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- /**
- * @license
- * Copyright 2010-2024 Three.js Authors
- * SPDX-License-Identifier: MIT
- */
- const REVISION = '166';
- const MOUSE = { LEFT: 0, MIDDLE: 1, RIGHT: 2, ROTATE: 0, DOLLY: 1, PAN: 2 };
- const TOUCH = { ROTATE: 0, PAN: 1, DOLLY_PAN: 2, DOLLY_ROTATE: 3 };
- const CullFaceNone = 0;
- const CullFaceBack = 1;
- const CullFaceFront = 2;
- const CullFaceFrontBack = 3;
- const BasicShadowMap = 0;
- const PCFShadowMap = 1;
- const PCFSoftShadowMap = 2;
- const VSMShadowMap = 3;
- const FrontSide = 0;
- const BackSide = 1;
- const DoubleSide = 2;
- const NoBlending = 0;
- const NormalBlending = 1;
- const AdditiveBlending = 2;
- const SubtractiveBlending = 3;
- const MultiplyBlending = 4;
- const CustomBlending = 5;
- const AddEquation = 100;
- const SubtractEquation = 101;
- const ReverseSubtractEquation = 102;
- const MinEquation = 103;
- const MaxEquation = 104;
- const ZeroFactor = 200;
- const OneFactor = 201;
- const SrcColorFactor = 202;
- const OneMinusSrcColorFactor = 203;
- const SrcAlphaFactor = 204;
- const OneMinusSrcAlphaFactor = 205;
- const DstAlphaFactor = 206;
- const OneMinusDstAlphaFactor = 207;
- const DstColorFactor = 208;
- const OneMinusDstColorFactor = 209;
- const SrcAlphaSaturateFactor = 210;
- const ConstantColorFactor = 211;
- const OneMinusConstantColorFactor = 212;
- const ConstantAlphaFactor = 213;
- const OneMinusConstantAlphaFactor = 214;
- const NeverDepth = 0;
- const AlwaysDepth = 1;
- const LessDepth = 2;
- const LessEqualDepth = 3;
- const EqualDepth = 4;
- const GreaterEqualDepth = 5;
- const GreaterDepth = 6;
- const NotEqualDepth = 7;
- const MultiplyOperation = 0;
- const MixOperation = 1;
- const AddOperation = 2;
- const NoToneMapping = 0;
- const LinearToneMapping = 1;
- const ReinhardToneMapping = 2;
- const CineonToneMapping = 3;
- const ACESFilmicToneMapping = 4;
- const CustomToneMapping = 5;
- const AgXToneMapping = 6;
- const NeutralToneMapping = 7;
- const AttachedBindMode = 'attached';
- const DetachedBindMode = 'detached';
- const UVMapping = 300;
- const CubeReflectionMapping = 301;
- const CubeRefractionMapping = 302;
- const EquirectangularReflectionMapping = 303;
- const EquirectangularRefractionMapping = 304;
- const CubeUVReflectionMapping = 306;
- const RepeatWrapping = 1000;
- const ClampToEdgeWrapping = 1001;
- const MirroredRepeatWrapping = 1002;
- const NearestFilter = 1003;
- const NearestMipmapNearestFilter = 1004;
- const NearestMipMapNearestFilter = 1004;
- const NearestMipmapLinearFilter = 1005;
- const NearestMipMapLinearFilter = 1005;
- const LinearFilter = 1006;
- const LinearMipmapNearestFilter = 1007;
- const LinearMipMapNearestFilter = 1007;
- const LinearMipmapLinearFilter = 1008;
- const LinearMipMapLinearFilter = 1008;
- const UnsignedByteType = 1009;
- const ByteType = 1010;
- const ShortType = 1011;
- const UnsignedShortType = 1012;
- const IntType = 1013;
- const UnsignedIntType = 1014;
- const FloatType = 1015;
- const HalfFloatType = 1016;
- const UnsignedShort4444Type = 1017;
- const UnsignedShort5551Type = 1018;
- const UnsignedInt248Type = 1020;
- const UnsignedInt5999Type = 35902;
- const AlphaFormat = 1021;
- const RGBFormat = 1022;
- const RGBAFormat = 1023;
- const LuminanceFormat = 1024;
- const LuminanceAlphaFormat = 1025;
- const DepthFormat = 1026;
- const DepthStencilFormat = 1027;
- const RedFormat = 1028;
- const RedIntegerFormat = 1029;
- const RGFormat = 1030;
- const RGIntegerFormat = 1031;
- const RGBIntegerFormat = 1032;
- const RGBAIntegerFormat = 1033;
- const RGB_S3TC_DXT1_Format = 33776;
- const RGBA_S3TC_DXT1_Format = 33777;
- const RGBA_S3TC_DXT3_Format = 33778;
- const RGBA_S3TC_DXT5_Format = 33779;
- const RGB_PVRTC_4BPPV1_Format = 35840;
- const RGB_PVRTC_2BPPV1_Format = 35841;
- const RGBA_PVRTC_4BPPV1_Format = 35842;
- const RGBA_PVRTC_2BPPV1_Format = 35843;
- const RGB_ETC1_Format = 36196;
- const RGB_ETC2_Format = 37492;
- const RGBA_ETC2_EAC_Format = 37496;
- const RGBA_ASTC_4x4_Format = 37808;
- const RGBA_ASTC_5x4_Format = 37809;
- const RGBA_ASTC_5x5_Format = 37810;
- const RGBA_ASTC_6x5_Format = 37811;
- const RGBA_ASTC_6x6_Format = 37812;
- const RGBA_ASTC_8x5_Format = 37813;
- const RGBA_ASTC_8x6_Format = 37814;
- const RGBA_ASTC_8x8_Format = 37815;
- const RGBA_ASTC_10x5_Format = 37816;
- const RGBA_ASTC_10x6_Format = 37817;
- const RGBA_ASTC_10x8_Format = 37818;
- const RGBA_ASTC_10x10_Format = 37819;
- const RGBA_ASTC_12x10_Format = 37820;
- const RGBA_ASTC_12x12_Format = 37821;
- const RGBA_BPTC_Format = 36492;
- const RGB_BPTC_SIGNED_Format = 36494;
- const RGB_BPTC_UNSIGNED_Format = 36495;
- const RED_RGTC1_Format = 36283;
- const SIGNED_RED_RGTC1_Format = 36284;
- const RED_GREEN_RGTC2_Format = 36285;
- const SIGNED_RED_GREEN_RGTC2_Format = 36286;
- const LoopOnce = 2200;
- const LoopRepeat = 2201;
- const LoopPingPong = 2202;
- const InterpolateDiscrete = 2300;
- const InterpolateLinear = 2301;
- const InterpolateSmooth = 2302;
- const ZeroCurvatureEnding = 2400;
- const ZeroSlopeEnding = 2401;
- const WrapAroundEnding = 2402;
- const NormalAnimationBlendMode = 2500;
- const AdditiveAnimationBlendMode = 2501;
- const TrianglesDrawMode = 0;
- const TriangleStripDrawMode = 1;
- const TriangleFanDrawMode = 2;
- const BasicDepthPacking = 3200;
- const RGBADepthPacking = 3201;
- const TangentSpaceNormalMap = 0;
- const ObjectSpaceNormalMap = 1;
- // Color space string identifiers, matching CSS Color Module Level 4 and WebGPU names where available.
- const NoColorSpace = '';
- const SRGBColorSpace = 'srgb';
- const LinearSRGBColorSpace = 'srgb-linear';
- const DisplayP3ColorSpace = 'display-p3';
- const LinearDisplayP3ColorSpace = 'display-p3-linear';
- const LinearTransfer = 'linear';
- const SRGBTransfer = 'srgb';
- const Rec709Primaries = 'rec709';
- const P3Primaries = 'p3';
- const ZeroStencilOp = 0;
- const KeepStencilOp = 7680;
- const ReplaceStencilOp = 7681;
- const IncrementStencilOp = 7682;
- const DecrementStencilOp = 7683;
- const IncrementWrapStencilOp = 34055;
- const DecrementWrapStencilOp = 34056;
- const InvertStencilOp = 5386;
- const NeverStencilFunc = 512;
- const LessStencilFunc = 513;
- const EqualStencilFunc = 514;
- const LessEqualStencilFunc = 515;
- const GreaterStencilFunc = 516;
- const NotEqualStencilFunc = 517;
- const GreaterEqualStencilFunc = 518;
- const AlwaysStencilFunc = 519;
- const NeverCompare = 512;
- const LessCompare = 513;
- const EqualCompare = 514;
- const LessEqualCompare = 515;
- const GreaterCompare = 516;
- const NotEqualCompare = 517;
- const GreaterEqualCompare = 518;
- const AlwaysCompare = 519;
- const StaticDrawUsage = 35044;
- const DynamicDrawUsage = 35048;
- const StreamDrawUsage = 35040;
- const StaticReadUsage = 35045;
- const DynamicReadUsage = 35049;
- const StreamReadUsage = 35041;
- const StaticCopyUsage = 35046;
- const DynamicCopyUsage = 35050;
- const StreamCopyUsage = 35042;
- const GLSL1 = '100';
- const GLSL3 = '300 es';
- const WebGLCoordinateSystem = 2000;
- const WebGPUCoordinateSystem = 2001;
- /**
- * https://github.com/mrdoob/eventdispatcher.js/
- */
- class EventDispatcher {
- addEventListener( type, listener ) {
- if ( this._listeners === undefined ) this._listeners = {};
- const listeners = this._listeners;
- if ( listeners[ type ] === undefined ) {
- listeners[ type ] = [];
- }
- if ( listeners[ type ].indexOf( listener ) === - 1 ) {
- listeners[ type ].push( listener );
- }
- }
- hasEventListener( type, listener ) {
- if ( this._listeners === undefined ) return false;
- const listeners = this._listeners;
- return listeners[ type ] !== undefined && listeners[ type ].indexOf( listener ) !== - 1;
- }
- removeEventListener( type, listener ) {
- if ( this._listeners === undefined ) return;
- const listeners = this._listeners;
- const listenerArray = listeners[ type ];
- if ( listenerArray !== undefined ) {
- const index = listenerArray.indexOf( listener );
- if ( index !== - 1 ) {
- listenerArray.splice( index, 1 );
- }
- }
- }
- dispatchEvent( event ) {
- if ( this._listeners === undefined ) return;
- const listeners = this._listeners;
- const listenerArray = listeners[ event.type ];
- if ( listenerArray !== undefined ) {
- event.target = this;
- // Make a copy, in case listeners are removed while iterating.
- const array = listenerArray.slice( 0 );
- for ( let i = 0, l = array.length; i < l; i ++ ) {
- array[ i ].call( this, event );
- }
- event.target = null;
- }
- }
- }
- const _lut = [ '00', '01', '02', '03', '04', '05', '06', '07', '08', '09', '0a', '0b', '0c', '0d', '0e', '0f', '10', '11', '12', '13', '14', '15', '16', '17', '18', '19', '1a', '1b', '1c', '1d', '1e', '1f', '20', '21', '22', '23', '24', '25', '26', '27', '28', '29', '2a', '2b', '2c', '2d', '2e', '2f', '30', '31', '32', '33', '34', '35', '36', '37', '38', '39', '3a', '3b', '3c', '3d', '3e', '3f', '40', '41', '42', '43', '44', '45', '46', '47', '48', '49', '4a', '4b', '4c', '4d', '4e', '4f', '50', '51', '52', '53', '54', '55', '56', '57', '58', '59', '5a', '5b', '5c', '5d', '5e', '5f', '60', '61', '62', '63', '64', '65', '66', '67', '68', '69', '6a', '6b', '6c', '6d', '6e', '6f', '70', '71', '72', '73', '74', '75', '76', '77', '78', '79', '7a', '7b', '7c', '7d', '7e', '7f', '80', '81', '82', '83', '84', '85', '86', '87', '88', '89', '8a', '8b', '8c', '8d', '8e', '8f', '90', '91', '92', '93', '94', '95', '96', '97', '98', '99', '9a', '9b', '9c', '9d', '9e', '9f', 'a0', 'a1', 'a2', 'a3', 'a4', 'a5', 'a6', 'a7', 'a8', 'a9', 'aa', 'ab', 'ac', 'ad', 'ae', 'af', 'b0', 'b1', 'b2', 'b3', 'b4', 'b5', 'b6', 'b7', 'b8', 'b9', 'ba', 'bb', 'bc', 'bd', 'be', 'bf', 'c0', 'c1', 'c2', 'c3', 'c4', 'c5', 'c6', 'c7', 'c8', 'c9', 'ca', 'cb', 'cc', 'cd', 'ce', 'cf', 'd0', 'd1', 'd2', 'd3', 'd4', 'd5', 'd6', 'd7', 'd8', 'd9', 'da', 'db', 'dc', 'dd', 'de', 'df', 'e0', 'e1', 'e2', 'e3', 'e4', 'e5', 'e6', 'e7', 'e8', 'e9', 'ea', 'eb', 'ec', 'ed', 'ee', 'ef', 'f0', 'f1', 'f2', 'f3', 'f4', 'f5', 'f6', 'f7', 'f8', 'f9', 'fa', 'fb', 'fc', 'fd', 'fe', 'ff' ];
- let _seed = 1234567;
- const DEG2RAD = Math.PI / 180;
- const RAD2DEG = 180 / Math.PI;
- // http://stackoverflow.com/questions/105034/how-to-create-a-guid-uuid-in-javascript/21963136#21963136
- function generateUUID() {
- const d0 = Math.random() * 0xffffffff | 0;
- const d1 = Math.random() * 0xffffffff | 0;
- const d2 = Math.random() * 0xffffffff | 0;
- const d3 = Math.random() * 0xffffffff | 0;
- const uuid = _lut[ d0 & 0xff ] + _lut[ d0 >> 8 & 0xff ] + _lut[ d0 >> 16 & 0xff ] + _lut[ d0 >> 24 & 0xff ] + '-' +
- _lut[ d1 & 0xff ] + _lut[ d1 >> 8 & 0xff ] + '-' + _lut[ d1 >> 16 & 0x0f | 0x40 ] + _lut[ d1 >> 24 & 0xff ] + '-' +
- _lut[ d2 & 0x3f | 0x80 ] + _lut[ d2 >> 8 & 0xff ] + '-' + _lut[ d2 >> 16 & 0xff ] + _lut[ d2 >> 24 & 0xff ] +
- _lut[ d3 & 0xff ] + _lut[ d3 >> 8 & 0xff ] + _lut[ d3 >> 16 & 0xff ] + _lut[ d3 >> 24 & 0xff ];
- // .toLowerCase() here flattens concatenated strings to save heap memory space.
- return uuid.toLowerCase();
- }
- function clamp$1( value, min, max ) {
- return Math.max( min, Math.min( max, value ) );
- }
- // compute euclidean modulo of m % n
- // https://en.wikipedia.org/wiki/Modulo_operation
- function euclideanModulo( n, m ) {
- return ( ( n % m ) + m ) % m;
- }
- // Linear mapping from range <a1, a2> to range <b1, b2>
- function mapLinear( x, a1, a2, b1, b2 ) {
- return b1 + ( x - a1 ) * ( b2 - b1 ) / ( a2 - a1 );
- }
- // https://www.gamedev.net/tutorials/programming/general-and-gameplay-programming/inverse-lerp-a-super-useful-yet-often-overlooked-function-r5230/
- function inverseLerp( x, y, value ) {
- if ( x !== y ) {
- return ( value - x ) / ( y - x );
- } else {
- return 0;
- }
- }
- // https://en.wikipedia.org/wiki/Linear_interpolation
- function lerp( x, y, t ) {
- return ( 1 - t ) * x + t * y;
- }
- // http://www.rorydriscoll.com/2016/03/07/frame-rate-independent-damping-using-lerp/
- function damp( x, y, lambda, dt ) {
- return lerp( x, y, 1 - Math.exp( - lambda * dt ) );
- }
- // https://www.desmos.com/calculator/vcsjnyz7x4
- function pingpong( x, length = 1 ) {
- return length - Math.abs( euclideanModulo( x, length * 2 ) - length );
- }
- // http://en.wikipedia.org/wiki/Smoothstep
- function smoothstep$1( x, min, max ) {
- if ( x <= min ) return 0;
- if ( x >= max ) return 1;
- x = ( x - min ) / ( max - min );
- return x * x * ( 3 - 2 * x );
- }
- function smootherstep( x, min, max ) {
- if ( x <= min ) return 0;
- if ( x >= max ) return 1;
- x = ( x - min ) / ( max - min );
- return x * x * x * ( x * ( x * 6 - 15 ) + 10 );
- }
- // Random integer from <low, high> interval
- function randInt( low, high ) {
- return low + Math.floor( Math.random() * ( high - low + 1 ) );
- }
- // Random float from <low, high> interval
- function randFloat( low, high ) {
- return low + Math.random() * ( high - low );
- }
- // Random float from <-range/2, range/2> interval
- function randFloatSpread( range ) {
- return range * ( 0.5 - Math.random() );
- }
- // Deterministic pseudo-random float in the interval [ 0, 1 ]
- function seededRandom( s ) {
- if ( s !== undefined ) _seed = s;
- // Mulberry32 generator
- let t = _seed += 0x6D2B79F5;
- t = Math.imul( t ^ t >>> 15, t | 1 );
- t ^= t + Math.imul( t ^ t >>> 7, t | 61 );
- return ( ( t ^ t >>> 14 ) >>> 0 ) / 4294967296;
- }
- function degToRad( degrees ) {
- return degrees * DEG2RAD;
- }
- function radToDeg( radians ) {
- return radians * RAD2DEG;
- }
- function isPowerOfTwo( value ) {
- return ( value & ( value - 1 ) ) === 0 && value !== 0;
- }
- function ceilPowerOfTwo( value ) {
- return Math.pow( 2, Math.ceil( Math.log( value ) / Math.LN2 ) );
- }
- function floorPowerOfTwo( value ) {
- return Math.pow( 2, Math.floor( Math.log( value ) / Math.LN2 ) );
- }
- function setQuaternionFromProperEuler( q, a, b, c, order ) {
- // Intrinsic Proper Euler Angles - see https://en.wikipedia.org/wiki/Euler_angles
- // rotations are applied to the axes in the order specified by 'order'
- // rotation by angle 'a' is applied first, then by angle 'b', then by angle 'c'
- // angles are in radians
- const cos = Math.cos;
- const sin = Math.sin;
- const c2 = cos( b / 2 );
- const s2 = sin( b / 2 );
- const c13 = cos( ( a + c ) / 2 );
- const s13 = sin( ( a + c ) / 2 );
- const c1_3 = cos( ( a - c ) / 2 );
- const s1_3 = sin( ( a - c ) / 2 );
- const c3_1 = cos( ( c - a ) / 2 );
- const s3_1 = sin( ( c - a ) / 2 );
- switch ( order ) {
- case 'XYX':
- q.set( c2 * s13, s2 * c1_3, s2 * s1_3, c2 * c13 );
- break;
- case 'YZY':
- q.set( s2 * s1_3, c2 * s13, s2 * c1_3, c2 * c13 );
- break;
- case 'ZXZ':
- q.set( s2 * c1_3, s2 * s1_3, c2 * s13, c2 * c13 );
- break;
- case 'XZX':
- q.set( c2 * s13, s2 * s3_1, s2 * c3_1, c2 * c13 );
- break;
- case 'YXY':
- q.set( s2 * c3_1, c2 * s13, s2 * s3_1, c2 * c13 );
- break;
- case 'ZYZ':
- q.set( s2 * s3_1, s2 * c3_1, c2 * s13, c2 * c13 );
- break;
- default:
- console.warn( 'THREE.MathUtils: .setQuaternionFromProperEuler() encountered an unknown order: ' + order );
- }
- }
- function denormalize( value, array ) {
- switch ( array.constructor ) {
- case Float32Array:
- return value;
- case Uint32Array:
- return value / 4294967295.0;
- case Uint16Array:
- return value / 65535.0;
- case Uint8Array:
- return value / 255.0;
- case Int32Array:
- return Math.max( value / 2147483647.0, - 1.0 );
- case Int16Array:
- return Math.max( value / 32767.0, - 1.0 );
- case Int8Array:
- return Math.max( value / 127.0, - 1.0 );
- default:
- throw new Error( 'Invalid component type.' );
- }
- }
- function normalize$1( value, array ) {
- switch ( array.constructor ) {
- case Float32Array:
- return value;
- case Uint32Array:
- return Math.round( value * 4294967295.0 );
- case Uint16Array:
- return Math.round( value * 65535.0 );
- case Uint8Array:
- return Math.round( value * 255.0 );
- case Int32Array:
- return Math.round( value * 2147483647.0 );
- case Int16Array:
- return Math.round( value * 32767.0 );
- case Int8Array:
- return Math.round( value * 127.0 );
- default:
- throw new Error( 'Invalid component type.' );
- }
- }
- const MathUtils = {
- DEG2RAD: DEG2RAD,
- RAD2DEG: RAD2DEG,
- generateUUID: generateUUID,
- clamp: clamp$1,
- euclideanModulo: euclideanModulo,
- mapLinear: mapLinear,
- inverseLerp: inverseLerp,
- lerp: lerp,
- damp: damp,
- pingpong: pingpong,
- smoothstep: smoothstep$1,
- smootherstep: smootherstep,
- randInt: randInt,
- randFloat: randFloat,
- randFloatSpread: randFloatSpread,
- seededRandom: seededRandom,
- degToRad: degToRad,
- radToDeg: radToDeg,
- isPowerOfTwo: isPowerOfTwo,
- ceilPowerOfTwo: ceilPowerOfTwo,
- floorPowerOfTwo: floorPowerOfTwo,
- setQuaternionFromProperEuler: setQuaternionFromProperEuler,
- normalize: normalize$1,
- denormalize: denormalize
- };
- class Vector2 {
- constructor( x = 0, y = 0 ) {
- Vector2.prototype.isVector2 = true;
- this.x = x;
- this.y = y;
- }
- get width() {
- return this.x;
- }
- set width( value ) {
- this.x = value;
- }
- get height() {
- return this.y;
- }
- set height( value ) {
- this.y = value;
- }
- set( x, y ) {
- this.x = x;
- this.y = y;
- return this;
- }
- setScalar( scalar ) {
- this.x = scalar;
- this.y = scalar;
- return this;
- }
- setX( x ) {
- this.x = x;
- return this;
- }
- setY( y ) {
- this.y = y;
- return this;
- }
- setComponent( index, value ) {
- switch ( index ) {
- case 0: this.x = value; break;
- case 1: this.y = value; break;
- default: throw new Error( 'index is out of range: ' + index );
- }
- return this;
- }
- getComponent( index ) {
- switch ( index ) {
- case 0: return this.x;
- case 1: return this.y;
- default: throw new Error( 'index is out of range: ' + index );
- }
- }
- clone() {
- return new this.constructor( this.x, this.y );
- }
- copy( v ) {
- this.x = v.x;
- this.y = v.y;
- return this;
- }
- add( v ) {
- this.x += v.x;
- this.y += v.y;
- return this;
- }
- addScalar( s ) {
- this.x += s;
- this.y += s;
- return this;
- }
- addVectors( a, b ) {
- this.x = a.x + b.x;
- this.y = a.y + b.y;
- return this;
- }
- addScaledVector( v, s ) {
- this.x += v.x * s;
- this.y += v.y * s;
- return this;
- }
- sub( v ) {
- this.x -= v.x;
- this.y -= v.y;
- return this;
- }
- subScalar( s ) {
- this.x -= s;
- this.y -= s;
- return this;
- }
- subVectors( a, b ) {
- this.x = a.x - b.x;
- this.y = a.y - b.y;
- return this;
- }
- multiply( v ) {
- this.x *= v.x;
- this.y *= v.y;
- return this;
- }
- multiplyScalar( scalar ) {
- this.x *= scalar;
- this.y *= scalar;
- return this;
- }
- divide( v ) {
- this.x /= v.x;
- this.y /= v.y;
- return this;
- }
- divideScalar( scalar ) {
- return this.multiplyScalar( 1 / scalar );
- }
- applyMatrix3( m ) {
- const x = this.x, y = this.y;
- const e = m.elements;
- this.x = e[ 0 ] * x + e[ 3 ] * y + e[ 6 ];
- this.y = e[ 1 ] * x + e[ 4 ] * y + e[ 7 ];
- return this;
- }
- min( v ) {
- this.x = Math.min( this.x, v.x );
- this.y = Math.min( this.y, v.y );
- return this;
- }
- max( v ) {
- this.x = Math.max( this.x, v.x );
- this.y = Math.max( this.y, v.y );
- return this;
- }
- clamp( min, max ) {
- // assumes min < max, componentwise
- this.x = Math.max( min.x, Math.min( max.x, this.x ) );
- this.y = Math.max( min.y, Math.min( max.y, this.y ) );
- return this;
- }
- clampScalar( minVal, maxVal ) {
- this.x = Math.max( minVal, Math.min( maxVal, this.x ) );
- this.y = Math.max( minVal, Math.min( maxVal, this.y ) );
- return this;
- }
- clampLength( min, max ) {
- const length = this.length();
- return this.divideScalar( length || 1 ).multiplyScalar( Math.max( min, Math.min( max, length ) ) );
- }
- floor() {
- this.x = Math.floor( this.x );
- this.y = Math.floor( this.y );
- return this;
- }
- ceil() {
- this.x = Math.ceil( this.x );
- this.y = Math.ceil( this.y );
- return this;
- }
- round() {
- this.x = Math.round( this.x );
- this.y = Math.round( this.y );
- return this;
- }
- roundToZero() {
- this.x = Math.trunc( this.x );
- this.y = Math.trunc( this.y );
- return this;
- }
- negate() {
- this.x = - this.x;
- this.y = - this.y;
- return this;
- }
- dot( v ) {
- return this.x * v.x + this.y * v.y;
- }
- cross( v ) {
- return this.x * v.y - this.y * v.x;
- }
- lengthSq() {
- return this.x * this.x + this.y * this.y;
- }
- length() {
- return Math.sqrt( this.x * this.x + this.y * this.y );
- }
- manhattanLength() {
- return Math.abs( this.x ) + Math.abs( this.y );
- }
- normalize() {
- return this.divideScalar( this.length() || 1 );
- }
- angle() {
- // computes the angle in radians with respect to the positive x-axis
- const angle = Math.atan2( - this.y, - this.x ) + Math.PI;
- return angle;
- }
- angleTo( v ) {
- const denominator = Math.sqrt( this.lengthSq() * v.lengthSq() );
- if ( denominator === 0 ) return Math.PI / 2;
- const theta = this.dot( v ) / denominator;
- // clamp, to handle numerical problems
- return Math.acos( clamp$1( theta, - 1, 1 ) );
- }
- distanceTo( v ) {
- return Math.sqrt( this.distanceToSquared( v ) );
- }
- distanceToSquared( v ) {
- const dx = this.x - v.x, dy = this.y - v.y;
- return dx * dx + dy * dy;
- }
- manhattanDistanceTo( v ) {
- return Math.abs( this.x - v.x ) + Math.abs( this.y - v.y );
- }
- setLength( length ) {
- return this.normalize().multiplyScalar( length );
- }
- lerp( v, alpha ) {
- this.x += ( v.x - this.x ) * alpha;
- this.y += ( v.y - this.y ) * alpha;
- return this;
- }
- lerpVectors( v1, v2, alpha ) {
- this.x = v1.x + ( v2.x - v1.x ) * alpha;
- this.y = v1.y + ( v2.y - v1.y ) * alpha;
- return this;
- }
- equals( v ) {
- return ( ( v.x === this.x ) && ( v.y === this.y ) );
- }
- fromArray( array, offset = 0 ) {
- this.x = array[ offset ];
- this.y = array[ offset + 1 ];
- return this;
- }
- toArray( array = [], offset = 0 ) {
- array[ offset ] = this.x;
- array[ offset + 1 ] = this.y;
- return array;
- }
- fromBufferAttribute( attribute, index ) {
- this.x = attribute.getX( index );
- this.y = attribute.getY( index );
- return this;
- }
- rotateAround( center, angle ) {
- const c = Math.cos( angle ), s = Math.sin( angle );
- const x = this.x - center.x;
- const y = this.y - center.y;
- this.x = x * c - y * s + center.x;
- this.y = x * s + y * c + center.y;
- return this;
- }
- random() {
- this.x = Math.random();
- this.y = Math.random();
- return this;
- }
- *[ Symbol.iterator ]() {
- yield this.x;
- yield this.y;
- }
- }
- class Matrix3 {
- constructor( n11, n12, n13, n21, n22, n23, n31, n32, n33 ) {
- Matrix3.prototype.isMatrix3 = true;
- this.elements = [
- 1, 0, 0,
- 0, 1, 0,
- 0, 0, 1
- ];
- if ( n11 !== undefined ) {
- this.set( n11, n12, n13, n21, n22, n23, n31, n32, n33 );
- }
- }
- set( n11, n12, n13, n21, n22, n23, n31, n32, n33 ) {
- const te = this.elements;
- te[ 0 ] = n11; te[ 1 ] = n21; te[ 2 ] = n31;
- te[ 3 ] = n12; te[ 4 ] = n22; te[ 5 ] = n32;
- te[ 6 ] = n13; te[ 7 ] = n23; te[ 8 ] = n33;
- return this;
- }
- identity() {
- this.set(
- 1, 0, 0,
- 0, 1, 0,
- 0, 0, 1
- );
- return this;
- }
- copy( m ) {
- const te = this.elements;
- const me = m.elements;
- te[ 0 ] = me[ 0 ]; te[ 1 ] = me[ 1 ]; te[ 2 ] = me[ 2 ];
- te[ 3 ] = me[ 3 ]; te[ 4 ] = me[ 4 ]; te[ 5 ] = me[ 5 ];
- te[ 6 ] = me[ 6 ]; te[ 7 ] = me[ 7 ]; te[ 8 ] = me[ 8 ];
- return this;
- }
- extractBasis( xAxis, yAxis, zAxis ) {
- xAxis.setFromMatrix3Column( this, 0 );
- yAxis.setFromMatrix3Column( this, 1 );
- zAxis.setFromMatrix3Column( this, 2 );
- return this;
- }
- setFromMatrix4( m ) {
- const me = m.elements;
- this.set(
- me[ 0 ], me[ 4 ], me[ 8 ],
- me[ 1 ], me[ 5 ], me[ 9 ],
- me[ 2 ], me[ 6 ], me[ 10 ]
- );
- return this;
- }
- multiply( m ) {
- return this.multiplyMatrices( this, m );
- }
- premultiply( m ) {
- return this.multiplyMatrices( m, this );
- }
- multiplyMatrices( a, b ) {
- const ae = a.elements;
- const be = b.elements;
- const te = this.elements;
- const a11 = ae[ 0 ], a12 = ae[ 3 ], a13 = ae[ 6 ];
- const a21 = ae[ 1 ], a22 = ae[ 4 ], a23 = ae[ 7 ];
- const a31 = ae[ 2 ], a32 = ae[ 5 ], a33 = ae[ 8 ];
- const b11 = be[ 0 ], b12 = be[ 3 ], b13 = be[ 6 ];
- const b21 = be[ 1 ], b22 = be[ 4 ], b23 = be[ 7 ];
- const b31 = be[ 2 ], b32 = be[ 5 ], b33 = be[ 8 ];
- te[ 0 ] = a11 * b11 + a12 * b21 + a13 * b31;
- te[ 3 ] = a11 * b12 + a12 * b22 + a13 * b32;
- te[ 6 ] = a11 * b13 + a12 * b23 + a13 * b33;
- te[ 1 ] = a21 * b11 + a22 * b21 + a23 * b31;
- te[ 4 ] = a21 * b12 + a22 * b22 + a23 * b32;
- te[ 7 ] = a21 * b13 + a22 * b23 + a23 * b33;
- te[ 2 ] = a31 * b11 + a32 * b21 + a33 * b31;
- te[ 5 ] = a31 * b12 + a32 * b22 + a33 * b32;
- te[ 8 ] = a31 * b13 + a32 * b23 + a33 * b33;
- return this;
- }
- multiplyScalar( s ) {
- const te = this.elements;
- te[ 0 ] *= s; te[ 3 ] *= s; te[ 6 ] *= s;
- te[ 1 ] *= s; te[ 4 ] *= s; te[ 7 ] *= s;
- te[ 2 ] *= s; te[ 5 ] *= s; te[ 8 ] *= s;
- return this;
- }
- determinant() {
- const te = this.elements;
- const a = te[ 0 ], b = te[ 1 ], c = te[ 2 ],
- d = te[ 3 ], e = te[ 4 ], f = te[ 5 ],
- g = te[ 6 ], h = te[ 7 ], i = te[ 8 ];
- return a * e * i - a * f * h - b * d * i + b * f * g + c * d * h - c * e * g;
- }
- invert() {
- const te = this.elements,
- n11 = te[ 0 ], n21 = te[ 1 ], n31 = te[ 2 ],
- n12 = te[ 3 ], n22 = te[ 4 ], n32 = te[ 5 ],
- n13 = te[ 6 ], n23 = te[ 7 ], n33 = te[ 8 ],
- t11 = n33 * n22 - n32 * n23,
- t12 = n32 * n13 - n33 * n12,
- t13 = n23 * n12 - n22 * n13,
- det = n11 * t11 + n21 * t12 + n31 * t13;
- if ( det === 0 ) return this.set( 0, 0, 0, 0, 0, 0, 0, 0, 0 );
- const detInv = 1 / det;
- te[ 0 ] = t11 * detInv;
- te[ 1 ] = ( n31 * n23 - n33 * n21 ) * detInv;
- te[ 2 ] = ( n32 * n21 - n31 * n22 ) * detInv;
- te[ 3 ] = t12 * detInv;
- te[ 4 ] = ( n33 * n11 - n31 * n13 ) * detInv;
- te[ 5 ] = ( n31 * n12 - n32 * n11 ) * detInv;
- te[ 6 ] = t13 * detInv;
- te[ 7 ] = ( n21 * n13 - n23 * n11 ) * detInv;
- te[ 8 ] = ( n22 * n11 - n21 * n12 ) * detInv;
- return this;
- }
- transpose() {
- let tmp;
- const m = this.elements;
- tmp = m[ 1 ]; m[ 1 ] = m[ 3 ]; m[ 3 ] = tmp;
- tmp = m[ 2 ]; m[ 2 ] = m[ 6 ]; m[ 6 ] = tmp;
- tmp = m[ 5 ]; m[ 5 ] = m[ 7 ]; m[ 7 ] = tmp;
- return this;
- }
- getNormalMatrix( matrix4 ) {
- return this.setFromMatrix4( matrix4 ).invert().transpose();
- }
- transposeIntoArray( r ) {
- const m = this.elements;
- r[ 0 ] = m[ 0 ];
- r[ 1 ] = m[ 3 ];
- r[ 2 ] = m[ 6 ];
- r[ 3 ] = m[ 1 ];
- r[ 4 ] = m[ 4 ];
- r[ 5 ] = m[ 7 ];
- r[ 6 ] = m[ 2 ];
- r[ 7 ] = m[ 5 ];
- r[ 8 ] = m[ 8 ];
- return this;
- }
- setUvTransform( tx, ty, sx, sy, rotation, cx, cy ) {
- const c = Math.cos( rotation );
- const s = Math.sin( rotation );
- this.set(
- sx * c, sx * s, - sx * ( c * cx + s * cy ) + cx + tx,
- - sy * s, sy * c, - sy * ( - s * cx + c * cy ) + cy + ty,
- 0, 0, 1
- );
- return this;
- }
- //
- scale( sx, sy ) {
- this.premultiply( _m3.makeScale( sx, sy ) );
- return this;
- }
- rotate( theta ) {
- this.premultiply( _m3.makeRotation( - theta ) );
- return this;
- }
- translate( tx, ty ) {
- this.premultiply( _m3.makeTranslation( tx, ty ) );
- return this;
- }
- // for 2D Transforms
- makeTranslation( x, y ) {
- if ( x.isVector2 ) {
- this.set(
- 1, 0, x.x,
- 0, 1, x.y,
- 0, 0, 1
- );
- } else {
- this.set(
- 1, 0, x,
- 0, 1, y,
- 0, 0, 1
- );
- }
- return this;
- }
- makeRotation( theta ) {
- // counterclockwise
- const c = Math.cos( theta );
- const s = Math.sin( theta );
- this.set(
- c, - s, 0,
- s, c, 0,
- 0, 0, 1
- );
- return this;
- }
- makeScale( x, y ) {
- this.set(
- x, 0, 0,
- 0, y, 0,
- 0, 0, 1
- );
- return this;
- }
- //
- equals( matrix ) {
- const te = this.elements;
- const me = matrix.elements;
- for ( let i = 0; i < 9; i ++ ) {
- if ( te[ i ] !== me[ i ] ) return false;
- }
- return true;
- }
- fromArray( array, offset = 0 ) {
- for ( let i = 0; i < 9; i ++ ) {
- this.elements[ i ] = array[ i + offset ];
- }
- return this;
- }
- toArray( array = [], offset = 0 ) {
- const te = this.elements;
- array[ offset ] = te[ 0 ];
- array[ offset + 1 ] = te[ 1 ];
- array[ offset + 2 ] = te[ 2 ];
- array[ offset + 3 ] = te[ 3 ];
- array[ offset + 4 ] = te[ 4 ];
- array[ offset + 5 ] = te[ 5 ];
- array[ offset + 6 ] = te[ 6 ];
- array[ offset + 7 ] = te[ 7 ];
- array[ offset + 8 ] = te[ 8 ];
- return array;
- }
- clone() {
- return new this.constructor().fromArray( this.elements );
- }
- }
- const _m3 = /*@__PURE__*/ new Matrix3();
- function arrayNeedsUint32$1( array ) {
- // assumes larger values usually on last
- for ( let i = array.length - 1; i >= 0; -- i ) {
- if ( array[ i ] >= 65535 ) return true; // account for PRIMITIVE_RESTART_FIXED_INDEX, #24565
- }
- return false;
- }
- const TYPED_ARRAYS = {
- Int8Array: Int8Array,
- Uint8Array: Uint8Array,
- Uint8ClampedArray: Uint8ClampedArray,
- Int16Array: Int16Array,
- Uint16Array: Uint16Array,
- Int32Array: Int32Array,
- Uint32Array: Uint32Array,
- Float32Array: Float32Array,
- Float64Array: Float64Array
- };
- function getTypedArray( type, buffer ) {
- return new TYPED_ARRAYS[ type ]( buffer );
- }
- function createElementNS( name ) {
- return document.createElementNS( 'http://www.w3.org/1999/xhtml', name );
- }
- function createCanvasElement() {
- const canvas = createElementNS( 'canvas' );
- canvas.style.display = 'block';
- return canvas;
- }
- const _cache$1 = {};
- function warnOnce( message ) {
- if ( message in _cache$1 ) return;
- _cache$1[ message ] = true;
- console.warn( message );
- }
- /**
- * Matrices converting P3 <-> Rec. 709 primaries, without gamut mapping
- * or clipping. Based on W3C specifications for sRGB and Display P3,
- * and ICC specifications for the D50 connection space. Values in/out
- * are _linear_ sRGB and _linear_ Display P3.
- *
- * Note that both sRGB and Display P3 use the sRGB transfer functions.
- *
- * Reference:
- * - http://www.russellcottrell.com/photo/matrixCalculator.htm
- */
- const LINEAR_SRGB_TO_LINEAR_DISPLAY_P3 = /*@__PURE__*/ new Matrix3().set(
- 0.8224621, 0.177538, 0.0,
- 0.0331941, 0.9668058, 0.0,
- 0.0170827, 0.0723974, 0.9105199,
- );
- const LINEAR_DISPLAY_P3_TO_LINEAR_SRGB = /*@__PURE__*/ new Matrix3().set(
- 1.2249401, - 0.2249404, 0.0,
- - 0.0420569, 1.0420571, 0.0,
- - 0.0196376, - 0.0786361, 1.0982735
- );
- /**
- * Defines supported color spaces by transfer function and primaries,
- * and provides conversions to/from the Linear-sRGB reference space.
- */
- const COLOR_SPACES = {
- [ LinearSRGBColorSpace ]: {
- transfer: LinearTransfer,
- primaries: Rec709Primaries,
- toReference: ( color ) => color,
- fromReference: ( color ) => color,
- },
- [ SRGBColorSpace ]: {
- transfer: SRGBTransfer,
- primaries: Rec709Primaries,
- toReference: ( color ) => color.convertSRGBToLinear(),
- fromReference: ( color ) => color.convertLinearToSRGB(),
- },
- [ LinearDisplayP3ColorSpace ]: {
- transfer: LinearTransfer,
- primaries: P3Primaries,
- toReference: ( color ) => color.applyMatrix3( LINEAR_DISPLAY_P3_TO_LINEAR_SRGB ),
- fromReference: ( color ) => color.applyMatrix3( LINEAR_SRGB_TO_LINEAR_DISPLAY_P3 ),
- },
- [ DisplayP3ColorSpace ]: {
- transfer: SRGBTransfer,
- primaries: P3Primaries,
- toReference: ( color ) => color.convertSRGBToLinear().applyMatrix3( LINEAR_DISPLAY_P3_TO_LINEAR_SRGB ),
- fromReference: ( color ) => color.applyMatrix3( LINEAR_SRGB_TO_LINEAR_DISPLAY_P3 ).convertLinearToSRGB(),
- },
- };
- const SUPPORTED_WORKING_COLOR_SPACES = new Set( [ LinearSRGBColorSpace, LinearDisplayP3ColorSpace ] );
- const ColorManagement = {
- enabled: true,
- _workingColorSpace: LinearSRGBColorSpace,
- get workingColorSpace() {
- return this._workingColorSpace;
- },
- set workingColorSpace( colorSpace ) {
- if ( ! SUPPORTED_WORKING_COLOR_SPACES.has( colorSpace ) ) {
- throw new Error( `Unsupported working color space, "${ colorSpace }".` );
- }
- this._workingColorSpace = colorSpace;
- },
- convert: function ( color, sourceColorSpace, targetColorSpace ) {
- if ( this.enabled === false || sourceColorSpace === targetColorSpace || ! sourceColorSpace || ! targetColorSpace ) {
- return color;
- }
- const sourceToReference = COLOR_SPACES[ sourceColorSpace ].toReference;
- const targetFromReference = COLOR_SPACES[ targetColorSpace ].fromReference;
- return targetFromReference( sourceToReference( color ) );
- },
- fromWorkingColorSpace: function ( color, targetColorSpace ) {
- return this.convert( color, this._workingColorSpace, targetColorSpace );
- },
- toWorkingColorSpace: function ( color, sourceColorSpace ) {
- return this.convert( color, sourceColorSpace, this._workingColorSpace );
- },
- getPrimaries: function ( colorSpace ) {
- return COLOR_SPACES[ colorSpace ].primaries;
- },
- getTransfer: function ( colorSpace ) {
- if ( colorSpace === NoColorSpace ) return LinearTransfer;
- return COLOR_SPACES[ colorSpace ].transfer;
- },
- };
- function SRGBToLinear( c ) {
- return ( c < 0.04045 ) ? c * 0.0773993808 : Math.pow( c * 0.9478672986 + 0.0521327014, 2.4 );
- }
- function LinearToSRGB( c ) {
- return ( c < 0.0031308 ) ? c * 12.92 : 1.055 * ( Math.pow( c, 0.41666 ) ) - 0.055;
- }
- let _canvas;
- class ImageUtils {
- static getDataURL( image ) {
- if ( /^data:/i.test( image.src ) ) {
- return image.src;
- }
- if ( typeof HTMLCanvasElement === 'undefined' ) {
- return image.src;
- }
- let canvas;
- if ( image instanceof HTMLCanvasElement ) {
- canvas = image;
- } else {
- if ( _canvas === undefined ) _canvas = createElementNS( 'canvas' );
- _canvas.width = image.width;
- _canvas.height = image.height;
- const context = _canvas.getContext( '2d' );
- if ( image instanceof ImageData ) {
- context.putImageData( image, 0, 0 );
- } else {
- context.drawImage( image, 0, 0, image.width, image.height );
- }
- canvas = _canvas;
- }
- if ( canvas.width > 2048 || canvas.height > 2048 ) {
- console.warn( 'THREE.ImageUtils.getDataURL: Image converted to jpg for performance reasons', image );
- return canvas.toDataURL( 'image/jpeg', 0.6 );
- } else {
- return canvas.toDataURL( 'image/png' );
- }
- }
- static sRGBToLinear( image ) {
- if ( ( typeof HTMLImageElement !== 'undefined' && image instanceof HTMLImageElement ) ||
- ( typeof HTMLCanvasElement !== 'undefined' && image instanceof HTMLCanvasElement ) ||
- ( typeof ImageBitmap !== 'undefined' && image instanceof ImageBitmap ) ) {
- const canvas = createElementNS( 'canvas' );
- canvas.width = image.width;
- canvas.height = image.height;
- const context = canvas.getContext( '2d' );
- context.drawImage( image, 0, 0, image.width, image.height );
- const imageData = context.getImageData( 0, 0, image.width, image.height );
- const data = imageData.data;
- for ( let i = 0; i < data.length; i ++ ) {
- data[ i ] = SRGBToLinear( data[ i ] / 255 ) * 255;
- }
- context.putImageData( imageData, 0, 0 );
- return canvas;
- } else if ( image.data ) {
- const data = image.data.slice( 0 );
- for ( let i = 0; i < data.length; i ++ ) {
- if ( data instanceof Uint8Array || data instanceof Uint8ClampedArray ) {
- data[ i ] = Math.floor( SRGBToLinear( data[ i ] / 255 ) * 255 );
- } else {
- // assuming float
- data[ i ] = SRGBToLinear( data[ i ] );
- }
- }
- return {
- data: data,
- width: image.width,
- height: image.height
- };
- } else {
- console.warn( 'THREE.ImageUtils.sRGBToLinear(): Unsupported image type. No color space conversion applied.' );
- return image;
- }
- }
- }
- let _sourceId = 0;
- class Source {
- constructor( data = null ) {
- this.isSource = true;
- Object.defineProperty( this, 'id', { value: _sourceId ++ } );
- this.uuid = generateUUID();
- this.data = data;
- this.dataReady = true;
- this.version = 0;
- }
- set needsUpdate( value ) {
- if ( value === true ) this.version ++;
- }
- toJSON( meta ) {
- const isRootObject = ( meta === undefined || typeof meta === 'string' );
- if ( ! isRootObject && meta.images[ this.uuid ] !== undefined ) {
- return meta.images[ this.uuid ];
- }
- const output = {
- uuid: this.uuid,
- url: ''
- };
- const data = this.data;
- if ( data !== null ) {
- let url;
- if ( Array.isArray( data ) ) {
- // cube texture
- url = [];
- for ( let i = 0, l = data.length; i < l; i ++ ) {
- if ( data[ i ].isDataTexture ) {
- url.push( serializeImage( data[ i ].image ) );
- } else {
- url.push( serializeImage( data[ i ] ) );
- }
- }
- } else {
- // texture
- url = serializeImage( data );
- }
- output.url = url;
- }
- if ( ! isRootObject ) {
- meta.images[ this.uuid ] = output;
- }
- return output;
- }
- }
- function serializeImage( image ) {
- if ( ( typeof HTMLImageElement !== 'undefined' && image instanceof HTMLImageElement ) ||
- ( typeof HTMLCanvasElement !== 'undefined' && image instanceof HTMLCanvasElement ) ||
- ( typeof ImageBitmap !== 'undefined' && image instanceof ImageBitmap ) ) {
- // default images
- return ImageUtils.getDataURL( image );
- } else {
- if ( image.data ) {
- // images of DataTexture
- return {
- data: Array.from( image.data ),
- width: image.width,
- height: image.height,
- type: image.data.constructor.name
- };
- } else {
- console.warn( 'THREE.Texture: Unable to serialize Texture.' );
- return {};
- }
- }
- }
- let _textureId = 0;
- class Texture extends EventDispatcher {
- constructor( image = Texture.DEFAULT_IMAGE, mapping = Texture.DEFAULT_MAPPING, wrapS = ClampToEdgeWrapping, wrapT = ClampToEdgeWrapping, magFilter = LinearFilter, minFilter = LinearMipmapLinearFilter, format = RGBAFormat, type = UnsignedByteType, anisotropy = Texture.DEFAULT_ANISOTROPY, colorSpace = NoColorSpace ) {
- super();
- this.isTexture = true;
- Object.defineProperty( this, 'id', { value: _textureId ++ } );
- this.uuid = generateUUID();
- this.name = '';
- this.source = new Source( image );
- this.mipmaps = [];
- this.mapping = mapping;
- this.channel = 0;
- this.wrapS = wrapS;
- this.wrapT = wrapT;
- this.magFilter = magFilter;
- this.minFilter = minFilter;
- this.anisotropy = anisotropy;
- this.format = format;
- this.internalFormat = null;
- this.type = type;
- this.offset = new Vector2( 0, 0 );
- this.repeat = new Vector2( 1, 1 );
- this.center = new Vector2( 0, 0 );
- this.rotation = 0;
- this.matrixAutoUpdate = true;
- this.matrix = new Matrix3();
- this.generateMipmaps = true;
- this.premultiplyAlpha = false;
- this.flipY = true;
- this.unpackAlignment = 4; // valid values: 1, 2, 4, 8 (see http://www.khronos.org/opengles/sdk/docs/man/xhtml/glPixelStorei.xml)
- this.colorSpace = colorSpace;
- this.userData = {};
- this.version = 0;
- this.onUpdate = null;
- this.isRenderTargetTexture = false; // indicates whether a texture belongs to a render target or not
- this.pmremVersion = 0; // indicates whether this texture should be processed by PMREMGenerator or not (only relevant for render target textures)
- }
- get image() {
- return this.source.data;
- }
- set image( value = null ) {
- this.source.data = value;
- }
- updateMatrix() {
- this.matrix.setUvTransform( this.offset.x, this.offset.y, this.repeat.x, this.repeat.y, this.rotation, this.center.x, this.center.y );
- }
- clone() {
- return new this.constructor().copy( this );
- }
- copy( source ) {
- this.name = source.name;
- this.source = source.source;
- this.mipmaps = source.mipmaps.slice( 0 );
- this.mapping = source.mapping;
- this.channel = source.channel;
- this.wrapS = source.wrapS;
- this.wrapT = source.wrapT;
- this.magFilter = source.magFilter;
- this.minFilter = source.minFilter;
- this.anisotropy = source.anisotropy;
- this.format = source.format;
- this.internalFormat = source.internalFormat;
- this.type = source.type;
- this.offset.copy( source.offset );
- this.repeat.copy( source.repeat );
- this.center.copy( source.center );
- this.rotation = source.rotation;
- this.matrixAutoUpdate = source.matrixAutoUpdate;
- this.matrix.copy( source.matrix );
- this.generateMipmaps = source.generateMipmaps;
- this.premultiplyAlpha = source.premultiplyAlpha;
- this.flipY = source.flipY;
- this.unpackAlignment = source.unpackAlignment;
- this.colorSpace = source.colorSpace;
- this.userData = JSON.parse( JSON.stringify( source.userData ) );
- this.needsUpdate = true;
- return this;
- }
- toJSON( meta ) {
- const isRootObject = ( meta === undefined || typeof meta === 'string' );
- if ( ! isRootObject && meta.textures[ this.uuid ] !== undefined ) {
- return meta.textures[ this.uuid ];
- }
- const output = {
- metadata: {
- version: 4.6,
- type: 'Texture',
- generator: 'Texture.toJSON'
- },
- uuid: this.uuid,
- name: this.name,
- image: this.source.toJSON( meta ).uuid,
- mapping: this.mapping,
- channel: this.channel,
- repeat: [ this.repeat.x, this.repeat.y ],
- offset: [ this.offset.x, this.offset.y ],
- center: [ this.center.x, this.center.y ],
- rotation: this.rotation,
- wrap: [ this.wrapS, this.wrapT ],
- format: this.format,
- internalFormat: this.internalFormat,
- type: this.type,
- colorSpace: this.colorSpace,
- minFilter: this.minFilter,
- magFilter: this.magFilter,
- anisotropy: this.anisotropy,
- flipY: this.flipY,
- generateMipmaps: this.generateMipmaps,
- premultiplyAlpha: this.premultiplyAlpha,
- unpackAlignment: this.unpackAlignment
- };
- if ( Object.keys( this.userData ).length > 0 ) output.userData = this.userData;
- if ( ! isRootObject ) {
- meta.textures[ this.uuid ] = output;
- }
- return output;
- }
- dispose() {
- this.dispatchEvent( { type: 'dispose' } );
- }
- transformUv( uv ) {
- if ( this.mapping !== UVMapping ) return uv;
- uv.applyMatrix3( this.matrix );
- if ( uv.x < 0 || uv.x > 1 ) {
- switch ( this.wrapS ) {
- case RepeatWrapping:
- uv.x = uv.x - Math.floor( uv.x );
- break;
- case ClampToEdgeWrapping:
- uv.x = uv.x < 0 ? 0 : 1;
- break;
- case MirroredRepeatWrapping:
- if ( Math.abs( Math.floor( uv.x ) % 2 ) === 1 ) {
- uv.x = Math.ceil( uv.x ) - uv.x;
- } else {
- uv.x = uv.x - Math.floor( uv.x );
- }
- break;
- }
- }
- if ( uv.y < 0 || uv.y > 1 ) {
- switch ( this.wrapT ) {
- case RepeatWrapping:
- uv.y = uv.y - Math.floor( uv.y );
- break;
- case ClampToEdgeWrapping:
- uv.y = uv.y < 0 ? 0 : 1;
- break;
- case MirroredRepeatWrapping:
- if ( Math.abs( Math.floor( uv.y ) % 2 ) === 1 ) {
- uv.y = Math.ceil( uv.y ) - uv.y;
- } else {
- uv.y = uv.y - Math.floor( uv.y );
- }
- break;
- }
- }
- if ( this.flipY ) {
- uv.y = 1 - uv.y;
- }
- return uv;
- }
- set needsUpdate( value ) {
- if ( value === true ) {
- this.version ++;
- this.source.needsUpdate = true;
- }
- }
- set needsPMREMUpdate( value ) {
- if ( value === true ) {
- this.pmremVersion ++;
- }
- }
- }
- Texture.DEFAULT_IMAGE = null;
- Texture.DEFAULT_MAPPING = UVMapping;
- Texture.DEFAULT_ANISOTROPY = 1;
- class Vector4 {
- constructor( x = 0, y = 0, z = 0, w = 1 ) {
- Vector4.prototype.isVector4 = true;
- this.x = x;
- this.y = y;
- this.z = z;
- this.w = w;
- }
- get width() {
- return this.z;
- }
- set width( value ) {
- this.z = value;
- }
- get height() {
- return this.w;
- }
- set height( value ) {
- this.w = value;
- }
- set( x, y, z, w ) {
- this.x = x;
- this.y = y;
- this.z = z;
- this.w = w;
- return this;
- }
- setScalar( scalar ) {
- this.x = scalar;
- this.y = scalar;
- this.z = scalar;
- this.w = scalar;
- return this;
- }
- setX( x ) {
- this.x = x;
- return this;
- }
- setY( y ) {
- this.y = y;
- return this;
- }
- setZ( z ) {
- this.z = z;
- return this;
- }
- setW( w ) {
- this.w = w;
- return this;
- }
- setComponent( index, value ) {
- switch ( index ) {
- case 0: this.x = value; break;
- case 1: this.y = value; break;
- case 2: this.z = value; break;
- case 3: this.w = value; break;
- default: throw new Error( 'index is out of range: ' + index );
- }
- return this;
- }
- getComponent( index ) {
- switch ( index ) {
- case 0: return this.x;
- case 1: return this.y;
- case 2: return this.z;
- case 3: return this.w;
- default: throw new Error( 'index is out of range: ' + index );
- }
- }
- clone() {
- return new this.constructor( this.x, this.y, this.z, this.w );
- }
- copy( v ) {
- this.x = v.x;
- this.y = v.y;
- this.z = v.z;
- this.w = ( v.w !== undefined ) ? v.w : 1;
- return this;
- }
- add( v ) {
- this.x += v.x;
- this.y += v.y;
- this.z += v.z;
- this.w += v.w;
- return this;
- }
- addScalar( s ) {
- this.x += s;
- this.y += s;
- this.z += s;
- this.w += s;
- return this;
- }
- addVectors( a, b ) {
- this.x = a.x + b.x;
- this.y = a.y + b.y;
- this.z = a.z + b.z;
- this.w = a.w + b.w;
- return this;
- }
- addScaledVector( v, s ) {
- this.x += v.x * s;
- this.y += v.y * s;
- this.z += v.z * s;
- this.w += v.w * s;
- return this;
- }
- sub( v ) {
- this.x -= v.x;
- this.y -= v.y;
- this.z -= v.z;
- this.w -= v.w;
- return this;
- }
- subScalar( s ) {
- this.x -= s;
- this.y -= s;
- this.z -= s;
- this.w -= s;
- return this;
- }
- subVectors( a, b ) {
- this.x = a.x - b.x;
- this.y = a.y - b.y;
- this.z = a.z - b.z;
- this.w = a.w - b.w;
- return this;
- }
- multiply( v ) {
- this.x *= v.x;
- this.y *= v.y;
- this.z *= v.z;
- this.w *= v.w;
- return this;
- }
- multiplyScalar( scalar ) {
- this.x *= scalar;
- this.y *= scalar;
- this.z *= scalar;
- this.w *= scalar;
- return this;
- }
- applyMatrix4( m ) {
- const x = this.x, y = this.y, z = this.z, w = this.w;
- const e = m.elements;
- this.x = e[ 0 ] * x + e[ 4 ] * y + e[ 8 ] * z + e[ 12 ] * w;
- this.y = e[ 1 ] * x + e[ 5 ] * y + e[ 9 ] * z + e[ 13 ] * w;
- this.z = e[ 2 ] * x + e[ 6 ] * y + e[ 10 ] * z + e[ 14 ] * w;
- this.w = e[ 3 ] * x + e[ 7 ] * y + e[ 11 ] * z + e[ 15 ] * w;
- return this;
- }
- divideScalar( scalar ) {
- return this.multiplyScalar( 1 / scalar );
- }
- setAxisAngleFromQuaternion( q ) {
- // http://www.euclideanspace.com/maths/geometry/rotations/conversions/quaternionToAngle/index.htm
- // q is assumed to be normalized
- this.w = 2 * Math.acos( q.w );
- const s = Math.sqrt( 1 - q.w * q.w );
- if ( s < 0.0001 ) {
- this.x = 1;
- this.y = 0;
- this.z = 0;
- } else {
- this.x = q.x / s;
- this.y = q.y / s;
- this.z = q.z / s;
- }
- return this;
- }
- setAxisAngleFromRotationMatrix( m ) {
- // http://www.euclideanspace.com/maths/geometry/rotations/conversions/matrixToAngle/index.htm
- // assumes the upper 3x3 of m is a pure rotation matrix (i.e, unscaled)
- let angle, x, y, z; // variables for result
- const epsilon = 0.01, // margin to allow for rounding errors
- epsilon2 = 0.1, // margin to distinguish between 0 and 180 degrees
- te = m.elements,
- m11 = te[ 0 ], m12 = te[ 4 ], m13 = te[ 8 ],
- m21 = te[ 1 ], m22 = te[ 5 ], m23 = te[ 9 ],
- m31 = te[ 2 ], m32 = te[ 6 ], m33 = te[ 10 ];
- if ( ( Math.abs( m12 - m21 ) < epsilon ) &&
- ( Math.abs( m13 - m31 ) < epsilon ) &&
- ( Math.abs( m23 - m32 ) < epsilon ) ) {
- // singularity found
- // first check for identity matrix which must have +1 for all terms
- // in leading diagonal and zero in other terms
- if ( ( Math.abs( m12 + m21 ) < epsilon2 ) &&
- ( Math.abs( m13 + m31 ) < epsilon2 ) &&
- ( Math.abs( m23 + m32 ) < epsilon2 ) &&
- ( Math.abs( m11 + m22 + m33 - 3 ) < epsilon2 ) ) {
- // this singularity is identity matrix so angle = 0
- this.set( 1, 0, 0, 0 );
- return this; // zero angle, arbitrary axis
- }
- // otherwise this singularity is angle = 180
- angle = Math.PI;
- const xx = ( m11 + 1 ) / 2;
- const yy = ( m22 + 1 ) / 2;
- const zz = ( m33 + 1 ) / 2;
- const xy = ( m12 + m21 ) / 4;
- const xz = ( m13 + m31 ) / 4;
- const yz = ( m23 + m32 ) / 4;
- if ( ( xx > yy ) && ( xx > zz ) ) {
- // m11 is the largest diagonal term
- if ( xx < epsilon ) {
- x = 0;
- y = 0.707106781;
- z = 0.707106781;
- } else {
- x = Math.sqrt( xx );
- y = xy / x;
- z = xz / x;
- }
- } else if ( yy > zz ) {
- // m22 is the largest diagonal term
- if ( yy < epsilon ) {
- x = 0.707106781;
- y = 0;
- z = 0.707106781;
- } else {
- y = Math.sqrt( yy );
- x = xy / y;
- z = yz / y;
- }
- } else {
- // m33 is the largest diagonal term so base result on this
- if ( zz < epsilon ) {
- x = 0.707106781;
- y = 0.707106781;
- z = 0;
- } else {
- z = Math.sqrt( zz );
- x = xz / z;
- y = yz / z;
- }
- }
- this.set( x, y, z, angle );
- return this; // return 180 deg rotation
- }
- // as we have reached here there are no singularities so we can handle normally
- let s = Math.sqrt( ( m32 - m23 ) * ( m32 - m23 ) +
- ( m13 - m31 ) * ( m13 - m31 ) +
- ( m21 - m12 ) * ( m21 - m12 ) ); // used to normalize
- if ( Math.abs( s ) < 0.001 ) s = 1;
- // prevent divide by zero, should not happen if matrix is orthogonal and should be
- // caught by singularity test above, but I've left it in just in case
- this.x = ( m32 - m23 ) / s;
- this.y = ( m13 - m31 ) / s;
- this.z = ( m21 - m12 ) / s;
- this.w = Math.acos( ( m11 + m22 + m33 - 1 ) / 2 );
- return this;
- }
- setFromMatrixPosition( m ) {
- const e = m.elements;
- this.x = e[ 12 ];
- this.y = e[ 13 ];
- this.z = e[ 14 ];
- this.w = e[ 15 ];
- return this;
- }
- min( v ) {
- this.x = Math.min( this.x, v.x );
- this.y = Math.min( this.y, v.y );
- this.z = Math.min( this.z, v.z );
- this.w = Math.min( this.w, v.w );
- return this;
- }
- max( v ) {
- this.x = Math.max( this.x, v.x );
- this.y = Math.max( this.y, v.y );
- this.z = Math.max( this.z, v.z );
- this.w = Math.max( this.w, v.w );
- return this;
- }
- clamp( min, max ) {
- // assumes min < max, componentwise
- this.x = Math.max( min.x, Math.min( max.x, this.x ) );
- this.y = Math.max( min.y, Math.min( max.y, this.y ) );
- this.z = Math.max( min.z, Math.min( max.z, this.z ) );
- this.w = Math.max( min.w, Math.min( max.w, this.w ) );
- return this;
- }
- clampScalar( minVal, maxVal ) {
- this.x = Math.max( minVal, Math.min( maxVal, this.x ) );
- this.y = Math.max( minVal, Math.min( maxVal, this.y ) );
- this.z = Math.max( minVal, Math.min( maxVal, this.z ) );
- this.w = Math.max( minVal, Math.min( maxVal, this.w ) );
- return this;
- }
- clampLength( min, max ) {
- const length = this.length();
- return this.divideScalar( length || 1 ).multiplyScalar( Math.max( min, Math.min( max, length ) ) );
- }
- floor() {
- this.x = Math.floor( this.x );
- this.y = Math.floor( this.y );
- this.z = Math.floor( this.z );
- this.w = Math.floor( this.w );
- return this;
- }
- ceil() {
- this.x = Math.ceil( this.x );
- this.y = Math.ceil( this.y );
- this.z = Math.ceil( this.z );
- this.w = Math.ceil( this.w );
- return this;
- }
- round() {
- this.x = Math.round( this.x );
- this.y = Math.round( this.y );
- this.z = Math.round( this.z );
- this.w = Math.round( this.w );
- return this;
- }
- roundToZero() {
- this.x = Math.trunc( this.x );
- this.y = Math.trunc( this.y );
- this.z = Math.trunc( this.z );
- this.w = Math.trunc( this.w );
- return this;
- }
- negate() {
- this.x = - this.x;
- this.y = - this.y;
- this.z = - this.z;
- this.w = - this.w;
- return this;
- }
- dot( v ) {
- return this.x * v.x + this.y * v.y + this.z * v.z + this.w * v.w;
- }
- lengthSq() {
- return this.x * this.x + this.y * this.y + this.z * this.z + this.w * this.w;
- }
- length() {
- return Math.sqrt( this.x * this.x + this.y * this.y + this.z * this.z + this.w * this.w );
- }
- manhattanLength() {
- return Math.abs( this.x ) + Math.abs( this.y ) + Math.abs( this.z ) + Math.abs( this.w );
- }
- normalize() {
- return this.divideScalar( this.length() || 1 );
- }
- setLength( length ) {
- return this.normalize().multiplyScalar( length );
- }
- lerp( v, alpha ) {
- this.x += ( v.x - this.x ) * alpha;
- this.y += ( v.y - this.y ) * alpha;
- this.z += ( v.z - this.z ) * alpha;
- this.w += ( v.w - this.w ) * alpha;
- return this;
- }
- lerpVectors( v1, v2, alpha ) {
- this.x = v1.x + ( v2.x - v1.x ) * alpha;
- this.y = v1.y + ( v2.y - v1.y ) * alpha;
- this.z = v1.z + ( v2.z - v1.z ) * alpha;
- this.w = v1.w + ( v2.w - v1.w ) * alpha;
- return this;
- }
- equals( v ) {
- return ( ( v.x === this.x ) && ( v.y === this.y ) && ( v.z === this.z ) && ( v.w === this.w ) );
- }
- fromArray( array, offset = 0 ) {
- this.x = array[ offset ];
- this.y = array[ offset + 1 ];
- this.z = array[ offset + 2 ];
- this.w = array[ offset + 3 ];
- return this;
- }
- toArray( array = [], offset = 0 ) {
- array[ offset ] = this.x;
- array[ offset + 1 ] = this.y;
- array[ offset + 2 ] = this.z;
- array[ offset + 3 ] = this.w;
- return array;
- }
- fromBufferAttribute( attribute, index ) {
- this.x = attribute.getX( index );
- this.y = attribute.getY( index );
- this.z = attribute.getZ( index );
- this.w = attribute.getW( index );
- return this;
- }
- random() {
- this.x = Math.random();
- this.y = Math.random();
- this.z = Math.random();
- this.w = Math.random();
- return this;
- }
- *[ Symbol.iterator ]() {
- yield this.x;
- yield this.y;
- yield this.z;
- yield this.w;
- }
- }
- /*
- In options, we can specify:
- * Texture parameters for an auto-generated target texture
- * depthBuffer/stencilBuffer: Booleans to indicate if we should generate these buffers
- */
- class RenderTarget extends EventDispatcher {
- constructor( width = 1, height = 1, options = {} ) {
- super();
- this.isRenderTarget = true;
- this.width = width;
- this.height = height;
- this.depth = 1;
- this.scissor = new Vector4( 0, 0, width, height );
- this.scissorTest = false;
- this.viewport = new Vector4( 0, 0, width, height );
- const image = { width: width, height: height, depth: 1 };
- options = Object.assign( {
- generateMipmaps: false,
- internalFormat: null,
- minFilter: LinearFilter,
- depthBuffer: true,
- stencilBuffer: false,
- resolveDepthBuffer: true,
- resolveStencilBuffer: true,
- depthTexture: null,
- samples: 0,
- count: 1
- }, options );
- const texture = new Texture( image, options.mapping, options.wrapS, options.wrapT, options.magFilter, options.minFilter, options.format, options.type, options.anisotropy, options.colorSpace );
- texture.flipY = false;
- texture.generateMipmaps = options.generateMipmaps;
- texture.internalFormat = options.internalFormat;
- this.textures = [];
- const count = options.count;
- for ( let i = 0; i < count; i ++ ) {
- this.textures[ i ] = texture.clone();
- this.textures[ i ].isRenderTargetTexture = true;
- }
- this.depthBuffer = options.depthBuffer;
- this.stencilBuffer = options.stencilBuffer;
- this.resolveDepthBuffer = options.resolveDepthBuffer;
- this.resolveStencilBuffer = options.resolveStencilBuffer;
- this.depthTexture = options.depthTexture;
- this.samples = options.samples;
- }
- get texture() {
- return this.textures[ 0 ];
- }
- set texture( value ) {
- this.textures[ 0 ] = value;
- }
- setSize( width, height, depth = 1 ) {
- if ( this.width !== width || this.height !== height || this.depth !== depth ) {
- this.width = width;
- this.height = height;
- this.depth = depth;
- for ( let i = 0, il = this.textures.length; i < il; i ++ ) {
- this.textures[ i ].image.width = width;
- this.textures[ i ].image.height = height;
- this.textures[ i ].image.depth = depth;
- }
- this.dispose();
- }
- this.viewport.set( 0, 0, width, height );
- this.scissor.set( 0, 0, width, height );
- }
- clone() {
- return new this.constructor().copy( this );
- }
- copy( source ) {
- this.width = source.width;
- this.height = source.height;
- this.depth = source.depth;
- this.scissor.copy( source.scissor );
- this.scissorTest = source.scissorTest;
- this.viewport.copy( source.viewport );
- this.textures.length = 0;
- for ( let i = 0, il = source.textures.length; i < il; i ++ ) {
- this.textures[ i ] = source.textures[ i ].clone();
- this.textures[ i ].isRenderTargetTexture = true;
- }
- // ensure image object is not shared, see #20328
- const image = Object.assign( {}, source.texture.image );
- this.texture.source = new Source( image );
- this.depthBuffer = source.depthBuffer;
- this.stencilBuffer = source.stencilBuffer;
- this.resolveDepthBuffer = source.resolveDepthBuffer;
- this.resolveStencilBuffer = source.resolveStencilBuffer;
- if ( source.depthTexture !== null ) this.depthTexture = source.depthTexture.clone();
- this.samples = source.samples;
- return this;
- }
- dispose() {
- this.dispatchEvent( { type: 'dispose' } );
- }
- }
- class WebGLRenderTarget extends RenderTarget {
- constructor( width = 1, height = 1, options = {} ) {
- super( width, height, options );
- this.isWebGLRenderTarget = true;
- }
- }
- class DataArrayTexture extends Texture {
- constructor( data = null, width = 1, height = 1, depth = 1 ) {
- super( null );
- this.isDataArrayTexture = true;
- this.image = { data, width, height, depth };
- this.magFilter = NearestFilter;
- this.minFilter = NearestFilter;
- this.wrapR = ClampToEdgeWrapping;
- this.generateMipmaps = false;
- this.flipY = false;
- this.unpackAlignment = 1;
- this.layerUpdates = new Set();
- }
- addLayerUpdate( layerIndex ) {
- this.layerUpdates.add( layerIndex );
- }
- clearLayerUpdates() {
- this.layerUpdates.clear();
- }
- }
- class WebGLArrayRenderTarget extends WebGLRenderTarget {
- constructor( width = 1, height = 1, depth = 1, options = {} ) {
- super( width, height, options );
- this.isWebGLArrayRenderTarget = true;
- this.depth = depth;
- this.texture = new DataArrayTexture( null, width, height, depth );
- this.texture.isRenderTargetTexture = true;
- }
- }
- class Data3DTexture extends Texture {
- constructor( data = null, width = 1, height = 1, depth = 1 ) {
- // We're going to add .setXXX() methods for setting properties later.
- // Users can still set in DataTexture3D directly.
- //
- // const texture = new THREE.DataTexture3D( data, width, height, depth );
- // texture.anisotropy = 16;
- //
- // See #14839
- super( null );
- this.isData3DTexture = true;
- this.image = { data, width, height, depth };
- this.magFilter = NearestFilter;
- this.minFilter = NearestFilter;
- this.wrapR = ClampToEdgeWrapping;
- this.generateMipmaps = false;
- this.flipY = false;
- this.unpackAlignment = 1;
- }
- }
- class WebGL3DRenderTarget extends WebGLRenderTarget {
- constructor( width = 1, height = 1, depth = 1, options = {} ) {
- super( width, height, options );
- this.isWebGL3DRenderTarget = true;
- this.depth = depth;
- this.texture = new Data3DTexture( null, width, height, depth );
- this.texture.isRenderTargetTexture = true;
- }
- }
- class Quaternion {
- constructor( x = 0, y = 0, z = 0, w = 1 ) {
- this.isQuaternion = true;
- this._x = x;
- this._y = y;
- this._z = z;
- this._w = w;
- }
- static slerpFlat( dst, dstOffset, src0, srcOffset0, src1, srcOffset1, t ) {
- // fuzz-free, array-based Quaternion SLERP operation
- let x0 = src0[ srcOffset0 + 0 ],
- y0 = src0[ srcOffset0 + 1 ],
- z0 = src0[ srcOffset0 + 2 ],
- w0 = src0[ srcOffset0 + 3 ];
- const x1 = src1[ srcOffset1 + 0 ],
- y1 = src1[ srcOffset1 + 1 ],
- z1 = src1[ srcOffset1 + 2 ],
- w1 = src1[ srcOffset1 + 3 ];
- if ( t === 0 ) {
- dst[ dstOffset + 0 ] = x0;
- dst[ dstOffset + 1 ] = y0;
- dst[ dstOffset + 2 ] = z0;
- dst[ dstOffset + 3 ] = w0;
- return;
- }
- if ( t === 1 ) {
- dst[ dstOffset + 0 ] = x1;
- dst[ dstOffset + 1 ] = y1;
- dst[ dstOffset + 2 ] = z1;
- dst[ dstOffset + 3 ] = w1;
- return;
- }
- if ( w0 !== w1 || x0 !== x1 || y0 !== y1 || z0 !== z1 ) {
- let s = 1 - t;
- const cos = x0 * x1 + y0 * y1 + z0 * z1 + w0 * w1,
- dir = ( cos >= 0 ? 1 : - 1 ),
- sqrSin = 1 - cos * cos;
- // Skip the Slerp for tiny steps to avoid numeric problems:
- if ( sqrSin > Number.EPSILON ) {
- const sin = Math.sqrt( sqrSin ),
- len = Math.atan2( sin, cos * dir );
- s = Math.sin( s * len ) / sin;
- t = Math.sin( t * len ) / sin;
- }
- const tDir = t * dir;
- x0 = x0 * s + x1 * tDir;
- y0 = y0 * s + y1 * tDir;
- z0 = z0 * s + z1 * tDir;
- w0 = w0 * s + w1 * tDir;
- // Normalize in case we just did a lerp:
- if ( s === 1 - t ) {
- const f = 1 / Math.sqrt( x0 * x0 + y0 * y0 + z0 * z0 + w0 * w0 );
- x0 *= f;
- y0 *= f;
- z0 *= f;
- w0 *= f;
- }
- }
- dst[ dstOffset ] = x0;
- dst[ dstOffset + 1 ] = y0;
- dst[ dstOffset + 2 ] = z0;
- dst[ dstOffset + 3 ] = w0;
- }
- static multiplyQuaternionsFlat( dst, dstOffset, src0, srcOffset0, src1, srcOffset1 ) {
- const x0 = src0[ srcOffset0 ];
- const y0 = src0[ srcOffset0 + 1 ];
- const z0 = src0[ srcOffset0 + 2 ];
- const w0 = src0[ srcOffset0 + 3 ];
- const x1 = src1[ srcOffset1 ];
- const y1 = src1[ srcOffset1 + 1 ];
- const z1 = src1[ srcOffset1 + 2 ];
- const w1 = src1[ srcOffset1 + 3 ];
- dst[ dstOffset ] = x0 * w1 + w0 * x1 + y0 * z1 - z0 * y1;
- dst[ dstOffset + 1 ] = y0 * w1 + w0 * y1 + z0 * x1 - x0 * z1;
- dst[ dstOffset + 2 ] = z0 * w1 + w0 * z1 + x0 * y1 - y0 * x1;
- dst[ dstOffset + 3 ] = w0 * w1 - x0 * x1 - y0 * y1 - z0 * z1;
- return dst;
- }
- get x() {
- return this._x;
- }
- set x( value ) {
- this._x = value;
- this._onChangeCallback();
- }
- get y() {
- return this._y;
- }
- set y( value ) {
- this._y = value;
- this._onChangeCallback();
- }
- get z() {
- return this._z;
- }
- set z( value ) {
- this._z = value;
- this._onChangeCallback();
- }
- get w() {
- return this._w;
- }
- set w( value ) {
- this._w = value;
- this._onChangeCallback();
- }
- set( x, y, z, w ) {
- this._x = x;
- this._y = y;
- this._z = z;
- this._w = w;
- this._onChangeCallback();
- return this;
- }
- clone() {
- return new this.constructor( this._x, this._y, this._z, this._w );
- }
- copy( quaternion ) {
- this._x = quaternion.x;
- this._y = quaternion.y;
- this._z = quaternion.z;
- this._w = quaternion.w;
- this._onChangeCallback();
- return this;
- }
- setFromEuler( euler, update = true ) {
- const x = euler._x, y = euler._y, z = euler._z, order = euler._order;
- // http://www.mathworks.com/matlabcentral/fileexchange/
- // 20696-function-to-convert-between-dcm-euler-angles-quaternions-and-euler-vectors/
- // content/SpinCalc.m
- const cos = Math.cos;
- const sin = Math.sin;
- const c1 = cos( x / 2 );
- const c2 = cos( y / 2 );
- const c3 = cos( z / 2 );
- const s1 = sin( x / 2 );
- const s2 = sin( y / 2 );
- const s3 = sin( z / 2 );
- switch ( order ) {
- case 'XYZ':
- this._x = s1 * c2 * c3 + c1 * s2 * s3;
- this._y = c1 * s2 * c3 - s1 * c2 * s3;
- this._z = c1 * c2 * s3 + s1 * s2 * c3;
- this._w = c1 * c2 * c3 - s1 * s2 * s3;
- break;
- case 'YXZ':
- this._x = s1 * c2 * c3 + c1 * s2 * s3;
- this._y = c1 * s2 * c3 - s1 * c2 * s3;
- this._z = c1 * c2 * s3 - s1 * s2 * c3;
- this._w = c1 * c2 * c3 + s1 * s2 * s3;
- break;
- case 'ZXY':
- this._x = s1 * c2 * c3 - c1 * s2 * s3;
- this._y = c1 * s2 * c3 + s1 * c2 * s3;
- this._z = c1 * c2 * s3 + s1 * s2 * c3;
- this._w = c1 * c2 * c3 - s1 * s2 * s3;
- break;
- case 'ZYX':
- this._x = s1 * c2 * c3 - c1 * s2 * s3;
- this._y = c1 * s2 * c3 + s1 * c2 * s3;
- this._z = c1 * c2 * s3 - s1 * s2 * c3;
- this._w = c1 * c2 * c3 + s1 * s2 * s3;
- break;
- case 'YZX':
- this._x = s1 * c2 * c3 + c1 * s2 * s3;
- this._y = c1 * s2 * c3 + s1 * c2 * s3;
- this._z = c1 * c2 * s3 - s1 * s2 * c3;
- this._w = c1 * c2 * c3 - s1 * s2 * s3;
- break;
- case 'XZY':
- this._x = s1 * c2 * c3 - c1 * s2 * s3;
- this._y = c1 * s2 * c3 - s1 * c2 * s3;
- this._z = c1 * c2 * s3 + s1 * s2 * c3;
- this._w = c1 * c2 * c3 + s1 * s2 * s3;
- break;
- default:
- console.warn( 'THREE.Quaternion: .setFromEuler() encountered an unknown order: ' + order );
- }
- if ( update === true ) this._onChangeCallback();
- return this;
- }
- setFromAxisAngle( axis, angle ) {
- // http://www.euclideanspace.com/maths/geometry/rotations/conversions/angleToQuaternion/index.htm
- // assumes axis is normalized
- const halfAngle = angle / 2, s = Math.sin( halfAngle );
- this._x = axis.x * s;
- this._y = axis.y * s;
- this._z = axis.z * s;
- this._w = Math.cos( halfAngle );
- this._onChangeCallback();
- return this;
- }
- setFromRotationMatrix( m ) {
- // http://www.euclideanspace.com/maths/geometry/rotations/conversions/matrixToQuaternion/index.htm
- // assumes the upper 3x3 of m is a pure rotation matrix (i.e, unscaled)
- const te = m.elements,
- m11 = te[ 0 ], m12 = te[ 4 ], m13 = te[ 8 ],
- m21 = te[ 1 ], m22 = te[ 5 ], m23 = te[ 9 ],
- m31 = te[ 2 ], m32 = te[ 6 ], m33 = te[ 10 ],
- trace = m11 + m22 + m33;
- if ( trace > 0 ) {
- const s = 0.5 / Math.sqrt( trace + 1.0 );
- this._w = 0.25 / s;
- this._x = ( m32 - m23 ) * s;
- this._y = ( m13 - m31 ) * s;
- this._z = ( m21 - m12 ) * s;
- } else if ( m11 > m22 && m11 > m33 ) {
- const s = 2.0 * Math.sqrt( 1.0 + m11 - m22 - m33 );
- this._w = ( m32 - m23 ) / s;
- this._x = 0.25 * s;
- this._y = ( m12 + m21 ) / s;
- this._z = ( m13 + m31 ) / s;
- } else if ( m22 > m33 ) {
- const s = 2.0 * Math.sqrt( 1.0 + m22 - m11 - m33 );
- this._w = ( m13 - m31 ) / s;
- this._x = ( m12 + m21 ) / s;
- this._y = 0.25 * s;
- this._z = ( m23 + m32 ) / s;
- } else {
- const s = 2.0 * Math.sqrt( 1.0 + m33 - m11 - m22 );
- this._w = ( m21 - m12 ) / s;
- this._x = ( m13 + m31 ) / s;
- this._y = ( m23 + m32 ) / s;
- this._z = 0.25 * s;
- }
- this._onChangeCallback();
- return this;
- }
- setFromUnitVectors( vFrom, vTo ) {
- // assumes direction vectors vFrom and vTo are normalized
- let r = vFrom.dot( vTo ) + 1;
- if ( r < Number.EPSILON ) {
- // vFrom and vTo point in opposite directions
- r = 0;
- if ( Math.abs( vFrom.x ) > Math.abs( vFrom.z ) ) {
- this._x = - vFrom.y;
- this._y = vFrom.x;
- this._z = 0;
- this._w = r;
- } else {
- this._x = 0;
- this._y = - vFrom.z;
- this._z = vFrom.y;
- this._w = r;
- }
- } else {
- // crossVectors( vFrom, vTo ); // inlined to avoid cyclic dependency on Vector3
- this._x = vFrom.y * vTo.z - vFrom.z * vTo.y;
- this._y = vFrom.z * vTo.x - vFrom.x * vTo.z;
- this._z = vFrom.x * vTo.y - vFrom.y * vTo.x;
- this._w = r;
- }
- return this.normalize();
- }
- angleTo( q ) {
- return 2 * Math.acos( Math.abs( clamp$1( this.dot( q ), - 1, 1 ) ) );
- }
- rotateTowards( q, step ) {
- const angle = this.angleTo( q );
- if ( angle === 0 ) return this;
- const t = Math.min( 1, step / angle );
- this.slerp( q, t );
- return this;
- }
- identity() {
- return this.set( 0, 0, 0, 1 );
- }
- invert() {
- // quaternion is assumed to have unit length
- return this.conjugate();
- }
- conjugate() {
- this._x *= - 1;
- this._y *= - 1;
- this._z *= - 1;
- this._onChangeCallback();
- return this;
- }
- dot( v ) {
- return this._x * v._x + this._y * v._y + this._z * v._z + this._w * v._w;
- }
- lengthSq() {
- return this._x * this._x + this._y * this._y + this._z * this._z + this._w * this._w;
- }
- length() {
- return Math.sqrt( this._x * this._x + this._y * this._y + this._z * this._z + this._w * this._w );
- }
- normalize() {
- let l = this.length();
- if ( l === 0 ) {
- this._x = 0;
- this._y = 0;
- this._z = 0;
- this._w = 1;
- } else {
- l = 1 / l;
- this._x = this._x * l;
- this._y = this._y * l;
- this._z = this._z * l;
- this._w = this._w * l;
- }
- this._onChangeCallback();
- return this;
- }
- multiply( q ) {
- return this.multiplyQuaternions( this, q );
- }
- premultiply( q ) {
- return this.multiplyQuaternions( q, this );
- }
- multiplyQuaternions( a, b ) {
- // from http://www.euclideanspace.com/maths/algebra/realNormedAlgebra/quaternions/code/index.htm
- const qax = a._x, qay = a._y, qaz = a._z, qaw = a._w;
- const qbx = b._x, qby = b._y, qbz = b._z, qbw = b._w;
- this._x = qax * qbw + qaw * qbx + qay * qbz - qaz * qby;
- this._y = qay * qbw + qaw * qby + qaz * qbx - qax * qbz;
- this._z = qaz * qbw + qaw * qbz + qax * qby - qay * qbx;
- this._w = qaw * qbw - qax * qbx - qay * qby - qaz * qbz;
- this._onChangeCallback();
- return this;
- }
- slerp( qb, t ) {
- if ( t === 0 ) return this;
- if ( t === 1 ) return this.copy( qb );
- const x = this._x, y = this._y, z = this._z, w = this._w;
- // http://www.euclideanspace.com/maths/algebra/realNormedAlgebra/quaternions/slerp/
- let cosHalfTheta = w * qb._w + x * qb._x + y * qb._y + z * qb._z;
- if ( cosHalfTheta < 0 ) {
- this._w = - qb._w;
- this._x = - qb._x;
- this._y = - qb._y;
- this._z = - qb._z;
- cosHalfTheta = - cosHalfTheta;
- } else {
- this.copy( qb );
- }
- if ( cosHalfTheta >= 1.0 ) {
- this._w = w;
- this._x = x;
- this._y = y;
- this._z = z;
- return this;
- }
- const sqrSinHalfTheta = 1.0 - cosHalfTheta * cosHalfTheta;
- if ( sqrSinHalfTheta <= Number.EPSILON ) {
- const s = 1 - t;
- this._w = s * w + t * this._w;
- this._x = s * x + t * this._x;
- this._y = s * y + t * this._y;
- this._z = s * z + t * this._z;
- this.normalize(); // normalize calls _onChangeCallback()
- return this;
- }
- const sinHalfTheta = Math.sqrt( sqrSinHalfTheta );
- const halfTheta = Math.atan2( sinHalfTheta, cosHalfTheta );
- const ratioA = Math.sin( ( 1 - t ) * halfTheta ) / sinHalfTheta,
- ratioB = Math.sin( t * halfTheta ) / sinHalfTheta;
- this._w = ( w * ratioA + this._w * ratioB );
- this._x = ( x * ratioA + this._x * ratioB );
- this._y = ( y * ratioA + this._y * ratioB );
- this._z = ( z * ratioA + this._z * ratioB );
- this._onChangeCallback();
- return this;
- }
- slerpQuaternions( qa, qb, t ) {
- return this.copy( qa ).slerp( qb, t );
- }
- random() {
- // sets this quaternion to a uniform random unit quaternnion
- // Ken Shoemake
- // Uniform random rotations
- // D. Kirk, editor, Graphics Gems III, pages 124-132. Academic Press, New York, 1992.
- const theta1 = 2 * Math.PI * Math.random();
- const theta2 = 2 * Math.PI * Math.random();
- const x0 = Math.random();
- const r1 = Math.sqrt( 1 - x0 );
- const r2 = Math.sqrt( x0 );
- return this.set(
- r1 * Math.sin( theta1 ),
- r1 * Math.cos( theta1 ),
- r2 * Math.sin( theta2 ),
- r2 * Math.cos( theta2 ),
- );
- }
- equals( quaternion ) {
- return ( quaternion._x === this._x ) && ( quaternion._y === this._y ) && ( quaternion._z === this._z ) && ( quaternion._w === this._w );
- }
- fromArray( array, offset = 0 ) {
- this._x = array[ offset ];
- this._y = array[ offset + 1 ];
- this._z = array[ offset + 2 ];
- this._w = array[ offset + 3 ];
- this._onChangeCallback();
- return this;
- }
- toArray( array = [], offset = 0 ) {
- array[ offset ] = this._x;
- array[ offset + 1 ] = this._y;
- array[ offset + 2 ] = this._z;
- array[ offset + 3 ] = this._w;
- return array;
- }
- fromBufferAttribute( attribute, index ) {
- this._x = attribute.getX( index );
- this._y = attribute.getY( index );
- this._z = attribute.getZ( index );
- this._w = attribute.getW( index );
- this._onChangeCallback();
- return this;
- }
- toJSON() {
- return this.toArray();
- }
- _onChange( callback ) {
- this._onChangeCallback = callback;
- return this;
- }
- _onChangeCallback() {}
- *[ Symbol.iterator ]() {
- yield this._x;
- yield this._y;
- yield this._z;
- yield this._w;
- }
- }
- class Vector3 {
- constructor( x = 0, y = 0, z = 0 ) {
- Vector3.prototype.isVector3 = true;
- this.x = x;
- this.y = y;
- this.z = z;
- }
- set( x, y, z ) {
- if ( z === undefined ) z = this.z; // sprite.scale.set(x,y)
- this.x = x;
- this.y = y;
- this.z = z;
- return this;
- }
- setScalar( scalar ) {
- this.x = scalar;
- this.y = scalar;
- this.z = scalar;
- return this;
- }
- setX( x ) {
- this.x = x;
- return this;
- }
- setY( y ) {
- this.y = y;
- return this;
- }
- setZ( z ) {
- this.z = z;
- return this;
- }
- setComponent( index, value ) {
- switch ( index ) {
- case 0: this.x = value; break;
- case 1: this.y = value; break;
- case 2: this.z = value; break;
- default: throw new Error( 'index is out of range: ' + index );
- }
- return this;
- }
- getComponent( index ) {
- switch ( index ) {
- case 0: return this.x;
- case 1: return this.y;
- case 2: return this.z;
- default: throw new Error( 'index is out of range: ' + index );
- }
- }
- clone() {
- return new this.constructor( this.x, this.y, this.z );
- }
- copy( v ) {
- this.x = v.x;
- this.y = v.y;
- this.z = v.z;
- return this;
- }
- add( v ) {
- this.x += v.x;
- this.y += v.y;
- this.z += v.z;
- return this;
- }
- addScalar( s ) {
- this.x += s;
- this.y += s;
- this.z += s;
- return this;
- }
- addVectors( a, b ) {
- this.x = a.x + b.x;
- this.y = a.y + b.y;
- this.z = a.z + b.z;
- return this;
- }
- addScaledVector( v, s ) {
- this.x += v.x * s;
- this.y += v.y * s;
- this.z += v.z * s;
- return this;
- }
- sub( v ) {
- this.x -= v.x;
- this.y -= v.y;
- this.z -= v.z;
- return this;
- }
- subScalar( s ) {
- this.x -= s;
- this.y -= s;
- this.z -= s;
- return this;
- }
- subVectors( a, b ) {
- this.x = a.x - b.x;
- this.y = a.y - b.y;
- this.z = a.z - b.z;
- return this;
- }
- multiply( v ) {
- this.x *= v.x;
- this.y *= v.y;
- this.z *= v.z;
- return this;
- }
- multiplyScalar( scalar ) {
- this.x *= scalar;
- this.y *= scalar;
- this.z *= scalar;
- return this;
- }
- multiplyVectors( a, b ) {
- this.x = a.x * b.x;
- this.y = a.y * b.y;
- this.z = a.z * b.z;
- return this;
- }
- applyEuler( euler ) {
- return this.applyQuaternion( _quaternion$4.setFromEuler( euler ) );
- }
- applyAxisAngle( axis, angle ) {
- return this.applyQuaternion( _quaternion$4.setFromAxisAngle( axis, angle ) );
- }
- applyMatrix3( m ) {
- const x = this.x, y = this.y, z = this.z;
- const e = m.elements;
- this.x = e[ 0 ] * x + e[ 3 ] * y + e[ 6 ] * z;
- this.y = e[ 1 ] * x + e[ 4 ] * y + e[ 7 ] * z;
- this.z = e[ 2 ] * x + e[ 5 ] * y + e[ 8 ] * z;
- return this;
- }
- applyNormalMatrix( m ) {
- return this.applyMatrix3( m ).normalize();
- }
- applyMatrix4( m ) {
- const x = this.x, y = this.y, z = this.z;
- const e = m.elements;
- const w = 1 / ( e[ 3 ] * x + e[ 7 ] * y + e[ 11 ] * z + e[ 15 ] );
- this.x = ( e[ 0 ] * x + e[ 4 ] * y + e[ 8 ] * z + e[ 12 ] ) * w;
- this.y = ( e[ 1 ] * x + e[ 5 ] * y + e[ 9 ] * z + e[ 13 ] ) * w;
- this.z = ( e[ 2 ] * x + e[ 6 ] * y + e[ 10 ] * z + e[ 14 ] ) * w;
- return this;
- }
- applyQuaternion( q ) {
- // quaternion q is assumed to have unit length
- const vx = this.x, vy = this.y, vz = this.z;
- const qx = q.x, qy = q.y, qz = q.z, qw = q.w;
- // t = 2 * cross( q.xyz, v );
- const tx = 2 * ( qy * vz - qz * vy );
- const ty = 2 * ( qz * vx - qx * vz );
- const tz = 2 * ( qx * vy - qy * vx );
- // v + q.w * t + cross( q.xyz, t );
- this.x = vx + qw * tx + qy * tz - qz * ty;
- this.y = vy + qw * ty + qz * tx - qx * tz;
- this.z = vz + qw * tz + qx * ty - qy * tx;
- return this;
- }
- project( camera ) {
- return this.applyMatrix4( camera.matrixWorldInverse ).applyMatrix4( camera.projectionMatrix );
- }
- unproject( camera ) {
- return this.applyMatrix4( camera.projectionMatrixInverse ).applyMatrix4( camera.matrixWorld );
- }
- transformDirection( m ) {
- // input: THREE.Matrix4 affine matrix
- // vector interpreted as a direction
- const x = this.x, y = this.y, z = this.z;
- const e = m.elements;
- this.x = e[ 0 ] * x + e[ 4 ] * y + e[ 8 ] * z;
- this.y = e[ 1 ] * x + e[ 5 ] * y + e[ 9 ] * z;
- this.z = e[ 2 ] * x + e[ 6 ] * y + e[ 10 ] * z;
- return this.normalize();
- }
- divide( v ) {
- this.x /= v.x;
- this.y /= v.y;
- this.z /= v.z;
- return this;
- }
- divideScalar( scalar ) {
- return this.multiplyScalar( 1 / scalar );
- }
- min( v ) {
- this.x = Math.min( this.x, v.x );
- this.y = Math.min( this.y, v.y );
- this.z = Math.min( this.z, v.z );
- return this;
- }
- max( v ) {
- this.x = Math.max( this.x, v.x );
- this.y = Math.max( this.y, v.y );
- this.z = Math.max( this.z, v.z );
- return this;
- }
- clamp( min, max ) {
- // assumes min < max, componentwise
- this.x = Math.max( min.x, Math.min( max.x, this.x ) );
- this.y = Math.max( min.y, Math.min( max.y, this.y ) );
- this.z = Math.max( min.z, Math.min( max.z, this.z ) );
- return this;
- }
- clampScalar( minVal, maxVal ) {
- this.x = Math.max( minVal, Math.min( maxVal, this.x ) );
- this.y = Math.max( minVal, Math.min( maxVal, this.y ) );
- this.z = Math.max( minVal, Math.min( maxVal, this.z ) );
- return this;
- }
- clampLength( min, max ) {
- const length = this.length();
- return this.divideScalar( length || 1 ).multiplyScalar( Math.max( min, Math.min( max, length ) ) );
- }
- floor() {
- this.x = Math.floor( this.x );
- this.y = Math.floor( this.y );
- this.z = Math.floor( this.z );
- return this;
- }
- ceil() {
- this.x = Math.ceil( this.x );
- this.y = Math.ceil( this.y );
- this.z = Math.ceil( this.z );
- return this;
- }
- round() {
- this.x = Math.round( this.x );
- this.y = Math.round( this.y );
- this.z = Math.round( this.z );
- return this;
- }
- roundToZero() {
- this.x = Math.trunc( this.x );
- this.y = Math.trunc( this.y );
- this.z = Math.trunc( this.z );
- return this;
- }
- negate() {
- this.x = - this.x;
- this.y = - this.y;
- this.z = - this.z;
- return this;
- }
- dot( v ) {
- return this.x * v.x + this.y * v.y + this.z * v.z;
- }
- // TODO lengthSquared?
- lengthSq() {
- return this.x * this.x + this.y * this.y + this.z * this.z;
- }
- length() {
- return Math.sqrt( this.x * this.x + this.y * this.y + this.z * this.z );
- }
- manhattanLength() {
- return Math.abs( this.x ) + Math.abs( this.y ) + Math.abs( this.z );
- }
- normalize() {
- return this.divideScalar( this.length() || 1 );
- }
- setLength( length ) {
- return this.normalize().multiplyScalar( length );
- }
- lerp( v, alpha ) {
- this.x += ( v.x - this.x ) * alpha;
- this.y += ( v.y - this.y ) * alpha;
- this.z += ( v.z - this.z ) * alpha;
- return this;
- }
- lerpVectors( v1, v2, alpha ) {
- this.x = v1.x + ( v2.x - v1.x ) * alpha;
- this.y = v1.y + ( v2.y - v1.y ) * alpha;
- this.z = v1.z + ( v2.z - v1.z ) * alpha;
- return this;
- }
- cross( v ) {
- return this.crossVectors( this, v );
- }
- crossVectors( a, b ) {
- const ax = a.x, ay = a.y, az = a.z;
- const bx = b.x, by = b.y, bz = b.z;
- this.x = ay * bz - az * by;
- this.y = az * bx - ax * bz;
- this.z = ax * by - ay * bx;
- return this;
- }
- projectOnVector( v ) {
- const denominator = v.lengthSq();
- if ( denominator === 0 ) return this.set( 0, 0, 0 );
- const scalar = v.dot( this ) / denominator;
- return this.copy( v ).multiplyScalar( scalar );
- }
- projectOnPlane( planeNormal ) {
- _vector$c.copy( this ).projectOnVector( planeNormal );
- return this.sub( _vector$c );
- }
- reflect( normal ) {
- // reflect incident vector off plane orthogonal to normal
- // normal is assumed to have unit length
- return this.sub( _vector$c.copy( normal ).multiplyScalar( 2 * this.dot( normal ) ) );
- }
- angleTo( v ) {
- const denominator = Math.sqrt( this.lengthSq() * v.lengthSq() );
- if ( denominator === 0 ) return Math.PI / 2;
- const theta = this.dot( v ) / denominator;
- // clamp, to handle numerical problems
- return Math.acos( clamp$1( theta, - 1, 1 ) );
- }
- distanceTo( v ) {
- return Math.sqrt( this.distanceToSquared( v ) );
- }
- distanceToSquared( v ) {
- const dx = this.x - v.x, dy = this.y - v.y, dz = this.z - v.z;
- return dx * dx + dy * dy + dz * dz;
- }
- manhattanDistanceTo( v ) {
- return Math.abs( this.x - v.x ) + Math.abs( this.y - v.y ) + Math.abs( this.z - v.z );
- }
- setFromSpherical( s ) {
- return this.setFromSphericalCoords( s.radius, s.phi, s.theta );
- }
- setFromSphericalCoords( radius, phi, theta ) {
- const sinPhiRadius = Math.sin( phi ) * radius;
- this.x = sinPhiRadius * Math.sin( theta );
- this.y = Math.cos( phi ) * radius;
- this.z = sinPhiRadius * Math.cos( theta );
- return this;
- }
- setFromCylindrical( c ) {
- return this.setFromCylindricalCoords( c.radius, c.theta, c.y );
- }
- setFromCylindricalCoords( radius, theta, y ) {
- this.x = radius * Math.sin( theta );
- this.y = y;
- this.z = radius * Math.cos( theta );
- return this;
- }
- setFromMatrixPosition( m ) {
- const e = m.elements;
- this.x = e[ 12 ];
- this.y = e[ 13 ];
- this.z = e[ 14 ];
- return this;
- }
- setFromMatrixScale( m ) {
- const sx = this.setFromMatrixColumn( m, 0 ).length();
- const sy = this.setFromMatrixColumn( m, 1 ).length();
- const sz = this.setFromMatrixColumn( m, 2 ).length();
- this.x = sx;
- this.y = sy;
- this.z = sz;
- return this;
- }
- setFromMatrixColumn( m, index ) {
- return this.fromArray( m.elements, index * 4 );
- }
- setFromMatrix3Column( m, index ) {
- return this.fromArray( m.elements, index * 3 );
- }
- setFromEuler( e ) {
- this.x = e._x;
- this.y = e._y;
- this.z = e._z;
- return this;
- }
- setFromColor( c ) {
- this.x = c.r;
- this.y = c.g;
- this.z = c.b;
- return this;
- }
- equals( v ) {
- return ( ( v.x === this.x ) && ( v.y === this.y ) && ( v.z === this.z ) );
- }
- fromArray( array, offset = 0 ) {
- this.x = array[ offset ];
- this.y = array[ offset + 1 ];
- this.z = array[ offset + 2 ];
- return this;
- }
- toArray( array = [], offset = 0 ) {
- array[ offset ] = this.x;
- array[ offset + 1 ] = this.y;
- array[ offset + 2 ] = this.z;
- return array;
- }
- fromBufferAttribute( attribute, index ) {
- this.x = attribute.getX( index );
- this.y = attribute.getY( index );
- this.z = attribute.getZ( index );
- return this;
- }
- random() {
- this.x = Math.random();
- this.y = Math.random();
- this.z = Math.random();
- return this;
- }
- randomDirection() {
- // https://mathworld.wolfram.com/SpherePointPicking.html
- const theta = Math.random() * Math.PI * 2;
- const u = Math.random() * 2 - 1;
- const c = Math.sqrt( 1 - u * u );
- this.x = c * Math.cos( theta );
- this.y = u;
- this.z = c * Math.sin( theta );
- return this;
- }
- *[ Symbol.iterator ]() {
- yield this.x;
- yield this.y;
- yield this.z;
- }
- }
- const _vector$c = /*@__PURE__*/ new Vector3();
- const _quaternion$4 = /*@__PURE__*/ new Quaternion();
- class Box3 {
- constructor( min = new Vector3( + Infinity, + Infinity, + Infinity ), max = new Vector3( - Infinity, - Infinity, - Infinity ) ) {
- this.isBox3 = true;
- this.min = min;
- this.max = max;
- }
- set( min, max ) {
- this.min.copy( min );
- this.max.copy( max );
- return this;
- }
- setFromArray( array ) {
- this.makeEmpty();
- for ( let i = 0, il = array.length; i < il; i += 3 ) {
- this.expandByPoint( _vector$b.fromArray( array, i ) );
- }
- return this;
- }
- setFromBufferAttribute( attribute ) {
- this.makeEmpty();
- for ( let i = 0, il = attribute.count; i < il; i ++ ) {
- this.expandByPoint( _vector$b.fromBufferAttribute( attribute, i ) );
- }
- return this;
- }
- setFromPoints( points ) {
- this.makeEmpty();
- for ( let i = 0, il = points.length; i < il; i ++ ) {
- this.expandByPoint( points[ i ] );
- }
- return this;
- }
- setFromCenterAndSize( center, size ) {
- const halfSize = _vector$b.copy( size ).multiplyScalar( 0.5 );
- this.min.copy( center ).sub( halfSize );
- this.max.copy( center ).add( halfSize );
- return this;
- }
- setFromObject( object, precise = false ) {
- this.makeEmpty();
- return this.expandByObject( object, precise );
- }
- clone() {
- return new this.constructor().copy( this );
- }
- copy( box ) {
- this.min.copy( box.min );
- this.max.copy( box.max );
- return this;
- }
- makeEmpty() {
- this.min.x = this.min.y = this.min.z = + Infinity;
- this.max.x = this.max.y = this.max.z = - Infinity;
- return this;
- }
- isEmpty() {
- // this is a more robust check for empty than ( volume <= 0 ) because volume can get positive with two negative axes
- return ( this.max.x < this.min.x ) || ( this.max.y < this.min.y ) || ( this.max.z < this.min.z );
- }
- getCenter( target ) {
- return this.isEmpty() ? target.set( 0, 0, 0 ) : target.addVectors( this.min, this.max ).multiplyScalar( 0.5 );
- }
- getSize( target ) {
- return this.isEmpty() ? target.set( 0, 0, 0 ) : target.subVectors( this.max, this.min );
- }
- expandByPoint( point ) {
- this.min.min( point );
- this.max.max( point );
- return this;
- }
- expandByVector( vector ) {
- this.min.sub( vector );
- this.max.add( vector );
- return this;
- }
- expandByScalar( scalar ) {
- this.min.addScalar( - scalar );
- this.max.addScalar( scalar );
- return this;
- }
- expandByObject( object, precise = false ) {
- // Computes the world-axis-aligned bounding box of an object (including its children),
- // accounting for both the object's, and children's, world transforms
- object.updateWorldMatrix( false, false );
- const geometry = object.geometry;
- if ( geometry !== undefined ) {
- const positionAttribute = geometry.getAttribute( 'position' );
- // precise AABB computation based on vertex data requires at least a position attribute.
- // instancing isn't supported so far and uses the normal (conservative) code path.
- if ( precise === true && positionAttribute !== undefined && object.isInstancedMesh !== true ) {
- for ( let i = 0, l = positionAttribute.count; i < l; i ++ ) {
- if ( object.isMesh === true ) {
- object.getVertexPosition( i, _vector$b );
- } else {
- _vector$b.fromBufferAttribute( positionAttribute, i );
- }
- _vector$b.applyMatrix4( object.matrixWorld );
- this.expandByPoint( _vector$b );
- }
- } else {
- if ( object.boundingBox !== undefined ) {
- // object-level bounding box
- if ( object.boundingBox === null ) {
- object.computeBoundingBox();
- }
- _box$4.copy( object.boundingBox );
- } else {
- // geometry-level bounding box
- if ( geometry.boundingBox === null ) {
- geometry.computeBoundingBox();
- }
- _box$4.copy( geometry.boundingBox );
- }
- _box$4.applyMatrix4( object.matrixWorld );
- this.union( _box$4 );
- }
- }
- const children = object.children;
- for ( let i = 0, l = children.length; i < l; i ++ ) {
- this.expandByObject( children[ i ], precise );
- }
- return this;
- }
- containsPoint( point ) {
- return point.x < this.min.x || point.x > this.max.x ||
- point.y < this.min.y || point.y > this.max.y ||
- point.z < this.min.z || point.z > this.max.z ? false : true;
- }
- containsBox( box ) {
- return this.min.x <= box.min.x && box.max.x <= this.max.x &&
- this.min.y <= box.min.y && box.max.y <= this.max.y &&
- this.min.z <= box.min.z && box.max.z <= this.max.z;
- }
- getParameter( point, target ) {
- // This can potentially have a divide by zero if the box
- // has a size dimension of 0.
- return target.set(
- ( point.x - this.min.x ) / ( this.max.x - this.min.x ),
- ( point.y - this.min.y ) / ( this.max.y - this.min.y ),
- ( point.z - this.min.z ) / ( this.max.z - this.min.z )
- );
- }
- intersectsBox( box ) {
- // using 6 splitting planes to rule out intersections.
- return box.max.x < this.min.x || box.min.x > this.max.x ||
- box.max.y < this.min.y || box.min.y > this.max.y ||
- box.max.z < this.min.z || box.min.z > this.max.z ? false : true;
- }
- intersectsSphere( sphere ) {
- // Find the point on the AABB closest to the sphere center.
- this.clampPoint( sphere.center, _vector$b );
- // If that point is inside the sphere, the AABB and sphere intersect.
- return _vector$b.distanceToSquared( sphere.center ) <= ( sphere.radius * sphere.radius );
- }
- intersectsPlane( plane ) {
- // We compute the minimum and maximum dot product values. If those values
- // are on the same side (back or front) of the plane, then there is no intersection.
- let min, max;
- if ( plane.normal.x > 0 ) {
- min = plane.normal.x * this.min.x;
- max = plane.normal.x * this.max.x;
- } else {
- min = plane.normal.x * this.max.x;
- max = plane.normal.x * this.min.x;
- }
- if ( plane.normal.y > 0 ) {
- min += plane.normal.y * this.min.y;
- max += plane.normal.y * this.max.y;
- } else {
- min += plane.normal.y * this.max.y;
- max += plane.normal.y * this.min.y;
- }
- if ( plane.normal.z > 0 ) {
- min += plane.normal.z * this.min.z;
- max += plane.normal.z * this.max.z;
- } else {
- min += plane.normal.z * this.max.z;
- max += plane.normal.z * this.min.z;
- }
- return ( min <= - plane.constant && max >= - plane.constant );
- }
- intersectsTriangle( triangle ) {
- if ( this.isEmpty() ) {
- return false;
- }
- // compute box center and extents
- this.getCenter( _center );
- _extents.subVectors( this.max, _center );
- // translate triangle to aabb origin
- _v0$2.subVectors( triangle.a, _center );
- _v1$7.subVectors( triangle.b, _center );
- _v2$4.subVectors( triangle.c, _center );
- // compute edge vectors for triangle
- _f0.subVectors( _v1$7, _v0$2 );
- _f1.subVectors( _v2$4, _v1$7 );
- _f2.subVectors( _v0$2, _v2$4 );
- // test against axes that are given by cross product combinations of the edges of the triangle and the edges of the aabb
- // make an axis testing of each of the 3 sides of the aabb against each of the 3 sides of the triangle = 9 axis of separation
- // axis_ij = u_i x f_j (u0, u1, u2 = face normals of aabb = x,y,z axes vectors since aabb is axis aligned)
- let axes = [
- 0, - _f0.z, _f0.y, 0, - _f1.z, _f1.y, 0, - _f2.z, _f2.y,
- _f0.z, 0, - _f0.x, _f1.z, 0, - _f1.x, _f2.z, 0, - _f2.x,
- - _f0.y, _f0.x, 0, - _f1.y, _f1.x, 0, - _f2.y, _f2.x, 0
- ];
- if ( ! satForAxes( axes, _v0$2, _v1$7, _v2$4, _extents ) ) {
- return false;
- }
- // test 3 face normals from the aabb
- axes = [ 1, 0, 0, 0, 1, 0, 0, 0, 1 ];
- if ( ! satForAxes( axes, _v0$2, _v1$7, _v2$4, _extents ) ) {
- return false;
- }
- // finally testing the face normal of the triangle
- // use already existing triangle edge vectors here
- _triangleNormal.crossVectors( _f0, _f1 );
- axes = [ _triangleNormal.x, _triangleNormal.y, _triangleNormal.z ];
- return satForAxes( axes, _v0$2, _v1$7, _v2$4, _extents );
- }
- clampPoint( point, target ) {
- return target.copy( point ).clamp( this.min, this.max );
- }
- distanceToPoint( point ) {
- return this.clampPoint( point, _vector$b ).distanceTo( point );
- }
- getBoundingSphere( target ) {
- if ( this.isEmpty() ) {
- target.makeEmpty();
- } else {
- this.getCenter( target.center );
- target.radius = this.getSize( _vector$b ).length() * 0.5;
- }
- return target;
- }
- intersect( box ) {
- this.min.max( box.min );
- this.max.min( box.max );
- // ensure that if there is no overlap, the result is fully empty, not slightly empty with non-inf/+inf values that will cause subsequence intersects to erroneously return valid values.
- if ( this.isEmpty() ) this.makeEmpty();
- return this;
- }
- union( box ) {
- this.min.min( box.min );
- this.max.max( box.max );
- return this;
- }
- applyMatrix4( matrix ) {
- // transform of empty box is an empty box.
- if ( this.isEmpty() ) return this;
- // NOTE: I am using a binary pattern to specify all 2^3 combinations below
- _points[ 0 ].set( this.min.x, this.min.y, this.min.z ).applyMatrix4( matrix ); // 000
- _points[ 1 ].set( this.min.x, this.min.y, this.max.z ).applyMatrix4( matrix ); // 001
- _points[ 2 ].set( this.min.x, this.max.y, this.min.z ).applyMatrix4( matrix ); // 010
- _points[ 3 ].set( this.min.x, this.max.y, this.max.z ).applyMatrix4( matrix ); // 011
- _points[ 4 ].set( this.max.x, this.min.y, this.min.z ).applyMatrix4( matrix ); // 100
- _points[ 5 ].set( this.max.x, this.min.y, this.max.z ).applyMatrix4( matrix ); // 101
- _points[ 6 ].set( this.max.x, this.max.y, this.min.z ).applyMatrix4( matrix ); // 110
- _points[ 7 ].set( this.max.x, this.max.y, this.max.z ).applyMatrix4( matrix ); // 111
- this.setFromPoints( _points );
- return this;
- }
- translate( offset ) {
- this.min.add( offset );
- this.max.add( offset );
- return this;
- }
- equals( box ) {
- return box.min.equals( this.min ) && box.max.equals( this.max );
- }
- }
- const _points = [
- /*@__PURE__*/ new Vector3(),
- /*@__PURE__*/ new Vector3(),
- /*@__PURE__*/ new Vector3(),
- /*@__PURE__*/ new Vector3(),
- /*@__PURE__*/ new Vector3(),
- /*@__PURE__*/ new Vector3(),
- /*@__PURE__*/ new Vector3(),
- /*@__PURE__*/ new Vector3()
- ];
- const _vector$b = /*@__PURE__*/ new Vector3();
- const _box$4 = /*@__PURE__*/ new Box3();
- // triangle centered vertices
- const _v0$2 = /*@__PURE__*/ new Vector3();
- const _v1$7 = /*@__PURE__*/ new Vector3();
- const _v2$4 = /*@__PURE__*/ new Vector3();
- // triangle edge vectors
- const _f0 = /*@__PURE__*/ new Vector3();
- const _f1 = /*@__PURE__*/ new Vector3();
- const _f2 = /*@__PURE__*/ new Vector3();
- const _center = /*@__PURE__*/ new Vector3();
- const _extents = /*@__PURE__*/ new Vector3();
- const _triangleNormal = /*@__PURE__*/ new Vector3();
- const _testAxis = /*@__PURE__*/ new Vector3();
- function satForAxes( axes, v0, v1, v2, extents ) {
- for ( let i = 0, j = axes.length - 3; i <= j; i += 3 ) {
- _testAxis.fromArray( axes, i );
- // project the aabb onto the separating axis
- const r = extents.x * Math.abs( _testAxis.x ) + extents.y * Math.abs( _testAxis.y ) + extents.z * Math.abs( _testAxis.z );
- // project all 3 vertices of the triangle onto the separating axis
- const p0 = v0.dot( _testAxis );
- const p1 = v1.dot( _testAxis );
- const p2 = v2.dot( _testAxis );
- // actual test, basically see if either of the most extreme of the triangle points intersects r
- if ( Math.max( - Math.max( p0, p1, p2 ), Math.min( p0, p1, p2 ) ) > r ) {
- // points of the projected triangle are outside the projected half-length of the aabb
- // the axis is separating and we can exit
- return false;
- }
- }
- return true;
- }
- const _box$3 = /*@__PURE__*/ new Box3();
- const _v1$6 = /*@__PURE__*/ new Vector3();
- const _v2$3 = /*@__PURE__*/ new Vector3();
- class Sphere {
- constructor( center = new Vector3(), radius = - 1 ) {
- this.isSphere = true;
- this.center = center;
- this.radius = radius;
- }
- set( center, radius ) {
- this.center.copy( center );
- this.radius = radius;
- return this;
- }
- setFromPoints( points, optionalCenter ) {
- const center = this.center;
- if ( optionalCenter !== undefined ) {
- center.copy( optionalCenter );
- } else {
- _box$3.setFromPoints( points ).getCenter( center );
- }
- let maxRadiusSq = 0;
- for ( let i = 0, il = points.length; i < il; i ++ ) {
- maxRadiusSq = Math.max( maxRadiusSq, center.distanceToSquared( points[ i ] ) );
- }
- this.radius = Math.sqrt( maxRadiusSq );
- return this;
- }
- copy( sphere ) {
- this.center.copy( sphere.center );
- this.radius = sphere.radius;
- return this;
- }
- isEmpty() {
- return ( this.radius < 0 );
- }
- makeEmpty() {
- this.center.set( 0, 0, 0 );
- this.radius = - 1;
- return this;
- }
- containsPoint( point ) {
- return ( point.distanceToSquared( this.center ) <= ( this.radius * this.radius ) );
- }
- distanceToPoint( point ) {
- return ( point.distanceTo( this.center ) - this.radius );
- }
- intersectsSphere( sphere ) {
- const radiusSum = this.radius + sphere.radius;
- return sphere.center.distanceToSquared( this.center ) <= ( radiusSum * radiusSum );
- }
- intersectsBox( box ) {
- return box.intersectsSphere( this );
- }
- intersectsPlane( plane ) {
- return Math.abs( plane.distanceToPoint( this.center ) ) <= this.radius;
- }
- clampPoint( point, target ) {
- const deltaLengthSq = this.center.distanceToSquared( point );
- target.copy( point );
- if ( deltaLengthSq > ( this.radius * this.radius ) ) {
- target.sub( this.center ).normalize();
- target.multiplyScalar( this.radius ).add( this.center );
- }
- return target;
- }
- getBoundingBox( target ) {
- if ( this.isEmpty() ) {
- // Empty sphere produces empty bounding box
- target.makeEmpty();
- return target;
- }
- target.set( this.center, this.center );
- target.expandByScalar( this.radius );
- return target;
- }
- applyMatrix4( matrix ) {
- this.center.applyMatrix4( matrix );
- this.radius = this.radius * matrix.getMaxScaleOnAxis();
- return this;
- }
- translate( offset ) {
- this.center.add( offset );
- return this;
- }
- expandByPoint( point ) {
- if ( this.isEmpty() ) {
- this.center.copy( point );
- this.radius = 0;
- return this;
- }
- _v1$6.subVectors( point, this.center );
- const lengthSq = _v1$6.lengthSq();
- if ( lengthSq > ( this.radius * this.radius ) ) {
- // calculate the minimal sphere
- const length = Math.sqrt( lengthSq );
- const delta = ( length - this.radius ) * 0.5;
- this.center.addScaledVector( _v1$6, delta / length );
- this.radius += delta;
- }
- return this;
- }
- union( sphere ) {
- if ( sphere.isEmpty() ) {
- return this;
- }
- if ( this.isEmpty() ) {
- this.copy( sphere );
- return this;
- }
- if ( this.center.equals( sphere.center ) === true ) {
- this.radius = Math.max( this.radius, sphere.radius );
- } else {
- _v2$3.subVectors( sphere.center, this.center ).setLength( sphere.radius );
- this.expandByPoint( _v1$6.copy( sphere.center ).add( _v2$3 ) );
- this.expandByPoint( _v1$6.copy( sphere.center ).sub( _v2$3 ) );
- }
- return this;
- }
- equals( sphere ) {
- return sphere.center.equals( this.center ) && ( sphere.radius === this.radius );
- }
- clone() {
- return new this.constructor().copy( this );
- }
- }
- const _vector$a = /*@__PURE__*/ new Vector3();
- const _segCenter = /*@__PURE__*/ new Vector3();
- const _segDir = /*@__PURE__*/ new Vector3();
- const _diff = /*@__PURE__*/ new Vector3();
- const _edge1 = /*@__PURE__*/ new Vector3();
- const _edge2 = /*@__PURE__*/ new Vector3();
- const _normal$2 = /*@__PURE__*/ new Vector3();
- class Ray {
- constructor( origin = new Vector3(), direction = new Vector3( 0, 0, - 1 ) ) {
- this.origin = origin;
- this.direction = direction;
- }
- set( origin, direction ) {
- this.origin.copy( origin );
- this.direction.copy( direction );
- return this;
- }
- copy( ray ) {
- this.origin.copy( ray.origin );
- this.direction.copy( ray.direction );
- return this;
- }
- at( t, target ) {
- return target.copy( this.origin ).addScaledVector( this.direction, t );
- }
- lookAt( v ) {
- this.direction.copy( v ).sub( this.origin ).normalize();
- return this;
- }
- recast( t ) {
- this.origin.copy( this.at( t, _vector$a ) );
- return this;
- }
- closestPointToPoint( point, target ) {
- target.subVectors( point, this.origin );
- const directionDistance = target.dot( this.direction );
- if ( directionDistance < 0 ) {
- return target.copy( this.origin );
- }
- return target.copy( this.origin ).addScaledVector( this.direction, directionDistance );
- }
- distanceToPoint( point ) {
- return Math.sqrt( this.distanceSqToPoint( point ) );
- }
- distanceSqToPoint( point ) {
- const directionDistance = _vector$a.subVectors( point, this.origin ).dot( this.direction );
- // point behind the ray
- if ( directionDistance < 0 ) {
- return this.origin.distanceToSquared( point );
- }
- _vector$a.copy( this.origin ).addScaledVector( this.direction, directionDistance );
- return _vector$a.distanceToSquared( point );
- }
- distanceSqToSegment( v0, v1, optionalPointOnRay, optionalPointOnSegment ) {
- // from https://github.com/pmjoniak/GeometricTools/blob/master/GTEngine/Include/Mathematics/GteDistRaySegment.h
- // It returns the min distance between the ray and the segment
- // defined by v0 and v1
- // It can also set two optional targets :
- // - The closest point on the ray
- // - The closest point on the segment
- _segCenter.copy( v0 ).add( v1 ).multiplyScalar( 0.5 );
- _segDir.copy( v1 ).sub( v0 ).normalize();
- _diff.copy( this.origin ).sub( _segCenter );
- const segExtent = v0.distanceTo( v1 ) * 0.5;
- const a01 = - this.direction.dot( _segDir );
- const b0 = _diff.dot( this.direction );
- const b1 = - _diff.dot( _segDir );
- const c = _diff.lengthSq();
- const det = Math.abs( 1 - a01 * a01 );
- let s0, s1, sqrDist, extDet;
- if ( det > 0 ) {
- // The ray and segment are not parallel.
- s0 = a01 * b1 - b0;
- s1 = a01 * b0 - b1;
- extDet = segExtent * det;
- if ( s0 >= 0 ) {
- if ( s1 >= - extDet ) {
- if ( s1 <= extDet ) {
- // region 0
- // Minimum at interior points of ray and segment.
- const invDet = 1 / det;
- s0 *= invDet;
- s1 *= invDet;
- sqrDist = s0 * ( s0 + a01 * s1 + 2 * b0 ) + s1 * ( a01 * s0 + s1 + 2 * b1 ) + c;
- } else {
- // region 1
- s1 = segExtent;
- s0 = Math.max( 0, - ( a01 * s1 + b0 ) );
- sqrDist = - s0 * s0 + s1 * ( s1 + 2 * b1 ) + c;
- }
- } else {
- // region 5
- s1 = - segExtent;
- s0 = Math.max( 0, - ( a01 * s1 + b0 ) );
- sqrDist = - s0 * s0 + s1 * ( s1 + 2 * b1 ) + c;
- }
- } else {
- if ( s1 <= - extDet ) {
- // region 4
- s0 = Math.max( 0, - ( - a01 * segExtent + b0 ) );
- s1 = ( s0 > 0 ) ? - segExtent : Math.min( Math.max( - segExtent, - b1 ), segExtent );
- sqrDist = - s0 * s0 + s1 * ( s1 + 2 * b1 ) + c;
- } else if ( s1 <= extDet ) {
- // region 3
- s0 = 0;
- s1 = Math.min( Math.max( - segExtent, - b1 ), segExtent );
- sqrDist = s1 * ( s1 + 2 * b1 ) + c;
- } else {
- // region 2
- s0 = Math.max( 0, - ( a01 * segExtent + b0 ) );
- s1 = ( s0 > 0 ) ? segExtent : Math.min( Math.max( - segExtent, - b1 ), segExtent );
- sqrDist = - s0 * s0 + s1 * ( s1 + 2 * b1 ) + c;
- }
- }
- } else {
- // Ray and segment are parallel.
- s1 = ( a01 > 0 ) ? - segExtent : segExtent;
- s0 = Math.max( 0, - ( a01 * s1 + b0 ) );
- sqrDist = - s0 * s0 + s1 * ( s1 + 2 * b1 ) + c;
- }
- if ( optionalPointOnRay ) {
- optionalPointOnRay.copy( this.origin ).addScaledVector( this.direction, s0 );
- }
- if ( optionalPointOnSegment ) {
- optionalPointOnSegment.copy( _segCenter ).addScaledVector( _segDir, s1 );
- }
- return sqrDist;
- }
- intersectSphere( sphere, target ) {
- _vector$a.subVectors( sphere.center, this.origin );
- const tca = _vector$a.dot( this.direction );
- const d2 = _vector$a.dot( _vector$a ) - tca * tca;
- const radius2 = sphere.radius * sphere.radius;
- if ( d2 > radius2 ) return null;
- const thc = Math.sqrt( radius2 - d2 );
- // t0 = first intersect point - entrance on front of sphere
- const t0 = tca - thc;
- // t1 = second intersect point - exit point on back of sphere
- const t1 = tca + thc;
- // test to see if t1 is behind the ray - if so, return null
- if ( t1 < 0 ) return null;
- // test to see if t0 is behind the ray:
- // if it is, the ray is inside the sphere, so return the second exit point scaled by t1,
- // in order to always return an intersect point that is in front of the ray.
- if ( t0 < 0 ) return this.at( t1, target );
- // else t0 is in front of the ray, so return the first collision point scaled by t0
- return this.at( t0, target );
- }
- intersectsSphere( sphere ) {
- return this.distanceSqToPoint( sphere.center ) <= ( sphere.radius * sphere.radius );
- }
- distanceToPlane( plane ) {
- const denominator = plane.normal.dot( this.direction );
- if ( denominator === 0 ) {
- // line is coplanar, return origin
- if ( plane.distanceToPoint( this.origin ) === 0 ) {
- return 0;
- }
- // Null is preferable to undefined since undefined means.... it is undefined
- return null;
- }
- const t = - ( this.origin.dot( plane.normal ) + plane.constant ) / denominator;
- // Return if the ray never intersects the plane
- return t >= 0 ? t : null;
- }
- intersectPlane( plane, target ) {
- const t = this.distanceToPlane( plane );
- if ( t === null ) {
- return null;
- }
- return this.at( t, target );
- }
- intersectsPlane( plane ) {
- // check if the ray lies on the plane first
- const distToPoint = plane.distanceToPoint( this.origin );
- if ( distToPoint === 0 ) {
- return true;
- }
- const denominator = plane.normal.dot( this.direction );
- if ( denominator * distToPoint < 0 ) {
- return true;
- }
- // ray origin is behind the plane (and is pointing behind it)
- return false;
- }
- intersectBox( box, target ) {
- let tmin, tmax, tymin, tymax, tzmin, tzmax;
- const invdirx = 1 / this.direction.x,
- invdiry = 1 / this.direction.y,
- invdirz = 1 / this.direction.z;
- const origin = this.origin;
- if ( invdirx >= 0 ) {
- tmin = ( box.min.x - origin.x ) * invdirx;
- tmax = ( box.max.x - origin.x ) * invdirx;
- } else {
- tmin = ( box.max.x - origin.x ) * invdirx;
- tmax = ( box.min.x - origin.x ) * invdirx;
- }
- if ( invdiry >= 0 ) {
- tymin = ( box.min.y - origin.y ) * invdiry;
- tymax = ( box.max.y - origin.y ) * invdiry;
- } else {
- tymin = ( box.max.y - origin.y ) * invdiry;
- tymax = ( box.min.y - origin.y ) * invdiry;
- }
- if ( ( tmin > tymax ) || ( tymin > tmax ) ) return null;
- if ( tymin > tmin || isNaN( tmin ) ) tmin = tymin;
- if ( tymax < tmax || isNaN( tmax ) ) tmax = tymax;
- if ( invdirz >= 0 ) {
- tzmin = ( box.min.z - origin.z ) * invdirz;
- tzmax = ( box.max.z - origin.z ) * invdirz;
- } else {
- tzmin = ( box.max.z - origin.z ) * invdirz;
- tzmax = ( box.min.z - origin.z ) * invdirz;
- }
- if ( ( tmin > tzmax ) || ( tzmin > tmax ) ) return null;
- if ( tzmin > tmin || tmin !== tmin ) tmin = tzmin;
- if ( tzmax < tmax || tmax !== tmax ) tmax = tzmax;
- //return point closest to the ray (positive side)
- if ( tmax < 0 ) return null;
- return this.at( tmin >= 0 ? tmin : tmax, target );
- }
- intersectsBox( box ) {
- return this.intersectBox( box, _vector$a ) !== null;
- }
- intersectTriangle( a, b, c, backfaceCulling, target ) {
- // Compute the offset origin, edges, and normal.
- // from https://github.com/pmjoniak/GeometricTools/blob/master/GTEngine/Include/Mathematics/GteIntrRay3Triangle3.h
- _edge1.subVectors( b, a );
- _edge2.subVectors( c, a );
- _normal$2.crossVectors( _edge1, _edge2 );
- // Solve Q + t*D = b1*E1 + b2*E2 (Q = kDiff, D = ray direction,
- // E1 = kEdge1, E2 = kEdge2, N = Cross(E1,E2)) by
- // |Dot(D,N)|*b1 = sign(Dot(D,N))*Dot(D,Cross(Q,E2))
- // |Dot(D,N)|*b2 = sign(Dot(D,N))*Dot(D,Cross(E1,Q))
- // |Dot(D,N)|*t = -sign(Dot(D,N))*Dot(Q,N)
- let DdN = this.direction.dot( _normal$2 );
- let sign;
- if ( DdN > 0 ) {
- if ( backfaceCulling ) return null;
- sign = 1;
- } else if ( DdN < 0 ) {
- sign = - 1;
- DdN = - DdN;
- } else {
- return null;
- }
- _diff.subVectors( this.origin, a );
- const DdQxE2 = sign * this.direction.dot( _edge2.crossVectors( _diff, _edge2 ) );
- // b1 < 0, no intersection
- if ( DdQxE2 < 0 ) {
- return null;
- }
- const DdE1xQ = sign * this.direction.dot( _edge1.cross( _diff ) );
- // b2 < 0, no intersection
- if ( DdE1xQ < 0 ) {
- return null;
- }
- // b1+b2 > 1, no intersection
- if ( DdQxE2 + DdE1xQ > DdN ) {
- return null;
- }
- // Line intersects triangle, check if ray does.
- const QdN = - sign * _diff.dot( _normal$2 );
- // t < 0, no intersection
- if ( QdN < 0 ) {
- return null;
- }
- // Ray intersects triangle.
- return this.at( QdN / DdN, target );
- }
- applyMatrix4( matrix4 ) {
- this.origin.applyMatrix4( matrix4 );
- this.direction.transformDirection( matrix4 );
- return this;
- }
- equals( ray ) {
- return ray.origin.equals( this.origin ) && ray.direction.equals( this.direction );
- }
- clone() {
- return new this.constructor().copy( this );
- }
- }
- class Matrix4 {
- constructor( n11, n12, n13, n14, n21, n22, n23, n24, n31, n32, n33, n34, n41, n42, n43, n44 ) {
- Matrix4.prototype.isMatrix4 = true;
- this.elements = [
- 1, 0, 0, 0,
- 0, 1, 0, 0,
- 0, 0, 1, 0,
- 0, 0, 0, 1
- ];
- if ( n11 !== undefined ) {
- this.set( n11, n12, n13, n14, n21, n22, n23, n24, n31, n32, n33, n34, n41, n42, n43, n44 );
- }
- }
- set( n11, n12, n13, n14, n21, n22, n23, n24, n31, n32, n33, n34, n41, n42, n43, n44 ) {
- const te = this.elements;
- te[ 0 ] = n11; te[ 4 ] = n12; te[ 8 ] = n13; te[ 12 ] = n14;
- te[ 1 ] = n21; te[ 5 ] = n22; te[ 9 ] = n23; te[ 13 ] = n24;
- te[ 2 ] = n31; te[ 6 ] = n32; te[ 10 ] = n33; te[ 14 ] = n34;
- te[ 3 ] = n41; te[ 7 ] = n42; te[ 11 ] = n43; te[ 15 ] = n44;
- return this;
- }
- identity() {
- this.set(
- 1, 0, 0, 0,
- 0, 1, 0, 0,
- 0, 0, 1, 0,
- 0, 0, 0, 1
- );
- return this;
- }
- clone() {
- return new Matrix4().fromArray( this.elements );
- }
- copy( m ) {
- const te = this.elements;
- const me = m.elements;
- te[ 0 ] = me[ 0 ]; te[ 1 ] = me[ 1 ]; te[ 2 ] = me[ 2 ]; te[ 3 ] = me[ 3 ];
- te[ 4 ] = me[ 4 ]; te[ 5 ] = me[ 5 ]; te[ 6 ] = me[ 6 ]; te[ 7 ] = me[ 7 ];
- te[ 8 ] = me[ 8 ]; te[ 9 ] = me[ 9 ]; te[ 10 ] = me[ 10 ]; te[ 11 ] = me[ 11 ];
- te[ 12 ] = me[ 12 ]; te[ 13 ] = me[ 13 ]; te[ 14 ] = me[ 14 ]; te[ 15 ] = me[ 15 ];
- return this;
- }
- copyPosition( m ) {
- const te = this.elements, me = m.elements;
- te[ 12 ] = me[ 12 ];
- te[ 13 ] = me[ 13 ];
- te[ 14 ] = me[ 14 ];
- return this;
- }
- setFromMatrix3( m ) {
- const me = m.elements;
- this.set(
- me[ 0 ], me[ 3 ], me[ 6 ], 0,
- me[ 1 ], me[ 4 ], me[ 7 ], 0,
- me[ 2 ], me[ 5 ], me[ 8 ], 0,
- 0, 0, 0, 1
- );
- return this;
- }
- extractBasis( xAxis, yAxis, zAxis ) {
- xAxis.setFromMatrixColumn( this, 0 );
- yAxis.setFromMatrixColumn( this, 1 );
- zAxis.setFromMatrixColumn( this, 2 );
- return this;
- }
- makeBasis( xAxis, yAxis, zAxis ) {
- this.set(
- xAxis.x, yAxis.x, zAxis.x, 0,
- xAxis.y, yAxis.y, zAxis.y, 0,
- xAxis.z, yAxis.z, zAxis.z, 0,
- 0, 0, 0, 1
- );
- return this;
- }
- extractRotation( m ) {
- // this method does not support reflection matrices
- const te = this.elements;
- const me = m.elements;
- const scaleX = 1 / _v1$5.setFromMatrixColumn( m, 0 ).length();
- const scaleY = 1 / _v1$5.setFromMatrixColumn( m, 1 ).length();
- const scaleZ = 1 / _v1$5.setFromMatrixColumn( m, 2 ).length();
- te[ 0 ] = me[ 0 ] * scaleX;
- te[ 1 ] = me[ 1 ] * scaleX;
- te[ 2 ] = me[ 2 ] * scaleX;
- te[ 3 ] = 0;
- te[ 4 ] = me[ 4 ] * scaleY;
- te[ 5 ] = me[ 5 ] * scaleY;
- te[ 6 ] = me[ 6 ] * scaleY;
- te[ 7 ] = 0;
- te[ 8 ] = me[ 8 ] * scaleZ;
- te[ 9 ] = me[ 9 ] * scaleZ;
- te[ 10 ] = me[ 10 ] * scaleZ;
- te[ 11 ] = 0;
- te[ 12 ] = 0;
- te[ 13 ] = 0;
- te[ 14 ] = 0;
- te[ 15 ] = 1;
- return this;
- }
- makeRotationFromEuler( euler ) {
- const te = this.elements;
- const x = euler.x, y = euler.y, z = euler.z;
- const a = Math.cos( x ), b = Math.sin( x );
- const c = Math.cos( y ), d = Math.sin( y );
- const e = Math.cos( z ), f = Math.sin( z );
- if ( euler.order === 'XYZ' ) {
- const ae = a * e, af = a * f, be = b * e, bf = b * f;
- te[ 0 ] = c * e;
- te[ 4 ] = - c * f;
- te[ 8 ] = d;
- te[ 1 ] = af + be * d;
- te[ 5 ] = ae - bf * d;
- te[ 9 ] = - b * c;
- te[ 2 ] = bf - ae * d;
- te[ 6 ] = be + af * d;
- te[ 10 ] = a * c;
- } else if ( euler.order === 'YXZ' ) {
- const ce = c * e, cf = c * f, de = d * e, df = d * f;
- te[ 0 ] = ce + df * b;
- te[ 4 ] = de * b - cf;
- te[ 8 ] = a * d;
- te[ 1 ] = a * f;
- te[ 5 ] = a * e;
- te[ 9 ] = - b;
- te[ 2 ] = cf * b - de;
- te[ 6 ] = df + ce * b;
- te[ 10 ] = a * c;
- } else if ( euler.order === 'ZXY' ) {
- const ce = c * e, cf = c * f, de = d * e, df = d * f;
- te[ 0 ] = ce - df * b;
- te[ 4 ] = - a * f;
- te[ 8 ] = de + cf * b;
- te[ 1 ] = cf + de * b;
- te[ 5 ] = a * e;
- te[ 9 ] = df - ce * b;
- te[ 2 ] = - a * d;
- te[ 6 ] = b;
- te[ 10 ] = a * c;
- } else if ( euler.order === 'ZYX' ) {
- const ae = a * e, af = a * f, be = b * e, bf = b * f;
- te[ 0 ] = c * e;
- te[ 4 ] = be * d - af;
- te[ 8 ] = ae * d + bf;
- te[ 1 ] = c * f;
- te[ 5 ] = bf * d + ae;
- te[ 9 ] = af * d - be;
- te[ 2 ] = - d;
- te[ 6 ] = b * c;
- te[ 10 ] = a * c;
- } else if ( euler.order === 'YZX' ) {
- const ac = a * c, ad = a * d, bc = b * c, bd = b * d;
- te[ 0 ] = c * e;
- te[ 4 ] = bd - ac * f;
- te[ 8 ] = bc * f + ad;
- te[ 1 ] = f;
- te[ 5 ] = a * e;
- te[ 9 ] = - b * e;
- te[ 2 ] = - d * e;
- te[ 6 ] = ad * f + bc;
- te[ 10 ] = ac - bd * f;
- } else if ( euler.order === 'XZY' ) {
- const ac = a * c, ad = a * d, bc = b * c, bd = b * d;
- te[ 0 ] = c * e;
- te[ 4 ] = - f;
- te[ 8 ] = d * e;
- te[ 1 ] = ac * f + bd;
- te[ 5 ] = a * e;
- te[ 9 ] = ad * f - bc;
- te[ 2 ] = bc * f - ad;
- te[ 6 ] = b * e;
- te[ 10 ] = bd * f + ac;
- }
- // bottom row
- te[ 3 ] = 0;
- te[ 7 ] = 0;
- te[ 11 ] = 0;
- // last column
- te[ 12 ] = 0;
- te[ 13 ] = 0;
- te[ 14 ] = 0;
- te[ 15 ] = 1;
- return this;
- }
- makeRotationFromQuaternion( q ) {
- return this.compose( _zero, q, _one );
- }
- lookAt( eye, target, up ) {
- const te = this.elements;
- _z.subVectors( eye, target );
- if ( _z.lengthSq() === 0 ) {
- // eye and target are in the same position
- _z.z = 1;
- }
- _z.normalize();
- _x.crossVectors( up, _z );
- if ( _x.lengthSq() === 0 ) {
- // up and z are parallel
- if ( Math.abs( up.z ) === 1 ) {
- _z.x += 0.0001;
- } else {
- _z.z += 0.0001;
- }
- _z.normalize();
- _x.crossVectors( up, _z );
- }
- _x.normalize();
- _y.crossVectors( _z, _x );
- te[ 0 ] = _x.x; te[ 4 ] = _y.x; te[ 8 ] = _z.x;
- te[ 1 ] = _x.y; te[ 5 ] = _y.y; te[ 9 ] = _z.y;
- te[ 2 ] = _x.z; te[ 6 ] = _y.z; te[ 10 ] = _z.z;
- return this;
- }
- multiply( m ) {
- return this.multiplyMatrices( this, m );
- }
- premultiply( m ) {
- return this.multiplyMatrices( m, this );
- }
- multiplyMatrices( a, b ) {
- const ae = a.elements;
- const be = b.elements;
- const te = this.elements;
- const a11 = ae[ 0 ], a12 = ae[ 4 ], a13 = ae[ 8 ], a14 = ae[ 12 ];
- const a21 = ae[ 1 ], a22 = ae[ 5 ], a23 = ae[ 9 ], a24 = ae[ 13 ];
- const a31 = ae[ 2 ], a32 = ae[ 6 ], a33 = ae[ 10 ], a34 = ae[ 14 ];
- const a41 = ae[ 3 ], a42 = ae[ 7 ], a43 = ae[ 11 ], a44 = ae[ 15 ];
- const b11 = be[ 0 ], b12 = be[ 4 ], b13 = be[ 8 ], b14 = be[ 12 ];
- const b21 = be[ 1 ], b22 = be[ 5 ], b23 = be[ 9 ], b24 = be[ 13 ];
- const b31 = be[ 2 ], b32 = be[ 6 ], b33 = be[ 10 ], b34 = be[ 14 ];
- const b41 = be[ 3 ], b42 = be[ 7 ], b43 = be[ 11 ], b44 = be[ 15 ];
- te[ 0 ] = a11 * b11 + a12 * b21 + a13 * b31 + a14 * b41;
- te[ 4 ] = a11 * b12 + a12 * b22 + a13 * b32 + a14 * b42;
- te[ 8 ] = a11 * b13 + a12 * b23 + a13 * b33 + a14 * b43;
- te[ 12 ] = a11 * b14 + a12 * b24 + a13 * b34 + a14 * b44;
- te[ 1 ] = a21 * b11 + a22 * b21 + a23 * b31 + a24 * b41;
- te[ 5 ] = a21 * b12 + a22 * b22 + a23 * b32 + a24 * b42;
- te[ 9 ] = a21 * b13 + a22 * b23 + a23 * b33 + a24 * b43;
- te[ 13 ] = a21 * b14 + a22 * b24 + a23 * b34 + a24 * b44;
- te[ 2 ] = a31 * b11 + a32 * b21 + a33 * b31 + a34 * b41;
- te[ 6 ] = a31 * b12 + a32 * b22 + a33 * b32 + a34 * b42;
- te[ 10 ] = a31 * b13 + a32 * b23 + a33 * b33 + a34 * b43;
- te[ 14 ] = a31 * b14 + a32 * b24 + a33 * b34 + a34 * b44;
- te[ 3 ] = a41 * b11 + a42 * b21 + a43 * b31 + a44 * b41;
- te[ 7 ] = a41 * b12 + a42 * b22 + a43 * b32 + a44 * b42;
- te[ 11 ] = a41 * b13 + a42 * b23 + a43 * b33 + a44 * b43;
- te[ 15 ] = a41 * b14 + a42 * b24 + a43 * b34 + a44 * b44;
- return this;
- }
- multiplyScalar( s ) {
- const te = this.elements;
- te[ 0 ] *= s; te[ 4 ] *= s; te[ 8 ] *= s; te[ 12 ] *= s;
- te[ 1 ] *= s; te[ 5 ] *= s; te[ 9 ] *= s; te[ 13 ] *= s;
- te[ 2 ] *= s; te[ 6 ] *= s; te[ 10 ] *= s; te[ 14 ] *= s;
- te[ 3 ] *= s; te[ 7 ] *= s; te[ 11 ] *= s; te[ 15 ] *= s;
- return this;
- }
- determinant() {
- const te = this.elements;
- const n11 = te[ 0 ], n12 = te[ 4 ], n13 = te[ 8 ], n14 = te[ 12 ];
- const n21 = te[ 1 ], n22 = te[ 5 ], n23 = te[ 9 ], n24 = te[ 13 ];
- const n31 = te[ 2 ], n32 = te[ 6 ], n33 = te[ 10 ], n34 = te[ 14 ];
- const n41 = te[ 3 ], n42 = te[ 7 ], n43 = te[ 11 ], n44 = te[ 15 ];
- //TODO: make this more efficient
- //( based on http://www.euclideanspace.com/maths/algebra/matrix/functions/inverse/fourD/index.htm )
- return (
- n41 * (
- + n14 * n23 * n32
- - n13 * n24 * n32
- - n14 * n22 * n33
- + n12 * n24 * n33
- + n13 * n22 * n34
- - n12 * n23 * n34
- ) +
- n42 * (
- + n11 * n23 * n34
- - n11 * n24 * n33
- + n14 * n21 * n33
- - n13 * n21 * n34
- + n13 * n24 * n31
- - n14 * n23 * n31
- ) +
- n43 * (
- + n11 * n24 * n32
- - n11 * n22 * n34
- - n14 * n21 * n32
- + n12 * n21 * n34
- + n14 * n22 * n31
- - n12 * n24 * n31
- ) +
- n44 * (
- - n13 * n22 * n31
- - n11 * n23 * n32
- + n11 * n22 * n33
- + n13 * n21 * n32
- - n12 * n21 * n33
- + n12 * n23 * n31
- )
- );
- }
- transpose() {
- const te = this.elements;
- let tmp;
- tmp = te[ 1 ]; te[ 1 ] = te[ 4 ]; te[ 4 ] = tmp;
- tmp = te[ 2 ]; te[ 2 ] = te[ 8 ]; te[ 8 ] = tmp;
- tmp = te[ 6 ]; te[ 6 ] = te[ 9 ]; te[ 9 ] = tmp;
- tmp = te[ 3 ]; te[ 3 ] = te[ 12 ]; te[ 12 ] = tmp;
- tmp = te[ 7 ]; te[ 7 ] = te[ 13 ]; te[ 13 ] = tmp;
- tmp = te[ 11 ]; te[ 11 ] = te[ 14 ]; te[ 14 ] = tmp;
- return this;
- }
- setPosition( x, y, z ) {
- const te = this.elements;
- if ( x.isVector3 ) {
- te[ 12 ] = x.x;
- te[ 13 ] = x.y;
- te[ 14 ] = x.z;
- } else {
- te[ 12 ] = x;
- te[ 13 ] = y;
- te[ 14 ] = z;
- }
- return this;
- }
- invert() {
- // based on http://www.euclideanspace.com/maths/algebra/matrix/functions/inverse/fourD/index.htm
- const te = this.elements,
- n11 = te[ 0 ], n21 = te[ 1 ], n31 = te[ 2 ], n41 = te[ 3 ],
- n12 = te[ 4 ], n22 = te[ 5 ], n32 = te[ 6 ], n42 = te[ 7 ],
- n13 = te[ 8 ], n23 = te[ 9 ], n33 = te[ 10 ], n43 = te[ 11 ],
- n14 = te[ 12 ], n24 = te[ 13 ], n34 = te[ 14 ], n44 = te[ 15 ],
- t11 = n23 * n34 * n42 - n24 * n33 * n42 + n24 * n32 * n43 - n22 * n34 * n43 - n23 * n32 * n44 + n22 * n33 * n44,
- t12 = n14 * n33 * n42 - n13 * n34 * n42 - n14 * n32 * n43 + n12 * n34 * n43 + n13 * n32 * n44 - n12 * n33 * n44,
- t13 = n13 * n24 * n42 - n14 * n23 * n42 + n14 * n22 * n43 - n12 * n24 * n43 - n13 * n22 * n44 + n12 * n23 * n44,
- t14 = n14 * n23 * n32 - n13 * n24 * n32 - n14 * n22 * n33 + n12 * n24 * n33 + n13 * n22 * n34 - n12 * n23 * n34;
- const det = n11 * t11 + n21 * t12 + n31 * t13 + n41 * t14;
- if ( det === 0 ) return this.set( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 );
- const detInv = 1 / det;
- te[ 0 ] = t11 * detInv;
- te[ 1 ] = ( n24 * n33 * n41 - n23 * n34 * n41 - n24 * n31 * n43 + n21 * n34 * n43 + n23 * n31 * n44 - n21 * n33 * n44 ) * detInv;
- te[ 2 ] = ( n22 * n34 * n41 - n24 * n32 * n41 + n24 * n31 * n42 - n21 * n34 * n42 - n22 * n31 * n44 + n21 * n32 * n44 ) * detInv;
- te[ 3 ] = ( n23 * n32 * n41 - n22 * n33 * n41 - n23 * n31 * n42 + n21 * n33 * n42 + n22 * n31 * n43 - n21 * n32 * n43 ) * detInv;
- te[ 4 ] = t12 * detInv;
- te[ 5 ] = ( n13 * n34 * n41 - n14 * n33 * n41 + n14 * n31 * n43 - n11 * n34 * n43 - n13 * n31 * n44 + n11 * n33 * n44 ) * detInv;
- te[ 6 ] = ( n14 * n32 * n41 - n12 * n34 * n41 - n14 * n31 * n42 + n11 * n34 * n42 + n12 * n31 * n44 - n11 * n32 * n44 ) * detInv;
- te[ 7 ] = ( n12 * n33 * n41 - n13 * n32 * n41 + n13 * n31 * n42 - n11 * n33 * n42 - n12 * n31 * n43 + n11 * n32 * n43 ) * detInv;
- te[ 8 ] = t13 * detInv;
- te[ 9 ] = ( n14 * n23 * n41 - n13 * n24 * n41 - n14 * n21 * n43 + n11 * n24 * n43 + n13 * n21 * n44 - n11 * n23 * n44 ) * detInv;
- te[ 10 ] = ( n12 * n24 * n41 - n14 * n22 * n41 + n14 * n21 * n42 - n11 * n24 * n42 - n12 * n21 * n44 + n11 * n22 * n44 ) * detInv;
- te[ 11 ] = ( n13 * n22 * n41 - n12 * n23 * n41 - n13 * n21 * n42 + n11 * n23 * n42 + n12 * n21 * n43 - n11 * n22 * n43 ) * detInv;
- te[ 12 ] = t14 * detInv;
- te[ 13 ] = ( n13 * n24 * n31 - n14 * n23 * n31 + n14 * n21 * n33 - n11 * n24 * n33 - n13 * n21 * n34 + n11 * n23 * n34 ) * detInv;
- te[ 14 ] = ( n14 * n22 * n31 - n12 * n24 * n31 - n14 * n21 * n32 + n11 * n24 * n32 + n12 * n21 * n34 - n11 * n22 * n34 ) * detInv;
- te[ 15 ] = ( n12 * n23 * n31 - n13 * n22 * n31 + n13 * n21 * n32 - n11 * n23 * n32 - n12 * n21 * n33 + n11 * n22 * n33 ) * detInv;
- return this;
- }
- scale( v ) {
- const te = this.elements;
- const x = v.x, y = v.y, z = v.z;
- te[ 0 ] *= x; te[ 4 ] *= y; te[ 8 ] *= z;
- te[ 1 ] *= x; te[ 5 ] *= y; te[ 9 ] *= z;
- te[ 2 ] *= x; te[ 6 ] *= y; te[ 10 ] *= z;
- te[ 3 ] *= x; te[ 7 ] *= y; te[ 11 ] *= z;
- return this;
- }
- getMaxScaleOnAxis() {
- const te = this.elements;
- const scaleXSq = te[ 0 ] * te[ 0 ] + te[ 1 ] * te[ 1 ] + te[ 2 ] * te[ 2 ];
- const scaleYSq = te[ 4 ] * te[ 4 ] + te[ 5 ] * te[ 5 ] + te[ 6 ] * te[ 6 ];
- const scaleZSq = te[ 8 ] * te[ 8 ] + te[ 9 ] * te[ 9 ] + te[ 10 ] * te[ 10 ];
- return Math.sqrt( Math.max( scaleXSq, scaleYSq, scaleZSq ) );
- }
- makeTranslation( x, y, z ) {
- if ( x.isVector3 ) {
- this.set(
- 1, 0, 0, x.x,
- 0, 1, 0, x.y,
- 0, 0, 1, x.z,
- 0, 0, 0, 1
- );
- } else {
- this.set(
- 1, 0, 0, x,
- 0, 1, 0, y,
- 0, 0, 1, z,
- 0, 0, 0, 1
- );
- }
- return this;
- }
- makeRotationX( theta ) {
- const c = Math.cos( theta ), s = Math.sin( theta );
- this.set(
- 1, 0, 0, 0,
- 0, c, - s, 0,
- 0, s, c, 0,
- 0, 0, 0, 1
- );
- return this;
- }
- makeRotationY( theta ) {
- const c = Math.cos( theta ), s = Math.sin( theta );
- this.set(
- c, 0, s, 0,
- 0, 1, 0, 0,
- - s, 0, c, 0,
- 0, 0, 0, 1
- );
- return this;
- }
- makeRotationZ( theta ) {
- const c = Math.cos( theta ), s = Math.sin( theta );
- this.set(
- c, - s, 0, 0,
- s, c, 0, 0,
- 0, 0, 1, 0,
- 0, 0, 0, 1
- );
- return this;
- }
- makeRotationAxis( axis, angle ) {
- // Based on http://www.gamedev.net/reference/articles/article1199.asp
- const c = Math.cos( angle );
- const s = Math.sin( angle );
- const t = 1 - c;
- const x = axis.x, y = axis.y, z = axis.z;
- const tx = t * x, ty = t * y;
- this.set(
- tx * x + c, tx * y - s * z, tx * z + s * y, 0,
- tx * y + s * z, ty * y + c, ty * z - s * x, 0,
- tx * z - s * y, ty * z + s * x, t * z * z + c, 0,
- 0, 0, 0, 1
- );
- return this;
- }
- makeScale( x, y, z ) {
- this.set(
- x, 0, 0, 0,
- 0, y, 0, 0,
- 0, 0, z, 0,
- 0, 0, 0, 1
- );
- return this;
- }
- makeShear( xy, xz, yx, yz, zx, zy ) {
- this.set(
- 1, yx, zx, 0,
- xy, 1, zy, 0,
- xz, yz, 1, 0,
- 0, 0, 0, 1
- );
- return this;
- }
- compose( position, quaternion, scale ) {
- const te = this.elements;
- const x = quaternion._x, y = quaternion._y, z = quaternion._z, w = quaternion._w;
- const x2 = x + x, y2 = y + y, z2 = z + z;
- const xx = x * x2, xy = x * y2, xz = x * z2;
- const yy = y * y2, yz = y * z2, zz = z * z2;
- const wx = w * x2, wy = w * y2, wz = w * z2;
- const sx = scale.x, sy = scale.y, sz = scale.z;
- te[ 0 ] = ( 1 - ( yy + zz ) ) * sx;
- te[ 1 ] = ( xy + wz ) * sx;
- te[ 2 ] = ( xz - wy ) * sx;
- te[ 3 ] = 0;
- te[ 4 ] = ( xy - wz ) * sy;
- te[ 5 ] = ( 1 - ( xx + zz ) ) * sy;
- te[ 6 ] = ( yz + wx ) * sy;
- te[ 7 ] = 0;
- te[ 8 ] = ( xz + wy ) * sz;
- te[ 9 ] = ( yz - wx ) * sz;
- te[ 10 ] = ( 1 - ( xx + yy ) ) * sz;
- te[ 11 ] = 0;
- te[ 12 ] = position.x;
- te[ 13 ] = position.y;
- te[ 14 ] = position.z;
- te[ 15 ] = 1;
- return this;
- }
- decompose( position, quaternion, scale ) {
- const te = this.elements;
- let sx = _v1$5.set( te[ 0 ], te[ 1 ], te[ 2 ] ).length();
- const sy = _v1$5.set( te[ 4 ], te[ 5 ], te[ 6 ] ).length();
- const sz = _v1$5.set( te[ 8 ], te[ 9 ], te[ 10 ] ).length();
- // if determine is negative, we need to invert one scale
- const det = this.determinant();
- if ( det < 0 ) sx = - sx;
- position.x = te[ 12 ];
- position.y = te[ 13 ];
- position.z = te[ 14 ];
- // scale the rotation part
- _m1$2.copy( this );
- const invSX = 1 / sx;
- const invSY = 1 / sy;
- const invSZ = 1 / sz;
- _m1$2.elements[ 0 ] *= invSX;
- _m1$2.elements[ 1 ] *= invSX;
- _m1$2.elements[ 2 ] *= invSX;
- _m1$2.elements[ 4 ] *= invSY;
- _m1$2.elements[ 5 ] *= invSY;
- _m1$2.elements[ 6 ] *= invSY;
- _m1$2.elements[ 8 ] *= invSZ;
- _m1$2.elements[ 9 ] *= invSZ;
- _m1$2.elements[ 10 ] *= invSZ;
- quaternion.setFromRotationMatrix( _m1$2 );
- scale.x = sx;
- scale.y = sy;
- scale.z = sz;
- return this;
- }
- makePerspective( left, right, top, bottom, near, far, coordinateSystem = WebGLCoordinateSystem ) {
- const te = this.elements;
- const x = 2 * near / ( right - left );
- const y = 2 * near / ( top - bottom );
- const a = ( right + left ) / ( right - left );
- const b = ( top + bottom ) / ( top - bottom );
- let c, d;
- if ( coordinateSystem === WebGLCoordinateSystem ) {
- c = - ( far + near ) / ( far - near );
- d = ( - 2 * far * near ) / ( far - near );
- } else if ( coordinateSystem === WebGPUCoordinateSystem ) {
- c = - far / ( far - near );
- d = ( - far * near ) / ( far - near );
- } else {
- throw new Error( 'THREE.Matrix4.makePerspective(): Invalid coordinate system: ' + coordinateSystem );
- }
- te[ 0 ] = x; te[ 4 ] = 0; te[ 8 ] = a; te[ 12 ] = 0;
- te[ 1 ] = 0; te[ 5 ] = y; te[ 9 ] = b; te[ 13 ] = 0;
- te[ 2 ] = 0; te[ 6 ] = 0; te[ 10 ] = c; te[ 14 ] = d;
- te[ 3 ] = 0; te[ 7 ] = 0; te[ 11 ] = - 1; te[ 15 ] = 0;
- return this;
- }
- makeOrthographic( left, right, top, bottom, near, far, coordinateSystem = WebGLCoordinateSystem ) {
- const te = this.elements;
- const w = 1.0 / ( right - left );
- const h = 1.0 / ( top - bottom );
- const p = 1.0 / ( far - near );
- const x = ( right + left ) * w;
- const y = ( top + bottom ) * h;
- let z, zInv;
- if ( coordinateSystem === WebGLCoordinateSystem ) {
- z = ( far + near ) * p;
- zInv = - 2 * p;
- } else if ( coordinateSystem === WebGPUCoordinateSystem ) {
- z = near * p;
- zInv = - 1 * p;
- } else {
- throw new Error( 'THREE.Matrix4.makeOrthographic(): Invalid coordinate system: ' + coordinateSystem );
- }
- te[ 0 ] = 2 * w; te[ 4 ] = 0; te[ 8 ] = 0; te[ 12 ] = - x;
- te[ 1 ] = 0; te[ 5 ] = 2 * h; te[ 9 ] = 0; te[ 13 ] = - y;
- te[ 2 ] = 0; te[ 6 ] = 0; te[ 10 ] = zInv; te[ 14 ] = - z;
- te[ 3 ] = 0; te[ 7 ] = 0; te[ 11 ] = 0; te[ 15 ] = 1;
- return this;
- }
- equals( matrix ) {
- const te = this.elements;
- const me = matrix.elements;
- for ( let i = 0; i < 16; i ++ ) {
- if ( te[ i ] !== me[ i ] ) return false;
- }
- return true;
- }
- fromArray( array, offset = 0 ) {
- for ( let i = 0; i < 16; i ++ ) {
- this.elements[ i ] = array[ i + offset ];
- }
- return this;
- }
- toArray( array = [], offset = 0 ) {
- const te = this.elements;
- array[ offset ] = te[ 0 ];
- array[ offset + 1 ] = te[ 1 ];
- array[ offset + 2 ] = te[ 2 ];
- array[ offset + 3 ] = te[ 3 ];
- array[ offset + 4 ] = te[ 4 ];
- array[ offset + 5 ] = te[ 5 ];
- array[ offset + 6 ] = te[ 6 ];
- array[ offset + 7 ] = te[ 7 ];
- array[ offset + 8 ] = te[ 8 ];
- array[ offset + 9 ] = te[ 9 ];
- array[ offset + 10 ] = te[ 10 ];
- array[ offset + 11 ] = te[ 11 ];
- array[ offset + 12 ] = te[ 12 ];
- array[ offset + 13 ] = te[ 13 ];
- array[ offset + 14 ] = te[ 14 ];
- array[ offset + 15 ] = te[ 15 ];
- return array;
- }
- }
- const _v1$5 = /*@__PURE__*/ new Vector3();
- const _m1$2 = /*@__PURE__*/ new Matrix4();
- const _zero = /*@__PURE__*/ new Vector3( 0, 0, 0 );
- const _one = /*@__PURE__*/ new Vector3( 1, 1, 1 );
- const _x = /*@__PURE__*/ new Vector3();
- const _y = /*@__PURE__*/ new Vector3();
- const _z = /*@__PURE__*/ new Vector3();
- const _matrix$2 = /*@__PURE__*/ new Matrix4();
- const _quaternion$3 = /*@__PURE__*/ new Quaternion();
- class Euler {
- constructor( x = 0, y = 0, z = 0, order = Euler.DEFAULT_ORDER ) {
- this.isEuler = true;
- this._x = x;
- this._y = y;
- this._z = z;
- this._order = order;
- }
- get x() {
- return this._x;
- }
- set x( value ) {
- this._x = value;
- this._onChangeCallback();
- }
- get y() {
- return this._y;
- }
- set y( value ) {
- this._y = value;
- this._onChangeCallback();
- }
- get z() {
- return this._z;
- }
- set z( value ) {
- this._z = value;
- this._onChangeCallback();
- }
- get order() {
- return this._order;
- }
- set order( value ) {
- this._order = value;
- this._onChangeCallback();
- }
- set( x, y, z, order = this._order ) {
- this._x = x;
- this._y = y;
- this._z = z;
- this._order = order;
- this._onChangeCallback();
- return this;
- }
- clone() {
- return new this.constructor( this._x, this._y, this._z, this._order );
- }
- copy( euler ) {
- this._x = euler._x;
- this._y = euler._y;
- this._z = euler._z;
- this._order = euler._order;
- this._onChangeCallback();
- return this;
- }
- setFromRotationMatrix( m, order = this._order, update = true ) {
- // assumes the upper 3x3 of m is a pure rotation matrix (i.e, unscaled)
- const te = m.elements;
- const m11 = te[ 0 ], m12 = te[ 4 ], m13 = te[ 8 ];
- const m21 = te[ 1 ], m22 = te[ 5 ], m23 = te[ 9 ];
- const m31 = te[ 2 ], m32 = te[ 6 ], m33 = te[ 10 ];
- switch ( order ) {
- case 'XYZ':
- this._y = Math.asin( clamp$1( m13, - 1, 1 ) );
- if ( Math.abs( m13 ) < 0.9999999 ) {
- this._x = Math.atan2( - m23, m33 );
- this._z = Math.atan2( - m12, m11 );
- } else {
- this._x = Math.atan2( m32, m22 );
- this._z = 0;
- }
- break;
- case 'YXZ':
- this._x = Math.asin( - clamp$1( m23, - 1, 1 ) );
- if ( Math.abs( m23 ) < 0.9999999 ) {
- this._y = Math.atan2( m13, m33 );
- this._z = Math.atan2( m21, m22 );
- } else {
- this._y = Math.atan2( - m31, m11 );
- this._z = 0;
- }
- break;
- case 'ZXY':
- this._x = Math.asin( clamp$1( m32, - 1, 1 ) );
- if ( Math.abs( m32 ) < 0.9999999 ) {
- this._y = Math.atan2( - m31, m33 );
- this._z = Math.atan2( - m12, m22 );
- } else {
- this._y = 0;
- this._z = Math.atan2( m21, m11 );
- }
- break;
- case 'ZYX':
- this._y = Math.asin( - clamp$1( m31, - 1, 1 ) );
- if ( Math.abs( m31 ) < 0.9999999 ) {
- this._x = Math.atan2( m32, m33 );
- this._z = Math.atan2( m21, m11 );
- } else {
- this._x = 0;
- this._z = Math.atan2( - m12, m22 );
- }
- break;
- case 'YZX':
- this._z = Math.asin( clamp$1( m21, - 1, 1 ) );
- if ( Math.abs( m21 ) < 0.9999999 ) {
- this._x = Math.atan2( - m23, m22 );
- this._y = Math.atan2( - m31, m11 );
- } else {
- this._x = 0;
- this._y = Math.atan2( m13, m33 );
- }
- break;
- case 'XZY':
- this._z = Math.asin( - clamp$1( m12, - 1, 1 ) );
- if ( Math.abs( m12 ) < 0.9999999 ) {
- this._x = Math.atan2( m32, m22 );
- this._y = Math.atan2( m13, m11 );
- } else {
- this._x = Math.atan2( - m23, m33 );
- this._y = 0;
- }
- break;
- default:
- console.warn( 'THREE.Euler: .setFromRotationMatrix() encountered an unknown order: ' + order );
- }
- this._order = order;
- if ( update === true ) this._onChangeCallback();
- return this;
- }
- setFromQuaternion( q, order, update ) {
- _matrix$2.makeRotationFromQuaternion( q );
- return this.setFromRotationMatrix( _matrix$2, order, update );
- }
- setFromVector3( v, order = this._order ) {
- return this.set( v.x, v.y, v.z, order );
- }
- reorder( newOrder ) {
- // WARNING: this discards revolution information -bhouston
- _quaternion$3.setFromEuler( this );
- return this.setFromQuaternion( _quaternion$3, newOrder );
- }
- equals( euler ) {
- return ( euler._x === this._x ) && ( euler._y === this._y ) && ( euler._z === this._z ) && ( euler._order === this._order );
- }
- fromArray( array ) {
- this._x = array[ 0 ];
- this._y = array[ 1 ];
- this._z = array[ 2 ];
- if ( array[ 3 ] !== undefined ) this._order = array[ 3 ];
- this._onChangeCallback();
- return this;
- }
- toArray( array = [], offset = 0 ) {
- array[ offset ] = this._x;
- array[ offset + 1 ] = this._y;
- array[ offset + 2 ] = this._z;
- array[ offset + 3 ] = this._order;
- return array;
- }
- _onChange( callback ) {
- this._onChangeCallback = callback;
- return this;
- }
- _onChangeCallback() {}
- *[ Symbol.iterator ]() {
- yield this._x;
- yield this._y;
- yield this._z;
- yield this._order;
- }
- }
- Euler.DEFAULT_ORDER = 'XYZ';
- class Layers {
- constructor() {
- this.mask = 1 | 0;
- }
- set( channel ) {
- this.mask = ( 1 << channel | 0 ) >>> 0;
- }
- enable( channel ) {
- this.mask |= 1 << channel | 0;
- }
- enableAll() {
- this.mask = 0xffffffff | 0;
- }
- toggle( channel ) {
- this.mask ^= 1 << channel | 0;
- }
- disable( channel ) {
- this.mask &= ~ ( 1 << channel | 0 );
- }
- disableAll() {
- this.mask = 0;
- }
- test( layers ) {
- return ( this.mask & layers.mask ) !== 0;
- }
- isEnabled( channel ) {
- return ( this.mask & ( 1 << channel | 0 ) ) !== 0;
- }
- }
- let _object3DId = 0;
- const _v1$4 = /*@__PURE__*/ new Vector3();
- const _q1 = /*@__PURE__*/ new Quaternion();
- const _m1$1 = /*@__PURE__*/ new Matrix4();
- const _target$1 = /*@__PURE__*/ new Vector3();
- const _position$3 = /*@__PURE__*/ new Vector3();
- const _scale$2 = /*@__PURE__*/ new Vector3();
- const _quaternion$2 = /*@__PURE__*/ new Quaternion();
- const _xAxis = /*@__PURE__*/ new Vector3( 1, 0, 0 );
- const _yAxis = /*@__PURE__*/ new Vector3( 0, 1, 0 );
- const _zAxis = /*@__PURE__*/ new Vector3( 0, 0, 1 );
- const _addedEvent = { type: 'added' };
- const _removedEvent = { type: 'removed' };
- const _childaddedEvent = { type: 'childadded', child: null };
- const _childremovedEvent = { type: 'childremoved', child: null };
- class Object3D extends EventDispatcher {
- constructor() {
- super();
- this.isObject3D = true;
- Object.defineProperty( this, 'id', { value: _object3DId ++ } );
- this.uuid = generateUUID();
- this.name = '';
- this.type = 'Object3D';
- this.parent = null;
- this.children = [];
- this.up = Object3D.DEFAULT_UP.clone();
- const position = new Vector3();
- const rotation = new Euler();
- const quaternion = new Quaternion();
- const scale = new Vector3( 1, 1, 1 );
- function onRotationChange() {
- quaternion.setFromEuler( rotation, false );
- }
- function onQuaternionChange() {
- rotation.setFromQuaternion( quaternion, undefined, false );
- }
- rotation._onChange( onRotationChange );
- quaternion._onChange( onQuaternionChange );
- Object.defineProperties( this, {
- position: {
- configurable: true,
- enumerable: true,
- value: position
- },
- rotation: {
- configurable: true,
- enumerable: true,
- value: rotation
- },
- quaternion: {
- configurable: true,
- enumerable: true,
- value: quaternion
- },
- scale: {
- configurable: true,
- enumerable: true,
- value: scale
- },
- modelViewMatrix: {
- value: new Matrix4()
- },
- normalMatrix: {
- value: new Matrix3()
- }
- } );
- this.matrix = new Matrix4();
- this.matrixWorld = new Matrix4();
- this.matrixAutoUpdate = Object3D.DEFAULT_MATRIX_AUTO_UPDATE;
- this.matrixWorldAutoUpdate = Object3D.DEFAULT_MATRIX_WORLD_AUTO_UPDATE; // checked by the renderer
- this.matrixWorldNeedsUpdate = false;
- this.layers = new Layers();
- this.visible = true;
- this.castShadow = false;
- this.receiveShadow = false;
- this.frustumCulled = true;
- this.renderOrder = 0;
- this.animations = [];
- this.userData = {};
- }
- onBeforeShadow( /* renderer, object, camera, shadowCamera, geometry, depthMaterial, group */ ) {}
- onAfterShadow( /* renderer, object, camera, shadowCamera, geometry, depthMaterial, group */ ) {}
- onBeforeRender( /* renderer, scene, camera, geometry, material, group */ ) {}
- onAfterRender( /* renderer, scene, camera, geometry, material, group */ ) {}
- applyMatrix4( matrix ) {
- if ( this.matrixAutoUpdate ) this.updateMatrix();
- this.matrix.premultiply( matrix );
- this.matrix.decompose( this.position, this.quaternion, this.scale );
- }
- applyQuaternion( q ) {
- this.quaternion.premultiply( q );
- return this;
- }
- setRotationFromAxisAngle( axis, angle ) {
- // assumes axis is normalized
- this.quaternion.setFromAxisAngle( axis, angle );
- }
- setRotationFromEuler( euler ) {
- this.quaternion.setFromEuler( euler, true );
- }
- setRotationFromMatrix( m ) {
- // assumes the upper 3x3 of m is a pure rotation matrix (i.e, unscaled)
- this.quaternion.setFromRotationMatrix( m );
- }
- setRotationFromQuaternion( q ) {
- // assumes q is normalized
- this.quaternion.copy( q );
- }
- rotateOnAxis( axis, angle ) {
- // rotate object on axis in object space
- // axis is assumed to be normalized
- _q1.setFromAxisAngle( axis, angle );
- this.quaternion.multiply( _q1 );
- return this;
- }
- rotateOnWorldAxis( axis, angle ) {
- // rotate object on axis in world space
- // axis is assumed to be normalized
- // method assumes no rotated parent
- _q1.setFromAxisAngle( axis, angle );
- this.quaternion.premultiply( _q1 );
- return this;
- }
- rotateX( angle ) {
- return this.rotateOnAxis( _xAxis, angle );
- }
- rotateY( angle ) {
- return this.rotateOnAxis( _yAxis, angle );
- }
- rotateZ( angle ) {
- return this.rotateOnAxis( _zAxis, angle );
- }
- translateOnAxis( axis, distance ) {
- // translate object by distance along axis in object space
- // axis is assumed to be normalized
- _v1$4.copy( axis ).applyQuaternion( this.quaternion );
- this.position.add( _v1$4.multiplyScalar( distance ) );
- return this;
- }
- translateX( distance ) {
- return this.translateOnAxis( _xAxis, distance );
- }
- translateY( distance ) {
- return this.translateOnAxis( _yAxis, distance );
- }
- translateZ( distance ) {
- return this.translateOnAxis( _zAxis, distance );
- }
- localToWorld( vector ) {
- this.updateWorldMatrix( true, false );
- return vector.applyMatrix4( this.matrixWorld );
- }
- worldToLocal( vector ) {
- this.updateWorldMatrix( true, false );
- return vector.applyMatrix4( _m1$1.copy( this.matrixWorld ).invert() );
- }
- lookAt( x, y, z ) {
- // This method does not support objects having non-uniformly-scaled parent(s)
- if ( x.isVector3 ) {
- _target$1.copy( x );
- } else {
- _target$1.set( x, y, z );
- }
- const parent = this.parent;
- this.updateWorldMatrix( true, false );
- _position$3.setFromMatrixPosition( this.matrixWorld );
- if ( this.isCamera || this.isLight ) {
- _m1$1.lookAt( _position$3, _target$1, this.up );
- } else {
- _m1$1.lookAt( _target$1, _position$3, this.up );
- }
- this.quaternion.setFromRotationMatrix( _m1$1 );
- if ( parent ) {
- _m1$1.extractRotation( parent.matrixWorld );
- _q1.setFromRotationMatrix( _m1$1 );
- this.quaternion.premultiply( _q1.invert() );
- }
- }
- add( object ) {
- if ( arguments.length > 1 ) {
- for ( let i = 0; i < arguments.length; i ++ ) {
- this.add( arguments[ i ] );
- }
- return this;
- }
- if ( object === this ) {
- console.error( 'THREE.Object3D.add: object can\'t be added as a child of itself.', object );
- return this;
- }
- if ( object && object.isObject3D ) {
- object.removeFromParent();
- object.parent = this;
- this.children.push( object );
- object.dispatchEvent( _addedEvent );
- _childaddedEvent.child = object;
- this.dispatchEvent( _childaddedEvent );
- _childaddedEvent.child = null;
- } else {
- console.error( 'THREE.Object3D.add: object not an instance of THREE.Object3D.', object );
- }
- return this;
- }
- remove( object ) {
- if ( arguments.length > 1 ) {
- for ( let i = 0; i < arguments.length; i ++ ) {
- this.remove( arguments[ i ] );
- }
- return this;
- }
- const index = this.children.indexOf( object );
- if ( index !== - 1 ) {
- object.parent = null;
- this.children.splice( index, 1 );
- object.dispatchEvent( _removedEvent );
- _childremovedEvent.child = object;
- this.dispatchEvent( _childremovedEvent );
- _childremovedEvent.child = null;
- }
- return this;
- }
- removeFromParent() {
- const parent = this.parent;
- if ( parent !== null ) {
- parent.remove( this );
- }
- return this;
- }
- clear() {
- return this.remove( ... this.children );
- }
- attach( object ) {
- // adds object as a child of this, while maintaining the object's world transform
- // Note: This method does not support scene graphs having non-uniformly-scaled nodes(s)
- this.updateWorldMatrix( true, false );
- _m1$1.copy( this.matrixWorld ).invert();
- if ( object.parent !== null ) {
- object.parent.updateWorldMatrix( true, false );
- _m1$1.multiply( object.parent.matrixWorld );
- }
- object.applyMatrix4( _m1$1 );
- object.removeFromParent();
- object.parent = this;
- this.children.push( object );
- object.updateWorldMatrix( false, true );
- object.dispatchEvent( _addedEvent );
- _childaddedEvent.child = object;
- this.dispatchEvent( _childaddedEvent );
- _childaddedEvent.child = null;
- return this;
- }
- getObjectById( id ) {
- return this.getObjectByProperty( 'id', id );
- }
- getObjectByName( name ) {
- return this.getObjectByProperty( 'name', name );
- }
- getObjectByProperty( name, value ) {
- if ( this[ name ] === value ) return this;
- for ( let i = 0, l = this.children.length; i < l; i ++ ) {
- const child = this.children[ i ];
- const object = child.getObjectByProperty( name, value );
- if ( object !== undefined ) {
- return object;
- }
- }
- return undefined;
- }
- getObjectsByProperty( name, value, result = [] ) {
- if ( this[ name ] === value ) result.push( this );
- const children = this.children;
- for ( let i = 0, l = children.length; i < l; i ++ ) {
- children[ i ].getObjectsByProperty( name, value, result );
- }
- return result;
- }
- getWorldPosition( target ) {
- this.updateWorldMatrix( true, false );
- return target.setFromMatrixPosition( this.matrixWorld );
- }
- getWorldQuaternion( target ) {
- this.updateWorldMatrix( true, false );
- this.matrixWorld.decompose( _position$3, target, _scale$2 );
- return target;
- }
- getWorldScale( target ) {
- this.updateWorldMatrix( true, false );
- this.matrixWorld.decompose( _position$3, _quaternion$2, target );
- return target;
- }
- getWorldDirection( target ) {
- this.updateWorldMatrix( true, false );
- const e = this.matrixWorld.elements;
- return target.set( e[ 8 ], e[ 9 ], e[ 10 ] ).normalize();
- }
- raycast( /* raycaster, intersects */ ) {}
- traverse( callback ) {
- callback( this );
- const children = this.children;
- for ( let i = 0, l = children.length; i < l; i ++ ) {
- children[ i ].traverse( callback );
- }
- }
- traverseVisible( callback ) {
- if ( this.visible === false ) return;
- callback( this );
- const children = this.children;
- for ( let i = 0, l = children.length; i < l; i ++ ) {
- children[ i ].traverseVisible( callback );
- }
- }
- traverseAncestors( callback ) {
- const parent = this.parent;
- if ( parent !== null ) {
- callback( parent );
- parent.traverseAncestors( callback );
- }
- }
- updateMatrix() {
- this.matrix.compose( this.position, this.quaternion, this.scale );
- this.matrixWorldNeedsUpdate = true;
- }
- updateMatrixWorld( force ) {
- if ( this.matrixAutoUpdate ) this.updateMatrix();
- if ( this.matrixWorldNeedsUpdate || force ) {
- if ( this.matrixWorldAutoUpdate === true ) {
- if ( this.parent === null ) {
- this.matrixWorld.copy( this.matrix );
- } else {
- this.matrixWorld.multiplyMatrices( this.parent.matrixWorld, this.matrix );
- }
- }
- this.matrixWorldNeedsUpdate = false;
- force = true;
- }
- // make sure descendants are updated if required
- const children = this.children;
- for ( let i = 0, l = children.length; i < l; i ++ ) {
- const child = children[ i ];
- child.updateMatrixWorld( force );
- }
- }
- updateWorldMatrix( updateParents, updateChildren ) {
- const parent = this.parent;
- if ( updateParents === true && parent !== null ) {
- parent.updateWorldMatrix( true, false );
- }
- if ( this.matrixAutoUpdate ) this.updateMatrix();
- if ( this.matrixWorldAutoUpdate === true ) {
- if ( this.parent === null ) {
- this.matrixWorld.copy( this.matrix );
- } else {
- this.matrixWorld.multiplyMatrices( this.parent.matrixWorld, this.matrix );
- }
- }
- // make sure descendants are updated
- if ( updateChildren === true ) {
- const children = this.children;
- for ( let i = 0, l = children.length; i < l; i ++ ) {
- const child = children[ i ];
- child.updateWorldMatrix( false, true );
- }
- }
- }
- toJSON( meta ) {
- // meta is a string when called from JSON.stringify
- const isRootObject = ( meta === undefined || typeof meta === 'string' );
- const output = {};
- // meta is a hash used to collect geometries, materials.
- // not providing it implies that this is the root object
- // being serialized.
- if ( isRootObject ) {
- // initialize meta obj
- meta = {
- geometries: {},
- materials: {},
- textures: {},
- images: {},
- shapes: {},
- skeletons: {},
- animations: {},
- nodes: {}
- };
- output.metadata = {
- version: 4.6,
- type: 'Object',
- generator: 'Object3D.toJSON'
- };
- }
- // standard Object3D serialization
- const object = {};
- object.uuid = this.uuid;
- object.type = this.type;
- if ( this.name !== '' ) object.name = this.name;
- if ( this.castShadow === true ) object.castShadow = true;
- if ( this.receiveShadow === true ) object.receiveShadow = true;
- if ( this.visible === false ) object.visible = false;
- if ( this.frustumCulled === false ) object.frustumCulled = false;
- if ( this.renderOrder !== 0 ) object.renderOrder = this.renderOrder;
- if ( Object.keys( this.userData ).length > 0 ) object.userData = this.userData;
- object.layers = this.layers.mask;
- object.matrix = this.matrix.toArray();
- object.up = this.up.toArray();
- if ( this.matrixAutoUpdate === false ) object.matrixAutoUpdate = false;
- // object specific properties
- if ( this.isInstancedMesh ) {
- object.type = 'InstancedMesh';
- object.count = this.count;
- object.instanceMatrix = this.instanceMatrix.toJSON();
- if ( this.instanceColor !== null ) object.instanceColor = this.instanceColor.toJSON();
- }
- if ( this.isBatchedMesh ) {
- object.type = 'BatchedMesh';
- object.perObjectFrustumCulled = this.perObjectFrustumCulled;
- object.sortObjects = this.sortObjects;
- object.drawRanges = this._drawRanges;
- object.reservedRanges = this._reservedRanges;
- object.visibility = this._visibility;
- object.active = this._active;
- object.bounds = this._bounds.map( bound => ( {
- boxInitialized: bound.boxInitialized,
- boxMin: bound.box.min.toArray(),
- boxMax: bound.box.max.toArray(),
- sphereInitialized: bound.sphereInitialized,
- sphereRadius: bound.sphere.radius,
- sphereCenter: bound.sphere.center.toArray()
- } ) );
- object.maxInstanceCount = this._maxInstanceCount;
- object.maxVertexCount = this._maxVertexCount;
- object.maxIndexCount = this._maxIndexCount;
- object.geometryInitialized = this._geometryInitialized;
- object.geometryCount = this._geometryCount;
- object.matricesTexture = this._matricesTexture.toJSON( meta );
- if ( this._colorsTexture !== null ) object.colorsTexture = this._colorsTexture.toJSON( meta );
- if ( this.boundingSphere !== null ) {
- object.boundingSphere = {
- center: object.boundingSphere.center.toArray(),
- radius: object.boundingSphere.radius
- };
- }
- if ( this.boundingBox !== null ) {
- object.boundingBox = {
- min: object.boundingBox.min.toArray(),
- max: object.boundingBox.max.toArray()
- };
- }
- }
- //
- function serialize( library, element ) {
- if ( library[ element.uuid ] === undefined ) {
- library[ element.uuid ] = element.toJSON( meta );
- }
- return element.uuid;
- }
- if ( this.isScene ) {
- if ( this.background ) {
- if ( this.background.isColor ) {
- object.background = this.background.toJSON();
- } else if ( this.background.isTexture ) {
- object.background = this.background.toJSON( meta ).uuid;
- }
- }
- if ( this.environment && this.environment.isTexture && this.environment.isRenderTargetTexture !== true ) {
- object.environment = this.environment.toJSON( meta ).uuid;
- }
- } else if ( this.isMesh || this.isLine || this.isPoints ) {
- object.geometry = serialize( meta.geometries, this.geometry );
- const parameters = this.geometry.parameters;
- if ( parameters !== undefined && parameters.shapes !== undefined ) {
- const shapes = parameters.shapes;
- if ( Array.isArray( shapes ) ) {
- for ( let i = 0, l = shapes.length; i < l; i ++ ) {
- const shape = shapes[ i ];
- serialize( meta.shapes, shape );
- }
- } else {
- serialize( meta.shapes, shapes );
- }
- }
- }
- if ( this.isSkinnedMesh ) {
- object.bindMode = this.bindMode;
- object.bindMatrix = this.bindMatrix.toArray();
- if ( this.skeleton !== undefined ) {
- serialize( meta.skeletons, this.skeleton );
- object.skeleton = this.skeleton.uuid;
- }
- }
- if ( this.material !== undefined ) {
- if ( Array.isArray( this.material ) ) {
- const uuids = [];
- for ( let i = 0, l = this.material.length; i < l; i ++ ) {
- uuids.push( serialize( meta.materials, this.material[ i ] ) );
- }
- object.material = uuids;
- } else {
- object.material = serialize( meta.materials, this.material );
- }
- }
- //
- if ( this.children.length > 0 ) {
- object.children = [];
- for ( let i = 0; i < this.children.length; i ++ ) {
- object.children.push( this.children[ i ].toJSON( meta ).object );
- }
- }
- //
- if ( this.animations.length > 0 ) {
- object.animations = [];
- for ( let i = 0; i < this.animations.length; i ++ ) {
- const animation = this.animations[ i ];
- object.animations.push( serialize( meta.animations, animation ) );
- }
- }
- if ( isRootObject ) {
- const geometries = extractFromCache( meta.geometries );
- const materials = extractFromCache( meta.materials );
- const textures = extractFromCache( meta.textures );
- const images = extractFromCache( meta.images );
- const shapes = extractFromCache( meta.shapes );
- const skeletons = extractFromCache( meta.skeletons );
- const animations = extractFromCache( meta.animations );
- const nodes = extractFromCache( meta.nodes );
- if ( geometries.length > 0 ) output.geometries = geometries;
- if ( materials.length > 0 ) output.materials = materials;
- if ( textures.length > 0 ) output.textures = textures;
- if ( images.length > 0 ) output.images = images;
- if ( shapes.length > 0 ) output.shapes = shapes;
- if ( skeletons.length > 0 ) output.skeletons = skeletons;
- if ( animations.length > 0 ) output.animations = animations;
- if ( nodes.length > 0 ) output.nodes = nodes;
- }
- output.object = object;
- return output;
- // extract data from the cache hash
- // remove metadata on each item
- // and return as array
- function extractFromCache( cache ) {
- const values = [];
- for ( const key in cache ) {
- const data = cache[ key ];
- delete data.metadata;
- values.push( data );
- }
- return values;
- }
- }
- clone( recursive ) {
- return new this.constructor().copy( this, recursive );
- }
- copy( source, recursive = true ) {
- this.name = source.name;
- this.up.copy( source.up );
- this.position.copy( source.position );
- this.rotation.order = source.rotation.order;
- this.quaternion.copy( source.quaternion );
- this.scale.copy( source.scale );
- this.matrix.copy( source.matrix );
- this.matrixWorld.copy( source.matrixWorld );
- this.matrixAutoUpdate = source.matrixAutoUpdate;
- this.matrixWorldAutoUpdate = source.matrixWorldAutoUpdate;
- this.matrixWorldNeedsUpdate = source.matrixWorldNeedsUpdate;
- this.layers.mask = source.layers.mask;
- this.visible = source.visible;
- this.castShadow = source.castShadow;
- this.receiveShadow = source.receiveShadow;
- this.frustumCulled = source.frustumCulled;
- this.renderOrder = source.renderOrder;
- this.animations = source.animations.slice();
- this.userData = JSON.parse( JSON.stringify( source.userData ) );
- if ( recursive === true ) {
- for ( let i = 0; i < source.children.length; i ++ ) {
- const child = source.children[ i ];
- this.add( child.clone() );
- }
- }
- return this;
- }
- }
- Object3D.DEFAULT_UP = /*@__PURE__*/ new Vector3( 0, 1, 0 );
- Object3D.DEFAULT_MATRIX_AUTO_UPDATE = true;
- Object3D.DEFAULT_MATRIX_WORLD_AUTO_UPDATE = true;
- const _v0$1 = /*@__PURE__*/ new Vector3();
- const _v1$3 = /*@__PURE__*/ new Vector3();
- const _v2$2 = /*@__PURE__*/ new Vector3();
- const _v3$2 = /*@__PURE__*/ new Vector3();
- const _vab = /*@__PURE__*/ new Vector3();
- const _vac = /*@__PURE__*/ new Vector3();
- const _vbc = /*@__PURE__*/ new Vector3();
- const _vap = /*@__PURE__*/ new Vector3();
- const _vbp = /*@__PURE__*/ new Vector3();
- const _vcp = /*@__PURE__*/ new Vector3();
- class Triangle {
- constructor( a = new Vector3(), b = new Vector3(), c = new Vector3() ) {
- this.a = a;
- this.b = b;
- this.c = c;
- }
- static getNormal( a, b, c, target ) {
- target.subVectors( c, b );
- _v0$1.subVectors( a, b );
- target.cross( _v0$1 );
- const targetLengthSq = target.lengthSq();
- if ( targetLengthSq > 0 ) {
- return target.multiplyScalar( 1 / Math.sqrt( targetLengthSq ) );
- }
- return target.set( 0, 0, 0 );
- }
- // static/instance method to calculate barycentric coordinates
- // based on: http://www.blackpawn.com/texts/pointinpoly/default.html
- static getBarycoord( point, a, b, c, target ) {
- _v0$1.subVectors( c, a );
- _v1$3.subVectors( b, a );
- _v2$2.subVectors( point, a );
- const dot00 = _v0$1.dot( _v0$1 );
- const dot01 = _v0$1.dot( _v1$3 );
- const dot02 = _v0$1.dot( _v2$2 );
- const dot11 = _v1$3.dot( _v1$3 );
- const dot12 = _v1$3.dot( _v2$2 );
- const denom = ( dot00 * dot11 - dot01 * dot01 );
- // collinear or singular triangle
- if ( denom === 0 ) {
- target.set( 0, 0, 0 );
- return null;
- }
- const invDenom = 1 / denom;
- const u = ( dot11 * dot02 - dot01 * dot12 ) * invDenom;
- const v = ( dot00 * dot12 - dot01 * dot02 ) * invDenom;
- // barycentric coordinates must always sum to 1
- return target.set( 1 - u - v, v, u );
- }
- static containsPoint( point, a, b, c ) {
- // if the triangle is degenerate then we can't contain a point
- if ( this.getBarycoord( point, a, b, c, _v3$2 ) === null ) {
- return false;
- }
- return ( _v3$2.x >= 0 ) && ( _v3$2.y >= 0 ) && ( ( _v3$2.x + _v3$2.y ) <= 1 );
- }
- static getInterpolation( point, p1, p2, p3, v1, v2, v3, target ) {
- if ( this.getBarycoord( point, p1, p2, p3, _v3$2 ) === null ) {
- target.x = 0;
- target.y = 0;
- if ( 'z' in target ) target.z = 0;
- if ( 'w' in target ) target.w = 0;
- return null;
- }
- target.setScalar( 0 );
- target.addScaledVector( v1, _v3$2.x );
- target.addScaledVector( v2, _v3$2.y );
- target.addScaledVector( v3, _v3$2.z );
- return target;
- }
- static isFrontFacing( a, b, c, direction ) {
- _v0$1.subVectors( c, b );
- _v1$3.subVectors( a, b );
- // strictly front facing
- return ( _v0$1.cross( _v1$3 ).dot( direction ) < 0 ) ? true : false;
- }
- set( a, b, c ) {
- this.a.copy( a );
- this.b.copy( b );
- this.c.copy( c );
- return this;
- }
- setFromPointsAndIndices( points, i0, i1, i2 ) {
- this.a.copy( points[ i0 ] );
- this.b.copy( points[ i1 ] );
- this.c.copy( points[ i2 ] );
- return this;
- }
- setFromAttributeAndIndices( attribute, i0, i1, i2 ) {
- this.a.fromBufferAttribute( attribute, i0 );
- this.b.fromBufferAttribute( attribute, i1 );
- this.c.fromBufferAttribute( attribute, i2 );
- return this;
- }
- clone() {
- return new this.constructor().copy( this );
- }
- copy( triangle ) {
- this.a.copy( triangle.a );
- this.b.copy( triangle.b );
- this.c.copy( triangle.c );
- return this;
- }
- getArea() {
- _v0$1.subVectors( this.c, this.b );
- _v1$3.subVectors( this.a, this.b );
- return _v0$1.cross( _v1$3 ).length() * 0.5;
- }
- getMidpoint( target ) {
- return target.addVectors( this.a, this.b ).add( this.c ).multiplyScalar( 1 / 3 );
- }
- getNormal( target ) {
- return Triangle.getNormal( this.a, this.b, this.c, target );
- }
- getPlane( target ) {
- return target.setFromCoplanarPoints( this.a, this.b, this.c );
- }
- getBarycoord( point, target ) {
- return Triangle.getBarycoord( point, this.a, this.b, this.c, target );
- }
- getInterpolation( point, v1, v2, v3, target ) {
- return Triangle.getInterpolation( point, this.a, this.b, this.c, v1, v2, v3, target );
- }
- containsPoint( point ) {
- return Triangle.containsPoint( point, this.a, this.b, this.c );
- }
- isFrontFacing( direction ) {
- return Triangle.isFrontFacing( this.a, this.b, this.c, direction );
- }
- intersectsBox( box ) {
- return box.intersectsTriangle( this );
- }
- closestPointToPoint( p, target ) {
- const a = this.a, b = this.b, c = this.c;
- let v, w;
- // algorithm thanks to Real-Time Collision Detection by Christer Ericson,
- // published by Morgan Kaufmann Publishers, (c) 2005 Elsevier Inc.,
- // under the accompanying license; see chapter 5.1.5 for detailed explanation.
- // basically, we're distinguishing which of the voronoi regions of the triangle
- // the point lies in with the minimum amount of redundant computation.
- _vab.subVectors( b, a );
- _vac.subVectors( c, a );
- _vap.subVectors( p, a );
- const d1 = _vab.dot( _vap );
- const d2 = _vac.dot( _vap );
- if ( d1 <= 0 && d2 <= 0 ) {
- // vertex region of A; barycentric coords (1, 0, 0)
- return target.copy( a );
- }
- _vbp.subVectors( p, b );
- const d3 = _vab.dot( _vbp );
- const d4 = _vac.dot( _vbp );
- if ( d3 >= 0 && d4 <= d3 ) {
- // vertex region of B; barycentric coords (0, 1, 0)
- return target.copy( b );
- }
- const vc = d1 * d4 - d3 * d2;
- if ( vc <= 0 && d1 >= 0 && d3 <= 0 ) {
- v = d1 / ( d1 - d3 );
- // edge region of AB; barycentric coords (1-v, v, 0)
- return target.copy( a ).addScaledVector( _vab, v );
- }
- _vcp.subVectors( p, c );
- const d5 = _vab.dot( _vcp );
- const d6 = _vac.dot( _vcp );
- if ( d6 >= 0 && d5 <= d6 ) {
- // vertex region of C; barycentric coords (0, 0, 1)
- return target.copy( c );
- }
- const vb = d5 * d2 - d1 * d6;
- if ( vb <= 0 && d2 >= 0 && d6 <= 0 ) {
- w = d2 / ( d2 - d6 );
- // edge region of AC; barycentric coords (1-w, 0, w)
- return target.copy( a ).addScaledVector( _vac, w );
- }
- const va = d3 * d6 - d5 * d4;
- if ( va <= 0 && ( d4 - d3 ) >= 0 && ( d5 - d6 ) >= 0 ) {
- _vbc.subVectors( c, b );
- w = ( d4 - d3 ) / ( ( d4 - d3 ) + ( d5 - d6 ) );
- // edge region of BC; barycentric coords (0, 1-w, w)
- return target.copy( b ).addScaledVector( _vbc, w ); // edge region of BC
- }
- // face region
- const denom = 1 / ( va + vb + vc );
- // u = va * denom
- v = vb * denom;
- w = vc * denom;
- return target.copy( a ).addScaledVector( _vab, v ).addScaledVector( _vac, w );
- }
- equals( triangle ) {
- return triangle.a.equals( this.a ) && triangle.b.equals( this.b ) && triangle.c.equals( this.c );
- }
- }
- const _colorKeywords = { 'aliceblue': 0xF0F8FF, 'antiquewhite': 0xFAEBD7, 'aqua': 0x00FFFF, 'aquamarine': 0x7FFFD4, 'azure': 0xF0FFFF,
- 'beige': 0xF5F5DC, 'bisque': 0xFFE4C4, 'black': 0x000000, 'blanchedalmond': 0xFFEBCD, 'blue': 0x0000FF, 'blueviolet': 0x8A2BE2,
- 'brown': 0xA52A2A, 'burlywood': 0xDEB887, 'cadetblue': 0x5F9EA0, 'chartreuse': 0x7FFF00, 'chocolate': 0xD2691E, 'coral': 0xFF7F50,
- 'cornflowerblue': 0x6495ED, 'cornsilk': 0xFFF8DC, 'crimson': 0xDC143C, 'cyan': 0x00FFFF, 'darkblue': 0x00008B, 'darkcyan': 0x008B8B,
- 'darkgoldenrod': 0xB8860B, 'darkgray': 0xA9A9A9, 'darkgreen': 0x006400, 'darkgrey': 0xA9A9A9, 'darkkhaki': 0xBDB76B, 'darkmagenta': 0x8B008B,
- 'darkolivegreen': 0x556B2F, 'darkorange': 0xFF8C00, 'darkorchid': 0x9932CC, 'darkred': 0x8B0000, 'darksalmon': 0xE9967A, 'darkseagreen': 0x8FBC8F,
- 'darkslateblue': 0x483D8B, 'darkslategray': 0x2F4F4F, 'darkslategrey': 0x2F4F4F, 'darkturquoise': 0x00CED1, 'darkviolet': 0x9400D3,
- 'deeppink': 0xFF1493, 'deepskyblue': 0x00BFFF, 'dimgray': 0x696969, 'dimgrey': 0x696969, 'dodgerblue': 0x1E90FF, 'firebrick': 0xB22222,
- 'floralwhite': 0xFFFAF0, 'forestgreen': 0x228B22, 'fuchsia': 0xFF00FF, 'gainsboro': 0xDCDCDC, 'ghostwhite': 0xF8F8FF, 'gold': 0xFFD700,
- 'goldenrod': 0xDAA520, 'gray': 0x808080, 'green': 0x008000, 'greenyellow': 0xADFF2F, 'grey': 0x808080, 'honeydew': 0xF0FFF0, 'hotpink': 0xFF69B4,
- 'indianred': 0xCD5C5C, 'indigo': 0x4B0082, 'ivory': 0xFFFFF0, 'khaki': 0xF0E68C, 'lavender': 0xE6E6FA, 'lavenderblush': 0xFFF0F5, 'lawngreen': 0x7CFC00,
- 'lemonchiffon': 0xFFFACD, 'lightblue': 0xADD8E6, 'lightcoral': 0xF08080, 'lightcyan': 0xE0FFFF, 'lightgoldenrodyellow': 0xFAFAD2, 'lightgray': 0xD3D3D3,
- 'lightgreen': 0x90EE90, 'lightgrey': 0xD3D3D3, 'lightpink': 0xFFB6C1, 'lightsalmon': 0xFFA07A, 'lightseagreen': 0x20B2AA, 'lightskyblue': 0x87CEFA,
- 'lightslategray': 0x778899, 'lightslategrey': 0x778899, 'lightsteelblue': 0xB0C4DE, 'lightyellow': 0xFFFFE0, 'lime': 0x00FF00, 'limegreen': 0x32CD32,
- 'linen': 0xFAF0E6, 'magenta': 0xFF00FF, 'maroon': 0x800000, 'mediumaquamarine': 0x66CDAA, 'mediumblue': 0x0000CD, 'mediumorchid': 0xBA55D3,
- 'mediumpurple': 0x9370DB, 'mediumseagreen': 0x3CB371, 'mediumslateblue': 0x7B68EE, 'mediumspringgreen': 0x00FA9A, 'mediumturquoise': 0x48D1CC,
- 'mediumvioletred': 0xC71585, 'midnightblue': 0x191970, 'mintcream': 0xF5FFFA, 'mistyrose': 0xFFE4E1, 'moccasin': 0xFFE4B5, 'navajowhite': 0xFFDEAD,
- 'navy': 0x000080, 'oldlace': 0xFDF5E6, 'olive': 0x808000, 'olivedrab': 0x6B8E23, 'orange': 0xFFA500, 'orangered': 0xFF4500, 'orchid': 0xDA70D6,
- 'palegoldenrod': 0xEEE8AA, 'palegreen': 0x98FB98, 'paleturquoise': 0xAFEEEE, 'palevioletred': 0xDB7093, 'papayawhip': 0xFFEFD5, 'peachpuff': 0xFFDAB9,
- 'peru': 0xCD853F, 'pink': 0xFFC0CB, 'plum': 0xDDA0DD, 'powderblue': 0xB0E0E6, 'purple': 0x800080, 'rebeccapurple': 0x663399, 'red': 0xFF0000, 'rosybrown': 0xBC8F8F,
- 'royalblue': 0x4169E1, 'saddlebrown': 0x8B4513, 'salmon': 0xFA8072, 'sandybrown': 0xF4A460, 'seagreen': 0x2E8B57, 'seashell': 0xFFF5EE,
- 'sienna': 0xA0522D, 'silver': 0xC0C0C0, 'skyblue': 0x87CEEB, 'slateblue': 0x6A5ACD, 'slategray': 0x708090, 'slategrey': 0x708090, 'snow': 0xFFFAFA,
- 'springgreen': 0x00FF7F, 'steelblue': 0x4682B4, 'tan': 0xD2B48C, 'teal': 0x008080, 'thistle': 0xD8BFD8, 'tomato': 0xFF6347, 'turquoise': 0x40E0D0,
- 'violet': 0xEE82EE, 'wheat': 0xF5DEB3, 'white': 0xFFFFFF, 'whitesmoke': 0xF5F5F5, 'yellow': 0xFFFF00, 'yellowgreen': 0x9ACD32 };
- const _hslA = { h: 0, s: 0, l: 0 };
- const _hslB = { h: 0, s: 0, l: 0 };
- function hue2rgb( p, q, t ) {
- if ( t < 0 ) t += 1;
- if ( t > 1 ) t -= 1;
- if ( t < 1 / 6 ) return p + ( q - p ) * 6 * t;
- if ( t < 1 / 2 ) return q;
- if ( t < 2 / 3 ) return p + ( q - p ) * 6 * ( 2 / 3 - t );
- return p;
- }
- class Color {
- constructor( r, g, b ) {
- this.isColor = true;
- this.r = 1;
- this.g = 1;
- this.b = 1;
- return this.set( r, g, b );
- }
- set( r, g, b ) {
- if ( g === undefined && b === undefined ) {
- // r is THREE.Color, hex or string
- const value = r;
- if ( value && value.isColor ) {
- this.copy( value );
- } else if ( typeof value === 'number' ) {
- this.setHex( value );
- } else if ( typeof value === 'string' ) {
- this.setStyle( value );
- }
- } else {
- this.setRGB( r, g, b );
- }
- return this;
- }
- setScalar( scalar ) {
- this.r = scalar;
- this.g = scalar;
- this.b = scalar;
- return this;
- }
- setHex( hex, colorSpace = SRGBColorSpace ) {
- hex = Math.floor( hex );
- this.r = ( hex >> 16 & 255 ) / 255;
- this.g = ( hex >> 8 & 255 ) / 255;
- this.b = ( hex & 255 ) / 255;
- ColorManagement.toWorkingColorSpace( this, colorSpace );
- return this;
- }
- setRGB( r, g, b, colorSpace = ColorManagement.workingColorSpace ) {
- this.r = r;
- this.g = g;
- this.b = b;
- ColorManagement.toWorkingColorSpace( this, colorSpace );
- return this;
- }
- setHSL( h, s, l, colorSpace = ColorManagement.workingColorSpace ) {
- // h,s,l ranges are in 0.0 - 1.0
- h = euclideanModulo( h, 1 );
- s = clamp$1( s, 0, 1 );
- l = clamp$1( l, 0, 1 );
- if ( s === 0 ) {
- this.r = this.g = this.b = l;
- } else {
- const p = l <= 0.5 ? l * ( 1 + s ) : l + s - ( l * s );
- const q = ( 2 * l ) - p;
- this.r = hue2rgb( q, p, h + 1 / 3 );
- this.g = hue2rgb( q, p, h );
- this.b = hue2rgb( q, p, h - 1 / 3 );
- }
- ColorManagement.toWorkingColorSpace( this, colorSpace );
- return this;
- }
- setStyle( style, colorSpace = SRGBColorSpace ) {
- function handleAlpha( string ) {
- if ( string === undefined ) return;
- if ( parseFloat( string ) < 1 ) {
- console.warn( 'THREE.Color: Alpha component of ' + style + ' will be ignored.' );
- }
- }
- let m;
- if ( m = /^(\w+)\(([^\)]*)\)/.exec( style ) ) {
- // rgb / hsl
- let color;
- const name = m[ 1 ];
- const components = m[ 2 ];
- switch ( name ) {
- case 'rgb':
- case 'rgba':
- if ( color = /^\s*(\d+)\s*,\s*(\d+)\s*,\s*(\d+)\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec( components ) ) {
- // rgb(255,0,0) rgba(255,0,0,0.5)
- handleAlpha( color[ 4 ] );
- return this.setRGB(
- Math.min( 255, parseInt( color[ 1 ], 10 ) ) / 255,
- Math.min( 255, parseInt( color[ 2 ], 10 ) ) / 255,
- Math.min( 255, parseInt( color[ 3 ], 10 ) ) / 255,
- colorSpace
- );
- }
- if ( color = /^\s*(\d+)\%\s*,\s*(\d+)\%\s*,\s*(\d+)\%\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec( components ) ) {
- // rgb(100%,0%,0%) rgba(100%,0%,0%,0.5)
- handleAlpha( color[ 4 ] );
- return this.setRGB(
- Math.min( 100, parseInt( color[ 1 ], 10 ) ) / 100,
- Math.min( 100, parseInt( color[ 2 ], 10 ) ) / 100,
- Math.min( 100, parseInt( color[ 3 ], 10 ) ) / 100,
- colorSpace
- );
- }
- break;
- case 'hsl':
- case 'hsla':
- if ( color = /^\s*(\d*\.?\d+)\s*,\s*(\d*\.?\d+)\%\s*,\s*(\d*\.?\d+)\%\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec( components ) ) {
- // hsl(120,50%,50%) hsla(120,50%,50%,0.5)
- handleAlpha( color[ 4 ] );
- return this.setHSL(
- parseFloat( color[ 1 ] ) / 360,
- parseFloat( color[ 2 ] ) / 100,
- parseFloat( color[ 3 ] ) / 100,
- colorSpace
- );
- }
- break;
- default:
- console.warn( 'THREE.Color: Unknown color model ' + style );
- }
- } else if ( m = /^\#([A-Fa-f\d]+)$/.exec( style ) ) {
- // hex color
- const hex = m[ 1 ];
- const size = hex.length;
- if ( size === 3 ) {
- // #ff0
- return this.setRGB(
- parseInt( hex.charAt( 0 ), 16 ) / 15,
- parseInt( hex.charAt( 1 ), 16 ) / 15,
- parseInt( hex.charAt( 2 ), 16 ) / 15,
- colorSpace
- );
- } else if ( size === 6 ) {
- // #ff0000
- return this.setHex( parseInt( hex, 16 ), colorSpace );
- } else {
- console.warn( 'THREE.Color: Invalid hex color ' + style );
- }
- } else if ( style && style.length > 0 ) {
- return this.setColorName( style, colorSpace );
- }
- return this;
- }
- setColorName( style, colorSpace = SRGBColorSpace ) {
- // color keywords
- const hex = _colorKeywords[ style.toLowerCase() ];
- if ( hex !== undefined ) {
- // red
- this.setHex( hex, colorSpace );
- } else {
- // unknown color
- console.warn( 'THREE.Color: Unknown color ' + style );
- }
- return this;
- }
- clone() {
- return new this.constructor( this.r, this.g, this.b );
- }
- copy( color ) {
- this.r = color.r;
- this.g = color.g;
- this.b = color.b;
- return this;
- }
- copySRGBToLinear( color ) {
- this.r = SRGBToLinear( color.r );
- this.g = SRGBToLinear( color.g );
- this.b = SRGBToLinear( color.b );
- return this;
- }
- copyLinearToSRGB( color ) {
- this.r = LinearToSRGB( color.r );
- this.g = LinearToSRGB( color.g );
- this.b = LinearToSRGB( color.b );
- return this;
- }
- convertSRGBToLinear() {
- this.copySRGBToLinear( this );
- return this;
- }
- convertLinearToSRGB() {
- this.copyLinearToSRGB( this );
- return this;
- }
- getHex( colorSpace = SRGBColorSpace ) {
- ColorManagement.fromWorkingColorSpace( _color.copy( this ), colorSpace );
- return Math.round( clamp$1( _color.r * 255, 0, 255 ) ) * 65536 + Math.round( clamp$1( _color.g * 255, 0, 255 ) ) * 256 + Math.round( clamp$1( _color.b * 255, 0, 255 ) );
- }
- getHexString( colorSpace = SRGBColorSpace ) {
- return ( '000000' + this.getHex( colorSpace ).toString( 16 ) ).slice( - 6 );
- }
- getHSL( target, colorSpace = ColorManagement.workingColorSpace ) {
- // h,s,l ranges are in 0.0 - 1.0
- ColorManagement.fromWorkingColorSpace( _color.copy( this ), colorSpace );
- const r = _color.r, g = _color.g, b = _color.b;
- const max = Math.max( r, g, b );
- const min = Math.min( r, g, b );
- let hue, saturation;
- const lightness = ( min + max ) / 2.0;
- if ( min === max ) {
- hue = 0;
- saturation = 0;
- } else {
- const delta = max - min;
- saturation = lightness <= 0.5 ? delta / ( max + min ) : delta / ( 2 - max - min );
- switch ( max ) {
- case r: hue = ( g - b ) / delta + ( g < b ? 6 : 0 ); break;
- case g: hue = ( b - r ) / delta + 2; break;
- case b: hue = ( r - g ) / delta + 4; break;
- }
- hue /= 6;
- }
- target.h = hue;
- target.s = saturation;
- target.l = lightness;
- return target;
- }
- getRGB( target, colorSpace = ColorManagement.workingColorSpace ) {
- ColorManagement.fromWorkingColorSpace( _color.copy( this ), colorSpace );
- target.r = _color.r;
- target.g = _color.g;
- target.b = _color.b;
- return target;
- }
- getStyle( colorSpace = SRGBColorSpace ) {
- ColorManagement.fromWorkingColorSpace( _color.copy( this ), colorSpace );
- const r = _color.r, g = _color.g, b = _color.b;
- if ( colorSpace !== SRGBColorSpace ) {
- // Requires CSS Color Module Level 4 (https://www.w3.org/TR/css-color-4/).
