SVGRenderer.js 14 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551
  1. /**
  2. * @author mrdoob / http://mrdoob.com/
  3. */
  4. THREE.SVGRenderer = function () {
  5. console.log( 'THREE.SVGRenderer', THREE.REVISION );
  6. var _this = this,
  7. _renderData, _elements, _lights,
  8. _projector = new THREE.Projector(),
  9. _svg = document.createElementNS('http://www.w3.org/2000/svg', 'svg'),
  10. _svgWidth, _svgHeight, _svgWidthHalf, _svgHeightHalf,
  11. _v1, _v2, _v3, _v4,
  12. _clipBox = new THREE.Box2(),
  13. _elemBox = new THREE.Box2(),
  14. _enableLighting = false,
  15. _color = new THREE.Color(),
  16. _diffuseColor = new THREE.Color(),
  17. _emissiveColor = new THREE.Color(),
  18. _ambientLight = new THREE.Color(),
  19. _directionalLights = new THREE.Color(),
  20. _pointLights = new THREE.Color(),
  21. _w, // z-buffer to w-buffer
  22. _vector3 = new THREE.Vector3(), // Needed for PointLight
  23. _svgPathPool = [], _svgCirclePool = [], _svgLinePool = [],
  24. _svgNode, _pathCount, _circleCount, _lineCount,
  25. _quality = 1;
  26. this.domElement = _svg;
  27. this.autoClear = true;
  28. this.sortObjects = true;
  29. this.sortElements = true;
  30. this.info = {
  31. render: {
  32. vertices: 0,
  33. faces: 0
  34. }
  35. }
  36. this.setQuality = function( quality ) {
  37. switch(quality) {
  38. case "high": _quality = 1; break;
  39. case "low": _quality = 0; break;
  40. }
  41. };
  42. this.setSize = function( width, height ) {
  43. _svgWidth = width; _svgHeight = height;
  44. _svgWidthHalf = _svgWidth / 2; _svgHeightHalf = _svgHeight / 2;
  45. _svg.setAttribute( 'viewBox', ( - _svgWidthHalf ) + ' ' + ( - _svgHeightHalf ) + ' ' + _svgWidth + ' ' + _svgHeight );
  46. _svg.setAttribute( 'width', _svgWidth );
  47. _svg.setAttribute( 'height', _svgHeight );
  48. _clipBox.min.set( - _svgWidthHalf, - _svgHeightHalf );
  49. _clipBox.max.set( _svgWidthHalf, _svgHeightHalf );
  50. };
  51. this.clear = function () {
  52. while ( _svg.childNodes.length > 0 ) {
  53. _svg.removeChild( _svg.childNodes[ 0 ] );
  54. }
  55. };
  56. this.render = function ( scene, camera ) {
  57. if ( camera instanceof THREE.Camera === false ) {
  58. console.error( 'THREE.SVGRenderer.render: camera is not an instance of THREE.Camera.' );
  59. return;
  60. }
  61. var e, el, element, material;
  62. this.autoClear && this.clear();
  63. _this.info.render.vertices = 0;
  64. _this.info.render.faces = 0;
  65. _renderData = _projector.projectScene( scene, camera, this.sortObjects, this.sortElements );
  66. _elements = _renderData.elements;
  67. _lights = _renderData.lights;
  68. _pathCount = 0; _circleCount = 0; _lineCount = 0;
  69. _enableLighting = _lights.length > 0;
  70. if ( _enableLighting ) {
  71. calculateLights( _lights );
  72. }
  73. for ( e = 0, el = _elements.length; e < el; e ++ ) {
  74. element = _elements[ e ];
  75. material = element.material;
  76. if ( material === undefined || material.visible === false ) continue;
  77. _elemBox.makeEmpty();
  78. if ( element instanceof THREE.RenderableParticle ) {
  79. _v1 = element;
  80. _v1.x *= _svgWidthHalf; _v1.y *= -_svgHeightHalf;
  81. renderParticle( _v1, element, material, scene );
  82. } else if ( element instanceof THREE.RenderableLine ) {
  83. _v1 = element.v1; _v2 = element.v2;
  84. _v1.positionScreen.x *= _svgWidthHalf; _v1.positionScreen.y *= - _svgHeightHalf;
  85. _v2.positionScreen.x *= _svgWidthHalf; _v2.positionScreen.y *= - _svgHeightHalf;
  86. _elemBox.setFromPoints( [ _v1.positionScreen, _v2.positionScreen ] );
  87. if ( _clipBox.isIntersectionBox( _elemBox ) === true ) {
  88. renderLine( _v1, _v2, element, material, scene );
  89. }
  90. } else if ( element instanceof THREE.RenderableFace3 ) {
