webgl_loader_draco.html 3.2 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - loaders - Draco loader</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="container"></div>
  11. <div id="info">
  12. <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> -
  13. <a href="https://github.com/google/draco" target="_blank" rel="noopener">DRACO</a> loader
  14. </div>
  15. <script type="module">
  16. import {
  17. Color,
  18. Fog,
  19. HemisphereLight,
  20. Mesh,
  21. MeshPhongMaterial,
  22. MeshStandardMaterial,
  23. PerspectiveCamera,
  24. PlaneBufferGeometry,
  25. Scene,
  26. SpotLight,
  27. WebGLRenderer,
  28. } from "../build/three.module.js";
  29. import { DRACOLoader } from './jsm/loaders/DRACOLoader.js';
  30. var camera, scene, renderer;
  31. var container = document.querySelector( '#container' );
  32. // Configure and create Draco decoder.
  33. DRACOLoader.setDecoderPath( 'js/libs/draco/' );
  34. DRACOLoader.setDecoderConfig( { type: 'js' } );
  35. var dracoLoader = new DRACOLoader();
  36. init();
  37. animate();
  38. function init() {
  39. camera = new PerspectiveCamera( 35, window.innerWidth / window.innerHeight, 0.1, 15 );
  40. camera.position.set( 3, 0.25, 3 );
  41. scene = new Scene();
  42. scene.background = new Color( 0x443333 );
  43. scene.fog = new Fog( 0x443333, 1, 4 );
  44. // Ground
  45. var plane = new Mesh(
  46. new PlaneBufferGeometry( 8, 8 ),
  47. new MeshPhongMaterial( { color: 0x999999, specular: 0x101010 } )
  48. );
  49. plane.rotation.x = - Math.PI / 2;
  50. plane.position.y = 0.03;
  51. plane.receiveShadow = true;
  52. scene.add( plane );
  53. // Lights
  54. var light = new HemisphereLight( 0x443333, 0x111122 );
  55. scene.add( light );
  56. var light = new SpotLight();
  57. light.angle = Math.PI / 16;
  58. light.penumbra = 0.5;
  59. light.castShadow = true;
  60. light.position.set( - 1, 1, 1 );
  61. scene.add( light );
  62. dracoLoader.load( 'models/draco/bunny.drc', function ( geometry ) {
  63. geometry.computeVertexNormals();
  64. var material = new MeshStandardMaterial( { color: 0x606060 } );
  65. var mesh = new Mesh( geometry, material );
  66. mesh.castShadow = true;
  67. mesh.receiveShadow = true;
  68. scene.add( mesh );
  69. // Release decoder resources.
  70. DRACOLoader.releaseDecoderModule();
  71. } );
  72. // renderer
  73. renderer = new WebGLRenderer( { antialias: true } );
  74. renderer.setPixelRatio( window.devicePixelRatio );
  75. renderer.setSize( window.innerWidth, window.innerHeight );
  76. renderer.gammaInput = true;
  77. renderer.gammaOutput = true;
  78. renderer.shadowMap.enabled = true;
  79. container.appendChild( renderer.domElement );
  80. window.addEventListener( 'resize', onWindowResize, false );
  81. }
  82. function onWindowResize() {
  83. camera.aspect = window.innerWidth / window.innerHeight;
  84. camera.updateProjectionMatrix();
  85. renderer.setSize( window.innerWidth, window.innerHeight );
  86. }
  87. function animate() {
  88. render();
  89. requestAnimationFrame( animate );
  90. }
  91. function render() {
  92. var timer = Date.now() * 0.0003;
  93. camera.position.x = Math.sin( timer ) * 0.5;
  94. camera.position.z = Math.cos( timer ) * 0.5;
  95. camera.lookAt( 0, 0.1, 0 );
  96. renderer.render( scene, camera );
  97. }
  98. </script>
  99. </body>
  100. </html>