. loader.setResponseType( 'arraybuffer' );
  21. loader.load( url, function ( data ) {
  22. try {
  23. scope.parse( data, path, onLoad, onError );
  24. } catch ( e ) {
  25. if ( onError !== undefined ) {
  26. onError( e );
  27. } else {
  28. throw e;
  29. }
  30. }
  31. }, onProgress, onError );
  32. },
  33. setCrossOrigin: function ( value ) {
  34. this.crossOrigin = value;
  35. return this;
  36. },
  37. setPath: function ( value ) {
  38. this.path = value;
  39. return this;
  40. },
  41. setDRACOLoader: function ( dracoLoader ) {
  42. this.dracoLoader = dracoLoader;
  43. return this;
  44. },
  45. parse: function ( data, path, onLoad, onError ) {
  46. var content;
  47. var extensions = {};
  48. if ( typeof data === 'string' ) {
  49. content = data;
  50. } else {
  51. var magic = THREE.LoaderUtils.decodeText( new Uint8Array( data, 0, 4 ) );
  52. if ( magic === BINARY_EXTENSION_HEADER_MAGIC ) {
  53. try {
  54. extensions[ EXTENSIONS.KHR_BINARY_GLTF ] = new GLTFBinaryExtension( data );
  55. } catch ( error ) {
  56. if ( onError ) onError( error );
  57. return;
  58. }
  59. content = extensions[ EXTENSIONS.KHR_BINARY_GLTF ].content;
  60. } else {
  61. content = THREE.LoaderUtils.decodeText( new Uint8Array( data ) );
  62. }
  63. }
  64. var json = JSON.parse( content );
  65. if ( json.asset === undefined || json.asset.version[ 0 ] < 2 ) {
  66. if ( onError ) onError( new Error( 'THREE.GLTFLoader: Unsupported asset. glTF versions >=2.0 are supported. Use LegacyGLTFLoader instead.' ) );
  67. return;
  68. }
  69. if ( json.extensionsUsed ) {
  70. if ( json.extensionsUsed.indexOf( EXTENSIONS.KHR_LIGHTS ) >= 0 ) {
  71. extensions[ EXTENSIONS.KHR_LIGHTS ] = new GLTFLightsExtension( json );
  72. }
  73. if ( json.extensionsUsed.indexOf( EXTENSIONS.KHR_MATERIALS_UNLIT ) >= 0 ) {
  74. extensions[ EXTENSIONS.KHR_MATERIALS_UNLIT ] = new GLTFMaterialsUnlitExtension( json );
  75. }
  76. if ( json.extensionsUsed.indexOf( EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS ) >= 0 ) {
  77. extensions[ EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS ] = new GLTFMaterialsPbrSpecularGlossinessExtension();
  78. }
  79. if ( json.extensionsUsed.indexOf( EXTENSIONS.KHR_DRACO_MESH_COMPRESSION ) >= 0 ) {
  80. extensions[ EXTENSIONS.KHR_DRACO_MESH_COMPRESSION ] = new GLTFDracoMeshCompressionExtension( this.dracoLoader );
  81. }
  82. if ( json.extensionsUsed.indexOf( EXTENSIONS.MSFT_TEXTURE_DDS ) >= 0 ) {
  83. extensions[ EXTENSIONS.MSFT_TEXTURE_DDS ] = new GLTFTextureDDSExtension();
  84. }
  85. }
  86. console.time( 'GLTFLoader' );
  87. var parser = new GLTFParser( json, extensions, {
  88. path: path || this.path || '',
  89. crossOrigin: this.crossOrigin,
  90. manager: this.manager
  91. } );
  92. parser.parse( function ( scene, scenes, cameras, animations, asset ) {
  93. console.timeEnd( 'GLTFLoader' );
  94. var glTF = {
  95. scene: scene,
  96. scenes: scenes,
  97. cameras: cameras,
  98. animations: animations,
  99. asset: asset
  100. };
  101. onLoad( glTF );
  102. }, onError );
  103. }
  104. };
  105. /* GLTFREGISTRY */
  106. function GLTFRegistry() {
  107. var objects = {};
  108. return {
  109. get: function ( key ) {
  110. return objects[ key ];
  111. },
  112. add: function ( key, object ) {
  113. objects[ key ] = object;
  114. },
  115. remove: function ( key ) {
  116. delete objects[ key ];
  117. },
  118. removeAll: function () {
  119. objects = {};
  120. }
  121. };
  122. }
  123. /*********************************/
  124. /********** EXTENSIONS ***********/
  125. /*********************************/
  126. var EXTENSIONS = {
  127. KHR_BINARY_GLTF: 'KHR_binary_glTF',
  128. KHR_DRACO_MESH_COMPRESSION: 'KHR_draco_mesh_compression',
  129. KHR_LIGHTS: 'KHR_lights',
  130. KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS: 'KHR_materials_pbrSpecularGlossiness',
  131. KHR_MATERIALS_UNLIT: 'KHR_materials_unlit',
  132. MSFT_TEXTURE_DDS: 'MSFT_texture_dds'
  133. };
  134. /**
  135. * DDS Texture Extension
  136. *
  137. * Specification:
  138. * https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Vendor/MSFT_texture_dds
  139. *
  140. */
  141. function GLTFTextureDDSExtension() {
  142. if (!THREE.DDSLoader) {
  143. throw new Error( 'THREE.GLTFLoader: Attempting to load .dds texture without importing THREE.DDSLoader' );
  144. }
  145. this.name = EXTENSIONS.MSFT_TEXTURE_DDS;
  146. this.ddsLoader = new THREE.DDSLoader();
  147. }
  148. /**
  149. * Lights Extension
  150. *
  151. * Specification: PENDING
  152. */
  153. function GLTFLightsExtension( json ) {
  154. this.name = EXTENSIONS.KHR_LIGHTS;
  155. this.lights = {};
  156. var extension = ( json.extensions && json.extensions[ EXTENSIONS.KHR_LIGHTS ] ) || {};
  157. var lights = extension.lights || {};
  158. for ( var lightId in lights ) {
  159. var light = lights[ lightId ];
  160. var lightNode;
  161. var color = new THREE.Color().fromArray( light.color );
  162. switch ( light.type ) {
  163. case 'directional':
  164. lightNode = new THREE.DirectionalLight( color );
  165. lightNode.target.position.set( 0, 0, 1 );
  166. lightNode.add( lightNode.target );
  167. break;
  168. case 'point':
  169. lightNode = new THREE.PointLight( color );
  170. break;
  171. case 'spot':
  172. lightNode = new THREE.SpotLight( color );
  173. // Handle spotlight properties.
  174. light.spot = light.spot || {};
  175. light.spot.innerConeAngle = light.spot.innerConeAngle !== undefined ? light.spot.innerConeAngle : 0;
  176. light.spot.outerConeAngle = light.spot.outerConeAngle !== undefined ? light.spot.outerConeAngle : Math.PI / 4.0;
  177. lightNode.angle = light.spot.outerConeAngle;
  178. lightNode.penumbra = 1.0 - light.spot.innerConeAngle / light.spot.outerConeAngle;
  179. lightNode.target.position.set( 0, 0, 1 );
  180. lightNode.add( lightNode.target );
  181. break;
  182. case 'ambient':
  183. lightNode = new THREE.AmbientLight( color );
  184. break;
  185. }
  186. if ( lightNode ) {
  187. lightNode.decay = 2;
  188. if ( light.intensity !== undefined ) {
  189. lightNode.intensity = light.intensity;
  190. }
  191. lightNode.name = light.name || ( 'light_' + lightId );
  192. this.lights[ lightId ] = lightNode;
  193. }
  194. }
  195. }
  196. /**
  197. * Unlit Materials Extension (pending)
  198. *
  199. * PR: https://github.com/KhronosGroup/glTF/pull/1163
  200. */
  201. function GLTFMaterialsUnlitExtension( json ) {
  202. this.name = EXTENSIONS.KHR_MATERIALS_UNLIT;
  203. }
  204. GLTFMaterialsUnlitExtension.prototype.getMaterialType = function ( material ) {
  205. return THREE.MeshBasicMaterial;
  206. };
  207. GLTFMaterialsUnlitExtension.prototype.extendParams = function ( materialParams, material, parser ) {
  208. var pending = [];
  209. materialParams.color = new THREE.Color( 1.0, 1.0, 1.0 );
  210. materialParams.opacity = 1.0;
  211. var metallicRoughness = material.pbrMetallicRoughness;
  212. if ( metallicRoughness ) {
  213. if ( Array.isArray( metallicRoughness.baseColorFactor ) ) {
  214. var array = metallicRoughness.baseColorFactor;
  215. materialParams.color.fromArray( array );
  216. materialParams.opacity = array[ 3 ];
  217. }
  218. if ( metallicRoughness.baseColorTexture !== undefined ) {
  219. pending.push( parser.assignTexture( materialParams, 'map', metallicRoughness.baseColorTexture.index ) );
  220. }
  221. }
  222. return Promise.all( pending );
  223. };
  224. /* BINARY EXTENSION */
  225. var BINARY_EXTENSION_BUFFER_NAME = 'binary_glTF';
  226. var BINARY_EXTENSION_HEADER_MAGIC = 'glTF';
  227. var BINARY_EXTENSION_HEADER_LENGTH = 12;
  228. var BINARY_EXTENSION_CHUNK_TYPES = { JSON: 0x4E4F534A, BIN: 0x004E4942 };
  229. function GLTFBinaryExtension( data ) {
  230. this.name = EXTENSIONS.KHR_BINARY_GLTF;
  231. this.content = null;
  232. this.body = null;
  233. var headerView = new DataView( data, 0, BINARY_EXTENSION_HEADER_LENGTH );
  234. this.header = {
  235. magic: THREE.LoaderUtils.decodeText( new Uint8Array( data.slice( 0, 4 ) ) ),
  236. version: headerView.getUint32( 4, true ),
  237. length: headerView.getUint32( 8, true )
  238. };
  239. if ( this.header.magic !== BINARY_EXTENSION_HEADER_MAGIC ) {
  240. throw new Error( 'THREE.GLTFLoader: Unsupported glTF-Binary header.' );
  241. } else if ( this.header.version < 2.0 ) {
  242. throw new Error( 'THREE.GLTFLoader: Legacy binary file detected. Use LegacyGLTFLoader instead.' );
  243. }
  244. var chunkView = new DataView( data, BINARY_EXTENSION_HEADER_LENGTH );
  245. var chunkIndex = 0;
  246. while ( chunkIndex < chunkView.byteLength ) {
  247. var chunkLength = chunkView.getUint32( chunkIndex, true );
  248. chunkIndex += 4;
  249. var chunkType = chunkView.getUint32( chunkIndex, true );
  250. chunkIndex += 4;
  251. if ( chunkType === BINARY_EXTENSION_CHUNK_TYPES.JSON ) {
  252. var contentArray = new Uint8Array( data, BINARY_EXTENSION_HEADER_LENGTH + chunkIndex, chunkLength );
  253. this.content = THREE.LoaderUtils.decodeText( contentArray );
  254. } else if ( chunkType === BINARY_EXTENSION_CHUNK_TYPES.BIN ) {
  255. var byteOffset = BINARY_EXTENSION_HEADER_LENGTH + chunkIndex;
  256. this.body = data.slice( byteOffset, byteOffset + chunkLength );
  257. }
  258. // Clients must ignore chunks with unknown types.
