OrbitControls.html 8.0 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276
  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <meta charset="utf-8" />
  5. <base href="../../" />
  6. <script src="list.js"></script>
  7. <script src="page.js"></script>
  8. <link type="text/css" rel="stylesheet" href="page.css" />
  9. </head>
  10. <body>
  11. <h1>[name]</h1>
  12. <div class="desc">
  13. Orbit controls allow the camera to orbit around a target.<br>
  14. To use this, as with all files in the /examples directory, you will have to
  15. include the file seperately in your HTML.
  16. </div>
  17. <h2>Example</h2>
  18. <div>[example:misc_controls_orbit misc / controls / orbit ]</div>
  19. <code>
  20. var renderer = new THREE.WebGLRenderer();
  21. renderer.setSize( window.innerWidth, window.innerHeight );
  22. document.body.appendChild( renderer.domElement );
  23. var scene = new THREE.Scene();
  24. var camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 10000 );
  25. var controls = new THREE.OrbitControls( camera );
  26. //controls.update() must be called after any manual changes to the camera transform
  27. camera.position.set( 0, 20, 100 );
  28. controls.update();
  29. function animate() {
  30. requestAnimationFrame( animate );
  31. // required if controls.enableDamping or controls.autoRotate are set to true
  32. controls.update();
  33. renderer.render( scene, camera );
  34. }
  35. </code>
  36. <h2>Constructor</h2>
  37. <h3>[name]( [page:Camera object], [page:HTMLDOMElement domElement] )</h3>
  38. <div>
  39. [page:Camera object]: ( required ) The camera to be controlled.<br><br>
  40. [page:HTMLDOMElement domElement]: (optional) The HTML element used for event listeners. By default this is the whole document,
  41. however if you only want to the controls to over a specific element (e.g. the canvas) you can specify that here.
  42. </div>
  43. <h2>Properties</h2>
  44. <h3>[property:HTMLDOMElement domElement]</h3>
  45. <div>
  46. The HTMLDOMElement used to listen for mouse / touch events. This must be passed in the constuctor; changing it here will
  47. not set up new event listeners. Default is the whole document.
  48. </div>
  49. <h3>[property:Boolean enabled]</h3>
  50. <div>
  51. Whether or not the controls are enabled.
  52. </div>
  53. <h3>[property:Camera object]</h3>
  54. <div>
  55. The camera ( or other object ) that is being controlled.
  56. </div>
  57. <h3>[property:Vector3 target]</h3>
  58. <div>
  59. The focus point of the controls, the [page:.object] orbits around this.
  60. It can be updated manually at any point to change the focus of the controls.
  61. </div>
  62. <h3>[property:Float minDistance]</h3>
  63. <div>
  64. How far you can dolly in ( [page:PerspectiveCamera] only ). Default is 0.
  65. </div>
  66. <h3>[property:Float maxDistance]</h3>
  67. <div>
  68. How far you can dolly out ( [page:PerspectiveCamera] only ). Default is Infinity.
  69. </div>
  70. <h3>[property:Float minZoom]</h3>
  71. <div>
  72. How far you can zoom in ( [page:OrthographicCamera] only ). Default is 0.
  73. </div>
  74. <h3>[property:Float maxZoom]</h3>
  75. <div>
  76. How far you can zoom out ( [page:OrthographicCamera] only ). Default is Infinity.
  77. </div>
  78. <h3>[property:Float minPolarAngle]</h3>
  79. <div>
  80. How far you can orbit vertically, lower limit. Range is 0 to Math.PI radians,
  81. and default is 0.
  82. </div>
  83. <h3>[property:Float maxPolarAngle]</h3>
  84. <div>
  85. How far you can orbit vertically, upper limit. Range is 0 to Math.PI radians,
  86. and default is Math.PI.
  87. </div>
  88. <h3>[property:Float minAzimuthAngle]</h3>
  89. <div>
  90. How far you can orbit horizontally, lower limit. Range is - Math.PI to Math.PI
  91. ( or - Infinity for no limit ) and default is - Infinity;
  92. </div>
  93. <h3>[property:Float maxAzimuthAngle]</h3>
  94. <div>
  95. How far you can orbit horizontally, upper limit. Range is - Math.PI to Math.PI
  96. ( or Infinity for no limit ) and default is Infinity;
