webgl_materials_clearcoat_normalmap.html 5.8 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - materials - clearcoat normal</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - webgl - materials - clearcoat normal map
  12. </div>
  13. <script type="module">
  14. import * as THREE from '../build/three.module.js';
  15. import Stats from './jsm/libs/stats.module.js';
  16. import { OrbitControls } from './jsm/controls/OrbitControls.js';
  17. import { HDRCubeTextureLoader } from './jsm/loaders/HDRCubeTextureLoader.js';
  18. import { PMREMGenerator } from './jsm/pmrem/PMREMGenerator.js';
  19. import { PMREMCubeUVPacker } from './jsm/pmrem/PMREMCubeUVPacker.js';
  20. var container, stats;
  21. var camera, scene, renderer;
  22. var particleLight;
  23. var group;
  24. init();
  25. animate();
  26. function init() {
  27. container = document.createElement( 'div' );
  28. document.body.appendChild( container );
  29. camera = new THREE.PerspectiveCamera( 27, window.innerWidth / window.innerHeight, 1, 10000 );
  30. camera.position.z = 1000;
  31. scene = new THREE.Scene();
  32. group = new THREE.Group();
  33. scene.add( group );
  34. new HDRCubeTextureLoader()
  35. .setDataType( THREE.UnsignedByteType )
  36. .setPath( './textures/cube/pisaHDR/' )
  37. .load( [ 'px.hdr', 'nx.hdr', 'py.hdr', 'ny.hdr', 'pz.hdr', 'nz.hdr' ],
  38. function ( hdrCubeMap ) {
  39. var pmremGenerator = new PMREMGenerator( hdrCubeMap );
  40. pmremGenerator.update( renderer );
  41. var pmremCubeUVPacker = new PMREMCubeUVPacker( pmremGenerator.cubeLods );
  42. pmremCubeUVPacker.update( renderer );
  43. var hdrCubeRenderTarget = pmremCubeUVPacker.CubeUVRenderTarget;
  44. var geometry = new THREE.SphereBufferGeometry( 80, 64, 32 );
  45. var textureLoader = new THREE.TextureLoader();
  46. var diffuse = textureLoader.load( "textures/carbon/Carbon.png" );
  47. diffuse.wrapS = THREE.RepeatWrapping;
  48. diffuse.wrapT = THREE.RepeatWrapping;
  49. diffuse.repeat.x = 10;
  50. diffuse.repeat.y = 10;
  51. var normalMap = textureLoader.load( "textures/carbon/Carbon_Normal.png" );
  52. normalMap.wrapS = THREE.RepeatWrapping;
  53. normalMap.wrapT = THREE.RepeatWrapping;
  54. var normalMap2 = textureLoader.load( "textures/water/Water_1_M_Normal.jpg" );
  55. var clearcoatNormaMap = textureLoader.load( "textures/pbr/Scratched_gold/Scratched_gold_01_1K_Normal.png" );
  56. //
  57. var material = new THREE.MeshPhysicalMaterial( {
  58. clearcoat: 1.0,
  59. envMap: hdrCubeRenderTarget.texture,
  60. map: diffuse
  61. } );
  62. var mesh = new THREE.Mesh( geometry, material );
  63. mesh.position.x = - 100;
  64. mesh.position.y = 100;
  65. group.add( mesh );
  66. // normalmap
  67. var material = new THREE.MeshPhysicalMaterial( {
  68. clearcoat: 1.0,
  69. envMap: hdrCubeRenderTarget.texture,
  70. map: diffuse,
  71. normalMap: normalMap
  72. } );
  73. var mesh = new THREE.Mesh( geometry, material );
  74. mesh.position.x = 100;
  75. mesh.position.y = 100;
  76. group.add( mesh );
  77. // clearcoat
  78. var material = new THREE.MeshPhysicalMaterial( {
  79. clearcoat: 1.0,
  80. metalness: 0.0,
  81. color: 0xff0000,
  82. envMap: hdrCubeRenderTarget.texture,
  83. clearcoatNormalMap: clearcoatNormaMap,
  84. clearcoatNormalScale: new THREE.Vector2( 2.0, 2.0 )
  85. } );
  86. var mesh = new THREE.Mesh( geometry, material );
  87. mesh.position.x = - 100;
  88. mesh.position.y = - 100;
  89. group.add( mesh );
  90. // clearcoat + normalmap
  91. var material = new THREE.MeshPhysicalMaterial( {
  92. clearcoat: 1.0,
  93. metalness: 1.0,
  94. color: 0xff0000,
  95. envMap: hdrCubeRenderTarget.texture,
  96. normalMap: normalMap2,
  97. normalScale: new THREE.Vector2( 0.15, 0.15 ),
  98. clearcoatNormalMap: clearcoatNormaMap,
  99. clearcoatNormalScale: new THREE.Vector2( 2.0, 2.0 )
  100. } );
  101. var mesh = new THREE.Mesh( geometry, material );
  102. mesh.position.x = 100;
  103. mesh.position.y = - 100;
  104. group.add( mesh );
  105. //
  106. hdrCubeMap.magFilter = THREE.LinearFilter;
  107. hdrCubeMap.needsUpdate = true;
  108. scene.background = hdrCubeMap;
  109. pmremGenerator.dispose();
  110. pmremCubeUVPacker.dispose();
  111. }
  112. );
  113. // LIGHTS
  114. particleLight = new THREE.Mesh(
  115. new THREE.SphereBufferGeometry( 4, 8, 8 ),
  116. new THREE.MeshBasicMaterial( { color: 0xffffff } )
  117. );
  118. scene.add( particleLight );
  119. particleLight.add( new THREE.PointLight( 0xffffff, 1.25 ) );
  120. renderer = new THREE.WebGLRenderer();
  121. renderer.setPixelRatio( window.devicePixelRatio );
  122. renderer.setSize( window.innerWidth, window.innerHeight );
  123. container.appendChild( renderer.domElement );
  124. //
  125. renderer.gammaInput = true;
  126. renderer.gammaOutput = true;
  127. //
  128. stats = new Stats();
  129. container.appendChild( stats.dom );
  130. // EVENTS
  131. var controls = new OrbitControls( camera, renderer.domElement );
  132. window.addEventListener( 'resize', onWindowResize, false );
  133. }
  134. //
  135. function onWindowResize() {
  136. var width = window.innerWidth;
  137. var height = window.innerHeight;
  138. camera.aspect = width / height;
  139. camera.updateProjectionMatrix();
  140. renderer.setSize( width, height );
  141. }
  142. //
  143. function animate() {
  144. requestAnimationFrame( animate );
  145. render();
  146. stats.update();
  147. }
  148. function render() {
  149. var timer = Date.now() * 0.00025;
  150. particleLight.position.x = Math.sin( timer * 7 ) * 300;
  151. particleLight.position.y = Math.cos( timer * 5 ) * 400;
  152. particleLight.position.z = Math.cos( timer * 3 ) * 300;
  153. for ( var i = 0; i < group.children.length; i ++ ) {
  154. var child = group.children[ i ];
  155. child.rotation.y += 0.005;
  156. }
  157. renderer.render( scene, camera );
  158. }
  159. </script>
  160. </body>
  161. </html>