  259. chunkIndex += chunkLength;
  260. }
  261. if ( this.content === null ) {
  262. throw new Error( 'THREE.GLTFLoader: JSON content not found.' );
  263. }
  264. }
  265. /**
  266. * DRACO Mesh Compression Extension
  267. *
  268. * Specification: https://github.com/KhronosGroup/glTF/pull/874
  269. */
  270. function GLTFDracoMeshCompressionExtension ( dracoLoader ) {
  271. if ( ! dracoLoader ) {
  272. throw new Error( 'THREE.GLTFLoader: No DRACOLoader instance provided.' );
  273. }
  274. this.name = EXTENSIONS.KHR_DRACO_MESH_COMPRESSION;
  275. this.dracoLoader = dracoLoader;
  276. }
  277. GLTFDracoMeshCompressionExtension.prototype.decodePrimitive = function ( primitive, parser ) {
  278. var dracoLoader = this.dracoLoader;
  279. var bufferViewIndex = primitive.extensions[ this.name ].bufferView;
  280. var gltfAttributeMap = primitive.extensions[ this.name ].attributes;
  281. var threeAttributeMap = {};
  282. for ( var attributeName in gltfAttributeMap ) {
  283. if ( !( attributeName in ATTRIBUTES ) ) continue;
  284. threeAttributeMap[ ATTRIBUTES[ attributeName ] ] = gltfAttributeMap[ attributeName ];
  285. }
  286. return parser.getDependency( 'bufferView', bufferViewIndex ).then( function ( bufferView ) {
  287. return new Promise( function ( resolve ) {
  288. dracoLoader.decodeDracoFile( bufferView, resolve, threeAttributeMap );
  289. } );
  290. } );
  291. };
  292. /**
  293. * Specular-Glossiness Extension
  294. *
  295. * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_pbrSpecularGlossiness
  296. */
  297. function GLTFMaterialsPbrSpecularGlossinessExtension() {
  298. return {
  299. name: EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS,
  300. specularGlossinessParams: [
  301. 'color',
  302. 'map',
  303. 'lightMap',
  304. 'lightMapIntensity',
  305. 'aoMap',
  306. 'aoMapIntensity',
  307. 'emissive',
  308. 'emissiveIntensity',
  309. 'emissiveMap',
  310. 'bumpMap',
  311. 'bumpScale',
  312. 'normalMap',
  313. 'displacementMap',
  314. 'displacementScale',
  315. 'displacementBias',
  316. 'specularMap',
  317. 'specular',
  318. 'glossinessMap',
  319. 'glossiness',
  320. 'alphaMap',
  321. 'envMap',
  322. 'envMapIntensity',
  323. 'refractionRatio',
  324. ],
  325. getMaterialType: function () {
  326. return THREE.ShaderMaterial;
  327. },
  328. extendParams: function ( params, material, parser ) {
  329. var pbrSpecularGlossiness = material.extensions[ this.name ];
  330. var shader = THREE.ShaderLib[ 'standard' ];
  331. var uniforms = THREE.UniformsUtils.clone( shader.uniforms );
  332. var specularMapParsFragmentChunk = [
  333. '#ifdef USE_SPECULARMAP',
  334. ' uniform sampler2D specularMap;',
  335. '#endif'
  336. ].join( '\n' );
  337. var glossinessMapParsFragmentChunk = [
  338. '#ifdef USE_GLOSSINESSMAP',
  339. ' uniform sampler2D glossinessMap;',
  340. '#endif'
  341. ].join( '\n' );
  342. var specularMapFragmentChunk = [
  343. 'vec3 specularFactor = specular;',
  344. '#ifdef USE_SPECULARMAP',
  345. ' vec4 texelSpecular = texture2D( specularMap, vUv );',
  346. ' texelSpecular = sRGBToLinear( texelSpecular );',
  347. ' // reads channel RGB, compatible with a glTF Specular-Glossiness (RGBA) texture',
  348. ' specularFactor *= texelSpecular.rgb;',
  349. '#endif'
  350. ].join( '\n' );
  351. var glossinessMapFragmentChunk = [
  352. 'float glossinessFactor = glossiness;',
  353. '#ifdef USE_GLOSSINESSMAP',
  354. ' vec4 texelGlossiness = texture2D( glossinessMap, vUv );',
  355. ' // reads channel A, compatible with a glTF Specular-Glossiness (RGBA) texture',
  356. ' glossinessFactor *= texelGlossiness.a;',
  357. '#endif'
  358. ].join( '\n' );
  359. var lightPhysicalFragmentChunk = [
  360. 'PhysicalMaterial material;',
  361. 'material.diffuseColor = diffuseColor.rgb;',
  362. 'material.specularRoughness = clamp( 1.0 - glossinessFactor, 0.04, 1.0 );',
  363. 'material.specularColor = specularFactor.rgb;',
  364. ].join( '\n' );
  365. var fragmentShader = shader.fragmentShader
  366. .replace( '#include <specularmap_fragment>', '' )
  367. .replace( 'uniform float roughness;', 'uniform vec3 specular;' )
  368. .replace( 'uniform float metalness;', 'uniform float glossiness;' )
  369. .replace( '#include <roughnessmap_pars_fragment>', specularMapParsFragmentChunk )
  370. .replace( '#include <metalnessmap_pars_fragment>', glossinessMapParsFragmentChunk )
  371. .replace( '#include <roughnessmap_fragment>', specularMapFragmentChunk )
  372. .replace( '#include <metalnessmap_fragment>', glossinessMapFragmentChunk )
  373. .replace( '#include <lights_physical_fragment>', lightPhysicalFragmentChunk );
  374. delete uniforms.roughness;
  375. delete uniforms.metalness;
  376. delete uniforms.roughnessMap;
  377. delete uniforms.metalnessMap;
  378. uniforms.specular = { value: new THREE.Color().setHex( 0x111111 ) };
  379. uniforms.glossiness = { value: 0.5 };
  380. uniforms.specularMap = { value: null };
  381. uniforms.glossinessMap = { value: null };
  382. params.vertexShader = shader.vertexShader;
  383. params.fragmentShader = fragmentShader;
  384. params.uniforms = uniforms;
  385. params.defines = { 'STANDARD': '' };
  386. params.color = new THREE.Color( 1.0, 1.0, 1.0 );
  387. params.opacity = 1.0;
  388. var pending = [];
  389. if ( Array.isArray( pbrSpecularGlossiness.diffuseFactor ) ) {
  390. var array = pbrSpecularGlossiness.diffuseFactor;
  391. params.color.fromArray( array );
  392. params.opacity = array[ 3 ];
  393. }
  394. if ( pbrSpecularGlossiness.diffuseTexture !== undefined ) {
  395. pending.push( parser.assignTexture( params, 'map', pbrSpecularGlossiness.diffuseTexture.index ) );
  396. }
  397. params.emissive = new THREE.Color( 0.0, 0.0, 0.0 );
  398. params.glossiness = pbrSpecularGlossiness.glossinessFactor !== undefined ? pbrSpecularGlossiness.glossinessFactor : 1.0;
  399. params.specular = new THREE.Color( 1.0, 1.0, 1.0 );
  400. if ( Array.isArray( pbrSpecularGlossiness.specularFactor ) ) {
  401. params.specular.fromArray( pbrSpecularGlossiness.specularFactor );
  402. }
  403. if ( pbrSpecularGlossiness.specularGlossinessTexture !== undefined ) {
  404. var specGlossIndex = pbrSpecularGlossiness.specularGlossinessTexture.index;
  405. pending.push( parser.assignTexture( params, 'glossinessMap', specGlossIndex ) );
  406. pending.push( parser.assignTexture( params, 'specularMap', specGlossIndex ) );
  407. }
  408. return Promise.all( pending );
  409. },
  410. createMaterial: function ( params ) {
  411. // setup material properties based on MeshStandardMaterial for Specular-Glossiness
  412. var material = new THREE.ShaderMaterial( {
  413. defines: params.defines,
  414. vertexShader: params.vertexShader,
  415. fragmentShader: params.fragmentShader,
  416. uniforms: params.uniforms,
  417. fog: true,
  418. lights: true,
  419. opacity: params.opacity,
  420. transparent: params.transparent
  421. } );
  422. material.isGLTFSpecularGlossinessMaterial = true;
  423. material.color = params.color;
  424. material.map = params.map === undefined ? null : params.map;
  425. material.lightMap = null;
  426. material.lightMapIntensity = 1.0;
  427. material.aoMap = params.aoMap === undefined ? null : params.aoMap;
  428. material.aoMapIntensity = 1.0;
  429. material.emissive = params.emissive;
  430. material.emissiveIntensity = 1.0;
  431. material.emissiveMap = params.emissiveMap === undefined ? null : params.emissiveMap;
  432. material.bumpMap = params.bumpMap === undefined ? null : params.bumpMap;
  433. material.bumpScale = 1;
  434. material.normalMap = params.normalMap === undefined ? null : params.normalMap;
  435. if ( params.normalScale ) material.normalScale = params.normalScale;
  436. material.displacementMap = null;
  437. material.displacementScale = 1;
  438. material.displacementBias = 0;
  439. material.specularMap = params.specularMap === undefined ? null : params.specularMap;
  440. material.specular = params.specular;
  441. material.glossinessMap = params.glossinessMap === undefined ? null : params.glossinessMap;
  442. material.glossiness = params.glossiness;
  443. material.alphaMap = null;
  444. material.envMap = params.envMap === undefined ? null : params.envMap;
  445. material.envMapIntensity = 1.0;
  446. material.refractionRatio = 0.98;
  447. material.extensions.derivatives = true;
  448. return material;
  449. },
  450. /**
  451. * Clones a GLTFSpecularGlossinessMaterial instance. The ShaderMaterial.copy() method can
  452. * copy only properties it knows about or inherits, and misses many properties that would
  453. * normally be defined by MeshStandardMaterial.
  454. *
  455. * This method allows GLTFSpecularGlossinessMaterials to be cloned in the process of
  456. * loading a glTF model, but cloning later (e.g. by the user) would require these changes
  457. * AND also updating `.onBeforeRender` on the parent mesh.
  458. *
  459. * @param {THREE.ShaderMaterial} source
  460. * @return {THREE.ShaderMaterial}
  461. */
  462. cloneMaterial: function ( source ) {
  463. var target = source.clone();
  464. target.isGLTFSpecularGlossinessMaterial = true;
  465. var params = this.specularGlossinessParams;
  466. for ( var i = 0, il = params.length; i < il; i ++ ) {
  467. target[ params[ i ] ] = source[ params[ i ] ];
  468. }
  469. return target;
  470. },
  471. // Here's based on refreshUniformsCommon() and refreshUniformsStandard() in WebGLRenderer.
