webgl_loader_texture_ktx.html 4.2 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - materials - compressed textures</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - webgl - compressed KTX textures<br />
  12. <a href="https://www.khronos.org/opengles/sdk/tools/KTX/file_format_spec/">Khronos Texture</a> is a lightweight file format for OpenGL
  13. </div>
  14. <script type="module">
  15. import {
  16. BoxBufferGeometry,
  17. DoubleSide,
  18. PerspectiveCamera,
  19. Mesh,
  20. MeshBasicMaterial,
  21. Scene,
  22. WebGLRenderer,
  23. } from "../build/three.module.js";
  24. import { KTXLoader } from './jsm/loaders/KTXLoader.js';
  25. /*
  26. This is how compressed textures are supposed to be used:
  27. best for desktop:
  28. BC1(DXT1) - opaque textures
  29. BC3(DXT5) - transparent textures with full alpha range
  30. best for iOS:
  31. PVR2, PVR4 - opaque textures or alpha
  32. best for Android:
  33. ETC1 - opaque textures
  34. ASTC_4x4, ASTC8x8 - transparent textures with full alpha range
  35. */
  36. var camera, scene, renderer;
  37. var meshes = [];
  38. init();
  39. animate();
  40. function init() {
  41. renderer = new WebGLRenderer( { antialias: true } );
  42. renderer.setPixelRatio( window.devicePixelRatio );
  43. renderer.setSize( window.innerWidth, window.innerHeight );
  44. document.body.appendChild( renderer.domElement );
  45. var formats = {
  46. astc: renderer.extensions.get( 'WEBGL_compressed_texture_astc' ),
  47. etc1: renderer.extensions.get( 'WEBGL_compressed_texture_etc1' ),
  48. s3tc: renderer.extensions.get( 'WEBGL_compressed_texture_s3tc' ),
  49. pvrtc: renderer.extensions.get( 'WEBGL_compressed_texture_pvrtc' )
  50. };
  51. camera = new PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 1, 2000 );
  52. camera.position.z = 1000;
  53. scene = new Scene();
  54. var geometry = new BoxBufferGeometry( 200, 200, 200 );
  55. var material1, material2;
  56. // TODO: add cubemap support
  57. var loader = new KTXLoader();
  58. if ( formats.pvrtc ) {
  59. material1 = new MeshBasicMaterial( {
  60. map: loader.load( 'textures/compressed/disturb_PVR2bpp.ktx' )
  61. } );
  62. material2 = new MeshBasicMaterial( {
  63. map: loader.load( 'textures/compressed/lensflare_PVR4bpp.ktx' ),
  64. depthTest: false,
  65. transparent: true,
  66. side: DoubleSide
  67. } );
  68. meshes.push( new Mesh( geometry, material1 ) );
  69. meshes.push( new Mesh( geometry, material2 ) );
  70. }
  71. if ( formats.s3tc ) {
  72. material1 = new MeshBasicMaterial( {
  73. map: loader.load( 'textures/compressed/disturb_BC1.ktx' )
  74. } );
  75. material2 = new MeshBasicMaterial( {
  76. map: loader.load( 'textures/compressed/lensflare_BC3.ktx' ),
  77. depthTest: false,
  78. transparent: true,
  79. side: DoubleSide
  80. } );
  81. meshes.push( new Mesh( geometry, material1 ) );
  82. meshes.push( new Mesh( geometry, material2 ) );
  83. }
  84. if ( formats.etc1 ) {
  85. material1 = new MeshBasicMaterial( {
  86. map: loader.load( 'textures/compressed/disturb_ETC1.ktx' )
  87. } );
  88. meshes.push( new Mesh( geometry, material1 ) );
  89. }
  90. if ( formats.astc ) {
  91. material1 = new MeshBasicMaterial( {
  92. map: loader.load( 'textures/compressed/disturb_ASTC4x4.ktx' )
  93. } );
  94. material2 = new MeshBasicMaterial( {
  95. map: loader.load( 'textures/compressed/lensflare_ASTC8x8.ktx' ),
  96. depthTest: false,
  97. transparent: true,
  98. side: DoubleSide
  99. } );
  100. meshes.push( new Mesh( geometry, material1 ) );
  101. meshes.push( new Mesh( geometry, material2 ) );
  102. }
  103. var x = - meshes.length / 2 * 150;
  104. for ( var i = 0; i < meshes.length; ++ i, x += 300 ) {
  105. var mesh = meshes[ i ];
  106. mesh.position.x = x;
  107. mesh.position.y = 0;
  108. scene.add( mesh );
  109. }
  110. window.addEventListener( 'resize', onWindowResize, false );
  111. }
  112. function onWindowResize() {
  113. camera.aspect = window.innerWidth / window.innerHeight;
  114. camera.updateProjectionMatrix();
  115. renderer.setSize( window.innerWidth, window.innerHeight );
  116. }
  117. function animate() {
  118. requestAnimationFrame( animate );
  119. var time = Date.now() * 0.001;
  120. for ( var i = 0; i < meshes.length; i ++ ) {
  121. var mesh = meshes[ i ];
  122. mesh.rotation.x = time;
  123. mesh.rotation.y = time;
  124. }
  125. renderer.render( scene, camera );
  126. }
  127. </script>
  128. </body>
  129. </html>