- return `color(${ colorSpace } ${ r.toFixed( 3 ) } ${ g.toFixed( 3 ) } ${ b.toFixed( 3 ) })`;
- }
- return `rgb(${ Math.round( r * 255 ) },${ Math.round( g * 255 ) },${ Math.round( b * 255 ) })`;
- }
- offsetHSL( h, s, l ) {
- this.getHSL( _hslA );
- return this.setHSL( _hslA.h + h, _hslA.s + s, _hslA.l + l );
- }
- add( color ) {
- this.r += color.r;
- this.g += color.g;
- this.b += color.b;
- return this;
- }
- addColors( color1, color2 ) {
- this.r = color1.r + color2.r;
- this.g = color1.g + color2.g;
- this.b = color1.b + color2.b;
- return this;
- }
- addScalar( s ) {
- this.r += s;
- this.g += s;
- this.b += s;
- return this;
- }
- sub( color ) {
- this.r = Math.max( 0, this.r - color.r );
- this.g = Math.max( 0, this.g - color.g );
- this.b = Math.max( 0, this.b - color.b );
- return this;
- }
- multiply( color ) {
- this.r *= color.r;
- this.g *= color.g;
- this.b *= color.b;
- return this;
- }
- multiplyScalar( s ) {
- this.r *= s;
- this.g *= s;
- this.b *= s;
- return this;
- }
- lerp( color, alpha ) {
- this.r += ( color.r - this.r ) * alpha;
- this.g += ( color.g - this.g ) * alpha;
- this.b += ( color.b - this.b ) * alpha;
- return this;
- }
- lerpColors( color1, color2, alpha ) {
- this.r = color1.r + ( color2.r - color1.r ) * alpha;
- this.g = color1.g + ( color2.g - color1.g ) * alpha;
- this.b = color1.b + ( color2.b - color1.b ) * alpha;
- return this;
- }
- lerpHSL( color, alpha ) {
- this.getHSL( _hslA );
- color.getHSL( _hslB );
- const h = lerp( _hslA.h, _hslB.h, alpha );
- const s = lerp( _hslA.s, _hslB.s, alpha );
- const l = lerp( _hslA.l, _hslB.l, alpha );
- this.setHSL( h, s, l );
- return this;
- }
- setFromVector3( v ) {
- this.r = v.x;
- this.g = v.y;
- this.b = v.z;
- return this;
- }
- applyMatrix3( m ) {
- const r = this.r, g = this.g, b = this.b;
- const e = m.elements;
- this.r = e[ 0 ] * r + e[ 3 ] * g + e[ 6 ] * b;
- this.g = e[ 1 ] * r + e[ 4 ] * g + e[ 7 ] * b;
- this.b = e[ 2 ] * r + e[ 5 ] * g + e[ 8 ] * b;
- return this;
- }
- equals( c ) {
- return ( c.r === this.r ) && ( c.g === this.g ) && ( c.b === this.b );
- }
- fromArray( array, offset = 0 ) {
- this.r = array[ offset ];
- this.g = array[ offset + 1 ];
- this.b = array[ offset + 2 ];
- return this;
- }
- toArray( array = [], offset = 0 ) {
- array[ offset ] = this.r;
- array[ offset + 1 ] = this.g;
- array[ offset + 2 ] = this.b;
- return array;
- }
- fromBufferAttribute( attribute, index ) {
- this.r = attribute.getX( index );
- this.g = attribute.getY( index );
- this.b = attribute.getZ( index );
- return this;
- }
- toJSON() {
- return this.getHex();
- }
- *[ Symbol.iterator ]() {
- yield this.r;
- yield this.g;
- yield this.b;
- }
- }
- const _color = /*@__PURE__*/ new Color();
- Color.NAMES = _colorKeywords;
- let _materialId = 0;
- class Material extends EventDispatcher {
- constructor() {
- super();
- this.isMaterial = true;
- Object.defineProperty( this, 'id', { value: _materialId ++ } );
- this.uuid = generateUUID();
- this.name = '';
- this.type = 'Material';
- this.blending = NormalBlending;
- this.side = FrontSide;
- this.vertexColors = false;
- this.opacity = 1;
- this.transparent = false;
- this.alphaHash = false;
- this.blendSrc = SrcAlphaFactor;
- this.blendDst = OneMinusSrcAlphaFactor;
- this.blendEquation = AddEquation;
- this.blendSrcAlpha = null;
- this.blendDstAlpha = null;
- this.blendEquationAlpha = null;
- this.blendColor = new Color( 0, 0, 0 );
- this.blendAlpha = 0;
- this.depthFunc = LessEqualDepth;
- this.depthTest = true;
- this.depthWrite = true;
- this.stencilWriteMask = 0xff;
- this.stencilFunc = AlwaysStencilFunc;
- this.stencilRef = 0;
- this.stencilFuncMask = 0xff;
- this.stencilFail = KeepStencilOp;
- this.stencilZFail = KeepStencilOp;
- this.stencilZPass = KeepStencilOp;
- this.stencilWrite = false;
- this.clippingPlanes = null;
- this.clipIntersection = false;
- this.clipShadows = false;
- this.shadowSide = null;
- this.colorWrite = true;
- this.precision = null; // override the renderer's default precision for this material
- this.polygonOffset = false;
- this.polygonOffsetFactor = 0;
- this.polygonOffsetUnits = 0;
- this.dithering = false;
- this.alphaToCoverage = false;
- this.premultipliedAlpha = false;
- this.forceSinglePass = false;
- this.visible = true;
- this.toneMapped = true;
- this.userData = {};
- this.version = 0;
- this._alphaTest = 0;
- }
- get alphaTest() {
- return this._alphaTest;
- }
- set alphaTest( value ) {
- if ( this._alphaTest > 0 !== value > 0 ) {
- this.version ++;
- }
- this._alphaTest = value;
- }
- onBeforeCompile( /* shaderobject, renderer */ ) {}
- customProgramCacheKey() {
- return this.onBeforeCompile.toString();
- }
- setValues( values ) {
- if ( values === undefined ) return;
- for ( const key in values ) {
- const newValue = values[ key ];
- if ( newValue === undefined ) {
- console.warn( `THREE.Material: parameter '${ key }' has value of undefined.` );
- continue;
- }
- const currentValue = this[ key ];
- if ( currentValue === undefined ) {
- console.warn( `THREE.Material: '${ key }' is not a property of THREE.${ this.type }.` );
- continue;
- }
- if ( currentValue && currentValue.isColor ) {
- currentValue.set( newValue );
- } else if ( ( currentValue && currentValue.isVector3 ) && ( newValue && newValue.isVector3 ) ) {
- currentValue.copy( newValue );
- } else {
- this[ key ] = newValue;
- }
- }
- }
- toJSON( meta ) {
- const isRootObject = ( meta === undefined || typeof meta === 'string' );
- if ( isRootObject ) {
- meta = {
- textures: {},
- images: {}
- };
- }
- const data = {
- metadata: {
- version: 4.6,
- type: 'Material',
- generator: 'Material.toJSON'
- }
- };
- // standard Material serialization
- data.uuid = this.uuid;
- data.type = this.type;
- if ( this.name !== '' ) data.name = this.name;
- if ( this.color && this.color.isColor ) data.color = this.color.getHex();
- if ( this.roughness !== undefined ) data.roughness = this.roughness;
- if ( this.metalness !== undefined ) data.metalness = this.metalness;
- if ( this.sheen !== undefined ) data.sheen = this.sheen;
- if ( this.sheenColor && this.sheenColor.isColor ) data.sheenColor = this.sheenColor.getHex();
- if ( this.sheenRoughness !== undefined ) data.sheenRoughness = this.sheenRoughness;
- if ( this.emissive && this.emissive.isColor ) data.emissive = this.emissive.getHex();
- if ( this.emissiveIntensity !== undefined && this.emissiveIntensity !== 1 ) data.emissiveIntensity = this.emissiveIntensity;
- if ( this.specular && this.specular.isColor ) data.specular = this.specular.getHex();
- if ( this.specularIntensity !== undefined ) data.specularIntensity = this.specularIntensity;
- if ( this.specularColor && this.specularColor.isColor ) data.specularColor = this.specularColor.getHex();
- if ( this.shininess !== undefined ) data.shininess = this.shininess;
- if ( this.clearcoat !== undefined ) data.clearcoat = this.clearcoat;
- if ( this.clearcoatRoughness !== undefined ) data.clearcoatRoughness = this.clearcoatRoughness;
- if ( this.clearcoatMap && this.clearcoatMap.isTexture ) {
- data.clearcoatMap = this.clearcoatMap.toJSON( meta ).uuid;
- }
- if ( this.clearcoatRoughnessMap && this.clearcoatRoughnessMap.isTexture ) {
- data.clearcoatRoughnessMap = this.clearcoatRoughnessMap.toJSON( meta ).uuid;
- }
- if ( this.clearcoatNormalMap && this.clearcoatNormalMap.isTexture ) {
- data.clearcoatNormalMap = this.clearcoatNormalMap.toJSON( meta ).uuid;
- data.clearcoatNormalScale = this.clearcoatNormalScale.toArray();
- }
- if ( this.dispersion !== undefined ) data.dispersion = this.dispersion;
- if ( this.iridescence !== undefined ) data.iridescence = this.iridescence;
- if ( this.iridescenceIOR !== undefined ) data.iridescenceIOR = this.iridescenceIOR;
- if ( this.iridescenceThicknessRange !== undefined ) data.iridescenceThicknessRange = this.iridescenceThicknessRange;
- if ( this.iridescenceMap && this.iridescenceMap.isTexture ) {
- data.iridescenceMap = this.iridescenceMap.toJSON( meta ).uuid;
- }
- if ( this.iridescenceThicknessMap && this.iridescenceThicknessMap.isTexture ) {
- data.iridescenceThicknessMap = this.iridescenceThicknessMap.toJSON( meta ).uuid;
- }
- if ( this.anisotropy !== undefined ) data.anisotropy = this.anisotropy;
- if ( this.anisotropyRotation !== undefined ) data.anisotropyRotation = this.anisotropyRotation;
- if ( this.anisotropyMap && this.anisotropyMap.isTexture ) {
- data.anisotropyMap = this.anisotropyMap.toJSON( meta ).uuid;
- }
- if ( this.map && this.map.isTexture ) data.map = this.map.toJSON( meta ).uuid;
- if ( this.matcap && this.matcap.isTexture ) data.matcap = this.matcap.toJSON( meta ).uuid;
- if ( this.alphaMap && this.alphaMap.isTexture ) data.alphaMap = this.alphaMap.toJSON( meta ).uuid;
- if ( this.lightMap && this.lightMap.isTexture ) {
- data.lightMap = this.lightMap.toJSON( meta ).uuid;
- data.lightMapIntensity = this.lightMapIntensity;
- }
- if ( this.aoMap && this.aoMap.isTexture ) {
- data.aoMap = this.aoMap.toJSON( meta ).uuid;
- data.aoMapIntensity = this.aoMapIntensity;
- }
- if ( this.bumpMap && this.bumpMap.isTexture ) {
- data.bumpMap = this.bumpMap.toJSON( meta ).uuid;
- data.bumpScale = this.bumpScale;
- }
- if ( this.normalMap && this.normalMap.isTexture ) {
- data.normalMap = this.normalMap.toJSON( meta ).uuid;
- data.normalMapType = this.normalMapType;
- data.normalScale = this.normalScale.toArray();
- }
- if ( this.displacementMap && this.displacementMap.isTexture ) {
- data.displacementMap = this.displacementMap.toJSON( meta ).uuid;
- data.displacementScale = this.displacementScale;
- data.displacementBias = this.displacementBias;
- }
- if ( this.roughnessMap && this.roughnessMap.isTexture ) data.roughnessMap = this.roughnessMap.toJSON( meta ).uuid;
- if ( this.metalnessMap && this.metalnessMap.isTexture ) data.metalnessMap = this.metalnessMap.toJSON( meta ).uuid;
- if ( this.emissiveMap && this.emissiveMap.isTexture ) data.emissiveMap = this.emissiveMap.toJSON( meta ).uuid;
- if ( this.specularMap && this.specularMap.isTexture ) data.specularMap = this.specularMap.toJSON( meta ).uuid;
- if ( this.specularIntensityMap && this.specularIntensityMap.isTexture ) data.specularIntensityMap = this.specularIntensityMap.toJSON( meta ).uuid;
- if ( this.specularColorMap && this.specularColorMap.isTexture ) data.specularColorMap = this.specularColorMap.toJSON( meta ).uuid;
- if ( this.envMap && this.envMap.isTexture ) {
- data.envMap = this.envMap.toJSON( meta ).uuid;
- if ( this.combine !== undefined ) data.combine = this.combine;
- }
- if ( this.envMapRotation !== undefined ) data.envMapRotation = this.envMapRotation.toArray();
- if ( this.envMapIntensity !== undefined ) data.envMapIntensity = this.envMapIntensity;
- if ( this.reflectivity !== undefined ) data.reflectivity = this.reflectivity;
- if ( this.refractionRatio !== undefined ) data.refractionRatio = this.refractionRatio;
- if ( this.gradientMap && this.gradientMap.isTexture ) {
- data.gradientMap = this.gradientMap.toJSON( meta ).uuid;
- }
- if ( this.transmission !== undefined ) data.transmission = this.transmission;
- if ( this.transmissionMap && this.transmissionMap.isTexture ) data.transmissionMap = this.transmissionMap.toJSON( meta ).uuid;
- if ( this.thickness !== undefined ) data.thickness = this.thickness;
- if ( this.thicknessMap && this.thicknessMap.isTexture ) data.thicknessMap = this.thicknessMap.toJSON( meta ).uuid;
- if ( this.attenuationDistance !== undefined && this.attenuationDistance !== Infinity ) data.attenuationDistance = this.attenuationDistance;
- if ( this.attenuationColor !== undefined ) data.attenuationColor = this.attenuationColor.getHex();
- if ( this.size !== undefined ) data.size = this.size;
- if ( this.shadowSide !== null ) data.shadowSide = this.shadowSide;
- if ( this.sizeAttenuation !== undefined ) data.sizeAttenuation = this.sizeAttenuation;
- if ( this.blending !== NormalBlending ) data.blending = this.blending;
- if ( this.side !== FrontSide ) data.side = this.side;
- if ( this.vertexColors === true ) data.vertexColors = true;
- if ( this.opacity < 1 ) data.opacity = this.opacity;
- if ( this.transparent === true ) data.transparent = true;
- if ( this.blendSrc !== SrcAlphaFactor ) data.blendSrc = this.blendSrc;
- if ( this.blendDst !== OneMinusSrcAlphaFactor ) data.blendDst = this.blendDst;
- if ( this.blendEquation !== AddEquation ) data.blendEquation = this.blendEquation;
- if ( this.blendSrcAlpha !== null ) data.blendSrcAlpha = this.blendSrcAlpha;
- if ( this.blendDstAlpha !== null ) data.blendDstAlpha = this.blendDstAlpha;
- if ( this.blendEquationAlpha !== null ) data.blendEquationAlpha = this.blendEquationAlpha;
- if ( this.blendColor && this.blendColor.isColor ) data.blendColor = this.blendColor.getHex();
- if ( this.blendAlpha !== 0 ) data.blendAlpha = this.blendAlpha;
- if ( this.depthFunc !== LessEqualDepth ) data.depthFunc = this.depthFunc;
- if ( this.depthTest === false ) data.depthTest = this.depthTest;
- if ( this.depthWrite === false ) data.depthWrite = this.depthWrite;
- if ( this.colorWrite === false ) data.colorWrite = this.colorWrite;
- if ( this.stencilWriteMask !== 0xff ) data.stencilWriteMask = this.stencilWriteMask;
- if ( this.stencilFunc !== AlwaysStencilFunc ) data.stencilFunc = this.stencilFunc;
- if ( this.stencilRef !== 0 ) data.stencilRef = this.stencilRef;
- if ( this.stencilFuncMask !== 0xff ) data.stencilFuncMask = this.stencilFuncMask;
- if ( this.stencilFail !== KeepStencilOp ) data.stencilFail = this.stencilFail;
- if ( this.stencilZFail !== KeepStencilOp ) data.stencilZFail = this.stencilZFail;
- if ( this.stencilZPass !== KeepStencilOp ) data.stencilZPass = this.stencilZPass;
- if ( this.stencilWrite === true ) data.stencilWrite = this.stencilWrite;
- // rotation (SpriteMaterial)
- if ( this.rotation !== undefined && this.rotation !== 0 ) data.rotation = this.rotation;
- if ( this.polygonOffset === true ) data.polygonOffset = true;
- if ( this.polygonOffsetFactor !== 0 ) data.polygonOffsetFactor = this.polygonOffsetFactor;
- if ( this.polygonOffsetUnits !== 0 ) data.polygonOffsetUnits = this.polygonOffsetUnits;
- if ( this.linewidth !== undefined && this.linewidth !== 1 ) data.linewidth = this.linewidth;
- if ( this.dashSize !== undefined ) data.dashSize = this.dashSize;
- if ( this.gapSize !== undefined ) data.gapSize = this.gapSize;
- if ( this.scale !== undefined ) data.scale = this.scale;
- if ( this.dithering === true ) data.dithering = true;
- if ( this.alphaTest > 0 ) data.alphaTest = this.alphaTest;
- if ( this.alphaHash === true ) data.alphaHash = true;
- if ( this.alphaToCoverage === true ) data.alphaToCoverage = true;
- if ( this.premultipliedAlpha === true ) data.premultipliedAlpha = true;
- if ( this.forceSinglePass === true ) data.forceSinglePass = true;
- if ( this.wireframe === true ) data.wireframe = true;
- if ( this.wireframeLinewidth > 1 ) data.wireframeLinewidth = this.wireframeLinewidth;
- if ( this.wireframeLinecap !== 'round' ) data.wireframeLinecap = this.wireframeLinecap;
- if ( this.wireframeLinejoin !== 'round' ) data.wireframeLinejoin = this.wireframeLinejoin;
- if ( this.flatShading === true ) data.flatShading = true;
- if ( this.visible === false ) data.visible = false;
- if ( this.toneMapped === false ) data.toneMapped = false;
- if ( this.fog === false ) data.fog = false;
- if ( Object.keys( this.userData ).length > 0 ) data.userData = this.userData;
- // TODO: Copied from Object3D.toJSON
- function extractFromCache( cache ) {
- const values = [];
- for ( const key in cache ) {
- const data = cache[ key ];
- delete data.metadata;
- values.push( data );
- }
- return values;
- }
- if ( isRootObject ) {
- const textures = extractFromCache( meta.textures );
- const images = extractFromCache( meta.images );
- if ( textures.length > 0 ) data.textures = textures;
- if ( images.length > 0 ) data.images = images;
- }
- return data;
- }
- clone() {
- return new this.constructor().copy( this );
- }
- copy( source ) {
- this.name = source.name;
- this.blending = source.blending;
- this.side = source.side;
- this.vertexColors = source.vertexColors;
- this.opacity = source.opacity;
- this.transparent = source.transparent;
- this.blendSrc = source.blendSrc;
- this.blendDst = source.blendDst;
- this.blendEquation = source.blendEquation;
- this.blendSrcAlpha = source.blendSrcAlpha;
- this.blendDstAlpha = source.blendDstAlpha;
- this.blendEquationAlpha = source.blendEquationAlpha;
- this.blendColor.copy( source.blendColor );
- this.blendAlpha = source.blendAlpha;
- this.depthFunc = source.depthFunc;
- this.depthTest = source.depthTest;
- this.depthWrite = source.depthWrite;
- this.stencilWriteMask = source.stencilWriteMask;
- this.stencilFunc = source.stencilFunc;
- this.stencilRef = source.stencilRef;
- this.stencilFuncMask = source.stencilFuncMask;
- this.stencilFail = source.stencilFail;
- this.stencilZFail = source.stencilZFail;
- this.stencilZPass = source.stencilZPass;
- this.stencilWrite = source.stencilWrite;
- const srcPlanes = source.clippingPlanes;
- let dstPlanes = null;
- if ( srcPlanes !== null ) {
- const n = srcPlanes.length;
- dstPlanes = new Array( n );
- for ( let i = 0; i !== n; ++ i ) {
- dstPlanes[ i ] = srcPlanes[ i ].clone();
- }
- }
- this.clippingPlanes = dstPlanes;
- this.clipIntersection = source.clipIntersection;
- this.clipShadows = source.clipShadows;
- this.shadowSide = source.shadowSide;
- this.colorWrite = source.colorWrite;
- this.precision = source.precision;
- this.polygonOffset = source.polygonOffset;
- this.polygonOffsetFactor = source.polygonOffsetFactor;
- this.polygonOffsetUnits = source.polygonOffsetUnits;
- this.dithering = source.dithering;
- this.alphaTest = source.alphaTest;
- this.alphaHash = source.alphaHash;
- this.alphaToCoverage = source.alphaToCoverage;
- this.premultipliedAlpha = source.premultipliedAlpha;
- this.forceSinglePass = source.forceSinglePass;
- this.visible = source.visible;
- this.toneMapped = source.toneMapped;
- this.userData = JSON.parse( JSON.stringify( source.userData ) );
- return this;
- }
- dispose() {
- this.dispatchEvent( { type: 'dispose' } );
- }
- set needsUpdate( value ) {
- if ( value === true ) this.version ++;
- }
- onBuild( /* shaderobject, renderer */ ) {
- console.warn( 'Material: onBuild() has been removed.' ); // @deprecated, r166
- }
- onBeforeRender( /* renderer, scene, camera, geometry, object, group */ ) {
- console.warn( 'Material: onBeforeRender() has been removed.' ); // @deprecated, r166
- }
- }
- class MeshBasicMaterial extends Material {
- constructor( parameters ) {
- super();
- this.isMeshBasicMaterial = true;
- this.type = 'MeshBasicMaterial';
- this.color = new Color( 0xffffff ); // emissive
- this.map = null;
- this.lightMap = null;
- this.lightMapIntensity = 1.0;
- this.aoMap = null;
- this.aoMapIntensity = 1.0;
- this.specularMap = null;
- this.alphaMap = null;
- this.envMap = null;
- this.envMapRotation = new Euler();
- this.combine = MultiplyOperation;
- this.reflectivity = 1;
- this.refractionRatio = 0.98;
- this.wireframe = false;
- this.wireframeLinewidth = 1;
- this.wireframeLinecap = 'round';
- this.wireframeLinejoin = 'round';
- this.fog = true;
- this.setValues( parameters );
- }
- copy( source ) {
- super.copy( source );
- this.color.copy( source.color );
- this.map = source.map;
- this.lightMap = source.lightMap;
- this.lightMapIntensity = source.lightMapIntensity;
- this.aoMap = source.aoMap;
- this.aoMapIntensity = source.aoMapIntensity;
- this.specularMap = source.specularMap;
- this.alphaMap = source.alphaMap;
- this.envMap = source.envMap;
- this.envMapRotation.copy( source.envMapRotation );
- this.combine = source.combine;
- this.reflectivity = source.reflectivity;
- this.refractionRatio = source.refractionRatio;
- this.wireframe = source.wireframe;
- this.wireframeLinewidth = source.wireframeLinewidth;
- this.wireframeLinecap = source.wireframeLinecap;
- this.wireframeLinejoin = source.wireframeLinejoin;
- this.fog = source.fog;
- return this;
- }
- }
- // Fast Half Float Conversions, http://www.fox-toolkit.org/ftp/fasthalffloatconversion.pdf
- const _tables = /*@__PURE__*/ _generateTables();
- function _generateTables() {
- // float32 to float16 helpers
- const buffer = new ArrayBuffer( 4 );
- const floatView = new Float32Array( buffer );
- const uint32View = new Uint32Array( buffer );
- const baseTable = new Uint32Array( 512 );
- const shiftTable = new Uint32Array( 512 );
- for ( let i = 0; i < 256; ++ i ) {
- const e = i - 127;
- // very small number (0, -0)
- if ( e < - 27 ) {
- baseTable[ i ] = 0x0000;
- baseTable[ i | 0x100 ] = 0x8000;
- shiftTable[ i ] = 24;
- shiftTable[ i | 0x100 ] = 24;
- // small number (denorm)
- } else if ( e < - 14 ) {
- baseTable[ i ] = 0x0400 >> ( - e - 14 );
- baseTable[ i | 0x100 ] = ( 0x0400 >> ( - e - 14 ) ) | 0x8000;
- shiftTable[ i ] = - e - 1;
- shiftTable[ i | 0x100 ] = - e - 1;
- // normal number
- } else if ( e <= 15 ) {
- baseTable[ i ] = ( e + 15 ) << 10;
- baseTable[ i | 0x100 ] = ( ( e + 15 ) << 10 ) | 0x8000;
- shiftTable[ i ] = 13;
- shiftTable[ i | 0x100 ] = 13;
- // large number (Infinity, -Infinity)
- } else if ( e < 128 ) {
- baseTable[ i ] = 0x7c00;
- baseTable[ i | 0x100 ] = 0xfc00;
- shiftTable[ i ] = 24;
- shiftTable[ i | 0x100 ] = 24;
- // stay (NaN, Infinity, -Infinity)
- } else {
- baseTable[ i ] = 0x7c00;
- baseTable[ i | 0x100 ] = 0xfc00;
- shiftTable[ i ] = 13;
- shiftTable[ i | 0x100 ] = 13;
- }
- }
- // float16 to float32 helpers
- const mantissaTable = new Uint32Array( 2048 );
- const exponentTable = new Uint32Array( 64 );
- const offsetTable = new Uint32Array( 64 );
- for ( let i = 1; i < 1024; ++ i ) {
- let m = i << 13; // zero pad mantissa bits
- let e = 0; // zero exponent
- // normalized
- while ( ( m & 0x00800000 ) === 0 ) {
- m <<= 1;
- e -= 0x00800000; // decrement exponent
- }
- m &= ~ 0x00800000; // clear leading 1 bit
- e += 0x38800000; // adjust bias
- mantissaTable[ i ] = m | e;
- }
- for ( let i = 1024; i < 2048; ++ i ) {
- mantissaTable[ i ] = 0x38000000 + ( ( i - 1024 ) << 13 );
- }
- for ( let i = 1; i < 31; ++ i ) {
- exponentTable[ i ] = i << 23;
- }
- exponentTable[ 31 ] = 0x47800000;
- exponentTable[ 32 ] = 0x80000000;
- for ( let i = 33; i < 63; ++ i ) {
- exponentTable[ i ] = 0x80000000 + ( ( i - 32 ) << 23 );
- }
- exponentTable[ 63 ] = 0xc7800000;
- for ( let i = 1; i < 64; ++ i ) {
- if ( i !== 32 ) {
- offsetTable[ i ] = 1024;
- }
- }
- return {
- floatView: floatView,
- uint32View: uint32View,
- baseTable: baseTable,
- shiftTable: shiftTable,
- mantissaTable: mantissaTable,
- exponentTable: exponentTable,
- offsetTable: offsetTable
- };
- }
- // float32 to float16
- function toHalfFloat( val ) {
- if ( Math.abs( val ) > 65504 ) console.warn( 'THREE.DataUtils.toHalfFloat(): Value out of range.' );
- val = clamp$1( val, - 65504, 65504 );
- _tables.floatView[ 0 ] = val;
- const f = _tables.uint32View[ 0 ];
- const e = ( f >> 23 ) & 0x1ff;
- return _tables.baseTable[ e ] + ( ( f & 0x007fffff ) >> _tables.shiftTable[ e ] );
- }
- // float16 to float32
- function fromHalfFloat( val ) {
- const m = val >> 10;
- _tables.uint32View[ 0 ] = _tables.mantissaTable[ _tables.offsetTable[ m ] + ( val & 0x3ff ) ] + _tables.exponentTable[ m ];
- return _tables.floatView[ 0 ];
- }
- const DataUtils = {
- toHalfFloat: toHalfFloat,
- fromHalfFloat: fromHalfFloat,
- };
- const _vector$9 = /*@__PURE__*/ new Vector3();
- const _vector2$1 = /*@__PURE__*/ new Vector2();
- class BufferAttribute {
- constructor( array, itemSize, normalized = false ) {
- if ( Array.isArray( array ) ) {
- throw new TypeError( 'THREE.BufferAttribute: array should be a Typed Array.' );
- }
- this.isBufferAttribute = true;
- this.name = '';
- this.array = array;
- this.itemSize = itemSize;
- this.count = array !== undefined ? array.length / itemSize : 0;
- this.normalized = normalized;
- this.usage = StaticDrawUsage;
- this._updateRange = { offset: 0, count: - 1 };
- this.updateRanges = [];
- this.gpuType = FloatType;
- this.version = 0;
- }
- onUploadCallback() {}
- set needsUpdate( value ) {
- if ( value === true ) this.version ++;
- }
- get updateRange() {
- warnOnce( 'THREE.BufferAttribute: updateRange() is deprecated and will be removed in r169. Use addUpdateRange() instead.' ); // @deprecated, r159
- return this._updateRange;
- }
- setUsage( value ) {
- this.usage = value;
- return this;
- }
- addUpdateRange( start, count ) {
- this.updateRanges.push( { start, count } );
- }
- clearUpdateRanges() {
- this.updateRanges.length = 0;
- }
- copy( source ) {
- this.name = source.name;
- this.array = new source.array.constructor( source.array );
- this.itemSize = source.itemSize;
- this.count = source.count;
- this.normalized = source.normalized;
- this.usage = source.usage;
- this.gpuType = source.gpuType;
- return this;
- }
- copyAt( index1, attribute, index2 ) {
- index1 *= this.itemSize;
- index2 *= attribute.itemSize;
- for ( let i = 0, l = this.itemSize; i < l; i ++ ) {
- this.array[ index1 + i ] = attribute.array[ index2 + i ];
- }
- return this;
- }
- copyArray( array ) {
- this.array.set( array );
- return this;
- }
- applyMatrix3( m ) {
- if ( this.itemSize === 2 ) {
- for ( let i = 0, l = this.count; i < l; i ++ ) {
- _vector2$1.fromBufferAttribute( this, i );
- _vector2$1.applyMatrix3( m );
- this.setXY( i, _vector2$1.x, _vector2$1.y );
- }
- } else if ( this.itemSize === 3 ) {
- for ( let i = 0, l = this.count; i < l; i ++ ) {
- _vector$9.fromBufferAttribute( this, i );
- _vector$9.applyMatrix3( m );
- this.setXYZ( i, _vector$9.x, _vector$9.y, _vector$9.z );
- }
- }
- return this;
- }
- applyMatrix4( m ) {
- for ( let i = 0, l = this.count; i < l; i ++ ) {
- _vector$9.fromBufferAttribute( this, i );
- _vector$9.applyMatrix4( m );
- this.setXYZ( i, _vector$9.x, _vector$9.y, _vector$9.z );
- }
- return this;
- }
- applyNormalMatrix( m ) {
- for ( let i = 0, l = this.count; i < l; i ++ ) {
- _vector$9.fromBufferAttribute( this, i );
- _vector$9.applyNormalMatrix( m );
- this.setXYZ( i, _vector$9.x, _vector$9.y, _vector$9.z );
- }
- return this;
- }
- transformDirection( m ) {
- for ( let i = 0, l = this.count; i < l; i ++ ) {
- _vector$9.fromBufferAttribute( this, i );
- _vector$9.transformDirection( m );
- this.setXYZ( i, _vector$9.x, _vector$9.y, _vector$9.z );
- }
- return this;
- }
- set( value, offset = 0 ) {
- // Matching BufferAttribute constructor, do not normalize the array.
- this.array.set( value, offset );
- return this;
- }
- getComponent( index, component ) {
- let value = this.array[ index * this.itemSize + component ];
- if ( this.normalized ) value = denormalize( value, this.array );
- return value;
- }
- setComponent( index, component, value ) {
- if ( this.normalized ) value = normalize$1( value, this.array );
- this.array[ index * this.itemSize + component ] = value;
- return this;
- }
- getX( index ) {
- let x = this.array[ index * this.itemSize ];
- if ( this.normalized ) x = denormalize( x, this.array );
- return x;
- }
- setX( index, x ) {
- if ( this.normalized ) x = normalize$1( x, this.array );
- this.array[ index * this.itemSize ] = x;
- return this;
- }
- getY( index ) {
- let y = this.array[ index * this.itemSize + 1 ];
- if ( this.normalized ) y = denormalize( y, this.array );
- return y;
- }
- setY( index, y ) {
- if ( this.normalized ) y = normalize$1( y, this.array );
- this.array[ index * this.itemSize + 1 ] = y;
- return this;
- }
- getZ( index ) {
- let z = this.array[ index * this.itemSize + 2 ];
- if ( this.normalized ) z = denormalize( z, this.array );
- return z;
- }
- setZ( index, z ) {
- if ( this.normalized ) z = normalize$1( z, this.array );
- this.array[ index * this.itemSize + 2 ] = z;
- return this;
- }
- getW( index ) {
- let w = this.array[ index * this.itemSize + 3 ];
- if ( this.normalized ) w = denormalize( w, this.array );
- return w;
- }
- setW( index, w ) {
- if ( this.normalized ) w = normalize$1( w, this.array );
- this.array[ index * this.itemSize + 3 ] = w;
- return this;
- }
- setXY( index, x, y ) {
- index *= this.itemSize;
- if ( this.normalized ) {
- x = normalize$1( x, this.array );
- y = normalize$1( y, this.array );
- }
- this.array[ index + 0 ] = x;
- this.array[ index + 1 ] = y;
- return this;
- }
- setXYZ( index, x, y, z ) {
- index *= this.itemSize;
- if ( this.normalized ) {
- x = normalize$1( x, this.array );
- y = normalize$1( y, this.array );
- z = normalize$1( z, this.array );
- }
- this.array[ index + 0 ] = x;
- this.array[ index + 1 ] = y;
- this.array[ index + 2 ] = z;
- return this;
- }
- setXYZW( index, x, y, z, w ) {
- index *= this.itemSize;
- if ( this.normalized ) {
- x = normalize$1( x, this.array );
- y = normalize$1( y, this.array );
- z = normalize$1( z, this.array );
- w = normalize$1( w, this.array );
- }
- this.array[ index + 0 ] = x;
- this.array[ index + 1 ] = y;
- this.array[ index + 2 ] = z;
- this.array[ index + 3 ] = w;
- return this;
- }
- onUpload( callback ) {
- this.onUploadCallback = callback;
- return this;
- }
- clone() {
- return new this.constructor( this.array, this.itemSize ).copy( this );
- }
- toJSON() {
- const data = {
- itemSize: this.itemSize,
- type: this.array.constructor.name,
- array: Array.from( this.array ),
- normalized: this.normalized
- };
- if ( this.name !== '' ) data.name = this.name;
- if ( this.usage !== StaticDrawUsage ) data.usage = this.usage;
- return data;
- }
- }
- //
- class Int8BufferAttribute extends BufferAttribute {
- constructor( array, itemSize, normalized ) {
- super( new Int8Array( array ), itemSize, normalized );
- }
- }
- class Uint8BufferAttribute extends BufferAttribute {
- constructor( array, itemSize, normalized ) {
- super( new Uint8Array( array ), itemSize, normalized );
- }
- }
- class Uint8ClampedBufferAttribute extends BufferAttribute {
- constructor( array, itemSize, normalized ) {
- super( new Uint8ClampedArray( array ), itemSize, normalized );
- }
- }
- class Int16BufferAttribute extends BufferAttribute {
- constructor( array, itemSize, normalized ) {
- super( new Int16Array( array ), itemSize, normalized );
- }
- }
- class Uint16BufferAttribute extends BufferAttribute {
- constructor( array, itemSize, normalized ) {
- super( new Uint16Array( array ), itemSize, normalized );
- }
- }
- class Int32BufferAttribute extends BufferAttribute {
- constructor( array, itemSize, normalized ) {
- super( new Int32Array( array ), itemSize, normalized );
- }
- }
- class Uint32BufferAttribute extends BufferAttribute {
- constructor( array, itemSize, normalized ) {
- super( new Uint32Array( array ), itemSize, normalized );
- }
- }
- class Float16BufferAttribute extends BufferAttribute {
- constructor( array, itemSize, normalized ) {
- super( new Uint16Array( array ), itemSize, normalized );
- this.isFloat16BufferAttribute = true;
- }
- getX( index ) {
- let x = fromHalfFloat( this.array[ index * this.itemSize ] );
- if ( this.normalized ) x = denormalize( x, this.array );
- return x;
- }
- setX( index, x ) {
- if ( this.normalized ) x = normalize$1( x, this.array );
- this.array[ index * this.itemSize ] = toHalfFloat( x );
- return this;
- }
- getY( index ) {
- let y = fromHalfFloat( this.array[ index * this.itemSize + 1 ] );
- if ( this.normalized ) y = denormalize( y, this.array );
- return y;
- }
- setY( index, y ) {
- if ( this.normalized ) y = normalize$1( y, this.array );
- this.array[ index * this.itemSize + 1 ] = toHalfFloat( y );
- return this;
- }
- getZ( index ) {
- let z = fromHalfFloat( this.array[ index * this.itemSize + 2 ] );
- if ( this.normalized ) z = denormalize( z, this.array );
- return z;
- }
- setZ( index, z ) {
- if ( this.normalized ) z = normalize$1( z, this.array );
- this.array[ index * this.itemSize + 2 ] = toHalfFloat( z );
- return this;
- }
- getW( index ) {
- let w = fromHalfFloat( this.array[ index * this.itemSize + 3 ] );
- if ( this.normalized ) w = denormalize( w, this.array );
- return w;
- }
- setW( index, w ) {
- if ( this.normalized ) w = normalize$1( w, this.array );
- this.array[ index * this.itemSize + 3 ] = toHalfFloat( w );
- return this;
- }
- setXY( index, x, y ) {
- index *= this.itemSize;
- if ( this.normalized ) {
- x = normalize$1( x, this.array );
- y = normalize$1( y, this.array );
- }
- this.array[ index + 0 ] = toHalfFloat( x );
- this.array[ index + 1 ] = toHalfFloat( y );
- return this;
- }
- setXYZ( index, x, y, z ) {
- index *= this.itemSize;
- if ( this.normalized ) {
- x = normalize$1( x, this.array );
- y = normalize$1( y, this.array );
- z = normalize$1( z, this.array );
- }
- this.array[ index + 0 ] = toHalfFloat( x );
- this.array[ index + 1 ] = toHalfFloat( y );
- this.array[ index + 2 ] = toHalfFloat( z );
- return this;
- }
- setXYZW( index, x, y, z, w ) {
- index *= this.itemSize;
- if ( this.normalized ) {
- x = normalize$1( x, this.array );
- y = normalize$1( y, this.array );
- z = normalize$1( z, this.array );
- w = normalize$1( w, this.array );
- }
- this.array[ index + 0 ] = toHalfFloat( x );
- this.array[ index + 1 ] = toHalfFloat( y );
- this.array[ index + 2 ] = toHalfFloat( z );
- this.array[ index + 3 ] = toHalfFloat( w );
- return this;
- }
- }
- class Float32BufferAttribute extends BufferAttribute {
- constructor( array, itemSize, normalized ) {
- super( new Float32Array( array ), itemSize, normalized );
- }
- }
- let _id$6 = 0;
- const _m1 = /*@__PURE__*/ new Matrix4();
- const _obj = /*@__PURE__*/ new Object3D();
- const _offset = /*@__PURE__*/ new Vector3();
- const _box$2 = /*@__PURE__*/ new Box3();
- const _boxMorphTargets = /*@__PURE__*/ new Box3();
- const _vector$8 = /*@__PURE__*/ new Vector3();
- class BufferGeometry extends EventDispatcher {
- constructor() {
- super();
- this.isBufferGeometry = true;
- Object.defineProperty( this, 'id', { value: _id$6 ++ } );
- this.uuid = generateUUID();
- this.name = '';
- this.type = 'BufferGeometry';
- this.index = null;
- this.attributes = {};
- this.morphAttributes = {};
- this.morphTargetsRelative = false;
- this.groups = [];
- this.boundingBox = null;
- this.boundingSphere = null;
- this.drawRange = { start: 0, count: Infinity };
- this.userData = {};
- }
- getIndex() {
- return this.index;
- }
- setIndex( index ) {
- if ( Array.isArray( index ) ) {
- this.index = new ( arrayNeedsUint32$1( index ) ? Uint32BufferAttribute : Uint16BufferAttribute )( index, 1 );
- } else {
- this.index = index;
- }
- return this;
- }
- getAttribute( name ) {
- return this.attributes[ name ];
- }
- setAttribute( name, attribute ) {
- this.attributes[ name ] = attribute;
- return this;
- }
- deleteAttribute( name ) {
- delete this.attributes[ name ];
- return this;
- }
- hasAttribute( name ) {
- return this.attributes[ name ] !== undefined;
- }
- addGroup( start, count, materialIndex = 0 ) {
- this.groups.push( {
- start: start,
- count: count,
- materialIndex: materialIndex
- } );
- }
- clearGroups() {
- this.groups = [];
- }
- setDrawRange( start, count ) {
- this.drawRange.start = start;
- this.drawRange.count = count;
- }
- applyMatrix4( matrix ) {
- const position = this.attributes.position;
- if ( position !== undefined ) {
- position.applyMatrix4( matrix );
- position.needsUpdate = true;
- }
- const normal = this.attributes.normal;
- if ( normal !== undefined ) {
- const normalMatrix = new Matrix3().getNormalMatrix( matrix );
- normal.applyNormalMatrix( normalMatrix );
- normal.needsUpdate = true;
- }
- const tangent = this.attributes.tangent;
- if ( tangent !== undefined ) {
- tangent.transformDirection( matrix );
- tangent.needsUpdate = true;
- }
- if ( this.boundingBox !== null ) {
- this.computeBoundingBox();
- }
- if ( this.boundingSphere !== null ) {
- this.computeBoundingSphere();
- }
- return this;
- }
- applyQuaternion( q ) {
- _m1.makeRotationFromQuaternion( q );
- this.applyMatrix4( _m1 );
- return this;
- }
- rotateX( angle ) {
- // rotate geometry around world x-axis
- _m1.makeRotationX( angle );
- this.applyMatrix4( _m1 );
- return this;
- }
- rotateY( angle ) {
- // rotate geometry around world y-axis
- _m1.makeRotationY( angle );
- this.applyMatrix4( _m1 );
- return this;
- }
- rotateZ( angle ) {
- // rotate geometry around world z-axis
- _m1.makeRotationZ( angle );
- this.applyMatrix4( _m1 );
- return this;
- }
- translate( x, y, z ) {
- // translate geometry
- _m1.makeTranslation( x, y, z );
- this.applyMatrix4( _m1 );
- return this;
- }
- scale( x, y, z ) {
- // scale geometry
- _m1.makeScale( x, y, z );
- this.applyMatrix4( _m1 );
- return this;
- }
- lookAt( vector ) {
- _obj.lookAt( vector );
- _obj.updateMatrix();
- this.applyMatrix4( _obj.matrix );
- return this;
- }
- center() {
- this.computeBoundingBox();
- this.boundingBox.getCenter( _offset ).negate();
- this.translate( _offset.x, _offset.y, _offset.z );
- return this;
- }
- setFromPoints( points ) {
- const position = [];
- for ( let i = 0, l = points.length; i < l; i ++ ) {
- const point = points[ i ];
- position.push( point.x, point.y, point.z || 0 );
- }
- this.setAttribute( 'position', new Float32BufferAttribute( position, 3 ) );
- return this;
- }
- computeBoundingBox() {
- if ( this.boundingBox === null ) {
- this.boundingBox = new Box3();
- }
- const position = this.attributes.position;
- const morphAttributesPosition = this.morphAttributes.position;
- if ( position && position.isGLBufferAttribute ) {
- console.error( 'THREE.BufferGeometry.computeBoundingBox(): GLBufferAttribute requires a manual bounding box.', this );
- this.boundingBox.set(
- new Vector3( - Infinity, - Infinity, - Infinity ),
- new Vector3( + Infinity, + Infinity, + Infinity )
- );
- return;
- }
- if ( position !== undefined ) {
- this.boundingBox.setFromBufferAttribute( position );
- // process morph attributes if present
- if ( morphAttributesPosition ) {
- for ( let i = 0, il = morphAttributesPosition.length; i < il; i ++ ) {
- const morphAttribute = morphAttributesPosition[ i ];
- _box$2.setFromBufferAttribute( morphAttribute );
- if ( this.morphTargetsRelative ) {
- _vector$8.addVectors( this.boundingBox.min, _box$2.min );
- this.boundingBox.expandByPoint( _vector$8 );
- _vector$8.addVectors( this.boundingBox.max, _box$2.max );
- this.boundingBox.expandByPoint( _vector$8 );
- } else {
- this.boundingBox.expandByPoint( _box$2.min );
- this.boundingBox.expandByPoint( _box$2.max );
- }
- }
- }
- } else {
- this.boundingBox.makeEmpty();
- }
- if ( isNaN( this.boundingBox.min.x ) || isNaN( this.boundingBox.min.y ) || isNaN( this.boundingBox.min.z ) ) {
- console.error( 'THREE.BufferGeometry.computeBoundingBox(): Computed min/max have NaN values. The "position" attribute is likely to have NaN values.', this );
- }
- }
- computeBoundingSphere() {
- if ( this.boundingSphere === null ) {
- this.boundingSphere = new Sphere();
- }
- const position = this.attributes.position;
- const morphAttributesPosition = this.morphAttributes.position;
- if ( position && position.isGLBufferAttribute ) {
- console.error( 'THREE.BufferGeometry.computeBoundingSphere(): GLBufferAttribute requires a manual bounding sphere.', this );
- this.boundingSphere.set( new Vector3(), Infinity );
- return;
- }
- if ( position ) {
- // first, find the center of the bounding sphere
- const center = this.boundingSphere.center;
- _box$2.setFromBufferAttribute( position );
- // process morph attributes if present
- if ( morphAttributesPosition ) {
- for ( let i = 0, il = morphAttributesPosition.length; i < il; i ++ ) {
- const morphAttribute = morphAttributesPosition[ i ];
- _boxMorphTargets.setFromBufferAttribute( morphAttribute );
- if ( this.morphTargetsRelative ) {
- _vector$8.addVectors( _box$2.min, _boxMorphTargets.min );
- _box$2.expandByPoint( _vector$8 );
- _vector$8.addVectors( _box$2.max, _boxMorphTargets.max );
- _box$2.expandByPoint( _vector$8 );
- } else {
- _box$2.expandByPoint( _boxMorphTargets.min );
- _box$2.expandByPoint( _boxMorphTargets.max );
- }
- }
- }
- _box$2.getCenter( center );
- // second, try to find a boundingSphere with a radius smaller than the
- // boundingSphere of the boundingBox: sqrt(3) smaller in the best case
- let maxRadiusSq = 0;
- for ( let i = 0, il = position.count; i < il; i ++ ) {
- _vector$8.fromBufferAttribute( position, i );
- maxRadiusSq = Math.max( maxRadiusSq, center.distanceToSquared( _vector$8 ) );
- }
- // process morph attributes if present
- if ( morphAttributesPosition ) {
- for ( let i = 0, il = morphAttributesPosition.length; i < il; i ++ ) {
- const morphAttribute = morphAttributesPosition[ i ];
- const morphTargetsRelative = this.morphTargetsRelative;
- for ( let j = 0, jl = morphAttribute.count; j < jl; j ++ ) {
- _vector$8.fromBufferAttribute( morphAttribute, j );
- if ( morphTargetsRelative ) {
- _offset.fromBufferAttribute( position, j );
- _vector$8.add( _offset );
- }
- maxRadiusSq = Math.max( maxRadiusSq, center.distanceToSquared( _vector$8 ) );
- }
- }
- }
- this.boundingSphere.radius = Math.sqrt( maxRadiusSq );
- if ( isNaN( this.boundingSphere.radius ) ) {
- console.error( 'THREE.BufferGeometry.computeBoundingSphere(): Computed radius is NaN. The "position" attribute is likely to have NaN values.', this );
- }
- }
- }
- computeTangents() {
- const index = this.index;
- const attributes = this.attributes;
- // based on http://www.terathon.com/code/tangent.html
- // (per vertex tangents)
- if ( index === null ||
- attributes.position === undefined ||
- attributes.normal === undefined ||
- attributes.uv === undefined ) {
- console.error( 'THREE.BufferGeometry: .computeTangents() failed. Missing required attributes (index, position, normal or uv)' );
- return;
- }
- const positionAttribute = attributes.position;
- const normalAttribute = attributes.normal;
- const uvAttribute = attributes.uv;
- if ( this.hasAttribute( 'tangent' ) === false ) {
- this.setAttribute( 'tangent', new BufferAttribute( new Float32Array( 4 * positionAttribute.count ), 4 ) );
- }
- const tangentAttribute = this.getAttribute( 'tangent' );
- const tan1 = [], tan2 = [];
- for ( let i = 0; i < positionAttribute.count; i ++ ) {
- tan1[ i ] = new Vector3();
- tan2[ i ] = new Vector3();
- }
- const vA = new Vector3(),
- vB = new Vector3(),
- vC = new Vector3(),
- uvA = new Vector2(),
- uvB = new Vector2(),
- uvC = new Vector2(),
- sdir = new Vector3(),
- tdir = new Vector3();
- function handleTriangle( a, b, c ) {
- vA.fromBufferAttribute( positionAttribute, a );
- vB.fromBufferAttribute( positionAttribute, b );
- vC.fromBufferAttribute( positionAttribute, c );
- uvA.fromBufferAttribute( uvAttribute, a );
- uvB.fromBufferAttribute( uvAttribute, b );
- uvC.fromBufferAttribute( uvAttribute, c );
- vB.sub( vA );
- vC.sub( vA );
- uvB.sub( uvA );
- uvC.sub( uvA );
- const r = 1.0 / ( uvB.x * uvC.y - uvC.x * uvB.y );
- // silently ignore degenerate uv triangles having coincident or colinear vertices
- if ( ! isFinite( r ) ) return;
- sdir.copy( vB ).multiplyScalar( uvC.y ).addScaledVector( vC, - uvB.y ).multiplyScalar( r );
- tdir.copy( vC ).multiplyScalar( uvB.x ).addScaledVector( vB, - uvC.x ).multiplyScalar( r );
- tan1[ a ].add( sdir );
- tan1[ b ].add( sdir );
- tan1[ c ].add( sdir );
- tan2[ a ].add( tdir );
- tan2[ b ].add( tdir );
- tan2[ c ].add( tdir );
- }
- let groups = this.groups;
- if ( groups.length === 0 ) {
- groups = [ {
- start: 0,
- count: index.count
- } ];
- }
- for ( let i = 0, il = groups.length; i < il; ++ i ) {
- const group = groups[ i ];
- const start = group.start;
- const count = group.count;
- for ( let j = start, jl = start + count; j < jl; j += 3 ) {
- handleTriangle(
- index.getX( j + 0 ),
- index.getX( j + 1 ),
- index.getX( j + 2 )
- );
- }
- }
- const tmp = new Vector3(), tmp2 = new Vector3();
- const n = new Vector3(), n2 = new Vector3();
- function handleVertex( v ) {
- n.fromBufferAttribute( normalAttribute, v );
- n2.copy( n );
- const t = tan1[ v ];
- // Gram-Schmidt orthogonalize
- tmp.copy( t );
- tmp.sub( n.multiplyScalar( n.dot( t ) ) ).normalize();
- // Calculate handedness
- tmp2.crossVectors( n2, t );
- const test = tmp2.dot( tan2[ v ] );
- const w = ( test < 0.0 ) ? - 1.0 : 1.0;
- tangentAttribute.setXYZW( v, tmp.x, tmp.y, tmp.z, w );
- }
- for ( let i = 0, il = groups.length; i < il; ++ i ) {
- const group = groups[ i ];
- const start = group.start;
- const count = group.count;
- for ( let j = start, jl = start + count; j < jl; j += 3 ) {
- handleVertex( index.getX( j + 0 ) );
- handleVertex( index.getX( j + 1 ) );
- handleVertex( index.getX( j + 2 ) );
- }
- }
- }
- computeVertexNormals() {
- const index = this.index;
- const positionAttribute = this.getAttribute( 'position' );
- if ( positionAttribute !== undefined ) {
- let normalAttribute = this.getAttribute( 'normal' );
- if ( normalAttribute === undefined ) {
- normalAttribute = new BufferAttribute( new Float32Array( positionAttribute.count * 3 ), 3 );
- this.setAttribute( 'normal', normalAttribute );
- } else {
- // reset existing normals to zero
- for ( let i = 0, il = normalAttribute.count; i < il; i ++ ) {
- normalAttribute.setXYZ( i, 0, 0, 0 );
- }
- }
- const pA = new Vector3(), pB = new Vector3(), pC = new Vector3();
- const nA = new Vector3(), nB = new Vector3(), nC = new Vector3();
- const cb = new Vector3(), ab = new Vector3();
- // indexed elements
- if ( index ) {
- for ( let i = 0, il = index.count; i < il; i += 3 ) {
- const vA = index.getX( i + 0 );
- const vB = index.getX( i + 1 );
- const vC = index.getX( i + 2 );
- pA.fromBufferAttribute( positionAttribute, vA );
- pB.fromBufferAttribute( positionAttribute, vB );
- pC.fromBufferAttribute( positionAttribute, vC );
- cb.subVectors( pC, pB );
- ab.subVectors( pA, pB );
- cb.cross( ab );
- nA.fromBufferAttribute( normalAttribute, vA );
- nB.fromBufferAttribute( normalAttribute, vB );
- nC.fromBufferAttribute( normalAttribute, vC );
- nA.add( cb );
- nB.add( cb );
- nC.add( cb );
- normalAttribute.setXYZ( vA, nA.x, nA.y, nA.z );
- normalAttribute.setXYZ( vB, nB.x, nB.y, nB.z );
- normalAttribute.setXYZ( vC, nC.x, nC.y, nC.z );
- }
- } else {
- // non-indexed elements (unconnected triangle soup)
- for ( let i = 0, il = positionAttribute.count; i < il; i += 3 ) {
- pA.fromBufferAttribute( positionAttribute, i + 0 );
- pB.fromBufferAttribute( positionAttribute, i + 1 );
- pC.fromBufferAttribute( positionAttribute, i + 2 );
- cb.subVectors( pC, pB );
- ab.subVectors( pA, pB );
- cb.cross( ab );
- normalAttribute.setXYZ( i + 0, cb.x, cb.y, cb.z );
- normalAttribute.setXYZ( i + 1, cb.x, cb.y, cb.z );
- normalAttribute.setXYZ( i + 2, cb.x, cb.y, cb.z );
- }
- }
- this.normalizeNormals();
- normalAttribute.needsUpdate = true;
- }
- }
- normalizeNormals() {
- const normals = this.attributes.normal;
- for ( let i = 0, il = normals.count; i < il; i ++ ) {
- _vector$8.fromBufferAttribute( normals, i );
- _vector$8.normalize();
- normals.setXYZ( i, _vector$8.x, _vector$8.y, _vector$8.z );
- }
- }
- toNonIndexed() {
- function convertBufferAttribute( attribute, indices ) {
- const array = attribute.array;
- const itemSize = attribute.itemSize;
- const normalized = attribute.normalized;
- const array2 = new array.constructor( indices.length * itemSize );
- let index = 0, index2 = 0;
- for ( let i = 0, l = indices.length; i < l; i ++ ) {
- if ( attribute.isInterleavedBufferAttribute ) {
- index = indices[ i ] * attribute.data.stride + attribute.offset;
- } else {
- index = indices[ i ] * itemSize;
- }
- for ( let j = 0; j < itemSize; j ++ ) {
- array2[ index2 ++ ] = array[ index ++ ];
- }
- }
- return new BufferAttribute( array2, itemSize, normalized );
- }
- //
- if ( this.index === null ) {
- console.warn( 'THREE.BufferGeometry.toNonIndexed(): BufferGeometry is already non-indexed.' );
- return this;
- }
- const geometry2 = new BufferGeometry();
- const indices = this.index.array;
- const attributes = this.attributes;
- // attributes
- for ( const name in attributes ) {
- const attribute = attributes[ name ];
- const newAttribute = convertBufferAttribute( attribute, indices );
- geometry2.setAttribute( name, newAttribute );
- }
- // morph attributes
- const morphAttributes = this.morphAttributes;
- for ( const name in morphAttributes ) {
- const morphArray = [];
- const morphAttribute = morphAttributes[ name ]; // morphAttribute: array of Float32BufferAttributes
- for ( let i = 0, il = morphAttribute.length; i < il; i ++ ) {
- const attribute = morphAttribute[ i ];
- const newAttribute = convertBufferAttribute( attribute, indices );
- morphArray.push( newAttribute );
- }
- geometry2.morphAttributes[ name ] = morphArray;
- }
- geometry2.morphTargetsRelative = this.morphTargetsRelative;
- // groups
- const groups = this.groups;
- for ( let i = 0, l = groups.length; i < l; i ++ ) {
- const group = groups[ i ];
- geometry2.addGroup( group.start, group.count, group.materialIndex );
- }
- return geometry2;
- }
- toJSON() {
- const data = {
- metadata: {
- version: 4.6,
- type: 'BufferGeometry',
- generator: 'BufferGeometry.toJSON'
- }
- };
- // standard BufferGeometry serialization
- data.uuid = this.uuid;
- data.type = this.type;
- if ( this.name !== '' ) data.name = this.name;
- if ( Object.keys( this.userData ).length > 0 ) data.userData = this.userData;
- if ( this.parameters !== undefined ) {
- const parameters = this.parameters;
- for ( const key in parameters ) {
- if ( parameters[ key ] !== undefined ) data[ key ] = parameters[ key ];
- }
- return data;
- }
- // for simplicity the code assumes attributes are not shared across geometries, see #15811
- data.data = { attributes: {} };
- const index = this.index;
- if ( index !== null ) {
- data.data.index = {
- type: index.array.constructor.name,
- array: Array.prototype.slice.call( index.array )
- };
- }
- const attributes = this.attributes;
- for ( const key in attributes ) {
- const attribute = attributes[ key ];
- data.data.attributes[ key ] = attribute.toJSON( data.data );
- }
- const morphAttributes = {};
- let hasMorphAttributes = false;
- for ( const key in this.morphAttributes ) {
- const attributeArray = this.morphAttributes[ key ];
- const array = [];
- for ( let i = 0, il = attributeArray.length; i < il; i ++ ) {
- const attribute = attributeArray[ i ];
- array.push( attribute.toJSON( data.data ) );
- }
- if ( array.length > 0 ) {
- morphAttributes[ key ] = array;
- hasMorphAttributes = true;
- }
- }
- if ( hasMorphAttributes ) {
- data.data.morphAttributes = morphAttributes;
- data.data.morphTargetsRelative = this.morphTargetsRelative;
- }
- const groups = this.groups;
- if ( groups.length > 0 ) {
- data.data.groups = JSON.parse( JSON.stringify( groups ) );
- }
- const boundingSphere = this.boundingSphere;
- if ( boundingSphere !== null ) {
- data.data.boundingSphere = {
- center: boundingSphere.center.toArray(),
- radius: boundingSphere.radius
- };
- }
- return data;
- }
- clone() {
- return new this.constructor().copy( this );
- }
- copy( source ) {
- // reset
- this.index = null;
- this.attributes = {};
- this.morphAttributes = {};
- this.groups = [];
- this.boundingBox = null;
- this.boundingSphere = null;
- // used for storing cloned, shared data
- const data = {};
- // name
- this.name = source.name;
- // index
- const index = source.index;
- if ( index !== null ) {
- this.setIndex( index.clone( data ) );
- }
- // attributes
- const attributes = source.attributes;
- for ( const name in attributes ) {
- const attribute = attributes[ name ];
- this.setAttribute( name, attribute.clone( data ) );
- }
- // morph attributes
- const morphAttributes = source.morphAttributes;
- for ( const name in morphAttributes ) {
- const array = [];
- const morphAttribute = morphAttributes[ name ]; // morphAttribute: array of Float32BufferAttributes
- for ( let i = 0, l = morphAttribute.length; i < l; i ++ ) {
- array.push( morphAttribute[ i ].clone( data ) );
- }
- this.morphAttributes[ name ] = array;
- }
- this.morphTargetsRelative = source.morphTargetsRelative;
- // groups
- const groups = source.groups;
- for ( let i = 0, l = groups.length; i < l; i ++ ) {
- const group = groups[ i ];
- this.addGroup( group.start, group.count, group.materialIndex );
- }
- // bounding box
- const boundingBox = source.boundingBox;
- if ( boundingBox !== null ) {
- this.boundingBox = boundingBox.clone();
- }
- // bounding sphere
- const boundingSphere = source.boundingSphere;
- if ( boundingSphere !== null ) {
- this.boundingSphere = boundingSphere.clone();
- }
- // draw range
- this.drawRange.start = source.drawRange.start;
- this.drawRange.count = source.drawRange.count;
- // user data
- this.userData = source.userData;
- return this;
- }
- dispose() {
- this.dispatchEvent( { type: 'dispose' } );
- }
- }
- const _inverseMatrix$3 = /*@__PURE__*/ new Matrix4();
- const _ray$3 = /*@__PURE__*/ new Ray();
- const _sphere$6 = /*@__PURE__*/ new Sphere();
- const _sphereHitAt = /*@__PURE__*/ new Vector3();
- const _vA$1 = /*@__PURE__*/ new Vector3();
- const _vB$1 = /*@__PURE__*/ new Vector3();
- const _vC$1 = /*@__PURE__*/ new Vector3();
- const _tempA = /*@__PURE__*/ new Vector3();
- const _morphA = /*@__PURE__*/ new Vector3();
- const _uvA$1 = /*@__PURE__*/ new Vector2();
- const _uvB$1 = /*@__PURE__*/ new Vector2();
- const _uvC$1 = /*@__PURE__*/ new Vector2();
- const _normalA = /*@__PURE__*/ new Vector3();
- const _normalB = /*@__PURE__*/ new Vector3();
- const _normalC = /*@__PURE__*/ new Vector3();
- const _intersectionPoint = /*@__PURE__*/ new Vector3();
- const _intersectionPointWorld = /*@__PURE__*/ new Vector3();
- class Mesh extends Object3D {
- constructor( geometry = new BufferGeometry(), material = new MeshBasicMaterial() ) {
- super();
- this.isMesh = true;
- this.type = 'Mesh';
- this.geometry = geometry;
- this.material = material;
- this.updateMorphTargets();
- }
- copy( source, recursive ) {
- super.copy( source, recursive );
- if ( source.morphTargetInfluences !== undefined ) {
- this.morphTargetInfluences = source.morphTargetInfluences.slice();
- }
- if ( source.morphTargetDictionary !== undefined ) {
- this.morphTargetDictionary = Object.assign( {}, source.morphTargetDictionary );
- }
- this.material = Array.isArray( source.material ) ? source.material.slice() : source.material;
- this.geometry = source.geometry;
- return this;
- }
- updateMorphTargets() {
- const geometry = this.geometry;
- const morphAttributes = geometry.morphAttributes;
- const keys = Object.keys( morphAttributes );
- if ( keys.length > 0 ) {
- const morphAttribute = morphAttributes[ keys[ 0 ] ];
- if ( morphAttribute !== undefined ) {
- this.morphTargetInfluences = [];
- this.morphTargetDictionary = {};
- for ( let m = 0, ml = morphAttribute.length; m < ml; m ++ ) {
- const name = morphAttribute[ m ].name || String( m );
- this.morphTargetInfluences.push( 0 );
- this.morphTargetDictionary[ name ] = m;
- }
- }
- }
- }
- getVertexPosition( index, target ) {
- const geometry = this.geometry;
- const position = geometry.attributes.position;
- const morphPosition = geometry.morphAttributes.position;
- const morphTargetsRelative = geometry.morphTargetsRelative;
- target.fromBufferAttribute( position, index );
- const morphInfluences = this.morphTargetInfluences;
- if ( morphPosition && morphInfluences ) {
- _morphA.set( 0, 0, 0 );
- for ( let i = 0, il = morphPosition.length; i < il; i ++ ) {
- const influence = morphInfluences[ i ];
- const morphAttribute = morphPosition[ i ];
- if ( influence === 0 ) continue;
- _tempA.fromBufferAttribute( morphAttribute, index );
- if ( morphTargetsRelative ) {
- _morphA.addScaledVector( _tempA, influence );
- } else {
- _morphA.addScaledVector( _tempA.sub( target ), influence );
- }
- }
- target.add( _morphA );
- }
- return target;
- }
- raycast( raycaster, intersects ) {
- const geometry = this.geometry;
- const material = this.material;
- const matrixWorld = this.matrixWorld;
- if ( material === undefined ) return;
- // test with bounding sphere in world space
- if ( geometry.boundingSphere === null ) geometry.computeBoundingSphere();
- _sphere$6.copy( geometry.boundingSphere );
- _sphere$6.applyMatrix4( matrixWorld );
- // check distance from ray origin to bounding sphere
- _ray$3.copy( raycaster.ray ).recast( raycaster.near );
- if ( _sphere$6.containsPoint( _ray$3.origin ) === false ) {
- if ( _ray$3.intersectSphere( _sphere$6, _sphereHitAt ) === null ) return;
- if ( _ray$3.origin.distanceToSquared( _sphereHitAt ) > ( raycaster.far - raycaster.near ) ** 2 ) return;
- }
- // convert ray to local space of mesh
- _inverseMatrix$3.copy( matrixWorld ).invert();
- _ray$3.copy( raycaster.ray ).applyMatrix4( _inverseMatrix$3 );
- // test with bounding box in local space
- if ( geometry.boundingBox !== null ) {
- if ( _ray$3.intersectsBox( geometry.boundingBox ) === false ) return;
- }
- // test for intersections with geometry
- this._computeIntersections( raycaster, intersects, _ray$3 );
- }
- _computeIntersections( raycaster, intersects, rayLocalSpace ) {
- let intersection;
- const geometry = this.geometry;
- const material = this.material;
- const index = geometry.index;
- const position = geometry.attributes.position;
- const uv = geometry.attributes.uv;
- const uv1 = geometry.attributes.uv1;
- const normal = geometry.attributes.normal;
- const groups = geometry.groups;
- const drawRange = geometry.drawRange;
- if ( index !== null ) {
- // indexed buffer geometry
- if ( Array.isArray( material ) ) {
- for ( let i = 0, il = groups.length; i < il; i ++ ) {
- const group = groups[ i ];
- const groupMaterial = material[ group.materialIndex ];
- const start = Math.max( group.start, drawRange.start );
- const end = Math.min( index.count, Math.min( ( group.start + group.count ), ( drawRange.start + drawRange.count ) ) );
- for ( let j = start, jl = end; j < jl; j += 3 ) {
- const a = index.getX( j );
- const b = index.getX( j + 1 );
- const c = index.getX( j + 2 );
- intersection = checkGeometryIntersection( this, groupMaterial, raycaster, rayLocalSpace, uv, uv1, normal, a, b, c );
- if ( intersection ) {
- intersection.faceIndex = Math.floor( j / 3 ); // triangle number in indexed buffer semantics
- intersection.face.materialIndex = group.materialIndex;
- intersects.push( intersection );
- }
- }
- }
- } else {
- const start = Math.max( 0, drawRange.start );
- const end = Math.min( index.count, ( drawRange.start + drawRange.count ) );
- for ( let i = start, il = end; i < il; i += 3 ) {
- const a = index.getX( i );
- const b = index.getX( i + 1 );
- const c = index.getX( i + 2 );
- intersection = checkGeometryIntersection( this, material, raycaster, rayLocalSpace, uv, uv1, normal, a, b, c );
- if ( intersection ) {
- intersection.faceIndex = Math.floor( i / 3 ); // triangle number in indexed buffer semantics
- intersects.push( intersection );
- }
- }
- }
- } else if ( position !== undefined ) {
- // non-indexed buffer geometry
- if ( Array.isArray( material ) ) {
- for ( let i = 0, il = groups.length; i < il; i ++ ) {
- const group = groups[ i ];
- const groupMaterial = material[ group.materialIndex ];
- const start = Math.max( group.start, drawRange.start );
- const end = Math.min( position.count, Math.min( ( group.start + group.count ), ( drawRange.start + drawRange.count ) ) );
- for ( let j = start, jl = end; j < jl; j += 3 ) {
- const a = j;
- const b = j + 1;
- const c = j + 2;
- intersection = checkGeometryIntersection( this, groupMaterial, raycaster, rayLocalSpace, uv, uv1, normal, a, b, c );
- if ( intersection ) {
- intersection.faceIndex = Math.floor( j / 3 ); // triangle number in non-indexed buffer semantics
- intersection.face.materialIndex = group.materialIndex;
- intersects.push( intersection );
- }
- }
- }
- } else {
- const start = Math.max( 0, drawRange.start );
- const end = Math.min( position.count, ( drawRange.start + drawRange.count ) );
- for ( let i = start, il = end; i < il; i += 3 ) {
- const a = i;
- const b = i + 1;
- const c = i + 2;
- intersection = checkGeometryIntersection( this, material, raycaster, rayLocalSpace, uv, uv1, normal, a, b, c );
- if ( intersection ) {
- intersection.faceIndex = Math.floor( i / 3 ); // triangle number in non-indexed buffer semantics
- intersects.push( intersection );
- }
- }
- }
- }
- }
- }
- function checkIntersection$1( object, material, raycaster, ray, pA, pB, pC, point ) {
- let intersect;
- if ( material.side === BackSide ) {
- intersect = ray.intersectTriangle( pC, pB, pA, true, point );
- } else {
- intersect = ray.intersectTriangle( pA, pB, pC, ( material.side === FrontSide ), point );
- }
- if ( intersect === null ) return null;
- _intersectionPointWorld.copy( point );
- _intersectionPointWorld.applyMatrix4( object.matrixWorld );
- const distance = raycaster.ray.origin.distanceTo( _intersectionPointWorld );
- if ( distance < raycaster.near || distance > raycaster.far ) return null;
- return {
- distance: distance,
- point: _intersectionPointWorld.clone(),
- object: object
- };
- }
- function checkGeometryIntersection( object, material, raycaster, ray, uv, uv1, normal, a, b, c ) {
- object.getVertexPosition( a, _vA$1 );
- object.getVertexPosition( b, _vB$1 );
- object.getVertexPosition( c, _vC$1 );
- const intersection = checkIntersection$1( object, material, raycaster, ray, _vA$1, _vB$1, _vC$1, _intersectionPoint );
- if ( intersection ) {
- if ( uv ) {
- _uvA$1.fromBufferAttribute( uv, a );
- _uvB$1.fromBufferAttribute( uv, b );
- _uvC$1.fromBufferAttribute( uv, c );
- intersection.uv = Triangle.getInterpolation( _intersectionPoint, _vA$1, _vB$1, _vC$1, _uvA$1, _uvB$1, _uvC$1, new Vector2() );
- }
- if ( uv1 ) {
- _uvA$1.fromBufferAttribute( uv1, a );
- _uvB$1.fromBufferAttribute( uv1, b );
- _uvC$1.fromBufferAttribute( uv1, c );
- intersection.uv1 = Triangle.getInterpolation( _intersectionPoint, _vA$1, _vB$1, _vC$1, _uvA$1, _uvB$1, _uvC$1, new Vector2() );
- }
- if ( normal ) {
- _normalA.fromBufferAttribute( normal, a );
- _normalB.fromBufferAttribute( normal, b );
- _normalC.fromBufferAttribute( normal, c );
- intersection.normal = Triangle.getInterpolation( _intersectionPoint, _vA$1, _vB$1, _vC$1, _normalA, _normalB, _normalC, new Vector3() );
- if ( intersection.normal.dot( ray.direction ) > 0 ) {
- intersection.normal.multiplyScalar( - 1 );
- }
- }
- const face = {
- a: a,
- b: b,
- c: c,
- normal: new Vector3(),
- materialIndex: 0
- };
- Triangle.getNormal( _vA$1, _vB$1, _vC$1, face.normal );
- intersection.face = face;
- }
- return intersection;
- }
- class BoxGeometry extends BufferGeometry {
- constructor( width = 1, height = 1, depth = 1, widthSegments = 1, heightSegments = 1, depthSegments = 1 ) {
- super();
- this.type = 'BoxGeometry';
- this.parameters = {
- width: width,
- height: height,
- depth: depth,
- widthSegments: widthSegments,
- heightSegments: heightSegments,
- depthSegments: depthSegments
- };
- const scope = this;
- // segments
- widthSegments = Math.floor( widthSegments );
- heightSegments = Math.floor( heightSegments );
- depthSegments = Math.floor( depthSegments );
- // buffers
- const indices = [];
- const vertices = [];
- const normals = [];
- const uvs = [];
- // helper variables
- let numberOfVertices = 0;
- let groupStart = 0;
- // build each side of the box geometry
- buildPlane( 'z', 'y', 'x', - 1, - 1, depth, height, width, depthSegments, heightSegments, 0 ); // px
- buildPlane( 'z', 'y', 'x', 1, - 1, depth, height, - width, depthSegments, heightSegments, 1 ); // nx
- buildPlane( 'x', 'z', 'y', 1, 1, width, depth, height, widthSegments, depthSegments, 2 ); // py
- buildPlane( 'x', 'z', 'y', 1, - 1, width, depth, - height, widthSegments, depthSegments, 3 ); // ny
- buildPlane( 'x', 'y', 'z', 1, - 1, width, height, depth, widthSegments, heightSegments, 4 ); // pz
- buildPlane( 'x', 'y', 'z', - 1, - 1, width, height, - depth, widthSegments, heightSegments, 5 ); // nz
- // build geometry
- this.setIndex( indices );
- this.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );
- this.setAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) );
- this.setAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) );
- function buildPlane( u, v, w, udir, vdir, width, height, depth, gridX, gridY, materialIndex ) {
- const segmentWidth = width / gridX;
- const segmentHeight = height / gridY;
- const widthHalf = width / 2;
- const heightHalf = height / 2;
- const depthHalf = depth / 2;
- const gridX1 = gridX + 1;
- const gridY1 = gridY + 1;
- let vertexCounter = 0;
- let groupCount = 0;
- const vector = new Vector3();
- // generate vertices, normals and uvs
- for ( let iy = 0; iy < gridY1; iy ++ ) {
- const y = iy * segmentHeight - heightHalf;
- for ( let ix = 0; ix < gridX1; ix ++ ) {
- const x = ix * segmentWidth - widthHalf;
- // set values to correct vector component
- vector[ u ] = x * udir;
- vector[ v ] = y * vdir;
- vector[ w ] = depthHalf;
- // now apply vector to vertex buffer
- vertices.push( vector.x, vector.y, vector.z );
- // set values to correct vector component
- vector[ u ] = 0;
- vector[ v ] = 0;
- vector[ w ] = depth > 0 ? 1 : - 1;
- // now apply vector to normal buffer
- normals.push( vector.x, vector.y, vector.z );
- // uvs
- uvs.push( ix / gridX );
- uvs.push( 1 - ( iy / gridY ) );
- // counters
- vertexCounter += 1;
- }
- }
- // indices
- // 1. you need three indices to draw a single face
- // 2. a single segment consists of two faces
- // 3. so we need to generate six (2*3) indices per segment
- for ( let iy = 0; iy < gridY; iy ++ ) {
- for ( let ix = 0; ix < gridX; ix ++ ) {
- const a = numberOfVertices + ix + gridX1 * iy;
- const b = numberOfVertices + ix + gridX1 * ( iy + 1 );
- const c = numberOfVertices + ( ix + 1 ) + gridX1 * ( iy + 1 );
- const d = numberOfVertices + ( ix + 1 ) + gridX1 * iy;
- // faces
- indices.push( a, b, d );
- indices.push( b, c, d );
- // increase counter
- groupCount += 6;
- }
- }
- // add a group to the geometry. this will ensure multi material support
- scope.addGroup( groupStart, groupCount, materialIndex );
- // calculate new start value for groups
- groupStart += groupCount;
- // update total number of vertices
- numberOfVertices += vertexCounter;
- }
- }
- copy( source ) {
- super.copy( source );
- this.parameters = Object.assign( {}, source.parameters );
- return this;
- }
- static fromJSON( data ) {
- return new BoxGeometry( data.width, data.height, data.depth, data.widthSegments, data.heightSegments, data.depthSegments );
- }
- }
- /**
- * Uniform Utilities
- */
- function cloneUniforms( src ) {
- const dst = {};
- for ( const u in src ) {
- dst[ u ] = {};
- for ( const p in src[ u ] ) {
- const property = src[ u ][ p ];
- if ( property && ( property.isColor ||
- property.isMatrix3 || property.isMatrix4 ||
- property.isVector2 || property.isVector3 || property.isVector4 ||
- property.isTexture || property.isQuaternion ) ) {
- if ( property.isRenderTargetTexture ) {
- console.warn( 'UniformsUtils: Textures of render targets cannot be cloned via cloneUniforms() or mergeUniforms().' );
- dst[ u ][ p ] = null;
- } else {
- dst[ u ][ p ] = property.clone();
- }
- } else if ( Array.isArray( property ) ) {
- dst[ u ][ p ] = property.slice();
- } else {
- dst[ u ][ p ] = property;
- }
- }
- }
- return dst;
- }
- function cloneUniformsGroups( src ) {
- const dst = [];
- for ( let u = 0; u < src.length; u ++ ) {
- dst.push( src[ u ].clone() );
- }
- return dst;
- }
- var default_vertex = /* glsl */`
- void main() {
- gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
- }
- `;
- var default_fragment = /* glsl */`
- void main() {
- gl_FragColor = vec4( 1.0, 0.0, 0.0, 1.0 );
- }
- `;
- class ShaderMaterial extends Material {
- constructor( parameters ) {
- super();
- this.isShaderMaterial = true;
- this.type = 'ShaderMaterial';
- this.defines = {};
- this.uniforms = {};
- this.uniformsGroups = [];
- this.vertexShader = default_vertex;
- this.fragmentShader = default_fragment;
- this.linewidth = 1;
- this.wireframe = false;
- this.wireframeLinewidth = 1;
- this.fog = false; // set to use scene fog
- this.lights = false; // set to use scene lights
- this.clipping = false; // set to use user-defined clipping planes
- this.forceSinglePass = true;
- this.extensions = {
- clipCullDistance: false, // set to use vertex shader clipping
- multiDraw: false // set to use vertex shader multi_draw / enable gl_DrawID
- };
- // When rendered geometry doesn't include these attributes but the material does,
- // use these default values in WebGL. This avoids errors when buffer data is missing.
- this.defaultAttributeValues = {
- 'color': [ 1, 1, 1 ],
- 'uv': [ 0, 0 ],
- 'uv1': [ 0, 0 ]
- };
- this.index0AttributeName = undefined;
- this.uniformsNeedUpdate = false;
- this.glslVersion = null;
- if ( parameters !== undefined ) {
- this.setValues( parameters );
- }
- }
- copy( source ) {
- super.copy( source );
- this.fragmentShader = source.fragmentShader;
- this.vertexShader = source.vertexShader;
- this.uniforms = cloneUniforms( source.uniforms );
- this.uniformsGroups = cloneUniformsGroups( source.uniformsGroups );
- this.defines = Object.assign( {}, source.defines );
- this.wireframe = source.wireframe;
- this.wireframeLinewidth = source.wireframeLinewidth;
- this.fog = source.fog;
- this.lights = source.lights;
- this.clipping = source.clipping;
- this.extensions = Object.assign( {}, source.extensions );
- this.glslVersion = source.glslVersion;
- return this;
- }
- toJSON( meta ) {
- const data = super.toJSON( meta );
- data.glslVersion = this.glslVersion;
- data.uniforms = {};
- for ( const name in this.uniforms ) {
- const uniform = this.uniforms[ name ];
- const value = uniform.value;
- if ( value && value.isTexture ) {
- data.uniforms[ name ] = {
- type: 't',
- value: value.toJSON( meta ).uuid
- };
- } else if ( value && value.isColor ) {
- data.uniforms[ name ] = {
- type: 'c',
- value: value.getHex()
- };
- } else if ( value && value.isVector2 ) {
- data.uniforms[ name ] = {
- type: 'v2',
- value: value.toArray()
- };
- } else if ( value && value.isVector3 ) {
- data.uniforms[ name ] = {
- type: 'v3',
- value: value.toArray()
- };
- } else if ( value && value.isVector4 ) {
- data.uniforms[ name ] = {
- type: 'v4',
- value: value.toArray()
- };
- } else if ( value && value.isMatrix3 ) {
- data.uniforms[ name ] = {
- type: 'm3',
- value: value.toArray()
- };
- } else if ( value && value.isMatrix4 ) {
- data.uniforms[ name ] = {
- type: 'm4',
- value: value.toArray()
- };
- } else {
- data.uniforms[ name ] = {
- value: value
- };
- // note: the array variants v2v, v3v, v4v, m4v and tv are not supported so far
- }
- }
- if ( Object.keys( this.defines ).length > 0 ) data.defines = this.defines;
- data.vertexShader = this.vertexShader;
- data.fragmentShader = this.fragmentShader;
- data.lights = this.lights;
- data.clipping = this.clipping;
- const extensions = {};
- for ( const key in this.extensions ) {
- if ( this.extensions[ key ] === true ) extensions[ key ] = true;
- }
- if ( Object.keys( extensions ).length > 0 ) data.extensions = extensions;
- return data;
- }
- }
- class Camera extends Object3D {
- constructor() {
- super();
- this.isCamera = true;
- this.type = 'Camera';
- this.matrixWorldInverse = new Matrix4();
- this.projectionMatrix = new Matrix4();
- this.projectionMatrixInverse = new Matrix4();
- this.coordinateSystem = WebGLCoordinateSystem;
- }
- copy( source, recursive ) {
- super.copy( source, recursive );
- this.matrixWorldInverse.copy( source.matrixWorldInverse );
- this.projectionMatrix.copy( source.projectionMatrix );
- this.projectionMatrixInverse.copy( source.projectionMatrixInverse );
- this.coordinateSystem = source.coordinateSystem;
- return this;
- }
- getWorldDirection( target ) {
- return super.getWorldDirection( target ).negate();
- }
- updateMatrixWorld( force ) {
- super.updateMatrixWorld( force );
- this.matrixWorldInverse.copy( this.matrixWorld ).invert();
- }
- updateWorldMatrix( updateParents, updateChildren ) {
- super.updateWorldMatrix( updateParents, updateChildren );
- this.matrixWorldInverse.copy( this.matrixWorld ).invert();
- }
- clone() {
- return new this.constructor().copy( this );
- }
- }
- const _v3$1 = /*@__PURE__*/ new Vector3();
- const _minTarget = /*@__PURE__*/ new Vector2();
- const _maxTarget = /*@__PURE__*/ new Vector2();
- class PerspectiveCamera extends Camera {
- constructor( fov = 50, aspect = 1, near = 0.1, far = 2000 ) {
- super();
- this.isPerspectiveCamera = true;
- this.type = 'PerspectiveCamera';
- this.fov = fov;
- this.zoom = 1;
- this.near = near;
- this.far = far;
- this.focus = 10;
- this.aspect = aspect;
- this.view = null;
- this.filmGauge = 35; // width of the film (default in millimeters)
- this.filmOffset = 0; // horizontal film offset (same unit as gauge)
- this.updateProjectionMatrix();
- }
- copy( source, recursive ) {
- super.copy( source, recursive );
- this.fov = source.fov;
- this.zoom = source.zoom;
- this.near = source.near;
- this.far = source.far;
- this.focus = source.focus;
- this.aspect = source.aspect;
- this.view = source.view === null ? null : Object.assign( {}, source.view );
- this.filmGauge = source.filmGauge;
- this.filmOffset = source.filmOffset;
- return this;
- }
- /**
- * Sets the FOV by focal length in respect to the current .filmGauge.
- *
- * The default film gauge is 35, so that the focal length can be specified for
- * a 35mm (full frame) camera.
- *
- * Values for focal length and film gauge must have the same unit.
- */
- setFocalLength( focalLength ) {
- /** see {@link http://www.bobatkins.com/photography/technical/field_of_view.html} */
- const vExtentSlope = 0.5 * this.getFilmHeight() / focalLength;
- this.fov = RAD2DEG * 2 * Math.atan( vExtentSlope );
- this.updateProjectionMatrix();
- }
- /**
- * Calculates the focal length from the current .fov and .filmGauge.
- */
- getFocalLength() {
- const vExtentSlope = Math.tan( DEG2RAD * 0.5 * this.fov );
- return 0.5 * this.getFilmHeight() / vExtentSlope;
- }
- getEffectiveFOV() {
- return RAD2DEG * 2 * Math.atan(
- Math.tan( DEG2RAD * 0.5 * this.fov ) / this.zoom );
- }
- getFilmWidth() {
- // film not completely covered in portrait format (aspect < 1)
- return this.filmGauge * Math.min( this.aspect, 1 );
- }
- getFilmHeight() {
- // film not completely covered in landscape format (aspect > 1)
- return this.filmGauge / Math.max( this.aspect, 1 );
- }
- /**
- * Computes the 2D bounds of the camera's viewable rectangle at a given distance along the viewing direction.
- * Sets minTarget and maxTarget to the coordinates of the lower-left and upper-right corners of the view rectangle.
- */
- getViewBounds( distance, minTarget, maxTarget ) {
- _v3$1.set( - 1, - 1, 0.5 ).applyMatrix4( this.projectionMatrixInverse );
- minTarget.set( _v3$1.x, _v3$1.y ).multiplyScalar( - distance / _v3$1.z );
- _v3$1.set( 1, 1, 0.5 ).applyMatrix4( this.projectionMatrixInverse );
- maxTarget.set( _v3$1.x, _v3$1.y ).multiplyScalar( - distance / _v3$1.z );
- }
- /**
- * Computes the width and height of the camera's viewable rectangle at a given distance along the viewing direction.
- * Copies the result into the target Vector2, where x is width and y is height.
- */
- getViewSize( distance, target ) {
- this.getViewBounds( distance, _minTarget, _maxTarget );
- return target.subVectors( _maxTarget, _minTarget );
- }
- /**
- * Sets an offset in a larger frustum. This is useful for multi-window or
- * multi-monitor/multi-machine setups.
- *
- * For example, if you have 3x2 monitors and each monitor is 1920x1080 and
- * the monitors are in grid like this
- *
- * +---+---+---+
- * | A | B | C |
- * +---+---+---+
- * | D | E | F |
- * +---+---+---+
- *
- * then for each monitor you would call it like this
- *
- * const w = 1920;
- * const h = 1080;
- * const fullWidth = w * 3;
- * const fullHeight = h * 2;
- *
- * --A--
- * camera.setViewOffset( fullWidth, fullHeight, w * 0, h * 0, w, h );
- * --B--
- * camera.setViewOffset( fullWidth, fullHeight, w * 1, h * 0, w, h );
- * --C--
- * camera.setViewOffset( fullWidth, fullHeight, w * 2, h * 0, w, h );
- * --D--
- * camera.setViewOffset( fullWidth, fullHeight, w * 0, h * 1, w, h );
- * --E--
- * camera.setViewOffset( fullWidth, fullHeight, w * 1, h * 1, w, h );
- * --F--
- * camera.setViewOffset( fullWidth, fullHeight, w * 2, h * 1, w, h );
- *
- * Note there is no reason monitors have to be the same size or in a grid.
- */
- setViewOffset( fullWidth, fullHeight, x, y, width, height ) {
- this.aspect = fullWidth / fullHeight;
- if ( this.view === null ) {
- this.view = {
- enabled: true,
- fullWidth: 1,
- fullHeight: 1,
- offsetX: 0,
- offsetY: 0,
- width: 1,
- height: 1
- };
- }
- this.view.enabled = true;
- this.view.fullWidth = fullWidth;
- this.view.fullHeight = fullHeight;
- this.view.offsetX = x;
- this.view.offsetY = y;
- this.view.width = width;
- this.view.height = height;
- this.updateProjectionMatrix();
- }
- clearViewOffset() {
- if ( this.view !== null ) {
- this.view.enabled = false;
- }
- this.updateProjectionMatrix();
- }
- updateProjectionMatrix() {
- const near = this.near;
- let top = near * Math.tan( DEG2RAD * 0.5 * this.fov ) / this.zoom;
- let height = 2 * top;
- let width = this.aspect * height;
- let left = - 0.5 * width;
- const view = this.view;
- if ( this.view !== null && this.view.enabled ) {
- const fullWidth = view.fullWidth,
- fullHeight = view.fullHeight;
- left += view.offsetX * width / fullWidth;
- top -= view.offsetY * height / fullHeight;
- width *= view.width / fullWidth;
- height *= view.height / fullHeight;
- }
- const skew = this.filmOffset;
- if ( skew !== 0 ) left += near * skew / this.getFilmWidth();
- this.projectionMatrix.makePerspective( left, left + width, top, top - height, near, this.far, this.coordinateSystem );
- this.projectionMatrixInverse.copy( this.projectionMatrix ).invert();
- }
- toJSON( meta ) {
- const data = super.toJSON( meta );
- data.object.fov = this.fov;
- data.object.zoom = this.zoom;
- data.object.near = this.near;
- data.object.far = this.far;
- data.object.focus = this.focus;
- data.object.aspect = this.aspect;
- if ( this.view !== null ) data.object.view = Object.assign( {}, this.view );
- data.object.filmGauge = this.filmGauge;
- data.object.filmOffset = this.filmOffset;
- return data;
- }
- }
- const fov = - 90; // negative fov is not an error
- const aspect = 1;
- class CubeCamera extends Object3D {
- constructor( near, far, renderTarget ) {
- super();
- this.type = 'CubeCamera';
- this.renderTarget = renderTarget;
- this.coordinateSystem = null;
- this.activeMipmapLevel = 0;
- const cameraPX = new PerspectiveCamera( fov, aspect, near, far );
- cameraPX.layers = this.layers;
- this.add( cameraPX );
- const cameraNX = new PerspectiveCamera( fov, aspect, near, far );
- cameraNX.layers = this.layers;
- this.add( cameraNX );
- const cameraPY = new PerspectiveCamera( fov, aspect, near, far );
- cameraPY.layers = this.layers;
- this.add( cameraPY );
- const cameraNY = new PerspectiveCamera( fov, aspect, near, far );
- cameraNY.layers = this.layers;
- this.add( cameraNY );
- const cameraPZ = new PerspectiveCamera( fov, aspect, near, far );
- cameraPZ.layers = this.layers;
- this.add( cameraPZ );
- const cameraNZ = new PerspectiveCamera( fov, aspect, near, far );
- cameraNZ.layers = this.layers;
- this.add( cameraNZ );
- }
- updateCoordinateSystem() {
- const coordinateSystem = this.coordinateSystem;
- const cameras = this.children.concat();
- const [ cameraPX, cameraNX, cameraPY, cameraNY, cameraPZ, cameraNZ ] = cameras;
- for ( const camera of cameras ) this.remove( camera );
- if ( coordinateSystem === WebGLCoordinateSystem ) {
- cameraPX.up.set( 0, 1, 0 );
- cameraPX.lookAt( 1, 0, 0 );
- cameraNX.up.set( 0, 1, 0 );
- cameraNX.lookAt( - 1, 0, 0 );
- cameraPY.up.set( 0, 0, - 1 );
- cameraPY.lookAt( 0, 1, 0 );
- cameraNY.up.set( 0, 0, 1 );
- cameraNY.lookAt( 0, - 1, 0 );
- cameraPZ.up.set( 0, 1, 0 );
- cameraPZ.lookAt( 0, 0, 1 );
- cameraNZ.up.set( 0, 1, 0 );
- cameraNZ.lookAt( 0, 0, - 1 );
- } else if ( coordinateSystem === WebGPUCoordinateSystem ) {
- cameraPX.up.set( 0, - 1, 0 );
- cameraPX.lookAt( - 1, 0, 0 );
- cameraNX.up.set( 0, - 1, 0 );
- cameraNX.lookAt( 1, 0, 0 );
- cameraPY.up.set( 0, 0, 1 );
- cameraPY.lookAt( 0, 1, 0 );
- cameraNY.up.set( 0, 0, - 1 );
- cameraNY.lookAt( 0, - 1, 0 );
- cameraPZ.up.set( 0, - 1, 0 );
- cameraPZ.lookAt( 0, 0, 1 );
- cameraNZ.up.set( 0, - 1, 0 );
- cameraNZ.lookAt( 0, 0, - 1 );
- } else {
- throw new Error( 'THREE.CubeCamera.updateCoordinateSystem(): Invalid coordinate system: ' + coordinateSystem );
- }
- for ( const camera of cameras ) {
- this.add( camera );
- camera.updateMatrixWorld();
- }
- }
- update( renderer, scene ) {
- if ( this.parent === null ) this.updateMatrixWorld();
- const { renderTarget, activeMipmapLevel } = this;
- if ( this.coordinateSystem !== renderer.coordinateSystem ) {
- this.coordinateSystem = renderer.coordinateSystem;
- this.updateCoordinateSystem();
- }
- const [ cameraPX, cameraNX, cameraPY, cameraNY, cameraPZ, cameraNZ ] = this.children;
- const currentRenderTarget = renderer.getRenderTarget();
- const currentActiveCubeFace = renderer.getActiveCubeFace();
- const currentActiveMipmapLevel = renderer.getActiveMipmapLevel();
- const currentXrEnabled = renderer.xr.enabled;
- renderer.xr.enabled = false;
- const generateMipmaps = renderTarget.texture.generateMipmaps;
- renderTarget.texture.generateMipmaps = false;
- renderer.setRenderTarget( renderTarget, 0, activeMipmapLevel );
- renderer.render( scene, cameraPX );
- renderer.setRenderTarget( renderTarget, 1, activeMipmapLevel );
- renderer.render( scene, cameraNX );
- renderer.setRenderTarget( renderTarget, 2, activeMipmapLevel );
- renderer.render( scene, cameraPY );
- renderer.setRenderTarget( renderTarget, 3, activeMipmapLevel );
- renderer.render( scene, cameraNY );
- renderer.setRenderTarget( renderTarget, 4, activeMipmapLevel );
- renderer.render( scene, cameraPZ );
- // mipmaps are generated during the last call of render()
- // at this point, all sides of the cube render target are defined
- renderTarget.texture.generateMipmaps = generateMipmaps;
- renderer.setRenderTarget( renderTarget, 5, activeMipmapLevel );
- renderer.render( scene, cameraNZ );
- renderer.setRenderTarget( currentRenderTarget, currentActiveCubeFace, currentActiveMipmapLevel );
- renderer.xr.enabled = currentXrEnabled;
- renderTarget.texture.needsPMREMUpdate = true;
- }
- }
- class CubeTexture extends Texture {
- constructor( images, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy, colorSpace ) {
- images = images !== undefined ? images : [];
- mapping = mapping !== undefined ? mapping : CubeReflectionMapping;
- super( images, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy, colorSpace );
- this.isCubeTexture = true;
- this.flipY = false;
- }
- get images() {
- return this.image;
- }
- set images( value ) {
- this.image = value;
- }
- }
- class WebGLCubeRenderTarget extends WebGLRenderTarget {
- constructor( size = 1, options = {} ) {
- super( size, size, options );
- this.isWebGLCubeRenderTarget = true;
- const image = { width: size, height: size, depth: 1 };
- const images = [ image, image, image, image, image, image ];
- this.texture = new CubeTexture( images, options.mapping, options.wrapS, options.wrapT, options.magFilter, options.minFilter, options.format, options.type, options.anisotropy, options.colorSpace );
- // By convention -- likely based on the RenderMan spec from the 1990's -- cube maps are specified by WebGL (and three.js)
- // in a coordinate system in which positive-x is to the right when looking up the positive-z axis -- in other words,
- // in a left-handed coordinate system. By continuing this convention, preexisting cube maps continued to render correctly.
- // three.js uses a right-handed coordinate system. So environment maps used in three.js appear to have px and nx swapped
- // and the flag isRenderTargetTexture controls this conversion. The flip is not required when using WebGLCubeRenderTarget.texture
- // as a cube texture (this is detected when isRenderTargetTexture is set to true for cube textures).
- this.texture.isRenderTargetTexture = true;
- this.texture.generateMipmaps = options.generateMipmaps !== undefined ? options.generateMipmaps : false;
- this.texture.minFilter = options.minFilter !== undefined ? options.minFilter : LinearFilter;
- }
- fromEquirectangularTexture( renderer, texture ) {
- this.texture.type = texture.type;
- this.texture.colorSpace = texture.colorSpace;
- this.texture.generateMipmaps = texture.generateMipmaps;
- this.texture.minFilter = texture.minFilter;
- this.texture.magFilter = texture.magFilter;
- const shader = {
- uniforms: {
- tEquirect: { value: null },
- },
- vertexShader: /* glsl */`
- varying vec3 vWorldDirection;
- vec3 transformDirection( in vec3 dir, in mat4 matrix ) {
- return normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );
- }
- void main() {
- vWorldDirection = transformDirection( position, modelMatrix );
- #include <begin_vertex>
- #include <project_vertex>
- }
- `,
- fragmentShader: /* glsl */`
- uniform sampler2D tEquirect;
- varying vec3 vWorldDirection;
- #include <common>
- void main() {
- vec3 direction = normalize( vWorldDirection );
- vec2 sampleUV = equirectUv( direction );
- gl_FragColor = texture2D( tEquirect, sampleUV );
- }
- `
- };
- const geometry = new BoxGeometry( 5, 5, 5 );
- const material = new ShaderMaterial( {
- name: 'CubemapFromEquirect',
- uniforms: cloneUniforms( shader.uniforms ),
- vertexShader: shader.vertexShader,
- fragmentShader: shader.fragmentShader,
- side: BackSide,
- blending: NoBlending
- } );
- material.uniforms.tEquirect.value = texture;
- const mesh = new Mesh( geometry, material );
- const currentMinFilter = texture.minFilter;
- // Avoid blurred poles
- if ( texture.minFilter === LinearMipmapLinearFilter ) texture.minFilter = LinearFilter;
- const camera = new CubeCamera( 1, 10, this );
- camera.update( renderer, mesh );
- texture.minFilter = currentMinFilter;
- mesh.geometry.dispose();
- mesh.material.dispose();
- return this;
- }
- clear( renderer, color, depth, stencil ) {
- const currentRenderTarget = renderer.getRenderTarget();
- for ( let i = 0; i < 6; i ++ ) {
- renderer.setRenderTarget( this, i );
- renderer.clear( color, depth, stencil );
- }
- renderer.setRenderTarget( currentRenderTarget );
- }
- }
- class FogExp2 {
- constructor( color, density = 0.00025 ) {
- this.isFogExp2 = true;
- this.name = '';
- this.color = new Color( color );
- this.density = density;
- }
- clone() {
- return new FogExp2( this.color, this.density );
- }
- toJSON( /* meta */ ) {
- return {
- type: 'FogExp2',
- name: this.name,
- color: this.color.getHex(),
- density: this.density
- };
- }
- }
- class Fog {
- constructor( color, near = 1, far = 1000 ) {
- this.isFog = true;
- this.name = '';
- this.color = new Color( color );
- this.near = near;
- this.far = far;
- }
- clone() {
- return new Fog( this.color, this.near, this.far );
- }
- toJSON( /* meta */ ) {
- return {
- type: 'Fog',
- name: this.name,
- color: this.color.getHex(),
- near: this.near,
- far: this.far
- };
- }
- }
- class Scene extends Object3D {
- constructor() {
- super();
- this.isScene = true;
- this.type = 'Scene';
- this.background = null;
- this.environment = null;
- this.fog = null;
- this.backgroundBlurriness = 0;
- this.backgroundIntensity = 1;
- this.backgroundRotation = new Euler();
- this.environmentIntensity = 1;
- this.environmentRotation = new Euler();
- this.overrideMaterial = null;
- if ( typeof __THREE_DEVTOOLS__ !== 'undefined' ) {
- __THREE_DEVTOOLS__.dispatchEvent( new CustomEvent( 'observe', { detail: this } ) );
- }
- }
- copy( source, recursive ) {
- super.copy( source, recursive );
- if ( source.background !== null ) this.background = source.background.clone();
- if ( source.environment !== null ) this.environment = source.environment.clone();
- if ( source.fog !== null ) this.fog = source.fog.clone();
- this.backgroundBlurriness = source.backgroundBlurriness;
- this.backgroundIntensity = source.backgroundIntensity;
- this.backgroundRotation.copy( source.backgroundRotation );
- this.environmentIntensity = source.environmentIntensity;
- this.environmentRotation.copy( source.environmentRotation );
- if ( source.overrideMaterial !== null ) this.overrideMaterial = source.overrideMaterial.clone();
- this.matrixAutoUpdate = source.matrixAutoUpdate;
- return this;
- }
- toJSON( meta ) {
- const data = super.toJSON( meta );
- if ( this.fog !== null ) data.object.fog = this.fog.toJSON();
- if ( this.backgroundBlurriness > 0 ) data.object.backgroundBlurriness = this.backgroundBlurriness;
- if ( this.backgroundIntensity !== 1 ) data.object.backgroundIntensity = this.backgroundIntensity;
- data.object.backgroundRotation = this.backgroundRotation.toArray();
- if ( this.environmentIntensity !== 1 ) data.object.environmentIntensity = this.environmentIntensity;
- data.object.environmentRotation = this.environmentRotation.toArray();
- return data;
- }
- }
- class InterleavedBuffer {
- constructor( array, stride ) {
- this.isInterleavedBuffer = true;
- this.array = array;
- this.stride = stride;
- this.count = array !== undefined ? array.length / stride : 0;
- this.usage = StaticDrawUsage;
- this._updateRange = { offset: 0, count: - 1 };
- this.updateRanges = [];
- this.version = 0;
- this.uuid = generateUUID();
- }
- onUploadCallback() {}
- set needsUpdate( value ) {
- if ( value === true ) this.version ++;
- }
- get updateRange() {
- warnOnce( 'THREE.InterleavedBuffer: updateRange() is deprecated and will be removed in r169. Use addUpdateRange() instead.' ); // @deprecated, r159
- return this._updateRange;
- }
- setUsage( value ) {
- this.usage = value;
- return this;
- }
- addUpdateRange( start, count ) {
- this.updateRanges.push( { start, count } );
- }
- clearUpdateRanges() {
- this.updateRanges.length = 0;
- }
- copy( source ) {
- this.array = new source.array.constructor( source.array );
- this.count = source.count;
- this.stride = source.stride;
- this.usage = source.usage;
- return this;
- }
- copyAt( index1, attribute, index2 ) {
- index1 *= this.stride;
- index2 *= attribute.stride;
- for ( let i = 0, l = this.stride; i < l; i ++ ) {
- this.array[ index1 + i ] = attribute.array[ index2 + i ];
- }
- return this;
- }
- set( value, offset = 0 ) {
- this.array.set( value, offset );
- return this;
- }
- clone( data ) {
- if ( data.arrayBuffers === undefined ) {
- data.arrayBuffers = {};
- }
- if ( this.array.buffer._uuid === undefined ) {
- this.array.buffer._uuid = generateUUID();
- }
- if ( data.arrayBuffers[ this.array.buffer._uuid ] === undefined ) {
- data.arrayBuffers[ this.array.buffer._uuid ] = this.array.slice( 0 ).buffer;
- }
- const array = new this.array.constructor( data.arrayBuffers[ this.array.buffer._uuid ] );
- const ib = new this.constructor( array, this.stride );
- ib.setUsage( this.usage );
- return ib;
- }
- onUpload( callback ) {
- this.onUploadCallback = callback;
- return this;
- }
- toJSON( data ) {
- if ( data.arrayBuffers === undefined ) {
- data.arrayBuffers = {};
- }
- // generate UUID for array buffer if necessary
- if ( this.array.buffer._uuid === undefined ) {
- this.array.buffer._uuid = generateUUID();
- }
- if ( data.arrayBuffers[ this.array.buffer._uuid ] === undefined ) {
- data.arrayBuffers[ this.array.buffer._uuid ] = Array.from( new Uint32Array( this.array.buffer ) );
- }
- //
- return {
- uuid: this.uuid,
- buffer: this.array.buffer._uuid,
- type: this.array.constructor.name,
- stride: this.stride
- };
- }
- }
- const _vector$7 = /*@__PURE__*/ new Vector3();
- class InterleavedBufferAttribute {
- constructor( interleavedBuffer, itemSize, offset, normalized = false ) {
- this.isInterleavedBufferAttribute = true;
- this.name = '';
- this.data = interleavedBuffer;
- this.itemSize = itemSize;
- this.offset = offset;
- this.normalized = normalized;
- }
- get count() {
- return this.data.count;
- }
- get array() {
- return this.data.array;
- }
- set needsUpdate( value ) {
- this.data.needsUpdate = value;
- }
- applyMatrix4( m ) {
- for ( let i = 0, l = this.data.count; i < l; i ++ ) {
- _vector$7.fromBufferAttribute( this, i );
- _vector$7.applyMatrix4( m );
- this.setXYZ( i, _vector$7.x, _vector$7.y, _vector$7.z );
- }
- return this;
- }
- applyNormalMatrix( m ) {
- for ( let i = 0, l = this.count; i < l; i ++ ) {
- _vector$7.fromBufferAttribute( this, i );
- _vector$7.applyNormalMatrix( m );
- this.setXYZ( i, _vector$7.x, _vector$7.y, _vector$7.z );
- }
- return this;
- }
- transformDirection( m ) {
- for ( let i = 0, l = this.count; i < l; i ++ ) {
- _vector$7.fromBufferAttribute( this, i );
- _vector$7.transformDirection( m );
- this.setXYZ( i, _vector$7.x, _vector$7.y, _vector$7.z );
- }
- return this;
- }
- getComponent( index, component ) {
- let value = this.array[ index * this.data.stride + this.offset + component ];
- if ( this.normalized ) value = denormalize( value, this.array );
- return value;
- }
- setComponent( index, component, value ) {
- if ( this.normalized ) value = normalize$1( value, this.array );
- this.data.array[ index * this.data.stride + this.offset + component ] = value;
- return this;
- }
- setX( index, x ) {
- if ( this.normalized ) x = normalize$1( x, this.array );
- this.data.array[ index * this.data.stride + this.offset ] = x;
- return this;
- }
- setY( index, y ) {
- if ( this.normalized ) y = normalize$1( y, this.array );
- this.data.array[ index * this.data.stride + this.offset + 1 ] = y;
- return this;
- }
- setZ( index, z ) {
- if ( this.normalized ) z = normalize$1( z, this.array );
- this.data.array[ index * this.data.stride + this.offset + 2 ] = z;
- return this;
- }
- setW( index, w ) {
- if ( this.normalized ) w = normalize$1( w, this.array );
- this.data.array[ index * this.data.stride + this.offset + 3 ] = w;
- return this;
- }
- getX( index ) {
- let x = this.data.array[ index * this.data.stride + this.offset ];
- if ( this.normalized ) x = denormalize( x, this.array );
- return x;
- }
- getY( index ) {
- let y = this.data.array[ index * this.data.stride + this.offset + 1 ];
- if ( this.normalized ) y = denormalize( y, this.array );
- return y;
- }
- getZ( index ) {
- let z = this.data.array[ index * this.data.stride + this.offset + 2 ];
- if ( this.normalized ) z = denormalize( z, this.array );
- return z;
- }
- getW( index ) {
- let w = this.data.array[ index * this.data.stride + this.offset + 3 ];
- if ( this.normalized ) w = denormalize( w, this.array );
- return w;
- }
- setXY( index, x, y ) {
- index = index * this.data.stride + this.offset;
- if ( this.normalized ) {
- x = normalize$1( x, this.array );
- y = normalize$1( y, this.array );
- }
- this.data.array[ index + 0 ] = x;
- this.data.array[ index + 1 ] = y;
- return this;
- }
- setXYZ( index, x, y, z ) {
- index = index * this.data.stride + this.offset;
- if ( this.normalized ) {
- x = normalize$1( x, this.array );
- y = normalize$1( y, this.array );
- z = normalize$1( z, this.array );
- }
- this.data.array[ index + 0 ] = x;
- this.data.array[ index + 1 ] = y;
- this.data.array[ index + 2 ] = z;
- return this;
- }
- setXYZW( index, x, y, z, w ) {
- index = index * this.data.stride + this.offset;
- if ( this.normalized ) {
- x = normalize$1( x, this.array );
- y = normalize$1( y, this.array );
- z = normalize$1( z, this.array );
- w = normalize$1( w, this.array );
- }
- this.data.array[ index + 0 ] = x;
- this.data.array[ index + 1 ] = y;
- this.data.array[ index + 2 ] = z;
- this.data.array[ index + 3 ] = w;
- return this;
- }
- clone( data ) {
- if ( data === undefined ) {
- console.log( 'THREE.InterleavedBufferAttribute.clone(): Cloning an interleaved buffer attribute will de-interleave buffer data.' );
- const array = [];
- for ( let i = 0; i < this.count; i ++ ) {
- const index = i * this.data.stride + this.offset;
- for ( let j = 0; j < this.itemSize; j ++ ) {
- array.push( this.data.array[ index + j ] );
- }
- }
- return new BufferAttribute( new this.array.constructor( array ), this.itemSize, this.normalized );
- } else {
- if ( data.interleavedBuffers === undefined ) {
- data.interleavedBuffers = {};
- }
- if ( data.interleavedBuffers[ this.data.uuid ] === undefined ) {
- data.interleavedBuffers[ this.data.uuid ] = this.data.clone( data );
- }
- return new InterleavedBufferAttribute( data.interleavedBuffers[ this.data.uuid ], this.itemSize, this.offset, this.normalized );
- }
- }
- toJSON( data ) {
- if ( data === undefined ) {
- console.log( 'THREE.InterleavedBufferAttribute.toJSON(): Serializing an interleaved buffer attribute will de-interleave buffer data.' );
- const array = [];
- for ( let i = 0; i < this.count; i ++ ) {
- const index = i * this.data.stride + this.offset;
- for ( let j = 0; j < this.itemSize; j ++ ) {
- array.push( this.data.array[ index + j ] );
- }
- }
- // de-interleave data and save it as an ordinary buffer attribute for now
- return {
- itemSize: this.itemSize,
- type: this.array.constructor.name,
- array: array,
- normalized: this.normalized
- };
- } else {
- // save as true interleaved attribute
- if ( data.interleavedBuffers === undefined ) {
- data.interleavedBuffers = {};
- }
- if ( data.interleavedBuffers[ this.data.uuid ] === undefined ) {
- data.interleavedBuffers[ this.data.uuid ] = this.data.toJSON( data );
- }
- return {
- isInterleavedBufferAttribute: true,
- itemSize: this.itemSize,
- data: this.data.uuid,
- offset: this.offset,
- normalized: this.normalized
- };
- }
- }
- }
- class SpriteMaterial extends Material {
- constructor( parameters ) {
- super();
- this.isSpriteMaterial = true;
- this.type = 'SpriteMaterial';
- this.color = new Color( 0xffffff );
- this.map = null;
- this.alphaMap = null;
- this.rotation = 0;
- this.sizeAttenuation = true;
- this.transparent = true;
- this.fog = true;
- this.setValues( parameters );
- }
- copy( source ) {
- super.copy( source );
- this.color.copy( source.color );
- this.map = source.map;
- this.alphaMap = source.alphaMap;
- this.rotation = source.rotation;
- this.sizeAttenuation = source.sizeAttenuation;
- this.fog = source.fog;
- return this;
- }
- }
- let _geometry$1;
- const _intersectPoint = /*@__PURE__*/ new Vector3();
- const _worldScale = /*@__PURE__*/ new Vector3();
- const _mvPosition = /*@__PURE__*/ new Vector3();
- const _alignedPosition = /*@__PURE__*/ new Vector2();
- const _rotatedPosition = /*@__PURE__*/ new Vector2();
- const _viewWorldMatrix = /*@__PURE__*/ new Matrix4();
- const _vA = /*@__PURE__*/ new Vector3();
- const _vB = /*@__PURE__*/ new Vector3();
- const _vC = /*@__PURE__*/ new Vector3();
- const _uvA = /*@__PURE__*/ new Vector2();
- const _uvB = /*@__PURE__*/ new Vector2();
- const _uvC = /*@__PURE__*/ new Vector2();
- class Sprite extends Object3D {
- constructor( material = new SpriteMaterial() ) {
- super();
- this.isSprite = true;
- this.type = 'Sprite';
- if ( _geometry$1 === undefined ) {
- _geometry$1 = new BufferGeometry();
- const float32Array = new Float32Array( [
- - 0.5, - 0.5, 0, 0, 0,
- 0.5, - 0.5, 0, 1, 0,
- 0.5, 0.5, 0, 1, 1,
- - 0.5, 0.5, 0, 0, 1
- ] );
- const interleavedBuffer = new InterleavedBuffer( float32Array, 5 );
- _geometry$1.setIndex( [ 0, 1, 2, 0, 2, 3 ] );
- _geometry$1.setAttribute( 'position', new InterleavedBufferAttribute( interleavedBuffer, 3, 0, false ) );
- _geometry$1.setAttribute( 'uv', new InterleavedBufferAttribute( interleavedBuffer, 2, 3, false ) );
- }
- this.geometry = _geometry$1;
- this.material = material;
- this.center = new Vector2( 0.5, 0.5 );
- }
- raycast( raycaster, intersects ) {
- if ( raycaster.camera === null ) {
- console.error( 'THREE.Sprite: "Raycaster.camera" needs to be set in order to raycast against sprites.' );
- }
- _worldScale.setFromMatrixScale( this.matrixWorld );
- _viewWorldMatrix.copy( raycaster.camera.matrixWorld );
- this.modelViewMatrix.multiplyMatrices( raycaster.camera.matrixWorldInverse, this.matrixWorld );
- _mvPosition.setFromMatrixPosition( this.modelViewMatrix );
- if ( raycaster.camera.isPerspectiveCamera && this.material.sizeAttenuation === false ) {
- _worldScale.multiplyScalar( - _mvPosition.z );
- }
- const rotation = this.material.rotation;
- let sin, cos;
- if ( rotation !== 0 ) {
- cos = Math.cos( rotation );
- sin = Math.sin( rotation );
- }
- const center = this.center;
- transformVertex( _vA.set( - 0.5, - 0.5, 0 ), _mvPosition, center, _worldScale, sin, cos );
- transformVertex( _vB.set( 0.5, - 0.5, 0 ), _mvPosition, center, _worldScale, sin, cos );
- transformVertex( _vC.set( 0.5, 0.5, 0 ), _mvPosition, center, _worldScale, sin, cos );
- _uvA.set( 0, 0 );
- _uvB.set( 1, 0 );
- _uvC.set( 1, 1 );
- // check first triangle
- let intersect = raycaster.ray.intersectTriangle( _vA, _vB, _vC, false, _intersectPoint );
- if ( intersect === null ) {
- // check second triangle
- transformVertex( _vB.set( - 0.5, 0.5, 0 ), _mvPosition, center, _worldScale, sin, cos );
- _uvB.set( 0, 1 );
- intersect = raycaster.ray.intersectTriangle( _vA, _vC, _vB, false, _intersectPoint );
- if ( intersect === null ) {
- return;
- }
- }
- const distance = raycaster.ray.origin.distanceTo( _intersectPoint );
- if ( distance < raycaster.near || distance > raycaster.far ) return;
- intersects.push( {
- distance: distance,
- point: _intersectPoint.clone(),
- uv: Triangle.getInterpolation( _intersectPoint, _vA, _vB, _vC, _uvA, _uvB, _uvC, new Vector2() ),
- face: null,
- object: this
- } );
- }
- copy( source, recursive ) {
- super.copy( source, recursive );
- if ( source.center !== undefined ) this.center.copy( source.center );
- this.material = source.material;
- return this;
- }
- }
- function transformVertex( vertexPosition, mvPosition, center, scale, sin, cos ) {
- // compute position in camera space
- _alignedPosition.subVectors( vertexPosition, center ).addScalar( 0.5 ).multiply( scale );
- // to check if rotation is not zero
- if ( sin !== undefined ) {
- _rotatedPosition.x = ( cos * _alignedPosition.x ) - ( sin * _alignedPosition.y );
- _rotatedPosition.y = ( sin * _alignedPosition.x ) + ( cos * _alignedPosition.y );
- } else {
- _rotatedPosition.copy( _alignedPosition );
- }
- vertexPosition.copy( mvPosition );
- vertexPosition.x += _rotatedPosition.x;
- vertexPosition.y += _rotatedPosition.y;
- // transform to world space
- vertexPosition.applyMatrix4( _viewWorldMatrix );
- }
- const _v1$2 = /*@__PURE__*/ new Vector3();
- const _v2$1 = /*@__PURE__*/ new Vector3();
- class LOD extends Object3D {
- constructor() {
- super();
- this._currentLevel = 0;
- this.type = 'LOD';
- Object.defineProperties( this, {
- levels: {
- enumerable: true,
- value: []
- },
- isLOD: {
- value: true,
- }
- } );
- this.autoUpdate = true;
- }
- copy( source ) {
- super.copy( source, false );
- const levels = source.levels;
- for ( let i = 0, l = levels.length; i < l; i ++ ) {
- const level = levels[ i ];
- this.addLevel( level.object.clone(), level.distance, level.hysteresis );
- }
- this.autoUpdate = source.autoUpdate;
- return this;
- }
- addLevel( object, distance = 0, hysteresis = 0 ) {
- distance = Math.abs( distance );
- const levels = this.levels;
- let l;
- for ( l = 0; l < levels.length; l ++ ) {
- if ( distance < levels[ l ].distance ) {
- break;
- }
- }
- levels.splice( l, 0, { distance: distance, hysteresis: hysteresis, object: object } );
- this.add( object );
- return this;
- }
- getCurrentLevel() {
- return this._currentLevel;
- }
- getObjectForDistance( distance ) {
- const levels = this.levels;
- if ( levels.length > 0 ) {
- let i, l;
- for ( i = 1, l = levels.length; i < l; i ++ ) {
- let levelDistance = levels[ i ].distance;
- if ( levels[ i ].object.visible ) {
- levelDistance -= levelDistance * levels[ i ].hysteresis;
- }
- if ( distance < levelDistance ) {
- break;
- }
- }
- return levels[ i - 1 ].object;
- }
- return null;
- }
- raycast( raycaster, intersects ) {
- const levels = this.levels;
- if ( levels.length > 0 ) {
- _v1$2.setFromMatrixPosition( this.matrixWorld );
- const distance = raycaster.ray.origin.distanceTo( _v1$2 );
- this.getObjectForDistance( distance ).raycast( raycaster, intersects );
- }
- }
- update( camera ) {
- const levels = this.levels;
- if ( levels.length > 1 ) {
- _v1$2.setFromMatrixPosition( camera.matrixWorld );
- _v2$1.setFromMatrixPosition( this.matrixWorld );
- const distance = _v1$2.distanceTo( _v2$1 ) / camera.zoom;
- levels[ 0 ].object.visible = true;
- let i, l;
- for ( i = 1, l = levels.length; i < l; i ++ ) {
- let levelDistance = levels[ i ].distance;
- if ( levels[ i ].object.visible ) {
- levelDistance -= levelDistance * levels[ i ].hysteresis;
- }
- if ( distance >= levelDistance ) {
- levels[ i - 1 ].object.visible = false;
- levels[ i ].object.visible = true;
- } else {
- break;
- }
- }
- this._currentLevel = i - 1;
- for ( ; i < l; i ++ ) {
- levels[ i ].object.visible = false;
- }
- }
- }
- toJSON( meta ) {
- const data = super.toJSON( meta );
- if ( this.autoUpdate === false ) data.object.autoUpdate = false;
- data.object.levels = [];
- const levels = this.levels;
- for ( let i = 0, l = levels.length; i < l; i ++ ) {
- const level = levels[ i ];
- data.object.levels.push( {
- object: level.object.uuid,
- distance: level.distance,
- hysteresis: level.hysteresis
- } );
- }
- return data;
- }
- }
- const _basePosition = /*@__PURE__*/ new Vector3();
- const _skinIndex = /*@__PURE__*/ new Vector4();
- const _skinWeight = /*@__PURE__*/ new Vector4();
- const _vector3$1 = /*@__PURE__*/ new Vector3();
- const _matrix4 = /*@__PURE__*/ new Matrix4();
- const _vertex = /*@__PURE__*/ new Vector3();
- const _sphere$5 = /*@__PURE__*/ new Sphere();
- const _inverseMatrix$2 = /*@__PURE__*/ new Matrix4();
- const _ray$2 = /*@__PURE__*/ new Ray();
- class SkinnedMesh extends Mesh {
- constructor( geometry, material ) {
- super( geometry, material );
- this.isSkinnedMesh = true;
- this.type = 'SkinnedMesh';
- this.bindMode = AttachedBindMode;
- this.bindMatrix = new Matrix4();
- this.bindMatrixInverse = new Matrix4();
- this.boundingBox = null;
- this.boundingSphere = null;
- }
- computeBoundingBox() {
- const geometry = this.geometry;
- if ( this.boundingBox === null ) {
- this.boundingBox = new Box3();
- }
- this.boundingBox.makeEmpty();
- const positionAttribute = geometry.getAttribute( 'position' );
- for ( let i = 0; i < positionAttribute.count; i ++ ) {
- this.getVertexPosition( i, _vertex );
- this.boundingBox.expandByPoint( _vertex );
- }
- }
- computeBoundingSphere() {
- const geometry = this.geometry;
- if ( this.boundingSphere === null ) {
- this.boundingSphere = new Sphere();
- }
- this.boundingSphere.makeEmpty();
- const positionAttribute = geometry.getAttribute( 'position' );
- for ( let i = 0; i < positionAttribute.count; i ++ ) {
- this.getVertexPosition( i, _vertex );
- this.boundingSphere.expandByPoint( _vertex );
- }
- }
- copy( source, recursive ) {
- super.copy( source, recursive );
- this.bindMode = source.bindMode;
- this.bindMatrix.copy( source.bindMatrix );
- this.bindMatrixInverse.copy( source.bindMatrixInverse );
- this.skeleton = source.skeleton;
- if ( source.boundingBox !== null ) this.boundingBox = source.boundingBox.clone();
- if ( source.boundingSphere !== null ) this.boundingSphere = source.boundingSphere.clone();
- return this;
- }
- raycast( raycaster, intersects ) {
- const material = this.material;
- const matrixWorld = this.matrixWorld;
- if ( material === undefined ) return;
- // test with bounding sphere in world space
- if ( this.boundingSphere === null ) this.computeBoundingSphere();
- _sphere$5.copy( this.boundingSphere );
- _sphere$5.applyMatrix4( matrixWorld );
- if ( raycaster.ray.intersectsSphere( _sphere$5 ) === false ) return;
- // convert ray to local space of skinned mesh
- _inverseMatrix$2.copy( matrixWorld ).invert();
- _ray$2.copy( raycaster.ray ).applyMatrix4( _inverseMatrix$2 );
- // test with bounding box in local space
- if ( this.boundingBox !== null ) {
- if ( _ray$2.intersectsBox( this.boundingBox ) === false ) return;
- }
- // test for intersections with geometry
- this._computeIntersections( raycaster, intersects, _ray$2 );
- }
- getVertexPosition( index, target ) {
- super.getVertexPosition( index, target );
- this.applyBoneTransform( index, target );
- return target;
- }
- bind( skeleton, bindMatrix ) {
- this.skeleton = skeleton;
- if ( bindMatrix === undefined ) {
- this.updateMatrixWorld( true );
- this.skeleton.calculateInverses();
- bindMatrix = this.matrixWorld;
- }
- this.bindMatrix.copy( bindMatrix );
- this.bindMatrixInverse.copy( bindMatrix ).invert();
- }
- pose() {
- this.skeleton.pose();
- }
- normalizeSkinWeights() {
- const vector = new Vector4();
- const skinWeight = this.geometry.attributes.skinWeight;
- for ( let i = 0, l = skinWeight.count; i < l; i ++ ) {
- vector.fromBufferAttribute( skinWeight, i );
- const scale = 1.0 / vector.manhattanLength();
- if ( scale !== Infinity ) {
- vector.multiplyScalar( scale );
- } else {
- vector.set( 1, 0, 0, 0 ); // do something reasonable
- }
- skinWeight.setXYZW( i, vector.x, vector.y, vector.z, vector.w );
- }
- }
- updateMatrixWorld( force ) {
- super.updateMatrixWorld( force );
- if ( this.bindMode === AttachedBindMode ) {
- this.bindMatrixInverse.copy( this.matrixWorld ).invert();
- } else if ( this.bindMode === DetachedBindMode ) {
- this.bindMatrixInverse.copy( this.bindMatrix ).invert();
- } else {
- console.warn( 'THREE.SkinnedMesh: Unrecognized bindMode: ' + this.bindMode );
- }
- }
- applyBoneTransform( index, vector ) {
- const skeleton = this.skeleton;
- const geometry = this.geometry;
- _skinIndex.fromBufferAttribute( geometry.attributes.skinIndex, index );
- _skinWeight.fromBufferAttribute( geometry.attributes.skinWeight, index );
- _basePosition.copy( vector ).applyMatrix4( this.bindMatrix );
- vector.set( 0, 0, 0 );
- for ( let i = 0; i < 4; i ++ ) {
- const weight = _skinWeight.getComponent( i );
- if ( weight !== 0 ) {
- const boneIndex = _skinIndex.getComponent( i );
- _matrix4.multiplyMatrices( skeleton.bones[ boneIndex ].matrixWorld, skeleton.boneInverses[ boneIndex ] );
- vector.addScaledVector( _vector3$1.copy( _basePosition ).applyMatrix4( _matrix4 ), weight );
- }
- }
- return vector.applyMatrix4( this.bindMatrixInverse );
- }
- }
- class Bone extends Object3D {
- constructor() {
- super();
- this.isBone = true;
- this.type = 'Bone';
- }
- }
- class DataTexture extends Texture {
- constructor( data = null, width = 1, height = 1, format, type, mapping, wrapS, wrapT, magFilter = NearestFilter, minFilter = NearestFilter, anisotropy, colorSpace ) {
- super( null, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy, colorSpace );
- this.isDataTexture = true;
- this.image = { data: data, width: width, height: height };
- this.generateMipmaps = false;
- this.flipY = false;
- this.unpackAlignment = 1;
- }
- }
- const _offsetMatrix = /*@__PURE__*/ new Matrix4();
- const _identityMatrix$1 = /*@__PURE__*/ new Matrix4();
- class Skeleton {
- constructor( bones = [], boneInverses = [] ) {
- this.uuid = generateUUID();
- this.bones = bones.slice( 0 );
- this.boneInverses = boneInverses;
- this.boneMatrices = null;
- this.boneTexture = null;
- this.init();
- }
- init() {
- const bones = this.bones;
- const boneInverses = this.boneInverses;
- this.boneMatrices = new Float32Array( bones.length * 16 );
- // calculate inverse bone matrices if necessary
- if ( boneInverses.length === 0 ) {
- this.calculateInverses();
- } else {
- // handle special case
- if ( bones.length !== boneInverses.length ) {
- console.warn( 'THREE.Skeleton: Number of inverse bone matrices does not match amount of bones.' );
- this.boneInverses = [];
- for ( let i = 0, il = this.bones.length; i < il; i ++ ) {
- this.boneInverses.push( new Matrix4() );
- }
- }
- }
- }
- calculateInverses() {
- this.boneInverses.length = 0;
- for ( let i = 0, il = this.bones.length; i < il; i ++ ) {
- const inverse = new Matrix4();
- if ( this.bones[ i ] ) {
- inverse.copy( this.bones[ i ].matrixWorld ).invert();
- }
- this.boneInverses.push( inverse );
- }
- }
- pose() {
- // recover the bind-time world matrices
- for ( let i = 0, il = this.bones.length; i < il; i ++ ) {
- const bone = this.bones[ i ];
- if ( bone ) {
- bone.matrixWorld.copy( this.boneInverses[ i ] ).invert();
- }
- }
- // compute the local matrices, positions, rotations and scales
- for ( let i = 0, il = this.bones.length; i < il; i ++ ) {
- const bone = this.bones[ i ];
- if ( bone ) {
- if ( bone.parent && bone.parent.isBone ) {
- bone.matrix.copy( bone.parent.matrixWorld ).invert();
- bone.matrix.multiply( bone.matrixWorld );
- } else {
- bone.matrix.copy( bone.matrixWorld );
- }
- bone.matrix.decompose( bone.position, bone.quaternion, bone.scale );
- }
- }
- }
- update() {
- const bones = this.bones;
- const boneInverses = this.boneInverses;
- const boneMatrices = this.boneMatrices;
- const boneTexture = this.boneTexture;
- // flatten bone matrices to array
- for ( let i = 0, il = bones.length; i < il; i ++ ) {
- // compute the offset between the current and the original transform
- const matrix = bones[ i ] ? bones[ i ].matrixWorld : _identityMatrix$1;
- _offsetMatrix.multiplyMatrices( matrix, boneInverses[ i ] );
- _offsetMatrix.toArray( boneMatrices, i * 16 );
- }
- if ( boneTexture !== null ) {
- boneTexture.needsUpdate = true;
- }
- }
- clone() {
- return new Skeleton( this.bones, this.boneInverses );
- }
- computeBoneTexture() {
- // layout (1 matrix = 4 pixels)
- // RGBA RGBA RGBA RGBA (=> column1, column2, column3, column4)
- // with 8x8 pixel texture max 16 bones * 4 pixels = (8 * 8)
- // 16x16 pixel texture max 64 bones * 4 pixels = (16 * 16)
- // 32x32 pixel texture max 256 bones * 4 pixels = (32 * 32)
- // 64x64 pixel texture max 1024 bones * 4 pixels = (64 * 64)
- let size = Math.sqrt( this.bones.length * 4 ); // 4 pixels needed for 1 matrix
- size = Math.ceil( size / 4 ) * 4;
- size = Math.max( size, 4 );
- const boneMatrices = new Float32Array( size * size * 4 ); // 4 floats per RGBA pixel
- boneMatrices.set( this.boneMatrices ); // copy current values
- const boneTexture = new DataTexture( boneMatrices, size, size, RGBAFormat, FloatType );
- boneTexture.needsUpdate = true;
- this.boneMatrices = boneMatrices;
- this.boneTexture = boneTexture;
- return this;
- }
- getBoneByName( name ) {
- for ( let i = 0, il = this.bones.length; i < il; i ++ ) {
- const bone = this.bones[ i ];
- if ( bone.name === name ) {
- return bone;
- }
- }
- return undefined;
- }
- dispose( ) {
- if ( this.boneTexture !== null ) {
- this.boneTexture.dispose();
- this.boneTexture = null;
- }
- }
- fromJSON( json, bones ) {
- this.uuid = json.uuid;
- for ( let i = 0, l = json.bones.length; i < l; i ++ ) {
- const uuid = json.bones[ i ];
- let bone = bones[ uuid ];
- if ( bone === undefined ) {
- console.warn( 'THREE.Skeleton: No bone found with UUID:', uuid );
- bone = new Bone();
- }
- this.bones.push( bone );
- this.boneInverses.push( new Matrix4().fromArray( json.boneInverses[ i ] ) );
- }
- this.init();
- return this;
- }
- toJSON() {
- const data = {
- metadata: {
- version: 4.6,
- type: 'Skeleton',
- generator: 'Skeleton.toJSON'
- },
- bones: [],
- boneInverses: []
- };
- data.uuid = this.uuid;
- const bones = this.bones;
- const boneInverses = this.boneInverses;
- for ( let i = 0, l = bones.length; i < l; i ++ ) {
- const bone = bones[ i ];
- data.bones.push( bone.uuid );
- const boneInverse = boneInverses[ i ];
- data.boneInverses.push( boneInverse.toArray() );
- }
- return data;
- }
- }
- class InstancedBufferAttribute extends BufferAttribute {
- constructor( array, itemSize, normalized, meshPerAttribute = 1 ) {
- super( array, itemSize, normalized );
- this.isInstancedBufferAttribute = true;
- this.meshPerAttribute = meshPerAttribute;
- }
- copy( source ) {
- super.copy( source );
- this.meshPerAttribute = source.meshPerAttribute;
- return this;
- }
- toJSON() {
- const data = super.toJSON();
- data.meshPerAttribute = this.meshPerAttribute;
- data.isInstancedBufferAttribute = true;
- return data;
- }
- }
- const _instanceLocalMatrix = /*@__PURE__*/ new Matrix4();
- const _instanceWorldMatrix = /*@__PURE__*/ new Matrix4();
- const _instanceIntersects = [];
- const _box3 = /*@__PURE__*/ new Box3();
- const _identity = /*@__PURE__*/ new Matrix4();
- const _mesh$1 = /*@__PURE__*/ new Mesh();
- const _sphere$4 = /*@__PURE__*/ new Sphere();
- class InstancedMesh extends Mesh {
- constructor( geometry, material, count ) {
- super( geometry, material );
- this.isInstancedMesh = true;
- this.instanceMatrix = new InstancedBufferAttribute( new Float32Array( count * 16 ), 16 );
- this.instanceColor = null;
- this.morphTexture = null;
- this.count = count;
- this.boundingBox = null;
- this.boundingSphere = null;
- for ( let i = 0; i < count; i ++ ) {
- this.setMatrixAt( i, _identity );
- }
- }
- computeBoundingBox() {
- const geometry = this.geometry;
- const count = this.count;
- if ( this.boundingBox === null ) {
- this.boundingBox = new Box3();
- }
- if ( geometry.boundingBox === null ) {
- geometry.computeBoundingBox();
- }
- this.boundingBox.makeEmpty();
- for ( let i = 0; i < count; i ++ ) {
- this.getMatrixAt( i, _instanceLocalMatrix );
- _box3.copy( geometry.boundingBox ).applyMatrix4( _instanceLocalMatrix );
- this.boundingBox.union( _box3 );
- }
- }
- computeBoundingSphere() {
- const geometry = this.geometry;
- const count = this.count;
- if ( this.boundingSphere === null ) {
- this.boundingSphere = new Sphere();
- }
- if ( geometry.boundingSphere === null ) {
- geometry.computeBoundingSphere();
- }
- this.boundingSphere.makeEmpty();
- for ( let i = 0; i < count; i ++ ) {
- this.getMatrixAt( i, _instanceLocalMatrix );
- _sphere$4.copy( geometry.boundingSphere ).applyMatrix4( _instanceLocalMatrix );
- this.boundingSphere.union( _sphere$4 );
- }
- }
- copy( source, recursive ) {
- super.copy( source, recursive );
- this.instanceMatrix.copy( source.instanceMatrix );
- if ( source.morphTexture !== null ) this.morphTexture = source.morphTexture.clone();
- if ( source.instanceColor !== null ) this.instanceColor = source.instanceColor.clone();
- this.count = source.count;
- if ( source.boundingBox !== null ) this.boundingBox = source.boundingBox.clone();
- if ( source.boundingSphere !== null ) this.boundingSphere = source.boundingSphere.clone();
- return this;
- }
- getColorAt( index, color ) {
- color.fromArray( this.instanceColor.array, index * 3 );
- }
- getMatrixAt( index, matrix ) {
- matrix.fromArray( this.instanceMatrix.array, index * 16 );
- }
- getMorphAt( index, object ) {
- const objectInfluences = object.morphTargetInfluences;
- const array = this.morphTexture.source.data.data;
- const len = objectInfluences.length + 1; // All influences + the baseInfluenceSum
- const dataIndex = index * len + 1; // Skip the baseInfluenceSum at the beginning
- for ( let i = 0; i < objectInfluences.length; i ++ ) {
- objectInfluences[ i ] = array[ dataIndex + i ];
- }
- }
- raycast( raycaster, intersects ) {
- const matrixWorld = this.matrixWorld;
- const raycastTimes = this.count;
- _mesh$1.geometry = this.geometry;
- _mesh$1.material = this.material;
- if ( _mesh$1.material === undefined ) return;
- // test with bounding sphere first
- if ( this.boundingSphere === null ) this.computeBoundingSphere();
- _sphere$4.copy( this.boundingSphere );
- _sphere$4.applyMatrix4( matrixWorld );
- if ( raycaster.ray.intersectsSphere( _sphere$4 ) === false ) return;
- // now test each instance
- for ( let instanceId = 0; instanceId < raycastTimes; instanceId ++ ) {
- // calculate the world matrix for each instance
- this.getMatrixAt( instanceId, _instanceLocalMatrix );
- _instanceWorldMatrix.multiplyMatrices( matrixWorld, _instanceLocalMatrix );
- // the mesh represents this single instance
- _mesh$1.matrixWorld = _instanceWorldMatrix;
- _mesh$1.raycast( raycaster, _instanceIntersects );
- // process the result of raycast
- for ( let i = 0, l = _instanceIntersects.length; i < l; i ++ ) {
- const intersect = _instanceIntersects[ i ];
- intersect.instanceId = instanceId;
- intersect.object = this;
- intersects.push( intersect );
- }
- _instanceIntersects.length = 0;
- }
- }
- setColorAt( index, color ) {
- if ( this.instanceColor === null ) {
- this.instanceColor = new InstancedBufferAttribute( new Float32Array( this.instanceMatrix.count * 3 ), 3 );
- }
- color.toArray( this.instanceColor.array, index * 3 );
- }
- setMatrixAt( index, matrix ) {
- matrix.toArray( this.instanceMatrix.array, index * 16 );
- }
- setMorphAt( index, object ) {
- const objectInfluences = object.morphTargetInfluences;
- const len = objectInfluences.length + 1; // morphBaseInfluence + all influences
- if ( this.morphTexture === null ) {
- this.morphTexture = new DataTexture( new Float32Array( len * this.count ), len, this.count, RedFormat, FloatType );
- }
- const array = this.morphTexture.source.data.data;
- let morphInfluencesSum = 0;
- for ( let i = 0; i < objectInfluences.length; i ++ ) {
- morphInfluencesSum += objectInfluences[ i ];
- }
- const morphBaseInfluence = this.geometry.morphTargetsRelative ? 1 : 1 - morphInfluencesSum;
- const dataIndex = len * index;
- array[ dataIndex ] = morphBaseInfluence;
- array.set( objectInfluences, dataIndex + 1 );
- }
- updateMorphTargets() {
- }
- dispose() {
- this.dispatchEvent( { type: 'dispose' } );
- if ( this.morphTexture !== null ) {
- this.morphTexture.dispose();
- this.morphTexture = null;
- }
- return this;
- }
- }
- const _vector1 = /*@__PURE__*/ new Vector3();
- const _vector2 = /*@__PURE__*/ new Vector3();
- const _normalMatrix = /*@__PURE__*/ new Matrix3();
- class Plane {
- constructor( normal = new Vector3( 1, 0, 0 ), constant = 0 ) {
- this.isPlane = true;
- // normal is assumed to be normalized
- this.normal = normal;
- this.constant = constant;
- }
- set( normal, constant ) {
- this.normal.copy( normal );
- this.constant = constant;
- return this;
- }
- setComponents( x, y, z, w ) {
- this.normal.set( x, y, z );
- this.constant = w;
- return this;
- }
- setFromNormalAndCoplanarPoint( normal, point ) {
- this.normal.copy( normal );
- this.constant = - point.dot( this.normal );
- return this;
- }
- setFromCoplanarPoints( a, b, c ) {
- const normal = _vector1.subVectors( c, b ).cross( _vector2.subVectors( a, b ) ).normalize();
- // Q: should an error be thrown if normal is zero (e.g. degenerate plane)?
- this.setFromNormalAndCoplanarPoint( normal, a );
- return this;
- }
- copy( plane ) {
- this.normal.copy( plane.normal );
- this.constant = plane.constant;
- return this;
- }
- normalize() {
- // Note: will lead to a divide by zero if the plane is invalid.
- const inverseNormalLength = 1.0 / this.normal.length();
- this.normal.multiplyScalar( inverseNormalLength );
- this.constant *= inverseNormalLength;
- return this;
- }
- negate() {
- this.constant *= - 1;
- this.normal.negate();
- return this;
- }
- distanceToPoint( point ) {
- return this.normal.dot( point ) + this.constant;
- }
- distanceToSphere( sphere ) {
- return this.distanceToPoint( sphere.center ) - sphere.radius;
- }
- projectPoint( point, target ) {
- return target.copy( point ).addScaledVector( this.normal, - this.distanceToPoint( point ) );
- }
- intersectLine( line, target ) {
- const direction = line.delta( _vector1 );
- const denominator = this.normal.dot( direction );
- if ( denominator === 0 ) {
- // line is coplanar, return origin
- if ( this.distanceToPoint( line.start ) === 0 ) {
- return target.copy( line.start );
- }
- // Unsure if this is the correct method to handle this case.
- return null;
- }
- const t = - ( line.start.dot( this.normal ) + this.constant ) / denominator;
- if ( t < 0 || t > 1 ) {
- return null;
- }
- return target.copy( line.start ).addScaledVector( direction, t );
- }
- intersectsLine( line ) {
- // Note: this tests if a line intersects the plane, not whether it (or its end-points) are coplanar with it.
- const startSign = this.distanceToPoint( line.start );
- const endSign = this.distanceToPoint( line.end );
- return ( startSign < 0 && endSign > 0 ) || ( endSign < 0 && startSign > 0 );
- }
- intersectsBox( box ) {
- return box.intersectsPlane( this );
- }
- intersectsSphere( sphere ) {
- return sphere.intersectsPlane( this );
- }
- coplanarPoint( target ) {
- return target.copy( this.normal ).multiplyScalar( - this.constant );
- }
- applyMatrix4( matrix, optionalNormalMatrix ) {
- const normalMatrix = optionalNormalMatrix || _normalMatrix.getNormalMatrix( matrix );
- const referencePoint = this.coplanarPoint( _vector1 ).applyMatrix4( matrix );
- const normal = this.normal.applyMatrix3( normalMatrix ).normalize();
- this.constant = - referencePoint.dot( normal );
- return this;
- }
- translate( offset ) {
- this.constant -= offset.dot( this.normal );
- return this;
- }
- equals( plane ) {
- return plane.normal.equals( this.normal ) && ( plane.constant === this.constant );
- }
- clone() {
- return new this.constructor().copy( this );
- }
- }
- const _sphere$3 = /*@__PURE__*/ new Sphere();
- const _vector$6 = /*@__PURE__*/ new Vector3();
- class Frustum {
- constructor( p0 = new Plane(), p1 = new Plane(), p2 = new Plane(), p3 = new Plane(), p4 = new Plane(), p5 = new Plane() ) {
- this.planes = [ p0, p1, p2, p3, p4, p5 ];
- }
- set( p0, p1, p2, p3, p4, p5 ) {
- const planes = this.planes;
- planes[ 0 ].copy( p0 );
- planes[ 1 ].copy( p1 );
- planes[ 2 ].copy( p2 );
- planes[ 3 ].copy( p3 );
- planes[ 4 ].copy( p4 );
- planes[ 5 ].copy( p5 );
- return this;
- }
- copy( frustum ) {
- const planes = this.planes;
- for ( let i = 0; i < 6; i ++ ) {
- planes[ i ].copy( frustum.planes[ i ] );
- }
- return this;
- }
- setFromProjectionMatrix( m, coordinateSystem = WebGLCoordinateSystem ) {
- const planes = this.planes;
- const me = m.elements;
- const me0 = me[ 0 ], me1 = me[ 1 ], me2 = me[ 2 ], me3 = me[ 3 ];
- const me4 = me[ 4 ], me5 = me[ 5 ], me6 = me[ 6 ], me7 = me[ 7 ];
- const me8 = me[ 8 ], me9 = me[ 9 ], me10 = me[ 10 ], me11 = me[ 11 ];
- const me12 = me[ 12 ], me13 = me[ 13 ], me14 = me[ 14 ], me15 = me[ 15 ];
- planes[ 0 ].setComponents( me3 - me0, me7 - me4, me11 - me8, me15 - me12 ).normalize();
- planes[ 1 ].setComponents( me3 + me0, me7 + me4, me11 + me8, me15 + me12 ).normalize();
- planes[ 2 ].setComponents( me3 + me1, me7 + me5, me11 + me9, me15 + me13 ).normalize();
- planes[ 3 ].setComponents( me3 - me1, me7 - me5, me11 - me9, me15 - me13 ).normalize();
- planes[ 4 ].setComponents( me3 - me2, me7 - me6, me11 - me10, me15 - me14 ).normalize();
- if ( coordinateSystem === WebGLCoordinateSystem ) {
- planes[ 5 ].setComponents( me3 + me2, me7 + me6, me11 + me10, me15 + me14 ).normalize();
- } else if ( coordinateSystem === WebGPUCoordinateSystem ) {
- planes[ 5 ].setComponents( me2, me6, me10, me14 ).normalize();
- } else {
- throw new Error( 'THREE.Frustum.setFromProjectionMatrix(): Invalid coordinate system: ' + coordinateSystem );
- }
- return this;
- }
- intersectsObject( object ) {
- if ( object.boundingSphere !== undefined ) {
- if ( object.boundingSphere === null ) object.computeBoundingSphere();
- _sphere$3.copy( object.boundingSphere ).applyMatrix4( object.matrixWorld );
- } else {
- const geometry = object.geometry;
- if ( geometry.boundingSphere === null ) geometry.computeBoundingSphere();
- _sphere$3.copy( geometry.boundingSphere ).applyMatrix4( object.matrixWorld );
- }
- return this.intersectsSphere( _sphere$3 );
- }
- intersectsSprite( sprite ) {
- _sphere$3.center.set( 0, 0, 0 );
- _sphere$3.radius = 0.7071067811865476;
- _sphere$3.applyMatrix4( sprite.matrixWorld );
- return this.intersectsSphere( _sphere$3 );
- }
- intersectsSphere( sphere ) {
- const planes = this.planes;
- const center = sphere.center;
- const negRadius = - sphere.radius;
- for ( let i = 0; i < 6; i ++ ) {
- const distance = planes[ i ].distanceToPoint( center );
- if ( distance < negRadius ) {
- return false;
- }
- }
- return true;
- }
- intersectsBox( box ) {
- const planes = this.planes;
- for ( let i = 0; i < 6; i ++ ) {
- const plane = planes[ i ];
- // corner at max distance
- _vector$6.x = plane.normal.x > 0 ? box.max.x : box.min.x;
- _vector$6.y = plane.normal.y > 0 ? box.max.y : box.min.y;
- _vector$6.z = plane.normal.z > 0 ? box.max.z : box.min.z;
- if ( plane.distanceToPoint( _vector$6 ) < 0 ) {
- return false;
- }
- }
- return true;
- }
- containsPoint( point ) {
- const planes = this.planes;
- for ( let i = 0; i < 6; i ++ ) {
- if ( planes[ i ].distanceToPoint( point ) < 0 ) {
- return false;
- }
- }
- return true;
- }
- clone() {
- return new this.constructor().copy( this );
- }
- }
- function sortOpaque( a, b ) {
- return a.z - b.z;
- }
- function sortTransparent( a, b ) {
- return b.z - a.z;
- }
- class MultiDrawRenderList {
- constructor() {
- this.index = 0;
- this.pool = [];
- this.list = [];
- }
- push( drawRange, z, index ) {
- const pool = this.pool;
- const list = this.list;
- if ( this.index >= pool.length ) {
- pool.push( {
- start: - 1,
- count: - 1,
- z: - 1,
- index: - 1,
- } );
- }
- const item = pool[ this.index ];
- list.push( item );
- this.index ++;
- item.start = drawRange.start;
- item.count = drawRange.count;
- item.z = z;
- item.index = index;
- }
- reset() {
- this.list.length = 0;
- this.index = 0;
- }
- }
- const _matrix$1 = /*@__PURE__*/ new Matrix4();
- const _invMatrixWorld = /*@__PURE__*/ new Matrix4();
- const _identityMatrix = /*@__PURE__*/ new Matrix4();
- const _whiteColor = /*@__PURE__*/ new Color( 1, 1, 1 );
- const _projScreenMatrix$3 = /*@__PURE__*/ new Matrix4();
- const _frustum$1 = /*@__PURE__*/ new Frustum();
- const _box$1 = /*@__PURE__*/ new Box3();
- const _sphere$2 = /*@__PURE__*/ new Sphere();
- const _vector$5 = /*@__PURE__*/ new Vector3();
- const _forward = /*@__PURE__*/ new Vector3();
- const _temp = /*@__PURE__*/ new Vector3();
- const _renderList = /*@__PURE__*/ new MultiDrawRenderList();
- const _mesh = /*@__PURE__*/ new Mesh();
- const _batchIntersects = [];
- // @TODO: SkinnedMesh support?
- // @TODO: geometry.groups support?
- // @TODO: geometry.drawRange support?
- // @TODO: geometry.morphAttributes support?
- // @TODO: Support uniform parameter per geometry
- // @TODO: Add an "optimize" function to pack geometry and remove data gaps
- // copies data from attribute "src" into "target" starting at "targetOffset"
- function copyAttributeData( src, target, targetOffset = 0 ) {
- const itemSize = target.itemSize;
- if ( src.isInterleavedBufferAttribute || src.array.constructor !== target.array.constructor ) {
- // use the component getters and setters if the array data cannot
- // be copied directly
- const vertexCount = src.count;
- for ( let i = 0; i < vertexCount; i ++ ) {
- for ( let c = 0; c < itemSize; c ++ ) {
- target.setComponent( i + targetOffset, c, src.getComponent( i, c ) );
- }
- }
- } else {
- // faster copy approach using typed array set function
- target.array.set( src.array, targetOffset * itemSize );
- }
- target.needsUpdate = true;
- }
- class BatchedMesh extends Mesh {
- get maxInstanceCount() {
- return this._maxInstanceCount;
- }
- constructor( maxInstanceCount, maxVertexCount, maxIndexCount = maxVertexCount * 2, material ) {
- super( new BufferGeometry(), material );
- this.isBatchedMesh = true;
- this.perObjectFrustumCulled = true;
- this.sortObjects = true;
- this.boundingBox = null;
- this.boundingSphere = null;
- this.customSort = null;
- // stores visible, active, and geometry id per object
- this._drawInfo = [];
- // geometry information
- this._drawRanges = [];
- this._reservedRanges = [];
- this._bounds = [];
- this._maxInstanceCount = maxInstanceCount;
- this._maxVertexCount = maxVertexCount;
- this._maxIndexCount = maxIndexCount;
- this._geometryInitialized = false;
- this._geometryCount = 0;
- this._multiDrawCounts = new Int32Array( maxInstanceCount );
- this._multiDrawStarts = new Int32Array( maxInstanceCount );
- this._multiDrawCount = 0;
- this._multiDrawInstances = null;
- this._visibilityChanged = true;
- // Local matrix per geometry by using data texture
- this._matricesTexture = null;
- this._indirectTexture = null;
- this._colorsTexture = null;
- this._initMatricesTexture();
- this._initIndirectTexture();
- }
- _initMatricesTexture() {
- // layout (1 matrix = 4 pixels)
- // RGBA RGBA RGBA RGBA (=> column1, column2, column3, column4)
- // with 8x8 pixel texture max 16 matrices * 4 pixels = (8 * 8)
- // 16x16 pixel texture max 64 matrices * 4 pixels = (16 * 16)
- // 32x32 pixel texture max 256 matrices * 4 pixels = (32 * 32)
- // 64x64 pixel texture max 1024 matrices * 4 pixels = (64 * 64)
- let size = Math.sqrt( this._maxInstanceCount * 4 ); // 4 pixels needed for 1 matrix
- size = Math.ceil( size / 4 ) * 4;
- size = Math.max( size, 4 );
- const matricesArray = new Float32Array( size * size * 4 ); // 4 floats per RGBA pixel
- const matricesTexture = new DataTexture( matricesArray, size, size, RGBAFormat, FloatType );
- this._matricesTexture = matricesTexture;
- }
- _initIndirectTexture() {
- let size = Math.sqrt( this._maxInstanceCount );
- size = Math.ceil( size );
- const indirectArray = new Uint32Array( size * size );
- const indirectTexture = new DataTexture( indirectArray, size, size, RedIntegerFormat, UnsignedIntType );
- this._indirectTexture = indirectTexture;
- }
- _initColorsTexture() {
- let size = Math.sqrt( this._maxIndexCount );
- size = Math.ceil( size );
- // 4 floats per RGBA pixel initialized to white
- const colorsArray = new Float32Array( size * size * 4 ).fill( 1 );
- const colorsTexture = new DataTexture( colorsArray, size, size, RGBAFormat, FloatType );
- colorsTexture.colorSpace = ColorManagement.workingColorSpace;
- this._colorsTexture = colorsTexture;
- }
- _initializeGeometry( reference ) {
- const geometry = this.geometry;
- const maxVertexCount = this._maxVertexCount;
- const maxIndexCount = this._maxIndexCount;
- if ( this._geometryInitialized === false ) {
- for ( const attributeName in reference.attributes ) {
- const srcAttribute = reference.getAttribute( attributeName );
- const { array, itemSize, normalized } = srcAttribute;
- const dstArray = new array.constructor( maxVertexCount * itemSize );
- const dstAttribute = new BufferAttribute( dstArray, itemSize, normalized );
- geometry.setAttribute( attributeName, dstAttribute );
- }
- if ( reference.getIndex() !== null ) {
- // Reserve last u16 index for primitive restart.
- const indexArray = maxVertexCount > 65535
- ? new Uint32Array( maxIndexCount )
- : new Uint16Array( maxIndexCount );
- geometry.setIndex( new BufferAttribute( indexArray, 1 ) );
- }
- this._geometryInitialized = true;
- }
- }
- // Make sure the geometry is compatible with the existing combined geometry attributes
- _validateGeometry( geometry ) {
- // check to ensure the geometries are using consistent attributes and indices
- const batchGeometry = this.geometry;
- if ( Boolean( geometry.getIndex() ) !== Boolean( batchGeometry.getIndex() ) ) {
- throw new Error( 'BatchedMesh: All geometries must consistently have "index".' );
- }
- for ( const attributeName in batchGeometry.attributes ) {
- if ( ! geometry.hasAttribute( attributeName ) ) {
- throw new Error( `BatchedMesh: Added geometry missing "${ attributeName }". All geometries must have consistent attributes.` );
- }
- const srcAttribute = geometry.getAttribute( attributeName );
- const dstAttribute = batchGeometry.getAttribute( attributeName );
- if ( srcAttribute.itemSize !== dstAttribute.itemSize || srcAttribute.normalized !== dstAttribute.normalized ) {
- throw new Error( 'BatchedMesh: All attributes must have a consistent itemSize and normalized value.' );
- }
- }
- }
- setCustomSort( func ) {
- this.customSort = func;
- return this;
- }
- computeBoundingBox() {
- if ( this.boundingBox === null ) {
- this.boundingBox = new Box3();
- }
- const geometryCount = this._geometryCount;
- const boundingBox = this.boundingBox;
- const drawInfo = this._drawInfo;
- boundingBox.makeEmpty();
- for ( let i = 0; i < geometryCount; i ++ ) {
- if ( drawInfo[ i ].active === false ) continue;
- const geometryId = drawInfo[ i ].geometryIndex;
- this.getMatrixAt( i, _matrix$1 );
- this.getBoundingBoxAt( geometryId, _box$1 ).applyMatrix4( _matrix$1 );
- boundingBox.union( _box$1 );
- }
- }
- computeBoundingSphere() {
- if ( this.boundingSphere === null ) {
- this.boundingSphere = new Sphere();
- }
- const boundingSphere = this.boundingSphere;
- const drawInfo = this._drawInfo;
- boundingSphere.makeEmpty();
- for ( let i = 0, l = drawInfo.length; i < l; i ++ ) {
- if ( drawInfo[ i ].active === false ) continue;
- const geometryId = drawInfo[ i ].geometryIndex;
- this.getMatrixAt( i, _matrix$1 );
- this.getBoundingSphereAt( geometryId, _sphere$2 ).applyMatrix4( _matrix$1 );
- boundingSphere.union( _sphere$2 );
- }
- }
- addInstance( geometryId ) {
- // ensure we're not over geometry
- if ( this._drawInfo.length >= this._maxInstanceCount ) {
- throw new Error( 'BatchedMesh: Maximum item count reached.' );
- }
- this._drawInfo.push( {
- visible: true,
- active: true,
- geometryIndex: geometryId,
- } );
- // initialize the matrix
- const drawId = this._drawInfo.length - 1;
- const matricesTexture = this._matricesTexture;
- const matricesArray = matricesTexture.image.data;
- _identityMatrix.toArray( matricesArray, drawId * 16 );
- matricesTexture.needsUpdate = true;
- const colorsTexture = this._colorsTexture;
- if ( colorsTexture ) {
- _whiteColor.toArray( colorsTexture.image.data, drawId * 4 );
- colorsTexture.needsUpdate = true;
- }
- return drawId;
- }
- addGeometry( geometry, vertexCount = - 1, indexCount = - 1 ) {
- this._initializeGeometry( geometry );
- this._validateGeometry( geometry );
- // ensure we're not over geometry
- if ( this._drawInfo.length >= this._maxInstanceCount ) {
- throw new Error( 'BatchedMesh: Maximum item count reached.' );
- }
- // get the necessary range fo the geometry
- const reservedRange = {
- vertexStart: - 1,
- vertexCount: - 1,
- indexStart: - 1,
- indexCount: - 1,
- };
- let lastRange = null;
- const reservedRanges = this._reservedRanges;
- const drawRanges = this._drawRanges;
- const bounds = this._bounds;
- if ( this._geometryCount !== 0 ) {
- lastRange = reservedRanges[ reservedRanges.length - 1 ];
- }
- if ( vertexCount === - 1 ) {
- reservedRange.vertexCount = geometry.getAttribute( 'position' ).count;
- } else {
- reservedRange.vertexCount = vertexCount;
- }
- if ( lastRange === null ) {
- reservedRange.vertexStart = 0;
- } else {
- reservedRange.vertexStart = lastRange.vertexStart + lastRange.vertexCount;
- }
- const index = geometry.getIndex();
- const hasIndex = index !== null;
- if ( hasIndex ) {
- if ( indexCount === - 1 ) {
- reservedRange.indexCount = index.count;
- } else {
- reservedRange.indexCount = indexCount;
- }
- if ( lastRange === null ) {
- reservedRange.indexStart = 0;
- } else {
- reservedRange.indexStart = lastRange.indexStart + lastRange.indexCount;
- }
- }
- if (
- reservedRange.indexStart !== - 1 &&
- reservedRange.indexStart + reservedRange.indexCount > this._maxIndexCount ||
- reservedRange.vertexStart + reservedRange.vertexCount > this._maxVertexCount
- ) {
- throw new Error( 'BatchedMesh: Reserved space request exceeds the maximum buffer size.' );
- }
- // update id
- const geometryId = this._geometryCount;
- this._geometryCount ++;
- // add the reserved range and draw range objects
- reservedRanges.push( reservedRange );
- drawRanges.push( {
- start: hasIndex ? reservedRange.indexStart : reservedRange.vertexStart,
- count: - 1
- } );
- bounds.push( {
- boxInitialized: false,
- box: new Box3(),
- sphereInitialized: false,
- sphere: new Sphere()
- } );
- // update the geometry
- this.setGeometryAt( geometryId, geometry );
- return geometryId;
- }
- setGeometryAt( geometryId, geometry ) {
- if ( geometryId >= this._geometryCount ) {
- throw new Error( 'BatchedMesh: Maximum geometry count reached.' );
- }
- this._validateGeometry( geometry );
- const batchGeometry = this.geometry;
- const hasIndex = batchGeometry.getIndex() !== null;
- const dstIndex = batchGeometry.getIndex();
- const srcIndex = geometry.getIndex();
- const reservedRange = this._reservedRanges[ geometryId ];
- if (
- hasIndex &&
- srcIndex.count > reservedRange.indexCount ||
- geometry.attributes.position.count > reservedRange.vertexCount
- ) {
- throw new Error( 'BatchedMesh: Reserved space not large enough for provided geometry.' );
- }
- // copy geometry over
- const vertexStart = reservedRange.vertexStart;
- const vertexCount = reservedRange.vertexCount;
- for ( const attributeName in batchGeometry.attributes ) {
- // copy attribute data
- const srcAttribute = geometry.getAttribute( attributeName );
- const dstAttribute = batchGeometry.getAttribute( attributeName );
- copyAttributeData( srcAttribute, dstAttribute, vertexStart );
- // fill the rest in with zeroes
- const itemSize = srcAttribute.itemSize;
- for ( let i = srcAttribute.count, l = vertexCount; i < l; i ++ ) {
- const index = vertexStart + i;
- for ( let c = 0; c < itemSize; c ++ ) {
- dstAttribute.setComponent( index, c, 0 );
- }
- }
- dstAttribute.needsUpdate = true;
- dstAttribute.addUpdateRange( vertexStart * itemSize, vertexCount * itemSize );
- }
- // copy index
- if ( hasIndex ) {
- const indexStart = reservedRange.indexStart;
- // copy index data over
- for ( let i = 0; i < srcIndex.count; i ++ ) {
- dstIndex.setX( indexStart + i, vertexStart + srcIndex.getX( i ) );
- }
- // fill the rest in with zeroes
- for ( let i = srcIndex.count, l = reservedRange.indexCount; i < l; i ++ ) {
- dstIndex.setX( indexStart + i, vertexStart );
- }
- dstIndex.needsUpdate = true;
- dstIndex.addUpdateRange( indexStart, reservedRange.indexCount );
- }
- // store the bounding boxes
- const bound = this._bounds[ geometryId ];
- if ( geometry.boundingBox !== null ) {
- bound.box.copy( geometry.boundingBox );
- bound.boxInitialized = true;
- } else {
- bound.boxInitialized = false;
- }
- if ( geometry.boundingSphere !== null ) {
- bound.sphere.copy( geometry.boundingSphere );
- bound.sphereInitialized = true;
- } else {
- bound.sphereInitialized = false;
- }
- // set drawRange count
- const drawRange = this._drawRanges[ geometryId ];
- const posAttr = geometry.getAttribute( 'position' );
- drawRange.count = hasIndex ? srcIndex.count : posAttr.count;
- this._visibilityChanged = true;
- return geometryId;
- }
- /*
- deleteGeometry( geometryId ) {
- // TODO: delete geometry and associated instances
- }
- */
- /*
- deleteInstance( instanceId ) {
- // Note: User needs to call optimize() afterward to pack the data.
- const drawInfo = this._drawInfo;
- if ( instanceId >= drawInfo.length || drawInfo[ instanceId ].active === false ) {
- return this;
- }
- drawInfo[ instanceId ].active = false;
- this._visibilityChanged = true;
- return this;
- }
- */
- // get bounding box and compute it if it doesn't exist
- getBoundingBoxAt( geometryId, target ) {
- if ( geometryId >= this._geometryCount ) {
- return null;
- }
- // compute bounding box
- const bound = this._bounds[ geometryId ];
- const box = bound.box;
- const geometry = this.geometry;
- if ( bound.boxInitialized === false ) {
- box.makeEmpty();
- const index = geometry.index;
- const position = geometry.attributes.position;
- const drawRange = this._drawRanges[ geometryId ];
- for ( let i = drawRange.start, l = drawRange.start + drawRange.count; i < l; i ++ ) {
- let iv = i;
- if ( index ) {
- iv = index.getX( iv );
- }
- box.expandByPoint( _vector$5.fromBufferAttribute( position, iv ) );
- }
- bound.boxInitialized = true;
- }
- target.copy( box );
- return target;
- }
- // get bounding sphere and compute it if it doesn't exist
- getBoundingSphereAt( geometryId, target ) {
- if ( geometryId >= this._geometryCount ) {
- return null;
- }
- // compute bounding sphere
- const bound = this._bounds[ geometryId ];
- const sphere = bound.sphere;
- const geometry = this.geometry;
- if ( bound.sphereInitialized === false ) {
- sphere.makeEmpty();
- this.getBoundingBoxAt( geometryId, _box$1 );
- _box$1.getCenter( sphere.center );
- const index = geometry.index;
- const position = geometry.attributes.position;
- const drawRange = this._drawRanges[ geometryId ];
- let maxRadiusSq = 0;
- for ( let i = drawRange.start, l = drawRange.start + drawRange.count; i < l; i ++ ) {
- let iv = i;
- if ( index ) {
- iv = index.getX( iv );
- }
- _vector$5.fromBufferAttribute( position, iv );
- maxRadiusSq = Math.max( maxRadiusSq, sphere.center.distanceToSquared( _vector$5 ) );
- }
- sphere.radius = Math.sqrt( maxRadiusSq );
- bound.sphereInitialized = true;
- }
- target.copy( sphere );
- return target;
- }
- setMatrixAt( instanceId, matrix ) {
- // @TODO: Map geometryId to index of the arrays because
- // optimize() can make geometryId mismatch the index
- const drawInfo = this._drawInfo;
- const matricesTexture = this._matricesTexture;
- const matricesArray = this._matricesTexture.image.data;
- if ( instanceId >= drawInfo.length || drawInfo[ instanceId ].active === false ) {
- return this;
- }
- matrix.toArray( matricesArray, instanceId * 16 );
- matricesTexture.needsUpdate = true;
- return this;
- }
- getMatrixAt( instanceId, matrix ) {
- const drawInfo = this._drawInfo;
- const matricesArray = this._matricesTexture.image.data;
- if ( instanceId >= drawInfo.length || drawInfo[ instanceId ].active === false ) {
- return null;
- }
- return matrix.fromArray( matricesArray, instanceId * 16 );
- }
- setColorAt( instanceId, color ) {
- if ( this._colorsTexture === null ) {
- this._initColorsTexture();
- }
- // @TODO: Map id to index of the arrays because
- // optimize() can make id mismatch the index
- const colorsTexture = this._colorsTexture;
- const colorsArray = this._colorsTexture.image.data;
- const drawInfo = this._drawInfo;
- if ( instanceId >= drawInfo.length || drawInfo[ instanceId ].active === false ) {
- return this;
- }
- color.toArray( colorsArray, instanceId * 4 );
- colorsTexture.needsUpdate = true;
- return this;
- }
- getColorAt( instanceId, color ) {
- const colorsArray = this._colorsTexture.image.data;
- const drawInfo = this._drawInfo;
- if ( instanceId >= drawInfo.length || drawInfo[ instanceId ].active === false ) {
- return null;
- }
- return color.fromArray( colorsArray, instanceId * 4 );
- }
- setVisibleAt( instanceId, value ) {
- // if the geometry is out of range, not active, or visibility state
- // does not change then return early
- const drawInfo = this._drawInfo;
- if (
- instanceId >= drawInfo.length ||
- drawInfo[ instanceId ].active === false ||
- drawInfo[ instanceId ].visible === value
- ) {
- return this;
- }
- drawInfo[ instanceId ].visible = value;
- this._visibilityChanged = true;
- return this;
- }
- getVisibleAt( instanceId ) {
- // return early if the geometry is out of range or not active
- const drawInfo = this._drawInfo;
- if ( instanceId >= drawInfo.length || drawInfo[ instanceId ].active === false ) {
- return false;
- }
- return drawInfo[ instanceId ].visible;
- }
- raycast( raycaster, intersects ) {
- const drawInfo = this._drawInfo;
- const drawRanges = this._drawRanges;
- const matrixWorld = this.matrixWorld;
- const batchGeometry = this.geometry;
- // iterate over each geometry
- _mesh.material = this.material;
- _mesh.geometry.index = batchGeometry.index;
- _mesh.geometry.attributes = batchGeometry.attributes;
- if ( _mesh.geometry.boundingBox === null ) {
- _mesh.geometry.boundingBox = new Box3();
- }
- if ( _mesh.geometry.boundingSphere === null ) {
- _mesh.geometry.boundingSphere = new Sphere();
- }
- for ( let i = 0, l = drawInfo.length; i < l; i ++ ) {
- if ( ! drawInfo[ i ].visible || ! drawInfo[ i ].active ) {
- continue;
- }
- const geometryId = drawInfo[ i ].geometryIndex;
- const drawRange = drawRanges[ geometryId ];
- _mesh.geometry.setDrawRange( drawRange.start, drawRange.count );
- // ge the intersects
- this.getMatrixAt( i, _mesh.matrixWorld ).premultiply( matrixWorld );
- this.getBoundingBoxAt( geometryId, _mesh.geometry.boundingBox );
- this.getBoundingSphereAt( geometryId, _mesh.geometry.boundingSphere );
- _mesh.raycast( raycaster, _batchIntersects );
- // add batch id to the intersects
- for ( let j = 0, l = _batchIntersects.length; j < l; j ++ ) {
- const intersect = _batchIntersects[ j ];
- intersect.object = this;
- intersect.batchId = i;
- intersects.push( intersect );
- }
- _batchIntersects.length = 0;
- }
- _mesh.material = null;
- _mesh.geometry.index = null;
- _mesh.geometry.attributes = {};
- _mesh.geometry.setDrawRange( 0, Infinity );
- }
- copy( source ) {
- super.copy( source );
- this.geometry = source.geometry.clone();
- this.perObjectFrustumCulled = source.perObjectFrustumCulled;
- this.sortObjects = source.sortObjects;
- this.boundingBox = source.boundingBox !== null ? source.boundingBox.clone() : null;
- this.boundingSphere = source.boundingSphere !== null ? source.boundingSphere.clone() : null;
- this._drawRanges = source._drawRanges.map( range => ( { ...range } ) );
- this._reservedRanges = source._reservedRanges.map( range => ( { ...range } ) );
- this._drawInfo = source._drawInfo.map( inf => ( { ...inf } ) );
- this._bounds = source._bounds.map( bound => ( {
- boxInitialized: bound.boxInitialized,
- box: bound.box.clone(),
- sphereInitialized: bound.sphereInitialized,
- sphere: bound.sphere.clone()
- } ) );
- this._maxInstanceCount = source._maxInstanceCount;
- this._maxVertexCount = source._maxVertexCount;
- this._maxIndexCount = source._maxIndexCount;
- this._geometryInitialized = source._geometryInitialized;
- this._geometryCount = source._geometryCount;
- this._multiDrawCounts = source._multiDrawCounts.slice();
- this._multiDrawStarts = source._multiDrawStarts.slice();
- this._matricesTexture = source._matricesTexture.clone();
- this._matricesTexture.image.data = this._matricesTexture.image.slice();
- if ( this._colorsTexture !== null ) {
- this._colorsTexture = source._colorsTexture.clone();
- this._colorsTexture.image.data = this._colorsTexture.image.slice();
- }
- return this;
- }
- dispose() {
- // Assuming the geometry is not shared with other meshes
- this.geometry.dispose();
- this._matricesTexture.dispose();
- this._matricesTexture = null;
- this._indirectTexture.dispose();
- this._indirectTexture = null;
- if ( this._colorsTexture !== null ) {
- this._colorsTexture.dispose();
- this._colorsTexture = null;
- }
- return this;
- }
- onBeforeRender( renderer, scene, camera, geometry, material/*, _group*/ ) {
- // if visibility has not changed and frustum culling and object sorting is not required
- // then skip iterating over all items
- if ( ! this._visibilityChanged && ! this.perObjectFrustumCulled && ! this.sortObjects ) {
- return;
- }
- // the indexed version of the multi draw function requires specifying the start
- // offset in bytes.
- const index = geometry.getIndex();
- const bytesPerElement = index === null ? 1 : index.array.BYTES_PER_ELEMENT;
- const drawInfo = this._drawInfo;
- const multiDrawStarts = this._multiDrawStarts;
- const multiDrawCounts = this._multiDrawCounts;
- const drawRanges = this._drawRanges;
- const perObjectFrustumCulled = this.perObjectFrustumCulled;
- const indirectTexture = this._indirectTexture;
- const indirectArray = indirectTexture.image.data;
- // prepare the frustum in the local frame
- if ( perObjectFrustumCulled ) {
- _projScreenMatrix$3
- .multiplyMatrices( camera.projectionMatrix, camera.matrixWorldInverse )
- .multiply( this.matrixWorld );
- _frustum$1.setFromProjectionMatrix(
- _projScreenMatrix$3,
- renderer.coordinateSystem
- );
- }
- let count = 0;
- if ( this.sortObjects ) {
- // get the camera position in the local frame
- _invMatrixWorld.copy( this.matrixWorld ).invert();
- _vector$5.setFromMatrixPosition( camera.matrixWorld ).applyMatrix4( _invMatrixWorld );
- _forward.set( 0, 0, - 1 ).transformDirection( camera.matrixWorld ).transformDirection( _invMatrixWorld );
- for ( let i = 0, l = drawInfo.length; i < l; i ++ ) {
- if ( drawInfo[ i ].visible && drawInfo[ i ].active ) {
- const geometryId = drawInfo[ i ].geometryIndex;
- // get the bounds in world space
- this.getMatrixAt( i, _matrix$1 );
- this.getBoundingSphereAt( geometryId, _sphere$2 ).applyMatrix4( _matrix$1 );
- // determine whether the batched geometry is within the frustum
- let culled = false;
- if ( perObjectFrustumCulled ) {
- culled = ! _frustum$1.intersectsSphere( _sphere$2 );
- }
- if ( ! culled ) {
- // get the distance from camera used for sorting
- const z = _temp.subVectors( _sphere$2.center, _vector$5 ).dot( _forward );
- _renderList.push( drawRanges[ geometryId ], z, i );
- }
- }
- }
- // Sort the draw ranges and prep for rendering
- const list = _renderList.list;
- const customSort = this.customSort;
- if ( customSort === null ) {
- list.sort( material.transparent ? sortTransparent : sortOpaque );
- } else {
- customSort.call( this, list, camera );
- }
- for ( let i = 0, l = list.length; i < l; i ++ ) {
- const item = list[ i ];
- multiDrawStarts[ count ] = item.start * bytesPerElement;
- multiDrawCounts[ count ] = item.count;
- indirectArray[ count ] = item.index;
- count ++;
- }
- _renderList.reset();
- } else {
- for ( let i = 0, l = drawInfo.length; i < l; i ++ ) {
- if ( drawInfo[ i ].visible && drawInfo[ i ].active ) {
- const geometryId = drawInfo[ i ].geometryIndex;
- // determine whether the batched geometry is within the frustum
- let culled = false;
- if ( perObjectFrustumCulled ) {
- // get the bounds in world space
- this.getMatrixAt( i, _matrix$1 );
- this.getBoundingSphereAt( geometryId, _sphere$2 ).applyMatrix4( _matrix$1 );
- culled = ! _frustum$1.intersectsSphere( _sphere$2 );
- }
- if ( ! culled ) {
- const range = drawRanges[ geometryId ];
- multiDrawStarts[ count ] = range.start * bytesPerElement;
- multiDrawCounts[ count ] = range.count;
- indirectArray[ count ] = i;
- count ++;
- }
- }
- }
- }
- indirectTexture.needsUpdate = true;
- this._multiDrawCount = count;
- this._visibilityChanged = false;
- }
- onBeforeShadow( renderer, object, camera, shadowCamera, geometry, depthMaterial/* , group */ ) {
- this.onBeforeRender( renderer, null, shadowCamera, geometry, depthMaterial );
- }
- }
- class LineBasicMaterial extends Material {
- constructor( parameters ) {
- super();
- this.isLineBasicMaterial = true;
- this.type = 'LineBasicMaterial';
- this.color = new Color( 0xffffff );
- this.map = null;
- this.linewidth = 1;
- this.linecap = 'round';
- this.linejoin = 'round';
- this.fog = true;
- this.setValues( parameters );
- }
- copy( source ) {
- super.copy( source );
- this.color.copy( source.color );
- this.map = source.map;
- this.linewidth = source.linewidth;
- this.linecap = source.linecap;
- this.linejoin = source.linejoin;
- this.fog = source.fog;
- return this;
- }
- }
- const _vStart = /*@__PURE__*/ new Vector3();
- const _vEnd = /*@__PURE__*/ new Vector3();
- const _inverseMatrix$1 = /*@__PURE__*/ new Matrix4();
- const _ray$1 = /*@__PURE__*/ new Ray();
- const _sphere$1 = /*@__PURE__*/ new Sphere();
- const _intersectPointOnRay = /*@__PURE__*/ new Vector3();
- const _intersectPointOnSegment = /*@__PURE__*/ new Vector3();
- class Line extends Object3D {
- constructor( geometry = new BufferGeometry(), material = new LineBasicMaterial() ) {
- super();
- this.isLine = true;
- this.type = 'Line';
- this.geometry = geometry;
- this.material = material;
- this.updateMorphTargets();
- }
- copy( source, recursive ) {
- super.copy( source, recursive );
- this.material = Array.isArray( source.material ) ? source.material.slice() : source.material;
- this.geometry = source.geometry;
- return this;
- }
- computeLineDistances() {
- const geometry = this.geometry;
- // we assume non-indexed geometry
- if ( geometry.index === null ) {
- const positionAttribute = geometry.attributes.position;
- const lineDistances = [ 0 ];
- for ( let i = 1, l = positionAttribute.count; i < l; i ++ ) {
- _vStart.fromBufferAttribute( positionAttribute, i - 1 );
- _vEnd.fromBufferAttribute( positionAttribute, i );
- lineDistances[ i ] = lineDistances[ i - 1 ];
- lineDistances[ i ] += _vStart.distanceTo( _vEnd );
- }
- geometry.setAttribute( 'lineDistance', new Float32BufferAttribute( lineDistances, 1 ) );
- } else {
- console.warn( 'THREE.Line.computeLineDistances(): Computation only possible with non-indexed BufferGeometry.' );
- }
- return this;
- }
- raycast( raycaster, intersects ) {
- const geometry = this.geometry;
- const matrixWorld = this.matrixWorld;
- const threshold = raycaster.params.Line.threshold;
- const drawRange = geometry.drawRange;
- // Checking boundingSphere distance to ray
- if ( geometry.boundingSphere === null ) geometry.computeBoundingSphere();
- _sphere$1.copy( geometry.boundingSphere );
- _sphere$1.applyMatrix4( matrixWorld );
- _sphere$1.radius += threshold;
- if ( raycaster.ray.intersectsSphere( _sphere$1 ) === false ) return;
- //
- _inverseMatrix$1.copy( matrixWorld ).invert();
- _ray$1.copy( raycaster.ray ).applyMatrix4( _inverseMatrix$1 );
- const localThreshold = threshold / ( ( this.scale.x + this.scale.y + this.scale.z ) / 3 );
- const localThresholdSq = localThreshold * localThreshold;
- const step = this.isLineSegments ? 2 : 1;
- const index = geometry.index;
- const attributes = geometry.attributes;
- const positionAttribute = attributes.position;
- if ( index !== null ) {
- const start = Math.max( 0, drawRange.start );
- const end = Math.min( index.count, ( drawRange.start + drawRange.count ) );
- for ( let i = start, l = end - 1; i < l; i += step ) {
- const a = index.getX( i );
- const b = index.getX( i + 1 );
- const intersect = checkIntersection( this, raycaster, _ray$1, localThresholdSq, a, b );
- if ( intersect ) {
- intersects.push( intersect );
- }
- }
- if ( this.isLineLoop ) {
- const a = index.getX( end - 1 );
- const b = index.getX( start );
- const intersect = checkIntersection( this, raycaster, _ray$1, localThresholdSq, a, b );
- if ( intersect ) {
- intersects.push( intersect );
- }
- }
- } else {
- const start = Math.max( 0, drawRange.start );
- const end = Math.min( positionAttribute.count, ( drawRange.start + drawRange.count ) );
- for ( let i = start, l = end - 1; i < l; i += step ) {
- const intersect = checkIntersection( this, raycaster, _ray$1, localThresholdSq, i, i + 1 );
- if ( intersect ) {
- intersects.push( intersect );
- }
- }
- if ( this.isLineLoop ) {
- const intersect = checkIntersection( this, raycaster, _ray$1, localThresholdSq, end - 1, start );
- if ( intersect ) {
- intersects.push( intersect );
- }
- }
- }
- }
- updateMorphTargets() {
- const geometry = this.geometry;
- const morphAttributes = geometry.morphAttributes;
- const keys = Object.keys( morphAttributes );
- if ( keys.length > 0 ) {
- const morphAttribute = morphAttributes[ keys[ 0 ] ];
- if ( morphAttribute !== undefined ) {
- this.morphTargetInfluences = [];
- this.morphTargetDictionary = {};
- for ( let m = 0, ml = morphAttribute.length; m < ml; m ++ ) {
- const name = morphAttribute[ m ].name || String( m );
- this.morphTargetInfluences.push( 0 );
- this.morphTargetDictionary[ name ] = m;
- }
- }
- }
- }
- }
- function checkIntersection( object, raycaster, ray, thresholdSq, a, b ) {
- const positionAttribute = object.geometry.attributes.position;
- _vStart.fromBufferAttribute( positionAttribute, a );
- _vEnd.fromBufferAttribute( positionAttribute, b );
- const distSq = ray.distanceSqToSegment( _vStart, _vEnd, _intersectPointOnRay, _intersectPointOnSegment );
- if ( distSq > thresholdSq ) return;
- _intersectPointOnRay.applyMatrix4( object.matrixWorld ); // Move back to world space for distance calculation
- const distance = raycaster.ray.origin.distanceTo( _intersectPointOnRay );
- if ( distance < raycaster.near || distance > raycaster.far ) return;
- return {
- distance: distance,
- // What do we want? intersection point on the ray or on the segment??
- // point: raycaster.ray.at( distance ),
- point: _intersectPointOnSegment.clone().applyMatrix4( object.matrixWorld ),
- index: a,
- face: null,
- faceIndex: null,
- object: object
- };
- }
- const _start = /*@__PURE__*/ new Vector3();
- const _end = /*@__PURE__*/ new Vector3();
- class LineSegments extends Line {
- constructor( geometry, material ) {
- super( geometry, material );
- this.isLineSegments = true;
- this.type = 'LineSegments';
- }
- computeLineDistances() {
- const geometry = this.geometry;
- // we assume non-indexed geometry
- if ( geometry.index === null ) {
- const positionAttribute = geometry.attributes.position;
- const lineDistances = [];
- for ( let i = 0, l = positionAttribute.count; i < l; i += 2 ) {
- _start.fromBufferAttribute( positionAttribute, i );
- _end.fromBufferAttribute( positionAttribute, i + 1 );
- lineDistances[ i ] = ( i === 0 ) ? 0 : lineDistances[ i - 1 ];
- lineDistances[ i + 1 ] = lineDistances[ i ] + _start.distanceTo( _end );
- }
- geometry.setAttribute( 'lineDistance', new Float32BufferAttribute( lineDistances, 1 ) );
- } else {
- console.warn( 'THREE.LineSegments.computeLineDistances(): Computation only possible with non-indexed BufferGeometry.' );
- }
- return this;
- }
- }
- class LineLoop extends Line {
- constructor( geometry, material ) {
- super( geometry, material );
- this.isLineLoop = true;
- this.type = 'LineLoop';
- }
- }
- class PointsMaterial extends Material {
- constructor( parameters ) {
- super();
- this.isPointsMaterial = true;
- this.type = 'PointsMaterial';
- this.color = new Color( 0xffffff );
- this.map = null;
- this.alphaMap = null;
- this.size = 1;
- this.sizeAttenuation = true;
- this.fog = true;
- this.setValues( parameters );
- }
- copy( source ) {
- super.copy( source );
- this.color.copy( source.color );
- this.map = source.map;
- this.alphaMap = source.alphaMap;
- this.size = source.size;
- this.sizeAttenuation = source.sizeAttenuation;
- this.fog = source.fog;
- return this;
- }
- }
- const _inverseMatrix = /*@__PURE__*/ new Matrix4();
- const _ray = /*@__PURE__*/ new Ray();
- const _sphere = /*@__PURE__*/ new Sphere();
- const _position$2 = /*@__PURE__*/ new Vector3();
- class Points extends Object3D {
- constructor( geometry = new BufferGeometry(), material = new PointsMaterial() ) {
- super();
- this.isPoints = true;
- this.type = 'Points';
- this.geometry = geometry;
- this.material = material;
- this.updateMorphTargets();
- }
- copy( source, recursive ) {
- super.copy( source, recursive );
- this.material = Array.isArray( source.material ) ? source.material.slice() : source.material;
- this.geometry = source.geometry;
- return this;
- }
- raycast( raycaster, intersects ) {
- const geometry = this.geometry;
- const matrixWorld = this.matrixWorld;
- const threshold = raycaster.params.Points.threshold;
- const drawRange = geometry.drawRange;
- // Checking boundingSphere distance to ray
- if ( geometry.boundingSphere === null ) geometry.computeBoundingSphere();
- _sphere.copy( geometry.boundingSphere );
- _sphere.applyMatrix4( matrixWorld );
- _sphere.radius += threshold;
- if ( raycaster.ray.intersectsSphere( _sphere ) === false ) return;
- //
- _inverseMatrix.copy( matrixWorld ).invert();
- _ray.copy( raycaster.ray ).applyMatrix4( _inverseMatrix );
- const localThreshold = threshold / ( ( this.scale.x + this.scale.y + this.scale.z ) / 3 );
- const localThresholdSq = localThreshold * localThreshold;
- const index = geometry.index;
- const attributes = geometry.attributes;
- const positionAttribute = attributes.position;
- if ( index !== null ) {
- const start = Math.max( 0, drawRange.start );
- const end = Math.min( index.count, ( drawRange.start + drawRange.count ) );
- for ( let i = start, il = end; i < il; i ++ ) {
- const a = index.getX( i );
- _position$2.fromBufferAttribute( positionAttribute, a );
- testPoint( _position$2, a, localThresholdSq, matrixWorld, raycaster, intersects, this );
- }
- } else {
- const start = Math.max( 0, drawRange.start );
- const end = Math.min( positionAttribute.count, ( drawRange.start + drawRange.count ) );
- for ( let i = start, l = end; i < l; i ++ ) {
- _position$2.fromBufferAttribute( positionAttribute, i );
- testPoint( _position$2, i, localThresholdSq, matrixWorld, raycaster, intersects, this );
- }
- }
- }
- updateMorphTargets() {
- const geometry = this.geometry;
- const morphAttributes = geometry.morphAttributes;
- const keys = Object.keys( morphAttributes );
- if ( keys.length > 0 ) {
- const morphAttribute = morphAttributes[ keys[ 0 ] ];
- if ( morphAttribute !== undefined ) {
- this.morphTargetInfluences = [];
- this.morphTargetDictionary = {};
- for ( let m = 0, ml = morphAttribute.length; m < ml; m ++ ) {
- const name = morphAttribute[ m ].name || String( m );
- this.morphTargetInfluences.push( 0 );
- this.morphTargetDictionary[ name ] = m;
- }
- }
- }
- }
- }
- function testPoint( point, index, localThresholdSq, matrixWorld, raycaster, intersects, object ) {
- const rayPointDistanceSq = _ray.distanceSqToPoint( point );
- if ( rayPointDistanceSq < localThresholdSq ) {
- const intersectPoint = new Vector3();
- _ray.closestPointToPoint( point, intersectPoint );
- intersectPoint.applyMatrix4( matrixWorld );
- const distance = raycaster.ray.origin.distanceTo( intersectPoint );
- if ( distance < raycaster.near || distance > raycaster.far ) return;
- intersects.push( {
- distance: distance,
- distanceToRay: Math.sqrt( rayPointDistanceSq ),
- point: intersectPoint,
- index: index,
- face: null,
- object: object
- } );
- }
- }
- class Group extends Object3D {
- constructor() {
- super();
- this.isGroup = true;
- this.type = 'Group';
- }
- }
- class VideoTexture extends Texture {
- constructor( video, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy ) {
- super( video, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy );
- this.isVideoTexture = true;
- this.minFilter = minFilter !== undefined ? minFilter : LinearFilter;
- this.magFilter = magFilter !== undefined ? magFilter : LinearFilter;
- this.generateMipmaps = false;
- const scope = this;
- function updateVideo() {
- scope.needsUpdate = true;
- video.requestVideoFrameCallback( updateVideo );
- }
- if ( 'requestVideoFrameCallback' in video ) {
- video.requestVideoFrameCallback( updateVideo );
- }
- }
- clone() {
- return new this.constructor( this.image ).copy( this );
- }
- update() {
- const video = this.image;
- const hasVideoFrameCallback = 'requestVideoFrameCallback' in video;
- if ( hasVideoFrameCallback === false && video.readyState >= video.HAVE_CURRENT_DATA ) {
- this.needsUpdate = true;
- }
- }
- }
- class FramebufferTexture extends Texture {
- constructor( width, height ) {
- super( { width, height } );
- this.isFramebufferTexture = true;
- this.magFilter = NearestFilter;
- this.minFilter = NearestFilter;
- this.generateMipmaps = false;
- this.needsUpdate = true;
- }
- }
- class CompressedTexture extends Texture {
- constructor( mipmaps, width, height, format, type, mapping, wrapS, wrapT, magFilter, minFilter, anisotropy, colorSpace ) {
- super( null, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy, colorSpace );
- this.isCompressedTexture = true;
- this.image = { width: width, height: height };
- this.mipmaps = mipmaps;
- // no flipping for cube textures
- // (also flipping doesn't work for compressed textures )
- this.flipY = false;
- // can't generate mipmaps for compressed textures
- // mips must be embedded in DDS files
- this.generateMipmaps = false;
- }
- }
- class CompressedArrayTexture extends CompressedTexture {
- constructor( mipmaps, width, height, depth, format, type ) {
- super( mipmaps, width, height, format, type );
- this.isCompressedArrayTexture = true;
- this.image.depth = depth;
- this.wrapR = ClampToEdgeWrapping;
- this.layerUpdates = new Set();
- }
- addLayerUpdate( layerIndex ) {
- this.layerUpdates.add( layerIndex );
- }
- clearLayerUpdates() {
- this.layerUpdates.clear();
- }
- }
- class CompressedCubeTexture extends CompressedTexture {
- constructor( images, format, type ) {
- super( undefined, images[ 0 ].width, images[ 0 ].height, format, type, CubeReflectionMapping );
- this.isCompressedCubeTexture = true;
- this.isCubeTexture = true;
- this.image = images;
- }
- }
- class CanvasTexture extends Texture {
- constructor( canvas, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy ) {
- super( canvas, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy );
- this.isCanvasTexture = true;
- this.needsUpdate = true;
- }
- }
- class DepthTexture extends Texture {
- constructor( width, height, type, mapping, wrapS, wrapT, magFilter, minFilter, anisotropy, format = DepthFormat ) {
- if ( format !== DepthFormat && format !== DepthStencilFormat ) {
- throw new Error( 'DepthTexture format must be either THREE.DepthFormat or THREE.DepthStencilFormat' );
- }
- if ( type === undefined && format === DepthFormat ) type = UnsignedIntType;
- if ( type === undefined && format === DepthStencilFormat ) type = UnsignedInt248Type;
- super( null, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy );
- this.isDepthTexture = true;
- this.image = { width: width, height: height };
- this.magFilter = magFilter !== undefined ? magFilter : NearestFilter;
- this.minFilter = minFilter !== undefined ? minFilter : NearestFilter;
- this.flipY = false;
- this.generateMipmaps = false;
- this.compareFunction = null;
- }
- copy( source ) {
- super.copy( source );
- this.compareFunction = source.compareFunction;
- return this;
- }
- toJSON( meta ) {
- const data = super.toJSON( meta );
- if ( this.compareFunction !== null ) data.compareFunction = this.compareFunction;
- return data;
- }
- }
- /**
- * Extensible curve object.
- *
- * Some common of curve methods:
- * .getPoint( t, optionalTarget ), .getTangent( t, optionalTarget )
- * .getPointAt( u, optionalTarget ), .getTangentAt( u, optionalTarget )
- * .getPoints(), .getSpacedPoints()
- * .getLength()
- * .updateArcLengths()
- *
- * This following curves inherit from THREE.Curve:
- *
- * -- 2D curves --
- * THREE.ArcCurve
- * THREE.CubicBezierCurve
- * THREE.EllipseCurve
- * THREE.LineCurve
- * THREE.QuadraticBezierCurve
- * THREE.SplineCurve
- *
- * -- 3D curves --
- * THREE.CatmullRomCurve3
- * THREE.CubicBezierCurve3
- * THREE.LineCurve3
- * THREE.QuadraticBezierCurve3
- *
- * A series of curves can be represented as a THREE.CurvePath.
- *
- **/
- class Curve {
- constructor() {
- this.type = 'Curve';
- this.arcLengthDivisions = 200;
- }
- // Virtual base class method to overwrite and implement in subclasses
- // - t [0 .. 1]
- getPoint( /* t, optionalTarget */ ) {
- console.warn( 'THREE.Curve: .getPoint() not implemented.' );
- return null;
- }
- // Get point at relative position in curve according to arc length
- // - u [0 .. 1]
- getPointAt( u, optionalTarget ) {
- const t = this.getUtoTmapping( u );
- return this.getPoint( t, optionalTarget );
- }
- // Get sequence of points using getPoint( t )
- getPoints( divisions = 5 ) {
- const points = [];
- for ( let d = 0; d <= divisions; d ++ ) {
- points.push( this.getPoint( d / divisions ) );
- }
- return points;
- }
- // Get sequence of points using getPointAt( u )
- getSpacedPoints( divisions = 5 ) {
- const points = [];
- for ( let d = 0; d <= divisions; d ++ ) {
- points.push( this.getPointAt( d / divisions ) );
- }
- return points;
- }
- // Get total curve arc length
- getLength() {
- const lengths = this.getLengths();
- return lengths[ lengths.length - 1 ];
- }
- // Get list of cumulative segment lengths
- getLengths( divisions = this.arcLengthDivisions ) {
- if ( this.cacheArcLengths &&
- ( this.cacheArcLengths.length === divisions + 1 ) &&
- ! this.needsUpdate ) {
- return this.cacheArcLengths;
- }
- this.needsUpdate = false;
- const cache = [];
- let current, last = this.getPoint( 0 );
- let sum = 0;
- cache.push( 0 );
- for ( let p = 1; p <= divisions; p ++ ) {
- current = this.getPoint( p / divisions );
- sum += current.distanceTo( last );
- cache.push( sum );
- last = current;
- }
- this.cacheArcLengths = cache;
- return cache; // { sums: cache, sum: sum }; Sum is in the last element.
- }
- updateArcLengths() {
- this.needsUpdate = true;
- this.getLengths();
- }
- // Given u ( 0 .. 1 ), get a t to find p. This gives you points which are equidistant
- getUtoTmapping( u, distance ) {
- const arcLengths = this.getLengths();
- let i = 0;
- const il = arcLengths.length;
- let targetArcLength; // The targeted u distance value to get
- if ( distance ) {
- targetArcLength = distance;
- } else {
- targetArcLength = u * arcLengths[ il - 1 ];
- }
- // binary search for the index with largest value smaller than target u distance
- let low = 0, high = il - 1, comparison;
- while ( low <= high ) {
- i = Math.floor( low + ( high - low ) / 2 ); // less likely to overflow, though probably not issue here, JS doesn't really have integers, all numbers are floats
- comparison = arcLengths[ i ] - targetArcLength;
- if ( comparison < 0 ) {
- low = i + 1;
- } else if ( comparison > 0 ) {
- high = i - 1;
- } else {
- high = i;
- break;
- // DONE
- }
- }
- i = high;
- if ( arcLengths[ i ] === targetArcLength ) {
- return i / ( il - 1 );
- }
- // we could get finer grain at lengths, or use simple interpolation between two points
- const lengthBefore = arcLengths[ i ];
- const lengthAfter = arcLengths[ i + 1 ];
- const segmentLength = lengthAfter - lengthBefore;
- // determine where we are between the 'before' and 'after' points
- const segmentFraction = ( targetArcLength - lengthBefore ) / segmentLength;
- // add that fractional amount to t
- const t = ( i + segmentFraction ) / ( il - 1 );
- return t;
- }
- // Returns a unit vector tangent at t
- // In case any sub curve does not implement its tangent derivation,
- // 2 points a small delta apart will be used to find its gradient
- // which seems to give a reasonable approximation
- getTangent( t, optionalTarget ) {
- const delta = 0.0001;
- let t1 = t - delta;
- let t2 = t + delta;
- // Capping in case of danger
- if ( t1 < 0 ) t1 = 0;
- if ( t2 > 1 ) t2 = 1;
- const pt1 = this.getPoint( t1 );
- const pt2 = this.getPoint( t2 );
- const tangent = optionalTarget || ( ( pt1.isVector2 ) ? new Vector2() : new Vector3() );
- tangent.copy( pt2 ).sub( pt1 ).normalize();
- return tangent;
- }
- getTangentAt( u, optionalTarget ) {
- const t = this.getUtoTmapping( u );
- return this.getTangent( t, optionalTarget );
- }
- computeFrenetFrames( segments, closed ) {
- // see http://www.cs.indiana.edu/pub/techreports/TR425.pdf
- const normal = new Vector3();
- const tangents = [];
- const normals = [];
- const binormals = [];
- const vec = new Vector3();
- const mat = new Matrix4();
- // compute the tangent vectors for each segment on the curve
- for ( let i = 0; i <= segments; i ++ ) {
- const u = i / segments;
- tangents[ i ] = this.getTangentAt( u, new Vector3() );
- }
- // select an initial normal vector perpendicular to the first tangent vector,
- // and in the direction of the minimum tangent xyz component
- normals[ 0 ] = new Vector3();
- binormals[ 0 ] = new Vector3();
- let min = Number.MAX_VALUE;
- const tx = Math.abs( tangents[ 0 ].x );
- const ty = Math.abs( tangents[ 0 ].y );
- const tz = Math.abs( tangents[ 0 ].z );
- if ( tx <= min ) {
- min = tx;
- normal.set( 1, 0, 0 );
- }
- if ( ty <= min ) {
- min = ty;
- normal.set( 0, 1, 0 );
- }
- if ( tz <= min ) {
- normal.set( 0, 0, 1 );
- }
- vec.crossVectors( tangents[ 0 ], normal ).normalize();
- normals[ 0 ].crossVectors( tangents[ 0 ], vec );
- binormals[ 0 ].crossVectors( tangents[ 0 ], normals[ 0 ] );
- // compute the slowly-varying normal and binormal vectors for each segment on the curve
- for ( let i = 1; i <= segments; i ++ ) {
- normals[ i ] = normals[ i - 1 ].clone();
- binormals[ i ] = binormals[ i - 1 ].clone();
- vec.crossVectors( tangents[ i - 1 ], tangents[ i ] );
- if ( vec.length() > Number.EPSILON ) {
- vec.normalize();
- const theta = Math.acos( clamp$1( tangents[ i - 1 ].dot( tangents[ i ] ), - 1, 1 ) ); // clamp for floating pt errors
- normals[ i ].applyMatrix4( mat.makeRotationAxis( vec, theta ) );
- }
- binormals[ i ].crossVectors( tangents[ i ], normals[ i ] );
- }
- // if the curve is closed, postprocess the vectors so the first and last normal vectors are the same
- if ( closed === true ) {
- let theta = Math.acos( clamp$1( normals[ 0 ].dot( normals[ segments ] ), - 1, 1 ) );
- theta /= segments;
- if ( tangents[ 0 ].dot( vec.crossVectors( normals[ 0 ], normals[ segments ] ) ) > 0 ) {
- theta = - theta;
- }
- for ( let i = 1; i <= segments; i ++ ) {
- // twist a little...