  472. refreshUniforms: function ( renderer, scene, camera, geometry, material, group ) {
  473. if ( material.isGLTFSpecularGlossinessMaterial !== true ) {
  474. return;
  475. }
  476. var uniforms = material.uniforms;
  477. var defines = material.defines;
  478. uniforms.opacity.value = material.opacity;
  479. uniforms.diffuse.value.copy( material.color );
  480. uniforms.emissive.value.copy( material.emissive ).multiplyScalar( material.emissiveIntensity );
  481. uniforms.map.value = material.map;
  482. uniforms.specularMap.value = material.specularMap;
  483. uniforms.alphaMap.value = material.alphaMap;
  484. uniforms.lightMap.value = material.lightMap;
  485. uniforms.lightMapIntensity.value = material.lightMapIntensity;
  486. uniforms.aoMap.value = material.aoMap;
  487. uniforms.aoMapIntensity.value = material.aoMapIntensity;
  488. // uv repeat and offset setting priorities
  489. // 1. color map
  490. // 2. specular map
  491. // 3. normal map
  492. // 4. bump map
  493. // 5. alpha map
  494. // 6. emissive map
  495. var uvScaleMap;
  496. if ( material.map ) {
  497. uvScaleMap = material.map;
  498. } else if ( material.specularMap ) {
  499. uvScaleMap = material.specularMap;
  500. } else if ( material.displacementMap ) {
  501. uvScaleMap = material.displacementMap;
  502. } else if ( material.normalMap ) {
  503. uvScaleMap = material.normalMap;
  504. } else if ( material.bumpMap ) {
  505. uvScaleMap = material.bumpMap;
  506. } else if ( material.glossinessMap ) {
  507. uvScaleMap = material.glossinessMap;
  508. } else if ( material.alphaMap ) {
  509. uvScaleMap = material.alphaMap;
  510. } else if ( material.emissiveMap ) {
  511. uvScaleMap = material.emissiveMap;
  512. }
  513. if ( uvScaleMap !== undefined ) {
  514. // backwards compatibility
  515. if ( uvScaleMap.isWebGLRenderTarget ) {
  516. uvScaleMap = uvScaleMap.texture;
  517. }
  518. var offset;
  519. var repeat;
  520. if ( uvScaleMap.matrix !== undefined ) {
  521. // > r88.
  522. if ( uvScaleMap.matrixAutoUpdate === true ) {
  523. offset = uvScaleMap.offset;
  524. repeat = uvScaleMap.repeat;
  525. var rotation = uvScaleMap.rotation;
  526. var center = uvScaleMap.center;
  527. uvScaleMap.matrix.setUvTransform( offset.x, offset.y, repeat.x, repeat.y, rotation, center.x, center.y );
  528. }
  529. uniforms.uvTransform.value.copy( uvScaleMap.matrix );
  530. } else {
  531. // <= r87. Remove when reasonable.
  532. offset = uvScaleMap.offset;
  533. repeat = uvScaleMap.repeat;
  534. uniforms.offsetRepeat.value.set( offset.x, offset.y, repeat.x, repeat.y );
  535. }
  536. }
  537. uniforms.envMap.value = material.envMap;
  538. uniforms.envMapIntensity.value = material.envMapIntensity;
  539. uniforms.flipEnvMap.value = ( material.envMap && material.envMap.isCubeTexture ) ? - 1 : 1;
  540. uniforms.refractionRatio.value = material.refractionRatio;
  541. uniforms.specular.value.copy( material.specular );
  542. uniforms.glossiness.value = material.glossiness;
  543. uniforms.glossinessMap.value = material.glossinessMap;
  544. uniforms.emissiveMap.value = material.emissiveMap;
  545. uniforms.bumpMap.value = material.bumpMap;
  546. uniforms.normalMap.value = material.normalMap;
  547. uniforms.displacementMap.value = material.displacementMap;
  548. uniforms.displacementScale.value = material.displacementScale;
  549. uniforms.displacementBias.value = material.displacementBias;
  550. if ( uniforms.glossinessMap.value !== null && defines.USE_GLOSSINESSMAP === undefined ) {
  551. defines.USE_GLOSSINESSMAP = '';
  552. // set USE_ROUGHNESSMAP to enable vUv
  553. defines.USE_ROUGHNESSMAP = '';
  554. }
  555. if ( uniforms.glossinessMap.value === null && defines.USE_GLOSSINESSMAP !== undefined ) {
  556. delete defines.USE_GLOSSINESSMAP;
  557. delete defines.USE_ROUGHNESSMAP;
  558. }
  559. }
  560. };
  561. }
  562. /*********************************/
  563. /********** INTERPOLATION ********/
  564. /*********************************/
  565. // Spline Interpolation
  566. // Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#appendix-c-spline-interpolation
  567. function GLTFCubicSplineInterpolant( parameterPositions, sampleValues, sampleSize, resultBuffer ) {
  568. THREE.Interpolant.call( this, parameterPositions, sampleValues, sampleSize, resultBuffer );
  569. };
  570. GLTFCubicSplineInterpolant.prototype = Object.create( THREE.Interpolant.prototype );
  571. GLTFCubicSplineInterpolant.prototype.constructor = GLTFCubicSplineInterpolant;
  572. GLTFCubicSplineInterpolant.prototype.interpolate_ = function ( i1, t0, t, t1 ) {
  573. var result = this.resultBuffer;
  574. var values = this.sampleValues;
  575. var stride = this.valueSize;
  576. var stride2 = stride * 2;
  577. var stride3 = stride * 3;
  578. var td = t1 - t0;
  579. var p = ( t - t0 ) / td;
  580. var pp = p * p;
  581. var ppp = pp * p;
  582. var offset1 = i1 * stride3;
  583. var offset0 = offset1 - stride3;
  584. var s0 = 2 * ppp - 3 * pp + 1;
  585. var s1 = ppp - 2 * pp + p;
  586. var s2 = - 2 * ppp + 3 * pp;
  587. var s3 = ppp - pp;
  588. // Layout of keyframe output values for CUBICSPLINE animations:
  589. // [ inTangent_1, splineVertex_1, outTangent_1, inTangent_2, splineVertex_2, ... ]
  590. for ( var i = 0; i !== stride; i ++ ) {
  591. var p0 = values[ offset0 + i + stride ]; // splineVertex_k
  592. var m0 = values[ offset0 + i + stride2 ] * td; // outTangent_k * (t_k+1 - t_k)
  593. var p1 = values[ offset1 + i + stride ]; // splineVertex_k+1
  594. var m1 = values[ offset1 + i ] * td; // inTangent_k+1 * (t_k+1 - t_k)
  595. result[ i ] = s0 * p0 + s1 * m0 + s2 * p1 + s3 * m1;
  596. }
  597. return result;
  598. };
  599. /*********************************/
  600. /********** INTERNALS ************/
  601. /*********************************/
  602. /* CONSTANTS */
  603. var WEBGL_CONSTANTS = {
  604. FLOAT: 5126,
  605. //FLOAT_MAT2: 35674,
  606. FLOAT_MAT3: 35675,
  607. FLOAT_MAT4: 35676,
  608. FLOAT_VEC2: 35664,
  609. FLOAT_VEC3: 35665,
  610. FLOAT_VEC4: 35666,
  611. LINEAR: 9729,
  612. REPEAT: 10497,
  613. SAMPLER_2D: 35678,
  614. POINTS: 0,
  615. LINES: 1,
  616. LINE_LOOP: 2,
  617. LINE_STRIP: 3,
  618. TRIANGLES: 4,
  619. TRIANGLE_STRIP: 5,
  620. TRIANGLE_FAN: 6,
  621. UNSIGNED_BYTE: 5121,
  622. UNSIGNED_SHORT: 5123
  623. };
  624. var WEBGL_TYPE = {
  625. 5126: Number,
  626. //35674: THREE.Matrix2,
  627. 35675: THREE.Matrix3,
  628. 35676: THREE.Matrix4,
  629. 35664: THREE.Vector2,
  630. 35665: THREE.Vector3,
  631. 35666: THREE.Vector4,
  632. 35678: THREE.Texture
  633. };
  634. var WEBGL_COMPONENT_TYPES = {
  635. 5120: Int8Array,
  636. 5121: Uint8Array,
  637. 5122: Int16Array,
  638. 5123: Uint16Array,
  639. 5125: Uint32Array,
  640. 5126: Float32Array
  641. };
  642. var WEBGL_FILTERS = {
  643. 9728: THREE.NearestFilter,
  644. 9729: THREE.LinearFilter,
  645. 9984: THREE.NearestMipMapNearestFilter,
  646. 9985: THREE.LinearMipMapNearestFilter,
  647. 9986: THREE.NearestMipMapLinearFilter,
  648. 9987: THREE.LinearMipMapLinearFilter
  649. };
  650. var WEBGL_WRAPPINGS = {
  651. 33071: THREE.ClampToEdgeWrapping,
  652. 33648: THREE.MirroredRepeatWrapping,
  653. 10497: THREE.RepeatWrapping
  654. };
  655. var WEBGL_TEXTURE_FORMATS = {
  656. 6406: THREE.AlphaFormat,
  657. 6407: THREE.RGBFormat,
  658. 6408: THREE.RGBAFormat,
  659. 6409: THREE.LuminanceFormat,
  660. 6410: THREE.LuminanceAlphaFormat
  661. };
  662. var WEBGL_TEXTURE_DATATYPES = {
  663. 5121: THREE.UnsignedByteType,
  664. 32819: THREE.UnsignedShort4444Type,
  665. 32820: THREE.UnsignedShort5551Type,
  666. 33635: THREE.UnsignedShort565Type
  667. };
  668. var WEBGL_SIDES = {
  669. 1028: THREE.BackSide, // Culling front
  670. 1029: THREE.FrontSide // Culling back
  671. //1032: THREE.NoSide // Culling front and back, what to do?
  672. };
  673. var WEBGL_DEPTH_FUNCS = {
  674. 512: THREE.NeverDepth,
  675. 513: THREE.LessDepth,
  676. 514: THREE.EqualDepth,
  677. 515: THREE.LessEqualDepth,
  678. 516: THREE.GreaterEqualDepth,
  679. 517: THREE.NotEqualDepth,
  680. 518: THREE.GreaterEqualDepth,
  681. 519: THREE.AlwaysDepth
  682. };
  683. var WEBGL_BLEND_EQUATIONS = {
  684. 32774: THREE.AddEquation,
  685. 32778: THREE.SubtractEquation,
  686. 32779: THREE.ReverseSubtractEquation
  687. };
  688. var WEBGL_BLEND_FUNCS = {
  689. 0: THREE.ZeroFactor,
  690. 1: THREE.OneFactor,
  691. 768: THREE.SrcColorFactor,
  692. 769: THREE.OneMinusSrcColorFactor,
  693. 770: THREE.SrcAlphaFactor,
  694. 771: THREE.OneMinusSrcAlphaFactor,
  695. 772: THREE.DstAlphaFactor,
  696. 773: THREE.OneMinusDstAlphaFactor,
  697. 774: THREE.DstColorFactor,
  698. 775: THREE.OneMinusDstColorFactor,
  699. 776: THREE.SrcAlphaSaturateFactor
  700. // The followings are not supported by Three.js yet
  701. //32769: CONSTANT_COLOR,
  702. //32770: ONE_MINUS_CONSTANT_COLOR,
  703. //32771: CONSTANT_ALPHA,
  704. //32772: ONE_MINUS_CONSTANT_COLOR
  705. };
  706. var WEBGL_TYPE_SIZES = {
  707. 'SCALAR': 1,
  708. 'VEC2': 2,
  709. 'VEC3': 3,
  710. 'VEC4': 4,
  711. 'MAT2': 4,
  712. 'MAT3': 9,
  713. 'MAT4': 16
  714. };
  715. var ATTRIBUTES = {
  716. POSITION: 'position',
  717. NORMAL: 'normal',
  718. TEXCOORD_0: 'uv',
  719. TEXCOORD0: 'uv', // deprecated
  720. TEXCOORD: 'uv', // deprecated
  721. TEXCOORD_1: 'uv2',
  722. COLOR_0: 'color',
  723. COLOR0: 'color', // deprecated
  724. COLOR: 'color', // deprecated
  725. WEIGHTS_0: 'skinWeight',
  726. WEIGHT: 'skinWeight', // deprecated
  727. JOINTS_0: 'skinIndex',
  728. JOINT: 'skinIndex' // deprecated
  729. }
  730. var PATH_PROPERTIES = {
  731. scale: 'scale',
  732. translation: 'position',
  733. rotation: 'quaternion',
  734. weights: 'morphTargetInfluences'
  735. };
  736. var INTERPOLATION = {
  737. CUBICSPLINE: THREE.InterpolateSmooth, // We use custom interpolation GLTFCubicSplineInterpolation for CUBICSPLINE.
  738. // KeyframeTrack.optimize() can't handle glTF Cubic Spline output values layout,
  739. // using THREE.InterpolateSmooth for KeyframeTrack instantiation to prevent optimization.