  91. _v1 = element.v1; _v2 = element.v2; _v3 = element.v3;
  92. _v1.positionScreen.x *= _svgWidthHalf; _v1.positionScreen.y *= - _svgHeightHalf;
  93. _v2.positionScreen.x *= _svgWidthHalf; _v2.positionScreen.y *= - _svgHeightHalf;
  94. _v3.positionScreen.x *= _svgWidthHalf; _v3.positionScreen.y *= - _svgHeightHalf;
  95. _elemBox.setFromPoints( [ _v1.positionScreen, _v2.positionScreen, _v3.positionScreen ] );
  96. if ( _clipBox.isIntersectionBox( _elemBox ) === true ) {
  97. renderFace3( _v1, _v2, _v3, element, material, scene );
  98. }
  99. } else if ( element instanceof THREE.RenderableFace4 ) {
  100. _v1 = element.v1; _v2 = element.v2; _v3 = element.v3; _v4 = element.v4;
  101. _v1.positionScreen.x *= _svgWidthHalf; _v1.positionScreen.y *= -_svgHeightHalf;
  102. _v2.positionScreen.x *= _svgWidthHalf; _v2.positionScreen.y *= -_svgHeightHalf;
  103. _v3.positionScreen.x *= _svgWidthHalf; _v3.positionScreen.y *= -_svgHeightHalf;
  104. _v4.positionScreen.x *= _svgWidthHalf; _v4.positionScreen.y *= -_svgHeightHalf;
  105. _elemBox.setFromPoints( [ _v1.positionScreen, _v2.positionScreen, _v3.positionScreen, _v4.positionScreen ] );
  106. if ( _clipBox.isIntersectionBox( _elemBox ) === true ) {
  107. renderFace4( _v1, _v2, _v3, _v4, element, material, scene );
  108. }
  109. }
  110. }
  111. };
  112. function calculateLights( lights ) {
  113. var l, ll, light, lightColor;
  114. _ambientLight.setRGB( 0, 0, 0 );
  115. _directionalLights.setRGB( 0, 0, 0 );
  116. _pointLights.setRGB( 0, 0, 0 );
  117. for ( l = 0, ll = lights.length; l < ll; l++ ) {
  118. light = lights[ l ];
  119. lightColor = light.color;
  120. if ( light instanceof THREE.AmbientLight ) {
  121. _ambientLight.r += lightColor.r;
  122. _ambientLight.g += lightColor.g;
  123. _ambientLight.b += lightColor.b;
  124. } else if ( light instanceof THREE.DirectionalLight ) {
  125. _directionalLights.r += lightColor.r;
  126. _directionalLights.g += lightColor.g;
  127. _directionalLights.b += lightColor.b;
  128. } else if ( light instanceof THREE.PointLight ) {
  129. _pointLights.r += lightColor.r;
  130. _pointLights.g += lightColor.g;
  131. _pointLights.b += lightColor.b;
  132. }
  133. }
  134. }
  135. function calculateLight( lights, position, normal, color ) {
  136. var l, ll, light, lightColor, lightPosition, amount;
  137. for ( l = 0, ll = lights.length; l < ll; l ++ ) {
  138. light = lights[ l ];
  139. lightColor = light.color;
  140. if ( light instanceof THREE.DirectionalLight ) {
  141. lightPosition = light.matrixWorld.getPosition().normalize();
  142. amount = normal.dot( lightPosition );
  143. if ( amount <= 0 ) continue;
  144. amount *= light.intensity;
  145. color.r += lightColor.r * amount;
  146. color.g += lightColor.g * amount;
  147. color.b += lightColor.b * amount;
  148. } else if ( light instanceof THREE.PointLight ) {
  149. lightPosition = light.matrixWorld.getPosition();
  150. amount = normal.dot( _vector3.sub( lightPosition, position ).normalize() );
  151. if ( amount <= 0 ) continue;
  152. amount *= light.distance == 0 ? 1 : 1 - Math.min( position.distanceTo( lightPosition ) / light.distance, 1 );
  153. if ( amount == 0 ) continue;
  154. amount *= light.intensity;
  155. color.r += lightColor.r * amount;
  156. color.g += lightColor.g * amount;
  157. color.b += lightColor.b * amount;
  158. }
  159. }
  160. }
  161. function renderParticle( v1, element, material, scene ) {
  162. /*
  163. _svgNode = getCircleNode( _circleCount++ );
  164. _svgNode.setAttribute( 'cx', v1.x );
  165. _svgNode.setAttribute( 'cy', v1.y );
  166. _svgNode.setAttribute( 'r', element.scale.x * _svgWidthHalf );
  167. if ( material instanceof THREE.ParticleCircleMaterial ) {
  168. if ( _enableLighting ) {
