123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288 |
- <!DOCTYPE html>
- <html lang="en">
- <head>
- <title>three.js webgl - STL</title>
- <meta charset="utf-8">
- <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
- <style>
- body {
- font-family: Monospace;
- background-color: #000000;
- margin: 0px;
- overflow: hidden;
- }
- #info {
- color: #fff;
- position: absolute;
- top: 10px;
- width: 100%;
- text-align: center;
- z-index: 100;
- display:block;
- }
- a { color: skyblue }
- .button { background:#999; color:#eee; padding:0.2em 0.5em; cursor:pointer }
- .highlight { background:orange; color:#fff; }
- span {
- display: inline-block;
- width: 60px;
- float: left;
- text-align: center;
- }
- </style>
- </head>
- <body>
- <div id="info">
- <a href="http://threejs.org" target="_blank">three.js</a> -
- STL loader test by <a href="https://github.com/aleeper">aleeper</a>
- <p></p>
- <div style="display:inline-block; width:310px; text-align: left" >
- <span id="clickBinary" class="button highlight" >Binary</span>
-  - PR2 head from <a href="http://www.ros.org/wiki/pr2_description">www.ros.org</a>
- </div>
- <p></p>
- <div style="display:inline-block; width:310px; text-align: left" >
- <span id="clickASCII" class="button" >ASCII</span>
-  - A simple CAD part.
- </div>
- </div>
- <script src="../build/three.min.js"></script>
- <script src="js/loaders/STLLoader.js"></script>
- <script src="js/Detector.js"></script>
- <script src="js/libs/stats.min.js"></script>
- <script>
- if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
- var container, stats;
- var camera, scene, renderer, objects = [];
- var button_binary, button_ASCII;
- init();
- animate();
- function init() {
- container = document.createElement( 'div' );
- document.body.appendChild( container );
- // Set up buttons
- button_binary = document.getElementById('clickBinary');
- button_binary.addEventListener( "click", loadBinaryExample, false );
- button_ASCII = document.getElementById('clickASCII');
- button_ASCII.addEventListener( "click", loadASCIIExample, false );
- camera = new THREE.PerspectiveCamera( 35, window.innerWidth / window.innerHeight, 1, 15 );
- camera.position.set( 3, 0.5, 3 );
- scene = new THREE.Scene();
- scene.fog = new THREE.Fog( 0xffffff, 2, 15 );
- scene.fog.color.setHSV( 0.06, 0.2, 0.45 );
- // Grid
- var size = 20, step = 0.25;
- var geometry = new THREE.Geometry();
- var material = new THREE.LineBasicMaterial( { color: 0x000000 } );
- for ( var i = - size; i <= size; i += step ) {
- geometry.vertices.push( new THREE.Vector3( - size, - 0.04, i ) );
- geometry.vertices.push( new THREE.Vector3( size, - 0.04, i ) );
- geometry.vertices.push( new THREE.Vector3( i, - 0.04, - size ) );
- geometry.vertices.push( new THREE.Vector3( i, - 0.04, size ) );
- }
- var line = new THREE.Line( geometry, material, THREE.LinePieces );
- line.position.y = -0.46;
- scene.add( line );
- // Ground
- var plane = new THREE.Mesh( new THREE.PlaneGeometry( 40, 40 ), new THREE.MeshPhongMaterial( { ambient: 0x999999, color: 0x999999, specular: 0x101010 } ) );
- plane.rotation.x = -Math.PI/2;
- plane.position.y = -0.5;
- scene.add( plane );
- plane.receiveShadow = true;
- // Object
- loadBinaryExample();
- // Lights
- scene.add( new THREE.AmbientLight( 0x777777 ) );
- addShadowedLight( 1, 1, 1, 0xffffff, 1.35 );
- addShadowedLight( 0.5, 1, -1, 0xffaa00, 1 );
- // renderer
- renderer = new THREE.WebGLRenderer( { antialias: true, clearColor: 0x111111, clearAlpha: 1, alpha: false } );
- renderer.setSize( window.innerWidth, window.innerHeight );
