webgl_loader_playcanvas.html 2.5 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - PlayCanvas</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="container"></div>
  11. <div id="info">
  12. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> PlayCanvas loader<br/>
  13. Hand by <a href="https://sketchfab.com/anura" target="_blank" rel="noopener">Anura</a> is licensed under <a href="https://creativecommons.org/licenses/by/4.0/" target="_blank" rel="noopener">CC Attribution</a>
  14. </div>
  15. <script type="module">
  16. import {
  17. AmbientLight,
  18. PerspectiveCamera,
  19. PointLight,
  20. Scene,
  21. WebGLRenderer,
  22. } from "../build/three.module.js";
  23. import Stats from './jsm/libs/stats.module.js';
  24. import { OrbitControls } from './jsm/controls/OrbitControls.js';
  25. import { PlayCanvasLoader } from './jsm/loaders/PlayCanvasLoader.js';
  26. var camera, scene, renderer, stats;
  27. init();
  28. animate();
  29. function init() {
  30. var container = document.getElementById( 'container' );
  31. camera = new PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 0.1, 2000 );
  32. camera.position.set( - 1, 2, 4 );
  33. scene = new Scene();
  34. //
  35. var loader = new PlayCanvasLoader();
  36. loader.load( './models/playcanvas/hand.json', function ( model ) {
  37. scene.add( model );
  38. } );
  39. //
  40. var ambientLight = new AmbientLight( 0xcccccc, 0.4 );
  41. scene.add( ambientLight );
  42. var pointLight = new PointLight( 0xffffff, 0.8 );
  43. camera.add( pointLight );
  44. scene.add( camera );
  45. //
  46. renderer = new WebGLRenderer();
  47. renderer.setPixelRatio( window.devicePixelRatio );
  48. renderer.setSize( window.innerWidth, window.innerHeight );
  49. container.appendChild( renderer.domElement );
  50. //
  51. var controls = new OrbitControls( camera, renderer.domElement );
  52. //
  53. stats = new Stats();
  54. container.appendChild( stats.dom );
  55. //
  56. window.addEventListener( 'resize', onWindowResize, false );
  57. }
  58. function onWindowResize() {
  59. camera.aspect = window.innerWidth / window.innerHeight;
  60. camera.updateProjectionMatrix();
  61. renderer.setSize( window.innerWidth, window.innerHeight );
  62. }
  63. function animate() {
  64. requestAnimationFrame( animate );
  65. render();
  66. stats.update();
  67. }
  68. function render() {
  69. renderer.render( scene, camera );
  70. }
  71. </script>
  72. </body>
  73. </html>