  169. _color.r = _ambientLight.r + _directionalLights.r + _pointLights.r;
  170. _color.g = _ambientLight.g + _directionalLights.g + _pointLights.g;
  171. _color.b = _ambientLight.b + _directionalLights.b + _pointLights.b;
  172. _color.r = material.color.r * _color.r;
  173. _color.g = material.color.g * _color.g;
  174. _color.b = material.color.b * _color.b;
  175. _color.updateStyleString();
  176. } else {
  177. _color = material.color;
  178. }
  179. _svgNode.setAttribute( 'style', 'fill: ' + _color.__styleString );
  180. }
  181. _svg.appendChild( _svgNode );
  182. */
  183. }
  184. function renderLine ( v1, v2, element, material, scene ) {
  185. _svgNode = getLineNode( _lineCount ++ );
  186. _svgNode.setAttribute( 'x1', v1.positionScreen.x );
  187. _svgNode.setAttribute( 'y1', v1.positionScreen.y );
  188. _svgNode.setAttribute( 'x2', v2.positionScreen.x );
  189. _svgNode.setAttribute( 'y2', v2.positionScreen.y );
  190. if ( material instanceof THREE.LineBasicMaterial ) {
  191. _svgNode.setAttribute( 'style', 'fill: none; stroke: ' + material.color.getStyle() + '; stroke-width: ' + material.linewidth + '; stroke-opacity: ' + material.opacity + '; stroke-linecap: ' + material.linecap + '; stroke-linejoin: ' + material.linejoin );
  192. _svg.appendChild( _svgNode );
  193. }
  194. }
  195. function renderFace3( v1, v2, v3, element, material, scene ) {
  196. _this.info.render.vertices += 3;
  197. _this.info.render.faces ++;
  198. _svgNode = getPathNode( _pathCount ++ );
  199. _svgNode.setAttribute( 'd', 'M ' + v1.positionScreen.x + ' ' + v1.positionScreen.y + ' L ' + v2.positionScreen.x + ' ' + v2.positionScreen.y + ' L ' + v3.positionScreen.x + ',' + v3.positionScreen.y + 'z' );
  200. if ( material instanceof THREE.MeshBasicMaterial ) {
  201. _color.copy( material.color );
  202. if ( material.vertexColors === THREE.FaceColors ) {
  203. _color.r *= element.color.r;
  204. _color.g *= element.color.g;
  205. _color.b *= element.color.b;
  206. }
  207. } else if ( material instanceof THREE.MeshLambertMaterial ) {
  208. _diffuseColor.copy( material.color );
  209. _emissiveColor.copy( material.emissive );
  210. if ( material.vertexColors === THREE.FaceColors ) {
  211. _diffuseColor.r *= element.color.r;
  212. _diffuseColor.g *= element.color.g;
  213. _diffuseColor.b *= element.color.b;
  214. }
  215. if ( _enableLighting ) {
  216. _color.r = _ambientLight.r;
  217. _color.g = _ambientLight.g;
  218. _color.b = _ambientLight.b;
  219. calculateLight( _lights, element.centroidModel, element.normalModel, _color );
  220. _color.r = _color.r * _diffuseColor.r + _emissiveColor.r;
  221. _color.g = _color.g * _diffuseColor.g + _emissiveColor.g;
  222. _color.b = _color.b * _diffuseColor.b + _emissiveColor.b;
  223. } else {
  224. _color.copy( _diffuseColor );
  225. }
  226. } else if ( material instanceof THREE.MeshDepthMaterial ) {
  227. _w = 1 - ( material.__2near / (material.__farPlusNear - element.z * material.__farMinusNear) );
  228. _color.setRGB( _w, _w, _w );
  229. } else if ( material instanceof THREE.MeshNormalMaterial ) {
  230. _color.r = 0.5 * element.normalModelView.x + 0.5;
  231. _color.g = 0.5 * element.normalModelView.y + 0.5;
  232. _color.b = 0.5 * element.normalModelView.z + 0.5;
  233. }
  234. if ( material.wireframe ) {
  235. _svgNode.setAttribute( 'style', 'fill: none; stroke: ' + _color.getStyle() + '; stroke-width: ' + material.wireframeLinewidth + '; stroke-opacity: ' + material.opacity + '; stroke-linecap: ' + material.wireframeLinecap + '; stroke-linejoin: ' + material.wireframeLinejoin );
  236. } else {
  237. _svgNode.setAttribute( 'style', 'fill: ' + _color.getStyle() + '; fill-opacity: ' + material.opacity );
  238. }
  239. _svg.appendChild( _svgNode );
  240. }