  740. // See KeyframeTrack.optimize() for the detail.
  741. LINEAR: THREE.InterpolateLinear,
  742. STEP: THREE.InterpolateDiscrete
  743. };
  744. var STATES_ENABLES = {
  745. 2884: 'CULL_FACE',
  746. 2929: 'DEPTH_TEST',
  747. 3042: 'BLEND',
  748. 3089: 'SCISSOR_TEST',
  749. 32823: 'POLYGON_OFFSET_FILL',
  750. 32926: 'SAMPLE_ALPHA_TO_COVERAGE'
  751. };
  752. var ALPHA_MODES = {
  753. OPAQUE: 'OPAQUE',
  754. MASK: 'MASK',
  755. BLEND: 'BLEND'
  756. };
  757. /* UTILITY FUNCTIONS */
  758. function resolveURL( url, path ) {
  759. // Invalid URL
  760. if ( typeof url !== 'string' || url === '' ) return '';
  761. // Absolute URL http://,https://,//
  762. if ( /^(https?:)?\/\//i.test( url ) ) return url;
  763. // Data URI
  764. if ( /^data:.*,.*$/i.test( url ) ) return url;
  765. // Blob URL
  766. if ( /^blob:.*$/i.test( url ) ) return url;
  767. // Relative URL
  768. return path + url;
  769. }
  770. /**
  771. * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#default-material
  772. */
  773. function createDefaultMaterial() {
  774. return new THREE.MeshStandardMaterial( {
  775. color: 0xFFFFFF,
  776. emissive: 0x000000,
  777. metalness: 1,
  778. roughness: 1,
  779. transparent: false,
  780. depthTest: true,
  781. side: THREE.FrontSide
  782. } );
  783. }
  784. /**
  785. * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#morph-targets
  786. *
  787. * @param {THREE.Mesh} mesh
  788. * @param {GLTF.Mesh} meshDef
  789. * @param {GLTF.Primitive} primitiveDef
  790. * @param {Array<THREE.BufferAttribute>} accessors
  791. */
  792. function addMorphTargets( mesh, meshDef, primitiveDef, accessors ) {
  793. var geometry = mesh.geometry;
  794. var material = mesh.material;
  795. var targets = primitiveDef.targets;
  796. var morphAttributes = geometry.morphAttributes;
  797. morphAttributes.position = [];
  798. morphAttributes.normal = [];
  799. material.morphTargets = true;
  800. for ( var i = 0, il = targets.length; i < il; i ++ ) {
  801. var target = targets[ i ];
  802. var attributeName = 'morphTarget' + i;
  803. var positionAttribute, normalAttribute;
  804. if ( target.POSITION !== undefined ) {
  805. // Three.js morph formula is
  806. // position
  807. // + weight0 * ( morphTarget0 - position )
  808. // + weight1 * ( morphTarget1 - position )
  809. // ...
  810. // while the glTF one is
  811. // position
  812. // + weight0 * morphTarget0
  813. // + weight1 * morphTarget1
  814. // ...
  815. // then adding position to morphTarget.
  816. // So morphTarget value will depend on mesh's position, then cloning attribute
  817. // for the case if attribute is shared among two or more meshes.
  818. positionAttribute = cloneBufferAttribute( accessors[ target.POSITION ] );
  819. var position = geometry.attributes.position;
  820. for ( var j = 0, jl = positionAttribute.count; j < jl; j ++ ) {
  821. positionAttribute.setXYZ(
  822. j,
  823. positionAttribute.getX( j ) + position.getX( j ),
  824. positionAttribute.getY( j ) + position.getY( j ),
  825. positionAttribute.getZ( j ) + position.getZ( j )
  826. );
  827. }
  828. } else if ( geometry.attributes.position ) {
  829. // Copying the original position not to affect the final position.
  830. // See the formula above.
  831. positionAttribute = cloneBufferAttribute( geometry.attributes.position );
  832. }
  833. if ( positionAttribute !== undefined ) {
  834. positionAttribute.name = attributeName;
  835. morphAttributes.position.push( positionAttribute );
  836. }
  837. if ( target.NORMAL !== undefined ) {
  838. material.morphNormals = true;
  839. // see target.POSITION's comment
  840. normalAttribute = cloneBufferAttribute( accessors[ target.NORMAL ] );
  841. var normal = geometry.attributes.normal;
  842. for ( var j = 0, jl = normalAttribute.count; j < jl; j ++ ) {
  843. normalAttribute.setXYZ(
  844. j,
  845. normalAttribute.getX( j ) + normal.getX( j ),
  846. normalAttribute.getY( j ) + normal.getY( j ),
  847. normalAttribute.getZ( j ) + normal.getZ( j )
  848. );
  849. }
  850. } else if ( geometry.attributes.normal !== undefined ) {
  851. normalAttribute = cloneBufferAttribute( geometry.attributes.normal );
  852. }
  853. if ( normalAttribute !== undefined ) {
  854. normalAttribute.name = attributeName;
  855. morphAttributes.normal.push( normalAttribute );
  856. }
  857. }
  858. mesh.updateMorphTargets();
  859. if ( meshDef.weights !== undefined ) {
  860. for ( var i = 0, il = meshDef.weights.length; i < il; i ++ ) {
  861. mesh.morphTargetInfluences[ i ] = meshDef.weights[ i ];
  862. }
  863. }
  864. // .extras has user-defined data, so check that .extras.targetNames is an array.
  865. if ( meshDef.extras && Array.isArray( meshDef.extras.targetNames ) ) {
  866. for ( var i = 0, il = meshDef.extras.targetNames.length; i < il; i ++ ) {
  867. mesh.morphTargetDictionary[ meshDef.extras.targetNames[ i ] ] = i;
  868. }
  869. }
  870. }
  871. function isPrimitiveEqual( a, b ) {
  872. if ( a.indices !== b.indices ) {
  873. return false;
  874. }
  875. var attribA = a.attributes || {};
  876. var attribB = b.attributes || {};
  877. var keysA = Object.keys( attribA );
  878. var keysB = Object.keys( attribB );
  879. if ( keysA.length !== keysB.length ) {
  880. return false;
  881. }
  882. for ( var i = 0, il = keysA.length; i < il; i ++ ) {
  883. var key = keysA[ i ];
  884. if ( attribA[ key ] !== attribB[ key ] ) {
  885. return false;
  886. }
  887. }
  888. return true;
  889. }
  890. function getCachedGeometry( cache, newPrimitive ) {
  891. for ( var i = 0, il = cache.length; i < il; i ++ ) {
  892. var cached = cache[ i ];
  893. if ( isPrimitiveEqual( cached.primitive, newPrimitive ) ) {
  894. return cached.promise;
  895. }
  896. }
  897. return null;
  898. }
  899. function cloneBufferAttribute( attribute ) {
  900. if ( attribute.isInterleavedBufferAttribute ) {
  901. var count = attribute.count;
  902. var itemSize = attribute.itemSize;
  903. var array = attribute.array.slice( 0, count * itemSize );
  904. for ( var i = 0; i < count; ++ i ) {
  905. array[ i ] = attribute.getX( i );
  906. if ( itemSize >= 2 ) array[ i + 1 ] = attribute.getY( i );
  907. if ( itemSize >= 3 ) array[ i + 2 ] = attribute.getZ( i );
  908. if ( itemSize >= 4 ) array[ i + 3 ] = attribute.getW( i );
  909. }
  910. return new THREE.BufferAttribute( array, itemSize, attribute.normalized );
  911. }
  912. return attribute.clone();
  913. }
  914. /* GLTF PARSER */
  915. function GLTFParser( json, extensions, options ) {
  916. this.json = json || {};
  917. this.extensions = extensions || {};
  918. this.options = options || {};
  919. // loader object cache
  920. this.cache = new GLTFRegistry();
  921. // BufferGeometry caching
  922. this.primitiveCache = [];
  923. this.textureLoader = new THREE.TextureLoader( this.options.manager );
  924. this.textureLoader.setCrossOrigin( this.options.crossOrigin );
  925. this.fileLoader = new THREE.FileLoader( this.options.manager );
  926. this.fileLoader.setResponseType( 'arraybuffer' );
  927. }
  928. GLTFParser.prototype.parse = function ( onLoad, onError ) {
  929. var json = this.json;
  930. // Clear the loader cache
  931. this.cache.removeAll();
  932. // Mark the special nodes/meshes in json for efficient parse
  933. this.markDefs();
  934. // Fire the callback on complete
  935. this.getMultiDependencies( [
  936. 'scene',
  937. 'animation',
  938. 'camera'
  939. ] ).then( function ( dependencies ) {
  940. var scenes = dependencies.scenes || [];
  941. var scene = scenes[ json.scene || 0 ];
  942. var animations = dependencies.animations || [];
  943. var asset = json.asset;
  944. var cameras = dependencies.cameras || [];
  945. onLoad( scene, scenes, cameras, animations, asset );
  946. } ).catch( onError );
  947. };
  948. /**
  949. * Marks the special nodes/meshes in json for efficient parse.
  950. */
  951. GLTFParser.prototype.markDefs = function () {
  952. var nodeDefs = this.json.nodes || [];
  953. var skinDefs = this.json.skins || [];
  954. var meshDefs = this.json.meshes || [];
  955. var meshReferences = {};
  956. var meshUses = {};
  957. // Nothing in the node definition indicates whether it is a Bone or an
  958. // Object3D. Use the skins' joint references to mark bones.
  959. for ( var skinIndex = 0, skinLength = skinDefs.length; skinIndex < skinLength; skinIndex ++ ) {
  960. var joints = skinDefs[ skinIndex ].joints;
  961. for ( var i = 0, il = joints.length; i < il; i ++ ) {
  962. nodeDefs[ joints[ i ] ].isBone = true;
  963. }
  964. }
  965. // Meshes can (and should) be reused by multiple nodes in a glTF asset. To
  966. // avoid having more than one THREE.Mesh with the same name, count
  967. // references and rename instances below.