- normals[ i ].applyMatrix4( mat.makeRotationAxis( tangents[ i ], theta * i ) );
- binormals[ i ].crossVectors( tangents[ i ], normals[ i ] );
- }
- }
- return {
- tangents: tangents,
- normals: normals,
- binormals: binormals
- };
- }
- clone() {
- return new this.constructor().copy( this );
- }
- copy( source ) {
- this.arcLengthDivisions = source.arcLengthDivisions;
- return this;
- }
- toJSON() {
- const data = {
- metadata: {
- version: 4.6,
- type: 'Curve',
- generator: 'Curve.toJSON'
- }
- };
- data.arcLengthDivisions = this.arcLengthDivisions;
- data.type = this.type;
- return data;
- }
- fromJSON( json ) {
- this.arcLengthDivisions = json.arcLengthDivisions;
- return this;
- }
- }
- class EllipseCurve extends Curve {
- constructor( aX = 0, aY = 0, xRadius = 1, yRadius = 1, aStartAngle = 0, aEndAngle = Math.PI * 2, aClockwise = false, aRotation = 0 ) {
- super();
- this.isEllipseCurve = true;
- this.type = 'EllipseCurve';
- this.aX = aX;
- this.aY = aY;
- this.xRadius = xRadius;
- this.yRadius = yRadius;
- this.aStartAngle = aStartAngle;
- this.aEndAngle = aEndAngle;
- this.aClockwise = aClockwise;
- this.aRotation = aRotation;
- }
- getPoint( t, optionalTarget = new Vector2() ) {
- const point = optionalTarget;
- const twoPi = Math.PI * 2;
- let deltaAngle = this.aEndAngle - this.aStartAngle;
- const samePoints = Math.abs( deltaAngle ) < Number.EPSILON;
- // ensures that deltaAngle is 0 .. 2 PI
- while ( deltaAngle < 0 ) deltaAngle += twoPi;
- while ( deltaAngle > twoPi ) deltaAngle -= twoPi;
- if ( deltaAngle < Number.EPSILON ) {
- if ( samePoints ) {
- deltaAngle = 0;
- } else {
- deltaAngle = twoPi;
- }
- }
- if ( this.aClockwise === true && ! samePoints ) {
- if ( deltaAngle === twoPi ) {
- deltaAngle = - twoPi;
- } else {
- deltaAngle = deltaAngle - twoPi;
- }
- }
- const angle = this.aStartAngle + t * deltaAngle;
- let x = this.aX + this.xRadius * Math.cos( angle );
- let y = this.aY + this.yRadius * Math.sin( angle );
- if ( this.aRotation !== 0 ) {
- const cos = Math.cos( this.aRotation );
- const sin = Math.sin( this.aRotation );
- const tx = x - this.aX;
- const ty = y - this.aY;
- // Rotate the point about the center of the ellipse.
- x = tx * cos - ty * sin + this.aX;
- y = tx * sin + ty * cos + this.aY;
- }
- return point.set( x, y );
- }
- copy( source ) {
- super.copy( source );
- this.aX = source.aX;
- this.aY = source.aY;
- this.xRadius = source.xRadius;
- this.yRadius = source.yRadius;
- this.aStartAngle = source.aStartAngle;
- this.aEndAngle = source.aEndAngle;
- this.aClockwise = source.aClockwise;
- this.aRotation = source.aRotation;
- return this;
- }
- toJSON() {
- const data = super.toJSON();
- data.aX = this.aX;
- data.aY = this.aY;
- data.xRadius = this.xRadius;
- data.yRadius = this.yRadius;
- data.aStartAngle = this.aStartAngle;
- data.aEndAngle = this.aEndAngle;
- data.aClockwise = this.aClockwise;
- data.aRotation = this.aRotation;
- return data;
- }
- fromJSON( json ) {
- super.fromJSON( json );
- this.aX = json.aX;
- this.aY = json.aY;
- this.xRadius = json.xRadius;
- this.yRadius = json.yRadius;
- this.aStartAngle = json.aStartAngle;
- this.aEndAngle = json.aEndAngle;
- this.aClockwise = json.aClockwise;
- this.aRotation = json.aRotation;
- return this;
- }
- }
- class ArcCurve extends EllipseCurve {
- constructor( aX, aY, aRadius, aStartAngle, aEndAngle, aClockwise ) {
- super( aX, aY, aRadius, aRadius, aStartAngle, aEndAngle, aClockwise );
- this.isArcCurve = true;
- this.type = 'ArcCurve';
- }
- }
- /**
- * Centripetal CatmullRom Curve - which is useful for avoiding
- * cusps and self-intersections in non-uniform catmull rom curves.
- * http://www.cemyuksel.com/research/catmullrom_param/catmullrom.pdf
- *
- * curve.type accepts centripetal(default), chordal and catmullrom
- * curve.tension is used for catmullrom which defaults to 0.5
- */
- /*
- Based on an optimized c++ solution in
- - http://stackoverflow.com/questions/9489736/catmull-rom-curve-with-no-cusps-and-no-self-intersections/
- - http://ideone.com/NoEbVM
- This CubicPoly class could be used for reusing some variables and calculations,
- but for three.js curve use, it could be possible inlined and flatten into a single function call
- which can be placed in CurveUtils.
- */
- function CubicPoly() {
- let c0 = 0, c1 = 0, c2 = 0, c3 = 0;
- /*
- * Compute coefficients for a cubic polynomial
- * p(s) = c0 + c1*s + c2*s^2 + c3*s^3
- * such that
- * p(0) = x0, p(1) = x1
- * and
- * p'(0) = t0, p'(1) = t1.
- */
- function init( x0, x1, t0, t1 ) {
- c0 = x0;
- c1 = t0;
- c2 = - 3 * x0 + 3 * x1 - 2 * t0 - t1;
- c3 = 2 * x0 - 2 * x1 + t0 + t1;
- }
- return {
- initCatmullRom: function ( x0, x1, x2, x3, tension ) {
- init( x1, x2, tension * ( x2 - x0 ), tension * ( x3 - x1 ) );
- },
- initNonuniformCatmullRom: function ( x0, x1, x2, x3, dt0, dt1, dt2 ) {
- // compute tangents when parameterized in [t1,t2]
- let t1 = ( x1 - x0 ) / dt0 - ( x2 - x0 ) / ( dt0 + dt1 ) + ( x2 - x1 ) / dt1;
- let t2 = ( x2 - x1 ) / dt1 - ( x3 - x1 ) / ( dt1 + dt2 ) + ( x3 - x2 ) / dt2;
- // rescale tangents for parametrization in [0,1]
- t1 *= dt1;
- t2 *= dt1;
- init( x1, x2, t1, t2 );
- },
- calc: function ( t ) {
- const t2 = t * t;
- const t3 = t2 * t;
- return c0 + c1 * t + c2 * t2 + c3 * t3;
- }
- };
- }
- //
- const tmp = /*@__PURE__*/ new Vector3();
- const px = /*@__PURE__*/ new CubicPoly();
- const py = /*@__PURE__*/ new CubicPoly();
- const pz = /*@__PURE__*/ new CubicPoly();
- class CatmullRomCurve3 extends Curve {
- constructor( points = [], closed = false, curveType = 'centripetal', tension = 0.5 ) {
- super();
- this.isCatmullRomCurve3 = true;
- this.type = 'CatmullRomCurve3';
- this.points = points;
- this.closed = closed;
- this.curveType = curveType;
- this.tension = tension;
- }
- getPoint( t, optionalTarget = new Vector3() ) {
- const point = optionalTarget;
- const points = this.points;
- const l = points.length;
- const p = ( l - ( this.closed ? 0 : 1 ) ) * t;
- let intPoint = Math.floor( p );
- let weight = p - intPoint;
- if ( this.closed ) {
- intPoint += intPoint > 0 ? 0 : ( Math.floor( Math.abs( intPoint ) / l ) + 1 ) * l;
- } else if ( weight === 0 && intPoint === l - 1 ) {
- intPoint = l - 2;
- weight = 1;
- }
- let p0, p3; // 4 points (p1 & p2 defined below)
- if ( this.closed || intPoint > 0 ) {
- p0 = points[ ( intPoint - 1 ) % l ];
- } else {
- // extrapolate first point
- tmp.subVectors( points[ 0 ], points[ 1 ] ).add( points[ 0 ] );
- p0 = tmp;
- }
- const p1 = points[ intPoint % l ];
- const p2 = points[ ( intPoint + 1 ) % l ];
- if ( this.closed || intPoint + 2 < l ) {
- p3 = points[ ( intPoint + 2 ) % l ];
- } else {
- // extrapolate last point
- tmp.subVectors( points[ l - 1 ], points[ l - 2 ] ).add( points[ l - 1 ] );
- p3 = tmp;
- }
- if ( this.curveType === 'centripetal' || this.curveType === 'chordal' ) {
- // init Centripetal / Chordal Catmull-Rom
- const pow = this.curveType === 'chordal' ? 0.5 : 0.25;
- let dt0 = Math.pow( p0.distanceToSquared( p1 ), pow );
- let dt1 = Math.pow( p1.distanceToSquared( p2 ), pow );
- let dt2 = Math.pow( p2.distanceToSquared( p3 ), pow );
- // safety check for repeated points
- if ( dt1 < 1e-4 ) dt1 = 1.0;
- if ( dt0 < 1e-4 ) dt0 = dt1;
- if ( dt2 < 1e-4 ) dt2 = dt1;
- px.initNonuniformCatmullRom( p0.x, p1.x, p2.x, p3.x, dt0, dt1, dt2 );
- py.initNonuniformCatmullRom( p0.y, p1.y, p2.y, p3.y, dt0, dt1, dt2 );
- pz.initNonuniformCatmullRom( p0.z, p1.z, p2.z, p3.z, dt0, dt1, dt2 );
- } else if ( this.curveType === 'catmullrom' ) {
- px.initCatmullRom( p0.x, p1.x, p2.x, p3.x, this.tension );
- py.initCatmullRom( p0.y, p1.y, p2.y, p3.y, this.tension );
- pz.initCatmullRom( p0.z, p1.z, p2.z, p3.z, this.tension );
- }
- point.set(
- px.calc( weight ),
- py.calc( weight ),
- pz.calc( weight )
- );
- return point;
- }
- copy( source ) {
- super.copy( source );
- this.points = [];
- for ( let i = 0, l = source.points.length; i < l; i ++ ) {
- const point = source.points[ i ];
- this.points.push( point.clone() );
- }
- this.closed = source.closed;
- this.curveType = source.curveType;
- this.tension = source.tension;
- return this;
- }
- toJSON() {
- const data = super.toJSON();
- data.points = [];
- for ( let i = 0, l = this.points.length; i < l; i ++ ) {
- const point = this.points[ i ];
- data.points.push( point.toArray() );
- }
- data.closed = this.closed;
- data.curveType = this.curveType;
- data.tension = this.tension;
- return data;
- }
- fromJSON( json ) {
- super.fromJSON( json );
- this.points = [];
- for ( let i = 0, l = json.points.length; i < l; i ++ ) {
- const point = json.points[ i ];
- this.points.push( new Vector3().fromArray( point ) );
- }
- this.closed = json.closed;
- this.curveType = json.curveType;
- this.tension = json.tension;
- return this;
- }
- }
- /**
- * Bezier Curves formulas obtained from
- * https://en.wikipedia.org/wiki/B%C3%A9zier_curve
- */
- function CatmullRom( t, p0, p1, p2, p3 ) {
- const v0 = ( p2 - p0 ) * 0.5;
- const v1 = ( p3 - p1 ) * 0.5;
- const t2 = t * t;
- const t3 = t * t2;
- return ( 2 * p1 - 2 * p2 + v0 + v1 ) * t3 + ( - 3 * p1 + 3 * p2 - 2 * v0 - v1 ) * t2 + v0 * t + p1;
- }
- //
- function QuadraticBezierP0( t, p ) {
- const k = 1 - t;
- return k * k * p;
- }
- function QuadraticBezierP1( t, p ) {
- return 2 * ( 1 - t ) * t * p;
- }
- function QuadraticBezierP2( t, p ) {
- return t * t * p;
- }
- function QuadraticBezier( t, p0, p1, p2 ) {
- return QuadraticBezierP0( t, p0 ) + QuadraticBezierP1( t, p1 ) +
- QuadraticBezierP2( t, p2 );
- }
- //
- function CubicBezierP0( t, p ) {
- const k = 1 - t;
- return k * k * k * p;
- }
- function CubicBezierP1( t, p ) {
- const k = 1 - t;
- return 3 * k * k * t * p;
- }
- function CubicBezierP2( t, p ) {
- return 3 * ( 1 - t ) * t * t * p;
- }
- function CubicBezierP3( t, p ) {
- return t * t * t * p;
- }
- function CubicBezier( t, p0, p1, p2, p3 ) {
- return CubicBezierP0( t, p0 ) + CubicBezierP1( t, p1 ) + CubicBezierP2( t, p2 ) +
- CubicBezierP3( t, p3 );
- }
- class CubicBezierCurve extends Curve {
- constructor( v0 = new Vector2(), v1 = new Vector2(), v2 = new Vector2(), v3 = new Vector2() ) {
- super();
- this.isCubicBezierCurve = true;
- this.type = 'CubicBezierCurve';
- this.v0 = v0;
- this.v1 = v1;
- this.v2 = v2;
- this.v3 = v3;
- }
- getPoint( t, optionalTarget = new Vector2() ) {
- const point = optionalTarget;
- const v0 = this.v0, v1 = this.v1, v2 = this.v2, v3 = this.v3;
- point.set(
- CubicBezier( t, v0.x, v1.x, v2.x, v3.x ),
- CubicBezier( t, v0.y, v1.y, v2.y, v3.y )
- );
- return point;
- }
- copy( source ) {
- super.copy( source );
- this.v0.copy( source.v0 );
- this.v1.copy( source.v1 );
- this.v2.copy( source.v2 );
- this.v3.copy( source.v3 );
- return this;
- }
- toJSON() {
- const data = super.toJSON();
- data.v0 = this.v0.toArray();
- data.v1 = this.v1.toArray();
- data.v2 = this.v2.toArray();
- data.v3 = this.v3.toArray();
- return data;
- }
- fromJSON( json ) {
- super.fromJSON( json );
- this.v0.fromArray( json.v0 );
- this.v1.fromArray( json.v1 );
- this.v2.fromArray( json.v2 );
- this.v3.fromArray( json.v3 );
- return this;
- }
- }
- class CubicBezierCurve3 extends Curve {
- constructor( v0 = new Vector3(), v1 = new Vector3(), v2 = new Vector3(), v3 = new Vector3() ) {
- super();
- this.isCubicBezierCurve3 = true;
- this.type = 'CubicBezierCurve3';
- this.v0 = v0;
- this.v1 = v1;
- this.v2 = v2;
- this.v3 = v3;
- }
- getPoint( t, optionalTarget = new Vector3() ) {
- const point = optionalTarget;
- const v0 = this.v0, v1 = this.v1, v2 = this.v2, v3 = this.v3;
- point.set(
- CubicBezier( t, v0.x, v1.x, v2.x, v3.x ),
- CubicBezier( t, v0.y, v1.y, v2.y, v3.y ),
- CubicBezier( t, v0.z, v1.z, v2.z, v3.z )
- );
- return point;
- }
- copy( source ) {
- super.copy( source );
- this.v0.copy( source.v0 );
- this.v1.copy( source.v1 );
- this.v2.copy( source.v2 );
- this.v3.copy( source.v3 );
- return this;
- }
- toJSON() {
- const data = super.toJSON();
- data.v0 = this.v0.toArray();
- data.v1 = this.v1.toArray();
- data.v2 = this.v2.toArray();
- data.v3 = this.v3.toArray();
- return data;
- }
- fromJSON( json ) {
- super.fromJSON( json );
- this.v0.fromArray( json.v0 );
- this.v1.fromArray( json.v1 );
- this.v2.fromArray( json.v2 );
- this.v3.fromArray( json.v3 );
- return this;
- }
- }
- class LineCurve extends Curve {
- constructor( v1 = new Vector2(), v2 = new Vector2() ) {
- super();
- this.isLineCurve = true;
- this.type = 'LineCurve';
- this.v1 = v1;
- this.v2 = v2;
- }
- getPoint( t, optionalTarget = new Vector2() ) {
- const point = optionalTarget;
- if ( t === 1 ) {
- point.copy( this.v2 );
- } else {
- point.copy( this.v2 ).sub( this.v1 );
- point.multiplyScalar( t ).add( this.v1 );
- }
- return point;
- }
- // Line curve is linear, so we can overwrite default getPointAt
- getPointAt( u, optionalTarget ) {
- return this.getPoint( u, optionalTarget );
- }
- getTangent( t, optionalTarget = new Vector2() ) {
- return optionalTarget.subVectors( this.v2, this.v1 ).normalize();
- }
- getTangentAt( u, optionalTarget ) {
- return this.getTangent( u, optionalTarget );
- }
- copy( source ) {
- super.copy( source );
- this.v1.copy( source.v1 );
- this.v2.copy( source.v2 );
- return this;
- }
- toJSON() {
- const data = super.toJSON();
- data.v1 = this.v1.toArray();
- data.v2 = this.v2.toArray();
- return data;
- }
- fromJSON( json ) {
- super.fromJSON( json );
- this.v1.fromArray( json.v1 );
- this.v2.fromArray( json.v2 );
- return this;
- }
- }
- class LineCurve3 extends Curve {
- constructor( v1 = new Vector3(), v2 = new Vector3() ) {
- super();
- this.isLineCurve3 = true;
- this.type = 'LineCurve3';
- this.v1 = v1;
- this.v2 = v2;
- }
- getPoint( t, optionalTarget = new Vector3() ) {
- const point = optionalTarget;
- if ( t === 1 ) {
- point.copy( this.v2 );
- } else {
- point.copy( this.v2 ).sub( this.v1 );
- point.multiplyScalar( t ).add( this.v1 );
- }
- return point;
- }
- // Line curve is linear, so we can overwrite default getPointAt
- getPointAt( u, optionalTarget ) {
- return this.getPoint( u, optionalTarget );
- }
- getTangent( t, optionalTarget = new Vector3() ) {
- return optionalTarget.subVectors( this.v2, this.v1 ).normalize();
- }
- getTangentAt( u, optionalTarget ) {
- return this.getTangent( u, optionalTarget );
- }
- copy( source ) {
- super.copy( source );
- this.v1.copy( source.v1 );
- this.v2.copy( source.v2 );
- return this;
- }
- toJSON() {
- const data = super.toJSON();
- data.v1 = this.v1.toArray();
- data.v2 = this.v2.toArray();
- return data;
- }
- fromJSON( json ) {
- super.fromJSON( json );
- this.v1.fromArray( json.v1 );
- this.v2.fromArray( json.v2 );
- return this;
- }
- }
- class QuadraticBezierCurve extends Curve {
- constructor( v0 = new Vector2(), v1 = new Vector2(), v2 = new Vector2() ) {
- super();
- this.isQuadraticBezierCurve = true;
- this.type = 'QuadraticBezierCurve';
- this.v0 = v0;
- this.v1 = v1;
- this.v2 = v2;
- }
- getPoint( t, optionalTarget = new Vector2() ) {
- const point = optionalTarget;
- const v0 = this.v0, v1 = this.v1, v2 = this.v2;
- point.set(
- QuadraticBezier( t, v0.x, v1.x, v2.x ),
- QuadraticBezier( t, v0.y, v1.y, v2.y )
- );
- return point;
- }
- copy( source ) {
- super.copy( source );
- this.v0.copy( source.v0 );
- this.v1.copy( source.v1 );
- this.v2.copy( source.v2 );
- return this;
- }
- toJSON() {
- const data = super.toJSON();
- data.v0 = this.v0.toArray();
- data.v1 = this.v1.toArray();
- data.v2 = this.v2.toArray();
- return data;
- }
- fromJSON( json ) {
- super.fromJSON( json );
- this.v0.fromArray( json.v0 );
- this.v1.fromArray( json.v1 );
- this.v2.fromArray( json.v2 );
- return this;
- }
- }
- class QuadraticBezierCurve3 extends Curve {
- constructor( v0 = new Vector3(), v1 = new Vector3(), v2 = new Vector3() ) {
- super();
- this.isQuadraticBezierCurve3 = true;
- this.type = 'QuadraticBezierCurve3';
- this.v0 = v0;
- this.v1 = v1;
- this.v2 = v2;
- }
- getPoint( t, optionalTarget = new Vector3() ) {
- const point = optionalTarget;
- const v0 = this.v0, v1 = this.v1, v2 = this.v2;
- point.set(
- QuadraticBezier( t, v0.x, v1.x, v2.x ),
- QuadraticBezier( t, v0.y, v1.y, v2.y ),
- QuadraticBezier( t, v0.z, v1.z, v2.z )
- );
- return point;
- }
- copy( source ) {
- super.copy( source );
- this.v0.copy( source.v0 );
- this.v1.copy( source.v1 );
- this.v2.copy( source.v2 );
- return this;
- }
- toJSON() {
- const data = super.toJSON();
- data.v0 = this.v0.toArray();
- data.v1 = this.v1.toArray();
- data.v2 = this.v2.toArray();
- return data;
- }
- fromJSON( json ) {
- super.fromJSON( json );
- this.v0.fromArray( json.v0 );
- this.v1.fromArray( json.v1 );
- this.v2.fromArray( json.v2 );
- return this;
- }
- }
- class SplineCurve extends Curve {
- constructor( points = [] ) {
- super();
- this.isSplineCurve = true;
- this.type = 'SplineCurve';
- this.points = points;
- }
- getPoint( t, optionalTarget = new Vector2() ) {
- const point = optionalTarget;
- const points = this.points;
- const p = ( points.length - 1 ) * t;
- const intPoint = Math.floor( p );
- const weight = p - intPoint;
- const p0 = points[ intPoint === 0 ? intPoint : intPoint - 1 ];
- const p1 = points[ intPoint ];
- const p2 = points[ intPoint > points.length - 2 ? points.length - 1 : intPoint + 1 ];
- const p3 = points[ intPoint > points.length - 3 ? points.length - 1 : intPoint + 2 ];
- point.set(
- CatmullRom( weight, p0.x, p1.x, p2.x, p3.x ),
- CatmullRom( weight, p0.y, p1.y, p2.y, p3.y )
- );
- return point;
- }
- copy( source ) {
- super.copy( source );
- this.points = [];
- for ( let i = 0, l = source.points.length; i < l; i ++ ) {
- const point = source.points[ i ];
- this.points.push( point.clone() );
- }
- return this;
- }
- toJSON() {
- const data = super.toJSON();
- data.points = [];
- for ( let i = 0, l = this.points.length; i < l; i ++ ) {
- const point = this.points[ i ];
- data.points.push( point.toArray() );
- }
- return data;
- }
- fromJSON( json ) {
- super.fromJSON( json );
- this.points = [];
- for ( let i = 0, l = json.points.length; i < l; i ++ ) {
- const point = json.points[ i ];
- this.points.push( new Vector2().fromArray( point ) );
- }
- return this;
- }
- }
- var Curves = /*#__PURE__*/Object.freeze({
- __proto__: null,
- ArcCurve: ArcCurve,
- CatmullRomCurve3: CatmullRomCurve3,
- CubicBezierCurve: CubicBezierCurve,
- CubicBezierCurve3: CubicBezierCurve3,
- EllipseCurve: EllipseCurve,
- LineCurve: LineCurve,
- LineCurve3: LineCurve3,
- QuadraticBezierCurve: QuadraticBezierCurve,
- QuadraticBezierCurve3: QuadraticBezierCurve3,
- SplineCurve: SplineCurve
- });
- /**************************************************************
- * Curved Path - a curve path is simply a array of connected
- * curves, but retains the api of a curve
- **************************************************************/
- class CurvePath extends Curve {
- constructor() {
- super();
- this.type = 'CurvePath';
- this.curves = [];
- this.autoClose = false; // Automatically closes the path
- }
- add( curve ) {
- this.curves.push( curve );
- }
- closePath() {
- // Add a line curve if start and end of lines are not connected
- const startPoint = this.curves[ 0 ].getPoint( 0 );
- const endPoint = this.curves[ this.curves.length - 1 ].getPoint( 1 );
- if ( ! startPoint.equals( endPoint ) ) {
- const lineType = ( startPoint.isVector2 === true ) ? 'LineCurve' : 'LineCurve3';
- this.curves.push( new Curves[ lineType ]( endPoint, startPoint ) );
- }
- return this;
- }
- // To get accurate point with reference to
- // entire path distance at time t,
- // following has to be done:
- // 1. Length of each sub path have to be known
- // 2. Locate and identify type of curve
- // 3. Get t for the curve
- // 4. Return curve.getPointAt(t')
- getPoint( t, optionalTarget ) {
- const d = t * this.getLength();
- const curveLengths = this.getCurveLengths();
- let i = 0;
- // To think about boundaries points.
- while ( i < curveLengths.length ) {
- if ( curveLengths[ i ] >= d ) {
- const diff = curveLengths[ i ] - d;
- const curve = this.curves[ i ];
- const segmentLength = curve.getLength();
- const u = segmentLength === 0 ? 0 : 1 - diff / segmentLength;
- return curve.getPointAt( u, optionalTarget );
- }
- i ++;
- }
- return null;
- // loop where sum != 0, sum > d , sum+1 <d
- }
- // We cannot use the default THREE.Curve getPoint() with getLength() because in
- // THREE.Curve, getLength() depends on getPoint() but in THREE.CurvePath
- // getPoint() depends on getLength
- getLength() {
- const lens = this.getCurveLengths();
- return lens[ lens.length - 1 ];
- }
- // cacheLengths must be recalculated.
- updateArcLengths() {
- this.needsUpdate = true;
- this.cacheLengths = null;
- this.getCurveLengths();
- }
- // Compute lengths and cache them
- // We cannot overwrite getLengths() because UtoT mapping uses it.
- getCurveLengths() {
- // We use cache values if curves and cache array are same length
- if ( this.cacheLengths && this.cacheLengths.length === this.curves.length ) {
- return this.cacheLengths;
- }
- // Get length of sub-curve
- // Push sums into cached array
- const lengths = [];
- let sums = 0;
- for ( let i = 0, l = this.curves.length; i < l; i ++ ) {
- sums += this.curves[ i ].getLength();
- lengths.push( sums );
- }
- this.cacheLengths = lengths;
- return lengths;
- }
- getSpacedPoints( divisions = 40 ) {
- const points = [];
- for ( let i = 0; i <= divisions; i ++ ) {
- points.push( this.getPoint( i / divisions ) );
- }
- if ( this.autoClose ) {
- points.push( points[ 0 ] );
- }
- return points;
- }
- getPoints( divisions = 12 ) {
- const points = [];
- let last;
- for ( let i = 0, curves = this.curves; i < curves.length; i ++ ) {
- const curve = curves[ i ];
- const resolution = curve.isEllipseCurve ? divisions * 2
- : ( curve.isLineCurve || curve.isLineCurve3 ) ? 1
- : curve.isSplineCurve ? divisions * curve.points.length
- : divisions;
- const pts = curve.getPoints( resolution );
- for ( let j = 0; j < pts.length; j ++ ) {
- const point = pts[ j ];
- if ( last && last.equals( point ) ) continue; // ensures no consecutive points are duplicates
- points.push( point );
- last = point;
- }
- }
- if ( this.autoClose && points.length > 1 && ! points[ points.length - 1 ].equals( points[ 0 ] ) ) {
- points.push( points[ 0 ] );
- }
- return points;
- }
- copy( source ) {
- super.copy( source );
- this.curves = [];
- for ( let i = 0, l = source.curves.length; i < l; i ++ ) {
- const curve = source.curves[ i ];
- this.curves.push( curve.clone() );
- }
- this.autoClose = source.autoClose;
- return this;
- }
- toJSON() {
- const data = super.toJSON();
- data.autoClose = this.autoClose;
- data.curves = [];
- for ( let i = 0, l = this.curves.length; i < l; i ++ ) {
- const curve = this.curves[ i ];
- data.curves.push( curve.toJSON() );
- }
- return data;
- }
- fromJSON( json ) {
- super.fromJSON( json );
- this.autoClose = json.autoClose;
- this.curves = [];
- for ( let i = 0, l = json.curves.length; i < l; i ++ ) {
- const curve = json.curves[ i ];
- this.curves.push( new Curves[ curve.type ]().fromJSON( curve ) );
- }
- return this;
- }
- }
- class Path extends CurvePath {
- constructor( points ) {
- super();
- this.type = 'Path';
- this.currentPoint = new Vector2();
- if ( points ) {
- this.setFromPoints( points );
- }
- }
- setFromPoints( points ) {
- this.moveTo( points[ 0 ].x, points[ 0 ].y );
- for ( let i = 1, l = points.length; i < l; i ++ ) {
- this.lineTo( points[ i ].x, points[ i ].y );
- }
- return this;
- }
- moveTo( x, y ) {
- this.currentPoint.set( x, y ); // TODO consider referencing vectors instead of copying?
- return this;
- }
- lineTo( x, y ) {
- const curve = new LineCurve( this.currentPoint.clone(), new Vector2( x, y ) );
- this.curves.push( curve );
- this.currentPoint.set( x, y );
- return this;
- }
- quadraticCurveTo( aCPx, aCPy, aX, aY ) {
- const curve = new QuadraticBezierCurve(
- this.currentPoint.clone(),
- new Vector2( aCPx, aCPy ),
- new Vector2( aX, aY )
- );
- this.curves.push( curve );
- this.currentPoint.set( aX, aY );
- return this;
- }
- bezierCurveTo( aCP1x, aCP1y, aCP2x, aCP2y, aX, aY ) {
- const curve = new CubicBezierCurve(
- this.currentPoint.clone(),
- new Vector2( aCP1x, aCP1y ),
- new Vector2( aCP2x, aCP2y ),
- new Vector2( aX, aY )
- );
- this.curves.push( curve );
- this.currentPoint.set( aX, aY );
- return this;
- }
- splineThru( pts /*Array of Vector*/ ) {
- const npts = [ this.currentPoint.clone() ].concat( pts );
- const curve = new SplineCurve( npts );
- this.curves.push( curve );
- this.currentPoint.copy( pts[ pts.length - 1 ] );
- return this;
- }
- arc( aX, aY, aRadius, aStartAngle, aEndAngle, aClockwise ) {
- const x0 = this.currentPoint.x;
- const y0 = this.currentPoint.y;
- this.absarc( aX + x0, aY + y0, aRadius,
- aStartAngle, aEndAngle, aClockwise );
- return this;
- }
- absarc( aX, aY, aRadius, aStartAngle, aEndAngle, aClockwise ) {
- this.absellipse( aX, aY, aRadius, aRadius, aStartAngle, aEndAngle, aClockwise );
- return this;
- }
- ellipse( aX, aY, xRadius, yRadius, aStartAngle, aEndAngle, aClockwise, aRotation ) {
- const x0 = this.currentPoint.x;
- const y0 = this.currentPoint.y;
- this.absellipse( aX + x0, aY + y0, xRadius, yRadius, aStartAngle, aEndAngle, aClockwise, aRotation );
- return this;
- }
- absellipse( aX, aY, xRadius, yRadius, aStartAngle, aEndAngle, aClockwise, aRotation ) {
- const curve = new EllipseCurve( aX, aY, xRadius, yRadius, aStartAngle, aEndAngle, aClockwise, aRotation );
- if ( this.curves.length > 0 ) {
- // if a previous curve is present, attempt to join
- const firstPoint = curve.getPoint( 0 );
- if ( ! firstPoint.equals( this.currentPoint ) ) {
- this.lineTo( firstPoint.x, firstPoint.y );
- }
- }
- this.curves.push( curve );
- const lastPoint = curve.getPoint( 1 );
- this.currentPoint.copy( lastPoint );
- return this;
- }
- copy( source ) {
- super.copy( source );
- this.currentPoint.copy( source.currentPoint );
- return this;
- }
- toJSON() {
- const data = super.toJSON();
- data.currentPoint = this.currentPoint.toArray();
- return data;
- }
- fromJSON( json ) {
- super.fromJSON( json );
- this.currentPoint.fromArray( json.currentPoint );
- return this;
- }
- }
- class LatheGeometry extends BufferGeometry {
- constructor( points = [ new Vector2( 0, - 0.5 ), new Vector2( 0.5, 0 ), new Vector2( 0, 0.5 ) ], segments = 12, phiStart = 0, phiLength = Math.PI * 2 ) {
- super();
- this.type = 'LatheGeometry';
- this.parameters = {
- points: points,
- segments: segments,
- phiStart: phiStart,
- phiLength: phiLength
- };
- segments = Math.floor( segments );
- // clamp phiLength so it's in range of [ 0, 2PI ]
- phiLength = clamp$1( phiLength, 0, Math.PI * 2 );
- // buffers
- const indices = [];
- const vertices = [];
- const uvs = [];
- const initNormals = [];
- const normals = [];
- // helper variables
- const inverseSegments = 1.0 / segments;
- const vertex = new Vector3();
- const uv = new Vector2();
- const normal = new Vector3();
- const curNormal = new Vector3();
- const prevNormal = new Vector3();
- let dx = 0;
- let dy = 0;
- // pre-compute normals for initial "meridian"
- for ( let j = 0; j <= ( points.length - 1 ); j ++ ) {
- switch ( j ) {
- case 0: // special handling for 1st vertex on path
- dx = points[ j + 1 ].x - points[ j ].x;
- dy = points[ j + 1 ].y - points[ j ].y;
- normal.x = dy * 1.0;
- normal.y = - dx;
- normal.z = dy * 0.0;
- prevNormal.copy( normal );
- normal.normalize();
- initNormals.push( normal.x, normal.y, normal.z );
- break;
- case ( points.length - 1 ): // special handling for last Vertex on path
- initNormals.push( prevNormal.x, prevNormal.y, prevNormal.z );
- break;
- default: // default handling for all vertices in between
- dx = points[ j + 1 ].x - points[ j ].x;
- dy = points[ j + 1 ].y - points[ j ].y;
- normal.x = dy * 1.0;
- normal.y = - dx;
- normal.z = dy * 0.0;
- curNormal.copy( normal );
- normal.x += prevNormal.x;
- normal.y += prevNormal.y;
- normal.z += prevNormal.z;
- normal.normalize();
- initNormals.push( normal.x, normal.y, normal.z );
- prevNormal.copy( curNormal );
- }
- }
- // generate vertices, uvs and normals
- for ( let i = 0; i <= segments; i ++ ) {
- const phi = phiStart + i * inverseSegments * phiLength;
- const sin = Math.sin( phi );
- const cos = Math.cos( phi );
- for ( let j = 0; j <= ( points.length - 1 ); j ++ ) {
- // vertex
- vertex.x = points[ j ].x * sin;
- vertex.y = points[ j ].y;
- vertex.z = points[ j ].x * cos;
- vertices.push( vertex.x, vertex.y, vertex.z );
- // uv
- uv.x = i / segments;
- uv.y = j / ( points.length - 1 );
- uvs.push( uv.x, uv.y );
- // normal
- const x = initNormals[ 3 * j + 0 ] * sin;
- const y = initNormals[ 3 * j + 1 ];
- const z = initNormals[ 3 * j + 0 ] * cos;
- normals.push( x, y, z );
- }
- }
- // indices
- for ( let i = 0; i < segments; i ++ ) {
- for ( let j = 0; j < ( points.length - 1 ); j ++ ) {
- const base = j + i * points.length;
- const a = base;
- const b = base + points.length;
- const c = base + points.length + 1;
- const d = base + 1;
- // faces
- indices.push( a, b, d );
- indices.push( c, d, b );
- }
- }
- // build geometry
- this.setIndex( indices );
- this.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );
- this.setAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) );
- this.setAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) );
- }
- copy( source ) {
- super.copy( source );
- this.parameters = Object.assign( {}, source.parameters );
- return this;
- }
- static fromJSON( data ) {
- return new LatheGeometry( data.points, data.segments, data.phiStart, data.phiLength );
- }
- }
- class CapsuleGeometry extends LatheGeometry {
- constructor( radius = 1, length = 1, capSegments = 4, radialSegments = 8 ) {
- const path = new Path();
- path.absarc( 0, - length / 2, radius, Math.PI * 1.5, 0 );
- path.absarc( 0, length / 2, radius, 0, Math.PI * 0.5 );
- super( path.getPoints( capSegments ), radialSegments );
- this.type = 'CapsuleGeometry';
- this.parameters = {
- radius: radius,
- length: length,
- capSegments: capSegments,
- radialSegments: radialSegments,
- };
- }
- static fromJSON( data ) {
- return new CapsuleGeometry( data.radius, data.length, data.capSegments, data.radialSegments );
- }
- }
- class CircleGeometry extends BufferGeometry {
- constructor( radius = 1, segments = 32, thetaStart = 0, thetaLength = Math.PI * 2 ) {
- super();
- this.type = 'CircleGeometry';
- this.parameters = {
- radius: radius,
- segments: segments,
- thetaStart: thetaStart,
- thetaLength: thetaLength
- };
- segments = Math.max( 3, segments );
- // buffers
- const indices = [];
- const vertices = [];
- const normals = [];
- const uvs = [];
- // helper variables
- const vertex = new Vector3();
- const uv = new Vector2();
- // center point
- vertices.push( 0, 0, 0 );
- normals.push( 0, 0, 1 );
- uvs.push( 0.5, 0.5 );
- for ( let s = 0, i = 3; s <= segments; s ++, i += 3 ) {
- const segment = thetaStart + s / segments * thetaLength;
- // vertex
- vertex.x = radius * Math.cos( segment );
- vertex.y = radius * Math.sin( segment );
- vertices.push( vertex.x, vertex.y, vertex.z );
- // normal
- normals.push( 0, 0, 1 );
- // uvs
- uv.x = ( vertices[ i ] / radius + 1 ) / 2;
- uv.y = ( vertices[ i + 1 ] / radius + 1 ) / 2;
- uvs.push( uv.x, uv.y );
- }
- // indices
- for ( let i = 1; i <= segments; i ++ ) {
- indices.push( i, i + 1, 0 );
- }
- // build geometry
- this.setIndex( indices );
- this.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );
- this.setAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) );
- this.setAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) );
- }
- copy( source ) {
- super.copy( source );
- this.parameters = Object.assign( {}, source.parameters );
- return this;
- }
- static fromJSON( data ) {
- return new CircleGeometry( data.radius, data.segments, data.thetaStart, data.thetaLength );
- }
- }
- class CylinderGeometry extends BufferGeometry {
- constructor( radiusTop = 1, radiusBottom = 1, height = 1, radialSegments = 32, heightSegments = 1, openEnded = false, thetaStart = 0, thetaLength = Math.PI * 2 ) {
- super();
- this.type = 'CylinderGeometry';
- this.parameters = {
- radiusTop: radiusTop,
- radiusBottom: radiusBottom,
- height: height,
- radialSegments: radialSegments,
- heightSegments: heightSegments,
- openEnded: openEnded,
- thetaStart: thetaStart,
- thetaLength: thetaLength
- };
- const scope = this;
- radialSegments = Math.floor( radialSegments );
- heightSegments = Math.floor( heightSegments );
- // buffers
- const indices = [];
- const vertices = [];
- const normals = [];
- const uvs = [];
- // helper variables
- let index = 0;
- const indexArray = [];
- const halfHeight = height / 2;
- let groupStart = 0;
- // generate geometry
- generateTorso();
- if ( openEnded === false ) {
- if ( radiusTop > 0 ) generateCap( true );
- if ( radiusBottom > 0 ) generateCap( false );
- }
- // build geometry
- this.setIndex( indices );
- this.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );
- this.setAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) );
- this.setAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) );
- function generateTorso() {
- const normal = new Vector3();
- const vertex = new Vector3();
- let groupCount = 0;
- // this will be used to calculate the normal
- const slope = ( radiusBottom - radiusTop ) / height;
- // generate vertices, normals and uvs
- for ( let y = 0; y <= heightSegments; y ++ ) {
- const indexRow = [];
- const v = y / heightSegments;
- // calculate the radius of the current row
- const radius = v * ( radiusBottom - radiusTop ) + radiusTop;
- for ( let x = 0; x <= radialSegments; x ++ ) {
- const u = x / radialSegments;
- const theta = u * thetaLength + thetaStart;
- const sinTheta = Math.sin( theta );
- const cosTheta = Math.cos( theta );
- // vertex
- vertex.x = radius * sinTheta;
- vertex.y = - v * height + halfHeight;
- vertex.z = radius * cosTheta;
- vertices.push( vertex.x, vertex.y, vertex.z );
- // normal
- normal.set( sinTheta, slope, cosTheta ).normalize();
- normals.push( normal.x, normal.y, normal.z );
- // uv
- uvs.push( u, 1 - v );
- // save index of vertex in respective row
- indexRow.push( index ++ );
- }
- // now save vertices of the row in our index array
- indexArray.push( indexRow );
- }
- // generate indices
- for ( let x = 0; x < radialSegments; x ++ ) {
- for ( let y = 0; y < heightSegments; y ++ ) {
- // we use the index array to access the correct indices
- const a = indexArray[ y ][ x ];
- const b = indexArray[ y + 1 ][ x ];
- const c = indexArray[ y + 1 ][ x + 1 ];
- const d = indexArray[ y ][ x + 1 ];
- // faces
- indices.push( a, b, d );
- indices.push( b, c, d );
- // update group counter
- groupCount += 6;
- }
- }
- // add a group to the geometry. this will ensure multi material support
- scope.addGroup( groupStart, groupCount, 0 );
- // calculate new start value for groups
- groupStart += groupCount;
- }
- function generateCap( top ) {
- // save the index of the first center vertex
- const centerIndexStart = index;
- const uv = new Vector2();
- const vertex = new Vector3();
- let groupCount = 0;
- const radius = ( top === true ) ? radiusTop : radiusBottom;
- const sign = ( top === true ) ? 1 : - 1;
- // first we generate the center vertex data of the cap.
- // because the geometry needs one set of uvs per face,
- // we must generate a center vertex per face/segment
- for ( let x = 1; x <= radialSegments; x ++ ) {
- // vertex
- vertices.push( 0, halfHeight * sign, 0 );
- // normal
- normals.push( 0, sign, 0 );
- // uv
- uvs.push( 0.5, 0.5 );
- // increase index
- index ++;
- }
- // save the index of the last center vertex
- const centerIndexEnd = index;
- // now we generate the surrounding vertices, normals and uvs
- for ( let x = 0; x <= radialSegments; x ++ ) {
- const u = x / radialSegments;
- const theta = u * thetaLength + thetaStart;
- const cosTheta = Math.cos( theta );
- const sinTheta = Math.sin( theta );
- // vertex
- vertex.x = radius * sinTheta;
- vertex.y = halfHeight * sign;
- vertex.z = radius * cosTheta;
- vertices.push( vertex.x, vertex.y, vertex.z );
- // normal
- normals.push( 0, sign, 0 );
- // uv
- uv.x = ( cosTheta * 0.5 ) + 0.5;
- uv.y = ( sinTheta * 0.5 * sign ) + 0.5;
- uvs.push( uv.x, uv.y );
- // increase index
- index ++;
- }
- // generate indices
- for ( let x = 0; x < radialSegments; x ++ ) {
- const c = centerIndexStart + x;
- const i = centerIndexEnd + x;
- if ( top === true ) {
- // face top
- indices.push( i, i + 1, c );
- } else {
- // face bottom
- indices.push( i + 1, i, c );
- }
- groupCount += 3;
- }
- // add a group to the geometry. this will ensure multi material support
- scope.addGroup( groupStart, groupCount, top === true ? 1 : 2 );
- // calculate new start value for groups
- groupStart += groupCount;
- }
- }
- copy( source ) {
- super.copy( source );
- this.parameters = Object.assign( {}, source.parameters );
- return this;
- }
- static fromJSON( data ) {
- return new CylinderGeometry( data.radiusTop, data.radiusBottom, data.height, data.radialSegments, data.heightSegments, data.openEnded, data.thetaStart, data.thetaLength );
- }
- }
- class ConeGeometry extends CylinderGeometry {
- constructor( radius = 1, height = 1, radialSegments = 32, heightSegments = 1, openEnded = false, thetaStart = 0, thetaLength = Math.PI * 2 ) {
- super( 0, radius, height, radialSegments, heightSegments, openEnded, thetaStart, thetaLength );
- this.type = 'ConeGeometry';
- this.parameters = {
- radius: radius,
- height: height,
- radialSegments: radialSegments,
- heightSegments: heightSegments,
- openEnded: openEnded,
- thetaStart: thetaStart,
- thetaLength: thetaLength
- };
- }
- static fromJSON( data ) {
- return new ConeGeometry( data.radius, data.height, data.radialSegments, data.heightSegments, data.openEnded, data.thetaStart, data.thetaLength );
- }
- }
- class PolyhedronGeometry extends BufferGeometry {
- constructor( vertices = [], indices = [], radius = 1, detail = 0 ) {
- super();
- this.type = 'PolyhedronGeometry';
- this.parameters = {
- vertices: vertices,
- indices: indices,
- radius: radius,
- detail: detail
- };
- // default buffer data
- const vertexBuffer = [];
- const uvBuffer = [];
- // the subdivision creates the vertex buffer data
- subdivide( detail );
- // all vertices should lie on a conceptual sphere with a given radius
- applyRadius( radius );
- // finally, create the uv data
- generateUVs();
- // build non-indexed geometry
- this.setAttribute( 'position', new Float32BufferAttribute( vertexBuffer, 3 ) );
- this.setAttribute( 'normal', new Float32BufferAttribute( vertexBuffer.slice(), 3 ) );
- this.setAttribute( 'uv', new Float32BufferAttribute( uvBuffer, 2 ) );
- if ( detail === 0 ) {
- this.computeVertexNormals(); // flat normals
- } else {
- this.normalizeNormals(); // smooth normals
- }
- // helper functions
- function subdivide( detail ) {
- const a = new Vector3();
- const b = new Vector3();
- const c = new Vector3();
- // iterate over all faces and apply a subdivision with the given detail value
- for ( let i = 0; i < indices.length; i += 3 ) {
- // get the vertices of the face
- getVertexByIndex( indices[ i + 0 ], a );
- getVertexByIndex( indices[ i + 1 ], b );
- getVertexByIndex( indices[ i + 2 ], c );
- // perform subdivision
- subdivideFace( a, b, c, detail );
- }
- }
- function subdivideFace( a, b, c, detail ) {
- const cols = detail + 1;
- // we use this multidimensional array as a data structure for creating the subdivision
- const v = [];
- // construct all of the vertices for this subdivision
- for ( let i = 0; i <= cols; i ++ ) {
- v[ i ] = [];
- const aj = a.clone().lerp( c, i / cols );
- const bj = b.clone().lerp( c, i / cols );
- const rows = cols - i;
- for ( let j = 0; j <= rows; j ++ ) {
- if ( j === 0 && i === cols ) {
- v[ i ][ j ] = aj;
- } else {
- v[ i ][ j ] = aj.clone().lerp( bj, j / rows );
- }
- }
- }
- // construct all of the faces
- for ( let i = 0; i < cols; i ++ ) {
- for ( let j = 0; j < 2 * ( cols - i ) - 1; j ++ ) {
- const k = Math.floor( j / 2 );
- if ( j % 2 === 0 ) {
- pushVertex( v[ i ][ k + 1 ] );
- pushVertex( v[ i + 1 ][ k ] );
- pushVertex( v[ i ][ k ] );
- } else {
- pushVertex( v[ i ][ k + 1 ] );
- pushVertex( v[ i + 1 ][ k + 1 ] );
- pushVertex( v[ i + 1 ][ k ] );
- }
- }
- }
- }
- function applyRadius( radius ) {
- const vertex = new Vector3();
- // iterate over the entire buffer and apply the radius to each vertex
- for ( let i = 0; i < vertexBuffer.length; i += 3 ) {
- vertex.x = vertexBuffer[ i + 0 ];
- vertex.y = vertexBuffer[ i + 1 ];
- vertex.z = vertexBuffer[ i + 2 ];
- vertex.normalize().multiplyScalar( radius );
- vertexBuffer[ i + 0 ] = vertex.x;
- vertexBuffer[ i + 1 ] = vertex.y;
- vertexBuffer[ i + 2 ] = vertex.z;
- }
- }
- function generateUVs() {
- const vertex = new Vector3();
- for ( let i = 0; i < vertexBuffer.length; i += 3 ) {
- vertex.x = vertexBuffer[ i + 0 ];
- vertex.y = vertexBuffer[ i + 1 ];
- vertex.z = vertexBuffer[ i + 2 ];
- const u = azimuth( vertex ) / 2 / Math.PI + 0.5;
- const v = inclination( vertex ) / Math.PI + 0.5;
- uvBuffer.push( u, 1 - v );
- }
- correctUVs();
- correctSeam();
- }
- function correctSeam() {
- // handle case when face straddles the seam, see #3269
- for ( let i = 0; i < uvBuffer.length; i += 6 ) {
- // uv data of a single face
- const x0 = uvBuffer[ i + 0 ];
- const x1 = uvBuffer[ i + 2 ];
- const x2 = uvBuffer[ i + 4 ];
- const max = Math.max( x0, x1, x2 );
- const min = Math.min( x0, x1, x2 );
- // 0.9 is somewhat arbitrary
- if ( max > 0.9 && min < 0.1 ) {
- if ( x0 < 0.2 ) uvBuffer[ i + 0 ] += 1;
- if ( x1 < 0.2 ) uvBuffer[ i + 2 ] += 1;
- if ( x2 < 0.2 ) uvBuffer[ i + 4 ] += 1;
- }
- }
- }
- function pushVertex( vertex ) {
- vertexBuffer.push( vertex.x, vertex.y, vertex.z );
- }
- function getVertexByIndex( index, vertex ) {
- const stride = index * 3;
- vertex.x = vertices[ stride + 0 ];
- vertex.y = vertices[ stride + 1 ];
- vertex.z = vertices[ stride + 2 ];
- }
- function correctUVs() {
- const a = new Vector3();
- const b = new Vector3();
- const c = new Vector3();
- const centroid = new Vector3();
- const uvA = new Vector2();
- const uvB = new Vector2();
- const uvC = new Vector2();
- for ( let i = 0, j = 0; i < vertexBuffer.length; i += 9, j += 6 ) {
- a.set( vertexBuffer[ i + 0 ], vertexBuffer[ i + 1 ], vertexBuffer[ i + 2 ] );
- b.set( vertexBuffer[ i + 3 ], vertexBuffer[ i + 4 ], vertexBuffer[ i + 5 ] );
- c.set( vertexBuffer[ i + 6 ], vertexBuffer[ i + 7 ], vertexBuffer[ i + 8 ] );
- uvA.set( uvBuffer[ j + 0 ], uvBuffer[ j + 1 ] );
- uvB.set( uvBuffer[ j + 2 ], uvBuffer[ j + 3 ] );
- uvC.set( uvBuffer[ j + 4 ], uvBuffer[ j + 5 ] );
- centroid.copy( a ).add( b ).add( c ).divideScalar( 3 );
- const azi = azimuth( centroid );
- correctUV( uvA, j + 0, a, azi );
- correctUV( uvB, j + 2, b, azi );
- correctUV( uvC, j + 4, c, azi );
- }
- }
- function correctUV( uv, stride, vector, azimuth ) {
- if ( ( azimuth < 0 ) && ( uv.x === 1 ) ) {
- uvBuffer[ stride ] = uv.x - 1;
- }
- if ( ( vector.x === 0 ) && ( vector.z === 0 ) ) {
- uvBuffer[ stride ] = azimuth / 2 / Math.PI + 0.5;
- }
- }
- // Angle around the Y axis, counter-clockwise when looking from above.
- function azimuth( vector ) {
- return Math.atan2( vector.z, - vector.x );
- }
- // Angle above the XZ plane.
- function inclination( vector ) {
- return Math.atan2( - vector.y, Math.sqrt( ( vector.x * vector.x ) + ( vector.z * vector.z ) ) );
- }
- }
- copy( source ) {
- super.copy( source );
- this.parameters = Object.assign( {}, source.parameters );
- return this;
- }
- static fromJSON( data ) {
- return new PolyhedronGeometry( data.vertices, data.indices, data.radius, data.details );
- }
- }
- class DodecahedronGeometry extends PolyhedronGeometry {
- constructor( radius = 1, detail = 0 ) {
- const t = ( 1 + Math.sqrt( 5 ) ) / 2;
- const r = 1 / t;
- const vertices = [
- // (±1, ±1, ±1)
- - 1, - 1, - 1, - 1, - 1, 1,
- - 1, 1, - 1, - 1, 1, 1,
- 1, - 1, - 1, 1, - 1, 1,
- 1, 1, - 1, 1, 1, 1,
- // (0, ±1/φ, ±φ)
- 0, - r, - t, 0, - r, t,
- 0, r, - t, 0, r, t,
- // (±1/φ, ±φ, 0)
- - r, - t, 0, - r, t, 0,
- r, - t, 0, r, t, 0,
- // (±φ, 0, ±1/φ)
- - t, 0, - r, t, 0, - r,
- - t, 0, r, t, 0, r
- ];
- const indices = [
- 3, 11, 7, 3, 7, 15, 3, 15, 13,
- 7, 19, 17, 7, 17, 6, 7, 6, 15,
- 17, 4, 8, 17, 8, 10, 17, 10, 6,
- 8, 0, 16, 8, 16, 2, 8, 2, 10,
- 0, 12, 1, 0, 1, 18, 0, 18, 16,
- 6, 10, 2, 6, 2, 13, 6, 13, 15,
- 2, 16, 18, 2, 18, 3, 2, 3, 13,
- 18, 1, 9, 18, 9, 11, 18, 11, 3,
- 4, 14, 12, 4, 12, 0, 4, 0, 8,
- 11, 9, 5, 11, 5, 19, 11, 19, 7,
- 19, 5, 14, 19, 14, 4, 19, 4, 17,
- 1, 12, 14, 1, 14, 5, 1, 5, 9
- ];
- super( vertices, indices, radius, detail );
- this.type = 'DodecahedronGeometry';
- this.parameters = {
- radius: radius,
- detail: detail
- };
- }
- static fromJSON( data ) {
- return new DodecahedronGeometry( data.radius, data.detail );
- }
- }
- const _v0 = /*@__PURE__*/ new Vector3();
- const _v1$1 = /*@__PURE__*/ new Vector3();
- const _normal$1 = /*@__PURE__*/ new Vector3();
- const _triangle = /*@__PURE__*/ new Triangle();
- class EdgesGeometry extends BufferGeometry {
- constructor( geometry = null, thresholdAngle = 1 ) {
- super();
- this.type = 'EdgesGeometry';
- this.parameters = {
- geometry: geometry,
- thresholdAngle: thresholdAngle
- };
- if ( geometry !== null ) {
- const precisionPoints = 4;
- const precision = Math.pow( 10, precisionPoints );
- const thresholdDot = Math.cos( DEG2RAD * thresholdAngle );
- const indexAttr = geometry.getIndex();
- const positionAttr = geometry.getAttribute( 'position' );
- const indexCount = indexAttr ? indexAttr.count : positionAttr.count;
- const indexArr = [ 0, 0, 0 ];
- const vertKeys = [ 'a', 'b', 'c' ];
- const hashes = new Array( 3 );
- const edgeData = {};
- const vertices = [];
- for ( let i = 0; i < indexCount; i += 3 ) {
- if ( indexAttr ) {
- indexArr[ 0 ] = indexAttr.getX( i );
- indexArr[ 1 ] = indexAttr.getX( i + 1 );
- indexArr[ 2 ] = indexAttr.getX( i + 2 );
- } else {
- indexArr[ 0 ] = i;
- indexArr[ 1 ] = i + 1;
- indexArr[ 2 ] = i + 2;
- }
- const { a, b, c } = _triangle;
- a.fromBufferAttribute( positionAttr, indexArr[ 0 ] );
- b.fromBufferAttribute( positionAttr, indexArr[ 1 ] );
- c.fromBufferAttribute( positionAttr, indexArr[ 2 ] );
- _triangle.getNormal( _normal$1 );
- // create hashes for the edge from the vertices
- hashes[ 0 ] = `${ Math.round( a.x * precision ) },${ Math.round( a.y * precision ) },${ Math.round( a.z * precision ) }`;
- hashes[ 1 ] = `${ Math.round( b.x * precision ) },${ Math.round( b.y * precision ) },${ Math.round( b.z * precision ) }`;
- hashes[ 2 ] = `${ Math.round( c.x * precision ) },${ Math.round( c.y * precision ) },${ Math.round( c.z * precision ) }`;
- // skip degenerate triangles
- if ( hashes[ 0 ] === hashes[ 1 ] || hashes[ 1 ] === hashes[ 2 ] || hashes[ 2 ] === hashes[ 0 ] ) {
- continue;
- }
- // iterate over every edge
- for ( let j = 0; j < 3; j ++ ) {
- // get the first and next vertex making up the edge
- const jNext = ( j + 1 ) % 3;
- const vecHash0 = hashes[ j ];
- const vecHash1 = hashes[ jNext ];
- const v0 = _triangle[ vertKeys[ j ] ];
- const v1 = _triangle[ vertKeys[ jNext ] ];
- const hash = `${ vecHash0 }_${ vecHash1 }`;
- const reverseHash = `${ vecHash1 }_${ vecHash0 }`;
- if ( reverseHash in edgeData && edgeData[ reverseHash ] ) {
- // if we found a sibling edge add it into the vertex array if
- // it meets the angle threshold and delete the edge from the map.
- if ( _normal$1.dot( edgeData[ reverseHash ].normal ) <= thresholdDot ) {
- vertices.push( v0.x, v0.y, v0.z );
- vertices.push( v1.x, v1.y, v1.z );
- }
- edgeData[ reverseHash ] = null;
- } else if ( ! ( hash in edgeData ) ) {
- // if we've already got an edge here then skip adding a new one
- edgeData[ hash ] = {
- index0: indexArr[ j ],
- index1: indexArr[ jNext ],
- normal: _normal$1.clone(),
- };
- }
- }
- }
- // iterate over all remaining, unmatched edges and add them to the vertex array
- for ( const key in edgeData ) {
- if ( edgeData[ key ] ) {
- const { index0, index1 } = edgeData[ key ];
- _v0.fromBufferAttribute( positionAttr, index0 );
- _v1$1.fromBufferAttribute( positionAttr, index1 );
- vertices.push( _v0.x, _v0.y, _v0.z );
- vertices.push( _v1$1.x, _v1$1.y, _v1$1.z );
- }
- }
- this.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );
- }
- }
- copy( source ) {
- super.copy( source );
- this.parameters = Object.assign( {}, source.parameters );
- return this;
- }
- }
- class Shape extends Path {
- constructor( points ) {
- super( points );
- this.uuid = generateUUID();
- this.type = 'Shape';
- this.holes = [];
- }
- getPointsHoles( divisions ) {
- const holesPts = [];
- for ( let i = 0, l = this.holes.length; i < l; i ++ ) {
- holesPts[ i ] = this.holes[ i ].getPoints( divisions );
- }
- return holesPts;
- }
- // get points of shape and holes (keypoints based on segments parameter)
- extractPoints( divisions ) {
- return {
- shape: this.getPoints( divisions ),
- holes: this.getPointsHoles( divisions )
- };
- }
- copy( source ) {
- super.copy( source );
- this.holes = [];
- for ( let i = 0, l = source.holes.length; i < l; i ++ ) {
- const hole = source.holes[ i ];
- this.holes.push( hole.clone() );
- }
- return this;
- }
- toJSON() {
- const data = super.toJSON();
- data.uuid = this.uuid;
- data.holes = [];
- for ( let i = 0, l = this.holes.length; i < l; i ++ ) {
- const hole = this.holes[ i ];
- data.holes.push( hole.toJSON() );
- }
- return data;
- }
- fromJSON( json ) {
- super.fromJSON( json );
- this.uuid = json.uuid;
- this.holes = [];
- for ( let i = 0, l = json.holes.length; i < l; i ++ ) {
- const hole = json.holes[ i ];
- this.holes.push( new Path().fromJSON( hole ) );
- }
- return this;
- }
- }
- /**
- * Port from https://github.com/mapbox/earcut (v2.2.4)
- */
- const Earcut = {
- triangulate: function ( data, holeIndices, dim = 2 ) {
- const hasHoles = holeIndices && holeIndices.length;
- const outerLen = hasHoles ? holeIndices[ 0 ] * dim : data.length;
- let outerNode = linkedList( data, 0, outerLen, dim, true );
- const triangles = [];
- if ( ! outerNode || outerNode.next === outerNode.prev ) return triangles;
- let minX, minY, maxX, maxY, x, y, invSize;
- if ( hasHoles ) outerNode = eliminateHoles( data, holeIndices, outerNode, dim );
- // if the shape is not too simple, we'll use z-order curve hash later; calculate polygon bbox
- if ( data.length > 80 * dim ) {
- minX = maxX = data[ 0 ];
- minY = maxY = data[ 1 ];
- for ( let i = dim; i < outerLen; i += dim ) {
- x = data[ i ];
- y = data[ i + 1 ];
- if ( x < minX ) minX = x;
- if ( y < minY ) minY = y;
- if ( x > maxX ) maxX = x;
- if ( y > maxY ) maxY = y;
- }
- // minX, minY and invSize are later used to transform coords into integers for z-order calculation
- invSize = Math.max( maxX - minX, maxY - minY );
- invSize = invSize !== 0 ? 32767 / invSize : 0;
- }
- earcutLinked( outerNode, triangles, dim, minX, minY, invSize, 0 );
- return triangles;
- }
- };
- // create a circular doubly linked list from polygon points in the specified winding order
- function linkedList( data, start, end, dim, clockwise ) {
- let i, last;
- if ( clockwise === ( signedArea( data, start, end, dim ) > 0 ) ) {
- for ( i = start; i < end; i += dim ) last = insertNode( i, data[ i ], data[ i + 1 ], last );
- } else {
- for ( i = end - dim; i >= start; i -= dim ) last = insertNode( i, data[ i ], data[ i + 1 ], last );
- }
- if ( last && equals$1( last, last.next ) ) {
- removeNode( last );
- last = last.next;
- }
- return last;
- }
- // eliminate colinear or duplicate points
- function filterPoints( start, end ) {
- if ( ! start ) return start;
- if ( ! end ) end = start;
- let p = start,
- again;
- do {
- again = false;
- if ( ! p.steiner && ( equals$1( p, p.next ) || area( p.prev, p, p.next ) === 0 ) ) {
- removeNode( p );
- p = end = p.prev;
- if ( p === p.next ) break;
- again = true;
- } else {
- p = p.next;
- }
- } while ( again || p !== end );
- return end;
- }
- // main ear slicing loop which triangulates a polygon (given as a linked list)
- function earcutLinked( ear, triangles, dim, minX, minY, invSize, pass ) {
- if ( ! ear ) return;
- // interlink polygon nodes in z-order
- if ( ! pass && invSize ) indexCurve( ear, minX, minY, invSize );
- let stop = ear,
- prev, next;
- // iterate through ears, slicing them one by one
- while ( ear.prev !== ear.next ) {
- prev = ear.prev;
- next = ear.next;
- if ( invSize ? isEarHashed( ear, minX, minY, invSize ) : isEar( ear ) ) {
- // cut off the triangle
- triangles.push( prev.i / dim | 0 );
- triangles.push( ear.i / dim | 0 );
- triangles.push( next.i / dim | 0 );
- removeNode( ear );
- // skipping the next vertex leads to less sliver triangles
- ear = next.next;
- stop = next.next;
- continue;
- }
- ear = next;
- // if we looped through the whole remaining polygon and can't find any more ears
- if ( ear === stop ) {
- // try filtering points and slicing again
- if ( ! pass ) {
- earcutLinked( filterPoints( ear ), triangles, dim, minX, minY, invSize, 1 );
- // if this didn't work, try curing all small self-intersections locally
- } else if ( pass === 1 ) {
- ear = cureLocalIntersections( filterPoints( ear ), triangles, dim );
- earcutLinked( ear, triangles, dim, minX, minY, invSize, 2 );
- // as a last resort, try splitting the remaining polygon into two
- } else if ( pass === 2 ) {
- splitEarcut( ear, triangles, dim, minX, minY, invSize );
- }
- break;
- }
- }
- }
- // check whether a polygon node forms a valid ear with adjacent nodes
- function isEar( ear ) {
- const a = ear.prev,
- b = ear,
- c = ear.next;
- if ( area( a, b, c ) >= 0 ) return false; // reflex, can't be an ear
- // now make sure we don't have other points inside the potential ear
- const ax = a.x, bx = b.x, cx = c.x, ay = a.y, by = b.y, cy = c.y;
- // triangle bbox; min & max are calculated like this for speed
- const x0 = ax < bx ? ( ax < cx ? ax : cx ) : ( bx < cx ? bx : cx ),
- y0 = ay < by ? ( ay < cy ? ay : cy ) : ( by < cy ? by : cy ),
- x1 = ax > bx ? ( ax > cx ? ax : cx ) : ( bx > cx ? bx : cx ),
- y1 = ay > by ? ( ay > cy ? ay : cy ) : ( by > cy ? by : cy );
- let p = c.next;
- while ( p !== a ) {
- if ( p.x >= x0 && p.x <= x1 && p.y >= y0 && p.y <= y1 &&
- pointInTriangle( ax, ay, bx, by, cx, cy, p.x, p.y ) &&
- area( p.prev, p, p.next ) >= 0 ) return false;
- p = p.next;
- }
- return true;
- }
- function isEarHashed( ear, minX, minY, invSize ) {
- const a = ear.prev,
- b = ear,
- c = ear.next;
- if ( area( a, b, c ) >= 0 ) return false; // reflex, can't be an ear
- const ax = a.x, bx = b.x, cx = c.x, ay = a.y, by = b.y, cy = c.y;
- // triangle bbox; min & max are calculated like this for speed
- const x0 = ax < bx ? ( ax < cx ? ax : cx ) : ( bx < cx ? bx : cx ),
- y0 = ay < by ? ( ay < cy ? ay : cy ) : ( by < cy ? by : cy ),
- x1 = ax > bx ? ( ax > cx ? ax : cx ) : ( bx > cx ? bx : cx ),
- y1 = ay > by ? ( ay > cy ? ay : cy ) : ( by > cy ? by : cy );
- // z-order range for the current triangle bbox;
- const minZ = zOrder( x0, y0, minX, minY, invSize ),
- maxZ = zOrder( x1, y1, minX, minY, invSize );
- let p = ear.prevZ,
- n = ear.nextZ;
- // look for points inside the triangle in both directions
- while ( p && p.z >= minZ && n && n.z <= maxZ ) {
- if ( p.x >= x0 && p.x <= x1 && p.y >= y0 && p.y <= y1 && p !== a && p !== c &&
- pointInTriangle( ax, ay, bx, by, cx, cy, p.x, p.y ) && area( p.prev, p, p.next ) >= 0 ) return false;
- p = p.prevZ;
- if ( n.x >= x0 && n.x <= x1 && n.y >= y0 && n.y <= y1 && n !== a && n !== c &&
- pointInTriangle( ax, ay, bx, by, cx, cy, n.x, n.y ) && area( n.prev, n, n.next ) >= 0 ) return false;
- n = n.nextZ;
- }
- // look for remaining points in decreasing z-order
- while ( p && p.z >= minZ ) {
- if ( p.x >= x0 && p.x <= x1 && p.y >= y0 && p.y <= y1 && p !== a && p !== c &&
- pointInTriangle( ax, ay, bx, by, cx, cy, p.x, p.y ) && area( p.prev, p, p.next ) >= 0 ) return false;
- p = p.prevZ;
- }
- // look for remaining points in increasing z-order
- while ( n && n.z <= maxZ ) {
- if ( n.x >= x0 && n.x <= x1 && n.y >= y0 && n.y <= y1 && n !== a && n !== c &&
- pointInTriangle( ax, ay, bx, by, cx, cy, n.x, n.y ) && area( n.prev, n, n.next ) >= 0 ) return false;
- n = n.nextZ;
- }
- return true;
- }
- // go through all polygon nodes and cure small local self-intersections
- function cureLocalIntersections( start, triangles, dim ) {
- let p = start;
- do {
- const a = p.prev,
- b = p.next.next;
- if ( ! equals$1( a, b ) && intersects( a, p, p.next, b ) && locallyInside( a, b ) && locallyInside( b, a ) ) {
- triangles.push( a.i / dim | 0 );
- triangles.push( p.i / dim | 0 );
- triangles.push( b.i / dim | 0 );
- // remove two nodes involved
- removeNode( p );
- removeNode( p.next );
- p = start = b;
- }
- p = p.next;
- } while ( p !== start );
- return filterPoints( p );
- }
- // try splitting polygon into two and triangulate them independently
- function splitEarcut( start, triangles, dim, minX, minY, invSize ) {
- // look for a valid diagonal that divides the polygon into two
- let a = start;
- do {
- let b = a.next.next;
- while ( b !== a.prev ) {
- if ( a.i !== b.i && isValidDiagonal( a, b ) ) {
- // split the polygon in two by the diagonal
- let c = splitPolygon( a, b );
- // filter colinear points around the cuts
- a = filterPoints( a, a.next );
- c = filterPoints( c, c.next );
- // run earcut on each half
- earcutLinked( a, triangles, dim, minX, minY, invSize, 0 );
- earcutLinked( c, triangles, dim, minX, minY, invSize, 0 );
- return;
- }
- b = b.next;
- }
- a = a.next;
- } while ( a !== start );
- }
- // link every hole into the outer loop, producing a single-ring polygon without holes
- function eliminateHoles( data, holeIndices, outerNode, dim ) {
- const queue = [];
- let i, len, start, end, list;
- for ( i = 0, len = holeIndices.length; i < len; i ++ ) {
- start = holeIndices[ i ] * dim;
- end = i < len - 1 ? holeIndices[ i + 1 ] * dim : data.length;
- list = linkedList( data, start, end, dim, false );
- if ( list === list.next ) list.steiner = true;
- queue.push( getLeftmost( list ) );
- }
- queue.sort( compareX );
- // process holes from left to right
- for ( i = 0; i < queue.length; i ++ ) {
- outerNode = eliminateHole( queue[ i ], outerNode );
- }
- return outerNode;
- }
- function compareX( a, b ) {
- return a.x - b.x;
- }
- // find a bridge between vertices that connects hole with an outer ring and link it
- function eliminateHole( hole, outerNode ) {
- const bridge = findHoleBridge( hole, outerNode );
- if ( ! bridge ) {
- return outerNode;
- }
- const bridgeReverse = splitPolygon( bridge, hole );
- // filter collinear points around the cuts
- filterPoints( bridgeReverse, bridgeReverse.next );
- return filterPoints( bridge, bridge.next );
- }
- // David Eberly's algorithm for finding a bridge between hole and outer polygon
- function findHoleBridge( hole, outerNode ) {
- let p = outerNode,
- qx = - Infinity,
- m;
- const hx = hole.x, hy = hole.y;
- // find a segment intersected by a ray from the hole's leftmost point to the left;
- // segment's endpoint with lesser x will be potential connection point
- do {
- if ( hy <= p.y && hy >= p.next.y && p.next.y !== p.y ) {
- const x = p.x + ( hy - p.y ) * ( p.next.x - p.x ) / ( p.next.y - p.y );
- if ( x <= hx && x > qx ) {
- qx = x;
- m = p.x < p.next.x ? p : p.next;
- if ( x === hx ) return m; // hole touches outer segment; pick leftmost endpoint
- }
- }
- p = p.next;
- } while ( p !== outerNode );
- if ( ! m ) return null;
- // look for points inside the triangle of hole point, segment intersection and endpoint;
- // if there are no points found, we have a valid connection;
- // otherwise choose the point of the minimum angle with the ray as connection point
- const stop = m,
- mx = m.x,
- my = m.y;
- let tanMin = Infinity, tan;
- p = m;
- do {
- if ( hx >= p.x && p.x >= mx && hx !== p.x &&
- pointInTriangle( hy < my ? hx : qx, hy, mx, my, hy < my ? qx : hx, hy, p.x, p.y ) ) {
- tan = Math.abs( hy - p.y ) / ( hx - p.x ); // tangential
- if ( locallyInside( p, hole ) && ( tan < tanMin || ( tan === tanMin && ( p.x > m.x || ( p.x === m.x && sectorContainsSector( m, p ) ) ) ) ) ) {
- m = p;
- tanMin = tan;
- }
- }
- p = p.next;
- } while ( p !== stop );
- return m;
- }
- // whether sector in vertex m contains sector in vertex p in the same coordinates
- function sectorContainsSector( m, p ) {
- return area( m.prev, m, p.prev ) < 0 && area( p.next, m, m.next ) < 0;
- }
- // interlink polygon nodes in z-order
- function indexCurve( start, minX, minY, invSize ) {
- let p = start;
- do {
- if ( p.z === 0 ) p.z = zOrder( p.x, p.y, minX, minY, invSize );
- p.prevZ = p.prev;
- p.nextZ = p.next;
- p = p.next;
- } while ( p !== start );
- p.prevZ.nextZ = null;
- p.prevZ = null;
- sortLinked( p );
- }
- // Simon Tatham's linked list merge sort algorithm
- // http://www.chiark.greenend.org.uk/~sgtatham/algorithms/listsort.html
- function sortLinked( list ) {
- let i, p, q, e, tail, numMerges, pSize, qSize,
- inSize = 1;
- do {
- p = list;
- list = null;
- tail = null;
- numMerges = 0;
- while ( p ) {
- numMerges ++;
- q = p;
- pSize = 0;
- for ( i = 0; i < inSize; i ++ ) {
- pSize ++;
- q = q.nextZ;
- if ( ! q ) break;
- }
- qSize = inSize;
- while ( pSize > 0 || ( qSize > 0 && q ) ) {
- if ( pSize !== 0 && ( qSize === 0 || ! q || p.z <= q.z ) ) {
- e = p;
- p = p.nextZ;
- pSize --;
- } else {
- e = q;
- q = q.nextZ;
- qSize --;
- }
- if ( tail ) tail.nextZ = e;
- else list = e;
- e.prevZ = tail;
- tail = e;
- }
- p = q;
- }
- tail.nextZ = null;
- inSize *= 2;
- } while ( numMerges > 1 );
- return list;
- }
- // z-order of a point given coords and inverse of the longer side of data bbox
- function zOrder( x, y, minX, minY, invSize ) {
- // coords are transformed into non-negative 15-bit integer range
- x = ( x - minX ) * invSize | 0;
- y = ( y - minY ) * invSize | 0;
- x = ( x | ( x << 8 ) ) & 0x00FF00FF;
- x = ( x | ( x << 4 ) ) & 0x0F0F0F0F;
- x = ( x | ( x << 2 ) ) & 0x33333333;
- x = ( x | ( x << 1 ) ) & 0x55555555;
- y = ( y | ( y << 8 ) ) & 0x00FF00FF;
- y = ( y | ( y << 4 ) ) & 0x0F0F0F0F;
- y = ( y | ( y << 2 ) ) & 0x33333333;
- y = ( y | ( y << 1 ) ) & 0x55555555;
- return x | ( y << 1 );
- }
- // find the leftmost node of a polygon ring
- function getLeftmost( start ) {
- let p = start,
- leftmost = start;
- do {
- if ( p.x < leftmost.x || ( p.x === leftmost.x && p.y < leftmost.y ) ) leftmost = p;
- p = p.next;
- } while ( p !== start );
- return leftmost;
- }
- // check if a point lies within a convex triangle
- function pointInTriangle( ax, ay, bx, by, cx, cy, px, py ) {
- return ( cx - px ) * ( ay - py ) >= ( ax - px ) * ( cy - py ) &&
- ( ax - px ) * ( by - py ) >= ( bx - px ) * ( ay - py ) &&
- ( bx - px ) * ( cy - py ) >= ( cx - px ) * ( by - py );
- }
- // check if a diagonal between two polygon nodes is valid (lies in polygon interior)
- function isValidDiagonal( a, b ) {
- return a.next.i !== b.i && a.prev.i !== b.i && ! intersectsPolygon( a, b ) && // dones't intersect other edges
- ( locallyInside( a, b ) && locallyInside( b, a ) && middleInside( a, b ) && // locally visible
- ( area( a.prev, a, b.prev ) || area( a, b.prev, b ) ) || // does not create opposite-facing sectors
- equals$1( a, b ) && area( a.prev, a, a.next ) > 0 && area( b.prev, b, b.next ) > 0 ); // special zero-length case
- }
- // signed area of a triangle
- function area( p, q, r ) {
- return ( q.y - p.y ) * ( r.x - q.x ) - ( q.x - p.x ) * ( r.y - q.y );
- }
- // check if two points are equal
- function equals$1( p1, p2 ) {
- return p1.x === p2.x && p1.y === p2.y;
- }
- // check if two segments intersect
- function intersects( p1, q1, p2, q2 ) {
- const o1 = sign$1( area( p1, q1, p2 ) );
- const o2 = sign$1( area( p1, q1, q2 ) );
- const o3 = sign$1( area( p2, q2, p1 ) );
- const o4 = sign$1( area( p2, q2, q1 ) );
- if ( o1 !== o2 && o3 !== o4 ) return true; // general case
- if ( o1 === 0 && onSegment( p1, p2, q1 ) ) return true; // p1, q1 and p2 are collinear and p2 lies on p1q1
- if ( o2 === 0 && onSegment( p1, q2, q1 ) ) return true; // p1, q1 and q2 are collinear and q2 lies on p1q1
- if ( o3 === 0 && onSegment( p2, p1, q2 ) ) return true; // p2, q2 and p1 are collinear and p1 lies on p2q2
- if ( o4 === 0 && onSegment( p2, q1, q2 ) ) return true; // p2, q2 and q1 are collinear and q1 lies on p2q2
- return false;
- }
- // for collinear points p, q, r, check if point q lies on segment pr
- function onSegment( p, q, r ) {
- return q.x <= Math.max( p.x, r.x ) && q.x >= Math.min( p.x, r.x ) && q.y <= Math.max( p.y, r.y ) && q.y >= Math.min( p.y, r.y );
- }
- function sign$1( num ) {
- return num > 0 ? 1 : num < 0 ? - 1 : 0;
- }
- // check if a polygon diagonal intersects any polygon segments
- function intersectsPolygon( a, b ) {
- let p = a;
- do {
- if ( p.i !== a.i && p.next.i !== a.i && p.i !== b.i && p.next.i !== b.i &&
- intersects( p, p.next, a, b ) ) return true;
- p = p.next;
- } while ( p !== a );
- return false;
- }
- // check if a polygon diagonal is locally inside the polygon
- function locallyInside( a, b ) {
- return area( a.prev, a, a.next ) < 0 ?
- area( a, b, a.next ) >= 0 && area( a, a.prev, b ) >= 0 :
- area( a, b, a.prev ) < 0 || area( a, a.next, b ) < 0;
- }
- // check if the middle point of a polygon diagonal is inside the polygon
- function middleInside( a, b ) {
- let p = a,
- inside = false;
- const px = ( a.x + b.x ) / 2,
- py = ( a.y + b.y ) / 2;
- do {
- if ( ( ( p.y > py ) !== ( p.next.y > py ) ) && p.next.y !== p.y &&
- ( px < ( p.next.x - p.x ) * ( py - p.y ) / ( p.next.y - p.y ) + p.x ) )
- inside = ! inside;
- p = p.next;
- } while ( p !== a );
- return inside;
- }
- // link two polygon vertices with a bridge; if the vertices belong to the same ring, it splits polygon into two;
- // if one belongs to the outer ring and another to a hole, it merges it into a single ring
- function splitPolygon( a, b ) {
- const a2 = new Node$1( a.i, a.x, a.y ),
- b2 = new Node$1( b.i, b.x, b.y ),
- an = a.next,
- bp = b.prev;
- a.next = b;
- b.prev = a;
- a2.next = an;
- an.prev = a2;
- b2.next = a2;
- a2.prev = b2;
- bp.next = b2;
- b2.prev = bp;
- return b2;
- }
- // create a node and optionally link it with previous one (in a circular doubly linked list)
- function insertNode( i, x, y, last ) {
- const p = new Node$1( i, x, y );
- if ( ! last ) {
- p.prev = p;
- p.next = p;
- } else {
- p.next = last.next;
- p.prev = last;
- last.next.prev = p;
- last.next = p;
- }
- return p;
- }
- function removeNode( p ) {
- p.next.prev = p.prev;
- p.prev.next = p.next;
- if ( p.prevZ ) p.prevZ.nextZ = p.nextZ;
- if ( p.nextZ ) p.nextZ.prevZ = p.prevZ;
- }
- function Node$1( i, x, y ) {
- // vertex index in coordinates array
- this.i = i;
- // vertex coordinates
- this.x = x;
- this.y = y;
- // previous and next vertex nodes in a polygon ring
- this.prev = null;
- this.next = null;
- // z-order curve value
- this.z = 0;
- // previous and next nodes in z-order
- this.prevZ = null;
- this.nextZ = null;
- // indicates whether this is a steiner point
- this.steiner = false;
- }
- function signedArea( data, start, end, dim ) {
- let sum = 0;
- for ( let i = start, j = end - dim; i < end; i += dim ) {
- sum += ( data[ j ] - data[ i ] ) * ( data[ i + 1 ] + data[ j + 1 ] );
- j = i;
- }
- return sum;
- }
- class ShapeUtils {
- // calculate area of the contour polygon
- static area( contour ) {
- const n = contour.length;
- let a = 0.0;
- for ( let p = n - 1, q = 0; q < n; p = q ++ ) {
- a += contour[ p ].x * contour[ q ].y - contour[ q ].x * contour[ p ].y;
- }
- return a * 0.5;
- }
- static isClockWise( pts ) {
- return ShapeUtils.area( pts ) < 0;
- }
- static triangulateShape( contour, holes ) {
- const vertices = []; // flat array of vertices like [ x0,y0, x1,y1, x2,y2, ... ]
- const holeIndices = []; // array of hole indices
- const faces = []; // final array of vertex indices like [ [ a,b,d ], [ b,c,d ] ]
- removeDupEndPts( contour );
- addContour( vertices, contour );
- //
- let holeIndex = contour.length;
- holes.forEach( removeDupEndPts );
- for ( let i = 0; i < holes.length; i ++ ) {
- holeIndices.push( holeIndex );
- holeIndex += holes[ i ].length;
- addContour( vertices, holes[ i ] );
- }
- //
- const triangles = Earcut.triangulate( vertices, holeIndices );
- //
- for ( let i = 0; i < triangles.length; i += 3 ) {
- faces.push( triangles.slice( i, i + 3 ) );
- }
- return faces;
- }
- }
- function removeDupEndPts( points ) {
- const l = points.length;
- if ( l > 2 && points[ l - 1 ].equals( points[ 0 ] ) ) {
- points.pop();
- }
- }
- function addContour( vertices, contour ) {
- for ( let i = 0; i < contour.length; i ++ ) {
- vertices.push( contour[ i ].x );
- vertices.push( contour[ i ].y );
- }
- }
- /**
- * Creates extruded geometry from a path shape.
- *
- * parameters = {
- *
- * curveSegments: <int>, // number of points on the curves
- * steps: <int>, // number of points for z-side extrusions / used for subdividing segments of extrude spline too
- * depth: <float>, // Depth to extrude the shape
- *
- * bevelEnabled: <bool>, // turn on bevel
- * bevelThickness: <float>, // how deep into the original shape bevel goes
- * bevelSize: <float>, // how far from shape outline (including bevelOffset) is bevel
- * bevelOffset: <float>, // how far from shape outline does bevel start
- * bevelSegments: <int>, // number of bevel layers
- *
- * extrudePath: <THREE.Curve> // curve to extrude shape along
- *
- * UVGenerator: <Object> // object that provides UV generator functions
- *
- * }
- */
- class ExtrudeGeometry extends BufferGeometry {
- constructor( shapes = new Shape( [ new Vector2( 0.5, 0.5 ), new Vector2( - 0.5, 0.5 ), new Vector2( - 0.5, - 0.5 ), new Vector2( 0.5, - 0.5 ) ] ), options = {} ) {
- super();
- this.type = 'ExtrudeGeometry';
- this.parameters = {
- shapes: shapes,
- options: options
- };
- shapes = Array.isArray( shapes ) ? shapes : [ shapes ];
- const scope = this;
- const verticesArray = [];
- const uvArray = [];
- for ( let i = 0, l = shapes.length; i < l; i ++ ) {
- const shape = shapes[ i ];
- addShape( shape );
- }
- // build geometry
- this.setAttribute( 'position', new Float32BufferAttribute( verticesArray, 3 ) );
- this.setAttribute( 'uv', new Float32BufferAttribute( uvArray, 2 ) );
- this.computeVertexNormals();
- // functions
- function addShape( shape ) {
- const placeholder = [];
- // options
- const curveSegments = options.curveSegments !== undefined ? options.curveSegments : 12;
- const steps = options.steps !== undefined ? options.steps : 1;
- const depth = options.depth !== undefined ? options.depth : 1;
- let bevelEnabled = options.bevelEnabled !== undefined ? options.bevelEnabled : true;
- let bevelThickness = options.bevelThickness !== undefined ? options.bevelThickness : 0.2;
- let bevelSize = options.bevelSize !== undefined ? options.bevelSize : bevelThickness - 0.1;
- let bevelOffset = options.bevelOffset !== undefined ? options.bevelOffset : 0;
- let bevelSegments = options.bevelSegments !== undefined ? options.bevelSegments : 3;
- const extrudePath = options.extrudePath;
- const uvgen = options.UVGenerator !== undefined ? options.UVGenerator : WorldUVGenerator;
- //
- let extrudePts, extrudeByPath = false;
- let splineTube, binormal, normal, position2;
- if ( extrudePath ) {
- extrudePts = extrudePath.getSpacedPoints( steps );
- extrudeByPath = true;
- bevelEnabled = false; // bevels not supported for path extrusion
- // SETUP TNB variables
- // TODO1 - have a .isClosed in spline?
- splineTube = extrudePath.computeFrenetFrames( steps, false );
- // console.log(splineTube, 'splineTube', splineTube.normals.length, 'steps', steps, 'extrudePts', extrudePts.length);
- binormal = new Vector3();
- normal = new Vector3();
- position2 = new Vector3();
- }
- // Safeguards if bevels are not enabled
- if ( ! bevelEnabled ) {
- bevelSegments = 0;
- bevelThickness = 0;
- bevelSize = 0;
- bevelOffset = 0;
- }
- // Variables initialization
- const shapePoints = shape.extractPoints( curveSegments );
- let vertices = shapePoints.shape;
- const holes = shapePoints.holes;
- const reverse = ! ShapeUtils.isClockWise( vertices );
- if ( reverse ) {
- vertices = vertices.reverse();
- // Maybe we should also check if holes are in the opposite direction, just to be safe ...
- for ( let h = 0, hl = holes.length; h < hl; h ++ ) {
- const ahole = holes[ h ];
- if ( ShapeUtils.isClockWise( ahole ) ) {
- holes[ h ] = ahole.reverse();
- }
- }
- }
- const faces = ShapeUtils.triangulateShape( vertices, holes );
- /* Vertices */
- const contour = vertices; // vertices has all points but contour has only points of circumference
- for ( let h = 0, hl = holes.length; h < hl; h ++ ) {
- const ahole = holes[ h ];
- vertices = vertices.concat( ahole );
- }
- function scalePt2( pt, vec, size ) {
- if ( ! vec ) console.error( 'THREE.ExtrudeGeometry: vec does not exist' );
- return pt.clone().addScaledVector( vec, size );
- }
- const vlen = vertices.length, flen = faces.length;
- // Find directions for point movement
- function getBevelVec( inPt, inPrev, inNext ) {
- // computes for inPt the corresponding point inPt' on a new contour
- // shifted by 1 unit (length of normalized vector) to the left
- // if we walk along contour clockwise, this new contour is outside the old one
- //
- // inPt' is the intersection of the two lines parallel to the two
- // adjacent edges of inPt at a distance of 1 unit on the left side.
- let v_trans_x, v_trans_y, shrink_by; // resulting translation vector for inPt
- // good reading for geometry algorithms (here: line-line intersection)
- // http://geomalgorithms.com/a05-_intersect-1.html
- const v_prev_x = inPt.x - inPrev.x,
- v_prev_y = inPt.y - inPrev.y;
- const v_next_x = inNext.x - inPt.x,
- v_next_y = inNext.y - inPt.y;
- const v_prev_lensq = ( v_prev_x * v_prev_x + v_prev_y * v_prev_y );
- // check for collinear edges
- const collinear0 = ( v_prev_x * v_next_y - v_prev_y * v_next_x );
- if ( Math.abs( collinear0 ) > Number.EPSILON ) {
- // not collinear
- // length of vectors for normalizing
- const v_prev_len = Math.sqrt( v_prev_lensq );
- const v_next_len = Math.sqrt( v_next_x * v_next_x + v_next_y * v_next_y );
- // shift adjacent points by unit vectors to the left
- const ptPrevShift_x = ( inPrev.x - v_prev_y / v_prev_len );
- const ptPrevShift_y = ( inPrev.y + v_prev_x / v_prev_len );
- const ptNextShift_x = ( inNext.x - v_next_y / v_next_len );
- const ptNextShift_y = ( inNext.y + v_next_x / v_next_len );
- // scaling factor for v_prev to intersection point
- const sf = ( ( ptNextShift_x - ptPrevShift_x ) * v_next_y -
- ( ptNextShift_y - ptPrevShift_y ) * v_next_x ) /
- ( v_prev_x * v_next_y - v_prev_y * v_next_x );
- // vector from inPt to intersection point
- v_trans_x = ( ptPrevShift_x + v_prev_x * sf - inPt.x );
- v_trans_y = ( ptPrevShift_y + v_prev_y * sf - inPt.y );
- // Don't normalize!, otherwise sharp corners become ugly
- // but prevent crazy spikes
- const v_trans_lensq = ( v_trans_x * v_trans_x + v_trans_y * v_trans_y );
- if ( v_trans_lensq <= 2 ) {
- return new Vector2( v_trans_x, v_trans_y );
- } else {
- shrink_by = Math.sqrt( v_trans_lensq / 2 );
- }
- } else {
- // handle special case of collinear edges
- let direction_eq = false; // assumes: opposite
- if ( v_prev_x > Number.EPSILON ) {
- if ( v_next_x > Number.EPSILON ) {
- direction_eq = true;
- }
- } else {
- if ( v_prev_x < - Number.EPSILON ) {
- if ( v_next_x < - Number.EPSILON ) {
- direction_eq = true;
- }
- } else {
- if ( Math.sign( v_prev_y ) === Math.sign( v_next_y ) ) {
- direction_eq = true;
- }
- }
- }
- if ( direction_eq ) {
- // console.log("Warning: lines are a straight sequence");
- v_trans_x = - v_prev_y;
- v_trans_y = v_prev_x;
- shrink_by = Math.sqrt( v_prev_lensq );
- } else {
- // console.log("Warning: lines are a straight spike");
- v_trans_x = v_prev_x;
- v_trans_y = v_prev_y;
- shrink_by = Math.sqrt( v_prev_lensq / 2 );
- }
- }
- return new Vector2( v_trans_x / shrink_by, v_trans_y / shrink_by );
- }
- const contourMovements = [];
- for ( let i = 0, il = contour.length, j = il - 1, k = i + 1; i < il; i ++, j ++, k ++ ) {
- if ( j === il ) j = 0;
- if ( k === il ) k = 0;
- // (j)---(i)---(k)
- // console.log('i,j,k', i, j , k)
- contourMovements[ i ] = getBevelVec( contour[ i ], contour[ j ], contour[ k ] );
- }
- const holesMovements = [];
- let oneHoleMovements, verticesMovements = contourMovements.concat();
- for ( let h = 0, hl = holes.length; h < hl; h ++ ) {
- const ahole = holes[ h ];
- oneHoleMovements = [];
- for ( let i = 0, il = ahole.length, j = il - 1, k = i + 1; i < il; i ++, j ++, k ++ ) {
- if ( j === il ) j = 0;
- if ( k === il ) k = 0;
- // (j)---(i)---(k)
- oneHoleMovements[ i ] = getBevelVec( ahole[ i ], ahole[ j ], ahole[ k ] );
- }
- holesMovements.push( oneHoleMovements );
- verticesMovements = verticesMovements.concat( oneHoleMovements );
- }
- // Loop bevelSegments, 1 for the front, 1 for the back
- for ( let b = 0; b < bevelSegments; b ++ ) {
- //for ( b = bevelSegments; b > 0; b -- ) {
- const t = b / bevelSegments;
- const z = bevelThickness * Math.cos( t * Math.PI / 2 );
- const bs = bevelSize * Math.sin( t * Math.PI / 2 ) + bevelOffset;
- // contract shape
- for ( let i = 0, il = contour.length; i < il; i ++ ) {
- const vert = scalePt2( contour[ i ], contourMovements[ i ], bs );
- v( vert.x, vert.y, - z );
- }
- // expand holes
- for ( let h = 0, hl = holes.length; h < hl; h ++ ) {
- const ahole = holes[ h ];
- oneHoleMovements = holesMovements[ h ];
- for ( let i = 0, il = ahole.length; i < il; i ++ ) {
- const vert = scalePt2( ahole[ i ], oneHoleMovements[ i ], bs );
- v( vert.x, vert.y, - z );
- }
- }
- }
- const bs = bevelSize + bevelOffset;
- // Back facing vertices
- for ( let i = 0; i < vlen; i ++ ) {
- const vert = bevelEnabled ? scalePt2( vertices[ i ], verticesMovements[ i ], bs ) : vertices[ i ];
- if ( ! extrudeByPath ) {
- v( vert.x, vert.y, 0 );
- } else {
- // v( vert.x, vert.y + extrudePts[ 0 ].y, extrudePts[ 0 ].x );
- normal.copy( splineTube.normals[ 0 ] ).multiplyScalar( vert.x );
- binormal.copy( splineTube.binormals[ 0 ] ).multiplyScalar( vert.y );
- position2.copy( extrudePts[ 0 ] ).add( normal ).add( binormal );
- v( position2.x, position2.y, position2.z );
- }
- }
- // Add stepped vertices...
- // Including front facing vertices
- for ( let s = 1; s <= steps; s ++ ) {
- for ( let i = 0; i < vlen; i ++ ) {
- const vert = bevelEnabled ? scalePt2( vertices[ i ], verticesMovements[ i ], bs ) : vertices[ i ];
- if ( ! extrudeByPath ) {
- v( vert.x, vert.y, depth / steps * s );
- } else {
- // v( vert.x, vert.y + extrudePts[ s - 1 ].y, extrudePts[ s - 1 ].x );
- normal.copy( splineTube.normals[ s ] ).multiplyScalar( vert.x );
- binormal.copy( splineTube.binormals[ s ] ).multiplyScalar( vert.y );
- position2.copy( extrudePts[ s ] ).add( normal ).add( binormal );
- v( position2.x, position2.y, position2.z );
- }
- }
- }
- // Add bevel segments planes
- //for ( b = 1; b <= bevelSegments; b ++ ) {
- for ( let b = bevelSegments - 1; b >= 0; b -- ) {
- const t = b / bevelSegments;
- const z = bevelThickness * Math.cos( t * Math.PI / 2 );
- const bs = bevelSize * Math.sin( t * Math.PI / 2 ) + bevelOffset;
- // contract shape
- for ( let i = 0, il = contour.length; i < il; i ++ ) {
- const vert = scalePt2( contour[ i ], contourMovements[ i ], bs );
- v( vert.x, vert.y, depth + z );
- }
- // expand holes
- for ( let h = 0, hl = holes.length; h < hl; h ++ ) {
- const ahole = holes[ h ];
- oneHoleMovements = holesMovements[ h ];
- for ( let i = 0, il = ahole.length; i < il; i ++ ) {
- const vert = scalePt2( ahole[ i ], oneHoleMovements[ i ], bs );
- if ( ! extrudeByPath ) {
- v( vert.x, vert.y, depth + z );
- } else {
- v( vert.x, vert.y + extrudePts[ steps - 1 ].y, extrudePts[ steps - 1 ].x + z );
- }
- }
- }
- }
- /* Faces */
- // Top and bottom faces
- buildLidFaces();
- // Sides faces
- buildSideFaces();
- ///// Internal functions
- function buildLidFaces() {
- const start = verticesArray.length / 3;
- if ( bevelEnabled ) {
- let layer = 0; // steps + 1
- let offset = vlen * layer;
- // Bottom faces
- for ( let i = 0; i < flen; i ++ ) {
- const face = faces[ i ];
- f3( face[ 2 ] + offset, face[ 1 ] + offset, face[ 0 ] + offset );
- }
- layer = steps + bevelSegments * 2;
- offset = vlen * layer;
- // Top faces
- for ( let i = 0; i < flen; i ++ ) {
- const face = faces[ i ];
- f3( face[ 0 ] + offset, face[ 1 ] + offset, face[ 2 ] + offset );
- }
- } else {
- // Bottom faces
- for ( let i = 0; i < flen; i ++ ) {
- const face = faces[ i ];
- f3( face[ 2 ], face[ 1 ], face[ 0 ] );
- }
- // Top faces
- for ( let i = 0; i < flen; i ++ ) {
- const face = faces[ i ];
- f3( face[ 0 ] + vlen * steps, face[ 1 ] + vlen * steps, face[ 2 ] + vlen * steps );
- }
- }
- scope.addGroup( start, verticesArray.length / 3 - start, 0 );
- }
- // Create faces for the z-sides of the shape
- function buildSideFaces() {
- const start = verticesArray.length / 3;
- let layeroffset = 0;
- sidewalls( contour, layeroffset );
- layeroffset += contour.length;
- for ( let h = 0, hl = holes.length; h < hl; h ++ ) {
- const ahole = holes[ h ];
- sidewalls( ahole, layeroffset );
- //, true
- layeroffset += ahole.length;
- }
- scope.addGroup( start, verticesArray.length / 3 - start, 1 );
- }
- function sidewalls( contour, layeroffset ) {
- let i = contour.length;
- while ( -- i >= 0 ) {
- const j = i;
- let k = i - 1;
- if ( k < 0 ) k = contour.length - 1;
- //console.log('b', i,j, i-1, k,vertices.length);
- for ( let s = 0, sl = ( steps + bevelSegments * 2 ); s < sl; s ++ ) {
- const slen1 = vlen * s;
- const slen2 = vlen * ( s + 1 );
- const a = layeroffset + j + slen1,
- b = layeroffset + k + slen1,
- c = layeroffset + k + slen2,
- d = layeroffset + j + slen2;
- f4( a, b, c, d );
- }
- }
- }
- function v( x, y, z ) {
- placeholder.push( x );
- placeholder.push( y );
- placeholder.push( z );
- }
- function f3( a, b, c ) {
- addVertex( a );
- addVertex( b );
- addVertex( c );
- const nextIndex = verticesArray.length / 3;
- const uvs = uvgen.generateTopUV( scope, verticesArray, nextIndex - 3, nextIndex - 2, nextIndex - 1 );
- addUV( uvs[ 0 ] );
- addUV( uvs[ 1 ] );
- addUV( uvs[ 2 ] );
- }
- function f4( a, b, c, d ) {
- addVertex( a );
- addVertex( b );
- addVertex( d );
- addVertex( b );
- addVertex( c );
- addVertex( d );
- const nextIndex = verticesArray.length / 3;
- const uvs = uvgen.generateSideWallUV( scope, verticesArray, nextIndex - 6, nextIndex - 3, nextIndex - 2, nextIndex - 1 );
- addUV( uvs[ 0 ] );
- addUV( uvs[ 1 ] );
- addUV( uvs[ 3 ] );
- addUV( uvs[ 1 ] );
- addUV( uvs[ 2 ] );
- addUV( uvs[ 3 ] );
- }
- function addVertex( index ) {
- verticesArray.push( placeholder[ index * 3 + 0 ] );
- verticesArray.push( placeholder[ index * 3 + 1 ] );
- verticesArray.push( placeholder[ index * 3 + 2 ] );
- }
- function addUV( vector2 ) {
- uvArray.push( vector2.x );
- uvArray.push( vector2.y );
- }
- }
- }
- copy( source ) {
- super.copy( source );
- this.parameters = Object.assign( {}, source.parameters );
- return this;
- }
- toJSON() {
- const data = super.toJSON();
- const shapes = this.parameters.shapes;
- const options = this.parameters.options;
- return toJSON$1( shapes, options, data );
- }
- static fromJSON( data, shapes ) {
- const geometryShapes = [];
- for ( let j = 0, jl = data.shapes.length; j < jl; j ++ ) {
- const shape = shapes[ data.shapes[ j ] ];
- geometryShapes.push( shape );
- }
- const extrudePath = data.options.extrudePath;
- if ( extrudePath !== undefined ) {
- data.options.extrudePath = new Curves[ extrudePath.type ]().fromJSON( extrudePath );
- }
- return new ExtrudeGeometry( geometryShapes, data.options );
- }
- }
- const WorldUVGenerator = {
- generateTopUV: function ( geometry, vertices, indexA, indexB, indexC ) {
- const a_x = vertices[ indexA * 3 ];
- const a_y = vertices[ indexA * 3 + 1 ];
- const b_x = vertices[ indexB * 3 ];
- const b_y = vertices[ indexB * 3 + 1 ];
- const c_x = vertices[ indexC * 3 ];
- const c_y = vertices[ indexC * 3 + 1 ];
- return [
- new Vector2( a_x, a_y ),
- new Vector2( b_x, b_y ),
- new Vector2( c_x, c_y )
- ];
- },
- generateSideWallUV: function ( geometry, vertices, indexA, indexB, indexC, indexD ) {
- const a_x = vertices[ indexA * 3 ];
- const a_y = vertices[ indexA * 3 + 1 ];
- const a_z = vertices[ indexA * 3 + 2 ];
- const b_x = vertices[ indexB * 3 ];
- const b_y = vertices[ indexB * 3 + 1 ];
- const b_z = vertices[ indexB * 3 + 2 ];
- const c_x = vertices[ indexC * 3 ];
- const c_y = vertices[ indexC * 3 + 1 ];
- const c_z = vertices[ indexC * 3 + 2 ];
- const d_x = vertices[ indexD * 3 ];
- const d_y = vertices[ indexD * 3 + 1 ];
- const d_z = vertices[ indexD * 3 + 2 ];
- if ( Math.abs( a_y - b_y ) < Math.abs( a_x - b_x ) ) {
- return [
- new Vector2( a_x, 1 - a_z ),
- new Vector2( b_x, 1 - b_z ),
- new Vector2( c_x, 1 - c_z ),
- new Vector2( d_x, 1 - d_z )
- ];
- } else {
- return [
- new Vector2( a_y, 1 - a_z ),
- new Vector2( b_y, 1 - b_z ),
- new Vector2( c_y, 1 - c_z ),
- new Vector2( d_y, 1 - d_z )
- ];
- }
- }
- };
- function toJSON$1( shapes, options, data ) {
- data.shapes = [];
- if ( Array.isArray( shapes ) ) {
- for ( let i = 0, l = shapes.length; i < l; i ++ ) {
- const shape = shapes[ i ];
- data.shapes.push( shape.uuid );
- }
- } else {
- data.shapes.push( shapes.uuid );
- }
- data.options = Object.assign( {}, options );
- if ( options.extrudePath !== undefined ) data.options.extrudePath = options.extrudePath.toJSON();
- return data;
- }
- class IcosahedronGeometry extends PolyhedronGeometry {
- constructor( radius = 1, detail = 0 ) {
- const t = ( 1 + Math.sqrt( 5 ) ) / 2;
- const vertices = [
- - 1, t, 0, 1, t, 0, - 1, - t, 0, 1, - t, 0,
- 0, - 1, t, 0, 1, t, 0, - 1, - t, 0, 1, - t,
- t, 0, - 1, t, 0, 1, - t, 0, - 1, - t, 0, 1
- ];
- const indices = [
- 0, 11, 5, 0, 5, 1, 0, 1, 7, 0, 7, 10, 0, 10, 11,
- 1, 5, 9, 5, 11, 4, 11, 10, 2, 10, 7, 6, 7, 1, 8,
- 3, 9, 4, 3, 4, 2, 3, 2, 6, 3, 6, 8, 3, 8, 9,
- 4, 9, 5, 2, 4, 11, 6, 2, 10, 8, 6, 7, 9, 8, 1
- ];
- super( vertices, indices, radius, detail );
- this.type = 'IcosahedronGeometry';
- this.parameters = {
- radius: radius,
- detail: detail
- };
- }
- static fromJSON( data ) {
- return new IcosahedronGeometry( data.radius, data.detail );
- }
- }
- class OctahedronGeometry extends PolyhedronGeometry {
- constructor( radius = 1, detail = 0 ) {
- const vertices = [
- 1, 0, 0, - 1, 0, 0, 0, 1, 0,
- 0, - 1, 0, 0, 0, 1, 0, 0, - 1
- ];
- const indices = [
- 0, 2, 4, 0, 4, 3, 0, 3, 5,
- 0, 5, 2, 1, 2, 5, 1, 5, 3,
- 1, 3, 4, 1, 4, 2
- ];
- super( vertices, indices, radius, detail );
- this.type = 'OctahedronGeometry';
- this.parameters = {
- radius: radius,
- detail: detail
- };
- }
- static fromJSON( data ) {
- return new OctahedronGeometry( data.radius, data.detail );
- }
- }
- class PlaneGeometry extends BufferGeometry {
- constructor( width = 1, height = 1, widthSegments = 1, heightSegments = 1 ) {
- super();
- this.type = 'PlaneGeometry';
- this.parameters = {
- width: width,
- height: height,
- widthSegments: widthSegments,
- heightSegments: heightSegments
- };
- const width_half = width / 2;
- const height_half = height / 2;
- const gridX = Math.floor( widthSegments );
- const gridY = Math.floor( heightSegments );
- const gridX1 = gridX + 1;
- const gridY1 = gridY + 1;
- const segment_width = width / gridX;
- const segment_height = height / gridY;
- //
- const indices = [];
- const vertices = [];
- const normals = [];
- const uvs = [];
- for ( let iy = 0; iy < gridY1; iy ++ ) {
- const y = iy * segment_height - height_half;
- for ( let ix = 0; ix < gridX1; ix ++ ) {
- const x = ix * segment_width - width_half;
- vertices.push( x, - y, 0 );
- normals.push( 0, 0, 1 );
- uvs.push( ix / gridX );
- uvs.push( 1 - ( iy / gridY ) );
- }
- }
- for ( let iy = 0; iy < gridY; iy ++ ) {
- for ( let ix = 0; ix < gridX; ix ++ ) {
- const a = ix + gridX1 * iy;
- const b = ix + gridX1 * ( iy + 1 );
- const c = ( ix + 1 ) + gridX1 * ( iy + 1 );
- const d = ( ix + 1 ) + gridX1 * iy;
- indices.push( a, b, d );
- indices.push( b, c, d );
- }
- }
- this.setIndex( indices );
- this.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );
- this.setAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) );
- this.setAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) );
- }
- copy( source ) {
- super.copy( source );
- this.parameters = Object.assign( {}, source.parameters );
- return this;
- }
- static fromJSON( data ) {
- return new PlaneGeometry( data.width, data.height, data.widthSegments, data.heightSegments );
- }
- }
- class RingGeometry extends BufferGeometry {
- constructor( innerRadius = 0.5, outerRadius = 1, thetaSegments = 32, phiSegments = 1, thetaStart = 0, thetaLength = Math.PI * 2 ) {
- super();
- this.type = 'RingGeometry';
- this.parameters = {
- innerRadius: innerRadius,
- outerRadius: outerRadius,
- thetaSegments: thetaSegments,
- phiSegments: phiSegments,
- thetaStart: thetaStart,
- thetaLength: thetaLength
- };
- thetaSegments = Math.max( 3, thetaSegments );
- phiSegments = Math.max( 1, phiSegments );
- // buffers
- const indices = [];
- const vertices = [];
- const normals = [];
- const uvs = [];
- // some helper variables
- let radius = innerRadius;
- const radiusStep = ( ( outerRadius - innerRadius ) / phiSegments );
- const vertex = new Vector3();
- const uv = new Vector2();
- // generate vertices, normals and uvs
- for ( let j = 0; j <= phiSegments; j ++ ) {
- for ( let i = 0; i <= thetaSegments; i ++ ) {
- // values are generate from the inside of the ring to the outside
- const segment = thetaStart + i / thetaSegments * thetaLength;
- // vertex
- vertex.x = radius * Math.cos( segment );
- vertex.y = radius * Math.sin( segment );
- vertices.push( vertex.x, vertex.y, vertex.z );
- // normal
- normals.push( 0, 0, 1 );
- // uv
- uv.x = ( vertex.x / outerRadius + 1 ) / 2;
- uv.y = ( vertex.y / outerRadius + 1 ) / 2;
- uvs.push( uv.x, uv.y );
- }
- // increase the radius for next row of vertices
- radius += radiusStep;
- }
- // indices
- for ( let j = 0; j < phiSegments; j ++ ) {
- const thetaSegmentLevel = j * ( thetaSegments + 1 );
- for ( let i = 0; i < thetaSegments; i ++ ) {
- const segment = i + thetaSegmentLevel;
- const a = segment;
- const b = segment + thetaSegments + 1;
- const c = segment + thetaSegments + 2;
- const d = segment + 1;
- // faces
- indices.push( a, b, d );
- indices.push( b, c, d );
- }
- }
- // build geometry
- this.setIndex( indices );
- this.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );
- this.setAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) );
- this.setAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) );
- }
- copy( source ) {
- super.copy( source );
- this.parameters = Object.assign( {}, source.parameters );
- return this;
- }
- static fromJSON( data ) {
- return new RingGeometry( data.innerRadius, data.outerRadius, data.thetaSegments, data.phiSegments, data.thetaStart, data.thetaLength );
- }
- }
- class ShapeGeometry extends BufferGeometry {
- constructor( shapes = new Shape( [ new Vector2( 0, 0.5 ), new Vector2( - 0.5, - 0.5 ), new Vector2( 0.5, - 0.5 ) ] ), curveSegments = 12 ) {
- super();
- this.type = 'ShapeGeometry';
- this.parameters = {
- shapes: shapes,
- curveSegments: curveSegments
- };
- // buffers
- const indices = [];
- const vertices = [];
- const normals = [];
- const uvs = [];
- // helper variables
- let groupStart = 0;
- let groupCount = 0;
- // allow single and array values for "shapes" parameter
- if ( Array.isArray( shapes ) === false ) {
- addShape( shapes );
- } else {
- for ( let i = 0; i < shapes.length; i ++ ) {
- addShape( shapes[ i ] );
- this.addGroup( groupStart, groupCount, i ); // enables MultiMaterial support
- groupStart += groupCount;
- groupCount = 0;
- }
- }
- // build geometry
- this.setIndex( indices );
- this.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );
- this.setAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) );
- this.setAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) );
- // helper functions
- function addShape( shape ) {
- const indexOffset = vertices.length / 3;
- const points = shape.extractPoints( curveSegments );
- let shapeVertices = points.shape;
- const shapeHoles = points.holes;
- // check direction of vertices
- if ( ShapeUtils.isClockWise( shapeVertices ) === false ) {
- shapeVertices = shapeVertices.reverse();
- }
- for ( let i = 0, l = shapeHoles.length; i < l; i ++ ) {
- const shapeHole = shapeHoles[ i ];
- if ( ShapeUtils.isClockWise( shapeHole ) === true ) {
- shapeHoles[ i ] = shapeHole.reverse();
- }
- }
- const faces = ShapeUtils.triangulateShape( shapeVertices, shapeHoles );
- // join vertices of inner and outer paths to a single array
- for ( let i = 0, l = shapeHoles.length; i < l; i ++ ) {
- const shapeHole = shapeHoles[ i ];
- shapeVertices = shapeVertices.concat( shapeHole );
- }
- // vertices, normals, uvs
- for ( let i = 0, l = shapeVertices.length; i < l; i ++ ) {
- const vertex = shapeVertices[ i ];
- vertices.push( vertex.x, vertex.y, 0 );
- normals.push( 0, 0, 1 );
- uvs.push( vertex.x, vertex.y ); // world uvs
- }
- // indices
- for ( let i = 0, l = faces.length; i < l; i ++ ) {
- const face = faces[ i ];
- const a = face[ 0 ] + indexOffset;
- const b = face[ 1 ] + indexOffset;
- const c = face[ 2 ] + indexOffset;
- indices.push( a, b, c );
- groupCount += 3;
- }
- }
- }
- copy( source ) {
- super.copy( source );
- this.parameters = Object.assign( {}, source.parameters );
- return this;
- }
- toJSON() {
- const data = super.toJSON();
- const shapes = this.parameters.shapes;
- return toJSON( shapes, data );
- }
- static fromJSON( data, shapes ) {
- const geometryShapes = [];
- for ( let j = 0, jl = data.shapes.length; j < jl; j ++ ) {
- const shape = shapes[ data.shapes[ j ] ];
- geometryShapes.push( shape );
- }
- return new ShapeGeometry( geometryShapes, data.curveSegments );
- }
- }
- function toJSON( shapes, data ) {
- data.shapes = [];
- if ( Array.isArray( shapes ) ) {
- for ( let i = 0, l = shapes.length; i < l; i ++ ) {
- const shape = shapes[ i ];
- data.shapes.push( shape.uuid );
- }
- } else {
- data.shapes.push( shapes.uuid );
- }
- return data;
- }
- class SphereGeometry extends BufferGeometry {
- constructor( radius = 1, widthSegments = 32, heightSegments = 16, phiStart = 0, phiLength = Math.PI * 2, thetaStart = 0, thetaLength = Math.PI ) {
- super();
- this.type = 'SphereGeometry';
- this.parameters = {
- radius: radius,
- widthSegments: widthSegments,
- heightSegments: heightSegments,
- phiStart: phiStart,
- phiLength: phiLength,
- thetaStart: thetaStart,
- thetaLength: thetaLength
- };
- widthSegments = Math.max( 3, Math.floor( widthSegments ) );
- heightSegments = Math.max( 2, Math.floor( heightSegments ) );
- const thetaEnd = Math.min( thetaStart + thetaLength, Math.PI );
- let index = 0;
- const grid = [];
- const vertex = new Vector3();
- const normal = new Vector3();
- // buffers
- const indices = [];
- const vertices = [];
- const normals = [];
- const uvs = [];
- // generate vertices, normals and uvs
- for ( let iy = 0; iy <= heightSegments; iy ++ ) {
- const verticesRow = [];
- const v = iy / heightSegments;
- // special case for the poles
- let uOffset = 0;
- if ( iy === 0 && thetaStart === 0 ) {
- uOffset = 0.5 / widthSegments;
- } else if ( iy === heightSegments && thetaEnd === Math.PI ) {
- uOffset = - 0.5 / widthSegments;
- }
- for ( let ix = 0; ix <= widthSegments; ix ++ ) {
- const u = ix / widthSegments;
- // vertex
- vertex.x = - radius * Math.cos( phiStart + u * phiLength ) * Math.sin( thetaStart + v * thetaLength );
- vertex.y = radius * Math.cos( thetaStart + v * thetaLength );
- vertex.z = radius * Math.sin( phiStart + u * phiLength ) * Math.sin( thetaStart + v * thetaLength );
- vertices.push( vertex.x, vertex.y, vertex.z );
- // normal
- normal.copy( vertex ).normalize();
- normals.push( normal.x, normal.y, normal.z );
- // uv
- uvs.push( u + uOffset, 1 - v );
- verticesRow.push( index ++ );
- }
- grid.push( verticesRow );
- }
- // indices
- for ( let iy = 0; iy < heightSegments; iy ++ ) {
- for ( let ix = 0; ix < widthSegments; ix ++ ) {
- const a = grid[ iy ][ ix + 1 ];
- const b = grid[ iy ][ ix ];
- const c = grid[ iy + 1 ][ ix ];
- const d = grid[ iy + 1 ][ ix + 1 ];
- if ( iy !== 0 || thetaStart > 0 ) indices.push( a, b, d );
- if ( iy !== heightSegments - 1 || thetaEnd < Math.PI ) indices.push( b, c, d );
- }
- }
- // build geometry
- this.setIndex( indices );
- this.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );
- this.setAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) );
- this.setAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) );
- }
- copy( source ) {
- super.copy( source );
- this.parameters = Object.assign( {}, source.parameters );
- return this;
- }
- static fromJSON( data ) {
- return new SphereGeometry( data.radius, data.widthSegments, data.heightSegments, data.phiStart, data.phiLength, data.thetaStart, data.thetaLength );
- }
- }
- class TetrahedronGeometry extends PolyhedronGeometry {
- constructor( radius = 1, detail = 0 ) {
- const vertices = [
- 1, 1, 1, - 1, - 1, 1, - 1, 1, - 1, 1, - 1, - 1
- ];
- const indices = [
- 2, 1, 0, 0, 3, 2, 1, 3, 0, 2, 3, 1
- ];
- super( vertices, indices, radius, detail );
- this.type = 'TetrahedronGeometry';
- this.parameters = {
- radius: radius,
- detail: detail
- };
- }
- static fromJSON( data ) {
- return new TetrahedronGeometry( data.radius, data.detail );
- }
- }
- class TorusGeometry extends BufferGeometry {
- constructor( radius = 1, tube = 0.4, radialSegments = 12, tubularSegments = 48, arc = Math.PI * 2 ) {
- super();
- this.type = 'TorusGeometry';
- this.parameters = {
- radius: radius,
- tube: tube,
- radialSegments: radialSegments,
- tubularSegments: tubularSegments,
- arc: arc
- };
- radialSegments = Math.floor( radialSegments );
- tubularSegments = Math.floor( tubularSegments );
- // buffers
- const indices = [];
- const vertices = [];
- const normals = [];
- const uvs = [];
- // helper variables
- const center = new Vector3();
- const vertex = new Vector3();
- const normal = new Vector3();
- // generate vertices, normals and uvs
- for ( let j = 0; j <= radialSegments; j ++ ) {
- for ( let i = 0; i <= tubularSegments; i ++ ) {
- const u = i / tubularSegments * arc;
- const v = j / radialSegments * Math.PI * 2;
- // vertex
- vertex.x = ( radius + tube * Math.cos( v ) ) * Math.cos( u );
- vertex.y = ( radius + tube * Math.cos( v ) ) * Math.sin( u );
- vertex.z = tube * Math.sin( v );
- vertices.push( vertex.x, vertex.y, vertex.z );
- // normal
- center.x = radius * Math.cos( u );
- center.y = radius * Math.sin( u );
- normal.subVectors( vertex, center ).normalize();
- normals.push( normal.x, normal.y, normal.z );
- // uv
- uvs.push( i / tubularSegments );
- uvs.push( j / radialSegments );
- }
- }
- // generate indices
- for ( let j = 1; j <= radialSegments; j ++ ) {
- for ( let i = 1; i <= tubularSegments; i ++ ) {
- // indices
- const a = ( tubularSegments + 1 ) * j + i - 1;
- const b = ( tubularSegments + 1 ) * ( j - 1 ) + i - 1;
- const c = ( tubularSegments + 1 ) * ( j - 1 ) + i;
- const d = ( tubularSegments + 1 ) * j + i;
- // faces
- indices.push( a, b, d );
- indices.push( b, c, d );
- }
- }
- // build geometry
- this.setIndex( indices );
- this.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );
- this.setAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) );
- this.setAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) );
- }
- copy( source ) {
- super.copy( source );
- this.parameters = Object.assign( {}, source.parameters );
- return this;
- }
- static fromJSON( data ) {
- return new TorusGeometry( data.radius, data.tube, data.radialSegments, data.tubularSegments, data.arc );
- }
- }
- class TorusKnotGeometry extends BufferGeometry {
- constructor( radius = 1, tube = 0.4, tubularSegments = 64, radialSegments = 8, p = 2, q = 3 ) {
- super();
- this.type = 'TorusKnotGeometry';
- this.parameters = {
- radius: radius,
- tube: tube,
- tubularSegments: tubularSegments,
- radialSegments: radialSegments,
- p: p,
- q: q
- };
- tubularSegments = Math.floor( tubularSegments );
- radialSegments = Math.floor( radialSegments );
- // buffers
- const indices = [];
- const vertices = [];
- const normals = [];
- const uvs = [];
- // helper variables
- const vertex = new Vector3();
- const normal = new Vector3();
- const P1 = new Vector3();
- const P2 = new Vector3();
- const B = new Vector3();
- const T = new Vector3();
- const N = new Vector3();
- // generate vertices, normals and uvs
- for ( let i = 0; i <= tubularSegments; ++ i ) {
- // the radian "u" is used to calculate the position on the torus curve of the current tubular segment
- const u = i / tubularSegments * p * Math.PI * 2;
- // now we calculate two points. P1 is our current position on the curve, P2 is a little farther ahead.
- // these points are used to create a special "coordinate space", which is necessary to calculate the correct vertex positions
- calculatePositionOnCurve( u, p, q, radius, P1 );
- calculatePositionOnCurve( u + 0.01, p, q, radius, P2 );
- // calculate orthonormal basis
- T.subVectors( P2, P1 );
- N.addVectors( P2, P1 );
- B.crossVectors( T, N );
- N.crossVectors( B, T );
- // normalize B, N. T can be ignored, we don't use it
- B.normalize();
- N.normalize();
- for ( let j = 0; j <= radialSegments; ++ j ) {
- // now calculate the vertices. they are nothing more than an extrusion of the torus curve.
- // because we extrude a shape in the xy-plane, there is no need to calculate a z-value.
- const v = j / radialSegments * Math.PI * 2;
- const cx = - tube * Math.cos( v );
- const cy = tube * Math.sin( v );
- // now calculate the final vertex position.
- // first we orient the extrusion with our basis vectors, then we add it to the current position on the curve
- vertex.x = P1.x + ( cx * N.x + cy * B.x );
- vertex.y = P1.y + ( cx * N.y + cy * B.y );
- vertex.z = P1.z + ( cx * N.z + cy * B.z );
- vertices.push( vertex.x, vertex.y, vertex.z );
- // normal (P1 is always the center/origin of the extrusion, thus we can use it to calculate the normal)
- normal.subVectors( vertex, P1 ).normalize();
- normals.push( normal.x, normal.y, normal.z );
- // uv
- uvs.push( i / tubularSegments );
- uvs.push( j / radialSegments );
- }
- }
- // generate indices
- for ( let j = 1; j <= tubularSegments; j ++ ) {
- for ( let i = 1; i <= radialSegments; i ++ ) {
- // indices
- const a = ( radialSegments + 1 ) * ( j - 1 ) + ( i - 1 );
- const b = ( radialSegments + 1 ) * j + ( i - 1 );
- const c = ( radialSegments + 1 ) * j + i;
- const d = ( radialSegments + 1 ) * ( j - 1 ) + i;
- // faces
- indices.push( a, b, d );
- indices.push( b, c, d );
- }
- }
- // build geometry
- this.setIndex( indices );
- this.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );
- this.setAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) );
- this.setAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) );
- // this function calculates the current position on the torus curve
- function calculatePositionOnCurve( u, p, q, radius, position ) {
- const cu = Math.cos( u );
- const su = Math.sin( u );
- const quOverP = q / p * u;
- const cs = Math.cos( quOverP );
- position.x = radius * ( 2 + cs ) * 0.5 * cu;
- position.y = radius * ( 2 + cs ) * su * 0.5;
- position.z = radius * Math.sin( quOverP ) * 0.5;
- }
- }
- copy( source ) {
- super.copy( source );
- this.parameters = Object.assign( {}, source.parameters );
- return this;
- }
- static fromJSON( data ) {
- return new TorusKnotGeometry( data.radius, data.tube, data.tubularSegments, data.radialSegments, data.p, data.q );
- }
- }
- class TubeGeometry extends BufferGeometry {
- constructor( path = new QuadraticBezierCurve3( new Vector3( - 1, - 1, 0 ), new Vector3( - 1, 1, 0 ), new Vector3( 1, 1, 0 ) ), tubularSegments = 64, radius = 1, radialSegments = 8, closed = false ) {
- super();
- this.type = 'TubeGeometry';
- this.parameters = {
- path: path,
- tubularSegments: tubularSegments,
- radius: radius,
- radialSegments: radialSegments,
- closed: closed
- };
- const frames = path.computeFrenetFrames( tubularSegments, closed );
- // expose internals
- this.tangents = frames.tangents;
- this.normals = frames.normals;
- this.binormals = frames.binormals;
- // helper variables
- const vertex = new Vector3();
- const normal = new Vector3();
- const uv = new Vector2();
- let P = new Vector3();
- // buffer
- const vertices = [];
- const normals = [];
- const uvs = [];
- const indices = [];
- // create buffer data
- generateBufferData();
- // build geometry
- this.setIndex( indices );
- this.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );
- this.setAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) );
- this.setAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) );
- // functions
- function generateBufferData() {
- for ( let i = 0; i < tubularSegments; i ++ ) {
- generateSegment( i );
- }
- // if the geometry is not closed, generate the last row of vertices and normals
- // at the regular position on the given path
- //
- // if the geometry is closed, duplicate the first row of vertices and normals (uvs will differ)
- generateSegment( ( closed === false ) ? tubularSegments : 0 );
- // uvs are generated in a separate function.
- // this makes it easy compute correct values for closed geometries
- generateUVs();
- // finally create faces
- generateIndices();
- }
- function generateSegment( i ) {
- // we use getPointAt to sample evenly distributed points from the given path
- P = path.getPointAt( i / tubularSegments, P );
- // retrieve corresponding normal and binormal
- const N = frames.normals[ i ];
- const B = frames.binormals[ i ];
- // generate normals and vertices for the current segment
- for ( let j = 0; j <= radialSegments; j ++ ) {
- const v = j / radialSegments * Math.PI * 2;
- const sin = Math.sin( v );
- const cos = - Math.cos( v );
- // normal
- normal.x = ( cos * N.x + sin * B.x );
- normal.y = ( cos * N.y + sin * B.y );
- normal.z = ( cos * N.z + sin * B.z );
- normal.normalize();
- normals.push( normal.x, normal.y, normal.z );
- // vertex
- vertex.x = P.x + radius * normal.x;
- vertex.y = P.y + radius * normal.y;
- vertex.z = P.z + radius * normal.z;
- vertices.push( vertex.x, vertex.y, vertex.z );
- }
- }
- function generateIndices() {
- for ( let j = 1; j <= tubularSegments; j ++ ) {
- for ( let i = 1; i <= radialSegments; i ++ ) {
- const a = ( radialSegments + 1 ) * ( j - 1 ) + ( i - 1 );
- const b = ( radialSegments + 1 ) * j + ( i - 1 );
- const c = ( radialSegments + 1 ) * j + i;
- const d = ( radialSegments + 1 ) * ( j - 1 ) + i;
- // faces
- indices.push( a, b, d );
- indices.push( b, c, d );
- }
- }
- }
- function generateUVs() {
- for ( let i = 0; i <= tubularSegments; i ++ ) {
- for ( let j = 0; j <= radialSegments; j ++ ) {
- uv.x = i / tubularSegments;
- uv.y = j / radialSegments;
- uvs.push( uv.x, uv.y );
- }
- }
- }
- }
- copy( source ) {
- super.copy( source );
- this.parameters = Object.assign( {}, source.parameters );
- return this;
- }
- toJSON() {
- const data = super.toJSON();
- data.path = this.parameters.path.toJSON();
- return data;
- }
- static fromJSON( data ) {
- // This only works for built-in curves (e.g. CatmullRomCurve3).
- // User defined curves or instances of CurvePath will not be deserialized.
- return new TubeGeometry(
- new Curves[ data.path.type ]().fromJSON( data.path ),
- data.tubularSegments,
- data.radius,
- data.radialSegments,
- data.closed
- );
- }
- }
- class WireframeGeometry extends BufferGeometry {
- constructor( geometry = null ) {
- super();
- this.type = 'WireframeGeometry';
- this.parameters = {
- geometry: geometry
- };
- if ( geometry !== null ) {
- // buffer
- const vertices = [];
- const edges = new Set();
- // helper variables
- const start = new Vector3();
- const end = new Vector3();
- if ( geometry.index !== null ) {
- // indexed BufferGeometry
- const position = geometry.attributes.position;
- const indices = geometry.index;
- let groups = geometry.groups;
- if ( groups.length === 0 ) {
- groups = [ { start: 0, count: indices.count, materialIndex: 0 } ];
- }
- // create a data structure that contains all edges without duplicates
- for ( let o = 0, ol = groups.length; o < ol; ++ o ) {
- const group = groups[ o ];
- const groupStart = group.start;
- const groupCount = group.count;
- for ( let i = groupStart, l = ( groupStart + groupCount ); i < l; i += 3 ) {
- for ( let j = 0; j < 3; j ++ ) {
- const index1 = indices.getX( i + j );
- const index2 = indices.getX( i + ( j + 1 ) % 3 );
- start.fromBufferAttribute( position, index1 );
- end.fromBufferAttribute( position, index2 );
- if ( isUniqueEdge( start, end, edges ) === true ) {
- vertices.push( start.x, start.y, start.z );
- vertices.push( end.x, end.y, end.z );
- }
- }
- }
- }
- } else {
- // non-indexed BufferGeometry
- const position = geometry.attributes.position;
- for ( let i = 0, l = ( position.count / 3 ); i < l; i ++ ) {
- for ( let j = 0; j < 3; j ++ ) {
- // three edges per triangle, an edge is represented as (index1, index2)
- // e.g. the first triangle has the following edges: (0,1),(1,2),(2,0)
- const index1 = 3 * i + j;
- const index2 = 3 * i + ( ( j + 1 ) % 3 );
- start.fromBufferAttribute( position, index1 );
- end.fromBufferAttribute( position, index2 );
- if ( isUniqueEdge( start, end, edges ) === true ) {
- vertices.push( start.x, start.y, start.z );
- vertices.push( end.x, end.y, end.z );
- }
- }
- }
- }
- // build geometry
- this.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );
- }
- }
- copy( source ) {
- super.copy( source );
- this.parameters = Object.assign( {}, source.parameters );
- return this;
- }
- }
- function isUniqueEdge( start, end, edges ) {
- const hash1 = `${start.x},${start.y},${start.z}-${end.x},${end.y},${end.z}`;
- const hash2 = `${end.x},${end.y},${end.z}-${start.x},${start.y},${start.z}`; // coincident edge
- if ( edges.has( hash1 ) === true || edges.has( hash2 ) === true ) {
- return false;
- } else {
- edges.add( hash1 );
- edges.add( hash2 );
- return true;
- }
- }
- var Geometries$1 = /*#__PURE__*/Object.freeze({
- __proto__: null,
- BoxGeometry: BoxGeometry,
- CapsuleGeometry: CapsuleGeometry,
- CircleGeometry: CircleGeometry,
- ConeGeometry: ConeGeometry,
- CylinderGeometry: CylinderGeometry,
- DodecahedronGeometry: DodecahedronGeometry,
- EdgesGeometry: EdgesGeometry,
- ExtrudeGeometry: ExtrudeGeometry,
- IcosahedronGeometry: IcosahedronGeometry,
- LatheGeometry: LatheGeometry,
- OctahedronGeometry: OctahedronGeometry,
- PlaneGeometry: PlaneGeometry,
- PolyhedronGeometry: PolyhedronGeometry,
- RingGeometry: RingGeometry,
- ShapeGeometry: ShapeGeometry,
- SphereGeometry: SphereGeometry,
- TetrahedronGeometry: TetrahedronGeometry,
- TorusGeometry: TorusGeometry,
- TorusKnotGeometry: TorusKnotGeometry,
- TubeGeometry: TubeGeometry,
- WireframeGeometry: WireframeGeometry
- });
- class ShadowMaterial extends Material {
- constructor( parameters ) {
- super();
- this.isShadowMaterial = true;
- this.type = 'ShadowMaterial';
- this.color = new Color( 0x000000 );
- this.transparent = true;
- this.fog = true;
- this.setValues( parameters );
- }
- copy( source ) {
- super.copy( source );
- this.color.copy( source.color );
- this.fog = source.fog;
- return this;
- }
- }
- class RawShaderMaterial extends ShaderMaterial {
- constructor( parameters ) {
- super( parameters );
- this.isRawShaderMaterial = true;
- this.type = 'RawShaderMaterial';
- }
- }
- class MeshStandardMaterial extends Material {
- constructor( parameters ) {
- super();
- this.isMeshStandardMaterial = true;
- this.defines = { 'STANDARD': '' };
- this.type = 'MeshStandardMaterial';
- this.color = new Color( 0xffffff ); // diffuse
- this.roughness = 1.0;
- this.metalness = 0.0;
- this.map = null;
- this.lightMap = null;
- this.lightMapIntensity = 1.0;
- this.aoMap = null;
- this.aoMapIntensity = 1.0;
- this.emissive = new Color( 0x000000 );
- this.emissiveIntensity = 1.0;
- this.emissiveMap = null;
- this.bumpMap = null;
- this.bumpScale = 1;
- this.normalMap = null;
- this.normalMapType = TangentSpaceNormalMap;
- this.normalScale = new Vector2( 1, 1 );
- this.displacementMap = null;
- this.displacementScale = 1;
- this.displacementBias = 0;
- this.roughnessMap = null;
- this.metalnessMap = null;
- this.alphaMap = null;
- this.envMap = null;
- this.envMapRotation = new Euler();
- this.envMapIntensity = 1.0;
- this.wireframe = false;
- this.wireframeLinewidth = 1;
- this.wireframeLinecap = 'round';
- this.wireframeLinejoin = 'round';
- this.flatShading = false;
- this.fog = true;
- this.setValues( parameters );
- }
- copy( source ) {
- super.copy( source );
- this.defines = { 'STANDARD': '' };
- this.color.copy( source.color );
- this.roughness = source.roughness;
- this.metalness = source.metalness;
- this.map = source.map;
- this.lightMap = source.lightMap;
- this.lightMapIntensity = source.lightMapIntensity;
- this.aoMap = source.aoMap;
- this.aoMapIntensity = source.aoMapIntensity;
- this.emissive.copy( source.emissive );
- this.emissiveMap = source.emissiveMap;
- this.emissiveIntensity = source.emissiveIntensity;
- this.bumpMap = source.bumpMap;
- this.bumpScale = source.bumpScale;
- this.normalMap = source.normalMap;
- this.normalMapType = source.normalMapType;
- this.normalScale.copy( source.normalScale );
- this.displacementMap = source.displacementMap;
- this.displacementScale = source.displacementScale;
- this.displacementBias = source.displacementBias;
- this.roughnessMap = source.roughnessMap;
- this.metalnessMap = source.metalnessMap;
- this.alphaMap = source.alphaMap;
- this.envMap = source.envMap;
- this.envMapRotation.copy( source.envMapRotation );
- this.envMapIntensity = source.envMapIntensity;
- this.wireframe = source.wireframe;
- this.wireframeLinewidth = source.wireframeLinewidth;
- this.wireframeLinecap = source.wireframeLinecap;
- this.wireframeLinejoin = source.wireframeLinejoin;
- this.flatShading = source.flatShading;
- this.fog = source.fog;
- return this;
- }
- }
- class MeshPhysicalMaterial extends MeshStandardMaterial {
- constructor( parameters ) {
- super();
- this.isMeshPhysicalMaterial = true;
- this.defines = {
- 'STANDARD': '',
- 'PHYSICAL': ''
- };
- this.type = 'MeshPhysicalMaterial';
- this.anisotropyRotation = 0;
- this.anisotropyMap = null;
- this.clearcoatMap = null;
- this.clearcoatRoughness = 0.0;
- this.clearcoatRoughnessMap = null;
- this.clearcoatNormalScale = new Vector2( 1, 1 );
- this.clearcoatNormalMap = null;
- this.ior = 1.5;
- Object.defineProperty( this, 'reflectivity', {
- get: function () {
- return ( clamp$1( 2.5 * ( this.ior - 1 ) / ( this.ior + 1 ), 0, 1 ) );
- },
- set: function ( reflectivity ) {
- this.ior = ( 1 + 0.4 * reflectivity ) / ( 1 - 0.4 * reflectivity );
- }
- } );
- this.iridescenceMap = null;
- this.iridescenceIOR = 1.3;
- this.iridescenceThicknessRange = [ 100, 400 ];
- this.iridescenceThicknessMap = null;
- this.sheenColor = new Color( 0x000000 );
- this.sheenColorMap = null;
- this.sheenRoughness = 1.0;
- this.sheenRoughnessMap = null;
- this.transmissionMap = null;
- this.thickness = 0;
- this.thicknessMap = null;
- this.attenuationDistance = Infinity;
- this.attenuationColor = new Color( 1, 1, 1 );
- this.specularIntensity = 1.0;
- this.specularIntensityMap = null;
- this.specularColor = new Color( 1, 1, 1 );
- this.specularColorMap = null;
- this._anisotropy = 0;
- this._clearcoat = 0;
- this._dispersion = 0;
- this._iridescence = 0;
- this._sheen = 0.0;
- this._transmission = 0;
- this.setValues( parameters );
- }
- get anisotropy() {
- return this._anisotropy;
- }
- set anisotropy( value ) {
- if ( this._anisotropy > 0 !== value > 0 ) {
- this.version ++;
- }
- this._anisotropy = value;
- }
- get clearcoat() {
- return this._clearcoat;
- }
- set clearcoat( value ) {
- if ( this._clearcoat > 0 !== value > 0 ) {
- this.version ++;
- }
- this._clearcoat = value;
- }
- get iridescence() {
- return this._iridescence;
- }
- set iridescence( value ) {
- if ( this._iridescence > 0 !== value > 0 ) {
- this.version ++;
- }
- this._iridescence = value;
- }
- get dispersion() {
- return this._dispersion;
- }
- set dispersion( value ) {
- if ( this._dispersion > 0 !== value > 0 ) {
- this.version ++;
- }
- this._dispersion = value;
- }
- get sheen() {
- return this._sheen;
- }
- set sheen( value ) {
- if ( this._sheen > 0 !== value > 0 ) {
- this.version ++;
- }
- this._sheen = value;
- }
- get transmission() {
- return this._transmission;
- }
- set transmission( value ) {
- if ( this._transmission > 0 !== value > 0 ) {
- this.version ++;
- }
- this._transmission = value;
- }
- copy( source ) {
- super.copy( source );
- this.defines = {
- 'STANDARD': '',
- 'PHYSICAL': ''
- };
- this.anisotropy = source.anisotropy;
- this.anisotropyRotation = source.anisotropyRotation;
- this.anisotropyMap = source.anisotropyMap;
- this.clearcoat = source.clearcoat;
- this.clearcoatMap = source.clearcoatMap;
- this.clearcoatRoughness = source.clearcoatRoughness;
- this.clearcoatRoughnessMap = source.clearcoatRoughnessMap;
- this.clearcoatNormalMap = source.clearcoatNormalMap;
- this.clearcoatNormalScale.copy( source.clearcoatNormalScale );
- this.dispersion = source.dispersion;
- this.ior = source.ior;
- this.iridescence = source.iridescence;
- this.iridescenceMap = source.iridescenceMap;
- this.iridescenceIOR = source.iridescenceIOR;
- this.iridescenceThicknessRange = [ ...source.iridescenceThicknessRange ];
- this.iridescenceThicknessMap = source.iridescenceThicknessMap;
- this.sheen = source.sheen;
- this.sheenColor.copy( source.sheenColor );
- this.sheenColorMap = source.sheenColorMap;
- this.sheenRoughness = source.sheenRoughness;
- this.sheenRoughnessMap = source.sheenRoughnessMap;
- this.transmission = source.transmission;
- this.transmissionMap = source.transmissionMap;
- this.thickness = source.thickness;
- this.thicknessMap = source.thicknessMap;
- this.attenuationDistance = source.attenuationDistance;
- this.attenuationColor.copy( source.attenuationColor );
- this.specularIntensity = source.specularIntensity;
- this.specularIntensityMap = source.specularIntensityMap;
- this.specularColor.copy( source.specularColor );
- this.specularColorMap = source.specularColorMap;
- return this;
- }
- }
- class MeshPhongMaterial extends Material {
- constructor( parameters ) {
- super();
- this.isMeshPhongMaterial = true;
- this.type = 'MeshPhongMaterial';
- this.color = new Color( 0xffffff ); // diffuse
- this.specular = new Color( 0x111111 );
- this.shininess = 30;
- this.map = null;
- this.lightMap = null;
- this.lightMapIntensity = 1.0;
- this.aoMap = null;
- this.aoMapIntensity = 1.0;
- this.emissive = new Color( 0x000000 );
- this.emissiveIntensity = 1.0;
- this.emissiveMap = null;
- this.bumpMap = null;
- this.bumpScale = 1;
- this.normalMap = null;
- this.normalMapType = TangentSpaceNormalMap;
- this.normalScale = new Vector2( 1, 1 );
- this.displacementMap = null;
- this.displacementScale = 1;
- this.displacementBias = 0;
- this.specularMap = null;
- this.alphaMap = null;
- this.envMap = null;
- this.envMapRotation = new Euler();
- this.combine = MultiplyOperation;
- this.reflectivity = 1;
- this.refractionRatio = 0.98;
- this.wireframe = false;
- this.wireframeLinewidth = 1;
- this.wireframeLinecap = 'round';
- this.wireframeLinejoin = 'round';
- this.flatShading = false;
- this.fog = true;
- this.setValues( parameters );
- }
- copy( source ) {
- super.copy( source );
- this.color.copy( source.color );
- this.specular.copy( source.specular );
- this.shininess = source.shininess;
- this.map = source.map;
- this.lightMap = source.lightMap;
- this.lightMapIntensity = source.lightMapIntensity;
- this.aoMap = source.aoMap;
- this.aoMapIntensity = source.aoMapIntensity;
- this.emissive.copy( source.emissive );
- this.emissiveMap = source.emissiveMap;
- this.emissiveIntensity = source.emissiveIntensity;
- this.bumpMap = source.bumpMap;
- this.bumpScale = source.bumpScale;
- this.normalMap = source.normalMap;
- this.normalMapType = source.normalMapType;
- this.normalScale.copy( source.normalScale );
- this.displacementMap = source.displacementMap;
- this.displacementScale = source.displacementScale;
- this.displacementBias = source.displacementBias;
- this.specularMap = source.specularMap;
- this.alphaMap = source.alphaMap;
- this.envMap = source.envMap;
- this.envMapRotation.copy( source.envMapRotation );
- this.combine = source.combine;
- this.reflectivity = source.reflectivity;
- this.refractionRatio = source.refractionRatio;
- this.wireframe = source.wireframe;
- this.wireframeLinewidth = source.wireframeLinewidth;
- this.wireframeLinecap = source.wireframeLinecap;
- this.wireframeLinejoin = source.wireframeLinejoin;
- this.flatShading = source.flatShading;
- this.fog = source.fog;
- return this;
- }
- }
- class MeshToonMaterial extends Material {
- constructor( parameters ) {
- super();
- this.isMeshToonMaterial = true;
- this.defines = { 'TOON': '' };
- this.type = 'MeshToonMaterial';
- this.color = new Color( 0xffffff );
- this.map = null;
- this.gradientMap = null;
- this.lightMap = null;
- this.lightMapIntensity = 1.0;
- this.aoMap = null;
- this.aoMapIntensity = 1.0;
- this.emissive = new Color( 0x000000 );
- this.emissiveIntensity = 1.0;
- this.emissiveMap = null;
- this.bumpMap = null;
- this.bumpScale = 1;
- this.normalMap = null;
- this.normalMapType = TangentSpaceNormalMap;
- this.normalScale = new Vector2( 1, 1 );
- this.displacementMap = null;
- this.displacementScale = 1;
- this.displacementBias = 0;
- this.alphaMap = null;
- this.wireframe = false;
- this.wireframeLinewidth = 1;
- this.wireframeLinecap = 'round';
- this.wireframeLinejoin = 'round';
- this.fog = true;
- this.setValues( parameters );
- }
- copy( source ) {
- super.copy( source );
- this.color.copy( source.color );
- this.map = source.map;
- this.gradientMap = source.gradientMap;
- this.lightMap = source.lightMap;
- this.lightMapIntensity = source.lightMapIntensity;
- this.aoMap = source.aoMap;
- this.aoMapIntensity = source.aoMapIntensity;
- this.emissive.copy( source.emissive );
- this.emissiveMap = source.emissiveMap;
- this.emissiveIntensity = source.emissiveIntensity;
- this.bumpMap = source.bumpMap;
- this.bumpScale = source.bumpScale;
- this.normalMap = source.normalMap;
- this.normalMapType = source.normalMapType;
- this.normalScale.copy( source.normalScale );
- this.displacementMap = source.displacementMap;
- this.displacementScale = source.displacementScale;
- this.displacementBias = source.displacementBias;
- this.alphaMap = source.alphaMap;
- this.wireframe = source.wireframe;
- this.wireframeLinewidth = source.wireframeLinewidth;
- this.wireframeLinecap = source.wireframeLinecap;
- this.wireframeLinejoin = source.wireframeLinejoin;
- this.fog = source.fog;
- return this;
- }
- }
- class MeshNormalMaterial extends Material {
- constructor( parameters ) {
- super();
- this.isMeshNormalMaterial = true;
- this.type = 'MeshNormalMaterial';
- this.bumpMap = null;
- this.bumpScale = 1;
- this.normalMap = null;
- this.normalMapType = TangentSpaceNormalMap;
- this.normalScale = new Vector2( 1, 1 );
- this.displacementMap = null;
- this.displacementScale = 1;
- this.displacementBias = 0;
- this.wireframe = false;
- this.wireframeLinewidth = 1;
- this.flatShading = false;
- this.setValues( parameters );
- }
- copy( source ) {
- super.copy( source );
- this.bumpMap = source.bumpMap;
- this.bumpScale = source.bumpScale;
- this.normalMap = source.normalMap;
- this.normalMapType = source.normalMapType;
- this.normalScale.copy( source.normalScale );
- this.displacementMap = source.displacementMap;
- this.displacementScale = source.displacementScale;
- this.displacementBias = source.displacementBias;
- this.wireframe = source.wireframe;
- this.wireframeLinewidth = source.wireframeLinewidth;
- this.flatShading = source.flatShading;
- return this;
- }
- }
- class MeshLambertMaterial extends Material {
- constructor( parameters ) {
- super();
- this.isMeshLambertMaterial = true;
- this.type = 'MeshLambertMaterial';
- this.color = new Color( 0xffffff ); // diffuse
- this.map = null;
- this.lightMap = null;
- this.lightMapIntensity = 1.0;
- this.aoMap = null;
- this.aoMapIntensity = 1.0;
- this.emissive = new Color( 0x000000 );
- this.emissiveIntensity = 1.0;
- this.emissiveMap = null;
- this.bumpMap = null;
- this.bumpScale = 1;
- this.normalMap = null;
- this.normalMapType = TangentSpaceNormalMap;
- this.normalScale = new Vector2( 1, 1 );
- this.displacementMap = null;
- this.displacementScale = 1;
- this.displacementBias = 0;
- this.specularMap = null;
- this.alphaMap = null;
- this.envMap = null;
- this.envMapRotation = new Euler();
- this.combine = MultiplyOperation;
- this.reflectivity = 1;
- this.refractionRatio = 0.98;
- this.wireframe = false;
- this.wireframeLinewidth = 1;
- this.wireframeLinecap = 'round';
- this.wireframeLinejoin = 'round';
- this.flatShading = false;
- this.fog = true;
- this.setValues( parameters );
- }
- copy( source ) {
- super.copy( source );
- this.color.copy( source.color );
- this.map = source.map;
- this.lightMap = source.lightMap;
- this.lightMapIntensity = source.lightMapIntensity;
- this.aoMap = source.aoMap;
- this.aoMapIntensity = source.aoMapIntensity;
- this.emissive.copy( source.emissive );
- this.emissiveMap = source.emissiveMap;
- this.emissiveIntensity = source.emissiveIntensity;
- this.bumpMap = source.bumpMap;
- this.bumpScale = source.bumpScale;
- this.normalMap = source.normalMap;
- this.normalMapType = source.normalMapType;
- this.normalScale.copy( source.normalScale );
- this.displacementMap = source.displacementMap;
- this.displacementScale = source.displacementScale;
- this.displacementBias = source.displacementBias;
- this.specularMap = source.specularMap;
- this.alphaMap = source.alphaMap;
- this.envMap = source.envMap;
- this.envMapRotation.copy( source.envMapRotation );
- this.combine = source.combine;
- this.reflectivity = source.reflectivity;
- this.refractionRatio = source.refractionRatio;
- this.wireframe = source.wireframe;
- this.wireframeLinewidth = source.wireframeLinewidth;
- this.wireframeLinecap = source.wireframeLinecap;
- this.wireframeLinejoin = source.wireframeLinejoin;
- this.flatShading = source.flatShading;
- this.fog = source.fog;
- return this;
- }
- }
- class MeshDepthMaterial extends Material {
- constructor( parameters ) {
- super();
- this.isMeshDepthMaterial = true;
- this.type = 'MeshDepthMaterial';
- this.depthPacking = BasicDepthPacking;
- this.map = null;
- this.alphaMap = null;
- this.displacementMap = null;
- this.displacementScale = 1;
- this.displacementBias = 0;
- this.wireframe = false;
- this.wireframeLinewidth = 1;
- this.setValues( parameters );
- }
- copy( source ) {
- super.copy( source );
- this.depthPacking = source.depthPacking;
- this.map = source.map;
- this.alphaMap = source.alphaMap;
- this.displacementMap = source.displacementMap;
- this.displacementScale = source.displacementScale;
- this.displacementBias = source.displacementBias;
- this.wireframe = source.wireframe;
- this.wireframeLinewidth = source.wireframeLinewidth;
- return this;
- }
- }
- class MeshDistanceMaterial extends Material {
- constructor( parameters ) {
- super();
- this.isMeshDistanceMaterial = true;
- this.type = 'MeshDistanceMaterial';
- this.map = null;
- this.alphaMap = null;
- this.displacementMap = null;
- this.displacementScale = 1;
- this.displacementBias = 0;
- this.setValues( parameters );
- }
- copy( source ) {
- super.copy( source );
- this.map = source.map;
- this.alphaMap = source.alphaMap;
- this.displacementMap = source.displacementMap;
- this.displacementScale = source.displacementScale;
- this.displacementBias = source.displacementBias;
- return this;
- }
- }
- class MeshMatcapMaterial extends Material {
- constructor( parameters ) {
- super();
- this.isMeshMatcapMaterial = true;
- this.defines = { 'MATCAP': '' };
- this.type = 'MeshMatcapMaterial';
- this.color = new Color( 0xffffff ); // diffuse
- this.matcap = null;
- this.map = null;
- this.bumpMap = null;
- this.bumpScale = 1;
- this.normalMap = null;
- this.normalMapType = TangentSpaceNormalMap;
- this.normalScale = new Vector2( 1, 1 );
- this.displacementMap = null;
- this.displacementScale = 1;
- this.displacementBias = 0;
- this.alphaMap = null;
- this.flatShading = false;
- this.fog = true;
- this.setValues( parameters );
- }
- copy( source ) {
- super.copy( source );
- this.defines = { 'MATCAP': '' };
- this.color.copy( source.color );
- this.matcap = source.matcap;
- this.map = source.map;
- this.bumpMap = source.bumpMap;
- this.bumpScale = source.bumpScale;
- this.normalMap = source.normalMap;
- this.normalMapType = source.normalMapType;
- this.normalScale.copy( source.normalScale );
- this.displacementMap = source.displacementMap;
- this.displacementScale = source.displacementScale;
- this.displacementBias = source.displacementBias;
- this.alphaMap = source.alphaMap;
- this.flatShading = source.flatShading;
- this.fog = source.fog;
- return this;
- }
- }
- class LineDashedMaterial extends LineBasicMaterial {
- constructor( parameters ) {
- super();
- this.isLineDashedMaterial = true;
- this.type = 'LineDashedMaterial';
- this.scale = 1;
- this.dashSize = 3;
- this.gapSize = 1;
- this.setValues( parameters );
- }
- copy( source ) {
- super.copy( source );
- this.scale = source.scale;
- this.dashSize = source.dashSize;
- this.gapSize = source.gapSize;
- return this;
- }
- }
- // converts an array to a specific type
- function convertArray( array, type, forceClone ) {
- if ( ! array || // let 'undefined' and 'null' pass
- ! forceClone && array.constructor === type ) return array;
- if ( typeof type.BYTES_PER_ELEMENT === 'number' ) {
- return new type( array ); // create typed array
- }
- return Array.prototype.slice.call( array ); // create Array
- }
- function isTypedArray( object ) {
- return ArrayBuffer.isView( object ) &&
- ! ( object instanceof DataView );
- }
- // returns an array by which times and values can be sorted
- function getKeyframeOrder( times ) {
- function compareTime( i, j ) {
- return times[ i ] - times[ j ];
- }
- const n = times.length;
- const result = new Array( n );
- for ( let i = 0; i !== n; ++ i ) result[ i ] = i;
- result.sort( compareTime );
- return result;
- }
- // uses the array previously returned by 'getKeyframeOrder' to sort data
- function sortedArray( values, stride, order ) {
- const nValues = values.length;
- const result = new values.constructor( nValues );
- for ( let i = 0, dstOffset = 0; dstOffset !== nValues; ++ i ) {
- const srcOffset = order[ i ] * stride;
- for ( let j = 0; j !== stride; ++ j ) {
- result[ dstOffset ++ ] = values[ srcOffset + j ];
- }
- }
- return result;
- }
- // function for parsing AOS keyframe formats
- function flattenJSON( jsonKeys, times, values, valuePropertyName ) {
- let i = 1, key = jsonKeys[ 0 ];
- while ( key !== undefined && key[ valuePropertyName ] === undefined ) {
- key = jsonKeys[ i ++ ];
- }
- if ( key === undefined ) return; // no data
- let value = key[ valuePropertyName ];
- if ( value === undefined ) return; // no data
- if ( Array.isArray( value ) ) {
- do {
- value = key[ valuePropertyName ];
- if ( value !== undefined ) {
- times.push( key.time );
- values.push.apply( values, value ); // push all elements
- }
- key = jsonKeys[ i ++ ];
- } while ( key !== undefined );
- } else if ( value.toArray !== undefined ) {
- // ...assume THREE.Math-ish
- do {
- value = key[ valuePropertyName ];
- if ( value !== undefined ) {
- times.push( key.time );
- value.toArray( values, values.length );
- }
- key = jsonKeys[ i ++ ];
- } while ( key !== undefined );
- } else {
- // otherwise push as-is
- do {
- value = key[ valuePropertyName ];
- if ( value !== undefined ) {
- times.push( key.time );
- values.push( value );
- }
- key = jsonKeys[ i ++ ];
- } while ( key !== undefined );
- }
- }
- function subclip( sourceClip, name, startFrame, endFrame, fps = 30 ) {
- const clip = sourceClip.clone();
- clip.name = name;
- const tracks = [];
- for ( let i = 0; i < clip.tracks.length; ++ i ) {
- const track = clip.tracks[ i ];
- const valueSize = track.getValueSize();
- const times = [];
- const values = [];
- for ( let j = 0; j < track.times.length; ++ j ) {
- const frame = track.times[ j ] * fps;
- if ( frame < startFrame || frame >= endFrame ) continue;
- times.push( track.times[ j ] );
- for ( let k = 0; k < valueSize; ++ k ) {
- values.push( track.values[ j * valueSize + k ] );
- }
- }
- if ( times.length === 0 ) continue;
- track.times = convertArray( times, track.times.constructor );
- track.values = convertArray( values, track.values.constructor );
- tracks.push( track );
- }
- clip.tracks = tracks;
- // find minimum .times value across all tracks in the trimmed clip
- let minStartTime = Infinity;
- for ( let i = 0; i < clip.tracks.length; ++ i ) {
- if ( minStartTime > clip.tracks[ i ].times[ 0 ] ) {
- minStartTime = clip.tracks[ i ].times[ 0 ];
- }
- }
- // shift all tracks such that clip begins at t=0
- for ( let i = 0; i < clip.tracks.length; ++ i ) {
- clip.tracks[ i ].shift( - 1 * minStartTime );
- }
- clip.resetDuration();
- return clip;
- }
- function makeClipAdditive( targetClip, referenceFrame = 0, referenceClip = targetClip, fps = 30 ) {
- if ( fps <= 0 ) fps = 30;
- const numTracks = referenceClip.tracks.length;
- const referenceTime = referenceFrame / fps;
- // Make each track's values relative to the values at the reference frame
- for ( let i = 0; i < numTracks; ++ i ) {
- const referenceTrack = referenceClip.tracks[ i ];
- const referenceTrackType = referenceTrack.ValueTypeName;
- // Skip this track if it's non-numeric
- if ( referenceTrackType === 'bool' || referenceTrackType === 'string' ) continue;
- // Find the track in the target clip whose name and type matches the reference track
- const targetTrack = targetClip.tracks.find( function ( track ) {
- return track.name === referenceTrack.name
- && track.ValueTypeName === referenceTrackType;
- } );
- if ( targetTrack === undefined ) continue;
- let referenceOffset = 0;
- const referenceValueSize = referenceTrack.getValueSize();
- if ( referenceTrack.createInterpolant.isInterpolantFactoryMethodGLTFCubicSpline ) {
- referenceOffset = referenceValueSize / 3;
- }
- let targetOffset = 0;
- const targetValueSize = targetTrack.getValueSize();
- if ( targetTrack.createInterpolant.isInterpolantFactoryMethodGLTFCubicSpline ) {
- targetOffset = targetValueSize / 3;
- }
- const lastIndex = referenceTrack.times.length - 1;
- let referenceValue;
- // Find the value to subtract out of the track
- if ( referenceTime <= referenceTrack.times[ 0 ] ) {
- // Reference frame is earlier than the first keyframe, so just use the first keyframe
- const startIndex = referenceOffset;
- const endIndex = referenceValueSize - referenceOffset;
- referenceValue = referenceTrack.values.slice( startIndex, endIndex );
- } else if ( referenceTime >= referenceTrack.times[ lastIndex ] ) {
- // Reference frame is after the last keyframe, so just use the last keyframe
- const startIndex = lastIndex * referenceValueSize + referenceOffset;
- const endIndex = startIndex + referenceValueSize - referenceOffset;
- referenceValue = referenceTrack.values.slice( startIndex, endIndex );
- } else {
- // Interpolate to the reference value
- const interpolant = referenceTrack.createInterpolant();
- const startIndex = referenceOffset;
- const endIndex = referenceValueSize - referenceOffset;
- interpolant.evaluate( referenceTime );
- referenceValue = interpolant.resultBuffer.slice( startIndex, endIndex );
- }
- // Conjugate the quaternion
- if ( referenceTrackType === 'quaternion' ) {
- const referenceQuat = new Quaternion().fromArray( referenceValue ).normalize().conjugate();
- referenceQuat.toArray( referenceValue );
- }
- // Subtract the reference value from all of the track values
- const numTimes = targetTrack.times.length;
- for ( let j = 0; j < numTimes; ++ j ) {
- const valueStart = j * targetValueSize + targetOffset;
- if ( referenceTrackType === 'quaternion' ) {
- // Multiply the conjugate for quaternion track types
- Quaternion.multiplyQuaternionsFlat(
- targetTrack.values,
- valueStart,
- referenceValue,
- 0,
- targetTrack.values,
- valueStart
- );
- } else {
- const valueEnd = targetValueSize - targetOffset * 2;
- // Subtract each value for all other numeric track types
- for ( let k = 0; k < valueEnd; ++ k ) {
- targetTrack.values[ valueStart + k ] -= referenceValue[ k ];
- }
- }
- }
- }
- targetClip.blendMode = AdditiveAnimationBlendMode;
- return targetClip;
- }
- const AnimationUtils = {
- convertArray: convertArray,
- isTypedArray: isTypedArray,
- getKeyframeOrder: getKeyframeOrder,
- sortedArray: sortedArray,
- flattenJSON: flattenJSON,
- subclip: subclip,
- makeClipAdditive: makeClipAdditive
- };
- /**
- * Abstract base class of interpolants over parametric samples.
- *
- * The parameter domain is one dimensional, typically the time or a path
- * along a curve defined by the data.
- *
- * The sample values can have any dimensionality and derived classes may
- * apply special interpretations to the data.
- *
- * This class provides the interval seek in a Template Method, deferring
- * the actual interpolation to derived classes.
- *
- * Time complexity is O(1) for linear access crossing at most two points
- * and O(log N) for random access, where N is the number of positions.
- *
- * References:
- *
- * http://www.oodesign.com/template-method-pattern.html
- *
- */
- class Interpolant {
- constructor( parameterPositions, sampleValues, sampleSize, resultBuffer ) {
- this.parameterPositions = parameterPositions;
- this._cachedIndex = 0;
- this.resultBuffer = resultBuffer !== undefined ?
- resultBuffer : new sampleValues.constructor( sampleSize );
- this.sampleValues = sampleValues;
- this.valueSize = sampleSize;
- this.settings = null;
- this.DefaultSettings_ = {};
- }
- evaluate( t ) {
- const pp = this.parameterPositions;
- let i1 = this._cachedIndex,
- t1 = pp[ i1 ],
- t0 = pp[ i1 - 1 ];
- validate_interval: {
- seek: {
- let right;
- linear_scan: {
- //- See http://jsperf.com/comparison-to-undefined/3
- //- slower code:
- //-
- //- if ( t >= t1 || t1 === undefined ) {
- forward_scan: if ( ! ( t < t1 ) ) {
- for ( let giveUpAt = i1 + 2; ; ) {
- if ( t1 === undefined ) {
- if ( t < t0 ) break forward_scan;
- // after end
- i1 = pp.length;
- this._cachedIndex = i1;
- return this.copySampleValue_( i1 - 1 );
- }
- if ( i1 === giveUpAt ) break; // this loop
- t0 = t1;
- t1 = pp[ ++ i1 ];
- if ( t < t1 ) {
- // we have arrived at the sought interval
- break seek;
- }
- }
- // prepare binary search on the right side of the index
- right = pp.length;
- break linear_scan;
- }
- //- slower code:
- //- if ( t < t0 || t0 === undefined ) {
- if ( ! ( t >= t0 ) ) {
- // looping?
- const t1global = pp[ 1 ];
- if ( t < t1global ) {
- i1 = 2; // + 1, using the scan for the details
- t0 = t1global;
- }
- // linear reverse scan
- for ( let giveUpAt = i1 - 2; ; ) {
- if ( t0 === undefined ) {
- // before start
- this._cachedIndex = 0;
- return this.copySampleValue_( 0 );
- }
- if ( i1 === giveUpAt ) break; // this loop
- t1 = t0;
- t0 = pp[ -- i1 - 1 ];
- if ( t >= t0 ) {
- // we have arrived at the sought interval
- break seek;
- }
- }
- // prepare binary search on the left side of the index
- right = i1;
- i1 = 0;
- break linear_scan;
- }
- // the interval is valid
- break validate_interval;
- } // linear scan
- // binary search
- while ( i1 < right ) {
- const mid = ( i1 + right ) >>> 1;
- if ( t < pp[ mid ] ) {
- right = mid;
- } else {
- i1 = mid + 1;
- }
- }
- t1 = pp[ i1 ];
- t0 = pp[ i1 - 1 ];
- // check boundary cases, again
- if ( t0 === undefined ) {
- this._cachedIndex = 0;
- return this.copySampleValue_( 0 );
- }
- if ( t1 === undefined ) {
- i1 = pp.length;
- this._cachedIndex = i1;
- return this.copySampleValue_( i1 - 1 );
- }
- } // seek
- this._cachedIndex = i1;
- this.intervalChanged_( i1, t0, t1 );
- } // validate_interval
- return this.interpolate_( i1, t0, t, t1 );
- }
- getSettings_() {
- return this.settings || this.DefaultSettings_;
- }
- copySampleValue_( index ) {
- // copies a sample value to the result buffer
- const result = this.resultBuffer,
- values = this.sampleValues,
- stride = this.valueSize,
- offset = index * stride;
- for ( let i = 0; i !== stride; ++ i ) {
- result[ i ] = values[ offset + i ];
- }
- return result;
- }
- // Template methods for derived classes:
- interpolate_( /* i1, t0, t, t1 */ ) {
- throw new Error( 'call to abstract method' );
- // implementations shall return this.resultBuffer
- }
- intervalChanged_( /* i1, t0, t1 */ ) {
- // empty
- }
- }
- /**
- * Fast and simple cubic spline interpolant.
- *
- * It was derived from a Hermitian construction setting the first derivative
- * at each sample position to the linear slope between neighboring positions
- * over their parameter interval.
- */
- class CubicInterpolant extends Interpolant {
- constructor( parameterPositions, sampleValues, sampleSize, resultBuffer ) {
- super( parameterPositions, sampleValues, sampleSize, resultBuffer );
- this._weightPrev = - 0;
- this._offsetPrev = - 0;
- this._weightNext = - 0;
- this._offsetNext = - 0;
- this.DefaultSettings_ = {
- endingStart: ZeroCurvatureEnding,
- endingEnd: ZeroCurvatureEnding
- };
- }
- intervalChanged_( i1, t0, t1 ) {
- const pp = this.parameterPositions;
- let iPrev = i1 - 2,
- iNext = i1 + 1,
- tPrev = pp[ iPrev ],
- tNext = pp[ iNext ];
- if ( tPrev === undefined ) {
- switch ( this.getSettings_().endingStart ) {
- case ZeroSlopeEnding:
- // f'(t0) = 0
- iPrev = i1;
- tPrev = 2 * t0 - t1;
- break;
- case WrapAroundEnding:
- // use the other end of the curve
- iPrev = pp.length - 2;
- tPrev = t0 + pp[ iPrev ] - pp[ iPrev + 1 ];
- break;
- default: // ZeroCurvatureEnding
- // f''(t0) = 0 a.k.a. Natural Spline
- iPrev = i1;
- tPrev = t1;
- }
- }
- if ( tNext === undefined ) {
- switch ( this.getSettings_().endingEnd ) {
- case ZeroSlopeEnding:
- // f'(tN) = 0
- iNext = i1;
- tNext = 2 * t1 - t0;
- break;
- case WrapAroundEnding:
- // use the other end of the curve
- iNext = 1;
- tNext = t1 + pp[ 1 ] - pp[ 0 ];
- break;
- default: // ZeroCurvatureEnding
- // f''(tN) = 0, a.k.a. Natural Spline
- iNext = i1 - 1;
- tNext = t0;
- }
- }
- const halfDt = ( t1 - t0 ) * 0.5,
- stride = this.valueSize;
- this._weightPrev = halfDt / ( t0 - tPrev );
- this._weightNext = halfDt / ( tNext - t1 );
- this._offsetPrev = iPrev * stride;
- this._offsetNext = iNext * stride;
- }
- interpolate_( i1, t0, t, t1 ) {
- const result = this.resultBuffer,
- values = this.sampleValues,
- stride = this.valueSize,
- o1 = i1 * stride, o0 = o1 - stride,
- oP = this._offsetPrev, oN = this._offsetNext,
- wP = this._weightPrev, wN = this._weightNext,
- p = ( t - t0 ) / ( t1 - t0 ),
- pp = p * p,
- ppp = pp * p;
- // evaluate polynomials
- const sP = - wP * ppp + 2 * wP * pp - wP * p;
- const s0 = ( 1 + wP ) * ppp + ( - 1.5 - 2 * wP ) * pp + ( - 0.5 + wP ) * p + 1;
- const s1 = ( - 1 - wN ) * ppp + ( 1.5 + wN ) * pp + 0.5 * p;
- const sN = wN * ppp - wN * pp;
- // combine data linearly
- for ( let i = 0; i !== stride; ++ i ) {
- result[ i ] =
- sP * values[ oP + i ] +
- s0 * values[ o0 + i ] +
- s1 * values[ o1 + i ] +
- sN * values[ oN + i ];
- }
- return result;
- }
- }
- class LinearInterpolant extends Interpolant {
- constructor( parameterPositions, sampleValues, sampleSize, resultBuffer ) {
- super( parameterPositions, sampleValues, sampleSize, resultBuffer );
- }
- interpolate_( i1, t0, t, t1 ) {
- const result = this.resultBuffer,
- values = this.sampleValues,
- stride = this.valueSize,
- offset1 = i1 * stride,
- offset0 = offset1 - stride,
- weight1 = ( t - t0 ) / ( t1 - t0 ),
- weight0 = 1 - weight1;
- for ( let i = 0; i !== stride; ++ i ) {
- result[ i ] =
- values[ offset0 + i ] * weight0 +
- values[ offset1 + i ] * weight1;
- }
- return result;
- }
- }
- /**
- *
- * Interpolant that evaluates to the sample value at the position preceding
- * the parameter.
- */
- class DiscreteInterpolant extends Interpolant {
- constructor( parameterPositions, sampleValues, sampleSize, resultBuffer ) {
- super( parameterPositions, sampleValues, sampleSize, resultBuffer );
- }
- interpolate_( i1 /*, t0, t, t1 */ ) {
- return this.copySampleValue_( i1 - 1 );
- }
- }
- class KeyframeTrack {
- constructor( name, times, values, interpolation ) {
- if ( name === undefined ) throw new Error( 'THREE.KeyframeTrack: track name is undefined' );
- if ( times === undefined || times.length === 0 ) throw new Error( 'THREE.KeyframeTrack: no keyframes in track named ' + name );
- this.name = name;
- this.times = convertArray( times, this.TimeBufferType );
- this.values = convertArray( values, this.ValueBufferType );
- this.setInterpolation( interpolation || this.DefaultInterpolation );
- }
- // Serialization (in static context, because of constructor invocation
- // and automatic invocation of .toJSON):
- static toJSON( track ) {
- const trackType = track.constructor;
- let json;
- // derived classes can define a static toJSON method
- if ( trackType.toJSON !== this.toJSON ) {
- json = trackType.toJSON( track );
- } else {
- // by default, we assume the data can be serialized as-is
- json = {
- 'name': track.name,
- 'times': convertArray( track.times, Array ),
- 'values': convertArray( track.values, Array )
- };
- const interpolation = track.getInterpolation();
- if ( interpolation !== track.DefaultInterpolation ) {
- json.interpolation = interpolation;
- }
- }
- json.type = track.ValueTypeName; // mandatory
- return json;
- }
- InterpolantFactoryMethodDiscrete( result ) {
- return new DiscreteInterpolant( this.times, this.values, this.getValueSize(), result );
- }
- InterpolantFactoryMethodLinear( result ) {
- return new LinearInterpolant( this.times, this.values, this.getValueSize(), result );
- }
- InterpolantFactoryMethodSmooth( result ) {
- return new CubicInterpolant( this.times, this.values, this.getValueSize(), result );
- }
- setInterpolation( interpolation ) {
- let factoryMethod;
- switch ( interpolation ) {
- case InterpolateDiscrete:
- factoryMethod = this.InterpolantFactoryMethodDiscrete;
- break;
- case InterpolateLinear:
- factoryMethod = this.InterpolantFactoryMethodLinear;
- break;
- case InterpolateSmooth:
- factoryMethod = this.InterpolantFactoryMethodSmooth;
- break;
- }
- if ( factoryMethod === undefined ) {
- const message = 'unsupported interpolation for ' +
- this.ValueTypeName + ' keyframe track named ' + this.name;
- if ( this.createInterpolant === undefined ) {
- // fall back to default, unless the default itself is messed up
- if ( interpolation !== this.DefaultInterpolation ) {
- this.setInterpolation( this.DefaultInterpolation );
- } else {
- throw new Error( message ); // fatal, in this case
- }
- }
- console.warn( 'THREE.KeyframeTrack:', message );
- return this;
- }
- this.createInterpolant = factoryMethod;
- return this;
- }
- getInterpolation() {
- switch ( this.createInterpolant ) {
- case this.InterpolantFactoryMethodDiscrete:
- return InterpolateDiscrete;
- case this.InterpolantFactoryMethodLinear:
- return InterpolateLinear;
- case this.InterpolantFactoryMethodSmooth:
- return InterpolateSmooth;
- }
- }
- getValueSize() {
- return this.values.length / this.times.length;
- }
- // move all keyframes either forwards or backwards in time
- shift( timeOffset ) {
- if ( timeOffset !== 0.0 ) {
- const times = this.times;
- for ( let i = 0, n = times.length; i !== n; ++ i ) {
- times[ i ] += timeOffset;
- }
- }
- return this;
- }
- // scale all keyframe times by a factor (useful for frame <-> seconds conversions)
- scale( timeScale ) {
- if ( timeScale !== 1.0 ) {
- const times = this.times;
- for ( let i = 0, n = times.length; i !== n; ++ i ) {
- times[ i ] *= timeScale;
- }
- }
- return this;
- }
- // removes keyframes before and after animation without changing any values within the range [startTime, endTime].
- // IMPORTANT: We do not shift around keys to the start of the track time, because for interpolated keys this will change their values
- trim( startTime, endTime ) {
- const times = this.times,
- nKeys = times.length;
- let from = 0,
- to = nKeys - 1;
- while ( from !== nKeys && times[ from ] < startTime ) {
- ++ from;
- }
- while ( to !== - 1 && times[ to ] > endTime ) {
- -- to;
- }
- ++ to; // inclusive -> exclusive bound
- if ( from !== 0 || to !== nKeys ) {
- // empty tracks are forbidden, so keep at least one keyframe
- if ( from >= to ) {
- to = Math.max( to, 1 );
- from = to - 1;
- }
- const stride = this.getValueSize();
- this.times = times.slice( from, to );
- this.values = this.values.slice( from * stride, to * stride );
- }
- return this;
- }
- // ensure we do not get a GarbageInGarbageOut situation, make sure tracks are at least minimally viable
- validate() {
- let valid = true;
- const valueSize = this.getValueSize();
- if ( valueSize - Math.floor( valueSize ) !== 0 ) {
- console.error( 'THREE.KeyframeTrack: Invalid value size in track.', this );
- valid = false;
- }
- const times = this.times,
- values = this.values,
- nKeys = times.length;
- if ( nKeys === 0 ) {
- console.error( 'THREE.KeyframeTrack: Track is empty.', this );
- valid = false;
- }
- let prevTime = null;
- for ( let i = 0; i !== nKeys; i ++ ) {
- const currTime = times[ i ];
- if ( typeof currTime === 'number' && isNaN( currTime ) ) {
- console.error( 'THREE.KeyframeTrack: Time is not a valid number.', this, i, currTime );
- valid = false;
- break;
- }
- if ( prevTime !== null && prevTime > currTime ) {
- console.error( 'THREE.KeyframeTrack: Out of order keys.', this, i, currTime, prevTime );
- valid = false;
- break;
- }
- prevTime = currTime;
- }
- if ( values !== undefined ) {
- if ( isTypedArray( values ) ) {
- for ( let i = 0, n = values.length; i !== n; ++ i ) {
- const value = values[ i ];
- if ( isNaN( value ) ) {
- console.error( 'THREE.KeyframeTrack: Value is not a valid number.', this, i, value );
- valid = false;
- break;
- }
- }
- }
- }
- return valid;
- }
- // removes equivalent sequential keys as common in morph target sequences
- // (0,0,0,0,1,1,1,0,0,0,0,0,0,0) --> (0,0,1,1,0,0)
- optimize() {
- // times or values may be shared with other tracks, so overwriting is unsafe
- const times = this.times.slice(),
- values = this.values.slice(),
- stride = this.getValueSize(),
- smoothInterpolation = this.getInterpolation() === InterpolateSmooth,
- lastIndex = times.length - 1;
- let writeIndex = 1;
- for ( let i = 1; i < lastIndex; ++ i ) {
- let keep = false;
- const time = times[ i ];
- const timeNext = times[ i + 1 ];
- // remove adjacent keyframes scheduled at the same time
- if ( time !== timeNext && ( i !== 1 || time !== times[ 0 ] ) ) {
- if ( ! smoothInterpolation ) {
- // remove unnecessary keyframes same as their neighbors
- const offset = i * stride,
- offsetP = offset - stride,
- offsetN = offset + stride;
- for ( let j = 0; j !== stride; ++ j ) {
- const value = values[ offset + j ];
- if ( value !== values[ offsetP + j ] ||
- value !== values[ offsetN + j ] ) {
- keep = true;
- break;
- }
- }
- } else {
- keep = true;
- }
- }
- // in-place compaction
- if ( keep ) {
- if ( i !== writeIndex ) {
- times[ writeIndex ] = times[ i ];
- const readOffset = i * stride,
- writeOffset = writeIndex * stride;
- for ( let j = 0; j !== stride; ++ j ) {
- values[ writeOffset + j ] = values[ readOffset + j ];
- }
- }
- ++ writeIndex;
- }
- }
- // flush last keyframe (compaction looks ahead)
- if ( lastIndex > 0 ) {
- times[ writeIndex ] = times[ lastIndex ];
- for ( let readOffset = lastIndex * stride, writeOffset = writeIndex * stride, j = 0; j !== stride; ++ j ) {
- values[ writeOffset + j ] = values[ readOffset + j ];
- }
- ++ writeIndex;
- }
- if ( writeIndex !== times.length ) {
- this.times = times.slice( 0, writeIndex );
- this.values = values.slice( 0, writeIndex * stride );
- } else {
- this.times = times;
- this.values = values;
- }
- return this;
- }
- clone() {
- const times = this.times.slice();
- const values = this.values.slice();
- const TypedKeyframeTrack = this.constructor;
- const track = new TypedKeyframeTrack( this.name, times, values );
- // Interpolant argument to constructor is not saved, so copy the factory method directly.
- track.createInterpolant = this.createInterpolant;
- return track;
- }
- }
- KeyframeTrack.prototype.TimeBufferType = Float32Array;
- KeyframeTrack.prototype.ValueBufferType = Float32Array;
- KeyframeTrack.prototype.DefaultInterpolation = InterpolateLinear;
- /**
- * A Track of Boolean keyframe values.
- */
- class BooleanKeyframeTrack extends KeyframeTrack {
- // No interpolation parameter because only InterpolateDiscrete is valid.
- constructor( name, times, values ) {
- super( name, times, values );
- }
- }
- BooleanKeyframeTrack.prototype.ValueTypeName = 'bool';
- BooleanKeyframeTrack.prototype.ValueBufferType = Array;
- BooleanKeyframeTrack.prototype.DefaultInterpolation = InterpolateDiscrete;
- BooleanKeyframeTrack.prototype.InterpolantFactoryMethodLinear = undefined;
- BooleanKeyframeTrack.prototype.InterpolantFactoryMethodSmooth = undefined;
- /**
- * A Track of keyframe values that represent color.
- */
- class ColorKeyframeTrack extends KeyframeTrack {}
- ColorKeyframeTrack.prototype.ValueTypeName = 'color';
- /**
- * A Track of numeric keyframe values.
- */
- class NumberKeyframeTrack extends KeyframeTrack {}
- NumberKeyframeTrack.prototype.ValueTypeName = 'number';
- /**
- * Spherical linear unit quaternion interpolant.
- */
- class QuaternionLinearInterpolant extends Interpolant {
- constructor( parameterPositions, sampleValues, sampleSize, resultBuffer ) {
- super( parameterPositions, sampleValues, sampleSize, resultBuffer );
- }
- interpolate_( i1, t0, t, t1 ) {
- const result = this.resultBuffer,
- values = this.sampleValues,
- stride = this.valueSize,
- alpha = ( t - t0 ) / ( t1 - t0 );
- let offset = i1 * stride;
- for ( let end = offset + stride; offset !== end; offset += 4 ) {
- Quaternion.slerpFlat( result, 0, values, offset - stride, values, offset, alpha );
- }
- return result;
- }
- }
- /**
- * A Track of quaternion keyframe values.
- */
- class QuaternionKeyframeTrack extends KeyframeTrack {
- InterpolantFactoryMethodLinear( result ) {
- return new QuaternionLinearInterpolant( this.times, this.values, this.getValueSize(), result );
- }
- }
- QuaternionKeyframeTrack.prototype.ValueTypeName = 'quaternion';
- // ValueBufferType is inherited
- // DefaultInterpolation is inherited;
- QuaternionKeyframeTrack.prototype.InterpolantFactoryMethodSmooth = undefined;
- /**
- * A Track that interpolates Strings
- */
- class StringKeyframeTrack extends KeyframeTrack {
- // No interpolation parameter because only InterpolateDiscrete is valid.
- constructor( name, times, values ) {
- super( name, times, values );
- }
- }
- StringKeyframeTrack.prototype.ValueTypeName = 'string';
- StringKeyframeTrack.prototype.ValueBufferType = Array;
- StringKeyframeTrack.prototype.DefaultInterpolation = InterpolateDiscrete;
- StringKeyframeTrack.prototype.InterpolantFactoryMethodLinear = undefined;
- StringKeyframeTrack.prototype.InterpolantFactoryMethodSmooth = undefined;
- /**
- * A Track of vectored keyframe values.
- */
- class VectorKeyframeTrack extends KeyframeTrack {}
- VectorKeyframeTrack.prototype.ValueTypeName = 'vector';
- class AnimationClip {
- constructor( name = '', duration = - 1, tracks = [], blendMode = NormalAnimationBlendMode ) {
- this.name = name;
- this.tracks = tracks;
- this.duration = duration;
- this.blendMode = blendMode;
- this.uuid = generateUUID();
- // this means it should figure out its duration by scanning the tracks
- if ( this.duration < 0 ) {
- this.resetDuration();
- }
- }
- static parse( json ) {
- const tracks = [],
- jsonTracks = json.tracks,
- frameTime = 1.0 / ( json.fps || 1.0 );
- for ( let i = 0, n = jsonTracks.length; i !== n; ++ i ) {
- tracks.push( parseKeyframeTrack( jsonTracks[ i ] ).scale( frameTime ) );
- }
- const clip = new this( json.name, json.duration, tracks, json.blendMode );
- clip.uuid = json.uuid;
- return clip;
- }
- static toJSON( clip ) {
- const tracks = [],
- clipTracks = clip.tracks;
- const json = {
- 'name': clip.name,
- 'duration': clip.duration,
- 'tracks': tracks,
- 'uuid': clip.uuid,
- 'blendMode': clip.blendMode
- };
- for ( let i = 0, n = clipTracks.length; i !== n; ++ i ) {
- tracks.push( KeyframeTrack.toJSON( clipTracks[ i ] ) );
- }
- return json;
- }
- static CreateFromMorphTargetSequence( name, morphTargetSequence, fps, noLoop ) {
- const numMorphTargets = morphTargetSequence.length;
- const tracks = [];
- for ( let i = 0; i < numMorphTargets; i ++ ) {
- let times = [];
- let values = [];
- times.push(
- ( i + numMorphTargets - 1 ) % numMorphTargets,
- i,
- ( i + 1 ) % numMorphTargets );
- values.push( 0, 1, 0 );
- const order = getKeyframeOrder( times );
- times = sortedArray( times, 1, order );
- values = sortedArray( values, 1, order );
- // if there is a key at the first frame, duplicate it as the
- // last frame as well for perfect loop.
- if ( ! noLoop && times[ 0 ] === 0 ) {
- times.push( numMorphTargets );
- values.push( values[ 0 ] );
- }
- tracks.push(
- new NumberKeyframeTrack(
- '.morphTargetInfluences[' + morphTargetSequence[ i ].name + ']',
- times, values
- ).scale( 1.0 / fps ) );
- }
- return new this( name, - 1, tracks );
- }
- static findByName( objectOrClipArray, name ) {
- let clipArray = objectOrClipArray;
- if ( ! Array.isArray( objectOrClipArray ) ) {
- const o = objectOrClipArray;
- clipArray = o.geometry && o.geometry.animations || o.animations;
- }
- for ( let i = 0; i < clipArray.length; i ++ ) {
- if ( clipArray[ i ].name === name ) {
- return clipArray[ i ];
- }
- }
- return null;
- }
- static CreateClipsFromMorphTargetSequences( morphTargets, fps, noLoop ) {
- const animationToMorphTargets = {};
- // tested with https://regex101.com/ on trick sequences
- // such flamingo_flyA_003, flamingo_run1_003, crdeath0059
- const pattern = /^([\w-]*?)([\d]+)$/;
- // sort morph target names into animation groups based
- // patterns like Walk_001, Walk_002, Run_001, Run_002
- for ( let i = 0, il = morphTargets.length; i < il; i ++ ) {
- const morphTarget = morphTargets[ i ];
- const parts = morphTarget.name.match( pattern );
- if ( parts && parts.length > 1 ) {
- const name = parts[ 1 ];
- let animationMorphTargets = animationToMorphTargets[ name ];
- if ( ! animationMorphTargets ) {
- animationToMorphTargets[ name ] = animationMorphTargets = [];
- }
- animationMorphTargets.push( morphTarget );
- }
- }
- const clips = [];
- for ( const name in animationToMorphTargets ) {
- clips.push( this.CreateFromMorphTargetSequence( name, animationToMorphTargets[ name ], fps, noLoop ) );
- }
- return clips;
- }
- // parse the animation.hierarchy format
- static parseAnimation( animation, bones ) {
- if ( ! animation ) {
- console.error( 'THREE.AnimationClip: No animation in JSONLoader data.' );
- return null;
- }
- const addNonemptyTrack = function ( trackType, trackName, animationKeys, propertyName, destTracks ) {
- // only return track if there are actually keys.
- if ( animationKeys.length !== 0 ) {
- const times = [];
- const values = [];
- flattenJSON( animationKeys, times, values, propertyName );
- // empty keys are filtered out, so check again
- if ( times.length !== 0 ) {
- destTracks.push( new trackType( trackName, times, values ) );
- }
- }
- };
- const tracks = [];
- const clipName = animation.name || 'default';
- const fps = animation.fps || 30;
- const blendMode = animation.blendMode;
- // automatic length determination in AnimationClip.
- let duration = animation.length || - 1;
- const hierarchyTracks = animation.hierarchy || [];
- for ( let h = 0; h < hierarchyTracks.length; h ++ ) {
- const animationKeys = hierarchyTracks[ h ].keys;
- // skip empty tracks
- if ( ! animationKeys || animationKeys.length === 0 ) continue;
- // process morph targets
- if ( animationKeys[ 0 ].morphTargets ) {
- // figure out all morph targets used in this track
- const morphTargetNames = {};
- let k;
- for ( k = 0; k < animationKeys.length; k ++ ) {
- if ( animationKeys[ k ].morphTargets ) {
- for ( let m = 0; m < animationKeys[ k ].morphTargets.length; m ++ ) {
- morphTargetNames[ animationKeys[ k ].morphTargets[ m ] ] = - 1;
- }
- }
- }
- // create a track for each morph target with all zero
- // morphTargetInfluences except for the keys in which
- // the morphTarget is named.
- for ( const morphTargetName in morphTargetNames ) {
- const times = [];
- const values = [];
- for ( let m = 0; m !== animationKeys[ k ].morphTargets.length; ++ m ) {
- const animationKey = animationKeys[ k ];
- times.push( animationKey.time );
- values.push( ( animationKey.morphTarget === morphTargetName ) ? 1 : 0 );
- }
- tracks.push( new NumberKeyframeTrack( '.morphTargetInfluence[' + morphTargetName + ']', times, values ) );
- }
- duration = morphTargetNames.length * fps;
- } else {
- // ...assume skeletal animation
- const boneName = '.bones[' + bones[ h ].name + ']';
- addNonemptyTrack(
- VectorKeyframeTrack, boneName + '.position',
- animationKeys, 'pos', tracks );
- addNonemptyTrack(
- QuaternionKeyframeTrack, boneName + '.quaternion',
- animationKeys, 'rot', tracks );
- addNonemptyTrack(
- VectorKeyframeTrack, boneName + '.scale',
- animationKeys, 'scl', tracks );
- }
- }
- if ( tracks.length === 0 ) {
- return null;
- }
- const clip = new this( clipName, duration, tracks, blendMode );
- return clip;
- }
- resetDuration() {
- const tracks = this.tracks;
- let duration = 0;
- for ( let i = 0, n = tracks.length; i !== n; ++ i ) {
- const track = this.tracks[ i ];
- duration = Math.max( duration, track.times[ track.times.length - 1 ] );
- }
- this.duration = duration;
- return this;
- }
- trim() {
- for ( let i = 0; i < this.tracks.length; i ++ ) {
- this.tracks[ i ].trim( 0, this.duration );
- }
- return this;
- }
- validate() {
- let valid = true;
- for ( let i = 0; i < this.tracks.length; i ++ ) {
- valid = valid && this.tracks[ i ].validate();
- }
- return valid;
- }
- optimize() {
- for ( let i = 0; i < this.tracks.length; i ++ ) {
- this.tracks[ i ].optimize();
- }
- return this;
- }
- clone() {
- const tracks = [];
- for ( let i = 0; i < this.tracks.length; i ++ ) {
- tracks.push( this.tracks[ i ].clone() );
- }
- return new this.constructor( this.name, this.duration, tracks, this.blendMode );
- }
- toJSON() {
- return this.constructor.toJSON( this );
- }
- }
- function getTrackTypeForValueTypeName( typeName ) {
- switch ( typeName.toLowerCase() ) {
- case 'scalar':
- case 'double':
- case 'float':
- case 'number':
- case 'integer':
- return NumberKeyframeTrack;
- case 'vector':
- case 'vector2':
- case 'vector3':
- case 'vector4':
- return VectorKeyframeTrack;
- case 'color':
- return ColorKeyframeTrack;
- case 'quaternion':
- return QuaternionKeyframeTrack;
- case 'bool':
- case 'boolean':
- return BooleanKeyframeTrack;
- case 'string':
- return StringKeyframeTrack;
- }
- throw new Error( 'THREE.KeyframeTrack: Unsupported typeName: ' + typeName );
- }
- function parseKeyframeTrack( json ) {
- if ( json.type === undefined ) {
- throw new Error( 'THREE.KeyframeTrack: track type undefined, can not parse' );
- }
- const trackType = getTrackTypeForValueTypeName( json.type );
- if ( json.times === undefined ) {
- const times = [], values = [];
- flattenJSON( json.keys, times, values, 'value' );
- json.times = times;
- json.values = values;
- }
- // derived classes can define a static parse method
- if ( trackType.parse !== undefined ) {
- return trackType.parse( json );
- } else {
- // by default, we assume a constructor compatible with the base
- return new trackType( json.name, json.times, json.values, json.interpolation );
- }
- }
- const Cache = {
- enabled: false,
- files: {},
- add: function ( key, file ) {
- if ( this.enabled === false ) return;
- // console.log( 'THREE.Cache', 'Adding key:', key );
- this.files[ key ] = file;
- },
- get: function ( key ) {
- if ( this.enabled === false ) return;
- // console.log( 'THREE.Cache', 'Checking key:', key );
- return this.files[ key ];
- },
- remove: function ( key ) {
- delete this.files[ key ];
- },
- clear: function () {
- this.files = {};
- }
- };
- class LoadingManager {
- constructor( onLoad, onProgress, onError ) {
- const scope = this;
- let isLoading = false;
- let itemsLoaded = 0;
- let itemsTotal = 0;
- let urlModifier = undefined;
- const handlers = [];
- // Refer to #5689 for the reason why we don't set .onStart
- // in the constructor
- this.onStart = undefined;
- this.onLoad = onLoad;
- this.onProgress = onProgress;
- this.onError = onError;
- this.itemStart = function ( url ) {
- itemsTotal ++;
- if ( isLoading === false ) {
- if ( scope.onStart !== undefined ) {
- scope.onStart( url, itemsLoaded, itemsTotal );
- }
- }
- isLoading = true;
- };
- this.itemEnd = function ( url ) {
- itemsLoaded ++;
- if ( scope.onProgress !== undefined ) {
- scope.onProgress( url, itemsLoaded, itemsTotal );
- }
- if ( itemsLoaded === itemsTotal ) {
- isLoading = false;
- if ( scope.onLoad !== undefined ) {
- scope.onLoad();
- }
- }
- };
- this.itemError = function ( url ) {
- if ( scope.onError !== undefined ) {
- scope.onError( url );
- }
- };
- this.resolveURL = function ( url ) {
- if ( urlModifier ) {
- return urlModifier( url );
- }
- return url;
- };
- this.setURLModifier = function ( transform ) {
- urlModifier = transform;
- return this;
- };
- this.addHandler = function ( regex, loader ) {
- handlers.push( regex, loader );
- return this;
- };
- this.removeHandler = function ( regex ) {
- const index = handlers.indexOf( regex );
- if ( index !== - 1 ) {
- handlers.splice( index, 2 );
- }
- return this;
- };
- this.getHandler = function ( file ) {
- for ( let i = 0, l = handlers.length; i < l; i += 2 ) {
- const regex = handlers[ i ];
- const loader = handlers[ i + 1 ];
- if ( regex.global ) regex.lastIndex = 0; // see #17920
- if ( regex.test( file ) ) {
- return loader;
- }
- }
- return null;
- };
- }
- }
- const DefaultLoadingManager = /*@__PURE__*/ new LoadingManager();
- class Loader {
- constructor( manager ) {
- this.manager = ( manager !== undefined ) ? manager : DefaultLoadingManager;
- this.crossOrigin = 'anonymous';
- this.withCredentials = false;
- this.path = '';
- this.resourcePath = '';
- this.requestHeader = {};
- }
- load( /* url, onLoad, onProgress, onError */ ) {}
- loadAsync( url, onProgress ) {
- const scope = this;
- return new Promise( function ( resolve, reject ) {
- scope.load( url, resolve, onProgress, reject );
- } );
- }
- parse( /* data */ ) {}
- setCrossOrigin( crossOrigin ) {
- this.crossOrigin = crossOrigin;
- return this;
- }
- setWithCredentials( value ) {
- this.withCredentials = value;
- return this;
- }
- setPath( path ) {
- this.path = path;
- return this;
- }
- setResourcePath( resourcePath ) {
- this.resourcePath = resourcePath;
- return this;
- }
- setRequestHeader( requestHeader ) {
- this.requestHeader = requestHeader;
- return this;
- }
- }
- Loader.DEFAULT_MATERIAL_NAME = '__DEFAULT';
- const loading = {};
- class HttpError extends Error {
- constructor( message, response ) {
- super( message );
- this.response = response;
- }
- }
- class FileLoader extends Loader {
- constructor( manager ) {
- super( manager );
- }
- load( url, onLoad, onProgress, onError ) {
- if ( url === undefined ) url = '';
- if ( this.path !== undefined ) url = this.path + url;
- url = this.manager.resolveURL( url );
- const cached = Cache.get( url );
- if ( cached !== undefined ) {
- this.manager.itemStart( url );
- setTimeout( () => {
- if ( onLoad ) onLoad( cached );
- this.manager.itemEnd( url );
- }, 0 );
- return cached;
- }
- // Check if request is duplicate
- if ( loading[ url ] !== undefined ) {
- loading[ url ].push( {
- onLoad: onLoad,
- onProgress: onProgress,
- onError: onError
- } );
- return;
- }
- // Initialise array for duplicate requests
- loading[ url ] = [];
- loading[ url ].push( {
- onLoad: onLoad,
- onProgress: onProgress,
- onError: onError,
- } );
- // create request
- const req = new Request( url, {
- headers: new Headers( this.requestHeader ),
- credentials: this.withCredentials ? 'include' : 'same-origin',
- // An abort controller could be added within a future PR
- } );
- // record states ( avoid data race )
- const mimeType = this.mimeType;
- const responseType = this.responseType;
- // start the fetch
- fetch( req )
- .then( response => {
- if ( response.status === 200 || response.status === 0 ) {
- // Some browsers return HTTP Status 0 when using non-http protocol
- // e.g. 'file://' or 'data://'. Handle as success.
- if ( response.status === 0 ) {
- console.warn( 'THREE.FileLoader: HTTP Status 0 received.' );
- }
- // Workaround: Checking if response.body === undefined for Alipay browser #23548
- if ( typeof ReadableStream === 'undefined' || response.body === undefined || response.body.getReader === undefined ) {
- return response;
- }
- const callbacks = loading[ url ];
- const reader = response.body.getReader();
- // Nginx needs X-File-Size check
- // https://serverfault.com/questions/482875/why-does-nginx-remove-content-length-header-for-chunked-content
- const contentLength = response.headers.get( 'X-File-Size' ) || response.headers.get( 'Content-Length' );
- const total = contentLength ? parseInt( contentLength ) : 0;
- const lengthComputable = total !== 0;
- let loaded = 0;
- // periodically read data into the new stream tracking while download progress
- const stream = new ReadableStream( {
- start( controller ) {
- readData();
- function readData() {
- reader.read().then( ( { done, value } ) => {
- if ( done ) {
- controller.close();
- } else {
- loaded += value.byteLength;
- const event = new ProgressEvent( 'progress', { lengthComputable, loaded, total } );
- for ( let i = 0, il = callbacks.length; i < il; i ++ ) {
- const callback = callbacks[ i ];
- if ( callback.onProgress ) callback.onProgress( event );
- }
- controller.enqueue( value );
- readData();
- }
- }, ( e ) => {
- controller.error( e );
- } );
- }
- }
- } );
- return new Response( stream );
- } else {
- throw new HttpError( `fetch for "${response.url}" responded with ${response.status}: ${response.statusText}`, response );
- }
- } )
- .then( response => {
- switch ( responseType ) {
- case 'arraybuffer':
- return response.arrayBuffer();
- case 'blob':
- return response.blob();
- case 'document':
- return response.text()
- .then( text => {
- const parser = new DOMParser();
- return parser.parseFromString( text, mimeType );
- } );
- case 'json':
- return response.json();
- default:
- if ( mimeType === undefined ) {
- return response.text();
- } else {
- // sniff encoding
- const re = /charset="?([^;"\s]*)"?/i;
- const exec = re.exec( mimeType );
- const label = exec && exec[ 1 ] ? exec[ 1 ].toLowerCase() : undefined;
- const decoder = new TextDecoder( label );
- return response.arrayBuffer().then( ab => decoder.decode( ab ) );
- }
- }
- } )
- .then( data => {
- // Add to cache only on HTTP success, so that we do not cache
- // error response bodies as proper responses to requests.
- Cache.add( url, data );
- const callbacks = loading[ url ];
- delete loading[ url ];
- for ( let i = 0, il = callbacks.length; i < il; i ++ ) {
- const callback = callbacks[ i ];
- if ( callback.onLoad ) callback.onLoad( data );
- }
- } )
- .catch( err => {
- // Abort errors and other errors are handled the same
- const callbacks = loading[ url ];
- if ( callbacks === undefined ) {
- // When onLoad was called and url was deleted in `loading`
- this.manager.itemError( url );
- throw err;
- }
- delete loading[ url ];
- for ( let i = 0, il = callbacks.length; i < il; i ++ ) {
- const callback = callbacks[ i ];
- if ( callback.onError ) callback.onError( err );
- }
- this.manager.itemError( url );
- } )
- .finally( () => {
- this.manager.itemEnd( url );
- } );
- this.manager.itemStart( url );
- }
- setResponseType( value ) {
- this.responseType = value;
- return this;
- }
- setMimeType( value ) {
- this.mimeType = value;
- return this;
- }
- }
- class AnimationLoader extends Loader {
- constructor( manager ) {
- super( manager );
- }
- load( url, onLoad, onProgress, onError ) {
- const scope = this;
- const loader = new FileLoader( this.manager );
- loader.setPath( this.path );
- loader.setRequestHeader( this.requestHeader );
- loader.setWithCredentials( this.withCredentials );
- loader.load( url, function ( text ) {
- try {
- onLoad( scope.parse( JSON.parse( text ) ) );
- } catch ( e ) {
- if ( onError ) {
- onError( e );
- } else {
- console.error( e );
- }
- scope.manager.itemError( url );
- }
- }, onProgress, onError );
- }
- parse( json ) {
- const animations = [];
- for ( let i = 0; i < json.length; i ++ ) {
- const clip = AnimationClip.parse( json[ i ] );
- animations.push( clip );
- }
- return animations;
- }
- }
- /**
- * Abstract Base class to block based textures loader (dds, pvr, ...)
- *
- * Sub classes have to implement the parse() method which will be used in load().
