webgpu_multiple_rendertargets.html 5.6 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgpu - Multiple Render Targets</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="https://threejs.org" target="_blank">threejs</a> webgpu - Multiple RenderTargets
  12. </div>
  13. <!-- Import maps polyfill -->
  14. <!-- Remove this when import maps will be widely supported -->
  15. <script async src="https://unpkg.com/[email protected]/dist/es-module-shims.js"></script>
  16. <script type="importmap">
  17. {
  18. "imports": {
  19. "three": "../build/three.module.js",
  20. "three/addons/": "./jsm/",
  21. "three/nodes": "./jsm/nodes/Nodes.js"
  22. }
  23. }
  24. </script>
  25. <script type="module">
  26. import * as THREE from 'three';
  27. import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
  28. //import { GUI } from 'three/addons/libs/lil-gui.module.min.js';
  29. import { NodeMaterial, MeshBasicNodeMaterial, mix, modelNormalMatrix, normalGeometry, normalize, outputStruct, step, texture, uniform, uv, varying, vec2, vec4 } from 'three/nodes';
  30. import WebGPU from 'three/addons/capabilities/WebGPU.js';
  31. import WebGL from 'three/addons/capabilities/WebGL.js';
  32. import WebGPURenderer from 'three/addons/renderers/webgpu/WebGPURenderer.js';
  33. let camera, scene, renderer, torus;
  34. let renderTarget;
  35. let postScene, postCamera;
  36. /*
  37. const parameters = {
  38. samples: 4,
  39. wireframe: false
  40. };
  41. const gui = new GUI();
  42. gui.add( parameters, 'samples', 0, 4 ).step( 1 );
  43. gui.add( parameters, 'wireframe' );
  44. gui.onChange( render );
  45. */
  46. class WriteGBufferMaterial extends MeshBasicNodeMaterial {
  47. constructor( diffuseTexture ) {
  48. super();
  49. this.lights = false;
  50. this.diffuseTexture = diffuseTexture;
  51. const vUv = varying( uv() );
  52. const transformedNormal = modelNormalMatrix.mul( normalGeometry );
  53. const vNormal = varying( normalize( transformedNormal ) );
  54. const repeat = uniform( vec2( 5, 0.5 ) );
  55. const gColor = texture( this.diffuseTexture, vUv.mul( repeat ) );
  56. const gNormal = vec4( normalize( vNormal ), 1.0 );
  57. this.outputNode = outputStruct( gColor, gNormal );
  58. }
  59. }
  60. class ReadGBufferMaterial extends NodeMaterial {
  61. constructor( tDiffuse, tNormal ) {
  62. super();
  63. const vUv = varying( uv() );
  64. const diffuse = texture( tDiffuse, vUv );
  65. const normal = texture( tNormal, vUv );
  66. this.colorNode = mix( diffuse, normal, step( 0.5, vUv.x ) );
  67. this.lights = false;
  68. }
  69. }
  70. init();
  71. function init() {
  72. if ( WebGPU.isAvailable() === false && WebGL.isWebGL2Available() === false ) {
  73. document.body.appendChild( WebGPU.getErrorMessage() );
  74. throw new Error( 'No WebGPU or WebGL2 support' );
  75. }
  76. renderer = new WebGPURenderer( { antialias: true } );
  77. renderer.setPixelRatio( window.devicePixelRatio );
  78. renderer.setSize( window.innerWidth, window.innerHeight );
  79. renderer.setAnimationLoop( render );
  80. renderer.outputColorSpace = THREE.LinearSRGBColorSpace;
  81. document.body.appendChild( renderer.domElement );
  82. // Create a multi render target with Float buffers
  83. renderTarget = new THREE.WebGLMultipleRenderTargets(
  84. window.innerWidth * window.devicePixelRatio,
  85. window.innerHeight * window.devicePixelRatio,
  86. 2,
  87. { minFilter: THREE.NearestFilter, magFilter: THREE.NearestFilter, colorSpace: THREE.LinearSRGBColorSpace }
  88. );
  89. // Name our G-Buffer attachments for debugging
  90. renderTarget.texture[ 0 ].name = 'diffuse';
  91. renderTarget.texture[ 1 ].name = 'normal';
  92. // Scene setup
  93. scene = new THREE.Scene();
  94. scene.background = new THREE.Color( 0x222222 );
  95. camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.1, 50 );
  96. camera.position.z = 4;
  97. const loader = new THREE.TextureLoader();
  98. const diffuse = loader.load( 'textures/hardwood2_diffuse.jpg', render );
  99. diffuse.wrapS = THREE.RepeatWrapping;
  100. diffuse.wrapT = THREE.RepeatWrapping;
  101. torus = new THREE.Mesh(
  102. new THREE.TorusKnotGeometry( 1, 0.3, 128, 32 ),
  103. new WriteGBufferMaterial( diffuse )
  104. );
  105. scene.add( torus );
  106. // PostProcessing setup
  107. postScene = new THREE.Scene();
  108. postCamera = new THREE.OrthographicCamera( - 1, 1, 1, - 1, 0, 1 );
  109. postScene.add( new THREE.Mesh(
  110. new THREE.PlaneGeometry( 2, 2 ),
  111. new ReadGBufferMaterial( renderTarget.texture[ 0 ], renderTarget.texture[ 1 ] )
  112. ) );
  113. // Controls
  114. new OrbitControls( camera, renderer.domElement );
  115. window.addEventListener( 'resize', onWindowResize );
  116. }
  117. function onWindowResize() {
  118. camera.aspect = window.innerWidth / window.innerHeight;
  119. camera.updateProjectionMatrix();
  120. renderer.setSize( window.innerWidth, window.innerHeight );
  121. const dpr = renderer.getPixelRatio();
  122. renderTarget.setSize( window.innerWidth * dpr, window.innerHeight * dpr );
  123. render();
  124. }
  125. function render( time ) {
  126. /*
  127. // Feature not yet working
  128. renderTarget.samples = parameters.samples;
  129. scene.traverse( function ( child ) {
  130. if ( child.material !== undefined ) {
  131. child.material.wireframe = parameters.wireframe;
  132. }
  133. } );
  134. */
  135. torus.rotation.y = ( time / 1000 ) * .4;
  136. // render scene into target
  137. renderer.setRenderTarget( renderTarget );
  138. renderer.render( scene, camera );
  139. // render post FX
  140. renderer.setRenderTarget( null );
  141. renderer.render( postScene, postCamera );
  142. }
  143. </script>
  144. </body>
  145. </html>