webgl_materials_displacementmap.html 6.7 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271
  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - materials - displacement map</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. background:#000;
  10. color:#fff;
  11. padding:0;
  12. margin:0;
  13. font-weight: bold;
  14. overflow:hidden;
  15. }
  16. a { color: #ffffff; }
  17. #info {
  18. position: absolute;
  19. top: 0px; width: 100%;
  20. color: #ffffff;
  21. padding: 5px;
  22. font-family:Monospace;
  23. font-size:13px;
  24. text-align:center;
  25. z-index:1000;
  26. }
  27. #vt { display:none }
  28. #vt, #vt a { color:orange; }
  29. #stats { position: absolute; top:0; left: 0 }
  30. #stats #fps { background: transparent !important }
  31. #stats #fps #fpsText { color: #aaa !important }
  32. #stats #fps #fpsGraph { display: none }
  33. </style>
  34. </head>
  35. <body>
  36. <div id="info">
  37. <a href="http://threejs.org" target="_blank">three.js</a> - (<span id="description">normal + ao + displacement + environment</span>) map demo.
  38. ninja head from <a href="http://developer.amd.com/tools-and-sdks/archive/legacy-cpu-gpu-tools/amd-gpu-meshmapper/" target="_blank">AMD GPU MeshMapper</a>
  39. <div id="vt">displacement mapping requires vertex textures</div>
  40. </div>
  41. <script src="../build/three.min.js"></script>
  42. <script src="js/controls/OrbitControls.js"></script>
  43. <script src="js/loaders/BinaryLoader.js"></script>
  44. <script src="js/Detector.js"></script>
  45. <script src="js/libs/stats.min.js"></script>
  46. <script src='js/libs/dat.gui.min.js'></script>
  47. <script>
  48. if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
  49. var stats, loader;
  50. var camera, scene, renderer, controls;
  51. var settings = { aoMapIntensity: 1.0, metalness: 1.0, roughness: 0.0, displacementScale: 1.0, normalScale: 1.0 };
  52. var mesh, material;
  53. var pointLight;
  54. var mouseX = 0;
  55. var mouseY = 0;
  56. var windowHalfX = window.innerWidth / 2;
  57. var windowHalfY = window.innerHeight / 2;
  58. var height = 500; // of camera frustum
  59. var r = 0.0;
  60. init();
  61. animate();
  62. initGui();
  63. // Init gui
  64. function initGui() {
  65. var gui = new dat.GUI();
  66. //var gui = gui.addFolder( "Material" );
  67. gui.add( settings, "metalness" ).min( 0 ).max( 1 ).onChange( function( value ) {
  68. material.metalness = value;
  69. } );
  70. gui.add( settings, "roughness" ).min( 0 ).max( 1 ).onChange( function( value ) {
  71. material.roughness = value;
  72. } );
  73. gui.add( settings, "aoMapIntensity" ).min( 0 ).max( 1 ).onChange( function( value ) {
  74. material.aoMapIntensity = value;
  75. } );
  76. gui.add( settings, "displacementScale" ).min( 0 ).max( 3.0 ).onChange( function( value ) {
  77. material.displacementScale = value;
  78. } );
  79. gui.add( settings, "normalScale" ).min( -1 ).max( 1 ).onChange( function( value ) {
  80. material.normalScale = new THREE.Vector2( 1, - 1 ).multiplyScalar( value );
  81. } );
  82. }
  83. function init() {
  84. var container = document.createElement( 'div' );
  85. document.body.appendChild( container );
  86. renderer = new THREE.WebGLRenderer();
  87. renderer.setPixelRatio( window.devicePixelRatio );
  88. renderer.setSize( window.innerWidth, window.innerHeight );
  89. container.appendChild( renderer.domElement );
  90. renderer.gammaInput = true;
  91. renderer.gammaOutput = true;
  92. //
  93. scene = new THREE.Scene();
  94. var aspect = window.innerWidth / window.innerHeight;
