webgl_loader_ctm.html 6.3 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - loaders - CTM loader</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> -
  12. <a href="http://openctm.sourceforge.net/" target="_blank" rel="noopener">CTM format</a> loader test -
  13. using <a href="https://github.com/jcmellado/js-openctm" target="_blank" rel="noopener">js-openctm</a><br/>
  14. models from <a href="http://www.sci.utah.edu/~wald/animrep/" target="_blank" rel="noopener">The Utah 3D Animation Repository</a>,
  15. <a href="http://graphics.cs.williams.edu/data/meshes.xml#14" target="_blank" rel="noopener">Lee Perry-Smith</a>,
  16. <a href="http://davidoreilly.com/post/18087489343/disneyhead" target="_blank" rel="noopener">David OReilly</a>
  17. </div>
  18. <script type="module">
  19. import {
  20. AmbientLight,
  21. Color,
  22. CubeTextureLoader,
  23. Fog,
  24. Mesh,
  25. MeshLambertMaterial,
  26. MeshPhongMaterial,
  27. MixOperation,
  28. PerspectiveCamera,
  29. Scene,
  30. SpotLight,
  31. TextureLoader,
  32. Vector2,
  33. WebGLRenderer
  34. } from "../build/three.module.js";
  35. import Stats from './jsm/libs/stats.module.js';
  36. import { CTMLoader } from './jsm/loaders/ctm/CTMLoader.js';
  37. var SCREEN_WIDTH = window.innerWidth;
  38. var SCREEN_HEIGHT = window.innerHeight;
  39. var container, stats;
  40. var camera, scene, renderer;
  41. var mouseX = 0, mouseY = 0;
  42. var windowHalfX = window.innerWidth / 2;
  43. var windowHalfY = window.innerHeight / 2;
  44. var textureLoader = new TextureLoader();
  45. var cubeTextureLoader = new CubeTextureLoader();
  46. var reflectionCube;
  47. document.addEventListener( 'mousemove', onDocumentMouseMove, false );
  48. init();
  49. animate();
  50. function init() {
  51. container = document.createElement( 'div' );
  52. document.body.appendChild( container );
  53. camera = new PerspectiveCamera( 20, SCREEN_WIDTH / SCREEN_HEIGHT, 1, 2000 );
  54. camera.position.z = 800;
  55. scene = new Scene();
  56. scene.background = new Color( 0x050505 );
  57. scene.fog = new Fog( 0x050505, 800, 2000 );
  58. var path = "textures/cube/SwedishRoyalCastle/";
  59. var format = '.jpg';
  60. var urls = [
  61. path + 'px' + format, path + 'nx' + format,
  62. path + 'py' + format, path + 'ny' + format,
  63. path + 'pz' + format, path + 'nz' + format
  64. ];
  65. reflectionCube = cubeTextureLoader.load( urls );
  66. // LIGHTS
  67. var ambient = new AmbientLight( 0x040404 );
  68. scene.add( ambient );
  69. var light = new SpotLight( 0xffeedd, 1.2, 650, Math.PI / 6 );
  70. light.position.set( 0, - 100, 500 );
  71. light.castShadow = true;
  72. light.shadow.mapWidth = 1024;
  73. light.shadow.mapHeight = 1024;
  74. // scene.add( new CameraHelper( light.shadow.camera ) );
  75. scene.add( light );
  76. // RENDERER
  77. renderer = new WebGLRenderer( { antialias: true } );
  78. renderer.setPixelRatio( window.devicePixelRatio );
  79. renderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
  80. renderer.domElement.style.position = "relative";
  81. container.appendChild( renderer.domElement );
  82. //
  83. renderer.gammaInput = true;
  84. renderer.gammaOutput = true;
  85. renderer.shadowMap.enabled = true;
  86. // STATS
  87. stats = new Stats();
