webgl_loader_stl.html 8.2 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - STL</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. font-family: Monospace;
  10. background-color: #000000;
  11. margin: 0px;
  12. overflow: hidden;
  13. }
  14. #info {
  15. color: #fff;
  16. position: absolute;
  17. top: 10px;
  18. width: 100%;
  19. text-align: center;
  20. z-index: 100;
  21. display:block;
  22. }
  23. a { color: skyblue }
  24. .button { background:#999; color:#eee; padding:0.2em 0.5em; cursor:pointer }
  25. .highlight { background:orange; color:#fff; }
  26. span {
  27. display: inline-block;
  28. width: 60px;
  29. float: left;
  30. text-align: center;
  31. }
  32. </style>
  33. </head>
  34. <body>
  35. <div id="info">
  36. <a href="http://threejs.org" target="_blank">three.js</a> -
  37. STL loader test by <a href="https://github.com/aleeper">aleeper</a>
  38. <p></p>
  39. <div style="display:inline-block; width:310px; text-align: left" >
  40. <span id="clickBinary" class="button highlight" >Binary</span>
  41. &nbsp- PR2 head from <a href="http://www.ros.org/wiki/pr2_description">www.ros.org</a>
  42. </div>
  43. <p></p>
  44. <div style="display:inline-block; width:310px; text-align: left" >
  45. <span id="clickASCII" class="button" >ASCII</span>
  46. &nbsp- A simple CAD part.
  47. </div>
  48. </div>
  49. <script src="../build/three.min.js"></script>
  50. <script src="js/loaders/STLLoader.js"></script>
  51. <script src="js/Detector.js"></script>
  52. <script src="js/libs/stats.min.js"></script>
  53. <script>
  54. if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
  55. var container, stats;
  56. var camera, scene, renderer, objects = [];
  57. var button_binary, button_ASCII;
  58. init();
  59. animate();
  60. function init() {
  61. container = document.createElement( 'div' );
  62. document.body.appendChild( container );
  63. // Set up buttons
  64. button_binary = document.getElementById('clickBinary');
  65. button_binary.addEventListener( "click", loadBinaryExample, false );
  66. button_ASCII = document.getElementById('clickASCII');
  67. button_ASCII.addEventListener( "click", loadASCIIExample, false );
  68. camera = new THREE.PerspectiveCamera( 35, window.innerWidth / window.innerHeight, 1, 15 );
  69. camera.position.set( 3, 0.5, 3 );
  70. scene = new THREE.Scene();
  71. scene.fog = new THREE.Fog( 0xffffff, 2, 15 );
  72. scene.fog.color.setHSV( 0.06, 0.2, 0.45 );
  73. // Grid
  74. var size = 20, step = 0.25;
  75. var geometry = new THREE.Geometry();
  76. var material = new THREE.LineBasicMaterial( { color: 0x000000 } );
  77. for ( var i = - size; i <= size; i += step ) {
  78. geometry.vertices.push( new THREE.Vector3( - size, - 0.04, i ) );
  79. geometry.vertices.push( new THREE.Vector3( size, - 0.04, i ) );
  80. geometry.vertices.push( new THREE.Vector3( i, - 0.04, - size ) );
  81. geometry.vertices.push( new THREE.Vector3( i, - 0.04, size ) );
  82. }
  83. var line = new THREE.Line( geometry, material, THREE.LinePieces );
  84. line.position.y = -0.46;
  85. scene.add( line );
  86. // Ground
  87. var plane = new THREE.Mesh( new THREE.PlaneGeometry( 40, 40 ), new THREE.MeshPhongMaterial( { ambient: 0x999999, color: 0x999999, specular: 0x101010 } ) );
  88. plane.rotation.x = -Math.PI/2;
  89. plane.position.y = -0.5;
  90. scene.add( plane );
  91. plane.receiveShadow = true;
  92. // Object
  93. loadBinaryExample();
  94. // Lights
  95. scene.add( new THREE.AmbientLight( 0x777777 ) );
  96. addShadowedLight( 1, 1, 1, 0xffffff, 1.35 );
  97. addShadowedLight( 0.5, 1, -1, 0xffaa00, 1 );
  98. // renderer
  99. renderer = new THREE.WebGLRenderer( { antialias: true, clearColor: 0x111111, clearAlpha: 1, alpha: false } );
  100. renderer.setSize( window.innerWidth, window.innerHeight );
  101. renderer.setClearColor( scene.fog.color, 1 );
  102. renderer.gammaInput = true;
