webvr_stereo_pano.html 4.6 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - stereo pano demo</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <meta name="viewmode" content="projection=stereo">
  8. <style>
  9. html, body {
  10. background-color: #000;
  11. margin: 0px;
  12. padding: 0px;
  13. overflow: hidden;
  14. }
  15. #VrMode {
  16. position: absolute;
  17. top: 0;
  18. left: 0;
  19. margin: 10px;
  20. background: black;
  21. border: 0;
  22. color: #fff;
  23. padding: 10px;
  24. font-size: 1rem;
  25. }
  26. </style>
  27. </head>
  28. <body>
  29. <button id="VrMode">VR MODE</button>
  30. <script src="../build/three.min.js"></script>
  31. <script src="js/controls/OrbitControls.js"></script>
  32. <script src="js/controls/VRControls.js"></script>
  33. <script src="js/effects/VREffect.js"></script>
  34. <script>
  35. var camera;
  36. var vrControls;
  37. var effect;
  38. var renderer;
  39. var scene;
  40. var vrMode = false;
  41. function init() {
  42. renderer = new THREE.WebGLRenderer( { antialias: true } );
  43. renderer.setPixelRatio( window.devicePixelRatio ? window.devicePixelRatio : 1 );
  44. document.body.appendChild( renderer.domElement );
  45. scene = new THREE.Scene();
  46. camera = new THREE.PerspectiveCamera( 90, window.innerWidth / window.innerHeight, 1, 10000 );
  47. camera.position.z = 0.0001;
  48. camera.layers.enable(1);
  49. effect = new THREE.VREffect( renderer );
  50. if ( navigator.getVRDevices ) {
  51. vrControls = new THREE.VRControls( camera, vrFallback );
  52. } else {
  53. vrFallback();
  54. }
  55. var textures = getTexturesFromAtlasFile( "textures/cube/sun_temple_stripe_stereo.jpg", 12 );
  56. var materials = [];
  57. for ( var i = 0; i < 6; i ++ ) {
  58. materials.push( new THREE.MeshBasicMaterial( { map: textures[i] } ) );
  59. }
  60. var skyBox = new THREE.Mesh( new THREE.CubeGeometry( 1024, 1024, 1024 ), new THREE.MeshFaceMaterial( materials ) );
  61. skyBox.applyMatrix( new THREE.Matrix4().makeScale( 1, 1, -1 ) );
  62. skyBox.layers.set( 1 );
  63. scene.add( skyBox );
  64. var materialsR = [];
  65. for ( var i = 6; i < 12; i ++ ) {
  66. materialsR.push( new THREE.MeshBasicMaterial( { map: textures[i] } ) );
  67. }
  68. var skyBoxR = new THREE.Mesh( new THREE.CubeGeometry( 1024, 1024, 1024 ), new THREE.MeshFaceMaterial( materialsR ) );
  69. skyBoxR.applyMatrix( new THREE.Matrix4().makeScale( 1, 1, -1 ) );
  70. skyBoxR.layers.set( 2 );
  71. scene.add( skyBoxR );
  72. animate();
  73. onWindowResize();
  74. }
  75. function getTexturesFromAtlasFile( atlasImgUrl, tilesNum ) {
  76. var textures = [];
  77. for ( var i=0; i < tilesNum; i++ ) {
  78. textures[i] = new THREE.Texture();
  79. }
  80. var imageObj = new Image();
  81. imageObj.onload = function() {
  82. var canvas, context;
  83. var tileWidth = imageObj.height;
  84. for ( var i = 0; i < textures.length; i++ ) {
  85. canvas = document.createElement( 'canvas' );
  86. context = canvas.getContext( '2d' );
  87. canvas.height = tileWidth;
  88. canvas.width = tileWidth;
  89. context.drawImage( imageObj, tileWidth * i, 0, tileWidth, tileWidth, 0, 0, tileWidth, tileWidth );
  90. textures[i].image = canvas
  91. textures[i].needsUpdate = true;
  92. }
  93. };
  94. imageObj.src = atlasImgUrl;
  95. return textures;
  96. }
  97. function vrFallback() {
  98. vrControls = new THREE.OrbitControls( camera );
  99. document.querySelector( '#VrMode' ).style.textDecoration = "line-through";
  100. }
  101. function requestFullscreen() {
  102. effect.setFullScreen( true );
  103. }
  104. function onWindowResize() {
  105. camera.aspect = window.innerWidth / window.innerHeight;
  106. camera.updateProjectionMatrix();
  107. if (vrMode) {
  108. effect.setSize(window.innerWidth, window.innerHeight);
  109. } else {
  110. renderer.setSize(window.innerWidth, window.innerHeight);
  111. }
  112. }
  113. function onFullscreenChange(e) {
  114. var fsElement = document.fullscreenElement ||
  115. document.mozFullScreenElement ||
  116. document.webkitFullscreenElement;
  117. if ( !fsElement ) {
  118. vrMode = false;
  119. } else {
  120. window.screen.orientation.lock( 'landscape' );
  121. }
  122. }
  123. function animate() {
  124. if ( vrMode ) {
  125. effect.render( scene, camera );
  126. } else {
  127. renderer.setViewport( 0, 0, window.innerWidth, window.innerHeight );
  128. renderer.render( scene, camera );
  129. }
  130. vrControls.update();
  131. requestAnimationFrame( animate );
  132. }
  133. document.querySelector( '#VrMode' ).addEventListener( 'click', function() {
  134. vrMode = vrMode ? false : true;
  135. requestFullscreen();
  136. onWindowResize();
  137. } );
  138. document.addEventListener( 'fullscreenchange', onFullscreenChange );
  139. document.addEventListener( 'mozfullscreenchange', onFullscreenChange );
  140. window.addEventListener( 'resize', onWindowResize, false );
  141. init();
  142. </script>
  143. </body>
  144. </html>