  241. function renderFace4( v1, v2, v3, v4, element, material, scene ) {
  242. _this.info.render.vertices += 4;
  243. _this.info.render.faces ++;
  244. _svgNode = getPathNode( _pathCount ++ );
  245. _svgNode.setAttribute( 'd', 'M ' + v1.positionScreen.x + ' ' + v1.positionScreen.y + ' L ' + v2.positionScreen.x + ' ' + v2.positionScreen.y + ' L ' + v3.positionScreen.x + ',' + v3.positionScreen.y + ' L ' + v4.positionScreen.x + ',' + v4.positionScreen.y + 'z' );
  246. if ( material instanceof THREE.MeshBasicMaterial ) {
  247. _color.copy( material.color );
  248. if ( material.vertexColors === THREE.FaceColors ) {
  249. _color.r *= element.color.r;
  250. _color.g *= element.color.g;
  251. _color.b *= element.color.b;
  252. }
  253. } else if ( material instanceof THREE.MeshLambertMaterial ) {
  254. _diffuseColor.copy( material.color );
  255. _emissiveColor.copy( material.emissive );
  256. if ( material.vertexColors === THREE.FaceColors ) {
  257. _diffuseColor.r *= element.color.r;
  258. _diffuseColor.g *= element.color.g;
  259. _diffuseColor.b *= element.color.b;
  260. }
  261. if ( _enableLighting ) {
  262. _color.r = _ambientLight.r;
  263. _color.g = _ambientLight.g;
  264. _color.b = _ambientLight.b;
  265. calculateLight( _lights, element.centroidModel, element.normalModel, _color );
  266. _color.r = _color.r * _diffuseColor.r + _emissiveColor.r;
  267. _color.g = _color.g * _diffuseColor.g + _emissiveColor.g;
  268. _color.b = _color.b * _diffuseColor.b + _emissiveColor.b;
  269. } else {
  270. _color.copy( _diffuseColor );
  271. }
  272. } else if ( material instanceof THREE.MeshDepthMaterial ) {
  273. _w = 1 - ( material.__2near / (material.__farPlusNear - element.z * material.__farMinusNear) );
  274. _color.setRGB( _w, _w, _w );
  275. } else if ( material instanceof THREE.MeshNormalMaterial ) {
  276. _color.r = 0.5 * element.normalModelView.x + 0.5;
  277. _color.g = 0.5 * element.normalModelView.y + 0.5;
  278. _color.b = 0.5 * element.normalModelView.z + 0.5;
  279. }
  280. if ( material.wireframe ) {
  281. _svgNode.setAttribute( 'style', 'fill: none; stroke: ' + _color.getStyle() + '; stroke-width: ' + material.wireframeLinewidth + '; stroke-opacity: ' + material.opacity + '; stroke-linecap: ' + material.wireframeLinecap + '; stroke-linejoin: ' + material.wireframeLinejoin );
  282. } else {
  283. _svgNode.setAttribute( 'style', 'fill: ' + _color.getStyle() + '; fill-opacity: ' + material.opacity );
  284. }
  285. _svg.appendChild( _svgNode );
  286. }
  287. function getLineNode( id ) {
  288. if ( _svgLinePool[ id ] == null ) {
  289. _svgLinePool[ id ] = document.createElementNS( 'http://www.w3.org/2000/svg', 'line' );
  290. if ( _quality == 0 ) {
  291. _svgLinePool[ id ].setAttribute( 'shape-rendering', 'crispEdges' ); //optimizeSpeed
  292. }
  293. return _svgLinePool[ id ];
  294. }
  295. return _svgLinePool[ id ];
  296. }
  297. function getPathNode( id ) {
  298. if ( _svgPathPool[ id ] == null ) {
  299. _svgPathPool[ id ] = document.createElementNS( 'http://www.w3.org/2000/svg', 'path' );
  300. if ( _quality == 0 ) {
  301. _svgPathPool[ id ].setAttribute( 'shape-rendering', 'crispEdges' ); //optimizeSpeed
  302. }
  303. return _svgPathPool[ id ];
  304. }
  305. return _svgPathPool[ id ];
  306. }
  307. function getCircleNode( id ) {
  308. if ( _svgCirclePool[id] == null ) {
  309. _svgCirclePool[ id ] = document.createElementNS( 'http://www.w3.org/2000/svg', 'circle' );
  310. if ( _quality == 0 ) {
  311. _svgCirclePool[id].setAttribute( 'shape-rendering', 'crispEdges' ); //optimizeSpeed
  312. }
  313. return _svgCirclePool[ id ];
  314. }
  315. return _svgCirclePool[ id ];
  316. }
  317. function pad( str ) {
  318. while ( str.length < 6 ) str = '0' + str;
  319. return str;
  320. }
  321. };