  103. renderer.gammaOutput = true;
  104. renderer.physicallyBasedShading = true;
  105. renderer.shadowMapEnabled = true;
  106. renderer.shadowMapCullFace = THREE.CullFaceBack;
  107. container.appendChild( renderer.domElement );
  108. // stats
  109. stats = new Stats();
  110. stats.domElement.style.position = 'absolute';
  111. stats.domElement.style.top = '0px';
  112. container.appendChild( stats.domElement );
  113. //
  114. window.addEventListener( 'resize', onWindowResize, false );
  115. }
  116. function addShadowedLight( x, y, z, color, intensity ) {
  117. var directionalLight = new THREE.DirectionalLight( color, intensity );
  118. directionalLight.position.set( x, y, z )
  119. scene.add( directionalLight );
  120. directionalLight.castShadow = true;
  121. //directionalLight.shadowCameraVisible = true;
  122. var d = 1;
  123. directionalLight.shadowCameraLeft = -d;
  124. directionalLight.shadowCameraRight = d;
  125. directionalLight.shadowCameraTop = d;
  126. directionalLight.shadowCameraBottom = -d;
  127. directionalLight.shadowCameraNear = 1;
  128. directionalLight.shadowCameraFar = 4;
  129. directionalLight.shadowMapWidth = 2048;
  130. directionalLight.shadowMapHeight = 2048;
  131. directionalLight.shadowBias = -0.005;
  132. directionalLight.shadowDarkness = 0.15;
  133. }
  134. function onWindowResize() {
  135. camera.aspect = window.innerWidth / window.innerHeight;
  136. camera.updateProjectionMatrix();
  137. renderer.setSize( window.innerWidth, window.innerHeight );
  138. }
  139. function loadBinaryExample() {
  140. button_binary.className = "button highlight";
  141. button_ASCII.className = "button";
  142. // Clear out old objects
  143. for(var i = 0; i < objects.length; i++)
  144. scene.remove(objects[i]);
  145. var scale = 2.0;
  146. var material = new THREE.MeshPhongMaterial( { ambient: 0x555555, color: 0xAAAAAA, specular: 0x111111, shininess: 200 } );
  147. loadFile('./models/stl/binary/pr2_head_pan.stl', scale, new THREE.Vector3(0,0,0), new THREE.Vector3(-Math.PI/2, 0, 0), material);
  148. loadFile('./models/stl/binary/pr2_head_tilt.stl', scale, new THREE.Vector3(0.068*scale, 0, 0), new THREE.Vector3(-Math.PI/2, 0.3, 0), material);
  149. }
  150. function loadASCIIExample() {
  151. button_binary.className = "button";
  152. button_ASCII.className = "button highlight";
  153. // Clear out old objects
  154. for(var i = 0; i < objects.length; i++)
  155. scene.remove(objects[i]);
  156. loadFile('./models/stl/ascii/slotted_disk.stl', 1.0, null, new THREE.Vector3(-Math.PI/2, 0, 0));
  157. }
  158. function loadFile( filename, scale, offset, rotate, material ) {
  159. if(scale == null)
  160. scale = 1.0;
  161. if(offset == null)
  162. offset = new THREE.Vector3(0,0,0);
  163. if(rotate == null)
  164. rotate = new THREE.Vector3(0,0,0);
  165. if(material == null)
  166. material = new THREE.MeshPhongMaterial( { ambient: 0xff5533, color: 0xff5533, specular: 0x111111, shininess: 200 } );
  167. var loader = new THREE.STLLoader();
  168. loader.addEventListener( 'load', function ( event ) {
  169. var geometry = event.content;
  170. var mesh = new THREE.Mesh( geometry, material );
  171. mesh.scale = new THREE.Vector3(scale, scale, scale);
  172. mesh.position = offset;
  173. mesh.rotation = rotate;
  174. mesh.castShadow = true;
  175. mesh.receiveShadow = true;
  176. objects.push(mesh);
  177. scene.add( objects[ objects.length - 1 ] );
  178. } );
  179. loader.load( filename );
  180. }
  181. function animate() {
  182. requestAnimationFrame( animate );
  183. render();
  184. stats.update();
  185. }
  186. function render() {
  187. var timer = Date.now() * 0.0005;
  188. camera.position.x = Math.cos( timer ) * 3;
  189. camera.position.z = Math.sin( timer ) * 3;
  190. camera.lookAt( scene.position );
  191. renderer.render( scene, camera );
  192. }
  193. </script>
  194. </body>
  195. </html>