webgl_loader_3mf_materials.html 3.6 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - 3MF</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. <style>
  9. body {
  10. background-color: #a0a0a0;
  11. }
  12. </style>
  13. </head>
  14. <body>
  15. <div id="info">
  16. <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> -
  17. <a href="http://3mf.io" target="_blank" rel="noopener">3MF</a> file with materials
  18. </div>
  19. <script src="js/libs/jszip.min.js"></script>
  20. <script type="module">
  21. import {
  22. Color,
  23. DirectionalLight,
  24. Euler,
  25. Fog,
  26. HemisphereLight,
  27. Mesh,
  28. MeshPhongMaterial,
  29. PCFSoftShadowMap,
  30. PerspectiveCamera,
  31. PlaneBufferGeometry,
  32. Scene,
  33. WebGLRenderer,
  34. } from "../build/three.module.js";
  35. import { OrbitControls } from './jsm/controls/OrbitControls.js';
  36. import { ThreeMFLoader } from './jsm/loaders/3MFLoader.js';
  37. var camera, scene, renderer;
  38. init();
  39. function init() {
  40. scene = new Scene();
  41. scene.background = new Color( 0xa0a0a0 );
  42. scene.fog = new Fog( 0xa0a0a0, 10, 500 );
  43. camera = new PerspectiveCamera( 35, window.innerWidth / window.innerHeight, 1, 500 );
  44. camera.position.set( - 50, 40, 50 );
  45. scene.add( camera );
  46. //
  47. var hemiLight = new HemisphereLight( 0xffffff, 0x444444 );
  48. hemiLight.position.set( 0, 100, 0 );
  49. scene.add( hemiLight );
  50. var dirLight = new DirectionalLight( 0xffffff );
  51. dirLight.position.set( - 0, 40, 50 );
  52. dirLight.castShadow = true;
  53. dirLight.shadow.camera.top = 50;
  54. dirLight.shadow.camera.bottom = - 25;
  55. dirLight.shadow.camera.left = - 25;
  56. dirLight.shadow.camera.right = 25;
  57. dirLight.shadow.camera.near = 0.1;
  58. dirLight.shadow.camera.far = 200;
  59. dirLight.shadow.mapSize.set( 1024, 1024 );
  60. scene.add( dirLight );
  61. // scene.add( new CameraHelper( dirLight.shadow.camera ) );
  62. //
  63. var loader = new ThreeMFLoader();
  64. loader.load( './models/3mf/truck.3mf', function ( object ) {
  65. object.quaternion.setFromEuler( new Euler( - Math.PI / 2, 0, 0 ) ); // z-up conversion
  66. object.traverse( function ( child ) {
  67. child.castShadow = true;
  68. } );
  69. scene.add( object );
  70. render();
  71. } );
  72. //
  73. var ground = new Mesh( new PlaneBufferGeometry( 1000, 1000 ), new MeshPhongMaterial( { color: 0x999999, depthWrite: false } ) );
  74. ground.rotation.x = - Math.PI / 2;
  75. ground.position.y = 11;
  76. ground.receiveShadow = true;
  77. scene.add( ground );
  78. //
  79. renderer = new WebGLRenderer( { antialias: true } );
  80. renderer.setPixelRatio( window.devicePixelRatio );
  81. renderer.setSize( window.innerWidth, window.innerHeight );
  82. renderer.gammaOutput = true;
  83. renderer.gammaFactor = 2.2;
  84. renderer.shadowMap.enabled = true;
  85. renderer.shadowMap.type = PCFSoftShadowMap;
  86. document.body.appendChild( renderer.domElement );
  87. //
  88. var controls = new OrbitControls( camera, renderer.domElement );
  89. controls.addEventListener( 'change', render );
  90. controls.minDistance = 50;
  91. controls.maxDistance = 200;
  92. controls.enablePan = false;
  93. controls.target.set( 0, 20, 0 );
  94. controls.update();
  95. window.addEventListener( 'resize', onWindowResize, false );
  96. render();
  97. }
  98. function onWindowResize() {
  99. camera.aspect = window.innerWidth / window.innerHeight;
  100. camera.updateProjectionMatrix();
  101. renderer.setSize( window.innerWidth, window.innerHeight );
  102. render();
  103. }
  104. function render() {
  105. renderer.render( scene, camera );
  106. }
  107. </script>
  108. </body>
  109. </html>