  968. //
  969. // Example: CesiumMilkTruck sample model reuses "Wheel" meshes.
  970. for ( var nodeIndex = 0, nodeLength = nodeDefs.length; nodeIndex < nodeLength; nodeIndex ++ ) {
  971. var nodeDef = nodeDefs[ nodeIndex ];
  972. if ( nodeDef.mesh !== undefined ) {
  973. if ( meshReferences[ nodeDef.mesh ] === undefined ) {
  974. meshReferences[ nodeDef.mesh ] = meshUses[ nodeDef.mesh ] = 0;
  975. }
  976. meshReferences[ nodeDef.mesh ] ++;
  977. // Nothing in the mesh definition indicates whether it is
  978. // a SkinnedMesh or Mesh. Use the node's mesh reference
  979. // to mark SkinnedMesh if node has skin.
  980. if ( nodeDef.skin !== undefined ) {
  981. meshDefs[ nodeDef.mesh ].isSkinnedMesh = true;
  982. }
  983. }
  984. }
  985. this.json.meshReferences = meshReferences;
  986. this.json.meshUses = meshUses;
  987. };
  988. /**
  989. * Requests the specified dependency asynchronously, with caching.
  990. * @param {string} type
  991. * @param {number} index
  992. * @return {Promise<Object>}
  993. */
  994. GLTFParser.prototype.getDependency = function ( type, index ) {
  995. var cacheKey = type + ':' + index;
  996. var dependency = this.cache.get( cacheKey );
  997. if ( ! dependency ) {
  998. switch ( type ) {
  999. case 'scene':
  1000. dependency = this.loadScene( index );
  1001. break;
  1002. case 'node':
  1003. dependency = this.loadNode( index );
  1004. break;
  1005. case 'mesh':
  1006. dependency = this.loadMesh( index );
  1007. break;
  1008. case 'accessor':
  1009. dependency = this.loadAccessor( index );
  1010. break;
  1011. case 'bufferView':
  1012. dependency = this.loadBufferView( index );
  1013. break;
  1014. case 'buffer':
  1015. dependency = this.loadBuffer( index );
  1016. break;
  1017. case 'material':
  1018. dependency = this.loadMaterial( index );
  1019. break;
  1020. case 'texture':
  1021. dependency = this.loadTexture( index );
  1022. break;
  1023. case 'skin':
  1024. dependency = this.loadSkin( index );
  1025. break;
  1026. case 'animation':
  1027. dependency = this.loadAnimation( index );
  1028. break;
  1029. case 'camera':
  1030. dependency = this.loadCamera( index );
  1031. break;
  1032. default:
  1033. throw new Error( 'Unknown type: ' + type );
  1034. }
  1035. this.cache.add( cacheKey, dependency );
  1036. }
  1037. return dependency;
  1038. };
  1039. /**
  1040. * Requests all dependencies of the specified type asynchronously, with caching.
  1041. * @param {string} type
  1042. * @return {Promise<Array<Object>>}
  1043. */
  1044. GLTFParser.prototype.getDependencies = function ( type ) {
  1045. var dependencies = this.cache.get( type );
  1046. if ( ! dependencies ) {
  1047. var parser = this;
  1048. var defs = this.json[ type + ( type === 'mesh' ? 'es' : 's' ) ] || [];
  1049. dependencies = Promise.all( defs.map( function ( def, index ) {
  1050. return parser.getDependency( type, index );
  1051. } ) );
  1052. this.cache.add( type, dependencies );
  1053. }
  1054. return dependencies;
  1055. };
  1056. /**
  1057. * Requests all multiple dependencies of the specified types asynchronously, with caching.
  1058. * @param {Array<string>} types
  1059. * @return {Promise<Object<Array<Object>>>}
  1060. */
  1061. GLTFParser.prototype.getMultiDependencies = function ( types ) {
  1062. var results = {};
  1063. var pendings = [];
  1064. for ( var i = 0, il = types.length; i < il; i ++ ) {
  1065. var type = types[ i ];
  1066. var value = this.getDependencies( type );
  1067. value = value.then( function ( key, value ) {
  1068. results[ key ] = value;
  1069. }.bind( this, type + ( type === 'mesh' ? 'es' : 's' ) ) );
  1070. pendings.push( value );
  1071. }
  1072. return Promise.all( pendings ).then( function () {
  1073. return results;
  1074. } );
  1075. };
  1076. /**
  1077. * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#buffers-and-buffer-views
  1078. * @param {number} bufferIndex
  1079. * @return {Promise<ArrayBuffer>}
  1080. */
  1081. GLTFParser.prototype.loadBuffer = function ( bufferIndex ) {
  1082. var bufferDef = this.json.buffers[ bufferIndex ];
  1083. var loader = this.fileLoader;
  1084. if ( bufferDef.type && bufferDef.type !== 'arraybuffer' ) {
  1085. throw new Error( 'THREE.GLTFLoader: ' + bufferDef.type + ' buffer type is not supported.' );
  1086. }
  1087. // If present, GLB container is required to be the first buffer.
  1088. if ( bufferDef.uri === undefined && bufferIndex === 0 ) {
  1089. return Promise.resolve( this.extensions[ EXTENSIONS.KHR_BINARY_GLTF ].body );
  1090. }
  1091. var options = this.options;
  1092. return new Promise( function ( resolve, reject ) {
  1093. loader.load( resolveURL( bufferDef.uri, options.path ), resolve, undefined, function () {
  1094. reject( new Error( 'THREE.GLTFLoader: Failed to load buffer "' + bufferDef.uri + '".' ) );
  1095. } );
  1096. } );
  1097. };
  1098. /**
  1099. * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#buffers-and-buffer-views
  1100. * @param {number} bufferViewIndex
  1101. * @return {Promise<ArrayBuffer>}
  1102. */
  1103. GLTFParser.prototype.loadBufferView = function ( bufferViewIndex ) {
  1104. var bufferViewDef = this.json.bufferViews[ bufferViewIndex ];
  1105. return this.getDependency( 'buffer', bufferViewDef.buffer ).then( function ( buffer ) {
  1106. var byteLength = bufferViewDef.byteLength || 0;
  1107. var byteOffset = bufferViewDef.byteOffset || 0;
  1108. return buffer.slice( byteOffset, byteOffset + byteLength );
  1109. } );
  1110. };
  1111. /**
  1112. * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#accessors
  1113. * @param {number} accessorIndex
  1114. * @return {Promise<THREE.BufferAttribute|THREE.InterleavedBufferAttribute>}
  1115. */
  1116. GLTFParser.prototype.loadAccessor = function ( accessorIndex ) {
  1117. var parser = this;
  1118. var json = this.json;
  1119. var accessorDef = this.json.accessors[ accessorIndex ];
  1120. if ( accessorDef.bufferView === undefined && accessorDef.sparse === undefined ) {
  1121. // Ignore empty accessors, which may be used to declare runtime
  1122. // information about attributes coming from another source (e.g. Draco
  1123. // compression extension).
  1124. return null;
  1125. }
  1126. var pendingBufferViews = [];
  1127. if ( accessorDef.bufferView !== undefined ) {
  1128. pendingBufferViews.push( this.getDependency( 'bufferView', accessorDef.bufferView ) );
  1129. } else {
  1130. pendingBufferViews.push( null );
  1131. }
  1132. if ( accessorDef.sparse !== undefined ) {
  1133. pendingBufferViews.push( this.getDependency( 'bufferView', accessorDef.sparse.indices.bufferView ) );
  1134. pendingBufferViews.push( this.getDependency( 'bufferView', accessorDef.sparse.values.bufferView ) );
  1135. }
  1136. return Promise.all( pendingBufferViews ).then( function ( bufferViews ) {
  1137. var bufferView = bufferViews[ 0 ];
  1138. var itemSize = WEBGL_TYPE_SIZES[ accessorDef.type ];
  1139. var TypedArray = WEBGL_COMPONENT_TYPES[ accessorDef.componentType ];
  1140. // For VEC3: itemSize is 3, elementBytes is 4, itemBytes is 12.
  1141. var elementBytes = TypedArray.BYTES_PER_ELEMENT;
  1142. var itemBytes = elementBytes * itemSize;
  1143. var byteOffset = accessorDef.byteOffset || 0;
  1144. var byteStride = json.bufferViews[ accessorDef.bufferView ].byteStride;
  1145. var normalized = accessorDef.normalized === true;
  1146. var array, bufferAttribute;
  1147. // The buffer is not interleaved if the stride is the item size in bytes.
  1148. if ( byteStride && byteStride !== itemBytes ) {
  1149. var ibCacheKey = 'InterleavedBuffer:' + accessorDef.bufferView + ':' + accessorDef.componentType;
  1150. var ib = parser.cache.get( ibCacheKey );
  1151. if ( ! ib ) {
  1152. // Use the full buffer if it's interleaved.
  1153. array = new TypedArray( bufferView );
  1154. // Integer parameters to IB/IBA are in array elements, not bytes.
  1155. ib = new THREE.InterleavedBuffer( array, byteStride / elementBytes );
  1156. parser.cache.add( ibCacheKey, ib );
  1157. }
  1158. bufferAttribute = new THREE.InterleavedBufferAttribute( ib, itemSize, byteOffset / elementBytes, normalized );
  1159. } else {
  1160. if ( bufferView === null ) {
  1161. array = new TypedArray( accessorDef.count * itemSize );
  1162. } else {
  1163. array = new TypedArray( bufferView, byteOffset, accessorDef.count * itemSize );
  1164. }
  1165. bufferAttribute = new THREE.BufferAttribute( array, itemSize, normalized );
  1166. }
  1167. // https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#sparse-accessors
  1168. if ( accessorDef.sparse !== undefined ) {
  1169. var itemSizeIndices = WEBGL_TYPE_SIZES.SCALAR;
  1170. var TypedArrayIndices = WEBGL_COMPONENT_TYPES[ accessorDef.sparse.indices.componentType ];
  1171. var byteOffsetIndices = accessorDef.sparse.indices.byteOffset || 0;
  1172. var byteOffsetValues = accessorDef.sparse.values.byteOffset || 0;
  1173. var sparseIndices = new TypedArrayIndices( bufferViews[ 1 ], byteOffsetIndices, accessorDef.sparse.count * itemSizeIndices );
  1174. var sparseValues = new TypedArray( bufferViews[ 2 ], byteOffsetValues, accessorDef.sparse.count * itemSize );
  1175. if ( bufferView !== null ) {
  1176. // Avoid modifying the original ArrayBuffer, if the bufferView wasn't initialized with zeroes.