- renderer.setClearColor( scene.fog.color, 1 );
- renderer.gammaInput = true;
- renderer.gammaOutput = true;
- renderer.physicallyBasedShading = true;
- renderer.shadowMapEnabled = true;
- renderer.shadowMapCullFace = THREE.CullFaceBack;
- container.appendChild( renderer.domElement );
- // stats
- stats = new Stats();
- stats.domElement.style.position = 'absolute';
- stats.domElement.style.top = '0px';
- container.appendChild( stats.domElement );
- //
- window.addEventListener( 'resize', onWindowResize, false );
- }
- function addShadowedLight( x, y, z, color, intensity ) {
- var directionalLight = new THREE.DirectionalLight( color, intensity );
- directionalLight.position.set( x, y, z )
- scene.add( directionalLight );
- directionalLight.castShadow = true;
- //directionalLight.shadowCameraVisible = true;
- var d = 1;
- directionalLight.shadowCameraLeft = -d;
- directionalLight.shadowCameraRight = d;
- directionalLight.shadowCameraTop = d;
- directionalLight.shadowCameraBottom = -d;
- directionalLight.shadowCameraNear = 1;
- directionalLight.shadowCameraFar = 4;
- directionalLight.shadowMapWidth = 2048;
- directionalLight.shadowMapHeight = 2048;
- directionalLight.shadowBias = -0.005;
- directionalLight.shadowDarkness = 0.15;
- }
- function onWindowResize() {
- camera.aspect = window.innerWidth / window.innerHeight;
- camera.updateProjectionMatrix();
- renderer.setSize( window.innerWidth, window.innerHeight );
- }
- function loadBinaryExample() {
- button_binary.className = "button highlight";
- button_ASCII.className = "button";
- // Clear out old objects
- for(var i = 0; i < objects.length; i++)
- scene.remove(objects[i]);
- var scale = 2.0;
- var material = new THREE.MeshPhongMaterial( { ambient: 0x555555, color: 0xAAAAAA, specular: 0x111111, shininess: 200 } );
- loadFile('./models/stl/binary/pr2_head_pan.stl', scale, new THREE.Vector3(0,0,0), new THREE.Vector3(-Math.PI/2, 0, 0), material);
- loadFile('./models/stl/binary/pr2_head_tilt.stl', scale, new THREE.Vector3(0.068*scale, 0, 0), new THREE.Vector3(-Math.PI/2, 0.3, 0), material);
- }
- function loadASCIIExample() {
- button_binary.className = "button";
- button_ASCII.className = "button highlight";
- // Clear out old objects
- for(var i = 0; i < objects.length; i++)
- scene.remove(objects[i]);
- loadFile('./models/stl/ascii/slotted_disk.stl', 1.0, null, new THREE.Vector3(-Math.PI/2, 0, 0));
-
- }
- function loadFile( filename, scale, offset, rotate, material ) {
- if(scale == null)
- scale = 1.0;
- if(offset == null)
- offset = new THREE.Vector3(0,0,0);
- if(rotate == null)
- rotate = new THREE.Vector3(0,0,0);
- if(material == null)
- material = new THREE.MeshPhongMaterial( { ambient: 0xff5533, color: 0xff5533, specular: 0x111111, shininess: 200 } );
- var loader = new THREE.STLLoader();
- loader.addEventListener( 'load', function ( event ) {
- var geometry = event.content;
- var mesh = new THREE.Mesh( geometry, material );
- mesh.scale = new THREE.Vector3(scale, scale, scale);
- mesh.position = offset;
- mesh.rotation = rotate;
- mesh.castShadow = true;
- mesh.receiveShadow = true;
- objects.push(mesh);
- scene.add( objects[ objects.length - 1 ] );
- } );
- loader.load( filename );
- }
- function animate() {
- requestAnimationFrame( animate );
- render();
- stats.update();
- }
- function render() {
- var timer = Date.now() * 0.0005;
- camera.position.x = Math.cos( timer ) * 3;
- camera.position.z = Math.sin( timer ) * 3;
- camera.lookAt( scene.position );
- renderer.render( scene, camera );
- }
- </script>
- </body>
- </html>
|