- */
- class CompressedTextureLoader extends Loader {
- constructor( manager ) {
- super( manager );
- }
- load( url, onLoad, onProgress, onError ) {
- const scope = this;
- const images = [];
- const texture = new CompressedTexture();
- const loader = new FileLoader( this.manager );
- loader.setPath( this.path );
- loader.setResponseType( 'arraybuffer' );
- loader.setRequestHeader( this.requestHeader );
- loader.setWithCredentials( scope.withCredentials );
- let loaded = 0;
- function loadTexture( i ) {
- loader.load( url[ i ], function ( buffer ) {
- const texDatas = scope.parse( buffer, true );
- images[ i ] = {
- width: texDatas.width,
- height: texDatas.height,
- format: texDatas.format,
- mipmaps: texDatas.mipmaps
- };
- loaded += 1;
- if ( loaded === 6 ) {
- if ( texDatas.mipmapCount === 1 ) texture.minFilter = LinearFilter;
- texture.image = images;
- texture.format = texDatas.format;
- texture.needsUpdate = true;
- if ( onLoad ) onLoad( texture );
- }
- }, onProgress, onError );
- }
- if ( Array.isArray( url ) ) {
- for ( let i = 0, il = url.length; i < il; ++ i ) {
- loadTexture( i );
- }
- } else {
- // compressed cubemap texture stored in a single DDS file
- loader.load( url, function ( buffer ) {
- const texDatas = scope.parse( buffer, true );
- if ( texDatas.isCubemap ) {
- const faces = texDatas.mipmaps.length / texDatas.mipmapCount;
- for ( let f = 0; f < faces; f ++ ) {
- images[ f ] = { mipmaps: [] };
- for ( let i = 0; i < texDatas.mipmapCount; i ++ ) {
- images[ f ].mipmaps.push( texDatas.mipmaps[ f * texDatas.mipmapCount + i ] );
- images[ f ].format = texDatas.format;
- images[ f ].width = texDatas.width;
- images[ f ].height = texDatas.height;
- }
- }
- texture.image = images;
- } else {
- texture.image.width = texDatas.width;
- texture.image.height = texDatas.height;
- texture.mipmaps = texDatas.mipmaps;
- }
- if ( texDatas.mipmapCount === 1 ) {
- texture.minFilter = LinearFilter;
- }
- texture.format = texDatas.format;
- texture.needsUpdate = true;
- if ( onLoad ) onLoad( texture );
- }, onProgress, onError );
- }
- return texture;
- }
- }
- class ImageLoader extends Loader {
- constructor( manager ) {
- super( manager );
- }
- load( url, onLoad, onProgress, onError ) {
- if ( this.path !== undefined ) url = this.path + url;
- url = this.manager.resolveURL( url );
- const scope = this;
- const cached = Cache.get( url );
- if ( cached !== undefined ) {
- scope.manager.itemStart( url );
- setTimeout( function () {
- if ( onLoad ) onLoad( cached );
- scope.manager.itemEnd( url );
- }, 0 );
- return cached;
- }
- const image = createElementNS( 'img' );
- function onImageLoad() {
- removeEventListeners();
- Cache.add( url, this );
- if ( onLoad ) onLoad( this );
- scope.manager.itemEnd( url );
- }
- function onImageError( event ) {
- removeEventListeners();
- if ( onError ) onError( event );
- scope.manager.itemError( url );
- scope.manager.itemEnd( url );
- }
- function removeEventListeners() {
- image.removeEventListener( 'load', onImageLoad, false );
- image.removeEventListener( 'error', onImageError, false );
- }
- image.addEventListener( 'load', onImageLoad, false );
- image.addEventListener( 'error', onImageError, false );
- if ( url.slice( 0, 5 ) !== 'data:' ) {
- if ( this.crossOrigin !== undefined ) image.crossOrigin = this.crossOrigin;
- }
- scope.manager.itemStart( url );
- image.src = url;
- return image;
- }
- }
- class CubeTextureLoader extends Loader {
- constructor( manager ) {
- super( manager );
- }
- load( urls, onLoad, onProgress, onError ) {
- const texture = new CubeTexture();
- texture.colorSpace = SRGBColorSpace;
- const loader = new ImageLoader( this.manager );
- loader.setCrossOrigin( this.crossOrigin );
- loader.setPath( this.path );
- let loaded = 0;
- function loadTexture( i ) {
- loader.load( urls[ i ], function ( image ) {
- texture.images[ i ] = image;
- loaded ++;
- if ( loaded === 6 ) {
- texture.needsUpdate = true;
- if ( onLoad ) onLoad( texture );
- }
- }, undefined, onError );
- }
- for ( let i = 0; i < urls.length; ++ i ) {
- loadTexture( i );
- }
- return texture;
- }
- }
- /**
- * Abstract Base class to load generic binary textures formats (rgbe, hdr, ...)
- *
- * Sub classes have to implement the parse() method which will be used in load().
- */
- class DataTextureLoader extends Loader {
- constructor( manager ) {
- super( manager );
- }
- load( url, onLoad, onProgress, onError ) {
- const scope = this;
- const texture = new DataTexture();
- const loader = new FileLoader( this.manager );
- loader.setResponseType( 'arraybuffer' );
- loader.setRequestHeader( this.requestHeader );
- loader.setPath( this.path );
- loader.setWithCredentials( scope.withCredentials );
- loader.load( url, function ( buffer ) {
- let texData;
- try {
- texData = scope.parse( buffer );
- } catch ( error ) {
- if ( onError !== undefined ) {
- onError( error );
- } else {
- console.error( error );
- return;
- }
- }
- if ( texData.image !== undefined ) {
- texture.image = texData.image;
- } else if ( texData.data !== undefined ) {
- texture.image.width = texData.width;
- texture.image.height = texData.height;
- texture.image.data = texData.data;
- }
- texture.wrapS = texData.wrapS !== undefined ? texData.wrapS : ClampToEdgeWrapping;
- texture.wrapT = texData.wrapT !== undefined ? texData.wrapT : ClampToEdgeWrapping;
- texture.magFilter = texData.magFilter !== undefined ? texData.magFilter : LinearFilter;
- texture.minFilter = texData.minFilter !== undefined ? texData.minFilter : LinearFilter;
- texture.anisotropy = texData.anisotropy !== undefined ? texData.anisotropy : 1;
- if ( texData.colorSpace !== undefined ) {
- texture.colorSpace = texData.colorSpace;
- }
- if ( texData.flipY !== undefined ) {
- texture.flipY = texData.flipY;
- }
- if ( texData.format !== undefined ) {
- texture.format = texData.format;
- }
- if ( texData.type !== undefined ) {
- texture.type = texData.type;
- }
- if ( texData.mipmaps !== undefined ) {
- texture.mipmaps = texData.mipmaps;
- texture.minFilter = LinearMipmapLinearFilter; // presumably...
- }
- if ( texData.mipmapCount === 1 ) {
- texture.minFilter = LinearFilter;
- }
- if ( texData.generateMipmaps !== undefined ) {
- texture.generateMipmaps = texData.generateMipmaps;
- }
- texture.needsUpdate = true;
- if ( onLoad ) onLoad( texture, texData );
- }, onProgress, onError );
- return texture;
- }
- }
- class TextureLoader extends Loader {
- constructor( manager ) {
- super( manager );
- }
- load( url, onLoad, onProgress, onError ) {
- const texture = new Texture();
- const loader = new ImageLoader( this.manager );
- loader.setCrossOrigin( this.crossOrigin );
- loader.setPath( this.path );
- loader.load( url, function ( image ) {
- texture.image = image;
- texture.needsUpdate = true;
- if ( onLoad !== undefined ) {
- onLoad( texture );
- }
- }, onProgress, onError );
- return texture;
- }
- }
- class Light extends Object3D {
- constructor( color, intensity = 1 ) {
- super();
- this.isLight = true;
- this.type = 'Light';
- this.color = new Color( color );
- this.intensity = intensity;
- }
- dispose() {
- // Empty here in base class; some subclasses override.
- }
- copy( source, recursive ) {
- super.copy( source, recursive );
- this.color.copy( source.color );
- this.intensity = source.intensity;
- return this;
- }
- toJSON( meta ) {
- const data = super.toJSON( meta );
- data.object.color = this.color.getHex();
- data.object.intensity = this.intensity;
- if ( this.groundColor !== undefined ) data.object.groundColor = this.groundColor.getHex();
- if ( this.distance !== undefined ) data.object.distance = this.distance;
- if ( this.angle !== undefined ) data.object.angle = this.angle;
- if ( this.decay !== undefined ) data.object.decay = this.decay;
- if ( this.penumbra !== undefined ) data.object.penumbra = this.penumbra;
- if ( this.shadow !== undefined ) data.object.shadow = this.shadow.toJSON();
- if ( this.target !== undefined ) data.object.target = this.target.uuid;
- return data;
- }
- }
- class HemisphereLight extends Light {
- constructor( skyColor, groundColor, intensity ) {
- super( skyColor, intensity );
- this.isHemisphereLight = true;
- this.type = 'HemisphereLight';
- this.position.copy( Object3D.DEFAULT_UP );
- this.updateMatrix();
- this.groundColor = new Color( groundColor );
- }
- copy( source, recursive ) {
- super.copy( source, recursive );
- this.groundColor.copy( source.groundColor );
- return this;
- }
- }
- const _projScreenMatrix$2 = /*@__PURE__*/ new Matrix4();
- const _lightPositionWorld$1 = /*@__PURE__*/ new Vector3();
- const _lookTarget$1 = /*@__PURE__*/ new Vector3();
- class LightShadow {
- constructor( camera ) {
- this.camera = camera;
- this.intensity = 1;
- this.bias = 0;
- this.normalBias = 0;
- this.radius = 1;
- this.blurSamples = 8;
- this.mapSize = new Vector2( 512, 512 );
- this.map = null;
- this.mapPass = null;
- this.matrix = new Matrix4();
- this.autoUpdate = true;
- this.needsUpdate = false;
- this._frustum = new Frustum();
- this._frameExtents = new Vector2( 1, 1 );
- this._viewportCount = 1;
- this._viewports = [
- new Vector4( 0, 0, 1, 1 )
- ];
- }
- getViewportCount() {
- return this._viewportCount;
- }
- getFrustum() {
- return this._frustum;
- }
- updateMatrices( light ) {
- const shadowCamera = this.camera;
- const shadowMatrix = this.matrix;
- _lightPositionWorld$1.setFromMatrixPosition( light.matrixWorld );
- shadowCamera.position.copy( _lightPositionWorld$1 );
- _lookTarget$1.setFromMatrixPosition( light.target.matrixWorld );
- shadowCamera.lookAt( _lookTarget$1 );
- shadowCamera.updateMatrixWorld();
- _projScreenMatrix$2.multiplyMatrices( shadowCamera.projectionMatrix, shadowCamera.matrixWorldInverse );
- this._frustum.setFromProjectionMatrix( _projScreenMatrix$2 );
- shadowMatrix.set(
- 0.5, 0.0, 0.0, 0.5,
- 0.0, 0.5, 0.0, 0.5,
- 0.0, 0.0, 0.5, 0.5,
- 0.0, 0.0, 0.0, 1.0
- );
- shadowMatrix.multiply( _projScreenMatrix$2 );
- }
- getViewport( viewportIndex ) {
- return this._viewports[ viewportIndex ];
- }
- getFrameExtents() {
- return this._frameExtents;
- }
- dispose() {
- if ( this.map ) {
- this.map.dispose();
- }
- if ( this.mapPass ) {
- this.mapPass.dispose();
- }
- }
- copy( source ) {
- this.camera = source.camera.clone();
- this.intensity = source.intensity;
- this.bias = source.bias;
- this.radius = source.radius;
- this.mapSize.copy( source.mapSize );
- return this;
- }
- clone() {
- return new this.constructor().copy( this );
- }
- toJSON() {
- const object = {};
- if ( this.intensity !== 1 ) object.intensity = this.intensity;
- if ( this.bias !== 0 ) object.bias = this.bias;
- if ( this.normalBias !== 0 ) object.normalBias = this.normalBias;
- if ( this.radius !== 1 ) object.radius = this.radius;
- if ( this.mapSize.x !== 512 || this.mapSize.y !== 512 ) object.mapSize = this.mapSize.toArray();
- object.camera = this.camera.toJSON( false ).object;
- delete object.camera.matrix;
- return object;
- }
- }
- class SpotLightShadow extends LightShadow {
- constructor() {
- super( new PerspectiveCamera( 50, 1, 0.5, 500 ) );
- this.isSpotLightShadow = true;
- this.focus = 1;
- }
- updateMatrices( light ) {
- const camera = this.camera;
- const fov = RAD2DEG * 2 * light.angle * this.focus;
- const aspect = this.mapSize.width / this.mapSize.height;
- const far = light.distance || camera.far;
- if ( fov !== camera.fov || aspect !== camera.aspect || far !== camera.far ) {
- camera.fov = fov;
- camera.aspect = aspect;
- camera.far = far;
- camera.updateProjectionMatrix();
- }
- super.updateMatrices( light );
- }
- copy( source ) {
- super.copy( source );
- this.focus = source.focus;
- return this;
- }
- }
- class SpotLight extends Light {
- constructor( color, intensity, distance = 0, angle = Math.PI / 3, penumbra = 0, decay = 2 ) {
- super( color, intensity );
- this.isSpotLight = true;
- this.type = 'SpotLight';
- this.position.copy( Object3D.DEFAULT_UP );
- this.updateMatrix();
- this.target = new Object3D();
- this.distance = distance;
- this.angle = angle;
- this.penumbra = penumbra;
- this.decay = decay;
- this.map = null;
- this.shadow = new SpotLightShadow();
- }
- get power() {
- // compute the light's luminous power (in lumens) from its intensity (in candela)
- // by convention for a spotlight, luminous power (lm) = π * luminous intensity (cd)
- return this.intensity * Math.PI;
- }
- set power( power ) {
- // set the light's intensity (in candela) from the desired luminous power (in lumens)
- this.intensity = power / Math.PI;
- }
- dispose() {
- this.shadow.dispose();
- }
- copy( source, recursive ) {
- super.copy( source, recursive );
- this.distance = source.distance;
- this.angle = source.angle;
- this.penumbra = source.penumbra;
- this.decay = source.decay;
- this.target = source.target.clone();
- this.shadow = source.shadow.clone();
- return this;
- }
- }
- const _projScreenMatrix$1 = /*@__PURE__*/ new Matrix4();
- const _lightPositionWorld = /*@__PURE__*/ new Vector3();
- const _lookTarget = /*@__PURE__*/ new Vector3();
- class PointLightShadow extends LightShadow {
- constructor() {
- super( new PerspectiveCamera( 90, 1, 0.5, 500 ) );
- this.isPointLightShadow = true;
- this._frameExtents = new Vector2( 4, 2 );
- this._viewportCount = 6;
- this._viewports = [
- // These viewports map a cube-map onto a 2D texture with the
- // following orientation:
- //
- // xzXZ
- // y Y
- //
- // X - Positive x direction
- // x - Negative x direction
- // Y - Positive y direction
- // y - Negative y direction
- // Z - Positive z direction
- // z - Negative z direction
- // positive X
- new Vector4( 2, 1, 1, 1 ),
- // negative X
- new Vector4( 0, 1, 1, 1 ),
- // positive Z
- new Vector4( 3, 1, 1, 1 ),
- // negative Z
- new Vector4( 1, 1, 1, 1 ),
- // positive Y
- new Vector4( 3, 0, 1, 1 ),
- // negative Y
- new Vector4( 1, 0, 1, 1 )
- ];
- this._cubeDirections = [
- new Vector3( 1, 0, 0 ), new Vector3( - 1, 0, 0 ), new Vector3( 0, 0, 1 ),
- new Vector3( 0, 0, - 1 ), new Vector3( 0, 1, 0 ), new Vector3( 0, - 1, 0 )
- ];
- this._cubeUps = [
- new Vector3( 0, 1, 0 ), new Vector3( 0, 1, 0 ), new Vector3( 0, 1, 0 ),
- new Vector3( 0, 1, 0 ), new Vector3( 0, 0, 1 ), new Vector3( 0, 0, - 1 )
- ];
- }
- updateMatrices( light, viewportIndex = 0 ) {
- const camera = this.camera;
- const shadowMatrix = this.matrix;
- const far = light.distance || camera.far;
- if ( far !== camera.far ) {
- camera.far = far;
- camera.updateProjectionMatrix();
- }
- _lightPositionWorld.setFromMatrixPosition( light.matrixWorld );
- camera.position.copy( _lightPositionWorld );
- _lookTarget.copy( camera.position );
- _lookTarget.add( this._cubeDirections[ viewportIndex ] );
- camera.up.copy( this._cubeUps[ viewportIndex ] );
- camera.lookAt( _lookTarget );
- camera.updateMatrixWorld();
- shadowMatrix.makeTranslation( - _lightPositionWorld.x, - _lightPositionWorld.y, - _lightPositionWorld.z );
- _projScreenMatrix$1.multiplyMatrices( camera.projectionMatrix, camera.matrixWorldInverse );
- this._frustum.setFromProjectionMatrix( _projScreenMatrix$1 );
- }
- }
- class PointLight extends Light {
- constructor( color, intensity, distance = 0, decay = 2 ) {
- super( color, intensity );
- this.isPointLight = true;
- this.type = 'PointLight';
- this.distance = distance;
- this.decay = decay;
- this.shadow = new PointLightShadow();
- }
- get power() {
- // compute the light's luminous power (in lumens) from its intensity (in candela)
- // for an isotropic light source, luminous power (lm) = 4 π luminous intensity (cd)
- return this.intensity * 4 * Math.PI;
- }
- set power( power ) {
- // set the light's intensity (in candela) from the desired luminous power (in lumens)
- this.intensity = power / ( 4 * Math.PI );
- }
- dispose() {
- this.shadow.dispose();
- }
- copy( source, recursive ) {
- super.copy( source, recursive );
- this.distance = source.distance;
- this.decay = source.decay;
- this.shadow = source.shadow.clone();
- return this;
- }
- }
- class OrthographicCamera extends Camera {
- constructor( left = - 1, right = 1, top = 1, bottom = - 1, near = 0.1, far = 2000 ) {
- super();
- this.isOrthographicCamera = true;
- this.type = 'OrthographicCamera';
- this.zoom = 1;
- this.view = null;
- this.left = left;
- this.right = right;
- this.top = top;
- this.bottom = bottom;
- this.near = near;
- this.far = far;
- this.updateProjectionMatrix();
- }
- copy( source, recursive ) {
- super.copy( source, recursive );
- this.left = source.left;
- this.right = source.right;
- this.top = source.top;
- this.bottom = source.bottom;
- this.near = source.near;
- this.far = source.far;
- this.zoom = source.zoom;
- this.view = source.view === null ? null : Object.assign( {}, source.view );
- return this;
- }
- setViewOffset( fullWidth, fullHeight, x, y, width, height ) {
- if ( this.view === null ) {
- this.view = {
- enabled: true,
- fullWidth: 1,
- fullHeight: 1,
- offsetX: 0,
- offsetY: 0,
- width: 1,
- height: 1
- };
- }
- this.view.enabled = true;
- this.view.fullWidth = fullWidth;
- this.view.fullHeight = fullHeight;
- this.view.offsetX = x;
- this.view.offsetY = y;
- this.view.width = width;
- this.view.height = height;
- this.updateProjectionMatrix();
- }
- clearViewOffset() {
- if ( this.view !== null ) {
- this.view.enabled = false;
- }
- this.updateProjectionMatrix();
- }
- updateProjectionMatrix() {
- const dx = ( this.right - this.left ) / ( 2 * this.zoom );
- const dy = ( this.top - this.bottom ) / ( 2 * this.zoom );
- const cx = ( this.right + this.left ) / 2;
- const cy = ( this.top + this.bottom ) / 2;
- let left = cx - dx;
- let right = cx + dx;
- let top = cy + dy;
- let bottom = cy - dy;
- if ( this.view !== null && this.view.enabled ) {
- const scaleW = ( this.right - this.left ) / this.view.fullWidth / this.zoom;
- const scaleH = ( this.top - this.bottom ) / this.view.fullHeight / this.zoom;
- left += scaleW * this.view.offsetX;
- right = left + scaleW * this.view.width;
- top -= scaleH * this.view.offsetY;
- bottom = top - scaleH * this.view.height;
- }
- this.projectionMatrix.makeOrthographic( left, right, top, bottom, this.near, this.far, this.coordinateSystem );
- this.projectionMatrixInverse.copy( this.projectionMatrix ).invert();
- }
- toJSON( meta ) {
- const data = super.toJSON( meta );
- data.object.zoom = this.zoom;
- data.object.left = this.left;
- data.object.right = this.right;
- data.object.top = this.top;
- data.object.bottom = this.bottom;
- data.object.near = this.near;
- data.object.far = this.far;
- if ( this.view !== null ) data.object.view = Object.assign( {}, this.view );
- return data;
- }
- }
- class DirectionalLightShadow extends LightShadow {
- constructor() {
- super( new OrthographicCamera( - 5, 5, 5, - 5, 0.5, 500 ) );
- this.isDirectionalLightShadow = true;
- }
- }
- class DirectionalLight extends Light {
- constructor( color, intensity ) {
- super( color, intensity );
- this.isDirectionalLight = true;
- this.type = 'DirectionalLight';
- this.position.copy( Object3D.DEFAULT_UP );
- this.updateMatrix();
- this.target = new Object3D();
- this.shadow = new DirectionalLightShadow();
- }
- dispose() {
- this.shadow.dispose();
- }
- copy( source ) {
- super.copy( source );
- this.target = source.target.clone();
- this.shadow = source.shadow.clone();
- return this;
- }
- }
- class AmbientLight extends Light {
- constructor( color, intensity ) {
- super( color, intensity );
- this.isAmbientLight = true;
- this.type = 'AmbientLight';
- }
- }
- class RectAreaLight extends Light {
- constructor( color, intensity, width = 10, height = 10 ) {
- super( color, intensity );
- this.isRectAreaLight = true;
- this.type = 'RectAreaLight';
- this.width = width;
- this.height = height;
- }
- get power() {
- // compute the light's luminous power (in lumens) from its intensity (in nits)
- return this.intensity * this.width * this.height * Math.PI;
- }
- set power( power ) {
- // set the light's intensity (in nits) from the desired luminous power (in lumens)
- this.intensity = power / ( this.width * this.height * Math.PI );
- }
- copy( source ) {
- super.copy( source );
- this.width = source.width;
- this.height = source.height;
- return this;
- }
- toJSON( meta ) {
- const data = super.toJSON( meta );
- data.object.width = this.width;
- data.object.height = this.height;
- return data;
- }
- }
- /**
- * Primary reference:
- * https://graphics.stanford.edu/papers/envmap/envmap.pdf
- *
- * Secondary reference:
- * https://www.ppsloan.org/publications/StupidSH36.pdf
- */
- // 3-band SH defined by 9 coefficients
- class SphericalHarmonics3 {
- constructor() {
- this.isSphericalHarmonics3 = true;
- this.coefficients = [];
- for ( let i = 0; i < 9; i ++ ) {
- this.coefficients.push( new Vector3() );
- }
- }
- set( coefficients ) {
- for ( let i = 0; i < 9; i ++ ) {
- this.coefficients[ i ].copy( coefficients[ i ] );
- }
- return this;
- }
- zero() {
- for ( let i = 0; i < 9; i ++ ) {
- this.coefficients[ i ].set( 0, 0, 0 );
- }
- return this;
- }
- // get the radiance in the direction of the normal
- // target is a Vector3
- getAt( normal, target ) {
- // normal is assumed to be unit length
- const x = normal.x, y = normal.y, z = normal.z;
- const coeff = this.coefficients;
- // band 0
- target.copy( coeff[ 0 ] ).multiplyScalar( 0.282095 );
- // band 1
- target.addScaledVector( coeff[ 1 ], 0.488603 * y );
- target.addScaledVector( coeff[ 2 ], 0.488603 * z );
- target.addScaledVector( coeff[ 3 ], 0.488603 * x );
- // band 2
- target.addScaledVector( coeff[ 4 ], 1.092548 * ( x * y ) );
- target.addScaledVector( coeff[ 5 ], 1.092548 * ( y * z ) );
- target.addScaledVector( coeff[ 6 ], 0.315392 * ( 3.0 * z * z - 1.0 ) );
- target.addScaledVector( coeff[ 7 ], 1.092548 * ( x * z ) );
- target.addScaledVector( coeff[ 8 ], 0.546274 * ( x * x - y * y ) );
- return target;
- }
- // get the irradiance (radiance convolved with cosine lobe) in the direction of the normal
- // target is a Vector3
- // https://graphics.stanford.edu/papers/envmap/envmap.pdf
- getIrradianceAt( normal, target ) {
- // normal is assumed to be unit length
- const x = normal.x, y = normal.y, z = normal.z;
- const coeff = this.coefficients;
- // band 0
- target.copy( coeff[ 0 ] ).multiplyScalar( 0.886227 ); // π * 0.282095
- // band 1
- target.addScaledVector( coeff[ 1 ], 2.0 * 0.511664 * y ); // ( 2 * π / 3 ) * 0.488603
- target.addScaledVector( coeff[ 2 ], 2.0 * 0.511664 * z );
- target.addScaledVector( coeff[ 3 ], 2.0 * 0.511664 * x );
- // band 2
- target.addScaledVector( coeff[ 4 ], 2.0 * 0.429043 * x * y ); // ( π / 4 ) * 1.092548
- target.addScaledVector( coeff[ 5 ], 2.0 * 0.429043 * y * z );
- target.addScaledVector( coeff[ 6 ], 0.743125 * z * z - 0.247708 ); // ( π / 4 ) * 0.315392 * 3
- target.addScaledVector( coeff[ 7 ], 2.0 * 0.429043 * x * z );
- target.addScaledVector( coeff[ 8 ], 0.429043 * ( x * x - y * y ) ); // ( π / 4 ) * 0.546274
- return target;
- }
- add( sh ) {
- for ( let i = 0; i < 9; i ++ ) {
- this.coefficients[ i ].add( sh.coefficients[ i ] );
- }
- return this;
- }
- addScaledSH( sh, s ) {
- for ( let i = 0; i < 9; i ++ ) {
- this.coefficients[ i ].addScaledVector( sh.coefficients[ i ], s );
- }
- return this;
- }
- scale( s ) {
- for ( let i = 0; i < 9; i ++ ) {
- this.coefficients[ i ].multiplyScalar( s );
- }
- return this;
- }
- lerp( sh, alpha ) {
- for ( let i = 0; i < 9; i ++ ) {
- this.coefficients[ i ].lerp( sh.coefficients[ i ], alpha );
- }
- return this;
- }
- equals( sh ) {
- for ( let i = 0; i < 9; i ++ ) {
- if ( ! this.coefficients[ i ].equals( sh.coefficients[ i ] ) ) {
- return false;
- }
- }
- return true;
- }
- copy( sh ) {
- return this.set( sh.coefficients );
- }
- clone() {
- return new this.constructor().copy( this );
- }
- fromArray( array, offset = 0 ) {
- const coefficients = this.coefficients;
- for ( let i = 0; i < 9; i ++ ) {
- coefficients[ i ].fromArray( array, offset + ( i * 3 ) );
- }
- return this;
- }
- toArray( array = [], offset = 0 ) {
- const coefficients = this.coefficients;
- for ( let i = 0; i < 9; i ++ ) {
- coefficients[ i ].toArray( array, offset + ( i * 3 ) );
- }
- return array;
- }
- // evaluate the basis functions
- // shBasis is an Array[ 9 ]
- static getBasisAt( normal, shBasis ) {
- // normal is assumed to be unit length
- const x = normal.x, y = normal.y, z = normal.z;
- // band 0
- shBasis[ 0 ] = 0.282095;
- // band 1
- shBasis[ 1 ] = 0.488603 * y;
- shBasis[ 2 ] = 0.488603 * z;
- shBasis[ 3 ] = 0.488603 * x;
- // band 2
- shBasis[ 4 ] = 1.092548 * x * y;
- shBasis[ 5 ] = 1.092548 * y * z;
- shBasis[ 6 ] = 0.315392 * ( 3 * z * z - 1 );
- shBasis[ 7 ] = 1.092548 * x * z;
- shBasis[ 8 ] = 0.546274 * ( x * x - y * y );
- }
- }
- class LightProbe extends Light {
- constructor( sh = new SphericalHarmonics3(), intensity = 1 ) {
- super( undefined, intensity );
- this.isLightProbe = true;
- this.sh = sh;
- }
- copy( source ) {
- super.copy( source );
- this.sh.copy( source.sh );
- return this;
- }
- fromJSON( json ) {
- this.intensity = json.intensity; // TODO: Move this bit to Light.fromJSON();
- this.sh.fromArray( json.sh );
- return this;
- }
- toJSON( meta ) {
- const data = super.toJSON( meta );
- data.object.sh = this.sh.toArray();
- return data;
- }
- }
- class MaterialLoader extends Loader {
- constructor( manager ) {
- super( manager );
- this.textures = {};
- }
- load( url, onLoad, onProgress, onError ) {
- const scope = this;
- const loader = new FileLoader( scope.manager );
- loader.setPath( scope.path );
- loader.setRequestHeader( scope.requestHeader );
- loader.setWithCredentials( scope.withCredentials );
- loader.load( url, function ( text ) {
- try {
- onLoad( scope.parse( JSON.parse( text ) ) );
- } catch ( e ) {
- if ( onError ) {
- onError( e );
- } else {
- console.error( e );
- }
- scope.manager.itemError( url );
- }
- }, onProgress, onError );
- }
- parse( json ) {
- const textures = this.textures;
- function getTexture( name ) {
- if ( textures[ name ] === undefined ) {
- console.warn( 'THREE.MaterialLoader: Undefined texture', name );
- }
- return textures[ name ];
- }
- const material = MaterialLoader.createMaterialFromType( json.type );
- if ( json.uuid !== undefined ) material.uuid = json.uuid;
- if ( json.name !== undefined ) material.name = json.name;
- if ( json.color !== undefined && material.color !== undefined ) material.color.setHex( json.color );
- if ( json.roughness !== undefined ) material.roughness = json.roughness;
- if ( json.metalness !== undefined ) material.metalness = json.metalness;
- if ( json.sheen !== undefined ) material.sheen = json.sheen;
- if ( json.sheenColor !== undefined ) material.sheenColor = new Color().setHex( json.sheenColor );
- if ( json.sheenRoughness !== undefined ) material.sheenRoughness = json.sheenRoughness;
- if ( json.emissive !== undefined && material.emissive !== undefined ) material.emissive.setHex( json.emissive );
- if ( json.specular !== undefined && material.specular !== undefined ) material.specular.setHex( json.specular );
- if ( json.specularIntensity !== undefined ) material.specularIntensity = json.specularIntensity;
- if ( json.specularColor !== undefined && material.specularColor !== undefined ) material.specularColor.setHex( json.specularColor );
- if ( json.shininess !== undefined ) material.shininess = json.shininess;
- if ( json.clearcoat !== undefined ) material.clearcoat = json.clearcoat;
- if ( json.clearcoatRoughness !== undefined ) material.clearcoatRoughness = json.clearcoatRoughness;
- if ( json.dispersion !== undefined ) material.dispersion = json.dispersion;
- if ( json.iridescence !== undefined ) material.iridescence = json.iridescence;
- if ( json.iridescenceIOR !== undefined ) material.iridescenceIOR = json.iridescenceIOR;
- if ( json.iridescenceThicknessRange !== undefined ) material.iridescenceThicknessRange = json.iridescenceThicknessRange;
- if ( json.transmission !== undefined ) material.transmission = json.transmission;
- if ( json.thickness !== undefined ) material.thickness = json.thickness;
- if ( json.attenuationDistance !== undefined ) material.attenuationDistance = json.attenuationDistance;
- if ( json.attenuationColor !== undefined && material.attenuationColor !== undefined ) material.attenuationColor.setHex( json.attenuationColor );
- if ( json.anisotropy !== undefined ) material.anisotropy = json.anisotropy;
- if ( json.anisotropyRotation !== undefined ) material.anisotropyRotation = json.anisotropyRotation;
- if ( json.fog !== undefined ) material.fog = json.fog;
- if ( json.flatShading !== undefined ) material.flatShading = json.flatShading;
- if ( json.blending !== undefined ) material.blending = json.blending;
- if ( json.combine !== undefined ) material.combine = json.combine;
- if ( json.side !== undefined ) material.side = json.side;
- if ( json.shadowSide !== undefined ) material.shadowSide = json.shadowSide;
- if ( json.opacity !== undefined ) material.opacity = json.opacity;
- if ( json.transparent !== undefined ) material.transparent = json.transparent;
- if ( json.alphaTest !== undefined ) material.alphaTest = json.alphaTest;
- if ( json.alphaHash !== undefined ) material.alphaHash = json.alphaHash;
- if ( json.depthFunc !== undefined ) material.depthFunc = json.depthFunc;
- if ( json.depthTest !== undefined ) material.depthTest = json.depthTest;
- if ( json.depthWrite !== undefined ) material.depthWrite = json.depthWrite;
- if ( json.colorWrite !== undefined ) material.colorWrite = json.colorWrite;
- if ( json.blendSrc !== undefined ) material.blendSrc = json.blendSrc;
- if ( json.blendDst !== undefined ) material.blendDst = json.blendDst;
- if ( json.blendEquation !== undefined ) material.blendEquation = json.blendEquation;
- if ( json.blendSrcAlpha !== undefined ) material.blendSrcAlpha = json.blendSrcAlpha;
- if ( json.blendDstAlpha !== undefined ) material.blendDstAlpha = json.blendDstAlpha;
- if ( json.blendEquationAlpha !== undefined ) material.blendEquationAlpha = json.blendEquationAlpha;
- if ( json.blendColor !== undefined && material.blendColor !== undefined ) material.blendColor.setHex( json.blendColor );
- if ( json.blendAlpha !== undefined ) material.blendAlpha = json.blendAlpha;
- if ( json.stencilWriteMask !== undefined ) material.stencilWriteMask = json.stencilWriteMask;
- if ( json.stencilFunc !== undefined ) material.stencilFunc = json.stencilFunc;
- if ( json.stencilRef !== undefined ) material.stencilRef = json.stencilRef;
- if ( json.stencilFuncMask !== undefined ) material.stencilFuncMask = json.stencilFuncMask;
- if ( json.stencilFail !== undefined ) material.stencilFail = json.stencilFail;
- if ( json.stencilZFail !== undefined ) material.stencilZFail = json.stencilZFail;
- if ( json.stencilZPass !== undefined ) material.stencilZPass = json.stencilZPass;
- if ( json.stencilWrite !== undefined ) material.stencilWrite = json.stencilWrite;
- if ( json.wireframe !== undefined ) material.wireframe = json.wireframe;
- if ( json.wireframeLinewidth !== undefined ) material.wireframeLinewidth = json.wireframeLinewidth;
- if ( json.wireframeLinecap !== undefined ) material.wireframeLinecap = json.wireframeLinecap;
- if ( json.wireframeLinejoin !== undefined ) material.wireframeLinejoin = json.wireframeLinejoin;
- if ( json.rotation !== undefined ) material.rotation = json.rotation;
- if ( json.linewidth !== undefined ) material.linewidth = json.linewidth;
- if ( json.dashSize !== undefined ) material.dashSize = json.dashSize;
- if ( json.gapSize !== undefined ) material.gapSize = json.gapSize;
- if ( json.scale !== undefined ) material.scale = json.scale;
- if ( json.polygonOffset !== undefined ) material.polygonOffset = json.polygonOffset;
- if ( json.polygonOffsetFactor !== undefined ) material.polygonOffsetFactor = json.polygonOffsetFactor;
- if ( json.polygonOffsetUnits !== undefined ) material.polygonOffsetUnits = json.polygonOffsetUnits;
- if ( json.dithering !== undefined ) material.dithering = json.dithering;
- if ( json.alphaToCoverage !== undefined ) material.alphaToCoverage = json.alphaToCoverage;
- if ( json.premultipliedAlpha !== undefined ) material.premultipliedAlpha = json.premultipliedAlpha;
- if ( json.forceSinglePass !== undefined ) material.forceSinglePass = json.forceSinglePass;
- if ( json.visible !== undefined ) material.visible = json.visible;
- if ( json.toneMapped !== undefined ) material.toneMapped = json.toneMapped;
- if ( json.userData !== undefined ) material.userData = json.userData;
- if ( json.vertexColors !== undefined ) {
- if ( typeof json.vertexColors === 'number' ) {
- material.vertexColors = ( json.vertexColors > 0 ) ? true : false;
- } else {
- material.vertexColors = json.vertexColors;
- }
- }
- // Shader Material
- if ( json.uniforms !== undefined ) {
- for ( const name in json.uniforms ) {
- const uniform = json.uniforms[ name ];
- material.uniforms[ name ] = {};
- switch ( uniform.type ) {
- case 't':
- material.uniforms[ name ].value = getTexture( uniform.value );
- break;
- case 'c':
- material.uniforms[ name ].value = new Color().setHex( uniform.value );
- break;
- case 'v2':
- material.uniforms[ name ].value = new Vector2().fromArray( uniform.value );
- break;
- case 'v3':
- material.uniforms[ name ].value = new Vector3().fromArray( uniform.value );
- break;
- case 'v4':
- material.uniforms[ name ].value = new Vector4().fromArray( uniform.value );
- break;
- case 'm3':
- material.uniforms[ name ].value = new Matrix3().fromArray( uniform.value );
- break;
- case 'm4':
- material.uniforms[ name ].value = new Matrix4().fromArray( uniform.value );
- break;
- default:
- material.uniforms[ name ].value = uniform.value;
- }
- }
- }
- if ( json.defines !== undefined ) material.defines = json.defines;
- if ( json.vertexShader !== undefined ) material.vertexShader = json.vertexShader;
- if ( json.fragmentShader !== undefined ) material.fragmentShader = json.fragmentShader;
- if ( json.glslVersion !== undefined ) material.glslVersion = json.glslVersion;
- if ( json.extensions !== undefined ) {
- for ( const key in json.extensions ) {
- material.extensions[ key ] = json.extensions[ key ];
- }
- }
- if ( json.lights !== undefined ) material.lights = json.lights;
- if ( json.clipping !== undefined ) material.clipping = json.clipping;
- // for PointsMaterial
- if ( json.size !== undefined ) material.size = json.size;
- if ( json.sizeAttenuation !== undefined ) material.sizeAttenuation = json.sizeAttenuation;
- // maps
- if ( json.map !== undefined ) material.map = getTexture( json.map );
- if ( json.matcap !== undefined ) material.matcap = getTexture( json.matcap );
- if ( json.alphaMap !== undefined ) material.alphaMap = getTexture( json.alphaMap );
- if ( json.bumpMap !== undefined ) material.bumpMap = getTexture( json.bumpMap );
- if ( json.bumpScale !== undefined ) material.bumpScale = json.bumpScale;
- if ( json.normalMap !== undefined ) material.normalMap = getTexture( json.normalMap );
- if ( json.normalMapType !== undefined ) material.normalMapType = json.normalMapType;
- if ( json.normalScale !== undefined ) {
- let normalScale = json.normalScale;
- if ( Array.isArray( normalScale ) === false ) {
- // Blender exporter used to export a scalar. See #7459
- normalScale = [ normalScale, normalScale ];
- }
- material.normalScale = new Vector2().fromArray( normalScale );
- }
- if ( json.displacementMap !== undefined ) material.displacementMap = getTexture( json.displacementMap );
- if ( json.displacementScale !== undefined ) material.displacementScale = json.displacementScale;
- if ( json.displacementBias !== undefined ) material.displacementBias = json.displacementBias;
- if ( json.roughnessMap !== undefined ) material.roughnessMap = getTexture( json.roughnessMap );
- if ( json.metalnessMap !== undefined ) material.metalnessMap = getTexture( json.metalnessMap );
- if ( json.emissiveMap !== undefined ) material.emissiveMap = getTexture( json.emissiveMap );
- if ( json.emissiveIntensity !== undefined ) material.emissiveIntensity = json.emissiveIntensity;
- if ( json.specularMap !== undefined ) material.specularMap = getTexture( json.specularMap );
- if ( json.specularIntensityMap !== undefined ) material.specularIntensityMap = getTexture( json.specularIntensityMap );
- if ( json.specularColorMap !== undefined ) material.specularColorMap = getTexture( json.specularColorMap );
- if ( json.envMap !== undefined ) material.envMap = getTexture( json.envMap );
- if ( json.envMapRotation !== undefined ) material.envMapRotation.fromArray( json.envMapRotation );
- if ( json.envMapIntensity !== undefined ) material.envMapIntensity = json.envMapIntensity;
- if ( json.reflectivity !== undefined ) material.reflectivity = json.reflectivity;
- if ( json.refractionRatio !== undefined ) material.refractionRatio = json.refractionRatio;
- if ( json.lightMap !== undefined ) material.lightMap = getTexture( json.lightMap );
- if ( json.lightMapIntensity !== undefined ) material.lightMapIntensity = json.lightMapIntensity;
- if ( json.aoMap !== undefined ) material.aoMap = getTexture( json.aoMap );
- if ( json.aoMapIntensity !== undefined ) material.aoMapIntensity = json.aoMapIntensity;
- if ( json.gradientMap !== undefined ) material.gradientMap = getTexture( json.gradientMap );
- if ( json.clearcoatMap !== undefined ) material.clearcoatMap = getTexture( json.clearcoatMap );
- if ( json.clearcoatRoughnessMap !== undefined ) material.clearcoatRoughnessMap = getTexture( json.clearcoatRoughnessMap );
- if ( json.clearcoatNormalMap !== undefined ) material.clearcoatNormalMap = getTexture( json.clearcoatNormalMap );
- if ( json.clearcoatNormalScale !== undefined ) material.clearcoatNormalScale = new Vector2().fromArray( json.clearcoatNormalScale );
- if ( json.iridescenceMap !== undefined ) material.iridescenceMap = getTexture( json.iridescenceMap );
- if ( json.iridescenceThicknessMap !== undefined ) material.iridescenceThicknessMap = getTexture( json.iridescenceThicknessMap );
- if ( json.transmissionMap !== undefined ) material.transmissionMap = getTexture( json.transmissionMap );
- if ( json.thicknessMap !== undefined ) material.thicknessMap = getTexture( json.thicknessMap );
- if ( json.anisotropyMap !== undefined ) material.anisotropyMap = getTexture( json.anisotropyMap );
- if ( json.sheenColorMap !== undefined ) material.sheenColorMap = getTexture( json.sheenColorMap );
- if ( json.sheenRoughnessMap !== undefined ) material.sheenRoughnessMap = getTexture( json.sheenRoughnessMap );
- return material;
- }
- setTextures( value ) {
- this.textures = value;
- return this;
- }
- static createMaterialFromType( type ) {
- const materialLib = {
- ShadowMaterial,
- SpriteMaterial,
- RawShaderMaterial,
- ShaderMaterial,
- PointsMaterial,
- MeshPhysicalMaterial,
- MeshStandardMaterial,
- MeshPhongMaterial,
- MeshToonMaterial,
- MeshNormalMaterial,
- MeshLambertMaterial,
- MeshDepthMaterial,
- MeshDistanceMaterial,
- MeshBasicMaterial,
- MeshMatcapMaterial,
- LineDashedMaterial,
- LineBasicMaterial,
- Material
- };
- return new materialLib[ type ]();
- }
- }
- class LoaderUtils {
- static decodeText( array ) { // @deprecated, r165
- console.warn( 'THREE.LoaderUtils: decodeText() has been deprecated with r165 and will be removed with r175. Use TextDecoder instead.' );
- if ( typeof TextDecoder !== 'undefined' ) {
- return new TextDecoder().decode( array );
- }
- // Avoid the String.fromCharCode.apply(null, array) shortcut, which
- // throws a "maximum call stack size exceeded" error for large arrays.
- let s = '';
- for ( let i = 0, il = array.length; i < il; i ++ ) {
- // Implicitly assumes little-endian.
- s += String.fromCharCode( array[ i ] );
- }
- try {
- // merges multi-byte utf-8 characters.
- return decodeURIComponent( escape( s ) );
- } catch ( e ) { // see #16358
- return s;
- }
- }
- static extractUrlBase( url ) {
- const index = url.lastIndexOf( '/' );
- if ( index === - 1 ) return './';
- return url.slice( 0, index + 1 );
- }
- static resolveURL( url, path ) {
- // Invalid URL
- if ( typeof url !== 'string' || url === '' ) return '';
- // Host Relative URL
- if ( /^https?:\/\//i.test( path ) && /^\//.test( url ) ) {
- path = path.replace( /(^https?:\/\/[^\/]+).*/i, '$1' );
- }
- // Absolute URL http://,https://,//
- if ( /^(https?:)?\/\//i.test( url ) ) return url;
- // Data URI
- if ( /^data:.*,.*$/i.test( url ) ) return url;
- // Blob URL
- if ( /^blob:.*$/i.test( url ) ) return url;
- // Relative URL
- return path + url;
- }
- }
- class InstancedBufferGeometry extends BufferGeometry {
- constructor() {
- super();
- this.isInstancedBufferGeometry = true;
- this.type = 'InstancedBufferGeometry';
- this.instanceCount = Infinity;
- }
- copy( source ) {
- super.copy( source );
- this.instanceCount = source.instanceCount;
- return this;
- }
- toJSON() {
- const data = super.toJSON();
- data.instanceCount = this.instanceCount;
- data.isInstancedBufferGeometry = true;
- return data;
- }
- }
- class BufferGeometryLoader extends Loader {
- constructor( manager ) {
- super( manager );
- }
- load( url, onLoad, onProgress, onError ) {
- const scope = this;
- const loader = new FileLoader( scope.manager );
- loader.setPath( scope.path );
- loader.setRequestHeader( scope.requestHeader );
- loader.setWithCredentials( scope.withCredentials );
- loader.load( url, function ( text ) {
- try {
- onLoad( scope.parse( JSON.parse( text ) ) );
- } catch ( e ) {
- if ( onError ) {
- onError( e );
- } else {
- console.error( e );
- }
- scope.manager.itemError( url );
- }
- }, onProgress, onError );
- }
- parse( json ) {
- const interleavedBufferMap = {};
- const arrayBufferMap = {};
- function getInterleavedBuffer( json, uuid ) {
- if ( interleavedBufferMap[ uuid ] !== undefined ) return interleavedBufferMap[ uuid ];
- const interleavedBuffers = json.interleavedBuffers;
- const interleavedBuffer = interleavedBuffers[ uuid ];
- const buffer = getArrayBuffer( json, interleavedBuffer.buffer );
- const array = getTypedArray( interleavedBuffer.type, buffer );
- const ib = new InterleavedBuffer( array, interleavedBuffer.stride );
- ib.uuid = interleavedBuffer.uuid;
- interleavedBufferMap[ uuid ] = ib;
- return ib;
- }
- function getArrayBuffer( json, uuid ) {
- if ( arrayBufferMap[ uuid ] !== undefined ) return arrayBufferMap[ uuid ];
- const arrayBuffers = json.arrayBuffers;
- const arrayBuffer = arrayBuffers[ uuid ];
- const ab = new Uint32Array( arrayBuffer ).buffer;
- arrayBufferMap[ uuid ] = ab;
- return ab;
- }
- const geometry = json.isInstancedBufferGeometry ? new InstancedBufferGeometry() : new BufferGeometry();
- const index = json.data.index;
- if ( index !== undefined ) {
- const typedArray = getTypedArray( index.type, index.array );
- geometry.setIndex( new BufferAttribute( typedArray, 1 ) );
- }
- const attributes = json.data.attributes;
- for ( const key in attributes ) {
- const attribute = attributes[ key ];
- let bufferAttribute;
- if ( attribute.isInterleavedBufferAttribute ) {
- const interleavedBuffer = getInterleavedBuffer( json.data, attribute.data );
- bufferAttribute = new InterleavedBufferAttribute( interleavedBuffer, attribute.itemSize, attribute.offset, attribute.normalized );
- } else {
- const typedArray = getTypedArray( attribute.type, attribute.array );
- const bufferAttributeConstr = attribute.isInstancedBufferAttribute ? InstancedBufferAttribute : BufferAttribute;
- bufferAttribute = new bufferAttributeConstr( typedArray, attribute.itemSize, attribute.normalized );
- }
- if ( attribute.name !== undefined ) bufferAttribute.name = attribute.name;
- if ( attribute.usage !== undefined ) bufferAttribute.setUsage( attribute.usage );
- geometry.setAttribute( key, bufferAttribute );
- }
- const morphAttributes = json.data.morphAttributes;
- if ( morphAttributes ) {
- for ( const key in morphAttributes ) {
- const attributeArray = morphAttributes[ key ];
- const array = [];
- for ( let i = 0, il = attributeArray.length; i < il; i ++ ) {
- const attribute = attributeArray[ i ];
- let bufferAttribute;
- if ( attribute.isInterleavedBufferAttribute ) {
- const interleavedBuffer = getInterleavedBuffer( json.data, attribute.data );
- bufferAttribute = new InterleavedBufferAttribute( interleavedBuffer, attribute.itemSize, attribute.offset, attribute.normalized );
- } else {
- const typedArray = getTypedArray( attribute.type, attribute.array );
- bufferAttribute = new BufferAttribute( typedArray, attribute.itemSize, attribute.normalized );
- }
- if ( attribute.name !== undefined ) bufferAttribute.name = attribute.name;
- array.push( bufferAttribute );
- }
- geometry.morphAttributes[ key ] = array;
- }
- }
- const morphTargetsRelative = json.data.morphTargetsRelative;
- if ( morphTargetsRelative ) {
- geometry.morphTargetsRelative = true;
- }
- const groups = json.data.groups || json.data.drawcalls || json.data.offsets;
- if ( groups !== undefined ) {
- for ( let i = 0, n = groups.length; i !== n; ++ i ) {
- const group = groups[ i ];
- geometry.addGroup( group.start, group.count, group.materialIndex );
- }
- }
- const boundingSphere = json.data.boundingSphere;
- if ( boundingSphere !== undefined ) {
- const center = new Vector3();
- if ( boundingSphere.center !== undefined ) {
- center.fromArray( boundingSphere.center );
- }
- geometry.boundingSphere = new Sphere( center, boundingSphere.radius );
- }
- if ( json.name ) geometry.name = json.name;
- if ( json.userData ) geometry.userData = json.userData;
- return geometry;
- }
- }
- class ObjectLoader extends Loader {
- constructor( manager ) {
- super( manager );
- }
- load( url, onLoad, onProgress, onError ) {
- const scope = this;
- const path = ( this.path === '' ) ? LoaderUtils.extractUrlBase( url ) : this.path;
- this.resourcePath = this.resourcePath || path;
- const loader = new FileLoader( this.manager );
- loader.setPath( this.path );
- loader.setRequestHeader( this.requestHeader );
- loader.setWithCredentials( this.withCredentials );
- loader.load( url, function ( text ) {
- let json = null;
- try {
- json = JSON.parse( text );
- } catch ( error ) {
- if ( onError !== undefined ) onError( error );
- console.error( 'THREE:ObjectLoader: Can\'t parse ' + url + '.', error.message );
- return;
- }
- const metadata = json.metadata;
- if ( metadata === undefined || metadata.type === undefined || metadata.type.toLowerCase() === 'geometry' ) {
- if ( onError !== undefined ) onError( new Error( 'THREE.ObjectLoader: Can\'t load ' + url ) );
- console.error( 'THREE.ObjectLoader: Can\'t load ' + url );
- return;
- }
- scope.parse( json, onLoad );
- }, onProgress, onError );
- }
- async loadAsync( url, onProgress ) {
- const scope = this;
- const path = ( this.path === '' ) ? LoaderUtils.extractUrlBase( url ) : this.path;
- this.resourcePath = this.resourcePath || path;
- const loader = new FileLoader( this.manager );
- loader.setPath( this.path );
- loader.setRequestHeader( this.requestHeader );
- loader.setWithCredentials( this.withCredentials );
- const text = await loader.loadAsync( url, onProgress );
- const json = JSON.parse( text );
- const metadata = json.metadata;
- if ( metadata === undefined || metadata.type === undefined || metadata.type.toLowerCase() === 'geometry' ) {
- throw new Error( 'THREE.ObjectLoader: Can\'t load ' + url );
- }
- return await scope.parseAsync( json );
- }
- parse( json, onLoad ) {
- const animations = this.parseAnimations( json.animations );
- const shapes = this.parseShapes( json.shapes );
- const geometries = this.parseGeometries( json.geometries, shapes );
- const images = this.parseImages( json.images, function () {
- if ( onLoad !== undefined ) onLoad( object );
- } );
- const textures = this.parseTextures( json.textures, images );
- const materials = this.parseMaterials( json.materials, textures );
- const object = this.parseObject( json.object, geometries, materials, textures, animations );
- const skeletons = this.parseSkeletons( json.skeletons, object );
- this.bindSkeletons( object, skeletons );
- this.bindLightTargets( object );
- //
- if ( onLoad !== undefined ) {
- let hasImages = false;
- for ( const uuid in images ) {
- if ( images[ uuid ].data instanceof HTMLImageElement ) {
- hasImages = true;
- break;
- }
- }
- if ( hasImages === false ) onLoad( object );
- }
- return object;
- }
- async parseAsync( json ) {
- const animations = this.parseAnimations( json.animations );
- const shapes = this.parseShapes( json.shapes );
- const geometries = this.parseGeometries( json.geometries, shapes );
- const images = await this.parseImagesAsync( json.images );
- const textures = this.parseTextures( json.textures, images );
- const materials = this.parseMaterials( json.materials, textures );
- const object = this.parseObject( json.object, geometries, materials, textures, animations );
- const skeletons = this.parseSkeletons( json.skeletons, object );
- this.bindSkeletons( object, skeletons );
- return object;
- }
- parseShapes( json ) {
- const shapes = {};
- if ( json !== undefined ) {
- for ( let i = 0, l = json.length; i < l; i ++ ) {
- const shape = new Shape().fromJSON( json[ i ] );
- shapes[ shape.uuid ] = shape;
- }
- }
- return shapes;
- }
- parseSkeletons( json, object ) {
- const skeletons = {};
- const bones = {};
- // generate bone lookup table
- object.traverse( function ( child ) {
- if ( child.isBone ) bones[ child.uuid ] = child;
- } );
- // create skeletons
- if ( json !== undefined ) {
- for ( let i = 0, l = json.length; i < l; i ++ ) {
- const skeleton = new Skeleton().fromJSON( json[ i ], bones );
- skeletons[ skeleton.uuid ] = skeleton;
- }
- }
- return skeletons;
- }
- parseGeometries( json, shapes ) {
- const geometries = {};
- if ( json !== undefined ) {
- const bufferGeometryLoader = new BufferGeometryLoader();
- for ( let i = 0, l = json.length; i < l; i ++ ) {
- let geometry;
- const data = json[ i ];
- switch ( data.type ) {
- case 'BufferGeometry':
- case 'InstancedBufferGeometry':
- geometry = bufferGeometryLoader.parse( data );
- break;
- default:
- if ( data.type in Geometries$1 ) {
- geometry = Geometries$1[ data.type ].fromJSON( data, shapes );
- } else {
- console.warn( `THREE.ObjectLoader: Unsupported geometry type "${ data.type }"` );
- }
- }
- geometry.uuid = data.uuid;
- if ( data.name !== undefined ) geometry.name = data.name;
- if ( data.userData !== undefined ) geometry.userData = data.userData;
- geometries[ data.uuid ] = geometry;
- }
- }
- return geometries;
- }
- parseMaterials( json, textures ) {
- const cache = {}; // MultiMaterial
- const materials = {};
- if ( json !== undefined ) {
- const loader = new MaterialLoader();
- loader.setTextures( textures );
- for ( let i = 0, l = json.length; i < l; i ++ ) {
- const data = json[ i ];
- if ( cache[ data.uuid ] === undefined ) {
- cache[ data.uuid ] = loader.parse( data );
- }
- materials[ data.uuid ] = cache[ data.uuid ];
- }
- }
- return materials;
- }
- parseAnimations( json ) {
- const animations = {};
- if ( json !== undefined ) {
- for ( let i = 0; i < json.length; i ++ ) {
- const data = json[ i ];
- const clip = AnimationClip.parse( data );
- animations[ clip.uuid ] = clip;
- }
- }
- return animations;
- }
- parseImages( json, onLoad ) {
- const scope = this;
- const images = {};
- let loader;
- function loadImage( url ) {
- scope.manager.itemStart( url );
- return loader.load( url, function () {
- scope.manager.itemEnd( url );
- }, undefined, function () {
- scope.manager.itemError( url );
- scope.manager.itemEnd( url );
- } );
- }
- function deserializeImage( image ) {
- if ( typeof image === 'string' ) {
- const url = image;
- const path = /^(\/\/)|([a-z]+:(\/\/)?)/i.test( url ) ? url : scope.resourcePath + url;
- return loadImage( path );
- } else {
- if ( image.data ) {
- return {
- data: getTypedArray( image.type, image.data ),
- width: image.width,
- height: image.height
- };
- } else {
- return null;
- }
- }
- }
- if ( json !== undefined && json.length > 0 ) {
- const manager = new LoadingManager( onLoad );
- loader = new ImageLoader( manager );
- loader.setCrossOrigin( this.crossOrigin );
- for ( let i = 0, il = json.length; i < il; i ++ ) {
- const image = json[ i ];
- const url = image.url;
- if ( Array.isArray( url ) ) {
- // load array of images e.g CubeTexture
- const imageArray = [];
- for ( let j = 0, jl = url.length; j < jl; j ++ ) {
- const currentUrl = url[ j ];
- const deserializedImage = deserializeImage( currentUrl );
- if ( deserializedImage !== null ) {
- if ( deserializedImage instanceof HTMLImageElement ) {
- imageArray.push( deserializedImage );
- } else {
- // special case: handle array of data textures for cube textures
- imageArray.push( new DataTexture( deserializedImage.data, deserializedImage.width, deserializedImage.height ) );
- }
- }
- }
- images[ image.uuid ] = new Source( imageArray );
- } else {
- // load single image
- const deserializedImage = deserializeImage( image.url );
- images[ image.uuid ] = new Source( deserializedImage );
- }
- }
- }
- return images;
- }
- async parseImagesAsync( json ) {
- const scope = this;
- const images = {};
- let loader;
- async function deserializeImage( image ) {
- if ( typeof image === 'string' ) {
- const url = image;
- const path = /^(\/\/)|([a-z]+:(\/\/)?)/i.test( url ) ? url : scope.resourcePath + url;
- return await loader.loadAsync( path );
- } else {
- if ( image.data ) {
- return {
- data: getTypedArray( image.type, image.data ),
- width: image.width,
- height: image.height
- };
- } else {
- return null;
- }
- }
- }
- if ( json !== undefined && json.length > 0 ) {
- loader = new ImageLoader( this.manager );
- loader.setCrossOrigin( this.crossOrigin );
- for ( let i = 0, il = json.length; i < il; i ++ ) {
- const image = json[ i ];
- const url = image.url;
- if ( Array.isArray( url ) ) {
- // load array of images e.g CubeTexture
- const imageArray = [];
- for ( let j = 0, jl = url.length; j < jl; j ++ ) {
- const currentUrl = url[ j ];
- const deserializedImage = await deserializeImage( currentUrl );
- if ( deserializedImage !== null ) {
- if ( deserializedImage instanceof HTMLImageElement ) {
- imageArray.push( deserializedImage );
- } else {
- // special case: handle array of data textures for cube textures
- imageArray.push( new DataTexture( deserializedImage.data, deserializedImage.width, deserializedImage.height ) );
- }
- }
- }
- images[ image.uuid ] = new Source( imageArray );
- } else {
- // load single image
- const deserializedImage = await deserializeImage( image.url );
- images[ image.uuid ] = new Source( deserializedImage );
- }
- }
- }
- return images;
- }
- parseTextures( json, images ) {
- function parseConstant( value, type ) {
- if ( typeof value === 'number' ) return value;
- console.warn( 'THREE.ObjectLoader.parseTexture: Constant should be in numeric form.', value );
- return type[ value ];
- }
- const textures = {};
- if ( json !== undefined ) {
- for ( let i = 0, l = json.length; i < l; i ++ ) {
- const data = json[ i ];
- if ( data.image === undefined ) {
- console.warn( 'THREE.ObjectLoader: No "image" specified for', data.uuid );
- }
- if ( images[ data.image ] === undefined ) {
- console.warn( 'THREE.ObjectLoader: Undefined image', data.image );
- }
- const source = images[ data.image ];
- const image = source.data;
- let texture;
- if ( Array.isArray( image ) ) {
- texture = new CubeTexture();
- if ( image.length === 6 ) texture.needsUpdate = true;
- } else {
- if ( image && image.data ) {
- texture = new DataTexture();
- } else {
- texture = new Texture();
- }
- if ( image ) texture.needsUpdate = true; // textures can have undefined image data
- }
- texture.source = source;
- texture.uuid = data.uuid;
- if ( data.name !== undefined ) texture.name = data.name;
- if ( data.mapping !== undefined ) texture.mapping = parseConstant( data.mapping, TEXTURE_MAPPING );
- if ( data.channel !== undefined ) texture.channel = data.channel;
- if ( data.offset !== undefined ) texture.offset.fromArray( data.offset );
- if ( data.repeat !== undefined ) texture.repeat.fromArray( data.repeat );
- if ( data.center !== undefined ) texture.center.fromArray( data.center );
- if ( data.rotation !== undefined ) texture.rotation = data.rotation;
- if ( data.wrap !== undefined ) {
- texture.wrapS = parseConstant( data.wrap[ 0 ], TEXTURE_WRAPPING );
- texture.wrapT = parseConstant( data.wrap[ 1 ], TEXTURE_WRAPPING );
- }
- if ( data.format !== undefined ) texture.format = data.format;
- if ( data.internalFormat !== undefined ) texture.internalFormat = data.internalFormat;
- if ( data.type !== undefined ) texture.type = data.type;
- if ( data.colorSpace !== undefined ) texture.colorSpace = data.colorSpace;
- if ( data.minFilter !== undefined ) texture.minFilter = parseConstant( data.minFilter, TEXTURE_FILTER );
- if ( data.magFilter !== undefined ) texture.magFilter = parseConstant( data.magFilter, TEXTURE_FILTER );
- if ( data.anisotropy !== undefined ) texture.anisotropy = data.anisotropy;
- if ( data.flipY !== undefined ) texture.flipY = data.flipY;
- if ( data.generateMipmaps !== undefined ) texture.generateMipmaps = data.generateMipmaps;
- if ( data.premultiplyAlpha !== undefined ) texture.premultiplyAlpha = data.premultiplyAlpha;
- if ( data.unpackAlignment !== undefined ) texture.unpackAlignment = data.unpackAlignment;
- if ( data.compareFunction !== undefined ) texture.compareFunction = data.compareFunction;
- if ( data.userData !== undefined ) texture.userData = data.userData;
- textures[ data.uuid ] = texture;
- }
- }
- return textures;
- }
- parseObject( data, geometries, materials, textures, animations ) {
- let object;
- function getGeometry( name ) {
- if ( geometries[ name ] === undefined ) {
- console.warn( 'THREE.ObjectLoader: Undefined geometry', name );
- }
- return geometries[ name ];
- }
- function getMaterial( name ) {
- if ( name === undefined ) return undefined;
- if ( Array.isArray( name ) ) {
- const array = [];
- for ( let i = 0, l = name.length; i < l; i ++ ) {
- const uuid = name[ i ];
- if ( materials[ uuid ] === undefined ) {
- console.warn( 'THREE.ObjectLoader: Undefined material', uuid );
- }
- array.push( materials[ uuid ] );
- }
- return array;
- }
- if ( materials[ name ] === undefined ) {
- console.warn( 'THREE.ObjectLoader: Undefined material', name );
- }
- return materials[ name ];
- }
- function getTexture( uuid ) {
- if ( textures[ uuid ] === undefined ) {
- console.warn( 'THREE.ObjectLoader: Undefined texture', uuid );
- }
- return textures[ uuid ];
- }
- let geometry, material;
- switch ( data.type ) {
- case 'Scene':
- object = new Scene();
- if ( data.background !== undefined ) {
- if ( Number.isInteger( data.background ) ) {
- object.background = new Color( data.background );
- } else {
- object.background = getTexture( data.background );
- }
- }
- if ( data.environment !== undefined ) {
- object.environment = getTexture( data.environment );
- }
- if ( data.fog !== undefined ) {
- if ( data.fog.type === 'Fog' ) {
- object.fog = new Fog( data.fog.color, data.fog.near, data.fog.far );
- } else if ( data.fog.type === 'FogExp2' ) {
- object.fog = new FogExp2( data.fog.color, data.fog.density );
- }
- if ( data.fog.name !== '' ) {
- object.fog.name = data.fog.name;
- }
- }
- if ( data.backgroundBlurriness !== undefined ) object.backgroundBlurriness = data.backgroundBlurriness;
- if ( data.backgroundIntensity !== undefined ) object.backgroundIntensity = data.backgroundIntensity;
- if ( data.backgroundRotation !== undefined ) object.backgroundRotation.fromArray( data.backgroundRotation );
- if ( data.environmentIntensity !== undefined ) object.environmentIntensity = data.environmentIntensity;
- if ( data.environmentRotation !== undefined ) object.environmentRotation.fromArray( data.environmentRotation );
- break;
- case 'PerspectiveCamera':
- object = new PerspectiveCamera( data.fov, data.aspect, data.near, data.far );
- if ( data.focus !== undefined ) object.focus = data.focus;
- if ( data.zoom !== undefined ) object.zoom = data.zoom;
- if ( data.filmGauge !== undefined ) object.filmGauge = data.filmGauge;
- if ( data.filmOffset !== undefined ) object.filmOffset = data.filmOffset;
- if ( data.view !== undefined ) object.view = Object.assign( {}, data.view );
- break;
- case 'OrthographicCamera':
- object = new OrthographicCamera( data.left, data.right, data.top, data.bottom, data.near, data.far );
- if ( data.zoom !== undefined ) object.zoom = data.zoom;
- if ( data.view !== undefined ) object.view = Object.assign( {}, data.view );
- break;
- case 'AmbientLight':
- object = new AmbientLight( data.color, data.intensity );
- break;
- case 'DirectionalLight':
- object = new DirectionalLight( data.color, data.intensity );
- object.target = data.target || '';
- break;
- case 'PointLight':
- object = new PointLight( data.color, data.intensity, data.distance, data.decay );
- break;
- case 'RectAreaLight':
- object = new RectAreaLight( data.color, data.intensity, data.width, data.height );
- break;
- case 'SpotLight':
- object = new SpotLight( data.color, data.intensity, data.distance, data.angle, data.penumbra, data.decay );
- object.target = data.target || '';
- break;
- case 'HemisphereLight':
- object = new HemisphereLight( data.color, data.groundColor, data.intensity );
- break;
- case 'LightProbe':
- object = new LightProbe().fromJSON( data );
- break;
- case 'SkinnedMesh':
- geometry = getGeometry( data.geometry );
- material = getMaterial( data.material );
- object = new SkinnedMesh( geometry, material );
- if ( data.bindMode !== undefined ) object.bindMode = data.bindMode;
- if ( data.bindMatrix !== undefined ) object.bindMatrix.fromArray( data.bindMatrix );
- if ( data.skeleton !== undefined ) object.skeleton = data.skeleton;
- break;
- case 'Mesh':
- geometry = getGeometry( data.geometry );
- material = getMaterial( data.material );
- object = new Mesh( geometry, material );
- break;
- case 'InstancedMesh':
- geometry = getGeometry( data.geometry );
- material = getMaterial( data.material );
- const count = data.count;
- const instanceMatrix = data.instanceMatrix;
- const instanceColor = data.instanceColor;
- object = new InstancedMesh( geometry, material, count );
- object.instanceMatrix = new InstancedBufferAttribute( new Float32Array( instanceMatrix.array ), 16 );
- if ( instanceColor !== undefined ) object.instanceColor = new InstancedBufferAttribute( new Float32Array( instanceColor.array ), instanceColor.itemSize );
- break;
- case 'BatchedMesh':
- geometry = getGeometry( data.geometry );
- material = getMaterial( data.material );
- object = new BatchedMesh( data.maxInstanceCount, data.maxVertexCount, data.maxIndexCount, material );
- object.geometry = geometry;
- object.perObjectFrustumCulled = data.perObjectFrustumCulled;
- object.sortObjects = data.sortObjects;
- object._drawRanges = data.drawRanges;
- object._reservedRanges = data.reservedRanges;
- object._visibility = data.visibility;
- object._active = data.active;
- object._bounds = data.bounds.map( bound => {
- const box = new Box3();
- box.min.fromArray( bound.boxMin );
- box.max.fromArray( bound.boxMax );
- const sphere = new Sphere();
- sphere.radius = bound.sphereRadius;
- sphere.center.fromArray( bound.sphereCenter );
- return {
- boxInitialized: bound.boxInitialized,
- box: box,
- sphereInitialized: bound.sphereInitialized,
- sphere: sphere
- };
- } );
- object._maxInstanceCount = data.maxInstanceCount;
- object._maxVertexCount = data.maxVertexCount;
- object._maxIndexCount = data.maxIndexCount;
- object._geometryInitialized = data.geometryInitialized;
- object._geometryCount = data.geometryCount;
- object._matricesTexture = getTexture( data.matricesTexture.uuid );
- if ( data.colorsTexture !== undefined ) object._colorsTexture = getTexture( data.colorsTexture.uuid );
- break;
- case 'LOD':
- object = new LOD();
- break;
- case 'Line':
- object = new Line( getGeometry( data.geometry ), getMaterial( data.material ) );
- break;
- case 'LineLoop':
- object = new LineLoop( getGeometry( data.geometry ), getMaterial( data.material ) );
- break;
- case 'LineSegments':
- object = new LineSegments( getGeometry( data.geometry ), getMaterial( data.material ) );
- break;
- case 'PointCloud':
- case 'Points':
- object = new Points( getGeometry( data.geometry ), getMaterial( data.material ) );
- break;
- case 'Sprite':
- object = new Sprite( getMaterial( data.material ) );
- break;
- case 'Group':
- object = new Group();
- break;
- case 'Bone':
- object = new Bone();
- break;
- default:
- object = new Object3D();
- }
- object.uuid = data.uuid;
- if ( data.name !== undefined ) object.name = data.name;
- if ( data.matrix !== undefined ) {
- object.matrix.fromArray( data.matrix );
- if ( data.matrixAutoUpdate !== undefined ) object.matrixAutoUpdate = data.matrixAutoUpdate;
- if ( object.matrixAutoUpdate ) object.matrix.decompose( object.position, object.quaternion, object.scale );
- } else {
- if ( data.position !== undefined ) object.position.fromArray( data.position );
- if ( data.rotation !== undefined ) object.rotation.fromArray( data.rotation );
- if ( data.quaternion !== undefined ) object.quaternion.fromArray( data.quaternion );
- if ( data.scale !== undefined ) object.scale.fromArray( data.scale );
- }
- if ( data.up !== undefined ) object.up.fromArray( data.up );
- if ( data.castShadow !== undefined ) object.castShadow = data.castShadow;
- if ( data.receiveShadow !== undefined ) object.receiveShadow = data.receiveShadow;
- if ( data.shadow ) {
- if ( data.shadow.intensity !== undefined ) object.shadow.intensity = data.shadow.intensity;
- if ( data.shadow.bias !== undefined ) object.shadow.bias = data.shadow.bias;
- if ( data.shadow.normalBias !== undefined ) object.shadow.normalBias = data.shadow.normalBias;
- if ( data.shadow.radius !== undefined ) object.shadow.radius = data.shadow.radius;
- if ( data.shadow.mapSize !== undefined ) object.shadow.mapSize.fromArray( data.shadow.mapSize );
- if ( data.shadow.camera !== undefined ) object.shadow.camera = this.parseObject( data.shadow.camera );
- }
- if ( data.visible !== undefined ) object.visible = data.visible;
- if ( data.frustumCulled !== undefined ) object.frustumCulled = data.frustumCulled;
- if ( data.renderOrder !== undefined ) object.renderOrder = data.renderOrder;
- if ( data.userData !== undefined ) object.userData = data.userData;
- if ( data.layers !== undefined ) object.layers.mask = data.layers;
- if ( data.children !== undefined ) {
- const children = data.children;
- for ( let i = 0; i < children.length; i ++ ) {
- object.add( this.parseObject( children[ i ], geometries, materials, textures, animations ) );
- }
- }
- if ( data.animations !== undefined ) {
- const objectAnimations = data.animations;
- for ( let i = 0; i < objectAnimations.length; i ++ ) {
- const uuid = objectAnimations[ i ];
- object.animations.push( animations[ uuid ] );
- }
- }
- if ( data.type === 'LOD' ) {
- if ( data.autoUpdate !== undefined ) object.autoUpdate = data.autoUpdate;
- const levels = data.levels;
- for ( let l = 0; l < levels.length; l ++ ) {
- const level = levels[ l ];
- const child = object.getObjectByProperty( 'uuid', level.object );
- if ( child !== undefined ) {
- object.addLevel( child, level.distance, level.hysteresis );
- }
- }
- }
- return object;
- }
- bindSkeletons( object, skeletons ) {
- if ( Object.keys( skeletons ).length === 0 ) return;
- object.traverse( function ( child ) {
- if ( child.isSkinnedMesh === true && child.skeleton !== undefined ) {
- const skeleton = skeletons[ child.skeleton ];
- if ( skeleton === undefined ) {
- console.warn( 'THREE.ObjectLoader: No skeleton found with UUID:', child.skeleton );
- } else {
- child.bind( skeleton, child.bindMatrix );
- }
- }
- } );
- }
- bindLightTargets( object ) {
- object.traverse( function ( child ) {
- if ( child.isDirectionalLight || child.isSpotLight ) {
- const uuid = child.target;
- const target = object.getObjectByProperty( 'uuid', uuid );
- if ( target !== undefined ) {
- child.target = target;
- } else {
- child.target = new Object3D();
- }
- }
- } );
- }
- }
- const TEXTURE_MAPPING = {
- UVMapping: UVMapping,
- CubeReflectionMapping: CubeReflectionMapping,
- CubeRefractionMapping: CubeRefractionMapping,
- EquirectangularReflectionMapping: EquirectangularReflectionMapping,
- EquirectangularRefractionMapping: EquirectangularRefractionMapping,
- CubeUVReflectionMapping: CubeUVReflectionMapping
- };
- const TEXTURE_WRAPPING = {
- RepeatWrapping: RepeatWrapping,
- ClampToEdgeWrapping: ClampToEdgeWrapping,
- MirroredRepeatWrapping: MirroredRepeatWrapping
- };
- const TEXTURE_FILTER = {
- NearestFilter: NearestFilter,
- NearestMipmapNearestFilter: NearestMipmapNearestFilter,
- NearestMipmapLinearFilter: NearestMipmapLinearFilter,
- LinearFilter: LinearFilter,
- LinearMipmapNearestFilter: LinearMipmapNearestFilter,
- LinearMipmapLinearFilter: LinearMipmapLinearFilter
- };
- class ImageBitmapLoader extends Loader {
- constructor( manager ) {
- super( manager );
- this.isImageBitmapLoader = true;
- if ( typeof createImageBitmap === 'undefined' ) {
- console.warn( 'THREE.ImageBitmapLoader: createImageBitmap() not supported.' );
- }
- if ( typeof fetch === 'undefined' ) {
- console.warn( 'THREE.ImageBitmapLoader: fetch() not supported.' );
- }
- this.options = { premultiplyAlpha: 'none' };
- }
- setOptions( options ) {
- this.options = options;
- return this;
- }
- load( url, onLoad, onProgress, onError ) {
- if ( url === undefined ) url = '';
- if ( this.path !== undefined ) url = this.path + url;
- url = this.manager.resolveURL( url );
- const scope = this;
- const cached = Cache.get( url );
- if ( cached !== undefined ) {
- scope.manager.itemStart( url );
- // If cached is a promise, wait for it to resolve
- if ( cached.then ) {
- cached.then( imageBitmap => {
- if ( onLoad ) onLoad( imageBitmap );
- scope.manager.itemEnd( url );
- } ).catch( e => {
- if ( onError ) onError( e );
- } );
- return;
- }
- // If cached is not a promise (i.e., it's already an imageBitmap)
- setTimeout( function () {
- if ( onLoad ) onLoad( cached );
- scope.manager.itemEnd( url );
- }, 0 );
- return cached;
- }
- const fetchOptions = {};
- fetchOptions.credentials = ( this.crossOrigin === 'anonymous' ) ? 'same-origin' : 'include';
- fetchOptions.headers = this.requestHeader;
- const promise = fetch( url, fetchOptions ).then( function ( res ) {
- return res.blob();
- } ).then( function ( blob ) {
- return createImageBitmap( blob, Object.assign( scope.options, { colorSpaceConversion: 'none' } ) );
- } ).then( function ( imageBitmap ) {
- Cache.add( url, imageBitmap );
- if ( onLoad ) onLoad( imageBitmap );
- scope.manager.itemEnd( url );
- return imageBitmap;
- } ).catch( function ( e ) {
- if ( onError ) onError( e );
- Cache.remove( url );
- scope.manager.itemError( url );
- scope.manager.itemEnd( url );
- } );
- Cache.add( url, promise );
- scope.manager.itemStart( url );
- }
- }
- let _context;
- class AudioContext {
- static getContext() {
- if ( _context === undefined ) {
- _context = new ( window.AudioContext || window.webkitAudioContext )();
- }
- return _context;
- }
- static setContext( value ) {
- _context = value;
- }
- }
- class AudioLoader extends Loader {
- constructor( manager ) {
- super( manager );
- }
- load( url, onLoad, onProgress, onError ) {
- const scope = this;
- const loader = new FileLoader( this.manager );
- loader.setResponseType( 'arraybuffer' );
- loader.setPath( this.path );
- loader.setRequestHeader( this.requestHeader );
- loader.setWithCredentials( this.withCredentials );
- loader.load( url, function ( buffer ) {
- try {
- // Create a copy of the buffer. The `decodeAudioData` method
- // detaches the buffer when complete, preventing reuse.
- const bufferCopy = buffer.slice( 0 );
- const context = AudioContext.getContext();
- context.decodeAudioData( bufferCopy, function ( audioBuffer ) {
- onLoad( audioBuffer );
- } ).catch( handleError );
- } catch ( e ) {
- handleError( e );
- }
- }, onProgress, onError );
- function handleError( e ) {
- if ( onError ) {
- onError( e );
- } else {
- console.error( e );
- }
- scope.manager.itemError( url );
- }
- }
- }
- const _eyeRight = /*@__PURE__*/ new Matrix4();
- const _eyeLeft = /*@__PURE__*/ new Matrix4();
- const _projectionMatrix = /*@__PURE__*/ new Matrix4();
- class StereoCamera {
- constructor() {
- this.type = 'StereoCamera';
- this.aspect = 1;
- this.eyeSep = 0.064;
- this.cameraL = new PerspectiveCamera();
- this.cameraL.layers.enable( 1 );
- this.cameraL.matrixAutoUpdate = false;
- this.cameraR = new PerspectiveCamera();
- this.cameraR.layers.enable( 2 );
- this.cameraR.matrixAutoUpdate = false;
- this._cache = {
- focus: null,
- fov: null,
- aspect: null,
- near: null,
- far: null,
- zoom: null,
- eyeSep: null
- };
- }
- update( camera ) {
- const cache = this._cache;
- const needsUpdate = cache.focus !== camera.focus || cache.fov !== camera.fov ||
- cache.aspect !== camera.aspect * this.aspect || cache.near !== camera.near ||
- cache.far !== camera.far || cache.zoom !== camera.zoom || cache.eyeSep !== this.eyeSep;
- if ( needsUpdate ) {
- cache.focus = camera.focus;
- cache.fov = camera.fov;
- cache.aspect = camera.aspect * this.aspect;
- cache.near = camera.near;
- cache.far = camera.far;
- cache.zoom = camera.zoom;
- cache.eyeSep = this.eyeSep;
- // Off-axis stereoscopic effect based on
- // http://paulbourke.net/stereographics/stereorender/
- _projectionMatrix.copy( camera.projectionMatrix );
- const eyeSepHalf = cache.eyeSep / 2;
- const eyeSepOnProjection = eyeSepHalf * cache.near / cache.focus;
- const ymax = ( cache.near * Math.tan( DEG2RAD * cache.fov * 0.5 ) ) / cache.zoom;
- let xmin, xmax;
- // translate xOffset
- _eyeLeft.elements[ 12 ] = - eyeSepHalf;
- _eyeRight.elements[ 12 ] = eyeSepHalf;
- // for left eye
- xmin = - ymax * cache.aspect + eyeSepOnProjection;
- xmax = ymax * cache.aspect + eyeSepOnProjection;
- _projectionMatrix.elements[ 0 ] = 2 * cache.near / ( xmax - xmin );
- _projectionMatrix.elements[ 8 ] = ( xmax + xmin ) / ( xmax - xmin );
- this.cameraL.projectionMatrix.copy( _projectionMatrix );
- // for right eye
- xmin = - ymax * cache.aspect - eyeSepOnProjection;
- xmax = ymax * cache.aspect - eyeSepOnProjection;
- _projectionMatrix.elements[ 0 ] = 2 * cache.near / ( xmax - xmin );
- _projectionMatrix.elements[ 8 ] = ( xmax + xmin ) / ( xmax - xmin );
- this.cameraR.projectionMatrix.copy( _projectionMatrix );
- }
- this.cameraL.matrixWorld.copy( camera.matrixWorld ).multiply( _eyeLeft );
- this.cameraR.matrixWorld.copy( camera.matrixWorld ).multiply( _eyeRight );
- }
- }
- class ArrayCamera extends PerspectiveCamera {
- constructor( array = [] ) {
- super();
- this.isArrayCamera = true;
- this.cameras = array;
- }
- }
- class Clock {
- constructor( autoStart = true ) {
- this.autoStart = autoStart;
- this.startTime = 0;
- this.oldTime = 0;
- this.elapsedTime = 0;
- this.running = false;
- }
- start() {
- this.startTime = now();
- this.oldTime = this.startTime;
- this.elapsedTime = 0;
- this.running = true;
- }
- stop() {
- this.getElapsedTime();
- this.running = false;
- this.autoStart = false;
- }
- getElapsedTime() {
- this.getDelta();
- return this.elapsedTime;
- }
- getDelta() {
- let diff = 0;
- if ( this.autoStart && ! this.running ) {
- this.start();
- return 0;
- }
- if ( this.running ) {
- const newTime = now();
- diff = ( newTime - this.oldTime ) / 1000;
- this.oldTime = newTime;
- this.elapsedTime += diff;
- }
- return diff;
- }
- }
- function now() {
- return ( typeof performance === 'undefined' ? Date : performance ).now(); // see #10732
- }
- const _position$1 = /*@__PURE__*/ new Vector3();
- const _quaternion$1 = /*@__PURE__*/ new Quaternion();
- const _scale$1 = /*@__PURE__*/ new Vector3();
- const _orientation$1 = /*@__PURE__*/ new Vector3();
- class AudioListener extends Object3D {
- constructor() {
- super();
- this.type = 'AudioListener';
- this.context = AudioContext.getContext();
- this.gain = this.context.createGain();
- this.gain.connect( this.context.destination );
- this.filter = null;
- this.timeDelta = 0;
- // private
- this._clock = new Clock();
- }
- getInput() {
- return this.gain;
- }
- removeFilter() {
- if ( this.filter !== null ) {
- this.gain.disconnect( this.filter );
- this.filter.disconnect( this.context.destination );
- this.gain.connect( this.context.destination );
- this.filter = null;
- }
- return this;
- }
- getFilter() {
- return this.filter;
- }
- setFilter( value ) {
- if ( this.filter !== null ) {
- this.gain.disconnect( this.filter );
- this.filter.disconnect( this.context.destination );
- } else {
- this.gain.disconnect( this.context.destination );
- }
- this.filter = value;
- this.gain.connect( this.filter );
- this.filter.connect( this.context.destination );
- return this;
- }
- getMasterVolume() {
- return this.gain.gain.value;
- }
- setMasterVolume( value ) {
- this.gain.gain.setTargetAtTime( value, this.context.currentTime, 0.01 );
- return this;
- }
- updateMatrixWorld( force ) {
- super.updateMatrixWorld( force );
- const listener = this.context.listener;
- const up = this.up;
- this.timeDelta = this._clock.getDelta();
- this.matrixWorld.decompose( _position$1, _quaternion$1, _scale$1 );
- _orientation$1.set( 0, 0, - 1 ).applyQuaternion( _quaternion$1 );
- if ( listener.positionX ) {
- // code path for Chrome (see #14393)
- const endTime = this.context.currentTime + this.timeDelta;
- listener.positionX.linearRampToValueAtTime( _position$1.x, endTime );
- listener.positionY.linearRampToValueAtTime( _position$1.y, endTime );
- listener.positionZ.linearRampToValueAtTime( _position$1.z, endTime );
- listener.forwardX.linearRampToValueAtTime( _orientation$1.x, endTime );
- listener.forwardY.linearRampToValueAtTime( _orientation$1.y, endTime );
- listener.forwardZ.linearRampToValueAtTime( _orientation$1.z, endTime );
- listener.upX.linearRampToValueAtTime( up.x, endTime );
- listener.upY.linearRampToValueAtTime( up.y, endTime );
- listener.upZ.linearRampToValueAtTime( up.z, endTime );
- } else {
- listener.setPosition( _position$1.x, _position$1.y, _position$1.z );
- listener.setOrientation( _orientation$1.x, _orientation$1.y, _orientation$1.z, up.x, up.y, up.z );
- }
- }
- }
- class Audio extends Object3D {
- constructor( listener ) {
- super();
- this.type = 'Audio';
- this.listener = listener;
- this.context = listener.context;
- this.gain = this.context.createGain();
- this.gain.connect( listener.getInput() );
- this.autoplay = false;
- this.buffer = null;
- this.detune = 0;
- this.loop = false;
- this.loopStart = 0;
- this.loopEnd = 0;
- this.offset = 0;
- this.duration = undefined;
- this.playbackRate = 1;
- this.isPlaying = false;
- this.hasPlaybackControl = true;
- this.source = null;
- this.sourceType = 'empty';
- this._startedAt = 0;
- this._progress = 0;
- this._connected = false;
- this.filters = [];
- }
- getOutput() {
- return this.gain;
- }
- setNodeSource( audioNode ) {
- this.hasPlaybackControl = false;
- this.sourceType = 'audioNode';
- this.source = audioNode;
- this.connect();
- return this;
- }
- setMediaElementSource( mediaElement ) {
- this.hasPlaybackControl = false;
- this.sourceType = 'mediaNode';
- this.source = this.context.createMediaElementSource( mediaElement );
- this.connect();
- return this;
- }
- setMediaStreamSource( mediaStream ) {
- this.hasPlaybackControl = false;
- this.sourceType = 'mediaStreamNode';
- this.source = this.context.createMediaStreamSource( mediaStream );
- this.connect();
- return this;
- }
- setBuffer( audioBuffer ) {
- this.buffer = audioBuffer;
- this.sourceType = 'buffer';
- if ( this.autoplay ) this.play();
- return this;
- }
- play( delay = 0 ) {
- if ( this.isPlaying === true ) {
- console.warn( 'THREE.Audio: Audio is already playing.' );
- return;
- }
- if ( this.hasPlaybackControl === false ) {
- console.warn( 'THREE.Audio: this Audio has no playback control.' );
- return;
- }
- this._startedAt = this.context.currentTime + delay;
- const source = this.context.createBufferSource();
- source.buffer = this.buffer;
- source.loop = this.loop;
- source.loopStart = this.loopStart;
- source.loopEnd = this.loopEnd;
- source.onended = this.onEnded.bind( this );
- source.start( this._startedAt, this._progress + this.offset, this.duration );
- this.isPlaying = true;
- this.source = source;
- this.setDetune( this.detune );
- this.setPlaybackRate( this.playbackRate );
- return this.connect();
- }
- pause() {
- if ( this.hasPlaybackControl === false ) {
- console.warn( 'THREE.Audio: this Audio has no playback control.' );
- return;
- }
- if ( this.isPlaying === true ) {
- // update current progress
- this._progress += Math.max( this.context.currentTime - this._startedAt, 0 ) * this.playbackRate;
- if ( this.loop === true ) {
- // ensure _progress does not exceed duration with looped audios
- this._progress = this._progress % ( this.duration || this.buffer.duration );
- }
- this.source.stop();
- this.source.onended = null;
- this.isPlaying = false;
- }
- return this;
- }
- stop() {
- if ( this.hasPlaybackControl === false ) {
- console.warn( 'THREE.Audio: this Audio has no playback control.' );
- return;
- }
- this._progress = 0;
- if ( this.source !== null ) {
- this.source.stop();
- this.source.onended = null;
- }
- this.isPlaying = false;
- return this;
- }
- connect() {
- if ( this.filters.length > 0 ) {
- this.source.connect( this.filters[ 0 ] );
- for ( let i = 1, l = this.filters.length; i < l; i ++ ) {
- this.filters[ i - 1 ].connect( this.filters[ i ] );
- }
- this.filters[ this.filters.length - 1 ].connect( this.getOutput() );
- } else {
- this.source.connect( this.getOutput() );
- }
- this._connected = true;
- return this;
- }
- disconnect() {
- if ( this._connected === false ) {
- return;
- }
- if ( this.filters.length > 0 ) {
- this.source.disconnect( this.filters[ 0 ] );
- for ( let i = 1, l = this.filters.length; i < l; i ++ ) {
- this.filters[ i - 1 ].disconnect( this.filters[ i ] );
- }
- this.filters[ this.filters.length - 1 ].disconnect( this.getOutput() );
- } else {
- this.source.disconnect( this.getOutput() );
- }
- this._connected = false;
- return this;
- }
- getFilters() {
- return this.filters;
- }
- setFilters( value ) {
- if ( ! value ) value = [];
- if ( this._connected === true ) {
- this.disconnect();
- this.filters = value.slice();
- this.connect();
- } else {
- this.filters = value.slice();
- }
- return this;
- }
- setDetune( value ) {
- this.detune = value;
- if ( this.isPlaying === true && this.source.detune !== undefined ) {
- this.source.detune.setTargetAtTime( this.detune, this.context.currentTime, 0.01 );
- }
- return this;
- }
- getDetune() {
- return this.detune;
- }
- getFilter() {
- return this.getFilters()[ 0 ];
- }
- setFilter( filter ) {
- return this.setFilters( filter ? [ filter ] : [] );
- }
- setPlaybackRate( value ) {
- if ( this.hasPlaybackControl === false ) {
- console.warn( 'THREE.Audio: this Audio has no playback control.' );
- return;
- }
- this.playbackRate = value;
- if ( this.isPlaying === true ) {
- this.source.playbackRate.setTargetAtTime( this.playbackRate, this.context.currentTime, 0.01 );
- }
- return this;
- }
- getPlaybackRate() {
- return this.playbackRate;
- }
- onEnded() {
- this.isPlaying = false;
- }
- getLoop() {
- if ( this.hasPlaybackControl === false ) {
- console.warn( 'THREE.Audio: this Audio has no playback control.' );
- return false;
- }
- return this.loop;
- }
- setLoop( value ) {
- if ( this.hasPlaybackControl === false ) {
- console.warn( 'THREE.Audio: this Audio has no playback control.' );
- return;
- }
- this.loop = value;
- if ( this.isPlaying === true ) {
- this.source.loop = this.loop;
- }
- return this;
- }
- setLoopStart( value ) {
- this.loopStart = value;
- return this;
- }
- setLoopEnd( value ) {
- this.loopEnd = value;
- return this;
- }
- getVolume() {
- return this.gain.gain.value;
- }
- setVolume( value ) {
- this.gain.gain.setTargetAtTime( value, this.context.currentTime, 0.01 );
- return this;
- }
- }
- const _position = /*@__PURE__*/ new Vector3();
- const _quaternion = /*@__PURE__*/ new Quaternion();
- const _scale = /*@__PURE__*/ new Vector3();
- const _orientation = /*@__PURE__*/ new Vector3();
- class PositionalAudio extends Audio {
- constructor( listener ) {
- super( listener );
- this.panner = this.context.createPanner();
- this.panner.panningModel = 'HRTF';
- this.panner.connect( this.gain );
- }
- connect() {
- super.connect();
- this.panner.connect( this.gain );
- }
- disconnect() {
- super.disconnect();
- this.panner.disconnect( this.gain );
- }
- getOutput() {
- return this.panner;
- }
- getRefDistance() {
- return this.panner.refDistance;
- }
- setRefDistance( value ) {
- this.panner.refDistance = value;
- return this;
- }
- getRolloffFactor() {
- return this.panner.rolloffFactor;
- }
- setRolloffFactor( value ) {
- this.panner.rolloffFactor = value;
- return this;
- }
- getDistanceModel() {
- return this.panner.distanceModel;
- }
- setDistanceModel( value ) {
- this.panner.distanceModel = value;
- return this;
- }
- getMaxDistance() {
- return this.panner.maxDistance;
- }
- setMaxDistance( value ) {
- this.panner.maxDistance = value;
- return this;
- }
- setDirectionalCone( coneInnerAngle, coneOuterAngle, coneOuterGain ) {
- this.panner.coneInnerAngle = coneInnerAngle;
- this.panner.coneOuterAngle = coneOuterAngle;
- this.panner.coneOuterGain = coneOuterGain;
- return this;
- }
- updateMatrixWorld( force ) {
- super.updateMatrixWorld( force );
- if ( this.hasPlaybackControl === true && this.isPlaying === false ) return;
- this.matrixWorld.decompose( _position, _quaternion, _scale );
- _orientation.set( 0, 0, 1 ).applyQuaternion( _quaternion );
- const panner = this.panner;
- if ( panner.positionX ) {
- // code path for Chrome and Firefox (see #14393)
- const endTime = this.context.currentTime + this.listener.timeDelta;
- panner.positionX.linearRampToValueAtTime( _position.x, endTime );
- panner.positionY.linearRampToValueAtTime( _position.y, endTime );
- panner.positionZ.linearRampToValueAtTime( _position.z, endTime );
- panner.orientationX.linearRampToValueAtTime( _orientation.x, endTime );
- panner.orientationY.linearRampToValueAtTime( _orientation.y, endTime );
- panner.orientationZ.linearRampToValueAtTime( _orientation.z, endTime );
- } else {
- panner.setPosition( _position.x, _position.y, _position.z );
- panner.setOrientation( _orientation.x, _orientation.y, _orientation.z );
- }
- }
- }
- class AudioAnalyser {
- constructor( audio, fftSize = 2048 ) {
- this.analyser = audio.context.createAnalyser();
- this.analyser.fftSize = fftSize;
- this.data = new Uint8Array( this.analyser.frequencyBinCount );
- audio.getOutput().connect( this.analyser );
- }
- getFrequencyData() {
- this.analyser.getByteFrequencyData( this.data );
- return this.data;
- }
- getAverageFrequency() {
- let value = 0;
- const data = this.getFrequencyData();
- for ( let i = 0; i < data.length; i ++ ) {
- value += data[ i ];
- }
- return value / data.length;
- }
- }
- class PropertyMixer {
- constructor( binding, typeName, valueSize ) {
- this.binding = binding;
- this.valueSize = valueSize;
- let mixFunction,
- mixFunctionAdditive,
- setIdentity;
- // buffer layout: [ incoming | accu0 | accu1 | orig | addAccu | (optional work) ]
- //
- // interpolators can use .buffer as their .result
- // the data then goes to 'incoming'
- //
- // 'accu0' and 'accu1' are used frame-interleaved for
- // the cumulative result and are compared to detect
- // changes
- //
- // 'orig' stores the original state of the property
- //
- // 'add' is used for additive cumulative results
- //
- // 'work' is optional and is only present for quaternion types. It is used
- // to store intermediate quaternion multiplication results
- switch ( typeName ) {
- case 'quaternion':
- mixFunction = this._slerp;
- mixFunctionAdditive = this._slerpAdditive;
- setIdentity = this._setAdditiveIdentityQuaternion;
- this.buffer = new Float64Array( valueSize * 6 );
- this._workIndex = 5;
- break;
- case 'string':
- case 'bool':
- mixFunction = this._select;
- // Use the regular mix function and for additive on these types,
- // additive is not relevant for non-numeric types
- mixFunctionAdditive = this._select;
- setIdentity = this._setAdditiveIdentityOther;
- this.buffer = new Array( valueSize * 5 );
- break;
- default:
- mixFunction = this._lerp;
- mixFunctionAdditive = this._lerpAdditive;
- setIdentity = this._setAdditiveIdentityNumeric;
- this.buffer = new Float64Array( valueSize * 5 );
- }
- this._mixBufferRegion = mixFunction;
- this._mixBufferRegionAdditive = mixFunctionAdditive;
- this._setIdentity = setIdentity;
- this._origIndex = 3;
- this._addIndex = 4;
- this.cumulativeWeight = 0;
- this.cumulativeWeightAdditive = 0;
- this.useCount = 0;
- this.referenceCount = 0;
- }
- // accumulate data in the 'incoming' region into 'accu<i>'
- accumulate( accuIndex, weight ) {
- // note: happily accumulating nothing when weight = 0, the caller knows
- // the weight and shouldn't have made the call in the first place
- const buffer = this.buffer,
- stride = this.valueSize,
- offset = accuIndex * stride + stride;
- let currentWeight = this.cumulativeWeight;
- if ( currentWeight === 0 ) {
- // accuN := incoming * weight
- for ( let i = 0; i !== stride; ++ i ) {
- buffer[ offset + i ] = buffer[ i ];
- }
- currentWeight = weight;
- } else {
- // accuN := accuN + incoming * weight
- currentWeight += weight;
- const mix = weight / currentWeight;
- this._mixBufferRegion( buffer, offset, 0, mix, stride );
- }
- this.cumulativeWeight = currentWeight;
- }
- // accumulate data in the 'incoming' region into 'add'
- accumulateAdditive( weight ) {
- const buffer = this.buffer,
- stride = this.valueSize,
- offset = stride * this._addIndex;
- if ( this.cumulativeWeightAdditive === 0 ) {
- // add = identity
- this._setIdentity();
- }
- // add := add + incoming * weight
- this._mixBufferRegionAdditive( buffer, offset, 0, weight, stride );
- this.cumulativeWeightAdditive += weight;
- }
- // apply the state of 'accu<i>' to the binding when accus differ
- apply( accuIndex ) {
- const stride = this.valueSize,
- buffer = this.buffer,
- offset = accuIndex * stride + stride,
- weight = this.cumulativeWeight,
- weightAdditive = this.cumulativeWeightAdditive,
- binding = this.binding;
- this.cumulativeWeight = 0;
- this.cumulativeWeightAdditive = 0;
- if ( weight < 1 ) {
- // accuN := accuN + original * ( 1 - cumulativeWeight )
- const originalValueOffset = stride * this._origIndex;
- this._mixBufferRegion(
- buffer, offset, originalValueOffset, 1 - weight, stride );
- }
- if ( weightAdditive > 0 ) {
- // accuN := accuN + additive accuN
- this._mixBufferRegionAdditive( buffer, offset, this._addIndex * stride, 1, stride );
- }
- for ( let i = stride, e = stride + stride; i !== e; ++ i ) {
- if ( buffer[ i ] !== buffer[ i + stride ] ) {
- // value has changed -> update scene graph
- binding.setValue( buffer, offset );
- break;
- }
- }
- }
- // remember the state of the bound property and copy it to both accus
- saveOriginalState() {
- const binding = this.binding;
- const buffer = this.buffer,
- stride = this.valueSize,
- originalValueOffset = stride * this._origIndex;
- binding.getValue( buffer, originalValueOffset );
- // accu[0..1] := orig -- initially detect changes against the original
- for ( let i = stride, e = originalValueOffset; i !== e; ++ i ) {
- buffer[ i ] = buffer[ originalValueOffset + ( i % stride ) ];
- }
- // Add to identity for additive
- this._setIdentity();
- this.cumulativeWeight = 0;
- this.cumulativeWeightAdditive = 0;
- }
- // apply the state previously taken via 'saveOriginalState' to the binding
- restoreOriginalState() {
- const originalValueOffset = this.valueSize * 3;
- this.binding.setValue( this.buffer, originalValueOffset );
- }
- _setAdditiveIdentityNumeric() {
- const startIndex = this._addIndex * this.valueSize;
- const endIndex = startIndex + this.valueSize;
- for ( let i = startIndex; i < endIndex; i ++ ) {
- this.buffer[ i ] = 0;
- }
- }
- _setAdditiveIdentityQuaternion() {
- this._setAdditiveIdentityNumeric();
- this.buffer[ this._addIndex * this.valueSize + 3 ] = 1;
- }
- _setAdditiveIdentityOther() {
- const startIndex = this._origIndex * this.valueSize;
- const targetIndex = this._addIndex * this.valueSize;
- for ( let i = 0; i < this.valueSize; i ++ ) {
- this.buffer[ targetIndex + i ] = this.buffer[ startIndex + i ];
- }
- }
- // mix functions
- _select( buffer, dstOffset, srcOffset, t, stride ) {
- if ( t >= 0.5 ) {
- for ( let i = 0; i !== stride; ++ i ) {
- buffer[ dstOffset + i ] = buffer[ srcOffset + i ];
- }
- }
- }
- _slerp( buffer, dstOffset, srcOffset, t ) {
- Quaternion.slerpFlat( buffer, dstOffset, buffer, dstOffset, buffer, srcOffset, t );
- }
- _slerpAdditive( buffer, dstOffset, srcOffset, t, stride ) {
- const workOffset = this._workIndex * stride;
- // Store result in intermediate buffer offset
- Quaternion.multiplyQuaternionsFlat( buffer, workOffset, buffer, dstOffset, buffer, srcOffset );
- // Slerp to the intermediate result
- Quaternion.slerpFlat( buffer, dstOffset, buffer, dstOffset, buffer, workOffset, t );
- }
- _lerp( buffer, dstOffset, srcOffset, t, stride ) {
- const s = 1 - t;
- for ( let i = 0; i !== stride; ++ i ) {
- const j = dstOffset + i;
- buffer[ j ] = buffer[ j ] * s + buffer[ srcOffset + i ] * t;
- }
- }
- _lerpAdditive( buffer, dstOffset, srcOffset, t, stride ) {
- for ( let i = 0; i !== stride; ++ i ) {
- const j = dstOffset + i;
- buffer[ j ] = buffer[ j ] + buffer[ srcOffset + i ] * t;
- }
- }
- }
- // Characters [].:/ are reserved for track binding syntax.
- const _RESERVED_CHARS_RE = '\\[\\]\\.:\\/';
- const _reservedRe = new RegExp( '[' + _RESERVED_CHARS_RE + ']', 'g' );
- // Attempts to allow node names from any language. ES5's `\w` regexp matches
- // only latin characters, and the unicode \p{L} is not yet supported. So
- // instead, we exclude reserved characters and match everything else.
- const _wordChar = '[^' + _RESERVED_CHARS_RE + ']';
- const _wordCharOrDot = '[^' + _RESERVED_CHARS_RE.replace( '\\.', '' ) + ']';
- // Parent directories, delimited by '/' or ':'. Currently unused, but must
- // be matched to parse the rest of the track name.
- const _directoryRe = /*@__PURE__*/ /((?:WC+[\/:])*)/.source.replace( 'WC', _wordChar );
- // Target node. May contain word characters (a-zA-Z0-9_) and '.' or '-'.
- const _nodeRe = /*@__PURE__*/ /(WCOD+)?/.source.replace( 'WCOD', _wordCharOrDot );
- // Object on target node, and accessor. May not contain reserved
- // characters. Accessor may contain any character except closing bracket.
- const _objectRe = /*@__PURE__*/ /(?:\.(WC+)(?:\[(.+)\])?)?/.source.replace( 'WC', _wordChar );
- // Property and accessor. May not contain reserved characters. Accessor may
- // contain any non-bracket characters.
- const _propertyRe = /*@__PURE__*/ /\.(WC+)(?:\[(.+)\])?/.source.replace( 'WC', _wordChar );
- const _trackRe = new RegExp( ''
- + '^'
- + _directoryRe
- + _nodeRe
- + _objectRe
- + _propertyRe
- + '$'
- );
- const _supportedObjectNames = [ 'material', 'materials', 'bones', 'map' ];
- class Composite {
- constructor( targetGroup, path, optionalParsedPath ) {
- const parsedPath = optionalParsedPath || PropertyBinding.parseTrackName( path );
- this._targetGroup = targetGroup;
- this._bindings = targetGroup.subscribe_( path, parsedPath );
- }
- getValue( array, offset ) {
- this.bind(); // bind all binding
- const firstValidIndex = this._targetGroup.nCachedObjects_,
- binding = this._bindings[ firstValidIndex ];
- // and only call .getValue on the first
- if ( binding !== undefined ) binding.getValue( array, offset );
- }
- setValue( array, offset ) {
- const bindings = this._bindings;
- for ( let i = this._targetGroup.nCachedObjects_, n = bindings.length; i !== n; ++ i ) {
- bindings[ i ].setValue( array, offset );
- }
- }
- bind() {
- const bindings = this._bindings;
- for ( let i = this._targetGroup.nCachedObjects_, n = bindings.length; i !== n; ++ i ) {
- bindings[ i ].bind();
- }
- }
- unbind() {
- const bindings = this._bindings;
- for ( let i = this._targetGroup.nCachedObjects_, n = bindings.length; i !== n; ++ i ) {
- bindings[ i ].unbind();
- }
- }
- }
- // Note: This class uses a State pattern on a per-method basis:
- // 'bind' sets 'this.getValue' / 'setValue' and shadows the
- // prototype version of these methods with one that represents
- // the bound state. When the property is not found, the methods
- // become no-ops.
- class PropertyBinding {
- constructor( rootNode, path, parsedPath ) {
- this.path = path;
- this.parsedPath = parsedPath || PropertyBinding.parseTrackName( path );
- this.node = PropertyBinding.findNode( rootNode, this.parsedPath.nodeName );
- this.rootNode = rootNode;
- // initial state of these methods that calls 'bind'
- this.getValue = this._getValue_unbound;
- this.setValue = this._setValue_unbound;
- }
- static create( root, path, parsedPath ) {
- if ( ! ( root && root.isAnimationObjectGroup ) ) {
- return new PropertyBinding( root, path, parsedPath );
- } else {
- return new PropertyBinding.Composite( root, path, parsedPath );
- }
- }
- /**
- * Replaces spaces with underscores and removes unsupported characters from
- * node names, to ensure compatibility with parseTrackName().
- *
- * @param {string} name Node name to be sanitized.
- * @return {string}
- */
- static sanitizeNodeName( name ) {
- return name.replace( /\s/g, '_' ).replace( _reservedRe, '' );
- }
- static parseTrackName( trackName ) {
- const matches = _trackRe.exec( trackName );
- if ( matches === null ) {
- throw new Error( 'PropertyBinding: Cannot parse trackName: ' + trackName );
- }
- const results = {
- // directoryName: matches[ 1 ], // (tschw) currently unused
- nodeName: matches[ 2 ],
- objectName: matches[ 3 ],
- objectIndex: matches[ 4 ],
- propertyName: matches[ 5 ], // required
- propertyIndex: matches[ 6 ]
- };
- const lastDot = results.nodeName && results.nodeName.lastIndexOf( '.' );
- if ( lastDot !== undefined && lastDot !== - 1 ) {
- const objectName = results.nodeName.substring( lastDot + 1 );
- // Object names must be checked against an allowlist. Otherwise, there
- // is no way to parse 'foo.bar.baz': 'baz' must be a property, but
- // 'bar' could be the objectName, or part of a nodeName (which can
- // include '.' characters).
- if ( _supportedObjectNames.indexOf( objectName ) !== - 1 ) {
- results.nodeName = results.nodeName.substring( 0, lastDot );
- results.objectName = objectName;
- }
- }
- if ( results.propertyName === null || results.propertyName.length === 0 ) {
- throw new Error( 'PropertyBinding: can not parse propertyName from trackName: ' + trackName );
- }
- return results;
- }
- static findNode( root, nodeName ) {
- if ( nodeName === undefined || nodeName === '' || nodeName === '.' || nodeName === - 1 || nodeName === root.name || nodeName === root.uuid ) {
- return root;
- }
- // search into skeleton bones.
- if ( root.skeleton ) {
- const bone = root.skeleton.getBoneByName( nodeName );
- if ( bone !== undefined ) {
- return bone;
- }
- }
- // search into node subtree.
- if ( root.children ) {
- const searchNodeSubtree = function ( children ) {
- for ( let i = 0; i < children.length; i ++ ) {
- const childNode = children[ i ];
- if ( childNode.name === nodeName || childNode.uuid === nodeName ) {
- return childNode;
- }
- const result = searchNodeSubtree( childNode.children );
- if ( result ) return result;
- }
- return null;
- };
- const subTreeNode = searchNodeSubtree( root.children );
- if ( subTreeNode ) {
- return subTreeNode;
- }
- }
- return null;
- }
- // these are used to "bind" a nonexistent property
- _getValue_unavailable() {}
- _setValue_unavailable() {}
- // Getters
- _getValue_direct( buffer, offset ) {
- buffer[ offset ] = this.targetObject[ this.propertyName ];
- }
- _getValue_array( buffer, offset ) {
- const source = this.resolvedProperty;
- for ( let i = 0, n = source.length; i !== n; ++ i ) {
- buffer[ offset ++ ] = source[ i ];
- }
- }
- _getValue_arrayElement( buffer, offset ) {
- buffer[ offset ] = this.resolvedProperty[ this.propertyIndex ];
- }
- _getValue_toArray( buffer, offset ) {
- this.resolvedProperty.toArray( buffer, offset );
- }
- // Direct
- _setValue_direct( buffer, offset ) {
- this.targetObject[ this.propertyName ] = buffer[ offset ];
- }
- _setValue_direct_setNeedsUpdate( buffer, offset ) {
- this.targetObject[ this.propertyName ] = buffer[ offset ];
- this.targetObject.needsUpdate = true;
- }
- _setValue_direct_setMatrixWorldNeedsUpdate( buffer, offset ) {
- this.targetObject[ this.propertyName ] = buffer[ offset ];
- this.targetObject.matrixWorldNeedsUpdate = true;
- }
- // EntireArray
- _setValue_array( buffer, offset ) {
- const dest = this.resolvedProperty;
- for ( let i = 0, n = dest.length; i !== n; ++ i ) {
- dest[ i ] = buffer[ offset ++ ];
- }
- }
- _setValue_array_setNeedsUpdate( buffer, offset ) {
- const dest = this.resolvedProperty;
- for ( let i = 0, n = dest.length; i !== n; ++ i ) {
- dest[ i ] = buffer[ offset ++ ];
- }
- this.targetObject.needsUpdate = true;
- }
- _setValue_array_setMatrixWorldNeedsUpdate( buffer, offset ) {
- const dest = this.resolvedProperty;
- for ( let i = 0, n = dest.length; i !== n; ++ i ) {
- dest[ i ] = buffer[ offset ++ ];
- }
- this.targetObject.matrixWorldNeedsUpdate = true;
- }
- // ArrayElement
- _setValue_arrayElement( buffer, offset ) {
- this.resolvedProperty[ this.propertyIndex ] = buffer[ offset ];
- }
- _setValue_arrayElement_setNeedsUpdate( buffer, offset ) {
- this.resolvedProperty[ this.propertyIndex ] = buffer[ offset ];
- this.targetObject.needsUpdate = true;
- }
- _setValue_arrayElement_setMatrixWorldNeedsUpdate( buffer, offset ) {
- this.resolvedProperty[ this.propertyIndex ] = buffer[ offset ];
- this.targetObject.matrixWorldNeedsUpdate = true;
- }
- // HasToFromArray
- _setValue_fromArray( buffer, offset ) {
- this.resolvedProperty.fromArray( buffer, offset );
- }
- _setValue_fromArray_setNeedsUpdate( buffer, offset ) {
- this.resolvedProperty.fromArray( buffer, offset );
- this.targetObject.needsUpdate = true;
- }
- _setValue_fromArray_setMatrixWorldNeedsUpdate( buffer, offset ) {
- this.resolvedProperty.fromArray( buffer, offset );
- this.targetObject.matrixWorldNeedsUpdate = true;
- }
- _getValue_unbound( targetArray, offset ) {
- this.bind();
- this.getValue( targetArray, offset );
- }
- _setValue_unbound( sourceArray, offset ) {
- this.bind();
- this.setValue( sourceArray, offset );
- }
- // create getter / setter pair for a property in the scene graph
- bind() {
- let targetObject = this.node;
- const parsedPath = this.parsedPath;
- const objectName = parsedPath.objectName;
- const propertyName = parsedPath.propertyName;
- let propertyIndex = parsedPath.propertyIndex;
- if ( ! targetObject ) {
- targetObject = PropertyBinding.findNode( this.rootNode, parsedPath.nodeName );
- this.node = targetObject;
- }
- // set fail state so we can just 'return' on error
- this.getValue = this._getValue_unavailable;
- this.setValue = this._setValue_unavailable;
- // ensure there is a value node
- if ( ! targetObject ) {
- console.warn( 'THREE.PropertyBinding: No target node found for track: ' + this.path + '.' );
- return;
- }
- if ( objectName ) {
- let objectIndex = parsedPath.objectIndex;
- // special cases were we need to reach deeper into the hierarchy to get the face materials....
- switch ( objectName ) {
- case 'materials':
- if ( ! targetObject.material ) {
- console.error( 'THREE.PropertyBinding: Can not bind to material as node does not have a material.', this );
- return;
- }
- if ( ! targetObject.material.materials ) {
- console.error( 'THREE.PropertyBinding: Can not bind to material.materials as node.material does not have a materials array.', this );
- return;
- }
- targetObject = targetObject.material.materials;
- break;
- case 'bones':
- if ( ! targetObject.skeleton ) {
- console.error( 'THREE.PropertyBinding: Can not bind to bones as node does not have a skeleton.', this );
- return;
- }
- // potential future optimization: skip this if propertyIndex is already an integer
- // and convert the integer string to a true integer.
- targetObject = targetObject.skeleton.bones;
- // support resolving morphTarget names into indices.
- for ( let i = 0; i < targetObject.length; i ++ ) {
- if ( targetObject[ i ].name === objectIndex ) {
- objectIndex = i;
- break;
- }
- }
- break;
- case 'map':
- if ( 'map' in targetObject ) {
- targetObject = targetObject.map;
- break;
- }
- if ( ! targetObject.material ) {
- console.error( 'THREE.PropertyBinding: Can not bind to material as node does not have a material.', this );
- return;
- }
- if ( ! targetObject.material.map ) {
- console.error( 'THREE.PropertyBinding: Can not bind to material.map as node.material does not have a map.', this );
- return;
- }
- targetObject = targetObject.material.map;
- break;
- default:
- if ( targetObject[ objectName ] === undefined ) {
- console.error( 'THREE.PropertyBinding: Can not bind to objectName of node undefined.', this );
- return;
- }
- targetObject = targetObject[ objectName ];
- }
- if ( objectIndex !== undefined ) {
- if ( targetObject[ objectIndex ] === undefined ) {
- console.error( 'THREE.PropertyBinding: Trying to bind to objectIndex of objectName, but is undefined.', this, targetObject );
- return;
- }
- targetObject = targetObject[ objectIndex ];
- }
- }
- // resolve property
- const nodeProperty = targetObject[ propertyName ];
- if ( nodeProperty === undefined ) {
- const nodeName = parsedPath.nodeName;
- console.error( 'THREE.PropertyBinding: Trying to update property for track: ' + nodeName +
- '.' + propertyName + ' but it wasn\'t found.', targetObject );
- return;
- }
- // determine versioning scheme
- let versioning = this.Versioning.None;
- this.targetObject = targetObject;
- if ( targetObject.needsUpdate !== undefined ) { // material
- versioning = this.Versioning.NeedsUpdate;
- } else if ( targetObject.matrixWorldNeedsUpdate !== undefined ) { // node transform
- versioning = this.Versioning.MatrixWorldNeedsUpdate;
- }
- // determine how the property gets bound
- let bindingType = this.BindingType.Direct;
- if ( propertyIndex !== undefined ) {
- // access a sub element of the property array (only primitives are supported right now)
- if ( propertyName === 'morphTargetInfluences' ) {
- // potential optimization, skip this if propertyIndex is already an integer, and convert the integer string to a true integer.
- // support resolving morphTarget names into indices.
- if ( ! targetObject.geometry ) {
- console.error( 'THREE.PropertyBinding: Can not bind to morphTargetInfluences because node does not have a geometry.', this );
- return;
- }
- if ( ! targetObject.geometry.morphAttributes ) {
- console.error( 'THREE.PropertyBinding: Can not bind to morphTargetInfluences because node does not have a geometry.morphAttributes.', this );
- return;
- }
- if ( targetObject.morphTargetDictionary[ propertyIndex ] !== undefined ) {
- propertyIndex = targetObject.morphTargetDictionary[ propertyIndex ];
- }
- }
- bindingType = this.BindingType.ArrayElement;
- this.resolvedProperty = nodeProperty;
- this.propertyIndex = propertyIndex;
- } else if ( nodeProperty.fromArray !== undefined && nodeProperty.toArray !== undefined ) {
- // must use copy for Object3D.Euler/Quaternion
- bindingType = this.BindingType.HasFromToArray;
- this.resolvedProperty = nodeProperty;
- } else if ( Array.isArray( nodeProperty ) ) {
- bindingType = this.BindingType.EntireArray;
- this.resolvedProperty = nodeProperty;
- } else {
- this.propertyName = propertyName;
- }
- // select getter / setter
- this.getValue = this.GetterByBindingType[ bindingType ];
- this.setValue = this.SetterByBindingTypeAndVersioning[ bindingType ][ versioning ];
- }
- unbind() {
- this.node = null;
- // back to the prototype version of getValue / setValue
- // note: avoiding to mutate the shape of 'this' via 'delete'
- this.getValue = this._getValue_unbound;
- this.setValue = this._setValue_unbound;
- }
- }
- PropertyBinding.Composite = Composite;
- PropertyBinding.prototype.BindingType = {
- Direct: 0,
- EntireArray: 1,
- ArrayElement: 2,
- HasFromToArray: 3
- };
- PropertyBinding.prototype.Versioning = {
- None: 0,
- NeedsUpdate: 1,
- MatrixWorldNeedsUpdate: 2
- };
- PropertyBinding.prototype.GetterByBindingType = [
- PropertyBinding.prototype._getValue_direct,
- PropertyBinding.prototype._getValue_array,
- PropertyBinding.prototype._getValue_arrayElement,
- PropertyBinding.prototype._getValue_toArray,
- ];
- PropertyBinding.prototype.SetterByBindingTypeAndVersioning = [
- [
- // Direct
- PropertyBinding.prototype._setValue_direct,
- PropertyBinding.prototype._setValue_direct_setNeedsUpdate,
- PropertyBinding.prototype._setValue_direct_setMatrixWorldNeedsUpdate,
- ], [
- // EntireArray
- PropertyBinding.prototype._setValue_array,
- PropertyBinding.prototype._setValue_array_setNeedsUpdate,
- PropertyBinding.prototype._setValue_array_setMatrixWorldNeedsUpdate,
- ], [
- // ArrayElement
- PropertyBinding.prototype._setValue_arrayElement,
- PropertyBinding.prototype._setValue_arrayElement_setNeedsUpdate,
- PropertyBinding.prototype._setValue_arrayElement_setMatrixWorldNeedsUpdate,
- ], [
- // HasToFromArray
- PropertyBinding.prototype._setValue_fromArray,
- PropertyBinding.prototype._setValue_fromArray_setNeedsUpdate,
- PropertyBinding.prototype._setValue_fromArray_setMatrixWorldNeedsUpdate,
- ]
- ];
- /**
- *
- * A group of objects that receives a shared animation state.
- *
- * Usage:
- *
- * - Add objects you would otherwise pass as 'root' to the
- * constructor or the .clipAction method of AnimationMixer.
- *
- * - Instead pass this object as 'root'.
- *
- * - You can also add and remove objects later when the mixer
- * is running.
- *
- * Note:
- *
- * Objects of this class appear as one object to the mixer,
- * so cache control of the individual objects must be done
- * on the group.
- *
- * Limitation:
- *
- * - The animated properties must be compatible among the
- * all objects in the group.
- *
- * - A single property can either be controlled through a
- * target group or directly, but not both.
- */
- class AnimationObjectGroup {
- constructor() {
- this.isAnimationObjectGroup = true;
- this.uuid = generateUUID();
- // cached objects followed by the active ones
- this._objects = Array.prototype.slice.call( arguments );
- this.nCachedObjects_ = 0; // threshold
- // note: read by PropertyBinding.Composite
- const indices = {};
- this._indicesByUUID = indices; // for bookkeeping
- for ( let i = 0, n = arguments.length; i !== n; ++ i ) {
- indices[ arguments[ i ].uuid ] = i;
- }
- this._paths = []; // inside: string
- this._parsedPaths = []; // inside: { we don't care, here }
- this._bindings = []; // inside: Array< PropertyBinding >
- this._bindingsIndicesByPath = {}; // inside: indices in these arrays
- const scope = this;
- this.stats = {
- objects: {
- get total() {
- return scope._objects.length;
- },
- get inUse() {
- return this.total - scope.nCachedObjects_;
- }
- },
- get bindingsPerObject() {
- return scope._bindings.length;
- }
- };
- }
- add() {
- const objects = this._objects,
- indicesByUUID = this._indicesByUUID,
- paths = this._paths,
- parsedPaths = this._parsedPaths,
- bindings = this._bindings,
- nBindings = bindings.length;
- let knownObject = undefined,
- nObjects = objects.length,
- nCachedObjects = this.nCachedObjects_;
- for ( let i = 0, n = arguments.length; i !== n; ++ i ) {
- const object = arguments[ i ],
- uuid = object.uuid;
- let index = indicesByUUID[ uuid ];
- if ( index === undefined ) {
- // unknown object -> add it to the ACTIVE region
- index = nObjects ++;
- indicesByUUID[ uuid ] = index;
- objects.push( object );
- // accounting is done, now do the same for all bindings
- for ( let j = 0, m = nBindings; j !== m; ++ j ) {
- bindings[ j ].push( new PropertyBinding( object, paths[ j ], parsedPaths[ j ] ) );
- }
- } else if ( index < nCachedObjects ) {
- knownObject = objects[ index ];
- // move existing object to the ACTIVE region
- const firstActiveIndex = -- nCachedObjects,
- lastCachedObject = objects[ firstActiveIndex ];
- indicesByUUID[ lastCachedObject.uuid ] = index;
- objects[ index ] = lastCachedObject;
- indicesByUUID[ uuid ] = firstActiveIndex;
- objects[ firstActiveIndex ] = object;
- // accounting is done, now do the same for all bindings
- for ( let j = 0, m = nBindings; j !== m; ++ j ) {
- const bindingsForPath = bindings[ j ],
- lastCached = bindingsForPath[ firstActiveIndex ];
- let binding = bindingsForPath[ index ];
- bindingsForPath[ index ] = lastCached;
- if ( binding === undefined ) {
- // since we do not bother to create new bindings
- // for objects that are cached, the binding may
- // or may not exist
- binding = new PropertyBinding( object, paths[ j ], parsedPaths[ j ] );
- }
- bindingsForPath[ firstActiveIndex ] = binding;
- }
- } else if ( objects[ index ] !== knownObject ) {
- console.error( 'THREE.AnimationObjectGroup: Different objects with the same UUID ' +
- 'detected. Clean the caches or recreate your infrastructure when reloading scenes.' );
- } // else the object is already where we want it to be
- } // for arguments
- this.nCachedObjects_ = nCachedObjects;
- }
- remove() {
- const objects = this._objects,
- indicesByUUID = this._indicesByUUID,
- bindings = this._bindings,
- nBindings = bindings.length;
- let nCachedObjects = this.nCachedObjects_;
- for ( let i = 0, n = arguments.length; i !== n; ++ i ) {
- const object = arguments[ i ],
- uuid = object.uuid,
- index = indicesByUUID[ uuid ];
- if ( index !== undefined && index >= nCachedObjects ) {
- // move existing object into the CACHED region
- const lastCachedIndex = nCachedObjects ++,
- firstActiveObject = objects[ lastCachedIndex ];
- indicesByUUID[ firstActiveObject.uuid ] = index;
- objects[ index ] = firstActiveObject;
- indicesByUUID[ uuid ] = lastCachedIndex;
- objects[ lastCachedIndex ] = object;
- // accounting is done, now do the same for all bindings
- for ( let j = 0, m = nBindings; j !== m; ++ j ) {
- const bindingsForPath = bindings[ j ],
- firstActive = bindingsForPath[ lastCachedIndex ],
- binding = bindingsForPath[ index ];
- bindingsForPath[ index ] = firstActive;
- bindingsForPath[ lastCachedIndex ] = binding;
- }
- }
- } // for arguments
- this.nCachedObjects_ = nCachedObjects;
- }
- // remove & forget
- uncache() {
- const objects = this._objects,
- indicesByUUID = this._indicesByUUID,
- bindings = this._bindings,
- nBindings = bindings.length;
- let nCachedObjects = this.nCachedObjects_,
- nObjects = objects.length;
- for ( let i = 0, n = arguments.length; i !== n; ++ i ) {
- const object = arguments[ i ],
- uuid = object.uuid,
- index = indicesByUUID[ uuid ];
- if ( index !== undefined ) {
- delete indicesByUUID[ uuid ];
- if ( index < nCachedObjects ) {
- // object is cached, shrink the CACHED region
- const firstActiveIndex = -- nCachedObjects,
- lastCachedObject = objects[ firstActiveIndex ],
- lastIndex = -- nObjects,
- lastObject = objects[ lastIndex ];
- // last cached object takes this object's place
- indicesByUUID[ lastCachedObject.uuid ] = index;
- objects[ index ] = lastCachedObject;
- // last object goes to the activated slot and pop
- indicesByUUID[ lastObject.uuid ] = firstActiveIndex;
- objects[ firstActiveIndex ] = lastObject;
- objects.pop();
- // accounting is done, now do the same for all bindings
- for ( let j = 0, m = nBindings; j !== m; ++ j ) {
- const bindingsForPath = bindings[ j ],
- lastCached = bindingsForPath[ firstActiveIndex ],
- last = bindingsForPath[ lastIndex ];
- bindingsForPath[ index ] = lastCached;
- bindingsForPath[ firstActiveIndex ] = last;
- bindingsForPath.pop();
- }
- } else {
- // object is active, just swap with the last and pop
- const lastIndex = -- nObjects,
- lastObject = objects[ lastIndex ];
- if ( lastIndex > 0 ) {
- indicesByUUID[ lastObject.uuid ] = index;
- }
- objects[ index ] = lastObject;
- objects.pop();
- // accounting is done, now do the same for all bindings
- for ( let j = 0, m = nBindings; j !== m; ++ j ) {
- const bindingsForPath = bindings[ j ];
- bindingsForPath[ index ] = bindingsForPath[ lastIndex ];
- bindingsForPath.pop();
- }
- } // cached or active
- } // if object is known
- } // for arguments
- this.nCachedObjects_ = nCachedObjects;
- }
- // Internal interface used by befriended PropertyBinding.Composite:
- subscribe_( path, parsedPath ) {
- // returns an array of bindings for the given path that is changed
- // according to the contained objects in the group
- const indicesByPath = this._bindingsIndicesByPath;
- let index = indicesByPath[ path ];
- const bindings = this._bindings;
- if ( index !== undefined ) return bindings[ index ];
- const paths = this._paths,
- parsedPaths = this._parsedPaths,
- objects = this._objects,
- nObjects = objects.length,
- nCachedObjects = this.nCachedObjects_,
- bindingsForPath = new Array( nObjects );
- index = bindings.length;
- indicesByPath[ path ] = index;
- paths.push( path );
- parsedPaths.push( parsedPath );
- bindings.push( bindingsForPath );
- for ( let i = nCachedObjects, n = objects.length; i !== n; ++ i ) {
- const object = objects[ i ];
- bindingsForPath[ i ] = new PropertyBinding( object, path, parsedPath );
- }
- return bindingsForPath;
- }
- unsubscribe_( path ) {
- // tells the group to forget about a property path and no longer
- // update the array previously obtained with 'subscribe_'
- const indicesByPath = this._bindingsIndicesByPath,
- index = indicesByPath[ path ];
- if ( index !== undefined ) {
- const paths = this._paths,
- parsedPaths = this._parsedPaths,
- bindings = this._bindings,
- lastBindingsIndex = bindings.length - 1,
- lastBindings = bindings[ lastBindingsIndex ],
- lastBindingsPath = path[ lastBindingsIndex ];
- indicesByPath[ lastBindingsPath ] = index;
- bindings[ index ] = lastBindings;
- bindings.pop();
- parsedPaths[ index ] = parsedPaths[ lastBindingsIndex ];
- parsedPaths.pop();
- paths[ index ] = paths[ lastBindingsIndex ];
- paths.pop();
- }
- }
- }
- class AnimationAction {
- constructor( mixer, clip, localRoot = null, blendMode = clip.blendMode ) {
- this._mixer = mixer;
- this._clip = clip;
- this._localRoot = localRoot;
- this.blendMode = blendMode;
- const tracks = clip.tracks,
- nTracks = tracks.length,
- interpolants = new Array( nTracks );
- const interpolantSettings = {
- endingStart: ZeroCurvatureEnding,
- endingEnd: ZeroCurvatureEnding
- };
- for ( let i = 0; i !== nTracks; ++ i ) {
- const interpolant = tracks[ i ].createInterpolant( null );
- interpolants[ i ] = interpolant;
- interpolant.settings = interpolantSettings;
- }
- this._interpolantSettings = interpolantSettings;
- this._interpolants = interpolants; // bound by the mixer
- // inside: PropertyMixer (managed by the mixer)
- this._propertyBindings = new Array( nTracks );
- this._cacheIndex = null; // for the memory manager
- this._byClipCacheIndex = null; // for the memory manager
- this._timeScaleInterpolant = null;
- this._weightInterpolant = null;
- this.loop = LoopRepeat;
- this._loopCount = - 1;
- // global mixer time when the action is to be started
- // it's set back to 'null' upon start of the action
- this._startTime = null;
- // scaled local time of the action
- // gets clamped or wrapped to 0..clip.duration according to loop
- this.time = 0;
- this.timeScale = 1;
- this._effectiveTimeScale = 1;
- this.weight = 1;
- this._effectiveWeight = 1;
- this.repetitions = Infinity; // no. of repetitions when looping
- this.paused = false; // true -> zero effective time scale
- this.enabled = true; // false -> zero effective weight
- this.clampWhenFinished = false;// keep feeding the last frame?
- this.zeroSlopeAtStart = true;// for smooth interpolation w/o separate
- this.zeroSlopeAtEnd = true;// clips for start, loop and end
- }
- // State & Scheduling
- play() {
- this._mixer._activateAction( this );
- return this;
- }
- stop() {
- this._mixer._deactivateAction( this );
- return this.reset();
- }
- reset() {
- this.paused = false;
- this.enabled = true;
- this.time = 0; // restart clip
- this._loopCount = - 1;// forget previous loops
- this._startTime = null;// forget scheduling
- return this.stopFading().stopWarping();
- }
- isRunning() {
- return this.enabled && ! this.paused && this.timeScale !== 0 &&
- this._startTime === null && this._mixer._isActiveAction( this );
- }
- // return true when play has been called
- isScheduled() {
- return this._mixer._isActiveAction( this );
- }
- startAt( time ) {
- this._startTime = time;
- return this;
- }
- setLoop( mode, repetitions ) {
- this.loop = mode;
- this.repetitions = repetitions;
- return this;
- }
- // Weight
- // set the weight stopping any scheduled fading
- // although .enabled = false yields an effective weight of zero, this
- // method does *not* change .enabled, because it would be confusing
- setEffectiveWeight( weight ) {
- this.weight = weight;
- // note: same logic as when updated at runtime
- this._effectiveWeight = this.enabled ? weight : 0;
- return this.stopFading();
- }
- // return the weight considering fading and .enabled
- getEffectiveWeight() {
- return this._effectiveWeight;
- }
- fadeIn( duration ) {
- return this._scheduleFading( duration, 0, 1 );
- }
- fadeOut( duration ) {
- return this._scheduleFading( duration, 1, 0 );
- }
- crossFadeFrom( fadeOutAction, duration, warp ) {
- fadeOutAction.fadeOut( duration );
- this.fadeIn( duration );
- if ( warp ) {
- const fadeInDuration = this._clip.duration,
- fadeOutDuration = fadeOutAction._clip.duration,
- startEndRatio = fadeOutDuration / fadeInDuration,
- endStartRatio = fadeInDuration / fadeOutDuration;
- fadeOutAction.warp( 1.0, startEndRatio, duration );
- this.warp( endStartRatio, 1.0, duration );
- }
- return this;
- }
- crossFadeTo( fadeInAction, duration, warp ) {
- return fadeInAction.crossFadeFrom( this, duration, warp );
- }
- stopFading() {
- const weightInterpolant = this._weightInterpolant;
- if ( weightInterpolant !== null ) {
- this._weightInterpolant = null;
- this._mixer._takeBackControlInterpolant( weightInterpolant );
- }
- return this;
- }
- // Time Scale Control
- // set the time scale stopping any scheduled warping
- // although .paused = true yields an effective time scale of zero, this
- // method does *not* change .paused, because it would be confusing
- setEffectiveTimeScale( timeScale ) {
- this.timeScale = timeScale;
- this._effectiveTimeScale = this.paused ? 0 : timeScale;
- return this.stopWarping();
- }
- // return the time scale considering warping and .paused
- getEffectiveTimeScale() {
- return this._effectiveTimeScale;
- }
- setDuration( duration ) {
- this.timeScale = this._clip.duration / duration;
- return this.stopWarping();
- }
- syncWith( action ) {
- this.time = action.time;
- this.timeScale = action.timeScale;
- return this.stopWarping();
- }
- halt( duration ) {
- return this.warp( this._effectiveTimeScale, 0, duration );
- }
- warp( startTimeScale, endTimeScale, duration ) {
- const mixer = this._mixer,
- now = mixer.time,
- timeScale = this.timeScale;
- let interpolant = this._timeScaleInterpolant;
- if ( interpolant === null ) {
- interpolant = mixer._lendControlInterpolant();
- this._timeScaleInterpolant = interpolant;
- }
- const times = interpolant.parameterPositions,
- values = interpolant.sampleValues;
- times[ 0 ] = now;
- times[ 1 ] = now + duration;
- values[ 0 ] = startTimeScale / timeScale;
- values[ 1 ] = endTimeScale / timeScale;
- return this;
- }
- stopWarping() {
- const timeScaleInterpolant = this._timeScaleInterpolant;
- if ( timeScaleInterpolant !== null ) {
- this._timeScaleInterpolant = null;
- this._mixer._takeBackControlInterpolant( timeScaleInterpolant );
- }
- return this;
- }
- // Object Accessors
- getMixer() {
- return this._mixer;
- }
- getClip() {
- return this._clip;
- }
- getRoot() {
- return this._localRoot || this._mixer._root;
- }
- // Interna
- _update( time, deltaTime, timeDirection, accuIndex ) {
- // called by the mixer
- if ( ! this.enabled ) {
- // call ._updateWeight() to update ._effectiveWeight
- this._updateWeight( time );
- return;
- }
- const startTime = this._startTime;
- if ( startTime !== null ) {
- // check for scheduled start of action
- const timeRunning = ( time - startTime ) * timeDirection;
- if ( timeRunning < 0 || timeDirection === 0 ) {
- deltaTime = 0;
- } else {
- this._startTime = null; // unschedule
- deltaTime = timeDirection * timeRunning;
- }
- }
- // apply time scale and advance time
- deltaTime *= this._updateTimeScale( time );
- const clipTime = this._updateTime( deltaTime );
- // note: _updateTime may disable the action resulting in
- // an effective weight of 0
- const weight = this._updateWeight( time );
- if ( weight > 0 ) {
- const interpolants = this._interpolants;
- const propertyMixers = this._propertyBindings;
- switch ( this.blendMode ) {
- case AdditiveAnimationBlendMode:
- for ( let j = 0, m = interpolants.length; j !== m; ++ j ) {
- interpolants[ j ].evaluate( clipTime );
- propertyMixers[ j ].accumulateAdditive( weight );
- }
- break;
- case NormalAnimationBlendMode:
- default:
- for ( let j = 0, m = interpolants.length; j !== m; ++ j ) {
- interpolants[ j ].evaluate( clipTime );
- propertyMixers[ j ].accumulate( accuIndex, weight );
- }
- }
- }
- }
- _updateWeight( time ) {
- let weight = 0;
- if ( this.enabled ) {
- weight = this.weight;
- const interpolant = this._weightInterpolant;
- if ( interpolant !== null ) {
- const interpolantValue = interpolant.evaluate( time )[ 0 ];
- weight *= interpolantValue;
- if ( time > interpolant.parameterPositions[ 1 ] ) {
- this.stopFading();
- if ( interpolantValue === 0 ) {
- // faded out, disable
- this.enabled = false;
- }
- }
- }
- }
- this._effectiveWeight = weight;
- return weight;
- }
- _updateTimeScale( time ) {
- let timeScale = 0;
- if ( ! this.paused ) {
- timeScale = this.timeScale;
- const interpolant = this._timeScaleInterpolant;
- if ( interpolant !== null ) {
- const interpolantValue = interpolant.evaluate( time )[ 0 ];
- timeScale *= interpolantValue;
- if ( time > interpolant.parameterPositions[ 1 ] ) {
- this.stopWarping();
- if ( timeScale === 0 ) {
- // motion has halted, pause
- this.paused = true;
- } else {
- // warp done - apply final time scale
- this.timeScale = timeScale;
- }
- }
- }
- }
- this._effectiveTimeScale = timeScale;
- return timeScale;
- }
- _updateTime( deltaTime ) {
- const duration = this._clip.duration;
- const loop = this.loop;
- let time = this.time + deltaTime;
- let loopCount = this._loopCount;
- const pingPong = ( loop === LoopPingPong );
- if ( deltaTime === 0 ) {
- if ( loopCount === - 1 ) return time;
- return ( pingPong && ( loopCount & 1 ) === 1 ) ? duration - time : time;
- }
- if ( loop === LoopOnce ) {
- if ( loopCount === - 1 ) {
- // just started
- this._loopCount = 0;
- this._setEndings( true, true, false );
- }
- handle_stop: {
- if ( time >= duration ) {
- time = duration;
- } else if ( time < 0 ) {
- time = 0;
- } else {
- this.time = time;
- break handle_stop;
- }
- if ( this.clampWhenFinished ) this.paused = true;
- else this.enabled = false;
- this.time = time;
- this._mixer.dispatchEvent( {
- type: 'finished', action: this,
- direction: deltaTime < 0 ? - 1 : 1
- } );
- }
- } else { // repetitive Repeat or PingPong
- if ( loopCount === - 1 ) {
- // just started
- if ( deltaTime >= 0 ) {
- loopCount = 0;
- this._setEndings( true, this.repetitions === 0, pingPong );
- } else {
- // when looping in reverse direction, the initial
- // transition through zero counts as a repetition,
- // so leave loopCount at -1
- this._setEndings( this.repetitions === 0, true, pingPong );
- }
- }
- if ( time >= duration || time < 0 ) {
- // wrap around
- const loopDelta = Math.floor( time / duration ); // signed
- time -= duration * loopDelta;
- loopCount += Math.abs( loopDelta );
- const pending = this.repetitions - loopCount;
- if ( pending <= 0 ) {
- // have to stop (switch state, clamp time, fire event)
- if ( this.clampWhenFinished ) this.paused = true;
- else this.enabled = false;
- time = deltaTime > 0 ? duration : 0;
- this.time = time;
- this._mixer.dispatchEvent( {
- type: 'finished', action: this,
- direction: deltaTime > 0 ? 1 : - 1
- } );
- } else {
- // keep running
- if ( pending === 1 ) {
- // entering the last round
- const atStart = deltaTime < 0;
- this._setEndings( atStart, ! atStart, pingPong );
- } else {
- this._setEndings( false, false, pingPong );
- }
- this._loopCount = loopCount;
- this.time = time;
- this._mixer.dispatchEvent( {
- type: 'loop', action: this, loopDelta: loopDelta
- } );
- }
- } else {
- this.time = time;
- }
- if ( pingPong && ( loopCount & 1 ) === 1 ) {
- // invert time for the "pong round"
- return duration - time;
- }
- }
- return time;
- }
- _setEndings( atStart, atEnd, pingPong ) {
- const settings = this._interpolantSettings;
- if ( pingPong ) {
- settings.endingStart = ZeroSlopeEnding;
- settings.endingEnd = ZeroSlopeEnding;
- } else {
- // assuming for LoopOnce atStart == atEnd == true
- if ( atStart ) {
- settings.endingStart = this.zeroSlopeAtStart ? ZeroSlopeEnding : ZeroCurvatureEnding;
- } else {
- settings.endingStart = WrapAroundEnding;
- }
- if ( atEnd ) {
- settings.endingEnd = this.zeroSlopeAtEnd ? ZeroSlopeEnding : ZeroCurvatureEnding;
- } else {
- settings.endingEnd = WrapAroundEnding;
- }
- }
- }
- _scheduleFading( duration, weightNow, weightThen ) {
- const mixer = this._mixer, now = mixer.time;
- let interpolant = this._weightInterpolant;
- if ( interpolant === null ) {
- interpolant = mixer._lendControlInterpolant();
- this._weightInterpolant = interpolant;
- }
- const times = interpolant.parameterPositions,
- values = interpolant.sampleValues;
- times[ 0 ] = now;
- values[ 0 ] = weightNow;
- times[ 1 ] = now + duration;
- values[ 1 ] = weightThen;
- return this;
- }
- }
- const _controlInterpolantsResultBuffer = new Float32Array( 1 );
- class AnimationMixer extends EventDispatcher {
- constructor( root ) {
- super();
- this._root = root;
- this._initMemoryManager();
- this._accuIndex = 0;
- this.time = 0;
- this.timeScale = 1.0;
- }
- _bindAction( action, prototypeAction ) {
- const root = action._localRoot || this._root,
- tracks = action._clip.tracks,
- nTracks = tracks.length,
- bindings = action._propertyBindings,
- interpolants = action._interpolants,
- rootUuid = root.uuid,
- bindingsByRoot = this._bindingsByRootAndName;
- let bindingsByName = bindingsByRoot[ rootUuid ];
- if ( bindingsByName === undefined ) {
- bindingsByName = {};
- bindingsByRoot[ rootUuid ] = bindingsByName;
- }
- for ( let i = 0; i !== nTracks; ++ i ) {
- const track = tracks[ i ],
- trackName = track.name;
- let binding = bindingsByName[ trackName ];
- if ( binding !== undefined ) {
- ++ binding.referenceCount;
- bindings[ i ] = binding;
- } else {
- binding = bindings[ i ];
- if ( binding !== undefined ) {
- // existing binding, make sure the cache knows
- if ( binding._cacheIndex === null ) {
- ++ binding.referenceCount;
- this._addInactiveBinding( binding, rootUuid, trackName );
- }
- continue;
- }
- const path = prototypeAction && prototypeAction.
- _propertyBindings[ i ].binding.parsedPath;
- binding = new PropertyMixer(
- PropertyBinding.create( root, trackName, path ),
- track.ValueTypeName, track.getValueSize() );
- ++ binding.referenceCount;
- this._addInactiveBinding( binding, rootUuid, trackName );
- bindings[ i ] = binding;
- }
- interpolants[ i ].resultBuffer = binding.buffer;
- }
- }
- _activateAction( action ) {
- if ( ! this._isActiveAction( action ) ) {
- if ( action._cacheIndex === null ) {
- // this action has been forgotten by the cache, but the user
- // appears to be still using it -> rebind
- const rootUuid = ( action._localRoot || this._root ).uuid,
- clipUuid = action._clip.uuid,
- actionsForClip = this._actionsByClip[ clipUuid ];
- this._bindAction( action,
- actionsForClip && actionsForClip.knownActions[ 0 ] );
- this._addInactiveAction( action, clipUuid, rootUuid );
- }
- const bindings = action._propertyBindings;
- // increment reference counts / sort out state
- for ( let i = 0, n = bindings.length; i !== n; ++ i ) {
- const binding = bindings[ i ];
- if ( binding.useCount ++ === 0 ) {
- this._lendBinding( binding );
- binding.saveOriginalState();
- }
- }
- this._lendAction( action );
- }
- }
- _deactivateAction( action ) {
- if ( this._isActiveAction( action ) ) {
- const bindings = action._propertyBindings;
- // decrement reference counts / sort out state
- for ( let i = 0, n = bindings.length; i !== n; ++ i ) {
- const binding = bindings[ i ];
- if ( -- binding.useCount === 0 ) {
- binding.restoreOriginalState();
- this._takeBackBinding( binding );
- }
- }
- this._takeBackAction( action );
- }
- }
- // Memory manager
- _initMemoryManager() {
- this._actions = []; // 'nActiveActions' followed by inactive ones
- this._nActiveActions = 0;
- this._actionsByClip = {};
- // inside:
- // {
- // knownActions: Array< AnimationAction > - used as prototypes
- // actionByRoot: AnimationAction - lookup
- // }
- this._bindings = []; // 'nActiveBindings' followed by inactive ones
- this._nActiveBindings = 0;
- this._bindingsByRootAndName = {}; // inside: Map< name, PropertyMixer >
- this._controlInterpolants = []; // same game as above
- this._nActiveControlInterpolants = 0;
- const scope = this;
- this.stats = {
- actions: {
- get total() {
- return scope._actions.length;
- },
- get inUse() {
- return scope._nActiveActions;
- }
- },
- bindings: {
- get total() {
- return scope._bindings.length;
- },
- get inUse() {
- return scope._nActiveBindings;
- }
- },
- controlInterpolants: {
- get total() {
- return scope._controlInterpolants.length;
- },
- get inUse() {
- return scope._nActiveControlInterpolants;
- }
- }
- };
- }
- // Memory management for AnimationAction objects
- _isActiveAction( action ) {
- const index = action._cacheIndex;
- return index !== null && index < this._nActiveActions;
- }
- _addInactiveAction( action, clipUuid, rootUuid ) {
- const actions = this._actions,
- actionsByClip = this._actionsByClip;
- let actionsForClip = actionsByClip[ clipUuid ];
- if ( actionsForClip === undefined ) {
- actionsForClip = {
- knownActions: [ action ],
- actionByRoot: {}
- };
- action._byClipCacheIndex = 0;
- actionsByClip[ clipUuid ] = actionsForClip;
- } else {
- const knownActions = actionsForClip.knownActions;
- action._byClipCacheIndex = knownActions.length;
- knownActions.push( action );
- }
- action._cacheIndex = actions.length;
- actions.push( action );
- actionsForClip.actionByRoot[ rootUuid ] = action;
- }
- _removeInactiveAction( action ) {
- const actions = this._actions,
- lastInactiveAction = actions[ actions.length - 1 ],
- cacheIndex = action._cacheIndex;
- lastInactiveAction._cacheIndex = cacheIndex;
- actions[ cacheIndex ] = lastInactiveAction;
- actions.pop();
- action._cacheIndex = null;
- const clipUuid = action._clip.uuid,
- actionsByClip = this._actionsByClip,
- actionsForClip = actionsByClip[ clipUuid ],
- knownActionsForClip = actionsForClip.knownActions,
- lastKnownAction =
- knownActionsForClip[ knownActionsForClip.length - 1 ],
- byClipCacheIndex = action._byClipCacheIndex;
- lastKnownAction._byClipCacheIndex = byClipCacheIndex;
- knownActionsForClip[ byClipCacheIndex ] = lastKnownAction;
- knownActionsForClip.pop();
- action._byClipCacheIndex = null;
- const actionByRoot = actionsForClip.actionByRoot,
- rootUuid = ( action._localRoot || this._root ).uuid;
- delete actionByRoot[ rootUuid ];
- if ( knownActionsForClip.length === 0 ) {
- delete actionsByClip[ clipUuid ];
- }
- this._removeInactiveBindingsForAction( action );
- }
- _removeInactiveBindingsForAction( action ) {
- const bindings = action._propertyBindings;
- for ( let i = 0, n = bindings.length; i !== n; ++ i ) {
- const binding = bindings[ i ];
- if ( -- binding.referenceCount === 0 ) {
- this._removeInactiveBinding( binding );
- }
- }
- }
- _lendAction( action ) {
- // [ active actions | inactive actions ]
- // [ active actions >| inactive actions ]
- // s a
- // <-swap->
- // a s
- const actions = this._actions,
- prevIndex = action._cacheIndex,
- lastActiveIndex = this._nActiveActions ++,
- firstInactiveAction = actions[ lastActiveIndex ];
- action._cacheIndex = lastActiveIndex;
- actions[ lastActiveIndex ] = action;
- firstInactiveAction._cacheIndex = prevIndex;
- actions[ prevIndex ] = firstInactiveAction;
- }
- _takeBackAction( action ) {
- // [ active actions | inactive actions ]
- // [ active actions |< inactive actions ]
- // a s
- // <-swap->
- // s a
- const actions = this._actions,
- prevIndex = action._cacheIndex,
- firstInactiveIndex = -- this._nActiveActions,
- lastActiveAction = actions[ firstInactiveIndex ];
- action._cacheIndex = firstInactiveIndex;
- actions[ firstInactiveIndex ] = action;
- lastActiveAction._cacheIndex = prevIndex;
- actions[ prevIndex ] = lastActiveAction;
- }
- // Memory management for PropertyMixer objects
- _addInactiveBinding( binding, rootUuid, trackName ) {
- const bindingsByRoot = this._bindingsByRootAndName,
- bindings = this._bindings;
- let bindingByName = bindingsByRoot[ rootUuid ];
- if ( bindingByName === undefined ) {
- bindingByName = {};
- bindingsByRoot[ rootUuid ] = bindingByName;
- }
- bindingByName[ trackName ] = binding;
- binding._cacheIndex = bindings.length;
- bindings.push( binding );
- }
- _removeInactiveBinding( binding ) {
- const bindings = this._bindings,
- propBinding = binding.binding,
- rootUuid = propBinding.rootNode.uuid,
- trackName = propBinding.path,
- bindingsByRoot = this._bindingsByRootAndName,
- bindingByName = bindingsByRoot[ rootUuid ],
- lastInactiveBinding = bindings[ bindings.length - 1 ],
- cacheIndex = binding._cacheIndex;
- lastInactiveBinding._cacheIndex = cacheIndex;
- bindings[ cacheIndex ] = lastInactiveBinding;
- bindings.pop();
- delete bindingByName[ trackName ];
- if ( Object.keys( bindingByName ).length === 0 ) {
- delete bindingsByRoot[ rootUuid ];
- }
- }
- _lendBinding( binding ) {
- const bindings = this._bindings,
- prevIndex = binding._cacheIndex,
- lastActiveIndex = this._nActiveBindings ++,
- firstInactiveBinding = bindings[ lastActiveIndex ];
- binding._cacheIndex = lastActiveIndex;
- bindings[ lastActiveIndex ] = binding;
- firstInactiveBinding._cacheIndex = prevIndex;
- bindings[ prevIndex ] = firstInactiveBinding;
- }
- _takeBackBinding( binding ) {
- const bindings = this._bindings,
- prevIndex = binding._cacheIndex,
- firstInactiveIndex = -- this._nActiveBindings,
- lastActiveBinding = bindings[ firstInactiveIndex ];
- binding._cacheIndex = firstInactiveIndex;
- bindings[ firstInactiveIndex ] = binding;
- lastActiveBinding._cacheIndex = prevIndex;
- bindings[ prevIndex ] = lastActiveBinding;
- }
- // Memory management of Interpolants for weight and time scale
- _lendControlInterpolant() {
- const interpolants = this._controlInterpolants,
- lastActiveIndex = this._nActiveControlInterpolants ++;
- let interpolant = interpolants[ lastActiveIndex ];
- if ( interpolant === undefined ) {
- interpolant = new LinearInterpolant(
- new Float32Array( 2 ), new Float32Array( 2 ),
- 1, _controlInterpolantsResultBuffer );
- interpolant.__cacheIndex = lastActiveIndex;
- interpolants[ lastActiveIndex ] = interpolant;
- }
- return interpolant;
- }
- _takeBackControlInterpolant( interpolant ) {
- const interpolants = this._controlInterpolants,
- prevIndex = interpolant.__cacheIndex,
- firstInactiveIndex = -- this._nActiveControlInterpolants,
- lastActiveInterpolant = interpolants[ firstInactiveIndex ];
- interpolant.__cacheIndex = firstInactiveIndex;
- interpolants[ firstInactiveIndex ] = interpolant;
- lastActiveInterpolant.__cacheIndex = prevIndex;
- interpolants[ prevIndex ] = lastActiveInterpolant;
- }
- // return an action for a clip optionally using a custom root target
- // object (this method allocates a lot of dynamic memory in case a
- // previously unknown clip/root combination is specified)
- clipAction( clip, optionalRoot, blendMode ) {
- const root = optionalRoot || this._root,
- rootUuid = root.uuid;
- let clipObject = typeof clip === 'string' ? AnimationClip.findByName( root, clip ) : clip;
- const clipUuid = clipObject !== null ? clipObject.uuid : clip;
- const actionsForClip = this._actionsByClip[ clipUuid ];
- let prototypeAction = null;
- if ( blendMode === undefined ) {
- if ( clipObject !== null ) {
- blendMode = clipObject.blendMode;
- } else {
- blendMode = NormalAnimationBlendMode;
- }
- }
- if ( actionsForClip !== undefined ) {
- const existingAction = actionsForClip.actionByRoot[ rootUuid ];
- if ( existingAction !== undefined && existingAction.blendMode === blendMode ) {
- return existingAction;
- }
- // we know the clip, so we don't have to parse all
- // the bindings again but can just copy
- prototypeAction = actionsForClip.knownActions[ 0 ];
- // also, take the clip from the prototype action
- if ( clipObject === null )
- clipObject = prototypeAction._clip;
- }
- // clip must be known when specified via string
- if ( clipObject === null ) return null;
- // allocate all resources required to run it
- const newAction = new AnimationAction( this, clipObject, optionalRoot, blendMode );
- this._bindAction( newAction, prototypeAction );
- // and make the action known to the memory manager
- this._addInactiveAction( newAction, clipUuid, rootUuid );
- return newAction;
- }
- // get an existing action
- existingAction( clip, optionalRoot ) {
- const root = optionalRoot || this._root,
- rootUuid = root.uuid,
- clipObject = typeof clip === 'string' ?
- AnimationClip.findByName( root, clip ) : clip,
- clipUuid = clipObject ? clipObject.uuid : clip,
- actionsForClip = this._actionsByClip[ clipUuid ];
- if ( actionsForClip !== undefined ) {
- return actionsForClip.actionByRoot[ rootUuid ] || null;
- }
- return null;
- }
- // deactivates all previously scheduled actions
- stopAllAction() {
- const actions = this._actions,
- nActions = this._nActiveActions;
- for ( let i = nActions - 1; i >= 0; -- i ) {
- actions[ i ].stop();
- }
- return this;
- }
- // advance the time and update apply the animation
- update( deltaTime ) {
- deltaTime *= this.timeScale;
- const actions = this._actions,
- nActions = this._nActiveActions,
- time = this.time += deltaTime,
- timeDirection = Math.sign( deltaTime ),
- accuIndex = this._accuIndex ^= 1;
- // run active actions
- for ( let i = 0; i !== nActions; ++ i ) {
- const action = actions[ i ];
- action._update( time, deltaTime, timeDirection, accuIndex );
- }
- // update scene graph
- const bindings = this._bindings,
- nBindings = this._nActiveBindings;
- for ( let i = 0; i !== nBindings; ++ i ) {
- bindings[ i ].apply( accuIndex );
- }
- return this;
- }
- // Allows you to seek to a specific time in an animation.
- setTime( timeInSeconds ) {
- this.time = 0; // Zero out time attribute for AnimationMixer object;
- for ( let i = 0; i < this._actions.length; i ++ ) {
- this._actions[ i ].time = 0; // Zero out time attribute for all associated AnimationAction objects.
- }
- return this.update( timeInSeconds ); // Update used to set exact time. Returns "this" AnimationMixer object.
- }
- // return this mixer's root target object
- getRoot() {
- return this._root;
- }
- // free all resources specific to a particular clip
- uncacheClip( clip ) {
- const actions = this._actions,
- clipUuid = clip.uuid,
- actionsByClip = this._actionsByClip,
- actionsForClip = actionsByClip[ clipUuid ];
- if ( actionsForClip !== undefined ) {
- // note: just calling _removeInactiveAction would mess up the
- // iteration state and also require updating the state we can
- // just throw away
- const actionsToRemove = actionsForClip.knownActions;
- for ( let i = 0, n = actionsToRemove.length; i !== n; ++ i ) {
- const action = actionsToRemove[ i ];
- this._deactivateAction( action );
- const cacheIndex = action._cacheIndex,
- lastInactiveAction = actions[ actions.length - 1 ];
- action._cacheIndex = null;
- action._byClipCacheIndex = null;
- lastInactiveAction._cacheIndex = cacheIndex;
- actions[ cacheIndex ] = lastInactiveAction;
- actions.pop();
- this._removeInactiveBindingsForAction( action );
- }
- delete actionsByClip[ clipUuid ];
- }
- }
- // free all resources specific to a particular root target object
- uncacheRoot( root ) {
- const rootUuid = root.uuid,
- actionsByClip = this._actionsByClip;
- for ( const clipUuid in actionsByClip ) {
- const actionByRoot = actionsByClip[ clipUuid ].actionByRoot,
- action = actionByRoot[ rootUuid ];
- if ( action !== undefined ) {
- this._deactivateAction( action );
- this._removeInactiveAction( action );
- }
- }
- const bindingsByRoot = this._bindingsByRootAndName,
- bindingByName = bindingsByRoot[ rootUuid ];
- if ( bindingByName !== undefined ) {
- for ( const trackName in bindingByName ) {
- const binding = bindingByName[ trackName ];
- binding.restoreOriginalState();
- this._removeInactiveBinding( binding );
- }
- }
- }
- // remove a targeted clip from the cache
- uncacheAction( clip, optionalRoot ) {
- const action = this.existingAction( clip, optionalRoot );
- if ( action !== null ) {
- this._deactivateAction( action );
- this._removeInactiveAction( action );
- }
- }
- }
- let Uniform$1 = class Uniform {
- constructor( value ) {
- this.value = value;
- }
- clone() {
- return new Uniform( this.value.clone === undefined ? this.value : this.value.clone() );
- }
- };
- let _id$5 = 0;
- let UniformsGroup$1 = class UniformsGroup extends EventDispatcher {
- constructor() {
- super();
- this.isUniformsGroup = true;
- Object.defineProperty( this, 'id', { value: _id$5 ++ } );
- this.name = '';
- this.usage = StaticDrawUsage;
- this.uniforms = [];
- }
- add( uniform ) {
- this.uniforms.push( uniform );
- return this;
- }
- remove( uniform ) {
- const index = this.uniforms.indexOf( uniform );
- if ( index !== - 1 ) this.uniforms.splice( index, 1 );
- return this;
- }
- setName( name ) {
- this.name = name;
- return this;
- }
- setUsage( value ) {
- this.usage = value;
- return this;
- }
- dispose() {
- this.dispatchEvent( { type: 'dispose' } );
- return this;
- }
- copy( source ) {
- this.name = source.name;
- this.usage = source.usage;
- const uniformsSource = source.uniforms;
- this.uniforms.length = 0;
- for ( let i = 0, l = uniformsSource.length; i < l; i ++ ) {
- const uniforms = Array.isArray( uniformsSource[ i ] ) ? uniformsSource[ i ] : [ uniformsSource[ i ] ];
- for ( let j = 0; j < uniforms.length; j ++ ) {
- this.uniforms.push( uniforms[ j ].clone() );
- }
- }
- return this;
- }
- clone() {
- return new this.constructor().copy( this );
- }
- };
- class InstancedInterleavedBuffer extends InterleavedBuffer {
- constructor( array, stride, meshPerAttribute = 1 ) {
- super( array, stride );
- this.isInstancedInterleavedBuffer = true;
- this.meshPerAttribute = meshPerAttribute;
- }
- copy( source ) {
- super.copy( source );
- this.meshPerAttribute = source.meshPerAttribute;
- return this;
- }
- clone( data ) {
- const ib = super.clone( data );
- ib.meshPerAttribute = this.meshPerAttribute;
- return ib;
- }
- toJSON( data ) {
- const json = super.toJSON( data );
- json.isInstancedInterleavedBuffer = true;
- json.meshPerAttribute = this.meshPerAttribute;
- return json;
- }
- }
- class GLBufferAttribute {
- constructor( buffer, type, itemSize, elementSize, count ) {
- this.isGLBufferAttribute = true;
- this.name = '';
- this.buffer = buffer;
- this.type = type;
- this.itemSize = itemSize;
- this.elementSize = elementSize;
- this.count = count;
- this.version = 0;
- }
- set needsUpdate( value ) {
- if ( value === true ) this.version ++;
- }
- setBuffer( buffer ) {
- this.buffer = buffer;
- return this;
- }
- setType( type, elementSize ) {
- this.type = type;
- this.elementSize = elementSize;
- return this;
- }
- setItemSize( itemSize ) {
- this.itemSize = itemSize;
- return this;
- }
- setCount( count ) {
- this.count = count;
- return this;
- }
- }
- const _matrix = /*@__PURE__*/ new Matrix4();
- class Raycaster {
- constructor( origin, direction, near = 0, far = Infinity ) {
- this.ray = new Ray( origin, direction );
- // direction is assumed to be normalized (for accurate distance calculations)
- this.near = near;
- this.far = far;
- this.camera = null;
- this.layers = new Layers();
- this.params = {
- Mesh: {},
- Line: { threshold: 1 },
- LOD: {},
- Points: { threshold: 1 },
- Sprite: {}
- };
- }
- set( origin, direction ) {
- // direction is assumed to be normalized (for accurate distance calculations)
- this.ray.set( origin, direction );
- }
- setFromCamera( coords, camera ) {
- if ( camera.isPerspectiveCamera ) {
- this.ray.origin.setFromMatrixPosition( camera.matrixWorld );
- this.ray.direction.set( coords.x, coords.y, 0.5 ).unproject( camera ).sub( this.ray.origin ).normalize();
- this.camera = camera;
- } else if ( camera.isOrthographicCamera ) {
- this.ray.origin.set( coords.x, coords.y, ( camera.near + camera.far ) / ( camera.near - camera.far ) ).unproject( camera ); // set origin in plane of camera
- this.ray.direction.set( 0, 0, - 1 ).transformDirection( camera.matrixWorld );
- this.camera = camera;
- } else {
- console.error( 'THREE.Raycaster: Unsupported camera type: ' + camera.type );
- }
- }
- setFromXRController( controller ) {
- _matrix.identity().extractRotation( controller.matrixWorld );
- this.ray.origin.setFromMatrixPosition( controller.matrixWorld );
- this.ray.direction.set( 0, 0, - 1 ).applyMatrix4( _matrix );
- return this;
- }
- intersectObject( object, recursive = true, intersects = [] ) {
- intersect( object, this, intersects, recursive );
- intersects.sort( ascSort );
- return intersects;
- }
- intersectObjects( objects, recursive = true, intersects = [] ) {
- for ( let i = 0, l = objects.length; i < l; i ++ ) {
- intersect( objects[ i ], this, intersects, recursive );
- }
- intersects.sort( ascSort );
- return intersects;
- }
- }
- function ascSort( a, b ) {
- return a.distance - b.distance;
- }
- function intersect( object, raycaster, intersects, recursive ) {
- let propagate = true;
- if ( object.layers.test( raycaster.layers ) ) {
- const result = object.raycast( raycaster, intersects );
- if ( result === false ) propagate = false;
- }
- if ( propagate === true && recursive === true ) {
- const children = object.children;
- for ( let i = 0, l = children.length; i < l; i ++ ) {
- intersect( children[ i ], raycaster, intersects, true );
- }
- }
- }
- /**
- * Ref: https://en.wikipedia.org/wiki/Spherical_coordinate_system
- *
- * phi (the polar angle) is measured from the positive y-axis. The positive y-axis is up.
- * theta (the azimuthal angle) is measured from the positive z-axis.
- */
- class Spherical {
- constructor( radius = 1, phi = 0, theta = 0 ) {
- this.radius = radius;
- this.phi = phi; // polar angle
- this.theta = theta; // azimuthal angle
- return this;
- }
- set( radius, phi, theta ) {
- this.radius = radius;
- this.phi = phi;
- this.theta = theta;
- return this;
- }
- copy( other ) {
- this.radius = other.radius;
- this.phi = other.phi;
- this.theta = other.theta;
- return this;
- }
- // restrict phi to be between EPS and PI-EPS
- makeSafe() {
- const EPS = 0.000001;
- this.phi = Math.max( EPS, Math.min( Math.PI - EPS, this.phi ) );
- return this;
- }
- setFromVector3( v ) {
- return this.setFromCartesianCoords( v.x, v.y, v.z );
- }
- setFromCartesianCoords( x, y, z ) {
- this.radius = Math.sqrt( x * x + y * y + z * z );
- if ( this.radius === 0 ) {
- this.theta = 0;
- this.phi = 0;
- } else {
- this.theta = Math.atan2( x, z );
- this.phi = Math.acos( clamp$1( y / this.radius, - 1, 1 ) );
- }
- return this;
- }
- clone() {
- return new this.constructor().copy( this );
- }
- }
- /**
- * Ref: https://en.wikipedia.org/wiki/Cylindrical_coordinate_system
- */
- class Cylindrical {
- constructor( radius = 1, theta = 0, y = 0 ) {
- this.radius = radius; // distance from the origin to a point in the x-z plane
- this.theta = theta; // counterclockwise angle in the x-z plane measured in radians from the positive z-axis
- this.y = y; // height above the x-z plane
- return this;
- }
- set( radius, theta, y ) {
- this.radius = radius;
- this.theta = theta;
- this.y = y;
- return this;
- }
- copy( other ) {
- this.radius = other.radius;
- this.theta = other.theta;
- this.y = other.y;
- return this;
- }
- setFromVector3( v ) {
- return this.setFromCartesianCoords( v.x, v.y, v.z );
- }
- setFromCartesianCoords( x, y, z ) {
- this.radius = Math.sqrt( x * x + z * z );
- this.theta = Math.atan2( x, z );
- this.y = y;
- return this;
- }
- clone() {
- return new this.constructor().copy( this );
- }
- }
- const _vector$4 = /*@__PURE__*/ new Vector2();
- class Box2 {
- constructor( min = new Vector2( + Infinity, + Infinity ), max = new Vector2( - Infinity, - Infinity ) ) {
- this.isBox2 = true;
- this.min = min;
- this.max = max;
- }
- set( min, max ) {
- this.min.copy( min );
- this.max.copy( max );
- return this;
- }
- setFromPoints( points ) {
- this.makeEmpty();
- for ( let i = 0, il = points.length; i < il; i ++ ) {
- this.expandByPoint( points[ i ] );
- }
- return this;
- }
- setFromCenterAndSize( center, size ) {
- const halfSize = _vector$4.copy( size ).multiplyScalar( 0.5 );
- this.min.copy( center ).sub( halfSize );
- this.max.copy( center ).add( halfSize );
- return this;
- }
- clone() {
- return new this.constructor().copy( this );
- }
- copy( box ) {
- this.min.copy( box.min );
- this.max.copy( box.max );
- return this;
- }
- makeEmpty() {
- this.min.x = this.min.y = + Infinity;
- this.max.x = this.max.y = - Infinity;
- return this;
- }
- isEmpty() {
- // this is a more robust check for empty than ( volume <= 0 ) because volume can get positive with two negative axes
- return ( this.max.x < this.min.x ) || ( this.max.y < this.min.y );
- }
- getCenter( target ) {
- return this.isEmpty() ? target.set( 0, 0 ) : target.addVectors( this.min, this.max ).multiplyScalar( 0.5 );
- }
- getSize( target ) {
- return this.isEmpty() ? target.set( 0, 0 ) : target.subVectors( this.max, this.min );
- }
- expandByPoint( point ) {
- this.min.min( point );
- this.max.max( point );
- return this;
- }
- expandByVector( vector ) {
- this.min.sub( vector );
- this.max.add( vector );
- return this;
- }
- expandByScalar( scalar ) {
- this.min.addScalar( - scalar );
- this.max.addScalar( scalar );
- return this;
- }
- containsPoint( point ) {
- return point.x < this.min.x || point.x > this.max.x ||
- point.y < this.min.y || point.y > this.max.y ? false : true;
- }
- containsBox( box ) {
- return this.min.x <= box.min.x && box.max.x <= this.max.x &&
- this.min.y <= box.min.y && box.max.y <= this.max.y;
- }
- getParameter( point, target ) {
- // This can potentially have a divide by zero if the box
- // has a size dimension of 0.
- return target.set(
- ( point.x - this.min.x ) / ( this.max.x - this.min.x ),
- ( point.y - this.min.y ) / ( this.max.y - this.min.y )
- );
- }
- intersectsBox( box ) {
- // using 4 splitting planes to rule out intersections
- return box.max.x < this.min.x || box.min.x > this.max.x ||
- box.max.y < this.min.y || box.min.y > this.max.y ? false : true;
- }
- clampPoint( point, target ) {
- return target.copy( point ).clamp( this.min, this.max );
- }
- distanceToPoint( point ) {
- return this.clampPoint( point, _vector$4 ).distanceTo( point );
- }
- intersect( box ) {
- this.min.max( box.min );
- this.max.min( box.max );
- if ( this.isEmpty() ) this.makeEmpty();
- return this;
- }
- union( box ) {
- this.min.min( box.min );
- this.max.max( box.max );
- return this;
- }
- translate( offset ) {
- this.min.add( offset );
- this.max.add( offset );
- return this;
- }
- equals( box ) {
- return box.min.equals( this.min ) && box.max.equals( this.max );
- }
- }
- const _startP = /*@__PURE__*/ new Vector3();
- const _startEnd = /*@__PURE__*/ new Vector3();
- class Line3 {
- constructor( start = new Vector3(), end = new Vector3() ) {
- this.start = start;
- this.end = end;
- }
- set( start, end ) {
- this.start.copy( start );
- this.end.copy( end );
- return this;
- }
- copy( line ) {
- this.start.copy( line.start );
- this.end.copy( line.end );
- return this;
- }
- getCenter( target ) {
- return target.addVectors( this.start, this.end ).multiplyScalar( 0.5 );
- }
- delta( target ) {
- return target.subVectors( this.end, this.start );
- }
- distanceSq() {
- return this.start.distanceToSquared( this.end );
- }
- distance() {
- return this.start.distanceTo( this.end );
- }
- at( t, target ) {
- return this.delta( target ).multiplyScalar( t ).add( this.start );
- }
- closestPointToPointParameter( point, clampToLine ) {
- _startP.subVectors( point, this.start );
- _startEnd.subVectors( this.end, this.start );
- const startEnd2 = _startEnd.dot( _startEnd );
- const startEnd_startP = _startEnd.dot( _startP );
- let t = startEnd_startP / startEnd2;
- if ( clampToLine ) {
- t = clamp$1( t, 0, 1 );
- }
- return t;
- }
- closestPointToPoint( point, clampToLine, target ) {
- const t = this.closestPointToPointParameter( point, clampToLine );
- return this.delta( target ).multiplyScalar( t ).add( this.start );
- }
- applyMatrix4( matrix ) {
- this.start.applyMatrix4( matrix );
- this.end.applyMatrix4( matrix );
- return this;
- }
- equals( line ) {
- return line.start.equals( this.start ) && line.end.equals( this.end );
- }
- clone() {
- return new this.constructor().copy( this );
- }
- }
- const _vector$3 = /*@__PURE__*/ new Vector3();
- class SpotLightHelper extends Object3D {
- constructor( light, color ) {
- super();
- this.light = light;
- this.matrixAutoUpdate = false;
- this.color = color;
- this.type = 'SpotLightHelper';
- const geometry = new BufferGeometry();
- const positions = [
- 0, 0, 0, 0, 0, 1,
- 0, 0, 0, 1, 0, 1,
- 0, 0, 0, - 1, 0, 1,
- 0, 0, 0, 0, 1, 1,
- 0, 0, 0, 0, - 1, 1
- ];
- for ( let i = 0, j = 1, l = 32; i < l; i ++, j ++ ) {
- const p1 = ( i / l ) * Math.PI * 2;
- const p2 = ( j / l ) * Math.PI * 2;
- positions.push(
- Math.cos( p1 ), Math.sin( p1 ), 1,
- Math.cos( p2 ), Math.sin( p2 ), 1
- );
- }
- geometry.setAttribute( 'position', new Float32BufferAttribute( positions, 3 ) );
- const material = new LineBasicMaterial( { fog: false, toneMapped: false } );
- this.cone = new LineSegments( geometry, material );
- this.add( this.cone );
- this.update();
- }
- dispose() {
- this.cone.geometry.dispose();
- this.cone.material.dispose();
- }
- update() {
- this.light.updateWorldMatrix( true, false );
- this.light.target.updateWorldMatrix( true, false );
- // update the local matrix based on the parent and light target transforms
- if ( this.parent ) {
- this.parent.updateWorldMatrix( true );
- this.matrix
- .copy( this.parent.matrixWorld )
- .invert()
- .multiply( this.light.matrixWorld );
- } else {
- this.matrix.copy( this.light.matrixWorld );
- }
- this.matrixWorld.copy( this.light.matrixWorld );
- const coneLength = this.light.distance ? this.light.distance : 1000;
- const coneWidth = coneLength * Math.tan( this.light.angle );
- this.cone.scale.set( coneWidth, coneWidth, coneLength );
- _vector$3.setFromMatrixPosition( this.light.target.matrixWorld );
- this.cone.lookAt( _vector$3 );
- if ( this.color !== undefined ) {
- this.cone.material.color.set( this.color );
- } else {
- this.cone.material.color.copy( this.light.color );
- }
- }
- }
- const _vector$2 = /*@__PURE__*/ new Vector3();
- const _boneMatrix = /*@__PURE__*/ new Matrix4();
- const _matrixWorldInv = /*@__PURE__*/ new Matrix4();
- class SkeletonHelper extends LineSegments {
- constructor( object ) {
- const bones = getBoneList( object );
- const geometry = new BufferGeometry();
- const vertices = [];
- const colors = [];
- const color1 = new Color( 0, 0, 1 );
- const color2 = new Color( 0, 1, 0 );
- for ( let i = 0; i < bones.length; i ++ ) {
- const bone = bones[ i ];
- if ( bone.parent && bone.parent.isBone ) {
- vertices.push( 0, 0, 0 );
- vertices.push( 0, 0, 0 );
- colors.push( color1.r, color1.g, color1.b );
- colors.push( color2.r, color2.g, color2.b );
- }
- }
- geometry.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );
- geometry.setAttribute( 'color', new Float32BufferAttribute( colors, 3 ) );
- const material = new LineBasicMaterial( { vertexColors: true, depthTest: false, depthWrite: false, toneMapped: false, transparent: true } );
- super( geometry, material );
- this.isSkeletonHelper = true;
- this.type = 'SkeletonHelper';
- this.root = object;
- this.bones = bones;
- this.matrix = object.matrixWorld;
- this.matrixAutoUpdate = false;
- }
- updateMatrixWorld( force ) {
- const bones = this.bones;
- const geometry = this.geometry;
- const position = geometry.getAttribute( 'position' );
- _matrixWorldInv.copy( this.root.matrixWorld ).invert();
- for ( let i = 0, j = 0; i < bones.length; i ++ ) {
- const bone = bones[ i ];
- if ( bone.parent && bone.parent.isBone ) {
- _boneMatrix.multiplyMatrices( _matrixWorldInv, bone.matrixWorld );
- _vector$2.setFromMatrixPosition( _boneMatrix );
- position.setXYZ( j, _vector$2.x, _vector$2.y, _vector$2.z );
- _boneMatrix.multiplyMatrices( _matrixWorldInv, bone.parent.matrixWorld );
- _vector$2.setFromMatrixPosition( _boneMatrix );
- position.setXYZ( j + 1, _vector$2.x, _vector$2.y, _vector$2.z );
- j += 2;
- }
- }
- geometry.getAttribute( 'position' ).needsUpdate = true;
- super.updateMatrixWorld( force );
- }
- dispose() {
- this.geometry.dispose();
- this.material.dispose();
- }
- }
- function getBoneList( object ) {
- const boneList = [];
- if ( object.isBone === true ) {
- boneList.push( object );
- }
- for ( let i = 0; i < object.children.length; i ++ ) {
- boneList.push.apply( boneList, getBoneList( object.children[ i ] ) );
- }
- return boneList;
- }
- class PointLightHelper extends Mesh {
- constructor( light, sphereSize, color ) {
- const geometry = new SphereGeometry( sphereSize, 4, 2 );
- const material = new MeshBasicMaterial( { wireframe: true, fog: false, toneMapped: false } );
- super( geometry, material );
- this.light = light;
- this.color = color;
- this.type = 'PointLightHelper';
- this.matrix = this.light.matrixWorld;
- this.matrixAutoUpdate = false;
- this.update();
- /*
- // TODO: delete this comment?
- const distanceGeometry = new THREE.IcosahedronGeometry( 1, 2 );
- const distanceMaterial = new THREE.MeshBasicMaterial( { color: hexColor, fog: false, wireframe: true, opacity: 0.1, transparent: true } );
- this.lightSphere = new THREE.Mesh( bulbGeometry, bulbMaterial );
- this.lightDistance = new THREE.Mesh( distanceGeometry, distanceMaterial );
- const d = light.distance;
- if ( d === 0.0 ) {
- this.lightDistance.visible = false;
- } else {
- this.lightDistance.scale.set( d, d, d );
- }
- this.add( this.lightDistance );
- */
- }
- dispose() {
- this.geometry.dispose();
- this.material.dispose();
- }
- update() {
- this.light.updateWorldMatrix( true, false );
- if ( this.color !== undefined ) {
- this.material.color.set( this.color );
- } else {
- this.material.color.copy( this.light.color );
- }
- /*
- const d = this.light.distance;
- if ( d === 0.0 ) {
- this.lightDistance.visible = false;
- } else {
- this.lightDistance.visible = true;
- this.lightDistance.scale.set( d, d, d );
- }
- */
- }
- }
- const _vector$1 = /*@__PURE__*/ new Vector3();
- const _color1 = /*@__PURE__*/ new Color();
- const _color2 = /*@__PURE__*/ new Color();
- class HemisphereLightHelper extends Object3D {
- constructor( light, size, color ) {
- super();
- this.light = light;
- this.matrix = light.matrixWorld;
- this.matrixAutoUpdate = false;
- this.color = color;
- this.type = 'HemisphereLightHelper';
- const geometry = new OctahedronGeometry( size );
- geometry.rotateY( Math.PI * 0.5 );
- this.material = new MeshBasicMaterial( { wireframe: true, fog: false, toneMapped: false } );
- if ( this.color === undefined ) this.material.vertexColors = true;
- const position = geometry.getAttribute( 'position' );
- const colors = new Float32Array( position.count * 3 );
- geometry.setAttribute( 'color', new BufferAttribute( colors, 3 ) );
- this.add( new Mesh( geometry, this.material ) );
- this.update();
- }
- dispose() {
- this.children[ 0 ].geometry.dispose();
- this.children[ 0 ].material.dispose();
- }
- update() {
- const mesh = this.children[ 0 ];
- if ( this.color !== undefined ) {
- this.material.color.set( this.color );
- } else {
- const colors = mesh.geometry.getAttribute( 'color' );
- _color1.copy( this.light.color );
- _color2.copy( this.light.groundColor );
- for ( let i = 0, l = colors.count; i < l; i ++ ) {
- const color = ( i < ( l / 2 ) ) ? _color1 : _color2;
- colors.setXYZ( i, color.r, color.g, color.b );
- }
- colors.needsUpdate = true;
- }
- this.light.updateWorldMatrix( true, false );
- mesh.lookAt( _vector$1.setFromMatrixPosition( this.light.matrixWorld ).negate() );
- }
- }
- class GridHelper extends LineSegments {
- constructor( size = 10, divisions = 10, color1 = 0x444444, color2 = 0x888888 ) {
- color1 = new Color( color1 );
- color2 = new Color( color2 );
- const center = divisions / 2;
- const step = size / divisions;
- const halfSize = size / 2;
- const vertices = [], colors = [];
- for ( let i = 0, j = 0, k = - halfSize; i <= divisions; i ++, k += step ) {
- vertices.push( - halfSize, 0, k, halfSize, 0, k );
- vertices.push( k, 0, - halfSize, k, 0, halfSize );
- const color = i === center ? color1 : color2;
- color.toArray( colors, j ); j += 3;
- color.toArray( colors, j ); j += 3;
- color.toArray( colors, j ); j += 3;
- color.toArray( colors, j ); j += 3;
- }
- const geometry = new BufferGeometry();
- geometry.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );
- geometry.setAttribute( 'color', new Float32BufferAttribute( colors, 3 ) );
- const material = new LineBasicMaterial( { vertexColors: true, toneMapped: false } );
- super( geometry, material );
- this.type = 'GridHelper';
- }
- dispose() {
- this.geometry.dispose();
- this.material.dispose();
- }
- }
- class PolarGridHelper extends LineSegments {
- constructor( radius = 10, sectors = 16, rings = 8, divisions = 64, color1 = 0x444444, color2 = 0x888888 ) {
- color1 = new Color( color1 );
- color2 = new Color( color2 );
- const vertices = [];
- const colors = [];
- // create the sectors
- if ( sectors > 1 ) {
- for ( let i = 0; i < sectors; i ++ ) {
- const v = ( i / sectors ) * ( Math.PI * 2 );
- const x = Math.sin( v ) * radius;
- const z = Math.cos( v ) * radius;
- vertices.push( 0, 0, 0 );
- vertices.push( x, 0, z );
- const color = ( i & 1 ) ? color1 : color2;
- colors.push( color.r, color.g, color.b );
- colors.push( color.r, color.g, color.b );
- }
- }
- // create the rings
- for ( let i = 0; i < rings; i ++ ) {
- const color = ( i & 1 ) ? color1 : color2;
- const r = radius - ( radius / rings * i );
- for ( let j = 0; j < divisions; j ++ ) {
- // first vertex
- let v = ( j / divisions ) * ( Math.PI * 2 );
- let x = Math.sin( v ) * r;
- let z = Math.cos( v ) * r;
- vertices.push( x, 0, z );
- colors.push( color.r, color.g, color.b );
- // second vertex
- v = ( ( j + 1 ) / divisions ) * ( Math.PI * 2 );
- x = Math.sin( v ) * r;
- z = Math.cos( v ) * r;
- vertices.push( x, 0, z );
- colors.push( color.r, color.g, color.b );
- }
- }
- const geometry = new BufferGeometry();
- geometry.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );
- geometry.setAttribute( 'color', new Float32BufferAttribute( colors, 3 ) );
- const material = new LineBasicMaterial( { vertexColors: true, toneMapped: false } );
- super( geometry, material );
- this.type = 'PolarGridHelper';
- }
- dispose() {
- this.geometry.dispose();
- this.material.dispose();
- }
- }
- const _v1 = /*@__PURE__*/ new Vector3();
- const _v2 = /*@__PURE__*/ new Vector3();
- const _v3 = /*@__PURE__*/ new Vector3();
- class DirectionalLightHelper extends Object3D {
- constructor( light, size, color ) {
- super();
- this.light = light;
- this.matrix = light.matrixWorld;
- this.matrixAutoUpdate = false;
- this.color = color;
- this.type = 'DirectionalLightHelper';
- if ( size === undefined ) size = 1;
- let geometry = new BufferGeometry();
- geometry.setAttribute( 'position', new Float32BufferAttribute( [
- - size, size, 0,
- size, size, 0,
- size, - size, 0,
- - size, - size, 0,
- - size, size, 0
- ], 3 ) );
- const material = new LineBasicMaterial( { fog: false, toneMapped: false } );
- this.lightPlane = new Line( geometry, material );
- this.add( this.lightPlane );
- geometry = new BufferGeometry();
- geometry.setAttribute( 'position', new Float32BufferAttribute( [ 0, 0, 0, 0, 0, 1 ], 3 ) );
- this.targetLine = new Line( geometry, material );
- this.add( this.targetLine );
- this.update();
- }
- dispose() {
- this.lightPlane.geometry.dispose();
- this.lightPlane.material.dispose();
- this.targetLine.geometry.dispose();
- this.targetLine.material.dispose();
- }
- update() {
- this.light.updateWorldMatrix( true, false );
- this.light.target.updateWorldMatrix( true, false );
- _v1.setFromMatrixPosition( this.light.matrixWorld );
- _v2.setFromMatrixPosition( this.light.target.matrixWorld );
- _v3.subVectors( _v2, _v1 );
- this.lightPlane.lookAt( _v2 );
- if ( this.color !== undefined ) {
- this.lightPlane.material.color.set( this.color );
- this.targetLine.material.color.set( this.color );
- } else {
- this.lightPlane.material.color.copy( this.light.color );
- this.targetLine.material.color.copy( this.light.color );
- }
- this.targetLine.lookAt( _v2 );
- this.targetLine.scale.z = _v3.length();
- }
- }
- const _vector = /*@__PURE__*/ new Vector3();
- const _camera$1 = /*@__PURE__*/ new Camera();
- /**
- * - shows frustum, line of sight and up of the camera
- * - suitable for fast updates
- * - based on frustum visualization in lightgl.js shadowmap example
- * https://github.com/evanw/lightgl.js/blob/master/tests/shadowmap.html
- */
- class CameraHelper extends LineSegments {
- constructor( camera ) {
- const geometry = new BufferGeometry();
- const material = new LineBasicMaterial( { color: 0xffffff, vertexColors: true, toneMapped: false } );
- const vertices = [];
- const colors = [];
- const pointMap = {};
- // near
- addLine( 'n1', 'n2' );
- addLine( 'n2', 'n4' );
- addLine( 'n4', 'n3' );
- addLine( 'n3', 'n1' );
- // far
- addLine( 'f1', 'f2' );
- addLine( 'f2', 'f4' );
- addLine( 'f4', 'f3' );
- addLine( 'f3', 'f1' );
- // sides
- addLine( 'n1', 'f1' );
- addLine( 'n2', 'f2' );
- addLine( 'n3', 'f3' );
- addLine( 'n4', 'f4' );
- // cone
- addLine( 'p', 'n1' );
- addLine( 'p', 'n2' );
- addLine( 'p', 'n3' );
- addLine( 'p', 'n4' );
- // up
- addLine( 'u1', 'u2' );
- addLine( 'u2', 'u3' );
- addLine( 'u3', 'u1' );
- // target
- addLine( 'c', 't' );
- addLine( 'p', 'c' );
- // cross
- addLine( 'cn1', 'cn2' );
- addLine( 'cn3', 'cn4' );
- addLine( 'cf1', 'cf2' );
- addLine( 'cf3', 'cf4' );
- function addLine( a, b ) {
- addPoint( a );
- addPoint( b );
- }
- function addPoint( id ) {
- vertices.push( 0, 0, 0 );
- colors.push( 0, 0, 0 );
- if ( pointMap[ id ] === undefined ) {
- pointMap[ id ] = [];
- }
- pointMap[ id ].push( ( vertices.length / 3 ) - 1 );
- }
- geometry.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );
- geometry.setAttribute( 'color', new Float32BufferAttribute( colors, 3 ) );
- super( geometry, material );
- this.type = 'CameraHelper';
- this.camera = camera;
- if ( this.camera.updateProjectionMatrix ) this.camera.updateProjectionMatrix();
- this.matrix = camera.matrixWorld;
- this.matrixAutoUpdate = false;
- this.pointMap = pointMap;
- this.update();
- // colors
- const colorFrustum = new Color( 0xffaa00 );
- const colorCone = new Color( 0xff0000 );
- const colorUp = new Color( 0x00aaff );
- const colorTarget = new Color( 0xffffff );
- const colorCross = new Color( 0x333333 );
- this.setColors( colorFrustum, colorCone, colorUp, colorTarget, colorCross );
- }
- setColors( frustum, cone, up, target, cross ) {
- const geometry = this.geometry;
- const colorAttribute = geometry.getAttribute( 'color' );
- // near
- colorAttribute.setXYZ( 0, frustum.r, frustum.g, frustum.b ); colorAttribute.setXYZ( 1, frustum.r, frustum.g, frustum.b ); // n1, n2
- colorAttribute.setXYZ( 2, frustum.r, frustum.g, frustum.b ); colorAttribute.setXYZ( 3, frustum.r, frustum.g, frustum.b ); // n2, n4
- colorAttribute.setXYZ( 4, frustum.r, frustum.g, frustum.b ); colorAttribute.setXYZ( 5, frustum.r, frustum.g, frustum.b ); // n4, n3
- colorAttribute.setXYZ( 6, frustum.r, frustum.g, frustum.b ); colorAttribute.setXYZ( 7, frustum.r, frustum.g, frustum.b ); // n3, n1
- // far
- colorAttribute.setXYZ( 8, frustum.r, frustum.g, frustum.b ); colorAttribute.setXYZ( 9, frustum.r, frustum.g, frustum.b ); // f1, f2
- colorAttribute.setXYZ( 10, frustum.r, frustum.g, frustum.b ); colorAttribute.setXYZ( 11, frustum.r, frustum.g, frustum.b ); // f2, f4
- colorAttribute.setXYZ( 12, frustum.r, frustum.g, frustum.b ); colorAttribute.setXYZ( 13, frustum.r, frustum.g, frustum.b ); // f4, f3
- colorAttribute.setXYZ( 14, frustum.r, frustum.g, frustum.b ); colorAttribute.setXYZ( 15, frustum.r, frustum.g, frustum.b ); // f3, f1
- // sides
- colorAttribute.setXYZ( 16, frustum.r, frustum.g, frustum.b ); colorAttribute.setXYZ( 17, frustum.r, frustum.g, frustum.b ); // n1, f1
- colorAttribute.setXYZ( 18, frustum.r, frustum.g, frustum.b ); colorAttribute.setXYZ( 19, frustum.r, frustum.g, frustum.b ); // n2, f2
- colorAttribute.setXYZ( 20, frustum.r, frustum.g, frustum.b ); colorAttribute.setXYZ( 21, frustum.r, frustum.g, frustum.b ); // n3, f3
- colorAttribute.setXYZ( 22, frustum.r, frustum.g, frustum.b ); colorAttribute.setXYZ( 23, frustum.r, frustum.g, frustum.b ); // n4, f4
- // cone
- colorAttribute.setXYZ( 24, cone.r, cone.g, cone.b ); colorAttribute.setXYZ( 25, cone.r, cone.g, cone.b ); // p, n1
- colorAttribute.setXYZ( 26, cone.r, cone.g, cone.b ); colorAttribute.setXYZ( 27, cone.r, cone.g, cone.b ); // p, n2
- colorAttribute.setXYZ( 28, cone.r, cone.g, cone.b ); colorAttribute.setXYZ( 29, cone.r, cone.g, cone.b ); // p, n3
- colorAttribute.setXYZ( 30, cone.r, cone.g, cone.b ); colorAttribute.setXYZ( 31, cone.r, cone.g, cone.b ); // p, n4
- // up
- colorAttribute.setXYZ( 32, up.r, up.g, up.b ); colorAttribute.setXYZ( 33, up.r, up.g, up.b ); // u1, u2
- colorAttribute.setXYZ( 34, up.r, up.g, up.b ); colorAttribute.setXYZ( 35, up.r, up.g, up.b ); // u2, u3
- colorAttribute.setXYZ( 36, up.r, up.g, up.b ); colorAttribute.setXYZ( 37, up.r, up.g, up.b ); // u3, u1
- // target
- colorAttribute.setXYZ( 38, target.r, target.g, target.b ); colorAttribute.setXYZ( 39, target.r, target.g, target.b ); // c, t
- colorAttribute.setXYZ( 40, cross.r, cross.g, cross.b ); colorAttribute.setXYZ( 41, cross.r, cross.g, cross.b ); // p, c
- // cross
- colorAttribute.setXYZ( 42, cross.r, cross.g, cross.b ); colorAttribute.setXYZ( 43, cross.r, cross.g, cross.b ); // cn1, cn2
- colorAttribute.setXYZ( 44, cross.r, cross.g, cross.b ); colorAttribute.setXYZ( 45, cross.r, cross.g, cross.b ); // cn3, cn4
- colorAttribute.setXYZ( 46, cross.r, cross.g, cross.b ); colorAttribute.setXYZ( 47, cross.r, cross.g, cross.b ); // cf1, cf2
- colorAttribute.setXYZ( 48, cross.r, cross.g, cross.b ); colorAttribute.setXYZ( 49, cross.r, cross.g, cross.b ); // cf3, cf4
- colorAttribute.needsUpdate = true;
- }
- update() {
- const geometry = this.geometry;
- const pointMap = this.pointMap;
- const w = 1, h = 1;
- // we need just camera projection matrix inverse
- // world matrix must be identity
- _camera$1.projectionMatrixInverse.copy( this.camera.projectionMatrixInverse );
- // center / target
- setPoint( 'c', pointMap, geometry, _camera$1, 0, 0, - 1 );
- setPoint( 't', pointMap, geometry, _camera$1, 0, 0, 1 );
- // near
- setPoint( 'n1', pointMap, geometry, _camera$1, - w, - h, - 1 );
- setPoint( 'n2', pointMap, geometry, _camera$1, w, - h, - 1 );
- setPoint( 'n3', pointMap, geometry, _camera$1, - w, h, - 1 );
- setPoint( 'n4', pointMap, geometry, _camera$1, w, h, - 1 );
- // far
- setPoint( 'f1', pointMap, geometry, _camera$1, - w, - h, 1 );
- setPoint( 'f2', pointMap, geometry, _camera$1, w, - h, 1 );
- setPoint( 'f3', pointMap, geometry, _camera$1, - w, h, 1 );
- setPoint( 'f4', pointMap, geometry, _camera$1, w, h, 1 );
- // up
- setPoint( 'u1', pointMap, geometry, _camera$1, w * 0.7, h * 1.1, - 1 );
- setPoint( 'u2', pointMap, geometry, _camera$1, - w * 0.7, h * 1.1, - 1 );
- setPoint( 'u3', pointMap, geometry, _camera$1, 0, h * 2, - 1 );
- // cross
- setPoint( 'cf1', pointMap, geometry, _camera$1, - w, 0, 1 );
- setPoint( 'cf2', pointMap, geometry, _camera$1, w, 0, 1 );
- setPoint( 'cf3', pointMap, geometry, _camera$1, 0, - h, 1 );
- setPoint( 'cf4', pointMap, geometry, _camera$1, 0, h, 1 );
- setPoint( 'cn1', pointMap, geometry, _camera$1, - w, 0, - 1 );
- setPoint( 'cn2', pointMap, geometry, _camera$1, w, 0, - 1 );
- setPoint( 'cn3', pointMap, geometry, _camera$1, 0, - h, - 1 );
- setPoint( 'cn4', pointMap, geometry, _camera$1, 0, h, - 1 );
- geometry.getAttribute( 'position' ).needsUpdate = true;
- }
- dispose() {
- this.geometry.dispose();
- this.material.dispose();
- }
- }
- function setPoint( point, pointMap, geometry, camera, x, y, z ) {
- _vector.set( x, y, z ).unproject( camera );
- const points = pointMap[ point ];
- if ( points !== undefined ) {
- const position = geometry.getAttribute( 'position' );
- for ( let i = 0, l = points.length; i < l; i ++ ) {
- position.setXYZ( points[ i ], _vector.x, _vector.y, _vector.z );
- }
- }
- }
- const _box = /*@__PURE__*/ new Box3();
- class BoxHelper extends LineSegments {
- constructor( object, color = 0xffff00 ) {
- const indices = new Uint16Array( [ 0, 1, 1, 2, 2, 3, 3, 0, 4, 5, 5, 6, 6, 7, 7, 4, 0, 4, 1, 5, 2, 6, 3, 7 ] );
- const positions = new Float32Array( 8 * 3 );
- const geometry = new BufferGeometry();
- geometry.setIndex( new BufferAttribute( indices, 1 ) );
- geometry.setAttribute( 'position', new BufferAttribute( positions, 3 ) );
- super( geometry, new LineBasicMaterial( { color: color, toneMapped: false } ) );
- this.object = object;
- this.type = 'BoxHelper';
- this.matrixAutoUpdate = false;
- this.update();
- }
- update( object ) {
- if ( object !== undefined ) {
- console.warn( 'THREE.BoxHelper: .update() has no longer arguments.' );
- }
- if ( this.object !== undefined ) {
- _box.setFromObject( this.object );
- }
- if ( _box.isEmpty() ) return;
- const min = _box.min;
- const max = _box.max;
- /*
- 5____4
- 1/___0/|
- | 6__|_7
- 2/___3/
- 0: max.x, max.y, max.z
- 1: min.x, max.y, max.z
- 2: min.x, min.y, max.z
- 3: max.x, min.y, max.z
- 4: max.x, max.y, min.z
- 5: min.x, max.y, min.z
- 6: min.x, min.y, min.z
- 7: max.x, min.y, min.z
- */
- const position = this.geometry.attributes.position;
- const array = position.array;
- array[ 0 ] = max.x; array[ 1 ] = max.y; array[ 2 ] = max.z;
- array[ 3 ] = min.x; array[ 4 ] = max.y; array[ 5 ] = max.z;
- array[ 6 ] = min.x; array[ 7 ] = min.y; array[ 8 ] = max.z;
- array[ 9 ] = max.x; array[ 10 ] = min.y; array[ 11 ] = max.z;
- array[ 12 ] = max.x; array[ 13 ] = max.y; array[ 14 ] = min.z;
- array[ 15 ] = min.x; array[ 16 ] = max.y; array[ 17 ] = min.z;
- array[ 18 ] = min.x; array[ 19 ] = min.y; array[ 20 ] = min.z;
- array[ 21 ] = max.x; array[ 22 ] = min.y; array[ 23 ] = min.z;
- position.needsUpdate = true;
- this.geometry.computeBoundingSphere();
- }
- setFromObject( object ) {
- this.object = object;
- this.update();
- return this;
- }
- copy( source, recursive ) {
- super.copy( source, recursive );
- this.object = source.object;
- return this;
- }
- dispose() {
- this.geometry.dispose();
- this.material.dispose();
- }
- }
- class Box3Helper extends LineSegments {
- constructor( box, color = 0xffff00 ) {
- const indices = new Uint16Array( [ 0, 1, 1, 2, 2, 3, 3, 0, 4, 5, 5, 6, 6, 7, 7, 4, 0, 4, 1, 5, 2, 6, 3, 7 ] );
- const positions = [ 1, 1, 1, - 1, 1, 1, - 1, - 1, 1, 1, - 1, 1, 1, 1, - 1, - 1, 1, - 1, - 1, - 1, - 1, 1, - 1, - 1 ];
- const geometry = new BufferGeometry();
- geometry.setIndex( new BufferAttribute( indices, 1 ) );
- geometry.setAttribute( 'position', new Float32BufferAttribute( positions, 3 ) );
- super( geometry, new LineBasicMaterial( { color: color, toneMapped: false } ) );
- this.box = box;
- this.type = 'Box3Helper';
- this.geometry.computeBoundingSphere();
- }
- updateMatrixWorld( force ) {
- const box = this.box;
- if ( box.isEmpty() ) return;
- box.getCenter( this.position );
- box.getSize( this.scale );
- this.scale.multiplyScalar( 0.5 );
- super.updateMatrixWorld( force );
- }
- dispose() {
- this.geometry.dispose();
- this.material.dispose();
- }
- }
- class PlaneHelper extends Line {
- constructor( plane, size = 1, hex = 0xffff00 ) {
- const color = hex;
- const positions = [ 1, - 1, 0, - 1, 1, 0, - 1, - 1, 0, 1, 1, 0, - 1, 1, 0, - 1, - 1, 0, 1, - 1, 0, 1, 1, 0 ];
- const geometry = new BufferGeometry();
- geometry.setAttribute( 'position', new Float32BufferAttribute( positions, 3 ) );
- geometry.computeBoundingSphere();
- super( geometry, new LineBasicMaterial( { color: color, toneMapped: false } ) );
- this.type = 'PlaneHelper';
- this.plane = plane;
- this.size = size;
- const positions2 = [ 1, 1, 0, - 1, 1, 0, - 1, - 1, 0, 1, 1, 0, - 1, - 1, 0, 1, - 1, 0 ];
- const geometry2 = new BufferGeometry();
- geometry2.setAttribute( 'position', new Float32BufferAttribute( positions2, 3 ) );
- geometry2.computeBoundingSphere();
- this.add( new Mesh( geometry2, new MeshBasicMaterial( { color: color, opacity: 0.2, transparent: true, depthWrite: false, toneMapped: false } ) ) );
- }
- updateMatrixWorld( force ) {
- this.position.set( 0, 0, 0 );
- this.scale.set( 0.5 * this.size, 0.5 * this.size, 1 );
- this.lookAt( this.plane.normal );
- this.translateZ( - this.plane.constant );
- super.updateMatrixWorld( force );
- }
- dispose() {
- this.geometry.dispose();
- this.material.dispose();
- this.children[ 0 ].geometry.dispose();
- this.children[ 0 ].material.dispose();
- }
- }
- const _axis = /*@__PURE__*/ new Vector3();
- let _lineGeometry, _coneGeometry;
- class ArrowHelper extends Object3D {
- // dir is assumed to be normalized
- constructor( dir = new Vector3( 0, 0, 1 ), origin = new Vector3( 0, 0, 0 ), length = 1, color = 0xffff00, headLength = length * 0.2, headWidth = headLength * 0.2 ) {
- super();
- this.type = 'ArrowHelper';
- if ( _lineGeometry === undefined ) {
- _lineGeometry = new BufferGeometry();
- _lineGeometry.setAttribute( 'position', new Float32BufferAttribute( [ 0, 0, 0, 0, 1, 0 ], 3 ) );
- _coneGeometry = new CylinderGeometry( 0, 0.5, 1, 5, 1 );
- _coneGeometry.translate( 0, - 0.5, 0 );
- }
- this.position.copy( origin );
- this.line = new Line( _lineGeometry, new LineBasicMaterial( { color: color, toneMapped: false } ) );
- this.line.matrixAutoUpdate = false;
- this.add( this.line );
- this.cone = new Mesh( _coneGeometry, new MeshBasicMaterial( { color: color, toneMapped: false } ) );
- this.cone.matrixAutoUpdate = false;
- this.add( this.cone );
- this.setDirection( dir );
- this.setLength( length, headLength, headWidth );
- }
- setDirection( dir ) {
- // dir is assumed to be normalized
- if ( dir.y > 0.99999 ) {
- this.quaternion.set( 0, 0, 0, 1 );
- } else if ( dir.y < - 0.99999 ) {
- this.quaternion.set( 1, 0, 0, 0 );
- } else {
- _axis.set( dir.z, 0, - dir.x ).normalize();
- const radians = Math.acos( dir.y );
- this.quaternion.setFromAxisAngle( _axis, radians );
- }
- }
- setLength( length, headLength = length * 0.2, headWidth = headLength * 0.2 ) {
- this.line.scale.set( 1, Math.max( 0.0001, length - headLength ), 1 ); // see #17458
- this.line.updateMatrix();
- this.cone.scale.set( headWidth, headLength, headWidth );
- this.cone.position.y = length;
- this.cone.updateMatrix();
- }
- setColor( color ) {
- this.line.material.color.set( color );
- this.cone.material.color.set( color );
- }
- copy( source ) {
- super.copy( source, false );
- this.line.copy( source.line );
- this.cone.copy( source.cone );
- return this;
- }
- dispose() {
- this.line.geometry.dispose();
- this.line.material.dispose();
- this.cone.geometry.dispose();
- this.cone.material.dispose();
- }
- }
- class AxesHelper extends LineSegments {
- constructor( size = 1 ) {
- const vertices = [
- 0, 0, 0, size, 0, 0,
- 0, 0, 0, 0, size, 0,
- 0, 0, 0, 0, 0, size
- ];
- const colors = [
- 1, 0, 0, 1, 0.6, 0,
- 0, 1, 0, 0.6, 1, 0,
- 0, 0, 1, 0, 0.6, 1
- ];
- const geometry = new BufferGeometry();
- geometry.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );
- geometry.setAttribute( 'color', new Float32BufferAttribute( colors, 3 ) );
- const material = new LineBasicMaterial( { vertexColors: true, toneMapped: false } );
- super( geometry, material );
- this.type = 'AxesHelper';
- }
- setColors( xAxisColor, yAxisColor, zAxisColor ) {
- const color = new Color();
- const array = this.geometry.attributes.color.array;
- color.set( xAxisColor );
- color.toArray( array, 0 );
- color.toArray( array, 3 );
- color.set( yAxisColor );
- color.toArray( array, 6 );
- color.toArray( array, 9 );
- color.set( zAxisColor );
- color.toArray( array, 12 );
- color.toArray( array, 15 );
- this.geometry.attributes.color.needsUpdate = true;
- return this;
- }
- dispose() {
- this.geometry.dispose();
- this.material.dispose();
- }
- }
- class ShapePath {
- constructor() {
- this.type = 'ShapePath';
- this.color = new Color();
- this.subPaths = [];
- this.currentPath = null;
- }
- moveTo( x, y ) {
- this.currentPath = new Path();
- this.subPaths.push( this.currentPath );
- this.currentPath.moveTo( x, y );
- return this;
- }
- lineTo( x, y ) {
- this.currentPath.lineTo( x, y );
- return this;
- }
- quadraticCurveTo( aCPx, aCPy, aX, aY ) {
- this.currentPath.quadraticCurveTo( aCPx, aCPy, aX, aY );
- return this;
- }
- bezierCurveTo( aCP1x, aCP1y, aCP2x, aCP2y, aX, aY ) {
- this.currentPath.bezierCurveTo( aCP1x, aCP1y, aCP2x, aCP2y, aX, aY );
- return this;
- }
- splineThru( pts ) {
- this.currentPath.splineThru( pts );
- return this;
- }
- toShapes( isCCW ) {
- function toShapesNoHoles( inSubpaths ) {
- const shapes = [];
- for ( let i = 0, l = inSubpaths.length; i < l; i ++ ) {
- const tmpPath = inSubpaths[ i ];
- const tmpShape = new Shape();
- tmpShape.curves = tmpPath.curves;
- shapes.push( tmpShape );
- }
- return shapes;
- }
- function isPointInsidePolygon( inPt, inPolygon ) {
- const polyLen = inPolygon.length;
- // inPt on polygon contour => immediate success or
- // toggling of inside/outside at every single! intersection point of an edge
- // with the horizontal line through inPt, left of inPt
- // not counting lowerY endpoints of edges and whole edges on that line
- let inside = false;
- for ( let p = polyLen - 1, q = 0; q < polyLen; p = q ++ ) {
- let edgeLowPt = inPolygon[ p ];
- let edgeHighPt = inPolygon[ q ];
- let edgeDx = edgeHighPt.x - edgeLowPt.x;
- let edgeDy = edgeHighPt.y - edgeLowPt.y;
- if ( Math.abs( edgeDy ) > Number.EPSILON ) {
- // not parallel
- if ( edgeDy < 0 ) {
- edgeLowPt = inPolygon[ q ]; edgeDx = - edgeDx;
- edgeHighPt = inPolygon[ p ]; edgeDy = - edgeDy;
- }
- if ( ( inPt.y < edgeLowPt.y ) || ( inPt.y > edgeHighPt.y ) ) continue;
- if ( inPt.y === edgeLowPt.y ) {
- if ( inPt.x === edgeLowPt.x ) return true; // inPt is on contour ?
