webgl_loader_ldraw.html 8.2 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - LDrawLoader</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. <style>
  9. body {
  10. color: #444;
  11. }
  12. a {
  13. color: #08f;
  14. }
  15. </style>
  16. </head>
  17. <body>
  18. <div id="info">
  19. <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - LDrawLoader
  20. </div>
  21. <script type="module">
  22. import {
  23. AmbientLight,
  24. Box3,
  25. Color,
  26. CubeReflectionMapping,
  27. CubeTextureLoader,
  28. DirectionalLight,
  29. PerspectiveCamera,
  30. RGBFormat,
  31. Scene,
  32. Vector3,
  33. WebGLRenderer,
  34. } from "../build/three.module.js";
  35. import { GUI } from './jsm/libs/dat.gui.module.js';
  36. import { OrbitControls } from './jsm/controls/OrbitControls.js';
  37. import { LDrawLoader } from './jsm/loaders/LDrawLoader.js';
  38. var container, progressBarDiv;
  39. var camera, scene, renderer, controls, gui, guiData;
  40. var modelFileList, model, textureCube;
  41. var envMapActivated = false;
  42. var ldrawPath = 'models/ldraw/officialLibrary/';
  43. var modelFileList = {
  44. 'Car': 'models/car.ldr_Packed.mpd',
  45. 'Lunar Vehicle': 'models/1621-1-LunarMPVVehicle.mpd_Packed.mpd',
  46. 'Radar Truck': 'models/889-1-RadarTruck.mpd_Packed.mpd',
  47. 'Trailer': 'models/4838-1-MiniVehicles.mpd_Packed.mpd',
  48. 'Bulldozer': 'models/4915-1-MiniConstruction.mpd_Packed.mpd',
  49. 'Helicopter': 'models/4918-1-MiniFlyers.mpd_Packed.mpd',
  50. 'Plane': 'models/5935-1-IslandHopper.mpd_Packed.mpd',
  51. 'Lighthouse': 'models/30023-1-Lighthouse.ldr_Packed.mpd',
  52. 'X-Wing mini': 'models/30051-1-X-wingFighter-Mini.mpd_Packed.mpd',
  53. 'AT-ST mini': 'models/30054-1-AT-ST-Mini.mpd_Packed.mpd',
  54. 'AT-AT mini': 'models/4489-1-AT-AT-Mini.mpd_Packed.mpd',
  55. 'Shuttle': 'models/4494-1-Imperial Shuttle-Mini.mpd_Packed.mpd',
  56. 'TIE Interceptor': 'models/6965-1-TIEIntercep_4h4MXk5.mpd_Packed.mpd',
  57. 'Star fighter': 'models/6966-1-JediStarfighter-Mini.mpd_Packed.mpd',
  58. 'X-Wing': 'models/7140-1-X-wingFighter.mpd_Packed.mpd',
  59. 'AT-ST': 'models/10174-1-ImperialAT-ST-UCS.mpd_Packed.mpd'
  60. };
  61. init();
  62. animate();
  63. function init() {
  64. container = document.createElement( 'div' );
  65. document.body.appendChild( container );
  66. camera = new PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 10000 );
  67. camera.position.set( 150, 200, 250 );
  68. // scene
  69. scene = new Scene();
  70. scene.background = new Color( 0xdeebed );
  71. var ambientLight = new AmbientLight( 0xdeebed, 0.4 );
  72. scene.add( ambientLight );
  73. var directionalLight = new DirectionalLight( 0xffffff, 1 );
  74. directionalLight.position.set( - 1000, 1200, 1500 );
  75. scene.add( directionalLight );
  76. //
  77. renderer = new WebGLRenderer( { antialias: true } );
  78. renderer.setPixelRatio( window.devicePixelRatio );
  79. renderer.setSize( window.innerWidth, window.innerHeight );
  80. container.appendChild( renderer.domElement );
  81. controls = new OrbitControls( camera, renderer.domElement );
  82. //
  83. guiData = {
  84. modelFileName: modelFileList[ 'Car' ],
  85. envMapActivated: false,
  86. separateObjects: false,
  87. displayLines: true,
  88. conditionalLines: true,
  89. smoothNormals: true
  90. };
  91. gui = new GUI();
  92. gui.add( guiData, 'modelFileName', modelFileList ).name( 'Model' ).onFinishChange( function () {
  93. reloadObject( true );
  94. } );
  95. gui.add( guiData, 'envMapActivated' ).name( 'Env. map' ).onChange( function ( value ) {
  96. envMapActivated = value;
  97. reloadObject( false );
  98. } );
  99. gui.add( guiData, 'separateObjects' ).name( 'Separate Objects' ).onChange( function () {
  100. reloadObject( false );
  101. } );
  102. gui.add( guiData, 'smoothNormals' ).name( 'Smooth Normals' ).onChange( function () {
  103. reloadObject( false );
  104. } );
  105. gui.add( guiData, 'displayLines' ).name( 'Display Lines' ).onChange( function () {
  106. updateLineSegments();
  107. } );
  108. gui.add( guiData, 'conditionalLines' ).name( 'Conditional Lines' ).onChange( function () {
  109. updateLineSegments();
  110. } );
  111. window.addEventListener( 'resize', onWindowResize, false );
