PointerLockControls.js 3.5 KB

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  1. ( function () {
  2. const _euler = new THREE.Euler( 0, 0, 0, 'YXZ' );
  3. const _vector = new THREE.Vector3();
  4. const _changeEvent = {
  5. type: 'change'
  6. };
  7. const _lockEvent = {
  8. type: 'lock'
  9. };
  10. const _unlockEvent = {
  11. type: 'unlock'
  12. };
  13. const _PI_2 = Math.PI / 2;
  14. class PointerLockControls extends THREE.EventDispatcher {
  15. constructor( camera, domElement ) {
  16. super();
  17. if ( domElement === undefined ) {
  18. console.warn( 'THREE.PointerLockControls: The second parameter "domElement" is now mandatory.' );
  19. domElement = document.body;
  20. }
  21. this.domElement = domElement;
  22. this.isLocked = false; // Set to constrain the pitch of the camera
  23. // Range is 0 to Math.PI radians
  24. this.minPolarAngle = 0; // radians
  25. this.maxPolarAngle = Math.PI; // radians
  26. this.pointerSpeed = 1.0;
  27. const scope = this;
  28. function onMouseMove( event ) {
  29. if ( scope.isLocked === false ) return;
  30. const movementX = event.movementX || event.mozMovementX || event.webkitMovementX || 0;
  31. const movementY = event.movementY || event.mozMovementY || event.webkitMovementY || 0;
  32. _euler.setFromQuaternion( camera.quaternion );
  33. _euler.y -= movementX * 0.002 * scope.pointerSpeed;
  34. _euler.x -= movementY * 0.002 * scope.pointerSpeed;
  35. _euler.x = Math.max( _PI_2 - scope.maxPolarAngle, Math.min( _PI_2 - scope.minPolarAngle, _euler.x ) );
  36. camera.quaternion.setFromEuler( _euler );
  37. scope.dispatchEvent( _changeEvent );
  38. }
  39. function onPointerlockChange() {
  40. if ( scope.domElement.ownerDocument.pointerLockElement === scope.domElement ) {
  41. scope.dispatchEvent( _lockEvent );
  42. scope.isLocked = true;
  43. } else {
  44. scope.dispatchEvent( _unlockEvent );
  45. scope.isLocked = false;
  46. }
  47. }
  48. function onPointerlockError() {
  49. console.error( 'THREE.PointerLockControls: Unable to use Pointer Lock API' );
  50. }
  51. this.connect = function () {
  52. scope.domElement.ownerDocument.addEventListener( 'mousemove', onMouseMove );
  53. scope.domElement.ownerDocument.addEventListener( 'pointerlockchange', onPointerlockChange );
  54. scope.domElement.ownerDocument.addEventListener( 'pointerlockerror', onPointerlockError );
  55. };
  56. this.disconnect = function () {
  57. scope.domElement.ownerDocument.removeEventListener( 'mousemove', onMouseMove );
  58. scope.domElement.ownerDocument.removeEventListener( 'pointerlockchange', onPointerlockChange );
  59. scope.domElement.ownerDocument.removeEventListener( 'pointerlockerror', onPointerlockError );
  60. };
  61. this.dispose = function () {
  62. this.disconnect();
  63. };
  64. this.getObject = function () {
  65. // retaining this method for backward compatibility
  66. return camera;
  67. };
  68. this.getDirection = function () {
  69. const direction = new THREE.Vector3( 0, 0, - 1 );
  70. return function ( v ) {
  71. return v.copy( direction ).applyQuaternion( camera.quaternion );
  72. };
  73. }();
  74. this.moveForward = function ( distance ) {
  75. // move forward parallel to the xz-plane
  76. // assumes camera.up is y-up
  77. _vector.setFromMatrixColumn( camera.matrix, 0 );
  78. _vector.crossVectors( camera.up, _vector );
  79. camera.position.addScaledVector( _vector, distance );
  80. };
  81. this.moveRight = function ( distance ) {
  82. _vector.setFromMatrixColumn( camera.matrix, 0 );
  83. camera.position.addScaledVector( _vector, distance );
  84. };
  85. this.lock = function () {
  86. this.domElement.requestPointerLock();
  87. };
  88. this.unlock = function () {
  89. scope.domElement.ownerDocument.exitPointerLock();
  90. };
  91. this.connect();
  92. }
  93. }
  94. THREE.PointerLockControls = PointerLockControls;
  95. } )();