- // continue; // no intersection or edgeLowPt => doesn't count !!!
- } else {
- const perpEdge = edgeDy * ( inPt.x - edgeLowPt.x ) - edgeDx * ( inPt.y - edgeLowPt.y );
- if ( perpEdge === 0 ) return true; // inPt is on contour ?
- if ( perpEdge < 0 ) continue;
- inside = ! inside; // true intersection left of inPt
- }
- } else {
- // parallel or collinear
- if ( inPt.y !== edgeLowPt.y ) continue; // parallel
- // edge lies on the same horizontal line as inPt
- if ( ( ( edgeHighPt.x <= inPt.x ) && ( inPt.x <= edgeLowPt.x ) ) ||
- ( ( edgeLowPt.x <= inPt.x ) && ( inPt.x <= edgeHighPt.x ) ) ) return true; // inPt: Point on contour !
- // continue;
- }
- }
- return inside;
- }
- const isClockWise = ShapeUtils.isClockWise;
- const subPaths = this.subPaths;
- if ( subPaths.length === 0 ) return [];
- let solid, tmpPath, tmpShape;
- const shapes = [];
- if ( subPaths.length === 1 ) {
- tmpPath = subPaths[ 0 ];
- tmpShape = new Shape();
- tmpShape.curves = tmpPath.curves;
- shapes.push( tmpShape );
- return shapes;
- }
- let holesFirst = ! isClockWise( subPaths[ 0 ].getPoints() );
- holesFirst = isCCW ? ! holesFirst : holesFirst;
- // console.log("Holes first", holesFirst);
- const betterShapeHoles = [];
- const newShapes = [];
- let newShapeHoles = [];
- let mainIdx = 0;
- let tmpPoints;
- newShapes[ mainIdx ] = undefined;
- newShapeHoles[ mainIdx ] = [];
- for ( let i = 0, l = subPaths.length; i < l; i ++ ) {
- tmpPath = subPaths[ i ];
- tmpPoints = tmpPath.getPoints();
- solid = isClockWise( tmpPoints );
- solid = isCCW ? ! solid : solid;
- if ( solid ) {
- if ( ( ! holesFirst ) && ( newShapes[ mainIdx ] ) ) mainIdx ++;
- newShapes[ mainIdx ] = { s: new Shape(), p: tmpPoints };
- newShapes[ mainIdx ].s.curves = tmpPath.curves;
- if ( holesFirst ) mainIdx ++;
- newShapeHoles[ mainIdx ] = [];
- //console.log('cw', i);
- } else {
- newShapeHoles[ mainIdx ].push( { h: tmpPath, p: tmpPoints[ 0 ] } );
- //console.log('ccw', i);
- }
- }
- // only Holes? -> probably all Shapes with wrong orientation
- if ( ! newShapes[ 0 ] ) return toShapesNoHoles( subPaths );
- if ( newShapes.length > 1 ) {
- let ambiguous = false;
- let toChange = 0;
- for ( let sIdx = 0, sLen = newShapes.length; sIdx < sLen; sIdx ++ ) {
- betterShapeHoles[ sIdx ] = [];
- }
- for ( let sIdx = 0, sLen = newShapes.length; sIdx < sLen; sIdx ++ ) {
- const sho = newShapeHoles[ sIdx ];
- for ( let hIdx = 0; hIdx < sho.length; hIdx ++ ) {
- const ho = sho[ hIdx ];
- let hole_unassigned = true;
- for ( let s2Idx = 0; s2Idx < newShapes.length; s2Idx ++ ) {
- if ( isPointInsidePolygon( ho.p, newShapes[ s2Idx ].p ) ) {
- if ( sIdx !== s2Idx ) toChange ++;
- if ( hole_unassigned ) {
- hole_unassigned = false;
- betterShapeHoles[ s2Idx ].push( ho );
- } else {
- ambiguous = true;
- }
- }
- }
- if ( hole_unassigned ) {
- betterShapeHoles[ sIdx ].push( ho );
- }
- }
- }
- if ( toChange > 0 && ambiguous === false ) {
- newShapeHoles = betterShapeHoles;
- }
- }
- let tmpHoles;
- for ( let i = 0, il = newShapes.length; i < il; i ++ ) {
- tmpShape = newShapes[ i ].s;
- shapes.push( tmpShape );
- tmpHoles = newShapeHoles[ i ];
- for ( let j = 0, jl = tmpHoles.length; j < jl; j ++ ) {
- tmpShape.holes.push( tmpHoles[ j ].h );
- }
- }
- //console.log("shape", shapes);
- return shapes;
- }
- }
- class WebGLMultipleRenderTargets extends WebGLRenderTarget { // @deprecated, r162
- constructor( width = 1, height = 1, count = 1, options = {} ) {
- console.warn( 'THREE.WebGLMultipleRenderTargets has been deprecated and will be removed in r172. Use THREE.WebGLRenderTarget and set the "count" parameter to enable MRT.' );
- super( width, height, { ...options, count } );
- this.isWebGLMultipleRenderTargets = true;
- }
- get texture() {
- return this.textures;
- }
- }
- if ( self.GPUShaderStage === undefined ) {
- self.GPUShaderStage = { VERTEX: 1, FRAGMENT: 2, COMPUTE: 4 };
- }
- // statics
- let isAvailable = navigator.gpu !== undefined;
- if ( typeof window !== 'undefined' && isAvailable ) {
- isAvailable = await navigator.gpu.requestAdapter();
- }
- class WebGPU {
- static isAvailable() {
- return Boolean( isAvailable );
- }
- static getStaticAdapter() {
- return isAvailable;
- }
- static getErrorMessage() {
- const message = 'Your browser does not support <a href="https://gpuweb.github.io/gpuweb/" style="color:blue">WebGPU</a> yet';
- const element = document.createElement( 'div' );
- element.id = 'webgpumessage';
- element.style.fontFamily = 'monospace';
- element.style.fontSize = '13px';
- element.style.fontWeight = 'normal';
- element.style.textAlign = 'center';
- element.style.background = '#fff';
- element.style.color = '#000';
- element.style.padding = '1.5em';
- element.style.maxWidth = '400px';
- element.style.margin = '5em auto 0';
- element.innerHTML = message;
- return element;
- }
- }
- class Animation {
- constructor( nodes, info ) {
- this.nodes = nodes;
- this.info = info;
- this.animationLoop = null;
- this.requestId = null;
- this._init();
- }
- _init() {
- const update = ( time, frame ) => {
- this.requestId = self.requestAnimationFrame( update );
- if ( this.info.autoReset === true ) this.info.reset();
- this.nodes.nodeFrame.update();
- this.info.frame = this.nodes.nodeFrame.frameId;
- if ( this.animationLoop !== null ) this.animationLoop( time, frame );
- };
- update();
- }
- dispose() {
- self.cancelAnimationFrame( this.requestId );
- this.requestId = null;
- }
- setAnimationLoop( callback ) {
- this.animationLoop = callback;
- }
- }
- class ChainMap {
- constructor() {
- this.weakMap = new WeakMap();
- }
- get( keys ) {
- let map = this.weakMap;
- for ( let i = 0; i < keys.length; i ++ ) {
- map = map.get( keys[ i ] );
- if ( map === undefined ) return undefined;
- }
- return map.get( keys[ keys.length - 1 ] );
- }
- set( keys, value ) {
- let map = this.weakMap;
- for ( let i = 0; i < keys.length; i ++ ) {
- const key = keys[ i ];
- if ( map.has( key ) === false ) map.set( key, new WeakMap() );
- map = map.get( key );
- }
- return map.set( keys[ keys.length - 1 ], value );
- }
- delete( keys ) {
- let map = this.weakMap;
- for ( let i = 0; i < keys.length; i ++ ) {
- map = map.get( keys[ i ] );
- if ( map === undefined ) return false;
- }
- return map.delete( keys[ keys.length - 1 ] );
- }
- }
- const _plane = new Plane();
- let _clippingContextVersion = 0;
- class ClippingContext {
- constructor() {
- this.version = ++ _clippingContextVersion;
- this.globalClippingCount = 0;
- this.localClippingCount = 0;
- this.localClippingEnabled = false;
- this.localClipIntersection = false;
- this.planes = [];
- this.parentVersion = 0;
- this.viewNormalMatrix = new Matrix3();
- }
- projectPlanes( source, offset ) {
- const l = source.length;
- const planes = this.planes;
- for ( let i = 0; i < l; i ++ ) {
- _plane.copy( source[ i ] ).applyMatrix4( this.viewMatrix, this.viewNormalMatrix );
- const v = planes[ offset + i ];
- const normal = _plane.normal;
- v.x = - normal.x;
- v.y = - normal.y;
- v.z = - normal.z;
- v.w = _plane.constant;
- }
- }
- updateGlobal( renderer, camera ) {
- const rendererClippingPlanes = renderer.clippingPlanes;
- this.viewMatrix = camera.matrixWorldInverse;
- this.viewNormalMatrix.getNormalMatrix( this.viewMatrix );
- let update = false;
- if ( Array.isArray( rendererClippingPlanes ) && rendererClippingPlanes.length !== 0 ) {
- const l = rendererClippingPlanes.length;
- if ( l !== this.globalClippingCount ) {
- const planes = [];
- for ( let i = 0; i < l; i ++ ) {
- planes.push( new Vector4() );
- }
- this.globalClippingCount = l;
- this.planes = planes;
- update = true;
- }
- this.projectPlanes( rendererClippingPlanes, 0 );
- } else if ( this.globalClippingCount !== 0 ) {
- this.globalClippingCount = 0;
- this.planes = [];
- update = true;
- }
- if ( renderer.localClippingEnabled !== this.localClippingEnabled ) {
- this.localClippingEnabled = renderer.localClippingEnabled;
- update = true;
- }
- if ( update ) this.version = _clippingContextVersion ++;
- }
- update( parent, material ) {
- let update = false;
- if ( this !== parent && parent.version !== this.parentVersion ) {
- this.globalClippingCount = material.isShadowNodeMaterial ? 0 : parent.globalClippingCount;
- this.localClippingEnabled = parent.localClippingEnabled;
- this.planes = Array.from( parent.planes );
- this.parentVersion = parent.version;
- this.viewMatrix = parent.viewMatrix;
- this.viewNormalMatrix = parent.viewNormalMatrix;
- update = true;
- }
- if ( this.localClippingEnabled ) {
- const localClippingPlanes = material.clippingPlanes;
- if ( ( Array.isArray( localClippingPlanes ) && localClippingPlanes.length !== 0 ) ) {
- const l = localClippingPlanes.length;
- const planes = this.planes;
- const offset = this.globalClippingCount;
- if ( update || l !== this.localClippingCount ) {
- planes.length = offset + l;
- for ( let i = 0; i < l; i ++ ) {
- planes[ offset + i ] = new Vector4();
- }
- this.localClippingCount = l;
- update = true;
- }
- this.projectPlanes( localClippingPlanes, offset );
- } else if ( this.localClippingCount !== 0 ) {
- this.localClippingCount = 0;
- update = true;
- }
- if ( this.localClipIntersection !== material.clipIntersection ) {
- this.localClipIntersection = material.clipIntersection;
- update = true;
- }
- }
- if ( update ) this.version = _clippingContextVersion ++;
- }
- }
- let id$4 = 0;
- function getKeys( obj ) {
- const keys = Object.keys( obj );
- let proto = Object.getPrototypeOf( obj );
- while ( proto ) {
- const descriptors = Object.getOwnPropertyDescriptors( proto );
- for ( const key in descriptors ) {
- if ( descriptors[ key ] !== undefined ) {
- const descriptor = descriptors[ key ];
- if ( descriptor && typeof descriptor.get === 'function' ) {
- keys.push( key );
- }
- }
- }
- proto = Object.getPrototypeOf( proto );
- }
- return keys;
- }
- class RenderObject {
- constructor( nodes, geometries, renderer, object, material, scene, camera, lightsNode, renderContext ) {
- this._nodes = nodes;
- this._geometries = geometries;
- this.id = id$4 ++;
- this.renderer = renderer;
- this.object = object;
- this.material = material;
- this.scene = scene;
- this.camera = camera;
- this.lightsNode = lightsNode;
- this.context = renderContext;
- this.geometry = object.geometry;
- this.version = material.version;
- this.drawRange = null;
- this.attributes = null;
- this.pipeline = null;
- this.vertexBuffers = null;
- this.updateClipping( renderContext.clippingContext );
- this.clippingContextVersion = this.clippingContext.version;
- this.initialNodesCacheKey = this.getNodesCacheKey();
- this.initialCacheKey = this.getCacheKey();
- this._nodeBuilderState = null;
- this._bindings = null;
- this.onDispose = null;
- this.isRenderObject = true;
- this.onMaterialDispose = () => {
- this.dispose();
- };
- this.material.addEventListener( 'dispose', this.onMaterialDispose );
- }
- updateClipping( parent ) {
- const material = this.material;
- let clippingContext = this.clippingContext;
- if ( Array.isArray( material.clippingPlanes ) ) {
- if ( clippingContext === parent || ! clippingContext ) {
- clippingContext = new ClippingContext();
- this.clippingContext = clippingContext;
- }
- clippingContext.update( parent, material );
- } else if ( this.clippingContext !== parent ) {
- this.clippingContext = parent;
- }
- }
- get clippingNeedsUpdate() {
- if ( this.clippingContext.version === this.clippingContextVersion ) return false;
- this.clippingContextVersion = this.clippingContext.version;
- return true;
- }
- getNodeBuilderState() {
- return this._nodeBuilderState || ( this._nodeBuilderState = this._nodes.getForRender( this ) );
- }
- getBindings() {
- return this._bindings || ( this._bindings = this.getNodeBuilderState().createBindings() );
- }
- getIndex() {
- return this._geometries.getIndex( this );
- }
- getChainArray() {
- return [ this.object, this.material, this.context, this.lightsNode ];
- }
- getAttributes() {
- if ( this.attributes !== null ) return this.attributes;
- const nodeAttributes = this.getNodeBuilderState().nodeAttributes;
- const geometry = this.geometry;
- const attributes = [];
- const vertexBuffers = new Set();
- for ( const nodeAttribute of nodeAttributes ) {
- const attribute = nodeAttribute.node && nodeAttribute.node.attribute ? nodeAttribute.node.attribute : geometry.getAttribute( nodeAttribute.name );
- if ( attribute === undefined ) continue;
- attributes.push( attribute );
- const bufferAttribute = attribute.isInterleavedBufferAttribute ? attribute.data : attribute;
- vertexBuffers.add( bufferAttribute );
- }
- this.attributes = attributes;
- this.vertexBuffers = Array.from( vertexBuffers.values() );
- return attributes;
- }
- getVertexBuffers() {
- if ( this.vertexBuffers === null ) this.getAttributes();
- return this.vertexBuffers;
- }
- getMaterialCacheKey() {
- const { object, material } = this;
- let cacheKey = material.customProgramCacheKey();
- for ( const property of getKeys( material ) ) {
- if ( /^(is[A-Z]|_)|^(visible|version|uuid|name|opacity|userData)$/.test( property ) ) continue;
- let value = material[ property ];
- if ( value !== null ) {
- const type = typeof value;
- if ( type === 'number' ) value = value !== 0 ? '1' : '0'; // Convert to on/off, important for clearcoat, transmission, etc
- else if ( type === 'object' ) value = '{}';
- }
- cacheKey += /*property + ':' +*/ value + ',';
- }
- cacheKey += this.clippingContextVersion + ',';
- if ( object.skeleton ) {
- cacheKey += object.skeleton.bones.length + ',';
- }
- if ( object.morphTargetInfluences ) {
- cacheKey += object.morphTargetInfluences.length + ',';
- }
- if ( object.isBatchedMesh ) {
- cacheKey += object._matricesTexture.uuid + ',';
- if ( object._colorsTexture !== null ) {
- cacheKey += object._colorsTexture.uuid + ',';
- }
- }
- if ( object.count > 1 ) {
- cacheKey += object.count + ',';
- }
- return cacheKey;
- }
- get needsUpdate() {
- return this.initialNodesCacheKey !== this.getNodesCacheKey() || this.clippingNeedsUpdate;
- }
- getNodesCacheKey() {
- // Environment Nodes Cache Key
- return this._nodes.getCacheKey( this.scene, this.lightsNode );
- }
- getCacheKey() {
- return this.getMaterialCacheKey() + ',' + this.getNodesCacheKey();
- }
- dispose() {
- this.material.removeEventListener( 'dispose', this.onMaterialDispose );
- this.onDispose();
- }
- }
- class RenderObjects {
- constructor( renderer, nodes, geometries, pipelines, bindings, info ) {
- this.renderer = renderer;
- this.nodes = nodes;
- this.geometries = geometries;
- this.pipelines = pipelines;
- this.bindings = bindings;
- this.info = info;
- this.chainMaps = {};
- }
- get( object, material, scene, camera, lightsNode, renderContext, passId ) {
- const chainMap = this.getChainMap( passId );
- const chainArray = [ object, material, renderContext, lightsNode ];
- let renderObject = chainMap.get( chainArray );
- if ( renderObject === undefined ) {
- renderObject = this.createRenderObject( this.nodes, this.geometries, this.renderer, object, material, scene, camera, lightsNode, renderContext, passId );
- chainMap.set( chainArray, renderObject );
- } else {
- renderObject.updateClipping( renderContext.clippingContext );
- if ( renderObject.version !== material.version || renderObject.needsUpdate ) {
- if ( renderObject.initialCacheKey !== renderObject.getCacheKey() ) {
- renderObject.dispose();
- renderObject = this.get( object, material, scene, camera, lightsNode, renderContext, passId );
- } else {
- renderObject.version = material.version;
- }
- }
- }
- return renderObject;
- }
- getChainMap( passId = 'default' ) {
- return this.chainMaps[ passId ] || ( this.chainMaps[ passId ] = new ChainMap() );
- }
- dispose() {
- this.chainMaps = {};
- }
- createRenderObject( nodes, geometries, renderer, object, material, scene, camera, lightsNode, renderContext, passId ) {
- const chainMap = this.getChainMap( passId );
- const renderObject = new RenderObject( nodes, geometries, renderer, object, material, scene, camera, lightsNode, renderContext );
- renderObject.onDispose = () => {
- this.pipelines.delete( renderObject );
- this.bindings.delete( renderObject );
- this.nodes.delete( renderObject );
- chainMap.delete( renderObject.getChainArray() );
- };
- return renderObject;
- }
- }
- class DataMap {
- constructor() {
- this.data = new WeakMap();
- }
- get( object ) {
- let map = this.data.get( object );
- if ( map === undefined ) {
- map = {};
- this.data.set( object, map );
- }
- return map;
- }
- delete( object ) {
- let map;
- if ( this.data.has( object ) ) {
- map = this.data.get( object );
- this.data.delete( object );
- }
- return map;
- }
- has( object ) {
- return this.data.has( object );
- }
- dispose() {
- this.data = new WeakMap();
- }
- }
- const AttributeType = {
- VERTEX: 1,
- INDEX: 2,
- STORAGE: 4
- };
- // size of a chunk in bytes (STD140 layout)
- const GPU_CHUNK_BYTES = 16;
- // @TODO: Move to src/constants.js
- const BlendColorFactor = 211;
- const OneMinusBlendColorFactor = 212;
- class Attributes extends DataMap {
- constructor( backend ) {
- super();
- this.backend = backend;
- }
- delete( attribute ) {
- const attributeData = super.delete( attribute );
- if ( attributeData !== undefined ) {
- this.backend.destroyAttribute( attribute );
- }
- return attributeData;
- }
- update( attribute, type ) {
- const data = this.get( attribute );
- if ( data.version === undefined ) {
- if ( type === AttributeType.VERTEX ) {
- this.backend.createAttribute( attribute );
- } else if ( type === AttributeType.INDEX ) {
- this.backend.createIndexAttribute( attribute );
- } else if ( type === AttributeType.STORAGE ) {
- this.backend.createStorageAttribute( attribute );
- }
- data.version = this._getBufferAttribute( attribute ).version;
- } else {
- const bufferAttribute = this._getBufferAttribute( attribute );
- if ( data.version < bufferAttribute.version || bufferAttribute.usage === DynamicDrawUsage ) {
- this.backend.updateAttribute( attribute );
- data.version = bufferAttribute.version;
- }
- }
- }
- _getBufferAttribute( attribute ) {
- if ( attribute.isInterleavedBufferAttribute ) attribute = attribute.data;
- return attribute;
- }
- }
- function arrayNeedsUint32( array ) {
- // assumes larger values usually on last
- for ( let i = array.length - 1; i >= 0; -- i ) {
- if ( array[ i ] >= 65535 ) return true; // account for PRIMITIVE_RESTART_FIXED_INDEX, #24565
- }
- return false;
- }
- function getWireframeVersion( geometry ) {
- return ( geometry.index !== null ) ? geometry.index.version : geometry.attributes.position.version;
- }
- function getWireframeIndex( geometry ) {
- const indices = [];
- const geometryIndex = geometry.index;
- const geometryPosition = geometry.attributes.position;
- if ( geometryIndex !== null ) {
- const array = geometryIndex.array;
- for ( let i = 0, l = array.length; i < l; i += 3 ) {
- const a = array[ i + 0 ];
- const b = array[ i + 1 ];
- const c = array[ i + 2 ];
- indices.push( a, b, b, c, c, a );
- }
- } else {
- const array = geometryPosition.array;
- for ( let i = 0, l = ( array.length / 3 ) - 1; i < l; i += 3 ) {
- const a = i + 0;
- const b = i + 1;
- const c = i + 2;
- indices.push( a, b, b, c, c, a );
- }
- }
- const attribute = new ( arrayNeedsUint32( indices ) ? Uint32BufferAttribute : Uint16BufferAttribute )( indices, 1 );
- attribute.version = getWireframeVersion( geometry );
- return attribute;
- }
- class Geometries extends DataMap {
- constructor( attributes, info ) {
- super();
- this.attributes = attributes;
- this.info = info;
- this.wireframes = new WeakMap();
- this.attributeCall = new WeakMap();
- }
- has( renderObject ) {
- const geometry = renderObject.geometry;
- return super.has( geometry ) && this.get( geometry ).initialized === true;
- }
- updateForRender( renderObject ) {
- if ( this.has( renderObject ) === false ) this.initGeometry( renderObject );
- this.updateAttributes( renderObject );
- }
- initGeometry( renderObject ) {
- const geometry = renderObject.geometry;
- const geometryData = this.get( geometry );
- geometryData.initialized = true;
- this.info.memory.geometries ++;
- const onDispose = () => {
- this.info.memory.geometries --;
- const index = geometry.index;
- const geometryAttributes = renderObject.getAttributes();
- if ( index !== null ) {
- this.attributes.delete( index );
- }
- for ( const geometryAttribute of geometryAttributes ) {
- this.attributes.delete( geometryAttribute );
- }
- const wireframeAttribute = this.wireframes.get( geometry );
- if ( wireframeAttribute !== undefined ) {
- this.attributes.delete( wireframeAttribute );
- }
- geometry.removeEventListener( 'dispose', onDispose );
- };
- geometry.addEventListener( 'dispose', onDispose );
- }
- updateAttributes( renderObject ) {
- const attributes = renderObject.getAttributes();
- for ( const attribute of attributes ) {
- if ( attribute.isStorageBufferAttribute || attribute.isStorageInstancedBufferAttribute ) {
- this.updateAttribute( attribute, AttributeType.STORAGE );
- } else {
- this.updateAttribute( attribute, AttributeType.VERTEX );
- }
- }
- const index = this.getIndex( renderObject );
- if ( index !== null ) {
- this.updateAttribute( index, AttributeType.INDEX );
- }
- }
- updateAttribute( attribute, type ) {
- const callId = this.info.render.calls;
- if ( ! attribute.isInterleavedBufferAttribute ) {
- if ( this.attributeCall.get( attribute ) !== callId ) {
- this.attributes.update( attribute, type );
- this.attributeCall.set( attribute, callId );
- }
- } else {
- if ( this.attributeCall.get( attribute ) === undefined ) {
- this.attributes.update( attribute, type );
- this.attributeCall.set( attribute, callId );
- } else if ( this.attributeCall.get( attribute.data ) !== callId ) {
- this.attributes.update( attribute, type );
- this.attributeCall.set( attribute.data, callId );
- this.attributeCall.set( attribute, callId );
- }
- }
- }
- getIndex( renderObject ) {
- const { geometry, material } = renderObject;
- let index = geometry.index;
- if ( material.wireframe === true ) {
- const wireframes = this.wireframes;
- let wireframeAttribute = wireframes.get( geometry );
- if ( wireframeAttribute === undefined ) {
- wireframeAttribute = getWireframeIndex( geometry );
- wireframes.set( geometry, wireframeAttribute );
- } else if ( wireframeAttribute.version !== getWireframeVersion( geometry ) ) {
- this.attributes.delete( wireframeAttribute );
- wireframeAttribute = getWireframeIndex( geometry );
- wireframes.set( geometry, wireframeAttribute );
- }
- index = wireframeAttribute;
- }
- return index;
- }
- }
- class Info {
- constructor() {
- this.autoReset = true;
- this.frame = 0;
- this.calls = 0;
- this.render = {
- calls: 0,
- frameCalls: 0,
- drawCalls: 0,
- triangles: 0,
- points: 0,
- lines: 0,
- timestamp: 0,
- previousFrameCalls: 0,
- timestampCalls: 0
- };
- this.compute = {
- calls: 0,
- frameCalls: 0,
- timestamp: 0,
- previousFrameCalls: 0,
- timestampCalls: 0
- };
- this.memory = {
- geometries: 0,
- textures: 0
- };
- }
- update( object, count, instanceCount ) {
- this.render.drawCalls ++;
- if ( object.isMesh || object.isSprite ) {
- this.render.triangles += instanceCount * ( count / 3 );
- } else if ( object.isPoints ) {
- this.render.points += instanceCount * count;
- } else if ( object.isLineSegments ) {
- this.render.lines += instanceCount * ( count / 2 );
- } else if ( object.isLine ) {
- this.render.lines += instanceCount * ( count - 1 );
- } else {
- console.error( 'THREE.WebGPUInfo: Unknown object type.' );
- }
- }
- updateTimestamp( type, time ) {
- if ( this[ type ].timestampCalls === 0 ) {
- this[ type ].timestamp = 0;
- }
- this[ type ].timestamp += time;
- this[ type ].timestampCalls ++;
- if ( this[ type ].timestampCalls >= this[ type ].previousFrameCalls ) {
- this[ type ].timestampCalls = 0;
- }
- }
- reset() {
- const previousRenderFrameCalls = this.render.frameCalls;
- this.render.previousFrameCalls = previousRenderFrameCalls;
- const previousComputeFrameCalls = this.compute.frameCalls;
- this.compute.previousFrameCalls = previousComputeFrameCalls;
- this.render.drawCalls = 0;
- this.render.frameCalls = 0;
- this.compute.frameCalls = 0;
- this.render.triangles = 0;
- this.render.points = 0;
- this.render.lines = 0;
- }
- dispose() {
- this.reset();
- this.calls = 0;
- this.render.calls = 0;
- this.compute.calls = 0;
- this.render.timestamp = 0;
- this.compute.timestamp = 0;
- this.memory.geometries = 0;
- this.memory.textures = 0;
- }
- }
- class Pipeline {
- constructor( cacheKey ) {
- this.cacheKey = cacheKey;
- this.usedTimes = 0;
- }
- }
- class RenderPipeline extends Pipeline {
- constructor( cacheKey, vertexProgram, fragmentProgram ) {
- super( cacheKey );
- this.vertexProgram = vertexProgram;
- this.fragmentProgram = fragmentProgram;
- }
- }
- class ComputePipeline extends Pipeline {
- constructor( cacheKey, computeProgram ) {
- super( cacheKey );
- this.computeProgram = computeProgram;
- this.isComputePipeline = true;
- }
- }
- let _id$4 = 0;
- class ProgrammableStage {
- constructor( code, type, transforms = null, attributes = null ) {
- this.id = _id$4 ++;
- this.code = code;
- this.stage = type;
- this.transforms = transforms;
- this.attributes = attributes;
- this.usedTimes = 0;
- }
- }
- class Pipelines extends DataMap {
- constructor( backend, nodes ) {
- super();
- this.backend = backend;
- this.nodes = nodes;
- this.bindings = null; // set by the bindings
- this.caches = new Map();
- this.programs = {
- vertex: new Map(),
- fragment: new Map(),
- compute: new Map()
- };
- }
- getForCompute( computeNode, bindings ) {
- const { backend } = this;
- const data = this.get( computeNode );
- if ( this._needsComputeUpdate( computeNode ) ) {
- const previousPipeline = data.pipeline;
- if ( previousPipeline ) {
- previousPipeline.usedTimes --;
- previousPipeline.computeProgram.usedTimes --;
- }
- // get shader
- const nodeBuilderState = this.nodes.getForCompute( computeNode );
- // programmable stage
- let stageCompute = this.programs.compute.get( nodeBuilderState.computeShader );
- if ( stageCompute === undefined ) {
- if ( previousPipeline && previousPipeline.computeProgram.usedTimes === 0 ) this._releaseProgram( previousPipeline.computeProgram );
- stageCompute = new ProgrammableStage( nodeBuilderState.computeShader, 'compute', nodeBuilderState.transforms, nodeBuilderState.nodeAttributes );
- this.programs.compute.set( nodeBuilderState.computeShader, stageCompute );
- backend.createProgram( stageCompute );
- }
- // determine compute pipeline
- const cacheKey = this._getComputeCacheKey( computeNode, stageCompute );
- let pipeline = this.caches.get( cacheKey );
- if ( pipeline === undefined ) {
- if ( previousPipeline && previousPipeline.usedTimes === 0 ) this._releasePipeline( previousPipeline );
- pipeline = this._getComputePipeline( computeNode, stageCompute, cacheKey, bindings );
- }
- // keep track of all used times
- pipeline.usedTimes ++;
- stageCompute.usedTimes ++;
- //
- data.version = computeNode.version;
- data.pipeline = pipeline;
- }
- return data.pipeline;
- }
- getForRender( renderObject, promises = null ) {
- const { backend } = this;
- const data = this.get( renderObject );
- if ( this._needsRenderUpdate( renderObject ) ) {
- const previousPipeline = data.pipeline;
- if ( previousPipeline ) {
- previousPipeline.usedTimes --;
- previousPipeline.vertexProgram.usedTimes --;
- previousPipeline.fragmentProgram.usedTimes --;
- }
- // get shader
- const nodeBuilderState = renderObject.getNodeBuilderState();
- // programmable stages
- let stageVertex = this.programs.vertex.get( nodeBuilderState.vertexShader );
- if ( stageVertex === undefined ) {
- if ( previousPipeline && previousPipeline.vertexProgram.usedTimes === 0 ) this._releaseProgram( previousPipeline.vertexProgram );
- stageVertex = new ProgrammableStage( nodeBuilderState.vertexShader, 'vertex' );
- this.programs.vertex.set( nodeBuilderState.vertexShader, stageVertex );
- backend.createProgram( stageVertex );
- }
- let stageFragment = this.programs.fragment.get( nodeBuilderState.fragmentShader );
- if ( stageFragment === undefined ) {
- if ( previousPipeline && previousPipeline.fragmentProgram.usedTimes === 0 ) this._releaseProgram( previousPipeline.fragmentProgram );
- stageFragment = new ProgrammableStage( nodeBuilderState.fragmentShader, 'fragment' );
- this.programs.fragment.set( nodeBuilderState.fragmentShader, stageFragment );
- backend.createProgram( stageFragment );
- }
- // determine render pipeline
- const cacheKey = this._getRenderCacheKey( renderObject, stageVertex, stageFragment );
- let pipeline = this.caches.get( cacheKey );
- if ( pipeline === undefined ) {
- if ( previousPipeline && previousPipeline.usedTimes === 0 ) this._releasePipeline( previousPipeline );
- pipeline = this._getRenderPipeline( renderObject, stageVertex, stageFragment, cacheKey, promises );
- } else {
- renderObject.pipeline = pipeline;
- }
- // keep track of all used times
- pipeline.usedTimes ++;
- stageVertex.usedTimes ++;
- stageFragment.usedTimes ++;
- //
- data.pipeline = pipeline;
- }
- return data.pipeline;
- }
- delete( object ) {
- const pipeline = this.get( object ).pipeline;
- if ( pipeline ) {
- // pipeline
- pipeline.usedTimes --;
- if ( pipeline.usedTimes === 0 ) this._releasePipeline( pipeline );
- // programs
- if ( pipeline.isComputePipeline ) {
- pipeline.computeProgram.usedTimes --;
- if ( pipeline.computeProgram.usedTimes === 0 ) this._releaseProgram( pipeline.computeProgram );
- } else {
- pipeline.fragmentProgram.usedTimes --;
- pipeline.vertexProgram.usedTimes --;
- if ( pipeline.vertexProgram.usedTimes === 0 ) this._releaseProgram( pipeline.vertexProgram );
- if ( pipeline.fragmentProgram.usedTimes === 0 ) this._releaseProgram( pipeline.fragmentProgram );
- }
- }
- return super.delete( object );
- }
- dispose() {
- super.dispose();
- this.caches = new Map();
- this.programs = {
- vertex: new Map(),
- fragment: new Map(),
- compute: new Map()
- };
- }
- updateForRender( renderObject ) {
- this.getForRender( renderObject );
- }
- _getComputePipeline( computeNode, stageCompute, cacheKey, bindings ) {
- // check for existing pipeline
- cacheKey = cacheKey || this._getComputeCacheKey( computeNode, stageCompute );
- let pipeline = this.caches.get( cacheKey );
- if ( pipeline === undefined ) {
- pipeline = new ComputePipeline( cacheKey, stageCompute );
- this.caches.set( cacheKey, pipeline );
- this.backend.createComputePipeline( pipeline, bindings );
- }
- return pipeline;
- }
- _getRenderPipeline( renderObject, stageVertex, stageFragment, cacheKey, promises ) {
- // check for existing pipeline
- cacheKey = cacheKey || this._getRenderCacheKey( renderObject, stageVertex, stageFragment );
- let pipeline = this.caches.get( cacheKey );
- if ( pipeline === undefined ) {
- pipeline = new RenderPipeline( cacheKey, stageVertex, stageFragment );
- this.caches.set( cacheKey, pipeline );
- renderObject.pipeline = pipeline;
- this.backend.createRenderPipeline( renderObject, promises );
- }
- return pipeline;
- }
- _getComputeCacheKey( computeNode, stageCompute ) {
- return computeNode.id + ',' + stageCompute.id;
- }
- _getRenderCacheKey( renderObject, stageVertex, stageFragment ) {
- return stageVertex.id + ',' + stageFragment.id + ',' + this.backend.getRenderCacheKey( renderObject );
- }
- _releasePipeline( pipeline ) {
- this.caches.delete( pipeline.cacheKey );
- }
- _releaseProgram( program ) {
- const code = program.code;
- const stage = program.stage;
- this.programs[ stage ].delete( code );
- }
- _needsComputeUpdate( computeNode ) {
- const data = this.get( computeNode );
- return data.pipeline === undefined || data.version !== computeNode.version;
- }
- _needsRenderUpdate( renderObject ) {
- const data = this.get( renderObject );
- return data.pipeline === undefined || this.backend.needsRenderUpdate( renderObject );
- }
- }
- class Bindings extends DataMap {
- constructor( backend, nodes, textures, attributes, pipelines, info ) {
- super();
- this.backend = backend;
- this.textures = textures;
- this.pipelines = pipelines;
- this.attributes = attributes;
- this.nodes = nodes;
- this.info = info;
- this.pipelines.bindings = this; // assign bindings to pipelines
- }
- getForRender( renderObject ) {
- const bindings = renderObject.getBindings();
- for ( const bindGroup of bindings ) {
- const groupData = this.get( bindGroup );
- if ( groupData.bindGroup === undefined ) {
- // each object defines an array of bindings (ubos, textures, samplers etc.)
- this._init( bindGroup );
- this.backend.createBindings( bindGroup, bindings );
- groupData.bindGroup = bindGroup;
- }
- }
- return bindings;
- }
- getForCompute( computeNode ) {
- const bindings = this.nodes.getForCompute( computeNode ).bindings;
- for ( const bindGroup of bindings ) {
- const groupData = this.get( bindGroup );
- if ( groupData.bindGroup === undefined ) {
- this._init( bindGroup );
- this.backend.createBindings( bindGroup, bindings );
- groupData.bindGroup = bindGroup;
- }
- }
- return bindings;
- }
- updateForCompute( computeNode ) {
- this._updateBindings( computeNode, this.getForCompute( computeNode ) );
- }
- updateForRender( renderObject ) {
- this._updateBindings( renderObject, this.getForRender( renderObject ) );
- }
- _updateBindings( object, bindings ) {
- for ( const bindGroup of bindings ) {
- this._update( object, bindGroup, bindings );
- }
- }
- _init( bindGroup ) {
- for ( const binding of bindGroup.bindings ) {
- if ( binding.isSampledTexture ) {
- this.textures.updateTexture( binding.texture );
- } else if ( binding.isStorageBuffer ) {
- const attribute = binding.attribute;
- this.attributes.update( attribute, AttributeType.STORAGE );
- }
- }
- }
- _update( object, bindGroup, bindings ) {
- const { backend } = this;
- let needsBindingsUpdate = false;
- // iterate over all bindings and check if buffer updates or a new binding group is required
- for ( const binding of bindGroup.bindings ) {
- if ( binding.isNodeUniformsGroup ) {
- const updated = this.nodes.updateGroup( binding );
- if ( ! updated ) continue;
- }
- if ( binding.isUniformBuffer ) {
- const updated = binding.update();
- if ( updated ) {
- backend.updateBinding( binding );
- }
- } else if ( binding.isSampler ) {
- binding.update();
- } else if ( binding.isSampledTexture ) {
- const texture = binding.texture;
- if ( binding.needsBindingsUpdate ) needsBindingsUpdate = true;
- const updated = binding.update();
- if ( updated ) {
- this.textures.updateTexture( binding.texture );
- }
- const textureData = backend.get( binding.texture );
- if ( backend.isWebGPUBackend === true && textureData.texture === undefined && textureData.externalTexture === undefined ) {
- // TODO: Remove this once we found why updated === false isn't bound to a texture in the WebGPU backend
- console.error( 'Bindings._update: binding should be available:', binding, updated, binding.texture, binding.textureNode.value );
- this.textures.updateTexture( binding.texture );
- needsBindingsUpdate = true;
- }
- if ( texture.isStorageTexture === true ) {
- const textureData = this.get( texture );
- if ( binding.store === true ) {
- textureData.needsMipmap = true;
- } else if ( texture.generateMipmaps === true && this.textures.needsMipmaps( texture ) && textureData.needsMipmap === true ) {
- this.backend.generateMipmaps( texture );
- textureData.needsMipmap = false;
- }
- }
- }
- }
- if ( needsBindingsUpdate === true ) {
- const pipeline = this.pipelines.getForRender( object );
- this.backend.updateBindings( bindGroup, bindings, pipeline );
- }
- }
- }
- const NodeShaderStage = {
- VERTEX: 'vertex',
- FRAGMENT: 'fragment'
- };
- const NodeUpdateType = {
- NONE: 'none',
- FRAME: 'frame',
- RENDER: 'render',
- OBJECT: 'object'
- };
- const NodeType = {
- BOOLEAN: 'bool',
- INTEGER: 'int',
- FLOAT: 'float',
- VECTOR2: 'vec2',
- VECTOR3: 'vec3',
- VECTOR4: 'vec4',
- MATRIX2: 'mat2',
- MATRIX3: 'mat3',
- MATRIX4: 'mat4'
- };
- const defaultShaderStages = [ 'fragment', 'vertex' ];
- const defaultBuildStages = [ 'setup', 'analyze', 'generate' ];
- const shaderStages = [ ...defaultShaderStages, 'compute' ];
- const vectorComponents = [ 'x', 'y', 'z', 'w' ];
- function getCacheKey( object, force = false ) {
- let cacheKey = '{';
- if ( object.isNode === true ) {
- cacheKey += object.id;
- }
- for ( const { property, childNode } of getNodeChildren( object ) ) {
- cacheKey += ',' + property.slice( 0, - 4 ) + ':' + childNode.getCacheKey( force );
- }
- cacheKey += '}';
- return cacheKey;
- }
- function* getNodeChildren( node, toJSON = false ) {
- for ( const property in node ) {
- // Ignore private properties.
- if ( property.startsWith( '_' ) === true ) continue;
- const object = node[ property ];
- if ( Array.isArray( object ) === true ) {
- for ( let i = 0; i < object.length; i ++ ) {
- const child = object[ i ];
- if ( child && ( child.isNode === true || toJSON && typeof child.toJSON === 'function' ) ) {
- yield { property, index: i, childNode: child };
- }
- }
- } else if ( object && object.isNode === true ) {
- yield { property, childNode: object };
- } else if ( typeof object === 'object' ) {
- for ( const subProperty in object ) {
- const child = object[ subProperty ];
- if ( child && ( child.isNode === true || toJSON && typeof child.toJSON === 'function' ) ) {
- yield { property, index: subProperty, childNode: child };
- }
- }
- }
- }
- }
- function getValueType( value ) {
- if ( value === undefined || value === null ) return null;
- const typeOf = typeof value;
- if ( value.isNode === true ) {
- return 'node';
- } else if ( typeOf === 'number' ) {
- return 'float';
- } else if ( typeOf === 'boolean' ) {
- return 'bool';
- } else if ( typeOf === 'string' ) {
- return 'string';
- } else if ( typeOf === 'function' ) {
- return 'shader';
- } else if ( value.isVector2 === true ) {
- return 'vec2';
- } else if ( value.isVector3 === true ) {
- return 'vec3';
- } else if ( value.isVector4 === true ) {
- return 'vec4';
- } else if ( value.isMatrix3 === true ) {
- return 'mat3';
- } else if ( value.isMatrix4 === true ) {
- return 'mat4';
- } else if ( value.isColor === true ) {
- return 'color';
- } else if ( value instanceof ArrayBuffer ) {
- return 'ArrayBuffer';
- }
- return null;
- }
- function getValueFromType( type, ...params ) {
- const last4 = type ? type.slice( - 4 ) : undefined;
- if ( params.length === 1 ) { // ensure same behaviour as in NodeBuilder.format()
- if ( last4 === 'vec2' ) params = [ params[ 0 ], params[ 0 ] ];
- else if ( last4 === 'vec3' ) params = [ params[ 0 ], params[ 0 ], params[ 0 ] ];
- else if ( last4 === 'vec4' ) params = [ params[ 0 ], params[ 0 ], params[ 0 ], params[ 0 ] ];
- }
- if ( type === 'color' ) {
- return new Color( ...params );
- } else if ( last4 === 'vec2' ) {
- return new Vector2( ...params );
- } else if ( last4 === 'vec3' ) {
- return new Vector3( ...params );
- } else if ( last4 === 'vec4' ) {
- return new Vector4( ...params );
- } else if ( last4 === 'mat3' ) {
- return new Matrix3( ...params );
- } else if ( last4 === 'mat4' ) {
- return new Matrix4( ...params );
- } else if ( type === 'bool' ) {
- return params[ 0 ] || false;
- } else if ( ( type === 'float' ) || ( type === 'int' ) || ( type === 'uint' ) ) {
- return params[ 0 ] || 0;
- } else if ( type === 'string' ) {
- return params[ 0 ] || '';
- } else if ( type === 'ArrayBuffer' ) {
- return base64ToArrayBuffer( params[ 0 ] );
- }
- return null;
- }
- function arrayBufferToBase64( arrayBuffer ) {
- let chars = '';
- const array = new Uint8Array( arrayBuffer );
- for ( let i = 0; i < array.length; i ++ ) {
- chars += String.fromCharCode( array[ i ] );
- }
- return btoa( chars );
- }
- function base64ToArrayBuffer( base64 ) {
- return Uint8Array.from( atob( base64 ), c => c.charCodeAt( 0 ) ).buffer;
- }
- var NodeUtils = /*#__PURE__*/Object.freeze({
- __proto__: null,
- arrayBufferToBase64: arrayBufferToBase64,
- base64ToArrayBuffer: base64ToArrayBuffer,
- getCacheKey: getCacheKey,
- getNodeChildren: getNodeChildren,
- getValueFromType: getValueFromType,
- getValueType: getValueType
- });
- const NodeClasses = new Map();
- let _nodeId = 0;
- class Node extends EventDispatcher {
- constructor( nodeType = null ) {
- super();
- this.nodeType = nodeType;
- this.updateType = NodeUpdateType.NONE;
- this.updateBeforeType = NodeUpdateType.NONE;
- this.updateAfterType = NodeUpdateType.NONE;
- this.uuid = MathUtils.generateUUID();
- this.version = 0;
- this._cacheKey = null;
- this._cacheKeyVersion = 0;
- this.global = false;
- this.isNode = true;
- Object.defineProperty( this, 'id', { value: _nodeId ++ } );
- }
- set needsUpdate( value ) {
- if ( value === true ) {
- this.version ++;
- }
- }
- get type() {
- return this.constructor.type;
- }
- onUpdate( callback, updateType ) {
- this.updateType = updateType;
- this.update = callback.bind( this.getSelf() );
- return this;
- }
- onFrameUpdate( callback ) {
- return this.onUpdate( callback, NodeUpdateType.FRAME );
- }
- onRenderUpdate( callback ) {
- return this.onUpdate( callback, NodeUpdateType.RENDER );
- }
- onObjectUpdate( callback ) {
- return this.onUpdate( callback, NodeUpdateType.OBJECT );
- }
- onReference( callback ) {
- this.updateReference = callback.bind( this.getSelf() );
- return this;
- }
- getSelf() {
- // Returns non-node object.
- return this.self || this;
- }
- updateReference( /*state*/ ) {
- return this;
- }
- isGlobal( /*builder*/ ) {
- return this.global;
- }
- * getChildren() {
- for ( const { childNode } of getNodeChildren( this ) ) {
- yield childNode;
- }
- }
- dispose() {
- this.dispatchEvent( { type: 'dispose' } );
- }
- traverse( callback ) {
- callback( this );
- for ( const childNode of this.getChildren() ) {
- childNode.traverse( callback );
- }
- }
- getCacheKey( force = false ) {
- force = force || this.version !== this._cacheKeyVersion;
- if ( force === true || this._cacheKey === null ) {
- this._cacheKey = getCacheKey( this, force );
- this._cacheKeyVersion = this.version;
- }
- return this._cacheKey;
- }
- getHash( /*builder*/ ) {
- return this.uuid;
- }
- getUpdateType() {
- return this.updateType;
- }
- getUpdateBeforeType() {
- return this.updateBeforeType;
- }
- getUpdateAfterType() {
- return this.updateAfterType;
- }
- getElementType( builder ) {
- const type = this.getNodeType( builder );
- const elementType = builder.getElementType( type );
- return elementType;
- }
- getNodeType( builder ) {
- const nodeProperties = builder.getNodeProperties( this );
- if ( nodeProperties.outputNode ) {
- return nodeProperties.outputNode.getNodeType( builder );
- }
- return this.nodeType;
- }
- getShared( builder ) {
- const hash = this.getHash( builder );
- const nodeFromHash = builder.getNodeFromHash( hash );
- return nodeFromHash || this;
- }
- setup( builder ) {
- const nodeProperties = builder.getNodeProperties( this );
- let index = 0;
- for ( const childNode of this.getChildren() ) {
- nodeProperties[ 'node' + index ++ ] = childNode;
- }
- // return a outputNode if exists
- return null;
- }
- construct( builder ) { // @deprecated, r157
- console.warn( 'THREE.Node: construct() is deprecated. Use setup() instead.' );
- return this.setup( builder );
- }
- increaseUsage( builder ) {
- const nodeData = builder.getDataFromNode( this );
- nodeData.usageCount = nodeData.usageCount === undefined ? 1 : nodeData.usageCount + 1;
- return nodeData.usageCount;
- }
- analyze( builder ) {
- const usageCount = this.increaseUsage( builder );
- if ( usageCount === 1 ) {
- // node flow children
- const nodeProperties = builder.getNodeProperties( this );
- for ( const childNode of Object.values( nodeProperties ) ) {
- if ( childNode && childNode.isNode === true ) {
- childNode.build( builder );
- }
- }
- }
- }
- generate( builder, output ) {
- const { outputNode } = builder.getNodeProperties( this );
- if ( outputNode && outputNode.isNode === true ) {
- return outputNode.build( builder, output );
- }
- }
- updateBefore( /*frame*/ ) {
- console.warn( 'Abstract function.' );
- }
- updateAfter( /*frame*/ ) {
- console.warn( 'Abstract function.' );
- }
- update( /*frame*/ ) {
- console.warn( 'Abstract function.' );
- }
- build( builder, output = null ) {
- const refNode = this.getShared( builder );
- if ( this !== refNode ) {
- return refNode.build( builder, output );
- }
- builder.addNode( this );
- builder.addChain( this );
- /* Build stages expected results:
- - "setup" -> Node
- - "analyze" -> null
- - "generate" -> String
- */
- let result = null;
- const buildStage = builder.getBuildStage();
- if ( buildStage === 'setup' ) {
- this.updateReference( builder );
- const properties = builder.getNodeProperties( this );
- if ( properties.initialized !== true ) {
- const stackNodesBeforeSetup = builder.stack.nodes.length;
- properties.initialized = true;
- properties.outputNode = this.setup( builder );
- if ( properties.outputNode !== null && builder.stack.nodes.length !== stackNodesBeforeSetup ) {
- properties.outputNode = builder.stack;
- }
- for ( const childNode of Object.values( properties ) ) {
- if ( childNode && childNode.isNode === true ) {
- childNode.build( builder );
- }
- }
- }
- } else if ( buildStage === 'analyze' ) {
- this.analyze( builder );
- } else if ( buildStage === 'generate' ) {
- const isGenerateOnce = this.generate.length === 1;
- if ( isGenerateOnce ) {
- const type = this.getNodeType( builder );
- const nodeData = builder.getDataFromNode( this );
- result = nodeData.snippet;
- if ( result === undefined ) {
- result = this.generate( builder ) || '';
- nodeData.snippet = result;
- }
- result = builder.format( result, type, output );
- } else {
- result = this.generate( builder, output ) || '';
- }
- }
- builder.removeChain( this );
- return result;
- }
- getSerializeChildren() {
- return getNodeChildren( this );
- }
- serialize( json ) {
- const nodeChildren = this.getSerializeChildren();
- const inputNodes = {};
- for ( const { property, index, childNode } of nodeChildren ) {
- if ( index !== undefined ) {
- if ( inputNodes[ property ] === undefined ) {
- inputNodes[ property ] = Number.isInteger( index ) ? [] : {};
- }
- inputNodes[ property ][ index ] = childNode.toJSON( json.meta ).uuid;
- } else {
- inputNodes[ property ] = childNode.toJSON( json.meta ).uuid;
- }
- }
- if ( Object.keys( inputNodes ).length > 0 ) {
- json.inputNodes = inputNodes;
- }
- }
- deserialize( json ) {
- if ( json.inputNodes !== undefined ) {
- const nodes = json.meta.nodes;
- for ( const property in json.inputNodes ) {
- if ( Array.isArray( json.inputNodes[ property ] ) ) {
- const inputArray = [];
- for ( const uuid of json.inputNodes[ property ] ) {
- inputArray.push( nodes[ uuid ] );
- }
- this[ property ] = inputArray;
- } else if ( typeof json.inputNodes[ property ] === 'object' ) {
- const inputObject = {};
- for ( const subProperty in json.inputNodes[ property ] ) {
- const uuid = json.inputNodes[ property ][ subProperty ];
- inputObject[ subProperty ] = nodes[ uuid ];
- }
- this[ property ] = inputObject;
- } else {
- const uuid = json.inputNodes[ property ];
- this[ property ] = nodes[ uuid ];
- }
- }
- }
- }
- toJSON( meta ) {
- const { uuid, type } = this;
- const isRoot = ( meta === undefined || typeof meta === 'string' );
- if ( isRoot ) {
- meta = {
- textures: {},
- images: {},
- nodes: {}
- };
- }
- // serialize
- let data = meta.nodes[ uuid ];
- if ( data === undefined ) {
- data = {
- uuid,
- type,
- meta,
- metadata: {
- version: 4.6,
- type: 'Node',
- generator: 'Node.toJSON'
- }
- };
- if ( isRoot !== true ) meta.nodes[ data.uuid ] = data;
- this.serialize( data );
- delete data.meta;
- }
- // TODO: Copied from Object3D.toJSON
- function extractFromCache( cache ) {
- const values = [];
- for ( const key in cache ) {
- const data = cache[ key ];
- delete data.metadata;
- values.push( data );
- }
- return values;
- }
- if ( isRoot ) {
- const textures = extractFromCache( meta.textures );
- const images = extractFromCache( meta.images );
- const nodes = extractFromCache( meta.nodes );
- if ( textures.length > 0 ) data.textures = textures;
- if ( images.length > 0 ) data.images = images;
- if ( nodes.length > 0 ) data.nodes = nodes;
- }
- return data;
- }
- }
- function addNodeClass( type, nodeClass ) {
- if ( typeof nodeClass !== 'function' || ! type ) throw new Error( `Node class ${ type } is not a class` );
- if ( NodeClasses.has( type ) ) {
- console.warn( `Redefinition of node class ${ type }` );
- return;
- }
- NodeClasses.set( type, nodeClass );
- nodeClass.type = type;
- }
- function createNodeFromType( type ) {
- const Class = NodeClasses.get( type );
- if ( Class !== undefined ) {
- return new Class();
- }
- }
- class TempNode extends Node {
- constructor( type ) {
- super( type );
- this.isTempNode = true;
- }
- hasDependencies( builder ) {
- return builder.getDataFromNode( this ).usageCount > 1;
- }
- build( builder, output ) {
- const buildStage = builder.getBuildStage();
- if ( buildStage === 'generate' ) {
- const type = builder.getVectorType( this.getNodeType( builder, output ) );
- const nodeData = builder.getDataFromNode( this );
- if ( nodeData.propertyName !== undefined ) {
- return builder.format( nodeData.propertyName, type, output );
- } else if ( type !== 'void' && output !== 'void' && this.hasDependencies( builder ) ) {
- const snippet = super.build( builder, type );
- const nodeVar = builder.getVarFromNode( this, null, type );
- const propertyName = builder.getPropertyName( nodeVar );
- builder.addLineFlowCode( `${propertyName} = ${snippet}` );
- nodeData.snippet = snippet;
- nodeData.propertyName = propertyName;
- return builder.format( nodeData.propertyName, type, output );
- }
- }
- return super.build( builder, output );
- }
- }
- addNodeClass( 'TempNode', TempNode );
- class ArrayElementNode extends Node { // @TODO: If extending from TempNode it breaks webgpu_compute
- constructor( node, indexNode ) {
- super();
- this.node = node;
- this.indexNode = indexNode;
- this.isArrayElementNode = true;
- }
- getNodeType( builder ) {
- return this.node.getElementType( builder );
- }
- generate( builder ) {
- const nodeSnippet = this.node.build( builder );
- const indexSnippet = this.indexNode.build( builder, 'uint' );
- return `${nodeSnippet}[ ${indexSnippet} ]`;
- }
- }
- addNodeClass( 'ArrayElementNode', ArrayElementNode );
- class ConvertNode extends Node {
- constructor( node, convertTo ) {
- super();
- this.node = node;
- this.convertTo = convertTo;
- }
- getNodeType( builder ) {
- const requestType = this.node.getNodeType( builder );
- let convertTo = null;
- for ( const overloadingType of this.convertTo.split( '|' ) ) {
- if ( convertTo === null || builder.getTypeLength( requestType ) === builder.getTypeLength( overloadingType ) ) {
- convertTo = overloadingType;
- }
- }
- return convertTo;
- }
- serialize( data ) {
- super.serialize( data );
- data.convertTo = this.convertTo;
- }
- deserialize( data ) {
- super.deserialize( data );
- this.convertTo = data.convertTo;
- }
- generate( builder, output ) {
- const node = this.node;
- const type = this.getNodeType( builder );
- const snippet = node.build( builder, type );
- return builder.format( snippet, type, output );
- }
- }
- addNodeClass( 'ConvertNode', ConvertNode );
- class JoinNode extends TempNode {
- constructor( nodes = [], nodeType = null ) {
- super( nodeType );
- this.nodes = nodes;
- }
- getNodeType( builder ) {
- if ( this.nodeType !== null ) {
- return builder.getVectorType( this.nodeType );
- }
- return builder.getTypeFromLength( this.nodes.reduce( ( count, cur ) => count + builder.getTypeLength( cur.getNodeType( builder ) ), 0 ) );
- }
- generate( builder, output ) {
- const type = this.getNodeType( builder );
- const nodes = this.nodes;
- const primitiveType = builder.getComponentType( type );
- const snippetValues = [];
- for ( const input of nodes ) {
- let inputSnippet = input.build( builder );
- const inputPrimitiveType = builder.getComponentType( input.getNodeType( builder ) );
- if ( inputPrimitiveType !== primitiveType ) {
- inputSnippet = builder.format( inputSnippet, inputPrimitiveType, primitiveType );
- }
- snippetValues.push( inputSnippet );
- }
- const snippet = `${ builder.getType( type ) }( ${ snippetValues.join( ', ' ) } )`;
- return builder.format( snippet, type, output );
- }
- }
- addNodeClass( 'JoinNode', JoinNode );
- const stringVectorComponents = vectorComponents.join( '' );
- class SplitNode extends Node {
- constructor( node, components = 'x' ) {
- super();
- this.node = node;
- this.components = components;
- this.isSplitNode = true;
- }
- getVectorLength() {
- let vectorLength = this.components.length;
- for ( const c of this.components ) {
- vectorLength = Math.max( vectorComponents.indexOf( c ) + 1, vectorLength );
- }
- return vectorLength;
- }
- getComponentType( builder ) {
- return builder.getComponentType( this.node.getNodeType( builder ) );
- }
- getNodeType( builder ) {
- return builder.getTypeFromLength( this.components.length, this.getComponentType( builder ) );
- }
- generate( builder, output ) {
- const node = this.node;
- const nodeTypeLength = builder.getTypeLength( node.getNodeType( builder ) );
- let snippet = null;
- if ( nodeTypeLength > 1 ) {
- let type = null;
- const componentsLength = this.getVectorLength();
- if ( componentsLength >= nodeTypeLength ) {
- // needed expand the input node
- type = builder.getTypeFromLength( this.getVectorLength(), this.getComponentType( builder ) );
- }
- const nodeSnippet = node.build( builder, type );
- if ( this.components.length === nodeTypeLength && this.components === stringVectorComponents.slice( 0, this.components.length ) ) {
- // unnecessary swizzle
- snippet = builder.format( nodeSnippet, type, output );
- } else {
- snippet = builder.format( `${nodeSnippet}.${this.components}`, this.getNodeType( builder ), output );
- }
- } else {
- // ignore .components if .node returns float/integer
- snippet = node.build( builder, output );
- }
- return snippet;
- }
- serialize( data ) {
- super.serialize( data );
- data.components = this.components;
- }
- deserialize( data ) {
- super.deserialize( data );
- this.components = data.components;
- }
- }
- addNodeClass( 'SplitNode', SplitNode );
- class SetNode extends TempNode {
- constructor( sourceNode, components, targetNode ) {
- super();
- this.sourceNode = sourceNode;
- this.components = components;
- this.targetNode = targetNode;
- }
- getNodeType( builder ) {
- return this.sourceNode.getNodeType( builder );
- }
- generate( builder ) {
- const { sourceNode, components, targetNode } = this;
- const sourceType = this.getNodeType( builder );
- const targetType = builder.getTypeFromLength( components.length );
- const targetSnippet = targetNode.build( builder, targetType );
- const sourceSnippet = sourceNode.build( builder, sourceType );
- const length = builder.getTypeLength( sourceType );
- const snippetValues = [];
- for ( let i = 0; i < length; i ++ ) {
- const component = vectorComponents[ i ];
- if ( component === components[ 0 ] ) {
- snippetValues.push( targetSnippet );
- i += components.length - 1;
- } else {
- snippetValues.push( sourceSnippet + '.' + component );
- }
- }
- return `${ builder.getType( sourceType ) }( ${ snippetValues.join( ', ' ) } )`;
- }
- }
- addNodeClass( 'SetNode', SetNode );
- class InputNode extends Node {
- constructor( value, nodeType = null ) {
- super( nodeType );
- this.isInputNode = true;
- this.value = value;
- this.precision = null;
- }
- getNodeType( /*builder*/ ) {
- if ( this.nodeType === null ) {
- return getValueType( this.value );
- }
- return this.nodeType;
- }
- getInputType( builder ) {
- return this.getNodeType( builder );
- }
- setPrecision( precision ) {
- this.precision = precision;
- return this;
- }
- serialize( data ) {
- super.serialize( data );
- data.value = this.value;
- if ( this.value && this.value.toArray ) data.value = this.value.toArray();
- data.valueType = getValueType( this.value );
- data.nodeType = this.nodeType;
- if ( data.valueType === 'ArrayBuffer' ) data.value = arrayBufferToBase64( data.value );
- data.precision = this.precision;
- }
- deserialize( data ) {
- super.deserialize( data );
- this.nodeType = data.nodeType;
- this.value = Array.isArray( data.value ) ? getValueFromType( data.valueType, ...data.value ) : data.value;
- this.precision = data.precision || null;
- if ( this.value && this.value.fromArray ) this.value = this.value.fromArray( data.value );
- }
- generate( /*builder, output*/ ) {
- console.warn( 'Abstract function.' );
- }
- }
- addNodeClass( 'InputNode', InputNode );
- class ConstNode extends InputNode {
- constructor( value, nodeType = null ) {
- super( value, nodeType );
- this.isConstNode = true;
- }
- generateConst( builder ) {
- return builder.generateConst( this.getNodeType( builder ), this.value );
- }
- generate( builder, output ) {
- const type = this.getNodeType( builder );
- return builder.format( this.generateConst( builder ), type, output );
- }
- }
- addNodeClass( 'ConstNode', ConstNode );
- //
- let currentStack = null;
- const NodeElements = new Map(); // @TODO: Currently only a few nodes are added, probably also add others
- function addNodeElement( name, nodeElement ) {
- if ( NodeElements.has( name ) ) {
- console.warn( `Redefinition of node element ${ name }` );
- return;
- }
- if ( typeof nodeElement !== 'function' ) throw new Error( `Node element ${ name } is not a function` );
- NodeElements.set( name, nodeElement );
- }
- const parseSwizzle = ( props ) => props.replace( /r|s/g, 'x' ).replace( /g|t/g, 'y' ).replace( /b|p/g, 'z' ).replace( /a|q/g, 'w' );
- const shaderNodeHandler = {
- setup( NodeClosure, params ) {
- const inputs = params.shift();
- return NodeClosure( nodeObjects( inputs ), ...params );
- },
- get( node, prop, nodeObj ) {
- if ( typeof prop === 'string' && node[ prop ] === undefined ) {
- if ( node.isStackNode !== true && prop === 'assign' ) {
- return ( ...params ) => {
- currentStack.assign( nodeObj, ...params );
- return nodeObj;
- };
- } else if ( NodeElements.has( prop ) ) {
- const nodeElement = NodeElements.get( prop );
- return node.isStackNode ? ( ...params ) => nodeObj.add( nodeElement( ...params ) ) : ( ...params ) => nodeElement( nodeObj, ...params );
- } else if ( prop === 'self' ) {
- return node;
- } else if ( prop.endsWith( 'Assign' ) && NodeElements.has( prop.slice( 0, prop.length - 'Assign'.length ) ) ) {
- const nodeElement = NodeElements.get( prop.slice( 0, prop.length - 'Assign'.length ) );
- return node.isStackNode ? ( ...params ) => nodeObj.assign( params[ 0 ], nodeElement( ...params ) ) : ( ...params ) => nodeObj.assign( nodeElement( nodeObj, ...params ) );
- } else if ( /^[xyzwrgbastpq]{1,4}$/.test( prop ) === true ) {
- // accessing properties ( swizzle )
- prop = parseSwizzle( prop );
- return nodeObject( new SplitNode( nodeObj, prop ) );
- } else if ( /^set[XYZWRGBASTPQ]{1,4}$/.test( prop ) === true ) {
- // set properties ( swizzle )
- prop = parseSwizzle( prop.slice( 3 ).toLowerCase() );
- // sort to xyzw sequence
- prop = prop.split( '' ).sort().join( '' );
- return ( value ) => nodeObject( new SetNode( node, prop, value ) );
- } else if ( prop === 'width' || prop === 'height' || prop === 'depth' ) {
- // accessing property
- if ( prop === 'width' ) prop = 'x';
- else if ( prop === 'height' ) prop = 'y';
- else if ( prop === 'depth' ) prop = 'z';
- return nodeObject( new SplitNode( node, prop ) );
- } else if ( /^\d+$/.test( prop ) === true ) {
- // accessing array
- return nodeObject( new ArrayElementNode( nodeObj, new ConstNode( Number( prop ), 'uint' ) ) );
- }
- }
- return Reflect.get( node, prop, nodeObj );
- },
- set( node, prop, value, nodeObj ) {
- if ( typeof prop === 'string' && node[ prop ] === undefined ) {
- // setting properties
- if ( /^[xyzwrgbastpq]{1,4}$/.test( prop ) === true || prop === 'width' || prop === 'height' || prop === 'depth' || /^\d+$/.test( prop ) === true ) {
- nodeObj[ prop ].assign( value );
- return true;
- }
- }
- return Reflect.set( node, prop, value, nodeObj );
- }
- };
- const nodeObjectsCacheMap = new WeakMap();
- const nodeBuilderFunctionsCacheMap = new WeakMap();
- const ShaderNodeObject = function ( obj, altType = null ) {
- const type = getValueType( obj );
- if ( type === 'node' ) {
- let nodeObject = nodeObjectsCacheMap.get( obj );
- if ( nodeObject === undefined ) {
- nodeObject = new Proxy( obj, shaderNodeHandler );
- nodeObjectsCacheMap.set( obj, nodeObject );
- nodeObjectsCacheMap.set( nodeObject, nodeObject );
- }
- return nodeObject;
- } else if ( ( altType === null && ( type === 'float' || type === 'boolean' ) ) || ( type && type !== 'shader' && type !== 'string' ) ) {
- return nodeObject( getConstNode( obj, altType ) );
- } else if ( type === 'shader' ) {
- return tslFn( obj );
- }
- return obj;
- };
- const ShaderNodeObjects = function ( objects, altType = null ) {
- for ( const name in objects ) {
- objects[ name ] = nodeObject( objects[ name ], altType );
- }
- return objects;
- };
- const ShaderNodeArray = function ( array, altType = null ) {
- const len = array.length;
- for ( let i = 0; i < len; i ++ ) {
- array[ i ] = nodeObject( array[ i ], altType );
- }
- return array;
- };
- const ShaderNodeProxy = function ( NodeClass, scope = null, factor = null, settings = null ) {
- const assignNode = ( node ) => nodeObject( settings !== null ? Object.assign( node, settings ) : node );
- if ( scope === null ) {
- return ( ...params ) => {
- return assignNode( new NodeClass( ...nodeArray( params ) ) );
- };
- } else if ( factor !== null ) {
- factor = nodeObject( factor );
- return ( ...params ) => {
- return assignNode( new NodeClass( scope, ...nodeArray( params ), factor ) );
- };
- } else {
- return ( ...params ) => {
- return assignNode( new NodeClass( scope, ...nodeArray( params ) ) );
- };
- }
- };
- const ShaderNodeImmutable = function ( NodeClass, ...params ) {
- return nodeObject( new NodeClass( ...nodeArray( params ) ) );
- };
- class ShaderCallNodeInternal extends Node {
- constructor( shaderNode, inputNodes ) {
- super();
- this.shaderNode = shaderNode;
- this.inputNodes = inputNodes;
- }
- getNodeType( builder ) {
- const properties = builder.getNodeProperties( this );
- if ( properties.outputNode === null ) {
- properties.outputNode = this.setupOutput( builder );
- }
- return properties.outputNode.getNodeType( builder );
- }
- call( builder ) {
- const { shaderNode, inputNodes } = this;
- if ( shaderNode.layout ) {
- let functionNodesCacheMap = nodeBuilderFunctionsCacheMap.get( builder.constructor );
- if ( functionNodesCacheMap === undefined ) {
- functionNodesCacheMap = new WeakMap();
- nodeBuilderFunctionsCacheMap.set( builder.constructor, functionNodesCacheMap );
- }
- let functionNode = functionNodesCacheMap.get( shaderNode );
- if ( functionNode === undefined ) {
- functionNode = nodeObject( builder.buildFunctionNode( shaderNode ) );
- functionNodesCacheMap.set( shaderNode, functionNode );
- }
- if ( builder.currentFunctionNode !== null ) {
- builder.currentFunctionNode.includes.push( functionNode );
- }
- return nodeObject( functionNode.call( inputNodes ) );
- }
- const jsFunc = shaderNode.jsFunc;
- const outputNode = inputNodes !== null ? jsFunc( inputNodes, builder.stack, builder ) : jsFunc( builder.stack, builder );
- return nodeObject( outputNode );
- }
- setup( builder ) {
- const { outputNode } = builder.getNodeProperties( this );
- return outputNode || this.setupOutput( builder );
- }
- setupOutput( builder ) {
- builder.addStack();
- builder.stack.outputNode = this.call( builder );
- return builder.removeStack();
- }
- generate( builder, output ) {
- const { outputNode } = builder.getNodeProperties( this );
- if ( outputNode === null ) {
- // TSL: It's recommended to use `tslFn` in setup() pass.
- return this.call( builder ).build( builder, output );
- }
- return super.generate( builder, output );
- }
- }
- class ShaderNodeInternal extends Node {
- constructor( jsFunc ) {
- super();
- this.jsFunc = jsFunc;
- this.layout = null;
- this.global = true;
- }
- get isArrayInput() {
- return /^\((\s+)?\[/.test( this.jsFunc.toString() );
- }
- setLayout( layout ) {
- this.layout = layout;
- return this;
- }
- call( inputs = null ) {
- nodeObjects( inputs );
- return nodeObject( new ShaderCallNodeInternal( this, inputs ) );
- }
- setup() {
- return this.call();
- }
- }
- const bools = [ false, true ];
- const uints = [ 0, 1, 2, 3 ];
- const ints = [ - 1, - 2 ];
- const floats = [ 0.5, 1.5, 1 / 3, 1e-6, 1e6, Math.PI, Math.PI * 2, 1 / Math.PI, 2 / Math.PI, 1 / ( Math.PI * 2 ), Math.PI / 2 ];
- const boolsCacheMap = new Map();
- for ( const bool of bools ) boolsCacheMap.set( bool, new ConstNode( bool ) );
- const uintsCacheMap = new Map();
- for ( const uint of uints ) uintsCacheMap.set( uint, new ConstNode( uint, 'uint' ) );
- const intsCacheMap = new Map( [ ...uintsCacheMap ].map( el => new ConstNode( el.value, 'int' ) ) );
- for ( const int of ints ) intsCacheMap.set( int, new ConstNode( int, 'int' ) );
- const floatsCacheMap = new Map( [ ...intsCacheMap ].map( el => new ConstNode( el.value ) ) );
- for ( const float of floats ) floatsCacheMap.set( float, new ConstNode( float ) );
- for ( const float of floats ) floatsCacheMap.set( - float, new ConstNode( - float ) );
- const cacheMaps = { bool: boolsCacheMap, uint: uintsCacheMap, ints: intsCacheMap, float: floatsCacheMap };
- const constNodesCacheMap = new Map( [ ...boolsCacheMap, ...floatsCacheMap ] );
- const getConstNode = ( value, type ) => {
- if ( constNodesCacheMap.has( value ) ) {
- return constNodesCacheMap.get( value );
- } else if ( value.isNode === true ) {
- return value;
- } else {
- return new ConstNode( value, type );
- }
- };
- const safeGetNodeType = ( node ) => {
- try {
- return node.getNodeType();
- } catch ( _ ) {
- return undefined;
- }
- };
- const ConvertType = function ( type, cacheMap = null ) {
- return ( ...params ) => {
- if ( params.length === 0 || ( ! [ 'bool', 'float', 'int', 'uint' ].includes( type ) && params.every( param => typeof param !== 'object' ) ) ) {
- params = [ getValueFromType( type, ...params ) ];
- }
- if ( params.length === 1 && cacheMap !== null && cacheMap.has( params[ 0 ] ) ) {
- return nodeObject( cacheMap.get( params[ 0 ] ) );
- }
- if ( params.length === 1 ) {
- const node = getConstNode( params[ 0 ], type );
- if ( safeGetNodeType( node ) === type ) return nodeObject( node );
- return nodeObject( new ConvertNode( node, type ) );
- }
- const nodes = params.map( param => getConstNode( param ) );
- return nodeObject( new JoinNode( nodes, type ) );
- };
- };
- // exports
- const defined = ( value ) => value && value.value;
- // utils
- const getConstNodeType = ( value ) => ( value !== undefined && value !== null ) ? ( value.nodeType || value.convertTo || ( typeof value === 'string' ? value : null ) ) : null;
- // shader node base
- function ShaderNode( jsFunc ) {
- return new Proxy( new ShaderNodeInternal( jsFunc ), shaderNodeHandler );
- }
- const nodeObject = ( val, altType = null ) => /* new */ ShaderNodeObject( val, altType );
- const nodeObjects = ( val, altType = null ) => new ShaderNodeObjects( val, altType );
- const nodeArray = ( val, altType = null ) => new ShaderNodeArray( val, altType );
- const nodeProxy = ( ...params ) => new ShaderNodeProxy( ...params );
- const nodeImmutable = ( ...params ) => new ShaderNodeImmutable( ...params );
- const tslFn = ( jsFunc ) => {
- const shaderNode = new ShaderNode( jsFunc );
- const fn = ( ...params ) => {
- let inputs;
- nodeObjects( params );
- if ( params[ 0 ] && params[ 0 ].isNode ) {
- inputs = [ ...params ];
- } else {
- inputs = params[ 0 ];
- }
- return shaderNode.call( inputs );
- };
- fn.shaderNode = shaderNode;
- fn.setLayout = ( layout ) => {
- shaderNode.setLayout( layout );
- return fn;
- };
- return fn;
- };
- addNodeClass( 'ShaderNode', ShaderNode );
- //
- addNodeElement( 'toGlobal', ( node ) => {
- node.global = true;
- return node;
- } );
- //
- const setCurrentStack = ( stack ) => {
- currentStack = stack;
- };
- const getCurrentStack = () => currentStack;
- const If = ( ...params ) => currentStack.if( ...params );
- function append( node ) {
- if ( currentStack ) currentStack.add( node );
- return node;
- }
- addNodeElement( 'append', append );
- // types
- // @TODO: Maybe export from ConstNode.js?
- const color = new ConvertType( 'color' );
- const float = new ConvertType( 'float', cacheMaps.float );
- const int = new ConvertType( 'int', cacheMaps.ints );
- const uint = new ConvertType( 'uint', cacheMaps.uint );
- const bool = new ConvertType( 'bool', cacheMaps.bool );
- const vec2 = new ConvertType( 'vec2' );
- const ivec2 = new ConvertType( 'ivec2' );
- const uvec2 = new ConvertType( 'uvec2' );
- const bvec2 = new ConvertType( 'bvec2' );
- const vec3 = new ConvertType( 'vec3' );
- const ivec3 = new ConvertType( 'ivec3' );
- const uvec3 = new ConvertType( 'uvec3' );
- const bvec3 = new ConvertType( 'bvec3' );
- const vec4 = new ConvertType( 'vec4' );
- const ivec4 = new ConvertType( 'ivec4' );
- const uvec4 = new ConvertType( 'uvec4' );
- const bvec4 = new ConvertType( 'bvec4' );
- const mat2 = new ConvertType( 'mat2' );
- const imat2 = new ConvertType( 'imat2' );
- const umat2 = new ConvertType( 'umat2' );
- const bmat2 = new ConvertType( 'bmat2' );
- const mat3 = new ConvertType( 'mat3' );
- const imat3 = new ConvertType( 'imat3' );
- const umat3 = new ConvertType( 'umat3' );
- const bmat3 = new ConvertType( 'bmat3' );
- const mat4 = new ConvertType( 'mat4' );
- const imat4 = new ConvertType( 'imat4' );
- const umat4 = new ConvertType( 'umat4' );
- const bmat4 = new ConvertType( 'bmat4' );
- const string = ( value = '' ) => nodeObject( new ConstNode( value, 'string' ) );
- const arrayBuffer = ( value ) => nodeObject( new ConstNode( value, 'ArrayBuffer' ) );
- addNodeElement( 'toColor', color );
- addNodeElement( 'toFloat', float );
- addNodeElement( 'toInt', int );
- addNodeElement( 'toUint', uint );
- addNodeElement( 'toBool', bool );
- addNodeElement( 'toVec2', vec2 );
- addNodeElement( 'toIvec2', ivec2 );
- addNodeElement( 'toUvec2', uvec2 );
- addNodeElement( 'toBvec2', bvec2 );
- addNodeElement( 'toVec3', vec3 );
- addNodeElement( 'toIvec3', ivec3 );
- addNodeElement( 'toUvec3', uvec3 );
- addNodeElement( 'toBvec3', bvec3 );
- addNodeElement( 'toVec4', vec4 );
- addNodeElement( 'toIvec4', ivec4 );
- addNodeElement( 'toUvec4', uvec4 );
- addNodeElement( 'toBvec4', bvec4 );
- addNodeElement( 'toMat2', mat2 );
- addNodeElement( 'toImat2', imat2 );
- addNodeElement( 'toUmat2', umat2 );
- addNodeElement( 'toBmat2', bmat2 );
- addNodeElement( 'toMat3', mat3 );
- addNodeElement( 'toImat3', imat3 );
- addNodeElement( 'toUmat3', umat3 );
- addNodeElement( 'toBmat3', bmat3 );
- addNodeElement( 'toMat4', mat4 );
- addNodeElement( 'toImat4', imat4 );
- addNodeElement( 'toUmat4', umat4 );
- addNodeElement( 'toBmat4', bmat4 );
- // basic nodes
- // HACK - we cannot export them from the corresponding files because of the cyclic dependency
- const element = nodeProxy( ArrayElementNode );
- const convert = ( node, types ) => nodeObject( new ConvertNode( nodeObject( node ), types ) );
- const split = ( node, channels ) => nodeObject( new SplitNode( nodeObject( node ), channels ) );
- addNodeElement( 'element', element );
- addNodeElement( 'convert', convert );
- class AssignNode extends TempNode {
- constructor( targetNode, sourceNode ) {
- super();
- this.targetNode = targetNode;
- this.sourceNode = sourceNode;
- }
- hasDependencies() {
- return false;
- }
- getNodeType( builder, output ) {
- return output !== 'void' ? this.targetNode.getNodeType( builder ) : 'void';
- }
- needsSplitAssign( builder ) {
- const { targetNode } = this;
- if ( builder.isAvailable( 'swizzleAssign' ) === false && targetNode.isSplitNode && targetNode.components.length > 1 ) {
- const targetLength = builder.getTypeLength( targetNode.node.getNodeType( builder ) );
- const assignDiferentVector = vectorComponents.join( '' ).slice( 0, targetLength ) !== targetNode.components;
- return assignDiferentVector;
- }
- return false;
- }
- generate( builder, output ) {
- const { targetNode, sourceNode } = this;
- const needsSplitAssign = this.needsSplitAssign( builder );
- const targetType = targetNode.getNodeType( builder );
- const target = targetNode.context( { assign: true } ).build( builder );
- const source = sourceNode.build( builder, targetType );
- const sourceType = sourceNode.getNodeType( builder );
- const nodeData = builder.getDataFromNode( this );
- //
- let snippet;
- if ( nodeData.initialized === true ) {
- if ( output !== 'void' ) {
- snippet = target;
- }
- } else if ( needsSplitAssign ) {
- const sourceVar = builder.getVarFromNode( this, null, targetType );
- const sourceProperty = builder.getPropertyName( sourceVar );
- builder.addLineFlowCode( `${ sourceProperty } = ${ source }` );
- const targetRoot = targetNode.node.context( { assign: true } ).build( builder );
- for ( let i = 0; i < targetNode.components.length; i ++ ) {
- const component = targetNode.components[ i ];
- builder.addLineFlowCode( `${ targetRoot }.${ component } = ${ sourceProperty }[ ${ i } ]` );
- }
- if ( output !== 'void' ) {
- snippet = target;
- }
- } else {
- snippet = `${ target } = ${ source }`;
- if ( output === 'void' || sourceType === 'void' ) {
- builder.addLineFlowCode( snippet );
- if ( output !== 'void' ) {
- snippet = target;
- }
- }
- }
- nodeData.initialized = true;
- return builder.format( snippet, targetType, output );
- }
- }
- const assign = nodeProxy( AssignNode );
- addNodeClass( 'AssignNode', AssignNode );
- addNodeElement( 'assign', assign );
- class VaryingNode extends Node {
- constructor( node, name = null ) {
- super();
- this.node = node;
- this.name = name;
- this.isVaryingNode = true;
- }
- isGlobal() {
- return true;
- }
- getHash( builder ) {
- return this.name || super.getHash( builder );
- }
- getNodeType( builder ) {
- // VaryingNode is auto type
- return this.node.getNodeType( builder );
- }
- setupVarying( builder ) {
- const properties = builder.getNodeProperties( this );
- let varying = properties.varying;
- if ( varying === undefined ) {
- const name = this.name;
- const type = this.getNodeType( builder );
- properties.varying = varying = builder.getVaryingFromNode( this, name, type );
- properties.node = this.node;
- }
- // this property can be used to check if the varying can be optimized for a variable
- varying.needsInterpolation || ( varying.needsInterpolation = ( builder.shaderStage === 'fragment' ) );
- return varying;
- }
- setup( builder ) {
- this.setupVarying( builder );
- }
- analyze( builder ) {
- this.setupVarying( builder );
- return this.node.analyze( builder );
- }
- generate( builder ) {
- const properties = builder.getNodeProperties( this );
- const varying = this.setupVarying( builder );
- if ( properties.propertyName === undefined ) {
- const type = this.getNodeType( builder );
- const propertyName = builder.getPropertyName( varying, NodeShaderStage.VERTEX );
- // force node run in vertex stage
- builder.flowNodeFromShaderStage( NodeShaderStage.VERTEX, this.node, type, propertyName );
- properties.propertyName = propertyName;
- }
- return builder.getPropertyName( varying );
- }
- }
- const varying = nodeProxy( VaryingNode );
- addNodeElement( 'varying', varying );
- addNodeClass( 'VaryingNode', VaryingNode );
- class AttributeNode extends Node {
- constructor( attributeName, nodeType = null, defaultNode = null ) {
- super( nodeType );
- this.defaultNode = defaultNode;
- this.global = true;
- this._attributeName = attributeName;
- }
- getHash( builder ) {
- return this.getAttributeName( builder );
- }
- getNodeType( builder ) {
- let nodeType = super.getNodeType( builder );
- if ( nodeType === null ) {
- const attributeName = this.getAttributeName( builder );
- if ( builder.hasGeometryAttribute( attributeName ) ) {
- const attribute = builder.geometry.getAttribute( attributeName );
- nodeType = builder.getTypeFromAttribute( attribute );
- } else {
- nodeType = 'float';
- }
- }
- return nodeType;
- }
- setAttributeName( attributeName ) {
- this._attributeName = attributeName;
- return this;
- }
- getAttributeName( /*builder*/ ) {
- return this._attributeName;
- }
- generate( builder ) {
- const attributeName = this.getAttributeName( builder );
- const nodeType = this.getNodeType( builder );
- const geometryAttribute = builder.hasGeometryAttribute( attributeName );
- if ( geometryAttribute === true ) {
- const attribute = builder.geometry.getAttribute( attributeName );
- const attributeType = builder.getTypeFromAttribute( attribute );
- const nodeAttribute = builder.getAttribute( attributeName, attributeType );
- if ( builder.shaderStage === 'vertex' ) {
- return builder.format( nodeAttribute.name, attributeType, nodeType );
- } else {
- const nodeVarying = varying( this );
- return nodeVarying.build( builder, nodeType );
- }
- } else {
- console.warn( `AttributeNode: Vertex attribute "${ attributeName }" not found on geometry.` );
- const { defaultNode } = this;
- if ( defaultNode !== null ) {
- return defaultNode.build( builder, nodeType );
- } else {
- return builder.generateConst( nodeType );
- }
- }
- }
- }
- const attribute = ( name, nodeType, defaultNode ) => nodeObject( new AttributeNode( name, nodeType, nodeObject( defaultNode ) ) );
- addNodeClass( 'AttributeNode', AttributeNode );
- class BypassNode extends Node {
- constructor( returnNode, callNode ) {
- super();
- this.isBypassNode = true;
- this.outputNode = returnNode;
- this.callNode = callNode;
- }
- getNodeType( builder ) {
- return this.outputNode.getNodeType( builder );
- }
- generate( builder ) {
- const snippet = this.callNode.build( builder, 'void' );
- if ( snippet !== '' ) {
- builder.addLineFlowCode( snippet );
- }
- return this.outputNode.build( builder );
- }
- }
- const bypass = nodeProxy( BypassNode );
- addNodeElement( 'bypass', bypass );
- addNodeClass( 'BypassNode', BypassNode );
- class CacheNode extends Node {
- constructor( node, parent = true ) {
- super();
- this.node = node;
- this.parent = parent;
- this.isCacheNode = true;
- }
- getNodeType( builder ) {
- return this.node.getNodeType( builder );
- }
- build( builder, ...params ) {
- const previousCache = builder.getCache();
- const cache = builder.getCacheFromNode( this, parent );
- builder.setCache( cache );
- const data = this.node.build( builder, ...params );
- builder.setCache( previousCache );
- return data;
- }
- }
- const cache = ( node, ...params ) => nodeObject( new CacheNode( nodeObject( node ), ...params ) );
- addNodeElement( 'cache', cache );
- addNodeClass( 'CacheNode', CacheNode );
- class ContextNode extends Node {
- constructor( node, context = {} ) {
- super();
- this.isContextNode = true;
- this.node = node;
- this.context = context;
- }
- getNodeType( builder ) {
- return this.node.getNodeType( builder );
- }
- analyze( builder ) {
- this.node.build( builder );
- }
- setup( builder ) {
- const previousContext = builder.getContext();
- builder.setContext( { ...builder.context, ...this.context } );
- const node = this.node.build( builder );
- builder.setContext( previousContext );
- return node;
- }
- generate( builder, output ) {
- const previousContext = builder.getContext();
- builder.setContext( { ...builder.context, ...this.context } );
- const snippet = this.node.build( builder, output );
- builder.setContext( previousContext );
- return snippet;
- }
- }
- const context = nodeProxy( ContextNode );
- const label = ( node, name ) => context( node, { label: name } );
- addNodeElement( 'context', context );
- addNodeElement( 'label', label );
- addNodeClass( 'ContextNode', ContextNode );
- class IndexNode extends Node {
- constructor( scope ) {
- super( 'uint' );
- this.scope = scope;
- this.isInstanceIndexNode = true;
- }
- generate( builder ) {
- const nodeType = this.getNodeType( builder );
- const scope = this.scope;
- let propertyName;
- if ( scope === IndexNode.VERTEX ) {
- propertyName = builder.getVertexIndex();
- } else if ( scope === IndexNode.INSTANCE ) {
- propertyName = builder.getInstanceIndex();
- } else if ( scope === IndexNode.DRAW ) {
- propertyName = builder.getDrawIndex();
- } else {
- throw new Error( 'THREE.IndexNode: Unknown scope: ' + scope );
- }
- let output;
- if ( builder.shaderStage === 'vertex' || builder.shaderStage === 'compute' ) {
- output = propertyName;
- } else {
- const nodeVarying = varying( this );
- output = nodeVarying.build( builder, nodeType );
- }
- return output;
- }
- }
- IndexNode.VERTEX = 'vertex';
- IndexNode.INSTANCE = 'instance';
- IndexNode.DRAW = 'draw';
- const vertexIndex = nodeImmutable( IndexNode, IndexNode.VERTEX );
- const instanceIndex = nodeImmutable( IndexNode, IndexNode.INSTANCE );
- const drawIndex = nodeImmutable( IndexNode, IndexNode.DRAW );
- addNodeClass( 'IndexNode', IndexNode );
- class LightingModel {
- start( /*input, stack, builder*/ ) { }
- finish( /*input, stack, builder*/ ) { }
- direct( /*input, stack, builder*/ ) { }
- directRectArea( /*input, stack, builder*/ ) {}
- indirectDiffuse( /*input, stack, builder*/ ) { }
- indirectSpecular( /*input, stack, builder*/ ) { }
- ambientOcclusion( /*input, stack, builder*/ ) { }
- }
- class VarNode extends Node {
- constructor( node, name = null ) {
- super();
- this.node = node;
- this.name = name;
- this.global = true;
- this.isVarNode = true;
- }
- getHash( builder ) {
- return this.name || super.getHash( builder );
- }
- getNodeType( builder ) {
- return this.node.getNodeType( builder );
- }
- generate( builder ) {
- const { node, name } = this;
- const nodeVar = builder.getVarFromNode( this, name, builder.getVectorType( this.getNodeType( builder ) ) );
- const propertyName = builder.getPropertyName( nodeVar );
- const snippet = node.build( builder, nodeVar.type );
- builder.addLineFlowCode( `${propertyName} = ${snippet}` );
- return propertyName;
- }
- }
- const temp = nodeProxy( VarNode );
- addNodeElement( 'temp', temp ); // @TODO: Will be removed in the future
- addNodeElement( 'toVar', ( ...params ) => temp( ...params ).append() );
- addNodeClass( 'VarNode', VarNode );
- class NodeAttribute {
- constructor( name, type, node = null ) {
- this.isNodeAttribute = true;
- this.name = name;
- this.type = type;
- this.node = node;
- }
- }
- class NodeUniform {
- constructor( name, type, node ) {
- this.isNodeUniform = true;
- this.name = name;
- this.type = type;
- this.node = node.getSelf();
- }
- get value() {
- return this.node.value;
- }
- set value( val ) {
- this.node.value = val;
- }
- get id() {
- return this.node.id;
- }
- get groupNode() {
- return this.node.groupNode;
- }
- }
- class NodeVar {
- constructor( name, type ) {
- this.isNodeVar = true;
- this.name = name;
- this.type = type;
- }
- }
- class NodeVarying extends NodeVar {
- constructor( name, type ) {
- super( name, type );
- this.needsInterpolation = false;
- this.isNodeVarying = true;
- }
- }
- class NodeCode {
- constructor( name, type, code = '' ) {
- this.name = name;
- this.type = type;
- this.code = code;
- Object.defineProperty( this, 'isNodeCode', { value: true } );
- }
- }
- class NodeKeywords {
- constructor() {
- this.keywords = [];
- this.nodes = {};
- this.keywordsCallback = {};
- }
- getNode( name ) {
- let node = this.nodes[ name ];
- if ( node === undefined && this.keywordsCallback[ name ] !== undefined ) {
- node = this.keywordsCallback[ name ]( name );
- this.nodes[ name ] = node;
- }
- return node;
- }
- addKeyword( name, callback ) {
- this.keywords.push( name );
- this.keywordsCallback[ name ] = callback;
- return this;
- }
- parse( code ) {
- const keywordNames = this.keywords;
- const regExp = new RegExp( `\\b${keywordNames.join( '\\b|\\b' )}\\b`, 'g' );
- const codeKeywords = code.match( regExp );
- const keywordNodes = [];
- if ( codeKeywords !== null ) {
- for ( const keyword of codeKeywords ) {
- const node = this.getNode( keyword );
- if ( node !== undefined && keywordNodes.indexOf( node ) === - 1 ) {
- keywordNodes.push( node );
- }
- }
- }
- return keywordNodes;
- }
- include( builder, code ) {
- const keywordNodes = this.parse( code );
- for ( const keywordNode of keywordNodes ) {
- keywordNode.build( builder );
- }
- }
- }
- let id$3 = 0;
- class NodeCache {
- constructor( parent = null ) {
- this.id = id$3 ++;
- this.nodesData = new WeakMap();
- this.parent = parent;
- }
- getData( node ) {
- let data = this.nodesData.get( node );
- if ( data === undefined && this.parent !== null ) {
- data = this.parent.getData( node );
- }
- return data;
- }
- setData( node, data ) {
- this.nodesData.set( node, data );
- }
- }
- class PropertyNode extends Node {
- constructor( nodeType, name = null, varying = false ) {
- super( nodeType );
- this.name = name;
- this.varying = varying;
- this.isPropertyNode = true;
- }
- getHash( builder ) {
- return this.name || super.getHash( builder );
- }
- isGlobal( /*builder*/ ) {
- return true;
- }
- generate( builder ) {
- let nodeVar;
- if ( this.varying === true ) {
- nodeVar = builder.getVaryingFromNode( this, this.name );
- nodeVar.needsInterpolation = true;
- } else {
- nodeVar = builder.getVarFromNode( this, this.name );
- }
- return builder.getPropertyName( nodeVar );
- }
- }
- const property = ( type, name ) => nodeObject( new PropertyNode( type, name ) );
- const varyingProperty = ( type, name ) => nodeObject( new PropertyNode( type, name, true ) );
- const diffuseColor = nodeImmutable( PropertyNode, 'vec4', 'DiffuseColor' );
- const roughness = nodeImmutable( PropertyNode, 'float', 'Roughness' );
- const metalness = nodeImmutable( PropertyNode, 'float', 'Metalness' );
- const clearcoat = nodeImmutable( PropertyNode, 'float', 'Clearcoat' );
- const clearcoatRoughness = nodeImmutable( PropertyNode, 'float', 'ClearcoatRoughness' );
- const sheen = nodeImmutable( PropertyNode, 'vec3', 'Sheen' );
- const sheenRoughness = nodeImmutable( PropertyNode, 'float', 'SheenRoughness' );
- const iridescence = nodeImmutable( PropertyNode, 'float', 'Iridescence' );
- const iridescenceIOR = nodeImmutable( PropertyNode, 'float', 'IridescenceIOR' );
- const iridescenceThickness = nodeImmutable( PropertyNode, 'float', 'IridescenceThickness' );
- const alphaT = nodeImmutable( PropertyNode, 'float', 'AlphaT' );
- const anisotropy = nodeImmutable( PropertyNode, 'float', 'Anisotropy' );
- const anisotropyT = nodeImmutable( PropertyNode, 'vec3', 'AnisotropyT' );
- const anisotropyB = nodeImmutable( PropertyNode, 'vec3', 'AnisotropyB' );
- const specularColor = nodeImmutable( PropertyNode, 'color', 'SpecularColor' );
- const specularF90 = nodeImmutable( PropertyNode, 'float', 'SpecularF90' );
- const shininess = nodeImmutable( PropertyNode, 'float', 'Shininess' );
- const output = nodeImmutable( PropertyNode, 'vec4', 'Output' );
- const dashSize = nodeImmutable( PropertyNode, 'float', 'dashSize' );
- const gapSize = nodeImmutable( PropertyNode, 'float', 'gapSize' );
- const pointWidth = nodeImmutable( PropertyNode, 'float', 'pointWidth' );
- const ior = nodeImmutable( PropertyNode, 'float', 'IOR' );
- const transmission = nodeImmutable( PropertyNode, 'float', 'Transmission' );
- const thickness = nodeImmutable( PropertyNode, 'float', 'Thickness' );
- const attenuationDistance = nodeImmutable( PropertyNode, 'float', 'AttenuationDistance' );
- const attenuationColor = nodeImmutable( PropertyNode, 'color', 'AttenuationColor' );
- const dispersion = nodeImmutable( PropertyNode, 'float', 'Dispersion' );
- addNodeClass( 'PropertyNode', PropertyNode );
- class ParameterNode extends PropertyNode {
- constructor( nodeType, name = null ) {
- super( nodeType, name );
- this.isParameterNode = true;
- }
- getHash() {
- return this.uuid;
- }
- generate() {
- return this.name;
- }
- }
- const parameter = ( type, name ) => nodeObject( new ParameterNode( type, name ) );
- addNodeClass( 'ParameterNode', ParameterNode );
- class CodeNode extends Node {
- constructor( code = '', includes = [], language = '' ) {
- super( 'code' );
- this.isCodeNode = true;
- this.code = code;
- this.language = language;
- this.includes = includes;
- }
- isGlobal() {
- return true;
- }
- setIncludes( includes ) {
- this.includes = includes;
- return this;
- }
- getIncludes( /*builder*/ ) {
- return this.includes;
- }
- generate( builder ) {
- const includes = this.getIncludes( builder );
- for ( const include of includes ) {
- include.build( builder );
- }
- const nodeCode = builder.getCodeFromNode( this, this.getNodeType( builder ) );
- nodeCode.code = this.code;
- return nodeCode.code;
- }
- serialize( data ) {
- super.serialize( data );
- data.code = this.code;
- data.language = this.language;
- }
- deserialize( data ) {
- super.deserialize( data );
- this.code = data.code;
- this.language = data.language;
- }
- }
- const code = nodeProxy( CodeNode );
- const js = ( src, includes ) => code( src, includes, 'js' );
- const wgsl = ( src, includes ) => code( src, includes, 'wgsl' );
- const glsl = ( src, includes ) => code( src, includes, 'glsl' );
- addNodeClass( 'CodeNode', CodeNode );
- class FunctionNode extends CodeNode {
- constructor( code = '', includes = [], language = '' ) {
- super( code, includes, language );
- this.keywords = {};
- }
- getNodeType( builder ) {
- return this.getNodeFunction( builder ).type;
- }
- getInputs( builder ) {
- return this.getNodeFunction( builder ).inputs;
- }
- getNodeFunction( builder ) {
- const nodeData = builder.getDataFromNode( this );
- let nodeFunction = nodeData.nodeFunction;
- if ( nodeFunction === undefined ) {
- nodeFunction = builder.parser.parseFunction( this.code );
- nodeData.nodeFunction = nodeFunction;
- }
- return nodeFunction;
- }
- generate( builder, output ) {
- super.generate( builder );
- const nodeFunction = this.getNodeFunction( builder );
- const name = nodeFunction.name;
- const type = nodeFunction.type;
- const nodeCode = builder.getCodeFromNode( this, type );
- if ( name !== '' ) {
- // use a custom property name
- nodeCode.name = name;
- }
- const propertyName = builder.getPropertyName( nodeCode );
- let code = this.getNodeFunction( builder ).getCode( propertyName );
- const keywords = this.keywords;
- const keywordsProperties = Object.keys( keywords );
- if ( keywordsProperties.length > 0 ) {
- for ( const property of keywordsProperties ) {
- const propertyRegExp = new RegExp( `\\b${property}\\b`, 'g' );
- const nodeProperty = keywords[ property ].build( builder, 'property' );
- code = code.replace( propertyRegExp, nodeProperty );
- }
- }
- nodeCode.code = code + '\n';
- if ( output === 'property' ) {
- return propertyName;
- } else {
- return builder.format( `${ propertyName }()`, type, output );
- }
- }
- }
- const nativeFn = ( code, includes = [], language = '' ) => {
- for ( let i = 0; i < includes.length; i ++ ) {
- const include = includes[ i ];
- // TSL Function: glslFn, wgslFn
- if ( typeof include === 'function' ) {
- includes[ i ] = include.functionNode;
- }
- }
- const functionNode = nodeObject( new FunctionNode( code, includes, language ) );
- const fn = ( ...params ) => functionNode.call( ...params );
- fn.functionNode = functionNode;
- return fn;
- };
- const glslFn = ( code, includes ) => nativeFn( code, includes, 'glsl' );
- const wgslFn = ( code, includes ) => nativeFn( code, includes, 'wgsl' );
- addNodeClass( 'FunctionNode', FunctionNode );
- class UniformGroupNode extends Node {
- constructor( name, shared = false ) {
- super( 'string' );
- this.name = name;
- this.version = 0;
- this.shared = shared;
- this.isUniformGroup = true;
- }
- set needsUpdate( value ) {
- if ( value === true ) this.version ++;
- }
- }
- const uniformGroup = ( name ) => new UniformGroupNode( name );
- const sharedUniformGroup = ( name ) => new UniformGroupNode( name, true );
- const frameGroup = sharedUniformGroup( 'frame' );
- const renderGroup = sharedUniformGroup( 'render' );
- const objectGroup = uniformGroup( 'object' );
- addNodeClass( 'UniformGroupNode', UniformGroupNode );
- class UniformNode extends InputNode {
- constructor( value, nodeType = null ) {
- super( value, nodeType );
- this.isUniformNode = true;
- this.name = '';
- this.groupNode = objectGroup;
- }
- label( name ) {
- this.name = name;
- return this;
- }
- setGroup( group ) {
- this.groupNode = group;
- return this;
- }
- getGroup() {
- return this.groupNode;
- }
- getUniformHash( builder ) {
- return this.getHash( builder );
- }
- onUpdate( callback, updateType ) {
- const self = this.getSelf();
- callback = callback.bind( self );
- return super.onUpdate( ( frame ) => {
- const value = callback( frame, self );
- if ( value !== undefined ) {
- this.value = value;
- }
- }, updateType );
- }
- generate( builder, output ) {
- const type = this.getNodeType( builder );
- const hash = this.getUniformHash( builder );
- let sharedNode = builder.getNodeFromHash( hash );
- if ( sharedNode === undefined ) {
- builder.setHashNode( this, hash );
- sharedNode = this;
- }
- const sharedNodeType = sharedNode.getInputType( builder );
- const nodeUniform = builder.getUniformFromNode( sharedNode, sharedNodeType, builder.shaderStage, this.name || builder.context.label );
- const propertyName = builder.getPropertyName( nodeUniform );
- if ( builder.context.label !== undefined ) delete builder.context.label;
- return builder.format( propertyName, type, output );
- }
- }
- const uniform = ( arg1, arg2 ) => {
- const nodeType = getConstNodeType( arg2 || arg1 );
- // @TODO: get ConstNode from .traverse() in the future
- const value = ( arg1 && arg1.isNode === true ) ? ( arg1.node && arg1.node.value ) || arg1.value : arg1;
- return nodeObject( new UniformNode( value, nodeType ) );
- };
- addNodeClass( 'UniformNode', UniformNode );
- const uv = ( index ) => attribute( 'uv' + ( index > 0 ? index : '' ), 'vec2' );
- class TextureSizeNode extends Node {
- constructor( textureNode, levelNode = null ) {
- super( 'uvec2' );
- this.isTextureSizeNode = true;
- this.textureNode = textureNode;
- this.levelNode = levelNode;
- }
- generate( builder, output ) {
- const textureProperty = this.textureNode.build( builder, 'property' );
- const levelNode = this.levelNode.build( builder, 'int' );
- return builder.format( `${ builder.getMethod( 'textureDimensions' ) }( ${ textureProperty }, ${ levelNode } )`, this.getNodeType( builder ), output );
- }
- }
- const textureSize = nodeProxy( TextureSizeNode );
- addNodeElement( 'textureSize', textureSize );
- addNodeClass( 'TextureSizeNode', TextureSizeNode );
- class OperatorNode extends TempNode {
- constructor( op, aNode, bNode, ...params ) {
- super();
- if ( params.length > 0 ) {
- let finalOp = new OperatorNode( op, aNode, bNode );
- for ( let i = 0; i < params.length - 1; i ++ ) {
- finalOp = new OperatorNode( op, finalOp, params[ i ] );
- }
- aNode = finalOp;
- bNode = params[ params.length - 1 ];
- }
- this.op = op;
- this.aNode = aNode;
- this.bNode = bNode;
- }
- getNodeType( builder, output ) {
- const op = this.op;
- const aNode = this.aNode;
- const bNode = this.bNode;
- const typeA = aNode.getNodeType( builder );
- const typeB = typeof bNode !== 'undefined' ? bNode.getNodeType( builder ) : null;
- if ( typeA === 'void' || typeB === 'void' ) {
- return 'void';
- } else if ( op === '%' ) {
- return typeA;
- } else if ( op === '~' || op === '&' || op === '|' || op === '^' || op === '>>' || op === '<<' ) {
- return builder.getIntegerType( typeA );
- } else if ( op === '!' || op === '==' || op === '&&' || op === '||' || op === '^^' ) {
- return 'bool';
- } else if ( op === '<' || op === '>' || op === '<=' || op === '>=' ) {
- const typeLength = output ? builder.getTypeLength( output ) : Math.max( builder.getTypeLength( typeA ), builder.getTypeLength( typeB ) );
- return typeLength > 1 ? `bvec${ typeLength }` : 'bool';
- } else {
- if ( typeA === 'float' && builder.isMatrix( typeB ) ) {
- return typeB;
- } else if ( builder.isMatrix( typeA ) && builder.isVector( typeB ) ) {
- // matrix x vector
- return builder.getVectorFromMatrix( typeA );
- } else if ( builder.isVector( typeA ) && builder.isMatrix( typeB ) ) {
- // vector x matrix
- return builder.getVectorFromMatrix( typeB );
- } else if ( builder.getTypeLength( typeB ) > builder.getTypeLength( typeA ) ) {
- // anytype x anytype: use the greater length vector
- return typeB;
- }
- return typeA;
- }
- }
- generate( builder, output ) {
- const op = this.op;
- const aNode = this.aNode;
- const bNode = this.bNode;
- const type = this.getNodeType( builder, output );
- let typeA = null;
- let typeB = null;
- if ( type !== 'void' ) {
- typeA = aNode.getNodeType( builder );
- typeB = typeof bNode !== 'undefined' ? bNode.getNodeType( builder ) : null;
- if ( op === '<' || op === '>' || op === '<=' || op === '>=' || op === '==' ) {
- if ( builder.isVector( typeA ) ) {
- typeB = typeA;
- } else {
- typeA = typeB = 'float';
- }
- } else if ( op === '>>' || op === '<<' ) {
- typeA = type;
- typeB = builder.changeComponentType( typeB, 'uint' );
- } else if ( builder.isMatrix( typeA ) && builder.isVector( typeB ) ) {
- // matrix x vector
- typeB = builder.getVectorFromMatrix( typeA );
- } else if ( builder.isVector( typeA ) && builder.isMatrix( typeB ) ) {
- // vector x matrix
- typeA = builder.getVectorFromMatrix( typeB );
- } else {
- // anytype x anytype
- typeA = typeB = type;
- }
- } else {
- typeA = typeB = type;
- }
- const a = aNode.build( builder, typeA );
- const b = typeof bNode !== 'undefined' ? bNode.build( builder, typeB ) : null;
- const outputLength = builder.getTypeLength( output );
- const fnOpSnippet = builder.getFunctionOperator( op );
- if ( output !== 'void' ) {
- if ( op === '<' && outputLength > 1 ) {
- return builder.format( `${ builder.getMethod( 'lessThan' ) }( ${ a }, ${ b } )`, type, output );
- } else if ( op === '<=' && outputLength > 1 ) {
- return builder.format( `${ builder.getMethod( 'lessThanEqual' ) }( ${ a }, ${ b } )`, type, output );
- } else if ( op === '>' && outputLength > 1 ) {
- return builder.format( `${ builder.getMethod( 'greaterThan' ) }( ${ a }, ${ b } )`, type, output );
- } else if ( op === '>=' && outputLength > 1 ) {
- return builder.format( `${ builder.getMethod( 'greaterThanEqual' ) }( ${ a }, ${ b } )`, type, output );
- } else if ( op === '!' || op === '~' ) {
- return builder.format( `(${op}${a})`, typeA, output );
- } else if ( fnOpSnippet ) {
- return builder.format( `${ fnOpSnippet }( ${ a }, ${ b } )`, type, output );
- } else {
- return builder.format( `( ${ a } ${ op } ${ b } )`, type, output );
- }
- } else if ( typeA !== 'void' ) {
- if ( fnOpSnippet ) {
- return builder.format( `${ fnOpSnippet }( ${ a }, ${ b } )`, type, output );
- } else {
- return builder.format( `${ a } ${ op } ${ b }`, type, output );
- }
- }
- }
- serialize( data ) {
- super.serialize( data );
- data.op = this.op;
- }
- deserialize( data ) {
- super.deserialize( data );
- this.op = data.op;
- }
- }
- const add = nodeProxy( OperatorNode, '+' );
- const sub = nodeProxy( OperatorNode, '-' );
- const mul = nodeProxy( OperatorNode, '*' );
- const div = nodeProxy( OperatorNode, '/' );
- const remainder = nodeProxy( OperatorNode, '%' );
- const equal = nodeProxy( OperatorNode, '==' );
- const notEqual = nodeProxy( OperatorNode, '!=' );
- const lessThan = nodeProxy( OperatorNode, '<' );
- const greaterThan = nodeProxy( OperatorNode, '>' );
- const lessThanEqual = nodeProxy( OperatorNode, '<=' );
- const greaterThanEqual = nodeProxy( OperatorNode, '>=' );
- const and = nodeProxy( OperatorNode, '&&' );
- const or = nodeProxy( OperatorNode, '||' );
- const not = nodeProxy( OperatorNode, '!' );
- const xor = nodeProxy( OperatorNode, '^^' );
- const bitAnd = nodeProxy( OperatorNode, '&' );
- const bitNot = nodeProxy( OperatorNode, '~' );
- const bitOr = nodeProxy( OperatorNode, '|' );
- const bitXor = nodeProxy( OperatorNode, '^' );
- const shiftLeft = nodeProxy( OperatorNode, '<<' );
- const shiftRight = nodeProxy( OperatorNode, '>>' );
- addNodeElement( 'add', add );
- addNodeElement( 'sub', sub );
- addNodeElement( 'mul', mul );
- addNodeElement( 'div', div );
- addNodeElement( 'remainder', remainder );
- addNodeElement( 'equal', equal );
- addNodeElement( 'notEqual', notEqual );
- addNodeElement( 'lessThan', lessThan );
- addNodeElement( 'greaterThan', greaterThan );
- addNodeElement( 'lessThanEqual', lessThanEqual );
- addNodeElement( 'greaterThanEqual', greaterThanEqual );
- addNodeElement( 'and', and );
- addNodeElement( 'or', or );
- addNodeElement( 'not', not );
- addNodeElement( 'xor', xor );
- addNodeElement( 'bitAnd', bitAnd );
- addNodeElement( 'bitNot', bitNot );
- addNodeElement( 'bitOr', bitOr );
- addNodeElement( 'bitXor', bitXor );
- addNodeElement( 'shiftLeft', shiftLeft );
- addNodeElement( 'shiftRight', shiftRight );
- addNodeClass( 'OperatorNode', OperatorNode );
- class MathNode extends TempNode {
- constructor( method, aNode, bNode = null, cNode = null ) {
- super();
- this.method = method;
- this.aNode = aNode;
- this.bNode = bNode;
- this.cNode = cNode;
- }
- getInputType( builder ) {
- const aType = this.aNode.getNodeType( builder );
- const bType = this.bNode ? this.bNode.getNodeType( builder ) : null;
- const cType = this.cNode ? this.cNode.getNodeType( builder ) : null;
- const aLen = builder.isMatrix( aType ) ? 0 : builder.getTypeLength( aType );
- const bLen = builder.isMatrix( bType ) ? 0 : builder.getTypeLength( bType );
- const cLen = builder.isMatrix( cType ) ? 0 : builder.getTypeLength( cType );
- if ( aLen > bLen && aLen > cLen ) {
- return aType;
- } else if ( bLen > cLen ) {
- return bType;
- } else if ( cLen > aLen ) {
- return cType;
- }
- return aType;
- }
- getNodeType( builder ) {
- const method = this.method;
- if ( method === MathNode.LENGTH || method === MathNode.DISTANCE || method === MathNode.DOT ) {
- return 'float';
- } else if ( method === MathNode.CROSS ) {
- return 'vec3';
- } else if ( method === MathNode.ALL ) {
- return 'bool';
- } else if ( method === MathNode.EQUALS ) {
- return builder.changeComponentType( this.aNode.getNodeType( builder ), 'bool' );
- } else if ( method === MathNode.MOD ) {
- return this.aNode.getNodeType( builder );
- } else {
- return this.getInputType( builder );
- }
- }
- generate( builder, output ) {
- const method = this.method;
- const type = this.getNodeType( builder );
- const inputType = this.getInputType( builder );
- const a = this.aNode;
- const b = this.bNode;
- const c = this.cNode;
- const isWebGL = builder.renderer.isWebGLRenderer === true;
- if ( method === MathNode.TRANSFORM_DIRECTION ) {
- // dir can be either a direction vector or a normal vector
- // upper-left 3x3 of matrix is assumed to be orthogonal
- let tA = a;
- let tB = b;
- if ( builder.isMatrix( tA.getNodeType( builder ) ) ) {
- tB = vec4( vec3( tB ), 0.0 );
- } else {
- tA = vec4( vec3( tA ), 0.0 );
- }
- const mulNode = mul( tA, tB ).xyz;
- return normalize( mulNode ).build( builder, output );
- } else if ( method === MathNode.NEGATE ) {
- return builder.format( '( - ' + a.build( builder, inputType ) + ' )', type, output );
- } else if ( method === MathNode.ONE_MINUS ) {
- return sub( 1.0, a ).build( builder, output );
- } else if ( method === MathNode.RECIPROCAL ) {
- return div( 1.0, a ).build( builder, output );
- } else if ( method === MathNode.DIFFERENCE ) {
- return abs( sub( a, b ) ).build( builder, output );
- } else {
- const params = [];
- if ( method === MathNode.CROSS || method === MathNode.MOD ) {
- params.push(
- a.build( builder, type ),
- b.build( builder, type )
- );
- } else if ( method === MathNode.STEP ) {
- params.push(
- a.build( builder, builder.getTypeLength( a.getNodeType( builder ) ) === 1 ? 'float' : inputType ),
- b.build( builder, inputType )
- );
- } else if ( ( isWebGL && ( method === MathNode.MIN || method === MathNode.MAX ) ) || method === MathNode.MOD ) {
- params.push(
- a.build( builder, inputType ),
- b.build( builder, builder.getTypeLength( b.getNodeType( builder ) ) === 1 ? 'float' : inputType )
- );
- } else if ( method === MathNode.REFRACT ) {
- params.push(
- a.build( builder, inputType ),
- b.build( builder, inputType ),
- c.build( builder, 'float' )
- );
- } else if ( method === MathNode.MIX ) {
- params.push(
- a.build( builder, inputType ),
- b.build( builder, inputType ),
- c.build( builder, builder.getTypeLength( c.getNodeType( builder ) ) === 1 ? 'float' : inputType )
- );
- } else {
- params.push( a.build( builder, inputType ) );
- if ( b !== null ) params.push( b.build( builder, inputType ) );
- if ( c !== null ) params.push( c.build( builder, inputType ) );
- }
- return builder.format( `${ builder.getMethod( method, type ) }( ${params.join( ', ' )} )`, type, output );
- }
- }
- serialize( data ) {
- super.serialize( data );
- data.method = this.method;
- }
- deserialize( data ) {
- super.deserialize( data );
- this.method = data.method;
- }
- }
- // 1 input
- MathNode.ALL = 'all';
- MathNode.ANY = 'any';
- MathNode.EQUALS = 'equals';
- MathNode.RADIANS = 'radians';
- MathNode.DEGREES = 'degrees';
- MathNode.EXP = 'exp';
- MathNode.EXP2 = 'exp2';
- MathNode.LOG = 'log';
- MathNode.LOG2 = 'log2';
- MathNode.SQRT = 'sqrt';
- MathNode.INVERSE_SQRT = 'inversesqrt';
- MathNode.FLOOR = 'floor';
- MathNode.CEIL = 'ceil';
- MathNode.NORMALIZE = 'normalize';
- MathNode.FRACT = 'fract';
- MathNode.SIN = 'sin';
- MathNode.COS = 'cos';
- MathNode.TAN = 'tan';
- MathNode.ASIN = 'asin';
- MathNode.ACOS = 'acos';
- MathNode.ATAN = 'atan';
- MathNode.ABS = 'abs';
- MathNode.SIGN = 'sign';
- MathNode.LENGTH = 'length';
- MathNode.NEGATE = 'negate';
- MathNode.ONE_MINUS = 'oneMinus';
- MathNode.DFDX = 'dFdx';
- MathNode.DFDY = 'dFdy';
- MathNode.ROUND = 'round';
- MathNode.RECIPROCAL = 'reciprocal';
- MathNode.TRUNC = 'trunc';
- MathNode.FWIDTH = 'fwidth';
- MathNode.BITCAST = 'bitcast';
- MathNode.TRANSPOSE = 'transpose';
- // 2 inputs
- MathNode.ATAN2 = 'atan2';
- MathNode.MIN = 'min';
- MathNode.MAX = 'max';
- MathNode.MOD = 'mod';
- MathNode.STEP = 'step';
- MathNode.REFLECT = 'reflect';
- MathNode.DISTANCE = 'distance';
- MathNode.DIFFERENCE = 'difference';
- MathNode.DOT = 'dot';
- MathNode.CROSS = 'cross';
- MathNode.POW = 'pow';
- MathNode.TRANSFORM_DIRECTION = 'transformDirection';
- // 3 inputs
- MathNode.MIX = 'mix';
- MathNode.CLAMP = 'clamp';
- MathNode.REFRACT = 'refract';
- MathNode.SMOOTHSTEP = 'smoothstep';
- MathNode.FACEFORWARD = 'faceforward';
- const EPSILON = float( 1e-6 );
- const INFINITY = float( 1e6 );
- const PI = float( Math.PI );
- const PI2 = float( Math.PI * 2 );
- const all = nodeProxy( MathNode, MathNode.ALL );
- const any = nodeProxy( MathNode, MathNode.ANY );
- const equals = nodeProxy( MathNode, MathNode.EQUALS );
- const radians = nodeProxy( MathNode, MathNode.RADIANS );
- const degrees = nodeProxy( MathNode, MathNode.DEGREES );
- const exp = nodeProxy( MathNode, MathNode.EXP );
- const exp2 = nodeProxy( MathNode, MathNode.EXP2 );
- const log = nodeProxy( MathNode, MathNode.LOG );
- const log2 = nodeProxy( MathNode, MathNode.LOG2 );
- const sqrt = nodeProxy( MathNode, MathNode.SQRT );
- const inverseSqrt = nodeProxy( MathNode, MathNode.INVERSE_SQRT );
- const floor = nodeProxy( MathNode, MathNode.FLOOR );
- const ceil = nodeProxy( MathNode, MathNode.CEIL );
- const normalize = nodeProxy( MathNode, MathNode.NORMALIZE );
- const fract = nodeProxy( MathNode, MathNode.FRACT );
- const sin = nodeProxy( MathNode, MathNode.SIN );
- const cos = nodeProxy( MathNode, MathNode.COS );
- const tan = nodeProxy( MathNode, MathNode.TAN );
- const asin = nodeProxy( MathNode, MathNode.ASIN );
- const acos = nodeProxy( MathNode, MathNode.ACOS );
- const atan = nodeProxy( MathNode, MathNode.ATAN );
- const abs = nodeProxy( MathNode, MathNode.ABS );
- const sign = nodeProxy( MathNode, MathNode.SIGN );
- const length = nodeProxy( MathNode, MathNode.LENGTH );
- const negate = nodeProxy( MathNode, MathNode.NEGATE );
- const oneMinus = nodeProxy( MathNode, MathNode.ONE_MINUS );
- const dFdx = nodeProxy( MathNode, MathNode.DFDX );
- const dFdy = nodeProxy( MathNode, MathNode.DFDY );
- const round = nodeProxy( MathNode, MathNode.ROUND );
- const reciprocal = nodeProxy( MathNode, MathNode.RECIPROCAL );
- const trunc = nodeProxy( MathNode, MathNode.TRUNC );
- const fwidth = nodeProxy( MathNode, MathNode.FWIDTH );
- const bitcast = nodeProxy( MathNode, MathNode.BITCAST );
- const transpose = nodeProxy( MathNode, MathNode.TRANSPOSE );
- const atan2 = nodeProxy( MathNode, MathNode.ATAN2 );
- const min$1 = nodeProxy( MathNode, MathNode.MIN );
- const max$1 = nodeProxy( MathNode, MathNode.MAX );
- const mod = nodeProxy( MathNode, MathNode.MOD );
- const step = nodeProxy( MathNode, MathNode.STEP );
- const reflect = nodeProxy( MathNode, MathNode.REFLECT );
- const distance = nodeProxy( MathNode, MathNode.DISTANCE );
- const difference = nodeProxy( MathNode, MathNode.DIFFERENCE );
- const dot = nodeProxy( MathNode, MathNode.DOT );
- const cross = nodeProxy( MathNode, MathNode.CROSS );
- const pow = nodeProxy( MathNode, MathNode.POW );
- const pow2 = nodeProxy( MathNode, MathNode.POW, 2 );
- const pow3 = nodeProxy( MathNode, MathNode.POW, 3 );
- const pow4 = nodeProxy( MathNode, MathNode.POW, 4 );
- const transformDirection = nodeProxy( MathNode, MathNode.TRANSFORM_DIRECTION );
- const cbrt = ( a ) => mul( sign( a ), pow( abs( a ), 1.0 / 3.0 ) );
- const lengthSq = ( a ) => dot( a, a );
- const mix = nodeProxy( MathNode, MathNode.MIX );
- const clamp = ( value, low = 0, high = 1 ) => nodeObject( new MathNode( MathNode.CLAMP, nodeObject( value ), nodeObject( low ), nodeObject( high ) ) );
- const saturate = ( value ) => clamp( value );
- const refract = nodeProxy( MathNode, MathNode.REFRACT );
- const smoothstep = nodeProxy( MathNode, MathNode.SMOOTHSTEP );
- const faceForward = nodeProxy( MathNode, MathNode.FACEFORWARD );
- const mixElement = ( t, e1, e2 ) => mix( e1, e2, t );
- const smoothstepElement = ( x, low, high ) => smoothstep( low, high, x );
- addNodeElement( 'all', all );
- addNodeElement( 'any', any );
- addNodeElement( 'equals', equals );
- addNodeElement( 'radians', radians );
- addNodeElement( 'degrees', degrees );
- addNodeElement( 'exp', exp );
- addNodeElement( 'exp2', exp2 );
- addNodeElement( 'log', log );
- addNodeElement( 'log2', log2 );
- addNodeElement( 'sqrt', sqrt );
- addNodeElement( 'inverseSqrt', inverseSqrt );
- addNodeElement( 'floor', floor );
- addNodeElement( 'ceil', ceil );
- addNodeElement( 'normalize', normalize );
- addNodeElement( 'fract', fract );
- addNodeElement( 'sin', sin );
- addNodeElement( 'cos', cos );
- addNodeElement( 'tan', tan );
- addNodeElement( 'asin', asin );
- addNodeElement( 'acos', acos );
- addNodeElement( 'atan', atan );
- addNodeElement( 'abs', abs );
- addNodeElement( 'sign', sign );
- addNodeElement( 'length', length );
- addNodeElement( 'lengthSq', lengthSq );
- addNodeElement( 'negate', negate );
- addNodeElement( 'oneMinus', oneMinus );
- addNodeElement( 'dFdx', dFdx );
- addNodeElement( 'dFdy', dFdy );
- addNodeElement( 'round', round );
- addNodeElement( 'reciprocal', reciprocal );
- addNodeElement( 'trunc', trunc );
- addNodeElement( 'fwidth', fwidth );
- addNodeElement( 'atan2', atan2 );
- addNodeElement( 'min', min$1 );
- addNodeElement( 'max', max$1 );
- addNodeElement( 'mod', mod );
- addNodeElement( 'step', step );
- addNodeElement( 'reflect', reflect );
- addNodeElement( 'distance', distance );
- addNodeElement( 'dot', dot );
- addNodeElement( 'cross', cross );
- addNodeElement( 'pow', pow );
- addNodeElement( 'pow2', pow2 );
- addNodeElement( 'pow3', pow3 );
- addNodeElement( 'pow4', pow4 );
- addNodeElement( 'transformDirection', transformDirection );
- addNodeElement( 'mix', mixElement );
- addNodeElement( 'clamp', clamp );
- addNodeElement( 'refract', refract );
- addNodeElement( 'smoothstep', smoothstepElement );
- addNodeElement( 'faceForward', faceForward );
- addNodeElement( 'difference', difference );
- addNodeElement( 'saturate', saturate );
- addNodeElement( 'cbrt', cbrt );
- addNodeElement( 'transpose', transpose );
- addNodeClass( 'MathNode', MathNode );
- const sRGBToLinearShader = tslFn( ( inputs ) => {
- const { value } = inputs;
- const { rgb } = value;
- const a = rgb.mul( 0.9478672986 ).add( 0.0521327014 ).pow( 2.4 );
- const b = rgb.mul( 0.0773993808 );
- const factor = rgb.lessThanEqual( 0.04045 );
- const rgbResult = mix( a, b, factor );
- return vec4( rgbResult, value.a );
- } );
- const LinearTosRGBShader = tslFn( ( inputs ) => {
- const { value } = inputs;
- const { rgb } = value;
- const a = rgb.pow( 0.41666 ).mul( 1.055 ).sub( 0.055 );
- const b = rgb.mul( 12.92 );
- const factor = rgb.lessThanEqual( 0.0031308 );
- const rgbResult = mix( a, b, factor );
- return vec4( rgbResult, value.a );
- } );
- const getColorSpaceMethod = ( colorSpace ) => {
- let method = null;
- if ( colorSpace === LinearSRGBColorSpace ) {
- method = 'Linear';
- } else if ( colorSpace === SRGBColorSpace ) {
- method = 'sRGB';
- }
- return method;
- };
- const getMethod = ( source, target ) => {
- return getColorSpaceMethod( source ) + 'To' + getColorSpaceMethod( target );
- };
- class ColorSpaceNode extends TempNode {
- constructor( method, node ) {
- super( 'vec4' );
- this.method = method;
- this.node = node;
- }
- setup() {
- const { method, node } = this;
- if ( method === ColorSpaceNode.LINEAR_TO_LINEAR )
- return node;
- return Methods[ method ]( { value: node } );
- }
- }
- ColorSpaceNode.LINEAR_TO_LINEAR = 'LinearToLinear';
- ColorSpaceNode.LINEAR_TO_sRGB = 'LinearTosRGB';
- ColorSpaceNode.sRGB_TO_LINEAR = 'sRGBToLinear';
- const Methods = {
- [ ColorSpaceNode.LINEAR_TO_sRGB ]: LinearTosRGBShader,
- [ ColorSpaceNode.sRGB_TO_LINEAR ]: sRGBToLinearShader
- };
- const linearToColorSpace = ( node, colorSpace ) => nodeObject( new ColorSpaceNode( getMethod( LinearSRGBColorSpace, colorSpace ), nodeObject( node ) ) );
- const colorSpaceToLinear = ( node, colorSpace ) => nodeObject( new ColorSpaceNode( getMethod( colorSpace, LinearSRGBColorSpace ), nodeObject( node ) ) );
- const linearTosRGB = nodeProxy( ColorSpaceNode, ColorSpaceNode.LINEAR_TO_sRGB );
- const sRGBToLinear = nodeProxy( ColorSpaceNode, ColorSpaceNode.sRGB_TO_LINEAR );
- addNodeElement( 'linearTosRGB', linearTosRGB );
- addNodeElement( 'sRGBToLinear', sRGBToLinear );
- addNodeElement( 'linearToColorSpace', linearToColorSpace );
- addNodeElement( 'colorSpaceToLinear', colorSpaceToLinear );
- addNodeClass( 'ColorSpaceNode', ColorSpaceNode );
- class ExpressionNode extends Node {
- constructor( snippet = '', nodeType = 'void' ) {
- super( nodeType );
- this.snippet = snippet;
- }
- generate( builder, output ) {
- const type = this.getNodeType( builder );
- const snippet = this.snippet;
- if ( type === 'void' ) {
- builder.addLineFlowCode( snippet );
- } else {
- return builder.format( `( ${ snippet } )`, type, output );
- }
- }
- }
- const expression = nodeProxy( ExpressionNode );
- addNodeClass( 'ExpressionNode', ExpressionNode );
- class MaxMipLevelNode extends UniformNode {
- constructor( textureNode ) {
- super( 0 );
- this.textureNode = textureNode;
- this.updateType = NodeUpdateType.FRAME;
- }
- get texture() {
- return this.textureNode.value;
- }
- update() {
- const texture = this.texture;
- const images = texture.images;
- const image = ( images && images.length > 0 ) ? ( ( images[ 0 ] && images[ 0 ].image ) || images[ 0 ] ) : texture.image;
- if ( image && image.width !== undefined ) {
- const { width, height } = image;
- this.value = Math.log2( Math.max( width, height ) );
- }
- }
- }
- const maxMipLevel = nodeProxy( MaxMipLevelNode );
- addNodeClass( 'MaxMipLevelNode', MaxMipLevelNode );
- class TextureNode extends UniformNode {
- constructor( value, uvNode = null, levelNode = null ) {
- super( value );
- this.isTextureNode = true;
- this.uvNode = uvNode;
- this.levelNode = levelNode;
- this.compareNode = null;
- this.depthNode = null;
- this.gradNode = null;
- this.sampler = true;
- this.updateMatrix = false;
- this.updateType = NodeUpdateType.NONE;
- this.referenceNode = null;
- this._value = value;
- this.setUpdateMatrix( uvNode === null );
- }
- set value( value ) {
- if ( this.referenceNode ) {
- this.referenceNode.value = value;
- } else {
- this._value = value;
- }
- }
- get value() {
- return this.referenceNode ? this.referenceNode.value : this._value;
- }
- getUniformHash( /*builder*/ ) {
- return this.value.uuid;
- }
- getNodeType( /*builder*/ ) {
- if ( this.value.isDepthTexture === true ) return 'float';
- if ( this.value.type === UnsignedIntType ) {
- return 'uvec4';
- } else if ( this.value.type === IntType ) {
- return 'ivec4';
- }
- return 'vec4';
- }
- getInputType( /*builder*/ ) {
- return 'texture';
- }
- getDefaultUV() {
- return uv( this.value.channel );
- }
- updateReference( /*state*/ ) {
- return this.value;
- }
- getTransformedUV( uvNode ) {
- const texture = this.value;
- return uniform( texture.matrix ).mul( vec3( uvNode, 1 ) ).xy;
- }
- setUpdateMatrix( value ) {
- this.updateMatrix = value;
- this.updateType = value ? NodeUpdateType.FRAME : NodeUpdateType.NONE;
- return this;
- }
- setupUV( builder, uvNode ) {
- const texture = this.value;
- if ( builder.isFlipY() && ( texture.isRenderTargetTexture === true || texture.isFramebufferTexture === true || texture.isDepthTexture === true ) ) {
- uvNode = uvNode.setY( uvNode.y.oneMinus() );
- }
- return uvNode;
- }
- setup( builder ) {
- const properties = builder.getNodeProperties( this );
- //
- let uvNode = this.uvNode;
- if ( ( uvNode === null || builder.context.forceUVContext === true ) && builder.context.getUV ) {
- uvNode = builder.context.getUV( this );
- }
- if ( ! uvNode ) uvNode = this.getDefaultUV();
- if ( this.updateMatrix === true ) {
- uvNode = this.getTransformedUV( uvNode );
- }
- uvNode = this.setupUV( builder, uvNode );
- //
- let levelNode = this.levelNode;
- if ( levelNode === null && builder.context.getTextureLevel ) {
- levelNode = builder.context.getTextureLevel( this );
- }
- //
- properties.uvNode = uvNode;
- properties.levelNode = levelNode;
- properties.compareNode = this.compareNode;
- properties.gradNode = this.gradNode;
- properties.depthNode = this.depthNode;
- }
- generateUV( builder, uvNode ) {
- return uvNode.build( builder, this.sampler === true ? 'vec2' : 'ivec2' );
- }
- generateSnippet( builder, textureProperty, uvSnippet, levelSnippet, depthSnippet, compareSnippet, gradSnippet ) {
- const texture = this.value;
- let snippet;
- if ( levelSnippet ) {
- snippet = builder.generateTextureLevel( texture, textureProperty, uvSnippet, levelSnippet, depthSnippet );
- } else if ( gradSnippet ) {
- snippet = builder.generateTextureGrad( texture, textureProperty, uvSnippet, gradSnippet, depthSnippet );
- } else if ( compareSnippet ) {
- snippet = builder.generateTextureCompare( texture, textureProperty, uvSnippet, compareSnippet, depthSnippet );
- } else if ( this.sampler === false ) {
- snippet = builder.generateTextureLoad( texture, textureProperty, uvSnippet, depthSnippet );
- } else {
- snippet = builder.generateTexture( texture, textureProperty, uvSnippet, depthSnippet );
- }
- return snippet;
- }
- generate( builder, output ) {
- const properties = builder.getNodeProperties( this );
- const texture = this.value;
- if ( ! texture || texture.isTexture !== true ) {
- throw new Error( 'TextureNode: Need a three.js texture.' );
- }
- const textureProperty = super.generate( builder, 'property' );
- if ( output === 'sampler' ) {
- return textureProperty + '_sampler';
- } else if ( builder.isReference( output ) ) {
- return textureProperty;
- } else {
- const nodeData = builder.getDataFromNode( this );
- let propertyName = nodeData.propertyName;
- if ( propertyName === undefined ) {
- const { uvNode, levelNode, compareNode, depthNode, gradNode } = properties;
- const uvSnippet = this.generateUV( builder, uvNode );
- const levelSnippet = levelNode ? levelNode.build( builder, 'float' ) : null;
- const depthSnippet = depthNode ? depthNode.build( builder, 'int' ) : null;
- const compareSnippet = compareNode ? compareNode.build( builder, 'float' ) : null;
- const gradSnippet = gradNode ? [ gradNode[ 0 ].build( builder, 'vec2' ), gradNode[ 1 ].build( builder, 'vec2' ) ] : null;
- const nodeVar = builder.getVarFromNode( this );
- propertyName = builder.getPropertyName( nodeVar );
- const snippet = this.generateSnippet( builder, textureProperty, uvSnippet, levelSnippet, depthSnippet, compareSnippet, gradSnippet );
- builder.addLineFlowCode( `${propertyName} = ${snippet}` );
- nodeData.snippet = snippet;
- nodeData.propertyName = propertyName;
- }
- let snippet = propertyName;
- const nodeType = this.getNodeType( builder );
- if ( builder.needsColorSpaceToLinear( texture ) ) {
- snippet = colorSpaceToLinear( expression( snippet, nodeType ), texture.colorSpace ).setup( builder ).build( builder, nodeType );
- }
- return builder.format( snippet, nodeType, output );
- }
- }
- setSampler( value ) {
- this.sampler = value;
- return this;
- }
- getSampler() {
- return this.sampler;
- }
- // @TODO: Move to TSL
- uv( uvNode ) {
- const textureNode = this.clone();
- textureNode.uvNode = uvNode;
- textureNode.referenceNode = this;
- return nodeObject( textureNode );
- }
- blur( levelNode ) {
- const textureNode = this.clone();
- textureNode.levelNode = levelNode.mul( maxMipLevel( textureNode ) );
- textureNode.referenceNode = this;
- return nodeObject( textureNode );
- }
- level( levelNode ) {
- const textureNode = this.clone();
- textureNode.levelNode = levelNode;
- textureNode.referenceNode = this;
- return textureNode;
- }
- size( levelNode ) {
- return textureSize( this, levelNode );
- }
- compare( compareNode ) {
- const textureNode = this.clone();
- textureNode.compareNode = nodeObject( compareNode );
- textureNode.referenceNode = this;
- return nodeObject( textureNode );
- }
- grad( gradNodeX, gradNodeY ) {
- const textureNode = this.clone();
- textureNode.gradNode = [ nodeObject( gradNodeX ), nodeObject( gradNodeY ) ];
- textureNode.referenceNode = this;
- return nodeObject( textureNode );
- }
- depth( depthNode ) {
- const textureNode = this.clone();
- textureNode.depthNode = nodeObject( depthNode );
- textureNode.referenceNode = this;
- return nodeObject( textureNode );
- }
- // --
- serialize( data ) {
- super.serialize( data );
- data.value = this.value.toJSON( data.meta ).uuid;
- }
- deserialize( data ) {
- super.deserialize( data );
- this.value = data.meta.textures[ data.value ];
- }
- update() {
- const texture = this.value;
- if ( texture.matrixAutoUpdate === true ) {
- texture.updateMatrix();
- }
- }
- clone() {
- const newNode = new this.constructor( this.value, this.uvNode, this.levelNode );
- newNode.sampler = this.sampler;
- return newNode;
- }
- }
- const texture = nodeProxy( TextureNode );
- const textureLoad = ( ...params ) => texture( ...params ).setSampler( false );
- //export const textureLevel = ( value, uv, level ) => texture( value, uv ).level( level );
- const sampler = ( aTexture ) => ( aTexture.isNode === true ? aTexture : texture( aTexture ) ).convert( 'sampler' );
- addNodeElement( 'texture', texture );
- //addNodeElement( 'textureLevel', textureLevel );
- addNodeClass( 'TextureNode', TextureNode );
- class BufferNode extends UniformNode {
- constructor( value, bufferType, bufferCount = 0 ) {
- super( value, bufferType );
- this.isBufferNode = true;
- this.bufferType = bufferType;
- this.bufferCount = bufferCount;
- }
- getElementType( builder ) {
- return this.getNodeType( builder );
- }
- getInputType( /*builder*/ ) {
- return 'buffer';
- }
- }
- const buffer = ( value, type, count ) => nodeObject( new BufferNode( value, type, count ) );
- addNodeClass( 'BufferNode', BufferNode );
- class UniformsElementNode extends ArrayElementNode {
- constructor( arrayBuffer, indexNode ) {
- super( arrayBuffer, indexNode );
- this.isArrayBufferElementNode = true;
- }
- getNodeType( builder ) {
- return this.node.getElementType( builder );
- }
- generate( builder ) {
- const snippet = super.generate( builder );
- const type = this.getNodeType();
- return builder.format( snippet, 'vec4', type );
- }
- }
- class UniformsNode extends BufferNode {
- constructor( value, elementType = null ) {
- super( null, 'vec4' );
- this.array = value;
- this.elementType = elementType;
- this._elementType = null;
- this._elementLength = 0;
- this.updateType = NodeUpdateType.RENDER;
- this.isArrayBufferNode = true;
- }
- getElementType() {
- return this.elementType || this._elementType;
- }
- getElementLength() {
- return this._elementLength;
- }
- update( /*frame*/ ) {
- const { array, value } = this;
- const elementLength = this.getElementLength();
- const elementType = this.getElementType();
- if ( elementLength === 1 ) {
- for ( let i = 0; i < array.length; i ++ ) {
- const index = i * 4;
- value[ index ] = array[ i ];
- }
- } else if ( elementType === 'color' ) {
- for ( let i = 0; i < array.length; i ++ ) {
- const index = i * 4;
- const vector = array[ i ];
- value[ index ] = vector.r;
- value[ index + 1 ] = vector.g;
- value[ index + 2 ] = vector.b || 0;
- //value[ index + 3 ] = vector.a || 0;
- }
- } else {
- for ( let i = 0; i < array.length; i ++ ) {
- const index = i * 4;
- const vector = array[ i ];
- value[ index ] = vector.x;
- value[ index + 1 ] = vector.y;
- value[ index + 2 ] = vector.z || 0;
- value[ index + 3 ] = vector.w || 0;
- }
- }
- }
- setup( builder ) {
- const length = this.array.length;
- this._elementType = this.elementType === null ? getValueType( this.array[ 0 ] ) : this.elementType;
- this._elementLength = builder.getTypeLength( this._elementType );
- let arrayType = Float32Array;
- if ( this._elementType.charAt( 0 ) === 'i' ) arrayType = Int32Array;
- else if ( this._elementType.charAt( 0 ) === 'u' ) arrayType = Uint32Array;
- this.value = new arrayType( length * 4 );
- this.bufferCount = length;
- this.bufferType = builder.changeComponentType( 'vec4', builder.getComponentType( this._elementType ) );
- return super.setup( builder );
- }
- element( indexNode ) {
- return nodeObject( new UniformsElementNode( this, nodeObject( indexNode ) ) );
- }
- }
- const uniforms = ( values, nodeType ) => nodeObject( new UniformsNode( values, nodeType ) );
- addNodeClass( 'UniformsNode', UniformsNode );
- class ReferenceElementNode extends ArrayElementNode {
- constructor( referenceNode, indexNode ) {
- super( referenceNode, indexNode );
- this.referenceNode = referenceNode;
- this.isReferenceElementNode = true;
- }
- getNodeType() {
- return this.referenceNode.uniformType;
- }
- generate( builder ) {
- const snippet = super.generate( builder );
- const arrayType = this.referenceNode.getNodeType();
- const elementType = this.getNodeType();
- return builder.format( snippet, arrayType, elementType );
- }
- }
- class ReferenceNode extends Node {
- constructor( property, uniformType, object = null, count = null ) {
- super();
- this.property = property;
- this.uniformType = uniformType;
- this.object = object;
- this.count = count;
- this.properties = property.split( '.' );
- this.reference = null;
- this.node = null;
- this.updateType = NodeUpdateType.OBJECT;
- }
- element( indexNode ) {
- return nodeObject( new ReferenceElementNode( this, nodeObject( indexNode ) ) );
- }
- setNodeType( uniformType ) {
- let node = null;
- if ( this.count !== null ) {
- node = buffer( null, uniformType, this.count );
- } else if ( Array.isArray( this.getValueFromReference() ) ) {
- node = uniforms( null, uniformType );
- } else if ( uniformType === 'texture' ) {
- node = texture( null );
- } else {
- node = uniform( null, uniformType );
- }
- this.node = node;
- }
- getNodeType( builder ) {
- if ( this.node === null ) {
- this.updateValue();
- }
- return this.node.getNodeType( builder );
- }
- getValueFromReference( object = this.reference ) {
- const { properties } = this;
- let value = object[ properties[ 0 ] ];
- for ( let i = 1; i < properties.length; i ++ ) {
- value = value[ properties[ i ] ];
- }
- return value;
- }
- updateReference( state ) {
- this.reference = this.object !== null ? this.object : state.object;
- return this.reference;
- }
- setup() {
- this.updateValue();
- return this.node;
- }
- update( /*frame*/ ) {
- this.updateValue();
- }
- updateValue() {
- if ( this.node === null ) this.setNodeType( this.uniformType );
- const value = this.getValueFromReference();
- if ( Array.isArray( value ) ) {
- this.node.array = value;
- } else {
- this.node.value = value;
- }
- }
- }
- const reference = ( name, type, object ) => nodeObject( new ReferenceNode( name, type, object ) );
- const referenceBuffer = ( name, type, count, object ) => nodeObject( new ReferenceNode( name, type, object, count ) );
- addNodeClass( 'ReferenceNode', ReferenceNode );
- class MaterialReferenceNode extends ReferenceNode {
- constructor( property, inputType, material = null ) {
- super( property, inputType, material );
- this.material = material;
- //this.updateType = NodeUpdateType.RENDER;
- }
- /*setNodeType( node ) {
- super.setNodeType( node );
- this.node.groupNode = renderGroup;
- }*/
- updateReference( state ) {
- this.reference = this.material !== null ? this.material : state.material;
- return this.reference;
- }
- }
- const materialReference = ( name, type, material ) => nodeObject( new MaterialReferenceNode( name, type, material ) );
- addNodeClass( 'MaterialReferenceNode', MaterialReferenceNode );
- const cameraGroup = /*#__PURE__*/ sharedUniformGroup( 'camera' ).onRenderUpdate( () => {
- cameraGroup.needsUpdate = true;
- } );
- const cameraNear = /*#__PURE__*/ uniform( 'float' ).label( 'cameraNear' ).setGroup( cameraGroup ).onRenderUpdate( ( { camera } ) => camera.near );
- const cameraFar = /*#__PURE__*/ uniform( 'float' ).label( 'cameraFar' ).setGroup( cameraGroup ).onRenderUpdate( ( { camera } ) => camera.far );
- const cameraLogDepth = /*#__PURE__*/ uniform( 'float' ).label( 'cameraLogDepth' ).setGroup( cameraGroup ).onRenderUpdate( ( { camera } ) => 2.0 / ( Math.log( camera.far + 1.0 ) / Math.LN2 ) );
- const cameraProjectionMatrix = /*#__PURE__*/ uniform( 'mat4' ).label( 'cameraProjectionMatrix' ).setGroup( cameraGroup ).onRenderUpdate( ( { camera } ) => camera.projectionMatrix );
- const cameraProjectionMatrixInverse = /*#__PURE__*/ uniform( 'mat4' ).label( 'cameraProjectionMatrixInverse' ).setGroup( cameraGroup ).onRenderUpdate( ( { camera } ) => camera.projectionMatrixInverse );
- const cameraViewMatrix = /*#__PURE__*/ uniform( 'mat4' ).label( 'cameraViewMatrix' ).setGroup( cameraGroup ).onRenderUpdate( ( { camera } ) => camera.matrixWorldInverse );
- const cameraWorldMatrix = /*#__PURE__*/ uniform( 'mat4' ).label( 'cameraWorldMatrix' ).setGroup( cameraGroup ).onRenderUpdate( ( { camera } ) => camera.matrixWorld );
- const cameraNormalMatrix = /*#__PURE__*/ uniform( 'mat3' ).label( 'cameraNormalMatrix' ).setGroup( cameraGroup ).onRenderUpdate( ( { camera } ) => camera.normalMatrix );
- const cameraPosition = /*#__PURE__*/ uniform( new Vector3() ).label( 'cameraPosition' ).setGroup( cameraGroup ).onRenderUpdate( ( { camera }, self ) => self.value.setFromMatrixPosition( camera.matrixWorld ) );
- class Object3DNode extends Node {
- constructor( scope = Object3DNode.VIEW_MATRIX, object3d = null ) {
- super();
- this.scope = scope;
- this.object3d = object3d;
- this.updateType = NodeUpdateType.OBJECT;
- this._uniformNode = new UniformNode( null );
- }
- getNodeType() {
- const scope = this.scope;
- if ( scope === Object3DNode.WORLD_MATRIX || scope === Object3DNode.VIEW_MATRIX ) {
- return 'mat4';
- } else if ( scope === Object3DNode.NORMAL_MATRIX ) {
- return 'mat3';
- } else if ( scope === Object3DNode.POSITION || scope === Object3DNode.VIEW_POSITION || scope === Object3DNode.DIRECTION || scope === Object3DNode.SCALE ) {
- return 'vec3';
- }
- }
- update( frame ) {
- const object = this.object3d;
- const uniformNode = this._uniformNode;
- const scope = this.scope;
- if ( scope === Object3DNode.VIEW_MATRIX ) {
- uniformNode.value = object.modelViewMatrix;
- } else if ( scope === Object3DNode.NORMAL_MATRIX ) {
- uniformNode.value = object.normalMatrix;
- } else if ( scope === Object3DNode.WORLD_MATRIX ) {
- uniformNode.value = object.matrixWorld;
- } else if ( scope === Object3DNode.POSITION ) {
- uniformNode.value = uniformNode.value || new Vector3();
- uniformNode.value.setFromMatrixPosition( object.matrixWorld );
- } else if ( scope === Object3DNode.SCALE ) {
- uniformNode.value = uniformNode.value || new Vector3();
- uniformNode.value.setFromMatrixScale( object.matrixWorld );
- } else if ( scope === Object3DNode.DIRECTION ) {
- uniformNode.value = uniformNode.value || new Vector3();
- object.getWorldDirection( uniformNode.value );
- } else if ( scope === Object3DNode.VIEW_POSITION ) {
- const camera = frame.camera;
- uniformNode.value = uniformNode.value || new Vector3();
- uniformNode.value.setFromMatrixPosition( object.matrixWorld );
- uniformNode.value.applyMatrix4( camera.matrixWorldInverse );
- }
- }
- generate( builder ) {
- const scope = this.scope;
- if ( scope === Object3DNode.WORLD_MATRIX || scope === Object3DNode.VIEW_MATRIX ) {
- this._uniformNode.nodeType = 'mat4';
- } else if ( scope === Object3DNode.NORMAL_MATRIX ) {
- this._uniformNode.nodeType = 'mat3';
- } else if ( scope === Object3DNode.POSITION || scope === Object3DNode.VIEW_POSITION || scope === Object3DNode.DIRECTION || scope === Object3DNode.SCALE ) {
- this._uniformNode.nodeType = 'vec3';
- }
- return this._uniformNode.build( builder );
- }
- serialize( data ) {
- super.serialize( data );
- data.scope = this.scope;
- }
- deserialize( data ) {
- super.deserialize( data );
- this.scope = data.scope;
- }
- }
- Object3DNode.VIEW_MATRIX = 'viewMatrix';
- Object3DNode.NORMAL_MATRIX = 'normalMatrix';
- Object3DNode.WORLD_MATRIX = 'worldMatrix';
- Object3DNode.POSITION = 'position';
- Object3DNode.SCALE = 'scale';
- Object3DNode.VIEW_POSITION = 'viewPosition';
- Object3DNode.DIRECTION = 'direction';
- const objectDirection = nodeProxy( Object3DNode, Object3DNode.DIRECTION );
- const objectViewMatrix = nodeProxy( Object3DNode, Object3DNode.VIEW_MATRIX );
- const objectNormalMatrix = nodeProxy( Object3DNode, Object3DNode.NORMAL_MATRIX );
- const objectWorldMatrix = nodeProxy( Object3DNode, Object3DNode.WORLD_MATRIX );
- const objectPosition = nodeProxy( Object3DNode, Object3DNode.POSITION );
- const objectScale = nodeProxy( Object3DNode, Object3DNode.SCALE );
- const objectViewPosition = nodeProxy( Object3DNode, Object3DNode.VIEW_POSITION );
- addNodeClass( 'Object3DNode', Object3DNode );
- class ModelNode extends Object3DNode {
- constructor( scope = ModelNode.VIEW_MATRIX ) {
- super( scope );
- }
- update( frame ) {
- this.object3d = frame.object;
- super.update( frame );
- }
- }
- const modelDirection = nodeImmutable( ModelNode, ModelNode.DIRECTION );
- const modelViewMatrix = nodeImmutable( ModelNode, ModelNode.VIEW_MATRIX ).label( 'modelViewMatrix' ).temp( 'ModelViewMatrix' );
- const modelNormalMatrix = nodeImmutable( ModelNode, ModelNode.NORMAL_MATRIX );
- const modelWorldMatrix = nodeImmutable( ModelNode, ModelNode.WORLD_MATRIX );
- const modelPosition = nodeImmutable( ModelNode, ModelNode.POSITION );
- const modelScale = nodeImmutable( ModelNode, ModelNode.SCALE );
- const modelViewPosition = nodeImmutable( ModelNode, ModelNode.VIEW_POSITION );
- const modelWorldMatrixInverse = uniform( new Matrix4() ).onObjectUpdate( ( { object }, self ) => self.value.copy( object.matrixWorld ).invert() );
- addNodeClass( 'ModelNode', ModelNode );
- const normalGeometry = /*#__PURE__*/ attribute( 'normal', 'vec3', vec3( 0, 1, 0 ) );
- const normalLocal = /*#__PURE__*/ normalGeometry.toVar( 'normalLocal' );
- const normalView = /*#__PURE__*/ varying( modelNormalMatrix.mul( normalLocal ), 'v_normalView' ).normalize().toVar( 'normalView' );
- const normalWorld = /*#__PURE__*/ varying( normalView.transformDirection( cameraViewMatrix ), 'v_normalWorld' ).normalize().toVar( 'transformedNormalWorld' );
- const transformedNormalView = /*#__PURE__*/ property( 'vec3', 'transformedNormalView' );
- const transformedNormalWorld = /*#__PURE__*/ transformedNormalView.transformDirection( cameraViewMatrix ).normalize().toVar( 'transformedNormalWorld' );
- const transformedClearcoatNormalView = /*#__PURE__*/ property( 'vec3', 'transformedClearcoatNormalView' );
- const _propertyCache = new Map();
- class MaterialNode extends Node {
- constructor( scope ) {
- super();
- this.scope = scope;
- }
- getCache( property, type ) {
- let node = _propertyCache.get( property );
- if ( node === undefined ) {
- node = materialReference( property, type );
- _propertyCache.set( property, node );
- }
- return node;
- }
- getFloat( property ) {
- return this.getCache( property, 'float' );
- }
- getColor( property ) {
- return this.getCache( property, 'color' );
- }
- getTexture( property ) {
- return this.getCache( property === 'map' ? 'map' : property + 'Map', 'texture' );
- }
- setup( builder ) {
- const material = builder.context.material;
- const scope = this.scope;
- let node = null;
- if ( scope === MaterialNode.COLOR ) {
- const colorNode = this.getColor( scope );
- if ( material.map && material.map.isTexture === true ) {
- node = colorNode.mul( this.getTexture( 'map' ) );
- } else {
- node = colorNode;
- }
- } else if ( scope === MaterialNode.OPACITY ) {
- const opacityNode = this.getFloat( scope );
- if ( material.alphaMap && material.alphaMap.isTexture === true ) {
- node = opacityNode.mul( this.getTexture( 'alpha' ) );
- } else {
- node = opacityNode;
- }
- } else if ( scope === MaterialNode.SPECULAR_STRENGTH ) {
- if ( material.specularMap && material.specularMap.isTexture === true ) {
- node = this.getTexture( 'specular' ).r;
- } else {
- node = float( 1 );
- }
- } else if ( scope === MaterialNode.SPECULAR_INTENSITY ) {
- const specularIntensity = this.getFloat( scope );
- if ( material.specularMap ) {
- node = specularIntensity.mul( this.getTexture( scope ).a );
- } else {
- node = specularIntensity;
- }
- } else if ( scope === MaterialNode.SPECULAR_COLOR ) {
- const specularColorNode = this.getColor( scope );
- if ( material.specularColorMap && material.specularColorMap.isTexture === true ) {
- node = specularColorNode.mul( this.getTexture( scope ).rgb );
- } else {
- node = specularColorNode;
- }
- } else if ( scope === MaterialNode.ROUGHNESS ) { // TODO: cleanup similar branches
- const roughnessNode = this.getFloat( scope );
- if ( material.roughnessMap && material.roughnessMap.isTexture === true ) {
- node = roughnessNode.mul( this.getTexture( scope ).g );
- } else {
- node = roughnessNode;
- }
- } else if ( scope === MaterialNode.METALNESS ) {
- const metalnessNode = this.getFloat( scope );
- if ( material.metalnessMap && material.metalnessMap.isTexture === true ) {
- node = metalnessNode.mul( this.getTexture( scope ).b );
- } else {
- node = metalnessNode;
- }
- } else if ( scope === MaterialNode.EMISSIVE ) {
- const emissiveNode = this.getColor( scope );
- if ( material.emissiveMap && material.emissiveMap.isTexture === true ) {
- node = emissiveNode.mul( this.getTexture( scope ) );
- } else {
- node = emissiveNode;
- }
- } else if ( scope === MaterialNode.NORMAL ) {
- if ( material.normalMap ) {
- node = this.getTexture( 'normal' ).normalMap( this.getCache( 'normalScale', 'vec2' ) );
- } else if ( material.bumpMap ) {
- node = this.getTexture( 'bump' ).r.bumpMap( this.getFloat( 'bumpScale' ) );
- } else {
- node = normalView;
- }
- } else if ( scope === MaterialNode.CLEARCOAT ) {
- const clearcoatNode = this.getFloat( scope );
- if ( material.clearcoatMap && material.clearcoatMap.isTexture === true ) {
- node = clearcoatNode.mul( this.getTexture( scope ).r );
- } else {
- node = clearcoatNode;
- }
- } else if ( scope === MaterialNode.CLEARCOAT_ROUGHNESS ) {
- const clearcoatRoughnessNode = this.getFloat( scope );
- if ( material.clearcoatRoughnessMap && material.clearcoatRoughnessMap.isTexture === true ) {
- node = clearcoatRoughnessNode.mul( this.getTexture( scope ).r );
- } else {
- node = clearcoatRoughnessNode;
- }
- } else if ( scope === MaterialNode.CLEARCOAT_NORMAL ) {
- if ( material.clearcoatNormalMap ) {
- node = this.getTexture( scope ).normalMap( this.getCache( scope + 'Scale', 'vec2' ) );
- } else {
- node = normalView;
- }
- } else if ( scope === MaterialNode.SHEEN ) {
- const sheenNode = this.getColor( 'sheenColor' ).mul( this.getFloat( 'sheen' ) ); // Move this mul() to CPU
- if ( material.sheenColorMap && material.sheenColorMap.isTexture === true ) {
- node = sheenNode.mul( this.getTexture( 'sheenColor' ).rgb );
- } else {
- node = sheenNode;
- }
- } else if ( scope === MaterialNode.SHEEN_ROUGHNESS ) {
- const sheenRoughnessNode = this.getFloat( scope );
- if ( material.sheenRoughnessMap && material.sheenRoughnessMap.isTexture === true ) {
- node = sheenRoughnessNode.mul( this.getTexture( scope ).a );
- } else {
- node = sheenRoughnessNode;
- }
- node = node.clamp( 0.07, 1.0 );
- } else if ( scope === MaterialNode.ANISOTROPY ) {
- if ( material.anisotropyMap && material.anisotropyMap.isTexture === true ) {
- const anisotropyPolar = this.getTexture( scope );
- const anisotropyMat = mat2( materialAnisotropyVector.x, materialAnisotropyVector.y, materialAnisotropyVector.y.negate(), materialAnisotropyVector.x );
- node = anisotropyMat.mul( anisotropyPolar.rg.mul( 2.0 ).sub( vec2( 1.0 ) ).normalize().mul( anisotropyPolar.b ) );
- } else {
- node = materialAnisotropyVector;
- }
- } else if ( scope === MaterialNode.IRIDESCENCE_THICKNESS ) {
- const iridescenceThicknessMaximum = reference( '1', 'float', material.iridescenceThicknessRange );
- if ( material.iridescenceThicknessMap ) {
- const iridescenceThicknessMinimum = reference( '0', 'float', material.iridescenceThicknessRange );
- node = iridescenceThicknessMaximum.sub( iridescenceThicknessMinimum ).mul( this.getTexture( scope ).g ).add( iridescenceThicknessMinimum );
- } else {
- node = iridescenceThicknessMaximum;
- }
- } else if ( scope === MaterialNode.TRANSMISSION ) {
- const transmissionNode = this.getFloat( scope );
- if ( material.transmissionMap ) {
- node = transmissionNode.mul( this.getTexture( scope ).r );
- } else {
- node = transmissionNode;
- }
- } else if ( scope === MaterialNode.THICKNESS ) {
- const thicknessNode = this.getFloat( scope );
- if ( material.thicknessMap ) {
- node = thicknessNode.mul( this.getTexture( scope ).g );
- } else {
- node = thicknessNode;
- }
- } else if ( scope === MaterialNode.IOR ) {
- node = this.getFloat( scope );
- } else {
- const outputType = this.getNodeType( builder );
- node = this.getCache( scope, outputType );
- }
- return node;
- }
- }
- MaterialNode.ALPHA_TEST = 'alphaTest';
- MaterialNode.COLOR = 'color';
- MaterialNode.OPACITY = 'opacity';
- MaterialNode.SHININESS = 'shininess';
- MaterialNode.SPECULAR = 'specular';
- MaterialNode.SPECULAR_STRENGTH = 'specularStrength';
- MaterialNode.SPECULAR_INTENSITY = 'specularIntensity';
- MaterialNode.SPECULAR_COLOR = 'specularColor';
- MaterialNode.REFLECTIVITY = 'reflectivity';
- MaterialNode.ROUGHNESS = 'roughness';
- MaterialNode.METALNESS = 'metalness';
- MaterialNode.NORMAL = 'normal';
- MaterialNode.CLEARCOAT = 'clearcoat';
- MaterialNode.CLEARCOAT_ROUGHNESS = 'clearcoatRoughness';
- MaterialNode.CLEARCOAT_NORMAL = 'clearcoatNormal';
- MaterialNode.EMISSIVE = 'emissive';
- MaterialNode.ROTATION = 'rotation';
- MaterialNode.SHEEN = 'sheen';
- MaterialNode.SHEEN_ROUGHNESS = 'sheenRoughness';
- MaterialNode.ANISOTROPY = 'anisotropy';
- MaterialNode.IRIDESCENCE = 'iridescence';
- MaterialNode.IRIDESCENCE_IOR = 'iridescenceIOR';
- MaterialNode.IRIDESCENCE_THICKNESS = 'iridescenceThickness';
- MaterialNode.IOR = 'ior';
- MaterialNode.TRANSMISSION = 'transmission';
- MaterialNode.THICKNESS = 'thickness';
- MaterialNode.ATTENUATION_DISTANCE = 'attenuationDistance';
- MaterialNode.ATTENUATION_COLOR = 'attenuationColor';
- MaterialNode.LINE_SCALE = 'scale';
- MaterialNode.LINE_DASH_SIZE = 'dashSize';
- MaterialNode.LINE_GAP_SIZE = 'gapSize';
- MaterialNode.LINE_WIDTH = 'linewidth';
- MaterialNode.LINE_DASH_OFFSET = 'dashOffset';
- MaterialNode.POINT_WIDTH = 'pointWidth';
- MaterialNode.DISPERSION = 'dispersion';
- const materialAlphaTest = nodeImmutable( MaterialNode, MaterialNode.ALPHA_TEST );
- const materialColor = nodeImmutable( MaterialNode, MaterialNode.COLOR );
- const materialShininess = nodeImmutable( MaterialNode, MaterialNode.SHININESS );
- const materialEmissive = nodeImmutable( MaterialNode, MaterialNode.EMISSIVE );
- const materialOpacity = nodeImmutable( MaterialNode, MaterialNode.OPACITY );
- const materialSpecular = nodeImmutable( MaterialNode, MaterialNode.SPECULAR );
- const materialSpecularIntensity = nodeImmutable( MaterialNode, MaterialNode.SPECULAR_INTENSITY );
- const materialSpecularColor = nodeImmutable( MaterialNode, MaterialNode.SPECULAR_COLOR );
- const materialSpecularStrength = nodeImmutable( MaterialNode, MaterialNode.SPECULAR_STRENGTH );
- const materialReflectivity = nodeImmutable( MaterialNode, MaterialNode.REFLECTIVITY );
- const materialRoughness = nodeImmutable( MaterialNode, MaterialNode.ROUGHNESS );
- const materialMetalness = nodeImmutable( MaterialNode, MaterialNode.METALNESS );
- const materialNormal = nodeImmutable( MaterialNode, MaterialNode.NORMAL );
- const materialClearcoat = nodeImmutable( MaterialNode, MaterialNode.CLEARCOAT );
- const materialClearcoatRoughness = nodeImmutable( MaterialNode, MaterialNode.CLEARCOAT_ROUGHNESS );
- const materialClearcoatNormal = nodeImmutable( MaterialNode, MaterialNode.CLEARCOAT_NORMAL );
- const materialRotation = nodeImmutable( MaterialNode, MaterialNode.ROTATION );
- const materialSheen = nodeImmutable( MaterialNode, MaterialNode.SHEEN );
- const materialSheenRoughness = nodeImmutable( MaterialNode, MaterialNode.SHEEN_ROUGHNESS );
- const materialAnisotropy = nodeImmutable( MaterialNode, MaterialNode.ANISOTROPY );
- const materialIridescence = nodeImmutable( MaterialNode, MaterialNode.IRIDESCENCE );
- const materialIridescenceIOR = nodeImmutable( MaterialNode, MaterialNode.IRIDESCENCE_IOR );
- const materialIridescenceThickness = nodeImmutable( MaterialNode, MaterialNode.IRIDESCENCE_THICKNESS );
- const materialTransmission = nodeImmutable( MaterialNode, MaterialNode.TRANSMISSION );
- const materialThickness = nodeImmutable( MaterialNode, MaterialNode.THICKNESS );
- const materialIOR = nodeImmutable( MaterialNode, MaterialNode.IOR );
- const materialAttenuationDistance = nodeImmutable( MaterialNode, MaterialNode.ATTENUATION_DISTANCE );
- const materialAttenuationColor = nodeImmutable( MaterialNode, MaterialNode.ATTENUATION_COLOR );
- const materialLineScale = nodeImmutable( MaterialNode, MaterialNode.LINE_SCALE );
- const materialLineDashSize = nodeImmutable( MaterialNode, MaterialNode.LINE_DASH_SIZE );
- const materialLineGapSize = nodeImmutable( MaterialNode, MaterialNode.LINE_GAP_SIZE );
- const materialLineWidth = nodeImmutable( MaterialNode, MaterialNode.LINE_WIDTH );
- const materialLineDashOffset = nodeImmutable( MaterialNode, MaterialNode.LINE_DASH_OFFSET );
- const materialPointWidth = nodeImmutable( MaterialNode, MaterialNode.POINT_WIDTH );
- const materialDispersion = nodeImmutable( MaterialNode, MaterialNode.DISPERSION );
- const materialAnisotropyVector = uniform( new Vector2() ).onReference( function ( frame ) {
- return frame.material;
- } ).onRenderUpdate( function ( { material } ) {
- this.value.set( material.anisotropy * Math.cos( material.anisotropyRotation ), material.anisotropy * Math.sin( material.anisotropyRotation ) );
- } );
- addNodeClass( 'MaterialNode', MaterialNode );
- const positionGeometry = /*#__PURE__*/ attribute( 'position', 'vec3' );
- const positionLocal = /*#__PURE__*/ positionGeometry.toVar( 'positionLocal' );
- const positionWorld = /*#__PURE__*/ varying( modelWorldMatrix.mul( positionLocal ).xyz, 'v_positionWorld' );
- const positionWorldDirection = /*#__PURE__*/ varying( positionLocal.transformDirection( modelWorldMatrix ), 'v_positionWorldDirection' ).normalize().toVar( 'positionWorldDirection' );
- const positionView = /*#__PURE__*/ varying( modelViewMatrix.mul( positionLocal ).xyz, 'v_positionView' );
- const positionViewDirection = /*#__PURE__*/ varying( positionView.negate(), 'v_positionViewDirection' ).normalize().toVar( 'positionViewDirection' );
- class ModelViewProjectionNode extends TempNode {
- constructor( positionNode = null ) {
- super( 'vec4' );
- this.positionNode = positionNode;
- }
- setup( builder ) {
- if ( builder.shaderStage === 'fragment' ) {
- return varying( builder.context.mvp );
- }
- const position = this.positionNode || positionLocal;
- return cameraProjectionMatrix.mul( modelViewMatrix ).mul( position );
- }
- }
- const modelViewProjection = nodeProxy( ModelViewProjectionNode );
- addNodeClass( 'ModelViewProjectionNode', ModelViewProjectionNode );
- class BufferAttributeNode extends InputNode {
- constructor( value, bufferType = null, bufferStride = 0, bufferOffset = 0 ) {
- super( value, bufferType );
- this.isBufferNode = true;
- this.bufferType = bufferType;
- this.bufferStride = bufferStride;
- this.bufferOffset = bufferOffset;
- this.usage = StaticDrawUsage;
- this.instanced = false;
- this.attribute = null;
- this.global = true;
- if ( value && value.isBufferAttribute === true ) {
- this.attribute = value;
- this.usage = value.usage;
- this.instanced = value.isInstancedBufferAttribute;
- }
- }
- getHash( builder ) {
- if ( this.bufferStride === 0 && this.bufferOffset === 0 ) {
- let bufferData = builder.globalCache.getData( this.value );
- if ( bufferData === undefined ) {
- bufferData = {
- node: this
- };
- builder.globalCache.setData( this.value, bufferData );
- }
- return bufferData.node.uuid;
- }
- return this.uuid;
- }
- getNodeType( builder ) {
- if ( this.bufferType === null ) {
- this.bufferType = builder.getTypeFromAttribute( this.attribute );
- }
- return this.bufferType;
- }
- setup( builder ) {
- if ( this.attribute !== null ) return;
- const type = this.getNodeType( builder );
- const array = this.value;
- const itemSize = builder.getTypeLength( type );
- const stride = this.bufferStride || itemSize;
- const offset = this.bufferOffset;
- const buffer = array.isInterleavedBuffer === true ? array : new InterleavedBuffer( array, stride );
- const bufferAttribute = new InterleavedBufferAttribute( buffer, itemSize, offset );
- buffer.setUsage( this.usage );
- this.attribute = bufferAttribute;
- this.attribute.isInstancedBufferAttribute = this.instanced; // @TODO: Add a possible: InstancedInterleavedBufferAttribute
- }
- generate( builder ) {
- const nodeType = this.getNodeType( builder );
- const nodeAttribute = builder.getBufferAttributeFromNode( this, nodeType );
- const propertyName = builder.getPropertyName( nodeAttribute );
- let output = null;
- if ( builder.shaderStage === 'vertex' || builder.shaderStage === 'compute' ) {
- this.name = propertyName;
- output = propertyName;
- } else {
- const nodeVarying = varying( this );
- output = nodeVarying.build( builder, nodeType );
- }
- return output;
- }
- getInputType( /*builder*/ ) {
- return 'bufferAttribute';
- }
- setUsage( value ) {
- this.usage = value;
- if ( this.attribute && this.attribute.isBufferAttribute === true ) {
- this.attribute.usage = value;
- }
- return this;
- }
- setInstanced( value ) {
- this.instanced = value;
- return this;
- }
- }
- const bufferAttribute = ( array, type, stride, offset ) => nodeObject( new BufferAttributeNode( array, type, stride, offset ) );
- const dynamicBufferAttribute = ( array, type, stride, offset ) => bufferAttribute( array, type, stride, offset ).setUsage( DynamicDrawUsage );
- const instancedBufferAttribute = ( array, type, stride, offset ) => bufferAttribute( array, type, stride, offset ).setInstanced( true );
- const instancedDynamicBufferAttribute = ( array, type, stride, offset ) => dynamicBufferAttribute( array, type, stride, offset ).setInstanced( true );
- addNodeElement( 'toAttribute', ( bufferNode ) => bufferAttribute( bufferNode.value ) );
- addNodeClass( 'BufferAttributeNode', BufferAttributeNode );
- class InstanceNode extends Node {
- constructor( instanceMesh ) {
- super( 'void' );
- this.instanceMesh = instanceMesh;
- this.instanceMatrixNode = null;
- this.instanceColorNode = null;
- this.updateType = NodeUpdateType.FRAME;
- this.buffer = null;
- this.bufferColor = null;
- }
- setup( /*builder*/ ) {
- let instanceMatrixNode = this.instanceMatrixNode;
- const instanceMesh = this.instanceMesh;
- if ( instanceMatrixNode === null ) {
- const instanceAttribute = instanceMesh.instanceMatrix;
- const buffer = new InstancedInterleavedBuffer( instanceAttribute.array, 16, 1 );
- this.buffer = buffer;
- const bufferFn = instanceAttribute.usage === DynamicDrawUsage ? instancedDynamicBufferAttribute : instancedBufferAttribute;
- const instanceBuffers = [
- // F.Signature -> bufferAttribute( array, type, stride, offset )
- bufferFn( buffer, 'vec4', 16, 0 ),
- bufferFn( buffer, 'vec4', 16, 4 ),
- bufferFn( buffer, 'vec4', 16, 8 ),
- bufferFn( buffer, 'vec4', 16, 12 )
- ];
- instanceMatrixNode = mat4( ...instanceBuffers );
- this.instanceMatrixNode = instanceMatrixNode;
- }
- const instanceColorAttribute = instanceMesh.instanceColor;
- if ( instanceColorAttribute && this.instanceColorNode === null ) {
- const buffer = new InstancedBufferAttribute( instanceColorAttribute.array, 3 );
- const bufferFn = instanceColorAttribute.usage === DynamicDrawUsage ? instancedDynamicBufferAttribute : instancedBufferAttribute;
- this.bufferColor = buffer;
- this.instanceColorNode = vec3( bufferFn( buffer, 'vec3', 3, 0 ) );
- }
- // POSITION
- const instancePosition = instanceMatrixNode.mul( positionLocal ).xyz;
- // NORMAL
- const m = mat3( instanceMatrixNode[ 0 ].xyz, instanceMatrixNode[ 1 ].xyz, instanceMatrixNode[ 2 ].xyz );
- const transformedNormal = normalLocal.div( vec3( m[ 0 ].dot( m[ 0 ] ), m[ 1 ].dot( m[ 1 ] ), m[ 2 ].dot( m[ 2 ] ) ) );
- const instanceNormal = m.mul( transformedNormal ).xyz;
- // ASSIGNS
- positionLocal.assign( instancePosition );
- normalLocal.assign( instanceNormal );
- // COLOR
- if ( this.instanceColorNode !== null ) {
- varyingProperty( 'vec3', 'vInstanceColor' ).assign( this.instanceColorNode );
- }
- }
- update( /*frame*/ ) {
- if ( this.instanceMesh.instanceMatrix.usage !== DynamicDrawUsage && this.instanceMesh.instanceMatrix.version !== this.buffer.version ) {
- this.buffer.version = this.instanceMesh.instanceMatrix.version;
- }
- if ( this.instanceMesh.instanceColor && this.instanceMesh.instanceColor.usage !== DynamicDrawUsage && this.instanceMesh.instanceColor.version !== this.bufferColor.version ) {
- this.bufferColor.version = this.instanceMesh.instanceColor.version;
- }
- }
- }
- const instance = nodeProxy( InstanceNode );
- addNodeClass( 'InstanceNode', InstanceNode );
- const tangentGeometry = /*#__PURE__*/ tslFn( ( stack, builder ) => {
- if ( builder.geometry.hasAttribute( 'tangent' ) === false ) {
- builder.geometry.computeTangents();
- }
- return attribute( 'tangent', 'vec4' );
- } )();
- const tangentLocal = /*#__PURE__*/ tangentGeometry.xyz.toVar( 'tangentLocal' );
- const tangentView = /*#__PURE__*/ varying( modelViewMatrix.mul( vec4( tangentLocal, 0 ) ).xyz, 'v_tangentView' ).normalize().toVar( 'tangentView' );
- const tangentWorld = /*#__PURE__*/ varying( tangentView.transformDirection( cameraViewMatrix ), 'v_tangentWorld' ).normalize().toVar( 'tangentWorld' );
- const transformedTangentView = /*#__PURE__*/ tangentView.toVar( 'transformedTangentView' );
- const transformedTangentWorld = /*#__PURE__*/ transformedTangentView.transformDirection( cameraViewMatrix ).normalize().toVar( 'transformedTangentWorld' );
- class BatchNode extends Node {
- constructor( batchMesh ) {
- super( 'void' );
- this.batchMesh = batchMesh;
- this.instanceColorNode = null;
- this.batchingIdNode = null;
- }
- setup( builder ) {
- // POSITION
- if ( this.batchingIdNode === null ) {
- if ( builder.getDrawIndex() === null ) {
- this.batchingIdNode = instanceIndex;
- } else {
- this.batchingIdNode = drawIndex;
- }
- }
- const getIndirectIndex = tslFn( ( [ id ] ) => {
- const size = textureSize( textureLoad( this.batchMesh._indirectTexture ), 0 );
- const x = int( id ).remainder( int( size ) );
- const y = int( id ).div( int( size ) );
- return textureLoad( this.batchMesh._indirectTexture, ivec2( x, y ), null, 'uvec4' ).x;
- } ).setLayout( {
- name: 'getIndirectIndex',
- type: 'uint',
- inputs: [
- { name: 'id', type: 'int' }
- ]
- } );
- const matriceTexture = this.batchMesh._matricesTexture;
- const size = textureSize( textureLoad( matriceTexture ), 0 );
- const j = float( getIndirectIndex( int( this.batchingIdNode ) ) ).mul( 4 ).toVar();
- const x = int( j.mod( size ) );
- const y = int( j ).div( int( size ) );
- const batchingMatrix = mat4(
- textureLoad( matriceTexture, ivec2( x, y ) ),
- textureLoad( matriceTexture, ivec2( x.add( 1 ), y ) ),
- textureLoad( matriceTexture, ivec2( x.add( 2 ), y ) ),
- textureLoad( matriceTexture, ivec2( x.add( 3 ), y ) )
- );
- const bm = mat3(
- batchingMatrix[ 0 ].xyz,
- batchingMatrix[ 1 ].xyz,
- batchingMatrix[ 2 ].xyz
- );
- positionLocal.assign( batchingMatrix.mul( positionLocal ) );
- const transformedNormal = normalLocal.div( vec3( bm[ 0 ].dot( bm[ 0 ] ), bm[ 1 ].dot( bm[ 1 ] ), bm[ 2 ].dot( bm[ 2 ] ) ) );
- const batchingNormal = bm.mul( transformedNormal ).xyz;
- normalLocal.assign( batchingNormal );
- if ( builder.hasGeometryAttribute( 'tangent' ) ) {
- tangentLocal.mulAssign( bm );
- }
- }
- }
- const batch = nodeProxy( BatchNode );
- addNodeClass( 'batch', BatchNode );
- class SkinningNode extends Node {
- constructor( skinnedMesh, useReference = false ) {
- super( 'void' );
- this.skinnedMesh = skinnedMesh;
- this.useReference = useReference;
- this.updateType = NodeUpdateType.OBJECT;
- //
- this.skinIndexNode = attribute( 'skinIndex', 'uvec4' );
- this.skinWeightNode = attribute( 'skinWeight', 'vec4' );
- let bindMatrixNode, bindMatrixInverseNode, boneMatricesNode;
- if ( useReference ) {
- bindMatrixNode = reference( 'bindMatrix', 'mat4' );
- bindMatrixInverseNode = reference( 'bindMatrixInverse', 'mat4' );
- boneMatricesNode = referenceBuffer( 'skeleton.boneMatrices', 'mat4', skinnedMesh.skeleton.bones.length );
- } else {
- bindMatrixNode = uniform( skinnedMesh.bindMatrix, 'mat4' );
- bindMatrixInverseNode = uniform( skinnedMesh.bindMatrixInverse, 'mat4' );
- boneMatricesNode = buffer( skinnedMesh.skeleton.boneMatrices, 'mat4', skinnedMesh.skeleton.bones.length );
- }
- this.bindMatrixNode = bindMatrixNode;
- this.bindMatrixInverseNode = bindMatrixInverseNode;
- this.boneMatricesNode = boneMatricesNode;
- }
- setup( builder ) {
- const { skinIndexNode, skinWeightNode, bindMatrixNode, bindMatrixInverseNode, boneMatricesNode } = this;
- const boneMatX = boneMatricesNode.element( skinIndexNode.x );
- const boneMatY = boneMatricesNode.element( skinIndexNode.y );
- const boneMatZ = boneMatricesNode.element( skinIndexNode.z );
- const boneMatW = boneMatricesNode.element( skinIndexNode.w );
- // POSITION
- const skinVertex = bindMatrixNode.mul( positionLocal );
- const skinned = add(
- boneMatX.mul( skinWeightNode.x ).mul( skinVertex ),
- boneMatY.mul( skinWeightNode.y ).mul( skinVertex ),
- boneMatZ.mul( skinWeightNode.z ).mul( skinVertex ),
- boneMatW.mul( skinWeightNode.w ).mul( skinVertex )
- );
- const skinPosition = bindMatrixInverseNode.mul( skinned ).xyz;
- // NORMAL
- let skinMatrix = add(
- skinWeightNode.x.mul( boneMatX ),
- skinWeightNode.y.mul( boneMatY ),
- skinWeightNode.z.mul( boneMatZ ),
- skinWeightNode.w.mul( boneMatW )
- );
- skinMatrix = bindMatrixInverseNode.mul( skinMatrix ).mul( bindMatrixNode );
- const skinNormal = skinMatrix.transformDirection( normalLocal ).xyz;
- // ASSIGNS
- positionLocal.assign( skinPosition );
- normalLocal.assign( skinNormal );
- if ( builder.hasGeometryAttribute( 'tangent' ) ) {
- tangentLocal.assign( skinNormal );
- }
- }
- generate( builder, output ) {
- if ( output !== 'void' ) {
- return positionLocal.build( builder, output );
- }
- }
- update( frame ) {
- const object = this.useReference ? frame.object : this.skinnedMesh;
- object.skeleton.update();
- }
- }
- const skinning = ( skinnedMesh ) => nodeObject( new SkinningNode( skinnedMesh ) );
- const skinningReference = ( skinnedMesh ) => nodeObject( new SkinningNode( skinnedMesh, true ) );
- addNodeClass( 'SkinningNode', SkinningNode );
- class LoopNode extends Node {
- constructor( params = [] ) {
- super();
- this.params = params;
- }
- getVarName( index ) {
- return String.fromCharCode( 'i'.charCodeAt() + index );
- }
- getProperties( builder ) {
- const properties = builder.getNodeProperties( this );
- if ( properties.stackNode !== undefined ) return properties;
- //
- const inputs = {};
- for ( let i = 0, l = this.params.length - 1; i < l; i ++ ) {
- const param = this.params[ i ];
- const name = ( param.isNode !== true && param.name ) || this.getVarName( i );
- const type = ( param.isNode !== true && param.type ) || 'int';
- inputs[ name ] = expression( name, type );
- }
- const stack = builder.addStack(); // TODO: cache() it
- properties.returnsNode = this.params[ this.params.length - 1 ]( inputs, stack, builder );
- properties.stackNode = stack;
- builder.removeStack();
- return properties;
- }
- getNodeType( builder ) {
- const { returnsNode } = this.getProperties( builder );
- return returnsNode ? returnsNode.getNodeType( builder ) : 'void';
- }
- setup( builder ) {
- // setup properties
- this.getProperties( builder );
- }
- generate( builder ) {
- const properties = this.getProperties( builder );
- const params = this.params;
- const stackNode = properties.stackNode;
- for ( let i = 0, l = params.length - 1; i < l; i ++ ) {
- const param = params[ i ];
- let start = null, end = null, name = null, type = null, condition = null, update = null;
- if ( param.isNode ) {
- type = 'int';
- name = this.getVarName( i );
- start = '0';
- end = param.build( builder, type );
- condition = '<';
- } else {
- type = param.type || 'int';
- name = param.name || this.getVarName( i );
- start = param.start;
- end = param.end;
- condition = param.condition;
- update = param.update;
- if ( typeof start === 'number' ) start = start.toString();
- else if ( start && start.isNode ) start = start.build( builder, type );
- if ( typeof end === 'number' ) end = end.toString();
- else if ( end && end.isNode ) end = end.build( builder, type );
- if ( start !== undefined && end === undefined ) {
- start = start + ' - 1';
- end = '0';
- condition = '>=';
- } else if ( end !== undefined && start === undefined ) {
- start = '0';
- condition = '<';
- }
- if ( condition === undefined ) {
- if ( Number( start ) > Number( end ) ) {
- condition = '>=';
- } else {
- condition = '<';
- }
- }
- }
- const internalParam = { start, end, condition };
- //
- const startSnippet = internalParam.start;
- const endSnippet = internalParam.end;
- let declarationSnippet = '';
- let conditionalSnippet = '';
- let updateSnippet = '';
- if ( ! update ) {
- if ( type === 'int' || type === 'uint' ) {
- if ( condition.includes( '<' ) ) update = '++';
- else update = '--';
- } else {
- if ( condition.includes( '<' ) ) update = '+= 1.';
- else update = '-= 1.';
- }
- }
- declarationSnippet += builder.getVar( type, name ) + ' = ' + startSnippet;
- conditionalSnippet += name + ' ' + condition + ' ' + endSnippet;
- updateSnippet += name + ' ' + update;
- const forSnippet = `for ( ${ declarationSnippet }; ${ conditionalSnippet }; ${ updateSnippet } )`;
- builder.addFlowCode( ( i === 0 ? '\n' : '' ) + builder.tab + forSnippet + ' {\n\n' ).addFlowTab();
- }
- const stackSnippet = stackNode.build( builder, 'void' );
- const returnsSnippet = properties.returnsNode ? properties.returnsNode.build( builder ) : '';
- builder.removeFlowTab().addFlowCode( '\n' + builder.tab + stackSnippet );
- for ( let i = 0, l = this.params.length - 1; i < l; i ++ ) {
- builder.addFlowCode( ( i === 0 ? '' : builder.tab ) + '}\n\n' ).removeFlowTab();
- }
- builder.addFlowTab();
- return returnsSnippet;
- }
- }
- const loop = ( ...params ) => nodeObject( new LoopNode( nodeArray( params, 'int' ) ) ).append();
- const Continue = () => expression( 'continue' ).append();
- const Break = () => expression( 'break' ).append();
- addNodeElement( 'loop', ( returns, ...params ) => bypass( returns, loop( ...params ) ) );
- addNodeClass( 'LoopNode', LoopNode );
- const morphTextures = new WeakMap();
- const morphVec4 = new Vector4();
- const getMorph = tslFn( ( { bufferMap, influence, stride, width, depth, offset } ) => {
- const texelIndex = int( vertexIndex ).mul( stride ).add( offset );
- const y = texelIndex.div( width );
- const x = texelIndex.sub( y.mul( width ) );
- const bufferAttrib = textureLoad( bufferMap, ivec2( x, y ) ).depth( depth );
- return bufferAttrib.mul( influence );
- } );
- function getEntry( geometry ) {
- const hasMorphPosition = geometry.morphAttributes.position !== undefined;
- const hasMorphNormals = geometry.morphAttributes.normal !== undefined;
- const hasMorphColors = geometry.morphAttributes.color !== undefined;
- // instead of using attributes, the WebGL 2 code path encodes morph targets
- // into an array of data textures. Each layer represents a single morph target.
- const morphAttribute = geometry.morphAttributes.position || geometry.morphAttributes.normal || geometry.morphAttributes.color;
- const morphTargetsCount = ( morphAttribute !== undefined ) ? morphAttribute.length : 0;
- let entry = morphTextures.get( geometry );
- if ( entry === undefined || entry.count !== morphTargetsCount ) {
- if ( entry !== undefined ) entry.texture.dispose();
- const morphTargets = geometry.morphAttributes.position || [];
- const morphNormals = geometry.morphAttributes.normal || [];
- const morphColors = geometry.morphAttributes.color || [];
- let vertexDataCount = 0;
- if ( hasMorphPosition === true ) vertexDataCount = 1;
- if ( hasMorphNormals === true ) vertexDataCount = 2;
- if ( hasMorphColors === true ) vertexDataCount = 3;
- let width = geometry.attributes.position.count * vertexDataCount;
- let height = 1;
- const maxTextureSize = 4096; // @TODO: Use 'capabilities.maxTextureSize'
- if ( width > maxTextureSize ) {
- height = Math.ceil( width / maxTextureSize );
- width = maxTextureSize;
- }
- const buffer = new Float32Array( width * height * 4 * morphTargetsCount );
- const bufferTexture = new DataArrayTexture( buffer, width, height, morphTargetsCount );
- bufferTexture.type = FloatType;
- bufferTexture.needsUpdate = true;
- // fill buffer
- const vertexDataStride = vertexDataCount * 4;
- for ( let i = 0; i < morphTargetsCount; i ++ ) {
- const morphTarget = morphTargets[ i ];
- const morphNormal = morphNormals[ i ];
- const morphColor = morphColors[ i ];
- const offset = width * height * 4 * i;
- for ( let j = 0; j < morphTarget.count; j ++ ) {
- const stride = j * vertexDataStride;
- if ( hasMorphPosition === true ) {
- morphVec4.fromBufferAttribute( morphTarget, j );
- buffer[ offset + stride + 0 ] = morphVec4.x;
- buffer[ offset + stride + 1 ] = morphVec4.y;
- buffer[ offset + stride + 2 ] = morphVec4.z;
- buffer[ offset + stride + 3 ] = 0;
- }
- if ( hasMorphNormals === true ) {
- morphVec4.fromBufferAttribute( morphNormal, j );
- buffer[ offset + stride + 4 ] = morphVec4.x;
- buffer[ offset + stride + 5 ] = morphVec4.y;
- buffer[ offset + stride + 6 ] = morphVec4.z;
- buffer[ offset + stride + 7 ] = 0;
- }
- if ( hasMorphColors === true ) {
- morphVec4.fromBufferAttribute( morphColor, j );
- buffer[ offset + stride + 8 ] = morphVec4.x;
- buffer[ offset + stride + 9 ] = morphVec4.y;
- buffer[ offset + stride + 10 ] = morphVec4.z;
- buffer[ offset + stride + 11 ] = ( morphColor.itemSize === 4 ) ? morphVec4.w : 1;
- }
- }
- }
- entry = {
- count: morphTargetsCount,
- texture: bufferTexture,
- stride: vertexDataCount,
- size: new Vector2( width, height )
- };
- morphTextures.set( geometry, entry );
- function disposeTexture() {
- bufferTexture.dispose();
- morphTextures.delete( geometry );
- geometry.removeEventListener( 'dispose', disposeTexture );
- }
- geometry.addEventListener( 'dispose', disposeTexture );
- }
- return entry;
- }
- class MorphNode extends Node {
- constructor( mesh ) {
- super( 'void' );
- this.mesh = mesh;
- this.morphBaseInfluence = uniform( 1 );
- this.updateType = NodeUpdateType.OBJECT;
- }
- setup( builder ) {
- const { geometry } = builder;
- const hasMorphPosition = geometry.morphAttributes.position !== undefined;
- const hasMorphNormals = geometry.morphAttributes.normal !== undefined;
- const morphAttribute = geometry.morphAttributes.position || geometry.morphAttributes.normal || geometry.morphAttributes.color;
- const morphTargetsCount = ( morphAttribute !== undefined ) ? morphAttribute.length : 0;
- // nodes
- const { texture: bufferMap, stride, size } = getEntry( geometry );
- if ( hasMorphPosition === true ) positionLocal.mulAssign( this.morphBaseInfluence );
- if ( hasMorphNormals === true ) normalLocal.mulAssign( this.morphBaseInfluence );
- const width = int( size.width );
- loop( morphTargetsCount, ( { i } ) => {
- const influence = float( 0 ).toVar();
- if ( this.mesh.count > 1 && ( this.mesh.morphTexture !== null && this.mesh.morphTexture !== undefined ) ) {
- influence.assign( textureLoad( this.mesh.morphTexture, ivec2( int( i ).add( 1 ), int( instanceIndex ) ) ).r );
- } else {
- influence.assign( reference( 'morphTargetInfluences', 'float' ).element( i ).toVar() );
- }
- if ( hasMorphPosition === true ) {
- positionLocal.addAssign( getMorph( {
- bufferMap,
- influence,
- stride,
- width,
- depth: i,
- offset: int( 0 )
- } ) );
- }
- if ( hasMorphNormals === true ) {
- normalLocal.addAssign( getMorph( {
- bufferMap,
- influence,
- stride,
- width,
- depth: i,
- offset: int( 1 )
- } ) );
- }
- } );
- }
- update() {
- const morphBaseInfluence = this.morphBaseInfluence;
- if ( this.mesh.geometry.morphTargetsRelative ) {
- morphBaseInfluence.value = 1;
- } else {
- morphBaseInfluence.value = 1 - this.mesh.morphTargetInfluences.reduce( ( a, b ) => a + b, 0 );
- }
- }
- }
- const morphReference = nodeProxy( MorphNode );
- addNodeClass( 'MorphNode', MorphNode );
- const reflectView = /*#__PURE__*/ positionViewDirection.negate().reflect( transformedNormalView );
- const reflectVector = /*#__PURE__*/ reflectView.transformDirection( cameraViewMatrix ).toVar( 'reflectVector' );
- class CubeTextureNode extends TextureNode {
- constructor( value, uvNode = null, levelNode = null ) {
- super( value, uvNode, levelNode );
- this.isCubeTextureNode = true;
- }
- getInputType( /*builder*/ ) {
- return 'cubeTexture';
- }
- getDefaultUV() {
- return reflectVector;
- }
- setUpdateMatrix( /*updateMatrix*/ ) { } // Ignore .updateMatrix for CubeTextureNode
- setupUV( builder, uvNode ) {
- const texture = this.value;
- if ( builder.renderer.coordinateSystem === WebGPUCoordinateSystem || ! texture.isRenderTargetTexture ) {
- return vec3( uvNode.x.negate(), uvNode.yz );
- } else {
- return uvNode;
- }
- }
- generateUV( builder, cubeUV ) {
- return cubeUV.build( builder, 'vec3' );
- }
- }
- const cubeTexture = nodeProxy( CubeTextureNode );
- addNodeElement( 'cubeTexture', cubeTexture );
- addNodeClass( 'CubeTextureNode', CubeTextureNode );
- class LightingNode extends Node {
- constructor() {
- super( 'vec3' );
- }
- generate( /*builder*/ ) {
- console.warn( 'Abstract function.' );
- }
- }
- addNodeClass( 'LightingNode', LightingNode );
- let overrideMaterial = null;
- class AnalyticLightNode extends LightingNode {
- constructor( light = null ) {
- super();
- this.updateType = NodeUpdateType.FRAME;
- this.light = light;
- this.rtt = null;
- this.shadowNode = null;
- this.shadowMaskNode = null;
- this.color = new Color();
- this._defaultColorNode = uniform( this.color );
- this.colorNode = this._defaultColorNode;
- this.isAnalyticLightNode = true;
- }
- getCacheKey() {
- return super.getCacheKey() + '-' + ( this.light.id + '-' + ( this.light.castShadow ? '1' : '0' ) );
- }
- getHash() {
- return this.light.uuid;
- }
- setupShadow( builder ) {
- const { object } = builder;
- if ( object.receiveShadow === false ) return;
- let shadowNode = this.shadowNode;
- if ( shadowNode === null ) {
- if ( overrideMaterial === null ) {
- overrideMaterial = builder.createNodeMaterial();
- overrideMaterial.fragmentNode = vec4( 0, 0, 0, 1 );
- overrideMaterial.isShadowNodeMaterial = true; // Use to avoid other overrideMaterial override material.fragmentNode unintentionally when using material.shadowNode
- }
- const shadow = this.light.shadow;
- const rtt = builder.createRenderTarget( shadow.mapSize.width, shadow.mapSize.height );
- const depthTexture = new DepthTexture();
- depthTexture.minFilter = NearestFilter;
- depthTexture.magFilter = NearestFilter;
- depthTexture.image.width = shadow.mapSize.width;
- depthTexture.image.height = shadow.mapSize.height;
- depthTexture.compareFunction = LessCompare;
- rtt.depthTexture = depthTexture;
- shadow.camera.updateProjectionMatrix();
- //
- const shadowIntensity = reference( 'intensity', 'float', shadow );
- const bias = reference( 'bias', 'float', shadow );
- const normalBias = reference( 'normalBias', 'float', shadow );
- const position = object.material.shadowPositionNode || positionWorld;
- let shadowCoord = uniform( shadow.matrix ).mul( position.add( normalWorld.mul( normalBias ) ) );
- shadowCoord = shadowCoord.xyz.div( shadowCoord.w );
- const frustumTest = shadowCoord.x.greaterThanEqual( 0 )
- .and( shadowCoord.x.lessThanEqual( 1 ) )
- .and( shadowCoord.y.greaterThanEqual( 0 ) )
- .and( shadowCoord.y.lessThanEqual( 1 ) )
- .and( shadowCoord.z.lessThanEqual( 1 ) );
- let coordZ = shadowCoord.z.add( bias );
- if ( builder.renderer.coordinateSystem === WebGPUCoordinateSystem ) {
- coordZ = coordZ.mul( 2 ).sub( 1 ); // WebGPU: Convertion [ 0, 1 ] to [ - 1, 1 ]
- }
- shadowCoord = vec3(
- shadowCoord.x,
- shadowCoord.y.oneMinus(), // follow webgpu standards
- coordZ
- );
- const textureCompare = ( depthTexture, shadowCoord, compare ) => texture( depthTexture, shadowCoord ).compare( compare );
- //const textureCompare = ( depthTexture, shadowCoord, compare ) => compare.step( texture( depthTexture, shadowCoord ) );
- // BasicShadowMap
- shadowNode = textureCompare( depthTexture, shadowCoord.xy, shadowCoord.z );
- // PCFShadowMap
- /*
- const mapSize = reference( 'mapSize', 'vec2', shadow );
- const radius = reference( 'radius', 'float', shadow );
- const texelSize = vec2( 1 ).div( mapSize );
- const dx0 = texelSize.x.negate().mul( radius );
- const dy0 = texelSize.y.negate().mul( radius );
- const dx1 = texelSize.x.mul( radius );
- const dy1 = texelSize.y.mul( radius );
- const dx2 = dx0.mul( 2 );
- const dy2 = dy0.mul( 2 );
- const dx3 = dx1.mul( 2 );
- const dy3 = dy1.mul( 2 );
- shadowNode = add(
- textureCompare( depthTexture, shadowCoord.xy.add( vec2( dx0, dy0 ) ), shadowCoord.z ),
- textureCompare( depthTexture, shadowCoord.xy.add( vec2( 0, dy0 ) ), shadowCoord.z ),
- textureCompare( depthTexture, shadowCoord.xy.add( vec2( dx1, dy0 ) ), shadowCoord.z ),
- textureCompare( depthTexture, shadowCoord.xy.add( vec2( dx2, dy2 ) ), shadowCoord.z ),
- textureCompare( depthTexture, shadowCoord.xy.add( vec2( 0, dy2 ) ), shadowCoord.z ),
- textureCompare( depthTexture, shadowCoord.xy.add( vec2( dx3, dy2 ) ), shadowCoord.z ),
- textureCompare( depthTexture, shadowCoord.xy.add( vec2( dx0, 0 ) ), shadowCoord.z ),
- textureCompare( depthTexture, shadowCoord.xy.add( vec2( dx2, 0 ) ), shadowCoord.z ),
- textureCompare( depthTexture, shadowCoord.xy, shadowCoord.z ),
- textureCompare( depthTexture, shadowCoord.xy.add( vec2( dx3, 0 ) ), shadowCoord.z ),
- textureCompare( depthTexture, shadowCoord.xy.add( vec2( dx1, 0 ) ), shadowCoord.z ),
- textureCompare( depthTexture, shadowCoord.xy.add( vec2( dx2, dy3 ) ), shadowCoord.z ),
- textureCompare( depthTexture, shadowCoord.xy.add( vec2( 0, dy3 ) ), shadowCoord.z ),
- textureCompare( depthTexture, shadowCoord.xy.add( vec2( dx3, dy3 ) ), shadowCoord.z ),
- textureCompare( depthTexture, shadowCoord.xy.add( vec2( dx0, dy1 ) ), shadowCoord.z ),
- textureCompare( depthTexture, shadowCoord.xy.add( vec2( 0, dy1 ) ), shadowCoord.z ),
- textureCompare( depthTexture, shadowCoord.xy.add( vec2( dx1, dy1 ) ), shadowCoord.z )
- ).mul( 1 / 17 );
- */
- //
- const shadowColor = texture( rtt.texture, shadowCoord );
- const shadowMaskNode = frustumTest.mix( 1, shadowNode.mix( shadowColor.a.mix( 1, shadowColor ), 1 ) );
- this.rtt = rtt;
- this.colorNode = this.colorNode.mul( mix( 1, shadowMaskNode, shadowIntensity ) );
- this.shadowNode = shadowNode;
- this.shadowMaskNode = shadowMaskNode;
- //
- this.updateBeforeType = NodeUpdateType.RENDER;
- }
- }
- setup( builder ) {
- if ( this.light.castShadow ) this.setupShadow( builder );
- else if ( this.shadowNode !== null ) this.disposeShadow();
- }
- updateShadow( frame ) {
- const { rtt, light } = this;
- const { renderer, scene, camera } = frame;
- const currentOverrideMaterial = scene.overrideMaterial;
- scene.overrideMaterial = overrideMaterial;
- rtt.setSize( light.shadow.mapSize.width, light.shadow.mapSize.height );
- light.shadow.updateMatrices( light );
- light.shadow.camera.layers.mask = camera.layers.mask;
- const currentToneMapping = renderer.toneMapping;
- const currentRenderTarget = renderer.getRenderTarget();
- const currentRenderObjectFunction = renderer.getRenderObjectFunction();
- renderer.setRenderObjectFunction( ( object, ...params ) => {
- if ( object.castShadow === true ) {
- renderer.renderObject( object, ...params );
- }
- } );
- renderer.setRenderTarget( rtt );
- renderer.toneMapping = NoToneMapping;
- renderer.render( scene, light.shadow.camera );
- renderer.setRenderTarget( currentRenderTarget );
- renderer.setRenderObjectFunction( currentRenderObjectFunction );
- renderer.toneMapping = currentToneMapping;
- scene.overrideMaterial = currentOverrideMaterial;
- }
- disposeShadow() {
- this.rtt.dispose();
- this.shadowNode = null;
- this.shadowMaskNode = null;
- this.rtt = null;
- this.colorNode = this._defaultColorNode;
- }
- updateBefore( frame ) {
- const { light } = this;
- if ( light.castShadow ) this.updateShadow( frame );
- }
- update( /*frame*/ ) {
- const { light } = this;
- this.color.copy( light.color ).multiplyScalar( light.intensity );
- }
- }
- addNodeClass( 'AnalyticLightNode', AnalyticLightNode );
- const LightNodes = new WeakMap();
- const sortLights = ( lights ) => {
- return lights.sort( ( a, b ) => a.id - b.id );
- };
- class LightsNode extends Node {
- constructor( lightNodes = [] ) {
- super( 'vec3' );
- this.totalDiffuseNode = vec3().temp( 'totalDiffuse' );
- this.totalSpecularNode = vec3().temp( 'totalSpecular' );
- this.outgoingLightNode = vec3().temp( 'outgoingLight' );
- this.lightNodes = lightNodes;
- this._hash = null;
- }
- get hasLight() {
- return this.lightNodes.length > 0;
- }
- getHash() {
- if ( this._hash === null ) {
- const hash = [];
- for ( const lightNode of this.lightNodes ) {
- hash.push( lightNode.getHash() );
- }
- this._hash = 'lights-' + hash.join( ',' );
- }
- return this._hash;
- }
- analyze( builder ) {
- const properties = builder.getDataFromNode( this );
- for ( const node of properties.nodes ) {
- node.build( builder );
- }
- }
- setup( builder ) {
- const context = builder.context;
- const lightingModel = context.lightingModel;
- let outgoingLightNode = this.outgoingLightNode;
- if ( lightingModel ) {
- const { lightNodes, totalDiffuseNode, totalSpecularNode } = this;
- context.outgoingLight = outgoingLightNode;
- const stack = builder.addStack();
- //
- const properties = builder.getDataFromNode( this );
- properties.nodes = stack.nodes;
- //
- lightingModel.start( context, stack, builder );
- // lights
- for ( const lightNode of lightNodes ) {
- lightNode.build( builder );
- }
- //
- lightingModel.indirectDiffuse( context, stack, builder );
- lightingModel.indirectSpecular( context, stack, builder );
- lightingModel.ambientOcclusion( context, stack, builder );
- //
- const { backdrop, backdropAlpha } = context;
- const { directDiffuse, directSpecular, indirectDiffuse, indirectSpecular } = context.reflectedLight;
- let totalDiffuse = directDiffuse.add( indirectDiffuse );
- if ( backdrop !== null ) {
- if ( backdropAlpha !== null ) {
- totalDiffuse = vec3( backdropAlpha.mix( totalDiffuse, backdrop ) );
- } else {
- totalDiffuse = vec3( backdrop );
- }
- context.material.transparent = true;
- }
- totalDiffuseNode.assign( totalDiffuse );
- totalSpecularNode.assign( directSpecular.add( indirectSpecular ) );
- outgoingLightNode.assign( totalDiffuseNode.add( totalSpecularNode ) );
- //
- lightingModel.finish( context, stack, builder );
- //
- outgoingLightNode = outgoingLightNode.bypass( builder.removeStack() );
- }
- return outgoingLightNode;
- }
- _getLightNodeById( id ) {
- for ( const lightNode of this.lightNodes ) {
- if ( lightNode.isAnalyticLightNode && lightNode.light.id === id ) {
- return lightNode;
- }
- }
- return null;
- }
- fromLights( lights = [] ) {
- const lightNodes = [];
- lights = sortLights( lights );
- for ( const light of lights ) {
- let lightNode = this._getLightNodeById( light.id );
- if ( lightNode === null ) {
- const lightClass = light.constructor;
- const lightNodeClass = LightNodes.has( lightClass ) ? LightNodes.get( lightClass ) : AnalyticLightNode;
- lightNode = nodeObject( new lightNodeClass( light ) );
- }
- lightNodes.push( lightNode );
- }
- this.lightNodes = lightNodes;
- this._hash = null;
- return this;
- }
- }
- const lights = ( lights ) => nodeObject( new LightsNode().fromLights( lights ) );
- const lightsNode = nodeProxy( LightsNode );
- function addLightNode( lightClass, lightNodeClass ) {
- if ( LightNodes.has( lightClass ) ) {
- console.warn( `Redefinition of light node ${ lightNodeClass.type }` );
- return;
- }
- if ( typeof lightClass !== 'function' ) throw new Error( `Light ${ lightClass.name } is not a class` );
- if ( typeof lightNodeClass !== 'function' || ! lightNodeClass.type ) throw new Error( `Light node ${ lightNodeClass.type } is not a class` );
- LightNodes.set( lightClass, lightNodeClass );
- }
- class AONode extends LightingNode {
- constructor( aoNode = null ) {
- super();
- this.aoNode = aoNode;
- }
- setup( builder ) {
- const aoIntensity = 1;
- const aoNode = this.aoNode.x.sub( 1.0 ).mul( aoIntensity ).add( 1.0 );
- builder.context.ambientOcclusion.mulAssign( aoNode );
- }
- }
- addNodeClass( 'AONode', AONode );
- class LightingContextNode extends ContextNode {
- constructor( node, lightingModel = null, backdropNode = null, backdropAlphaNode = null ) {
- super( node );
- this.lightingModel = lightingModel;
- this.backdropNode = backdropNode;
- this.backdropAlphaNode = backdropAlphaNode;
- this._context = null;
- }
- getContext() {
- const { backdropNode, backdropAlphaNode } = this;
- const directDiffuse = vec3().temp( 'directDiffuse' ),
- directSpecular = vec3().temp( 'directSpecular' ),
- indirectDiffuse = vec3().temp( 'indirectDiffuse' ),
- indirectSpecular = vec3().temp( 'indirectSpecular' );
- const reflectedLight = {
- directDiffuse,
- directSpecular,
- indirectDiffuse,
- indirectSpecular
- };
- const context = {
- radiance: vec3().temp( 'radiance' ),
- irradiance: vec3().temp( 'irradiance' ),
- iblIrradiance: vec3().temp( 'iblIrradiance' ),
- ambientOcclusion: float( 1 ).temp( 'ambientOcclusion' ),
- reflectedLight,
- backdrop: backdropNode,
- backdropAlpha: backdropAlphaNode
- };
- return context;
- }
- setup( builder ) {
- this.context = this._context || ( this._context = this.getContext() );
- this.context.lightingModel = this.lightingModel || builder.context.lightingModel;
- return super.setup( builder );
- }
- }
- const lightingContext = nodeProxy( LightingContextNode );
- addNodeElement( 'lightingContext', lightingContext );
- addNodeClass( 'LightingContextNode', LightingContextNode );
- const getBitangent = ( crossNormalTangent ) => crossNormalTangent.mul( tangentGeometry.w ).xyz;
- const bitangentGeometry = /*#__PURE__*/ varying( getBitangent( normalGeometry.cross( tangentGeometry ) ), 'v_bitangentGeometry' ).normalize().toVar( 'bitangentGeometry' );
- const bitangentLocal = /*#__PURE__*/ varying( getBitangent( normalLocal.cross( tangentLocal ) ), 'v_bitangentLocal' ).normalize().toVar( 'bitangentLocal' );
- const bitangentView = /*#__PURE__*/ varying( getBitangent( normalView.cross( tangentView ) ), 'v_bitangentView' ).normalize().toVar( 'bitangentView' );
- const bitangentWorld = /*#__PURE__*/ varying( getBitangent( normalWorld.cross( tangentWorld ) ), 'v_bitangentWorld' ).normalize().toVar( 'bitangentWorld' );
- const transformedBitangentView = /*#__PURE__*/ getBitangent( transformedNormalView.cross( transformedTangentView ) ).normalize().toVar( 'transformedBitangentView' );
- const transformedBitangentWorld = /*#__PURE__*/ transformedBitangentView.transformDirection( cameraViewMatrix ).normalize().toVar( 'transformedBitangentWorld' );
- const TBNViewMatrix = mat3( tangentView, bitangentView, normalView );
- const parallaxDirection = positionViewDirection.mul( TBNViewMatrix )/*.normalize()*/;
- const parallaxUV = ( uv, scale ) => uv.sub( parallaxDirection.mul( scale ) );
- const transformedBentNormalView = ( () => {
- // https://google.github.io/filament/Filament.md.html#lighting/imagebasedlights/anisotropy
- let bentNormal = anisotropyB.cross( positionViewDirection );
- bentNormal = bentNormal.cross( anisotropyB ).normalize();
- bentNormal = mix( bentNormal, transformedNormalView, anisotropy.mul( roughness.oneMinus() ).oneMinus().pow2().pow2() ).normalize();
- return bentNormal;
- } )();
- class CondNode extends Node {
- constructor( condNode, ifNode, elseNode = null ) {
- super();
- this.condNode = condNode;
- this.ifNode = ifNode;
- this.elseNode = elseNode;
- }
- getNodeType( builder ) {
- const ifType = this.ifNode.getNodeType( builder );
- if ( this.elseNode !== null ) {
- const elseType = this.elseNode.getNodeType( builder );
- if ( builder.getTypeLength( elseType ) > builder.getTypeLength( ifType ) ) {
- return elseType;
- }
- }
- return ifType;
- }
- setup( builder ) {
- const properties = builder.getNodeProperties( this );
- properties.condNode = this.condNode.cache();
- properties.ifNode = this.ifNode.cache();
- properties.elseNode = this.elseNode ? this.elseNode.cache() : null;
- }
- generate( builder, output ) {
- const type = this.getNodeType( builder );
- const nodeData = builder.getDataFromNode( this );
- if ( nodeData.nodeProperty !== undefined ) {
- return nodeData.nodeProperty;
- }
- const { condNode, ifNode, elseNode } = builder.getNodeProperties( this );
- const needsOutput = output !== 'void';
- const nodeProperty = needsOutput ? property( type ).build( builder ) : '';
- nodeData.nodeProperty = nodeProperty;
- const nodeSnippet = condNode.build( builder, 'bool' );
- builder.addFlowCode( `\n${ builder.tab }if ( ${ nodeSnippet } ) {\n\n` ).addFlowTab();
- let ifSnippet = ifNode.build( builder, type );
- if ( ifSnippet ) {
- if ( needsOutput ) {
- ifSnippet = nodeProperty + ' = ' + ifSnippet + ';';
- } else {
- ifSnippet = 'return ' + ifSnippet + ';';
- }
- }
- builder.removeFlowTab().addFlowCode( builder.tab + '\t' + ifSnippet + '\n\n' + builder.tab + '}' );
- if ( elseNode !== null ) {
- builder.addFlowCode( ' else {\n\n' ).addFlowTab();
- let elseSnippet = elseNode.build( builder, type );
- if ( elseSnippet ) {
- if ( needsOutput ) {
- elseSnippet = nodeProperty + ' = ' + elseSnippet + ';';
- } else {
- elseSnippet = 'return ' + elseSnippet + ';';
- }
- }
- builder.removeFlowTab().addFlowCode( builder.tab + '\t' + elseSnippet + '\n\n' + builder.tab + '}\n\n' );
- } else {
- builder.addFlowCode( '\n\n' );
- }
- return builder.format( nodeProperty, type, output );
- }
- }
- const cond = nodeProxy( CondNode );
- addNodeElement( 'cond', cond );
- addNodeClass( 'CondNode', CondNode );
- // These defines must match with PMREMGenerator
- const cubeUV_r0 = float( 1.0 );
- const cubeUV_m0 = float( - 2.0 );
- const cubeUV_r1 = float( 0.8 );
- const cubeUV_m1 = float( - 1.0 );
- const cubeUV_r4 = float( 0.4 );
- const cubeUV_m4 = float( 2.0 );
- const cubeUV_r5 = float( 0.305 );
- const cubeUV_m5 = float( 3.0 );
- const cubeUV_r6 = float( 0.21 );
- const cubeUV_m6 = float( 4.0 );
- const cubeUV_minMipLevel = float( 4.0 );
- const cubeUV_minTileSize = float( 16.0 );
- // These shader functions convert between the UV coordinates of a single face of
- // a cubemap, the 0-5 integer index of a cube face, and the direction vector for
- // sampling a textureCube (not generally normalized ).