  95. camera = new THREE.OrthographicCamera( - height * aspect, height * aspect, height, - height, 1, 10000 );
  96. camera.position.z = 1500;
  97. scene.add( camera );
  98. controls = new THREE.OrbitControls( camera, renderer.domElement );
  99. controls.enableZoom = false;
  100. controls.enableDamping = true;
  101. // lights
  102. var ambientLight = new THREE.AmbientLight( 0x111111 );
  103. scene.add( ambientLight );
  104. pointLight = new THREE.PointLight( 0xff0000, 0.5 );
  105. pointLight.position.z = 2500;
  106. scene.add( pointLight );
  107. var pointLight2 = new THREE.PointLight( 0xff6666, 1 );
  108. camera.add( pointLight2 );
  109. var pointLight3 = new THREE.PointLight( 0x0000ff, 0.5 );
  110. pointLight3.position.x = - 1000;
  111. pointLight3.position.z = 1000;
  112. scene.add( pointLight3 );
  113. // env map
  114. var path = "textures/cube/SwedishRoyalCastle/";
  115. var format = '.jpg';
  116. var urls = [
  117. path + 'px' + format, path + 'nx' + format,
  118. path + 'py' + format, path + 'ny' + format,
  119. path + 'pz' + format, path + 'nz' + format
  120. ];
  121. var reflectionCube = new THREE.CubeTextureLoader().load( urls );
  122. // textures
  123. var textureLoader = new THREE.TextureLoader();
  124. var normalMap = textureLoader.load( "textures/normal/ninja/normal.jpg" );
  125. var aoMap = textureLoader.load( "textures/normal/ninja/ao.jpg" );
  126. var displacementMap = textureLoader.load( "textures/normal/ninja/displacement.jpg" );
  127. // material
  128. material = new THREE.MeshStandardMaterial( {
  129. color: 0x888888,
  130. roughness: 0.4,
  131. normalMap: normalMap,
  132. normalScale: new THREE.Vector2( 1, - 1 ), // why does the normal map require negation in this case?
  133. aoMap: aoMap,
  134. aoMapIntensity: 1,
  135. displacementMap: displacementMap,
  136. displacementScale: 2.436143,
  137. displacementBias: - 0.428408,
  138. envMap: reflectionCube,
  139. side: THREE.DoubleSide
  140. } );
  141. //
  142. loader = new THREE.BinaryLoader();
  143. loader.load( "obj/ninja/NinjaLo_bin.js", function( geometry ) {
  144. geometry.faceVertexUvs[ 1 ] = geometry.faceVertexUvs[ 0 ]; // 2nd set of UVs required for aoMap and displacementMap with MeshPhongMaterial
  145. mesh = new THREE.Mesh( geometry, material );
  146. mesh.scale.multiplyScalar( 25 );
  147. scene.add( mesh );
  148. } );
  149. //
  150. var description = "normal + ao" + ( renderer.supportsVertexTextures() ? " + displacement + environment" : " + <strike>displacement</strike>" );
  151. document.getElementById( "description" ).innerHTML = description;
  152. document.getElementById( "vt" ).style.display = renderer.supportsVertexTextures() ? "none" : "block";
  153. //
  154. stats = new Stats();
  155. container.appendChild( stats.domElement );
  156. //
  157. window.addEventListener( 'resize', onWindowResize, false );
  158. }
  159. function onWindowResize() {
  160. var aspect = window.innerWidth / window.innerHeight;
  161. camera.left = - height * aspect;
  162. camera.right = height * aspect;
  163. camera.top = height;
  164. camera.bottom = - height;
  165. camera.updateProjectionMatrix();
  166. renderer.setSize( window.innerWidth, window.innerHeight );
  167. }
  168. //
  169. function animate() {
  170. requestAnimationFrame( animate );
  171. controls.update();
  172. render();
  173. stats.update();
  174. }
  175. function render() {
  176. pointLight.position.x = 2500 * Math.cos( r );
  177. pointLight.position.z = 2500 * Math.sin( r );
  178. r += 0.01;
  179. renderer.render( scene, camera );
  180. }
  181. </script>
  182. </body>
  183. </html>