  112. progressBarDiv = document.createElement( 'div' );
  113. progressBarDiv.innerText = "Loading...";
  114. progressBarDiv.style.fontSize = "3em";
  115. progressBarDiv.style.color = "#888";
  116. progressBarDiv.style.display = "block";
  117. progressBarDiv.style.position = "absolute";
  118. progressBarDiv.style.top = "50%";
  119. progressBarDiv.style.width = "100%";
  120. progressBarDiv.style.textAlign = "center";
  121. // load materials and then the model
  122. reloadObject( true );
  123. }
  124. function updateLineSegments() {
  125. model.traverse( c => {
  126. if ( c.isLineSegments ) {
  127. if ( c.isConditionalLine ) {
  128. c.visible = guiData.conditionalLines;
  129. } else {
  130. c.visible = guiData.displayLines;
  131. }
  132. }
  133. } );
  134. }
  135. function reloadObject( resetCamera ) {
  136. if ( model ) {
  137. scene.remove( model );
  138. }
  139. model = null;
  140. updateProgressBar( 0 );
  141. showProgressBar();
  142. var lDrawLoader = new LDrawLoader();
  143. lDrawLoader.separateObjects = guiData.separateObjects;
  144. lDrawLoader.smoothNormals = guiData.smoothNormals;
  145. lDrawLoader
  146. .setPath( ldrawPath )
  147. .load( guiData.modelFileName, function ( group2 ) {
  148. if ( model ) {
  149. scene.remove( model );
  150. }
  151. model = group2;
  152. // Convert from LDraw coordinates: rotate 180 degrees around OX
  153. model.rotation.x = Math.PI;
  154. scene.add( model );
  155. // Adjust materials
  156. var materials = lDrawLoader.materials;
  157. if ( envMapActivated ) {
  158. if ( ! textureCube ) {
  159. // Envmap texture
  160. var r = "textures/cube/Bridge2/";
  161. var urls = [ r + "posx.jpg", r + "negx.jpg",
  162. r + "posy.jpg", r + "negy.jpg",
  163. r + "posz.jpg", r + "negz.jpg" ];
  164. textureCube = new CubeTextureLoader().load( urls );
  165. textureCube.format = RGBFormat;
  166. textureCube.mapping = CubeReflectionMapping;
  167. }
  168. for ( var i = 0, n = materials.length; i < n; i ++ ) {
  169. var material = materials[ i ];
  170. if ( material.userData.canHaveEnvMap ) {
  171. material.envMap = textureCube;
  172. }
  173. }
  174. }
  175. updateLineSegments();
  176. // Adjust camera and light
  177. var bbox = new Box3().setFromObject( model );
  178. var size = bbox.getSize( new Vector3() );
  179. var radius = Math.max( size.x, Math.max( size.y, size.z ) ) * 0.5;
  180. if ( resetCamera ) {
  181. controls.target0.copy( bbox.getCenter( new Vector3() ) );
  182. controls.position0.set( - 2.3, 2, 2 ).multiplyScalar( radius ).add( controls.target0 );
  183. controls.reset();
  184. }
  185. hideProgressBar();
  186. }, onProgress, onError );
  187. }
  188. function onWindowResize() {
  189. camera.aspect = window.innerWidth / window.innerHeight;
  190. camera.updateProjectionMatrix();
  191. renderer.setSize( window.innerWidth, window.innerHeight );
  192. }
  193. //
  194. function animate() {
  195. requestAnimationFrame( animate );
  196. render();
  197. }
  198. function render() {
  199. renderer.render( scene, camera );
  200. }
  201. function onProgress( xhr ) {
  202. if ( xhr.lengthComputable ) {
  203. updateProgressBar( xhr.loaded / xhr.total );
  204. console.log( Math.round( xhr.loaded / xhr.total * 100, 2 ) + '% downloaded' );
  205. }
  206. }
  207. function onError() {
  208. var message = "Error loading model";
  209. progressBarDiv.innerText = message;
  210. console.log( message );
  211. }
  212. function showProgressBar() {
  213. document.body.appendChild( progressBarDiv );
  214. }
  215. function hideProgressBar() {
  216. document.body.removeChild( progressBarDiv );
  217. }
  218. function updateProgressBar( fraction ) {
  219. progressBarDiv.innerText = 'Loading... ' + Math.round( fraction * 100, 2 ) + '%';
  220. }
  221. </script>
  222. <!-- LDraw.org CC BY 2.0 Parts Library attribution -->
  223. <div style="display: block; position: absolute; bottom: 8px; left: 8px; width: 160px; padding: 10px; background-color: #F3F7F8;">
  224. <center>
  225. <a href="http://www.ldraw.org"><img style="width: 145px" src="models/ldraw/ldraw_org_logo/Stamp145.png"></a>
  226. <br />
  227. <a href="http://www.ldraw.org/">This software uses the LDraw Parts Library</a>
  228. </center>
  229. </div>
  230. </body>
  231. </html>