- const getFace = tslFn( ( [ direction ] ) => {
- const absDirection = vec3( abs( direction ) ).toVar();
- const face = float( - 1.0 ).toVar();
- If( absDirection.x.greaterThan( absDirection.z ), () => {
- If( absDirection.x.greaterThan( absDirection.y ), () => {
- face.assign( cond( direction.x.greaterThan( 0.0 ), 0.0, 3.0 ) );
- } ).else( () => {
- face.assign( cond( direction.y.greaterThan( 0.0 ), 1.0, 4.0 ) );
- } );
- } ).else( () => {
- If( absDirection.z.greaterThan( absDirection.y ), () => {
- face.assign( cond( direction.z.greaterThan( 0.0 ), 2.0, 5.0 ) );
- } ).else( () => {
- face.assign( cond( direction.y.greaterThan( 0.0 ), 1.0, 4.0 ) );
- } );
- } );
- return face;
- } ).setLayout( {
- name: 'getFace',
- type: 'float',
- inputs: [
- { name: 'direction', type: 'vec3' }
- ]
- } );
- // RH coordinate system; PMREM face-indexing convention
- const getUV = tslFn( ( [ direction, face ] ) => {
- const uv = vec2().toVar();
- If( face.equal( 0.0 ), () => {
- uv.assign( vec2( direction.z, direction.y ).div( abs( direction.x ) ) ); // pos x
- } ).elseif( face.equal( 1.0 ), () => {
- uv.assign( vec2( direction.x.negate(), direction.z.negate() ).div( abs( direction.y ) ) ); // pos y
- } ).elseif( face.equal( 2.0 ), () => {
- uv.assign( vec2( direction.x.negate(), direction.y ).div( abs( direction.z ) ) ); // pos z
- } ).elseif( face.equal( 3.0 ), () => {
- uv.assign( vec2( direction.z.negate(), direction.y ).div( abs( direction.x ) ) ); // neg x
- } ).elseif( face.equal( 4.0 ), () => {
- uv.assign( vec2( direction.x.negate(), direction.z ).div( abs( direction.y ) ) ); // neg y
- } ).else( () => {
- uv.assign( vec2( direction.x, direction.y ).div( abs( direction.z ) ) ); // neg z
- } );
- return mul( 0.5, uv.add( 1.0 ) );
- } ).setLayout( {
- name: 'getUV',
- type: 'vec2',
- inputs: [
- { name: 'direction', type: 'vec3' },
- { name: 'face', type: 'float' }
- ]
- } );
- const roughnessToMip = tslFn( ( [ roughness ] ) => {
- const mip = float( 0.0 ).toVar();
- If( roughness.greaterThanEqual( cubeUV_r1 ), () => {
- mip.assign( cubeUV_r0.sub( roughness ).mul( cubeUV_m1.sub( cubeUV_m0 ) ).div( cubeUV_r0.sub( cubeUV_r1 ) ).add( cubeUV_m0 ) );
- } ).elseif( roughness.greaterThanEqual( cubeUV_r4 ), () => {
- mip.assign( cubeUV_r1.sub( roughness ).mul( cubeUV_m4.sub( cubeUV_m1 ) ).div( cubeUV_r1.sub( cubeUV_r4 ) ).add( cubeUV_m1 ) );
- } ).elseif( roughness.greaterThanEqual( cubeUV_r5 ), () => {
- mip.assign( cubeUV_r4.sub( roughness ).mul( cubeUV_m5.sub( cubeUV_m4 ) ).div( cubeUV_r4.sub( cubeUV_r5 ) ).add( cubeUV_m4 ) );
- } ).elseif( roughness.greaterThanEqual( cubeUV_r6 ), () => {
- mip.assign( cubeUV_r5.sub( roughness ).mul( cubeUV_m6.sub( cubeUV_m5 ) ).div( cubeUV_r5.sub( cubeUV_r6 ) ).add( cubeUV_m5 ) );
- } ).else( () => {
- mip.assign( float( - 2.0 ).mul( log2( mul( 1.16, roughness ) ) ) ); // 1.16 = 1.79^0.25
- } );
- return mip;
- } ).setLayout( {
- name: 'roughnessToMip',
- type: 'float',
- inputs: [
- { name: 'roughness', type: 'float' }
- ]
- } );
- // RH coordinate system; PMREM face-indexing convention
- const getDirection = tslFn( ( [ uv_immutable, face ] ) => {
- const uv = uv_immutable.toVar();
- uv.assign( mul( 2.0, uv ).sub( 1.0 ) );
- const direction = vec3( uv, 1.0 ).toVar();
- If( face.equal( 0.0 ), () => {
- direction.assign( direction.zyx ); // ( 1, v, u ) pos x
- } ).elseif( face.equal( 1.0 ), () => {
- direction.assign( direction.xzy );
- direction.xz.mulAssign( - 1.0 ); // ( -u, 1, -v ) pos y
- } ).elseif( face.equal( 2.0 ), () => {
- direction.x.mulAssign( - 1.0 ); // ( -u, v, 1 ) pos z
- } ).elseif( face.equal( 3.0 ), () => {
- direction.assign( direction.zyx );
- direction.xz.mulAssign( - 1.0 ); // ( -1, v, -u ) neg x
- } ).elseif( face.equal( 4.0 ), () => {
- direction.assign( direction.xzy );
- direction.xy.mulAssign( - 1.0 ); // ( -u, -1, v ) neg y
- } ).elseif( face.equal( 5.0 ), () => {
- direction.z.mulAssign( - 1.0 ); // ( u, v, -1 ) neg zS
- } );
- return direction;
- } ).setLayout( {
- name: 'getDirection',
- type: 'vec3',
- inputs: [
- { name: 'uv', type: 'vec2' },
- { name: 'face', type: 'float' }
- ]
- } );
- //
- const textureCubeUV = tslFn( ( [ envMap, sampleDir_immutable, roughness_immutable, CUBEUV_TEXEL_WIDTH, CUBEUV_TEXEL_HEIGHT, CUBEUV_MAX_MIP ] ) => {
- const roughness = float( roughness_immutable );
- const sampleDir = vec3( sampleDir_immutable );
- const mip = clamp( roughnessToMip( roughness ), cubeUV_m0, CUBEUV_MAX_MIP );
- const mipF = fract( mip );
- const mipInt = floor( mip );
- const color0 = vec3( bilinearCubeUV( envMap, sampleDir, mipInt, CUBEUV_TEXEL_WIDTH, CUBEUV_TEXEL_HEIGHT, CUBEUV_MAX_MIP ) ).toVar();
- If( mipF.notEqual( 0.0 ), () => {
- const color1 = vec3( bilinearCubeUV( envMap, sampleDir, mipInt.add( 1.0 ), CUBEUV_TEXEL_WIDTH, CUBEUV_TEXEL_HEIGHT, CUBEUV_MAX_MIP ) ).toVar();
- color0.assign( mix( color0, color1, mipF ) );
- } );
- return color0;
- } );
- const bilinearCubeUV = tslFn( ( [ envMap, direction_immutable, mipInt_immutable, CUBEUV_TEXEL_WIDTH, CUBEUV_TEXEL_HEIGHT, CUBEUV_MAX_MIP ] ) => {
- const mipInt = float( mipInt_immutable ).toVar();
- const direction = vec3( direction_immutable );
- const face = float( getFace( direction ) ).toVar();
- const filterInt = float( max$1( cubeUV_minMipLevel.sub( mipInt ), 0.0 ) ).toVar();
- mipInt.assign( max$1( mipInt, cubeUV_minMipLevel ) );
- const faceSize = float( exp2( mipInt ) ).toVar();
- const uv = vec2( getUV( direction, face ).mul( faceSize.sub( 2.0 ) ).add( 1.0 ) ).toVar();
- If( face.greaterThan( 2.0 ), () => {
- uv.y.addAssign( faceSize );
- face.subAssign( 3.0 );
- } );
- uv.x.addAssign( face.mul( faceSize ) );
- uv.x.addAssign( filterInt.mul( mul( 3.0, cubeUV_minTileSize ) ) );
- uv.y.addAssign( mul( 4.0, exp2( CUBEUV_MAX_MIP ).sub( faceSize ) ) );
- uv.x.mulAssign( CUBEUV_TEXEL_WIDTH );
- uv.y.mulAssign( CUBEUV_TEXEL_HEIGHT );
- return envMap.uv( uv ).grad( vec2(), vec2() ); // disable anisotropic filtering
- } );
- const getSample = tslFn( ( { envMap, mipInt, outputDirection, theta, axis, CUBEUV_TEXEL_WIDTH, CUBEUV_TEXEL_HEIGHT, CUBEUV_MAX_MIP } ) => {
- const cosTheta = cos( theta );
- // Rodrigues' axis-angle rotation
- const sampleDirection = outputDirection.mul( cosTheta )
- .add( axis.cross( outputDirection ).mul( sin( theta ) ) )
- .add( axis.mul( axis.dot( outputDirection ).mul( cosTheta.oneMinus() ) ) );
- return bilinearCubeUV( envMap, sampleDirection, mipInt, CUBEUV_TEXEL_WIDTH, CUBEUV_TEXEL_HEIGHT, CUBEUV_MAX_MIP );
- } );
- const blur = tslFn( ( { n, latitudinal, poleAxis, outputDirection, weights, samples, dTheta, mipInt, envMap, CUBEUV_TEXEL_WIDTH, CUBEUV_TEXEL_HEIGHT, CUBEUV_MAX_MIP } ) => {
- const axis = vec3( cond( latitudinal, poleAxis, cross( poleAxis, outputDirection ) ) ).toVar();
- If( all( axis.equals( vec3( 0.0 ) ) ), () => {
- axis.assign( vec3( outputDirection.z, 0.0, outputDirection.x.negate() ) );
- } );
- axis.assign( normalize( axis ) );
- const gl_FragColor = vec3().toVar();
- gl_FragColor.addAssign( weights.element( int( 0 ) ).mul( getSample( { theta: 0.0, axis, outputDirection, mipInt, envMap, CUBEUV_TEXEL_WIDTH, CUBEUV_TEXEL_HEIGHT, CUBEUV_MAX_MIP } ) ) );
- loop( { start: int( 1 ), end: n }, ( { i } ) => {
- If( i.greaterThanEqual( samples ), () => {
- Break();
- } );
- const theta = float( dTheta.mul( float( i ) ) ).toVar();
- gl_FragColor.addAssign( weights.element( i ).mul( getSample( { theta: theta.mul( - 1.0 ), axis, outputDirection, mipInt, envMap, CUBEUV_TEXEL_WIDTH, CUBEUV_TEXEL_HEIGHT, CUBEUV_MAX_MIP } ) ) );
- gl_FragColor.addAssign( weights.element( i ).mul( getSample( { theta, axis, outputDirection, mipInt, envMap, CUBEUV_TEXEL_WIDTH, CUBEUV_TEXEL_HEIGHT, CUBEUV_MAX_MIP } ) ) );
- } );
- return vec4( gl_FragColor, 1 );
- } );
- let _generator = null;
- const _cache = new WeakMap();
- function _generateCubeUVSize( imageHeight ) {
- const maxMip = Math.log2( imageHeight ) - 2;
- const texelHeight = 1.0 / imageHeight;
- const texelWidth = 1.0 / ( 3 * Math.max( Math.pow( 2, maxMip ), 7 * 16 ) );
- return { texelWidth, texelHeight, maxMip };
- }
- function _getPMREMFromTexture( texture ) {
- let cacheTexture = _cache.get( texture );
- const pmremVersion = cacheTexture !== undefined ? cacheTexture.pmremVersion : - 1;
- if ( pmremVersion !== texture.pmremVersion ) {
- if ( texture.isCubeTexture ) {
- if ( texture.source.data.some( ( texture ) => texture === undefined ) ) {
- throw new Error( 'PMREMNode: Undefined texture in CubeTexture. Use onLoad callback or async loader' );
- }
- cacheTexture = _generator.fromCubemap( texture, cacheTexture );
- } else {
- if ( texture.image === undefined ) {
- throw new Error( 'PMREMNode: Undefined image in Texture. Use onLoad callback or async loader' );
- }
- cacheTexture = _generator.fromEquirectangular( texture, cacheTexture );
- }
- cacheTexture.pmremVersion = texture.pmremVersion;
- _cache.set( texture, cacheTexture );
- }
- return cacheTexture.texture;
- }
- class PMREMNode extends TempNode {
- constructor( value, uvNode = null, levelNode = null ) {
- super( 'vec3' );
- this._value = value;
- this._pmrem = null;
- this.uvNode = uvNode;
- this.levelNode = levelNode;
- this._generator = null;
- this._texture = texture( null );
- this._width = uniform( 0 );
- this._height = uniform( 0 );
- this._maxMip = uniform( 0 );
- this.updateBeforeType = NodeUpdateType.RENDER;
- }
- set value( value ) {
- this._value = value;
- this._pmrem = null;
- }
- get value() {
- return this._value;
- }
- updateFromTexture( texture ) {
- const cubeUVSize = _generateCubeUVSize( texture.image.height );
- this._texture.value = texture;
- this._width.value = cubeUVSize.texelWidth;
- this._height.value = cubeUVSize.texelHeight;
- this._maxMip.value = cubeUVSize.maxMip;
- }
- updateBefore() {
- let pmrem = this._pmrem;
- const pmremVersion = pmrem ? pmrem.pmremVersion : - 1;
- const texture = this._value;
- if ( pmremVersion !== texture.pmremVersion ) {
- if ( texture.isPMREMTexture === true ) {
- pmrem = texture;
- } else {
- pmrem = _getPMREMFromTexture( texture );
- }
- this._pmrem = pmrem;
- this.updateFromTexture( pmrem );
- }
- }
- setup( builder ) {
- if ( _generator === null ) {
- _generator = builder.createPMREMGenerator();
- }
- //
- this.updateBefore( builder );
- //
- let uvNode = this.uvNode;
- if ( uvNode === null && builder.context.getUV ) {
- uvNode = builder.context.getUV( this );
- }
- //
- const texture = this.value;
- if ( builder.renderer.coordinateSystem === WebGLCoordinateSystem && texture.isPMREMTexture !== true && texture.isRenderTargetTexture === true ) {
- uvNode = vec3( uvNode.x.negate(), uvNode.yz );
- }
- //
- let levelNode = this.levelNode;
- if ( levelNode === null && builder.context.getTextureLevel ) {
- levelNode = builder.context.getTextureLevel( this );
- }
- //
- return textureCubeUV( this._texture, uvNode, levelNode, this._width, this._height, this._maxMip );
- }
- }
- const pmremTexture = nodeProxy( PMREMNode );
- addNodeClass( 'PMREMNode', PMREMNode );
- const envNodeCache = new WeakMap();
- class EnvironmentNode extends LightingNode {
- constructor( envNode = null ) {
- super();
- this.envNode = envNode;
- }
- setup( builder ) {
- let envNode = this.envNode;
- if ( envNode.isTextureNode ) {
- let cacheEnvNode = envNodeCache.get( envNode.value );
- if ( cacheEnvNode === undefined ) {
- cacheEnvNode = pmremTexture( envNode.value );
- envNodeCache.set( envNode.value, cacheEnvNode );
- }
- envNode = cacheEnvNode;
- }
- //
- const { material } = builder;
- const envMap = material.envMap;
- const intensity = envMap ? reference( 'envMapIntensity', 'float', builder.material ) : reference( 'environmentIntensity', 'float', builder.scene ); // @TODO: Add materialEnvIntensity in MaterialNode
- const useAnisotropy = material.useAnisotropy === true || material.anisotropy > 0;
- const radianceNormalView = useAnisotropy ? transformedBentNormalView : transformedNormalView;
- const radiance = context( envNode, createRadianceContext( roughness, radianceNormalView ) ).mul( intensity );
- const irradiance = context( envNode, createIrradianceContext( transformedNormalWorld ) ).mul( Math.PI ).mul( intensity );
- const isolateRadiance = cache( radiance );
- const isolateIrradiance = cache( irradiance );
- //
- builder.context.radiance.addAssign( isolateRadiance );
- builder.context.iblIrradiance.addAssign( isolateIrradiance );
- //
- const clearcoatRadiance = builder.context.lightingModel.clearcoatRadiance;
- if ( clearcoatRadiance ) {
- const clearcoatRadianceContext = context( envNode, createRadianceContext( clearcoatRoughness, transformedClearcoatNormalView ) ).mul( intensity );
- const isolateClearcoatRadiance = cache( clearcoatRadianceContext );
- clearcoatRadiance.addAssign( isolateClearcoatRadiance );
- }
- }
- }
- const createRadianceContext = ( roughnessNode, normalViewNode ) => {
- let reflectVec = null;
- return {
- getUV: () => {
- if ( reflectVec === null ) {
- reflectVec = positionViewDirection.negate().reflect( normalViewNode );
- // Mixing the reflection with the normal is more accurate and keeps rough objects from gathering light from behind their tangent plane.
- reflectVec = roughnessNode.mul( roughnessNode ).mix( reflectVec, normalViewNode ).normalize();
- reflectVec = reflectVec.transformDirection( cameraViewMatrix );
- }
- return reflectVec;
- },
- getTextureLevel: () => {
- return roughnessNode;
- }
- };
- };
- const createIrradianceContext = ( normalWorldNode ) => {
- return {
- getUV: () => {
- return normalWorldNode;
- },
- getTextureLevel: () => {
- return float( 1.0 );
- }
- };
- };
- addNodeClass( 'EnvironmentNode', EnvironmentNode );
- class IrradianceNode extends LightingNode {
- constructor( node ) {
- super();
- this.node = node;
- }
- setup( builder ) {
- builder.context.irradiance.addAssign( this.node );
- }
- }
- addNodeClass( 'IrradianceNode', IrradianceNode );
- let resolution, viewportResult;
- class ViewportNode extends Node {
- constructor( scope ) {
- super();
- this.scope = scope;
- this.isViewportNode = true;
- }
- getNodeType() {
- if ( this.scope === ViewportNode.VIEWPORT ) return 'vec4';
- else if ( this.scope === ViewportNode.COORDINATE ) return 'vec3';
- else return 'vec2';
- }
- getUpdateType() {
- let updateType = NodeUpdateType.NONE;
- if ( this.scope === ViewportNode.RESOLUTION || this.scope === ViewportNode.VIEWPORT ) {
- updateType = NodeUpdateType.RENDER;
- }
- this.updateType = updateType;
- return updateType;
- }
- update( { renderer } ) {
- if ( this.scope === ViewportNode.VIEWPORT ) {
- renderer.getViewport( viewportResult );
- } else {
- renderer.getDrawingBufferSize( resolution );
- }
- }
- setup( /*builder*/ ) {
- const scope = this.scope;
- let output = null;
- if ( scope === ViewportNode.RESOLUTION ) {
- output = uniform( resolution || ( resolution = new Vector2() ) );
- } else if ( scope === ViewportNode.VIEWPORT ) {
- output = uniform( viewportResult || ( viewportResult = new Vector4() ) );
- } else {
- output = viewportCoordinate.div( viewportResolution );
- let outX = output.x;
- let outY = output.y;
- if ( /bottom/i.test( scope ) ) outY = outY.oneMinus();
- if ( /right/i.test( scope ) ) outX = outX.oneMinus();
- output = vec2( outX, outY );
- }
- return output;
- }
- generate( builder ) {
- if ( this.scope === ViewportNode.COORDINATE ) {
- let coord = builder.getFragCoord();
- if ( builder.isFlipY() ) {
- // follow webgpu standards
- const resolution = builder.getNodeProperties( viewportResolution ).outputNode.build( builder );
- coord = `${ builder.getType( 'vec3' ) }( ${ coord }.x, ${ resolution }.y - ${ coord }.y, ${ coord }.z )`;
- }
- return coord;
- }
- return super.generate( builder );
- }
- }
- ViewportNode.COORDINATE = 'coordinate';
- ViewportNode.RESOLUTION = 'resolution';
- ViewportNode.VIEWPORT = 'viewport';
- ViewportNode.TOP_LEFT = 'topLeft';
- ViewportNode.BOTTOM_LEFT = 'bottomLeft';
- ViewportNode.TOP_RIGHT = 'topRight';
- ViewportNode.BOTTOM_RIGHT = 'bottomRight';
- const viewportCoordinate = nodeImmutable( ViewportNode, ViewportNode.COORDINATE );
- const viewportResolution = nodeImmutable( ViewportNode, ViewportNode.RESOLUTION );
- const viewport = nodeImmutable( ViewportNode, ViewportNode.VIEWPORT );
- const viewportTopLeft = nodeImmutable( ViewportNode, ViewportNode.TOP_LEFT );
- const viewportBottomLeft = nodeImmutable( ViewportNode, ViewportNode.BOTTOM_LEFT );
- const viewportTopRight = nodeImmutable( ViewportNode, ViewportNode.TOP_RIGHT );
- const viewportBottomRight = nodeImmutable( ViewportNode, ViewportNode.BOTTOM_RIGHT );
- addNodeClass( 'ViewportNode', ViewportNode );
- const _size$4 = new Vector2();
- class ViewportTextureNode extends TextureNode {
- constructor( uvNode = viewportTopLeft, levelNode = null, framebufferTexture = null ) {
- if ( framebufferTexture === null ) {
- framebufferTexture = new FramebufferTexture();
- framebufferTexture.minFilter = LinearMipmapLinearFilter;
- }
- super( framebufferTexture, uvNode, levelNode );
- this.generateMipmaps = false;
- this.isOutputTextureNode = true;
- this.updateBeforeType = NodeUpdateType.FRAME;
- }
- updateBefore( frame ) {
- const renderer = frame.renderer;
- renderer.getDrawingBufferSize( _size$4 );
- //
- const framebufferTexture = this.value;
- if ( framebufferTexture.image.width !== _size$4.width || framebufferTexture.image.height !== _size$4.height ) {
- framebufferTexture.image.width = _size$4.width;
- framebufferTexture.image.height = _size$4.height;
- framebufferTexture.needsUpdate = true;
- }
- //
- const currentGenerateMipmaps = framebufferTexture.generateMipmaps;
- framebufferTexture.generateMipmaps = this.generateMipmaps;
- renderer.copyFramebufferToTexture( framebufferTexture );
- framebufferTexture.generateMipmaps = currentGenerateMipmaps;
- }
- clone() {
- const viewportTextureNode = new this.constructor( this.uvNode, this.levelNode, this.value );
- viewportTextureNode.generateMipmaps = this.generateMipmaps;
- return viewportTextureNode;
- }
- }
- const viewportTexture = nodeProxy( ViewportTextureNode );
- const viewportMipTexture = nodeProxy( ViewportTextureNode, null, null, { generateMipmaps: true } );
- addNodeElement( 'viewportTexture', viewportTexture );
- addNodeElement( 'viewportMipTexture', viewportMipTexture );
- addNodeClass( 'ViewportTextureNode', ViewportTextureNode );
- let sharedDepthbuffer = null;
- class ViewportDepthTextureNode extends ViewportTextureNode {
- constructor( uvNode = viewportTopLeft, levelNode = null ) {
- if ( sharedDepthbuffer === null ) {
- sharedDepthbuffer = new DepthTexture();
- }
- super( uvNode, levelNode, sharedDepthbuffer );
- }
- }
- const viewportDepthTexture = nodeProxy( ViewportDepthTextureNode );
- addNodeElement( 'viewportDepthTexture', viewportDepthTexture );
- addNodeClass( 'ViewportDepthTextureNode', ViewportDepthTextureNode );
- class ViewportDepthNode extends Node {
- constructor( scope, valueNode = null ) {
- super( 'float' );
- this.scope = scope;
- this.valueNode = valueNode;
- this.isViewportDepthNode = true;
- }
- generate( builder ) {
- const { scope } = this;
- if ( scope === ViewportDepthNode.DEPTH ) {
- return builder.getFragDepth();
- }
- return super.generate( builder );
- }
- setup( { camera } ) {
- const { scope } = this;
- const texture = this.valueNode;
- let node = null;
- if ( scope === ViewportDepthNode.DEPTH ) {
- if ( texture !== null ) {
- node = depthBase().assign( texture );
- } else {
- if ( camera.isPerspectiveCamera ) {
- node = viewZToPerspectiveDepth( positionView.z, cameraNear, cameraFar );
- } else {
- node = viewZToOrthographicDepth( positionView.z, cameraNear, cameraFar );
- }
- }
- } else if ( scope === ViewportDepthNode.LINEAR_DEPTH ) {
- if ( texture !== null ) {
- if ( camera.isPerspectiveCamera ) {
- const viewZ = perspectiveDepthToViewZ( texture, cameraNear, cameraFar );
- node = viewZToOrthographicDepth( viewZ, cameraNear, cameraFar );
- } else {
- node = texture;
- }
- } else {
- node = viewZToOrthographicDepth( positionView.z, cameraNear, cameraFar );
- }
- }
- return node;
- }
- }
- // NOTE: viewZ, the z-coordinate in camera space, is negative for points in front of the camera
- // -near maps to 0; -far maps to 1
- const viewZToOrthographicDepth = ( viewZ, near, far ) => viewZ.add( near ).div( near.sub( far ) );
- // maps orthographic depth in [ 0, 1 ] to viewZ
- const orthographicDepthToViewZ = ( depth, near, far ) => near.sub( far ).mul( depth ).sub( near );
- // NOTE: https://twitter.com/gonnavis/status/1377183786949959682
- // -near maps to 0; -far maps to 1
- const viewZToPerspectiveDepth = ( viewZ, near, far ) => near.add( viewZ ).mul( far ).div( far.sub( near ).mul( viewZ ) );
- // maps perspective depth in [ 0, 1 ] to viewZ
- const perspectiveDepthToViewZ = ( depth, near, far ) => near.mul( far ).div( far.sub( near ).mul( depth ).sub( far ) );
- ViewportDepthNode.DEPTH = 'depth';
- ViewportDepthNode.LINEAR_DEPTH = 'linearDepth';
- const depthBase = nodeProxy( ViewportDepthNode, ViewportDepthNode.DEPTH );
- const depth = nodeImmutable( ViewportDepthNode, ViewportDepthNode.DEPTH );
- const linearDepth = nodeProxy( ViewportDepthNode, ViewportDepthNode.LINEAR_DEPTH );
- const viewportLinearDepth = linearDepth( viewportDepthTexture() );
- depth.assign = ( value ) => depthBase( value );
- addNodeClass( 'ViewportDepthNode', ViewportDepthNode );
- class ClippingNode extends Node {
- constructor( scope = ClippingNode.DEFAULT ) {
- super();
- this.scope = scope;
- }
- setup( builder ) {
- super.setup( builder );
- const clippingContext = builder.clippingContext;
- const { localClipIntersection, localClippingCount, globalClippingCount } = clippingContext;
- const numClippingPlanes = globalClippingCount + localClippingCount;
- const numUnionClippingPlanes = localClipIntersection ? numClippingPlanes - localClippingCount : numClippingPlanes;
- if ( this.scope === ClippingNode.ALPHA_TO_COVERAGE ) {
- return this.setupAlphaToCoverage( clippingContext.planes, numClippingPlanes, numUnionClippingPlanes );
- } else {
- return this.setupDefault( clippingContext.planes, numClippingPlanes, numUnionClippingPlanes );
- }
- }
- setupAlphaToCoverage( planes, numClippingPlanes, numUnionClippingPlanes ) {
- return tslFn( () => {
- const clippingPlanes = uniforms( planes );
- const distanceToPlane = property( 'float', 'distanceToPlane' );
- const distanceGradient = property( 'float', 'distanceToGradient' );
- const clipOpacity = property( 'float', 'clipOpacity' );
- clipOpacity.assign( 1 );
- let plane;
- loop( numUnionClippingPlanes, ( { i } ) => {
- plane = clippingPlanes.element( i );
- distanceToPlane.assign( positionView.dot( plane.xyz ).negate().add( plane.w ) );
- distanceGradient.assign( distanceToPlane.fwidth().div( 2.0 ) );
- clipOpacity.mulAssign( smoothstep( distanceGradient.negate(), distanceGradient, distanceToPlane ) );
- clipOpacity.equal( 0.0 ).discard();
- } );
- if ( numUnionClippingPlanes < numClippingPlanes ) {
- const unionClipOpacity = property( 'float', 'unionclipOpacity' );
- unionClipOpacity.assign( 1 );
- loop( { start: numUnionClippingPlanes, end: numClippingPlanes }, ( { i } ) => {
- plane = clippingPlanes.element( i );
- distanceToPlane.assign( positionView.dot( plane.xyz ).negate().add( plane.w ) );
- distanceGradient.assign( distanceToPlane.fwidth().div( 2.0 ) );
- unionClipOpacity.mulAssign( smoothstep( distanceGradient.negate(), distanceGradient, distanceToPlane ).oneMinus() );
- } );
- clipOpacity.mulAssign( unionClipOpacity.oneMinus() );
- }
- diffuseColor.a.mulAssign( clipOpacity );
- diffuseColor.a.equal( 0.0 ).discard();
- } )();
- }
- setupDefault( planes, numClippingPlanes, numUnionClippingPlanes ) {
- return tslFn( () => {
- const clippingPlanes = uniforms( planes );
- let plane;
- loop( numUnionClippingPlanes, ( { i } ) => {
- plane = clippingPlanes.element( i );
- positionView.dot( plane.xyz ).greaterThan( plane.w ).discard();
- } );
- if ( numUnionClippingPlanes < numClippingPlanes ) {
- const clipped = property( 'bool', 'clipped' );
- clipped.assign( true );
- loop( { start: numUnionClippingPlanes, end: numClippingPlanes }, ( { i } ) => {
- plane = clippingPlanes.element( i );
- clipped.assign( positionView.dot( plane.xyz ).greaterThan( plane.w ).and( clipped ) );
- } );
- clipped.discard();
- }
- } )();
- }
- }
- ClippingNode.ALPHA_TO_COVERAGE = 'alphaToCoverage';
- ClippingNode.DEFAULT = 'default';
- const clipping = () => nodeObject( new ClippingNode() );
- const clippingAlpha = () => nodeObject( new ClippingNode( ClippingNode.ALPHA_TO_COVERAGE ) );
- class FrontFacingNode extends Node {
- constructor() {
- super( 'bool' );
- this.isFrontFacingNode = true;
- }
- generate( builder ) {
- const { renderer, material } = builder;
- if ( renderer.coordinateSystem === WebGLCoordinateSystem ) {
- if ( material.side === BackSide ) {
- return 'false';
- }
- }
- return builder.getFrontFacing();
- }
- }
- const frontFacing = nodeImmutable( FrontFacingNode );
- const faceDirection = float( frontFacing ).mul( 2.0 ).sub( 1.0 );
- addNodeClass( 'FrontFacingNode', FrontFacingNode );
- const NodeMaterials = new Map();
- class NodeMaterial extends Material {
- constructor() {
- super();
- this.isNodeMaterial = true;
- this.type = this.constructor.type;
- this.forceSinglePass = false;
- this.fog = true;
- this.lights = true;
- this.normals = true;
- this.lightsNode = null;
- this.envNode = null;
- this.aoNode = null;
- this.colorNode = null;
- this.normalNode = null;
- this.opacityNode = null;
- this.backdropNode = null;
- this.backdropAlphaNode = null;
- this.alphaTestNode = null;
- this.positionNode = null;
- this.depthNode = null;
- this.shadowNode = null;
- this.shadowPositionNode = null;
- this.outputNode = null;
- this.fragmentNode = null;
- this.vertexNode = null;
- }
- customProgramCacheKey() {
- return this.type + getCacheKey( this );
- }
- build( builder ) {
- this.setup( builder );
- }
- setup( builder ) {
- // < VERTEX STAGE >
- builder.addStack();
- builder.stack.outputNode = this.vertexNode || this.setupPosition( builder );
- builder.addFlow( 'vertex', builder.removeStack() );
- // < FRAGMENT STAGE >
- builder.addStack();
- let resultNode;
- const clippingNode = this.setupClipping( builder );
- if ( this.depthWrite === true ) this.setupDepth( builder );
- if ( this.fragmentNode === null ) {
- if ( this.normals === true ) this.setupNormal( builder );
- this.setupDiffuseColor( builder );
- this.setupVariants( builder );
- const outgoingLightNode = this.setupLighting( builder );
- if ( clippingNode !== null ) builder.stack.add( clippingNode );
- // force unsigned floats - useful for RenderTargets
- const basicOutput = vec4( outgoingLightNode, diffuseColor.a ).max( 0 );
- resultNode = this.setupOutput( builder, basicOutput );
- // OUTPUT NODE
- output.assign( resultNode );
- //
- if ( this.outputNode !== null ) resultNode = this.outputNode;
- } else {
- let fragmentNode = this.fragmentNode;
- if ( fragmentNode.isOutputStructNode !== true ) {
- fragmentNode = vec4( fragmentNode );
- }
- resultNode = this.setupOutput( builder, fragmentNode );
- }
- builder.stack.outputNode = resultNode;
- builder.addFlow( 'fragment', builder.removeStack() );
- }
- setupClipping( builder ) {
- if ( builder.clippingContext === null ) return null;
- const { globalClippingCount, localClippingCount } = builder.clippingContext;
- let result = null;
- if ( globalClippingCount || localClippingCount ) {
- if ( this.alphaToCoverage ) {
- // to be added to flow when the color/alpha value has been determined
- result = clippingAlpha();
- } else {
- builder.stack.add( clipping() );
- }
- }
- return result;
- }
- setupDepth( builder ) {
- const { renderer } = builder;
- // Depth
- let depthNode = this.depthNode;
- if ( depthNode === null && renderer.logarithmicDepthBuffer === true ) {
- const fragDepth = modelViewProjection().w.add( 1 );
- depthNode = fragDepth.log2().mul( cameraLogDepth ).mul( 0.5 );
- }
- if ( depthNode !== null ) {
- depth.assign( depthNode ).append();
- }
- }
- setupPosition( builder ) {
- const { object } = builder;
- const geometry = object.geometry;
- builder.addStack();
- // Vertex
- if ( geometry.morphAttributes.position || geometry.morphAttributes.normal || geometry.morphAttributes.color ) {
- morphReference( object ).append();
- }
- if ( object.isSkinnedMesh === true ) {
- skinningReference( object ).append();
- }
- if ( this.displacementMap ) {
- const displacementMap = materialReference( 'displacementMap', 'texture' );
- const displacementScale = materialReference( 'displacementScale', 'float' );
- const displacementBias = materialReference( 'displacementBias', 'float' );
- positionLocal.addAssign( normalLocal.normalize().mul( ( displacementMap.x.mul( displacementScale ).add( displacementBias ) ) ) );
- }
- if ( object.isBatchedMesh ) {
- batch( object ).append();
- }
- if ( ( object.instanceMatrix && object.instanceMatrix.isInstancedBufferAttribute === true ) ) {
- instance( object ).append();
- }
- if ( this.positionNode !== null ) {
- positionLocal.assign( this.positionNode );
- }
- const mvp = modelViewProjection();
- builder.context.vertex = builder.removeStack();
- builder.context.mvp = mvp;
- return mvp;
- }
- setupDiffuseColor( { object, geometry } ) {
- let colorNode = this.colorNode ? vec4( this.colorNode ) : materialColor;
- // VERTEX COLORS
- if ( this.vertexColors === true && geometry.hasAttribute( 'color' ) ) {
- colorNode = vec4( colorNode.xyz.mul( attribute( 'color', 'vec3' ) ), colorNode.a );
- }
- // Instanced colors
- if ( object.instanceColor ) {
- const instanceColor = varyingProperty( 'vec3', 'vInstanceColor' );
- colorNode = instanceColor.mul( colorNode );
- }
- // COLOR
- diffuseColor.assign( colorNode );
- // OPACITY
- const opacityNode = this.opacityNode ? float( this.opacityNode ) : materialOpacity;
- diffuseColor.a.assign( diffuseColor.a.mul( opacityNode ) );
- // ALPHA TEST
- if ( this.alphaTestNode !== null || this.alphaTest > 0 ) {
- const alphaTestNode = this.alphaTestNode !== null ? float( this.alphaTestNode ) : materialAlphaTest;
- diffuseColor.a.lessThanEqual( alphaTestNode ).discard();
- }
- if ( this.transparent === false && this.blending === NormalBlending && this.alphaToCoverage === false ) {
- diffuseColor.a.assign( 1.0 );
- }
- }
- setupVariants( /*builder*/ ) {
- // Interface function.
- }
- setupNormal() {
- // NORMAL VIEW
- if ( this.flatShading === true ) {
- const normalNode = positionView.dFdx().cross( positionView.dFdy() ).normalize();
- transformedNormalView.assign( normalNode.mul( faceDirection ) );
- } else {
- const normalNode = this.normalNode ? vec3( this.normalNode ) : materialNormal;
- transformedNormalView.assign( normalNode.mul( faceDirection ) );
- }
- }
- getEnvNode( builder ) {
- let node = null;
- if ( this.envNode ) {
- node = this.envNode;
- } else if ( this.envMap ) {
- node = this.envMap.isCubeTexture ? cubeTexture( this.envMap ) : texture( this.envMap );
- } else if ( builder.environmentNode ) {
- node = builder.environmentNode;
- }
- return node;
- }
- setupLights( builder ) {
- const envNode = this.getEnvNode( builder );
- //
- const materialLightsNode = [];
- if ( envNode ) {
- materialLightsNode.push( new EnvironmentNode( envNode ) );
- }
- if ( builder.material.lightMap ) {
- materialLightsNode.push( new IrradianceNode( materialReference( 'lightMap', 'texture' ) ) );
- }
- if ( this.aoNode !== null || builder.material.aoMap ) {
- const aoNode = this.aoNode !== null ? this.aoNode : texture( builder.material.aoMap );
- materialLightsNode.push( new AONode( aoNode ) );
- }
- let lightsN = this.lightsNode || builder.lightsNode;
- if ( materialLightsNode.length > 0 ) {
- lightsN = lightsNode( [ ...lightsN.lightNodes, ...materialLightsNode ] );
- }
- return lightsN;
- }
- setupLightingModel( /*builder*/ ) {
- // Interface function.
- }
- setupLighting( builder ) {
- const { material } = builder;
- const { backdropNode, backdropAlphaNode, emissiveNode } = this;
- // OUTGOING LIGHT
- const lights = this.lights === true || this.lightsNode !== null;
- const lightsNode = lights ? this.setupLights( builder ) : null;
- let outgoingLightNode = diffuseColor.rgb;
- if ( lightsNode && lightsNode.hasLight !== false ) {
- const lightingModel = this.setupLightingModel( builder );
- outgoingLightNode = lightingContext( lightsNode, lightingModel, backdropNode, backdropAlphaNode );
- } else if ( backdropNode !== null ) {
- outgoingLightNode = vec3( backdropAlphaNode !== null ? mix( outgoingLightNode, backdropNode, backdropAlphaNode ) : backdropNode );
- }
- // EMISSIVE
- if ( ( emissiveNode && emissiveNode.isNode === true ) || ( material.emissive && material.emissive.isColor === true ) ) {
- outgoingLightNode = outgoingLightNode.add( vec3( emissiveNode ? emissiveNode : materialEmissive ) );
- }
- return outgoingLightNode;
- }
- setupOutput( builder, outputNode ) {
- // FOG
- if ( this.fog === true ) {
- const fogNode = builder.fogNode;
- if ( fogNode ) outputNode = vec4( fogNode.mix( outputNode.rgb, fogNode.colorNode ), outputNode.a );
- }
- return outputNode;
- }
- setDefaultValues( material ) {
- // This approach is to reuse the native refreshUniforms*
- // and turn available the use of features like transmission and environment in core
- for ( const property in material ) {
- const value = material[ property ];
- if ( this[ property ] === undefined ) {
- this[ property ] = value;
- if ( value && value.clone ) this[ property ] = value.clone();
- }
- }
- const descriptors = Object.getOwnPropertyDescriptors( material.constructor.prototype );
- for ( const key in descriptors ) {
- if ( Object.getOwnPropertyDescriptor( this.constructor.prototype, key ) === undefined &&
- descriptors[ key ].get !== undefined ) {
- Object.defineProperty( this.constructor.prototype, key, descriptors[ key ] );
- }
- }
- }
- toJSON( meta ) {
- const isRoot = ( meta === undefined || typeof meta === 'string' );
- if ( isRoot ) {
- meta = {
- textures: {},
- images: {},
- nodes: {}
- };
- }
- const data = Material.prototype.toJSON.call( this, meta );
- const nodeChildren = getNodeChildren( this );
- data.inputNodes = {};
- for ( const { property, childNode } of nodeChildren ) {
- data.inputNodes[ property ] = childNode.toJSON( meta ).uuid;
- }
- // TODO: Copied from Object3D.toJSON
- function extractFromCache( cache ) {
- const values = [];
- for ( const key in cache ) {
- const data = cache[ key ];
- delete data.metadata;
- values.push( data );
- }
- return values;
- }
- if ( isRoot ) {
- const textures = extractFromCache( meta.textures );
- const images = extractFromCache( meta.images );
- const nodes = extractFromCache( meta.nodes );
- if ( textures.length > 0 ) data.textures = textures;
- if ( images.length > 0 ) data.images = images;
- if ( nodes.length > 0 ) data.nodes = nodes;
- }
- return data;
- }
- copy( source ) {
- this.lightsNode = source.lightsNode;
- this.envNode = source.envNode;
- this.colorNode = source.colorNode;
- this.normalNode = source.normalNode;
- this.opacityNode = source.opacityNode;
- this.backdropNode = source.backdropNode;
- this.backdropAlphaNode = source.backdropAlphaNode;
- this.alphaTestNode = source.alphaTestNode;
- this.positionNode = source.positionNode;
- this.depthNode = source.depthNode;
- this.shadowNode = source.shadowNode;
- this.shadowPositionNode = source.shadowPositionNode;
- this.outputNode = source.outputNode;
- this.fragmentNode = source.fragmentNode;
- this.vertexNode = source.vertexNode;
- return super.copy( source );
- }
- static fromMaterial( material ) {
- if ( material.isNodeMaterial === true ) { // is already a node material
- return material;
- }
- const type = material.type.replace( 'Material', 'NodeMaterial' );
- const nodeMaterial = createNodeMaterialFromType( type );
- if ( nodeMaterial === undefined ) {
- throw new Error( `NodeMaterial: Material "${ material.type }" is not compatible.` );
- }
- for ( const key in material ) {
- nodeMaterial[ key ] = material[ key ];
- }
- return nodeMaterial;
- }
- }
- function addNodeMaterial( type, nodeMaterial ) {
- if ( typeof nodeMaterial !== 'function' || ! type ) throw new Error( `Node material ${ type } is not a class` );
- if ( NodeMaterials.has( type ) ) {
- console.warn( `Redefinition of node material ${ type }` );
- return;
- }
- NodeMaterials.set( type, nodeMaterial );
- nodeMaterial.type = type;
- }
- function createNodeMaterialFromType( type ) {
- const Material = NodeMaterials.get( type );
- if ( Material !== undefined ) {
- return new Material();
- }
- }
- addNodeMaterial( 'NodeMaterial', NodeMaterial );
- class Uniform {
- constructor( name, value ) {
- this.name = name;
- this.value = value;
- this.boundary = 0; // used to build the uniform buffer according to the STD140 layout
- this.itemSize = 0;
- this.offset = 0; // this property is set by WebGPUUniformsGroup and marks the start position in the uniform buffer
- }
- setValue( value ) {
- this.value = value;
- }
- getValue() {
- return this.value;
- }
- }
- class NumberUniform extends Uniform {
- constructor( name, value = 0 ) {
- super( name, value );
- this.isNumberUniform = true;
- this.boundary = 4;
- this.itemSize = 1;
- }
- }
- class Vector2Uniform extends Uniform {
- constructor( name, value = new Vector2() ) {
- super( name, value );
- this.isVector2Uniform = true;
- this.boundary = 8;
- this.itemSize = 2;
- }
- }
- class Vector3Uniform extends Uniform {
- constructor( name, value = new Vector3() ) {
- super( name, value );
- this.isVector3Uniform = true;
- this.boundary = 16;
- this.itemSize = 3;
- }
- }
- class Vector4Uniform extends Uniform {
- constructor( name, value = new Vector4() ) {
- super( name, value );
- this.isVector4Uniform = true;
- this.boundary = 16;
- this.itemSize = 4;
- }
- }
- class ColorUniform extends Uniform {
- constructor( name, value = new Color() ) {
- super( name, value );
- this.isColorUniform = true;
- this.boundary = 16;
- this.itemSize = 3;
- }
- }
- class Matrix3Uniform extends Uniform {
- constructor( name, value = new Matrix3() ) {
- super( name, value );
- this.isMatrix3Uniform = true;
- this.boundary = 48;
- this.itemSize = 12;
- }
- }
- class Matrix4Uniform extends Uniform {
- constructor( name, value = new Matrix4() ) {
- super( name, value );
- this.isMatrix4Uniform = true;
- this.boundary = 64;
- this.itemSize = 16;
- }
- }
- class NumberNodeUniform extends NumberUniform {
- constructor( nodeUniform ) {
- super( nodeUniform.name, nodeUniform.value );
- this.nodeUniform = nodeUniform;
- }
- getValue() {
- return this.nodeUniform.value;
- }
- }
- class Vector2NodeUniform extends Vector2Uniform {
- constructor( nodeUniform ) {
- super( nodeUniform.name, nodeUniform.value );
- this.nodeUniform = nodeUniform;
- }
- getValue() {
- return this.nodeUniform.value;
- }
- }
- class Vector3NodeUniform extends Vector3Uniform {
- constructor( nodeUniform ) {
- super( nodeUniform.name, nodeUniform.value );
- this.nodeUniform = nodeUniform;
- }
- getValue() {
- return this.nodeUniform.value;
- }
- }
- class Vector4NodeUniform extends Vector4Uniform {
- constructor( nodeUniform ) {
- super( nodeUniform.name, nodeUniform.value );
- this.nodeUniform = nodeUniform;
- }
- getValue() {
- return this.nodeUniform.value;
- }
- }
- class ColorNodeUniform extends ColorUniform {
- constructor( nodeUniform ) {
- super( nodeUniform.name, nodeUniform.value );
- this.nodeUniform = nodeUniform;
- }
- getValue() {
- return this.nodeUniform.value;
- }
- }
- class Matrix3NodeUniform extends Matrix3Uniform {
- constructor( nodeUniform ) {
- super( nodeUniform.name, nodeUniform.value );
- this.nodeUniform = nodeUniform;
- }
- getValue() {
- return this.nodeUniform.value;
- }
- }
- class Matrix4NodeUniform extends Matrix4Uniform {
- constructor( nodeUniform ) {
- super( nodeUniform.name, nodeUniform.value );
- this.nodeUniform = nodeUniform;
- }
- getValue() {
- return this.nodeUniform.value;
- }
- }
- class StackNode extends Node {
- constructor( parent = null ) {
- super();
- this.nodes = [];
- this.outputNode = null;
- this.parent = parent;
- this._currentCond = null;
- this.isStackNode = true;
- }
- getNodeType( builder ) {
- return this.outputNode ? this.outputNode.getNodeType( builder ) : 'void';
- }
- add( node ) {
- this.nodes.push( node );
- return this;
- }
- if( boolNode, method ) {
- const methodNode = new ShaderNode( method );
- this._currentCond = cond( boolNode, methodNode );
- return this.add( this._currentCond );
- }
- elseif( boolNode, method ) {
- const methodNode = new ShaderNode( method );
- const ifNode = cond( boolNode, methodNode );
- this._currentCond.elseNode = ifNode;
- this._currentCond = ifNode;
- return this;
- }
- else( method ) {
- this._currentCond.elseNode = new ShaderNode( method );
- return this;
- }
- build( builder, ...params ) {
- const previousStack = getCurrentStack();
- setCurrentStack( this );
- for ( const node of this.nodes ) {
- node.build( builder, 'void' );
- }
- setCurrentStack( previousStack );
- return this.outputNode ? this.outputNode.build( builder, ...params ) : super.build( builder, ...params );
- }
- }
- const stack = nodeProxy( StackNode );
- addNodeClass( 'StackNode', StackNode );
- class EquirectUVNode extends TempNode {
- constructor( dirNode = positionWorldDirection ) {
- super( 'vec2' );
- this.dirNode = dirNode;
- }
- setup() {
- const dir = this.dirNode;
- const u = dir.z.atan2( dir.x ).mul( 1 / ( Math.PI * 2 ) ).add( 0.5 );
- const v = dir.y.clamp( - 1.0, 1.0 ).asin().mul( 1 / Math.PI ).add( 0.5 );
- return vec2( u, v );
- }
- }
- const equirectUV = nodeProxy( EquirectUVNode );
- addNodeClass( 'EquirectUVNode', EquirectUVNode );
- // @TODO: Consider rename WebGLCubeRenderTarget to just CubeRenderTarget
- class CubeRenderTarget extends WebGLCubeRenderTarget {
- constructor( size = 1, options = {} ) {
- super( size, options );
- this.isCubeRenderTarget = true;
- }
- fromEquirectangularTexture( renderer, texture$1 ) {
- const currentMinFilter = texture$1.minFilter;
- const currentGenerateMipmaps = texture$1.generateMipmaps;
- texture$1.generateMipmaps = true;
- this.texture.type = texture$1.type;
- this.texture.colorSpace = texture$1.colorSpace;
- this.texture.generateMipmaps = texture$1.generateMipmaps;
- this.texture.minFilter = texture$1.minFilter;
- this.texture.magFilter = texture$1.magFilter;
- const geometry = new BoxGeometry( 5, 5, 5 );
- const uvNode = equirectUV( positionWorldDirection );
- const material = createNodeMaterialFromType( 'MeshBasicNodeMaterial' );
- material.colorNode = texture( texture$1, uvNode, 0 );
- material.side = BackSide;
- material.blending = NoBlending;
- const mesh = new Mesh( geometry, material );
- const scene = new Scene();
- scene.add( mesh );
- // Avoid blurred poles
- if ( texture$1.minFilter === LinearMipmapLinearFilter ) texture$1.minFilter = LinearFilter;
- const camera = new CubeCamera( 1, 10, this );
- camera.update( renderer, scene );
- texture$1.minFilter = currentMinFilter;
- texture$1.currentGenerateMipmaps = currentGenerateMipmaps;
- mesh.geometry.dispose();
- mesh.material.dispose();
- return this;
- }
- }
- const LOD_MIN = 4;
- // The standard deviations (radians) associated with the extra mips. These are
- // chosen to approximate a Trowbridge-Reitz distribution function times the
- // geometric shadowing function. These sigma values squared must match the
- // variance #defines in cube_uv_reflection_fragment.glsl.js.
- const EXTRA_LOD_SIGMA = [ 0.125, 0.215, 0.35, 0.446, 0.526, 0.582 ];
- // The maximum length of the blur for loop. Smaller sigmas will use fewer
- // samples and exit early, but not recompile the shader.
- const MAX_SAMPLES = 20;
- const _flatCamera = /*@__PURE__*/ new OrthographicCamera( - 1, 1, 1, - 1, 0, 1 );
- const _cubeCamera = /*@__PURE__*/ new PerspectiveCamera( 90, 1 );
- const _clearColor$1 = /*@__PURE__*/ new Color();
- let _oldTarget = null;
- let _oldActiveCubeFace = 0;
- let _oldActiveMipmapLevel = 0;
- // Golden Ratio
- const PHI = ( 1 + Math.sqrt( 5 ) ) / 2;
- const INV_PHI = 1 / PHI;
- // Vertices of a dodecahedron (except the opposites, which represent the
- // same axis), used as axis directions evenly spread on a sphere.
- const _axisDirections = [
- /*@__PURE__*/ new Vector3( - PHI, INV_PHI, 0 ),
- /*@__PURE__*/ new Vector3( PHI, INV_PHI, 0 ),
- /*@__PURE__*/ new Vector3( - INV_PHI, 0, PHI ),
- /*@__PURE__*/ new Vector3( INV_PHI, 0, PHI ),
- /*@__PURE__*/ new Vector3( 0, PHI, - INV_PHI ),
- /*@__PURE__*/ new Vector3( 0, PHI, INV_PHI ),
- /*@__PURE__*/ new Vector3( - 1, 1, - 1 ),
- /*@__PURE__*/ new Vector3( 1, 1, - 1 ),
- /*@__PURE__*/ new Vector3( - 1, 1, 1 ),
- /*@__PURE__*/ new Vector3( 1, 1, 1 )
- ];
- //
- // WebGPU Face indices
- const _faceLib = [
- 3, 1, 5,
- 0, 4, 2
- ];
- const direction = getDirection( uv(), attribute( 'faceIndex' ) ).normalize();
- const outputDirection = vec3( direction.x, direction.y.negate(), direction.z );
- /**
- * This class generates a Prefiltered, Mipmapped Radiance Environment Map
- * (PMREM) from a cubeMap environment texture. This allows different levels of
- * blur to be quickly accessed based on material roughness. It is packed into a
- * special CubeUV format that allows us to perform custom interpolation so that
- * we can support nonlinear formats such as RGBE. Unlike a traditional mipmap
- * chain, it only goes down to the LOD_MIN level (above), and then creates extra
- * even more filtered 'mips' at the same LOD_MIN resolution, associated with
- * higher roughness levels. In this way we maintain resolution to smoothly
- * interpolate diffuse lighting while limiting sampling computation.
- *
- * Paper: Fast, Accurate Image-Based Lighting
- * https://drive.google.com/file/d/15y8r_UpKlU9SvV4ILb0C3qCPecS8pvLz/view
- */
- class PMREMGenerator {
- constructor( renderer ) {
- this._renderer = renderer;
- this._pingPongRenderTarget = null;
- this._lodMax = 0;
- this._cubeSize = 0;
- this._lodPlanes = [];
- this._sizeLods = [];
- this._sigmas = [];
- this._lodMeshes = [];
- this._blurMaterial = null;
- this._cubemapMaterial = null;
- this._equirectMaterial = null;
- this._backgroundBox = null;
- }
- /**
- * Generates a PMREM from a supplied Scene, which can be faster than using an
- * image if networking bandwidth is low. Optional sigma specifies a blur radius
- * in radians to be applied to the scene before PMREM generation. Optional near
- * and far planes ensure the scene is rendered in its entirety (the cubeCamera
- * is placed at the origin).
- */
- fromScene( scene, sigma = 0, near = 0.1, far = 100 ) {
- _oldTarget = this._renderer.getRenderTarget();
- _oldActiveCubeFace = this._renderer.getActiveCubeFace();
- _oldActiveMipmapLevel = this._renderer.getActiveMipmapLevel();
- this._setSize( 256 );
- const cubeUVRenderTarget = this._allocateTargets();
- cubeUVRenderTarget.depthBuffer = true;
- this._sceneToCubeUV( scene, near, far, cubeUVRenderTarget );
- if ( sigma > 0 ) {
- this._blur( cubeUVRenderTarget, 0, 0, sigma );
- }
- this._applyPMREM( cubeUVRenderTarget );
- this._cleanup( cubeUVRenderTarget );
- return cubeUVRenderTarget;
- }
- /**
- * Generates a PMREM from an equirectangular texture, which can be either LDR
- * or HDR. The ideal input image size is 1k (1024 x 512),
- * as this matches best with the 256 x 256 cubemap output.
- */
- fromEquirectangular( equirectangular, renderTarget = null ) {
- return this._fromTexture( equirectangular, renderTarget );
- }
- /**
- * Generates a PMREM from an cubemap texture, which can be either LDR
- * or HDR. The ideal input cube size is 256 x 256,
- * as this matches best with the 256 x 256 cubemap output.
- */
- fromCubemap( cubemap, renderTarget = null ) {
- return this._fromTexture( cubemap, renderTarget );
- }
- /**
- * Pre-compiles the cubemap shader. You can get faster start-up by invoking this method during
- * your texture's network fetch for increased concurrency.
- */
- compileCubemapShader() {
- if ( this._cubemapMaterial === null ) {
- this._cubemapMaterial = _getCubemapMaterial();
- this._compileMaterial( this._cubemapMaterial );
- }
- }
- /**
- * Pre-compiles the equirectangular shader. You can get faster start-up by invoking this method during
- * your texture's network fetch for increased concurrency.
- */
- compileEquirectangularShader() {
- if ( this._equirectMaterial === null ) {
- this._equirectMaterial = _getEquirectMaterial();
- this._compileMaterial( this._equirectMaterial );
- }
- }
- /**
- * Disposes of the PMREMGenerator's internal memory. Note that PMREMGenerator is a static class,
- * so you should not need more than one PMREMGenerator object. If you do, calling dispose() on
- * one of them will cause any others to also become unusable.
- */
- dispose() {
- this._dispose();
- if ( this._cubemapMaterial !== null ) this._cubemapMaterial.dispose();
- if ( this._equirectMaterial !== null ) this._equirectMaterial.dispose();
- if ( this._backgroundBox !== null ) {
- this._backgroundBox.geometry.dispose();
- this._backgroundBox.material.dispose();
- }
- }
- // private interface
- _setSize( cubeSize ) {
- this._lodMax = Math.floor( Math.log2( cubeSize ) );
- this._cubeSize = Math.pow( 2, this._lodMax );
- }
- _dispose() {
- if ( this._blurMaterial !== null ) this._blurMaterial.dispose();
- if ( this._pingPongRenderTarget !== null ) this._pingPongRenderTarget.dispose();
- for ( let i = 0; i < this._lodPlanes.length; i ++ ) {
- this._lodPlanes[ i ].dispose();
- }
- }
- _cleanup( outputTarget ) {
- this._renderer.setRenderTarget( _oldTarget, _oldActiveCubeFace, _oldActiveMipmapLevel );
- outputTarget.scissorTest = false;
- _setViewport( outputTarget, 0, 0, outputTarget.width, outputTarget.height );
- }
- _fromTexture( texture, renderTarget ) {
- if ( texture.mapping === CubeReflectionMapping || texture.mapping === CubeRefractionMapping ) {
- this._setSize( texture.image.length === 0 ? 16 : ( texture.image[ 0 ].width || texture.image[ 0 ].image.width ) );
- } else { // Equirectangular
- this._setSize( texture.image.width / 4 );
- }
- _oldTarget = this._renderer.getRenderTarget();
- _oldActiveCubeFace = this._renderer.getActiveCubeFace();
- _oldActiveMipmapLevel = this._renderer.getActiveMipmapLevel();
- const cubeUVRenderTarget = renderTarget || this._allocateTargets();
- this._textureToCubeUV( texture, cubeUVRenderTarget );
- this._applyPMREM( cubeUVRenderTarget );
- this._cleanup( cubeUVRenderTarget );
- return cubeUVRenderTarget;
- }
- _allocateTargets() {
- const width = 3 * Math.max( this._cubeSize, 16 * 7 );
- const height = 4 * this._cubeSize;
- const params = {
- magFilter: LinearFilter,
- minFilter: LinearFilter,
- generateMipmaps: false,
- type: HalfFloatType,
- format: RGBAFormat,
- colorSpace: LinearSRGBColorSpace,
- //depthBuffer: false
- };
- const cubeUVRenderTarget = _createRenderTarget( width, height, params );
- if ( this._pingPongRenderTarget === null || this._pingPongRenderTarget.width !== width || this._pingPongRenderTarget.height !== height ) {
- if ( this._pingPongRenderTarget !== null ) {
- this._dispose();
- }
- this._pingPongRenderTarget = _createRenderTarget( width, height, params );
- const { _lodMax } = this;
- ( { sizeLods: this._sizeLods, lodPlanes: this._lodPlanes, sigmas: this._sigmas, lodMeshes: this._lodMeshes } = _createPlanes( _lodMax ) );
- this._blurMaterial = _getBlurShader( _lodMax, width, height );
- }
- return cubeUVRenderTarget;
- }
- _compileMaterial( material ) {
- const tmpMesh = this._lodMeshes[ 0 ];
- tmpMesh.material = material;
- this._renderer.compile( tmpMesh, _flatCamera );
- }
- _sceneToCubeUV( scene, near, far, cubeUVRenderTarget ) {
- const cubeCamera = _cubeCamera;
- cubeCamera.near = near;
- cubeCamera.far = far;
- // px, py, pz, nx, ny, nz
- const upSign = [ - 1, 1, - 1, - 1, - 1, - 1 ];
- const forwardSign = [ 1, 1, 1, - 1, - 1, - 1 ];
- const renderer = this._renderer;
- const originalAutoClear = renderer.autoClear;
- renderer.getClearColor( _clearColor$1 );
- renderer.autoClear = false;
- let backgroundBox = this._backgroundBox;
- if ( backgroundBox === null ) {
- const backgroundMaterial = new MeshBasicMaterial( {
- name: 'PMREM.Background',
- side: BackSide,
- depthWrite: false,
- depthTest: false
- } );
- backgroundBox = new Mesh( new BoxGeometry(), backgroundMaterial );
- }
- let useSolidColor = false;
- const background = scene.background;
- if ( background ) {
- if ( background.isColor ) {
- backgroundBox.material.color.copy( background );
- scene.background = null;
- useSolidColor = true;
- }
- } else {
- backgroundBox.material.color.copy( _clearColor$1 );
- useSolidColor = true;
- }
- renderer.setRenderTarget( cubeUVRenderTarget );
- renderer.clear();
- if ( useSolidColor ) {
- renderer.render( backgroundBox, cubeCamera );
- }
- for ( let i = 0; i < 6; i ++ ) {
- const col = i % 3;
- if ( col === 0 ) {
- cubeCamera.up.set( 0, upSign[ i ], 0 );
- cubeCamera.lookAt( forwardSign[ i ], 0, 0 );
- } else if ( col === 1 ) {
- cubeCamera.up.set( 0, 0, upSign[ i ] );
- cubeCamera.lookAt( 0, forwardSign[ i ], 0 );
- } else {
- cubeCamera.up.set( 0, upSign[ i ], 0 );
- cubeCamera.lookAt( 0, 0, forwardSign[ i ] );
- }
- const size = this._cubeSize;
- _setViewport( cubeUVRenderTarget, col * size, i > 2 ? size : 0, size, size );
- renderer.render( scene, cubeCamera );
- }
- renderer.autoClear = originalAutoClear;
- scene.background = background;
- }
- _textureToCubeUV( texture, cubeUVRenderTarget ) {
- const renderer = this._renderer;
- const isCubeTexture = ( texture.mapping === CubeReflectionMapping || texture.mapping === CubeRefractionMapping );
- if ( isCubeTexture ) {
- if ( this._cubemapMaterial === null ) {
- this._cubemapMaterial = _getCubemapMaterial( texture );
- }
- } else {
- if ( this._equirectMaterial === null ) {
- this._equirectMaterial = _getEquirectMaterial( texture );
- }
- }
- const material = isCubeTexture ? this._cubemapMaterial : this._equirectMaterial;
- material.fragmentNode.value = texture;
- const mesh = this._lodMeshes[ 0 ];
- mesh.material = material;
- const size = this._cubeSize;
- _setViewport( cubeUVRenderTarget, 0, 0, 3 * size, 2 * size );
- renderer.setRenderTarget( cubeUVRenderTarget );
- renderer.render( mesh, _flatCamera );
- }
- _applyPMREM( cubeUVRenderTarget ) {
- const renderer = this._renderer;
- const autoClear = renderer.autoClear;
- renderer.autoClear = false;
- const n = this._lodPlanes.length;
- for ( let i = 1; i < n; i ++ ) {
- const sigma = Math.sqrt( this._sigmas[ i ] * this._sigmas[ i ] - this._sigmas[ i - 1 ] * this._sigmas[ i - 1 ] );
- const poleAxis = _axisDirections[ ( n - i - 1 ) % _axisDirections.length ];
- this._blur( cubeUVRenderTarget, i - 1, i, sigma, poleAxis );
- }
- renderer.autoClear = autoClear;
- }
- /**
- * This is a two-pass Gaussian blur for a cubemap. Normally this is done
- * vertically and horizontally, but this breaks down on a cube. Here we apply
- * the blur latitudinally (around the poles), and then longitudinally (towards
- * the poles) to approximate the orthogonally-separable blur. It is least
- * accurate at the poles, but still does a decent job.
- */
- _blur( cubeUVRenderTarget, lodIn, lodOut, sigma, poleAxis ) {
- const pingPongRenderTarget = this._pingPongRenderTarget;
- this._halfBlur(
- cubeUVRenderTarget,
- pingPongRenderTarget,
- lodIn,
- lodOut,
- sigma,
- 'latitudinal',
- poleAxis );
- this._halfBlur(
- pingPongRenderTarget,
- cubeUVRenderTarget,
- lodOut,
- lodOut,
- sigma,
- 'longitudinal',
- poleAxis );
- }
- _halfBlur( targetIn, targetOut, lodIn, lodOut, sigmaRadians, direction, poleAxis ) {
- const renderer = this._renderer;
- const blurMaterial = this._blurMaterial;
- if ( direction !== 'latitudinal' && direction !== 'longitudinal' ) {
- console.error( 'blur direction must be either latitudinal or longitudinal!' );
- }
- // Number of standard deviations at which to cut off the discrete approximation.
- const STANDARD_DEVIATIONS = 3;
- const blurMesh = this._lodMeshes[ lodOut ];
- blurMesh.material = blurMaterial;
- const blurUniforms = blurMaterial.uniforms;
- const pixels = this._sizeLods[ lodIn ] - 1;
- const radiansPerPixel = isFinite( sigmaRadians ) ? Math.PI / ( 2 * pixels ) : 2 * Math.PI / ( 2 * MAX_SAMPLES - 1 );
- const sigmaPixels = sigmaRadians / radiansPerPixel;
- const samples = isFinite( sigmaRadians ) ? 1 + Math.floor( STANDARD_DEVIATIONS * sigmaPixels ) : MAX_SAMPLES;
- if ( samples > MAX_SAMPLES ) {
- console.warn( `sigmaRadians, ${
- sigmaRadians}, is too large and will clip, as it requested ${
- samples} samples when the maximum is set to ${MAX_SAMPLES}` );
- }
- const weights = [];
- let sum = 0;
- for ( let i = 0; i < MAX_SAMPLES; ++ i ) {
- const x = i / sigmaPixels;
- const weight = Math.exp( - x * x / 2 );
- weights.push( weight );
- if ( i === 0 ) {
- sum += weight;
- } else if ( i < samples ) {
- sum += 2 * weight;
- }
- }
- for ( let i = 0; i < weights.length; i ++ ) {
- weights[ i ] = weights[ i ] / sum;
- }
- targetIn.texture.frame = ( targetIn.texture.frame || 0 ) + 1;
- blurUniforms.envMap.value = targetIn.texture;
- blurUniforms.samples.value = samples;
- blurUniforms.weights.array = weights;
- blurUniforms.latitudinal.value = direction === 'latitudinal' ? 1 : 0;
- if ( poleAxis ) {
- blurUniforms.poleAxis.value = poleAxis;
- }
- const { _lodMax } = this;
- blurUniforms.dTheta.value = radiansPerPixel;
- blurUniforms.mipInt.value = _lodMax - lodIn;
- const outputSize = this._sizeLods[ lodOut ];
- const x = 3 * outputSize * ( lodOut > _lodMax - LOD_MIN ? lodOut - _lodMax + LOD_MIN : 0 );
- const y = 4 * ( this._cubeSize - outputSize );
- _setViewport( targetOut, x, y, 3 * outputSize, 2 * outputSize );
- renderer.setRenderTarget( targetOut );
- renderer.render( blurMesh, _flatCamera );
- }
- }
- function _createPlanes( lodMax ) {
- const lodPlanes = [];
- const sizeLods = [];
- const sigmas = [];
- const lodMeshes = [];
- let lod = lodMax;
- const totalLods = lodMax - LOD_MIN + 1 + EXTRA_LOD_SIGMA.length;
- for ( let i = 0; i < totalLods; i ++ ) {
- const sizeLod = Math.pow( 2, lod );
- sizeLods.push( sizeLod );
- let sigma = 1.0 / sizeLod;
- if ( i > lodMax - LOD_MIN ) {
- sigma = EXTRA_LOD_SIGMA[ i - lodMax + LOD_MIN - 1 ];
- } else if ( i === 0 ) {
- sigma = 0;
- }
- sigmas.push( sigma );
- const texelSize = 1.0 / ( sizeLod - 2 );
- const min = - texelSize;
- const max = 1 + texelSize;
- const uv1 = [ min, min, max, min, max, max, min, min, max, max, min, max ];
- const cubeFaces = 6;
- const vertices = 6;
- const positionSize = 3;
- const uvSize = 2;
- const faceIndexSize = 1;
- const position = new Float32Array( positionSize * vertices * cubeFaces );
- const uv = new Float32Array( uvSize * vertices * cubeFaces );
- const faceIndex = new Float32Array( faceIndexSize * vertices * cubeFaces );
- for ( let face = 0; face < cubeFaces; face ++ ) {
- const x = ( face % 3 ) * 2 / 3 - 1;
- const y = face > 2 ? 0 : - 1;
- const coordinates = [
- x, y, 0,
- x + 2 / 3, y, 0,
- x + 2 / 3, y + 1, 0,
- x, y, 0,
- x + 2 / 3, y + 1, 0,
- x, y + 1, 0
- ];
- const faceIdx = _faceLib[ face ];
- position.set( coordinates, positionSize * vertices * faceIdx );
- uv.set( uv1, uvSize * vertices * faceIdx );
- const fill = [ faceIdx, faceIdx, faceIdx, faceIdx, faceIdx, faceIdx ];
- faceIndex.set( fill, faceIndexSize * vertices * faceIdx );
- }
- const planes = new BufferGeometry();
- planes.setAttribute( 'position', new BufferAttribute( position, positionSize ) );
- planes.setAttribute( 'uv', new BufferAttribute( uv, uvSize ) );
- planes.setAttribute( 'faceIndex', new BufferAttribute( faceIndex, faceIndexSize ) );
- lodPlanes.push( planes );
- lodMeshes.push( new Mesh( planes, null ) );
- if ( lod > LOD_MIN ) {
- lod --;
- }
- }
- return { lodPlanes, sizeLods, sigmas, lodMeshes };
- }
- function _createRenderTarget( width, height, params ) {
- const cubeUVRenderTarget = new RenderTarget( width, height, params );
- cubeUVRenderTarget.texture.mapping = CubeUVReflectionMapping;
- cubeUVRenderTarget.texture.name = 'PMREM.cubeUv';
- cubeUVRenderTarget.texture.isPMREMTexture = true;
- cubeUVRenderTarget.scissorTest = true;
- return cubeUVRenderTarget;
- }
- function _setViewport( target, x, y, width, height ) {
- const viewY = target.height - height - y;
- target.viewport.set( x, viewY, width, height );
- target.scissor.set( x, viewY, width, height );
- }
- function _getMaterial() {
- const material = new NodeMaterial();
- material.depthTest = false;
- material.depthWrite = false;
- material.blending = NoBlending;
- return material;
- }
- function _getBlurShader( lodMax, width, height ) {
- const weights = uniforms( new Array( MAX_SAMPLES ).fill( 0 ) );
- const poleAxis = uniform( new Vector3( 0, 1, 0 ) );
- const dTheta = uniform( 0 );
- const n = float( MAX_SAMPLES );
- const latitudinal = uniform( 0 ); // false, bool
- const samples = uniform( 1 ); // int
- const envMap = texture( null );
- const mipInt = uniform( 0 ); // int
- const CUBEUV_TEXEL_WIDTH = float( 1 / width );
- const CUBEUV_TEXEL_HEIGHT = float( 1 / height );
- const CUBEUV_MAX_MIP = float( lodMax );
- const materialUniforms = {
- n,
- latitudinal,
- weights,
- poleAxis,
- outputDirection,
- dTheta,
- samples,
- envMap,
- mipInt,
- CUBEUV_TEXEL_WIDTH,
- CUBEUV_TEXEL_HEIGHT,
- CUBEUV_MAX_MIP
- };
- const material = _getMaterial();
- material.uniforms = materialUniforms; // TODO: Move to outside of the material
- material.fragmentNode = blur( { ...materialUniforms, latitudinal: latitudinal.equal( 1 ) } );
- return material;
- }
- function _getCubemapMaterial( envTexture ) {
- const material = _getMaterial();
- material.fragmentNode = cubeTexture( envTexture, outputDirection );
- return material;
- }
- function _getEquirectMaterial( envTexture ) {
- const material = _getMaterial();
- material.fragmentNode = texture( envTexture, equirectUV( outputDirection ), 0 );
- return material;
- }
- let _id$3 = 0;
- class BindGroup {
- constructor( name = '', bindings = [] ) {
- this.name = name;
- this.bindings = bindings;
- this.id = _id$3 ++;
- }
- }
- const rendererCache = new WeakMap();
- const typeFromLength = new Map( [
- [ 2, 'vec2' ],
- [ 3, 'vec3' ],
- [ 4, 'vec4' ],
- [ 9, 'mat3' ],
- [ 16, 'mat4' ]
- ] );
- const typeFromArray = new Map( [
- [ Int8Array, 'int' ],
- [ Int16Array, 'int' ],
- [ Int32Array, 'int' ],
- [ Uint8Array, 'uint' ],
- [ Uint16Array, 'uint' ],
- [ Uint32Array, 'uint' ],
- [ Float32Array, 'float' ]
- ] );
- const toFloat = ( value ) => {
- value = Number( value );
- return value + ( value % 1 ? '' : '.0' );
- };
- class NodeBuilder {
- constructor( object, renderer, parser ) {
- this.object = object;
- this.material = ( object && object.material ) || null;
- this.geometry = ( object && object.geometry ) || null;
- this.renderer = renderer;
- this.parser = parser;
- this.scene = null;
- this.camera = null;
- this.nodes = [];
- this.updateNodes = [];
- this.updateBeforeNodes = [];
- this.updateAfterNodes = [];
- this.hashNodes = {};
- this.lightsNode = null;
- this.environmentNode = null;
- this.fogNode = null;
- this.clippingContext = null;
- this.vertexShader = null;
- this.fragmentShader = null;
- this.computeShader = null;
- this.flowNodes = { vertex: [], fragment: [], compute: [] };
- this.flowCode = { vertex: '', fragment: '', compute: '' };
- this.uniforms = { vertex: [], fragment: [], compute: [], index: 0 };
- this.structs = { vertex: [], fragment: [], compute: [], index: 0 };
- this.bindings = { vertex: {}, fragment: {}, compute: {} };
- this.bindingsIndexes = {};
- this.bindGroups = null;
- this.attributes = [];
- this.bufferAttributes = [];
- this.varyings = [];
- this.codes = {};
- this.vars = {};
- this.flow = { code: '' };
- this.chaining = [];
- this.stack = stack();
- this.stacks = [];
- this.tab = '\t';
- this.instanceBindGroups = true;
- this.currentFunctionNode = null;
- this.context = {
- keywords: new NodeKeywords(),
- material: this.material
- };
- this.cache = new NodeCache();
- this.globalCache = this.cache;
- this.flowsData = new WeakMap();
- this.shaderStage = null;
- this.buildStage = null;
- }
- getBingGroupsCache() {
- let bindGroupsCache = rendererCache.get( this.renderer );
- if ( bindGroupsCache === undefined ) {
- bindGroupsCache = new ChainMap();
- rendererCache.set( this.renderer, bindGroupsCache );
- }
- return bindGroupsCache;
- }
- createRenderTarget( width, height, options ) {
- return new RenderTarget( width, height, options );
- }
- createCubeRenderTarget( size, options ) {
- return new CubeRenderTarget( size, options );
- }
- createPMREMGenerator() {
- // TODO: Move Materials.js to outside of the Nodes.js in order to remove this function and improve tree-shaking support
- return new PMREMGenerator( this.renderer );
- }
- includes( node ) {
- return this.nodes.includes( node );
- }
- _getBindGroup( groupName, bindings ) {
- const bindGroupsCache = this.getBingGroupsCache();
- // cache individual uniforms group
- const bindingsArray = [];
- let sharedGroup = true;
- for ( const binding of bindings ) {
- if ( binding.groupNode.shared === true ) {
- // nodes is the chainmap key
- const nodes = binding.getNodes();
- let sharedBinding = bindGroupsCache.get( nodes );
- if ( sharedBinding === undefined ) {
- bindGroupsCache.set( nodes, binding );
- sharedBinding = binding;
- }
- bindingsArray.push( sharedBinding );
- } else {
- bindingsArray.push( binding );
- sharedGroup = false;
- }
- }
- //
- let bindGroup;
- if ( sharedGroup ) {
- bindGroup = bindGroupsCache.get( bindingsArray );
- if ( bindGroup === undefined ) {
- bindGroup = new BindGroup( groupName, bindingsArray );
- bindGroupsCache.set( bindingsArray, bindGroup );
- }
- } else {
- bindGroup = new BindGroup( groupName, bindingsArray );
- }
- return bindGroup;
- }
- getBindGroupArray( groupName, shaderStage ) {
- const bindings = this.bindings[ shaderStage ];
- let bindGroup = bindings[ groupName ];
- if ( bindGroup === undefined ) {
- if ( this.bindingsIndexes[ groupName ] === undefined ) {
- this.bindingsIndexes[ groupName ] = { binding: 0, group: Object.keys( this.bindingsIndexes ).length };
- }
- bindings[ groupName ] = bindGroup = [];
- }
- return bindGroup;
- }
- getBindings() {
- let bindingsGroups = this.bindGroups;
- if ( bindingsGroups === null ) {
- const groups = {};
- const bindings = this.bindings;
- for ( const shaderStage of shaderStages ) {
- for ( const groupName in bindings[ shaderStage ] ) {
- const uniforms = bindings[ shaderStage ][ groupName ];
- const groupUniforms = groups[ groupName ] || ( groups[ groupName ] = [] );
- groupUniforms.push( ...uniforms );
- }
- }
- bindingsGroups = [];
- for ( const groupName in groups ) {
- const group = groups[ groupName ];
- const bindingsGroup = this._getBindGroup( groupName, group );
- bindingsGroups.push( bindingsGroup );
- }
- this.bindGroups = bindingsGroups;
- }
- return bindingsGroups;
- }
- setHashNode( node, hash ) {
- this.hashNodes[ hash ] = node;
- }
- addNode( node ) {
- if ( this.nodes.includes( node ) === false ) {
- this.nodes.push( node );
- this.setHashNode( node, node.getHash( this ) );
- }
- }
- buildUpdateNodes() {
- for ( const node of this.nodes ) {
- const updateType = node.getUpdateType();
- const updateBeforeType = node.getUpdateBeforeType();
- const updateAfterType = node.getUpdateAfterType();
- if ( updateType !== NodeUpdateType.NONE ) {
- this.updateNodes.push( node.getSelf() );
- }
- if ( updateBeforeType !== NodeUpdateType.NONE ) {
- this.updateBeforeNodes.push( node );
- }
- if ( updateAfterType !== NodeUpdateType.NONE ) {
- this.updateAfterNodes.push( node );
- }
- }
- }
- get currentNode() {
- return this.chaining[ this.chaining.length - 1 ];
- }
- isFilteredTexture( texture ) {
- return ( texture.magFilter === LinearFilter || texture.magFilter === LinearMipmapNearestFilter || texture.magFilter === NearestMipmapLinearFilter || texture.magFilter === LinearMipmapLinearFilter ||
- texture.minFilter === LinearFilter || texture.minFilter === LinearMipmapNearestFilter || texture.minFilter === NearestMipmapLinearFilter || texture.minFilter === LinearMipmapLinearFilter );
- }
- addChain( node ) {
- /*
- if ( this.chaining.indexOf( node ) !== - 1 ) {
- console.warn( 'Recursive node: ', node );
- }
- */
- this.chaining.push( node );
- }
- removeChain( node ) {
- const lastChain = this.chaining.pop();
- if ( lastChain !== node ) {
- throw new Error( 'NodeBuilder: Invalid node chaining!' );
- }
- }
- getMethod( method ) {
- return method;
- }
- getNodeFromHash( hash ) {
- return this.hashNodes[ hash ];
- }
- addFlow( shaderStage, node ) {
- this.flowNodes[ shaderStage ].push( node );
- return node;
- }
- setContext( context ) {
- this.context = context;
- }
- getContext() {
- return this.context;
- }
- setCache( cache ) {
- this.cache = cache;
- }
- getCache() {
- return this.cache;
- }
- getCacheFromNode( node, parent = true ) {
- const data = this.getDataFromNode( node );
- if ( data.cache === undefined ) data.cache = new NodeCache( parent ? this.getCache() : null );
- return data.cache;
- }
- isAvailable( /*name*/ ) {
- return false;
- }
- getVertexIndex() {
- console.warn( 'Abstract function.' );
- }
- getInstanceIndex() {
- console.warn( 'Abstract function.' );
- }
- getDrawIndex() {
- console.warn( 'Abstract function.' );
- }
- getFrontFacing() {
- console.warn( 'Abstract function.' );
- }
- getFragCoord() {
- console.warn( 'Abstract function.' );
- }
- isFlipY() {
- return false;
- }
- generateTexture( /* texture, textureProperty, uvSnippet */ ) {
- console.warn( 'Abstract function.' );
- }
- generateTextureLod( /* texture, textureProperty, uvSnippet, levelSnippet */ ) {
- console.warn( 'Abstract function.' );
- }
- generateConst( type, value = null ) {
- if ( value === null ) {
- if ( type === 'float' || type === 'int' || type === 'uint' ) value = 0;
- else if ( type === 'bool' ) value = false;
- else if ( type === 'color' ) value = new Color();
- else if ( type === 'vec2' ) value = new Vector2();
- else if ( type === 'vec3' ) value = new Vector3();
- else if ( type === 'vec4' ) value = new Vector4();
- }
- if ( type === 'float' ) return toFloat( value );
- if ( type === 'int' ) return `${ Math.round( value ) }`;
- if ( type === 'uint' ) return value >= 0 ? `${ Math.round( value ) }u` : '0u';
- if ( type === 'bool' ) return value ? 'true' : 'false';
- if ( type === 'color' ) return `${ this.getType( 'vec3' ) }( ${ toFloat( value.r ) }, ${ toFloat( value.g ) }, ${ toFloat( value.b ) } )`;
- const typeLength = this.getTypeLength( type );
- const componentType = this.getComponentType( type );
- const generateConst = value => this.generateConst( componentType, value );
- if ( typeLength === 2 ) {
- return `${ this.getType( type ) }( ${ generateConst( value.x ) }, ${ generateConst( value.y ) } )`;
- } else if ( typeLength === 3 ) {
- return `${ this.getType( type ) }( ${ generateConst( value.x ) }, ${ generateConst( value.y ) }, ${ generateConst( value.z ) } )`;
- } else if ( typeLength === 4 ) {
- return `${ this.getType( type ) }( ${ generateConst( value.x ) }, ${ generateConst( value.y ) }, ${ generateConst( value.z ) }, ${ generateConst( value.w ) } )`;
- } else if ( typeLength > 4 && value && ( value.isMatrix3 || value.isMatrix4 ) ) {
- return `${ this.getType( type ) }( ${ value.elements.map( generateConst ).join( ', ' ) } )`;
- } else if ( typeLength > 4 ) {
- return `${ this.getType( type ) }()`;
- }
- throw new Error( `NodeBuilder: Type '${type}' not found in generate constant attempt.` );
- }
- getType( type ) {
- if ( type === 'color' ) return 'vec3';
- return type;
- }
- hasGeometryAttribute( name ) {
- return this.geometry && this.geometry.getAttribute( name ) !== undefined;
- }
- getAttribute( name, type ) {
- const attributes = this.attributes;
- // find attribute
- for ( const attribute of attributes ) {
- if ( attribute.name === name ) {
- return attribute;
- }
- }
- // create a new if no exist
- const attribute = new NodeAttribute( name, type );
- attributes.push( attribute );
- return attribute;
- }
- getPropertyName( node/*, shaderStage*/ ) {
- return node.name;
- }
- isVector( type ) {
- return /vec\d/.test( type );
- }
- isMatrix( type ) {
- return /mat\d/.test( type );
- }
- isReference( type ) {
- return type === 'void' || type === 'property' || type === 'sampler' || type === 'texture' || type === 'cubeTexture' || type === 'storageTexture' || type === 'depthTexture' || type === 'texture3D';
- }
- needsColorSpaceToLinear( /*texture*/ ) {
- return false;
- }
- getComponentTypeFromTexture( texture ) {
- const type = texture.type;
- if ( texture.isDataTexture ) {
- if ( type === IntType ) return 'int';
- if ( type === UnsignedIntType ) return 'uint';
- }
- return 'float';
- }
- getElementType( type ) {
- if ( type === 'mat2' ) return 'vec2';
- if ( type === 'mat3' ) return 'vec3';
- if ( type === 'mat4' ) return 'vec4';
- return this.getComponentType( type );
- }
- getComponentType( type ) {
- type = this.getVectorType( type );
- if ( type === 'float' || type === 'bool' || type === 'int' || type === 'uint' ) return type;
- const componentType = /(b|i|u|)(vec|mat)([2-4])/.exec( type );
- if ( componentType === null ) return null;
- if ( componentType[ 1 ] === 'b' ) return 'bool';
- if ( componentType[ 1 ] === 'i' ) return 'int';
- if ( componentType[ 1 ] === 'u' ) return 'uint';
- return 'float';
- }
- getVectorType( type ) {
- if ( type === 'color' ) return 'vec3';
- if ( type === 'texture' || type === 'cubeTexture' || type === 'storageTexture' || type === 'texture3D' ) return 'vec4';
- return type;
- }
- getTypeFromLength( length, componentType = 'float' ) {
- if ( length === 1 ) return componentType;
- const baseType = typeFromLength.get( length );
- const prefix = componentType === 'float' ? '' : componentType[ 0 ];
- return prefix + baseType;
- }
- getTypeFromArray( array ) {
- return typeFromArray.get( array.constructor );
- }
- getTypeFromAttribute( attribute ) {
- let dataAttribute = attribute;
- if ( attribute.isInterleavedBufferAttribute ) dataAttribute = attribute.data;
- const array = dataAttribute.array;
- const itemSize = attribute.itemSize;
- const normalized = attribute.normalized;
- let arrayType;
- if ( ! ( attribute instanceof Float16BufferAttribute ) && normalized !== true ) {
- arrayType = this.getTypeFromArray( array );
- }
- return this.getTypeFromLength( itemSize, arrayType );
- }
- getTypeLength( type ) {
- const vecType = this.getVectorType( type );
- const vecNum = /vec([2-4])/.exec( vecType );
- if ( vecNum !== null ) return Number( vecNum[ 1 ] );
- if ( vecType === 'float' || vecType === 'bool' || vecType === 'int' || vecType === 'uint' ) return 1;
- if ( /mat2/.test( type ) === true ) return 4;
- if ( /mat3/.test( type ) === true ) return 9;
- if ( /mat4/.test( type ) === true ) return 16;
- return 0;
- }
- getVectorFromMatrix( type ) {
- return type.replace( 'mat', 'vec' );
- }
- changeComponentType( type, newComponentType ) {
- return this.getTypeFromLength( this.getTypeLength( type ), newComponentType );
- }
- getIntegerType( type ) {
- const componentType = this.getComponentType( type );
- if ( componentType === 'int' || componentType === 'uint' ) return type;
- return this.changeComponentType( type, 'int' );
- }
- addStack() {
- this.stack = stack( this.stack );
- this.stacks.push( getCurrentStack() || this.stack );
- setCurrentStack( this.stack );
- return this.stack;
- }
- removeStack() {
- const lastStack = this.stack;
- this.stack = lastStack.parent;
- setCurrentStack( this.stacks.pop() );
- return lastStack;
- }
- getDataFromNode( node, shaderStage = this.shaderStage, cache = null ) {
- cache = cache === null ? ( node.isGlobal( this ) ? this.globalCache : this.cache ) : cache;
- let nodeData = cache.getData( node );
- if ( nodeData === undefined ) {
- nodeData = {};
- cache.setData( node, nodeData );
- }
- if ( nodeData[ shaderStage ] === undefined ) nodeData[ shaderStage ] = {};
- return nodeData[ shaderStage ];
- }
- getNodeProperties( node, shaderStage = 'any' ) {
- const nodeData = this.getDataFromNode( node, shaderStage );
- return nodeData.properties || ( nodeData.properties = { outputNode: null } );
- }
- getBufferAttributeFromNode( node, type ) {
- const nodeData = this.getDataFromNode( node );
- let bufferAttribute = nodeData.bufferAttribute;
- if ( bufferAttribute === undefined ) {
- const index = this.uniforms.index ++;
- bufferAttribute = new NodeAttribute( 'nodeAttribute' + index, type, node );
- this.bufferAttributes.push( bufferAttribute );
- nodeData.bufferAttribute = bufferAttribute;
- }
- return bufferAttribute;
- }
- getStructTypeFromNode( node, shaderStage = this.shaderStage ) {
- const nodeData = this.getDataFromNode( node, shaderStage );
- if ( nodeData.structType === undefined ) {
- const index = this.structs.index ++;
- node.name = `StructType${ index }`;
- this.structs[ shaderStage ].push( node );
- nodeData.structType = node;
- }
- return node;
- }
- getUniformFromNode( node, type, shaderStage = this.shaderStage, name = null ) {
- const nodeData = this.getDataFromNode( node, shaderStage, this.globalCache );
- let nodeUniform = nodeData.uniform;
- if ( nodeUniform === undefined ) {
- const index = this.uniforms.index ++;
- nodeUniform = new NodeUniform( name || ( 'nodeUniform' + index ), type, node );
- this.uniforms[ shaderStage ].push( nodeUniform );
- nodeData.uniform = nodeUniform;
- }
- return nodeUniform;
- }
- getVarFromNode( node, name = null, type = node.getNodeType( this ), shaderStage = this.shaderStage ) {
- const nodeData = this.getDataFromNode( node, shaderStage );
- let nodeVar = nodeData.variable;
- if ( nodeVar === undefined ) {
- const vars = this.vars[ shaderStage ] || ( this.vars[ shaderStage ] = [] );
- if ( name === null ) name = 'nodeVar' + vars.length;
- nodeVar = new NodeVar( name, type );
- vars.push( nodeVar );
- nodeData.variable = nodeVar;
- }
- return nodeVar;
- }
- getVaryingFromNode( node, name = null, type = node.getNodeType( this ) ) {
- const nodeData = this.getDataFromNode( node, 'any' );
- let nodeVarying = nodeData.varying;
- if ( nodeVarying === undefined ) {
- const varyings = this.varyings;
- const index = varyings.length;
- if ( name === null ) name = 'nodeVarying' + index;
- nodeVarying = new NodeVarying( name, type );
- varyings.push( nodeVarying );
- nodeData.varying = nodeVarying;
- }
- return nodeVarying;
- }
- getCodeFromNode( node, type, shaderStage = this.shaderStage ) {
- const nodeData = this.getDataFromNode( node );
- let nodeCode = nodeData.code;
- if ( nodeCode === undefined ) {
- const codes = this.codes[ shaderStage ] || ( this.codes[ shaderStage ] = [] );
- const index = codes.length;
- nodeCode = new NodeCode( 'nodeCode' + index, type );
- codes.push( nodeCode );
- nodeData.code = nodeCode;
- }
- return nodeCode;
- }
- addLineFlowCode( code ) {
- if ( code === '' ) return this;
- code = this.tab + code;
- if ( ! /;\s*$/.test( code ) ) {
- code = code + ';\n';
- }
- this.flow.code += code;
- return this;
- }
- addFlowCode( code ) {
- this.flow.code += code;
- return this;
- }
- addFlowTab() {
- this.tab += '\t';
- return this;
- }
- removeFlowTab() {
- this.tab = this.tab.slice( 0, - 1 );
- return this;
- }
- getFlowData( node/*, shaderStage*/ ) {
- return this.flowsData.get( node );
- }
- flowNode( node ) {
- const output = node.getNodeType( this );
- const flowData = this.flowChildNode( node, output );
- this.flowsData.set( node, flowData );
- return flowData;
- }
- buildFunctionNode( shaderNode ) {
- const fn = new FunctionNode();
- const previous = this.currentFunctionNode;
- this.currentFunctionNode = fn;
- fn.code = this.buildFunctionCode( shaderNode );
- this.currentFunctionNode = previous;
- return fn;
- }
- flowShaderNode( shaderNode ) {
- const layout = shaderNode.layout;
- let inputs;
- if ( shaderNode.isArrayInput ) {
- inputs = [];
- for ( const input of layout.inputs ) {
- inputs.push( new ParameterNode( input.type, input.name ) );
- }
- } else {
- inputs = {};
- for ( const input of layout.inputs ) {
- inputs[ input.name ] = new ParameterNode( input.type, input.name );
- }
- }
- //
- shaderNode.layout = null;
- const callNode = shaderNode.call( inputs );
- const flowData = this.flowStagesNode( callNode, layout.type );
- shaderNode.layout = layout;
- return flowData;
- }
- flowStagesNode( node, output = null ) {
- const previousFlow = this.flow;
- const previousVars = this.vars;
- const previousCache = this.cache;
- const previousBuildStage = this.buildStage;
- const previousStack = this.stack;
- const flow = {
- code: ''
- };
- this.flow = flow;
- this.vars = {};
- this.cache = new NodeCache();
- this.stack = stack();
- for ( const buildStage of defaultBuildStages ) {
- this.setBuildStage( buildStage );
- flow.result = node.build( this, output );
- }
- flow.vars = this.getVars( this.shaderStage );
- this.flow = previousFlow;
- this.vars = previousVars;
- this.cache = previousCache;
- this.stack = previousStack;
- this.setBuildStage( previousBuildStage );
- return flow;
- }
- getFunctionOperator() {
- return null;
- }
- flowChildNode( node, output = null ) {
- const previousFlow = this.flow;
- const flow = {
- code: ''
- };
- this.flow = flow;
- flow.result = node.build( this, output );
- this.flow = previousFlow;
- return flow;
- }
- flowNodeFromShaderStage( shaderStage, node, output = null, propertyName = null ) {
- const previousShaderStage = this.shaderStage;
- this.setShaderStage( shaderStage );
- const flowData = this.flowChildNode( node, output );
- if ( propertyName !== null ) {
- flowData.code += `${ this.tab + propertyName } = ${ flowData.result };\n`;
- }
- this.flowCode[ shaderStage ] = this.flowCode[ shaderStage ] + flowData.code;
- this.setShaderStage( previousShaderStage );
- return flowData;
- }
- getAttributesArray() {
- return this.attributes.concat( this.bufferAttributes );
- }
- getAttributes( /*shaderStage*/ ) {
- console.warn( 'Abstract function.' );
- }
- getVaryings( /*shaderStage*/ ) {
- console.warn( 'Abstract function.' );
- }
- getVar( type, name ) {
- return `${ this.getType( type ) } ${ name }`;
- }
- getVars( shaderStage ) {
- let snippet = '';
- const vars = this.vars[ shaderStage ];
- if ( vars !== undefined ) {
- for ( const variable of vars ) {
- snippet += `${ this.getVar( variable.type, variable.name ) }; `;
- }
- }
- return snippet;
- }
- getUniforms( /*shaderStage*/ ) {
- console.warn( 'Abstract function.' );
- }
- getCodes( shaderStage ) {
- const codes = this.codes[ shaderStage ];
- let code = '';
- if ( codes !== undefined ) {
- for ( const nodeCode of codes ) {
- code += nodeCode.code + '\n';
- }
- }
- return code;
- }
- getHash() {
- return this.vertexShader + this.fragmentShader + this.computeShader;
- }
- setShaderStage( shaderStage ) {
- this.shaderStage = shaderStage;
- }
- getShaderStage() {
- return this.shaderStage;
- }
- setBuildStage( buildStage ) {
- this.buildStage = buildStage;
- }
- getBuildStage() {
- return this.buildStage;
- }
- buildCode() {
- console.warn( 'Abstract function.' );
- }
- build() {
- const { object, material } = this;
- if ( material !== null ) {
- NodeMaterial.fromMaterial( material ).build( this );
- } else {
- this.addFlow( 'compute', object );
- }
- // setup() -> stage 1: create possible new nodes and returns an output reference node
- // analyze() -> stage 2: analyze nodes to possible optimization and validation
- // generate() -> stage 3: generate shader
- for ( const buildStage of defaultBuildStages ) {
- this.setBuildStage( buildStage );
- if ( this.context.vertex && this.context.vertex.isNode ) {
- this.flowNodeFromShaderStage( 'vertex', this.context.vertex );
- }
- for ( const shaderStage of shaderStages ) {
- this.setShaderStage( shaderStage );
- const flowNodes = this.flowNodes[ shaderStage ];
- for ( const node of flowNodes ) {
- if ( buildStage === 'generate' ) {
- this.flowNode( node );
- } else {
- node.build( this );
- }
- }
- }
- }
- this.setBuildStage( null );
- this.setShaderStage( null );
- // stage 4: build code for a specific output
- this.buildCode();
- this.buildUpdateNodes();
- return this;
- }
- getNodeUniform( uniformNode, type ) {
- if ( type === 'float' || type === 'int' || type === 'uint' ) return new NumberNodeUniform( uniformNode );
- if ( type === 'vec2' || type === 'ivec2' || type === 'uvec2' ) return new Vector2NodeUniform( uniformNode );
- if ( type === 'vec3' || type === 'ivec3' || type === 'uvec3' ) return new Vector3NodeUniform( uniformNode );
- if ( type === 'vec4' || type === 'ivec4' || type === 'uvec4' ) return new Vector4NodeUniform( uniformNode );
- if ( type === 'color' ) return new ColorNodeUniform( uniformNode );
- if ( type === 'mat3' ) return new Matrix3NodeUniform( uniformNode );
- if ( type === 'mat4' ) return new Matrix4NodeUniform( uniformNode );
- throw new Error( `Uniform "${type}" not declared.` );
- }
- createNodeMaterial( type = 'NodeMaterial' ) {
- // TODO: Move Materials.js to outside of the Nodes.js in order to remove this function and improve tree-shaking support
- return createNodeMaterialFromType( type );
- }
- format( snippet, fromType, toType ) {
- fromType = this.getVectorType( fromType );
- toType = this.getVectorType( toType );
- if ( fromType === toType || toType === null || this.isReference( toType ) ) {
- return snippet;
- }
- const fromTypeLength = this.getTypeLength( fromType );
- const toTypeLength = this.getTypeLength( toType );
- if ( fromTypeLength > 4 ) { // fromType is matrix-like
- // @TODO: ignore for now
- return snippet;
- }
- if ( toTypeLength > 4 || toTypeLength === 0 ) { // toType is matrix-like or unknown
- // @TODO: ignore for now
- return snippet;
- }
- if ( fromTypeLength === toTypeLength ) {
- return `${ this.getType( toType ) }( ${ snippet } )`;
- }
- if ( fromTypeLength > toTypeLength ) {
- return this.format( `${ snippet }.${ 'xyz'.slice( 0, toTypeLength ) }`, this.getTypeFromLength( toTypeLength, this.getComponentType( fromType ) ), toType );
- }
- if ( toTypeLength === 4 && fromTypeLength > 1 ) { // toType is vec4-like
- return `${ this.getType( toType ) }( ${ this.format( snippet, fromType, 'vec3' ) }, 1.0 )`;
- }
- if ( fromTypeLength === 2 ) { // fromType is vec2-like and toType is vec3-like
- return `${ this.getType( toType ) }( ${ this.format( snippet, fromType, 'vec2' ) }, 0.0 )`;
- }
- if ( fromTypeLength === 1 && toTypeLength > 1 && fromType !== this.getComponentType( toType ) ) { // fromType is float-like
- // convert a number value to vector type, e.g:
- // vec3( 1u ) -> vec3( float( 1u ) )
- snippet = `${ this.getType( this.getComponentType( toType ) ) }( ${ snippet } )`;
- }
- return `${ this.getType( toType ) }( ${ snippet } )`; // fromType is float-like
- }
- getSignature() {
- return `// Three.js r${ REVISION } - Node System\n`;
- }
- }
- class NodeFrame {
- constructor() {
- this.time = 0;
- this.deltaTime = 0;
- this.frameId = 0;
- this.renderId = 0;
- this.startTime = null;
- this.updateMap = new WeakMap();
- this.updateBeforeMap = new WeakMap();
- this.updateAfterMap = new WeakMap();
- this.renderer = null;
- this.material = null;
- this.camera = null;
- this.object = null;
- this.scene = null;
- }
- _getMaps( referenceMap, nodeRef ) {
- let maps = referenceMap.get( nodeRef );
- if ( maps === undefined ) {
- maps = {
- renderMap: new WeakMap(),
- frameMap: new WeakMap()
- };
- referenceMap.set( nodeRef, maps );
- }
- return maps;
- }
- updateBeforeNode( node ) {
- const updateType = node.getUpdateBeforeType();
- const reference = node.updateReference( this );
- if ( updateType === NodeUpdateType.FRAME ) {
- const { frameMap } = this._getMaps( this.updateBeforeMap, reference );
- if ( frameMap.get( reference ) !== this.frameId ) {
- if ( node.updateBefore( this ) !== false ) {
- frameMap.set( reference, this.frameId );
- }
- }
- } else if ( updateType === NodeUpdateType.RENDER ) {
- const { renderMap } = this._getMaps( this.updateBeforeMap, reference );
- if ( renderMap.get( reference ) !== this.renderId ) {
- if ( node.updateBefore( this ) !== false ) {
- renderMap.set( reference, this.renderId );
- }
- }
- } else if ( updateType === NodeUpdateType.OBJECT ) {
- node.updateBefore( this );
- }
- }
- updateAfterNode( node ) {
- const updateType = node.getUpdateAfterType();
- const reference = node.updateReference( this );
- if ( updateType === NodeUpdateType.FRAME ) {
- const { frameMap } = this._getMaps( this.updateAfterMap, reference );
- if ( frameMap.get( reference ) !== this.frameId ) {
- if ( node.updateAfter( this ) !== false ) {
- frameMap.set( reference, this.frameId );
- }
- }
- } else if ( updateType === NodeUpdateType.RENDER ) {
- const { renderMap } = this._getMaps( this.updateAfterMap, reference );
- if ( renderMap.get( reference ) !== this.renderId ) {
- if ( node.updateAfter( this ) !== false ) {
- renderMap.set( reference, this.renderId );
- }
- }
- } else if ( updateType === NodeUpdateType.OBJECT ) {
- node.updateAfter( this );
- }
- }
- updateNode( node ) {
- const updateType = node.getUpdateType();
- const reference = node.updateReference( this );
- if ( updateType === NodeUpdateType.FRAME ) {
- const { frameMap } = this._getMaps( this.updateMap, reference );
- if ( frameMap.get( reference ) !== this.frameId ) {
- if ( node.update( this ) !== false ) {
- frameMap.set( reference, this.frameId );
- }
- }
- } else if ( updateType === NodeUpdateType.RENDER ) {
- const { renderMap } = this._getMaps( this.updateMap, reference );
- if ( renderMap.get( reference ) !== this.renderId ) {
- if ( node.update( this ) !== false ) {
- renderMap.set( reference, this.renderId );
- }
- }
- } else if ( updateType === NodeUpdateType.OBJECT ) {
- node.update( this );
- }
- }
- update() {
- this.frameId ++;
- if ( this.lastTime === undefined ) this.lastTime = performance.now();
- this.deltaTime = ( performance.now() - this.lastTime ) / 1000;
- this.lastTime = performance.now();
- this.time += this.deltaTime;
- }
- }
- class NodeFunctionInput {
- constructor( type, name, count = null, qualifier = '', isConst = false ) {
- this.type = type;
- this.name = name;
- this.count = count;
- this.qualifier = qualifier;
- this.isConst = isConst;
- }
- }
- NodeFunctionInput.isNodeFunctionInput = true;
- class StructTypeNode extends Node {
- constructor( types ) {
- super();
- this.types = types;
- this.isStructTypeNode = true;
- }
- getMemberTypes() {
- return this.types;
- }
- }
- addNodeClass( 'StructTypeNode', StructTypeNode );
- class OutputStructNode extends Node {
- constructor( ...members ) {
- super();
- this.members = members;
- this.isOutputStructNode = true;
- }
- setup( builder ) {
- super.setup( builder );
- const members = this.members;
- const types = [];
- for ( let i = 0; i < members.length; i ++ ) {
- types.push( members[ i ].getNodeType( builder ) );
- }
- this.nodeType = builder.getStructTypeFromNode( new StructTypeNode( types ) ).name;
- }
- generate( builder, output ) {
- const propertyName = builder.getOutputStructName();
- const members = this.members;
- const structPrefix = propertyName !== '' ? propertyName + '.' : '';
- for ( let i = 0; i < members.length; i ++ ) {
- const snippet = members[ i ].build( builder, output );
- builder.addLineFlowCode( `${ structPrefix }m${ i } = ${ snippet }` );
- }
- return propertyName;
- }
- }
- const outputStruct = nodeProxy( OutputStructNode );
- addNodeClass( 'OutputStructNode', OutputStructNode );
- class HashNode extends Node {
- constructor( seedNode ) {
- super();
- this.seedNode = seedNode;
- }
- setup( /*builder*/ ) {
- // Taken from https://www.shadertoy.com/view/XlGcRh, originally from pcg-random.org
- const state = this.seedNode.toUint().mul( 747796405 ).add( 2891336453 );
- const word = state.shiftRight( state.shiftRight( 28 ).add( 4 ) ).bitXor( state ).mul( 277803737 );
- const result = word.shiftRight( 22 ).bitXor( word );
- return result.toFloat().mul( 1 / 2 ** 32 ); // Convert to range [0, 1)
- }
- }
- const hash = nodeProxy( HashNode );
- addNodeElement( 'hash', hash );
- addNodeClass( 'HashNode', HashNode );
- // remapping functions https://iquilezles.org/articles/functions/
- const parabola = ( x, k ) => pow( mul( 4.0, x.mul( sub( 1.0, x ) ) ), k );
- const gain = ( x, k ) => x.lessThan( 0.5 ) ? parabola( x.mul( 2.0 ), k ).div( 2.0 ) : sub( 1.0, parabola( mul( sub( 1.0, x ), 2.0 ), k ).div( 2.0 ) );
- const pcurve = ( x, a, b ) => pow( div( pow( x, a ), add( pow( x, a ), pow( sub( 1.0, x ), b ) ) ), 1.0 / a );
- const sinc = ( x, k ) => sin( PI.mul( k.mul( x ).sub( 1.0 ) ) ).div( PI.mul( k.mul( x ).sub( 1.0 ) ) );
- addNodeElement( 'parabola', parabola );
- addNodeElement( 'gain', gain );
- addNodeElement( 'pcurve', pcurve );
- addNodeElement( 'sinc', sinc );
- // https://github.com/cabbibo/glsl-tri-noise-3d
- const tri = tslFn( ( [ x ] ) => {
- return x.fract().sub( .5 ).abs();
- } );
- const tri3 = tslFn( ( [ p ] ) => {
- return vec3( tri( p.z.add( tri( p.y.mul( 1. ) ) ) ), tri( p.z.add( tri( p.x.mul( 1. ) ) ) ), tri( p.y.add( tri( p.x.mul( 1. ) ) ) ) );
- } );
- const triNoise3D = tslFn( ( [ p_immutable, spd, time ] ) => {
- const p = vec3( p_immutable ).toVar();
- const z = float( 1.4 ).toVar();
- const rz = float( 0.0 ).toVar();
- const bp = vec3( p ).toVar();
- loop( { start: float( 0.0 ), end: float( 3.0 ), type: 'float', condition: '<=' }, () => {
- const dg = vec3( tri3( bp.mul( 2.0 ) ) ).toVar();
- p.addAssign( dg.add( time.mul( float( 0.1 ).mul( spd ) ) ) );
- bp.mulAssign( 1.8 );
- z.mulAssign( 1.5 );
- p.mulAssign( 1.2 );
- const t = float( tri( p.z.add( tri( p.x.add( tri( p.y ) ) ) ) ) ).toVar();
- rz.addAssign( t.div( z ) );
- bp.addAssign( 0.14 );
- } );
- return rz;
- } );
- // layouts
- tri.setLayout( {
- name: 'tri',
- type: 'float',
- inputs: [
- { name: 'x', type: 'float' }
- ]
- } );
- tri3.setLayout( {
- name: 'tri3',
- type: 'vec3',
- inputs: [
- { name: 'p', type: 'vec3' }
- ]
- } );
- triNoise3D.setLayout( {
- name: 'triNoise3D',
- type: 'float',
- inputs: [
- { name: 'p', type: 'vec3' },
- { name: 'spd', type: 'float' },
- { name: 'time', type: 'float' }
- ]
- } );
- let discardExpression;
- class DiscardNode extends CondNode {
- constructor( condNode ) {
- discardExpression = discardExpression || expression( 'discard' );
- super( condNode, discardExpression );
- }
- }
- const inlineDiscard = nodeProxy( DiscardNode );
- const discard = ( condNode ) => inlineDiscard( condNode ).append();
- const Return = () => expression( 'return' ).append();
- addNodeElement( 'discard', discard ); // @TODO: Check... this cause a little confusing using in chaining
- addNodeClass( 'DiscardNode', DiscardNode );
- class FunctionOverloadingNode extends Node {
- constructor( functionNodes = [], ...parametersNodes ) {
- super();
- this.functionNodes = functionNodes;
- this.parametersNodes = parametersNodes;
- this._candidateFnCall = null;
- this.global = true;
- }
- getNodeType() {
- return this.functionNodes[ 0 ].shaderNode.layout.type;
- }
- setup( builder ) {
- const params = this.parametersNodes;
- let candidateFnCall = this._candidateFnCall;
- if ( candidateFnCall === null ) {
- let candidateFn = null;
- let candidateScore = - 1;
- for ( const functionNode of this.functionNodes ) {
- const shaderNode = functionNode.shaderNode;
- const layout = shaderNode.layout;
- if ( layout === null ) {
- throw new Error( 'FunctionOverloadingNode: FunctionNode must be a layout.' );
- }
- const inputs = layout.inputs;
- if ( params.length === inputs.length ) {
- let score = 0;
- for ( let i = 0; i < params.length; i ++ ) {
- const param = params[ i ];
- const input = inputs[ i ];
- if ( param.getNodeType( builder ) === input.type ) {
- score ++;
- } else {
- score = 0;
- }
- }
- if ( score > candidateScore ) {
- candidateFn = functionNode;
- candidateScore = score;
- }
- }
- }
- this._candidateFnCall = candidateFnCall = candidateFn( ...params );
- }
- return candidateFnCall;
- }
- }
- const overloadingBaseFn = nodeProxy( FunctionOverloadingNode );
- const overloadingFn = ( functionNodes ) => ( ...params ) => overloadingBaseFn( functionNodes, ...params );
- addNodeClass( 'FunctionOverloadingNode', FunctionOverloadingNode );
- class MatcapUVNode extends TempNode {
- constructor() {
- super( 'vec2' );
- }
- setup() {
- const x = vec3( positionViewDirection.z, 0, positionViewDirection.x.negate() ).normalize();
- const y = positionViewDirection.cross( x );
- return vec2( x.dot( transformedNormalView ), y.dot( transformedNormalView ) ).mul( 0.495 ).add( 0.5 ); // 0.495 to remove artifacts caused by undersized matcap disks
- }
- }
- const matcapUV = nodeImmutable( MatcapUVNode );
- addNodeClass( 'MatcapUVNode', MatcapUVNode );
- class TimerNode extends UniformNode {
- constructor( scope = TimerNode.LOCAL, scale = 1, value = 0 ) {
- super( value );
- this.scope = scope;
- this.scale = scale;
- this.updateType = NodeUpdateType.FRAME;
- }
- /*
- @TODO:
- getNodeType( builder ) {
- const scope = this.scope;
- if ( scope === TimerNode.FRAME ) {
- return 'uint';
- }
- return 'float';
- }
- */
- update( frame ) {
- const scope = this.scope;
- const scale = this.scale;
- if ( scope === TimerNode.LOCAL ) {
- this.value += frame.deltaTime * scale;
- } else if ( scope === TimerNode.DELTA ) {
- this.value = frame.deltaTime * scale;
- } else if ( scope === TimerNode.FRAME ) {
- this.value = frame.frameId;
- } else {
- // global
- this.value = frame.time * scale;
- }
- }
- serialize( data ) {
- super.serialize( data );
- data.scope = this.scope;
- data.scale = this.scale;
- }
- deserialize( data ) {
- super.deserialize( data );
- this.scope = data.scope;
- this.scale = data.scale;
- }
- }
- TimerNode.LOCAL = 'local';
- TimerNode.GLOBAL = 'global';
- TimerNode.DELTA = 'delta';
- TimerNode.FRAME = 'frame';
- // @TODO: add support to use node in timeScale
- const timerLocal = ( timeScale, value = 0 ) => nodeObject( new TimerNode( TimerNode.LOCAL, timeScale, value ) );
- const timerGlobal = ( timeScale, value = 0 ) => nodeObject( new TimerNode( TimerNode.GLOBAL, timeScale, value ) );
- const timerDelta = ( timeScale, value = 0 ) => nodeObject( new TimerNode( TimerNode.DELTA, timeScale, value ) );
- const frameId = nodeImmutable( TimerNode, TimerNode.FRAME ).toUint();
- addNodeClass( 'TimerNode', TimerNode );
- class OscNode extends Node {
- constructor( method = OscNode.SINE, timeNode = timerLocal() ) {
- super();
- this.method = method;
- this.timeNode = timeNode;
- }
- getNodeType( builder ) {
- return this.timeNode.getNodeType( builder );
- }
- setup() {
- const method = this.method;
- const timeNode = nodeObject( this.timeNode );
- let outputNode = null;
- if ( method === OscNode.SINE ) {
- outputNode = timeNode.add( 0.75 ).mul( Math.PI * 2 ).sin().mul( 0.5 ).add( 0.5 );
- } else if ( method === OscNode.SQUARE ) {
- outputNode = timeNode.fract().round();
- } else if ( method === OscNode.TRIANGLE ) {
- outputNode = timeNode.add( 0.5 ).fract().mul( 2 ).sub( 1 ).abs();
- } else if ( method === OscNode.SAWTOOTH ) {
- outputNode = timeNode.fract();
- }
- return outputNode;
- }
- serialize( data ) {
- super.serialize( data );
- data.method = this.method;
- }
- deserialize( data ) {
- super.deserialize( data );
- this.method = data.method;
- }
- }
- OscNode.SINE = 'sine';
- OscNode.SQUARE = 'square';
- OscNode.TRIANGLE = 'triangle';
- OscNode.SAWTOOTH = 'sawtooth';
- const oscSine = nodeProxy( OscNode, OscNode.SINE );
- const oscSquare = nodeProxy( OscNode, OscNode.SQUARE );
- const oscTriangle = nodeProxy( OscNode, OscNode.TRIANGLE );
- const oscSawtooth = nodeProxy( OscNode, OscNode.SAWTOOTH );
- addNodeClass( 'OscNode', OscNode );
- class PackingNode extends TempNode {
- constructor( scope, node ) {
- super();
- this.scope = scope;
- this.node = node;
- }
- getNodeType( builder ) {
- return this.node.getNodeType( builder );
- }
- setup() {
- const { scope, node } = this;
- let result = null;
- if ( scope === PackingNode.DIRECTION_TO_COLOR ) {
- result = node.mul( 0.5 ).add( 0.5 );
- } else if ( scope === PackingNode.COLOR_TO_DIRECTION ) {
- result = node.mul( 2.0 ).sub( 1 );
- }
- return result;
- }
- }
- PackingNode.DIRECTION_TO_COLOR = 'directionToColor';
- PackingNode.COLOR_TO_DIRECTION = 'colorToDirection';
- const directionToColor = nodeProxy( PackingNode, PackingNode.DIRECTION_TO_COLOR );
- const colorToDirection = nodeProxy( PackingNode, PackingNode.COLOR_TO_DIRECTION );
- addNodeElement( 'directionToColor', directionToColor );
- addNodeElement( 'colorToDirection', colorToDirection );
- addNodeClass( 'PackingNode', PackingNode );
- class RemapNode extends Node {
- constructor( node, inLowNode, inHighNode, outLowNode = float( 0 ), outHighNode = float( 1 ) ) {
- super();
- this.node = node;
- this.inLowNode = inLowNode;
- this.inHighNode = inHighNode;
- this.outLowNode = outLowNode;
- this.outHighNode = outHighNode;
- this.doClamp = true;
- }
- setup() {
- const { node, inLowNode, inHighNode, outLowNode, outHighNode, doClamp } = this;
- let t = node.sub( inLowNode ).div( inHighNode.sub( inLowNode ) );
- if ( doClamp === true ) t = t.clamp();
- return t.mul( outHighNode.sub( outLowNode ) ).add( outLowNode );
- }
- }
- const remap = nodeProxy( RemapNode, null, null, { doClamp: false } );
- const remapClamp = nodeProxy( RemapNode );
- addNodeElement( 'remap', remap );
- addNodeElement( 'remapClamp', remapClamp );
- addNodeClass( 'RemapNode', RemapNode );
- class RotateUVNode extends TempNode {
- constructor( uvNode, rotationNode, centerNode = vec2( 0.5 ) ) {
- super( 'vec2' );
- this.uvNode = uvNode;
- this.rotationNode = rotationNode;
- this.centerNode = centerNode;
- }
- setup() {
- const { uvNode, rotationNode, centerNode } = this;
- const vector = uvNode.sub( centerNode );
- return vector.rotate( rotationNode ).add( centerNode );
- }
- }
- const rotateUV = nodeProxy( RotateUVNode );
- addNodeElement( 'rotateUV', rotateUV );
- addNodeClass( 'RotateUVNode', RotateUVNode );
- class RotateNode extends TempNode {
- constructor( positionNode, rotationNode ) {
- super();
- this.positionNode = positionNode;
- this.rotationNode = rotationNode;
- }
- getNodeType( builder ) {
- return this.positionNode.getNodeType( builder );
- }
- setup( builder ) {
- const { rotationNode, positionNode } = this;
- const nodeType = this.getNodeType( builder );
- if ( nodeType === 'vec2' ) {
- const cosAngle = rotationNode.cos();
- const sinAngle = rotationNode.sin();
- const rotationMatrix = mat2(
- cosAngle, sinAngle,
- sinAngle.negate(), cosAngle
- );
- return rotationMatrix.mul( positionNode );
- } else {
- const rotation = rotationNode;
- const rotationXMatrix = mat4( vec4( 1.0, 0.0, 0.0, 0.0 ), vec4( 0.0, cos( rotation.x ), sin( rotation.x ).negate(), 0.0 ), vec4( 0.0, sin( rotation.x ), cos( rotation.x ), 0.0 ), vec4( 0.0, 0.0, 0.0, 1.0 ) );
- const rotationYMatrix = mat4( vec4( cos( rotation.y ), 0.0, sin( rotation.y ), 0.0 ), vec4( 0.0, 1.0, 0.0, 0.0 ), vec4( sin( rotation.y ).negate(), 0.0, cos( rotation.y ), 0.0 ), vec4( 0.0, 0.0, 0.0, 1.0 ) );
- const rotationZMatrix = mat4( vec4( cos( rotation.z ), sin( rotation.z ).negate(), 0.0, 0.0 ), vec4( sin( rotation.z ), cos( rotation.z ), 0.0, 0.0 ), vec4( 0.0, 0.0, 1.0, 0.0 ), vec4( 0.0, 0.0, 0.0, 1.0 ) );
- return rotationXMatrix.mul( rotationYMatrix ).mul( rotationZMatrix ).mul( vec4( positionNode, 1.0 ) ).xyz;
- }
- }
- }
- const rotate = nodeProxy( RotateNode );
- addNodeElement( 'rotate', rotate );
- addNodeClass( 'RotateNode', RotateNode );
- class SpriteSheetUVNode extends Node {
- constructor( countNode, uvNode = uv(), frameNode = float( 0 ) ) {
- super( 'vec2' );
- this.countNode = countNode;
- this.uvNode = uvNode;
- this.frameNode = frameNode;
- }
- setup() {
- const { frameNode, uvNode, countNode } = this;
- const { width, height } = countNode;
- const frameNum = frameNode.mod( width.mul( height ) ).floor();
- const column = frameNum.mod( width );
- const row = height.sub( frameNum.add( 1 ).div( width ).ceil() );
- const scale = countNode.reciprocal();
- const uvFrameOffset = vec2( column, row );
- return uvNode.add( uvFrameOffset ).mul( scale );
- }
- }
- const spritesheetUV = nodeProxy( SpriteSheetUVNode );
- addNodeClass( 'SpriteSheetUVNode', SpriteSheetUVNode );
- class StorageArrayElementNode extends ArrayElementNode {
- constructor( storageBufferNode, indexNode ) {
- super( storageBufferNode, indexNode );
- this.isStorageArrayElementNode = true;
- }
- set storageBufferNode( value ) {
- this.node = value;
- }
- get storageBufferNode() {
- return this.node;
- }
- setup( builder ) {
- if ( builder.isAvailable( 'storageBuffer' ) === false ) {
- if ( ! this.node.instanceIndex && this.node.bufferObject === true ) {
- builder.setupPBO( this.node );
- }
- }
- return super.setup( builder );
- }
- generate( builder, output ) {
- let snippet;
- const isAssignContext = builder.context.assign;
- //
- if ( builder.isAvailable( 'storageBuffer' ) === false ) {
- const { node } = this;
- if ( ! node.instanceIndex && this.node.bufferObject === true && isAssignContext !== true ) {
- snippet = builder.generatePBO( this );
- } else {
- snippet = node.build( builder );
- }
- } else {
- snippet = super.generate( builder );
- }
- if ( isAssignContext !== true ) {
- const type = this.getNodeType( builder );
- snippet = builder.format( snippet, type, output );
- }
- return snippet;
- }
- }
- const storageElement = nodeProxy( StorageArrayElementNode );
- addNodeElement( 'storageElement', storageElement );
- addNodeClass( 'StorageArrayElementNode', StorageArrayElementNode );
- class TriplanarTexturesNode extends Node {
- constructor( textureXNode, textureYNode = null, textureZNode = null, scaleNode = float( 1 ), positionNode = positionLocal, normalNode = normalLocal ) {
- super( 'vec4' );
- this.textureXNode = textureXNode;
- this.textureYNode = textureYNode;
- this.textureZNode = textureZNode;
- this.scaleNode = scaleNode;
- this.positionNode = positionNode;
- this.normalNode = normalNode;
- }
- setup() {
- const { textureXNode, textureYNode, textureZNode, scaleNode, positionNode, normalNode } = this;
- // Ref: https://github.com/keijiro/StandardTriplanar
- // Blending factor of triplanar mapping
- let bf = normalNode.abs().normalize();
- bf = bf.div( bf.dot( vec3( 1.0 ) ) );
- // Triplanar mapping
- const tx = positionNode.yz.mul( scaleNode );
- const ty = positionNode.zx.mul( scaleNode );
- const tz = positionNode.xy.mul( scaleNode );
- // Base color
- const textureX = textureXNode.value;
- const textureY = textureYNode !== null ? textureYNode.value : textureX;
- const textureZ = textureZNode !== null ? textureZNode.value : textureX;
- const cx = texture( textureX, tx ).mul( bf.x );
- const cy = texture( textureY, ty ).mul( bf.y );
- const cz = texture( textureZ, tz ).mul( bf.z );
- return add( cx, cy, cz );
- }
- }
- const triplanarTextures = nodeProxy( TriplanarTexturesNode );
- const triplanarTexture = ( ...params ) => triplanarTextures( ...params );
- addNodeElement( 'triplanarTexture', triplanarTexture );
- addNodeClass( 'TriplanarTexturesNode', TriplanarTexturesNode );
- const _reflectorPlane = new Plane();
- const _normal = new Vector3();
- const _reflectorWorldPosition = new Vector3();
- const _cameraWorldPosition = new Vector3();
- const _rotationMatrix = new Matrix4();
- const _lookAtPosition = new Vector3( 0, 0, - 1 );
- const clipPlane = new Vector4();
- const _view = new Vector3();
- const _target = new Vector3();
- const _q = new Vector4();
- const _size$3 = new Vector2();
- const _defaultRT = new RenderTarget();
- const _defaultUV = vec2( viewportTopLeft.x.oneMinus(), viewportTopLeft.y );
- let _inReflector = false;
- class ReflectorNode extends TextureNode {
- constructor( parameters = {} ) {
- super( _defaultRT.texture, _defaultUV );
- const {
- target = new Object3D(),
- resolution = 1,
- generateMipmaps = false,
- bounces = true
- } = parameters;
- //
- this.target = target;
- this.resolution = resolution;
- this.generateMipmaps = generateMipmaps;
- this.bounces = bounces;
- this.updateBeforeType = bounces ? NodeUpdateType.RENDER : NodeUpdateType.FRAME;
- this.virtualCameras = new WeakMap();
- this.renderTargets = new WeakMap();
- }
- _updateResolution( renderTarget, renderer ) {
- const resolution = this.resolution;
- renderer.getDrawingBufferSize( _size$3 );
- renderTarget.setSize( Math.round( _size$3.width * resolution ), Math.round( _size$3.height * resolution ) );
- }
- setup( builder ) {
- this._updateResolution( _defaultRT, builder.renderer );
- return super.setup( builder );
- }
- getTextureNode() {
- return this.textureNode;
- }
- getVirtualCamera( camera ) {
- let virtualCamera = this.virtualCameras.get( camera );
- if ( virtualCamera === undefined ) {
- virtualCamera = camera.clone();
- this.virtualCameras.set( camera, virtualCamera );
- }
- return virtualCamera;
- }
- getRenderTarget( camera ) {
- let renderTarget = this.renderTargets.get( camera );
- if ( renderTarget === undefined ) {
- renderTarget = new RenderTarget( 0, 0, { type: HalfFloatType } );
- if ( this.generateMipmaps === true ) {
- renderTarget.texture.minFilter = LinearMipMapLinearFilter;
- renderTarget.texture.generateMipmaps = true;
- }
- this.renderTargets.set( camera, renderTarget );
- }
- return renderTarget;
- }
- updateBefore( frame ) {
- if ( this.bounces === false && _inReflector ) return false;
- _inReflector = true;
- const { scene, camera, renderer, material } = frame;
- const { target } = this;
- const virtualCamera = this.getVirtualCamera( camera );
- const renderTarget = this.getRenderTarget( virtualCamera );
- renderer.getDrawingBufferSize( _size$3 );
- this._updateResolution( renderTarget, renderer );
- //
- _reflectorWorldPosition.setFromMatrixPosition( target.matrixWorld );
- _cameraWorldPosition.setFromMatrixPosition( camera.matrixWorld );
- _rotationMatrix.extractRotation( target.matrixWorld );
- _normal.set( 0, 0, 1 );
- _normal.applyMatrix4( _rotationMatrix );
- _view.subVectors( _reflectorWorldPosition, _cameraWorldPosition );
- // Avoid rendering when reflector is facing away
- if ( _view.dot( _normal ) > 0 ) return;
- _view.reflect( _normal ).negate();
- _view.add( _reflectorWorldPosition );
- _rotationMatrix.extractRotation( camera.matrixWorld );
- _lookAtPosition.set( 0, 0, - 1 );
- _lookAtPosition.applyMatrix4( _rotationMatrix );
- _lookAtPosition.add( _cameraWorldPosition );
- _target.subVectors( _reflectorWorldPosition, _lookAtPosition );
- _target.reflect( _normal ).negate();
- _target.add( _reflectorWorldPosition );
- //
- virtualCamera.coordinateSystem = camera.coordinateSystem;
- virtualCamera.position.copy( _view );
- virtualCamera.up.set( 0, 1, 0 );
- virtualCamera.up.applyMatrix4( _rotationMatrix );
- virtualCamera.up.reflect( _normal );
- virtualCamera.lookAt( _target );
- virtualCamera.near = camera.near;
- virtualCamera.far = camera.far;
- virtualCamera.updateMatrixWorld();
- virtualCamera.projectionMatrix.copy( camera.projectionMatrix );
- // Now update projection matrix with new clip plane, implementing code from: http://www.terathon.com/code/oblique.html
- // Paper explaining this technique: http://www.terathon.com/lengyel/Lengyel-Oblique.pdf
- _reflectorPlane.setFromNormalAndCoplanarPoint( _normal, _reflectorWorldPosition );
- _reflectorPlane.applyMatrix4( virtualCamera.matrixWorldInverse );
- clipPlane.set( _reflectorPlane.normal.x, _reflectorPlane.normal.y, _reflectorPlane.normal.z, _reflectorPlane.constant );
- const projectionMatrix = virtualCamera.projectionMatrix;
- _q.x = ( Math.sign( clipPlane.x ) + projectionMatrix.elements[ 8 ] ) / projectionMatrix.elements[ 0 ];
- _q.y = ( Math.sign( clipPlane.y ) + projectionMatrix.elements[ 9 ] ) / projectionMatrix.elements[ 5 ];
- _q.z = - 1.0;
- _q.w = ( 1.0 + projectionMatrix.elements[ 10 ] ) / projectionMatrix.elements[ 14 ];
- // Calculate the scaled plane vector
- clipPlane.multiplyScalar( 1.0 / clipPlane.dot( _q ) );
- const clipBias = 0;
- // Replacing the third row of the projection matrix
- projectionMatrix.elements[ 2 ] = clipPlane.x;
- projectionMatrix.elements[ 6 ] = clipPlane.y;
- projectionMatrix.elements[ 10 ] = clipPlane.z - clipBias;
- projectionMatrix.elements[ 14 ] = clipPlane.w;
- //
- this.value = renderTarget.texture;
- material.visible = false;
- const currentRenderTarget = renderer.getRenderTarget();
- renderer.setRenderTarget( renderTarget );
- renderer.render( scene, virtualCamera );
- renderer.setRenderTarget( currentRenderTarget );
- material.visible = true;
- _inReflector = false;
- }
- }
- const reflector = ( parameters ) => nodeObject( new ReflectorNode( parameters ) );
- class VertexColorNode extends AttributeNode {
- constructor( index = 0 ) {
- super( null, 'vec4' );
- this.isVertexColorNode = true;
- this.index = index;
- }
- getAttributeName( /*builder*/ ) {
- const index = this.index;
- return 'color' + ( index > 0 ? index : '' );
- }
- generate( builder ) {
- const attributeName = this.getAttributeName( builder );
- const geometryAttribute = builder.hasGeometryAttribute( attributeName );
- let result;
- if ( geometryAttribute === true ) {
- result = super.generate( builder );
- } else {
- // Vertex color fallback should be white
- result = builder.generateConst( this.nodeType, new Vector4( 1, 1, 1, 1 ) );
- }
- return result;
- }
- serialize( data ) {
- super.serialize( data );
- data.index = this.index;
- }
- deserialize( data ) {
- super.deserialize( data );
- this.index = data.index;
- }
- }
- const vertexColor = ( ...params ) => nodeObject( new VertexColorNode( ...params ) );
- addNodeClass( 'VertexColorNode', VertexColorNode );
- class RendererReferenceNode extends ReferenceNode {
- constructor( property, inputType, renderer = null ) {
- super( property, inputType, renderer );
- this.renderer = renderer;
- }
- updateReference( state ) {
- this.reference = this.renderer !== null ? this.renderer : state.renderer;
- return this.reference;
- }
- }
- const rendererReference = ( name, type, renderer ) => nodeObject( new RendererReferenceNode( name, type, renderer ) );
- addNodeClass( 'RendererReferenceNode', RendererReferenceNode );
- // Mipped Bicubic Texture Filtering by N8
- // https://www.shadertoy.com/view/Dl2SDW
- const bC = 1.0 / 6.0;
- const w0 = ( a ) => mul( bC, mul( a, mul( a, a.negate().add( 3.0 ) ).sub( 3.0 ) ).add( 1.0 ) );
- const w1 = ( a ) => mul( bC, mul( a, mul( a, mul( 3.0, a ).sub( 6.0 ) ) ).add( 4.0 ) );
- const w2 = ( a ) => mul( bC, mul( a, mul( a, mul( - 3.0, a ).add( 3.0 ) ).add( 3.0 ) ).add( 1.0 ) );
- const w3 = ( a ) => mul( bC, pow( a, 3 ) );
- const g0 = ( a ) => w0( a ).add( w1( a ) );
- const g1 = ( a ) => w2( a ).add( w3( a ) );
- // h0 and h1 are the two offset functions
- const h0 = ( a ) => add( - 1.0, w1( a ).div( w0( a ).add( w1( a ) ) ) );
- const h1 = ( a ) => add( 1.0, w3( a ).div( w2( a ).add( w3( a ) ) ) );
- const bicubic = ( textureNode, texelSize, lod ) => {
- const uv = textureNode.uvNode;
- const uvScaled = mul( uv, texelSize.zw ).add( 0.5 );
- const iuv = floor( uvScaled );
- const fuv = fract( uvScaled );
- const g0x = g0( fuv.x );
- const g1x = g1( fuv.x );
- const h0x = h0( fuv.x );
- const h1x = h1( fuv.x );
- const h0y = h0( fuv.y );
- const h1y = h1( fuv.y );
- const p0 = vec2( iuv.x.add( h0x ), iuv.y.add( h0y ) ).sub( 0.5 ).mul( texelSize.xy );
- const p1 = vec2( iuv.x.add( h1x ), iuv.y.add( h0y ) ).sub( 0.5 ).mul( texelSize.xy );
- const p2 = vec2( iuv.x.add( h0x ), iuv.y.add( h1y ) ).sub( 0.5 ).mul( texelSize.xy );
- const p3 = vec2( iuv.x.add( h1x ), iuv.y.add( h1y ) ).sub( 0.5 ).mul( texelSize.xy );
- const a = g0( fuv.y ).mul( add( g0x.mul( textureNode.uv( p0 ).level( lod ) ), g1x.mul( textureNode.uv( p1 ).level( lod ) ) ) );
- const b = g1( fuv.y ).mul( add( g0x.mul( textureNode.uv( p2 ).level( lod ) ), g1x.mul( textureNode.uv( p3 ).level( lod ) ) ) );
- return a.add( b );
- };
- const textureBicubicMethod = ( textureNode, lodNode ) => {
- const fLodSize = vec2( textureNode.size( int( lodNode ) ) );
- const cLodSize = vec2( textureNode.size( int( lodNode.add( 1.0 ) ) ) );
- const fLodSizeInv = div( 1.0, fLodSize );
- const cLodSizeInv = div( 1.0, cLodSize );
- const fSample = bicubic( textureNode, vec4( fLodSizeInv, fLodSize ), floor( lodNode ) );
- const cSample = bicubic( textureNode, vec4( cLodSizeInv, cLodSize ), ceil( lodNode ) );
- return fract( lodNode ).mix( fSample, cSample );
- };
- class TextureBicubicNode extends TempNode {
- constructor( textureNode, blurNode = float( 3 ) ) {
- super( 'vec4' );
- this.textureNode = textureNode;
- this.blurNode = blurNode;
- }
- setup() {
- return textureBicubicMethod( this.textureNode, this.blurNode );
- }
- }
- const textureBicubic = nodeProxy( TextureBicubicNode );
- addNodeElement( 'bicubic', textureBicubic );
- addNodeClass( 'TextureBicubicNode', TextureBicubicNode );
- class PointUVNode extends Node {
- constructor() {
- super( 'vec2' );
- this.isPointUVNode = true;
- }
- generate( /*builder*/ ) {
- return 'vec2( gl_PointCoord.x, 1.0 - gl_PointCoord.y )';
- }
- }
- const pointUV = nodeImmutable( PointUVNode );
- addNodeClass( 'PointUVNode', PointUVNode );
- class SceneNode extends Node {
- constructor( scope = SceneNode.BACKGROUND_BLURRINESS, scene = null ) {
- super();
- this.scope = scope;
- this.scene = scene;
- }
- setup( builder ) {
- const scope = this.scope;
- const scene = this.scene !== null ? this.scene : builder.scene;
- let output;
- if ( scope === SceneNode.BACKGROUND_BLURRINESS ) {
- output = reference( 'backgroundBlurriness', 'float', scene );
- } else if ( scope === SceneNode.BACKGROUND_INTENSITY ) {
- output = reference( 'backgroundIntensity', 'float', scene );
- } else {
- console.error( 'THREE.SceneNode: Unknown scope:', scope );
- }
- return output;
- }
- }
- SceneNode.BACKGROUND_BLURRINESS = 'backgroundBlurriness';
- SceneNode.BACKGROUND_INTENSITY = 'backgroundIntensity';
- const backgroundBlurriness = nodeImmutable( SceneNode, SceneNode.BACKGROUND_BLURRINESS );
- const backgroundIntensity = nodeImmutable( SceneNode, SceneNode.BACKGROUND_INTENSITY );
- addNodeClass( 'SceneNode', SceneNode );
- const GPUPrimitiveTopology = {
- PointList: 'point-list',
- LineList: 'line-list',
- LineStrip: 'line-strip',
- TriangleList: 'triangle-list',
- TriangleStrip: 'triangle-strip',
- };
- const GPUCompareFunction = {
- Never: 'never',
- Less: 'less',
- Equal: 'equal',
- LessEqual: 'less-equal',
- Greater: 'greater',
- NotEqual: 'not-equal',
- GreaterEqual: 'greater-equal',
- Always: 'always'
- };
- const GPUStoreOp = {
- Store: 'store',
- Discard: 'discard'
- };
- const GPULoadOp = {
- Load: 'load',
- Clear: 'clear'
- };
- const GPUFrontFace = {
- CCW: 'ccw',
- CW: 'cw'
- };
- const GPUCullMode = {
- None: 'none',
- Front: 'front',
- Back: 'back'
- };
- const GPUIndexFormat = {
- Uint16: 'uint16',
- Uint32: 'uint32'
- };
- const GPUTextureFormat = {
- // 8-bit formats
- R8Unorm: 'r8unorm',
- R8Snorm: 'r8snorm',
- R8Uint: 'r8uint',
- R8Sint: 'r8sint',
- // 16-bit formats
- R16Uint: 'r16uint',
- R16Sint: 'r16sint',
- R16Float: 'r16float',
- RG8Unorm: 'rg8unorm',
- RG8Snorm: 'rg8snorm',
- RG8Uint: 'rg8uint',
- RG8Sint: 'rg8sint',
- // 32-bit formats
- R32Uint: 'r32uint',
- R32Sint: 'r32sint',
- R32Float: 'r32float',
- RG16Uint: 'rg16uint',
- RG16Sint: 'rg16sint',
- RG16Float: 'rg16float',
- RGBA8Unorm: 'rgba8unorm',
- RGBA8UnormSRGB: 'rgba8unorm-srgb',
- RGBA8Snorm: 'rgba8snorm',
- RGBA8Uint: 'rgba8uint',
- RGBA8Sint: 'rgba8sint',
- BGRA8Unorm: 'bgra8unorm',
- BGRA8UnormSRGB: 'bgra8unorm-srgb',
- // Packed 32-bit formats
- RGB9E5UFloat: 'rgb9e5ufloat',
- RGB10A2Unorm: 'rgb10a2unorm',
- RG11B10uFloat: 'rgb10a2unorm',
- // 64-bit formats
- RG32Uint: 'rg32uint',
- RG32Sint: 'rg32sint',
- RG32Float: 'rg32float',
- RGBA16Uint: 'rgba16uint',
- RGBA16Sint: 'rgba16sint',
- RGBA16Float: 'rgba16float',
- // 128-bit formats
- RGBA32Uint: 'rgba32uint',
- RGBA32Sint: 'rgba32sint',
- RGBA32Float: 'rgba32float',
- // Depth and stencil formats
- Stencil8: 'stencil8',
- Depth16Unorm: 'depth16unorm',
- Depth24Plus: 'depth24plus',
- Depth24PlusStencil8: 'depth24plus-stencil8',
- Depth32Float: 'depth32float',
- // 'depth32float-stencil8' extension
- Depth32FloatStencil8: 'depth32float-stencil8',
- // BC compressed formats usable if 'texture-compression-bc' is both
- // supported by the device/user agent and enabled in requestDevice.
- BC1RGBAUnorm: 'bc1-rgba-unorm',
- BC1RGBAUnormSRGB: 'bc1-rgba-unorm-srgb',
- BC2RGBAUnorm: 'bc2-rgba-unorm',
- BC2RGBAUnormSRGB: 'bc2-rgba-unorm-srgb',
- BC3RGBAUnorm: 'bc3-rgba-unorm',
- BC3RGBAUnormSRGB: 'bc3-rgba-unorm-srgb',
- BC4RUnorm: 'bc4-r-unorm',
- BC4RSnorm: 'bc4-r-snorm',
- BC5RGUnorm: 'bc5-rg-unorm',
- BC5RGSnorm: 'bc5-rg-snorm',
- BC6HRGBUFloat: 'bc6h-rgb-ufloat',
- BC6HRGBFloat: 'bc6h-rgb-float',
- BC7RGBAUnorm: 'bc7-rgba-unorm',
- BC7RGBAUnormSRGB: 'bc7-rgba-srgb',
- // ETC2 compressed formats usable if 'texture-compression-etc2' is both
- // supported by the device/user agent and enabled in requestDevice.
- ETC2RGB8Unorm: 'etc2-rgb8unorm',
- ETC2RGB8UnormSRGB: 'etc2-rgb8unorm-srgb',
- ETC2RGB8A1Unorm: 'etc2-rgb8a1unorm',
- ETC2RGB8A1UnormSRGB: 'etc2-rgb8a1unorm-srgb',
- ETC2RGBA8Unorm: 'etc2-rgba8unorm',
- ETC2RGBA8UnormSRGB: 'etc2-rgba8unorm-srgb',
- EACR11Unorm: 'eac-r11unorm',
- EACR11Snorm: 'eac-r11snorm',
- EACRG11Unorm: 'eac-rg11unorm',
- EACRG11Snorm: 'eac-rg11snorm',
- // ASTC compressed formats usable if 'texture-compression-astc' is both
- // supported by the device/user agent and enabled in requestDevice.
- ASTC4x4Unorm: 'astc-4x4-unorm',
- ASTC4x4UnormSRGB: 'astc-4x4-unorm-srgb',
- ASTC5x4Unorm: 'astc-5x4-unorm',
- ASTC5x4UnormSRGB: 'astc-5x4-unorm-srgb',
- ASTC5x5Unorm: 'astc-5x5-unorm',
- ASTC5x5UnormSRGB: 'astc-5x5-unorm-srgb',
- ASTC6x5Unorm: 'astc-6x5-unorm',
- ASTC6x5UnormSRGB: 'astc-6x5-unorm-srgb',
- ASTC6x6Unorm: 'astc-6x6-unorm',
- ASTC6x6UnormSRGB: 'astc-6x6-unorm-srgb',
- ASTC8x5Unorm: 'astc-8x5-unorm',
- ASTC8x5UnormSRGB: 'astc-8x5-unorm-srgb',
- ASTC8x6Unorm: 'astc-8x6-unorm',
- ASTC8x6UnormSRGB: 'astc-8x6-unorm-srgb',
- ASTC8x8Unorm: 'astc-8x8-unorm',
- ASTC8x8UnormSRGB: 'astc-8x8-unorm-srgb',
- ASTC10x5Unorm: 'astc-10x5-unorm',
- ASTC10x5UnormSRGB: 'astc-10x5-unorm-srgb',
- ASTC10x6Unorm: 'astc-10x6-unorm',
- ASTC10x6UnormSRGB: 'astc-10x6-unorm-srgb',
- ASTC10x8Unorm: 'astc-10x8-unorm',
- ASTC10x8UnormSRGB: 'astc-10x8-unorm-srgb',
- ASTC10x10Unorm: 'astc-10x10-unorm',
- ASTC10x10UnormSRGB: 'astc-10x10-unorm-srgb',
- ASTC12x10Unorm: 'astc-12x10-unorm',
- ASTC12x10UnormSRGB: 'astc-12x10-unorm-srgb',
- ASTC12x12Unorm: 'astc-12x12-unorm',
- ASTC12x12UnormSRGB: 'astc-12x12-unorm-srgb',
- };
- const GPUAddressMode = {
- ClampToEdge: 'clamp-to-edge',
- Repeat: 'repeat',
- MirrorRepeat: 'mirror-repeat'
- };
- const GPUFilterMode = {
- Linear: 'linear',
- Nearest: 'nearest'
- };
- const GPUBlendFactor = {
- Zero: 'zero',
- One: 'one',
- Src: 'src',
- OneMinusSrc: 'one-minus-src',
- SrcAlpha: 'src-alpha',
- OneMinusSrcAlpha: 'one-minus-src-alpha',
- Dst: 'dst',
- OneMinusDstColor: 'one-minus-dst',
- DstAlpha: 'dst-alpha',
- OneMinusDstAlpha: 'one-minus-dst-alpha',
- SrcAlphaSaturated: 'src-alpha-saturated',
- Constant: 'constant',
- OneMinusConstant: 'one-minus-constant'
- };
- const GPUBlendOperation = {
- Add: 'add',
- Subtract: 'subtract',
- ReverseSubtract: 'reverse-subtract',
- Min: 'min',
- Max: 'max'
- };
- const GPUColorWriteFlags = {
- None: 0,
- Red: 0x1,
- Green: 0x2,
- Blue: 0x4,
- Alpha: 0x8,
- All: 0xF
- };
- const GPUStencilOperation = {
- Keep: 'keep',
- Zero: 'zero',
- Replace: 'replace',
- Invert: 'invert',
- IncrementClamp: 'increment-clamp',
- DecrementClamp: 'decrement-clamp',
- IncrementWrap: 'increment-wrap',
- DecrementWrap: 'decrement-wrap'
- };
- const GPUBufferBindingType = {
- Uniform: 'uniform',
- Storage: 'storage',
- ReadOnlyStorage: 'read-only-storage'
- };
- const GPUStorageTextureAccess = {
- WriteOnly: 'write-only',
- ReadOnly: 'read-only',
- ReadWrite: 'read-write',
- };
- const GPUTextureSampleType = {
- Float: 'float',
- UnfilterableFloat: 'unfilterable-float',
- Depth: 'depth',
- SInt: 'sint',
- UInt: 'uint'
- };
- const GPUTextureDimension = {
- OneD: '1d',
- TwoD: '2d',
- ThreeD: '3d'
- };
- const GPUTextureViewDimension = {
- OneD: '1d',
- TwoD: '2d',
- TwoDArray: '2d-array',
- Cube: 'cube',
- CubeArray: 'cube-array',
- ThreeD: '3d'
- };
- const GPUTextureAspect = {
- All: 'all',
- StencilOnly: 'stencil-only',
- DepthOnly: 'depth-only'
- };
- const GPUInputStepMode = {
- Vertex: 'vertex',
- Instance: 'instance'
- };
- const GPUFeatureName = {
- DepthClipControl: 'depth-clip-control',
- Depth32FloatStencil8: 'depth32float-stencil8',
- TextureCompressionBC: 'texture-compression-bc',
- TextureCompressionETC2: 'texture-compression-etc2',
- TextureCompressionASTC: 'texture-compression-astc',
- TimestampQuery: 'timestamp-query',
- IndirectFirstInstance: 'indirect-first-instance',
- ShaderF16: 'shader-f16',
- RG11B10UFloat: 'rg11b10ufloat-renderable',
- BGRA8UNormStorage: 'bgra8unorm-storage',
- Float32Filterable: 'float32-filterable'
- };
- class StorageBufferNode extends BufferNode {
- constructor( value, bufferType, bufferCount = 0 ) {
- super( value, bufferType, bufferCount );
- this.isStorageBufferNode = true;
- this.access = GPUBufferBindingType.Storage;
- this.bufferObject = false;
- this.bufferCount = bufferCount;
- this._attribute = null;
- this._varying = null;
- this.global = true;
- if ( value.isStorageBufferAttribute !== true && value.isStorageInstancedBufferAttribute !== true ) {
- // TOOD: Improve it, possibly adding a new property to the BufferAttribute to identify it as a storage buffer read-only attribute in Renderer
- if ( value.isInstancedBufferAttribute ) value.isStorageInstancedBufferAttribute = true;
- else value.isStorageBufferAttribute = true;
- }
- }
- getHash( builder ) {
- if ( this.bufferCount === 0 ) {
- let bufferData = builder.globalCache.getData( this.value );
- if ( bufferData === undefined ) {
- bufferData = {
- node: this
- };
- builder.globalCache.setData( this.value, bufferData );
- }
- return bufferData.node.uuid;
- }
- return this.uuid;
- }
- getInputType( /*builder*/ ) {
- return 'storageBuffer';
- }
- element( indexNode ) {
- return storageElement( this, indexNode );
- }
- setBufferObject( value ) {
- this.bufferObject = value;
- return this;
- }
- setAccess( value ) {
- this.access = value;
- return this;
- }
- toReadOnly() {
- return this.setAccess( GPUBufferBindingType.ReadOnlyStorage );
- }
- generate( builder ) {
- if ( builder.isAvailable( 'storageBuffer' ) ) {
- return super.generate( builder );
- }
- const nodeType = this.getNodeType( builder );
- if ( this._attribute === null ) {
- this._attribute = bufferAttribute( this.value );
- this._varying = varying( this._attribute );
- }
- const output = this._varying.build( builder, nodeType );
- builder.registerTransform( output, this._attribute );
- return output;
- }
- }
- // Read-Write Storage
- const storage = ( value, type, count ) => nodeObject( new StorageBufferNode( value, type, count ) );
- const storageObject = ( value, type, count ) => nodeObject( new StorageBufferNode( value, type, count ).setBufferObject( true ) );
- addNodeClass( 'StorageBufferNode', StorageBufferNode );
- class StorageTextureNode extends TextureNode {
- constructor( value, uvNode, storeNode = null ) {
- super( value, uvNode );
- this.storeNode = storeNode;
- this.isStorageTextureNode = true;
- this.access = GPUStorageTextureAccess.WriteOnly;
- }
- getInputType( /*builder*/ ) {
- return 'storageTexture';
- }
- setup( builder ) {
- super.setup( builder );
- const properties = builder.getNodeProperties( this );
- properties.storeNode = this.storeNode;
- }
- setAccess( value ) {
- this.access = value;
- return this;
- }
- generate( builder, output ) {
- let snippet;
- if ( this.storeNode !== null ) {
- snippet = this.generateStore( builder );
- } else {
- snippet = super.generate( builder, output );
- }
- return snippet;
- }
- toReadOnly() {
- return this.setAccess( GPUStorageTextureAccess.ReadOnly );
- }
- toWriteOnly() {
- return this.setAccess( GPUStorageTextureAccess.WriteOnly );
- }
- generateStore( builder ) {
- const properties = builder.getNodeProperties( this );
- const { uvNode, storeNode } = properties;
- const textureProperty = super.generate( builder, 'property' );
- const uvSnippet = uvNode.build( builder, 'uvec2' );
- const storeSnippet = storeNode.build( builder, 'vec4' );
- const snippet = builder.generateTextureStore( builder, textureProperty, uvSnippet, storeSnippet );
- builder.addLineFlowCode( snippet );
- }
- }
- const storageTexture = nodeProxy( StorageTextureNode );
- const textureStore = ( value, uvNode, storeNode ) => {
- const node = storageTexture( value, uvNode, storeNode );
- if ( storeNode !== null ) node.append();
- return node;
- };
- addNodeClass( 'StorageTextureNode', StorageTextureNode );
- const normal = tslFn( ( { texture, uv } ) => {
- const epsilon = 0.0001;
- const ret = vec3().temp();
- If( uv.x.lessThan( epsilon ), () => {
- ret.assign( vec3( 1, 0, 0 ) );
- } ).elseif( uv.y.lessThan( epsilon ), () => {
- ret.assign( vec3( 0, 1, 0 ) );
- } ).elseif( uv.z.lessThan( epsilon ), () => {
- ret.assign( vec3( 0, 0, 1 ) );
- } ).elseif( uv.x.greaterThan( 1 - epsilon ), () => {
- ret.assign( vec3( - 1, 0, 0 ) );
- } ).elseif( uv.y.greaterThan( 1 - epsilon ), () => {
- ret.assign( vec3( 0, - 1, 0 ) );
- } ).elseif( uv.z.greaterThan( 1 - epsilon ), () => {
- ret.assign( vec3( 0, 0, - 1 ) );
- } ).else( () => {
- const step = 0.01;
- const x = texture.uv( uv.add( vec3( - step, 0.0, 0.0 ) ) ).r.sub( texture.uv( uv.add( vec3( step, 0.0, 0.0 ) ) ).r );
- const y = texture.uv( uv.add( vec3( 0.0, - step, 0.0 ) ) ).r.sub( texture.uv( uv.add( vec3( 0.0, step, 0.0 ) ) ).r );
- const z = texture.uv( uv.add( vec3( 0.0, 0.0, - step ) ) ).r.sub( texture.uv( uv.add( vec3( 0.0, 0.0, step ) ) ).r );
- ret.assign( vec3( x, y, z ) );
- } );
- return ret.normalize();
- } );
- class Texture3DNode extends TextureNode {
- constructor( value, uvNode = null, levelNode = null ) {
- super( value, uvNode, levelNode );
- this.isTexture3DNode = true;
- }
- getInputType( /*builder*/ ) {
- return 'texture3D';
- }
- getDefaultUV() {
- return vec3( 0.5, 0.5, 0.5 );
- }
- setUpdateMatrix( /*updateMatrix*/ ) { } // Ignore .updateMatrix for 3d TextureNode
- setupUV( builder, uvNode ) {
- return uvNode;
- }
- generateUV( builder, uvNode ) {
- return uvNode.build( builder, 'vec3' );
- }
- normal( uvNode ) {
- return normal( { texture: this, uv: uvNode } );
- }
- }
- const texture3D = nodeProxy( Texture3DNode );
- addNodeClass( 'Texture3DNode', Texture3DNode );
- class UserDataNode extends ReferenceNode {
- constructor( property, inputType, userData = null ) {
- super( property, inputType, userData );
- this.userData = userData;
- }
- update( frame ) {
- this.reference = this.userData !== null ? this.userData : frame.object.userData;
- super.update( frame );
- }
- }
- const userData = ( name, inputType, userData ) => nodeObject( new UserDataNode( name, inputType, userData ) );
- addNodeClass( 'UserDataNode', UserDataNode );
- const BurnNode = tslFn( ( { base, blend } ) => {
- const fn = ( c ) => blend[ c ].lessThan( EPSILON ).cond( blend[ c ], base[ c ].oneMinus().div( blend[ c ] ).oneMinus().max( 0 ) );
- return vec3( fn( 'x' ), fn( 'y' ), fn( 'z' ) );
- } ).setLayout( {
- name: 'burnColor',
- type: 'vec3',
- inputs: [
- { name: 'base', type: 'vec3' },
- { name: 'blend', type: 'vec3' }
- ]
- } );
- const DodgeNode = tslFn( ( { base, blend } ) => {
- const fn = ( c ) => blend[ c ].equal( 1.0 ).cond( blend[ c ], base[ c ].div( blend[ c ].oneMinus() ).max( 0 ) );
- return vec3( fn( 'x' ), fn( 'y' ), fn( 'z' ) );
- } ).setLayout( {
- name: 'dodgeColor',
- type: 'vec3',
- inputs: [
- { name: 'base', type: 'vec3' },
- { name: 'blend', type: 'vec3' }
- ]
- } );
- const ScreenNode = tslFn( ( { base, blend } ) => {
- const fn = ( c ) => base[ c ].oneMinus().mul( blend[ c ].oneMinus() ).oneMinus();
- return vec3( fn( 'x' ), fn( 'y' ), fn( 'z' ) );
- } ).setLayout( {
- name: 'screenColor',
- type: 'vec3',
- inputs: [
- { name: 'base', type: 'vec3' },
- { name: 'blend', type: 'vec3' }
- ]
- } );
- const OverlayNode = tslFn( ( { base, blend } ) => {
- const fn = ( c ) => base[ c ].lessThan( 0.5 ).cond( base[ c ].mul( blend[ c ], 2.0 ), base[ c ].oneMinus().mul( blend[ c ].oneMinus() ).oneMinus() );
- //const fn = ( c ) => mix( base[ c ].oneMinus().mul( blend[ c ].oneMinus() ).oneMinus(), base[ c ].mul( blend[ c ], 2.0 ), step( base[ c ], 0.5 ) );
- return vec3( fn( 'x' ), fn( 'y' ), fn( 'z' ) );
- } ).setLayout( {
- name: 'overlayColor',
- type: 'vec3',
- inputs: [
- { name: 'base', type: 'vec3' },
- { name: 'blend', type: 'vec3' }
- ]
- } );
- class BlendModeNode extends TempNode {
- constructor( blendMode, baseNode, blendNode ) {
- super();
- this.blendMode = blendMode;
- this.baseNode = baseNode;
- this.blendNode = blendNode;
- }
- setup() {
- const { blendMode, baseNode, blendNode } = this;
- const params = { base: baseNode, blend: blendNode };
- let outputNode = null;
- if ( blendMode === BlendModeNode.BURN ) {
- outputNode = BurnNode( params );
- } else if ( blendMode === BlendModeNode.DODGE ) {
- outputNode = DodgeNode( params );
- } else if ( blendMode === BlendModeNode.SCREEN ) {
- outputNode = ScreenNode( params );
- } else if ( blendMode === BlendModeNode.OVERLAY ) {
- outputNode = OverlayNode( params );
- }
- return outputNode;
- }
- }
- BlendModeNode.BURN = 'burn';
- BlendModeNode.DODGE = 'dodge';
- BlendModeNode.SCREEN = 'screen';
- BlendModeNode.OVERLAY = 'overlay';
- const burn = nodeProxy( BlendModeNode, BlendModeNode.BURN );
- const dodge = nodeProxy( BlendModeNode, BlendModeNode.DODGE );
- const overlay = nodeProxy( BlendModeNode, BlendModeNode.OVERLAY );
- const screen = nodeProxy( BlendModeNode, BlendModeNode.SCREEN );
- addNodeElement( 'burn', burn );
- addNodeElement( 'dodge', dodge );
- addNodeElement( 'overlay', overlay );
- addNodeElement( 'screen', screen );
- addNodeClass( 'BlendModeNode', BlendModeNode );
- // Bump Mapping Unparametrized Surfaces on the GPU by Morten S. Mikkelsen
- // https://mmikk.github.io/papers3d/mm_sfgrad_bump.pdf
- const dHdxy_fwd = tslFn( ( { textureNode, bumpScale } ) => {
- // It's used to preserve the same TextureNode instance
- const sampleTexture = ( callback ) => textureNode.cache().context( { getUV: ( texNode ) => callback( texNode.uvNode || uv() ), forceUVContext: true } );
- const Hll = float( sampleTexture( ( uvNode ) => uvNode ) );
- return vec2(
- float( sampleTexture( ( uvNode ) => uvNode.add( uvNode.dFdx() ) ) ).sub( Hll ),
- float( sampleTexture( ( uvNode ) => uvNode.add( uvNode.dFdy() ) ) ).sub( Hll )
- ).mul( bumpScale );
- } );
- // Evaluate the derivative of the height w.r.t. screen-space using forward differencing (listing 2)
- const perturbNormalArb = tslFn( ( inputs ) => {
- const { surf_pos, surf_norm, dHdxy } = inputs;
- // normalize is done to ensure that the bump map looks the same regardless of the texture's scale
- const vSigmaX = surf_pos.dFdx().normalize();
- const vSigmaY = surf_pos.dFdy().normalize();
- const vN = surf_norm; // normalized
- const R1 = vSigmaY.cross( vN );
- const R2 = vN.cross( vSigmaX );
- const fDet = vSigmaX.dot( R1 ).mul( faceDirection );
- const vGrad = fDet.sign().mul( dHdxy.x.mul( R1 ).add( dHdxy.y.mul( R2 ) ) );
- return fDet.abs().mul( surf_norm ).sub( vGrad ).normalize();
- } );
- class BumpMapNode extends TempNode {
- constructor( textureNode, scaleNode = null ) {
- super( 'vec3' );
- this.textureNode = textureNode;
- this.scaleNode = scaleNode;
- }
- setup() {
- const bumpScale = this.scaleNode !== null ? this.scaleNode : 1;
- const dHdxy = dHdxy_fwd( { textureNode: this.textureNode, bumpScale } );
- return perturbNormalArb( {
- surf_pos: positionView,
- surf_norm: normalView,
- dHdxy
- } );
- }
- }
- const bumpMap = nodeProxy( BumpMapNode );
- addNodeElement( 'bumpMap', bumpMap );
- addNodeClass( 'BumpMapNode', BumpMapNode );
- const saturationNode = tslFn( ( { color, adjustment } ) => {
- return adjustment.mix( luminance( color.rgb ), color.rgb );
- } );
- const vibranceNode = tslFn( ( { color, adjustment } ) => {
- const average = add( color.r, color.g, color.b ).div( 3.0 );
- const mx = color.r.max( color.g.max( color.b ) );
- const amt = mx.sub( average ).mul( adjustment ).mul( - 3.0 );
- return mix( color.rgb, mx, amt );
- } );
- const hueNode = tslFn( ( { color, adjustment } ) => {
- const k = vec3( 0.57735, 0.57735, 0.57735 );
- const cosAngle = adjustment.cos();
- return vec3( color.rgb.mul( cosAngle ).add( k.cross( color.rgb ).mul( adjustment.sin() ).add( k.mul( dot( k, color.rgb ).mul( cosAngle.oneMinus() ) ) ) ) );
- } );
- class ColorAdjustmentNode extends TempNode {
- constructor( method, colorNode, adjustmentNode = float( 1 ) ) {
- super( 'vec3' );
- this.method = method;
- this.colorNode = colorNode;
- this.adjustmentNode = adjustmentNode;
- }
- setup() {
- const { method, colorNode, adjustmentNode } = this;
- const callParams = { color: colorNode, adjustment: adjustmentNode };
- let outputNode = null;
- if ( method === ColorAdjustmentNode.SATURATION ) {
- outputNode = saturationNode( callParams );
- } else if ( method === ColorAdjustmentNode.VIBRANCE ) {
- outputNode = vibranceNode( callParams );
- } else if ( method === ColorAdjustmentNode.HUE ) {
- outputNode = hueNode( callParams );
- } else {
- console.error( `${ this.type }: Method "${ this.method }" not supported!` );
- }
- return outputNode;
- }
- }
- ColorAdjustmentNode.SATURATION = 'saturation';
- ColorAdjustmentNode.VIBRANCE = 'vibrance';
- ColorAdjustmentNode.HUE = 'hue';
- const saturation = nodeProxy( ColorAdjustmentNode, ColorAdjustmentNode.SATURATION );
- const vibrance = nodeProxy( ColorAdjustmentNode, ColorAdjustmentNode.VIBRANCE );
- const hue = nodeProxy( ColorAdjustmentNode, ColorAdjustmentNode.HUE );
- const lumaCoeffs = vec3( 0.2125, 0.7154, 0.0721 );
- const luminance = ( color, luma = lumaCoeffs ) => dot( color, luma );
- const threshold = ( color, threshold ) => mix( vec3( 0.0 ), color, luminance( color ).sub( threshold ).max( 0 ) );
- addNodeElement( 'saturation', saturation );
- addNodeElement( 'vibrance', vibrance );
- addNodeElement( 'hue', hue );
- addNodeElement( 'threshold', threshold );
- addNodeClass( 'ColorAdjustmentNode', ColorAdjustmentNode );
- // Normal Mapping Without Precomputed Tangents
- // http://www.thetenthplanet.de/archives/1180
- const perturbNormal2Arb = tslFn( ( inputs ) => {
- const { eye_pos, surf_norm, mapN, uv } = inputs;
- const q0 = eye_pos.dFdx();
- const q1 = eye_pos.dFdy();
- const st0 = uv.dFdx();
- const st1 = uv.dFdy();
- const N = surf_norm; // normalized
- const q1perp = q1.cross( N );
- const q0perp = N.cross( q0 );
- const T = q1perp.mul( st0.x ).add( q0perp.mul( st1.x ) );
- const B = q1perp.mul( st0.y ).add( q0perp.mul( st1.y ) );
- const det = T.dot( T ).max( B.dot( B ) );
- const scale = faceDirection.mul( det.inverseSqrt() );
- return add( T.mul( mapN.x, scale ), B.mul( mapN.y, scale ), N.mul( mapN.z ) ).normalize();
- } );
- class NormalMapNode extends TempNode {
- constructor( node, scaleNode = null ) {
- super( 'vec3' );
- this.node = node;
- this.scaleNode = scaleNode;
- this.normalMapType = TangentSpaceNormalMap;
- }
- setup( builder ) {
- const { normalMapType, scaleNode } = this;
- let normalMap = this.node.mul( 2.0 ).sub( 1.0 );
- if ( scaleNode !== null ) {
- normalMap = vec3( normalMap.xy.mul( scaleNode ), normalMap.z );
- }
- let outputNode = null;
- if ( normalMapType === ObjectSpaceNormalMap ) {
- outputNode = modelNormalMatrix.mul( normalMap ).normalize();
- } else if ( normalMapType === TangentSpaceNormalMap ) {
- const tangent = builder.hasGeometryAttribute( 'tangent' );
- if ( tangent === true ) {
- outputNode = TBNViewMatrix.mul( normalMap ).normalize();
- } else {
- outputNode = perturbNormal2Arb( {
- eye_pos: positionView,
- surf_norm: normalView,
- mapN: normalMap,
- uv: uv()
- } );
- }
- }
- return outputNode;
- }
- }
- const normalMap = nodeProxy( NormalMapNode );
- addNodeElement( 'normalMap', normalMap );
- addNodeClass( 'NormalMapNode', NormalMapNode );
- class PosterizeNode extends TempNode {
- constructor( sourceNode, stepsNode ) {
- super();
- this.sourceNode = sourceNode;
- this.stepsNode = stepsNode;
- }
- setup() {
- const { sourceNode, stepsNode } = this;
- return sourceNode.mul( stepsNode ).floor().div( stepsNode );
- }
- }
- const posterize = nodeProxy( PosterizeNode );
- addNodeElement( 'posterize', posterize );
- addNodeClass( 'PosterizeNode', PosterizeNode );
- // exposure only
- const LinearToneMappingNode = tslFn( ( { color, exposure } ) => {
- return color.mul( exposure ).clamp();
- } );
- // source: https://www.cs.utah.edu/docs/techreports/2002/pdf/UUCS-02-001.pdf
- const ReinhardToneMappingNode = tslFn( ( { color, exposure } ) => {
- color = color.mul( exposure );
- return color.div( color.add( 1.0 ) ).clamp();
- } );
- // source: http://filmicworlds.com/blog/filmic-tonemapping-operators/
- const OptimizedCineonToneMappingNode = tslFn( ( { color, exposure } ) => {
- // optimized filmic operator by Jim Hejl and Richard Burgess-Dawson
- color = color.mul( exposure );
- color = color.sub( 0.004 ).max( 0.0 );
- const a = color.mul( color.mul( 6.2 ).add( 0.5 ) );
- const b = color.mul( color.mul( 6.2 ).add( 1.7 ) ).add( 0.06 );
- return a.div( b ).pow( 2.2 );
- } );
- // source: https://github.com/selfshadow/ltc_code/blob/master/webgl/shaders/ltc/ltc_blit.fs
- const RRTAndODTFit = tslFn( ( { color } ) => {
- const a = color.mul( color.add( 0.0245786 ) ).sub( 0.000090537 );
- const b = color.mul( color.add( 0.4329510 ).mul( 0.983729 ) ).add( 0.238081 );
- return a.div( b );
- } );
- // source: https://github.com/selfshadow/ltc_code/blob/master/webgl/shaders/ltc/ltc_blit.fs
- const ACESFilmicToneMappingNode = tslFn( ( { color, exposure } ) => {
- // sRGB => XYZ => D65_2_D60 => AP1 => RRT_SAT
- const ACESInputMat = mat3(
- 0.59719, 0.35458, 0.04823,
- 0.07600, 0.90834, 0.01566,
- 0.02840, 0.13383, 0.83777
- );
- // ODT_SAT => XYZ => D60_2_D65 => sRGB
- const ACESOutputMat = mat3(
- 1.60475, - 0.53108, - 0.07367,
- - 0.10208, 1.10813, - 0.00605,
- - 0.00327, - 0.07276, 1.07602
- );
- color = color.mul( exposure ).div( 0.6 );
- color = ACESInputMat.mul( color );
- // Apply RRT and ODT
- color = RRTAndODTFit( { color } );
- color = ACESOutputMat.mul( color );
- // Clamp to [0, 1]
- return color.clamp();
- } );
- const LINEAR_REC2020_TO_LINEAR_SRGB = mat3( vec3( 1.6605, - 0.1246, - 0.0182 ), vec3( - 0.5876, 1.1329, - 0.1006 ), vec3( - 0.0728, - 0.0083, 1.1187 ) );
- const LINEAR_SRGB_TO_LINEAR_REC2020 = mat3( vec3( 0.6274, 0.0691, 0.0164 ), vec3( 0.3293, 0.9195, 0.0880 ), vec3( 0.0433, 0.0113, 0.8956 ) );
- const agxDefaultContrastApprox = tslFn( ( [ x_immutable ] ) => {
- const x = vec3( x_immutable ).toVar();
- const x2 = vec3( x.mul( x ) ).toVar();
- const x4 = vec3( x2.mul( x2 ) ).toVar();
- return float( 15.5 ).mul( x4.mul( x2 ) ).sub( mul( 40.14, x4.mul( x ) ) ).add( mul( 31.96, x4 ).sub( mul( 6.868, x2.mul( x ) ) ).add( mul( 0.4298, x2 ).add( mul( 0.1191, x ).sub( 0.00232 ) ) ) );
- } );
- const AGXToneMappingNode = tslFn( ( { color, exposure } ) => {
- const colortone = vec3( color ).toVar();
- const AgXInsetMatrix = mat3( vec3( 0.856627153315983, 0.137318972929847, 0.11189821299995 ), vec3( 0.0951212405381588, 0.761241990602591, 0.0767994186031903 ), vec3( 0.0482516061458583, 0.101439036467562, 0.811302368396859 ) );
- const AgXOutsetMatrix = mat3( vec3( 1.1271005818144368, - 0.1413297634984383, - 0.14132976349843826 ), vec3( - 0.11060664309660323, 1.157823702216272, - 0.11060664309660294 ), vec3( - 0.016493938717834573, - 0.016493938717834257, 1.2519364065950405 ) );
- const AgxMinEv = float( - 12.47393 );
- const AgxMaxEv = float( 4.026069 );
- colortone.mulAssign( exposure );
- colortone.assign( LINEAR_SRGB_TO_LINEAR_REC2020.mul( colortone ) );
- colortone.assign( AgXInsetMatrix.mul( colortone ) );
- colortone.assign( max$1( colortone, 1e-10 ) );
- colortone.assign( log2( colortone ) );
- colortone.assign( colortone.sub( AgxMinEv ).div( AgxMaxEv.sub( AgxMinEv ) ) );
- colortone.assign( clamp( colortone, 0.0, 1.0 ) );
- colortone.assign( agxDefaultContrastApprox( colortone ) );
- colortone.assign( AgXOutsetMatrix.mul( colortone ) );
- colortone.assign( pow( max$1( vec3( 0.0 ), colortone ), vec3( 2.2 ) ) );
- colortone.assign( LINEAR_REC2020_TO_LINEAR_SRGB.mul( colortone ) );
- colortone.assign( clamp( colortone, 0.0, 1.0 ) );
- return colortone;
- } );
- // https://modelviewer.dev/examples/tone-mapping
- const NeutralToneMappingNode = tslFn( ( { color, exposure } ) => {
- const StartCompression = float( 0.8 - 0.04 );
- const Desaturation = float( 0.15 );
- color = color.mul( exposure );
- const x = min$1( color.r, min$1( color.g, color.b ) );
- const offset = cond( x.lessThan( 0.08 ), x.sub( mul( 6.25, x.mul( x ) ) ), 0.04 );
- color.subAssign( offset );
- const peak = max$1( color.r, max$1( color.g, color.b ) );
- If( peak.lessThan( StartCompression ), () => {
- return color;
- } );
- const d = sub( 1, StartCompression );
- const newPeak = sub( 1, d.mul( d ).div( peak.add( d.sub( StartCompression ) ) ) );
- color.mulAssign( newPeak.div( peak ) );
- const g = sub( 1, div( 1, Desaturation.mul( peak.sub( newPeak ) ).add( 1 ) ) );
- return mix( color, vec3( newPeak ), g );
- } ).setLayout( {
- name: 'NeutralToneMapping',
- type: 'vec3',
- inputs: [
- { name: 'color', type: 'vec3' },
- { name: 'exposure', type: 'float' }
- ]
- } );
- const toneMappingLib = {
- [ LinearToneMapping ]: LinearToneMappingNode,
- [ ReinhardToneMapping ]: ReinhardToneMappingNode,
- [ CineonToneMapping ]: OptimizedCineonToneMappingNode,
- [ ACESFilmicToneMapping ]: ACESFilmicToneMappingNode,
- [ AgXToneMapping ]: AGXToneMappingNode,
- [ NeutralToneMapping ]: NeutralToneMappingNode
- };
- class ToneMappingNode extends TempNode {
- constructor( toneMapping = NoToneMapping, exposureNode = toneMappingExposure, colorNode = null ) {
- super( 'vec3' );
- this.toneMapping = toneMapping;
- this.exposureNode = exposureNode;
- this.colorNode = colorNode;
- }
- getCacheKey() {
- let cacheKey = super.getCacheKey();
- cacheKey = '{toneMapping:' + this.toneMapping + ',nodes:' + cacheKey + '}';
- return cacheKey;
- }
- setup( builder ) {
- const colorNode = this.colorNode || builder.context.color;
- const toneMapping = this.toneMapping;
- if ( toneMapping === NoToneMapping ) return colorNode;
- const toneMappingParams = { exposure: this.exposureNode, color: colorNode };
- const toneMappingNode = toneMappingLib[ toneMapping ];
- let outputNode = null;
- if ( toneMappingNode ) {
- outputNode = toneMappingNode( toneMappingParams );
- } else {
- console.error( 'ToneMappingNode: Unsupported Tone Mapping configuration.', toneMapping );
- outputNode = colorNode;
- }
- return outputNode;
- }
- }
- const toneMapping = ( mapping, exposure, color ) => nodeObject( new ToneMappingNode( mapping, nodeObject( exposure ), nodeObject( color ) ) );
- const toneMappingExposure = rendererReference( 'toneMappingExposure', 'float' );
- addNodeElement( 'toneMapping', ( color, mapping, exposure ) => toneMapping( mapping, exposure, color ) );
- addNodeClass( 'ToneMappingNode', ToneMappingNode );
- let _sharedFramebuffer = null;
- class ViewportSharedTextureNode extends ViewportTextureNode {
- constructor( uvNode = viewportTopLeft, levelNode = null ) {
- if ( _sharedFramebuffer === null ) {
- _sharedFramebuffer = new FramebufferTexture();
- }
- super( uvNode, levelNode, _sharedFramebuffer );
- }
- updateReference() {
- return this;
- }
- }
- const viewportSharedTexture = nodeProxy( ViewportSharedTextureNode );
- addNodeElement( 'viewportSharedTexture', viewportSharedTexture );
- addNodeClass( 'ViewportSharedTextureNode', ViewportSharedTextureNode );
- const _size$2 = new Vector2();
- class PassTextureNode extends TextureNode {
- constructor( passNode, texture ) {
- super( texture );
- this.passNode = passNode;
- this.setUpdateMatrix( false );
- }
- setup( builder ) {
- this.passNode.build( builder );
- return super.setup( builder );
- }
- clone() {
- return new this.constructor( this.passNode, this.value );
- }
- }
- class PassNode extends TempNode {
- constructor( scope, scene, camera ) {
- super( 'vec4' );
- this.scope = scope;
- this.scene = scene;
- this.camera = camera;
- this._pixelRatio = 1;
- this._width = 1;
- this._height = 1;
- const depthTexture = new DepthTexture();
- depthTexture.isRenderTargetTexture = true;
- //depthTexture.type = FloatType;
- depthTexture.name = 'PostProcessingDepth';
- const renderTarget = new RenderTarget( this._width * this._pixelRatio, this._height * this._pixelRatio, { type: HalfFloatType } );
- renderTarget.texture.name = 'PostProcessing';
- renderTarget.depthTexture = depthTexture;
- this.renderTarget = renderTarget;
- this.updateBeforeType = NodeUpdateType.FRAME;
- this._textureNode = nodeObject( new PassTextureNode( this, renderTarget.texture ) );
- this._depthTextureNode = nodeObject( new PassTextureNode( this, depthTexture ) );
- this._linearDepthNode = null;
- this._viewZNode = null;
- this._cameraNear = uniform( 0 );
- this._cameraFar = uniform( 0 );
- this.isPassNode = true;
- }
- isGlobal() {
- return true;
- }
- getTextureNode() {
- return this._textureNode;
- }
- getTextureDepthNode() {
- return this._depthTextureNode;
- }
- getViewZNode() {
- if ( this._viewZNode === null ) {
- const cameraNear = this._cameraNear;
- const cameraFar = this._cameraFar;
- this._viewZNode = perspectiveDepthToViewZ( this._depthTextureNode, cameraNear, cameraFar );
- }
- return this._viewZNode;
- }
- getLinearDepthNode() {
- if ( this._linearDepthNode === null ) {
- const cameraNear = this._cameraNear;
- const cameraFar = this._cameraFar;
- // TODO: just if ( builder.camera.isPerspectiveCamera )
- this._linearDepthNode = viewZToOrthographicDepth( this.getViewZNode(), cameraNear, cameraFar );
- }
- return this._linearDepthNode;
- }
- setup() {
- return this.scope === PassNode.COLOR ? this.getTextureNode() : this.getLinearDepthNode();
- }
- updateBefore( frame ) {
- const { renderer } = frame;
- const { scene, camera } = this;
- this._pixelRatio = renderer.getPixelRatio();
- const size = renderer.getSize( _size$2 );
- this.setSize( size.width, size.height );
- const currentToneMapping = renderer.toneMapping;
- const currentToneMappingNode = renderer.toneMappingNode;
- const currentRenderTarget = renderer.getRenderTarget();
- this._cameraNear.value = camera.near;
- this._cameraFar.value = camera.far;
- renderer.toneMapping = NoToneMapping;
- renderer.toneMappingNode = null;
- renderer.setRenderTarget( this.renderTarget );
- renderer.render( scene, camera );
- renderer.toneMapping = currentToneMapping;
- renderer.toneMappingNode = currentToneMappingNode;
- renderer.setRenderTarget( currentRenderTarget );
- }
- setSize( width, height ) {
- this._width = width;
- this._height = height;
- const effectiveWidth = this._width * this._pixelRatio;
- const effectiveHeight = this._height * this._pixelRatio;
- this.renderTarget.setSize( effectiveWidth, effectiveHeight );
- }
- setPixelRatio( pixelRatio ) {
- this._pixelRatio = pixelRatio;
- this.setSize( this._width, this._height );
- }
- dispose() {
- this.renderTarget.dispose();
- }
- }
- PassNode.COLOR = 'color';
- PassNode.DEPTH = 'depth';
- const pass = ( scene, camera ) => nodeObject( new PassNode( PassNode.COLOR, scene, camera ) );
- const texturePass = ( pass, texture ) => nodeObject( new PassTextureNode( pass, texture ) );
- const depthPass = ( scene, camera ) => nodeObject( new PassNode( PassNode.DEPTH, scene, camera ) );
- addNodeClass( 'PassNode', PassNode );
- // Helper for passes that need to fill the viewport with a single quad.
- const _camera = new OrthographicCamera( - 1, 1, 1, - 1, 0, 1 );
- // https://github.com/mrdoob/three.js/pull/21358
- class QuadGeometry extends BufferGeometry {
- constructor( flipY = false ) {
- super();
- const uv = flipY === false ? [ 0, - 1, 0, 1, 2, 1 ] : [ 0, 2, 0, 0, 2, 0 ];
- this.setAttribute( 'position', new Float32BufferAttribute( [ - 1, 3, 0, - 1, - 1, 0, 3, - 1, 0 ], 3 ) );
- this.setAttribute( 'uv', new Float32BufferAttribute( uv, 2 ) );
- }
- }
- const _geometry = new QuadGeometry();
- class QuadMesh extends Mesh {
- constructor( material = null ) {
- super( _geometry, material );
- this.camera = _camera;
- }
- renderAsync( renderer ) {
- return renderer.renderAsync( this, _camera );
- }
- render( renderer ) {
- renderer.render( this, _camera );
- }
- }
- // WebGPU: The use of a single QuadMesh for both gaussian blur passes results in a single RenderObject with a SampledTexture binding that
- // alternates between source textures and triggers creation of new BindGroups and BindGroupLayouts every frame.