  1177. bufferAttribute.setArray( bufferAttribute.array.slice() );
  1178. }
  1179. for ( var i = 0, il = sparseIndices.length; i < il; i ++ ) {
  1180. var index = sparseIndices[ i ];
  1181. bufferAttribute.setX( index, sparseValues[ i * itemSize ] );
  1182. if ( itemSize >= 2 ) bufferAttribute.setY( index, sparseValues[ i * itemSize + 1 ] );
  1183. if ( itemSize >= 3 ) bufferAttribute.setZ( index, sparseValues[ i * itemSize + 2 ] );
  1184. if ( itemSize >= 4 ) bufferAttribute.setW( index, sparseValues[ i * itemSize + 3 ] );
  1185. if ( itemSize >= 5 ) throw new Error( 'THREE.GLTFLoader: Unsupported itemSize in sparse BufferAttribute.' );
  1186. }
  1187. }
  1188. return bufferAttribute;
  1189. } );
  1190. };
  1191. /**
  1192. * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#textures
  1193. * @param {number} textureIndex
  1194. * @return {Promise<THREE.Texture>}
  1195. */
  1196. GLTFParser.prototype.loadTexture = function ( textureIndex ) {
  1197. var parser = this;
  1198. var json = this.json;
  1199. var options = this.options;
  1200. var textureLoader = this.textureLoader;
  1201. var URL = window.URL || window.webkitURL;
  1202. var textureDef = json.textures[ textureIndex ];
  1203. var textureExtensions = textureDef.extensions || {};
  1204. var source;
  1205. if ( textureExtensions[ EXTENSIONS.MSFT_TEXTURE_DDS ] ) {
  1206. source = json.images[ textureExtensions[ EXTENSIONS.MSFT_TEXTURE_DDS ].source ];
  1207. } else {
  1208. source = json.images[ textureDef.source ];
  1209. }
  1210. var sourceURI = source.uri;
  1211. var isObjectURL = false;
  1212. if ( source.bufferView !== undefined ) {
  1213. // Load binary image data from bufferView, if provided.
  1214. sourceURI = parser.getDependency( 'bufferView', source.bufferView ).then( function ( bufferView ) {
  1215. isObjectURL = true;
  1216. var blob = new Blob( [ bufferView ], { type: source.mimeType } );
  1217. sourceURI = URL.createObjectURL( blob );
  1218. return sourceURI;
  1219. } );
  1220. }
  1221. return Promise.resolve( sourceURI ).then( function ( sourceURI ) {
  1222. // Load Texture resource.
  1223. var loader = THREE.Loader.Handlers.get( sourceURI );
  1224. if ( ! loader ) {
  1225. loader = textureExtensions[ EXTENSIONS.MSFT_TEXTURE_DDS ]
  1226. ? parser.extensions[ EXTENSIONS.MSFT_TEXTURE_DDS ].ddsLoader
  1227. : textureLoader;
  1228. }
  1229. return new Promise( function ( resolve, reject ) {
  1230. loader.load( resolveURL( sourceURI, options.path ), resolve, undefined, reject );
  1231. } );
  1232. } ).then( function ( texture ) {
  1233. // Clean up resources and configure Texture.
  1234. if ( isObjectURL === true ) {
  1235. URL.revokeObjectURL( sourceURI );
  1236. }
  1237. texture.flipY = false;
  1238. if ( textureDef.name !== undefined ) texture.name = textureDef.name;
  1239. if ( ! textureExtensions[ EXTENSIONS.MSFT_TEXTURE_DDS ] ) {
  1240. texture.format = textureDef.format !== undefined ? WEBGL_TEXTURE_FORMATS[ textureDef.format ] : THREE.RGBAFormat;
  1241. }
  1242. if ( textureDef.internalFormat !== undefined && texture.format !== WEBGL_TEXTURE_FORMATS[ textureDef.internalFormat ] ) {
  1243. console.warn( 'THREE.GLTFLoader: Three.js does not support texture internalFormat which is different from texture format. ' +
  1244. 'internalFormat will be forced to be the same value as format.' );
  1245. }
  1246. texture.type = textureDef.type !== undefined ? WEBGL_TEXTURE_DATATYPES[ textureDef.type ] : THREE.UnsignedByteType;
  1247. var samplers = json.samplers || {};
  1248. var sampler = samplers[ textureDef.sampler ] || {};
  1249. texture.magFilter = WEBGL_FILTERS[ sampler.magFilter ] || THREE.LinearFilter;
  1250. texture.minFilter = WEBGL_FILTERS[ sampler.minFilter ] || THREE.LinearMipMapLinearFilter;
  1251. texture.wrapS = WEBGL_WRAPPINGS[ sampler.wrapS ] || THREE.RepeatWrapping;
  1252. texture.wrapT = WEBGL_WRAPPINGS[ sampler.wrapT ] || THREE.RepeatWrapping;
  1253. return texture;
  1254. } );
  1255. };
  1256. /**
  1257. * Asynchronously assigns a texture to the given material parameters.
  1258. * @param {Object} materialParams
  1259. * @param {string} textureName
  1260. * @param {number} textureIndex
  1261. * @return {Promise}
  1262. */
  1263. GLTFParser.prototype.assignTexture = function ( materialParams, textureName, textureIndex ) {
  1264. return this.getDependency( 'texture', textureIndex ).then( function ( texture ) {
  1265. materialParams[ textureName ] = texture;
  1266. } );
  1267. };
  1268. /**
  1269. * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#materials
  1270. * @param {number} materialIndex
  1271. * @return {Promise<THREE.Material>}
  1272. */
  1273. GLTFParser.prototype.loadMaterial = function ( materialIndex ) {
  1274. var parser = this;
  1275. var json = this.json;
  1276. var extensions = this.extensions;
  1277. var materialDef = this.json.materials[ materialIndex ];
  1278. var materialType;
  1279. var materialParams = {};
  1280. var materialExtensions = materialDef.extensions || {};
  1281. var pending = [];
  1282. if ( materialExtensions[ EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS ] ) {
  1283. var sgExtension = extensions[ EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS ];
  1284. materialType = sgExtension.getMaterialType( materialDef );
  1285. pending.push( sgExtension.extendParams( materialParams, materialDef, parser ) );
  1286. } else if ( materialExtensions[ EXTENSIONS.KHR_MATERIALS_UNLIT ] ) {
  1287. var kmuExtension = extensions[ EXTENSIONS.KHR_MATERIALS_UNLIT ];
  1288. materialType = kmuExtension.getMaterialType( materialDef );
  1289. pending.push( kmuExtension.extendParams( materialParams, materialDef, parser ) );
  1290. } else {
  1291. // Specification:
  1292. // https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#metallic-roughness-material
  1293. materialType = THREE.MeshStandardMaterial;
  1294. var metallicRoughness = materialDef.pbrMetallicRoughness || {};
  1295. materialParams.color = new THREE.Color( 1.0, 1.0, 1.0 );
  1296. materialParams.opacity = 1.0;
  1297. if ( Array.isArray( metallicRoughness.baseColorFactor ) ) {
  1298. var array = metallicRoughness.baseColorFactor;
  1299. materialParams.color.fromArray( array );
  1300. materialParams.opacity = array[ 3 ];
  1301. }
  1302. if ( metallicRoughness.baseColorTexture !== undefined ) {
  1303. pending.push( parser.assignTexture( materialParams, 'map', metallicRoughness.baseColorTexture.index ) );
  1304. }
  1305. materialParams.metalness = metallicRoughness.metallicFactor !== undefined ? metallicRoughness.metallicFactor : 1.0;
  1306. materialParams.roughness = metallicRoughness.roughnessFactor !== undefined ? metallicRoughness.roughnessFactor : 1.0;
  1307. if ( metallicRoughness.metallicRoughnessTexture !== undefined ) {
  1308. var textureIndex = metallicRoughness.metallicRoughnessTexture.index;
  1309. pending.push( parser.assignTexture( materialParams, 'metalnessMap', textureIndex ) );
  1310. pending.push( parser.assignTexture( materialParams, 'roughnessMap', textureIndex ) );
  1311. }
  1312. }
  1313. if ( materialDef.doubleSided === true ) {
  1314. materialParams.side = THREE.DoubleSide;
  1315. }
  1316. var alphaMode = materialDef.alphaMode || ALPHA_MODES.OPAQUE;
  1317. if ( alphaMode === ALPHA_MODES.BLEND ) {
  1318. materialParams.transparent = true;
  1319. } else {
  1320. materialParams.transparent = false;
  1321. if ( alphaMode === ALPHA_MODES.MASK ) {
  1322. materialParams.alphaTest = materialDef.alphaCutoff !== undefined ? materialDef.alphaCutoff : 0.5;
  1323. }
  1324. }
  1325. if ( materialDef.normalTexture !== undefined && materialType !== THREE.MeshBasicMaterial) {
  1326. pending.push( parser.assignTexture( materialParams, 'normalMap', materialDef.normalTexture.index ) );
  1327. materialParams.normalScale = new THREE.Vector2( 1, 1 );
  1328. if ( materialDef.normalTexture.scale !== undefined ) {
  1329. materialParams.normalScale.set( materialDef.normalTexture.scale, materialDef.normalTexture.scale );
  1330. }
  1331. }
  1332. if ( materialDef.occlusionTexture !== undefined && materialType !== THREE.MeshBasicMaterial) {
  1333. pending.push( parser.assignTexture( materialParams, 'aoMap', materialDef.occlusionTexture.index ) );
  1334. if ( materialDef.occlusionTexture.strength !== undefined ) {
  1335. materialParams.aoMapIntensity = materialDef.occlusionTexture.strength;
  1336. }
  1337. }
  1338. if ( materialDef.emissiveFactor !== undefined && materialType !== THREE.MeshBasicMaterial) {
  1339. materialParams.emissive = new THREE.Color().fromArray( materialDef.emissiveFactor );
  1340. }
  1341. if ( materialDef.emissiveTexture !== undefined && materialType !== THREE.MeshBasicMaterial) {
  1342. pending.push( parser.assignTexture( materialParams, 'emissiveMap', materialDef.emissiveTexture.index ) );
  1343. }
  1344. return Promise.all( pending ).then( function () {
  1345. var material;
  1346. if ( materialType === THREE.ShaderMaterial ) {
  1347. material = extensions[ EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS ].createMaterial( materialParams );
  1348. } else {
  1349. material = new materialType( materialParams );
  1350. }
  1351. if ( materialDef.name !== undefined ) material.name = materialDef.name;
  1352. // Normal map textures use OpenGL conventions:
  1353. // https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#materialnormaltexture
  1354. if ( material.normalScale ) {
  1355. material.normalScale.y = - material.normalScale.y;
  1356. }
  1357. // emissiveTexture and baseColorTexture use sRGB encoding.
  1358. if ( material.map ) material.map.encoding = THREE.sRGBEncoding;
  1359. if ( material.emissiveMap ) material.emissiveMap.encoding = THREE.sRGBEncoding;
  1360. if ( materialDef.extras ) material.userData = materialDef.extras;
  1361. return material;
  1362. } );
  1363. };
  1364. /**
  1365. * @param {THREE.BufferGeometry} geometry
  1366. * @param {GLTF.Primitive} primitiveDef
  1367. * @param {Array<THREE.BufferAttribute>} accessors
  1368. */
  1369. function addPrimitiveAttributes ( geometry, primitiveDef, accessors ) {
  1370. var attributes = primitiveDef.attributes;
  1371. for ( var gltfAttributeName in attributes ) {
  1372. var threeAttributeName = ATTRIBUTES[ gltfAttributeName ];
  1373. var bufferAttribute = accessors[ attributes[ gltfAttributeName ] ];
  1374. // Skip attributes already provided by e.g. Draco extension.
