Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Gheric Speiginer 2b6fdf00d6 Added 'addedToScene', 'removedFromScene', 'objectAdded', and 'objectRemoved' events 11 年之前
build c5c9e20cb5 Updated builds. 11 年之前
docs 364b3567b7 Merge branch 'master' of https://github.com/handsome-b-wonderful/three.js into dev 11 年之前
editor 409a9dfcf1 Editor: Prevent accidental back history. 11 年之前
examples 3c4ec1d1bd Update GPGPU example 11 年之前
src 2b6fdf00d6 Added 'addedToScene', 'removedFromScene', 'objectAdded', and 'objectRemoved' events 11 年之前
test 5292d19570 Added tests 12 年之前
utils 3413f66083 Merge branch 'master' of https://github.com/brycefisher/three.js into dev 11 年之前
.gitignore fb5617d910 initial implementation of three and three-math npm module creation code. 12 年之前
CONTRIBUTING.md 050821e6a5 Simpler CONTRIBUTING suggested by @WestLangley. Fixes #2847. 12 年之前
LICENSE eb44ccfc7b Updating copyright year 12 年之前
README.md ad419d40bd r59 12 年之前

README.md

three.js

JavaScript 3D library

The aim of the project is to create a lightweight 3D library with a very low level of complexity — in other words, for dummies. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, then creates a camera, adds the camera and cube to the scene, creates a <canvas> renderer and adds its viewport in the document.body element.

<script>

	var camera, scene, renderer;
	var geometry, material, mesh;

	init();
	animate();

	function init() {

		camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
		camera.position.z = 1000;

		scene = new THREE.Scene();

		geometry = new THREE.CubeGeometry( 200, 200, 200 );
		material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

		mesh = new THREE.Mesh( geometry, material );
		scene.add( mesh );

		renderer = new THREE.CanvasRenderer();
		renderer.setSize( window.innerWidth, window.innerHeight );

		document.body.appendChild( renderer.domElement );

	}

	function animate() {

		// note: three.js includes requestAnimationFrame shim
		requestAnimationFrame( animate );

		mesh.rotation.x += 0.01;
		mesh.rotation.y += 0.02;

		renderer.render( scene, camera );

	}

</script>

If everything went well you should see this.

Change log

releases