webgl_loader_lwo.html 3.6 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128
  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - LWO loader</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - LWOLoader
  12. <P>Lightwave Object loader by <a href="https://discoverthreejs.com/" target="_blank" rel="noopener">Discover three.js</a></P>
  13. Models by <a href="https://onthez.com/" target="_blank" rel="noopener">on the z</a> - Environment images by <a href="https://hdrihaven.com/" target="_blank" rel="noopener">HDRI Haven</a>
  14. </div>
  15. <script type="module">
  16. import {
  17. AmbientLight,
  18. Color,
  19. DirectionalLight,
  20. GridHelper,
  21. PerspectiveCamera,
  22. Scene,
  23. WebGLRenderer,
  24. } from "../build/three.module.js";
  25. import { OrbitControls } from './jsm/controls/OrbitControls.js';
  26. import { LWOLoader } from './jsm/loaders/LWOLoader.js';
  27. var container, controls;
  28. var camera, scene, renderer;
  29. function init() {
  30. container = document.createElement( 'div' );
  31. document.body.appendChild( container );
  32. camera = new PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 200 );
  33. camera.position.set( - 0.7, 14.6, 43.2 );
  34. scene = new Scene();
  35. scene.background = new Color( 0xa0a0a0 );
  36. var ambientLight = new AmbientLight( 0xaaaaaa, 1.75 );
  37. scene.add( ambientLight );
  38. var light = new DirectionalLight( 0xffffff, 1 );
  39. light.position.set( 0, 200, 100 );
  40. light.castShadow = true;
  41. light.shadow.camera.top = 180;
  42. light.shadow.camera.bottom = - 100;
  43. light.shadow.camera.left = - 120;
  44. light.shadow.camera.right = 120;
  45. scene.add( light );
  46. light = new DirectionalLight( 0xffffff, 0.7 );
  47. light.position.set( - 100, 200, - 100 );
  48. scene.add( light );
  49. light = new DirectionalLight( 0xffffff, 0.4 );
  50. light.position.set( 100, - 200, 100 );
  51. scene.add( light );
  52. light = new DirectionalLight( 0xffffff, 1 );
  53. light.position.set( - 100, - 100, 100 );
  54. scene.add( light );
  55. var grid = new GridHelper( 200, 20, 0x000000, 0x000000 );
  56. grid.material.opacity = 0.3;
  57. grid.material.transparent = true;
  58. scene.add( grid );
  59. var loader = new LWOLoader();
  60. loader.load( 'models/lwo/Objects/LWO3/Demo.lwo', function ( object ) {
  61. var phong = object.meshes[ 0 ];
  62. phong.position.set( - 2, 12, 0 );
  63. var standard = object.meshes[ 1 ];
  64. standard.position.set( 2, 12, 0 );
  65. var rocket = object.meshes[ 2 ];
  66. rocket.position.set( 0, 10.5, - 1 );
  67. scene.add( phong, standard, rocket );
  68. } );
  69. renderer = new WebGLRenderer( { antialias: true, alpha: true } );
  70. renderer.setPixelRatio( window.devicePixelRatio );
  71. renderer.setSize( window.innerWidth, window.innerHeight );
  72. renderer.shadowMap.enabled = true;
  73. renderer.physicallyCorrectLights = true;
  74. renderer.gammaFactor = 1.18;
  75. renderer.gammaOutput = true;
  76. container.appendChild( renderer.domElement );
  77. controls = new OrbitControls( camera, renderer.domElement );
  78. controls.target.set( 1.33, 10, - 6.7 );
  79. controls.update();
  80. renderer.setAnimationLoop( function () {
  81. renderer.render( scene, camera );
  82. } );
  83. window.addEventListener( 'resize', onWindowResize, false );
  84. }
  85. function onWindowResize() {
  86. camera.aspect = window.innerWidth / window.innerHeight;
  87. camera.updateProjectionMatrix();
  88. renderer.setSize( window.innerWidth, window.innerHeight );
  89. }
  90. init();
  91. </script>
  92. </body>
  93. </html>