  1375. if ( !threeAttributeName ) continue;
  1376. if ( threeAttributeName in geometry.attributes ) continue;
  1377. geometry.addAttribute( threeAttributeName, bufferAttribute );
  1378. }
  1379. if ( primitiveDef.indices !== undefined && !geometry.index ) {
  1380. geometry.setIndex( accessors[ primitiveDef.indices ] );
  1381. }
  1382. }
  1383. /**
  1384. * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#geometry
  1385. * @param {Array<Object>} primitives
  1386. * @return {Promise<Array<THREE.BufferGeometry>>}
  1387. */
  1388. GLTFParser.prototype.loadGeometries = function ( primitives ) {
  1389. var parser = this;
  1390. var extensions = this.extensions;
  1391. var cache = this.primitiveCache;
  1392. return this.getDependencies( 'accessor' ).then( function ( accessors ) {
  1393. var pending = [];
  1394. for ( var i = 0, il = primitives.length; i < il; i ++ ) {
  1395. var primitive = primitives[ i ];
  1396. // See if we've already created this geometry
  1397. var cached = getCachedGeometry( cache, primitive );
  1398. if ( cached ) {
  1399. // Use the cached geometry if it exists
  1400. pending.push( cached );
  1401. } else if ( primitive.extensions && primitive.extensions[ EXTENSIONS.KHR_DRACO_MESH_COMPRESSION ] ) {
  1402. // Use DRACO geometry if available
  1403. var geometryPromise = extensions[ EXTENSIONS.KHR_DRACO_MESH_COMPRESSION ]
  1404. .decodePrimitive( primitive, parser )
  1405. .then( function ( geometry ) {
  1406. addPrimitiveAttributes( geometry, primitive, accessors );
  1407. return geometry;
  1408. } );
  1409. cache.push( { primitive: primitive, promise: geometryPromise } );
  1410. pending.push( geometryPromise );
  1411. } else {
  1412. // Otherwise create a new geometry
  1413. var geometry = new THREE.BufferGeometry();
  1414. addPrimitiveAttributes( geometry, primitive, accessors );
  1415. var geometryPromise = Promise.resolve( geometry );
  1416. // Cache this geometry
  1417. cache.push( {
  1418. primitive: primitive,
  1419. promise: geometryPromise
  1420. } );
  1421. pending.push( geometryPromise );
  1422. }
  1423. }
  1424. return Promise.all( pending );
  1425. } );
  1426. };
  1427. /**
  1428. * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#meshes
  1429. * @param {number} meshIndex
  1430. * @return {Promise<THREE.Group|THREE.Mesh|THREE.SkinnedMesh>}
  1431. */
  1432. GLTFParser.prototype.loadMesh = function ( meshIndex ) {
  1433. var scope = this;
  1434. var json = this.json;
  1435. var extensions = this.extensions;
  1436. var meshDef = this.json.meshes[ meshIndex ];
  1437. return this.getMultiDependencies( [
  1438. 'accessor',
  1439. 'material'
  1440. ] ).then( function ( dependencies ) {
  1441. var group = new THREE.Group();
  1442. var primitives = meshDef.primitives;
  1443. return scope.loadGeometries( primitives ).then( function ( geometries ) {
  1444. for ( var i = 0, il = primitives.length; i < il; i ++ ) {
  1445. var primitive = primitives[ i ];
  1446. var geometry = geometries[ i ];
  1447. var material = primitive.material === undefined
  1448. ? createDefaultMaterial()
  1449. : dependencies.materials[ primitive.material ];
  1450. if ( material.aoMap
  1451. && geometry.attributes.uv2 === undefined
  1452. && geometry.attributes.uv !== undefined ) {
  1453. console.log( 'THREE.GLTFLoader: Duplicating UVs to support aoMap.' );
  1454. geometry.addAttribute( 'uv2', new THREE.BufferAttribute( geometry.attributes.uv.array, 2 ) );
  1455. }
  1456. // If the material will be modified later on, clone it now.
  1457. var useVertexColors = geometry.attributes.color !== undefined;
  1458. var useFlatShading = geometry.attributes.normal === undefined;
  1459. var useSkinning = meshDef.isSkinnedMesh === true;
  1460. var useMorphTargets = primitive.targets !== undefined;
  1461. if ( useVertexColors || useFlatShading || useSkinning || useMorphTargets ) {
  1462. if ( material.isGLTFSpecularGlossinessMaterial ) {
  1463. var specGlossExtension = extensions[ EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS ];
  1464. material = specGlossExtension.cloneMaterial( material );
  1465. } else {
  1466. material = material.clone();
  1467. }
  1468. }
  1469. if ( useVertexColors ) {
  1470. material.vertexColors = THREE.VertexColors;
  1471. material.needsUpdate = true;
  1472. }
  1473. if ( useFlatShading ) {
  1474. material.flatShading = true;
  1475. }
  1476. var mesh;
  1477. if ( primitive.mode === WEBGL_CONSTANTS.TRIANGLES ||
  1478. primitive.mode === WEBGL_CONSTANTS.TRIANGLE_STRIP ||
  1479. primitive.mode === WEBGL_CONSTANTS.TRIANGLE_FAN ||
  1480. primitive.mode === undefined ) {
  1481. if ( useSkinning ) {
  1482. mesh = new THREE.SkinnedMesh( geometry, material );
  1483. material.skinning = true;
  1484. } else {
  1485. mesh = new THREE.Mesh( geometry, material );
  1486. }
  1487. if ( primitive.mode === WEBGL_CONSTANTS.TRIANGLE_STRIP ) {
  1488. mesh.drawMode = THREE.TriangleStripDrawMode;
  1489. } else if ( primitive.mode === WEBGL_CONSTANTS.TRIANGLE_FAN ) {
  1490. mesh.drawMode = THREE.TriangleFanDrawMode;
  1491. }
  1492. } else if ( primitive.mode === WEBGL_CONSTANTS.LINES ||
  1493. primitive.mode === WEBGL_CONSTANTS.LINE_STRIP ||
  1494. primitive.mode === WEBGL_CONSTANTS.LINE_LOOP ) {
  1495. var cacheKey = 'LineBasicMaterial:' + material.uuid;
  1496. var lineMaterial = scope.cache.get( cacheKey );
  1497. if ( ! lineMaterial ) {
  1498. lineMaterial = new THREE.LineBasicMaterial();
  1499. THREE.Material.prototype.copy.call( lineMaterial, material );
  1500. lineMaterial.color.copy( material.color );
  1501. lineMaterial.lights = false; // LineBasicMaterial doesn't support lights yet
  1502. scope.cache.add( cacheKey, lineMaterial );
  1503. }
  1504. material = lineMaterial;
  1505. if ( primitive.mode === WEBGL_CONSTANTS.LINES ) {
  1506. mesh = new THREE.LineSegments( geometry, material );
  1507. } else if ( primitive.mode === WEBGL_CONSTANTS.LINE_STRIP ) {
  1508. mesh = new THREE.Line( geometry, material );
  1509. } else {
  1510. mesh = new THREE.LineLoop( geometry, material );
  1511. }
  1512. } else if ( primitive.mode === WEBGL_CONSTANTS.POINTS ) {
  1513. var cacheKey = 'PointsMaterial:' + material.uuid;
  1514. var pointsMaterial = scope.cache.get( cacheKey );
  1515. if ( ! pointsMaterial ) {
  1516. pointsMaterial = new THREE.PointsMaterial();
  1517. THREE.Material.prototype.copy.call( pointsMaterial, material );
  1518. pointsMaterial.color.copy( material.color );
  1519. pointsMaterial.map = material.map;
  1520. pointsMaterial.lights = false; // PointsMaterial doesn't support lights yet
  1521. scope.cache.add( cacheKey, pointsMaterial );
  1522. }
  1523. material = pointsMaterial;
  1524. mesh = new THREE.Points( geometry, material );
  1525. } else {
  1526. throw new Error( 'THREE.GLTFLoader: Primitive mode unsupported: ' + primitive.mode );
  1527. }
  1528. mesh.name = meshDef.name || ( 'mesh_' + meshIndex );
  1529. if ( useMorphTargets ) {
  1530. addMorphTargets( mesh, meshDef, primitive, dependencies.accessors );
  1531. }
  1532. if ( meshDef.extras !== undefined ) mesh.userData = meshDef.extras;
  1533. if ( primitive.extras !== undefined ) mesh.geometry.userData = primitive.extras;
  1534. // for Specular-Glossiness.
  1535. if ( material.isGLTFSpecularGlossinessMaterial === true ) {
  1536. mesh.onBeforeRender = extensions[ EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS ].refreshUniforms;
  1537. }
  1538. if ( primitives.length > 1 ) {
  1539. mesh.name += '_' + i;
  1540. group.add( mesh );
  1541. } else {
  1542. return mesh;
  1543. }
  1544. }
  1545. return group;
  1546. } );
  1547. } );
  1548. };
  1549. /**
  1550. * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#cameras
  1551. * @param {number} cameraIndex
  1552. * @return {Promise<THREE.Camera>}
  1553. */
  1554. GLTFParser.prototype.loadCamera = function ( cameraIndex ) {
  1555. var camera;
  1556. var cameraDef = this.json.cameras[ cameraIndex ];
  1557. var params = cameraDef[ cameraDef.type ];
  1558. if ( ! params ) {
  1559. console.warn( 'THREE.GLTFLoader: Missing camera parameters.' );
  1560. return;
  1561. }
  1562. if ( cameraDef.type === 'perspective' ) {
  1563. camera = new THREE.PerspectiveCamera( THREE.Math.radToDeg( params.yfov ), params.aspectRatio || 1, params.znear || 1, params.zfar || 2e6 );
  1564. } else if ( cameraDef.type === 'orthographic' ) {
  1565. camera = new THREE.OrthographicCamera( params.xmag / - 2, params.xmag / 2, params.ymag / 2, params.ymag / - 2, params.znear, params.zfar );
  1566. }
  1567. if ( cameraDef.name !== undefined ) camera.name = cameraDef.name;
  1568. if ( cameraDef.extras ) camera.userData = cameraDef.extras;
  1569. return Promise.resolve( camera );
  1570. };
  1571. /**
  1572. * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#skins
  1573. * @param {number} skinIndex
  1574. * @return {Promise<Object>}
  1575. */
  1576. GLTFParser.prototype.loadSkin = function ( skinIndex ) {
  1577. var skinDef = this.json.skins[ skinIndex ];
  1578. var skinEntry = { joints: skinDef.joints };
  1579. if ( skinDef.inverseBindMatrices === undefined ) {
  1580. return Promise.resolve( skinEntry );
  1581. }
  1582. return this.getDependency( 'accessor', skinDef.inverseBindMatrices ).then( function ( accessor ) {
  1583. skinEntry.inverseBindMatrices = accessor;
  1584. return skinEntry;
  1585. } );
  1586. };
  1587. /**
  1588. * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#animations
  1589. * @param {number} animationIndex
  1590. * @return {Promise<THREE.AnimationClip>}
  1591. */
  1592. GLTFParser.prototype.loadAnimation = function ( animationIndex ) {
  1593. var json = this.json;
  1594. var animationDef = this.json.animations[ animationIndex ];
  1595. return this.getMultiDependencies( [
  1596. 'accessor',
  1597. 'node'
  1598. ] ).then( function ( dependencies ) {
  1599. var tracks = [];
  1600. for ( var i = 0, il = animationDef.channels.length; i < il; i ++ ) {
  1601. var channel = animationDef.channels[ i ];
  1602. var sampler = animationDef.samplers[ channel.sampler ];
  1603. if ( sampler ) {
  1604. var target = channel.target;
  1605. var name = target.node !== undefined ? target.node : target.id; // NOTE: target.id is deprecated.