  97. </div>
  98. <h3>[property:Boolean enableDamping]</h3>
  99. <div>
  100. Set to true to enable damping (inertia), which can be used to give a sense of weight to the controls.
  101. Default is false.<br>
  102. Note that if this is enabled, you must call controls.update() in your animation loop.
  103. </div>
  104. <h3>[property:Float dampingFactor]</h3>
  105. <div>
  106. The damping "weight", if [property:Boolean enableDamping] is set to true.
  107. </div>
  108. <h3>[property:Boolean enableZoom]</h3>
  109. <div>
  110. Enable or disable zooming (dollying) of the camera.
  111. </div>
  112. <h3>[property:Float zoomSpeed]</h3>
  113. <div>
  114. Speed of zooming / dollying. Default is 1.
  115. </div>
  116. <h3>[property:Boolean enableRotate]</h3>
  117. <div>
  118. Enable or disable horizontal and vertical rotation of the camera. Default is true.<br>
  119. Note that it is possible to disable a single axis by setting the min and max of the
  120. [page:.minPolarAngle polar angle] or [page:.minAzimuthAngle azimuth angle] accordingly.
  121. </div>
  122. <h3>[property:Float rotateSpeed]</h3>
  123. <div>
  124. Speed of rotation. Default is 1.
  125. </div>
  126. <h3>[property:Boolean enablePan]</h3>
  127. <div>
  128. Enable or disable camera panning. Default is true.
  129. </div>
  130. <h3>[property:Float keyPanSpeed]</h3>
  131. <div>
  132. How fast to pan the camera when the keyboard is used. Default is 7.0 pixels per keypress.
  133. </div>
  134. <h3>[property:Boolean autoRotate]</h3>
  135. <div>
  136. Set to true to automatically rotate around the target.<br>
  137. Note that if this is enabled, you must call [page:.update] () in your animation loop.
  138. </div>
  139. <h3>[property:Float autoRotateSpeed]</h3>
  140. <div>
  141. How fast to rotate around the target if [property:Boolean autoRotate] is true. Default is 2.0, which equates to 30 seconds per rotation at 60fps.<br>
  142. Note that if [property:Boolean autoRotate] is enabled, you must call [page:.update] () in your animation loop.
  143. </div>
  144. <h3>[property:Boolean enableKeys]</h3>
  145. <div>
  146. Enable or disable the use of keyboard controls.
  147. </div>
  148. <h3>[property:Object keys]</h3>
  149. <div>
  150. This object contains references to the keycodes for controlling camera panning:
  151. Default is the 4 arrow keys.
  152. <code>
  153. controls.keys = {
  154. LEFT: 37, //left arrow
  155. UP: 38, // up arrow
  156. RIGHT: 39, // right arrow
  157. BOTTOM: 40 // down arrow
  158. }
  159. </code>
  160. See [link:https://developer.mozilla.org/en-US/docs/Web/API/KeyboardEvent/keyCode this page] for a full list of keycodes.
  161. </div>
  162. <h3>[property:Object mouseButtons]</h3>
  163. <div>
  164. This object contains references to the mouse buttons used for the controls.
  165. <code>
  166. controls.mouseButtons = {
  167. ORBIT: THREE.MOUSE.LEFT,
  168. ZOOM: THREE.MOUSE.MIDDLE,
  169. PAN: THREE.MOUSE.RIGHT
  170. }
  171. </code>
  172. </div>
  173. <h3>[property:Vector3 target0]</h3>
  174. <div>
  175. Used internally by the [method:saveState] and [method:reset] methods.
  176. </div>
  177. <h3>[property:Vector3 position0]</h3>
  178. <div>
  179. Used internally by the [method:saveState] and [method:reset] methods.
  180. </div>
  181. <h3>[property:Float zoom0]</h3>
  182. <div>
  183. Used internally by the [method:saveState] and [method:reset] methods.
  184. </div>
  185. <h2>Methods</h2>
  186. <h3>[method:radians getPolarAngle] ()</h3>
  187. <div>
  188. Get the current vertical rotation, in radians.
  189. </div>
  190. <h3>[method:radians getAzimuthalAngle] ()</h3>
  191. <div>
  192. Get the current horizontal rotation, in radians.
  193. </div>
  194. <h3>[method:null saveState] ()</h3>
  195. <div>
  196. Save the current state of the controls. This can later be recovered with [page:.reset].
  197. </div>
  198. <h3>[method:null reset] ()</h3>
  199. <div>
  200. Reset the controls to their state from either the last time the [page:.saveState] was called, or the initial state.
  201. </div>
  202. <h3>[method:null dispose] ()</h3>
  203. <div>
  204. Remove all the event listeners.
  205. </div>
  206. <h3>[method:false update] ()</h3>
  207. <div>
  208. Update the controls. Must be called after any manual changes to the camera's transform,
  209. or in the update loop if [page:.autoRotate] or [page:.enableDamping] are set.
  210. </div>
  211. <h2>Source</h2>
  212. [link:https://github.com/mrdoob/three.js/blob/master/examples/js/[path].js examples/js/[path].js]
  213. </body>
  214. </html>