2
0

Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

aardgoose 2af964b791 whitespace fixes 8 жил өмнө
.github 14717cfa40 Add jsfiddle link to ISSUE_TEMPLATE.md 8 жил өмнө
build ffa87a2b02 Updated builds. 8 жил өмнө
docs 32e3962bae Merge pull request #10890 from donmccurdy/docs-metal-rough 8 жил өмнө
editor 1546b798fc Revert: Removed more material.skinning references. 8 жил өмнө
examples 2af964b791 whitespace fixes 8 жил өмнө
src 2ed33a1e25 Merge pull request #10909 from Mugen87/dev 8 жил өмнө
test 17cc0b08bd Use quatEquals on quaternions 8 жил өмнө
utils ad482004b7 Merge pull request #10581 from Sebasdc/export_double_sided_attribute 8 жил өмнө
.gitignore 5d32ac4d8a add .vscode directory to .gitignore 8 жил өмнө
.npmignore 28b292583f Removed the src/extras from npmignore, which is already included in the build 9 жил өмнө
LICENSE 6c2e03fea6 Update LICENSE 8 жил өмнө
README.md 09310167c2 Fixed Link to Migration Guide 8 жил өмнө
bower.json d271add4e8 Added bower.json back. See #10431 8 жил өмнө
package.json 551fba8438 Add NPM command to watch and rebuild tests. 8 жил өмнө
rollup.config.js 86424d9b31 Added regex comments to rollup.config 8 жил өмнө

README.md

three.js

Latest NPM release License Dependencies Dev Dependencies

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationWikiMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally it animates the cube within the scene for the camera.

var scene, camera, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	scene = new THREE.Scene();

	camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
	camera.position.z = 1000;

	geometry = new THREE.BoxGeometry( 200, 200, 200 );
	material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer();
	renderer.setSize( window.innerWidth, window.innerHeight );

	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

releases