  1606. var input = animationDef.parameters !== undefined ? animationDef.parameters[ sampler.input ] : sampler.input;
  1607. var output = animationDef.parameters !== undefined ? animationDef.parameters[ sampler.output ] : sampler.output;
  1608. var inputAccessor = dependencies.accessors[ input ];
  1609. var outputAccessor = dependencies.accessors[ output ];
  1610. var node = dependencies.nodes[ name ];
  1611. if ( node ) {
  1612. node.updateMatrix();
  1613. node.matrixAutoUpdate = true;
  1614. var TypedKeyframeTrack;
  1615. switch ( PATH_PROPERTIES[ target.path ] ) {
  1616. case PATH_PROPERTIES.weights:
  1617. TypedKeyframeTrack = THREE.NumberKeyframeTrack;
  1618. break;
  1619. case PATH_PROPERTIES.rotation:
  1620. TypedKeyframeTrack = THREE.QuaternionKeyframeTrack;
  1621. break;
  1622. case PATH_PROPERTIES.position:
  1623. case PATH_PROPERTIES.scale:
  1624. default:
  1625. TypedKeyframeTrack = THREE.VectorKeyframeTrack;
  1626. break;
  1627. }
  1628. var targetName = node.name ? node.name : node.uuid;
  1629. var interpolation = sampler.interpolation !== undefined ? INTERPOLATION[ sampler.interpolation ] : THREE.InterpolateLinear;
  1630. var targetNames = [];
  1631. if ( PATH_PROPERTIES[ target.path ] === PATH_PROPERTIES.weights ) {
  1632. // node should be THREE.Group here but
  1633. // PATH_PROPERTIES.weights(morphTargetInfluences) should be
  1634. // the property of a mesh object under node.
  1635. // So finding targets here.
  1636. node.traverse( function ( object ) {
  1637. if ( object.isMesh === true && object.material.morphTargets === true ) {
  1638. targetNames.push( object.name ? object.name : object.uuid );
  1639. }
  1640. } );
  1641. } else {
  1642. targetNames.push( targetName );
  1643. }
  1644. // KeyframeTrack.optimize() will modify given 'times' and 'values'
  1645. // buffers before creating a truncated copy to keep. Because buffers may
  1646. // be reused by other tracks, make copies here.
  1647. for ( var j = 0, jl = targetNames.length; j < jl; j ++ ) {
  1648. var track = new TypedKeyframeTrack(
  1649. targetNames[ j ] + '.' + PATH_PROPERTIES[ target.path ],
  1650. THREE.AnimationUtils.arraySlice( inputAccessor.array, 0 ),
  1651. THREE.AnimationUtils.arraySlice( outputAccessor.array, 0 ),
  1652. interpolation
  1653. );
  1654. // Here is the trick to enable custom interpolation.
  1655. // Overrides .createInterpolant in a factory method which creates custom interpolation.
  1656. if ( sampler.interpolation === 'CUBICSPLINE' ) {
  1657. track.createInterpolant = function InterpolantFactoryMethodGLTFCubicSpline( result ) {
  1658. // A CUBICSPLINE keyframe in glTF has three output values for each input value,
  1659. // representing inTangent, splineVertex, and outTangent. As a result, track.getValueSize()
  1660. // must be divided by three to get the interpolant's sampleSize argument.
  1661. return new GLTFCubicSplineInterpolant( this.times, this.values, this.getValueSize() / 3, result );
  1662. };
  1663. // Workaround, provide an alternate way to know if the interpolant type is cubis spline to track.
  1664. // track.getInterpolation() doesn't return valid value for custom interpolant.
  1665. track.createInterpolant.isInterpolantFactoryMethodGLTFCubicSpline = true;
  1666. }
  1667. tracks.push( track );
  1668. }
  1669. }
  1670. }
  1671. }
  1672. var name = animationDef.name !== undefined ? animationDef.name : 'animation_' + animationIndex;
  1673. return new THREE.AnimationClip( name, undefined, tracks );
  1674. } );
  1675. };
  1676. /**
  1677. * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#nodes-and-hierarchy
  1678. * @param {number} nodeIndex
  1679. * @return {Promise<THREE.Object3D>}
  1680. */
  1681. GLTFParser.prototype.loadNode = function ( nodeIndex ) {
  1682. var json = this.json;
  1683. var extensions = this.extensions;
  1684. var meshReferences = this.json.meshReferences;
  1685. var meshUses = this.json.meshUses;
  1686. var nodeDef = this.json.nodes[ nodeIndex ];
  1687. return this.getMultiDependencies( [
  1688. 'mesh',
  1689. 'skin',
  1690. 'camera',
  1691. 'light'
  1692. ] ).then( function ( dependencies ) {
  1693. var node;
  1694. if ( nodeDef.isBone === true ) {
  1695. node = new THREE.Bone();
  1696. } else if ( nodeDef.mesh !== undefined ) {
  1697. var mesh = dependencies.meshes[ nodeDef.mesh ];
  1698. node = mesh.clone();
  1699. // for Specular-Glossiness
  1700. if ( mesh.isGroup === true ) {
  1701. for ( var i = 0, il = mesh.children.length; i < il; i ++ ) {
  1702. var child = mesh.children[ i ];
  1703. if ( child.material && child.material.isGLTFSpecularGlossinessMaterial === true ) {
  1704. node.children[ i ].onBeforeRender = child.onBeforeRender;
  1705. }
  1706. }
  1707. } else {
  1708. if ( mesh.material && mesh.material.isGLTFSpecularGlossinessMaterial === true ) {
  1709. node.onBeforeRender = mesh.onBeforeRender;
  1710. }
  1711. }
  1712. if ( meshReferences[ nodeDef.mesh ] > 1 ) {
  1713. node.name += '_instance_' + meshUses[ nodeDef.mesh ] ++;
  1714. }
  1715. } else if ( nodeDef.camera !== undefined ) {
  1716. node = dependencies.cameras[ nodeDef.camera ];
  1717. } else if ( nodeDef.extensions
  1718. && nodeDef.extensions[ EXTENSIONS.KHR_LIGHTS ]
  1719. && nodeDef.extensions[ EXTENSIONS.KHR_LIGHTS ].light !== undefined ) {
  1720. var lights = extensions[ EXTENSIONS.KHR_LIGHTS ].lights;
  1721. node = lights[ nodeDef.extensions[ EXTENSIONS.KHR_LIGHTS ].light ];
  1722. } else {
  1723. node = new THREE.Object3D();
  1724. }
  1725. if ( nodeDef.name !== undefined ) {
  1726. node.name = THREE.PropertyBinding.sanitizeNodeName( nodeDef.name );
  1727. }
  1728. if ( nodeDef.extras ) node.userData = nodeDef.extras;
  1729. if ( nodeDef.matrix !== undefined ) {
  1730. var matrix = new THREE.Matrix4();
  1731. matrix.fromArray( nodeDef.matrix );
  1732. node.applyMatrix( matrix );
  1733. } else {
  1734. if ( nodeDef.translation !== undefined ) {
  1735. node.position.fromArray( nodeDef.translation );
  1736. }
  1737. if ( nodeDef.rotation !== undefined ) {
  1738. node.quaternion.fromArray( nodeDef.rotation );
  1739. }
  1740. if ( nodeDef.scale !== undefined ) {
  1741. node.scale.fromArray( nodeDef.scale );
  1742. }
  1743. }
  1744. return node;
  1745. } );
  1746. };
  1747. /**
  1748. * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#scenes
  1749. * @param {number} sceneIndex
  1750. * @return {Promise<THREE.Scene>}
  1751. */
  1752. GLTFParser.prototype.loadScene = function () {
  1753. // scene node hierachy builder
  1754. function buildNodeHierachy( nodeId, parentObject, json, allNodes, skins ) {
  1755. var node = allNodes[ nodeId ];
  1756. var nodeDef = json.nodes[ nodeId ];
  1757. // build skeleton here as well
  1758. if ( nodeDef.skin !== undefined ) {
  1759. var meshes = node.isGroup === true ? node.children : [ node ];
  1760. for ( var i = 0, il = meshes.length; i < il; i ++ ) {
  1761. var mesh = meshes[ i ];
  1762. var skinEntry = skins[ nodeDef.skin ];
  1763. var bones = [];
  1764. var boneInverses = [];
  1765. for ( var j = 0, jl = skinEntry.joints.length; j < jl; j ++ ) {
  1766. var jointId = skinEntry.joints[ j ];
  1767. var jointNode = allNodes[ jointId ];
  1768. if ( jointNode ) {
  1769. bones.push( jointNode );
  1770. var mat = new THREE.Matrix4();
  1771. if ( skinEntry.inverseBindMatrices !== undefined ) {
  1772. mat.fromArray( skinEntry.inverseBindMatrices.array, j * 16 );
  1773. }
  1774. boneInverses.push( mat );
  1775. } else {
  1776. console.warn( 'THREE.GLTFLoader: Joint "%s" could not be found.', jointId );
  1777. }
  1778. }
  1779. mesh.bind( new THREE.Skeleton( bones, boneInverses ), mesh.matrixWorld );
  1780. }
  1781. }
  1782. // build node hierachy
  1783. parentObject.add( node );
  1784. if ( nodeDef.children ) {
  1785. var children = nodeDef.children;
  1786. for ( var i = 0, il = children.length; i < il; i ++ ) {
  1787. var child = children[ i ];
  1788. buildNodeHierachy( child, node, json, allNodes, skins );
  1789. }
  1790. }
  1791. }
  1792. return function loadScene( sceneIndex ) {
  1793. var json = this.json;
  1794. var extensions = this.extensions;
  1795. var sceneDef = this.json.scenes[ sceneIndex ];
  1796. return this.getMultiDependencies( [
  1797. 'node',
  1798. 'skin'
  1799. ] ).then( function ( dependencies ) {
  1800. var scene = new THREE.Scene();
  1801. if ( sceneDef.name !== undefined ) scene.name = sceneDef.name;
  1802. if ( sceneDef.extras ) scene.userData = sceneDef.extras;
  1803. var nodeIds = sceneDef.nodes || [];
  1804. for ( var i = 0, il = nodeIds.length; i < il; i ++ ) {
  1805. buildNodeHierachy( nodeIds[ i ], scene, json, dependencies.nodes, dependencies.skins );
  1806. }
  1807. // Ambient lighting, if present, is always attached to the scene root.
  1808. if ( sceneDef.extensions
  1809. && sceneDef.extensions[ EXTENSIONS.KHR_LIGHTS ]
  1810. && sceneDef.extensions[ EXTENSIONS.KHR_LIGHTS ].light !== undefined ) {
  1811. var lights = extensions[ EXTENSIONS.KHR_LIGHTS ].lights;
  1812. scene.add( lights[ sceneDef.extensions[ EXTENSIONS.KHR_LIGHTS ].light ] );
  1813. }
  1814. return scene;
  1815. } );
  1816. };
  1817. }();
  1818. return GLTFLoader;
  1819. } )();