- const quadMesh1 = new QuadMesh();
- const quadMesh2 = new QuadMesh();
- class GaussianBlurNode extends TempNode {
- constructor( textureNode, sigma = 2 ) {
- super( 'vec4' );
- this.textureNode = textureNode;
- this.sigma = sigma;
- this.directionNode = vec2( 1 );
- this._invSize = uniform( new Vector2() );
- this._passDirection = uniform( new Vector2() );
- this._horizontalRT = new RenderTarget();
- this._horizontalRT.texture.name = 'GaussianBlurNode.horizontal';
- this._verticalRT = new RenderTarget();
- this._verticalRT.texture.name = 'GaussianBlurNode.vertical';
- this._textureNode = texturePass( this, this._verticalRT.texture );
- this.updateBeforeType = NodeUpdateType.RENDER;
- this.resolution = new Vector2( 1, 1 );
- }
- setSize( width, height ) {
- width = Math.max( Math.round( width * this.resolution.x ), 1 );
- height = Math.max( Math.round( height * this.resolution.y ), 1 );
- this._invSize.value.set( 1 / width, 1 / height );
- this._horizontalRT.setSize( width, height );
- this._verticalRT.setSize( width, height );
- }
- updateBefore( frame ) {
- const { renderer } = frame;
- const textureNode = this.textureNode;
- const map = textureNode.value;
- const currentRenderTarget = renderer.getRenderTarget();
- const currentTexture = textureNode.value;
- quadMesh1.material = this._material;
- quadMesh2.material = this._material;
- this.setSize( map.image.width, map.image.height );
- const textureType = map.type;
- this._horizontalRT.texture.type = textureType;
- this._verticalRT.texture.type = textureType;
- // horizontal
- renderer.setRenderTarget( this._horizontalRT );
- this._passDirection.value.set( 1, 0 );
- quadMesh1.render( renderer );
- // vertical
- textureNode.value = this._horizontalRT.texture;
- renderer.setRenderTarget( this._verticalRT );
- this._passDirection.value.set( 0, 1 );
- quadMesh2.render( renderer );
- // restore
- renderer.setRenderTarget( currentRenderTarget );
- textureNode.value = currentTexture;
- }
- getTextureNode() {
- return this._textureNode;
- }
- setup( builder ) {
- const textureNode = this.textureNode;
- if ( textureNode.isTextureNode !== true ) {
- console.error( 'GaussianBlurNode requires a TextureNode.' );
- return vec4();
- }
- //
- const uvNode = textureNode.uvNode || uv();
- const sampleTexture = ( uv ) => textureNode.cache().context( { getUV: () => uv, forceUVContext: true } );
- const blur = tslFn( () => {
- const kernelSize = 3 + ( 2 * this.sigma );
- const gaussianCoefficients = this._getCoefficients( kernelSize );
- const invSize = this._invSize;
- const direction = vec2( this.directionNode ).mul( this._passDirection );
- const weightSum = float( gaussianCoefficients[ 0 ] ).toVar();
- const diffuseSum = vec4( sampleTexture( uvNode ).mul( weightSum ) ).toVar();
- for ( let i = 1; i < kernelSize; i ++ ) {
- const x = float( i );
- const w = float( gaussianCoefficients[ i ] );
- const uvOffset = vec2( direction.mul( invSize.mul( x ) ) ).toVar();
- const sample1 = vec4( sampleTexture( uvNode.add( uvOffset ) ) );
- const sample2 = vec4( sampleTexture( uvNode.sub( uvOffset ) ) );
- diffuseSum.addAssign( sample1.add( sample2 ).mul( w ) );
- weightSum.addAssign( mul( 2.0, w ) );
- }
- return diffuseSum.div( weightSum );
- } );
- //
- const material = this._material || ( this._material = builder.createNodeMaterial() );
- material.fragmentNode = blur();
- //
- const properties = builder.getNodeProperties( this );
- properties.textureNode = textureNode;
- //
- return this._textureNode;
- }
- _getCoefficients( kernelRadius ) {
- const coefficients = [];
- for ( let i = 0; i < kernelRadius; i ++ ) {
- coefficients.push( 0.39894 * Math.exp( - 0.5 * i * i / ( kernelRadius * kernelRadius ) ) / kernelRadius );
- }
- return coefficients;
- }
- }
- const gaussianBlur = ( node, sigma ) => nodeObject( new GaussianBlurNode( nodeObject( node ), sigma ) );
- addNodeElement( 'gaussianBlur', gaussianBlur );
- const _size$1 = new Vector2();
- const quadMeshComp = new QuadMesh();
- class AfterImageNode extends TempNode {
- constructor( textureNode, damp = 0.96 ) {
- super( textureNode );
- this.textureNode = textureNode;
- this.textureNodeOld = texture();
- this.damp = uniform( damp );
- this._compRT = new RenderTarget();
- this._compRT.texture.name = 'AfterImageNode.comp';
- this._oldRT = new RenderTarget();
- this._oldRT.texture.name = 'AfterImageNode.old';
- this._textureNode = texturePass( this, this._compRT.texture );
- this.updateBeforeType = NodeUpdateType.RENDER;
- }
- getTextureNode() {
- return this._textureNode;
- }
- setSize( width, height ) {
- this._compRT.setSize( width, height );
- this._oldRT.setSize( width, height );
- }
- updateBefore( frame ) {
- const { renderer } = frame;
- const textureNode = this.textureNode;
- const map = textureNode.value;
- const textureType = map.type;
- this._compRT.texture.type = textureType;
- this._oldRT.texture.type = textureType;
- renderer.getDrawingBufferSize( _size$1 );
- this.setSize( _size$1.x, _size$1.y );
- const currentToneMapping = renderer.toneMapping;
- const currentToneMappingNode = renderer.toneMappingNode;
- const currentRenderTarget = renderer.getRenderTarget();
- const currentTexture = textureNode.value;
- this.textureNodeOld.value = this._oldRT.texture;
- // comp
- renderer.toneMapping = NoToneMapping;
- renderer.toneMappingNode = null;
- renderer.setRenderTarget( this._compRT );
- quadMeshComp.render( renderer );
- // Swap the textures
- const temp = this._oldRT;
- this._oldRT = this._compRT;
- this._compRT = temp;
- renderer.toneMapping = currentToneMapping;
- renderer.toneMappingNode = currentToneMappingNode;
- renderer.setRenderTarget( currentRenderTarget );
- textureNode.value = currentTexture;
- }
- setup( builder ) {
- const textureNode = this.textureNode;
- const textureNodeOld = this.textureNodeOld;
- if ( textureNode.isTextureNode !== true ) {
- console.error( 'AfterImageNode requires a TextureNode.' );
- return vec4();
- }
- //
- const uvNode = textureNode.uvNode || uv();
- textureNodeOld.uvNode = uvNode;
- const sampleTexture = ( uv ) => textureNode.cache().context( { getUV: () => uv, forceUVContext: true } );
- const when_gt = tslFn( ( [ x_immutable, y_immutable ] ) => {
- const y = float( y_immutable ).toVar();
- const x = vec4( x_immutable ).toVar();
- return max$1( sign( x.sub( y ) ), 0.0 );
- } );
- const afterImg = tslFn( () => {
- const texelOld = vec4( textureNodeOld );
- const texelNew = vec4( sampleTexture( uvNode ) );
- texelOld.mulAssign( this.damp.mul( when_gt( texelOld, 0.1 ) ) );
- return max$1( texelNew, texelOld );
- } );
- //
- const materialComposed = this._materialComposed || ( this._materialComposed = builder.createNodeMaterial() );
- materialComposed.fragmentNode = afterImg();
- quadMeshComp.material = materialComposed;
- //
- const properties = builder.getNodeProperties( this );
- properties.textureNode = textureNode;
- //
- return this._textureNode;
- }
- }
- const afterImage = ( node, damp ) => nodeObject( new AfterImageNode( nodeObject( node ), damp ) );
- addNodeElement( 'afterImage', afterImage );
- const quadMesh$2 = new QuadMesh();
- class AnamorphicNode extends TempNode {
- constructor( textureNode, tresholdNode, scaleNode, samples ) {
- super( 'vec4' );
- this.textureNode = textureNode;
- this.tresholdNode = tresholdNode;
- this.scaleNode = scaleNode;
- this.colorNode = vec3( 0.1, 0.0, 1.0 );
- this.samples = samples;
- this.resolution = new Vector2( 1, 1 );
- this._renderTarget = new RenderTarget();
- this._renderTarget.texture.name = 'anamorphic';
- this._invSize = uniform( new Vector2() );
- this._textureNode = texturePass( this, this._renderTarget.texture );
- this.updateBeforeType = NodeUpdateType.RENDER;
- }
- getTextureNode() {
- return this._textureNode;
- }
- setSize( width, height ) {
- this._invSize.value.set( 1 / width, 1 / height );
- width = Math.max( Math.round( width * this.resolution.x ), 1 );
- height = Math.max( Math.round( height * this.resolution.y ), 1 );
- this._renderTarget.setSize( width, height );
- }
- updateBefore( frame ) {
- const { renderer } = frame;
- const textureNode = this.textureNode;
- const map = textureNode.value;
- this._renderTarget.texture.type = map.type;
- const currentRenderTarget = renderer.getRenderTarget();
- const currentTexture = textureNode.value;
- quadMesh$2.material = this._material;
- this.setSize( map.image.width, map.image.height );
- // render
- renderer.setRenderTarget( this._renderTarget );
- quadMesh$2.render( renderer );
- // restore
- renderer.setRenderTarget( currentRenderTarget );
- textureNode.value = currentTexture;
- }
- setup( builder ) {
- const textureNode = this.textureNode;
- if ( textureNode.isTextureNode !== true ) {
- console.error( 'AnamorphNode requires a TextureNode.' );
- return vec4();
- }
- //
- const uvNode = textureNode.uvNode || uv();
- const sampleTexture = ( uv ) => textureNode.cache().context( { getUV: () => uv, forceUVContext: true } );
- const anamorph = tslFn( () => {
- const samples = this.samples;
- const halfSamples = Math.floor( samples / 2 );
- const total = vec3( 0 ).toVar();
- loop( { start: - halfSamples, end: halfSamples }, ( { i } ) => {
- const softness = float( i ).abs().div( halfSamples ).oneMinus();
- const uv = vec2( uvNode.x.add( this._invSize.x.mul( i ).mul( this.scaleNode ) ), uvNode.y );
- const color = sampleTexture( uv );
- const pass = threshold( color, this.tresholdNode ).mul( softness );
- total.addAssign( pass );
- } );
- return total.mul( this.colorNode );
- } );
- //
- const material = this._material || ( this._material = builder.createNodeMaterial() );
- material.fragmentNode = anamorph();
- //
- const properties = builder.getNodeProperties( this );
- properties.textureNode = textureNode;
- //
- return this._textureNode;
- }
- }
- const anamorphic = ( node, threshold = .9, scale = 3, samples = 32 ) => nodeObject( new AnamorphicNode( nodeObject( node ), nodeObject( threshold ), nodeObject( scale ), samples ) );
- addNodeElement( 'anamorphic', anamorphic );
- class SobelOperatorNode extends TempNode {
- constructor( textureNode ) {
- super();
- this.textureNode = textureNode;
- this.updateBeforeType = NodeUpdateType.RENDER;
- this._invSize = uniform( new Vector2() );
- }
- updateBefore() {
- const map = this.textureNode.value;
- this._invSize.value.set( 1 / map.image.width, 1 / map.image.height );
- }
- setup() {
- const { textureNode } = this;
- const uvNode = textureNode.uvNode || uv();
- const sampleTexture = ( uv ) => this.textureNode.cache().context( { getUV: () => uv, forceUVContext: true } );
- const sobel = tslFn( () => {
- // Sobel Edge Detection (see https://youtu.be/uihBwtPIBxM)
- const texel = this._invSize;
- // kernel definition (in glsl matrices are filled in column-major order)
- const Gx = mat3( - 1, - 2, - 1, 0, 0, 0, 1, 2, 1 ); // x direction kernel
- const Gy = mat3( - 1, 0, 1, - 2, 0, 2, - 1, 0, 1 ); // y direction kernel
- // fetch the 3x3 neighbourhood of a fragment
- // first column
- const tx0y0 = luminance( sampleTexture( uvNode.add( texel.mul( vec2( - 1, - 1 ) ) ) ).xyz );
- const tx0y1 = luminance( sampleTexture( uvNode.add( texel.mul( vec2( - 1, 0 ) ) ) ).xyz );
- const tx0y2 = luminance( sampleTexture( uvNode.add( texel.mul( vec2( - 1, 1 ) ) ) ).xyz );
- // second column
- const tx1y0 = luminance( sampleTexture( uvNode.add( texel.mul( vec2( 0, - 1 ) ) ) ).xyz );
- const tx1y1 = luminance( sampleTexture( uvNode.add( texel.mul( vec2( 0, 0 ) ) ) ).xyz );
- const tx1y2 = luminance( sampleTexture( uvNode.add( texel.mul( vec2( 0, 1 ) ) ) ).xyz );
- // third column
- const tx2y0 = luminance( sampleTexture( uvNode.add( texel.mul( vec2( 1, - 1 ) ) ) ).xyz );
- const tx2y1 = luminance( sampleTexture( uvNode.add( texel.mul( vec2( 1, 0 ) ) ) ).xyz );
- const tx2y2 = luminance( sampleTexture( uvNode.add( texel.mul( vec2( 1, 1 ) ) ) ).xyz );
- // gradient value in x direction
- const valueGx = add(
- Gx[ 0 ][ 0 ].mul( tx0y0 ),
- Gx[ 1 ][ 0 ].mul( tx1y0 ),
- Gx[ 2 ][ 0 ].mul( tx2y0 ),
- Gx[ 0 ][ 1 ].mul( tx0y1 ),
- Gx[ 1 ][ 1 ].mul( tx1y1 ),
- Gx[ 2 ][ 1 ].mul( tx2y1 ),
- Gx[ 0 ][ 2 ].mul( tx0y2 ),
- Gx[ 1 ][ 2 ].mul( tx1y2 ),
- Gx[ 2 ][ 2 ].mul( tx2y2 )
- );
- // gradient value in y direction
- const valueGy = add(
- Gy[ 0 ][ 0 ].mul( tx0y0 ),
- Gy[ 1 ][ 0 ].mul( tx1y0 ),
- Gy[ 2 ][ 0 ].mul( tx2y0 ),
- Gy[ 0 ][ 1 ].mul( tx0y1 ),
- Gy[ 1 ][ 1 ].mul( tx1y1 ),
- Gy[ 2 ][ 1 ].mul( tx2y1 ),
- Gy[ 0 ][ 2 ].mul( tx0y2 ),
- Gy[ 1 ][ 2 ].mul( tx1y2 ),
- Gy[ 2 ][ 2 ].mul( tx2y2 )
- );
- // magnitute of the total gradient
- const G = valueGx.mul( valueGx ).add( valueGy.mul( valueGy ) ).sqrt();
- return vec4( vec3( G ), 1 );
- } );
- const outputNode = sobel();
- return outputNode;
- }
- }
- const sobel = ( node ) => nodeObject( new SobelOperatorNode( nodeObject( node ) ) );
- addNodeElement( 'sobel', sobel );
- class DepthOfFieldNode extends TempNode {
- constructor( textureNode, viewZNode, focus = 1, aperture = 0.025, maxblur = 1 ) {
- super();
- this.textureNode = textureNode;
- this.viewZNode = viewZNode;
- this.focus = uniform( focus );
- this.aperture = uniform( aperture );
- this.maxblur = uniform( maxblur );
- this._aspect = uniform( 0 );
- this.updateBeforeType = NodeUpdateType.RENDER;
- }
- updateBefore() {
- const map = this.textureNode.value;
- this._aspect.value = map.image.width / map.image.height;
- }
- setup() {
- const { textureNode } = this;
- const uvNode = textureNode.uvNode || uv();
- const sampleTexture = ( uv ) => this.textureNode.uv( uv );
- const dof = tslFn( () => {
- const aspectcorrect = vec2( 1.0, this._aspect );
- const factor = this.focus.add( this.viewZNode );
- const dofblur = vec2( clamp( factor.mul( this.aperture ), this.maxblur.negate(), this.maxblur ) );
- const dofblur9 = dofblur.mul( 0.9 );
- const dofblur7 = dofblur.mul( 0.7 );
- const dofblur4 = dofblur.mul( 0.4 );
- let col = vec4( 0.0 );
- col = col.add( sampleTexture( uvNode ) );
- col = col.add( sampleTexture( uvNode.add( vec2( 0.0, 0.4 ).mul( aspectcorrect ).mul( dofblur ) ) ) );
- col = col.add( sampleTexture( uvNode.add( vec2( 0.15, 0.37 ).mul( aspectcorrect ).mul( dofblur ) ) ) );
- col = col.add( sampleTexture( uvNode.add( vec2( 0.29, 0.29 ).mul( aspectcorrect ).mul( dofblur ) ) ) );
- col = col.add( sampleTexture( uvNode.add( vec2( - 0.37, 0.15 ).mul( aspectcorrect ).mul( dofblur ) ) ) );
- col = col.add( sampleTexture( uvNode.add( vec2( 0.40, 0.0 ).mul( aspectcorrect ).mul( dofblur ) ) ) );
- col = col.add( sampleTexture( uvNode.add( vec2( 0.37, - 0.15 ).mul( aspectcorrect ).mul( dofblur ) ) ) );
- col = col.add( sampleTexture( uvNode.add( vec2( 0.29, - 0.29 ).mul( aspectcorrect ).mul( dofblur ) ) ) );
- col = col.add( sampleTexture( uvNode.add( vec2( - 0.15, - 0.37 ).mul( aspectcorrect ).mul( dofblur ) ) ) );
- col = col.add( sampleTexture( uvNode.add( vec2( 0.0, - 0.4 ).mul( aspectcorrect ).mul( dofblur ) ) ) );
- col = col.add( sampleTexture( uvNode.add( vec2( - 0.15, 0.37 ).mul( aspectcorrect ).mul( dofblur ) ) ) );
- col = col.add( sampleTexture( uvNode.add( vec2( - 0.29, 0.29 ).mul( aspectcorrect ).mul( dofblur ) ) ) );
- col = col.add( sampleTexture( uvNode.add( vec2( 0.37, 0.15 ).mul( aspectcorrect ).mul( dofblur ) ) ) );
- col = col.add( sampleTexture( uvNode.add( vec2( - 0.4, 0.0 ).mul( aspectcorrect ).mul( dofblur ) ) ) );
- col = col.add( sampleTexture( uvNode.add( vec2( - 0.37, - 0.15 ).mul( aspectcorrect ).mul( dofblur ) ) ) );
- col = col.add( sampleTexture( uvNode.add( vec2( - 0.29, - 0.29 ).mul( aspectcorrect ).mul( dofblur ) ) ) );
- col = col.add( sampleTexture( uvNode.add( vec2( 0.15, - 0.37 ).mul( aspectcorrect ).mul( dofblur ) ) ) );
- col = col.add( sampleTexture( uvNode.add( vec2( 0.15, 0.37 ).mul( aspectcorrect ).mul( dofblur9 ) ) ) );
- col = col.add( sampleTexture( uvNode.add( vec2( - 0.37, 0.15 ).mul( aspectcorrect ).mul( dofblur9 ) ) ) );
- col = col.add( sampleTexture( uvNode.add( vec2( 0.37, - 0.15 ).mul( aspectcorrect ).mul( dofblur9 ) ) ) );
- col = col.add( sampleTexture( uvNode.add( vec2( - 0.15, - 0.37 ).mul( aspectcorrect ).mul( dofblur9 ) ) ) );
- col = col.add( sampleTexture( uvNode.add( vec2( - 0.15, 0.37 ).mul( aspectcorrect ).mul( dofblur9 ) ) ) );
- col = col.add( sampleTexture( uvNode.add( vec2( 0.37, 0.15 ).mul( aspectcorrect ).mul( dofblur9 ) ) ) );
- col = col.add( sampleTexture( uvNode.add( vec2( - 0.37, - 0.15 ).mul( aspectcorrect ).mul( dofblur9 ) ) ) );
- col = col.add( sampleTexture( uvNode.add( vec2( 0.15, - 0.37 ).mul( aspectcorrect ).mul( dofblur9 ) ) ) );
- col = col.add( sampleTexture( uvNode.add( vec2( 0.29, 0.29 ).mul( aspectcorrect ).mul( dofblur7 ) ) ) );
- col = col.add( sampleTexture( uvNode.add( vec2( 0.40, 0.0 ).mul( aspectcorrect ).mul( dofblur7 ) ) ) );
- col = col.add( sampleTexture( uvNode.add( vec2( 0.29, - 0.29 ).mul( aspectcorrect ).mul( dofblur7 ) ) ) );
- col = col.add( sampleTexture( uvNode.add( vec2( 0.0, - 0.4 ).mul( aspectcorrect ).mul( dofblur7 ) ) ) );
- col = col.add( sampleTexture( uvNode.add( vec2( - 0.29, 0.29 ).mul( aspectcorrect ).mul( dofblur7 ) ) ) );
- col = col.add( sampleTexture( uvNode.add( vec2( - 0.4, 0.0 ).mul( aspectcorrect ).mul( dofblur7 ) ) ) );
- col = col.add( sampleTexture( uvNode.add( vec2( - 0.29, - 0.29 ).mul( aspectcorrect ).mul( dofblur7 ) ) ) );
- col = col.add( sampleTexture( uvNode.add( vec2( 0.0, 0.4 ).mul( aspectcorrect ).mul( dofblur7 ) ) ) );
- col = col.add( sampleTexture( uvNode.add( vec2( 0.29, 0.29 ).mul( aspectcorrect ).mul( dofblur4 ) ) ) );
- col = col.add( sampleTexture( uvNode.add( vec2( 0.4, 0.0 ).mul( aspectcorrect ).mul( dofblur4 ) ) ) );
- col = col.add( sampleTexture( uvNode.add( vec2( 0.29, - 0.29 ).mul( aspectcorrect ).mul( dofblur4 ) ) ) );
- col = col.add( sampleTexture( uvNode.add( vec2( 0.0, - 0.4 ).mul( aspectcorrect ).mul( dofblur4 ) ) ) );
- col = col.add( sampleTexture( uvNode.add( vec2( - 0.29, 0.29 ).mul( aspectcorrect ).mul( dofblur4 ) ) ) );
- col = col.add( sampleTexture( uvNode.add( vec2( - 0.4, 0.0 ).mul( aspectcorrect ).mul( dofblur4 ) ) ) );
- col = col.add( sampleTexture( uvNode.add( vec2( - 0.29, - 0.29 ).mul( aspectcorrect ).mul( dofblur4 ) ) ) );
- col = col.add( sampleTexture( uvNode.add( vec2( 0.0, 0.4 ).mul( aspectcorrect ).mul( dofblur4 ) ) ) );
- col = col.div( 41 );
- col.a = 1;
- return vec4( col );
- } );
- const outputNode = dof();
- return outputNode;
- }
- }
- const dof = ( node, viewZNode, focus, apeture, maxblur ) => nodeObject( new DepthOfFieldNode( nodeObject( node ), nodeObject( viewZNode ), focus, apeture, maxblur ) );
- addNodeElement( 'dof', dof );
- const quadMesh$1 = new QuadMesh();
- class DotScreenNode extends TempNode {
- constructor( colorNode, center = new Vector2( 0.5, 0.5 ), angle = 1.57, scale = 1 ) {
- super( 'vec4' );
- this.colorNode = colorNode;
- this.center = uniform( center );
- this.angle = uniform( angle );
- this.scale = uniform( scale );
- this._renderTarget = new RenderTarget();
- this._renderTarget.texture.name = 'dotScreen';
- this._size = uniform( new Vector2() );
- this._textureNode = texturePass( this, this._renderTarget.texture );
- this.updateBeforeType = NodeUpdateType.RENDER;
- }
- getTextureNode() {
- return this._textureNode;
- }
- setSize( width, height ) {
- this._size.value.set( width, height );
- this._renderTarget.setSize( width, height );
- }
- updateBefore( frame ) {
- const { renderer } = frame;
- const colorNode = this.colorNode;
- const map = colorNode.value;
- this._renderTarget.texture.type = map.type;
- const currentRenderTarget = renderer.getRenderTarget();
- const currentTexture = colorNode.value;
- quadMesh$1.material = this._material;
- this.setSize( map.image.width, map.image.height );
- // render
- renderer.setRenderTarget( this._renderTarget );
- quadMesh$1.render( renderer );
- // restore
- renderer.setRenderTarget( currentRenderTarget );
- colorNode.value = currentTexture;
- }
- setup( builder ) {
- const colorNode = this.colorNode;
- const pattern = tslFn( () => {
- const s = sin( this.angle );
- const c = cos( this.angle );
- const tex = uv().mul( this._size ).sub( this.center );
- const point = vec2( c.mul( tex.x ).sub( s.mul( tex.y ) ), s.mul( tex.x ).add( c.mul( tex.y ) ) ).mul( this.scale );
- return sin( point.x ).mul( sin( point.y ) ).mul( 4 );
- } );
- const dotScreen = tslFn( () => {
- const color = colorNode;
- const average = add( color.r, color.g, color.b ).div( 3 );
- return vec4( vec3( average.mul( 10 ).sub( 5 ).add( pattern() ) ), color.a );
- } );
- //
- const material = this._material || ( this._material = builder.createNodeMaterial() );
- material.fragmentNode = dotScreen();
- //
- const properties = builder.getNodeProperties( this );
- properties.textureNode = colorNode;
- //
- return this._textureNode;
- }
- }
- const dotScreen = ( node, center, angle, scale ) => nodeObject( new DotScreenNode( nodeObject( node ), center, angle, scale ) );
- addNodeElement( 'dotScreen', dotScreen );
- class RGBShiftNode extends TempNode {
- constructor( textureNode, amount = 0.005, angle = 0 ) {
- super( 'vec4' );
- this.textureNode = textureNode;
- this.amount = uniform( amount );
- this.angle = uniform( angle );
- this.updateBeforeType = NodeUpdateType.RENDER;
- }
- updateBefore() {
- }
- setup() {
- const { textureNode } = this;
- const uvNode = textureNode.uvNode || uv();
- const sampleTexture = ( uv ) => this.textureNode.uv( uv );
- const rgbShift = tslFn( () => {
- const offset = vec2( cos( this.angle ), sin( this.angle ) ).mul( this.amount );
- const cr = sampleTexture( uvNode.add( offset ) );
- const cga = sampleTexture( uvNode );
- const cb = sampleTexture( uvNode.sub( offset ) );
- return vec4( cr.r, cga.g, cb.b, cga.a );
- } );
- return rgbShift();
- }
- }
- const rgbShift = ( node, amount, angle ) => nodeObject( new RGBShiftNode( nodeObject( node ), amount, angle ) );
- addNodeElement( 'rgbShift', rgbShift );
- class FunctionCallNode extends TempNode {
- constructor( functionNode = null, parameters = {} ) {
- super();
- this.functionNode = functionNode;
- this.parameters = parameters;
- }
- setParameters( parameters ) {
- this.parameters = parameters;
- return this;
- }
- getParameters() {
- return this.parameters;
- }
- getNodeType( builder ) {
- return this.functionNode.getNodeType( builder );
- }
- generate( builder ) {
- const params = [];
- const functionNode = this.functionNode;
- const inputs = functionNode.getInputs( builder );
- const parameters = this.parameters;
- if ( Array.isArray( parameters ) ) {
- for ( let i = 0; i < parameters.length; i ++ ) {
- const inputNode = inputs[ i ];
- const node = parameters[ i ];
- params.push( node.build( builder, inputNode.type ) );
- }
- } else {
- for ( const inputNode of inputs ) {
- const node = parameters[ inputNode.name ];
- if ( node !== undefined ) {
- params.push( node.build( builder, inputNode.type ) );
- } else {
- throw new Error( `FunctionCallNode: Input '${inputNode.name}' not found in FunctionNode.` );
- }
- }
- }
- const functionName = functionNode.build( builder, 'property' );
- return `${functionName}( ${params.join( ', ' )} )`;
- }
- }
- const call = ( func, ...params ) => {
- params = params.length > 1 || ( params[ 0 ] && params[ 0 ].isNode === true ) ? nodeArray( params ) : nodeObjects( params[ 0 ] );
- return nodeObject( new FunctionCallNode( nodeObject( func ), params ) );
- };
- addNodeElement( 'call', call );
- addNodeClass( 'FunctionCallNode', FunctionCallNode );
- class ScriptableValueNode extends Node {
- constructor( value = null ) {
- super();
- this._value = value;
- this._cache = null;
- this.inputType = null;
- this.outpuType = null;
- this.events = new EventDispatcher();
- this.isScriptableValueNode = true;
- }
- get isScriptableOutputNode() {
- return this.outputType !== null;
- }
- set value( val ) {
- if ( this._value === val ) return;
- if ( this._cache && this.inputType === 'URL' && this.value.value instanceof ArrayBuffer ) {
- URL.revokeObjectURL( this._cache );
- this._cache = null;
- }
- this._value = val;
- this.events.dispatchEvent( { type: 'change' } );
- this.refresh();
- }
- get value() {
- return this._value;
- }
- refresh() {
- this.events.dispatchEvent( { type: 'refresh' } );
- }
- getValue() {
- const value = this.value;
- if ( value && this._cache === null && this.inputType === 'URL' && value.value instanceof ArrayBuffer ) {
- this._cache = URL.createObjectURL( new Blob( [ value.value ] ) );
- } else if ( value && value.value !== null && value.value !== undefined && (
- ( ( this.inputType === 'URL' || this.inputType === 'String' ) && typeof value.value === 'string' ) ||
- ( this.inputType === 'Number' && typeof value.value === 'number' ) ||
- ( this.inputType === 'Vector2' && value.value.isVector2 ) ||
- ( this.inputType === 'Vector3' && value.value.isVector3 ) ||
- ( this.inputType === 'Vector4' && value.value.isVector4 ) ||
- ( this.inputType === 'Color' && value.value.isColor ) ||
- ( this.inputType === 'Matrix3' && value.value.isMatrix3 ) ||
- ( this.inputType === 'Matrix4' && value.value.isMatrix4 )
- ) ) {
- return value.value;
- }
- return this._cache || value;
- }
- getNodeType( builder ) {
- return this.value && this.value.isNode ? this.value.getNodeType( builder ) : 'float';
- }
- setup() {
- return this.value && this.value.isNode ? this.value : float();
- }
- serialize( data ) {
- super.serialize( data );
- if ( this.value !== null ) {
- if ( this.inputType === 'ArrayBuffer' ) {
- data.value = arrayBufferToBase64( this.value );
- } else {
- data.value = this.value ? this.value.toJSON( data.meta ).uuid : null;
- }
- } else {
- data.value = null;
- }
- data.inputType = this.inputType;
- data.outputType = this.outputType;
- }
- deserialize( data ) {
- super.deserialize( data );
- let value = null;
- if ( data.value !== null ) {
- if ( data.inputType === 'ArrayBuffer' ) {
- value = base64ToArrayBuffer( data.value );
- } else if ( data.inputType === 'Texture' ) {
- value = data.meta.textures[ data.value ];
- } else {
- value = data.meta.nodes[ data.value ] || null;
- }
- }
- this.value = value;
- this.inputType = data.inputType;
- this.outputType = data.outputType;
- }
- }
- const scriptableValue = nodeProxy( ScriptableValueNode );
- addNodeElement( 'scriptableValue', scriptableValue );
- addNodeClass( 'ScriptableValueNode', ScriptableValueNode );
- class Resources extends Map {
- get( key, callback = null, ...params ) {
- if ( this.has( key ) ) return super.get( key );
- if ( callback !== null ) {
- const value = callback( ...params );
- this.set( key, value );
- return value;
- }
- }
- }
- class Parameters {
- constructor( scriptableNode ) {
- this.scriptableNode = scriptableNode;
- }
- get parameters() {
- return this.scriptableNode.parameters;
- }
- get layout() {
- return this.scriptableNode.getLayout();
- }
- getInputLayout( id ) {
- return this.scriptableNode.getInputLayout( id );
- }
- get( name ) {
- const param = this.parameters[ name ];
- const value = param ? param.getValue() : null;
- return value;
- }
- }
- const global = new Resources();
- class ScriptableNode extends Node {
- constructor( codeNode = null, parameters = {} ) {
- super();
- this.codeNode = codeNode;
- this.parameters = parameters;
- this._local = new Resources();
- this._output = scriptableValue();
- this._outputs = {};
- this._source = this.source;
- this._method = null;
- this._object = null;
- this._value = null;
- this._needsOutputUpdate = true;
- this.onRefresh = this.onRefresh.bind( this );
- this.isScriptableNode = true;
- }
- get source() {
- return this.codeNode ? this.codeNode.code : '';
- }
- setLocal( name, value ) {
- return this._local.set( name, value );
- }
- getLocal( name ) {
- return this._local.get( name );
- }
- onRefresh() {
- this._refresh();
- }
- getInputLayout( id ) {
- for ( const element of this.getLayout() ) {
- if ( element.inputType && ( element.id === id || element.name === id ) ) {
- return element;
- }
- }
- }
- getOutputLayout( id ) {
- for ( const element of this.getLayout() ) {
- if ( element.outputType && ( element.id === id || element.name === id ) ) {
- return element;
- }
- }
- }
- setOutput( name, value ) {
- const outputs = this._outputs;
- if ( outputs[ name ] === undefined ) {
- outputs[ name ] = scriptableValue( value );
- } else {
- outputs[ name ].value = value;
- }
- return this;
- }
- getOutput( name ) {
- return this._outputs[ name ];
- }
- getParameter( name ) {
- return this.parameters[ name ];
- }
- setParameter( name, value ) {
- const parameters = this.parameters;
- if ( value && value.isScriptableNode ) {
- this.deleteParameter( name );
- parameters[ name ] = value;
- parameters[ name ].getDefaultOutput().events.addEventListener( 'refresh', this.onRefresh );
- } else if ( value && value.isScriptableValueNode ) {
- this.deleteParameter( name );
- parameters[ name ] = value;
- parameters[ name ].events.addEventListener( 'refresh', this.onRefresh );
- } else if ( parameters[ name ] === undefined ) {
- parameters[ name ] = scriptableValue( value );
- parameters[ name ].events.addEventListener( 'refresh', this.onRefresh );
- } else {
- parameters[ name ].value = value;
- }
- return this;
- }
- getValue() {
- return this.getDefaultOutput().getValue();
- }
- deleteParameter( name ) {
- let valueNode = this.parameters[ name ];
- if ( valueNode ) {
- if ( valueNode.isScriptableNode ) valueNode = valueNode.getDefaultOutput();
- valueNode.events.removeEventListener( 'refresh', this.onRefresh );
- }
- return this;
- }
- clearParameters() {
- for ( const name of Object.keys( this.parameters ) ) {
- this.deleteParameter( name );
- }
- this.needsUpdate = true;
- return this;
- }
- call( name, ...params ) {
- const object = this.getObject();
- const method = object[ name ];
- if ( typeof method === 'function' ) {
- return method( ...params );
- }
- }
- async callAsync( name, ...params ) {
- const object = this.getObject();
- const method = object[ name ];
- if ( typeof method === 'function' ) {
- return method.constructor.name === 'AsyncFunction' ? await method( ...params ) : method( ...params );
- }
- }
- getNodeType( builder ) {
- return this.getDefaultOutputNode().getNodeType( builder );
- }
- refresh( output = null ) {
- if ( output !== null ) {
- this.getOutput( output ).refresh();
- } else {
- this._refresh();
- }
- }
- getObject() {
- if ( this.needsUpdate ) this.dispose();
- if ( this._object !== null ) return this._object;
- //
- const refresh = () => this.refresh();
- const setOutput = ( id, value ) => this.setOutput( id, value );
- const parameters = new Parameters( this );
- const THREE = global.get( 'THREE' );
- const TSL = global.get( 'TSL' );
- const method = this.getMethod( this.codeNode );
- const params = [ parameters, this._local, global, refresh, setOutput, THREE, TSL ];
- this._object = method( ...params );
- const layout = this._object.layout;
- if ( layout ) {
- if ( layout.cache === false ) {
- this._local.clear();
- }
- // default output
- this._output.outputType = layout.outputType || null;
- if ( Array.isArray( layout.elements ) ) {
- for ( const element of layout.elements ) {
- const id = element.id || element.name;
- if ( element.inputType ) {
- if ( this.getParameter( id ) === undefined ) this.setParameter( id, null );
- this.getParameter( id ).inputType = element.inputType;
- }
- if ( element.outputType ) {
- if ( this.getOutput( id ) === undefined ) this.setOutput( id, null );
- this.getOutput( id ).outputType = element.outputType;
- }
- }
- }
- }
- return this._object;
- }
- deserialize( data ) {
- super.deserialize( data );
- for ( const name in this.parameters ) {
- let valueNode = this.parameters[ name ];
- if ( valueNode.isScriptableNode ) valueNode = valueNode.getDefaultOutput();
- valueNode.events.addEventListener( 'refresh', this.onRefresh );
- }
- }
- getLayout() {
- return this.getObject().layout;
- }
- getDefaultOutputNode() {
- const output = this.getDefaultOutput().value;
- if ( output && output.isNode ) {
- return output;
- }
- return float();
- }
- getDefaultOutput() {
- return this._exec()._output;
- }
- getMethod() {
- if ( this.needsUpdate ) this.dispose();
- if ( this._method !== null ) return this._method;
- //
- const parametersProps = [ 'parameters', 'local', 'global', 'refresh', 'setOutput', 'THREE', 'TSL' ];
- const interfaceProps = [ 'layout', 'init', 'main', 'dispose' ];
- const properties = interfaceProps.join( ', ' );
- const declarations = 'var ' + properties + '; var output = {};\n';
- const returns = '\nreturn { ...output, ' + properties + ' };';
- const code = declarations + this.codeNode.code + returns;
- //
- this._method = new Function( ...parametersProps, code );
- return this._method;
- }
- dispose() {
- if ( this._method === null ) return;
- if ( this._object && typeof this._object.dispose === 'function' ) {
- this._object.dispose();
- }
- this._method = null;
- this._object = null;
- this._source = null;
- this._value = null;
- this._needsOutputUpdate = true;
- this._output.value = null;
- this._outputs = {};
- }
- setup() {
- return this.getDefaultOutputNode();
- }
- set needsUpdate( value ) {
- if ( value === true ) this.dispose();
- }
- get needsUpdate() {
- return this.source !== this._source;
- }
- _exec() {
- if ( this.codeNode === null ) return this;
- if ( this._needsOutputUpdate === true ) {
- this._value = this.call( 'main' );
- this._needsOutputUpdate = false;
- }
- this._output.value = this._value;
- return this;
- }
- _refresh() {
- this.needsUpdate = true;
- this._exec();
- this._output.refresh();
- }
- }
- const scriptable = nodeProxy( ScriptableNode );
- addNodeElement( 'scriptable', scriptable );
- addNodeClass( 'ScriptableNode', ScriptableNode );
- class FogNode extends Node {
- constructor( colorNode, factorNode ) {
- super( 'float' );
- this.isFogNode = true;
- this.colorNode = colorNode;
- this.factorNode = factorNode;
- }
- getViewZNode( builder ) {
- let viewZ;
- const getViewZ = builder.context.getViewZ;
- if ( getViewZ !== undefined ) {
- viewZ = getViewZ( this );
- }
- return ( viewZ || positionView.z ).negate();
- }
- setup() {
- return this.factorNode;
- }
- }
- const fog = nodeProxy( FogNode );
- addNodeElement( 'fog', fog );
- addNodeClass( 'FogNode', FogNode );
- class FogRangeNode extends FogNode {
- constructor( colorNode, nearNode, farNode ) {
- super( colorNode );
- this.isFogRangeNode = true;
- this.nearNode = nearNode;
- this.farNode = farNode;
- }
- setup( builder ) {
- const viewZ = this.getViewZNode( builder );
- return smoothstep( this.nearNode, this.farNode, viewZ );
- }
- }
- const rangeFog = nodeProxy( FogRangeNode );
- addNodeElement( 'rangeFog', rangeFog );
- addNodeClass( 'FogRangeNode', FogRangeNode );
- class FogExp2Node extends FogNode {
- constructor( colorNode, densityNode ) {
- super( colorNode );
- this.isFogExp2Node = true;
- this.densityNode = densityNode;
- }
- setup( builder ) {
- const viewZ = this.getViewZNode( builder );
- const density = this.densityNode;
- return density.mul( density, viewZ, viewZ ).negate().exp().oneMinus();
- }
- }
- const densityFog = nodeProxy( FogExp2Node );
- addNodeElement( 'densityFog', densityFog );
- addNodeClass( 'FogExp2Node', FogExp2Node );
- let min = null;
- let max = null;
- class RangeNode extends Node {
- constructor( minNode = float(), maxNode = float() ) {
- super();
- this.minNode = minNode;
- this.maxNode = maxNode;
- }
- getVectorLength( builder ) {
- const minLength = builder.getTypeLength( getValueType( this.minNode.value ) );
- const maxLength = builder.getTypeLength( getValueType( this.maxNode.value ) );
- return minLength > maxLength ? minLength : maxLength;
- }
- getNodeType( builder ) {
- return builder.object.count > 1 ? builder.getTypeFromLength( this.getVectorLength( builder ) ) : 'float';
- }
- setup( builder ) {
- const object = builder.object;
- let output = null;
- if ( object.count > 1 ) {
- const minValue = this.minNode.value;
- const maxValue = this.maxNode.value;
- const minLength = builder.getTypeLength( getValueType( minValue ) );
- const maxLength = builder.getTypeLength( getValueType( maxValue ) );
- min = min || new Vector4();
- max = max || new Vector4();
- min.setScalar( 0 );
- max.setScalar( 0 );
- if ( minLength === 1 ) min.setScalar( minValue );
- else if ( minValue.isColor ) min.set( minValue.r, minValue.g, minValue.b );
- else min.set( minValue.x, minValue.y, minValue.z || 0, minValue.w || 0 );
- if ( maxLength === 1 ) max.setScalar( maxValue );
- else if ( maxValue.isColor ) max.set( maxValue.r, maxValue.g, maxValue.b );
- else max.set( maxValue.x, maxValue.y, maxValue.z || 0, maxValue.w || 0 );
- const stride = 4;
- const length = stride * object.count;
- const array = new Float32Array( length );
- for ( let i = 0; i < length; i ++ ) {
- const index = i % stride;
- const minElementValue = min.getComponent( index );
- const maxElementValue = max.getComponent( index );
- array[ i ] = MathUtils.lerp( minElementValue, maxElementValue, Math.random() );
- }
- const nodeType = this.getNodeType( builder );
- if ( object.count <= 4096 ) {
- output = buffer( array, 'vec4', object.count ).element( instanceIndex ).convert( nodeType );
- } else {
- // TODO: Improve anonymous buffer attribute creation removing this part
- const bufferAttribute = new InstancedBufferAttribute( array, 4 );
- builder.geometry.setAttribute( '__range' + this.id, bufferAttribute );
- output = instancedBufferAttribute( bufferAttribute ).convert( nodeType );
- }
- } else {
- output = float( 0 );
- }
- return output;
- }
- }
- const range = nodeProxy( RangeNode );
- addNodeClass( 'RangeNode', RangeNode );
- class ComputeNode extends Node {
- constructor( computeNode, count, workgroupSize = [ 64 ] ) {
- super( 'void' );
- this.isComputeNode = true;
- this.computeNode = computeNode;
- this.count = count;
- this.workgroupSize = workgroupSize;
- this.dispatchCount = 0;
- this.version = 1;
- this.updateBeforeType = NodeUpdateType.OBJECT;
- this.updateDispatchCount();
- }
- dispose() {
- this.dispatchEvent( { type: 'dispose' } );
- }
- set needsUpdate( value ) {
- if ( value === true ) this.version ++;
- }
- updateDispatchCount() {
- const { count, workgroupSize } = this;
- let size = workgroupSize[ 0 ];
- for ( let i = 1; i < workgroupSize.length; i ++ )
- size *= workgroupSize[ i ];
- this.dispatchCount = Math.ceil( count / size );
- }
- onInit() { }
- updateBefore( { renderer } ) {
- renderer.compute( this );
- }
- generate( builder ) {
- const { shaderStage } = builder;
- if ( shaderStage === 'compute' ) {
- const snippet = this.computeNode.build( builder, 'void' );
- if ( snippet !== '' ) {
- builder.addLineFlowCode( snippet );
- }
- }
- }
- }
- const compute = ( node, count, workgroupSize ) => nodeObject( new ComputeNode( nodeObject( node ), count, workgroupSize ) );
- addNodeElement( 'compute', compute );
- addNodeClass( 'ComputeNode', ComputeNode );
- class LightNode extends Node {
- constructor( scope = LightNode.TARGET_DIRECTION, light = null ) {
- super();
- this.scope = scope;
- this.light = light;
- }
- setup() {
- const { scope, light } = this;
- let output = null;
- if ( scope === LightNode.TARGET_DIRECTION ) {
- output = cameraViewMatrix.transformDirection( objectPosition( light ).sub( objectPosition( light.target ) ) );
- }
- return output;
- }
- serialize( data ) {
- super.serialize( data );
- data.scope = this.scope;
- }
- deserialize( data ) {
- super.deserialize( data );
- this.scope = data.scope;
- }
- }
- LightNode.TARGET_DIRECTION = 'targetDirection';
- const lightTargetDirection = nodeProxy( LightNode, LightNode.TARGET_DIRECTION );
- addNodeClass( 'LightNode', LightNode );
- const getDistanceAttenuation = tslFn( ( inputs ) => {
- const { lightDistance, cutoffDistance, decayExponent } = inputs;
- // based upon Frostbite 3 Moving to Physically-based Rendering
- // page 32, equation 26: E[window1]
- // https://seblagarde.files.wordpress.com/2015/07/course_notes_moving_frostbite_to_pbr_v32.pdf
- const distanceFalloff = lightDistance.pow( decayExponent ).max( 0.01 ).reciprocal();
- return cutoffDistance.greaterThan( 0 ).cond(
- distanceFalloff.mul( lightDistance.div( cutoffDistance ).pow4().oneMinus().clamp().pow2() ),
- distanceFalloff
- );
- } ); // validated
- class PointLightNode extends AnalyticLightNode {
- constructor( light = null ) {
- super( light );
- this.cutoffDistanceNode = uniform( 0 );
- this.decayExponentNode = uniform( 0 );
- }
- update( frame ) {
- const { light } = this;
- super.update( frame );
- this.cutoffDistanceNode.value = light.distance;
- this.decayExponentNode.value = light.decay;
- }
- setup( builder ) {
- const { colorNode, cutoffDistanceNode, decayExponentNode, light } = this;
- const lightingModel = builder.context.lightingModel;
- const lVector = objectViewPosition( light ).sub( positionView ); // @TODO: Add it into LightNode
- const lightDirection = lVector.normalize();
- const lightDistance = lVector.length();
- const lightAttenuation = getDistanceAttenuation( {
- lightDistance,
- cutoffDistance: cutoffDistanceNode,
- decayExponent: decayExponentNode
- } );
- const lightColor = colorNode.mul( lightAttenuation );
- const reflectedLight = builder.context.reflectedLight;
- lightingModel.direct( {
- lightDirection,
- lightColor,
- reflectedLight,
- shadowMask: this.shadowMaskNode
- }, builder.stack, builder );
- }
- }
- addNodeClass( 'PointLightNode', PointLightNode );
- addLightNode( PointLight, PointLightNode );
- class DirectionalLightNode extends AnalyticLightNode {
- constructor( light = null ) {
- super( light );
- }
- setup( builder ) {
- super.setup( builder );
- const lightingModel = builder.context.lightingModel;
- const lightColor = this.colorNode;
- const lightDirection = lightTargetDirection( this.light );
- const reflectedLight = builder.context.reflectedLight;
- lightingModel.direct( {
- lightDirection,
- lightColor,
- reflectedLight,
- shadowMask: this.shadowMaskNode
- }, builder.stack, builder );
- }
- }
- addNodeClass( 'DirectionalLightNode', DirectionalLightNode );
- addLightNode( DirectionalLight, DirectionalLightNode );
- const _matrix41 = new Matrix4();
- const _matrix42 = new Matrix4();
- let ltcLib = null;
- class RectAreaLightNode extends AnalyticLightNode {
- constructor( light = null ) {
- super( light );
- this.halfHeight = uniform( new Vector3() );
- this.halfWidth = uniform( new Vector3() );
- }
- update( frame ) {
- super.update( frame );
- const { light } = this;
- const viewMatrix = frame.camera.matrixWorldInverse;
- _matrix42.identity();
- _matrix41.copy( light.matrixWorld );
- _matrix41.premultiply( viewMatrix );
- _matrix42.extractRotation( _matrix41 );
- this.halfWidth.value.set( light.width * 0.5, 0.0, 0.0 );
- this.halfHeight.value.set( 0.0, light.height * 0.5, 0.0 );
- this.halfWidth.value.applyMatrix4( _matrix42 );
- this.halfHeight.value.applyMatrix4( _matrix42 );
- }
- setup( builder ) {
- super.setup( builder );
- let ltc_1, ltc_2;
- if ( builder.isAvailable( 'float32Filterable' ) ) {
- ltc_1 = texture( ltcLib.LTC_FLOAT_1 );
- ltc_2 = texture( ltcLib.LTC_FLOAT_2 );
- } else {
- ltc_1 = texture( ltcLib.LTC_HALF_1 );
- ltc_2 = texture( ltcLib.LTC_HALF_2 );
- }
- const { colorNode, light } = this;
- const lightingModel = builder.context.lightingModel;
- const lightPosition = objectViewPosition( light );
- const reflectedLight = builder.context.reflectedLight;
- lightingModel.directRectArea( {
- lightColor: colorNode,
- lightPosition,
- halfWidth: this.halfWidth,
- halfHeight: this.halfHeight,
- reflectedLight,
- ltc_1,
- ltc_2
- }, builder.stack, builder );
- }
- static setLTC( ltc ) {
- ltcLib = ltc;
- }
- }
- addNodeClass( 'RectAreaLightNode', RectAreaLightNode );
- addLightNode( RectAreaLight, RectAreaLightNode );
- class SpotLightNode extends AnalyticLightNode {
- constructor( light = null ) {
- super( light );
- this.coneCosNode = uniform( 0 );
- this.penumbraCosNode = uniform( 0 );
- this.cutoffDistanceNode = uniform( 0 );
- this.decayExponentNode = uniform( 0 );
- }
- update( frame ) {
- super.update( frame );
- const { light } = this;
- this.coneCosNode.value = Math.cos( light.angle );
- this.penumbraCosNode.value = Math.cos( light.angle * ( 1 - light.penumbra ) );
- this.cutoffDistanceNode.value = light.distance;
- this.decayExponentNode.value = light.decay;
- }
- getSpotAttenuation( angleCosine ) {
- const { coneCosNode, penumbraCosNode } = this;
- return smoothstep( coneCosNode, penumbraCosNode, angleCosine );
- }
- setup( builder ) {
- super.setup( builder );
- const lightingModel = builder.context.lightingModel;
- const { colorNode, cutoffDistanceNode, decayExponentNode, light } = this;
- const lVector = objectViewPosition( light ).sub( positionView ); // @TODO: Add it into LightNode
- const lightDirection = lVector.normalize();
- const angleCos = lightDirection.dot( lightTargetDirection( light ) );
- const spotAttenuation = this.getSpotAttenuation( angleCos );
- const lightDistance = lVector.length();
- const lightAttenuation = getDistanceAttenuation( {
- lightDistance,
- cutoffDistance: cutoffDistanceNode,
- decayExponent: decayExponentNode
- } );
- const lightColor = colorNode.mul( spotAttenuation ).mul( lightAttenuation );
- const reflectedLight = builder.context.reflectedLight;
- lightingModel.direct( {
- lightDirection,
- lightColor,
- reflectedLight,
- shadowMask: this.shadowMaskNode
- }, builder.stack, builder );
- }
- }
- addNodeClass( 'SpotLightNode', SpotLightNode );
- addLightNode( SpotLight, SpotLightNode );
- class IESSpotLight extends SpotLight {
- constructor( color, intensity, distance, angle, penumbra, decay ) {
- super( color, intensity, distance, angle, penumbra, decay );
- this.iesMap = null;
- }
- copy( source, recursive ) {
- super.copy( source, recursive );
- this.iesMap = source.iesMap;
- return this;
- }
- }
- class IESSpotLightNode extends SpotLightNode {
- getSpotAttenuation( angleCosine ) {
- const iesMap = this.light.iesMap;
- let spotAttenuation = null;
- if ( iesMap && iesMap.isTexture === true ) {
- const angle = angleCosine.acos().mul( 1.0 / Math.PI );
- spotAttenuation = texture( iesMap, vec2( angle, 0 ), 0 ).r;
- } else {
- spotAttenuation = super.getSpotAttenuation( angleCosine );
- }
- return spotAttenuation;
- }
- }
- addNodeClass( 'IESSpotLightNode', IESSpotLightNode );
- addLightNode( IESSpotLight, IESSpotLightNode );
- class AmbientLightNode extends AnalyticLightNode {
- constructor( light = null ) {
- super( light );
- }
- setup( { context } ) {
- context.irradiance.addAssign( this.colorNode );
- }
- }
- addNodeClass( 'AmbientLightNode', AmbientLightNode );
- addLightNode( AmbientLight, AmbientLightNode );
- class HemisphereLightNode extends AnalyticLightNode {
- constructor( light = null ) {
- super( light );
- this.lightPositionNode = objectPosition( light );
- this.lightDirectionNode = this.lightPositionNode.normalize();
- this.groundColorNode = uniform( new Color() );
- }
- update( frame ) {
- const { light } = this;
- super.update( frame );
- this.lightPositionNode.object3d = light;
- this.groundColorNode.value.copy( light.groundColor ).multiplyScalar( light.intensity );
- }
- setup( builder ) {
- const { colorNode, groundColorNode, lightDirectionNode } = this;
- const dotNL = normalView.dot( lightDirectionNode );
- const hemiDiffuseWeight = dotNL.mul( 0.5 ).add( 0.5 );
- const irradiance = mix( groundColorNode, colorNode, hemiDiffuseWeight );
- builder.context.irradiance.addAssign( irradiance );
- }
- }
- addNodeClass( 'HemisphereLightNode', HemisphereLightNode );
- addLightNode( HemisphereLight, HemisphereLightNode );
- const checkerShaderNode = tslFn( ( inputs ) => {
- const uv = inputs.uv.mul( 2.0 );
- const cx = uv.x.floor();
- const cy = uv.y.floor();
- const result = cx.add( cy ).mod( 2.0 );
- return result.sign();
- } );
- class CheckerNode extends TempNode {
- constructor( uvNode = uv() ) {
- super( 'float' );
- this.uvNode = uvNode;
- }
- setup() {
- return checkerShaderNode( { uv: this.uvNode } );
- }
- }
- const checker = nodeProxy( CheckerNode );
- addNodeElement( 'checker', checker );
- addNodeClass( 'CheckerNode', CheckerNode );
- class NodeLoader extends Loader {
- constructor( manager ) {
- super( manager );
- this.textures = {};
- }
- load( url, onLoad, onProgress, onError ) {
- const loader = new FileLoader( this.manager );
- loader.setPath( this.path );
- loader.setRequestHeader( this.requestHeader );
- loader.setWithCredentials( this.withCredentials );
- loader.load( url, ( text ) => {
- try {
- onLoad( this.parse( JSON.parse( text ) ) );
- } catch ( e ) {
- if ( onError ) {
- onError( e );
- } else {
- console.error( e );
- }
- this.manager.itemError( url );
- }
- }, onProgress, onError );
- }
- parseNodes( json ) {
- const nodes = {};
- if ( json !== undefined ) {
- for ( const nodeJSON of json ) {
- const { uuid, type } = nodeJSON;
- nodes[ uuid ] = nodeObject( createNodeFromType( type ) ); // @TODO: Maybe nodeObjectify the node in createNodeFromType?
- nodes[ uuid ].uuid = uuid;
- }
- const meta = { nodes, textures: this.textures };
- for ( const nodeJSON of json ) {
- nodeJSON.meta = meta;
- const node = nodes[ nodeJSON.uuid ];
- node.deserialize( nodeJSON );
- delete nodeJSON.meta;
- }
- }
- return nodes;
- }
- parse( json ) {
- const node = nodeObject( createNodeFromType( json.type ) );
- node.uuid = json.uuid;
- const nodes = this.parseNodes( json.nodes );
- const meta = { nodes, textures: this.textures };
- json.meta = meta;
- node.deserialize( json );
- delete json.meta;
- return node;
- }
- setTextures( value ) {
- this.textures = value;
- return this;
- }
- }
- const defaultValues$e = new PointsMaterial();
- class InstancedPointsNodeMaterial extends NodeMaterial {
- constructor( params = {} ) {
- super();
- this.normals = false;
- this.lights = false;
- this.useAlphaToCoverage = true;
- this.useColor = params.vertexColors;
- this.pointWidth = 1;
- this.pointColorNode = null;
- this.setDefaultValues( defaultValues$e );
- this.setupShaders();
- this.setValues( params );
- }
- setupShaders() {
- const useAlphaToCoverage = this.alphaToCoverage;
- const useColor = this.useColor;
- this.vertexNode = tslFn( () => {
- //vUv = uv;
- varying( vec2(), 'vUv' ).assign( uv() ); // @TODO: Analyze other way to do this
- const instancePosition = attribute( 'instancePosition' );
- // camera space
- const mvPos = property( 'vec4', 'mvPos' );
- mvPos.assign( modelViewMatrix.mul( vec4( instancePosition, 1.0 ) ) );
- const aspect = viewport.z.div( viewport.w );
- // clip space
- const clipPos = cameraProjectionMatrix.mul( mvPos );
- // offset in ndc space
- const offset = property( 'vec2', 'offset' );
- offset.assign( positionGeometry.xy );
- offset.assign( offset.mul( materialPointWidth ) );
- offset.assign( offset.div( viewport.z ) );
- offset.y.assign( offset.y.mul( aspect ) );
- // back to clip space
- offset.assign( offset.mul( clipPos.w ) );
- //clipPos.xy += offset;
- clipPos.assign( clipPos.add( vec4( offset, 0, 0 ) ) );
- return clipPos;
- //vec4 mvPosition = mvPos; // this was used for somethihng...
- } )();
- this.fragmentNode = tslFn( () => {
- const vUv = varying( vec2(), 'vUv' );
- // force assignment into correct place in flow
- const alpha = property( 'float', 'alpha' );
- alpha.assign( 1 );
- const a = vUv.x;
- const b = vUv.y;
- const len2 = a.mul( a ).add( b.mul( b ) );
- if ( useAlphaToCoverage ) {
- // force assignment out of following 'if' statement - to avoid uniform control flow errors
- const dlen = property( 'float', 'dlen' );
- dlen.assign( len2.fwidth() );
- alpha.assign( smoothstep( dlen.oneMinus(), dlen.add( 1 ), len2 ).oneMinus() );
- } else {
- len2.greaterThan( 1.0 ).discard();
- }
- let pointColorNode;
- if ( this.pointColorNode ) {
- pointColorNode = this.pointColorNode;
- } else {
- if ( useColor ) {
- const instanceColor = attribute( 'instanceColor' );
- pointColorNode = instanceColor.mul( materialColor );
- } else {
- pointColorNode = materialColor;
- }
- }
- return vec4( pointColorNode, alpha );
- } )();
- this.needsUpdate = true;
- }
- get alphaToCoverage() {
- return this.useAlphaToCoverage;
- }
- set alphaToCoverage( value ) {
- if ( this.useAlphaToCoverage !== value ) {
- this.useAlphaToCoverage = value;
- this.setupShaders();
- }
- }
- }
- addNodeMaterial( 'InstancedPointsNodeMaterial', InstancedPointsNodeMaterial );
- const defaultValues$d = new LineBasicMaterial();
- class LineBasicNodeMaterial extends NodeMaterial {
- constructor( parameters ) {
- super();
- this.isLineBasicNodeMaterial = true;
- this.lights = false;
- this.normals = false;
- this.setDefaultValues( defaultValues$d );
- this.setValues( parameters );
- }
- }
- addNodeMaterial( 'LineBasicNodeMaterial', LineBasicNodeMaterial );
- const defaultValues$c = new LineDashedMaterial();
- class LineDashedNodeMaterial extends NodeMaterial {
- constructor( parameters ) {
- super();
- this.isLineDashedNodeMaterial = true;
- this.lights = false;
- this.normals = false;
- this.setDefaultValues( defaultValues$c );
- this.offsetNode = null;
- this.dashScaleNode = null;
- this.dashSizeNode = null;
- this.gapSizeNode = null;
- this.setValues( parameters );
- }
- setupVariants() {
- const offsetNode = this.offsetNode;
- const dashScaleNode = this.dashScaleNode ? float( this.dashScaleNode ) : materialLineScale;
- const dashSizeNode = this.dashSizeNode ? float( this.dashSizeNode ) : materialLineDashSize;
- const gapSizeNode = this.dashSizeNode ? float( this.dashGapNode ) : materialLineGapSize;
- dashSize.assign( dashSizeNode );
- gapSize.assign( gapSizeNode );
- const vLineDistance = varying( attribute( 'lineDistance' ).mul( dashScaleNode ) );
- const vLineDistanceOffset = offsetNode ? vLineDistance.add( offsetNode ) : vLineDistance;
- vLineDistanceOffset.mod( dashSize.add( gapSize ) ).greaterThan( dashSize ).discard();
- }
- }
- addNodeMaterial( 'LineDashedNodeMaterial', LineDashedNodeMaterial );
- const defaultValues$b = new LineDashedMaterial();
- class Line2NodeMaterial extends NodeMaterial {
- constructor( params = {} ) {
- super();
- this.normals = false;
- this.lights = false;
- this.setDefaultValues( defaultValues$b );
- this.useAlphaToCoverage = true;
- this.useColor = params.vertexColors;
- this.useDash = params.dashed;
- this.useWorldUnits = false;
- this.dashOffset = 0;
- this.lineWidth = 1;
- this.lineColorNode = null;
- this.offsetNode = null;
- this.dashScaleNode = null;
- this.dashSizeNode = null;
- this.gapSizeNode = null;
- this.setValues( params );
- }
- setup( builder ) {
- this.setupShaders();
- super.setup( builder );
- }
- setupShaders() {
- const useAlphaToCoverage = this.alphaToCoverage;
- const useColor = this.useColor;
- const useDash = this.dashed;
- const useWorldUnits = this.worldUnits;
- const trimSegment = tslFn( ( { start, end } ) => {
- const a = cameraProjectionMatrix.element( 2 ).element( 2 ); // 3nd entry in 3th column
- const b = cameraProjectionMatrix.element( 3 ).element( 2 ); // 3nd entry in 4th column
- const nearEstimate = b.mul( - 0.5 ).div( a );
- const alpha = nearEstimate.sub( start.z ).div( end.z.sub( start.z ) );
- return vec4( mix( start.xyz, end.xyz, alpha ), end.w );
- } );
- this.vertexNode = tslFn( () => {
- varyingProperty( 'vec2', 'vUv' ).assign( uv() );
- const instanceStart = attribute( 'instanceStart' );
- const instanceEnd = attribute( 'instanceEnd' );
- // camera space
- const start = property( 'vec4', 'start' );
- const end = property( 'vec4', 'end' );
- start.assign( modelViewMatrix.mul( vec4( instanceStart, 1.0 ) ) ); // force assignment into correct place in flow
- end.assign( modelViewMatrix.mul( vec4( instanceEnd, 1.0 ) ) );
- if ( useWorldUnits ) {
- varyingProperty( 'vec3', 'worldStart' ).assign( start.xyz );
- varyingProperty( 'vec3', 'worldEnd' ).assign( end.xyz );
- }
- const aspect = viewport.z.div( viewport.w );
- // special case for perspective projection, and segments that terminate either in, or behind, the camera plane
- // clearly the gpu firmware has a way of addressing this issue when projecting into ndc space
- // but we need to perform ndc-space calculations in the shader, so we must address this issue directly
- // perhaps there is a more elegant solution -- WestLangley
- const perspective = cameraProjectionMatrix.element( 2 ).element( 3 ).equal( - 1.0 ); // 4th entry in the 3rd column
- If( perspective, () => {
- If( start.z.lessThan( 0.0 ).and( end.z.greaterThan( 0.0 ) ), () => {
- end.assign( trimSegment( { start: start, end: end } ) );
- } ).elseif( end.z.lessThan( 0.0 ).and( start.z.greaterThanEqual( 0.0 ) ), () => {
- start.assign( trimSegment( { start: end, end: start } ) );
- } );
- } );
- // clip space
- const clipStart = cameraProjectionMatrix.mul( start );
- const clipEnd = cameraProjectionMatrix.mul( end );
- // ndc space
- const ndcStart = clipStart.xyz.div( clipStart.w );
- const ndcEnd = clipEnd.xyz.div( clipEnd.w );
- // direction
- const dir = ndcEnd.xy.sub( ndcStart.xy ).temp();
- // account for clip-space aspect ratio
- dir.x.assign( dir.x.mul( aspect ) );
- dir.assign( dir.normalize() );
- const clip = temp( vec4() );
- if ( useWorldUnits ) {
- // get the offset direction as perpendicular to the view vector
- const worldDir = end.xyz.sub( start.xyz ).normalize();
- const tmpFwd = mix( start.xyz, end.xyz, 0.5 ).normalize();
- const worldUp = worldDir.cross( tmpFwd ).normalize();
- const worldFwd = worldDir.cross( worldUp );
- const worldPos = varyingProperty( 'vec4', 'worldPos' );
- worldPos.assign( positionGeometry.y.lessThan( 0.5 ).cond( start, end ) );
- // height offset
- const hw = materialLineWidth.mul( 0.5 );
- worldPos.addAssign( vec4( positionGeometry.x.lessThan( 0.0 ).cond( worldUp.mul( hw ), worldUp.mul( hw ).negate() ), 0 ) );
- // don't extend the line if we're rendering dashes because we
- // won't be rendering the endcaps
- if ( ! useDash ) {
- // cap extension
- worldPos.addAssign( vec4( positionGeometry.y.lessThan( 0.5 ).cond( worldDir.mul( hw ).negate(), worldDir.mul( hw ) ), 0 ) );
- // add width to the box
- worldPos.addAssign( vec4( worldFwd.mul( hw ), 0 ) );
- // endcaps
- If( positionGeometry.y.greaterThan( 1.0 ).or( positionGeometry.y.lessThan( 0.0 ) ), () => {
- worldPos.subAssign( vec4( worldFwd.mul( 2.0 ).mul( hw ), 0 ) );
- } );
- }
- // project the worldpos
- clip.assign( cameraProjectionMatrix.mul( worldPos ) );
- // shift the depth of the projected points so the line
- // segments overlap neatly
- const clipPose = temp( vec3() );
- clipPose.assign( positionGeometry.y.lessThan( 0.5 ).cond( ndcStart, ndcEnd ) );
- clip.z.assign( clipPose.z.mul( clip.w ) );
- } else {
- const offset = property( 'vec2', 'offset' );
- offset.assign( vec2( dir.y, dir.x.negate() ) );
- // undo aspect ratio adjustment
- dir.x.assign( dir.x.div( aspect ) );
- offset.x.assign( offset.x.div( aspect ) );
- // sign flip
- offset.assign( positionGeometry.x.lessThan( 0.0 ).cond( offset.negate(), offset ) );
- // endcaps
- If( positionGeometry.y.lessThan( 0.0 ), () => {
- offset.assign( offset.sub( dir ) );
- } ).elseif( positionGeometry.y.greaterThan( 1.0 ), () => {
- offset.assign( offset.add( dir ) );
- } );
- // adjust for linewidth
- offset.assign( offset.mul( materialLineWidth ) );
- // adjust for clip-space to screen-space conversion // maybe resolution should be based on viewport ...
- offset.assign( offset.div( viewport.w ) );
- // select end
- clip.assign( positionGeometry.y.lessThan( 0.5 ).cond( clipStart, clipEnd ) );
- // back to clip space
- offset.assign( offset.mul( clip.w ) );
- clip.assign( clip.add( vec4( offset, 0, 0 ) ) );
- }
- return clip;
- } )();
- const closestLineToLine = tslFn( ( { p1, p2, p3, p4 } ) => {
- const p13 = p1.sub( p3 );
- const p43 = p4.sub( p3 );
- const p21 = p2.sub( p1 );
- const d1343 = p13.dot( p43 );
- const d4321 = p43.dot( p21 );
- const d1321 = p13.dot( p21 );
- const d4343 = p43.dot( p43 );
- const d2121 = p21.dot( p21 );
- const denom = d2121.mul( d4343 ).sub( d4321.mul( d4321 ) );
- const numer = d1343.mul( d4321 ).sub( d1321.mul( d4343 ) );
- const mua = numer.div( denom ).clamp();
- const mub = d1343.add( d4321.mul( mua ) ).div( d4343 ).clamp();
- return vec2( mua, mub );
- } );
- this.fragmentNode = tslFn( () => {
- const vUv = varyingProperty( 'vec2', 'vUv' );
- if ( useDash ) {
- const offsetNode = this.offsetNode ? float( this.offsetNodeNode ) : materialLineDashOffset;
- const dashScaleNode = this.dashScaleNode ? float( this.dashScaleNode ) : materialLineScale;
- const dashSizeNode = this.dashSizeNode ? float( this.dashSizeNode ) : materialLineDashSize;
- const gapSizeNode = this.dashSizeNode ? float( this.dashGapNode ) : materialLineGapSize;
- dashSize.assign( dashSizeNode );
- gapSize.assign( gapSizeNode );
- const instanceDistanceStart = attribute( 'instanceDistanceStart' );
- const instanceDistanceEnd = attribute( 'instanceDistanceEnd' );
- const lineDistance = positionGeometry.y.lessThan( 0.5 ).cond( dashScaleNode.mul( instanceDistanceStart ), materialLineScale.mul( instanceDistanceEnd ) );
- const vLineDistance = varying( lineDistance.add( materialLineDashOffset ) );
- const vLineDistanceOffset = offsetNode ? vLineDistance.add( offsetNode ) : vLineDistance;
- vUv.y.lessThan( - 1.0 ).or( vUv.y.greaterThan( 1.0 ) ).discard(); // discard endcaps
- vLineDistanceOffset.mod( dashSize.add( gapSize ) ).greaterThan( dashSize ).discard(); // todo - FIX
- }
- // force assignment into correct place in flow
- const alpha = property( 'float', 'alpha' );
- alpha.assign( 1 );
- if ( useWorldUnits ) {
- const worldStart = varyingProperty( 'vec3', 'worldStart' );
- const worldEnd = varyingProperty( 'vec3', 'worldEnd' );
- // Find the closest points on the view ray and the line segment
- const rayEnd = varyingProperty( 'vec4', 'worldPos' ).xyz.normalize().mul( 1e5 );
- const lineDir = worldEnd.sub( worldStart );
- const params = closestLineToLine( { p1: worldStart, p2: worldEnd, p3: vec3( 0.0, 0.0, 0.0 ), p4: rayEnd } );
- const p1 = worldStart.add( lineDir.mul( params.x ) );
- const p2 = rayEnd.mul( params.y );
- const delta = p1.sub( p2 );
- const len = delta.length();
- const norm = len.div( materialLineWidth );
- if ( ! useDash ) {
- if ( useAlphaToCoverage ) {
- const dnorm = norm.fwidth();
- alpha.assign( smoothstep( dnorm.negate().add( 0.5 ), dnorm.add( 0.5 ), norm ).oneMinus() );
- } else {
- norm.greaterThan( 0.5 ).discard();
- }
- }
- } else {
- // round endcaps
- if ( useAlphaToCoverage ) {
- const a = vUv.x;
- const b = vUv.y.greaterThan( 0.0 ).cond( vUv.y.sub( 1.0 ), vUv.y.add( 1.0 ) );
- const len2 = a.mul( a ).add( b.mul( b ) );
- // force assignment out of following 'if' statement - to avoid uniform control flow errors
- const dlen = property( 'float', 'dlen' );
- dlen.assign( len2.fwidth() );
- If( vUv.y.abs().greaterThan( 1.0 ), () => {
- alpha.assign( smoothstep( dlen.oneMinus(), dlen.add( 1 ), len2 ).oneMinus() );
- } );
- } else {
- If( vUv.y.abs().greaterThan( 1.0 ), () => {
- const a = vUv.x;
- const b = vUv.y.greaterThan( 0.0 ).cond( vUv.y.sub( 1.0 ), vUv.y.add( 1.0 ) );
- const len2 = a.mul( a ).add( b.mul( b ) );
- len2.greaterThan( 1.0 ).discard();
- } );
- }
- }
- let lineColorNode;
- if ( this.lineColorNode ) {
- lineColorNode = this.lineColorNode;
- } else {
- if ( useColor ) {
- const instanceColorStart = attribute( 'instanceColorStart' );
- const instanceColorEnd = attribute( 'instanceColorEnd' );
- const instanceColor = positionGeometry.y.lessThan( 0.5 ).cond( instanceColorStart, instanceColorEnd );
- lineColorNode = instanceColor.mul( materialColor );
- } else {
- lineColorNode = materialColor;
- }
- }
- return vec4( lineColorNode, alpha );
- } )();
- }
- get worldUnits() {
- return this.useWorldUnits;
- }
- set worldUnits( value ) {
- if ( this.useWorldUnits !== value ) {
- this.useWorldUnits = value;
- this.needsUpdate = true;
- }
- }
- get dashed() {
- return this.useDash;
- }
- set dashed( value ) {
- if ( this.useDash !== value ) {
- this.useDash = value;
- this.needsUpdate = true;
- }
- }
- get alphaToCoverage() {
- return this.useAlphaToCoverage;
- }
- set alphaToCoverage( value ) {
- if ( this.useAlphaToCoverage !== value ) {
- this.useAlphaToCoverage = value;
- this.needsUpdate = true;
- }
- }
- }
- addNodeMaterial( 'Line2NodeMaterial', Line2NodeMaterial );
- const defaultValues$a = new MeshNormalMaterial();
- class MeshNormalNodeMaterial extends NodeMaterial {
- constructor( parameters ) {
- super();
- this.lights = false;
- this.isMeshNormalNodeMaterial = true;
- this.setDefaultValues( defaultValues$a );
- this.setValues( parameters );
- }
- setupDiffuseColor() {
- const opacityNode = this.opacityNode ? float( this.opacityNode ) : materialOpacity;
- diffuseColor.assign( vec4( directionToColor( transformedNormalView ), opacityNode ) );
- }
- }
- addNodeMaterial( 'MeshNormalNodeMaterial', MeshNormalNodeMaterial );
- const defaultValues$9 = new MeshBasicMaterial();
- class MeshBasicNodeMaterial extends NodeMaterial {
- constructor( parameters ) {
- super();
- this.isMeshBasicNodeMaterial = true;
- this.lights = false;
- //this.normals = false; @TODO: normals usage by context
- this.setDefaultValues( defaultValues$9 );
- this.setValues( parameters );
- }
- }
- addNodeMaterial( 'MeshBasicNodeMaterial', MeshBasicNodeMaterial );
- const F_Schlick = tslFn( ( { f0, f90, dotVH } ) => {
- // Original approximation by Christophe Schlick '94
- // float fresnel = pow( 1.0 - dotVH, 5.0 );
- // Optimized variant (presented by Epic at SIGGRAPH '13)
- // https://cdn2.unrealengine.com/Resources/files/2013SiggraphPresentationsNotes-26915738.pdf
- const fresnel = dotVH.mul( - 5.55473 ).sub( 6.98316 ).mul( dotVH ).exp2();
- return f0.mul( fresnel.oneMinus() ).add( f90.mul( fresnel ) );
- } ); // validated
- const BRDF_Lambert = tslFn( ( inputs ) => {
- return inputs.diffuseColor.mul( 1 / Math.PI ); // punctual light
- } ); // validated
- const G_BlinnPhong_Implicit = () => float( 0.25 );
- const D_BlinnPhong = tslFn( ( { dotNH } ) => {
- return shininess.mul( float( 0.5 ) ).add( 1.0 ).mul( float( 1 / Math.PI ) ).mul( dotNH.pow( shininess ) );
- } );
- const BRDF_BlinnPhong = tslFn( ( { lightDirection } ) => {
- const halfDir = lightDirection.add( positionViewDirection ).normalize();
- const dotNH = transformedNormalView.dot( halfDir ).clamp();
- const dotVH = positionViewDirection.dot( halfDir ).clamp();
- const F = F_Schlick( { f0: specularColor, f90: 1.0, dotVH } );
- const G = G_BlinnPhong_Implicit();
- const D = D_BlinnPhong( { dotNH } );
- return F.mul( G ).mul( D );
- } );
- class PhongLightingModel extends LightingModel {
- constructor( specular = true ) {
- super();
- this.specular = specular;
- }
- direct( { lightDirection, lightColor, reflectedLight } ) {
- const dotNL = transformedNormalView.dot( lightDirection ).clamp();
- const irradiance = dotNL.mul( lightColor );
- reflectedLight.directDiffuse.addAssign( irradiance.mul( BRDF_Lambert( { diffuseColor: diffuseColor.rgb } ) ) );
- if ( this.specular === true ) {
- reflectedLight.directSpecular.addAssign( irradiance.mul( BRDF_BlinnPhong( { lightDirection } ) ).mul( materialSpecularStrength ) );
- }
- }
- indirectDiffuse( { irradiance, reflectedLight } ) {
- reflectedLight.indirectDiffuse.addAssign( irradiance.mul( BRDF_Lambert( { diffuseColor } ) ) );
- }
- }
- const defaultValues$8 = new MeshLambertMaterial();
- class MeshLambertNodeMaterial extends NodeMaterial {
- constructor( parameters ) {
- super();
- this.isMeshLambertNodeMaterial = true;
- this.lights = true;
- this.setDefaultValues( defaultValues$8 );
- this.setValues( parameters );
- }
- setupLightingModel( /*builder*/ ) {
- return new PhongLightingModel( false ); // ( specular ) -> force lambert
- }
- }
- addNodeMaterial( 'MeshLambertNodeMaterial', MeshLambertNodeMaterial );
- const defaultValues$7 = new MeshPhongMaterial();
- class MeshPhongNodeMaterial extends NodeMaterial {
- constructor( parameters ) {
- super();
- this.isMeshPhongNodeMaterial = true;
- this.lights = true;
- this.shininessNode = null;
- this.specularNode = null;
- this.setDefaultValues( defaultValues$7 );
- this.setValues( parameters );
- }
- setupLightingModel( /*builder*/ ) {
- return new PhongLightingModel();
- }
- setupVariants() {
- // SHININESS
- const shininessNode = ( this.shininessNode ? float( this.shininessNode ) : materialShininess ).max( 1e-4 ); // to prevent pow( 0.0, 0.0 )
- shininess.assign( shininessNode );
- // SPECULAR COLOR
- const specularNode = this.specularNode || materialSpecular;
- specularColor.assign( specularNode );
- }
- copy( source ) {
- this.shininessNode = source.shininessNode;
- this.specularNode = source.specularNode;
- return super.copy( source );
- }
- }
- addNodeMaterial( 'MeshPhongNodeMaterial', MeshPhongNodeMaterial );
- const getGeometryRoughness = tslFn( () => {
- const dxy = normalGeometry.dFdx().abs().max( normalGeometry.dFdy().abs() );
- const geometryRoughness = dxy.x.max( dxy.y ).max( dxy.z );
- return geometryRoughness;
- } );
- const getRoughness = tslFn( ( inputs ) => {
- const { roughness } = inputs;
- const geometryRoughness = getGeometryRoughness();
- let roughnessFactor = roughness.max( 0.0525 ); // 0.0525 corresponds to the base mip of a 256 cubemap.
- roughnessFactor = roughnessFactor.add( geometryRoughness );
- roughnessFactor = roughnessFactor.min( 1.0 );
- return roughnessFactor;
- } );
- // Moving Frostbite to Physically Based Rendering 3.0 - page 12, listing 2
- // https://seblagarde.files.wordpress.com/2015/07/course_notes_moving_frostbite_to_pbr_v32.pdf
- const V_GGX_SmithCorrelated = tslFn( ( { alpha, dotNL, dotNV } ) => {
- const a2 = alpha.pow2();
- const gv = dotNL.mul( a2.add( a2.oneMinus().mul( dotNV.pow2() ) ).sqrt() );
- const gl = dotNV.mul( a2.add( a2.oneMinus().mul( dotNL.pow2() ) ).sqrt() );
- return div( 0.5, gv.add( gl ).max( EPSILON ) );
- } ).setLayout( {
- name: 'V_GGX_SmithCorrelated',
- type: 'float',
- inputs: [
- { name: 'alpha', type: 'float' },
- { name: 'dotNL', type: 'float' },
- { name: 'dotNV', type: 'float' }
- ]
- } ); // validated
- // https://google.github.io/filament/Filament.md.html#materialsystem/anisotropicmodel/anisotropicspecularbrdf
- const V_GGX_SmithCorrelated_Anisotropic = tslFn( ( { alphaT, alphaB, dotTV, dotBV, dotTL, dotBL, dotNV, dotNL } ) => {
- const gv = dotNL.mul( vec3( alphaT.mul( dotTV ), alphaB.mul( dotBV ), dotNV ).length() );
- const gl = dotNV.mul( vec3( alphaT.mul( dotTL ), alphaB.mul( dotBL ), dotNL ).length() );
- const v = div( 0.5, gv.add( gl ) );
- return v.saturate();
- } ).setLayout( {
- name: 'V_GGX_SmithCorrelated_Anisotropic',
- type: 'float',
- inputs: [
- { name: 'alphaT', type: 'float', qualifier: 'in' },
- { name: 'alphaB', type: 'float', qualifier: 'in' },
- { name: 'dotTV', type: 'float', qualifier: 'in' },
- { name: 'dotBV', type: 'float', qualifier: 'in' },
- { name: 'dotTL', type: 'float', qualifier: 'in' },
- { name: 'dotBL', type: 'float', qualifier: 'in' },
- { name: 'dotNV', type: 'float', qualifier: 'in' },
- { name: 'dotNL', type: 'float', qualifier: 'in' }
- ]
- } );
- // Microfacet Models for Refraction through Rough Surfaces - equation (33)
- // http://graphicrants.blogspot.com/2013/08/specular-brdf-reference.html
- // alpha is "roughness squared" in Disney’s reparameterization
- const D_GGX = tslFn( ( { alpha, dotNH } ) => {
- const a2 = alpha.pow2();
- const denom = dotNH.pow2().mul( a2.oneMinus() ).oneMinus(); // avoid alpha = 0 with dotNH = 1
- return a2.div( denom.pow2() ).mul( 1 / Math.PI );
- } ).setLayout( {
- name: 'D_GGX',
- type: 'float',
- inputs: [
- { name: 'alpha', type: 'float' },
- { name: 'dotNH', type: 'float' }
- ]
- } ); // validated
- const RECIPROCAL_PI = float( 1 / Math.PI );
- // https://google.github.io/filament/Filament.md.html#materialsystem/anisotropicmodel/anisotropicspecularbrdf
- const D_GGX_Anisotropic = tslFn( ( { alphaT, alphaB, dotNH, dotTH, dotBH } ) => {
- const a2 = alphaT.mul( alphaB );
- const v = vec3( alphaB.mul( dotTH ), alphaT.mul( dotBH ), a2.mul( dotNH ) );
- const v2 = v.dot( v );
- const w2 = a2.div( v2 );
- return RECIPROCAL_PI.mul( a2.mul( w2.pow2() ) );
- } ).setLayout( {
- name: 'D_GGX_Anisotropic',
- type: 'float',
- inputs: [
- { name: 'alphaT', type: 'float', qualifier: 'in' },
- { name: 'alphaB', type: 'float', qualifier: 'in' },
- { name: 'dotNH', type: 'float', qualifier: 'in' },
- { name: 'dotTH', type: 'float', qualifier: 'in' },
- { name: 'dotBH', type: 'float', qualifier: 'in' }
- ]
- } );
- // GGX Distribution, Schlick Fresnel, GGX_SmithCorrelated Visibility
- const BRDF_GGX = tslFn( ( inputs ) => {
- const { lightDirection, f0, f90, roughness, f, USE_IRIDESCENCE, USE_ANISOTROPY } = inputs;
- const normalView = inputs.normalView || transformedNormalView;
- const alpha = roughness.pow2(); // UE4's roughness
- const halfDir = lightDirection.add( positionViewDirection ).normalize();
- const dotNL = normalView.dot( lightDirection ).clamp();
- const dotNV = normalView.dot( positionViewDirection ).clamp(); // @ TODO: Move to core dotNV
- const dotNH = normalView.dot( halfDir ).clamp();
- const dotVH = positionViewDirection.dot( halfDir ).clamp();
- let F = F_Schlick( { f0, f90, dotVH } );
- let V, D;
- if ( defined( USE_IRIDESCENCE ) ) {
- F = iridescence.mix( F, f );
- }
- if ( defined( USE_ANISOTROPY ) ) {
- const dotTL = anisotropyT.dot( lightDirection );
- const dotTV = anisotropyT.dot( positionViewDirection );
- const dotTH = anisotropyT.dot( halfDir );
- const dotBL = anisotropyB.dot( lightDirection );
- const dotBV = anisotropyB.dot( positionViewDirection );
- const dotBH = anisotropyB.dot( halfDir );
- V = V_GGX_SmithCorrelated_Anisotropic( { alphaT, alphaB: alpha, dotTV, dotBV, dotTL, dotBL, dotNV, dotNL } );
- D = D_GGX_Anisotropic( { alphaT, alphaB: alpha, dotNH, dotTH, dotBH } );
- } else {
- V = V_GGX_SmithCorrelated( { alpha, dotNL, dotNV } );
- D = D_GGX( { alpha, dotNH } );
- }
- return F.mul( V ).mul( D );
- } ); // validated
- // Analytical approximation of the DFG LUT, one half of the
- // split-sum approximation used in indirect specular lighting.
- // via 'environmentBRDF' from "Physically Based Shading on Mobile"
- // https://www.unrealengine.com/blog/physically-based-shading-on-mobile
- const DFGApprox = tslFn( ( { roughness, dotNV } ) => {
- const c0 = vec4( - 1, - 0.0275, - 0.572, 0.022 );
- const c1 = vec4( 1, 0.0425, 1.04, - 0.04 );
- const r = roughness.mul( c0 ).add( c1 );
- const a004 = r.x.mul( r.x ).min( dotNV.mul( - 9.28 ).exp2() ).mul( r.x ).add( r.y );
- const fab = vec2( - 1.04, 1.04 ).mul( a004 ).add( r.zw );
- return fab;
- } ).setLayout( {
- name: 'DFGApprox',
- type: 'vec2',
- inputs: [
- { name: 'roughness', type: 'float' },
- { name: 'dotNV', type: 'vec3' }
- ]
- } );
- const EnvironmentBRDF = tslFn( ( inputs ) => {
- const { dotNV, specularColor, specularF90, roughness } = inputs;
- const fab = DFGApprox( { dotNV, roughness } );
- return specularColor.mul( fab.x ).add( specularF90.mul( fab.y ) );
- } );
- const Schlick_to_F0 = tslFn( ( { f, f90, dotVH } ) => {
- const x = dotVH.oneMinus().saturate();
- const x2 = x.mul( x );
- const x5 = x.mul( x2, x2 ).clamp( 0, .9999 );
- return f.sub( vec3( f90 ).mul( x5 ) ).div( x5.oneMinus() );
- } ).setLayout( {
- name: 'Schlick_to_F0',
- type: 'vec3',
- inputs: [
- { name: 'f', type: 'vec3' },
- { name: 'f90', type: 'float' },
- { name: 'dotVH', type: 'float' }
- ]
- } );
- // https://github.com/google/filament/blob/master/shaders/src/brdf.fs
- const D_Charlie = tslFn( ( { roughness, dotNH } ) => {
- const alpha = roughness.pow2();
- // Estevez and Kulla 2017, "Production Friendly Microfacet Sheen BRDF"
- const invAlpha = float( 1.0 ).div( alpha );
- const cos2h = dotNH.pow2();
- const sin2h = cos2h.oneMinus().max( 0.0078125 ); // 2^(-14/2), so sin2h^2 > 0 in fp16
- return float( 2.0 ).add( invAlpha ).mul( sin2h.pow( invAlpha.mul( 0.5 ) ) ).div( 2.0 * Math.PI );
- } ).setLayout( {
- name: 'D_Charlie',
- type: 'float',
- inputs: [
- { name: 'roughness', type: 'float' },
- { name: 'dotNH', type: 'float' }
- ]
- } );
- // https://github.com/google/filament/blob/master/shaders/src/brdf.fs
- const V_Neubelt = tslFn( ( { dotNV, dotNL } ) => {
- // Neubelt and Pettineo 2013, "Crafting a Next-gen Material Pipeline for The Order: 1886"
- return float( 1.0 ).div( float( 4.0 ).mul( dotNL.add( dotNV ).sub( dotNL.mul( dotNV ) ) ) );
- } ).setLayout( {
- name: 'V_Neubelt',
- type: 'float',
- inputs: [
- { name: 'dotNV', type: 'float' },
- { name: 'dotNL', type: 'float' }
- ]
- } );
- const BRDF_Sheen = tslFn( ( { lightDirection } ) => {
- const halfDir = lightDirection.add( positionViewDirection ).normalize();
- const dotNL = transformedNormalView.dot( lightDirection ).clamp();
- const dotNV = transformedNormalView.dot( positionViewDirection ).clamp();
- const dotNH = transformedNormalView.dot( halfDir ).clamp();
- const D = D_Charlie( { roughness: sheenRoughness, dotNH } );
- const V = V_Neubelt( { dotNV, dotNL } );
- return sheen.mul( D ).mul( V );
- } );
- // Rect Area Light
- // Real-Time Polygonal-Light Shading with Linearly Transformed Cosines
- // by Eric Heitz, Jonathan Dupuy, Stephen Hill and David Neubelt
- // code: https://github.com/selfshadow/ltc_code/
- const LTC_Uv = tslFn( ( { N, V, roughness } ) => {
- const LUT_SIZE = 64.0;
- const LUT_SCALE = ( LUT_SIZE - 1.0 ) / LUT_SIZE;
- const LUT_BIAS = 0.5 / LUT_SIZE;
- const dotNV = N.dot( V ).saturate();
- // texture parameterized by sqrt( GGX alpha ) and sqrt( 1 - cos( theta ) )
- const uv = vec2( roughness, dotNV.oneMinus().sqrt() );
- uv.assign( uv.mul( LUT_SCALE ).add( LUT_BIAS ) );
- return uv;
- } ).setLayout( {
- name: 'LTC_Uv',
- type: 'vec2',
- inputs: [
- { name: 'N', type: 'vec3' },
- { name: 'V', type: 'vec3' },
- { name: 'roughness', type: 'float' }
- ]
- } );
- const LTC_ClippedSphereFormFactor = tslFn( ( { f } ) => {
- // Real-Time Area Lighting: a Journey from Research to Production (p.102)
- // An approximation of the form factor of a horizon-clipped rectangle.
- const l = f.length();
- return max$1( l.mul( l ).add( f.z ).div( l.add( 1.0 ) ), 0 );
- } ).setLayout( {
- name: 'LTC_ClippedSphereFormFactor',
- type: 'float',
- inputs: [
- { name: 'f', type: 'vec3' }
- ]
- } );
- const LTC_EdgeVectorFormFactor = tslFn( ( { v1, v2 } ) => {
- const x = v1.dot( v2 );
- const y = x.abs().toVar();
- // rational polynomial approximation to theta / sin( theta ) / 2PI
- const a = y.mul( 0.0145206 ).add( 0.4965155 ).mul( y ).add( 0.8543985 ).toVar();
- const b = y.add( 4.1616724 ).mul( y ).add( 3.4175940 ).toVar();
- const v = a.div( b );
- const theta_sintheta = x.greaterThan( 0.0 ).cond( v, max$1( x.mul( x ).oneMinus(), 1e-7 ).inverseSqrt().mul( 0.5 ).sub( v ) );
- return v1.cross( v2 ).mul( theta_sintheta );
- } ).setLayout( {
- name: 'LTC_EdgeVectorFormFactor',
- type: 'vec3',
- inputs: [
- { name: 'v1', type: 'vec3' },
- { name: 'v2', type: 'vec3' }
- ]
- } );
- const LTC_Evaluate = tslFn( ( { N, V, P, mInv, p0, p1, p2, p3 } ) => {
- // bail if point is on back side of plane of light
- // assumes ccw winding order of light vertices
- const v1 = p1.sub( p0 ).toVar();
- const v2 = p3.sub( p0 ).toVar();
- const lightNormal = v1.cross( v2 );
- const result = vec3().toVar();
- If( lightNormal.dot( P.sub( p0 ) ).greaterThanEqual( 0.0 ), () => {
- // construct orthonormal basis around N
- const T1 = V.sub( N.mul( V.dot( N ) ) ).normalize();
- const T2 = N.cross( T1 ).negate(); // negated from paper; possibly due to a different handedness of world coordinate system
- // compute transform
- const mat = mInv.mul( mat3( T1, T2, N ).transpose() ).toVar();
- // transform rect
- // & project rect onto sphere
- const coords0 = mat.mul( p0.sub( P ) ).normalize().toVar();
- const coords1 = mat.mul( p1.sub( P ) ).normalize().toVar();
- const coords2 = mat.mul( p2.sub( P ) ).normalize().toVar();
- const coords3 = mat.mul( p3.sub( P ) ).normalize().toVar();
- // calculate vector form factor
- const vectorFormFactor = vec3( 0 ).toVar();
- vectorFormFactor.addAssign( LTC_EdgeVectorFormFactor( { v1: coords0, v2: coords1 } ) );
- vectorFormFactor.addAssign( LTC_EdgeVectorFormFactor( { v1: coords1, v2: coords2 } ) );
- vectorFormFactor.addAssign( LTC_EdgeVectorFormFactor( { v1: coords2, v2: coords3 } ) );
- vectorFormFactor.addAssign( LTC_EdgeVectorFormFactor( { v1: coords3, v2: coords0 } ) );
- // adjust for horizon clipping
- result.assign( vec3( LTC_ClippedSphereFormFactor( { f: vectorFormFactor } ) ) );
- } );
- return result;
- } ).setLayout( {
- name: 'LTC_Evaluate',
- type: 'vec3',
- inputs: [
- { name: 'N', type: 'vec3' },
- { name: 'V', type: 'vec3' },
- { name: 'P', type: 'vec3' },
- { name: 'mInv', type: 'mat3' },
- { name: 'p0', type: 'vec3' },
- { name: 'p1', type: 'vec3' },
- { name: 'p2', type: 'vec3' },
- { name: 'p3', type: 'vec3' }
- ]
- } );
- //
- // Transmission
- //
- const getVolumeTransmissionRay = tslFn( ( [ n, v, thickness, ior, modelMatrix ] ) => {
- // Direction of refracted light.
- const refractionVector = vec3( refract( v.negate(), normalize( n ), div( 1.0, ior ) ) );
- // Compute rotation-independant scaling of the model matrix.
- const modelScale = vec3(
- length( modelMatrix[ 0 ].xyz ),
- length( modelMatrix[ 1 ].xyz ),
- length( modelMatrix[ 2 ].xyz )
- );
- // The thickness is specified in local space.
- return normalize( refractionVector ).mul( thickness.mul( modelScale ) );
- } ).setLayout( {
- name: 'getVolumeTransmissionRay',
- type: 'vec3',
- inputs: [
- { name: 'n', type: 'vec3' },
- { name: 'v', type: 'vec3' },
- { name: 'thickness', type: 'float' },
- { name: 'ior', type: 'float' },
- { name: 'modelMatrix', type: 'mat4' }
- ]
- } );
- const applyIorToRoughness = tslFn( ( [ roughness, ior ] ) => {
- // Scale roughness with IOR so that an IOR of 1.0 results in no microfacet refraction and
- // an IOR of 1.5 results in the default amount of microfacet refraction.
- return roughness.mul( clamp( ior.mul( 2.0 ).sub( 2.0 ), 0.0, 1.0 ) );
- } ).setLayout( {
- name: 'applyIorToRoughness',
- type: 'float',
- inputs: [
- { name: 'roughness', type: 'float' },
- { name: 'ior', type: 'float' }
- ]
- } );
- const singleViewportMipTexture = viewportMipTexture();
- const getTransmissionSample = tslFn( ( [ fragCoord, roughness, ior ] ) => {
- const transmissionSample = singleViewportMipTexture.uv( fragCoord );
- //const transmissionSample = viewportMipTexture( fragCoord );
- const lod = log2( float( viewportResolution.x ) ).mul( applyIorToRoughness( roughness, ior ) );
- return transmissionSample.bicubic( lod );
- } );
- const volumeAttenuation = tslFn( ( [ transmissionDistance, attenuationColor, attenuationDistance ] ) => {
- If( attenuationDistance.notEqual( 0 ), () => {
- // Compute light attenuation using Beer's law.
- const attenuationCoefficient = log( attenuationColor ).negate().div( attenuationDistance );
- const transmittance = exp( attenuationCoefficient.negate().mul( transmissionDistance ) );
- return transmittance;
- } );
- // Attenuation distance is +∞, i.e. the transmitted color is not attenuated at all.
- return vec3( 1.0 );
- } ).setLayout( {
- name: 'volumeAttenuation',
- type: 'vec3',
- inputs: [
- { name: 'transmissionDistance', type: 'float' },
- { name: 'attenuationColor', type: 'vec3' },
- { name: 'attenuationDistance', type: 'float' }
- ]
- } );
- const getIBLVolumeRefraction = tslFn( ( [ n, v, roughness, diffuseColor, specularColor, specularF90, position, modelMatrix, viewMatrix, projMatrix, ior, thickness, attenuationColor, attenuationDistance, dispersion ] ) => {
- let transmittedLight, transmittance;
- if ( dispersion ) {
- transmittedLight = vec4().toVar();
- transmittance = vec3().toVar();
- const halfSpread = ior.sub( 1.0 ).mul( dispersion.mul( 0.025 ) );
- const iors = vec3( ior.sub( halfSpread ), ior, ior.add( halfSpread ) );
- loop( { start: 0, end: 3 }, ( { i } ) => {
- const ior = iors.element( i );
- const transmissionRay = getVolumeTransmissionRay( n, v, thickness, ior, modelMatrix );
- const refractedRayExit = position.add( transmissionRay );
- // Project refracted vector on the framebuffer, while mapping to normalized device coordinates.
- const ndcPos = projMatrix.mul( viewMatrix.mul( vec4( refractedRayExit, 1.0 ) ) );
- const refractionCoords = vec2( ndcPos.xy.div( ndcPos.w ) ).toVar();
- refractionCoords.addAssign( 1.0 );
- refractionCoords.divAssign( 2.0 );
- refractionCoords.assign( vec2( refractionCoords.x, refractionCoords.y.oneMinus() ) ); // webgpu
- // Sample framebuffer to get pixel the refracted ray hits.
- const transmissionSample = getTransmissionSample( refractionCoords, roughness, ior );
- transmittedLight.element( i ).assign( transmissionSample.element( i ) );
- transmittedLight.a.addAssign( transmissionSample.a );
- transmittance.element( i ).assign( diffuseColor.element( i ).mul( volumeAttenuation( length( transmissionRay ), attenuationColor, attenuationDistance ).element( i ) ) );
- } );
- transmittedLight.a.divAssign( 3.0 );
- } else {
- const transmissionRay = getVolumeTransmissionRay( n, v, thickness, ior, modelMatrix );
- const refractedRayExit = position.add( transmissionRay );
- // Project refracted vector on the framebuffer, while mapping to normalized device coordinates.
- const ndcPos = projMatrix.mul( viewMatrix.mul( vec4( refractedRayExit, 1.0 ) ) );
- const refractionCoords = vec2( ndcPos.xy.div( ndcPos.w ) ).toVar();
- refractionCoords.addAssign( 1.0 );
- refractionCoords.divAssign( 2.0 );
- refractionCoords.assign( vec2( refractionCoords.x, refractionCoords.y.oneMinus() ) ); // webgpu
- // Sample framebuffer to get pixel the refracted ray hits.
- transmittedLight = getTransmissionSample( refractionCoords, roughness, ior );
- transmittance = diffuseColor.mul( volumeAttenuation( length( transmissionRay ), attenuationColor, attenuationDistance ) );
- }
- const attenuatedColor = transmittance.rgb.mul( transmittedLight.rgb );
- const dotNV = n.dot( v ).clamp();
- // Get the specular component.
- const F = vec3( EnvironmentBRDF( { // n, v, specularColor, specularF90, roughness
- dotNV,
- specularColor,
- specularF90,
- roughness
- } ) );
- // As less light is transmitted, the opacity should be increased. This simple approximation does a decent job
- // of modulating a CSS background, and has no effect when the buffer is opaque, due to a solid object or clear color.
- const transmittanceFactor = transmittance.r.add( transmittance.g, transmittance.b ).div( 3.0 );
- return vec4( F.oneMinus().mul( attenuatedColor ), transmittedLight.a.oneMinus().mul( transmittanceFactor ).oneMinus() );
- } );
- //
- // Iridescence
- //
- // XYZ to linear-sRGB color space
- const XYZ_TO_REC709 = mat3(
- 3.2404542, - 0.9692660, 0.0556434,
- - 1.5371385, 1.8760108, - 0.2040259,
- - 0.4985314, 0.0415560, 1.0572252
- );
- // Assume air interface for top
- // Note: We don't handle the case fresnel0 == 1
- const Fresnel0ToIor = ( fresnel0 ) => {
- const sqrtF0 = fresnel0.sqrt();
- return vec3( 1.0 ).add( sqrtF0 ).div( vec3( 1.0 ).sub( sqrtF0 ) );
- };
- // ior is a value between 1.0 and 3.0. 1.0 is air interface
- const IorToFresnel0 = ( transmittedIor, incidentIor ) => {
- return transmittedIor.sub( incidentIor ).div( transmittedIor.add( incidentIor ) ).pow2();
- };
- // Fresnel equations for dielectric/dielectric interfaces.
- // Ref: https://belcour.github.io/blog/research/2017/05/01/brdf-thin-film.html
- // Evaluation XYZ sensitivity curves in Fourier space
- const evalSensitivity = ( OPD, shift ) => {
- const phase = OPD.mul( 2.0 * Math.PI * 1.0e-9 );
- const val = vec3( 5.4856e-13, 4.4201e-13, 5.2481e-13 );
- const pos = vec3( 1.6810e+06, 1.7953e+06, 2.2084e+06 );
- const VAR = vec3( 4.3278e+09, 9.3046e+09, 6.6121e+09 );
- const x = float( 9.7470e-14 * Math.sqrt( 2.0 * Math.PI * 4.5282e+09 ) ).mul( phase.mul( 2.2399e+06 ).add( shift.x ).cos() ).mul( phase.pow2().mul( - 4.5282e+09 ).exp() );
- let xyz = val.mul( VAR.mul( 2.0 * Math.PI ).sqrt() ).mul( pos.mul( phase ).add( shift ).cos() ).mul( phase.pow2().negate().mul( VAR ).exp() );
- xyz = vec3( xyz.x.add( x ), xyz.y, xyz.z ).div( 1.0685e-7 );
- const rgb = XYZ_TO_REC709.mul( xyz );
- return rgb;
- };
- const evalIridescence = tslFn( ( { outsideIOR, eta2, cosTheta1, thinFilmThickness, baseF0 } ) => {
- // Force iridescenceIOR -> outsideIOR when thinFilmThickness -> 0.0
- const iridescenceIOR = mix( outsideIOR, eta2, smoothstep( 0.0, 0.03, thinFilmThickness ) );
- // Evaluate the cosTheta on the base layer (Snell law)
- const sinTheta2Sq = outsideIOR.div( iridescenceIOR ).pow2().mul( float( 1 ).sub( cosTheta1.pow2() ) );
- // Handle TIR:
- const cosTheta2Sq = float( 1 ).sub( sinTheta2Sq );
- /*if ( cosTheta2Sq < 0.0 ) {
- return vec3( 1.0 );
- }*/
- const cosTheta2 = cosTheta2Sq.sqrt();
- // First interface
- const R0 = IorToFresnel0( iridescenceIOR, outsideIOR );
- const R12 = F_Schlick( { f0: R0, f90: 1.0, dotVH: cosTheta1 } );
- //const R21 = R12;
- const T121 = R12.oneMinus();
- const phi12 = iridescenceIOR.lessThan( outsideIOR ).cond( Math.PI, 0.0 );
- const phi21 = float( Math.PI ).sub( phi12 );
- // Second interface
- const baseIOR = Fresnel0ToIor( baseF0.clamp( 0.0, 0.9999 ) ); // guard against 1.0
- const R1 = IorToFresnel0( baseIOR, iridescenceIOR.toVec3() );
- const R23 = F_Schlick( { f0: R1, f90: 1.0, dotVH: cosTheta2 } );
- const phi23 = vec3(
- baseIOR.x.lessThan( iridescenceIOR ).cond( Math.PI, 0.0 ),
- baseIOR.y.lessThan( iridescenceIOR ).cond( Math.PI, 0.0 ),
- baseIOR.z.lessThan( iridescenceIOR ).cond( Math.PI, 0.0 )
- );
- // Phase shift
- const OPD = iridescenceIOR.mul( thinFilmThickness, cosTheta2, 2.0 );
- const phi = vec3( phi21 ).add( phi23 );
- // Compound terms
- const R123 = R12.mul( R23 ).clamp( 1e-5, 0.9999 );
- const r123 = R123.sqrt();
- const Rs = T121.pow2().mul( R23 ).div( vec3( 1.0 ).sub( R123 ) );
- // Reflectance term for m = 0 (DC term amplitude)
- const C0 = R12.add( Rs );
- let I = C0;
- // Reflectance term for m > 0 (pairs of diracs)
- let Cm = Rs.sub( T121 );
- for ( let m = 1; m <= 2; ++ m ) {
- Cm = Cm.mul( r123 );
- const Sm = evalSensitivity( float( m ).mul( OPD ), float( m ).mul( phi ) ).mul( 2.0 );
- I = I.add( Cm.mul( Sm ) );
- }
- // Since out of gamut colors might be produced, negative color values are clamped to 0.
- return I.max( vec3( 0.0 ) );
- } ).setLayout( {
- name: 'evalIridescence',
- type: 'vec3',
- inputs: [
- { name: 'outsideIOR', type: 'float' },
- { name: 'eta2', type: 'float' },
- { name: 'cosTheta1', type: 'float' },
- { name: 'thinFilmThickness', type: 'float' },
- { name: 'baseF0', type: 'vec3' }
- ]
- } );
- //
- // Sheen
- //
- // This is a curve-fit approxmation to the "Charlie sheen" BRDF integrated over the hemisphere from
- // Estevez and Kulla 2017, "Production Friendly Microfacet Sheen BRDF". The analysis can be found
- // in the Sheen section of https://drive.google.com/file/d/1T0D1VSyR4AllqIJTQAraEIzjlb5h4FKH/view?usp=sharing
- const IBLSheenBRDF = tslFn( ( { normal, viewDir, roughness } ) => {
- const dotNV = normal.dot( viewDir ).saturate();
- const r2 = roughness.pow2();
- const a = cond(
- roughness.lessThan( 0.25 ),
- float( - 339.2 ).mul( r2 ).add( float( 161.4 ).mul( roughness ) ).sub( 25.9 ),
- float( - 8.48 ).mul( r2 ).add( float( 14.3 ).mul( roughness ) ).sub( 9.95 )
- );
- const b = cond(
- roughness.lessThan( 0.25 ),
- float( 44.0 ).mul( r2 ).sub( float( 23.7 ).mul( roughness ) ).add( 3.26 ),
- float( 1.97 ).mul( r2 ).sub( float( 3.27 ).mul( roughness ) ).add( 0.72 )
- );
- const DG = cond( roughness.lessThan( 0.25 ), 0.0, float( 0.1 ).mul( roughness ).sub( 0.025 ) ).add( a.mul( dotNV ).add( b ).exp() );
- return DG.mul( 1.0 / Math.PI ).saturate();
- } );
- const clearcoatF0 = vec3( 0.04 );
- const clearcoatF90 = float( 1 );
- //
- class PhysicalLightingModel extends LightingModel {
- constructor( clearcoat = false, sheen = false, iridescence = false, anisotropy = false, transmission = false, dispersion = false ) {
- super();
- this.clearcoat = clearcoat;
- this.sheen = sheen;
- this.iridescence = iridescence;
- this.anisotropy = anisotropy;
- this.transmission = transmission;
- this.dispersion = dispersion;
- this.clearcoatRadiance = null;
- this.clearcoatSpecularDirect = null;
- this.clearcoatSpecularIndirect = null;
- this.sheenSpecularDirect = null;
- this.sheenSpecularIndirect = null;
- this.iridescenceFresnel = null;
- this.iridescenceF0 = null;
- }
- start( context ) {
- if ( this.clearcoat === true ) {
- this.clearcoatRadiance = vec3().temp( 'clearcoatRadiance' );
- this.clearcoatSpecularDirect = vec3().temp( 'clearcoatSpecularDirect' );
- this.clearcoatSpecularIndirect = vec3().temp( 'clearcoatSpecularIndirect' );
- }
- if ( this.sheen === true ) {
- this.sheenSpecularDirect = vec3().temp( 'sheenSpecularDirect' );
- this.sheenSpecularIndirect = vec3().temp( 'sheenSpecularIndirect' );
- }
- if ( this.iridescence === true ) {
- const dotNVi = transformedNormalView.dot( positionViewDirection ).clamp();
- this.iridescenceFresnel = evalIridescence( {
- outsideIOR: float( 1.0 ),
- eta2: iridescenceIOR,
- cosTheta1: dotNVi,
- thinFilmThickness: iridescenceThickness,
- baseF0: specularColor
- } );
- this.iridescenceF0 = Schlick_to_F0( { f: this.iridescenceFresnel, f90: 1.0, dotVH: dotNVi } );
- }
- if ( this.transmission === true ) {
- const position = positionWorld;
- const v = cameraPosition.sub( positionWorld ).normalize(); // TODO: Create Node for this, same issue in MaterialX
- const n = transformedNormalWorld;
- context.backdrop = getIBLVolumeRefraction(
- n,
- v,
- roughness,
- diffuseColor,
- specularColor,
- specularF90, // specularF90
- position, // positionWorld
- modelWorldMatrix, // modelMatrix
- cameraViewMatrix, // viewMatrix
- cameraProjectionMatrix, // projMatrix
- ior,
- thickness,
- attenuationColor,
- attenuationDistance,
- this.dispersion ? dispersion : null
- );
- context.backdropAlpha = transmission;
- diffuseColor.a.mulAssign( mix( 1, context.backdrop.a, transmission ) );
- }
- }
- // Fdez-Agüera's "Multiple-Scattering Microfacet Model for Real-Time Image Based Lighting"
- // Approximates multiscattering in order to preserve energy.
- // http://www.jcgt.org/published/0008/01/03/
- computeMultiscattering( singleScatter, multiScatter, specularF90 ) {
- const dotNV = transformedNormalView.dot( positionViewDirection ).clamp(); // @ TODO: Move to core dotNV
- const fab = DFGApprox( { roughness, dotNV } );
- const Fr = this.iridescenceF0 ? iridescence.mix( specularColor, this.iridescenceF0 ) : specularColor;
- const FssEss = Fr.mul( fab.x ).add( specularF90.mul( fab.y ) );
- const Ess = fab.x.add( fab.y );
- const Ems = Ess.oneMinus();
- const Favg = specularColor.add( specularColor.oneMinus().mul( 0.047619 ) ); // 1/21
- const Fms = FssEss.mul( Favg ).div( Ems.mul( Favg ).oneMinus() );
- singleScatter.addAssign( FssEss );
- multiScatter.addAssign( Fms.mul( Ems ) );
- }
- direct( { lightDirection, lightColor, reflectedLight } ) {
- const dotNL = transformedNormalView.dot( lightDirection ).clamp();
- const irradiance = dotNL.mul( lightColor );
- if ( this.sheen === true ) {
- this.sheenSpecularDirect.addAssign( irradiance.mul( BRDF_Sheen( { lightDirection } ) ) );
- }
- if ( this.clearcoat === true ) {
- const dotNLcc = transformedClearcoatNormalView.dot( lightDirection ).clamp();
- const ccIrradiance = dotNLcc.mul( lightColor );
- this.clearcoatSpecularDirect.addAssign( ccIrradiance.mul( BRDF_GGX( { lightDirection, f0: clearcoatF0, f90: clearcoatF90, roughness: clearcoatRoughness, normalView: transformedClearcoatNormalView } ) ) );
- }
- reflectedLight.directDiffuse.addAssign( irradiance.mul( BRDF_Lambert( { diffuseColor: diffuseColor.rgb } ) ) );
- reflectedLight.directSpecular.addAssign( irradiance.mul( BRDF_GGX( { lightDirection, f0: specularColor, f90: 1, roughness, iridescence: this.iridescence, f: this.iridescenceFresnel, USE_IRIDESCENCE: this.iridescence, USE_ANISOTROPY: this.anisotropy } ) ) );
- }
- directRectArea( { lightColor, lightPosition, halfWidth, halfHeight, reflectedLight, ltc_1, ltc_2 } ) {
- const p0 = lightPosition.add( halfWidth ).sub( halfHeight ); // counterclockwise; light shines in local neg z direction
- const p1 = lightPosition.sub( halfWidth ).sub( halfHeight );
- const p2 = lightPosition.sub( halfWidth ).add( halfHeight );
- const p3 = lightPosition.add( halfWidth ).add( halfHeight );
- const N = transformedNormalView;
- const V = positionViewDirection;
- const P = positionView.toVar();
- const uv = LTC_Uv( { N, V, roughness } );
- const t1 = ltc_1.uv( uv ).toVar();
- const t2 = ltc_2.uv( uv ).toVar();
- const mInv = mat3(
- vec3( t1.x, 0, t1.y ),
- vec3( 0, 1, 0 ),
- vec3( t1.z, 0, t1.w )
- ).toVar();
- // LTC Fresnel Approximation by Stephen Hill
- // http://blog.selfshadow.com/publications/s2016-advances/s2016_ltc_fresnel.pdf
- const fresnel = specularColor.mul( t2.x ).add( specularColor.oneMinus().mul( t2.y ) ).toVar();
- reflectedLight.directSpecular.addAssign( lightColor.mul( fresnel ).mul( LTC_Evaluate( { N, V, P, mInv, p0, p1, p2, p3 } ) ) );
- reflectedLight.directDiffuse.addAssign( lightColor.mul( diffuseColor ).mul( LTC_Evaluate( { N, V, P, mInv: mat3( 1, 0, 0, 0, 1, 0, 0, 0, 1 ), p0, p1, p2, p3 } ) ) );
- }
- indirectDiffuse( { irradiance, reflectedLight } ) {
- reflectedLight.indirectDiffuse.addAssign( irradiance.mul( BRDF_Lambert( { diffuseColor } ) ) );
- }
- indirectSpecular( { radiance, iblIrradiance, reflectedLight } ) {
- if ( this.sheen === true ) {
- this.sheenSpecularIndirect.addAssign( iblIrradiance.mul(
- sheen,
- IBLSheenBRDF( {
- normal: transformedNormalView,
- viewDir: positionViewDirection,
- roughness: sheenRoughness
- } )
- ) );
- }
- if ( this.clearcoat === true ) {
- const dotNVcc = transformedClearcoatNormalView.dot( positionViewDirection ).clamp();
- const clearcoatEnv = EnvironmentBRDF( {
- dotNV: dotNVcc,
- specularColor: clearcoatF0,
- specularF90: clearcoatF90,
- roughness: clearcoatRoughness
- } );
- this.clearcoatSpecularIndirect.addAssign( this.clearcoatRadiance.mul( clearcoatEnv ) );
- }
- // Both indirect specular and indirect diffuse light accumulate here
- const singleScattering = vec3().temp( 'singleScattering' );
- const multiScattering = vec3().temp( 'multiScattering' );
- const cosineWeightedIrradiance = iblIrradiance.mul( 1 / Math.PI );
- this.computeMultiscattering( singleScattering, multiScattering, specularF90 );
- const totalScattering = singleScattering.add( multiScattering );
- const diffuse = diffuseColor.mul( totalScattering.r.max( totalScattering.g ).max( totalScattering.b ).oneMinus() );
- reflectedLight.indirectSpecular.addAssign( radiance.mul( singleScattering ) );
- reflectedLight.indirectSpecular.addAssign( multiScattering.mul( cosineWeightedIrradiance ) );
- reflectedLight.indirectDiffuse.addAssign( diffuse.mul( cosineWeightedIrradiance ) );
- }
- ambientOcclusion( { ambientOcclusion, reflectedLight } ) {
- const dotNV = transformedNormalView.dot( positionViewDirection ).clamp(); // @ TODO: Move to core dotNV
- const aoNV = dotNV.add( ambientOcclusion );
- const aoExp = roughness.mul( - 16.0 ).oneMinus().negate().exp2();
- const aoNode = ambientOcclusion.sub( aoNV.pow( aoExp ).oneMinus() ).clamp();
- if ( this.clearcoat === true ) {
- this.clearcoatSpecularIndirect.mulAssign( ambientOcclusion );
- }
- if ( this.sheen === true ) {
- this.sheenSpecularIndirect.mulAssign( ambientOcclusion );
- }
- reflectedLight.indirectDiffuse.mulAssign( ambientOcclusion );
- reflectedLight.indirectSpecular.mulAssign( aoNode );
- }
- finish( context ) {
- const { outgoingLight } = context;
- if ( this.clearcoat === true ) {
- const dotNVcc = transformedClearcoatNormalView.dot( positionViewDirection ).clamp();
- const Fcc = F_Schlick( {
- dotVH: dotNVcc,
- f0: clearcoatF0,
- f90: clearcoatF90
- } );
- const clearcoatLight = outgoingLight.mul( clearcoat.mul( Fcc ).oneMinus() ).add( this.clearcoatSpecularDirect.add( this.clearcoatSpecularIndirect ).mul( clearcoat ) );
- outgoingLight.assign( clearcoatLight );
- }
- if ( this.sheen === true ) {
- const sheenEnergyComp = sheen.r.max( sheen.g ).max( sheen.b ).mul( 0.157 ).oneMinus();
- const sheenLight = outgoingLight.mul( sheenEnergyComp ).add( this.sheenSpecularDirect, this.sheenSpecularIndirect );
- outgoingLight.assign( sheenLight );
- }
- }
- }
- const defaultValues$6 = new MeshStandardMaterial();
- class MeshStandardNodeMaterial extends NodeMaterial {
- constructor( parameters ) {
- super();
- this.isMeshStandardNodeMaterial = true;
- this.emissiveNode = null;
- this.metalnessNode = null;
- this.roughnessNode = null;
- this.setDefaultValues( defaultValues$6 );
- this.setValues( parameters );
- }
- setupLightingModel( /*builder*/ ) {
- return new PhysicalLightingModel();
- }
- setupSpecular() {
- const specularColorNode = mix( vec3( 0.04 ), diffuseColor.rgb, metalness );
- specularColor.assign( specularColorNode );
- specularF90.assign( 1.0 );
- }
- setupVariants() {
- // METALNESS
- const metalnessNode = this.metalnessNode ? float( this.metalnessNode ) : materialMetalness;
- metalness.assign( metalnessNode );
- // ROUGHNESS
- let roughnessNode = this.roughnessNode ? float( this.roughnessNode ) : materialRoughness;
- roughnessNode = getRoughness( { roughness: roughnessNode } );
- roughness.assign( roughnessNode );
- // SPECULAR COLOR
- this.setupSpecular();
- // DIFFUSE COLOR
- diffuseColor.assign( vec4( diffuseColor.rgb.mul( metalnessNode.oneMinus() ), diffuseColor.a ) );
- }
- copy( source ) {
- this.emissiveNode = source.emissiveNode;
- this.metalnessNode = source.metalnessNode;
- this.roughnessNode = source.roughnessNode;
- return super.copy( source );
- }
- }
- addNodeMaterial( 'MeshStandardNodeMaterial', MeshStandardNodeMaterial );
- const defaultValues$5 = new MeshPhysicalMaterial();
- class MeshPhysicalNodeMaterial extends MeshStandardNodeMaterial {
- constructor( parameters ) {
- super();
- this.isMeshPhysicalNodeMaterial = true;
- this.clearcoatNode = null;
- this.clearcoatRoughnessNode = null;
- this.clearcoatNormalNode = null;
- this.sheenNode = null;
- this.sheenRoughnessNode = null;
- this.iridescenceNode = null;
- this.iridescenceIORNode = null;
- this.iridescenceThicknessNode = null;
- this.specularIntensityNode = null;
- this.specularColorNode = null;
- this.iorNode = null;
- this.transmissionNode = null;
- this.thicknessNode = null;
- this.attenuationDistanceNode = null;
- this.attenuationColorNode = null;
- this.dispersionNode = null;
- this.anisotropyNode = null;
- this.setDefaultValues( defaultValues$5 );
- this.setValues( parameters );
- }
- get useClearcoat() {
- return this.clearcoat > 0 || this.clearcoatNode !== null;
- }
- get useIridescence() {
- return this.iridescence > 0 || this.iridescenceNode !== null;
- }
- get useSheen() {
- return this.sheen > 0 || this.sheenNode !== null;
- }
- get useAnisotropy() {
- return this.anisotropy > 0 || this.anisotropyNode !== null;
- }
- get useTransmission() {
- return this.transmission > 0 || this.transmissionNode !== null;
- }
- get useDispersion() {
- return this.dispersion > 0 || this.dispersionNode !== null;
- }
- setupSpecular() {
- const iorNode = this.iorNode ? float( this.iorNode ) : materialIOR;
- ior.assign( iorNode );
- specularColor.assign( mix( min$1( pow2( ior.sub( 1.0 ).div( ior.add( 1.0 ) ) ).mul( materialSpecularColor ), vec3( 1.0 ) ).mul( materialSpecularIntensity ), diffuseColor.rgb, metalness ) );
- specularF90.assign( mix( materialSpecularIntensity, 1.0, metalness ) );
- }
- setupLightingModel( /*builder*/ ) {
- return new PhysicalLightingModel( this.useClearcoat, this.useSheen, this.useIridescence, this.useAnisotropy, this.useTransmission, this.useDispersion );
- }
- setupVariants( builder ) {
- super.setupVariants( builder );
- // CLEARCOAT
- if ( this.useClearcoat ) {
- const clearcoatNode = this.clearcoatNode ? float( this.clearcoatNode ) : materialClearcoat;
- const clearcoatRoughnessNode = this.clearcoatRoughnessNode ? float( this.clearcoatRoughnessNode ) : materialClearcoatRoughness;
- clearcoat.assign( clearcoatNode );
- clearcoatRoughness.assign( getRoughness( { roughness: clearcoatRoughnessNode } ) );
- }
- // SHEEN
- if ( this.useSheen ) {
- const sheenNode = this.sheenNode ? vec3( this.sheenNode ) : materialSheen;
- const sheenRoughnessNode = this.sheenRoughnessNode ? float( this.sheenRoughnessNode ) : materialSheenRoughness;
- sheen.assign( sheenNode );
- sheenRoughness.assign( sheenRoughnessNode );
- }
- // IRIDESCENCE
- if ( this.useIridescence ) {
- const iridescenceNode = this.iridescenceNode ? float( this.iridescenceNode ) : materialIridescence;
- const iridescenceIORNode = this.iridescenceIORNode ? float( this.iridescenceIORNode ) : materialIridescenceIOR;
- const iridescenceThicknessNode = this.iridescenceThicknessNode ? float( this.iridescenceThicknessNode ) : materialIridescenceThickness;
- iridescence.assign( iridescenceNode );
- iridescenceIOR.assign( iridescenceIORNode );
- iridescenceThickness.assign( iridescenceThicknessNode );
- }
- // ANISOTROPY
- if ( this.useAnisotropy ) {
- const anisotropyV = ( this.anisotropyNode ? vec2( this.anisotropyNode ) : materialAnisotropy ).toVar();
- anisotropy.assign( anisotropyV.length() );
- If( anisotropy.equal( 0.0 ), () => {
- anisotropyV.assign( vec2( 1.0, 0.0 ) );
- } ).else( () => {
- anisotropyV.divAssign( vec2( anisotropy ) );
- anisotropy.assign( anisotropy.saturate() );
- } );
- // Roughness along the anisotropy bitangent is the material roughness, while the tangent roughness increases with anisotropy.
- alphaT.assign( anisotropy.pow2().mix( roughness.pow2(), 1.0 ) );
- anisotropyT.assign( TBNViewMatrix[ 0 ].mul( anisotropyV.x ).add( TBNViewMatrix[ 1 ].mul( anisotropyV.y ) ) );
- anisotropyB.assign( TBNViewMatrix[ 1 ].mul( anisotropyV.x ).sub( TBNViewMatrix[ 0 ].mul( anisotropyV.y ) ) );
- }
- // TRANSMISSION
- if ( this.useTransmission ) {
- const transmissionNode = this.transmissionNode ? float( this.transmissionNode ) : materialTransmission;
- const thicknessNode = this.thicknessNode ? float( this.thicknessNode ) : materialThickness;
- const attenuationDistanceNode = this.attenuationDistanceNode ? float( this.attenuationDistanceNode ) : materialAttenuationDistance;
- const attenuationColorNode = this.attenuationColorNode ? vec3( this.attenuationColorNode ) : materialAttenuationColor;
- transmission.assign( transmissionNode );
- thickness.assign( thicknessNode );
- attenuationDistance.assign( attenuationDistanceNode );
- attenuationColor.assign( attenuationColorNode );
- if ( this.useDispersion ) {
- const dispersionNode = this.dispersionNode ? float( this.dispersionNode ) : materialDispersion;
- dispersion.assign( dispersionNode );
- }
- }
- }
- setupNormal( builder ) {
- super.setupNormal( builder );
- // CLEARCOAT NORMAL
- const clearcoatNormalNode = this.clearcoatNormalNode ? vec3( this.clearcoatNormalNode ) : materialClearcoatNormal;
- transformedClearcoatNormalView.assign( clearcoatNormalNode );
- }
- copy( source ) {
- this.clearcoatNode = source.clearcoatNode;
- this.clearcoatRoughnessNode = source.clearcoatRoughnessNode;
- this.clearcoatNormalNode = source.clearcoatNormalNode;
- this.sheenNode = source.sheenNode;
- this.sheenRoughnessNode = source.sheenRoughnessNode;
- this.iridescenceNode = source.iridescenceNode;
- this.iridescenceIORNode = source.iridescenceIORNode;
- this.iridescenceThicknessNode = source.iridescenceThicknessNode;
- this.specularIntensityNode = source.specularIntensityNode;
- this.specularColorNode = source.specularColorNode;
- this.transmissionNode = source.transmissionNode;
- this.thicknessNode = source.thicknessNode;
- this.attenuationDistanceNode = source.attenuationDistanceNode;
- this.attenuationColorNode = source.attenuationColorNode;
- this.dispersionNode = source.dispersionNode;
- this.anisotropyNode = source.anisotropyNode;
- return super.copy( source );
- }
- }
- addNodeMaterial( 'MeshPhysicalNodeMaterial', MeshPhysicalNodeMaterial );
- class SSSLightingModel extends PhysicalLightingModel {
- constructor( useClearcoat, useSheen, useIridescence, useSSS ) {
- super( useClearcoat, useSheen, useIridescence );
- this.useSSS = useSSS;
- }
- direct( { lightDirection, lightColor, reflectedLight }, stack, builder ) {
- if ( this.useSSS === true ) {
- const material = builder.material;
- const { thicknessColorNode, thicknessDistortionNode, thicknessAmbientNode, thicknessAttenuationNode, thicknessPowerNode, thicknessScaleNode } = material;
- const scatteringHalf = lightDirection.add( transformedNormalView.mul( thicknessDistortionNode ) ).normalize();
- const scatteringDot = float( positionViewDirection.dot( scatteringHalf.negate() ).saturate().pow( thicknessPowerNode ).mul( thicknessScaleNode ) );
- const scatteringIllu = vec3( scatteringDot.add( thicknessAmbientNode ).mul( thicknessColorNode ) );
- reflectedLight.directDiffuse.addAssign( scatteringIllu.mul( thicknessAttenuationNode.mul( lightColor ) ) );
- }
- super.direct( { lightDirection, lightColor, reflectedLight }, stack, builder );
- }
- }
- class MeshSSSNodeMaterial extends MeshPhysicalNodeMaterial {
- constructor( parameters ) {
- super( parameters );
- this.thicknessColorNode = null;
- this.thicknessDistortionNode = float( 0.1 );
- this.thicknessAmbientNode = float( 0.0 );
- this.thicknessAttenuationNode = float( .1 );
- this.thicknessPowerNode = float( 2.0 );
- this.thicknessScaleNode = float( 10.0 );
- }
- get useSSS() {
- return this.thicknessColorNode !== null;
- }
- setupLightingModel( /*builder*/ ) {
- return new SSSLightingModel( this.useClearcoat, this.useSheen, this.useIridescence, this.useSSS );
- }
- copy( source ) {
- this.thicknessColorNode = source.thicknessColorNode;
- this.thicknessDistortionNode = source.thicknessDistortionNode;
- this.thicknessAmbientNode = source.thicknessAmbientNode;
- this.thicknessAttenuationNode = source.thicknessAttenuationNode;
- this.thicknessPowerNode = source.thicknessPowerNode;
- this.thicknessScaleNode = source.thicknessScaleNode;
- return super.copy( source );
- }
- }
- addNodeMaterial( 'MeshSSSNodeMaterial', MeshSSSNodeMaterial );
- const getGradientIrradiance = tslFn( ( { normal, lightDirection, builder } ) => {
- // dotNL will be from -1.0 to 1.0
- const dotNL = normal.dot( lightDirection );
- const coord = vec2( dotNL.mul( 0.5 ).add( 0.5 ), 0.0 );
- if ( builder.material.gradientMap ) {
- const gradientMap = materialReference( 'gradientMap', 'texture' ).context( { getUV: () => coord } );
- return vec3( gradientMap.r );
- } else {
- const fw = coord.fwidth().mul( 0.5 );
- return mix( vec3( 0.7 ), vec3( 1.0 ), smoothstep( float( 0.7 ).sub( fw.x ), float( 0.7 ).add( fw.x ), coord.x ) );
- }
- } );
- class ToonLightingModel extends LightingModel {
- direct( { lightDirection, lightColor, reflectedLight }, stack, builder ) {
- const irradiance = getGradientIrradiance( { normal: normalGeometry, lightDirection, builder } ).mul( lightColor );
- reflectedLight.directDiffuse.addAssign( irradiance.mul( BRDF_Lambert( { diffuseColor: diffuseColor.rgb } ) ) );
- }
- indirectDiffuse( { irradiance, reflectedLight } ) {
- reflectedLight.indirectDiffuse.addAssign( irradiance.mul( BRDF_Lambert( { diffuseColor } ) ) );
- }
- }
- const defaultValues$4 = new MeshToonMaterial();
- class MeshToonNodeMaterial extends NodeMaterial {
- constructor( parameters ) {
- super();
- this.isMeshToonNodeMaterial = true;
- this.lights = true;
- this.setDefaultValues( defaultValues$4 );
- this.setValues( parameters );
- }
- setupLightingModel( /*builder*/ ) {
- return new ToonLightingModel();
- }
- }
- addNodeMaterial( 'MeshToonNodeMaterial', MeshToonNodeMaterial );
- const defaultValues$3 = new MeshMatcapMaterial();
- class MeshMatcapNodeMaterial extends NodeMaterial {
- constructor( parameters ) {
- super();
- this.lights = false;
- this.isMeshMatcapNodeMaterial = true;
- this.setDefaultValues( defaultValues$3 );
- this.setValues( parameters );
- }
- setupVariants( builder ) {
- const uv = matcapUV;
- let matcapColor;
- if ( builder.material.matcap ) {
- matcapColor = materialReference( 'matcap', 'texture' ).context( { getUV: () => uv } );
- } else {
- matcapColor = vec3( mix( 0.2, 0.8, uv.y ) ); // default if matcap is missing
- }
- diffuseColor.rgb.mulAssign( matcapColor.rgb );
- }
- }
- addNodeMaterial( 'MeshMatcapNodeMaterial', MeshMatcapNodeMaterial );
- const defaultValues$2 = new PointsMaterial();
- class PointsNodeMaterial extends NodeMaterial {
- constructor( parameters ) {
- super();
- this.isPointsNodeMaterial = true;
- this.lights = false;
- this.normals = false;
- this.transparent = true;
- this.sizeNode = null;
- this.setDefaultValues( defaultValues$2 );
- this.setValues( parameters );
- }
- copy( source ) {
- this.sizeNode = source.sizeNode;
- return super.copy( source );
- }
- }
- addNodeMaterial( 'PointsNodeMaterial', PointsNodeMaterial );
- const defaultValues$1 = new SpriteMaterial();
- class SpriteNodeMaterial extends NodeMaterial {
- constructor( parameters ) {
- super();
- this.isSpriteNodeMaterial = true;
- this.lights = false;
- this.normals = false;
- this.positionNode = null;
- this.rotationNode = null;
- this.scaleNode = null;
- this.setDefaultValues( defaultValues$1 );
- this.setValues( parameters );
- }
- setupPosition( { object, context } ) {
- // < VERTEX STAGE >
- const { positionNode, rotationNode, scaleNode } = this;
- const vertex = positionLocal;
- let mvPosition = modelViewMatrix.mul( vec3( positionNode || 0 ) );
- let scale = vec2( modelWorldMatrix[ 0 ].xyz.length(), modelWorldMatrix[ 1 ].xyz.length() );
- if ( scaleNode !== null ) {
- scale = scale.mul( scaleNode );
- }
- let alignedPosition = vertex.xy;
- if ( object.center && object.center.isVector2 === true ) {
- alignedPosition = alignedPosition.sub( uniform( object.center ).sub( 0.5 ) );
- }
- alignedPosition = alignedPosition.mul( scale );
- const rotation = float( rotationNode || materialRotation );
- const rotatedPosition = alignedPosition.rotate( rotation );
- mvPosition = vec4( mvPosition.xy.add( rotatedPosition ), mvPosition.zw );
- const modelViewProjection = cameraProjectionMatrix.mul( mvPosition );
- context.vertex = vertex;
- return modelViewProjection;
- }
- copy( source ) {
- this.positionNode = source.positionNode;
- this.rotationNode = source.rotationNode;
- this.scaleNode = source.scaleNode;
- return super.copy( source );
- }
- }
- addNodeMaterial( 'SpriteNodeMaterial', SpriteNodeMaterial );
- class ShadowMaskModel extends LightingModel {
- constructor() {
- super();
- this.shadowNode = float( 1 ).toVar( 'shadowMask' );
- }
- direct( { shadowMask } ) {
- this.shadowNode.mulAssign( shadowMask );
- }
- finish( context ) {
- diffuseColor.a.mulAssign( this.shadowNode.oneMinus() );
- context.outgoingLight.rgb.assign( diffuseColor.rgb ); // TODO: Optimize LightsNode to avoid this assignment
- }
- }
- const defaultValues = new ShadowMaterial();
- class ShadowNodeMaterial extends NodeMaterial {
- constructor( parameters ) {
- super();
- this.isShadowNodeMaterial = true;
- this.lights = true;
- this.setDefaultValues( defaultValues );
- this.setValues( parameters );
- }
- setupLightingModel( /*builder*/ ) {
- return new ShadowMaskModel();
- }
- }
- addNodeMaterial( 'ShadowNodeMaterial', ShadowNodeMaterial );
- class VolumeNodeMaterial extends NodeMaterial {
- constructor( params = {} ) {
- super();
- this.normals = false;
- this.lights = false;
- this.isVolumeNodeMaterial = true;
- this.testNode = null;
- this.setValues( params );
- }
- setup( builder ) {
- const map = texture3D( this.map, null, 0 );
- const hitBox = tslFn( ( { orig, dir } ) => {
- const box_min = vec3( - 0.5 );
- const box_max = vec3( 0.5 );
- const inv_dir = dir.reciprocal();
- const tmin_tmp = box_min.sub( orig ).mul( inv_dir );
- const tmax_tmp = box_max.sub( orig ).mul( inv_dir );
- const tmin = min$1( tmin_tmp, tmax_tmp );
- const tmax = max$1( tmin_tmp, tmax_tmp );
- const t0 = max$1( tmin.x, max$1( tmin.y, tmin.z ) );
- const t1 = min$1( tmax.x, min$1( tmax.y, tmax.z ) );
- return vec2( t0, t1 );
- } );
- this.fragmentNode = tslFn( () => {
- const vOrigin = varying( vec3( modelWorldMatrixInverse.mul( vec4( cameraPosition, 1.0 ) ) ) );
- const vDirection = varying( positionGeometry.sub( vOrigin ) );
- const rayDir = vDirection.normalize();
- const bounds = property( 'vec2', 'bounds' ).assign( hitBox( { orig: vOrigin, dir: rayDir } ) );
- bounds.x.greaterThan( bounds.y ).discard();
- bounds.assign( vec2( max$1( bounds.x, 0.0 ), bounds.y ) );
- const p = property( 'vec3', 'p' ).assign( vOrigin.add( bounds.x.mul( rayDir ) ) );
- const inc = property( 'vec3', 'inc' ).assign( vec3( rayDir.abs().reciprocal() ) );
- const delta = property( 'float', 'delta' ).assign( min$1( inc.x, min$1( inc.y, inc.z ) ) );
- delta.divAssign( materialReference( 'steps', 'float' ) );
- const ac = property( 'vec4', 'ac' ).assign( vec4( materialReference( 'base', 'color' ), 0.0 ) );
- loop( { type: 'float', start: bounds.x, end: bounds.y, update: '+= delta' }, () => {
- const d = property( 'float', 'd' ).assign( map.uv( p.add( 0.5 ) ).r );
- if ( this.testNode !== null ) {
- this.testNode( { map: map, mapValue: d, probe: p, finalColor: ac } ).append();
- } else {
- // default to show surface of mesh
- ac.a.assign( 1 );
- Break();
- }
- p.addAssign( rayDir.mul( delta ) );
- } );
- ac.a.equal( 0 ).discard();
- return vec4( ac );
- } )();
- super.setup( builder );
- }
- }
- addNodeMaterial( 'VolumeNodeMaterial', VolumeNodeMaterial );
- const superFromTypeFunction = MaterialLoader.createMaterialFromType;
- MaterialLoader.createMaterialFromType = function ( type ) {
- const material = createNodeMaterialFromType( type );
- if ( material !== undefined ) {
- return material;
- }
- return superFromTypeFunction.call( this, type );
- };
- class NodeMaterialLoader extends MaterialLoader {
- constructor( manager ) {
- super( manager );
- this.nodes = {};
- }
- parse( json ) {
- const material = super.parse( json );
- const nodes = this.nodes;
- const inputNodes = json.inputNodes;
- for ( const property in inputNodes ) {
- const uuid = inputNodes[ property ];
- material[ property ] = nodes[ uuid ];
- }
- return material;
- }
- setNodes( value ) {
- this.nodes = value;
- return this;
- }
- }
- class NodeObjectLoader extends ObjectLoader {
- constructor( manager ) {
- super( manager );
- this._nodesJSON = null;
- }
- parse( json, onLoad ) {
- this._nodesJSON = json.nodes;
- const data = super.parse( json, onLoad );
- this._nodesJSON = null; // dispose
- return data;
- }
- parseNodes( json, textures ) {
- if ( json !== undefined ) {
- const loader = new NodeLoader();
- loader.setTextures( textures );
- return loader.parseNodes( json );
- }
- return {};
- }
- parseMaterials( json, textures ) {
- const materials = {};
- if ( json !== undefined ) {
- const nodes = this.parseNodes( this._nodesJSON, textures );
- const loader = new NodeMaterialLoader();
- loader.setTextures( textures );
- loader.setNodes( nodes );
- for ( let i = 0, l = json.length; i < l; i ++ ) {
- const data = json[ i ];
- materials[ data.uuid ] = loader.parse( data );
- }
- }
- return materials;
- }
- }
- class NodeParser {
- parseFunction( /*source*/ ) {
- console.warn( 'Abstract function.' );
- }
- }
- class NodeFunction {
- constructor( type, inputs, name = '', precision = '' ) {
- this.type = type;
- this.inputs = inputs;
- this.name = name;
- this.precision = precision;
- }
- getCode( /*name = this.name*/ ) {
- console.warn( 'Abstract function.' );
- }
- }
- NodeFunction.isNodeFunction = true;
- const declarationRegexp$1 = /^\s*(highp|mediump|lowp)?\s*([a-z_0-9]+)\s*([a-z_0-9]+)?\s*\(([\s\S]*?)\)/i;
- const propertiesRegexp$1 = /[a-z_0-9]+/ig;
- const pragmaMain = '#pragma main';
- const parse$1 = ( source ) => {
- source = source.trim();
- const pragmaMainIndex = source.indexOf( pragmaMain );
- const mainCode = pragmaMainIndex !== - 1 ? source.slice( pragmaMainIndex + pragmaMain.length ) : source;
- const declaration = mainCode.match( declarationRegexp$1 );
- if ( declaration !== null && declaration.length === 5 ) {
- // tokenizer
- const inputsCode = declaration[ 4 ];
- const propsMatches = [];
- let nameMatch = null;
- while ( ( nameMatch = propertiesRegexp$1.exec( inputsCode ) ) !== null ) {
- propsMatches.push( nameMatch );
- }
- // parser
- const inputs = [];
- let i = 0;
- while ( i < propsMatches.length ) {
- const isConst = propsMatches[ i ][ 0 ] === 'const';
- if ( isConst === true ) {
- i ++;
- }
- let qualifier = propsMatches[ i ][ 0 ];
- if ( qualifier === 'in' || qualifier === 'out' || qualifier === 'inout' ) {
- i ++;
- } else {
- qualifier = '';
- }
- const type = propsMatches[ i ++ ][ 0 ];
- let count = Number.parseInt( propsMatches[ i ][ 0 ] );
- if ( Number.isNaN( count ) === false ) i ++;
- else count = null;
- const name = propsMatches[ i ++ ][ 0 ];
- inputs.push( new NodeFunctionInput( type, name, count, qualifier, isConst ) );
- }
- //
- const blockCode = mainCode.substring( declaration[ 0 ].length );
- const name = declaration[ 3 ] !== undefined ? declaration[ 3 ] : '';
- const type = declaration[ 2 ];
- const precision = declaration[ 1 ] !== undefined ? declaration[ 1 ] : '';
- const headerCode = pragmaMainIndex !== - 1 ? source.slice( 0, pragmaMainIndex ) : '';
- return {
- type,
- inputs,
- name,
- precision,
- inputsCode,
- blockCode,
- headerCode
- };
- } else {
- throw new Error( 'FunctionNode: Function is not a GLSL code.' );
- }
- };
- class GLSLNodeFunction extends NodeFunction {
- constructor( source ) {
- const { type, inputs, name, precision, inputsCode, blockCode, headerCode } = parse$1( source );
- super( type, inputs, name, precision );
- this.inputsCode = inputsCode;
- this.blockCode = blockCode;
- this.headerCode = headerCode;
- }
- getCode( name = this.name ) {
- let code;
- const blockCode = this.blockCode;
- if ( blockCode !== '' ) {
- const { type, inputsCode, headerCode, precision } = this;
- let declarationCode = `${ type } ${ name } ( ${ inputsCode.trim() } )`;
- if ( precision !== '' ) {
- declarationCode = `${ precision } ${ declarationCode }`;
- }
- code = headerCode + declarationCode + blockCode;
- } else {
- // interface function
- code = '';
- }
- return code;
- }
- }
- class GLSLNodeParser extends NodeParser {
- parseFunction( source ) {
- return new GLSLNodeFunction( source );
- }
- }
- // Three.js Transpiler
- // https://raw.githubusercontent.com/AcademySoftwareFoundation/MaterialX/main/libraries/stdlib/genglsl/lib/mx_noise.glsl
- const mx_select = /*#__PURE__*/ tslFn( ( [ b_immutable, t_immutable, f_immutable ] ) => {
- const f = float( f_immutable ).toVar();
- const t = float( t_immutable ).toVar();
- const b = bool( b_immutable ).toVar();
- return cond( b, t, f );
- } ).setLayout( {
- name: 'mx_select',
- type: 'float',
- inputs: [
- { name: 'b', type: 'bool' },
- { name: 't', type: 'float' },
- { name: 'f', type: 'float' }
- ]
- } );
- const mx_negate_if = /*#__PURE__*/ tslFn( ( [ val_immutable, b_immutable ] ) => {
- const b = bool( b_immutable ).toVar();
- const val = float( val_immutable ).toVar();
- return cond( b, val.negate(), val );
- } ).setLayout( {
- name: 'mx_negate_if',
- type: 'float',
- inputs: [
- { name: 'val', type: 'float' },
- { name: 'b', type: 'bool' }
- ]
- } );
- const mx_floor = /*#__PURE__*/ tslFn( ( [ x_immutable ] ) => {
- const x = float( x_immutable ).toVar();
- return int( floor( x ) );
- } ).setLayout( {
- name: 'mx_floor',
- type: 'int',
- inputs: [
- { name: 'x', type: 'float' }
- ]
- } );
- const mx_floorfrac = /*#__PURE__*/ tslFn( ( [ x_immutable, i ] ) => {
- const x = float( x_immutable ).toVar();
- i.assign( mx_floor( x ) );
- return x.sub( float( i ) );
- } );
- const mx_bilerp_0 = /*#__PURE__*/ tslFn( ( [ v0_immutable, v1_immutable, v2_immutable, v3_immutable, s_immutable, t_immutable ] ) => {
- const t = float( t_immutable ).toVar();
- const s = float( s_immutable ).toVar();
- const v3 = float( v3_immutable ).toVar();
- const v2 = float( v2_immutable ).toVar();
- const v1 = float( v1_immutable ).toVar();
- const v0 = float( v0_immutable ).toVar();
- const s1 = float( sub( 1.0, s ) ).toVar();
- return sub( 1.0, t ).mul( v0.mul( s1 ).add( v1.mul( s ) ) ).add( t.mul( v2.mul( s1 ).add( v3.mul( s ) ) ) );
- } ).setLayout( {
- name: 'mx_bilerp_0',
- type: 'float',
- inputs: [
- { name: 'v0', type: 'float' },
- { name: 'v1', type: 'float' },
- { name: 'v2', type: 'float' },
- { name: 'v3', type: 'float' },
- { name: 's', type: 'float' },
- { name: 't', type: 'float' }
- ]
- } );
- const mx_bilerp_1 = /*#__PURE__*/ tslFn( ( [ v0_immutable, v1_immutable, v2_immutable, v3_immutable, s_immutable, t_immutable ] ) => {
- const t = float( t_immutable ).toVar();
- const s = float( s_immutable ).toVar();
- const v3 = vec3( v3_immutable ).toVar();
- const v2 = vec3( v2_immutable ).toVar();
- const v1 = vec3( v1_immutable ).toVar();
- const v0 = vec3( v0_immutable ).toVar();
- const s1 = float( sub( 1.0, s ) ).toVar();
- return sub( 1.0, t ).mul( v0.mul( s1 ).add( v1.mul( s ) ) ).add( t.mul( v2.mul( s1 ).add( v3.mul( s ) ) ) );
- } ).setLayout( {
- name: 'mx_bilerp_1',
- type: 'vec3',
- inputs: [
- { name: 'v0', type: 'vec3' },
- { name: 'v1', type: 'vec3' },
- { name: 'v2', type: 'vec3' },
- { name: 'v3', type: 'vec3' },
- { name: 's', type: 'float' },
- { name: 't', type: 'float' }
- ]
- } );
- const mx_bilerp = /*#__PURE__*/ overloadingFn( [ mx_bilerp_0, mx_bilerp_1 ] );
- const mx_trilerp_0 = /*#__PURE__*/ tslFn( ( [ v0_immutable, v1_immutable, v2_immutable, v3_immutable, v4_immutable, v5_immutable, v6_immutable, v7_immutable, s_immutable, t_immutable, r_immutable ] ) => {
- const r = float( r_immutable ).toVar();
- const t = float( t_immutable ).toVar();
- const s = float( s_immutable ).toVar();
- const v7 = float( v7_immutable ).toVar();
- const v6 = float( v6_immutable ).toVar();
- const v5 = float( v5_immutable ).toVar();
- const v4 = float( v4_immutable ).toVar();
- const v3 = float( v3_immutable ).toVar();
- const v2 = float( v2_immutable ).toVar();
- const v1 = float( v1_immutable ).toVar();
- const v0 = float( v0_immutable ).toVar();
- const s1 = float( sub( 1.0, s ) ).toVar();
- const t1 = float( sub( 1.0, t ) ).toVar();
- const r1 = float( sub( 1.0, r ) ).toVar();
- return r1.mul( t1.mul( v0.mul( s1 ).add( v1.mul( s ) ) ).add( t.mul( v2.mul( s1 ).add( v3.mul( s ) ) ) ) ).add( r.mul( t1.mul( v4.mul( s1 ).add( v5.mul( s ) ) ).add( t.mul( v6.mul( s1 ).add( v7.mul( s ) ) ) ) ) );
- } ).setLayout( {
- name: 'mx_trilerp_0',
- type: 'float',
- inputs: [
- { name: 'v0', type: 'float' },
- { name: 'v1', type: 'float' },
- { name: 'v2', type: 'float' },
- { name: 'v3', type: 'float' },
- { name: 'v4', type: 'float' },
- { name: 'v5', type: 'float' },
- { name: 'v6', type: 'float' },
- { name: 'v7', type: 'float' },
- { name: 's', type: 'float' },
- { name: 't', type: 'float' },
- { name: 'r', type: 'float' }
- ]
- } );
- const mx_trilerp_1 = /*#__PURE__*/ tslFn( ( [ v0_immutable, v1_immutable, v2_immutable, v3_immutable, v4_immutable, v5_immutable, v6_immutable, v7_immutable, s_immutable, t_immutable, r_immutable ] ) => {
- const r = float( r_immutable ).toVar();
- const t = float( t_immutable ).toVar();
- const s = float( s_immutable ).toVar();
- const v7 = vec3( v7_immutable ).toVar();
- const v6 = vec3( v6_immutable ).toVar();
- const v5 = vec3( v5_immutable ).toVar();
- const v4 = vec3( v4_immutable ).toVar();
- const v3 = vec3( v3_immutable ).toVar();
- const v2 = vec3( v2_immutable ).toVar();
- const v1 = vec3( v1_immutable ).toVar();
- const v0 = vec3( v0_immutable ).toVar();
- const s1 = float( sub( 1.0, s ) ).toVar();
- const t1 = float( sub( 1.0, t ) ).toVar();
- const r1 = float( sub( 1.0, r ) ).toVar();
- return r1.mul( t1.mul( v0.mul( s1 ).add( v1.mul( s ) ) ).add( t.mul( v2.mul( s1 ).add( v3.mul( s ) ) ) ) ).add( r.mul( t1.mul( v4.mul( s1 ).add( v5.mul( s ) ) ).add( t.mul( v6.mul( s1 ).add( v7.mul( s ) ) ) ) ) );
- } ).setLayout( {
- name: 'mx_trilerp_1',
- type: 'vec3',
- inputs: [
- { name: 'v0', type: 'vec3' },
- { name: 'v1', type: 'vec3' },
- { name: 'v2', type: 'vec3' },
- { name: 'v3', type: 'vec3' },
- { name: 'v4', type: 'vec3' },
- { name: 'v5', type: 'vec3' },
- { name: 'v6', type: 'vec3' },
- { name: 'v7', type: 'vec3' },
- { name: 's', type: 'float' },
- { name: 't', type: 'float' },
- { name: 'r', type: 'float' }
- ]
- } );
- const mx_trilerp = /*#__PURE__*/ overloadingFn( [ mx_trilerp_0, mx_trilerp_1 ] );
- const mx_gradient_float_0 = /*#__PURE__*/ tslFn( ( [ hash_immutable, x_immutable, y_immutable ] ) => {
- const y = float( y_immutable ).toVar();
- const x = float( x_immutable ).toVar();
- const hash = uint( hash_immutable ).toVar();
- const h = uint( hash.bitAnd( uint( 7 ) ) ).toVar();
- const u = float( mx_select( h.lessThan( uint( 4 ) ), x, y ) ).toVar();
- const v = float( mul( 2.0, mx_select( h.lessThan( uint( 4 ) ), y, x ) ) ).toVar();
- return mx_negate_if( u, bool( h.bitAnd( uint( 1 ) ) ) ).add( mx_negate_if( v, bool( h.bitAnd( uint( 2 ) ) ) ) );
- } ).setLayout( {
- name: 'mx_gradient_float_0',
- type: 'float',
- inputs: [
- { name: 'hash', type: 'uint' },
- { name: 'x', type: 'float' },
- { name: 'y', type: 'float' }
- ]
- } );
- const mx_gradient_float_1 = /*#__PURE__*/ tslFn( ( [ hash_immutable, x_immutable, y_immutable, z_immutable ] ) => {
- const z = float( z_immutable ).toVar();
- const y = float( y_immutable ).toVar();
- const x = float( x_immutable ).toVar();
- const hash = uint( hash_immutable ).toVar();
- const h = uint( hash.bitAnd( uint( 15 ) ) ).toVar();
- const u = float( mx_select( h.lessThan( uint( 8 ) ), x, y ) ).toVar();
- const v = float( mx_select( h.lessThan( uint( 4 ) ), y, mx_select( h.equal( uint( 12 ) ).or( h.equal( uint( 14 ) ) ), x, z ) ) ).toVar();
- return mx_negate_if( u, bool( h.bitAnd( uint( 1 ) ) ) ).add( mx_negate_if( v, bool( h.bitAnd( uint( 2 ) ) ) ) );
- } ).setLayout( {
- name: 'mx_gradient_float_1',
- type: 'float',
- inputs: [
- { name: 'hash', type: 'uint' },
- { name: 'x', type: 'float' },
- { name: 'y', type: 'float' },
- { name: 'z', type: 'float' }
- ]
- } );
- const mx_gradient_float = /*#__PURE__*/ overloadingFn( [ mx_gradient_float_0, mx_gradient_float_1 ] );
- const mx_gradient_vec3_0 = /*#__PURE__*/ tslFn( ( [ hash_immutable, x_immutable, y_immutable ] ) => {
- const y = float( y_immutable ).toVar();
- const x = float( x_immutable ).toVar();
- const hash = uvec3( hash_immutable ).toVar();
- return vec3( mx_gradient_float( hash.x, x, y ), mx_gradient_float( hash.y, x, y ), mx_gradient_float( hash.z, x, y ) );
- } ).setLayout( {
- name: 'mx_gradient_vec3_0',
- type: 'vec3',
- inputs: [
- { name: 'hash', type: 'uvec3' },
- { name: 'x', type: 'float' },
- { name: 'y', type: 'float' }
- ]
- } );
- const mx_gradient_vec3_1 = /*#__PURE__*/ tslFn( ( [ hash_immutable, x_immutable, y_immutable, z_immutable ] ) => {
- const z = float( z_immutable ).toVar();
- const y = float( y_immutable ).toVar();
- const x = float( x_immutable ).toVar();
- const hash = uvec3( hash_immutable ).toVar();
- return vec3( mx_gradient_float( hash.x, x, y, z ), mx_gradient_float( hash.y, x, y, z ), mx_gradient_float( hash.z, x, y, z ) );
- } ).setLayout( {
- name: 'mx_gradient_vec3_1',
- type: 'vec3',
- inputs: [
- { name: 'hash', type: 'uvec3' },
- { name: 'x', type: 'float' },
- { name: 'y', type: 'float' },
- { name: 'z', type: 'float' }
- ]
- } );
- const mx_gradient_vec3 = /*#__PURE__*/ overloadingFn( [ mx_gradient_vec3_0, mx_gradient_vec3_1 ] );
- const mx_gradient_scale2d_0 = /*#__PURE__*/ tslFn( ( [ v_immutable ] ) => {
- const v = float( v_immutable ).toVar();
- return mul( 0.6616, v );
- } ).setLayout( {
- name: 'mx_gradient_scale2d_0',
- type: 'float',
- inputs: [
- { name: 'v', type: 'float' }
- ]
- } );
- const mx_gradient_scale3d_0 = /*#__PURE__*/ tslFn( ( [ v_immutable ] ) => {
- const v = float( v_immutable ).toVar();
- return mul( 0.9820, v );
- } ).setLayout( {
- name: 'mx_gradient_scale3d_0',
- type: 'float',
- inputs: [
- { name: 'v', type: 'float' }
- ]
- } );
- const mx_gradient_scale2d_1 = /*#__PURE__*/ tslFn( ( [ v_immutable ] ) => {
- const v = vec3( v_immutable ).toVar();
- return mul( 0.6616, v );
- } ).setLayout( {
- name: 'mx_gradient_scale2d_1',
- type: 'vec3',
- inputs: [
- { name: 'v', type: 'vec3' }
- ]
- } );
- const mx_gradient_scale2d = /*#__PURE__*/ overloadingFn( [ mx_gradient_scale2d_0, mx_gradient_scale2d_1 ] );
- const mx_gradient_scale3d_1 = /*#__PURE__*/ tslFn( ( [ v_immutable ] ) => {
- const v = vec3( v_immutable ).toVar();
- return mul( 0.9820, v );
- } ).setLayout( {
- name: 'mx_gradient_scale3d_1',
- type: 'vec3',
- inputs: [
- { name: 'v', type: 'vec3' }
- ]
- } );
- const mx_gradient_scale3d = /*#__PURE__*/ overloadingFn( [ mx_gradient_scale3d_0, mx_gradient_scale3d_1 ] );
- const mx_rotl32 = /*#__PURE__*/ tslFn( ( [ x_immutable, k_immutable ] ) => {
- const k = int( k_immutable ).toVar();
- const x = uint( x_immutable ).toVar();
- return x.shiftLeft( k ).bitOr( x.shiftRight( int( 32 ).sub( k ) ) );
- } ).setLayout( {
- name: 'mx_rotl32',
- type: 'uint',
- inputs: [
- { name: 'x', type: 'uint' },
- { name: 'k', type: 'int' }
- ]
- } );
- const mx_bjmix = /*#__PURE__*/ tslFn( ( [ a, b, c ] ) => {
- a.subAssign( c );
- a.bitXorAssign( mx_rotl32( c, int( 4 ) ) );
- c.addAssign( b );
- b.subAssign( a );
- b.bitXorAssign( mx_rotl32( a, int( 6 ) ) );
- a.addAssign( c );
- c.subAssign( b );
- c.bitXorAssign( mx_rotl32( b, int( 8 ) ) );
- b.addAssign( a );
- a.subAssign( c );
- a.bitXorAssign( mx_rotl32( c, int( 16 ) ) );
- c.addAssign( b );
- b.subAssign( a );
- b.bitXorAssign( mx_rotl32( a, int( 19 ) ) );
- a.addAssign( c );
- c.subAssign( b );
- c.bitXorAssign( mx_rotl32( b, int( 4 ) ) );
- b.addAssign( a );
- } );
- const mx_bjfinal = /*#__PURE__*/ tslFn( ( [ a_immutable, b_immutable, c_immutable ] ) => {
- const c = uint( c_immutable ).toVar();
- const b = uint( b_immutable ).toVar();
- const a = uint( a_immutable ).toVar();
- c.bitXorAssign( b );
- c.subAssign( mx_rotl32( b, int( 14 ) ) );
- a.bitXorAssign( c );
- a.subAssign( mx_rotl32( c, int( 11 ) ) );
- b.bitXorAssign( a );
- b.subAssign( mx_rotl32( a, int( 25 ) ) );
- c.bitXorAssign( b );
- c.subAssign( mx_rotl32( b, int( 16 ) ) );
- a.bitXorAssign( c );
- a.subAssign( mx_rotl32( c, int( 4 ) ) );
- b.bitXorAssign( a );
- b.subAssign( mx_rotl32( a, int( 14 ) ) );
- c.bitXorAssign( b );
- c.subAssign( mx_rotl32( b, int( 24 ) ) );
- return c;
- } ).setLayout( {
- name: 'mx_bjfinal',
- type: 'uint',
- inputs: [
- { name: 'a', type: 'uint' },
- { name: 'b', type: 'uint' },
- { name: 'c', type: 'uint' }
- ]
- } );
- const mx_bits_to_01 = /*#__PURE__*/ tslFn( ( [ bits_immutable ] ) => {
- const bits = uint( bits_immutable ).toVar();
- return float( bits ).div( float( uint( int( 0xffffffff ) ) ) );
- } ).setLayout( {
- name: 'mx_bits_to_01',
- type: 'float',
- inputs: [
- { name: 'bits', type: 'uint' }
- ]
- } );
- const mx_fade = /*#__PURE__*/ tslFn( ( [ t_immutable ] ) => {
- const t = float( t_immutable ).toVar();
- return t.mul( t ).mul( t ).mul( t.mul( t.mul( 6.0 ).sub( 15.0 ) ).add( 10.0 ) );
- } ).setLayout( {
- name: 'mx_fade',
- type: 'float',
- inputs: [
- { name: 't', type: 'float' }
- ]
- } );
- const mx_hash_int_0 = /*#__PURE__*/ tslFn( ( [ x_immutable ] ) => {
- const x = int( x_immutable ).toVar();
- const len = uint( uint( 1 ) ).toVar();
- const seed = uint( uint( int( 0xdeadbeef ) ).add( len.shiftLeft( uint( 2 ) ) ).add( uint( 13 ) ) ).toVar();
- return mx_bjfinal( seed.add( uint( x ) ), seed, seed );
- } ).setLayout( {
- name: 'mx_hash_int_0',
- type: 'uint',
- inputs: [
- { name: 'x', type: 'int' }
- ]
- } );
- const mx_hash_int_1 = /*#__PURE__*/ tslFn( ( [ x_immutable, y_immutable ] ) => {
- const y = int( y_immutable ).toVar();
- const x = int( x_immutable ).toVar();
- const len = uint( uint( 2 ) ).toVar();
- const a = uint().toVar(), b = uint().toVar(), c = uint().toVar();
- a.assign( b.assign( c.assign( uint( int( 0xdeadbeef ) ).add( len.shiftLeft( uint( 2 ) ) ).add( uint( 13 ) ) ) ) );
- a.addAssign( uint( x ) );
- b.addAssign( uint( y ) );
- return mx_bjfinal( a, b, c );
- } ).setLayout( {
- name: 'mx_hash_int_1',
- type: 'uint',
- inputs: [
- { name: 'x', type: 'int' },
- { name: 'y', type: 'int' }
- ]
- } );
- const mx_hash_int_2 = /*#__PURE__*/ tslFn( ( [ x_immutable, y_immutable, z_immutable ] ) => {
- const z = int( z_immutable ).toVar();
- const y = int( y_immutable ).toVar();
- const x = int( x_immutable ).toVar();
- const len = uint( uint( 3 ) ).toVar();
- const a = uint().toVar(), b = uint().toVar(), c = uint().toVar();
- a.assign( b.assign( c.assign( uint( int( 0xdeadbeef ) ).add( len.shiftLeft( uint( 2 ) ) ).add( uint( 13 ) ) ) ) );
- a.addAssign( uint( x ) );
- b.addAssign( uint( y ) );
- c.addAssign( uint( z ) );
- return mx_bjfinal( a, b, c );
- } ).setLayout( {
- name: 'mx_hash_int_2',
- type: 'uint',
- inputs: [
- { name: 'x', type: 'int' },
- { name: 'y', type: 'int' },
- { name: 'z', type: 'int' }
- ]
- } );
- const mx_hash_int_3 = /*#__PURE__*/ tslFn( ( [ x_immutable, y_immutable, z_immutable, xx_immutable ] ) => {
- const xx = int( xx_immutable ).toVar();
- const z = int( z_immutable ).toVar();
- const y = int( y_immutable ).toVar();
- const x = int( x_immutable ).toVar();
- const len = uint( uint( 4 ) ).toVar();
- const a = uint().toVar(), b = uint().toVar(), c = uint().toVar();
- a.assign( b.assign( c.assign( uint( int( 0xdeadbeef ) ).add( len.shiftLeft( uint( 2 ) ) ).add( uint( 13 ) ) ) ) );
- a.addAssign( uint( x ) );
- b.addAssign( uint( y ) );
- c.addAssign( uint( z ) );
- mx_bjmix( a, b, c );
- a.addAssign( uint( xx ) );
- return mx_bjfinal( a, b, c );
- } ).setLayout( {
- name: 'mx_hash_int_3',
- type: 'uint',
- inputs: [
- { name: 'x', type: 'int' },
- { name: 'y', type: 'int' },
- { name: 'z', type: 'int' },
- { name: 'xx', type: 'int' }
- ]
- } );
- const mx_hash_int_4 = /*#__PURE__*/ tslFn( ( [ x_immutable, y_immutable, z_immutable, xx_immutable, yy_immutable ] ) => {
- const yy = int( yy_immutable ).toVar();
- const xx = int( xx_immutable ).toVar();
- const z = int( z_immutable ).toVar();
- const y = int( y_immutable ).toVar();
- const x = int( x_immutable ).toVar();
- const len = uint( uint( 5 ) ).toVar();
- const a = uint().toVar(), b = uint().toVar(), c = uint().toVar();
- a.assign( b.assign( c.assign( uint( int( 0xdeadbeef ) ).add( len.shiftLeft( uint( 2 ) ) ).add( uint( 13 ) ) ) ) );
- a.addAssign( uint( x ) );
- b.addAssign( uint( y ) );
- c.addAssign( uint( z ) );
- mx_bjmix( a, b, c );
- a.addAssign( uint( xx ) );
- b.addAssign( uint( yy ) );
- return mx_bjfinal( a, b, c );
- } ).setLayout( {
- name: 'mx_hash_int_4',
- type: 'uint',
- inputs: [
- { name: 'x', type: 'int' },
- { name: 'y', type: 'int' },
- { name: 'z', type: 'int' },
- { name: 'xx', type: 'int' },
- { name: 'yy', type: 'int' }
- ]
- } );
- const mx_hash_int = /*#__PURE__*/ overloadingFn( [ mx_hash_int_0, mx_hash_int_1, mx_hash_int_2, mx_hash_int_3, mx_hash_int_4 ] );
- const mx_hash_vec3_0 = /*#__PURE__*/ tslFn( ( [ x_immutable, y_immutable ] ) => {
- const y = int( y_immutable ).toVar();
- const x = int( x_immutable ).toVar();
- const h = uint( mx_hash_int( x, y ) ).toVar();
- const result = uvec3().toVar();
- result.x.assign( h.bitAnd( int( 0xFF ) ) );
- result.y.assign( h.shiftRight( int( 8 ) ).bitAnd( int( 0xFF ) ) );
- result.z.assign( h.shiftRight( int( 16 ) ).bitAnd( int( 0xFF ) ) );
- return result;
- } ).setLayout( {
- name: 'mx_hash_vec3_0',
- type: 'uvec3',
- inputs: [
- { name: 'x', type: 'int' },
- { name: 'y', type: 'int' }
- ]
- } );
- const mx_hash_vec3_1 = /*#__PURE__*/ tslFn( ( [ x_immutable, y_immutable, z_immutable ] ) => {
- const z = int( z_immutable ).toVar();
- const y = int( y_immutable ).toVar();
- const x = int( x_immutable ).toVar();
- const h = uint( mx_hash_int( x, y, z ) ).toVar();
- const result = uvec3().toVar();
- result.x.assign( h.bitAnd( int( 0xFF ) ) );
- result.y.assign( h.shiftRight( int( 8 ) ).bitAnd( int( 0xFF ) ) );
- result.z.assign( h.shiftRight( int( 16 ) ).bitAnd( int( 0xFF ) ) );
- return result;
- } ).setLayout( {
- name: 'mx_hash_vec3_1',
- type: 'uvec3',
- inputs: [
- { name: 'x', type: 'int' },
- { name: 'y', type: 'int' },
- { name: 'z', type: 'int' }
- ]
- } );
- const mx_hash_vec3 = /*#__PURE__*/ overloadingFn( [ mx_hash_vec3_0, mx_hash_vec3_1 ] );
- const mx_perlin_noise_float_0 = /*#__PURE__*/ tslFn( ( [ p_immutable ] ) => {
- const p = vec2( p_immutable ).toVar();
- const X = int().toVar(), Y = int().toVar();
- const fx = float( mx_floorfrac( p.x, X ) ).toVar();
- const fy = float( mx_floorfrac( p.y, Y ) ).toVar();
- const u = float( mx_fade( fx ) ).toVar();
- const v = float( mx_fade( fy ) ).toVar();
- const result = float( mx_bilerp( mx_gradient_float( mx_hash_int( X, Y ), fx, fy ), mx_gradient_float( mx_hash_int( X.add( int( 1 ) ), Y ), fx.sub( 1.0 ), fy ), mx_gradient_float( mx_hash_int( X, Y.add( int( 1 ) ) ), fx, fy.sub( 1.0 ) ), mx_gradient_float( mx_hash_int( X.add( int( 1 ) ), Y.add( int( 1 ) ) ), fx.sub( 1.0 ), fy.sub( 1.0 ) ), u, v ) ).toVar();
- return mx_gradient_scale2d( result );
- } ).setLayout( {
- name: 'mx_perlin_noise_float_0',
- type: 'float',
- inputs: [
- { name: 'p', type: 'vec2' }
- ]
- } );
- const mx_perlin_noise_float_1 = /*#__PURE__*/ tslFn( ( [ p_immutable ] ) => {
- const p = vec3( p_immutable ).toVar();
- const X = int().toVar(), Y = int().toVar(), Z = int().toVar();
- const fx = float( mx_floorfrac( p.x, X ) ).toVar();
- const fy = float( mx_floorfrac( p.y, Y ) ).toVar();
- const fz = float( mx_floorfrac( p.z, Z ) ).toVar();
- const u = float( mx_fade( fx ) ).toVar();
- const v = float( mx_fade( fy ) ).toVar();
- const w = float( mx_fade( fz ) ).toVar();
- const result = float( mx_trilerp( mx_gradient_float( mx_hash_int( X, Y, Z ), fx, fy, fz ), mx_gradient_float( mx_hash_int( X.add( int( 1 ) ), Y, Z ), fx.sub( 1.0 ), fy, fz ), mx_gradient_float( mx_hash_int( X, Y.add( int( 1 ) ), Z ), fx, fy.sub( 1.0 ), fz ), mx_gradient_float( mx_hash_int( X.add( int( 1 ) ), Y.add( int( 1 ) ), Z ), fx.sub( 1.0 ), fy.sub( 1.0 ), fz ), mx_gradient_float( mx_hash_int( X, Y, Z.add( int( 1 ) ) ), fx, fy, fz.sub( 1.0 ) ), mx_gradient_float( mx_hash_int( X.add( int( 1 ) ), Y, Z.add( int( 1 ) ) ), fx.sub( 1.0 ), fy, fz.sub( 1.0 ) ), mx_gradient_float( mx_hash_int( X, Y.add( int( 1 ) ), Z.add( int( 1 ) ) ), fx, fy.sub( 1.0 ), fz.sub( 1.0 ) ), mx_gradient_float( mx_hash_int( X.add( int( 1 ) ), Y.add( int( 1 ) ), Z.add( int( 1 ) ) ), fx.sub( 1.0 ), fy.sub( 1.0 ), fz.sub( 1.0 ) ), u, v, w ) ).toVar();
- return mx_gradient_scale3d( result );
- } ).setLayout( {
- name: 'mx_perlin_noise_float_1',
- type: 'float',
- inputs: [
- { name: 'p', type: 'vec3' }
- ]
- } );
- const mx_perlin_noise_float = /*#__PURE__*/ overloadingFn( [ mx_perlin_noise_float_0, mx_perlin_noise_float_1 ] );
- const mx_perlin_noise_vec3_0 = /*#__PURE__*/ tslFn( ( [ p_immutable ] ) => {
- const p = vec2( p_immutable ).toVar();
- const X = int().toVar(), Y = int().toVar();
- const fx = float( mx_floorfrac( p.x, X ) ).toVar();
- const fy = float( mx_floorfrac( p.y, Y ) ).toVar();
- const u = float( mx_fade( fx ) ).toVar();
- const v = float( mx_fade( fy ) ).toVar();
- const result = vec3( mx_bilerp( mx_gradient_vec3( mx_hash_vec3( X, Y ), fx, fy ), mx_gradient_vec3( mx_hash_vec3( X.add( int( 1 ) ), Y ), fx.sub( 1.0 ), fy ), mx_gradient_vec3( mx_hash_vec3( X, Y.add( int( 1 ) ) ), fx, fy.sub( 1.0 ) ), mx_gradient_vec3( mx_hash_vec3( X.add( int( 1 ) ), Y.add( int( 1 ) ) ), fx.sub( 1.0 ), fy.sub( 1.0 ) ), u, v ) ).toVar();
- return mx_gradient_scale2d( result );
- } ).setLayout( {
- name: 'mx_perlin_noise_vec3_0',
- type: 'vec3',
- inputs: [
- { name: 'p', type: 'vec2' }
- ]
- } );
- const mx_perlin_noise_vec3_1 = /*#__PURE__*/ tslFn( ( [ p_immutable ] ) => {
- const p = vec3( p_immutable ).toVar();
- const X = int().toVar(), Y = int().toVar(), Z = int().toVar();
- const fx = float( mx_floorfrac( p.x, X ) ).toVar();
- const fy = float( mx_floorfrac( p.y, Y ) ).toVar();
- const fz = float( mx_floorfrac( p.z, Z ) ).toVar();
- const u = float( mx_fade( fx ) ).toVar();
- const v = float( mx_fade( fy ) ).toVar();
- const w = float( mx_fade( fz ) ).toVar();
- const result = vec3( mx_trilerp( mx_gradient_vec3( mx_hash_vec3( X, Y, Z ), fx, fy, fz ), mx_gradient_vec3( mx_hash_vec3( X.add( int( 1 ) ), Y, Z ), fx.sub( 1.0 ), fy, fz ), mx_gradient_vec3( mx_hash_vec3( X, Y.add( int( 1 ) ), Z ), fx, fy.sub( 1.0 ), fz ), mx_gradient_vec3( mx_hash_vec3( X.add( int( 1 ) ), Y.add( int( 1 ) ), Z ), fx.sub( 1.0 ), fy.sub( 1.0 ), fz ), mx_gradient_vec3( mx_hash_vec3( X, Y, Z.add( int( 1 ) ) ), fx, fy, fz.sub( 1.0 ) ), mx_gradient_vec3( mx_hash_vec3( X.add( int( 1 ) ), Y, Z.add( int( 1 ) ) ), fx.sub( 1.0 ), fy, fz.sub( 1.0 ) ), mx_gradient_vec3( mx_hash_vec3( X, Y.add( int( 1 ) ), Z.add( int( 1 ) ) ), fx, fy.sub( 1.0 ), fz.sub( 1.0 ) ), mx_gradient_vec3( mx_hash_vec3( X.add( int( 1 ) ), Y.add( int( 1 ) ), Z.add( int( 1 ) ) ), fx.sub( 1.0 ), fy.sub( 1.0 ), fz.sub( 1.0 ) ), u, v, w ) ).toVar();
- return mx_gradient_scale3d( result );
- } ).setLayout( {
- name: 'mx_perlin_noise_vec3_1',
- type: 'vec3',
- inputs: [
- { name: 'p', type: 'vec3' }
- ]
- } );
- const mx_perlin_noise_vec3 = /*#__PURE__*/ overloadingFn( [ mx_perlin_noise_vec3_0, mx_perlin_noise_vec3_1 ] );
- const mx_cell_noise_float_0 = /*#__PURE__*/ tslFn( ( [ p_immutable ] ) => {
- const p = float( p_immutable ).toVar();
- const ix = int( mx_floor( p ) ).toVar();
- return mx_bits_to_01( mx_hash_int( ix ) );
- } ).setLayout( {
- name: 'mx_cell_noise_float_0',
- type: 'float',
- inputs: [
- { name: 'p', type: 'float' }
- ]
- } );
- const mx_cell_noise_float_1 = /*#__PURE__*/ tslFn( ( [ p_immutable ] ) => {
- const p = vec2( p_immutable ).toVar();
- const ix = int( mx_floor( p.x ) ).toVar();
- const iy = int( mx_floor( p.y ) ).toVar();
- return mx_bits_to_01( mx_hash_int( ix, iy ) );
- } ).setLayout( {
- name: 'mx_cell_noise_float_1',
- type: 'float',
- inputs: [
- { name: 'p', type: 'vec2' }
- ]
- } );
- const mx_cell_noise_float_2 = /*#__PURE__*/ tslFn( ( [ p_immutable ] ) => {
- const p = vec3( p_immutable ).toVar();
- const ix = int( mx_floor( p.x ) ).toVar();
- const iy = int( mx_floor( p.y ) ).toVar();
- const iz = int( mx_floor( p.z ) ).toVar();
- return mx_bits_to_01( mx_hash_int( ix, iy, iz ) );
- } ).setLayout( {
- name: 'mx_cell_noise_float_2',
- type: 'float',
- inputs: [
- { name: 'p', type: 'vec3' }
- ]
- } );
- const mx_cell_noise_float_3 = /*#__PURE__*/ tslFn( ( [ p_immutable ] ) => {
- const p = vec4( p_immutable ).toVar();
- const ix = int( mx_floor( p.x ) ).toVar();
- const iy = int( mx_floor( p.y ) ).toVar();
- const iz = int( mx_floor( p.z ) ).toVar();
- const iw = int( mx_floor( p.w ) ).toVar();
- return mx_bits_to_01( mx_hash_int( ix, iy, iz, iw ) );
- } ).setLayout( {
- name: 'mx_cell_noise_float_3',
- type: 'float',
- inputs: [
- { name: 'p', type: 'vec4' }
- ]
- } );
- const mx_cell_noise_float$1 = /*#__PURE__*/ overloadingFn( [ mx_cell_noise_float_0, mx_cell_noise_float_1, mx_cell_noise_float_2, mx_cell_noise_float_3 ] );
- const mx_cell_noise_vec3_0 = /*#__PURE__*/ tslFn( ( [ p_immutable ] ) => {
- const p = float( p_immutable ).toVar();
- const ix = int( mx_floor( p ) ).toVar();
- return vec3( mx_bits_to_01( mx_hash_int( ix, int( 0 ) ) ), mx_bits_to_01( mx_hash_int( ix, int( 1 ) ) ), mx_bits_to_01( mx_hash_int( ix, int( 2 ) ) ) );
- } ).setLayout( {
- name: 'mx_cell_noise_vec3_0',
- type: 'vec3',
- inputs: [
- { name: 'p', type: 'float' }
- ]
- } );
- const mx_cell_noise_vec3_1 = /*#__PURE__*/ tslFn( ( [ p_immutable ] ) => {
- const p = vec2( p_immutable ).toVar();
- const ix = int( mx_floor( p.x ) ).toVar();
- const iy = int( mx_floor( p.y ) ).toVar();
- return vec3( mx_bits_to_01( mx_hash_int( ix, iy, int( 0 ) ) ), mx_bits_to_01( mx_hash_int( ix, iy, int( 1 ) ) ), mx_bits_to_01( mx_hash_int( ix, iy, int( 2 ) ) ) );
- } ).setLayout( {
- name: 'mx_cell_noise_vec3_1',
- type: 'vec3',
- inputs: [
- { name: 'p', type: 'vec2' }
- ]
- } );
- const mx_cell_noise_vec3_2 = /*#__PURE__*/ tslFn( ( [ p_immutable ] ) => {
- const p = vec3( p_immutable ).toVar();
- const ix = int( mx_floor( p.x ) ).toVar();
- const iy = int( mx_floor( p.y ) ).toVar();
- const iz = int( mx_floor( p.z ) ).toVar();
- return vec3( mx_bits_to_01( mx_hash_int( ix, iy, iz, int( 0 ) ) ), mx_bits_to_01( mx_hash_int( ix, iy, iz, int( 1 ) ) ), mx_bits_to_01( mx_hash_int( ix, iy, iz, int( 2 ) ) ) );
- } ).setLayout( {
- name: 'mx_cell_noise_vec3_2',
- type: 'vec3',
- inputs: [
- { name: 'p', type: 'vec3' }
- ]
- } );
- const mx_cell_noise_vec3_3 = /*#__PURE__*/ tslFn( ( [ p_immutable ] ) => {
- const p = vec4( p_immutable ).toVar();
- const ix = int( mx_floor( p.x ) ).toVar();
- const iy = int( mx_floor( p.y ) ).toVar();
- const iz = int( mx_floor( p.z ) ).toVar();
- const iw = int( mx_floor( p.w ) ).toVar();
- return vec3( mx_bits_to_01( mx_hash_int( ix, iy, iz, iw, int( 0 ) ) ), mx_bits_to_01( mx_hash_int( ix, iy, iz, iw, int( 1 ) ) ), mx_bits_to_01( mx_hash_int( ix, iy, iz, iw, int( 2 ) ) ) );
- } ).setLayout( {
- name: 'mx_cell_noise_vec3_3',
- type: 'vec3',
- inputs: [
- { name: 'p', type: 'vec4' }
- ]
- } );
- const mx_cell_noise_vec3 = /*#__PURE__*/ overloadingFn( [ mx_cell_noise_vec3_0, mx_cell_noise_vec3_1, mx_cell_noise_vec3_2, mx_cell_noise_vec3_3 ] );
- const mx_fractal_noise_float$1 = /*#__PURE__*/ tslFn( ( [ p_immutable, octaves_immutable, lacunarity_immutable, diminish_immutable ] ) => {
- const diminish = float( diminish_immutable ).toVar();
- const lacunarity = float( lacunarity_immutable ).toVar();
- const octaves = int( octaves_immutable ).toVar();
- const p = vec3( p_immutable ).toVar();
- const result = float( 0.0 ).toVar();
- const amplitude = float( 1.0 ).toVar();
- loop( octaves, () => {
- result.addAssign( amplitude.mul( mx_perlin_noise_float( p ) ) );
- amplitude.mulAssign( diminish );
- p.mulAssign( lacunarity );
- } );
- return result;
- } ).setLayout( {
- name: 'mx_fractal_noise_float',
- type: 'float',
- inputs: [
- { name: 'p', type: 'vec3' },
- { name: 'octaves', type: 'int' },
- { name: 'lacunarity', type: 'float' },
- { name: 'diminish', type: 'float' }
- ]
- } );
- const mx_fractal_noise_vec3$1 = /*#__PURE__*/ tslFn( ( [ p_immutable, octaves_immutable, lacunarity_immutable, diminish_immutable ] ) => {
- const diminish = float( diminish_immutable ).toVar();
- const lacunarity = float( lacunarity_immutable ).toVar();
- const octaves = int( octaves_immutable ).toVar();
- const p = vec3( p_immutable ).toVar();
- const result = vec3( 0.0 ).toVar();
- const amplitude = float( 1.0 ).toVar();
- loop( octaves, () => {
- result.addAssign( amplitude.mul( mx_perlin_noise_vec3( p ) ) );
- amplitude.mulAssign( diminish );
- p.mulAssign( lacunarity );
- } );
- return result;
- } ).setLayout( {
- name: 'mx_fractal_noise_vec3',
- type: 'vec3',
- inputs: [
- { name: 'p', type: 'vec3' },
- { name: 'octaves', type: 'int' },
- { name: 'lacunarity', type: 'float' },
- { name: 'diminish', type: 'float' }
- ]
- } );
- const mx_fractal_noise_vec2$1 = /*#__PURE__*/ tslFn( ( [ p_immutable, octaves_immutable, lacunarity_immutable, diminish_immutable ] ) => {
- const diminish = float( diminish_immutable ).toVar();
- const lacunarity = float( lacunarity_immutable ).toVar();
- const octaves = int( octaves_immutable ).toVar();
- const p = vec3( p_immutable ).toVar();
- return vec2( mx_fractal_noise_float$1( p, octaves, lacunarity, diminish ), mx_fractal_noise_float$1( p.add( vec3( int( 19 ), int( 193 ), int( 17 ) ) ), octaves, lacunarity, diminish ) );
- } ).setLayout( {
- name: 'mx_fractal_noise_vec2',
- type: 'vec2',
- inputs: [
- { name: 'p', type: 'vec3' },
- { name: 'octaves', type: 'int' },
- { name: 'lacunarity', type: 'float' },
- { name: 'diminish', type: 'float' }
- ]
- } );
- const mx_fractal_noise_vec4$1 = /*#__PURE__*/ tslFn( ( [ p_immutable, octaves_immutable, lacunarity_immutable, diminish_immutable ] ) => {
- const diminish = float( diminish_immutable ).toVar();
- const lacunarity = float( lacunarity_immutable ).toVar();
- const octaves = int( octaves_immutable ).toVar();
- const p = vec3( p_immutable ).toVar();
- const c = vec3( mx_fractal_noise_vec3$1( p, octaves, lacunarity, diminish ) ).toVar();
- const f = float( mx_fractal_noise_float$1( p.add( vec3( int( 19 ), int( 193 ), int( 17 ) ) ), octaves, lacunarity, diminish ) ).toVar();
- return vec4( c, f );
- } ).setLayout( {
- name: 'mx_fractal_noise_vec4',
- type: 'vec4',
- inputs: [
- { name: 'p', type: 'vec3' },
- { name: 'octaves', type: 'int' },
- { name: 'lacunarity', type: 'float' },
- { name: 'diminish', type: 'float' }
- ]
- } );
- const mx_worley_distance_0 = /*#__PURE__*/ tslFn( ( [ p_immutable, x_immutable, y_immutable, xoff_immutable, yoff_immutable, jitter_immutable, metric_immutable ] ) => {
- const metric = int( metric_immutable ).toVar();
- const jitter = float( jitter_immutable ).toVar();
- const yoff = int( yoff_immutable ).toVar();
- const xoff = int( xoff_immutable ).toVar();
- const y = int( y_immutable ).toVar();
- const x = int( x_immutable ).toVar();
- const p = vec2( p_immutable ).toVar();
- const tmp = vec3( mx_cell_noise_vec3( vec2( x.add( xoff ), y.add( yoff ) ) ) ).toVar();
- const off = vec2( tmp.x, tmp.y ).toVar();
- off.subAssign( 0.5 );
- off.mulAssign( jitter );
- off.addAssign( 0.5 );
- const cellpos = vec2( vec2( float( x ), float( y ) ).add( off ) ).toVar();
- const diff = vec2( cellpos.sub( p ) ).toVar();
- If( metric.equal( int( 2 ) ), () => {
- return abs( diff.x ).add( abs( diff.y ) );
- } );
- If( metric.equal( int( 3 ) ), () => {
- return max$1( abs( diff.x ), abs( diff.y ) );
- } );
- return dot( diff, diff );
- } ).setLayout( {
- name: 'mx_worley_distance_0',
- type: 'float',
- inputs: [
- { name: 'p', type: 'vec2' },
- { name: 'x', type: 'int' },
- { name: 'y', type: 'int' },
- { name: 'xoff', type: 'int' },
- { name: 'yoff', type: 'int' },
- { name: 'jitter', type: 'float' },
- { name: 'metric', type: 'int' }
- ]
- } );
- const mx_worley_distance_1 = /*#__PURE__*/ tslFn( ( [ p_immutable, x_immutable, y_immutable, z_immutable, xoff_immutable, yoff_immutable, zoff_immutable, jitter_immutable, metric_immutable ] ) => {
- const metric = int( metric_immutable ).toVar();
- const jitter = float( jitter_immutable ).toVar();
- const zoff = int( zoff_immutable ).toVar();
- const yoff = int( yoff_immutable ).toVar();
- const xoff = int( xoff_immutable ).toVar();
- const z = int( z_immutable ).toVar();
- const y = int( y_immutable ).toVar();
- const x = int( x_immutable ).toVar();
- const p = vec3( p_immutable ).toVar();
- const off = vec3( mx_cell_noise_vec3( vec3( x.add( xoff ), y.add( yoff ), z.add( zoff ) ) ) ).toVar();
- off.subAssign( 0.5 );
- off.mulAssign( jitter );
- off.addAssign( 0.5 );
- const cellpos = vec3( vec3( float( x ), float( y ), float( z ) ).add( off ) ).toVar();
- const diff = vec3( cellpos.sub( p ) ).toVar();
- If( metric.equal( int( 2 ) ), () => {
- return abs( diff.x ).add( abs( diff.y ) ).add( abs( diff.z ) );
- } );
- If( metric.equal( int( 3 ) ), () => {
- return max$1( max$1( abs( diff.x ), abs( diff.y ) ), abs( diff.z ) );
- } );
- return dot( diff, diff );
- } ).setLayout( {
- name: 'mx_worley_distance_1',
- type: 'float',
- inputs: [
- { name: 'p', type: 'vec3' },
- { name: 'x', type: 'int' },
- { name: 'y', type: 'int' },
- { name: 'z', type: 'int' },
- { name: 'xoff', type: 'int' },
- { name: 'yoff', type: 'int' },
- { name: 'zoff', type: 'int' },
- { name: 'jitter', type: 'float' },
- { name: 'metric', type: 'int' }
- ]
- } );
- const mx_worley_distance = /*#__PURE__*/ overloadingFn( [ mx_worley_distance_0, mx_worley_distance_1 ] );
- const mx_worley_noise_float_0 = /*#__PURE__*/ tslFn( ( [ p_immutable, jitter_immutable, metric_immutable ] ) => {
- const metric = int( metric_immutable ).toVar();
- const jitter = float( jitter_immutable ).toVar();
- const p = vec2( p_immutable ).toVar();
- const X = int().toVar(), Y = int().toVar();
- const localpos = vec2( mx_floorfrac( p.x, X ), mx_floorfrac( p.y, Y ) ).toVar();
- const sqdist = float( 1e6 ).toVar();
- loop( { start: - 1, end: int( 1 ), name: 'x', condition: '<=' }, ( { x } ) => {
- loop( { start: - 1, end: int( 1 ), name: 'y', condition: '<=' }, ( { y } ) => {
- const dist = float( mx_worley_distance( localpos, x, y, X, Y, jitter, metric ) ).toVar();
- sqdist.assign( min$1( sqdist, dist ) );
- } );
- } );
- If( metric.equal( int( 0 ) ), () => {
- sqdist.assign( sqrt( sqdist ) );
- } );
- return sqdist;
- } ).setLayout( {
- name: 'mx_worley_noise_float_0',
- type: 'float',
- inputs: [
- { name: 'p', type: 'vec2' },
- { name: 'jitter', type: 'float' },
- { name: 'metric', type: 'int' }
- ]
- } );
- const mx_worley_noise_vec2_0 = /*#__PURE__*/ tslFn( ( [ p_immutable, jitter_immutable, metric_immutable ] ) => {
- const metric = int( metric_immutable ).toVar();
- const jitter = float( jitter_immutable ).toVar();
- const p = vec2( p_immutable ).toVar();
- const X = int().toVar(), Y = int().toVar();
- const localpos = vec2( mx_floorfrac( p.x, X ), mx_floorfrac( p.y, Y ) ).toVar();
- const sqdist = vec2( 1e6, 1e6 ).toVar();
- loop( { start: - 1, end: int( 1 ), name: 'x', condition: '<=' }, ( { x } ) => {
- loop( { start: - 1, end: int( 1 ), name: 'y', condition: '<=' }, ( { y } ) => {
- const dist = float( mx_worley_distance( localpos, x, y, X, Y, jitter, metric ) ).toVar();
- If( dist.lessThan( sqdist.x ), () => {
- sqdist.y.assign( sqdist.x );
- sqdist.x.assign( dist );
- } ).elseif( dist.lessThan( sqdist.y ), () => {
- sqdist.y.assign( dist );
- } );
- } );
- } );
- If( metric.equal( int( 0 ) ), () => {
- sqdist.assign( sqrt( sqdist ) );
- } );
- return sqdist;
- } ).setLayout( {
- name: 'mx_worley_noise_vec2_0',
- type: 'vec2',
- inputs: [
- { name: 'p', type: 'vec2' },
- { name: 'jitter', type: 'float' },
- { name: 'metric', type: 'int' }
- ]
- } );
- const mx_worley_noise_vec3_0 = /*#__PURE__*/ tslFn( ( [ p_immutable, jitter_immutable, metric_immutable ] ) => {
- const metric = int( metric_immutable ).toVar();
- const jitter = float( jitter_immutable ).toVar();
- const p = vec2( p_immutable ).toVar();
- const X = int().toVar(), Y = int().toVar();
- const localpos = vec2( mx_floorfrac( p.x, X ), mx_floorfrac( p.y, Y ) ).toVar();
- const sqdist = vec3( 1e6, 1e6, 1e6 ).toVar();
- loop( { start: - 1, end: int( 1 ), name: 'x', condition: '<=' }, ( { x } ) => {
- loop( { start: - 1, end: int( 1 ), name: 'y', condition: '<=' }, ( { y } ) => {
- const dist = float( mx_worley_distance( localpos, x, y, X, Y, jitter, metric ) ).toVar();
- If( dist.lessThan( sqdist.x ), () => {
- sqdist.z.assign( sqdist.y );
- sqdist.y.assign( sqdist.x );
- sqdist.x.assign( dist );
- } ).elseif( dist.lessThan( sqdist.y ), () => {
- sqdist.z.assign( sqdist.y );
- sqdist.y.assign( dist );
- } ).elseif( dist.lessThan( sqdist.z ), () => {
- sqdist.z.assign( dist );
- } );
- } );
- } );
- If( metric.equal( int( 0 ) ), () => {
- sqdist.assign( sqrt( sqdist ) );
- } );
- return sqdist;
- } ).setLayout( {
- name: 'mx_worley_noise_vec3_0',
- type: 'vec3',
- inputs: [
- { name: 'p', type: 'vec2' },
- { name: 'jitter', type: 'float' },
- { name: 'metric', type: 'int' }
- ]
- } );
- const mx_worley_noise_float_1 = /*#__PURE__*/ tslFn( ( [ p_immutable, jitter_immutable, metric_immutable ] ) => {
- const metric = int( metric_immutable ).toVar();
- const jitter = float( jitter_immutable ).toVar();
- const p = vec3( p_immutable ).toVar();
- const X = int().toVar(), Y = int().toVar(), Z = int().toVar();
- const localpos = vec3( mx_floorfrac( p.x, X ), mx_floorfrac( p.y, Y ), mx_floorfrac( p.z, Z ) ).toVar();
- const sqdist = float( 1e6 ).toVar();
- loop( { start: - 1, end: int( 1 ), name: 'x', condition: '<=' }, ( { x } ) => {
- loop( { start: - 1, end: int( 1 ), name: 'y', condition: '<=' }, ( { y } ) => {
- loop( { start: - 1, end: int( 1 ), name: 'z', condition: '<=' }, ( { z } ) => {
- const dist = float( mx_worley_distance( localpos, x, y, z, X, Y, Z, jitter, metric ) ).toVar();
- sqdist.assign( min$1( sqdist, dist ) );
- } );
- } );
- } );
- If( metric.equal( int( 0 ) ), () => {
- sqdist.assign( sqrt( sqdist ) );
- } );
- return sqdist;
- } ).setLayout( {
- name: 'mx_worley_noise_float_1',
- type: 'float',
- inputs: [
- { name: 'p', type: 'vec3' },
- { name: 'jitter', type: 'float' },
- { name: 'metric', type: 'int' }
- ]
- } );
- const mx_worley_noise_float$1 = /*#__PURE__*/ overloadingFn( [ mx_worley_noise_float_0, mx_worley_noise_float_1 ] );
- const mx_worley_noise_vec2_1 = /*#__PURE__*/ tslFn( ( [ p_immutable, jitter_immutable, metric_immutable ] ) => {
- const metric = int( metric_immutable ).toVar();
- const jitter = float( jitter_immutable ).toVar();
- const p = vec3( p_immutable ).toVar();
- const X = int().toVar(), Y = int().toVar(), Z = int().toVar();
- const localpos = vec3( mx_floorfrac( p.x, X ), mx_floorfrac( p.y, Y ), mx_floorfrac( p.z, Z ) ).toVar();
- const sqdist = vec2( 1e6, 1e6 ).toVar();
- loop( { start: - 1, end: int( 1 ), name: 'x', condition: '<=' }, ( { x } ) => {
- loop( { start: - 1, end: int( 1 ), name: 'y', condition: '<=' }, ( { y } ) => {
- loop( { start: - 1, end: int( 1 ), name: 'z', condition: '<=' }, ( { z } ) => {
- const dist = float( mx_worley_distance( localpos, x, y, z, X, Y, Z, jitter, metric ) ).toVar();
- If( dist.lessThan( sqdist.x ), () => {
- sqdist.y.assign( sqdist.x );
- sqdist.x.assign( dist );
- } ).elseif( dist.lessThan( sqdist.y ), () => {
- sqdist.y.assign( dist );
- } );
- } );
- } );
- } );
- If( metric.equal( int( 0 ) ), () => {
- sqdist.assign( sqrt( sqdist ) );
- } );
- return sqdist;
- } ).setLayout( {
- name: 'mx_worley_noise_vec2_1',
- type: 'vec2',
- inputs: [
- { name: 'p', type: 'vec3' },
- { name: 'jitter', type: 'float' },
- { name: 'metric', type: 'int' }
- ]
- } );
- const mx_worley_noise_vec2$1 = /*#__PURE__*/ overloadingFn( [ mx_worley_noise_vec2_0, mx_worley_noise_vec2_1 ] );
- const mx_worley_noise_vec3_1 = /*#__PURE__*/ tslFn( ( [ p_immutable, jitter_immutable, metric_immutable ] ) => {
- const metric = int( metric_immutable ).toVar();
- const jitter = float( jitter_immutable ).toVar();
- const p = vec3( p_immutable ).toVar();
- const X = int().toVar(), Y = int().toVar(), Z = int().toVar();
- const localpos = vec3( mx_floorfrac( p.x, X ), mx_floorfrac( p.y, Y ), mx_floorfrac( p.z, Z ) ).toVar();
- const sqdist = vec3( 1e6, 1e6, 1e6 ).toVar();
- loop( { start: - 1, end: int( 1 ), name: 'x', condition: '<=' }, ( { x } ) => {
- loop( { start: - 1, end: int( 1 ), name: 'y', condition: '<=' }, ( { y } ) => {
- loop( { start: - 1, end: int( 1 ), name: 'z', condition: '<=' }, ( { z } ) => {
- const dist = float( mx_worley_distance( localpos, x, y, z, X, Y, Z, jitter, metric ) ).toVar();
- If( dist.lessThan( sqdist.x ), () => {
- sqdist.z.assign( sqdist.y );
- sqdist.y.assign( sqdist.x );
- sqdist.x.assign( dist );
- } ).elseif( dist.lessThan( sqdist.y ), () => {
- sqdist.z.assign( sqdist.y );
- sqdist.y.assign( dist );
- } ).elseif( dist.lessThan( sqdist.z ), () => {
- sqdist.z.assign( dist );
- } );
- } );
- } );
- } );
- If( metric.equal( int( 0 ) ), () => {
- sqdist.assign( sqrt( sqdist ) );
- } );
- return sqdist;
- } ).setLayout( {
- name: 'mx_worley_noise_vec3_1',
- type: 'vec3',
- inputs: [
- { name: 'p', type: 'vec3' },
- { name: 'jitter', type: 'float' },
- { name: 'metric', type: 'int' }
- ]
- } );
- const mx_worley_noise_vec3$1 = /*#__PURE__*/ overloadingFn( [ mx_worley_noise_vec3_0, mx_worley_noise_vec3_1 ] );
- // Three.js Transpiler
- // https://github.com/AcademySoftwareFoundation/MaterialX/blob/main/libraries/stdlib/genglsl/lib/mx_hsv.glsl
- const mx_hsvtorgb = /*#__PURE__*/ tslFn( ( [ hsv_immutable ] ) => {
- const hsv = vec3( hsv_immutable ).toVar();
- const h = float( hsv.x ).toVar();
- const s = float( hsv.y ).toVar();
- const v = float( hsv.z ).toVar();
- If( s.lessThan( 0.0001 ), () => {
- return vec3( v, v, v );
- } ).else( () => {
- h.assign( mul( 6.0, h.sub( floor( h ) ) ) );
- const hi = int( trunc( h ) ).toVar();
- const f = float( h.sub( float( hi ) ) ).toVar();
- const p = float( v.mul( sub( 1.0, s ) ) ).toVar();
- const q = float( v.mul( sub( 1.0, s.mul( f ) ) ) ).toVar();
- const t = float( v.mul( sub( 1.0, s.mul( sub( 1.0, f ) ) ) ) ).toVar();
- If( hi.equal( int( 0 ) ), () => {
- return vec3( v, t, p );
- } ).elseif( hi.equal( int( 1 ) ), () => {
- return vec3( q, v, p );
- } ).elseif( hi.equal( int( 2 ) ), () => {
- return vec3( p, v, t );
- } ).elseif( hi.equal( int( 3 ) ), () => {
- return vec3( p, q, v );
- } ).elseif( hi.equal( int( 4 ) ), () => {
- return vec3( t, p, v );
- } );
- return vec3( v, p, q );
- } );
- } ).setLayout( {
- name: 'mx_hsvtorgb',
- type: 'vec3',
- inputs: [
- { name: 'hsv', type: 'vec3' }
- ]
- } );
- const mx_rgbtohsv = /*#__PURE__*/ tslFn( ( [ c_immutable ] ) => {
- const c = vec3( c_immutable ).toVar();
- const r = float( c.x ).toVar();
- const g = float( c.y ).toVar();
- const b = float( c.z ).toVar();
- const mincomp = float( min$1( r, min$1( g, b ) ) ).toVar();
- const maxcomp = float( max$1( r, max$1( g, b ) ) ).toVar();
- const delta = float( maxcomp.sub( mincomp ) ).toVar();
- const h = float().toVar(), s = float().toVar(), v = float().toVar();
- v.assign( maxcomp );
- If( maxcomp.greaterThan( 0.0 ), () => {
- s.assign( delta.div( maxcomp ) );
- } ).else( () => {
- s.assign( 0.0 );
- } );
- If( s.lessThanEqual( 0.0 ), () => {
- h.assign( 0.0 );
- } ).else( () => {
- If( r.greaterThanEqual( maxcomp ), () => {
- h.assign( g.sub( b ).div( delta ) );
- } ).elseif( g.greaterThanEqual( maxcomp ), () => {
- h.assign( add( 2.0, b.sub( r ).div( delta ) ) );
- } ).else( () => {
- h.assign( add( 4.0, r.sub( g ).div( delta ) ) );
- } );
- h.mulAssign( 1.0 / 6.0 );
- If( h.lessThan( 0.0 ), () => {
- h.addAssign( 1.0 );
- } );
- } );
- return vec3( h, s, v );
- } ).setLayout( {
- name: 'mx_rgbtohsv',
- type: 'vec3',
- inputs: [
- { name: 'c', type: 'vec3' }
- ]
- } );
- // Three.js Transpiler
- // https://github.com/AcademySoftwareFoundation/MaterialX/blob/main/libraries/stdlib/genglsl/lib/mx_transform_color.glsl
- const mx_srgb_texture_to_lin_rec709 = /*#__PURE__*/ tslFn( ( [ color_immutable ] ) => {
- const color = vec3( color_immutable ).toVar();
- const isAbove = bvec3( greaterThan( color, vec3( 0.04045 ) ) ).toVar();
- const linSeg = vec3( color.div( 12.92 ) ).toVar();
- const powSeg = vec3( pow( max$1( color.add( vec3( 0.055 ) ), vec3( 0.0 ) ).div( 1.055 ), vec3( 2.4 ) ) ).toVar();
- return mix( linSeg, powSeg, isAbove );
- } ).setLayout( {
- name: 'mx_srgb_texture_to_lin_rec709',
- type: 'vec3',
- inputs: [
- { name: 'color', type: 'vec3' }
- ]
- } );
- const mx_aastep = ( threshold, value ) => {
- threshold = float( threshold );
- value = float( value );
- const afwidth = vec2( value.dFdx(), value.dFdy() ).length().mul( 0.70710678118654757 );
- return smoothstep( threshold.sub( afwidth ), threshold.add( afwidth ), value );
- };
- const _ramp = ( a, b, uv, p ) => mix( a, b, uv[ p ].clamp() );
- const mx_ramplr = ( valuel, valuer, texcoord = uv() ) => _ramp( valuel, valuer, texcoord, 'x' );
- const mx_ramptb = ( valuet, valueb, texcoord = uv() ) => _ramp( valuet, valueb, texcoord, 'y' );
- const _split = ( a, b, center, uv, p ) => mix( a, b, mx_aastep( center, uv[ p ] ) );
- const mx_splitlr = ( valuel, valuer, center, texcoord = uv() ) => _split( valuel, valuer, center, texcoord, 'x' );
- const mx_splittb = ( valuet, valueb, center, texcoord = uv() ) => _split( valuet, valueb, center, texcoord, 'y' );
- const mx_transform_uv = ( uv_scale = 1, uv_offset = 0, uv_geo = uv() ) => uv_geo.mul( uv_scale ).add( uv_offset );
- const mx_safepower = ( in1, in2 = 1 ) => {
- in1 = float( in1 );
- return in1.abs().pow( in2 ).mul( in1.sign() );
- };
- const mx_contrast = ( input, amount = 1, pivot = .5 ) => float( input ).sub( pivot ).mul( amount ).add( pivot );
- const mx_noise_float = ( texcoord = uv(), amplitude = 1, pivot = 0 ) => mx_perlin_noise_float( texcoord.convert( 'vec2|vec3' ) ).mul( amplitude ).add( pivot );
- //export const mx_noise_vec2 = ( texcoord = uv(), amplitude = 1, pivot = 0 ) => mx_perlin_noise_vec3( texcoord.convert( 'vec2|vec3' ) ).mul( amplitude ).add( pivot );
- const mx_noise_vec3 = ( texcoord = uv(), amplitude = 1, pivot = 0 ) => mx_perlin_noise_vec3( texcoord.convert( 'vec2|vec3' ) ).mul( amplitude ).add( pivot );
- const mx_noise_vec4 = ( texcoord = uv(), amplitude = 1, pivot = 0 ) => {
- texcoord = texcoord.convert( 'vec2|vec3' ); // overloading type
- const noise_vec4 = vec4( mx_perlin_noise_vec3( texcoord ), mx_perlin_noise_float( texcoord.add( vec2( 19, 73 ) ) ) );
- return noise_vec4.mul( amplitude ).add( pivot );
- };
- const mx_worley_noise_float = ( texcoord = uv(), jitter = 1 ) => mx_worley_noise_float$1( texcoord.convert( 'vec2|vec3' ), jitter, int( 1 ) );
- const mx_worley_noise_vec2 = ( texcoord = uv(), jitter = 1 ) => mx_worley_noise_vec2$1( texcoord.convert( 'vec2|vec3' ), jitter, int( 1 ) );
- const mx_worley_noise_vec3 = ( texcoord = uv(), jitter = 1 ) => mx_worley_noise_vec3$1( texcoord.convert( 'vec2|vec3' ), jitter, int( 1 ) );
- const mx_cell_noise_float = ( texcoord = uv() ) => mx_cell_noise_float$1( texcoord.convert( 'vec2|vec3' ) );
- const mx_fractal_noise_float = ( position = uv(), octaves = 3, lacunarity = 2, diminish = .5, amplitude = 1 ) => mx_fractal_noise_float$1( position, int( octaves ), lacunarity, diminish ).mul( amplitude );
- const mx_fractal_noise_vec2 = ( position = uv(), octaves = 3, lacunarity = 2, diminish = .5, amplitude = 1 ) => mx_fractal_noise_vec2$1( position, int( octaves ), lacunarity, diminish ).mul( amplitude );
- const mx_fractal_noise_vec3 = ( position = uv(), octaves = 3, lacunarity = 2, diminish = .5, amplitude = 1 ) => mx_fractal_noise_vec3$1( position, int( octaves ), lacunarity, diminish ).mul( amplitude );
- const mx_fractal_noise_vec4 = ( position = uv(), octaves = 3, lacunarity = 2, diminish = .5, amplitude = 1 ) => mx_fractal_noise_vec4$1( position, int( octaves ), lacunarity, diminish ).mul( amplitude );
- function painterSortStable( a, b ) {
- if ( a.groupOrder !== b.groupOrder ) {
- return a.groupOrder - b.groupOrder;
- } else if ( a.renderOrder !== b.renderOrder ) {
- return a.renderOrder - b.renderOrder;
- } else if ( a.material.id !== b.material.id ) {
- return a.material.id - b.material.id;
- } else if ( a.z !== b.z ) {
- return a.z - b.z;
- } else {
- return a.id - b.id;
- }
- }
- function reversePainterSortStable( a, b ) {
- if ( a.groupOrder !== b.groupOrder ) {
- return a.groupOrder - b.groupOrder;
- } else if ( a.renderOrder !== b.renderOrder ) {
- return a.renderOrder - b.renderOrder;
- } else if ( a.z !== b.z ) {
- return b.z - a.z;
- } else {
- return a.id - b.id;
- }
- }
- class RenderList {
- constructor() {
- this.renderItems = [];
- this.renderItemsIndex = 0;
- this.opaque = [];
- this.transparent = [];
- this.bundles = [];
- this.lightsNode = new LightsNode( [] );
- this.lightsArray = [];
- this.occlusionQueryCount = 0;
- }
- begin() {
- this.renderItemsIndex = 0;
- this.opaque.length = 0;
- this.transparent.length = 0;
- this.bundles.length = 0;
- this.lightsArray.length = 0;
- this.occlusionQueryCount = 0;
- return this;
- }
- getNextRenderItem( object, geometry, material, groupOrder, z, group ) {
- let renderItem = this.renderItems[ this.renderItemsIndex ];
- if ( renderItem === undefined ) {
- renderItem = {
- id: object.id,
- object: object,
- geometry: geometry,
- material: material,
- groupOrder: groupOrder,
- renderOrder: object.renderOrder,
- z: z,
- group: group
- };
- this.renderItems[ this.renderItemsIndex ] = renderItem;
- } else {
- renderItem.id = object.id;
- renderItem.object = object;
- renderItem.geometry = geometry;
- renderItem.material = material;
- renderItem.groupOrder = groupOrder;
- renderItem.renderOrder = object.renderOrder;
- renderItem.z = z;
- renderItem.group = group;
- }
- this.renderItemsIndex ++;
- return renderItem;
- }
- push( object, geometry, material, groupOrder, z, group ) {
- const renderItem = this.getNextRenderItem( object, geometry, material, groupOrder, z, group );
- if ( object.occlusionTest === true ) this.occlusionQueryCount ++;
- ( material.transparent === true || material.transmission > 0 ? this.transparent : this.opaque ).push( renderItem );
- }
- unshift( object, geometry, material, groupOrder, z, group ) {
- const renderItem = this.getNextRenderItem( object, geometry, material, groupOrder, z, group );
- ( material.transparent === true ? this.transparent : this.opaque ).unshift( renderItem );
- }
- pushBundle( group ) {
- this.bundles.push( group );
- }
- pushLight( light ) {
- this.lightsArray.push( light );
- }
- getLightsNode() {
- return this.lightsNode.fromLights( this.lightsArray );
- }
- sort( customOpaqueSort, customTransparentSort ) {
- if ( this.opaque.length > 1 ) this.opaque.sort( customOpaqueSort || painterSortStable );
- if ( this.transparent.length > 1 ) this.transparent.sort( customTransparentSort || reversePainterSortStable );
- }
- finish() {
- // update lights
- this.lightsNode.fromLights( this.lightsArray );
- // Clear references from inactive renderItems in the list
- for ( let i = this.renderItemsIndex, il = this.renderItems.length; i < il; i ++ ) {
- const renderItem = this.renderItems[ i ];
- if ( renderItem.id === null ) break;
- renderItem.id = null;
- renderItem.object = null;
- renderItem.geometry = null;
- renderItem.material = null;
- renderItem.groupOrder = null;
- renderItem.renderOrder = null;
- renderItem.z = null;
- renderItem.group = null;
- }
- }
- }
- class RenderLists {
- constructor() {
- this.lists = new ChainMap();
- }
- get( scene, camera ) {
- const lists = this.lists;
- const keys = [ scene, camera ];
- let list = lists.get( keys );
- if ( list === undefined ) {
- list = new RenderList();
- lists.set( keys, list );
- }
- return list;
- }
- dispose() {
- this.lists = new ChainMap();
- }
- }
- let id$2 = 0;
- class RenderContext {
- constructor() {
- this.id = id$2 ++;
- this.color = true;
- this.clearColor = true;
- this.clearColorValue = { r: 0, g: 0, b: 0, a: 1 };
- this.depth = true;
- this.clearDepth = true;
- this.clearDepthValue = 1;
- this.stencil = false;
- this.clearStencil = true;
- this.clearStencilValue = 1;
- this.viewport = false;
- this.viewportValue = new Vector4();
- this.scissor = false;
- this.scissorValue = new Vector4();
- this.textures = null;
- this.depthTexture = null;
- this.activeCubeFace = 0;
- this.sampleCount = 1;
- this.width = 0;
- this.height = 0;
- this.isRenderContext = true;
- }
- }
- class RenderContexts {
- constructor() {
- this.chainMaps = {};
- }
- get( scene, camera, renderTarget = null ) {
- const chainKey = [ scene, camera ];
- let attachmentState;
- if ( renderTarget === null ) {
- attachmentState = 'default';
- } else {
- const format = renderTarget.texture.format;
- const count = renderTarget.count;
- attachmentState = `${ count }:${ format }:${ renderTarget.samples }:${ renderTarget.depthBuffer }:${ renderTarget.stencilBuffer }`;
- }
- const chainMap = this.getChainMap( attachmentState );
- let renderState = chainMap.get( chainKey );
- if ( renderState === undefined ) {
- renderState = new RenderContext();
- chainMap.set( chainKey, renderState );
- }
- if ( renderTarget !== null ) renderState.sampleCount = renderTarget.samples === 0 ? 1 : renderTarget.samples;
- return renderState;
- }
- getChainMap( attachmentState ) {
- return this.chainMaps[ attachmentState ] || ( this.chainMaps[ attachmentState ] = new ChainMap() );
- }
- dispose() {
- this.chainMaps = {};
- }
- }
- const _size = new Vector3();
- class Textures extends DataMap {
- constructor( renderer, backend, info ) {
- super();
- this.renderer = renderer;
- this.backend = backend;
- this.info = info;
- }
- updateRenderTarget( renderTarget, activeMipmapLevel = 0 ) {
- const renderTargetData = this.get( renderTarget );
- const sampleCount = renderTarget.samples === 0 ? 1 : renderTarget.samples;
- const depthTextureMips = renderTargetData.depthTextureMips || ( renderTargetData.depthTextureMips = {} );
- const texture = renderTarget.texture;
- const textures = renderTarget.textures;
- const size = this.getSize( texture );
- const mipWidth = size.width >> activeMipmapLevel;
- const mipHeight = size.height >> activeMipmapLevel;
- let depthTexture = renderTarget.depthTexture || depthTextureMips[ activeMipmapLevel ];
- let textureNeedsUpdate = false;
- if ( depthTexture === undefined ) {
- depthTexture = new DepthTexture();
- depthTexture.format = renderTarget.stencilBuffer ? DepthStencilFormat : DepthFormat;
- depthTexture.type = renderTarget.stencilBuffer ? UnsignedInt248Type : UnsignedIntType; // FloatType
- depthTexture.image.width = mipWidth;
- depthTexture.image.height = mipHeight;
- depthTextureMips[ activeMipmapLevel ] = depthTexture;
- }
- if ( renderTargetData.width !== size.width || size.height !== renderTargetData.height ) {
- textureNeedsUpdate = true;
- depthTexture.needsUpdate = true;
- depthTexture.image.width = mipWidth;
- depthTexture.image.height = mipHeight;
- }
- renderTargetData.width = size.width;
- renderTargetData.height = size.height;
- renderTargetData.textures = textures;
- renderTargetData.depthTexture = depthTexture;
- renderTargetData.depth = renderTarget.depthBuffer;
- renderTargetData.stencil = renderTarget.stencilBuffer;
- renderTargetData.renderTarget = renderTarget;
- if ( renderTargetData.sampleCount !== sampleCount ) {
- textureNeedsUpdate = true;
- depthTexture.needsUpdate = true;
- renderTargetData.sampleCount = sampleCount;
- }
- //
- const options = { sampleCount };
- for ( let i = 0; i < textures.length; i ++ ) {
- const texture = textures[ i ];
- if ( textureNeedsUpdate ) texture.needsUpdate = true;
- this.updateTexture( texture, options );
- }
- this.updateTexture( depthTexture, options );
- // dispose handler
- if ( renderTargetData.initialized !== true ) {
- renderTargetData.initialized = true;
- // dispose
- const onDispose = () => {
- renderTarget.removeEventListener( 'dispose', onDispose );
- if ( textures !== undefined ) {
- for ( let i = 0; i < textures.length; i ++ ) {
- this._destroyTexture( textures[ i ] );
- }
- } else {
- this._destroyTexture( texture );
- }
- this._destroyTexture( depthTexture );
- };
- renderTarget.addEventListener( 'dispose', onDispose );
- }
- }
- updateTexture( texture, options = {} ) {
- const textureData = this.get( texture );
- if ( textureData.initialized === true && textureData.version === texture.version ) return;
- const isRenderTarget = texture.isRenderTargetTexture || texture.isDepthTexture || texture.isFramebufferTexture;
- const backend = this.backend;
- if ( isRenderTarget && textureData.initialized === true ) {
- // it's an update
- backend.destroySampler( texture );
- backend.destroyTexture( texture );
- }
- //
- if ( texture.isFramebufferTexture ) {
- const renderer = this.renderer;
- const renderTarget = renderer.getRenderTarget();
- if ( renderTarget ) {
- texture.type = renderTarget.texture.type;
- } else {
- texture.type = UnsignedByteType;
- }
- }
- //
- const { width, height, depth } = this.getSize( texture );
- options.width = width;
- options.height = height;
- options.depth = depth;
- options.needsMipmaps = this.needsMipmaps( texture );
- options.levels = options.needsMipmaps ? this.getMipLevels( texture, width, height ) : 1;
- //
- if ( isRenderTarget || texture.isStorageTexture === true ) {
- backend.createSampler( texture );
- backend.createTexture( texture, options );
- } else {
- const needsCreate = textureData.initialized !== true;
- if ( needsCreate ) backend.createSampler( texture );
- if ( texture.version > 0 ) {
- const image = texture.image;
- if ( image === undefined ) {
- console.warn( 'THREE.Renderer: Texture marked for update but image is undefined.' );
- } else if ( image.complete === false ) {
- console.warn( 'THREE.Renderer: Texture marked for update but image is incomplete.' );
- } else {
- if ( texture.images ) {
- const images = [];
- for ( const image of texture.images ) {
- images.push( image );
- }
- options.images = images;
- } else {
- options.image = image;
- }
- if ( textureData.isDefaultTexture === undefined || textureData.isDefaultTexture === true ) {
- backend.createTexture( texture, options );
- textureData.isDefaultTexture = false;
- }
- if ( texture.source.dataReady === true ) backend.updateTexture( texture, options );
- if ( options.needsMipmaps && texture.mipmaps.length === 0 ) backend.generateMipmaps( texture );
- }
- } else {
- // async update
- backend.createDefaultTexture( texture );
- textureData.isDefaultTexture = true;
- }
- }
- // dispose handler
- if ( textureData.initialized !== true ) {
- textureData.initialized = true;
- //
- this.info.memory.textures ++;
- // dispose
- const onDispose = () => {
- texture.removeEventListener( 'dispose', onDispose );
- this._destroyTexture( texture );
- this.info.memory.textures --;
- };
- texture.addEventListener( 'dispose', onDispose );
- }
- //
- textureData.version = texture.version;
- }
- getSize( texture, target = _size ) {
- let image = texture.images ? texture.images[ 0 ] : texture.image;
- if ( image ) {
- if ( image.image !== undefined ) image = image.image;
- target.width = image.width;
- target.height = image.height;
- target.depth = texture.isCubeTexture ? 6 : ( image.depth || 1 );
- } else {
- target.width = target.height = target.depth = 1;
- }
- return target;
- }
- getMipLevels( texture, width, height ) {
- let mipLevelCount;
- if ( texture.isCompressedTexture ) {
- mipLevelCount = texture.mipmaps.length;
- } else {
- mipLevelCount = Math.floor( Math.log2( Math.max( width, height ) ) ) + 1;
- }
- return mipLevelCount;
- }
- needsMipmaps( texture ) {
- if ( this.isEnvironmentTexture( texture ) ) return true;
- return ( texture.isCompressedTexture === true ) || ( ( texture.minFilter !== NearestFilter ) && ( texture.minFilter !== LinearFilter ) );
- }
- isEnvironmentTexture( texture ) {
- const mapping = texture.mapping;
- return ( mapping === EquirectangularReflectionMapping || mapping === EquirectangularRefractionMapping ) || ( mapping === CubeReflectionMapping || mapping === CubeRefractionMapping );
- }
- _destroyTexture( texture ) {
- this.backend.destroySampler( texture );
- this.backend.destroyTexture( texture );
- this.delete( texture );
- }
- }
- class Color4 extends Color {
- constructor( r, g, b, a = 1 ) {
- super( r, g, b );
- this.a = a;
- }
- set( r, g, b, a = 1 ) {
- this.a = a;
- return super.set( r, g, b );
- }
- copy( color ) {
- if ( color.a !== undefined ) this.a = color.a;
- return super.copy( color );
- }
- clone() {
- return new this.constructor( this.r, this.g, this.b, this.a );
- }
- }
- const _clearColor = new Color4();
- class Background extends DataMap {
- constructor( renderer, nodes ) {
- super();
- this.renderer = renderer;
- this.nodes = nodes;
- }
- update( scene, renderList, renderContext ) {
- const renderer = this.renderer;
- const background = this.nodes.getBackgroundNode( scene ) || scene.background;
- let forceClear = false;
- if ( background === null ) {
- // no background settings, use clear color configuration from the renderer
- renderer._clearColor.getRGB( _clearColor, LinearSRGBColorSpace );
- _clearColor.a = renderer._clearColor.a;
- } else if ( background.isColor === true ) {
- // background is an opaque color
- background.getRGB( _clearColor, LinearSRGBColorSpace );
- _clearColor.a = 1;
- forceClear = true;
- } else if ( background.isNode === true ) {
- const sceneData = this.get( scene );
- const backgroundNode = background;
- _clearColor.copy( renderer._clearColor );
- let backgroundMesh = sceneData.backgroundMesh;
- if ( backgroundMesh === undefined ) {
- const backgroundMeshNode = context( vec4( backgroundNode ).mul( backgroundIntensity ), {
- // @TODO: Add Texture2D support using node context
- getUV: () => normalWorld,
- getTextureLevel: () => backgroundBlurriness
- } );
- let viewProj = modelViewProjection();
- viewProj = viewProj.setZ( viewProj.w );
- const nodeMaterial = new NodeMaterial();
- nodeMaterial.side = BackSide;
- nodeMaterial.depthTest = false;
- nodeMaterial.depthWrite = false;
- nodeMaterial.fog = false;
- nodeMaterial.vertexNode = viewProj;
- nodeMaterial.fragmentNode = backgroundMeshNode;
- sceneData.backgroundMeshNode = backgroundMeshNode;
- sceneData.backgroundMesh = backgroundMesh = new Mesh( new SphereGeometry( 1, 32, 32 ), nodeMaterial );
- backgroundMesh.frustumCulled = false;
- backgroundMesh.onBeforeRender = function ( renderer, scene, camera ) {
- this.matrixWorld.copyPosition( camera.matrixWorld );
- };
- }
- const backgroundCacheKey = backgroundNode.getCacheKey();
- if ( sceneData.backgroundCacheKey !== backgroundCacheKey ) {
- sceneData.backgroundMeshNode.node = vec4( backgroundNode ).mul( backgroundIntensity );
- backgroundMesh.material.needsUpdate = true;
- sceneData.backgroundCacheKey = backgroundCacheKey;
- }
- renderList.unshift( backgroundMesh, backgroundMesh.geometry, backgroundMesh.material, 0, 0, null );
- } else {
- console.error( 'THREE.Renderer: Unsupported background configuration.', background );
- }
- //
- if ( renderer.autoClear === true || forceClear === true ) {
- _clearColor.multiplyScalar( _clearColor.a );
- const clearColorValue = renderContext.clearColorValue;
- clearColorValue.r = _clearColor.r;
- clearColorValue.g = _clearColor.g;
- clearColorValue.b = _clearColor.b;
- clearColorValue.a = _clearColor.a;
- renderContext.depthClearValue = renderer._clearDepth;
- renderContext.stencilClearValue = renderer._clearStencil;
- renderContext.clearColor = renderer.autoClearColor === true;
- renderContext.clearDepth = renderer.autoClearDepth === true;
- renderContext.clearStencil = renderer.autoClearStencil === true;
- } else {
- renderContext.clearColor = false;
- renderContext.clearDepth = false;
- renderContext.clearStencil = false;
- }
- }
- }
- class NodeBuilderState {
- constructor( vertexShader, fragmentShader, computeShader, nodeAttributes, bindings, updateNodes, updateBeforeNodes, updateAfterNodes, instanceBindGroups = true, transforms = [] ) {
- this.vertexShader = vertexShader;
- this.fragmentShader = fragmentShader;
- this.computeShader = computeShader;
- this.transforms = transforms;
- this.nodeAttributes = nodeAttributes;
- this.bindings = bindings;
- this.updateNodes = updateNodes;
- this.updateBeforeNodes = updateBeforeNodes;
- this.updateAfterNodes = updateAfterNodes;
- this.instanceBindGroups = instanceBindGroups;
- this.usedTimes = 0;
- }
- createBindings() {
- const bindings = [];
- for ( const instanceGroup of this.bindings ) {
- const shared = this.instanceBindGroups && instanceGroup.bindings[ 0 ].groupNode.shared;
- if ( shared !== true ) {
- const bindingsGroup = new BindGroup( instanceGroup.name );
- bindings.push( bindingsGroup );
- for ( const instanceBinding of instanceGroup.bindings ) {
- bindingsGroup.bindings.push( instanceBinding.clone() );
- }
- } else {
- bindings.push( instanceGroup );
- }
- }
- return bindings;
- }
- }
- class Nodes extends DataMap {
- constructor( renderer, backend ) {
- super();
- this.renderer = renderer;
- this.backend = backend;
- this.nodeFrame = new NodeFrame();
- this.nodeBuilderCache = new Map();
- this.callHashCache = new ChainMap();
- this.groupsData = new ChainMap();
- }
- updateGroup( nodeUniformsGroup ) {
- const groupNode = nodeUniformsGroup.groupNode;
- const name = groupNode.name;
- // objectGroup is every updated
- if ( name === objectGroup.name ) return true;
- // renderGroup is updated once per render/compute call
- if ( name === renderGroup.name ) {
- const uniformsGroupData = this.get( nodeUniformsGroup );
- const renderId = this.nodeFrame.renderId;
- if ( uniformsGroupData.renderId !== renderId ) {
- uniformsGroupData.renderId = renderId;
- return true;
- }
- return false;
- }
- // frameGroup is updated once per frame
- if ( name === frameGroup.name ) {
- const uniformsGroupData = this.get( nodeUniformsGroup );
- const frameId = this.nodeFrame.frameId;
- if ( uniformsGroupData.frameId !== frameId ) {
- uniformsGroupData.frameId = frameId;
- return true;
- }
- return false;
- }
- // other groups are updated just when groupNode.needsUpdate is true
- const groupChain = [ groupNode, nodeUniformsGroup ];
- let groupData = this.groupsData.get( groupChain );
- if ( groupData === undefined ) this.groupsData.set( groupChain, groupData = {} );
- if ( groupData.version !== groupNode.version ) {
- groupData.version = groupNode.version;
- return true;
- }
- return false;
- }
- getForRenderCacheKey( renderObject ) {
- return renderObject.initialCacheKey;
- }
- getForRender( renderObject ) {
- const renderObjectData = this.get( renderObject );
- let nodeBuilderState = renderObjectData.nodeBuilderState;
- if ( nodeBuilderState === undefined ) {
- const { nodeBuilderCache } = this;
- const cacheKey = this.getForRenderCacheKey( renderObject );
- nodeBuilderState = nodeBuilderCache.get( cacheKey );
- if ( nodeBuilderState === undefined ) {
- const nodeBuilder = this.backend.createNodeBuilder( renderObject.object, this.renderer );
- nodeBuilder.scene = renderObject.scene;
- nodeBuilder.material = renderObject.material;
- nodeBuilder.camera = renderObject.camera;
- nodeBuilder.context.material = renderObject.material;
- nodeBuilder.lightsNode = renderObject.lightsNode;
- nodeBuilder.environmentNode = this.getEnvironmentNode( renderObject.scene );
- nodeBuilder.fogNode = this.getFogNode( renderObject.scene );
- nodeBuilder.clippingContext = renderObject.clippingContext;
- nodeBuilder.build();
- nodeBuilderState = this._createNodeBuilderState( nodeBuilder );
- nodeBuilderCache.set( cacheKey, nodeBuilderState );
- }
- nodeBuilderState.usedTimes ++;
- renderObjectData.nodeBuilderState = nodeBuilderState;
- }
- return nodeBuilderState;
- }
- delete( object ) {
- if ( object.isRenderObject ) {
- const nodeBuilderState = this.get( object ).nodeBuilderState;
- nodeBuilderState.usedTimes --;
- if ( nodeBuilderState.usedTimes === 0 ) {
- this.nodeBuilderCache.delete( this.getForRenderCacheKey( object ) );
- }
- }
- return super.delete( object );
- }
- getForCompute( computeNode ) {
- const computeData = this.get( computeNode );
- let nodeBuilderState = computeData.nodeBuilderState;
- if ( nodeBuilderState === undefined ) {
- const nodeBuilder = this.backend.createNodeBuilder( computeNode, this.renderer );
- nodeBuilder.build();
- nodeBuilderState = this._createNodeBuilderState( nodeBuilder );
- computeData.nodeBuilderState = nodeBuilderState;
- }
- return nodeBuilderState;
- }
- _createNodeBuilderState( nodeBuilder ) {
- return new NodeBuilderState(
- nodeBuilder.vertexShader,
- nodeBuilder.fragmentShader,
- nodeBuilder.computeShader,
- nodeBuilder.getAttributesArray(),
- nodeBuilder.getBindings(),
- nodeBuilder.updateNodes,
- nodeBuilder.updateBeforeNodes,
- nodeBuilder.updateAfterNodes,
- nodeBuilder.instanceBindGroups,
- nodeBuilder.transforms
- );
- }
- getEnvironmentNode( scene ) {
- return scene.environmentNode || this.get( scene ).environmentNode || null;
- }
- getBackgroundNode( scene ) {
- return scene.backgroundNode || this.get( scene ).backgroundNode || null;
- }
- getFogNode( scene ) {
- return scene.fogNode || this.get( scene ).fogNode || null;
- }
- getCacheKey( scene, lightsNode ) {
- const chain = [ scene, lightsNode ];
- const callId = this.renderer.info.calls;
- let cacheKeyData = this.callHashCache.get( chain );
- if ( cacheKeyData === undefined || cacheKeyData.callId !== callId ) {
- const environmentNode = this.getEnvironmentNode( scene );
- const fogNode = this.getFogNode( scene );
- const cacheKey = [];
- if ( lightsNode ) cacheKey.push( lightsNode.getCacheKey() );
- if ( environmentNode ) cacheKey.push( environmentNode.getCacheKey() );
- if ( fogNode ) cacheKey.push( fogNode.getCacheKey() );
- cacheKeyData = {
- callId,
- cacheKey: cacheKey.join( ',' )
- };
- this.callHashCache.set( chain, cacheKeyData );
- }
- return cacheKeyData.cacheKey;
- }
- updateScene( scene ) {
- this.updateEnvironment( scene );
- this.updateFog( scene );
- this.updateBackground( scene );
- }
- get isToneMappingState() {
- return this.renderer.getRenderTarget() ? false : true;
- }
- updateBackground( scene ) {
- const sceneData = this.get( scene );
- const background = scene.background;
- if ( background ) {
- if ( sceneData.background !== background ) {
- let backgroundNode = null;
- if ( background.isCubeTexture === true || ( background.mapping === EquirectangularReflectionMapping || background.mapping === EquirectangularRefractionMapping ) ) {
- backgroundNode = pmremTexture( background, normalWorld );
- } else if ( background.isTexture === true ) {
- backgroundNode = texture( background, viewportBottomLeft ).setUpdateMatrix( true );
- } else if ( background.isColor !== true ) {
- console.error( 'WebGPUNodes: Unsupported background configuration.', background );
- }
- sceneData.backgroundNode = backgroundNode;
- sceneData.background = background;
- }
- } else if ( sceneData.backgroundNode ) {
- delete sceneData.backgroundNode;
- delete sceneData.background;
- }
- }
- updateFog( scene ) {
- const sceneData = this.get( scene );
- const fog = scene.fog;
- if ( fog ) {
- if ( sceneData.fog !== fog ) {
- let fogNode = null;
- if ( fog.isFogExp2 ) {
- fogNode = densityFog( reference( 'color', 'color', fog ), reference( 'density', 'float', fog ) );
- } else if ( fog.isFog ) {
- fogNode = rangeFog( reference( 'color', 'color', fog ), reference( 'near', 'float', fog ), reference( 'far', 'float', fog ) );
- } else {
- console.error( 'WebGPUNodes: Unsupported fog configuration.', fog );
- }
- sceneData.fogNode = fogNode;
- sceneData.fog = fog;
- }
- } else {
- delete sceneData.fogNode;
- delete sceneData.fog;
- }
- }
- updateEnvironment( scene ) {
- const sceneData = this.get( scene );
- const environment = scene.environment;
- if ( environment ) {
- if ( sceneData.environment !== environment ) {
- let environmentNode = null;
- if ( environment.isCubeTexture === true ) {
- environmentNode = cubeTexture( environment );
- } else if ( environment.isTexture === true ) {
- environmentNode = texture( environment );
- } else {
- console.error( 'Nodes: Unsupported environment configuration.', environment );
- }
- sceneData.environmentNode = environmentNode;
- sceneData.environment = environment;
- }
- } else if ( sceneData.environmentNode ) {
- delete sceneData.environmentNode;
- delete sceneData.environment;
- }
- }
- getNodeFrame( renderer = this.renderer, scene = null, object = null, camera = null, material = null ) {
- const nodeFrame = this.nodeFrame;
- nodeFrame.renderer = renderer;
- nodeFrame.scene = scene;
- nodeFrame.object = object;
- nodeFrame.camera = camera;
- nodeFrame.material = material;
- return nodeFrame;
- }
- getNodeFrameForRender( renderObject ) {
- return this.getNodeFrame( renderObject.renderer, renderObject.scene, renderObject.object, renderObject.camera, renderObject.material );
- }
- getOutputNode( outputTexture ) {
- let output = texture( outputTexture, viewportTopLeft );
- if ( this.isToneMappingState ) {
- if ( this.renderer.toneMappingNode ) {
- output = vec4( this.renderer.toneMappingNode.context( { color: output.rgb } ), output.a );
- } else if ( this.renderer.toneMapping !== NoToneMapping ) {
- output = output.toneMapping( this.renderer.toneMapping );
- }
- }
- if ( this.renderer.currentColorSpace === SRGBColorSpace ) {
- output = output.linearToColorSpace( this.renderer.currentColorSpace );
- }
- return output;
- }
- updateBefore( renderObject ) {
- const nodeFrame = this.getNodeFrameForRender( renderObject );
- const nodeBuilder = renderObject.getNodeBuilderState();
- for ( const node of nodeBuilder.updateBeforeNodes ) {
- nodeFrame.updateBeforeNode( node );
- }
- }
- updateAfter( renderObject ) {
- const nodeFrame = this.getNodeFrameForRender( renderObject );
- const nodeBuilder = renderObject.getNodeBuilderState();
- for ( const node of nodeBuilder.updateAfterNodes ) {
- nodeFrame.updateAfterNode( node );
- }
- }
- updateForCompute( computeNode ) {
- const nodeFrame = this.getNodeFrame();
- const nodeBuilder = this.getForCompute( computeNode );
- for ( const node of nodeBuilder.updateNodes ) {
- nodeFrame.updateNode( node );
- }
- }
- updateForRender( renderObject ) {
- const nodeFrame = this.getNodeFrameForRender( renderObject );
- const nodeBuilder = renderObject.getNodeBuilderState();
- for ( const node of nodeBuilder.updateNodes ) {
- nodeFrame.updateNode( node );
- }
- }
- dispose() {
- super.dispose();
- this.nodeFrame = new NodeFrame();
- this.nodeBuilderCache = new Map();
- }
- }
- class RenderBundle {
- constructor( scene, camera ) {
- this.scene = scene;
- this.camera = camera;
- }
- clone() {
- return Object.assign( new this.constructor(), this );
- }
- }
- class RenderBundles {
- constructor() {
- this.lists = new ChainMap();
- }
- get( scene, camera ) {
- const lists = this.lists;
- const keys = [ scene, camera ];
- let list = lists.get( keys );
- if ( list === undefined ) {
- list = new RenderBundle( scene, camera );
- lists.set( keys, list );
- }
- return list;
- }
- dispose() {
- this.lists = new ChainMap();
- }
- }
- const _scene = new Scene();
- const _drawingBufferSize = new Vector2();
- const _screen = new Vector4();
- const _frustum = new Frustum();
- const _projScreenMatrix = new Matrix4();
- const _vector3 = new Vector3();
- const _quad = new QuadMesh( new NodeMaterial() );
- class Renderer {
- constructor( backend, parameters = {} ) {
- this.isRenderer = true;
- //
- const {
- logarithmicDepthBuffer = false,
- alpha = true
- } = parameters;
- // public
- this.domElement = backend.getDomElement();
- this.backend = backend;
- this.autoClear = true;
- this.autoClearColor = true;
- this.autoClearDepth = true;
- this.autoClearStencil = true;
- this.alpha = alpha;
- this.logarithmicDepthBuffer = logarithmicDepthBuffer;
- this.outputColorSpace = SRGBColorSpace;
- this.toneMapping = NoToneMapping;
- this.toneMappingExposure = 1.0;
- this.sortObjects = true;
- this.depth = true;
- this.stencil = false;
- this.clippingPlanes = [];
- this.info = new Info();
- // nodes
- this.toneMappingNode = null;
- // internals
- this._pixelRatio = 1;
- this._width = this.domElement.width;
- this._height = this.domElement.height;
- this._viewport = new Vector4( 0, 0, this._width, this._height );
- this._scissor = new Vector4( 0, 0, this._width, this._height );
- this._scissorTest = false;
- this._attributes = null;
- this._geometries = null;
- this._nodes = null;
- this._animation = null;
- this._bindings = null;
- this._objects = null;
- this._pipelines = null;
- this._bundles = null;
- this._renderLists = null;
- this._renderContexts = null;
- this._textures = null;
- this._background = null;
- this._currentRenderContext = null;
- this._opaqueSort = null;
- this._transparentSort = null;
- this._frameBufferTarget = null;
- const alphaClear = this.alpha === true ? 0 : 1;
- this._clearColor = new Color4( 0, 0, 0, alphaClear );
- this._clearDepth = 1;
- this._clearStencil = 0;
- this._renderTarget = null;
- this._activeCubeFace = 0;
- this._activeMipmapLevel = 0;
- this._renderObjectFunction = null;
- this._currentRenderObjectFunction = null;
- this._currentRenderBundle = null;
- this._handleObjectFunction = this._renderObjectDirect;
- this._initialized = false;
- this._initPromise = null;
- this._compilationPromises = null;
- // backwards compatibility
- this.shadowMap = {
- enabled: false,
- type: null
- };
- this.xr = {
- enabled: false
- };
- this.debug = {
- checkShaderErrors: true,
- onShaderError: null
- };
- }
- async init() {
- if ( this._initialized ) {
- throw new Error( 'Renderer: Backend has already been initialized.' );
- }
- if ( this._initPromise !== null ) {
- return this._initPromise;
- }
- this._initPromise = new Promise( async ( resolve, reject ) => {
- const backend = this.backend;
- try {
- await backend.init( this );
- } catch ( error ) {
- reject( error );
- return;
- }
- this._nodes = new Nodes( this, backend );
- this._animation = new Animation( this._nodes, this.info );
- this._attributes = new Attributes( backend );
- this._background = new Background( this, this._nodes );
- this._geometries = new Geometries( this._attributes, this.info );
- this._textures = new Textures( this, backend, this.info );
- this._pipelines = new Pipelines( backend, this._nodes );
- this._bindings = new Bindings( backend, this._nodes, this._textures, this._attributes, this._pipelines, this.info );
- this._objects = new RenderObjects( this, this._nodes, this._geometries, this._pipelines, this._bindings, this.info );
- this._renderLists = new RenderLists();
- this._bundles = new RenderBundles();
- this._renderContexts = new RenderContexts();
- //
- this._initialized = true;
- resolve();
- } );
- return this._initPromise;
- }
- get coordinateSystem() {
- return this.backend.coordinateSystem;
- }
- async compileAsync( scene, camera, targetScene = null ) {
- if ( this._initialized === false ) await this.init();
- // preserve render tree
- const nodeFrame = this._nodes.nodeFrame;
- const previousRenderId = nodeFrame.renderId;
- const previousRenderContext = this._currentRenderContext;
- const previousRenderObjectFunction = this._currentRenderObjectFunction;
- const previousCompilationPromises = this._compilationPromises;
- //
- const sceneRef = ( scene.isScene === true ) ? scene : _scene;
- if ( targetScene === null ) targetScene = scene;
- const renderTarget = this._renderTarget;
- const renderContext = this._renderContexts.get( targetScene, camera, renderTarget );
- const activeMipmapLevel = this._activeMipmapLevel;
- const compilationPromises = [];
- this._currentRenderContext = renderContext;
- this._currentRenderObjectFunction = this.renderObject;
- this._handleObjectFunction = this._createObjectPipeline;
- this._compilationPromises = compilationPromises;
- nodeFrame.renderId ++;
- //
- nodeFrame.update();
- //
- renderContext.depth = this.depth;
- renderContext.stencil = this.stencil;
- if ( ! renderContext.clippingContext ) renderContext.clippingContext = new ClippingContext();
- renderContext.clippingContext.updateGlobal( this, camera );
- //
- sceneRef.onBeforeRender( this, scene, camera, renderTarget );
- //
- const renderList = this._renderLists.get( scene, camera );
- renderList.begin();
- this._projectObject( scene, camera, 0, renderList );
- // include lights from target scene
- if ( targetScene !== scene ) {
- targetScene.traverseVisible( function ( object ) {
- if ( object.isLight && object.layers.test( camera.layers ) ) {
- renderList.pushLight( object );
- }
- } );
- }
- renderList.finish();
- //
- if ( renderTarget !== null ) {
- this._textures.updateRenderTarget( renderTarget, activeMipmapLevel );
- const renderTargetData = this._textures.get( renderTarget );
- renderContext.textures = renderTargetData.textures;
- renderContext.depthTexture = renderTargetData.depthTexture;
- } else {
- renderContext.textures = null;
- renderContext.depthTexture = null;
- }
- //
- this._nodes.updateScene( sceneRef );
- //
- this._background.update( sceneRef, renderList, renderContext );
- // process render lists
- const opaqueObjects = renderList.opaque;
- const transparentObjects = renderList.transparent;
- const lightsNode = renderList.lightsNode;
- if ( opaqueObjects.length > 0 ) this._renderObjects( opaqueObjects, camera, sceneRef, lightsNode );
- if ( transparentObjects.length > 0 ) this._renderObjects( transparentObjects, camera, sceneRef, lightsNode );
- // restore render tree
- nodeFrame.renderId = previousRenderId;
- this._currentRenderContext = previousRenderContext;
- this._currentRenderObjectFunction = previousRenderObjectFunction;
- this._compilationPromises = previousCompilationPromises;
- this._handleObjectFunction = this._renderObjectDirect;
- // wait for all promises setup by backends awaiting compilation/linking/pipeline creation to complete
- await Promise.all( compilationPromises );
- }
- async renderAsync( scene, camera ) {
- if ( this._initialized === false ) await this.init();
- const renderContext = this._renderScene( scene, camera );
- await this.backend.resolveTimestampAsync( renderContext, 'render' );
- }
- _renderBundle( bundle, sceneRef, lightsNode ) {
- const { object, camera, renderList } = bundle;
- const renderContext = this._currentRenderContext;
- const renderContextData = this.backend.get( renderContext );
- //
- const renderBundle = this._bundles.get( object, camera );
- const renderBundleData = this.backend.get( renderBundle );
- if ( renderBundleData.renderContexts === undefined ) renderBundleData.renderContexts = new Set();
- //
- const renderBundleNeedsUpdate = renderBundleData.renderContexts.has( renderContext ) === false || object.needsUpdate === true;
- renderBundleData.renderContexts.add( renderContext );
- if ( renderBundleNeedsUpdate ) {
- if ( renderContextData.renderObjects === undefined || object.needsUpdate === true ) {
- const nodeFrame = this._nodes.nodeFrame;
- renderContextData.renderObjects = [];
- renderContextData.renderBundles = [];
- renderContextData.scene = sceneRef;
- renderContextData.camera = camera;
- renderContextData.renderId = nodeFrame.renderId;
- renderContextData.registerBundlesPhase = true;
- }
- this._currentRenderBundle = renderBundle;
- const opaqueObjects = renderList.opaque;
- if ( opaqueObjects.length > 0 ) this._renderObjects( opaqueObjects, camera, sceneRef, lightsNode );
- this._currentRenderBundle = null;
- //
- object.needsUpdate = false;
- } else {
- const renderContext = this._currentRenderContext;
- const renderContextData = this.backend.get( renderContext );
- for ( let i = 0, l = renderContextData.renderObjects.length; i < l; i ++ ) {
- const renderObject = renderContextData.renderObjects[ i ];
- this._nodes.updateBefore( renderObject );
- //
- renderObject.object.modelViewMatrix.multiplyMatrices( camera.matrixWorldInverse, renderObject.object.matrixWorld );
- renderObject.object.normalMatrix.getNormalMatrix( renderObject.object.modelViewMatrix );
- this._nodes.updateForRender( renderObject );
- this._bindings.updateForRender( renderObject );
- this.backend.draw( renderObject, this.info );
- this._nodes.updateAfter( renderObject );
- }
- }
- }
- render( scene, camera ) {
- if ( this._initialized === false ) {
- console.warn( 'THREE.Renderer: .render() called before the backend is initialized. Try using .renderAsync() instead.' );
- return this.renderAsync( scene, camera );
- }
- this._renderScene( scene, camera );
- }
- _getFrameBufferTarget() {
- const { currentColorSpace } = this;
- const useToneMapping = this._renderTarget === null && ( this.toneMapping !== NoToneMapping || this.toneMappingNode !== null );
- const useColorSpace = currentColorSpace !== LinearSRGBColorSpace && currentColorSpace !== NoColorSpace;
- if ( useToneMapping === false && useColorSpace === false ) return null;
- const { width, height } = this.getDrawingBufferSize( _drawingBufferSize );
- const { depth, stencil } = this;
- let frameBufferTarget = this._frameBufferTarget;
- if ( frameBufferTarget === null ) {
- frameBufferTarget = new RenderTarget( width, height, {
- depthBuffer: depth,
- stencilBuffer: stencil,
- type: HalfFloatType, // FloatType
- format: RGBAFormat,
- colorSpace: LinearSRGBColorSpace,
- generateMipmaps: false,
- minFilter: LinearFilter,
- magFilter: LinearFilter,
- samples: this.backend.parameters.antialias ? 4 : 0
- } );
- frameBufferTarget.isPostProcessingRenderTarget = true;
- this._frameBufferTarget = frameBufferTarget;
- }
- frameBufferTarget.depthBuffer = depth;
- frameBufferTarget.stencilBuffer = stencil;
- frameBufferTarget.setSize( width, height );
- frameBufferTarget.viewport.copy( this._viewport );
- frameBufferTarget.scissor.copy( this._scissor );
- frameBufferTarget.viewport.multiplyScalar( this._pixelRatio );
- frameBufferTarget.scissor.multiplyScalar( this._pixelRatio );
- frameBufferTarget.scissorTest = this._scissorTest;
- return frameBufferTarget;
- }
- _renderScene( scene, camera, useFrameBufferTarget = true ) {
- const frameBufferTarget = useFrameBufferTarget ? this._getFrameBufferTarget() : null;
- // preserve render tree
- const nodeFrame = this._nodes.nodeFrame;
- const previousRenderId = nodeFrame.renderId;
- const previousRenderContext = this._currentRenderContext;
- const previousRenderObjectFunction = this._currentRenderObjectFunction;
- //
- const sceneRef = ( scene.isScene === true ) ? scene : _scene;
- const outputRenderTarget = this._renderTarget;
- const activeCubeFace = this._activeCubeFace;
- const activeMipmapLevel = this._activeMipmapLevel;
- //
- let renderTarget;
- if ( frameBufferTarget !== null ) {
- renderTarget = frameBufferTarget;
- this.setRenderTarget( renderTarget );
- } else {
- renderTarget = outputRenderTarget;
- }
- //
- const renderContext = this._renderContexts.get( scene, camera, renderTarget );
- this._currentRenderContext = renderContext;
- this._currentRenderObjectFunction = this._renderObjectFunction || this.renderObject;
- //
- this.info.calls ++;
- this.info.render.calls ++;
- this.info.render.frameCalls ++;
- nodeFrame.renderId = this.info.calls;
- //
- const coordinateSystem = this.coordinateSystem;
- if ( camera.coordinateSystem !== coordinateSystem ) {
- camera.coordinateSystem = coordinateSystem;
- camera.updateProjectionMatrix();
- }
- //
- if ( scene.matrixWorldAutoUpdate === true ) scene.updateMatrixWorld();
- if ( camera.parent === null && camera.matrixWorldAutoUpdate === true ) camera.updateMatrixWorld();
- //
- let viewport = this._viewport;
- let scissor = this._scissor;
- let pixelRatio = this._pixelRatio;
- if ( renderTarget !== null ) {
- viewport = renderTarget.viewport;
- scissor = renderTarget.scissor;
- pixelRatio = 1;
- }
- this.getDrawingBufferSize( _drawingBufferSize );
- _screen.set( 0, 0, _drawingBufferSize.width, _drawingBufferSize.height );
- const minDepth = ( viewport.minDepth === undefined ) ? 0 : viewport.minDepth;
- const maxDepth = ( viewport.maxDepth === undefined ) ? 1 : viewport.maxDepth;
- renderContext.viewportValue.copy( viewport ).multiplyScalar( pixelRatio ).floor();
- renderContext.viewportValue.width >>= activeMipmapLevel;
- renderContext.viewportValue.height >>= activeMipmapLevel;
- renderContext.viewportValue.minDepth = minDepth;
- renderContext.viewportValue.maxDepth = maxDepth;
- renderContext.viewport = renderContext.viewportValue.equals( _screen ) === false;
- renderContext.scissorValue.copy( scissor ).multiplyScalar( pixelRatio ).floor();
- renderContext.scissor = this._scissorTest && renderContext.scissorValue.equals( _screen ) === false;
- renderContext.scissorValue.width >>= activeMipmapLevel;
- renderContext.scissorValue.height >>= activeMipmapLevel;
- if ( ! renderContext.clippingContext ) renderContext.clippingContext = new ClippingContext();
- renderContext.clippingContext.updateGlobal( this, camera );
- //
- sceneRef.onBeforeRender( this, scene, camera, renderTarget );
- //
- _projScreenMatrix.multiplyMatrices( camera.projectionMatrix, camera.matrixWorldInverse );
- _frustum.setFromProjectionMatrix( _projScreenMatrix, coordinateSystem );
- const renderList = this._renderLists.get( scene, camera );
- renderList.begin();
- this._projectObject( scene, camera, 0, renderList );
- renderList.finish();
- if ( this.sortObjects === true ) {
- renderList.sort( this._opaqueSort, this._transparentSort );
- }
- //
- if ( renderTarget !== null ) {
- this._textures.updateRenderTarget( renderTarget, activeMipmapLevel );
- const renderTargetData = this._textures.get( renderTarget );
- renderContext.textures = renderTargetData.textures;
- renderContext.depthTexture = renderTargetData.depthTexture;
- renderContext.width = renderTargetData.width;
- renderContext.height = renderTargetData.height;
- renderContext.renderTarget = renderTarget;
- renderContext.depth = renderTarget.depthBuffer;
- renderContext.stencil = renderTarget.stencilBuffer;
- } else {
- renderContext.textures = null;
- renderContext.depthTexture = null;
- renderContext.width = this.domElement.width;
- renderContext.height = this.domElement.height;
- renderContext.depth = this.depth;
- renderContext.stencil = this.stencil;
- }
- renderContext.width >>= activeMipmapLevel;
- renderContext.height >>= activeMipmapLevel;
- renderContext.activeCubeFace = activeCubeFace;
- renderContext.activeMipmapLevel = activeMipmapLevel;
- renderContext.occlusionQueryCount = renderList.occlusionQueryCount;
- //
- this._nodes.updateScene( sceneRef );
- //
- this._background.update( sceneRef, renderList, renderContext );
- //
- this.backend.beginRender( renderContext );
- // process render lists
- const opaqueObjects = renderList.opaque;
- const transparentObjects = renderList.transparent;
- const bundles = renderList.bundles;
- const lightsNode = renderList.lightsNode;
- if ( bundles.length > 0 ) this._renderBundles( bundles, sceneRef, lightsNode );
- if ( opaqueObjects.length > 0 ) this._renderObjects( opaqueObjects, camera, sceneRef, lightsNode );
- if ( transparentObjects.length > 0 ) this._renderObjects( transparentObjects, camera, sceneRef, lightsNode );
- // finish render pass
- this.backend.finishRender( renderContext );
- // restore render tree
- nodeFrame.renderId = previousRenderId;
- this._currentRenderContext = previousRenderContext;
- this._currentRenderObjectFunction = previousRenderObjectFunction;
- //
- if ( frameBufferTarget !== null ) {
- this.setRenderTarget( outputRenderTarget, activeCubeFace, activeMipmapLevel );
- _quad.material.fragmentNode = this._nodes.getOutputNode( renderTarget.texture );
- this._renderScene( _quad, _quad.camera, false );
- }
- //
- sceneRef.onAfterRender( this, scene, camera, renderTarget );
- //
- return renderContext;
- }
- getMaxAnisotropy() {
- return this.backend.getMaxAnisotropy();
- }
- getActiveCubeFace() {
- return this._activeCubeFace;
- }
- getActiveMipmapLevel() {
- return this._activeMipmapLevel;
- }
- async setAnimationLoop( callback ) {
- if ( this._initialized === false ) await this.init();
- this._animation.setAnimationLoop( callback );
- }
- async getArrayBufferAsync( attribute ) {
- return await this.backend.getArrayBufferAsync( attribute );
- }
- getContext() {
- return this.backend.getContext();
- }
- getPixelRatio() {
- return this._pixelRatio;
- }
- getDrawingBufferSize( target ) {
- return target.set( this._width * this._pixelRatio, this._height * this._pixelRatio ).floor();
- }
- getSize( target ) {
- return target.set( this._width, this._height );
- }
- setPixelRatio( value = 1 ) {
- this._pixelRatio = value;
- this.setSize( this._width, this._height, false );
- }
- setDrawingBufferSize( width, height, pixelRatio ) {
- this._width = width;
- this._height = height;
- this._pixelRatio = pixelRatio;
- this.domElement.width = Math.floor( width * pixelRatio );
- this.domElement.height = Math.floor( height * pixelRatio );
- this.setViewport( 0, 0, width, height );
- if ( this._initialized ) this.backend.updateSize();
- }
- setSize( width, height, updateStyle = true ) {
- this._width = width;
- this._height = height;
- this.domElement.width = Math.floor( width * this._pixelRatio );
- this.domElement.height = Math.floor( height * this._pixelRatio );
- if ( updateStyle === true ) {
- this.domElement.style.width = width + 'px';
- this.domElement.style.height = height + 'px';
- }
- this.setViewport( 0, 0, width, height );
- if ( this._initialized ) this.backend.updateSize();
- }
- setOpaqueSort( method ) {
- this._opaqueSort = method;
- }
- setTransparentSort( method ) {
- this._transparentSort = method;
- }
- getScissor( target ) {
- const scissor = this._scissor;
- target.x = scissor.x;
- target.y = scissor.y;
- target.width = scissor.width;
- target.height = scissor.height;
- return target;
- }
- setScissor( x, y, width, height ) {
- const scissor = this._scissor;
- if ( x.isVector4 ) {
- scissor.copy( x );
- } else {
- scissor.set( x, y, width, height );
- }
- }
- getScissorTest() {
- return this._scissorTest;
- }
- setScissorTest( boolean ) {
- this._scissorTest = boolean;
- this.backend.setScissorTest( boolean );
- }
- getViewport( target ) {
- return target.copy( this._viewport );
- }
- setViewport( x, y, width, height, minDepth = 0, maxDepth = 1 ) {
- const viewport = this._viewport;
- if ( x.isVector4 ) {
- viewport.copy( x );
- } else {
- viewport.set( x, y, width, height );
- }
- viewport.minDepth = minDepth;
- viewport.maxDepth = maxDepth;
- }
- getClearColor( target ) {
- return target.copy( this._clearColor );
- }
- setClearColor( color, alpha = 1 ) {
- this._clearColor.set( color );
- this._clearColor.a = alpha;
- }
- getClearAlpha() {
- return this._clearColor.a;
- }
- setClearAlpha( alpha ) {
- this._clearColor.a = alpha;
- }
- getClearDepth() {
- return this._clearDepth;
- }
- setClearDepth( depth ) {
- this._clearDepth = depth;
- }
- getClearStencil() {
- return this._clearStencil;
- }
- setClearStencil( stencil ) {
- this._clearStencil = stencil;
- }
- isOccluded( object ) {
- const renderContext = this._currentRenderContext;
- return renderContext && this.backend.isOccluded( renderContext, object );
- }
- clear( color = true, depth = true, stencil = true ) {
- if ( this._initialized === false ) {
- console.warn( 'THREE.Renderer: .clear() called before the backend is initialized. Try using .clearAsync() instead.' );
- return this.clearAsync( color, depth, stencil );
- }
- const renderTarget = this._renderTarget || this._getFrameBufferTarget();
- let renderTargetData = null;
- if ( renderTarget !== null ) {
- this._textures.updateRenderTarget( renderTarget );
- renderTargetData = this._textures.get( renderTarget );
- }
- this.backend.clear( color, depth, stencil, renderTargetData );
- if ( renderTarget !== null && this._renderTarget === null ) {
- // If a color space transform or tone mapping is required,
- // the clear operation clears the intermediate renderTarget texture, but does not update the screen canvas.