  88. container.appendChild( stats.dom );
  89. // EVENTS
  90. window.addEventListener( 'resize', onWindowResize, false );
  91. // LOADER
  92. var c = 0, s = Date.now();
  93. function checkTime() {
  94. c ++;
  95. if ( c === 3 ) {
  96. var e = Date.now();
  97. console.log( "Total parse time: " + ( e - s ) + " ms" );
  98. }
  99. }
  100. var loader = new CTMLoader();
  101. loader.setWorkerPath( "js/loaders/ctm/CTMWorker.js" );
  102. loader.load( "models/ctm/ben.ctm", function ( geometry ) {
  103. var material = new MeshLambertMaterial( { color: 0xffaa00, map: textureLoader.load( "textures/UV_Grid_Sm.jpg" ), envMap: reflectionCube, combine: MixOperation, reflectivity: 0.3 } );
  104. callbackModel( geometry, 450, material, 0, - 200, 0, 0, 0 );
  105. checkTime();
  106. }, { useWorker: true } );
  107. loader.load( "models/ctm/WaltHead.ctm", function ( geometry ) {
  108. var material1 = new MeshLambertMaterial( { color: 0xffffff } );
  109. var material2 = new MeshPhongMaterial( { color: 0xff4400, specular: 0x333333, shininess: 100 } );
  110. var material3 = new MeshPhongMaterial( { color: 0x00ff44, specular: 0x333333, shininess: 100 } );
  111. callbackModel( geometry, 5, material1, - 200, 0, - 50, 0, 0 );
  112. callbackModel( geometry, 2, material2, 100, 0, 125, 0, 0 );
  113. callbackModel( geometry, 2, material3, - 100, 0, 125, 0, 0 );
  114. checkTime();
  115. }, { useWorker: true } );
  116. loader.load( "models/ctm/LeePerry.ctm", function ( geometry ) {
  117. var material = new MeshPhongMaterial( {
  118. specular: 0x303030,
  119. shininess: 50,
  120. map: textureLoader.load( "models/gltf/LeePerrySmith/Map-COL.jpg" ),
  121. specularMap: textureLoader.load( "models/gltf/LeePerrySmith/Map-SPEC.jpg" ),
  122. normalMap: textureLoader.load( "models/gltf/LeePerrySmith/Infinite-Level_02_Tangent_SmoothUV.jpg" ),
  123. normalScale: new Vector2( 0.8, 0.8 )
  124. } );
  125. callbackModel( geometry, 1300, material, 200, 50, 0, 0, 0 );
  126. checkTime();
  127. }, { useWorker: true } );
  128. }
  129. function callbackModel( geometry, s, material, x, y, z, rx, ry ) {
  130. var mesh = new Mesh( geometry, material );
  131. mesh.position.set( x, y, z );
  132. mesh.scale.set( s, s, s );
  133. mesh.rotation.x = rx;
  134. mesh.rotation.z = ry;
  135. mesh.castShadow = true;
  136. mesh.receiveShadow = true;
  137. scene.add( mesh );
  138. }
  139. //
  140. function onWindowResize() {
  141. SCREEN_WIDTH = window.innerWidth;
  142. SCREEN_HEIGHT = window.innerHeight;
  143. renderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
  144. camera.aspect = SCREEN_WIDTH / SCREEN_HEIGHT;
  145. camera.updateProjectionMatrix();
  146. }
  147. function onDocumentMouseMove( event ) {
  148. mouseX = ( event.clientX - windowHalfX );
  149. mouseY = ( event.clientY - windowHalfY );
  150. }
  151. //
  152. function animate() {
  153. requestAnimationFrame( animate );
  154. render();
  155. stats.update();
  156. }
  157. function render() {
  158. camera.position.x += ( mouseX - camera.position.x ) * .05;
  159. camera.position.y += ( - mouseY - camera.position.y ) * .05;
  160. camera.lookAt( scene.position );
  161. renderer.render( scene, camera );
  162. }
  163. </script>
  164. </body>
  165. </html>