webgl_loader_assimp.html 2.9 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - Assimp</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="container"></div>
  11. <div id="info">
  12. <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a>
  13. <a href="https://github.com/Virtulous" target="_blank" rel="noopener">Assimp File format</a>
  14. <div>Assimp loader by <a href="https://virtulo.us" target="_blank" rel="noopener">Virtulous</a></div>
  15. <div>Octaminator model from <a href="http://opengameart.org/content/octaminator-engine-ready" target="_blank" rel="noopener">Teh_Bucket and raymoohawk</a></div>
  16. </div>
  17. <script type="module">
  18. import {
  19. DirectionalLight,
  20. HemisphereLight,
  21. PerspectiveCamera,
  22. Scene,
  23. WebGLRenderer,
  24. } from "../build/three.module.js";
  25. import Stats from './jsm/libs/stats.module.js';
  26. import { OrbitControls } from './jsm/controls/OrbitControls.js';
  27. import { AssimpLoader } from './jsm/loaders/AssimpLoader.js';
  28. var container, stats;
  29. var camera, scene, renderer;
  30. var animation;
  31. init();
  32. function init() {
  33. container = document.getElementById( 'container' );
  34. camera = new PerspectiveCamera( 25, window.innerWidth / window.innerHeight, 1, 10000 );
  35. camera.position.set( 600, 1150, 5 );
  36. camera.up.set( 0, 0, 1 );
  37. camera.lookAt( - 100, 0, 0 );
  38. scene = new Scene();
  39. var ambient = new HemisphereLight( 0x8888fff, 0xff8888, 0.5 );
  40. ambient.position.set( 0, 1, 0 );
  41. scene.add( ambient );
  42. var light = new DirectionalLight( 0xffffff, 1 );
  43. light.position.set( 0, 4, 4 ).normalize();
  44. scene.add( light );
  45. renderer = new WebGLRenderer( { antialias: true } );
  46. renderer.setPixelRatio( window.devicePixelRatio );
  47. renderer.setSize( window.innerWidth, window.innerHeight );
  48. container.appendChild( renderer.domElement );
  49. var controls = new OrbitControls( camera, renderer.domElement );
  50. stats = new Stats();
  51. container.appendChild( stats.dom );
  52. var loader = new AssimpLoader();
  53. loader.load( './models/assimp/octaminator/Octaminator.assimp', function ( result ) {
  54. var object = result.object;
  55. object.position.y = - 100;
  56. object.rotation.x = Math.PI / 2;
  57. scene.add( object );
  58. animation = result.animation;
  59. } );
  60. window.addEventListener( 'resize', onWindowResize, false );
  61. animate();
  62. }
  63. function onWindowResize() {
  64. camera.aspect = window.innerWidth / window.innerHeight;
  65. camera.updateProjectionMatrix();
  66. renderer.setSize( window.innerWidth, window.innerHeight );
  67. }
  68. function animate() {
  69. requestAnimationFrame( animate, renderer.domElement );
  70. renderer.render( scene, camera );
  71. if ( animation ) animation.setTime( performance.now() / 1000 );
  72. stats.update();
  73. }
  74. </script>
  75. </body>
  76. </html>