webgl_loader_mmd_audio.html 4.5 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - loaders - MMD loader</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. <style>
  9. body {
  10. background-color: #fff;
  11. color: #444;
  12. }
  13. a {
  14. color: #08f;
  15. }
  16. </style>
  17. </head>
  18. <body>
  19. <div id="info">
  20. <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - MMDLoader test<br />
  21. <a href="https://github.com/mrdoob/three.js/tree/master/examples/models/mmd#readme" target="_blank" rel="noopener">MMD Assets license</a><br />
  22. Copyright
  23. <a href="http://www.geocities.jp/higuchuu4/index_e.htm" target="_blank" rel="noopener">Model Data</a>
  24. <a href="http://www.nicovideo.jp/watch/sm13147122" target="_blank" rel="noopener">Dance Data</a>
  25. <a href="http://www.nicovideo.jp/watch/sm11938255" target="_blank" rel="noopener">Audio Data</a><br />
  26. Camera is customized from <a href="http://www.nicovideo.jp/watch/sm19168559" target="_blank" rel="noopener">this Data</a>
  27. </div>
  28. <script src="js/libs/ammo.js"></script>
  29. <script type="module">
  30. import {
  31. AmbientLight,
  32. AudioLoader,
  33. AudioListener as _AudioListener,
  34. Audio as _Audio,
  35. Clock,
  36. Color,
  37. DirectionalLight,
  38. PerspectiveCamera,
  39. PolarGridHelper,
  40. Scene,
  41. WebGLRenderer,
  42. } from "../build/three.module.js";
  43. import { OutlineEffect } from './jsm/effects/OutlineEffect.js';
  44. import { MMDLoader } from './jsm/loaders/MMDLoader.js';
  45. import { MMDAnimationHelper } from './jsm/animation/MMDAnimationHelper.js';
  46. var container;
  47. var mesh, camera, scene, renderer, effect;
  48. var helper;
  49. var ready = false;
  50. var clock = new Clock();
  51. Ammo().then( function ( AmmoLib ) {
  52. Ammo = AmmoLib;
  53. init();
  54. animate();
  55. } );
  56. function init() {
  57. container = document.createElement( 'div' );
  58. document.body.appendChild( container );
  59. camera = new PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 2000 );
  60. // scene
  61. scene = new Scene();
  62. scene.background = new Color( 0xffffff );
  63. scene.add( new PolarGridHelper( 30, 10 ) );
  64. var ambient = new AmbientLight( 0x666666 );
  65. scene.add( ambient );
  66. var directionalLight = new DirectionalLight( 0x887766 );
  67. directionalLight.position.set( - 1, 1, 1 ).normalize();
  68. scene.add( directionalLight );
  69. //
  70. renderer = new WebGLRenderer( { antialias: true } );
  71. renderer.setPixelRatio( window.devicePixelRatio );
  72. renderer.setSize( window.innerWidth, window.innerHeight );
  73. container.appendChild( renderer.domElement );
  74. effect = new OutlineEffect( renderer );
  75. // model
  76. function onProgress( xhr ) {
  77. if ( xhr.lengthComputable ) {
  78. var percentComplete = xhr.loaded / xhr.total * 100;
  79. console.log( Math.round( percentComplete, 2 ) + '% downloaded' );
  80. }
  81. }
  82. var modelFile = 'models/mmd/miku/miku_v2.pmd';
  83. var vmdFiles = [ 'models/mmd/vmds/wavefile_v2.vmd' ];
  84. var cameraFiles = [ 'models/mmd/vmds/wavefile_camera.vmd' ];
  85. var audioFile = 'models/mmd/audios/wavefile_short.mp3';
  86. var audioParams = { delayTime: 160 * 1 / 30 };
  87. helper = new MMDAnimationHelper();
  88. var loader = new MMDLoader();
  89. loader.loadWithAnimation( modelFile, vmdFiles, function ( mmd ) {
  90. mesh = mmd.mesh;
  91. helper.add( mesh, {
  92. animation: mmd.animation,
  93. physics: true
  94. } );
  95. loader.loadAnimation( cameraFiles, camera, function ( cameraAnimation ) {
  96. helper.add( camera, {
  97. animation: cameraAnimation
  98. } );
  99. new AudioLoader().load( audioFile, function ( buffer ) {
  100. var listener = new _AudioListener();
  101. var audio = new _Audio( listener ).setBuffer( buffer );
  102. listener.position.z = 1;
  103. helper.add( audio, audioParams );
  104. scene.add( audio );
  105. scene.add( listener );
  106. scene.add( mesh );
  107. ready = true;
  108. }, onProgress, null );
  109. }, onProgress, null );
  110. }, onProgress, null );
  111. //
  112. window.addEventListener( 'resize', onWindowResize, false );
  113. }
  114. function onWindowResize() {
  115. camera.aspect = window.innerWidth / window.innerHeight;
  116. camera.updateProjectionMatrix();
  117. effect.setSize( window.innerWidth, window.innerHeight );
  118. }
  119. //
  120. function animate() {
  121. requestAnimationFrame( animate );
  122. render();
  123. }
  124. function render() {
  125. if ( ready ) {
  126. helper.update( clock.getDelta() );
  127. }
  128. effect.render( scene, camera );
  129. }
  130. </script>
  131. </body>
  132. </html>