webgl_loader_imagebitmap.html 3.5 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - loader - ImageBitmap</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - Texture loader using ImageBitmap
  12. </div>
  13. <script type="module">
  14. import {
  15. BoxBufferGeometry,
  16. CanvasTexture,
  17. GridHelper,
  18. Group,
  19. ImageBitmapLoader,
  20. ImageLoader,
  21. Mesh,
  22. MeshBasicMaterial,
  23. PerspectiveCamera,
  24. Scene,
  25. WebGLRenderer
  26. } from "../build/three.module.js";
  27. var container;
  28. var camera, scene, renderer;
  29. var group, cubes;
  30. init();
  31. animate();
  32. function addImageBitmap() {
  33. new ImageBitmapLoader()
  34. .setOptions( { imageOrientation: 'none' } )
  35. .load( 'textures/planets/earth_atmos_2048.jpg?' + performance.now(), function ( imageBitmap ) {
  36. var texture = new CanvasTexture( imageBitmap );
  37. var material = new MeshBasicMaterial( { map: texture } );
  38. /* ImageBitmap should be disposed when done with it
  39. Can't be done until it's actually uploaded to WebGLTexture */
  40. // imageBitmap.close();
  41. addCube( material );
  42. }, function ( p ) {
  43. console.log( p );
  44. }, function ( e ) {
  45. console.log( e );
  46. } );
  47. }
  48. function addImage() {
  49. new ImageLoader()
  50. .setCrossOrigin( '*' )
  51. .load( 'textures/planets/earth_atmos_2048.jpg?' + performance.now(), function ( image ) {
  52. var texture = new CanvasTexture( image );
  53. var material = new MeshBasicMaterial( { color: 0xff8888, map: texture } );
  54. addCube( material );
  55. } );
  56. }
  57. var geometry = new BoxBufferGeometry( 1, 1, 1 );
  58. function addCube( material ) {
  59. var cube = new Mesh( geometry, material );
  60. cube.position.set( Math.random() * 2 - 1, Math.random() * 2 - 1, Math.random() * 2 - 1 );
  61. cube.rotation.set( Math.random() * 2 * Math.PI, Math.random() * 2 * Math.PI, Math.random() * 2 * Math.PI );
  62. cubes.add( cube );
  63. }
  64. function init() {
  65. container = document.createElement( 'div' );
  66. document.body.appendChild( container );
  67. // CAMERA
  68. camera = new PerspectiveCamera( 30, window.innerWidth / window.innerHeight, 1, 1500 );
  69. camera.position.set( 0, 4, 7 );
  70. camera.lookAt( 0, 0, 0 );
  71. // SCENE
  72. scene = new Scene();
  73. //
  74. group = new Group();
  75. scene.add( group );
  76. group.add( new GridHelper( 4, 12 ) );
  77. cubes = new Group();
  78. group.add( cubes );
  79. // RENDERER
  80. renderer = new WebGLRenderer( { antialias: true } );
  81. renderer.setPixelRatio( window.devicePixelRatio );
  82. renderer.setSize( window.innerWidth, window.innerHeight );
  83. container.appendChild( renderer.domElement );
  84. // TESTS
  85. setTimeout( addImage, 300 );
  86. setTimeout( addImage, 600 );
  87. setTimeout( addImage, 900 );
  88. setTimeout( addImageBitmap, 1300 );
  89. setTimeout( addImageBitmap, 1600 );
  90. setTimeout( addImageBitmap, 1900 );
  91. // EVENTS
  92. window.addEventListener( 'resize', onWindowResize, false );
  93. }
  94. function onWindowResize() {
  95. camera.aspect = window.innerWidth / window.innerHeight;
  96. camera.updateProjectionMatrix();
  97. renderer.setSize( window.innerWidth, window.innerHeight );
  98. }
  99. function animate() {
  100. group.rotation.y = performance.now() / 3000;
  101. renderer.render( scene, camera );
  102. requestAnimationFrame( animate );
  103. }
  104. </script>
  105. </body>
  106. </html>