webgl_loader_3ds.html 2.4 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - loaders - 3DS loader</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - 3DS loader
  12. </div>
  13. <script type="module">
  14. import {
  15. DirectionalLight,
  16. HemisphereLight,
  17. PerspectiveCamera,
  18. Scene,
  19. TextureLoader,
  20. WebGLRenderer,
  21. } from "../build/three.module.js";
  22. import { TrackballControls } from './jsm/controls/TrackballControls.js';
  23. import { TDSLoader } from './jsm/loaders/TDSLoader.js';
  24. var container, controls;
  25. var camera, scene, renderer;
  26. init();
  27. animate();
  28. function init() {
  29. container = document.createElement( 'div' );
  30. document.body.appendChild( container );
  31. camera = new PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 0.1, 10 );
  32. camera.position.z = 2;
  33. scene = new Scene();
  34. scene.add( new HemisphereLight() );
  35. var directionalLight = new DirectionalLight( 0xffeedd );
  36. directionalLight.position.set( 0, 0, 2 );
  37. scene.add( directionalLight );
  38. //3ds files dont store normal maps
  39. var loader = new TextureLoader();
  40. var normal = loader.load( 'models/3ds/portalgun/textures/normal.jpg' );
  41. var loader = new TDSLoader( );
  42. loader.setResourcePath( 'models/3ds/portalgun/textures/' );
  43. loader.load( 'models/3ds/portalgun/portalgun.3ds', function ( object ) {
  44. object.traverse( function ( child ) {
  45. if ( child.isMesh ) {
  46. child.material.normalMap = normal;
  47. }
  48. } );
  49. scene.add( object );
  50. } );
  51. renderer = new WebGLRenderer();
  52. renderer.setPixelRatio( window.devicePixelRatio );
  53. renderer.setSize( window.innerWidth, window.innerHeight );
  54. container.appendChild( renderer.domElement );
  55. controls = new TrackballControls( camera, renderer.domElement );
  56. window.addEventListener( 'resize', resize, false );
  57. }
  58. function resize() {
  59. camera.aspect = window.innerWidth / window.innerHeight;
  60. camera.updateProjectionMatrix();
  61. renderer.setSize( window.innerWidth, window.innerHeight );
  62. }
  63. function animate() {
  64. controls.update();
  65. renderer.render( scene, camera );
  66. requestAnimationFrame( animate );
  67. }
  68. </script>
  69. </body>
  70. </html>