- _quad.material.fragmentNode = this._nodes.getOutputNode( renderTarget.texture );
- this._renderScene( _quad, _quad.camera, false );
- }
- }
- clearColor() {
- return this.clear( true, false, false );
- }
- clearDepth() {
- return this.clear( false, true, false );
- }
- clearStencil() {
- return this.clear( false, false, true );
- }
- async clearAsync( color = true, depth = true, stencil = true ) {
- if ( this._initialized === false ) await this.init();
- this.clear( color, depth, stencil );
- }
- clearColorAsync() {
- return this.clearAsync( true, false, false );
- }
- clearDepthAsync() {
- return this.clearAsync( false, true, false );
- }
- clearStencilAsync() {
- return this.clearAsync( false, false, true );
- }
- get currentColorSpace() {
- const renderTarget = this._renderTarget;
- if ( renderTarget !== null ) {
- const texture = renderTarget.texture;
- return ( Array.isArray( texture ) ? texture[ 0 ] : texture ).colorSpace;
- }
- return this.outputColorSpace;
- }
- dispose() {
- this.info.dispose();
- this._animation.dispose();
- this._objects.dispose();
- this._pipelines.dispose();
- this._nodes.dispose();
- this._bindings.dispose();
- this._renderLists.dispose();
- this._renderContexts.dispose();
- this._textures.dispose();
- this.setRenderTarget( null );
- this.setAnimationLoop( null );
- }
- setRenderTarget( renderTarget, activeCubeFace = 0, activeMipmapLevel = 0 ) {
- this._renderTarget = renderTarget;
- this._activeCubeFace = activeCubeFace;
- this._activeMipmapLevel = activeMipmapLevel;
- }
- getRenderTarget() {
- return this._renderTarget;
- }
- setRenderObjectFunction( renderObjectFunction ) {
- this._renderObjectFunction = renderObjectFunction;
- }
- getRenderObjectFunction() {
- return this._renderObjectFunction;
- }
- async computeAsync( computeNodes ) {
- if ( this._initialized === false ) await this.init();
- const nodeFrame = this._nodes.nodeFrame;
- const previousRenderId = nodeFrame.renderId;
- //
- this.info.calls ++;
- this.info.compute.calls ++;
- this.info.compute.frameCalls ++;
- nodeFrame.renderId = this.info.calls;
- //
- const backend = this.backend;
- const pipelines = this._pipelines;
- const bindings = this._bindings;
- const nodes = this._nodes;
- const computeList = Array.isArray( computeNodes ) ? computeNodes : [ computeNodes ];
- if ( computeList[ 0 ] === undefined || computeList[ 0 ].isComputeNode !== true ) {
- throw new Error( 'THREE.Renderer: .compute() expects a ComputeNode.' );
- }
- backend.beginCompute( computeNodes );
- for ( const computeNode of computeList ) {
- // onInit
- if ( pipelines.has( computeNode ) === false ) {
- const dispose = () => {
- computeNode.removeEventListener( 'dispose', dispose );
- pipelines.delete( computeNode );
- bindings.delete( computeNode );
- nodes.delete( computeNode );
- };
- computeNode.addEventListener( 'dispose', dispose );
- //
- computeNode.onInit( { renderer: this } );
- }
- nodes.updateForCompute( computeNode );
- bindings.updateForCompute( computeNode );
- const computeBindings = bindings.getForCompute( computeNode );
- const computePipeline = pipelines.getForCompute( computeNode, computeBindings );
- backend.compute( computeNodes, computeNode, computeBindings, computePipeline );
- }
- backend.finishCompute( computeNodes );
- await this.backend.resolveTimestampAsync( computeNodes, 'compute' );
- //
- nodeFrame.renderId = previousRenderId;
- }
- async hasFeatureAsync( name ) {
- if ( this._initialized === false ) await this.init();
- return this.backend.hasFeature( name );
- }
- hasFeature( name ) {
- if ( this._initialized === false ) {
- console.warn( 'THREE.Renderer: .hasFeature() called before the backend is initialized. Try using .hasFeatureAsync() instead.' );
- return false;
- }
- return this.backend.hasFeature( name );
- }
- copyFramebufferToTexture( framebufferTexture ) {
- const renderContext = this._currentRenderContext;
- this._textures.updateTexture( framebufferTexture );
- this.backend.copyFramebufferToTexture( framebufferTexture, renderContext );
- }
- copyTextureToTexture( srcTexture, dstTexture, srcRegion = null, dstPosition = null, level = 0 ) {
- this._textures.updateTexture( srcTexture );
- this._textures.updateTexture( dstTexture );
- this.backend.copyTextureToTexture( srcTexture, dstTexture, srcRegion, dstPosition, level );
- }
- readRenderTargetPixelsAsync( renderTarget, x, y, width, height, index = 0 ) {
- return this.backend.copyTextureToBuffer( renderTarget.textures[ index ], x, y, width, height );
- }
- _projectObject( object, camera, groupOrder, renderList ) {
- if ( object.visible === false ) return;
- const visible = object.layers.test( camera.layers );
- if ( visible ) {
- if ( object.isGroup ) {
- groupOrder = object.renderOrder;
- } else if ( object.isLOD ) {
- if ( object.autoUpdate === true ) object.update( camera );
- } else if ( object.isLight ) {
- renderList.pushLight( object );
- } else if ( object.isSprite ) {
- if ( ! object.frustumCulled || _frustum.intersectsSprite( object ) ) {
- if ( this.sortObjects === true ) {
- _vector3.setFromMatrixPosition( object.matrixWorld ).applyMatrix4( _projScreenMatrix );
- }
- const geometry = object.geometry;
- const material = object.material;
- if ( material.visible ) {
- renderList.push( object, geometry, material, groupOrder, _vector3.z, null );
- }
- }
- } else if ( object.isLineLoop ) {
- console.error( 'THREE.Renderer: Objects of type THREE.LineLoop are not supported. Please use THREE.Line or THREE.LineSegments.' );
- } else if ( object.isMesh || object.isLine || object.isPoints ) {
- if ( ! object.frustumCulled || _frustum.intersectsObject( object ) ) {
- const geometry = object.geometry;
- const material = object.material;
- if ( this.sortObjects === true ) {
- if ( geometry.boundingSphere === null ) geometry.computeBoundingSphere();
- _vector3
- .copy( geometry.boundingSphere.center )
- .applyMatrix4( object.matrixWorld )
- .applyMatrix4( _projScreenMatrix );
- }
- if ( Array.isArray( material ) ) {
- const groups = geometry.groups;
- for ( let i = 0, l = groups.length; i < l; i ++ ) {
- const group = groups[ i ];
- const groupMaterial = material[ group.materialIndex ];
- if ( groupMaterial && groupMaterial.visible ) {
- renderList.push( object, geometry, groupMaterial, groupOrder, _vector3.z, group );
- }
- }
- } else if ( material.visible ) {
- renderList.push( object, geometry, material, groupOrder, _vector3.z, null );
- }
- }
- }
- }
- if ( object.static === true ) {
- const baseRenderList = renderList;
- // replace render list
- renderList = this._renderLists.get( object, camera );
- renderList.begin();
- baseRenderList.pushBundle( {
- object,
- camera,
- renderList,
- } );
- renderList.finish();
- }
- const children = object.children;
- for ( let i = 0, l = children.length; i < l; i ++ ) {
- this._projectObject( children[ i ], camera, groupOrder, renderList );
- }
- }
- _renderBundles( bundles, sceneRef, lightsNode ) {
- for ( const bundle of bundles ) {
- this._renderBundle( bundle, sceneRef, lightsNode );
- }
- }
- _renderObjects( renderList, camera, scene, lightsNode ) {
- // process renderable objects
- for ( let i = 0, il = renderList.length; i < il; i ++ ) {
- const renderItem = renderList[ i ];
- // @TODO: Add support for multiple materials per object. This will require to extract
- // the material from the renderItem object and pass it with its group data to renderObject().
- const { object, geometry, material, group } = renderItem;
- if ( camera.isArrayCamera ) {
- const cameras = camera.cameras;
- for ( let j = 0, jl = cameras.length; j < jl; j ++ ) {
- const camera2 = cameras[ j ];
- if ( object.layers.test( camera2.layers ) ) {
- const vp = camera2.viewport;
- const minDepth = ( vp.minDepth === undefined ) ? 0 : vp.minDepth;
- const maxDepth = ( vp.maxDepth === undefined ) ? 1 : vp.maxDepth;
- const viewportValue = this._currentRenderContext.viewportValue;
- viewportValue.copy( vp ).multiplyScalar( this._pixelRatio ).floor();
- viewportValue.minDepth = minDepth;
- viewportValue.maxDepth = maxDepth;
- this.backend.updateViewport( this._currentRenderContext );
- this._currentRenderObjectFunction( object, scene, camera2, geometry, material, group, lightsNode );
- }
- }
- } else {
- this._currentRenderObjectFunction( object, scene, camera, geometry, material, group, lightsNode );
- }
- }
- }
- renderObject( object, scene, camera, geometry, material, group, lightsNode ) {
- let overridePositionNode;
- let overrideFragmentNode;
- let overrideDepthNode;
- //
- object.onBeforeRender( this, scene, camera, geometry, material, group );
- //
- if ( scene.overrideMaterial !== null ) {
- const overrideMaterial = scene.overrideMaterial;
- if ( material.positionNode && material.positionNode.isNode ) {
- overridePositionNode = overrideMaterial.positionNode;
- overrideMaterial.positionNode = material.positionNode;
- }
- if ( overrideMaterial.isShadowNodeMaterial ) {
- overrideMaterial.side = material.shadowSide === null ? material.side : material.shadowSide;
- if ( material.depthNode && material.depthNode.isNode ) {
- overrideDepthNode = overrideMaterial.depthNode;
- overrideMaterial.depthNode = material.depthNode;
- }
- if ( material.shadowNode && material.shadowNode.isNode ) {
- overrideFragmentNode = overrideMaterial.fragmentNode;
- overrideMaterial.fragmentNode = material.shadowNode;
- }
- if ( this.localClippingEnabled ) {
- if ( material.clipShadows ) {
- if ( overrideMaterial.clippingPlanes !== material.clippingPlanes ) {
- overrideMaterial.clippingPlanes = material.clippingPlanes;
- overrideMaterial.needsUpdate = true;
- }
- if ( overrideMaterial.clipIntersection !== material.clipIntersection ) {
- overrideMaterial.clipIntersection = material.clipIntersection;
- }
- } else if ( Array.isArray( overrideMaterial.clippingPlanes ) ) {
- overrideMaterial.clippingPlanes = null;
- overrideMaterial.needsUpdate = true;
- }
- }
- }
- material = overrideMaterial;
- }
- //
- if ( material.transparent === true && material.side === DoubleSide && material.forceSinglePass === false ) {
- material.side = BackSide;
- this._handleObjectFunction( object, material, scene, camera, lightsNode, group, 'backSide' ); // create backSide pass id
- material.side = FrontSide;
- this._handleObjectFunction( object, material, scene, camera, lightsNode, group ); // use default pass id
- material.side = DoubleSide;
- } else {
- this._handleObjectFunction( object, material, scene, camera, lightsNode, group );
- }
- //
- if ( overridePositionNode !== undefined ) {
- scene.overrideMaterial.positionNode = overridePositionNode;
- }
- if ( overrideDepthNode !== undefined ) {
- scene.overrideMaterial.depthNode = overrideDepthNode;
- }
- if ( overrideFragmentNode !== undefined ) {
- scene.overrideMaterial.fragmentNode = overrideFragmentNode;
- }
- //
- object.onAfterRender( this, scene, camera, geometry, material, group );
- }
- _renderObjectDirect( object, material, scene, camera, lightsNode, group, passId ) {
- const renderObject = this._objects.get( object, material, scene, camera, lightsNode, this._currentRenderContext, passId );
- renderObject.drawRange = group || object.geometry.drawRange;
- //
- this._nodes.updateBefore( renderObject );
- //
- object.modelViewMatrix.multiplyMatrices( camera.matrixWorldInverse, object.matrixWorld );
- object.normalMatrix.getNormalMatrix( object.modelViewMatrix );
- //
- this._nodes.updateForRender( renderObject );
- this._geometries.updateForRender( renderObject );
- this._bindings.updateForRender( renderObject );
- this._pipelines.updateForRender( renderObject );
- //
- if ( this._currentRenderBundle !== null && this._currentRenderBundle.needsUpdate === true ) {
- const renderObjectData = this.backend.get( renderObject );
- renderObjectData.bundleEncoder = undefined;
- renderObjectData.lastPipelineGPU = undefined;
- }
- this.backend.draw( renderObject, this.info );
- if ( this._currentRenderBundle !== null ) {
- const renderContextData = this.backend.get( this._currentRenderContext );
- renderContextData.renderObjects.push( renderObject );
- }
- this._nodes.updateAfter( renderObject );
- }
- _createObjectPipeline( object, material, scene, camera, lightsNode, passId ) {
- const renderObject = this._objects.get( object, material, scene, camera, lightsNode, this._currentRenderContext, passId );
- //
- this._nodes.updateBefore( renderObject );
- //
- this._nodes.updateForRender( renderObject );
- this._geometries.updateForRender( renderObject );
- this._bindings.updateForRender( renderObject );
- this._pipelines.getForRender( renderObject, this._compilationPromises );
- this._nodes.updateAfter( renderObject );
- }
- get compute() {
- return this.computeAsync;
- }
- get compile() {
- return this.compileAsync;
- }
- }
- class Binding {
- constructor( name = '' ) {
- this.name = name;
- this.visibility = 0;
- }
- setVisibility( visibility ) {
- this.visibility |= visibility;
- }
- clone() {
- return Object.assign( new this.constructor(), this );
- }
- }
- function getFloatLength( floatLength ) {
- // ensure chunk size alignment (STD140 layout)
- return floatLength + ( ( GPU_CHUNK_BYTES - ( floatLength % GPU_CHUNK_BYTES ) ) % GPU_CHUNK_BYTES );
- }
- class Buffer extends Binding {
- constructor( name, buffer = null ) {
- super( name );
- this.isBuffer = true;
- this.bytesPerElement = Float32Array.BYTES_PER_ELEMENT;
- this._buffer = buffer;
- }
- get byteLength() {
- return getFloatLength( this._buffer.byteLength );
- }
- get buffer() {
- return this._buffer;
- }
- update() {
- return true;
- }
- }
- class UniformBuffer extends Buffer {
- constructor( name, buffer = null ) {
- super( name, buffer );
- this.isUniformBuffer = true;
- }
- }
- let _id$2 = 0;
- class NodeUniformBuffer extends UniformBuffer {
- constructor( nodeUniform, groupNode ) {
- super( 'UniformBuffer_' + _id$2 ++, nodeUniform ? nodeUniform.value : null );
- this.nodeUniform = nodeUniform;
- this.groupNode = groupNode;
- }
- get buffer() {
- return this.nodeUniform.value;
- }
- }
- class UniformsGroup extends UniformBuffer {
- constructor( name ) {
- super( name );
- this.isUniformsGroup = true;
- this._values = null;
- // the order of uniforms in this array must match the order of uniforms in the shader
- this.uniforms = [];
- }
- addUniform( uniform ) {
- this.uniforms.push( uniform );
- return this;
- }
- removeUniform( uniform ) {
- const index = this.uniforms.indexOf( uniform );
- if ( index !== - 1 ) {
- this.uniforms.splice( index, 1 );
- }
- return this;
- }
- get values() {
- if ( this._values === null ) {
- this._values = Array.from( this.buffer );
- }
- return this._values;
- }
- get buffer() {
- let buffer = this._buffer;
- if ( buffer === null ) {
- const byteLength = this.byteLength;
- buffer = new Float32Array( new ArrayBuffer( byteLength ) );
- this._buffer = buffer;
- }
- return buffer;
- }
- get byteLength() {
- let offset = 0; // global buffer offset in bytes
- for ( let i = 0, l = this.uniforms.length; i < l; i ++ ) {
- const uniform = this.uniforms[ i ];
- const { boundary, itemSize } = uniform;
- // offset within a single chunk in bytes
- const chunkOffset = offset % GPU_CHUNK_BYTES;
- const remainingSizeInChunk = GPU_CHUNK_BYTES - chunkOffset;
- // conformance tests
- if ( chunkOffset !== 0 && ( remainingSizeInChunk - boundary ) < 0 ) {
- // check for chunk overflow
- offset += ( GPU_CHUNK_BYTES - chunkOffset );
- } else if ( chunkOffset % boundary !== 0 ) {
- // check for correct alignment
- offset += ( chunkOffset % boundary );
- }
- uniform.offset = ( offset / this.bytesPerElement );
- offset += ( itemSize * this.bytesPerElement );
- }
- return Math.ceil( offset / GPU_CHUNK_BYTES ) * GPU_CHUNK_BYTES;
- }
- update() {
- let updated = false;
- for ( const uniform of this.uniforms ) {
- if ( this.updateByType( uniform ) === true ) {
- updated = true;
- }
- }
- return updated;
- }
- updateByType( uniform ) {
- if ( uniform.isNumberUniform ) return this.updateNumber( uniform );
- if ( uniform.isVector2Uniform ) return this.updateVector2( uniform );
- if ( uniform.isVector3Uniform ) return this.updateVector3( uniform );
- if ( uniform.isVector4Uniform ) return this.updateVector4( uniform );
- if ( uniform.isColorUniform ) return this.updateColor( uniform );
- if ( uniform.isMatrix3Uniform ) return this.updateMatrix3( uniform );
- if ( uniform.isMatrix4Uniform ) return this.updateMatrix4( uniform );
- console.error( 'THREE.WebGPUUniformsGroup: Unsupported uniform type.', uniform );
- }
- updateNumber( uniform ) {
- let updated = false;
- const a = this.values;
- const v = uniform.getValue();
- const offset = uniform.offset;
- if ( a[ offset ] !== v ) {
- const b = this.buffer;
- b[ offset ] = a[ offset ] = v;
- updated = true;
- }
- return updated;
- }
- updateVector2( uniform ) {
- let updated = false;
- const a = this.values;
- const v = uniform.getValue();
- const offset = uniform.offset;
- if ( a[ offset + 0 ] !== v.x || a[ offset + 1 ] !== v.y ) {
- const b = this.buffer;
- b[ offset + 0 ] = a[ offset + 0 ] = v.x;
- b[ offset + 1 ] = a[ offset + 1 ] = v.y;
- updated = true;
- }
- return updated;
- }
- updateVector3( uniform ) {
- let updated = false;
- const a = this.values;
- const v = uniform.getValue();
- const offset = uniform.offset;
- if ( a[ offset + 0 ] !== v.x || a[ offset + 1 ] !== v.y || a[ offset + 2 ] !== v.z ) {
- const b = this.buffer;
- b[ offset + 0 ] = a[ offset + 0 ] = v.x;
- b[ offset + 1 ] = a[ offset + 1 ] = v.y;
- b[ offset + 2 ] = a[ offset + 2 ] = v.z;
- updated = true;
- }
- return updated;
- }
- updateVector4( uniform ) {
- let updated = false;
- const a = this.values;
- const v = uniform.getValue();
- const offset = uniform.offset;
- if ( a[ offset + 0 ] !== v.x || a[ offset + 1 ] !== v.y || a[ offset + 2 ] !== v.z || a[ offset + 4 ] !== v.w ) {
- const b = this.buffer;
- b[ offset + 0 ] = a[ offset + 0 ] = v.x;
- b[ offset + 1 ] = a[ offset + 1 ] = v.y;
- b[ offset + 2 ] = a[ offset + 2 ] = v.z;
- b[ offset + 3 ] = a[ offset + 3 ] = v.w;
- updated = true;
- }
- return updated;
- }
- updateColor( uniform ) {
- let updated = false;
- const a = this.values;
- const c = uniform.getValue();
- const offset = uniform.offset;
- if ( a[ offset + 0 ] !== c.r || a[ offset + 1 ] !== c.g || a[ offset + 2 ] !== c.b ) {
- const b = this.buffer;
- b[ offset + 0 ] = a[ offset + 0 ] = c.r;
- b[ offset + 1 ] = a[ offset + 1 ] = c.g;
- b[ offset + 2 ] = a[ offset + 2 ] = c.b;
- updated = true;
- }
- return updated;
- }
- updateMatrix3( uniform ) {
- let updated = false;
- const a = this.values;
- const e = uniform.getValue().elements;
- const offset = uniform.offset;
- if ( a[ offset + 0 ] !== e[ 0 ] || a[ offset + 1 ] !== e[ 1 ] || a[ offset + 2 ] !== e[ 2 ] ||
- a[ offset + 4 ] !== e[ 3 ] || a[ offset + 5 ] !== e[ 4 ] || a[ offset + 6 ] !== e[ 5 ] ||
- a[ offset + 8 ] !== e[ 6 ] || a[ offset + 9 ] !== e[ 7 ] || a[ offset + 10 ] !== e[ 8 ] ) {
- const b = this.buffer;
- b[ offset + 0 ] = a[ offset + 0 ] = e[ 0 ];
- b[ offset + 1 ] = a[ offset + 1 ] = e[ 1 ];
- b[ offset + 2 ] = a[ offset + 2 ] = e[ 2 ];
- b[ offset + 4 ] = a[ offset + 4 ] = e[ 3 ];
- b[ offset + 5 ] = a[ offset + 5 ] = e[ 4 ];
- b[ offset + 6 ] = a[ offset + 6 ] = e[ 5 ];
- b[ offset + 8 ] = a[ offset + 8 ] = e[ 6 ];
- b[ offset + 9 ] = a[ offset + 9 ] = e[ 7 ];
- b[ offset + 10 ] = a[ offset + 10 ] = e[ 8 ];
- updated = true;
- }
- return updated;
- }
- updateMatrix4( uniform ) {
- let updated = false;
- const a = this.values;
- const e = uniform.getValue().elements;
- const offset = uniform.offset;
- if ( arraysEqual( a, e, offset ) === false ) {
- const b = this.buffer;
- b.set( e, offset );
- setArray( a, e, offset );
- updated = true;
- }
- return updated;
- }
- }
- function setArray( a, b, offset ) {
- for ( let i = 0, l = b.length; i < l; i ++ ) {
- a[ offset + i ] = b[ i ];
- }
- }
- function arraysEqual( a, b, offset ) {
- for ( let i = 0, l = b.length; i < l; i ++ ) {
- if ( a[ offset + i ] !== b[ i ] ) return false;
- }
- return true;
- }
- let id$1 = 0;
- class NodeUniformsGroup extends UniformsGroup {
- constructor( name, groupNode ) {
- super( name );
- this.id = id$1 ++;
- this.groupNode = groupNode;
- this.isNodeUniformsGroup = true;
- }
- getNodes() {
- const nodes = [];
- for ( const uniform of this.uniforms ) {
- const node = uniform.nodeUniform.node;
- if ( ! node ) throw new Error( 'NodeUniformsGroup: Uniform has no node.' );
- nodes.push( node );
- }
- return nodes;
- }
- }
- let id = 0;
- class SampledTexture extends Binding {
- constructor( name, texture ) {
- super( name );
- this.id = id ++;
- this.texture = texture;
- this.version = texture ? texture.version : 0;
- this.store = false;
- this.isSampledTexture = true;
- }
- get needsBindingsUpdate() {
- const { texture, version } = this;
- return texture.isVideoTexture ? true : version !== texture.version; // @TODO: version === 0 && texture.version > 0 ( add it just to External Textures like PNG,JPG )
- }
- update() {
- const { texture, version } = this;
- if ( version !== texture.version ) {
- this.version = texture.version;
- return true;
- }
- return false;
- }
- }
- class NodeSampledTexture extends SampledTexture {
- constructor( name, textureNode, groupNode, access = null ) {
- super( name, textureNode ? textureNode.value : null );
- this.textureNode = textureNode;
- this.groupNode = groupNode;
- this.access = access;
- }
- get needsBindingsUpdate() {
- return this.textureNode.value !== this.texture || super.needsBindingsUpdate;
- }
- update() {
- const { textureNode } = this;
- if ( this.texture !== textureNode.value ) {
- this.texture = textureNode.value;
- return true;
- }
- return super.update();
- }
- }
- class NodeSampledCubeTexture extends NodeSampledTexture {
- constructor( name, textureNode, groupNode, access ) {
- super( name, textureNode, groupNode, access );
- this.isSampledCubeTexture = true;
- }
- }
- class NodeSampledTexture3D extends NodeSampledTexture {
- constructor( name, textureNode, groupNode, access ) {
- super( name, textureNode, groupNode, access );
- this.isSampledTexture3D = true;
- }
- }
- const glslMethods = {
- [ MathNode.ATAN2 ]: 'atan',
- textureDimensions: 'textureSize',
- equals: 'equal'
- };
- const precisionLib = {
- low: 'lowp',
- medium: 'mediump',
- high: 'highp'
- };
- const supports$1 = {
- swizzleAssign: true,
- storageBuffer: false
- };
- const defaultPrecisions = `
- precision highp float;
- precision highp int;
- precision highp sampler2D;
- precision highp sampler3D;
- precision highp samplerCube;
- precision highp sampler2DArray;
- precision highp usampler2D;
- precision highp usampler3D;
- precision highp usamplerCube;
- precision highp usampler2DArray;
- precision highp isampler2D;
- precision highp isampler3D;
- precision highp isamplerCube;
- precision highp isampler2DArray;
- precision lowp sampler2DShadow;
- `;
- class GLSLNodeBuilder extends NodeBuilder {
- constructor( object, renderer ) {
- super( object, renderer, new GLSLNodeParser() );
- this.uniformGroups = {};
- this.transforms = [];
- this.instanceBindGroups = false;
- }
- getMethod( method ) {
- return glslMethods[ method ] || method;
- }
- getOutputStructName() {
- return '';
- }
- buildFunctionCode( shaderNode ) {
- const layout = shaderNode.layout;
- const flowData = this.flowShaderNode( shaderNode );
- const parameters = [];
- for ( const input of layout.inputs ) {
- parameters.push( this.getType( input.type ) + ' ' + input.name );
- }
- //
- const code = `${ this.getType( layout.type ) } ${ layout.name }( ${ parameters.join( ', ' ) } ) {
- ${ flowData.vars }
- ${ flowData.code }
- return ${ flowData.result };
- }`;
- //
- return code;
- }
- setupPBO( storageBufferNode ) {
- const attribute = storageBufferNode.value;
- if ( attribute.pbo === undefined ) {
- const originalArray = attribute.array;
- const numElements = attribute.count * attribute.itemSize;
- const { itemSize } = attribute;
- const isInteger = attribute.array.constructor.name.toLowerCase().includes( 'int' );
- let format = isInteger ? RedIntegerFormat : RedFormat;
- if ( itemSize === 2 ) {
- format = isInteger ? RGIntegerFormat : RGFormat;
- } else if ( itemSize === 3 ) {
- format = isInteger ? RGBIntegerFormat : RGBFormat;
- } else if ( itemSize === 4 ) {
- format = isInteger ? RGBAIntegerFormat : RGBAFormat;
- }
- const typeMap = {
- Float32Array: FloatType,
- Uint8Array: UnsignedByteType,
- Uint16Array: UnsignedShortType,
- Uint32Array: UnsignedIntType,
- Int8Array: ByteType,
- Int16Array: ShortType,
- Int32Array: IntType,
- Uint8ClampedArray: UnsignedByteType,
- };
- const width = Math.pow( 2, Math.ceil( Math.log2( Math.sqrt( numElements / itemSize ) ) ) );
- let height = Math.ceil( ( numElements / itemSize ) / width );
- if ( width * height * itemSize < numElements ) height ++; // Ensure enough space
- const newSize = width * height * itemSize;
- const newArray = new originalArray.constructor( newSize );
- newArray.set( originalArray, 0 );
- attribute.array = newArray;
- const pboTexture = new DataTexture( attribute.array, width, height, format, typeMap[ attribute.array.constructor.name ] || FloatType );
- pboTexture.needsUpdate = true;
- pboTexture.isPBOTexture = true;
- const pbo = new TextureNode( pboTexture, null, null );
- pbo.setPrecision( 'high' );
- attribute.pboNode = pbo;
- attribute.pbo = pbo.value;
- this.getUniformFromNode( attribute.pboNode, 'texture', this.shaderStage, this.context.label );
- }
- }
- getPropertyName( node, shaderStage = this.shaderStage ) {
- if ( node.isNodeUniform && node.node.isTextureNode !== true && node.node.isBufferNode !== true ) {
- return shaderStage.charAt( 0 ) + '_' + node.name;
- }
- return super.getPropertyName( node, shaderStage );
- }
- generatePBO( storageArrayElementNode ) {
- const { node, indexNode } = storageArrayElementNode;
- const attribute = node.value;
- if ( this.renderer.backend.has( attribute ) ) {
- const attributeData = this.renderer.backend.get( attribute );
- attributeData.pbo = attribute.pbo;
- }
- const nodeUniform = this.getUniformFromNode( attribute.pboNode, 'texture', this.shaderStage, this.context.label );
- const textureName = this.getPropertyName( nodeUniform );
- indexNode.increaseUsage( this ); // force cache generate to be used as index in x,y
- const indexSnippet = indexNode.build( this, 'uint' );
- const elementNodeData = this.getDataFromNode( storageArrayElementNode );
- let propertyName = elementNodeData.propertyName;
- if ( propertyName === undefined ) {
- // property element
- const nodeVar = this.getVarFromNode( storageArrayElementNode );
- propertyName = this.getPropertyName( nodeVar );
- // property size
- const bufferNodeData = this.getDataFromNode( node );
- let propertySizeName = bufferNodeData.propertySizeName;
- if ( propertySizeName === undefined ) {
- propertySizeName = propertyName + 'Size';
- this.getVarFromNode( node, propertySizeName, 'uint' );
- this.addLineFlowCode( `${ propertySizeName } = uint( textureSize( ${ textureName }, 0 ).x )` );
- bufferNodeData.propertySizeName = propertySizeName;
- }
- //
- const { itemSize } = attribute;
- const channel = '.' + vectorComponents.join( '' ).slice( 0, itemSize );
- const uvSnippet = `ivec2(${indexSnippet} % ${ propertySizeName }, ${indexSnippet} / ${ propertySizeName })`;
- const snippet = this.generateTextureLoad( null, textureName, uvSnippet, null, '0' );
- //
- let prefix = 'vec4';
- if ( attribute.pbo.type === UnsignedIntType ) {
- prefix = 'uvec4';
- } else if ( attribute.pbo.type === IntType ) {
- prefix = 'ivec4';
- }
- this.addLineFlowCode( `${ propertyName } = ${prefix}(${ snippet })${channel}` );
- elementNodeData.propertyName = propertyName;
- }
- return propertyName;
- }
- generateTextureLoad( texture, textureProperty, uvIndexSnippet, depthSnippet, levelSnippet = '0' ) {
- if ( depthSnippet ) {
- return `texelFetch( ${ textureProperty }, ivec3( ${ uvIndexSnippet }, ${ depthSnippet } ), ${ levelSnippet } )`;
- } else {
- return `texelFetch( ${ textureProperty }, ${ uvIndexSnippet }, ${ levelSnippet } )`;
- }
- }
- generateTexture( texture, textureProperty, uvSnippet, depthSnippet ) {
- if ( texture.isDepthTexture ) {
- return `texture( ${ textureProperty }, ${ uvSnippet } ).x`;
- } else {
- if ( depthSnippet ) uvSnippet = `vec3( ${ uvSnippet }, ${ depthSnippet } )`;
- return `texture( ${ textureProperty }, ${ uvSnippet } )`;
- }
- }
- generateTextureLevel( texture, textureProperty, uvSnippet, levelSnippet ) {
- return `textureLod( ${ textureProperty }, ${ uvSnippet }, ${ levelSnippet } )`;
- }
- generateTextureGrad( texture, textureProperty, uvSnippet, gradSnippet ) {
- return `textureGrad( ${ textureProperty }, ${ uvSnippet }, ${ gradSnippet[ 0 ] }, ${ gradSnippet[ 1 ] } )`;
- }
- generateTextureCompare( texture, textureProperty, uvSnippet, compareSnippet, depthSnippet, shaderStage = this.shaderStage ) {
- if ( shaderStage === 'fragment' ) {
- return `texture( ${ textureProperty }, vec3( ${ uvSnippet }, ${ compareSnippet } ) )`;
- } else {
- console.error( `WebGPURenderer: THREE.DepthTexture.compareFunction() does not support ${ shaderStage } shader.` );
- }
- }
- getVars( shaderStage ) {
- const snippets = [];
- const vars = this.vars[ shaderStage ];
- if ( vars !== undefined ) {
- for ( const variable of vars ) {
- snippets.push( `${ this.getVar( variable.type, variable.name ) };` );
- }
- }
- return snippets.join( '\n\t' );
- }
- getUniforms( shaderStage ) {
- const uniforms = this.uniforms[ shaderStage ];
- const bindingSnippets = [];
- const uniformGroups = {};
- for ( const uniform of uniforms ) {
- let snippet = null;
- let group = false;
- if ( uniform.type === 'texture' ) {
- const texture = uniform.node.value;
- let typePrefix = '';
- if ( texture.isDataTexture === true ) {
- if ( texture.type === UnsignedIntType ) {
- typePrefix = 'u';
- } else if ( texture.type === IntType ) {
- typePrefix = 'i';
- }
- }
- if ( texture.compareFunction ) {
- snippet = `sampler2DShadow ${ uniform.name };`;
- } else if ( texture.isDataArrayTexture === true ) {
- snippet = `${typePrefix}sampler2DArray ${ uniform.name };`;
- } else {
- snippet = `${typePrefix}sampler2D ${ uniform.name };`;
- }
- } else if ( uniform.type === 'cubeTexture' ) {
- snippet = `samplerCube ${ uniform.name };`;
- } else if ( uniform.type === 'texture3D' ) {
- snippet = `sampler3D ${ uniform.name };`;
- } else if ( uniform.type === 'buffer' ) {
- const bufferNode = uniform.node;
- const bufferType = this.getType( bufferNode.bufferType );
- const bufferCount = bufferNode.bufferCount;
- const bufferCountSnippet = bufferCount > 0 ? bufferCount : '';
- snippet = `${bufferNode.name} {\n\t${ bufferType } ${ uniform.name }[${ bufferCountSnippet }];\n};\n`;
- } else {
- const vectorType = this.getVectorType( uniform.type );
- snippet = `${ vectorType } ${ this.getPropertyName( uniform, shaderStage ) };`;
- group = true;
- }
- const precision = uniform.node.precision;
- if ( precision !== null ) {
- snippet = precisionLib[ precision ] + ' ' + snippet;
- }
- if ( group ) {
- snippet = '\t' + snippet;
- const groupName = uniform.groupNode.name;
- const groupSnippets = uniformGroups[ groupName ] || ( uniformGroups[ groupName ] = [] );
- groupSnippets.push( snippet );
- } else {
- snippet = 'uniform ' + snippet;
- bindingSnippets.push( snippet );
- }
- }
- let output = '';
- for ( const name in uniformGroups ) {
- const groupSnippets = uniformGroups[ name ];
- output += this._getGLSLUniformStruct( shaderStage + '_' + name, groupSnippets.join( '\n' ) ) + '\n';
- }
- output += bindingSnippets.join( '\n' );
- return output;
- }
- getTypeFromAttribute( attribute ) {
- let nodeType = super.getTypeFromAttribute( attribute );
- if ( /^[iu]/.test( nodeType ) && attribute.gpuType !== IntType ) {
- let dataAttribute = attribute;
- if ( attribute.isInterleavedBufferAttribute ) dataAttribute = attribute.data;
- const array = dataAttribute.array;
- if ( ( array instanceof Uint32Array || array instanceof Int32Array || array instanceof Uint16Array || array instanceof Int16Array ) === false ) {
- nodeType = nodeType.slice( 1 );
- }
- }
- return nodeType;
- }
- getAttributes( shaderStage ) {
- let snippet = '';
- if ( shaderStage === 'vertex' || shaderStage === 'compute' ) {
- const attributes = this.getAttributesArray();
- let location = 0;
- for ( const attribute of attributes ) {
- snippet += `layout( location = ${ location ++ } ) in ${ attribute.type } ${ attribute.name };\n`;
- }
- }
- return snippet;
- }
- getStructMembers( struct ) {
- const snippets = [];
- const members = struct.getMemberTypes();
- for ( let i = 0; i < members.length; i ++ ) {
- const member = members[ i ];
- snippets.push( `layout( location = ${i} ) out ${ member} m${i};` );
- }
- return snippets.join( '\n' );
- }
- getStructs( shaderStage ) {
- const snippets = [];
- const structs = this.structs[ shaderStage ];
- if ( structs.length === 0 ) {
- return 'layout( location = 0 ) out vec4 fragColor;\n';
- }
- for ( let index = 0, length = structs.length; index < length; index ++ ) {
- const struct = structs[ index ];
- let snippet = '\n';
- snippet += this.getStructMembers( struct );
- snippet += '\n';
- snippets.push( snippet );
- }
- return snippets.join( '\n\n' );
- }
- getVaryings( shaderStage ) {
- let snippet = '';
- const varyings = this.varyings;
- if ( shaderStage === 'vertex' || shaderStage === 'compute' ) {
- for ( const varying of varyings ) {
- if ( shaderStage === 'compute' ) varying.needsInterpolation = true;
- const type = varying.type;
- const flat = type.includes( 'int' ) || type.includes( 'uv' ) || type.includes( 'iv' ) ? 'flat ' : '';
- snippet += `${flat}${varying.needsInterpolation ? 'out' : '/*out*/'} ${type} ${varying.name};\n`;
- }
- } else if ( shaderStage === 'fragment' ) {
- for ( const varying of varyings ) {
- if ( varying.needsInterpolation ) {
- const type = varying.type;
- const flat = type.includes( 'int' ) || type.includes( 'uv' ) || type.includes( 'iv' ) ? 'flat ' : '';
- snippet += `${flat}in ${type} ${varying.name};\n`;
- }
- }
- }
- return snippet;
- }
- getVertexIndex() {
- return 'uint( gl_VertexID )';
- }
- getInstanceIndex() {
- return 'uint( gl_InstanceID )';
- }
- getDrawIndex() {
- const extensions = this.renderer.backend.extensions;
- if ( extensions.has( 'WEBGL_multi_draw' ) ) {
- return 'uint( gl_DrawID )';
- }
- return null;
- }
- getFrontFacing() {
- return 'gl_FrontFacing';
- }
- getFragCoord() {
- return 'gl_FragCoord';
- }
- getFragDepth() {
- return 'gl_FragDepth';
- }
- getExtensions( shaderStage ) {
- let extensions = '';
- if ( shaderStage === 'vertex' ) {
- const ext = this.renderer.backend.extensions;
- const isBatchedMesh = this.object.isBatchedMesh;
- if ( isBatchedMesh && ext.has( 'WEBGL_multi_draw' ) ) {
- extensions += '#extension GL_ANGLE_multi_draw : require\n';
- }
- }
- return extensions;
- }
- isAvailable( name ) {
- let result = supports$1[ name ];
- if ( result === undefined ) {
- if ( name === 'float32Filterable' ) {
- const extensions = this.renderer.backend.extensions;
- if ( extensions.has( 'OES_texture_float_linear' ) ) {
- extensions.get( 'OES_texture_float_linear' );
- result = true;
- } else {
- result = false;
- }
- }
- supports$1[ name ] = result;
- }
- return result;
- }
- isFlipY() {
- return true;
- }
- registerTransform( varyingName, attributeNode ) {
- this.transforms.push( { varyingName, attributeNode } );
- }
- getTransforms( /* shaderStage */ ) {
- const transforms = this.transforms;
- let snippet = '';
- for ( let i = 0; i < transforms.length; i ++ ) {
- const transform = transforms[ i ];
- const attributeName = this.getPropertyName( transform.attributeNode );
- snippet += `${ transform.varyingName } = ${ attributeName };\n\t`;
- }
- return snippet;
- }
- _getGLSLUniformStruct( name, vars ) {
- return `
- layout( std140 ) uniform ${name} {
- ${vars}
- };`;
- }
- _getGLSLVertexCode( shaderData ) {
- return `#version 300 es
- // extensions
- ${shaderData.extensions}
- // precision
- ${ defaultPrecisions }
- // uniforms
- ${shaderData.uniforms}
- // varyings
- ${shaderData.varyings}
- // attributes
- ${shaderData.attributes}
- // codes
- ${shaderData.codes}
- void main() {
- // vars
- ${shaderData.vars}
- // transforms
- ${shaderData.transforms}
- // flow
- ${shaderData.flow}
- gl_PointSize = 1.0;
- }
- `;
- }
- _getGLSLFragmentCode( shaderData ) {
- return `#version 300 es
- ${ this.getSignature() }
- // precision
- ${ defaultPrecisions }
- // uniforms
- ${shaderData.uniforms}
- // varyings
- ${shaderData.varyings}
- // codes
- ${shaderData.codes}
- ${shaderData.structs}
- void main() {
- // vars
- ${shaderData.vars}
- // flow
- ${shaderData.flow}
- }
- `;
- }
- buildCode() {
- const shadersData = this.material !== null ? { fragment: {}, vertex: {} } : { compute: {} };
- for ( const shaderStage in shadersData ) {
- let flow = '// code\n\n';
- flow += this.flowCode[ shaderStage ];
- const flowNodes = this.flowNodes[ shaderStage ];
- const mainNode = flowNodes[ flowNodes.length - 1 ];
- for ( const node of flowNodes ) {
- const flowSlotData = this.getFlowData( node/*, shaderStage*/ );
- const slotName = node.name;
- if ( slotName ) {
- if ( flow.length > 0 ) flow += '\n';
- flow += `\t// flow -> ${ slotName }\n\t`;
- }
- flow += `${ flowSlotData.code }\n\t`;
- if ( node === mainNode && shaderStage !== 'compute' ) {
- flow += '// result\n\t';
- if ( shaderStage === 'vertex' ) {
- flow += 'gl_Position = ';
- flow += `${ flowSlotData.result };`;
- } else if ( shaderStage === 'fragment' ) {
- if ( ! node.outputNode.isOutputStructNode ) {
- flow += 'fragColor = ';
- flow += `${ flowSlotData.result };`;
- }
- }
- }
- }
- const stageData = shadersData[ shaderStage ];
- stageData.extensions = this.getExtensions( shaderStage );
- stageData.uniforms = this.getUniforms( shaderStage );
- stageData.attributes = this.getAttributes( shaderStage );
- stageData.varyings = this.getVaryings( shaderStage );
- stageData.vars = this.getVars( shaderStage );
- stageData.structs = this.getStructs( shaderStage );
- stageData.codes = this.getCodes( shaderStage );
- stageData.transforms = this.getTransforms( shaderStage );
- stageData.flow = flow;
- }
- if ( this.material !== null ) {
- this.vertexShader = this._getGLSLVertexCode( shadersData.vertex );
- this.fragmentShader = this._getGLSLFragmentCode( shadersData.fragment );
- } else {
- this.computeShader = this._getGLSLVertexCode( shadersData.compute );
- }
- }
- getUniformFromNode( node, type, shaderStage, name = null ) {
- const uniformNode = super.getUniformFromNode( node, type, shaderStage, name );
- const nodeData = this.getDataFromNode( node, shaderStage, this.globalCache );
- let uniformGPU = nodeData.uniformGPU;
- if ( uniformGPU === undefined ) {
- const group = node.groupNode;
- const groupName = group.name;
- const bindings = this.getBindGroupArray( groupName, shaderStage );
- if ( type === 'texture' ) {
- uniformGPU = new NodeSampledTexture( uniformNode.name, uniformNode.node, group );
- bindings.push( uniformGPU );
- } else if ( type === 'cubeTexture' ) {
- uniformGPU = new NodeSampledCubeTexture( uniformNode.name, uniformNode.node, group );
- bindings.push( uniformGPU );
- } else if ( type === 'texture3D' ) {
- uniformGPU = new NodeSampledTexture3D( uniformNode.name, uniformNode.node, group );
- bindings.push( uniformGPU );
- } else if ( type === 'buffer' ) {
- node.name = `NodeBuffer_${ node.id }`;
- uniformNode.name = `buffer${ node.id }`;
- const buffer = new NodeUniformBuffer( node, group );
- buffer.name = node.name;
- bindings.push( buffer );
- uniformGPU = buffer;
- } else {
- const uniformsStage = this.uniformGroups[ shaderStage ] || ( this.uniformGroups[ shaderStage ] = {} );
- let uniformsGroup = uniformsStage[ groupName ];
- if ( uniformsGroup === undefined ) {
- uniformsGroup = new NodeUniformsGroup( shaderStage + '_' + groupName, group );
- //uniformsGroup.setVisibility( gpuShaderStageLib[ shaderStage ] );
- uniformsStage[ groupName ] = uniformsGroup;
- bindings.push( uniformsGroup );
- }
- uniformGPU = this.getNodeUniform( uniformNode, type );
- uniformsGroup.addUniform( uniformGPU );
- }
- nodeData.uniformGPU = uniformGPU;
- }
- return uniformNode;
- }
- }
- let vector2 = null;
- let vector4 = null;
- let color4 = null;
- class Backend {
- constructor( parameters = {} ) {
- this.parameters = Object.assign( {}, parameters );
- this.data = new WeakMap();
- this.renderer = null;
- this.domElement = null;
- }
- async init( renderer ) {
- this.renderer = renderer;
- }
- // render context
- begin( /*renderContext*/ ) { }
- finish( /*renderContext*/ ) { }
- // render object
- draw( /*renderObject, info*/ ) { }
- // program
- createProgram( /*program*/ ) { }
- destroyProgram( /*program*/ ) { }
- // bindings
- createBindings( /*renderObject*/ ) { }
- updateBindings( /*renderObject*/ ) { }
- // pipeline
- createRenderPipeline( /*renderObject*/ ) { }
- createComputePipeline( /*computeNode, pipeline*/ ) { }
- destroyPipeline( /*pipeline*/ ) { }
- // cache key
- needsRenderUpdate( /*renderObject*/ ) { } // return Boolean ( fast test )
- getRenderCacheKey( /*renderObject*/ ) { } // return String
- // node builder
- createNodeBuilder( /*renderObject*/ ) { } // return NodeBuilder (ADD IT)
- // textures
- createSampler( /*texture*/ ) { }
- createDefaultTexture( /*texture*/ ) { }
- createTexture( /*texture*/ ) { }
- copyTextureToBuffer( /*texture, x, y, width, height*/ ) {}
- // attributes
- createAttribute( /*attribute*/ ) { }
- createIndexAttribute( /*attribute*/ ) { }
- updateAttribute( /*attribute*/ ) { }
- destroyAttribute( /*attribute*/ ) { }
- // canvas
- getContext() { }
- updateSize() { }
- // utils
- resolveTimestampAsync( /*renderContext, type*/ ) { }
- hasFeatureAsync( /*name*/ ) { } // return Boolean
- hasFeature( /*name*/ ) { } // return Boolean
- getInstanceCount( renderObject ) {
- const { object, geometry } = renderObject;
- return geometry.isInstancedBufferGeometry ? geometry.instanceCount : ( object.count > 1 ? object.count : 1 );
- }
- getDrawingBufferSize() {
- vector2 = vector2 || new Vector2();
- return this.renderer.getDrawingBufferSize( vector2 );
- }
- getScissor() {
- vector4 = vector4 || new Vector4();
- return this.renderer.getScissor( vector4 );
- }
- setScissorTest( /*boolean*/ ) { }
- getClearColor() {
- const renderer = this.renderer;
- color4 = color4 || new Color4();
- renderer.getClearColor( color4 );
- color4.getRGB( color4, this.renderer.currentColorSpace );
- return color4;
- }
- getDomElement() {
- let domElement = this.domElement;
- if ( domElement === null ) {
- domElement = ( this.parameters.canvas !== undefined ) ? this.parameters.canvas : createCanvasElement();
- // OffscreenCanvas does not have setAttribute, see #22811
- if ( 'setAttribute' in domElement ) domElement.setAttribute( 'data-engine', `three.js r${REVISION} webgpu` );
- this.domElement = domElement;
- }
- return domElement;
- }
- // resource properties
- set( object, value ) {
- this.data.set( object, value );
- }
- get( object ) {
- let map = this.data.get( object );
- if ( map === undefined ) {
- map = {};
- this.data.set( object, map );
- }
- return map;
- }
- has( object ) {
- return this.data.has( object );
- }
- delete( object ) {
- this.data.delete( object );
- }
- }
- let _id$1 = 0;
- class DualAttributeData {
- constructor( attributeData, dualBuffer ) {
- this.buffers = [ attributeData.bufferGPU, dualBuffer ];
- this.type = attributeData.type;
- this.bufferType = attributeData.bufferType;
- this.pbo = attributeData.pbo;
- this.byteLength = attributeData.byteLength;
- this.bytesPerElement = attributeData.BYTES_PER_ELEMENT;
- this.version = attributeData.version;
- this.isInteger = attributeData.isInteger;
- this.activeBufferIndex = 0;
- this.baseId = attributeData.id;
- }
- get id() {
- return `${ this.baseId }|${ this.activeBufferIndex }`;
- }
- get bufferGPU() {
- return this.buffers[ this.activeBufferIndex ];
- }
- get transformBuffer() {
- return this.buffers[ this.activeBufferIndex ^ 1 ];
- }
- switchBuffers() {
- this.activeBufferIndex ^= 1;
- }
- }
- class WebGLAttributeUtils {
- constructor( backend ) {
- this.backend = backend;
- }
- createAttribute( attribute, bufferType ) {
- const backend = this.backend;
- const { gl } = backend;
- const array = attribute.array;
- const usage = attribute.usage || gl.STATIC_DRAW;
- const bufferAttribute = attribute.isInterleavedBufferAttribute ? attribute.data : attribute;
- const bufferData = backend.get( bufferAttribute );
- let bufferGPU = bufferData.bufferGPU;
- if ( bufferGPU === undefined ) {
- bufferGPU = this._createBuffer( gl, bufferType, array, usage );
- bufferData.bufferGPU = bufferGPU;
- bufferData.bufferType = bufferType;
- bufferData.version = bufferAttribute.version;
- }
- //attribute.onUploadCallback();
- let type;
- if ( array instanceof Float32Array ) {
- type = gl.FLOAT;
- } else if ( array instanceof Uint16Array ) {
- if ( attribute.isFloat16BufferAttribute ) {
- type = gl.HALF_FLOAT;
- } else {
- type = gl.UNSIGNED_SHORT;
- }
- } else if ( array instanceof Int16Array ) {
- type = gl.SHORT;
- } else if ( array instanceof Uint32Array ) {
- type = gl.UNSIGNED_INT;
- } else if ( array instanceof Int32Array ) {
- type = gl.INT;
- } else if ( array instanceof Int8Array ) {
- type = gl.BYTE;
- } else if ( array instanceof Uint8Array ) {
- type = gl.UNSIGNED_BYTE;
- } else if ( array instanceof Uint8ClampedArray ) {
- type = gl.UNSIGNED_BYTE;
- } else {
- throw new Error( 'THREE.WebGLBackend: Unsupported buffer data format: ' + array );
- }
- let attributeData = {
- bufferGPU,
- bufferType,
- type,
- byteLength: array.byteLength,
- bytesPerElement: array.BYTES_PER_ELEMENT,
- version: attribute.version,
- pbo: attribute.pbo,
- isInteger: type === gl.INT || type === gl.UNSIGNED_INT || type === gl.UNSIGNED_SHORT || attribute.gpuType === IntType,
- id: _id$1 ++
- };
- if ( attribute.isStorageBufferAttribute || attribute.isStorageInstancedBufferAttribute ) {
- // create buffer for tranform feedback use
- const bufferGPUDual = this._createBuffer( gl, bufferType, array, usage );
- attributeData = new DualAttributeData( attributeData, bufferGPUDual );
- }
- backend.set( attribute, attributeData );
- }
- updateAttribute( attribute ) {
- const backend = this.backend;
- const { gl } = backend;
- const array = attribute.array;
- const bufferAttribute = attribute.isInterleavedBufferAttribute ? attribute.data : attribute;
- const bufferData = backend.get( bufferAttribute );
- const bufferType = bufferData.bufferType;
- const updateRanges = attribute.isInterleavedBufferAttribute ? attribute.data.updateRanges : attribute.updateRanges;
- gl.bindBuffer( bufferType, bufferData.bufferGPU );
- if ( updateRanges.length === 0 ) {
- // Not using update ranges
- gl.bufferSubData( bufferType, 0, array );
- } else {
- for ( let i = 0, l = updateRanges.length; i < l; i ++ ) {
- const range = updateRanges[ i ];
- gl.bufferSubData( bufferType, range.start * array.BYTES_PER_ELEMENT,
- array, range.start, range.count );
- }
- bufferAttribute.clearUpdateRanges();
- }
- gl.bindBuffer( bufferType, null );
- bufferData.version = bufferAttribute.version;
- }
- destroyAttribute( attribute ) {
- const backend = this.backend;
- const { gl } = backend;
- if ( attribute.isInterleavedBufferAttribute ) {
- backend.delete( attribute.data );
- }
- const attributeData = backend.get( attribute );
- gl.deleteBuffer( attributeData.bufferGPU );
- backend.delete( attribute );
- }
- async getArrayBufferAsync( attribute ) {
- const backend = this.backend;
- const { gl } = backend;
- const bufferAttribute = attribute.isInterleavedBufferAttribute ? attribute.data : attribute;
- const { bufferGPU } = backend.get( bufferAttribute );
- const array = attribute.array;
- const byteLength = array.byteLength;
- gl.bindBuffer( gl.COPY_READ_BUFFER, bufferGPU );
- const writeBuffer = gl.createBuffer();
- gl.bindBuffer( gl.COPY_WRITE_BUFFER, writeBuffer );
- gl.bufferData( gl.COPY_WRITE_BUFFER, byteLength, gl.STREAM_READ );
- gl.copyBufferSubData( gl.COPY_READ_BUFFER, gl.COPY_WRITE_BUFFER, 0, 0, byteLength );
- await backend.utils._clientWaitAsync();
- const dstBuffer = new attribute.array.constructor( array.length );
- gl.getBufferSubData( gl.COPY_WRITE_BUFFER, 0, dstBuffer );
- gl.deleteBuffer( writeBuffer );
- return dstBuffer.buffer;
- }
- _createBuffer( gl, bufferType, array, usage ) {
- const bufferGPU = gl.createBuffer();
- gl.bindBuffer( bufferType, bufferGPU );
- gl.bufferData( bufferType, array, usage );
- gl.bindBuffer( bufferType, null );
- return bufferGPU;
- }
- }
- let initialized$1 = false, equationToGL, factorToGL;
- class WebGLState {
- constructor( backend ) {
- this.backend = backend;
- this.gl = this.backend.gl;
- this.enabled = {};
- this.currentFlipSided = null;
- this.currentCullFace = null;
- this.currentProgram = null;
- this.currentBlendingEnabled = false;
- this.currentBlending = null;
- this.currentBlendSrc = null;
- this.currentBlendDst = null;
- this.currentBlendSrcAlpha = null;
- this.currentBlendDstAlpha = null;
- this.currentPremultipledAlpha = null;
- this.currentPolygonOffsetFactor = null;
- this.currentPolygonOffsetUnits = null;
- this.currentColorMask = null;
- this.currentDepthFunc = null;
- this.currentDepthMask = null;
- this.currentStencilFunc = null;
- this.currentStencilRef = null;
- this.currentStencilFuncMask = null;
- this.currentStencilFail = null;
- this.currentStencilZFail = null;
- this.currentStencilZPass = null;
- this.currentStencilMask = null;
- this.currentLineWidth = null;
- this.currentBoundFramebuffers = {};
- this.currentDrawbuffers = new WeakMap();
- this.maxTextures = this.gl.getParameter( this.gl.MAX_TEXTURE_IMAGE_UNITS );
- this.currentTextureSlot = null;
- this.currentBoundTextures = {};
- if ( initialized$1 === false ) {
- this._init( this.gl );
- initialized$1 = true;
- }
- }
- _init( gl ) {
- // Store only WebGL constants here.
- equationToGL = {
- [ AddEquation ]: gl.FUNC_ADD,
- [ SubtractEquation ]: gl.FUNC_SUBTRACT,
- [ ReverseSubtractEquation ]: gl.FUNC_REVERSE_SUBTRACT
- };
- factorToGL = {
- [ ZeroFactor ]: gl.ZERO,
- [ OneFactor ]: gl.ONE,
- [ SrcColorFactor ]: gl.SRC_COLOR,
- [ SrcAlphaFactor ]: gl.SRC_ALPHA,
- [ SrcAlphaSaturateFactor ]: gl.SRC_ALPHA_SATURATE,
- [ DstColorFactor ]: gl.DST_COLOR,
- [ DstAlphaFactor ]: gl.DST_ALPHA,
- [ OneMinusSrcColorFactor ]: gl.ONE_MINUS_SRC_COLOR,
- [ OneMinusSrcAlphaFactor ]: gl.ONE_MINUS_SRC_ALPHA,
- [ OneMinusDstColorFactor ]: gl.ONE_MINUS_DST_COLOR,
- [ OneMinusDstAlphaFactor ]: gl.ONE_MINUS_DST_ALPHA
- };
- }
- enable( id ) {
- const { enabled } = this;
- if ( enabled[ id ] !== true ) {
- this.gl.enable( id );
- enabled[ id ] = true;
- }
- }
- disable( id ) {
- const { enabled } = this;
- if ( enabled[ id ] !== false ) {
- this.gl.disable( id );
- enabled[ id ] = false;
- }
- }
- setFlipSided( flipSided ) {
- if ( this.currentFlipSided !== flipSided ) {
- const { gl } = this;
- if ( flipSided ) {
- gl.frontFace( gl.CW );
- } else {
- gl.frontFace( gl.CCW );
- }
- this.currentFlipSided = flipSided;
- }
- }
- setCullFace( cullFace ) {
- const { gl } = this;
- if ( cullFace !== CullFaceNone ) {
- this.enable( gl.CULL_FACE );
- if ( cullFace !== this.currentCullFace ) {
- if ( cullFace === CullFaceBack ) {
- gl.cullFace( gl.BACK );
- } else if ( cullFace === CullFaceFront ) {
- gl.cullFace( gl.FRONT );
- } else {
- gl.cullFace( gl.FRONT_AND_BACK );
- }
- }
- } else {
- this.disable( gl.CULL_FACE );
- }
- this.currentCullFace = cullFace;
- }
- setLineWidth( width ) {
- const { currentLineWidth, gl } = this;
- if ( width !== currentLineWidth ) {
- gl.lineWidth( width );
- this.currentLineWidth = width;
- }
- }
- setBlending( blending, blendEquation, blendSrc, blendDst, blendEquationAlpha, blendSrcAlpha, blendDstAlpha, premultipliedAlpha ) {
- const { gl } = this;
- if ( blending === NoBlending ) {
- if ( this.currentBlendingEnabled === true ) {
- this.disable( gl.BLEND );
- this.currentBlendingEnabled = false;
- }
- return;
- }
- if ( this.currentBlendingEnabled === false ) {
- this.enable( gl.BLEND );
- this.currentBlendingEnabled = true;
- }
- if ( blending !== CustomBlending ) {
- if ( blending !== this.currentBlending || premultipliedAlpha !== this.currentPremultipledAlpha ) {
- if ( this.currentBlendEquation !== AddEquation || this.currentBlendEquationAlpha !== AddEquation ) {
- gl.blendEquation( gl.FUNC_ADD );
- this.currentBlendEquation = AddEquation;
- this.currentBlendEquationAlpha = AddEquation;
- }
- if ( premultipliedAlpha ) {
- switch ( blending ) {
- case NormalBlending:
- gl.blendFuncSeparate( gl.ONE, gl.ONE_MINUS_SRC_ALPHA, gl.ONE, gl.ONE_MINUS_SRC_ALPHA );
- break;
- case AdditiveBlending:
- gl.blendFunc( gl.ONE, gl.ONE );
- break;
- case SubtractiveBlending:
- gl.blendFuncSeparate( gl.ZERO, gl.ONE_MINUS_SRC_COLOR, gl.ZERO, gl.ONE );
- break;
- case MultiplyBlending:
- gl.blendFuncSeparate( gl.ZERO, gl.SRC_COLOR, gl.ZERO, gl.SRC_ALPHA );
- break;
- default:
- console.error( 'THREE.WebGLState: Invalid blending: ', blending );
- break;
- }
- } else {
- switch ( blending ) {
- case NormalBlending:
- gl.blendFuncSeparate( gl.SRC_ALPHA, gl.ONE_MINUS_SRC_ALPHA, gl.ONE, gl.ONE_MINUS_SRC_ALPHA );
- break;
- case AdditiveBlending:
- gl.blendFunc( gl.SRC_ALPHA, gl.ONE );
- break;
- case SubtractiveBlending:
- gl.blendFuncSeparate( gl.ZERO, gl.ONE_MINUS_SRC_COLOR, gl.ZERO, gl.ONE );
- break;
- case MultiplyBlending:
- gl.blendFunc( gl.ZERO, gl.SRC_COLOR );
- break;
- default:
- console.error( 'THREE.WebGLState: Invalid blending: ', blending );
- break;
- }
- }
- this.currentBlendSrc = null;
- this.currentBlendDst = null;
- this.currentBlendSrcAlpha = null;
- this.currentBlendDstAlpha = null;
- this.currentBlending = blending;
- this.currentPremultipledAlpha = premultipliedAlpha;
- }
- return;
- }
- // custom blending
- blendEquationAlpha = blendEquationAlpha || blendEquation;
- blendSrcAlpha = blendSrcAlpha || blendSrc;
- blendDstAlpha = blendDstAlpha || blendDst;
- if ( blendEquation !== this.currentBlendEquation || blendEquationAlpha !== this.currentBlendEquationAlpha ) {
- gl.blendEquationSeparate( equationToGL[ blendEquation ], equationToGL[ blendEquationAlpha ] );
- this.currentBlendEquation = blendEquation;
- this.currentBlendEquationAlpha = blendEquationAlpha;
- }
- if ( blendSrc !== this.currentBlendSrc || blendDst !== this.currentBlendDst || blendSrcAlpha !== this.currentBlendSrcAlpha || blendDstAlpha !== this.currentBlendDstAlpha ) {
- gl.blendFuncSeparate( factorToGL[ blendSrc ], factorToGL[ blendDst ], factorToGL[ blendSrcAlpha ], factorToGL[ blendDstAlpha ] );
- this.currentBlendSrc = blendSrc;
- this.currentBlendDst = blendDst;
- this.currentBlendSrcAlpha = blendSrcAlpha;
- this.currentBlendDstAlpha = blendDstAlpha;
- }
- this.currentBlending = blending;
- this.currentPremultipledAlpha = false;
- }
- setColorMask( colorMask ) {
- if ( this.currentColorMask !== colorMask ) {
- this.gl.colorMask( colorMask, colorMask, colorMask, colorMask );
- this.currentColorMask = colorMask;
- }
- }
- setDepthTest( depthTest ) {
- const { gl } = this;
- if ( depthTest ) {
- this.enable( gl.DEPTH_TEST );
- } else {
- this.disable( gl.DEPTH_TEST );
- }
- }
- setDepthMask( depthMask ) {
- if ( this.currentDepthMask !== depthMask ) {
- this.gl.depthMask( depthMask );
- this.currentDepthMask = depthMask;
- }
- }
- setDepthFunc( depthFunc ) {
- if ( this.currentDepthFunc !== depthFunc ) {
- const { gl } = this;
- switch ( depthFunc ) {
- case NeverDepth:
- gl.depthFunc( gl.NEVER );
- break;
- case AlwaysDepth:
- gl.depthFunc( gl.ALWAYS );
- break;
- case LessDepth:
- gl.depthFunc( gl.LESS );
- break;
- case LessEqualDepth:
- gl.depthFunc( gl.LEQUAL );
- break;
- case EqualDepth:
- gl.depthFunc( gl.EQUAL );
- break;
- case GreaterEqualDepth:
- gl.depthFunc( gl.GEQUAL );
- break;
- case GreaterDepth:
- gl.depthFunc( gl.GREATER );
- break;
- case NotEqualDepth:
- gl.depthFunc( gl.NOTEQUAL );
- break;
- default:
- gl.depthFunc( gl.LEQUAL );
- }
- this.currentDepthFunc = depthFunc;
- }
- }
- setStencilTest( stencilTest ) {
- const { gl } = this;
- if ( stencilTest ) {
- this.enable( gl.STENCIL_TEST );
- } else {
- this.disable( gl.STENCIL_TEST );
- }
- }
- setStencilMask( stencilMask ) {
- if ( this.currentStencilMask !== stencilMask ) {
- this.gl.stencilMask( stencilMask );
- this.currentStencilMask = stencilMask;
- }
- }
- setStencilFunc( stencilFunc, stencilRef, stencilMask ) {
- if ( this.currentStencilFunc !== stencilFunc ||
- this.currentStencilRef !== stencilRef ||
- this.currentStencilFuncMask !== stencilMask ) {
- this.gl.stencilFunc( stencilFunc, stencilRef, stencilMask );
- this.currentStencilFunc = stencilFunc;
- this.currentStencilRef = stencilRef;
- this.currentStencilFuncMask = stencilMask;
- }
- }
- setStencilOp( stencilFail, stencilZFail, stencilZPass ) {
- if ( this.currentStencilFail !== stencilFail ||
- this.currentStencilZFail !== stencilZFail ||
- this.currentStencilZPass !== stencilZPass ) {
- this.gl.stencilOp( stencilFail, stencilZFail, stencilZPass );
- this.currentStencilFail = stencilFail;
- this.currentStencilZFail = stencilZFail;
- this.currentStencilZPass = stencilZPass;
- }
- }
- setMaterial( material, frontFaceCW ) {
- const { gl } = this;
- material.side === DoubleSide
- ? this.disable( gl.CULL_FACE )
- : this.enable( gl.CULL_FACE );
- let flipSided = ( material.side === BackSide );
- if ( frontFaceCW ) flipSided = ! flipSided;
- this.setFlipSided( flipSided );
- ( material.blending === NormalBlending && material.transparent === false )
- ? this.setBlending( NoBlending )
- : this.setBlending( material.blending, material.blendEquation, material.blendSrc, material.blendDst, material.blendEquationAlpha, material.blendSrcAlpha, material.blendDstAlpha, material.premultipliedAlpha );
- this.setDepthFunc( material.depthFunc );
- this.setDepthTest( material.depthTest );
- this.setDepthMask( material.depthWrite );
- this.setColorMask( material.colorWrite );
- const stencilWrite = material.stencilWrite;
- this.setStencilTest( stencilWrite );
- if ( stencilWrite ) {
- this.setStencilMask( material.stencilWriteMask );
- this.setStencilFunc( material.stencilFunc, material.stencilRef, material.stencilFuncMask );
- this.setStencilOp( material.stencilFail, material.stencilZFail, material.stencilZPass );
- }
- this.setPolygonOffset( material.polygonOffset, material.polygonOffsetFactor, material.polygonOffsetUnits );
- material.alphaToCoverage === true
- ? this.enable( gl.SAMPLE_ALPHA_TO_COVERAGE )
- : this.disable( gl.SAMPLE_ALPHA_TO_COVERAGE );
- }
- setPolygonOffset( polygonOffset, factor, units ) {
- const { gl } = this;
- if ( polygonOffset ) {
- this.enable( gl.POLYGON_OFFSET_FILL );
- if ( this.currentPolygonOffsetFactor !== factor || this.currentPolygonOffsetUnits !== units ) {
- gl.polygonOffset( factor, units );
- this.currentPolygonOffsetFactor = factor;
- this.currentPolygonOffsetUnits = units;
- }
- } else {
- this.disable( gl.POLYGON_OFFSET_FILL );
- }
- }
- useProgram( program ) {
- if ( this.currentProgram !== program ) {
- this.gl.useProgram( program );
- this.currentProgram = program;
- return true;
- }
- return false;
- }
- // framebuffer
- bindFramebuffer( target, framebuffer ) {
- const { gl, currentBoundFramebuffers } = this;
- if ( currentBoundFramebuffers[ target ] !== framebuffer ) {
- gl.bindFramebuffer( target, framebuffer );
- currentBoundFramebuffers[ target ] = framebuffer;
- // gl.DRAW_FRAMEBUFFER is equivalent to gl.FRAMEBUFFER
- if ( target === gl.DRAW_FRAMEBUFFER ) {
- currentBoundFramebuffers[ gl.FRAMEBUFFER ] = framebuffer;
- }
- if ( target === gl.FRAMEBUFFER ) {
- currentBoundFramebuffers[ gl.DRAW_FRAMEBUFFER ] = framebuffer;
- }
- return true;
- }
- return false;
- }
- drawBuffers( renderContext, framebuffer ) {
- const { gl } = this;
- let drawBuffers = [];
- let needsUpdate = false;
- if ( renderContext.textures !== null ) {
- drawBuffers = this.currentDrawbuffers.get( framebuffer );
- if ( drawBuffers === undefined ) {
- drawBuffers = [];
- this.currentDrawbuffers.set( framebuffer, drawBuffers );
- }
- const textures = renderContext.textures;
- if ( drawBuffers.length !== textures.length || drawBuffers[ 0 ] !== gl.COLOR_ATTACHMENT0 ) {
- for ( let i = 0, il = textures.length; i < il; i ++ ) {
- drawBuffers[ i ] = gl.COLOR_ATTACHMENT0 + i;
- }
- drawBuffers.length = textures.length;
- needsUpdate = true;
- }
- } else {
- if ( drawBuffers[ 0 ] !== gl.BACK ) {
- drawBuffers[ 0 ] = gl.BACK;
- needsUpdate = true;
- }
- }
- if ( needsUpdate ) {
- gl.drawBuffers( drawBuffers );
- }
- }
- // texture
- activeTexture( webglSlot ) {
- const { gl, currentTextureSlot, maxTextures } = this;
- if ( webglSlot === undefined ) webglSlot = gl.TEXTURE0 + maxTextures - 1;
- if ( currentTextureSlot !== webglSlot ) {
- gl.activeTexture( webglSlot );
- this.currentTextureSlot = webglSlot;
- }
- }
- bindTexture( webglType, webglTexture, webglSlot ) {
- const { gl, currentTextureSlot, currentBoundTextures, maxTextures } = this;
- if ( webglSlot === undefined ) {
- if ( currentTextureSlot === null ) {
- webglSlot = gl.TEXTURE0 + maxTextures - 1;
- } else {
- webglSlot = currentTextureSlot;
- }
- }
- let boundTexture = currentBoundTextures[ webglSlot ];
- if ( boundTexture === undefined ) {
- boundTexture = { type: undefined, texture: undefined };
- currentBoundTextures[ webglSlot ] = boundTexture;
- }
- if ( boundTexture.type !== webglType || boundTexture.texture !== webglTexture ) {
- if ( currentTextureSlot !== webglSlot ) {
- gl.activeTexture( webglSlot );
- this.currentTextureSlot = webglSlot;
- }
- gl.bindTexture( webglType, webglTexture );
- boundTexture.type = webglType;
- boundTexture.texture = webglTexture;
- }
- }
- unbindTexture() {
- const { gl, currentTextureSlot, currentBoundTextures } = this;
- const boundTexture = currentBoundTextures[ currentTextureSlot ];
- if ( boundTexture !== undefined && boundTexture.type !== undefined ) {
- gl.bindTexture( boundTexture.type, null );
- boundTexture.type = undefined;
- boundTexture.texture = undefined;
- }
- }
- }
- class WebGLUtils {
- constructor( backend ) {
- this.backend = backend;
- this.gl = this.backend.gl;
- this.extensions = backend.extensions;
- }
- convert( p, colorSpace = NoColorSpace ) {
- const { gl, extensions } = this;
- let extension;
- if ( p === UnsignedByteType ) return gl.UNSIGNED_BYTE;
- if ( p === UnsignedShort4444Type ) return gl.UNSIGNED_SHORT_4_4_4_4;
- if ( p === UnsignedShort5551Type ) return gl.UNSIGNED_SHORT_5_5_5_1;
- if ( p === UnsignedInt5999Type ) return gl.UNSIGNED_INT_5_9_9_9_REV;
- if ( p === ByteType ) return gl.BYTE;
- if ( p === ShortType ) return gl.SHORT;
- if ( p === UnsignedShortType ) return gl.UNSIGNED_SHORT;
- if ( p === IntType ) return gl.INT;
- if ( p === UnsignedIntType ) return gl.UNSIGNED_INT;
- if ( p === FloatType ) return gl.FLOAT;
- if ( p === HalfFloatType ) {
- return gl.HALF_FLOAT;
- }
- if ( p === AlphaFormat ) return gl.ALPHA;
- if ( p === RGBFormat ) return gl.RGB;
- if ( p === RGBAFormat ) return gl.RGBA;
- if ( p === LuminanceFormat ) return gl.LUMINANCE;
- if ( p === LuminanceAlphaFormat ) return gl.LUMINANCE_ALPHA;
- if ( p === DepthFormat ) return gl.DEPTH_COMPONENT;
- if ( p === DepthStencilFormat ) return gl.DEPTH_STENCIL;
- // WebGL2 formats.
- if ( p === RedFormat ) return gl.RED;
- if ( p === RedIntegerFormat ) return gl.RED_INTEGER;
- if ( p === RGFormat ) return gl.RG;
- if ( p === RGIntegerFormat ) return gl.RG_INTEGER;
- if ( p === RGBAIntegerFormat ) return gl.RGBA_INTEGER;
- // S3TC
- if ( p === RGB_S3TC_DXT1_Format || p === RGBA_S3TC_DXT1_Format || p === RGBA_S3TC_DXT3_Format || p === RGBA_S3TC_DXT5_Format ) {
- if ( colorSpace === SRGBColorSpace ) {
- extension = extensions.get( 'WEBGL_compressed_texture_s3tc_srgb' );
- if ( extension !== null ) {
- if ( p === RGB_S3TC_DXT1_Format ) return extension.COMPRESSED_SRGB_S3TC_DXT1_EXT;
- if ( p === RGBA_S3TC_DXT1_Format ) return extension.COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT;
- if ( p === RGBA_S3TC_DXT3_Format ) return extension.COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT;
- if ( p === RGBA_S3TC_DXT5_Format ) return extension.COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT;
- } else {
- return null;
- }
- } else {
- extension = extensions.get( 'WEBGL_compressed_texture_s3tc' );
- if ( extension !== null ) {
- if ( p === RGB_S3TC_DXT1_Format ) return extension.COMPRESSED_RGB_S3TC_DXT1_EXT;
- if ( p === RGBA_S3TC_DXT1_Format ) return extension.COMPRESSED_RGBA_S3TC_DXT1_EXT;
- if ( p === RGBA_S3TC_DXT3_Format ) return extension.COMPRESSED_RGBA_S3TC_DXT3_EXT;
- if ( p === RGBA_S3TC_DXT5_Format ) return extension.COMPRESSED_RGBA_S3TC_DXT5_EXT;
- } else {
- return null;
- }
- }
- }
- // PVRTC
- if ( p === RGB_PVRTC_4BPPV1_Format || p === RGB_PVRTC_2BPPV1_Format || p === RGBA_PVRTC_4BPPV1_Format || p === RGBA_PVRTC_2BPPV1_Format ) {
- extension = extensions.get( 'WEBGL_compressed_texture_pvrtc' );
- if ( extension !== null ) {
- if ( p === RGB_PVRTC_4BPPV1_Format ) return extension.COMPRESSED_RGB_PVRTC_4BPPV1_IMG;
- if ( p === RGB_PVRTC_2BPPV1_Format ) return extension.COMPRESSED_RGB_PVRTC_2BPPV1_IMG;
- if ( p === RGBA_PVRTC_4BPPV1_Format ) return extension.COMPRESSED_RGBA_PVRTC_4BPPV1_IMG;
- if ( p === RGBA_PVRTC_2BPPV1_Format ) return extension.COMPRESSED_RGBA_PVRTC_2BPPV1_IMG;
- } else {
- return null;
- }
- }
- // ETC
- if ( p === RGB_ETC1_Format || p === RGB_ETC2_Format || p === RGBA_ETC2_EAC_Format ) {
- extension = extensions.get( 'WEBGL_compressed_texture_etc' );
- if ( extension !== null ) {
- if ( p === RGB_ETC1_Format || p === RGB_ETC2_Format ) return ( colorSpace === SRGBColorSpace ) ? extension.COMPRESSED_SRGB8_ETC2 : extension.COMPRESSED_RGB8_ETC2;
- if ( p === RGBA_ETC2_EAC_Format ) return ( colorSpace === SRGBColorSpace ) ? extension.COMPRESSED_SRGB8_ALPHA8_ETC2_EAC : extension.COMPRESSED_RGBA8_ETC2_EAC;
- } else {
- return null;
- }
- }
- // ASTC
- if ( p === RGBA_ASTC_4x4_Format || p === RGBA_ASTC_5x4_Format || p === RGBA_ASTC_5x5_Format ||
- p === RGBA_ASTC_6x5_Format || p === RGBA_ASTC_6x6_Format || p === RGBA_ASTC_8x5_Format ||
- p === RGBA_ASTC_8x6_Format || p === RGBA_ASTC_8x8_Format || p === RGBA_ASTC_10x5_Format ||
- p === RGBA_ASTC_10x6_Format || p === RGBA_ASTC_10x8_Format || p === RGBA_ASTC_10x10_Format ||
- p === RGBA_ASTC_12x10_Format || p === RGBA_ASTC_12x12_Format ) {
- extension = extensions.get( 'WEBGL_compressed_texture_astc' );
- if ( extension !== null ) {
- if ( p === RGBA_ASTC_4x4_Format ) return ( colorSpace === SRGBColorSpace ) ? extension.COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR : extension.COMPRESSED_RGBA_ASTC_4x4_KHR;
- if ( p === RGBA_ASTC_5x4_Format ) return ( colorSpace === SRGBColorSpace ) ? extension.COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR : extension.COMPRESSED_RGBA_ASTC_5x4_KHR;
- if ( p === RGBA_ASTC_5x5_Format ) return ( colorSpace === SRGBColorSpace ) ? extension.COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR : extension.COMPRESSED_RGBA_ASTC_5x5_KHR;
- if ( p === RGBA_ASTC_6x5_Format ) return ( colorSpace === SRGBColorSpace ) ? extension.COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR : extension.COMPRESSED_RGBA_ASTC_6x5_KHR;
- if ( p === RGBA_ASTC_6x6_Format ) return ( colorSpace === SRGBColorSpace ) ? extension.COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR : extension.COMPRESSED_RGBA_ASTC_6x6_KHR;
- if ( p === RGBA_ASTC_8x5_Format ) return ( colorSpace === SRGBColorSpace ) ? extension.COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR : extension.COMPRESSED_RGBA_ASTC_8x5_KHR;
- if ( p === RGBA_ASTC_8x6_Format ) return ( colorSpace === SRGBColorSpace ) ? extension.COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR : extension.COMPRESSED_RGBA_ASTC_8x6_KHR;
- if ( p === RGBA_ASTC_8x8_Format ) return ( colorSpace === SRGBColorSpace ) ? extension.COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR : extension.COMPRESSED_RGBA_ASTC_8x8_KHR;
- if ( p === RGBA_ASTC_10x5_Format ) return ( colorSpace === SRGBColorSpace ) ? extension.COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR : extension.COMPRESSED_RGBA_ASTC_10x5_KHR;
- if ( p === RGBA_ASTC_10x6_Format ) return ( colorSpace === SRGBColorSpace ) ? extension.COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR : extension.COMPRESSED_RGBA_ASTC_10x6_KHR;
- if ( p === RGBA_ASTC_10x8_Format ) return ( colorSpace === SRGBColorSpace ) ? extension.COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR : extension.COMPRESSED_RGBA_ASTC_10x8_KHR;
- if ( p === RGBA_ASTC_10x10_Format ) return ( colorSpace === SRGBColorSpace ) ? extension.COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR : extension.COMPRESSED_RGBA_ASTC_10x10_KHR;
- if ( p === RGBA_ASTC_12x10_Format ) return ( colorSpace === SRGBColorSpace ) ? extension.COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR : extension.COMPRESSED_RGBA_ASTC_12x10_KHR;
- if ( p === RGBA_ASTC_12x12_Format ) return ( colorSpace === SRGBColorSpace ) ? extension.COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR : extension.COMPRESSED_RGBA_ASTC_12x12_KHR;
- } else {
- return null;
- }
- }
- // BPTC
- if ( p === RGBA_BPTC_Format ) {
- extension = extensions.get( 'EXT_texture_compression_bptc' );
- if ( extension !== null ) {
- if ( p === RGBA_BPTC_Format ) return ( colorSpace === SRGBColorSpace ) ? extension.COMPRESSED_SRGB_ALPHA_BPTC_UNORM_EXT : extension.COMPRESSED_RGBA_BPTC_UNORM_EXT;
- } else {
- return null;
- }
- }
- // RGTC
- if ( p === RED_RGTC1_Format || p === SIGNED_RED_RGTC1_Format || p === RED_GREEN_RGTC2_Format || p === SIGNED_RED_GREEN_RGTC2_Format ) {
- extension = extensions.get( 'EXT_texture_compression_rgtc' );
- if ( extension !== null ) {
- if ( p === RGBA_BPTC_Format ) return extension.COMPRESSED_RED_RGTC1_EXT;
- if ( p === SIGNED_RED_RGTC1_Format ) return extension.COMPRESSED_SIGNED_RED_RGTC1_EXT;
- if ( p === RED_GREEN_RGTC2_Format ) return extension.COMPRESSED_RED_GREEN_RGTC2_EXT;
- if ( p === SIGNED_RED_GREEN_RGTC2_Format ) return extension.COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT;
- } else {
- return null;
- }
- }
- //
- if ( p === UnsignedInt248Type ) {
- return gl.UNSIGNED_INT_24_8;
- }
- // if "p" can't be resolved, assume the user defines a WebGL constant as a string (fallback/workaround for packed RGB formats)
- return ( gl[ p ] !== undefined ) ? gl[ p ] : null;
- }
- _clientWaitAsync() {
- const { gl } = this;
- const sync = gl.fenceSync( gl.SYNC_GPU_COMMANDS_COMPLETE, 0 );
- gl.flush();
- return new Promise( ( resolve, reject ) => {
- function test() {
- const res = gl.clientWaitSync( sync, gl.SYNC_FLUSH_COMMANDS_BIT, 0 );
- if ( res === gl.WAIT_FAILED ) {
- gl.deleteSync( sync );
- reject();
- return;
- }
- if ( res === gl.TIMEOUT_EXPIRED ) {
- requestAnimationFrame( test );
- return;
- }
- gl.deleteSync( sync );
- resolve();
- }
- test();
- } );
- }
- }
- let initialized = false, wrappingToGL, filterToGL, compareToGL;
- class WebGLTextureUtils {
- constructor( backend ) {
- this.backend = backend;
- this.gl = backend.gl;
- this.extensions = backend.extensions;
- this.defaultTextures = {};
- if ( initialized === false ) {
- this._init( this.gl );
- initialized = true;
- }
- }
- _init( gl ) {
- // Store only WebGL constants here.
- wrappingToGL = {
- [ RepeatWrapping ]: gl.REPEAT,
- [ ClampToEdgeWrapping ]: gl.CLAMP_TO_EDGE,
- [ MirroredRepeatWrapping ]: gl.MIRRORED_REPEAT
- };
- filterToGL = {
- [ NearestFilter ]: gl.NEAREST,
- [ NearestMipmapNearestFilter ]: gl.NEAREST_MIPMAP_NEAREST,
- [ NearestMipmapLinearFilter ]: gl.NEAREST_MIPMAP_LINEAR,
- [ LinearFilter ]: gl.LINEAR,
- [ LinearMipmapNearestFilter ]: gl.LINEAR_MIPMAP_NEAREST,
- [ LinearMipmapLinearFilter ]: gl.LINEAR_MIPMAP_LINEAR
- };
- compareToGL = {
- [ NeverCompare ]: gl.NEVER,
- [ AlwaysCompare ]: gl.ALWAYS,
- [ LessCompare ]: gl.LESS,
- [ LessEqualCompare ]: gl.LEQUAL,
- [ EqualCompare ]: gl.EQUAL,
- [ GreaterEqualCompare ]: gl.GEQUAL,
- [ GreaterCompare ]: gl.GREATER,
- [ NotEqualCompare ]: gl.NOTEQUAL
- };
- }
- filterFallback( f ) {
- const { gl } = this;
- if ( f === NearestFilter || f === NearestMipmapNearestFilter || f === NearestMipmapLinearFilter ) {
- return gl.NEAREST;
- }
- return gl.LINEAR;
- }
- getGLTextureType( texture ) {
- const { gl } = this;
- let glTextureType;
- if ( texture.isCubeTexture === true ) {
- glTextureType = gl.TEXTURE_CUBE_MAP;
- } else if ( texture.isDataArrayTexture === true ) {
- glTextureType = gl.TEXTURE_2D_ARRAY;
- } else if ( texture.isData3DTexture === true ) {
- glTextureType = gl.TEXTURE_3D;
- } else {
- glTextureType = gl.TEXTURE_2D;
- }
- return glTextureType;
- }
- getInternalFormat( internalFormatName, glFormat, glType, colorSpace, forceLinearTransfer = false ) {
- const { gl, extensions } = this;
- if ( internalFormatName !== null ) {
- if ( gl[ internalFormatName ] !== undefined ) return gl[ internalFormatName ];
- console.warn( 'THREE.WebGLRenderer: Attempt to use non-existing WebGL internal format \'' + internalFormatName + '\'' );
- }
- let internalFormat = glFormat;
- if ( glFormat === gl.RED ) {
- if ( glType === gl.FLOAT ) internalFormat = gl.R32F;
- if ( glType === gl.HALF_FLOAT ) internalFormat = gl.R16F;
- if ( glType === gl.UNSIGNED_BYTE ) internalFormat = gl.R8;
- if ( glType === gl.UNSIGNED_SHORT ) internalFormat = gl.R16;
- if ( glType === gl.UNSIGNED_INT ) internalFormat = gl.R32UI;
- if ( glType === gl.BYTE ) internalFormat = gl.R8I;
- if ( glType === gl.SHORT ) internalFormat = gl.R16I;
- if ( glType === gl.INT ) internalFormat = gl.R32I;
- }
- if ( glFormat === gl.RED_INTEGER ) {
- if ( glType === gl.UNSIGNED_BYTE ) internalFormat = gl.R8UI;
- if ( glType === gl.UNSIGNED_SHORT ) internalFormat = gl.R16UI;
- if ( glType === gl.UNSIGNED_INT ) internalFormat = gl.R32UI;
- if ( glType === gl.BYTE ) internalFormat = gl.R8I;
- if ( glType === gl.SHORT ) internalFormat = gl.R16I;
- if ( glType === gl.INT ) internalFormat = gl.R32I;
- }
- if ( glFormat === gl.RG ) {
- if ( glType === gl.FLOAT ) internalFormat = gl.RG32F;
- if ( glType === gl.HALF_FLOAT ) internalFormat = gl.RG16F;
- if ( glType === gl.UNSIGNED_BYTE ) internalFormat = gl.RG8;
- if ( glType === gl.UNSIGNED_SHORT ) internalFormat = gl.RG16;
- if ( glType === gl.UNSIGNED_INT ) internalFormat = gl.RG32UI;
- if ( glType === gl.BYTE ) internalFormat = gl.RG8I;
- if ( glType === gl.SHORT ) internalFormat = gl.RG16I;
- if ( glType === gl.INT ) internalFormat = gl.RG32I;
- }
- if ( glFormat === gl.RG_INTEGER ) {
- if ( glType === gl.UNSIGNED_BYTE ) internalFormat = gl.RG8UI;
- if ( glType === gl.UNSIGNED_SHORT ) internalFormat = gl.RG16UI;
- if ( glType === gl.UNSIGNED_INT ) internalFormat = gl.RG32UI;
- if ( glType === gl.BYTE ) internalFormat = gl.RG8I;
- if ( glType === gl.SHORT ) internalFormat = gl.RG16I;
- if ( glType === gl.INT ) internalFormat = gl.RG32I;
- }
- if ( glFormat === gl.RGB ) {
- if ( glType === gl.FLOAT ) internalFormat = gl.RGB32F;
- if ( glType === gl.HALF_FLOAT ) internalFormat = gl.RGB16F;
- if ( glType === gl.UNSIGNED_BYTE ) internalFormat = gl.RGB8;
- if ( glType === gl.UNSIGNED_SHORT ) internalFormat = gl.RGB16;
- if ( glType === gl.UNSIGNED_INT ) internalFormat = gl.RGB32UI;
- if ( glType === gl.BYTE ) internalFormat = gl.RGB8I;
- if ( glType === gl.SHORT ) internalFormat = gl.RGB16I;
- if ( glType === gl.INT ) internalFormat = gl.RGB32I;
- if ( glType === gl.UNSIGNED_BYTE ) internalFormat = ( colorSpace === SRGBColorSpace && forceLinearTransfer === false ) ? gl.SRGB8 : gl.RGB8;
- if ( glType === gl.UNSIGNED_SHORT_5_6_5 ) internalFormat = gl.RGB565;
- if ( glType === gl.UNSIGNED_SHORT_5_5_5_1 ) internalFormat = gl.RGB5_A1;
- if ( glType === gl.UNSIGNED_SHORT_4_4_4_4 ) internalFormat = gl.RGB4;
- if ( glType === gl.UNSIGNED_INT_5_9_9_9_REV ) internalFormat = gl.RGB9_E5;
- }
- if ( glFormat === gl.RGB_INTEGER ) {
- if ( glType === gl.UNSIGNED_BYTE ) internalFormat = gl.RGB8UI;
- if ( glType === gl.UNSIGNED_SHORT ) internalFormat = gl.RGB16UI;
- if ( glType === gl.UNSIGNED_INT ) internalFormat = gl.RGB32UI;
- if ( glType === gl.BYTE ) internalFormat = gl.RGB8I;
- if ( glType === gl.SHORT ) internalFormat = gl.RGB16I;
- if ( glType === gl.INT ) internalFormat = gl.RGB32I;
- }
- if ( glFormat === gl.RGBA ) {
- if ( glType === gl.FLOAT ) internalFormat = gl.RGBA32F;
- if ( glType === gl.HALF_FLOAT ) internalFormat = gl.RGBA16F;
- if ( glType === gl.UNSIGNED_BYTE ) internalFormat = gl.RGBA8;
- if ( glType === gl.UNSIGNED_SHORT ) internalFormat = gl.RGBA16;
- if ( glType === gl.UNSIGNED_INT ) internalFormat = gl.RGBA32UI;
- if ( glType === gl.BYTE ) internalFormat = gl.RGBA8I;
- if ( glType === gl.SHORT ) internalFormat = gl.RGBA16I;
- if ( glType === gl.INT ) internalFormat = gl.RGBA32I;
- if ( glType === gl.UNSIGNED_BYTE ) internalFormat = ( colorSpace === SRGBColorSpace && forceLinearTransfer === false ) ? gl.SRGB8_ALPHA8 : gl.RGBA8;
- if ( glType === gl.UNSIGNED_SHORT_4_4_4_4 ) internalFormat = gl.RGBA4;
- if ( glType === gl.UNSIGNED_SHORT_5_5_5_1 ) internalFormat = gl.RGB5_A1;
- }
- if ( glFormat === gl.RGBA_INTEGER ) {
- if ( glType === gl.UNSIGNED_BYTE ) internalFormat = gl.RGBA8UI;
- if ( glType === gl.UNSIGNED_SHORT ) internalFormat = gl.RGBA16UI;
- if ( glType === gl.UNSIGNED_INT ) internalFormat = gl.RGBA32UI;
- if ( glType === gl.BYTE ) internalFormat = gl.RGBA8I;
- if ( glType === gl.SHORT ) internalFormat = gl.RGBA16I;
- if ( glType === gl.INT ) internalFormat = gl.RGBA32I;
- }
- if ( glFormat === gl.DEPTH_COMPONENT ) {
- if ( glType === gl.UNSIGNED_INT ) internalFormat = gl.DEPTH24_STENCIL8;
- if ( glType === gl.FLOAT ) internalFormat = gl.DEPTH_COMPONENT32F;
- }
- if ( glFormat === gl.DEPTH_STENCIL ) {
- if ( glType === gl.UNSIGNED_INT_24_8 ) internalFormat = gl.DEPTH24_STENCIL8;
- }
- if ( internalFormat === gl.R16F || internalFormat === gl.R32F ||
- internalFormat === gl.RG16F || internalFormat === gl.RG32F ||
- internalFormat === gl.RGBA16F || internalFormat === gl.RGBA32F ) {
- extensions.get( 'EXT_color_buffer_float' );
- }
- return internalFormat;
- }
- setTextureParameters( textureType, texture ) {
- const { gl, extensions, backend } = this;
- const { currentAnisotropy } = backend.get( texture );
- gl.texParameteri( textureType, gl.TEXTURE_WRAP_S, wrappingToGL[ texture.wrapS ] );
- gl.texParameteri( textureType, gl.TEXTURE_WRAP_T, wrappingToGL[ texture.wrapT ] );
- if ( textureType === gl.TEXTURE_3D || textureType === gl.TEXTURE_2D_ARRAY ) {
- gl.texParameteri( textureType, gl.TEXTURE_WRAP_R, wrappingToGL[ texture.wrapR ] );
- }
- gl.texParameteri( textureType, gl.TEXTURE_MAG_FILTER, filterToGL[ texture.magFilter ] );
- // follow WebGPU backend mapping for texture filtering
- const minFilter = ! texture.isVideoTexture && texture.minFilter === LinearFilter ? LinearMipmapLinearFilter : texture.minFilter;
- gl.texParameteri( textureType, gl.TEXTURE_MIN_FILTER, filterToGL[ minFilter ] );
- if ( texture.compareFunction ) {
- gl.texParameteri( textureType, gl.TEXTURE_COMPARE_MODE, gl.COMPARE_REF_TO_TEXTURE );
- gl.texParameteri( textureType, gl.TEXTURE_COMPARE_FUNC, compareToGL[ texture.compareFunction ] );
- }
- if ( extensions.has( 'EXT_texture_filter_anisotropic' ) === true ) {
- if ( texture.magFilter === NearestFilter ) return;
- if ( texture.minFilter !== NearestMipmapLinearFilter && texture.minFilter !== LinearMipmapLinearFilter ) return;
- if ( texture.type === FloatType && extensions.has( 'OES_texture_float_linear' ) === false ) return; // verify extension for WebGL 1 and WebGL 2
- if ( texture.anisotropy > 1 || currentAnisotropy !== texture.anisotropy ) {
- const extension = extensions.get( 'EXT_texture_filter_anisotropic' );
- gl.texParameterf( textureType, extension.TEXTURE_MAX_ANISOTROPY_EXT, Math.min( texture.anisotropy, backend.getMaxAnisotropy() ) );
- backend.get( texture ).currentAnisotropy = texture.anisotropy;
- }
- }
- }
- createDefaultTexture( texture ) {
- const { gl, backend, defaultTextures } = this;
- const glTextureType = this.getGLTextureType( texture );
- let textureGPU = defaultTextures[ glTextureType ];
- if ( textureGPU === undefined ) {
- textureGPU = gl.createTexture();
- backend.state.bindTexture( glTextureType, textureGPU );
- gl.texParameteri( glTextureType, gl.TEXTURE_MIN_FILTER, gl.NEAREST );
- gl.texParameteri( glTextureType, gl.TEXTURE_MAG_FILTER, gl.NEAREST );
- // gl.texImage2D( glTextureType, 0, gl.RGBA, 1, 1, 0, gl.RGBA, gl.UNSIGNED_BYTE, data );
- defaultTextures[ glTextureType ] = textureGPU;
- }
- backend.set( texture, {
- textureGPU,
- glTextureType,
- isDefault: true
- } );
- }
- createTexture( texture, options ) {
- const { gl, backend } = this;
- const { levels, width, height, depth } = options;
- const glFormat = backend.utils.convert( texture.format, texture.colorSpace );
- const glType = backend.utils.convert( texture.type );
- const glInternalFormat = this.getInternalFormat( texture.internalFormat, glFormat, glType, texture.colorSpace, texture.isVideoTexture );
- const textureGPU = gl.createTexture();
- const glTextureType = this.getGLTextureType( texture );
- backend.state.bindTexture( glTextureType, textureGPU );
- gl.pixelStorei( gl.UNPACK_FLIP_Y_WEBGL, texture.flipY );
- gl.pixelStorei( gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, texture.premultiplyAlpha );
- gl.pixelStorei( gl.UNPACK_ALIGNMENT, texture.unpackAlignment );
- gl.pixelStorei( gl.UNPACK_COLORSPACE_CONVERSION_WEBGL, gl.NONE );
- this.setTextureParameters( glTextureType, texture );
- if ( texture.isDataArrayTexture ) {
- gl.texStorage3D( gl.TEXTURE_2D_ARRAY, levels, glInternalFormat, width, height, depth );
- } else if ( texture.isData3DTexture ) {
- gl.texStorage3D( gl.TEXTURE_3D, levels, glInternalFormat, width, height, depth );
- } else if ( ! texture.isVideoTexture ) {
- gl.texStorage2D( glTextureType, levels, glInternalFormat, width, height );
- }
- backend.set( texture, {
- textureGPU,
- glTextureType,
- glFormat,
- glType,
- glInternalFormat
- } );
- }
- copyBufferToTexture( buffer, texture ) {
- const { gl, backend } = this;
- const { textureGPU, glTextureType, glFormat, glType } = backend.get( texture );
- const { width, height } = texture.source.data;
- gl.bindBuffer( gl.PIXEL_UNPACK_BUFFER, buffer );
- backend.state.bindTexture( glTextureType, textureGPU );
- gl.pixelStorei( gl.UNPACK_FLIP_Y_WEBGL, false );
- gl.pixelStorei( gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, false );
- gl.texSubImage2D( glTextureType, 0, 0, 0, width, height, glFormat, glType, 0 );
- gl.bindBuffer( gl.PIXEL_UNPACK_BUFFER, null );
- backend.state.unbindTexture();
- // debug
- // const framebuffer = gl.createFramebuffer();
- // gl.bindFramebuffer( gl.FRAMEBUFFER, framebuffer );
- // gl.framebufferTexture2D( gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, glTextureType, textureGPU, 0 );
- // const readout = new Float32Array( width * height * 4 );
- // const altFormat = gl.getParameter( gl.IMPLEMENTATION_COLOR_READ_FORMAT );
- // const altType = gl.getParameter( gl.IMPLEMENTATION_COLOR_READ_TYPE );
- // gl.readPixels( 0, 0, width, height, altFormat, altType, readout );
- // gl.bindFramebuffer( gl.FRAMEBUFFER, null );
- // console.log( readout );
- }
- updateTexture( texture, options ) {
- const { gl } = this;
- const { width, height } = options;
- const { textureGPU, glTextureType, glFormat, glType, glInternalFormat } = this.backend.get( texture );
- if ( texture.isRenderTargetTexture || ( textureGPU === undefined /* unsupported texture format */ ) )
- return;
- const getImage = ( source ) => {
- if ( source.isDataTexture ) {
- return source.image.data;
- } else if ( source instanceof ImageBitmap || source instanceof OffscreenCanvas || source instanceof HTMLImageElement || source instanceof HTMLCanvasElement ) {
- return source;
- }
- return source.data;
- };
- this.backend.state.bindTexture( glTextureType, textureGPU );
- if ( texture.isCompressedTexture ) {
- const mipmaps = texture.mipmaps;
- for ( let i = 0; i < mipmaps.length; i ++ ) {
- const mipmap = mipmaps[ i ];
- if ( texture.isCompressedArrayTexture ) {
- const image = options.image;
- if ( texture.format !== gl.RGBA ) {
- if ( glFormat !== null ) {
- gl.compressedTexSubImage3D( gl.TEXTURE_2D_ARRAY, i, 0, 0, 0, mipmap.width, mipmap.height, image.depth, glFormat, mipmap.data, 0, 0 );
- } else {
- console.warn( 'THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .uploadTexture()' );
- }
- } else {
- gl.texSubImage3D( gl.TEXTURE_2D_ARRAY, i, 0, 0, 0, mipmap.width, mipmap.height, image.depth, glFormat, glType, mipmap.data );
- }
- } else {
- if ( glFormat !== null ) {
- gl.compressedTexSubImage2D( gl.TEXTURE_2D, i, 0, 0, mipmap.width, mipmap.height, glFormat, mipmap.data );
- } else {
- console.warn( 'Unsupported compressed texture format' );
- }
- }
- }
- } else if ( texture.isCubeTexture ) {
- const images = options.images;
- for ( let i = 0; i < 6; i ++ ) {
- const image = getImage( images[ i ] );
- gl.texSubImage2D( gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, 0, 0, width, height, glFormat, glType, image );
- }
- } else if ( texture.isDataArrayTexture ) {
- const image = options.image;
- gl.texSubImage3D( gl.TEXTURE_2D_ARRAY, 0, 0, 0, 0, image.width, image.height, image.depth, glFormat, glType, image.data );
- } else if ( texture.isData3DTexture ) {
- const image = options.image;
- gl.texSubImage3D( gl.TEXTURE_3D, 0, 0, 0, 0, image.width, image.height, image.depth, glFormat, glType, image.data );
- } else if ( texture.isVideoTexture ) {
- texture.update();
- gl.texImage2D( glTextureType, 0, glInternalFormat, glFormat, glType, options.image );
- } else {
- const image = getImage( options.image );
- gl.texSubImage2D( glTextureType, 0, 0, 0, width, height, glFormat, glType, image );
- }
- }
- generateMipmaps( texture ) {
- const { gl, backend } = this;
- const { textureGPU, glTextureType } = backend.get( texture );
- backend.state.bindTexture( glTextureType, textureGPU );
- gl.generateMipmap( glTextureType );
- }
- deallocateRenderBuffers( renderTarget ) {
- const { gl, backend } = this;
- // remove framebuffer reference
- if ( renderTarget ) {
- const renderContextData = backend.get( renderTarget );
- renderContextData.renderBufferStorageSetup = undefined;
- if ( renderContextData.framebuffer ) {
- gl.deleteFramebuffer( renderContextData.framebuffer );
- renderContextData.framebuffer = undefined;
- }
- if ( renderContextData.depthRenderbuffer ) {
- gl.deleteRenderbuffer( renderContextData.depthRenderbuffer );
- renderContextData.depthRenderbuffer = undefined;
- }
- if ( renderContextData.stencilRenderbuffer ) {
- gl.deleteRenderbuffer( renderContextData.stencilRenderbuffer );
- renderContextData.stencilRenderbuffer = undefined;
- }
- if ( renderContextData.msaaFrameBuffer ) {
- gl.deleteFramebuffer( renderContextData.msaaFrameBuffer );
- renderContextData.msaaFrameBuffer = undefined;
- }
- if ( renderContextData.msaaRenderbuffers ) {
- for ( let i = 0; i < renderContextData.msaaRenderbuffers.length; i ++ ) {
- gl.deleteRenderbuffer( renderContextData.msaaRenderbuffers[ i ] );
- }
- renderContextData.msaaRenderbuffers = undefined;
- }
- }
- }
- destroyTexture( texture ) {
- const { gl, backend } = this;
- const { textureGPU, renderTarget } = backend.get( texture );
- this.deallocateRenderBuffers( renderTarget );
- gl.deleteTexture( textureGPU );
- backend.delete( texture );
- }
- copyTextureToTexture( srcTexture, dstTexture, srcRegion = null, dstPosition = null, level = 0 ) {
- const { gl, backend } = this;
- const { state } = this.backend;
- const { textureGPU: dstTextureGPU, glTextureType, glType, glFormat } = backend.get( dstTexture );
- let width, height, minX, minY;
- let dstX, dstY;
- if ( srcRegion !== null ) {
- width = srcRegion.max.x - srcRegion.min.x;
- height = srcRegion.max.y - srcRegion.min.y;
- minX = srcRegion.min.x;
- minY = srcRegion.min.y;
- } else {
- width = srcTexture.image.width;
- height = srcTexture.image.height;
- minX = 0;
- minY = 0;
- }
- if ( dstPosition !== null ) {
- dstX = dstPosition.x;
- dstY = dstPosition.y;
- } else {
- dstX = 0;
- dstY = 0;
- }
- state.bindTexture( glTextureType, dstTextureGPU );
- // As another texture upload may have changed pixelStorei
- // parameters, make sure they are correct for the dstTexture
- gl.pixelStorei( gl.UNPACK_ALIGNMENT, dstTexture.unpackAlignment );
- gl.pixelStorei( gl.UNPACK_FLIP_Y_WEBGL, dstTexture.flipY );
- gl.pixelStorei( gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, dstTexture.premultiplyAlpha );
- gl.pixelStorei( gl.UNPACK_ALIGNMENT, dstTexture.unpackAlignment );
- const currentUnpackRowLen = gl.getParameter( gl.UNPACK_ROW_LENGTH );
- const currentUnpackImageHeight = gl.getParameter( gl.UNPACK_IMAGE_HEIGHT );
- const currentUnpackSkipPixels = gl.getParameter( gl.UNPACK_SKIP_PIXELS );
- const currentUnpackSkipRows = gl.getParameter( gl.UNPACK_SKIP_ROWS );
- const currentUnpackSkipImages = gl.getParameter( gl.UNPACK_SKIP_IMAGES );
- const image = srcTexture.isCompressedTexture ? srcTexture.mipmaps[ level ] : srcTexture.image;
- gl.pixelStorei( gl.UNPACK_ROW_LENGTH, image.width );
- gl.pixelStorei( gl.UNPACK_IMAGE_HEIGHT, image.height );
- gl.pixelStorei( gl.UNPACK_SKIP_PIXELS, minX );
- gl.pixelStorei( gl.UNPACK_SKIP_ROWS, minY );
- if ( srcTexture.isDataTexture ) {
- gl.texSubImage2D( gl.TEXTURE_2D, level, dstX, dstY, width, height, glFormat, glType, image.data );
- } else {
- if ( srcTexture.isCompressedTexture ) {
- gl.compressedTexSubImage2D( gl.TEXTURE_2D, level, dstX, dstY, image.width, image.height, glFormat, image.data );
- } else {
- gl.texSubImage2D( gl.TEXTURE_2D, level, dstX, dstY, width, height, glFormat, glType, image );
- }
- }
- gl.pixelStorei( gl.UNPACK_ROW_LENGTH, currentUnpackRowLen );
- gl.pixelStorei( gl.UNPACK_IMAGE_HEIGHT, currentUnpackImageHeight );
- gl.pixelStorei( gl.UNPACK_SKIP_PIXELS, currentUnpackSkipPixels );
- gl.pixelStorei( gl.UNPACK_SKIP_ROWS, currentUnpackSkipRows );
- gl.pixelStorei( gl.UNPACK_SKIP_IMAGES, currentUnpackSkipImages );
- // Generate mipmaps only when copying level 0
- if ( level === 0 && dstTexture.generateMipmaps ) gl.generateMipmap( gl.TEXTURE_2D );
- state.unbindTexture();
- }
- copyFramebufferToTexture( texture, renderContext ) {
- const { gl } = this;
- const { state } = this.backend;
- const { textureGPU } = this.backend.get( texture );
- const width = texture.image.width;
- const height = texture.image.height;
- const requireDrawFrameBuffer = texture.isDepthTexture === true || ( renderContext.renderTarget && renderContext.renderTarget.samples > 0 );
- if ( requireDrawFrameBuffer ) {
- let mask;
- let attachment;
- if ( texture.isDepthTexture === true ) {
- mask = gl.DEPTH_BUFFER_BIT;
- attachment = gl.DEPTH_ATTACHMENT;
- if ( renderContext.stencil ) {
- mask |= gl.STENCIL_BUFFER_BIT;
- }
- } else {
- mask = gl.COLOR_BUFFER_BIT;
- attachment = gl.COLOR_ATTACHMENT0;
- }
- const fb = gl.createFramebuffer();
- state.bindFramebuffer( gl.DRAW_FRAMEBUFFER, fb );
- gl.framebufferTexture2D( gl.DRAW_FRAMEBUFFER, attachment, gl.TEXTURE_2D, textureGPU, 0 );
- gl.blitFramebuffer( 0, 0, width, height, 0, 0, width, height, mask, gl.NEAREST );
- gl.deleteFramebuffer( fb );
- } else {
- state.bindTexture( gl.TEXTURE_2D, textureGPU );
- gl.copyTexSubImage2D( gl.TEXTURE_2D, 0, 0, 0, 0, 0, width, height );
- state.unbindTexture();
- }
- if ( texture.generateMipmaps ) this.generateMipmaps( texture );
- this.backend._setFramebuffer( renderContext );
- }
- // Setup storage for internal depth/stencil buffers and bind to correct framebuffer
- setupRenderBufferStorage( renderbuffer, renderContext ) {
- const { gl } = this;
- const renderTarget = renderContext.renderTarget;
- const { samples, depthTexture, depthBuffer, stencilBuffer, width, height } = renderTarget;
- gl.bindRenderbuffer( gl.RENDERBUFFER, renderbuffer );
- if ( depthBuffer && ! stencilBuffer ) {
- let glInternalFormat = gl.DEPTH_COMPONENT24;
- if ( samples > 0 ) {
- if ( depthTexture && depthTexture.isDepthTexture ) {
- if ( depthTexture.type === gl.FLOAT ) {
- glInternalFormat = gl.DEPTH_COMPONENT32F;
- }
- }
- gl.renderbufferStorageMultisample( gl.RENDERBUFFER, samples, glInternalFormat, width, height );
- } else {
- gl.renderbufferStorage( gl.RENDERBUFFER, glInternalFormat, width, height );
- }
- gl.framebufferRenderbuffer( gl.FRAMEBUFFER, gl.DEPTH_ATTACHMENT, gl.RENDERBUFFER, renderbuffer );
- } else if ( depthBuffer && stencilBuffer ) {
- if ( samples > 0 ) {
- gl.renderbufferStorageMultisample( gl.RENDERBUFFER, samples, gl.DEPTH24_STENCIL8, width, height );
- } else {
- gl.renderbufferStorage( gl.RENDERBUFFER, gl.DEPTH_STENCIL, width, height );
- }
- gl.framebufferRenderbuffer( gl.FRAMEBUFFER, gl.DEPTH_STENCIL_ATTACHMENT, gl.RENDERBUFFER, renderbuffer );
- }
- }
- async copyTextureToBuffer( texture, x, y, width, height ) {
- const { backend, gl } = this;
- const { textureGPU, glFormat, glType } = this.backend.get( texture );
- const fb = gl.createFramebuffer();
- gl.bindFramebuffer( gl.READ_FRAMEBUFFER, fb );
- gl.framebufferTexture2D( gl.READ_FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, textureGPU, 0 );
- const typedArrayType = this._getTypedArrayType( glType );
- const bytesPerTexel = this._getBytesPerTexel( glFormat );
- const elementCount = width * height;
- const byteLength = elementCount * bytesPerTexel;
- const buffer = gl.createBuffer();
- gl.bindBuffer( gl.PIXEL_PACK_BUFFER, buffer );
- gl.bufferData( gl.PIXEL_PACK_BUFFER, byteLength, gl.STREAM_READ );
- gl.readPixels( x, y, width, height, glFormat, glType, 0 );
- gl.bindBuffer( gl.PIXEL_PACK_BUFFER, null );
- await backend.utils._clientWaitAsync();
- const dstBuffer = new typedArrayType( byteLength / typedArrayType.BYTES_PER_ELEMENT );
- gl.bindBuffer( gl.PIXEL_PACK_BUFFER, buffer );
- gl.getBufferSubData( gl.PIXEL_PACK_BUFFER, 0, dstBuffer );
- gl.bindBuffer( gl.PIXEL_PACK_BUFFER, null );
- gl.deleteFramebuffer( fb );
- return dstBuffer;
- }
- _getTypedArrayType( glType ) {
- const { gl } = this;
- if ( glType === gl.UNSIGNED_BYTE ) return Uint8Array;
- if ( glType === gl.UNSIGNED_SHORT_4_4_4_4 ) return Uint16Array;
- if ( glType === gl.UNSIGNED_SHORT_5_5_5_1 ) return Uint16Array;
- if ( glType === gl.UNSIGNED_SHORT_5_6_5 ) return Uint16Array;
- if ( glType === gl.UNSIGNED_SHORT ) return Uint16Array;
- if ( glType === gl.UNSIGNED_INT ) return Uint32Array;
- if ( glType === gl.FLOAT ) return Float32Array;
- throw new Error( `Unsupported WebGL type: ${glType}` );
- }
- _getBytesPerTexel( glFormat ) {
- const { gl } = this;
- if ( glFormat === gl.RGBA ) return 4;
- if ( glFormat === gl.RGB ) return 3;
- if ( glFormat === gl.ALPHA ) return 1;
- }
- }
- class WebGLExtensions {
- constructor( backend ) {
- this.backend = backend;
- this.gl = this.backend.gl;
- this.availableExtensions = this.gl.getSupportedExtensions();
- this.extensions = {};
- }
- get( name ) {
- let extension = this.extensions[ name ];
- if ( extension === undefined ) {
- extension = this.gl.getExtension( name );
- this.extensions[ name ] = extension;
- }
- return extension;
- }
- has( name ) {
- return this.availableExtensions.includes( name );
- }
- }
- class WebGLCapabilities {
- constructor( backend ) {
- this.backend = backend;
- this.maxAnisotropy = null;
- }
- getMaxAnisotropy() {
- if ( this.maxAnisotropy !== null ) return this.maxAnisotropy;
- const gl = this.backend.gl;
- const extensions = this.backend.extensions;
- if ( extensions.has( 'EXT_texture_filter_anisotropic' ) === true ) {
- const extension = extensions.get( 'EXT_texture_filter_anisotropic' );
- this.maxAnisotropy = gl.getParameter( extension.MAX_TEXTURE_MAX_ANISOTROPY_EXT );
- } else {
- this.maxAnisotropy = 0;
- }
- return this.maxAnisotropy;
- }
- }
- const GLFeatureName = {
- 'WEBGL_multi_draw': 'WEBGL_multi_draw',
- 'WEBGL_compressed_texture_astc': 'texture-compression-astc',
- 'WEBGL_compressed_texture_etc': 'texture-compression-etc2',
- 'WEBGL_compressed_texture_etc1': 'texture-compression-etc1',
- 'WEBGL_compressed_texture_pvrtc': 'texture-compression-pvrtc',
- 'WEBKIT_WEBGL_compressed_texture_pvrtc': 'texture-compression-pvrtc',
- 'WEBGL_compressed_texture_s3tc': 'texture-compression-bc',
- 'EXT_texture_compression_bptc': 'texture-compression-bptc',
- 'EXT_disjoint_timer_query_webgl2': 'timestamp-query',
- };
- class WebGLBufferRenderer {
- constructor( backend ) {
- this.gl = backend.gl;
- this.extensions = backend.extensions;
- this.info = backend.renderer.info;
- this.mode = null;
- this.index = 0;
- this.type = null;
- this.object = null;
- }
- render( start, count ) {
- const { gl, mode, object, type, info, index } = this;
- if ( index !== 0 ) {
- gl.drawElements( mode, count, type, start );
- } else {
- gl.drawArrays( mode, start, count );
- }
- info.update( object, count, mode, 1 );
- }
- renderInstances( start, count, primcount ) {
- const { gl, mode, type, index, object, info } = this;
- if ( primcount === 0 ) return;
- if ( index !== 0 ) {
- gl.drawElementsInstanced( mode, count, type, start, primcount );
- } else {
- gl.drawArraysInstanced( mode, start, count, primcount );
- }
- info.update( object, count, mode, primcount );
- }
- renderMultiDraw( starts, counts, drawCount ) {
- const { extensions, mode, object, info } = this;
- if ( drawCount === 0 ) return;
- const extension = extensions.get( 'WEBGL_multi_draw' );
- if ( extension === null ) {
- for ( let i = 0; i < drawCount; i ++ ) {
- this.render( starts[ i ], counts[ i ] );
- }
- } else {
- if ( this.index !== 0 ) {
- extension.multiDrawElementsWEBGL( mode, counts, 0, this.type, starts, 0, drawCount );
- } else {
- extension.multiDrawArraysWEBGL( mode, starts, 0, counts, 0, drawCount );
- }
- let elementCount = 0;
- for ( let i = 0; i < drawCount; i ++ ) {
- elementCount += counts[ i ];
- }
- info.update( object, elementCount, mode, 1 );
- }
- }
- renderMultiDrawInstances( starts, counts, drawCount, primcount ) {
- const { extensions, mode, object, info } = this;
- if ( drawCount === 0 ) return;
- const extension = extensions.get( 'WEBGL_multi_draw' );
- if ( extension === null ) {
- for ( let i = 0; i < drawCount; i ++ ) {
- this.renderInstances( starts[ i ], counts[ i ], primcount[ i ] );
- }
- } else {
- if ( this.index !== 0 ) {
- extension.multiDrawElementsInstancedWEBGL( mode, counts, 0, this.type, starts, 0, primcount, 0, drawCount );
- } else {
- extension.multiDrawArraysInstancedWEBGL( mode, starts, 0, counts, 0, primcount, 0, drawCount );
- }
- let elementCount = 0;
- for ( let i = 0; i < drawCount; i ++ ) {
- elementCount += counts[ i ];
- }
- for ( let i = 0; i < primcount.length; i ++ ) {
- info.update( object, elementCount, mode, primcount[ i ] );
- }
- }
- }
- //
- }
- //
- class WebGLBackend extends Backend {
- constructor( parameters = {} ) {
- super( parameters );
- this.isWebGLBackend = true;
- }
- init( renderer ) {
- super.init( renderer );
- //
- const parameters = this.parameters;
- const glContext = ( parameters.context !== undefined ) ? parameters.context : renderer.domElement.getContext( 'webgl2' );
- this.gl = glContext;
- this.extensions = new WebGLExtensions( this );
- this.capabilities = new WebGLCapabilities( this );
- this.attributeUtils = new WebGLAttributeUtils( this );
- this.textureUtils = new WebGLTextureUtils( this );
- this.bufferRenderer = new WebGLBufferRenderer( this );
- this.state = new WebGLState( this );
- this.utils = new WebGLUtils( this );
- this.vaoCache = {};
- this.transformFeedbackCache = {};
- this.discard = false;
- this.trackTimestamp = ( parameters.trackTimestamp === true );
- this.extensions.get( 'EXT_color_buffer_float' );
- this.extensions.get( 'WEBGL_multi_draw' );
- this.disjoint = this.extensions.get( 'EXT_disjoint_timer_query_webgl2' );
- this.parallel = this.extensions.get( 'KHR_parallel_shader_compile' );
- this._currentContext = null;
- }
- get coordinateSystem() {
- return WebGLCoordinateSystem;
- }
- async getArrayBufferAsync( attribute ) {
- return await this.attributeUtils.getArrayBufferAsync( attribute );
- }
- initTimestampQuery( renderContext ) {
- if ( ! this.disjoint || ! this.trackTimestamp ) return;
- const renderContextData = this.get( renderContext );
- if ( this.queryRunning ) {
- if ( ! renderContextData.queryQueue ) renderContextData.queryQueue = [];
- renderContextData.queryQueue.push( renderContext );
- return;
- }
- if ( renderContextData.activeQuery ) {
- this.gl.endQuery( this.disjoint.TIME_ELAPSED_EXT );
- renderContextData.activeQuery = null;
- }
- renderContextData.activeQuery = this.gl.createQuery();
- if ( renderContextData.activeQuery !== null ) {
- this.gl.beginQuery( this.disjoint.TIME_ELAPSED_EXT, renderContextData.activeQuery );
- this.queryRunning = true;
- }
- }
- // timestamp utils
- prepareTimestampBuffer( renderContext ) {
- if ( ! this.disjoint || ! this.trackTimestamp ) return;
- const renderContextData = this.get( renderContext );
- if ( renderContextData.activeQuery ) {
- this.gl.endQuery( this.disjoint.TIME_ELAPSED_EXT );
- if ( ! renderContextData.gpuQueries ) renderContextData.gpuQueries = [];
- renderContextData.gpuQueries.push( { query: renderContextData.activeQuery } );
- renderContextData.activeQuery = null;
- this.queryRunning = false;
- if ( renderContextData.queryQueue && renderContextData.queryQueue.length > 0 ) {
- const nextRenderContext = renderContextData.queryQueue.shift();
- this.initTimestampQuery( nextRenderContext );
- }
- }
- }
- async resolveTimestampAsync( renderContext, type = 'render' ) {
- if ( ! this.disjoint || ! this.trackTimestamp ) return;
- const renderContextData = this.get( renderContext );
- if ( ! renderContextData.gpuQueries ) renderContextData.gpuQueries = [];
- for ( let i = 0; i < renderContextData.gpuQueries.length; i ++ ) {
- const queryInfo = renderContextData.gpuQueries[ i ];
- const available = this.gl.getQueryParameter( queryInfo.query, this.gl.QUERY_RESULT_AVAILABLE );
- const disjoint = this.gl.getParameter( this.disjoint.GPU_DISJOINT_EXT );
- if ( available && ! disjoint ) {
- const elapsed = this.gl.getQueryParameter( queryInfo.query, this.gl.QUERY_RESULT );
- const duration = Number( elapsed ) / 1000000; // Convert nanoseconds to milliseconds
- this.gl.deleteQuery( queryInfo.query );
- renderContextData.gpuQueries.splice( i, 1 ); // Remove the processed query
- i --;
- this.renderer.info.updateTimestamp( type, duration );
- }
- }
- }
- getContext() {
- return this.gl;
- }
- beginRender( renderContext ) {
- const { gl } = this;
- const renderContextData = this.get( renderContext );
- //
- //
- this.initTimestampQuery( renderContext );
- renderContextData.previousContext = this._currentContext;
- this._currentContext = renderContext;
- this._setFramebuffer( renderContext );
- this.clear( renderContext.clearColor, renderContext.clearDepth, renderContext.clearStencil, renderContext, false );
- //
- if ( renderContext.viewport ) {
- this.updateViewport( renderContext );
- } else {
- gl.viewport( 0, 0, gl.drawingBufferWidth, gl.drawingBufferHeight );
- }
- if ( renderContext.scissor ) {
- const { x, y, width, height } = renderContext.scissorValue;
- gl.scissor( x, y, width, height );
- }
- const occlusionQueryCount = renderContext.occlusionQueryCount;
- if ( occlusionQueryCount > 0 ) {
- // Get a reference to the array of objects with queries. The renderContextData property
- // can be changed by another render pass before the async reading of all previous queries complete
- renderContextData.currentOcclusionQueries = renderContextData.occlusionQueries;
- renderContextData.currentOcclusionQueryObjects = renderContextData.occlusionQueryObjects;
- renderContextData.lastOcclusionObject = null;
- renderContextData.occlusionQueries = new Array( occlusionQueryCount );
- renderContextData.occlusionQueryObjects = new Array( occlusionQueryCount );
- renderContextData.occlusionQueryIndex = 0;
- }
- }
- finishRender( renderContext ) {
- const { gl, state } = this;
- const renderContextData = this.get( renderContext );
- const previousContext = renderContextData.previousContext;
- const textures = renderContext.textures;
- if ( textures !== null ) {
- for ( let i = 0; i < textures.length; i ++ ) {
- const texture = textures[ i ];
- if ( texture.generateMipmaps ) {
- this.generateMipmaps( texture );
- }
- }
- }
- this._currentContext = previousContext;
- if ( renderContext.textures !== null && renderContext.renderTarget ) {
- const renderTargetContextData = this.get( renderContext.renderTarget );
- const { samples } = renderContext.renderTarget;
- const fb = renderTargetContextData.framebuffer;
- const mask = gl.COLOR_BUFFER_BIT;
- if ( samples > 0 ) {
- const msaaFrameBuffer = renderTargetContextData.msaaFrameBuffer;
- const textures = renderContext.textures;
- state.bindFramebuffer( gl.READ_FRAMEBUFFER, msaaFrameBuffer );
- state.bindFramebuffer( gl.DRAW_FRAMEBUFFER, fb );
- for ( let i = 0; i < textures.length; i ++ ) {
- // TODO Add support for MRT
- gl.blitFramebuffer( 0, 0, renderContext.width, renderContext.height, 0, 0, renderContext.width, renderContext.height, mask, gl.NEAREST );
- gl.invalidateFramebuffer( gl.READ_FRAMEBUFFER, renderTargetContextData.invalidationArray );
- }
- }
- }
- if ( previousContext !== null ) {
- this._setFramebuffer( previousContext );
- if ( previousContext.viewport ) {
- this.updateViewport( previousContext );
- } else {
- const gl = this.gl;
- gl.viewport( 0, 0, gl.drawingBufferWidth, gl.drawingBufferHeight );
- }
- }
- const occlusionQueryCount = renderContext.occlusionQueryCount;
- if ( occlusionQueryCount > 0 ) {
- const renderContextData = this.get( renderContext );
- if ( occlusionQueryCount > renderContextData.occlusionQueryIndex ) {
- const { gl } = this;
- gl.endQuery( gl.ANY_SAMPLES_PASSED );
- }
- this.resolveOccludedAsync( renderContext );
- }
- this.prepareTimestampBuffer( renderContext );
- }
- resolveOccludedAsync( renderContext ) {
- const renderContextData = this.get( renderContext );
- // handle occlusion query results
- const { currentOcclusionQueries, currentOcclusionQueryObjects } = renderContextData;
- if ( currentOcclusionQueries && currentOcclusionQueryObjects ) {
- const occluded = new WeakSet();
- const { gl } = this;
- renderContextData.currentOcclusionQueryObjects = null;
- renderContextData.currentOcclusionQueries = null;
- const check = () => {
- let completed = 0;
- // check all queries and requeue as appropriate
- for ( let i = 0; i < currentOcclusionQueries.length; i ++ ) {
- const query = currentOcclusionQueries[ i ];
- if ( query === null ) continue;
- if ( gl.getQueryParameter( query, gl.QUERY_RESULT_AVAILABLE ) ) {
- if ( gl.getQueryParameter( query, gl.QUERY_RESULT ) > 0 ) occluded.add( currentOcclusionQueryObjects[ i ] );
- currentOcclusionQueries[ i ] = null;
- gl.deleteQuery( query );
- completed ++;
- }
- }
- if ( completed < currentOcclusionQueries.length ) {
- requestAnimationFrame( check );
- } else {
- renderContextData.occluded = occluded;
- }
- };
- check();
- }
- }
- isOccluded( renderContext, object ) {
- const renderContextData = this.get( renderContext );
- return renderContextData.occluded && renderContextData.occluded.has( object );
- }
- updateViewport( renderContext ) {
- const gl = this.gl;
- const { x, y, width, height } = renderContext.viewportValue;
- gl.viewport( x, y, width, height );
- }
- setScissorTest( boolean ) {
- const gl = this.gl;
- if ( boolean ) {
- gl.enable( gl.SCISSOR_TEST );
- } else {
- gl.disable( gl.SCISSOR_TEST );
- }
- }
- clear( color, depth, stencil, descriptor = null, setFrameBuffer = true ) {
- const { gl } = this;
- if ( descriptor === null ) {
- descriptor = {
- textures: null,
- clearColorValue: this.getClearColor()
- };
- }
- //
- let clear = 0;
- if ( color ) clear |= gl.COLOR_BUFFER_BIT;
- if ( depth ) clear |= gl.DEPTH_BUFFER_BIT;
- if ( stencil ) clear |= gl.STENCIL_BUFFER_BIT;
- if ( clear !== 0 ) {
- const clearColor = descriptor.clearColorValue || this.getClearColor();
- if ( depth ) this.state.setDepthMask( true );
- if ( descriptor.textures === null ) {
- gl.clearColor( clearColor.r, clearColor.g, clearColor.b, clearColor.a );
- gl.clear( clear );
- } else {
- if ( setFrameBuffer ) this._setFramebuffer( descriptor );
- if ( color ) {
- for ( let i = 0; i < descriptor.textures.length; i ++ ) {
- gl.clearBufferfv( gl.COLOR, i, [ clearColor.r, clearColor.g, clearColor.b, clearColor.a ] );
- }
- }
- if ( depth && stencil ) {
- gl.clearBufferfi( gl.DEPTH_STENCIL, 0, 1, 0 );
- } else if ( depth ) {
- gl.clearBufferfv( gl.DEPTH, 0, [ 1.0 ] );
- } else if ( stencil ) {
- gl.clearBufferiv( gl.STENCIL, 0, [ 0 ] );
- }
- }
- }
- }
- beginCompute( computeGroup ) {
- const gl = this.gl;
- gl.bindFramebuffer( gl.FRAMEBUFFER, null );
- this.initTimestampQuery( computeGroup );
- }
- compute( computeGroup, computeNode, bindings, pipeline ) {
- const gl = this.gl;
- if ( ! this.discard ) {
- // required here to handle async behaviour of render.compute()
- gl.enable( gl.RASTERIZER_DISCARD );
- this.discard = true;
- }
- const { programGPU, transformBuffers, attributes } = this.get( pipeline );
- const vaoKey = this._getVaoKey( null, attributes );
- const vaoGPU = this.vaoCache[ vaoKey ];
- if ( vaoGPU === undefined ) {
- this._createVao( null, attributes );
- } else {
- gl.bindVertexArray( vaoGPU );
- }
- gl.useProgram( programGPU );
- this._bindUniforms( bindings );
- const transformFeedbackGPU = this._getTransformFeedback( transformBuffers );
- gl.bindTransformFeedback( gl.TRANSFORM_FEEDBACK, transformFeedbackGPU );
- gl.beginTransformFeedback( gl.POINTS );
- if ( attributes[ 0 ].isStorageInstancedBufferAttribute ) {
- gl.drawArraysInstanced( gl.POINTS, 0, 1, computeNode.count );
- } else {
- gl.drawArrays( gl.POINTS, 0, computeNode.count );
- }
- gl.endTransformFeedback();
- gl.bindTransformFeedback( gl.TRANSFORM_FEEDBACK, null );
- // switch active buffers
- for ( let i = 0; i < transformBuffers.length; i ++ ) {
- const dualAttributeData = transformBuffers[ i ];
- if ( dualAttributeData.pbo ) {
- this.textureUtils.copyBufferToTexture( dualAttributeData.transformBuffer, dualAttributeData.pbo );
- }
- dualAttributeData.switchBuffers();
- }
- }
- finishCompute( computeGroup ) {
- const gl = this.gl;
- this.discard = false;
- gl.disable( gl.RASTERIZER_DISCARD );
- this.prepareTimestampBuffer( computeGroup );
- }
- draw( renderObject/*, info*/ ) {
- const { object, pipeline, material, context } = renderObject;
- const { programGPU } = this.get( pipeline );
- const { gl, state } = this;
- const contextData = this.get( context );
- //
- this._bindUniforms( renderObject.getBindings() );
- const frontFaceCW = ( object.isMesh && object.matrixWorld.determinant() < 0 );
- state.setMaterial( material, frontFaceCW );
- gl.useProgram( programGPU );
- //
- let vaoGPU = renderObject.staticVao;
- if ( vaoGPU === undefined ) {
- const vaoKey = this._getVaoKey( renderObject.getIndex(), renderObject.getAttributes() );
- vaoGPU = this.vaoCache[ vaoKey ];
- if ( vaoGPU === undefined ) {
- let staticVao;
- ( { vaoGPU, staticVao } = this._createVao( renderObject.getIndex(), renderObject.getAttributes() ) );
- if ( staticVao ) renderObject.staticVao = vaoGPU;
- }
- }
- gl.bindVertexArray( vaoGPU );
- //
- const index = renderObject.getIndex();
- const geometry = renderObject.geometry;
- const drawRange = renderObject.drawRange;
- const firstVertex = drawRange.start;
- //
- const lastObject = contextData.lastOcclusionObject;
- if ( lastObject !== object && lastObject !== undefined ) {
- if ( lastObject !== null && lastObject.occlusionTest === true ) {
- gl.endQuery( gl.ANY_SAMPLES_PASSED );
- contextData.occlusionQueryIndex ++;
- }
- if ( object.occlusionTest === true ) {
- const query = gl.createQuery();
- gl.beginQuery( gl.ANY_SAMPLES_PASSED, query );
- contextData.occlusionQueries[ contextData.occlusionQueryIndex ] = query;
- contextData.occlusionQueryObjects[ contextData.occlusionQueryIndex ] = object;
- }
- contextData.lastOcclusionObject = object;
- }
- //
- const renderer = this.bufferRenderer;
- if ( object.isPoints ) renderer.mode = gl.POINTS;
- else if ( object.isLineSegments ) renderer.mode = gl.LINES;
- else if ( object.isLine ) renderer.mode = gl.LINE_STRIP;
- else if ( object.isLineLoop ) renderer.mode = gl.LINE_LOOP;
- else {
- if ( material.wireframe === true ) {
- state.setLineWidth( material.wireframeLinewidth * this.renderer.getPixelRatio() );
- renderer.mode = gl.LINES;
- } else {
- renderer.mode = gl.TRIANGLES;
- }
- }
- //
- let count;
- renderer.object = object;
- if ( index !== null ) {
- const indexData = this.get( index );
- const indexCount = ( drawRange.count !== Infinity ) ? drawRange.count : index.count;
- renderer.index = index.count;
- renderer.type = indexData.type;
- count = indexCount;
- } else {
- renderer.index = 0;
- const vertexCount = ( drawRange.count !== Infinity ) ? drawRange.count : geometry.attributes.position.count;
- count = vertexCount;
- }
- const instanceCount = this.getInstanceCount( renderObject );
- if ( object.isBatchedMesh ) {
- if ( object._multiDrawInstances !== null ) {
- renderer.renderMultiDrawInstances( object._multiDrawStarts, object._multiDrawCounts, object._multiDrawCount, object._multiDrawInstances );
- } else if ( ! this.hasFeature( 'WEBGL_multi_draw' ) ) {
- warnOnce( 'THREE.WebGLRenderer: WEBGL_multi_draw not supported.' );
- } else {
- renderer.renderMultiDraw( object._multiDrawStarts, object._multiDrawCounts, object._multiDrawCount );
- }
- } else if ( instanceCount > 1 ) {
- renderer.renderInstances( firstVertex, count, instanceCount );
- } else {
- renderer.render( firstVertex, count );
- }
- //
- gl.bindVertexArray( null );
- }
- needsRenderUpdate( /*renderObject*/ ) {
- return false;
- }
- getRenderCacheKey( renderObject ) {
- return renderObject.id;
- }
- // textures
- createDefaultTexture( texture ) {
- this.textureUtils.createDefaultTexture( texture );
- }
- createTexture( texture, options ) {
- this.textureUtils.createTexture( texture, options );
- }
- updateTexture( texture, options ) {
- this.textureUtils.updateTexture( texture, options );
- }
- generateMipmaps( texture ) {
- this.textureUtils.generateMipmaps( texture );
- }
- destroyTexture( texture ) {
- this.textureUtils.destroyTexture( texture );
- }
- copyTextureToBuffer( texture, x, y, width, height ) {
- return this.textureUtils.copyTextureToBuffer( texture, x, y, width, height );
- }
- createSampler( /*texture*/ ) {
- //console.warn( 'Abstract class.' );
- }
- destroySampler() {}
- // node builder
- createNodeBuilder( object, renderer ) {
- return new GLSLNodeBuilder( object, renderer );
- }
- // program
- createProgram( program ) {
- const gl = this.gl;
- const { stage, code } = program;
- const shader = stage === 'fragment' ? gl.createShader( gl.FRAGMENT_SHADER ) : gl.createShader( gl.VERTEX_SHADER );
- gl.shaderSource( shader, code );
- gl.compileShader( shader );
- this.set( program, {
- shaderGPU: shader
- } );
- }
- destroyProgram( /*program*/ ) {
- console.warn( 'Abstract class.' );
- }
- createRenderPipeline( renderObject, promises ) {
- const gl = this.gl;
- const pipeline = renderObject.pipeline;
- // Program
- const { fragmentProgram, vertexProgram } = pipeline;
- const programGPU = gl.createProgram();
- const fragmentShader = this.get( fragmentProgram ).shaderGPU;
- const vertexShader = this.get( vertexProgram ).shaderGPU;
- gl.attachShader( programGPU, fragmentShader );
- gl.attachShader( programGPU, vertexShader );
- gl.linkProgram( programGPU );
- this.set( pipeline, {
- programGPU,
- fragmentShader,
- vertexShader
- } );
- if ( promises !== null && this.parallel ) {
- const p = new Promise( ( resolve /*, reject*/ ) => {
- const parallel = this.parallel;
- const checkStatus = () => {
- if ( gl.getProgramParameter( programGPU, parallel.COMPLETION_STATUS_KHR ) ) {
- this._completeCompile( renderObject, pipeline );
- resolve();
- } else {
- requestAnimationFrame( checkStatus );
- }
- };
- checkStatus();
- } );
- promises.push( p );
- return;
- }
- this._completeCompile( renderObject, pipeline );
- }
- _handleSource( string, errorLine ) {
- const lines = string.split( '\n' );
- const lines2 = [];
- const from = Math.max( errorLine - 6, 0 );
- const to = Math.min( errorLine + 6, lines.length );
- for ( let i = from; i < to; i ++ ) {
- const line = i + 1;
- lines2.push( `${line === errorLine ? '>' : ' '} ${line}: ${lines[ i ]}` );
- }
- return lines2.join( '\n' );
- }
- _getShaderErrors( gl, shader, type ) {
- const status = gl.getShaderParameter( shader, gl.COMPILE_STATUS );
- const errors = gl.getShaderInfoLog( shader ).trim();
- if ( status && errors === '' ) return '';
- const errorMatches = /ERROR: 0:(\d+)/.exec( errors );
- if ( errorMatches ) {
- const errorLine = parseInt( errorMatches[ 1 ] );
- return type.toUpperCase() + '\n\n' + errors + '\n\n' + this._handleSource( gl.getShaderSource( shader ), errorLine );
- } else {
- return errors;
- }
- }
- _logProgramError( programGPU, glFragmentShader, glVertexShader ) {
- if ( this.renderer.debug.checkShaderErrors ) {
- const gl = this.gl;
- const programLog = gl.getProgramInfoLog( programGPU ).trim();
- if ( gl.getProgramParameter( programGPU, gl.LINK_STATUS ) === false ) {
- if ( typeof this.renderer.debug.onShaderError === 'function' ) {
- this.renderer.debug.onShaderError( gl, programGPU, glVertexShader, glFragmentShader );
- } else {
- // default error reporting
- const vertexErrors = this._getShaderErrors( gl, glVertexShader, 'vertex' );
- const fragmentErrors = this._getShaderErrors( gl, glFragmentShader, 'fragment' );
- console.error(
- 'THREE.WebGLProgram: Shader Error ' + gl.getError() + ' - ' +
- 'VALIDATE_STATUS ' + gl.getProgramParameter( programGPU, gl.VALIDATE_STATUS ) + '\n\n' +
- 'Program Info Log: ' + programLog + '\n' +
- vertexErrors + '\n' +
- fragmentErrors
- );
- }
- } else if ( programLog !== '' ) {
- console.warn( 'THREE.WebGLProgram: Program Info Log:', programLog );
- }
- }
- }
- _completeCompile( renderObject, pipeline ) {
- const gl = this.gl;
- const pipelineData = this.get( pipeline );
- const { programGPU, fragmentShader, vertexShader } = pipelineData;
- if ( gl.getProgramParameter( programGPU, gl.LINK_STATUS ) === false ) {
- this._logProgramError( programGPU, fragmentShader, vertexShader );
- }
- gl.useProgram( programGPU );
- // Bindings
- const bindings = renderObject.getBindings();
- this._setupBindings( bindings, programGPU );
- //
- this.set( pipeline, {
- programGPU
- } );
- }
- createComputePipeline( computePipeline, bindings ) {
- const gl = this.gl;
- // Program
- const fragmentProgram = {
- stage: 'fragment',
- code: '#version 300 es\nprecision highp float;\nvoid main() {}'
- };
- this.createProgram( fragmentProgram );
- const { computeProgram } = computePipeline;
- const programGPU = gl.createProgram();
- const fragmentShader = this.get( fragmentProgram ).shaderGPU;
- const vertexShader = this.get( computeProgram ).shaderGPU;
- const transforms = computeProgram.transforms;
- const transformVaryingNames = [];
- const transformAttributeNodes = [];
- for ( let i = 0; i < transforms.length; i ++ ) {
- const transform = transforms[ i ];
- transformVaryingNames.push( transform.varyingName );
- transformAttributeNodes.push( transform.attributeNode );
- }
- gl.attachShader( programGPU, fragmentShader );
- gl.attachShader( programGPU, vertexShader );
- gl.transformFeedbackVaryings(
- programGPU,
- transformVaryingNames,
- gl.SEPARATE_ATTRIBS
- );
- gl.linkProgram( programGPU );
- if ( gl.getProgramParameter( programGPU, gl.LINK_STATUS ) === false ) {
- this._logProgramError( programGPU, fragmentShader, vertexShader );
- }
- gl.useProgram( programGPU );
- // Bindings
- this.createBindings( null, bindings );
- this._setupBindings( bindings, programGPU );
- const attributeNodes = computeProgram.attributes;
- const attributes = [];
- const transformBuffers = [];
- for ( let i = 0; i < attributeNodes.length; i ++ ) {
- const attribute = attributeNodes[ i ].node.attribute;
- attributes.push( attribute );
- if ( ! this.has( attribute ) ) this.attributeUtils.createAttribute( attribute, gl.ARRAY_BUFFER );
- }
- for ( let i = 0; i < transformAttributeNodes.length; i ++ ) {
- const attribute = transformAttributeNodes[ i ].attribute;
- if ( ! this.has( attribute ) ) this.attributeUtils.createAttribute( attribute, gl.ARRAY_BUFFER );
- const attributeData = this.get( attribute );
- transformBuffers.push( attributeData );
- }
- //
- this.set( computePipeline, {
- programGPU,
- transformBuffers,
- attributes
- } );
- }
- createBindings( bindGroup, bindings ) {
- this.updateBindings( bindGroup, bindings );
- }
- updateBindings( bindGroup, bindings ) {
- const { gl } = this;
- let groupIndex = 0;
- let textureIndex = 0;
- for ( const bindGroup of bindings ) {
- for ( const binding of bindGroup.bindings ) {
- if ( binding.isUniformsGroup || binding.isUniformBuffer ) {
- const bufferGPU = gl.createBuffer();
- const data = binding.buffer;
- gl.bindBuffer( gl.UNIFORM_BUFFER, bufferGPU );
- gl.bufferData( gl.UNIFORM_BUFFER, data, gl.DYNAMIC_DRAW );
- gl.bindBufferBase( gl.UNIFORM_BUFFER, groupIndex, bufferGPU );
- this.set( binding, {
- index: groupIndex ++,
- bufferGPU
- } );
- } else if ( binding.isSampledTexture ) {
- const { textureGPU, glTextureType } = this.get( binding.texture );
- this.set( binding, {
- index: textureIndex ++,
- textureGPU,
- glTextureType
- } );
- }
- }
- }
- }
- updateBinding( binding ) {
- const gl = this.gl;
- if ( binding.isUniformsGroup || binding.isUniformBuffer ) {
- const bindingData = this.get( binding );
- const bufferGPU = bindingData.bufferGPU;
- const data = binding.buffer;
- gl.bindBuffer( gl.UNIFORM_BUFFER, bufferGPU );
- gl.bufferData( gl.UNIFORM_BUFFER, data, gl.DYNAMIC_DRAW );
- }
- }
- // attributes
- createIndexAttribute( attribute ) {
- const gl = this.gl;
- this.attributeUtils.createAttribute( attribute, gl.ELEMENT_ARRAY_BUFFER );
- }
- createAttribute( attribute ) {
- if ( this.has( attribute ) ) return;
- const gl = this.gl;
- this.attributeUtils.createAttribute( attribute, gl.ARRAY_BUFFER );
- }
- createStorageAttribute( attribute ) {
- if ( this.has( attribute ) ) return;
- const gl = this.gl;
- this.attributeUtils.createAttribute( attribute, gl.ARRAY_BUFFER );
- }
- updateAttribute( attribute ) {
- this.attributeUtils.updateAttribute( attribute );
- }
- destroyAttribute( attribute ) {
- this.attributeUtils.destroyAttribute( attribute );
- }
- updateSize() {
- //console.warn( 'Abstract class.' );
- }
- hasFeature( name ) {
- const keysMatching = Object.keys( GLFeatureName ).filter( key => GLFeatureName[ key ] === name );
- const extensions = this.extensions;
- for ( let i = 0; i < keysMatching.length; i ++ ) {
- if ( extensions.has( keysMatching[ i ] ) ) return true;
- }
- return false;
- }
- getMaxAnisotropy() {
- return this.capabilities.getMaxAnisotropy();
- }
- copyTextureToTexture( position, srcTexture, dstTexture, level ) {
- this.textureUtils.copyTextureToTexture( position, srcTexture, dstTexture, level );
- }
- copyFramebufferToTexture( texture, renderContext ) {
- this.textureUtils.copyFramebufferToTexture( texture, renderContext );
- }
- _setFramebuffer( renderContext ) {
- const { gl, state } = this;
- let currentFrameBuffer = null;
- if ( renderContext.textures !== null ) {
- const renderTarget = renderContext.renderTarget;
- const renderTargetContextData = this.get( renderTarget );
- const { samples, depthBuffer, stencilBuffer } = renderTarget;
- const cubeFace = this.renderer._activeCubeFace;
- const isCube = renderTarget.isWebGLCubeRenderTarget === true;
- let msaaFb = renderTargetContextData.msaaFrameBuffer;
- let depthRenderbuffer = renderTargetContextData.depthRenderbuffer;
- let fb;
- if ( isCube ) {
- if ( renderTargetContextData.cubeFramebuffers === undefined ) {
- renderTargetContextData.cubeFramebuffers = [];
- }
- fb = renderTargetContextData.cubeFramebuffers[ cubeFace ];
- } else {
- fb = renderTargetContextData.framebuffer;
- }
- if ( fb === undefined ) {
- fb = gl.createFramebuffer();
- state.bindFramebuffer( gl.FRAMEBUFFER, fb );
- const textures = renderContext.textures;
- if ( isCube ) {
- renderTargetContextData.cubeFramebuffers[ cubeFace ] = fb;
- const { textureGPU } = this.get( textures[ 0 ] );
- gl.framebufferTexture2D( gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_CUBE_MAP_POSITIVE_X + cubeFace, textureGPU, 0 );
- } else {
- for ( let i = 0; i < textures.length; i ++ ) {
- const texture = textures[ i ];
- const textureData = this.get( texture );
- textureData.renderTarget = renderContext.renderTarget;
- const attachment = gl.COLOR_ATTACHMENT0 + i;
- gl.framebufferTexture2D( gl.FRAMEBUFFER, attachment, gl.TEXTURE_2D, textureData.textureGPU, 0 );
- }
- renderTargetContextData.framebuffer = fb;
- state.drawBuffers( renderContext, fb );
- }
- if ( renderContext.depthTexture !== null ) {
- const textureData = this.get( renderContext.depthTexture );
- const depthStyle = stencilBuffer ? gl.DEPTH_STENCIL_ATTACHMENT : gl.DEPTH_ATTACHMENT;
- gl.framebufferTexture2D( gl.FRAMEBUFFER, depthStyle, gl.TEXTURE_2D, textureData.textureGPU, 0 );
- }
- }
- if ( samples > 0 ) {
- if ( msaaFb === undefined ) {
- const invalidationArray = [];
- msaaFb = gl.createFramebuffer();
- state.bindFramebuffer( gl.FRAMEBUFFER, msaaFb );
- const msaaRenderbuffers = [];
- const textures = renderContext.textures;
- for ( let i = 0; i < textures.length; i ++ ) {
- msaaRenderbuffers[ i ] = gl.createRenderbuffer();
- gl.bindRenderbuffer( gl.RENDERBUFFER, msaaRenderbuffers[ i ] );
- invalidationArray.push( gl.COLOR_ATTACHMENT0 + i );
- if ( depthBuffer ) {
- const depthStyle = stencilBuffer ? gl.DEPTH_STENCIL_ATTACHMENT : gl.DEPTH_ATTACHMENT;
- invalidationArray.push( depthStyle );
- }
- const texture = renderContext.textures[ i ];
- const textureData = this.get( texture );
- gl.renderbufferStorageMultisample( gl.RENDERBUFFER, samples, textureData.glInternalFormat, renderContext.width, renderContext.height );
- gl.framebufferRenderbuffer( gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0 + i, gl.RENDERBUFFER, msaaRenderbuffers[ i ] );
- }
- renderTargetContextData.msaaFrameBuffer = msaaFb;
- renderTargetContextData.msaaRenderbuffers = msaaRenderbuffers;
- if ( depthRenderbuffer === undefined ) {
- depthRenderbuffer = gl.createRenderbuffer();
- this.textureUtils.setupRenderBufferStorage( depthRenderbuffer, renderContext );
- renderTargetContextData.depthRenderbuffer = depthRenderbuffer;
- const depthStyle = stencilBuffer ? gl.DEPTH_STENCIL_ATTACHMENT : gl.DEPTH_ATTACHMENT;
- invalidationArray.push( depthStyle );
- }
- renderTargetContextData.invalidationArray = invalidationArray;
- }
- currentFrameBuffer = renderTargetContextData.msaaFrameBuffer;
- } else {
- currentFrameBuffer = fb;
- }
- }
- state.bindFramebuffer( gl.FRAMEBUFFER, currentFrameBuffer );
- }
- _getVaoKey( index, attributes ) {
- let key = [];
- if ( index !== null ) {
- const indexData = this.get( index );
- key += ':' + indexData.id;
- }
- for ( let i = 0; i < attributes.length; i ++ ) {
- const attributeData = this.get( attributes[ i ] );
- key += ':' + attributeData.id;
- }
- return key;
- }
- _createVao( index, attributes ) {
- const { gl } = this;
- const vaoGPU = gl.createVertexArray();
- let key = '';
- let staticVao = true;
- gl.bindVertexArray( vaoGPU );
- if ( index !== null ) {
- const indexData = this.get( index );
- gl.bindBuffer( gl.ELEMENT_ARRAY_BUFFER, indexData.bufferGPU );
- key += ':' + indexData.id;
- }
- for ( let i = 0; i < attributes.length; i ++ ) {
- const attribute = attributes[ i ];
- const attributeData = this.get( attribute );
- key += ':' + attributeData.id;
- gl.bindBuffer( gl.ARRAY_BUFFER, attributeData.bufferGPU );
- gl.enableVertexAttribArray( i );
- if ( attribute.isStorageBufferAttribute || attribute.isStorageInstancedBufferAttribute ) staticVao = false;
- let stride, offset;
- if ( attribute.isInterleavedBufferAttribute === true ) {
- stride = attribute.data.stride * attributeData.bytesPerElement;
- offset = attribute.offset * attributeData.bytesPerElement;
- } else {
- stride = 0;
- offset = 0;
- }
- if ( attributeData.isInteger ) {
- gl.vertexAttribIPointer( i, attribute.itemSize, attributeData.type, stride, offset );
- } else {
- gl.vertexAttribPointer( i, attribute.itemSize, attributeData.type, attribute.normalized, stride, offset );
- }
- if ( attribute.isInstancedBufferAttribute && ! attribute.isInterleavedBufferAttribute ) {
- gl.vertexAttribDivisor( i, attribute.meshPerAttribute );
- } else if ( attribute.isInterleavedBufferAttribute && attribute.data.isInstancedInterleavedBuffer ) {
- gl.vertexAttribDivisor( i, attribute.data.meshPerAttribute );
- }
- }
- gl.bindBuffer( gl.ARRAY_BUFFER, null );
- this.vaoCache[ key ] = vaoGPU;
- return { vaoGPU, staticVao };
- }
- _getTransformFeedback( transformBuffers ) {
- let key = '';
- for ( let i = 0; i < transformBuffers.length; i ++ ) {
- key += ':' + transformBuffers[ i ].id;
- }
- let transformFeedbackGPU = this.transformFeedbackCache[ key ];
- if ( transformFeedbackGPU !== undefined ) {
- return transformFeedbackGPU;
- }
- const gl = this.gl;
- transformFeedbackGPU = gl.createTransformFeedback();
- gl.bindTransformFeedback( gl.TRANSFORM_FEEDBACK, transformFeedbackGPU );
- for ( let i = 0; i < transformBuffers.length; i ++ ) {
- const attributeData = transformBuffers[ i ];
- gl.bindBufferBase( gl.TRANSFORM_FEEDBACK_BUFFER, i, attributeData.transformBuffer );
- }
- gl.bindTransformFeedback( gl.TRANSFORM_FEEDBACK, null );
- this.transformFeedbackCache[ key ] = transformFeedbackGPU;
- return transformFeedbackGPU;
- }
- _setupBindings( bindings, programGPU ) {
- const gl = this.gl;
- for ( const bindGroup of bindings ) {
- for ( const binding of bindGroup.bindings ) {
- const bindingData = this.get( binding );
- const index = bindingData.index;
- if ( binding.isUniformsGroup || binding.isUniformBuffer ) {
- const location = gl.getUniformBlockIndex( programGPU, binding.name );
- gl.uniformBlockBinding( programGPU, location, index );
- } else if ( binding.isSampledTexture ) {
- const location = gl.getUniformLocation( programGPU, binding.name );
- gl.uniform1i( location, index );
- }
- }
- }
- }
- _bindUniforms( bindings ) {
- const { gl, state } = this;
- for ( const bindGroup of bindings ) {
- for ( const binding of bindGroup.bindings ) {
- const bindingData = this.get( binding );
- const index = bindingData.index;
- if ( binding.isUniformsGroup || binding.isUniformBuffer ) {
- gl.bindBufferBase( gl.UNIFORM_BUFFER, index, bindingData.bufferGPU );
- } else if ( binding.isSampledTexture ) {
- state.bindTexture( bindingData.glTextureType, bindingData.textureGPU, gl.TEXTURE0 + index );
- }
- }
- }
- }
- }
- class Sampler extends Binding {
- constructor( name, texture ) {
- super( name );
- this.texture = texture;
- this.version = texture ? texture.version : 0;
- this.isSampler = true;
- }
- }
- class NodeSampler extends Sampler {
- constructor( name, textureNode, groupNode ) {
- super( name, textureNode ? textureNode.value : null );
- this.textureNode = textureNode;
- this.groupNode = groupNode;
- }
- update() {
- this.texture = this.textureNode.value;
- }
- }
- class StorageBuffer extends Buffer {
- constructor( name, attribute ) {
- super( name, attribute ? attribute.array : null );
- this.attribute = attribute;
- this.isStorageBuffer = true;
- }
- }
- let _id = 0;
- class NodeStorageBuffer extends StorageBuffer {
- constructor( nodeUniform, groupNode ) {
- super( 'StorageBuffer_' + _id ++, nodeUniform ? nodeUniform.value : null );
- this.nodeUniform = nodeUniform;
- this.access = nodeUniform ? nodeUniform.access : GPUBufferBindingType.Storage;
- this.groupNode = groupNode;
- }
- get buffer() {
- return this.nodeUniform.value;
- }
- }
- class WebGPUTexturePassUtils {
- constructor( device ) {
- this.device = device;
- const mipmapVertexSource = `
- struct VarysStruct {
- @builtin( position ) Position: vec4<f32>,
- @location( 0 ) vTex : vec2<f32>
- };
- @vertex
- fn main( @builtin( vertex_index ) vertexIndex : u32 ) -> VarysStruct {
- var Varys : VarysStruct;
- var pos = array< vec2<f32>, 4 >(
- vec2<f32>( -1.0, 1.0 ),
- vec2<f32>( 1.0, 1.0 ),
- vec2<f32>( -1.0, -1.0 ),
- vec2<f32>( 1.0, -1.0 )
- );
- var tex = array< vec2<f32>, 4 >(
- vec2<f32>( 0.0, 0.0 ),
- vec2<f32>( 1.0, 0.0 ),
- vec2<f32>( 0.0, 1.0 ),
- vec2<f32>( 1.0, 1.0 )
- );
- Varys.vTex = tex[ vertexIndex ];
- Varys.Position = vec4<f32>( pos[ vertexIndex ], 0.0, 1.0 );
- return Varys;
- }
- `;
- const mipmapFragmentSource = `
- @group( 0 ) @binding( 0 )
- var imgSampler : sampler;
- @group( 0 ) @binding( 1 )
- var img : texture_2d<f32>;
- @fragment
- fn main( @location( 0 ) vTex : vec2<f32> ) -> @location( 0 ) vec4<f32> {
- return textureSample( img, imgSampler, vTex );
- }
- `;
- const flipYFragmentSource = `
- @group( 0 ) @binding( 0 )
- var imgSampler : sampler;
- @group( 0 ) @binding( 1 )
- var img : texture_2d<f32>;
- @fragment
- fn main( @location( 0 ) vTex : vec2<f32> ) -> @location( 0 ) vec4<f32> {
- return textureSample( img, imgSampler, vec2( vTex.x, 1.0 - vTex.y ) );
- }
- `;
- this.mipmapSampler = device.createSampler( { minFilter: GPUFilterMode.Linear } );
- this.flipYSampler = device.createSampler( { minFilter: GPUFilterMode.Nearest } ); //@TODO?: Consider using textureLoad()
- // We'll need a new pipeline for every texture format used.
- this.transferPipelines = {};
- this.flipYPipelines = {};
- this.mipmapVertexShaderModule = device.createShaderModule( {
- label: 'mipmapVertex',
- code: mipmapVertexSource
- } );
- this.mipmapFragmentShaderModule = device.createShaderModule( {
- label: 'mipmapFragment',
- code: mipmapFragmentSource
- } );
- this.flipYFragmentShaderModule = device.createShaderModule( {
- label: 'flipYFragment',
- code: flipYFragmentSource
- } );
- }
- getTransferPipeline( format ) {
- let pipeline = this.transferPipelines[ format ];
- if ( pipeline === undefined ) {
- pipeline = this.device.createRenderPipeline( {
- vertex: {
- module: this.mipmapVertexShaderModule,
- entryPoint: 'main'
- },
- fragment: {
- module: this.mipmapFragmentShaderModule,
- entryPoint: 'main',
- targets: [ { format } ]
- },
- primitive: {
- topology: GPUPrimitiveTopology.TriangleStrip,
- stripIndexFormat: GPUIndexFormat.Uint32
- },
- layout: 'auto'
- } );
- this.transferPipelines[ format ] = pipeline;
- }
- return pipeline;
- }
- getFlipYPipeline( format ) {
- let pipeline = this.flipYPipelines[ format ];
- if ( pipeline === undefined ) {
- pipeline = this.device.createRenderPipeline( {
- vertex: {
- module: this.mipmapVertexShaderModule,
- entryPoint: 'main'
- },
- fragment: {
- module: this.flipYFragmentShaderModule,
- entryPoint: 'main',
- targets: [ { format } ]
- },
- primitive: {
- topology: GPUPrimitiveTopology.TriangleStrip,
- stripIndexFormat: GPUIndexFormat.Uint32
- },
- layout: 'auto'
- } );
- this.flipYPipelines[ format ] = pipeline;
- }
- return pipeline;
- }
- flipY( textureGPU, textureGPUDescriptor, baseArrayLayer = 0 ) {
- const format = textureGPUDescriptor.format;
- const { width, height } = textureGPUDescriptor.size;
- const transferPipeline = this.getTransferPipeline( format );
- const flipYPipeline = this.getFlipYPipeline( format );
- const tempTexture = this.device.createTexture( {
- size: { width, height, depthOrArrayLayers: 1 },
- format,
- usage: GPUTextureUsage.RENDER_ATTACHMENT | GPUTextureUsage.TEXTURE_BINDING
- } );
- const srcView = textureGPU.createView( {
- baseMipLevel: 0,
- mipLevelCount: 1,
- dimension: GPUTextureViewDimension.TwoD,
- baseArrayLayer
- } );
- const dstView = tempTexture.createView( {
- baseMipLevel: 0,
- mipLevelCount: 1,
- dimension: GPUTextureViewDimension.TwoD,
- baseArrayLayer: 0
- } );
- const commandEncoder = this.device.createCommandEncoder( {} );
- const pass = ( pipeline, sourceView, destinationView ) => {
- const bindGroupLayout = pipeline.getBindGroupLayout( 0 ); // @TODO: Consider making this static.
- const bindGroup = this.device.createBindGroup( {
- layout: bindGroupLayout,
- entries: [ {
- binding: 0,
- resource: this.flipYSampler
- }, {
- binding: 1,
- resource: sourceView
- } ]
- } );
- const passEncoder = commandEncoder.beginRenderPass( {
- colorAttachments: [ {
- view: destinationView,
- loadOp: GPULoadOp.Clear,
- storeOp: GPUStoreOp.Store,
- clearValue: [ 0, 0, 0, 0 ]
- } ]
- } );
- passEncoder.setPipeline( pipeline );
- passEncoder.setBindGroup( 0, bindGroup );
- passEncoder.draw( 4, 1, 0, 0 );
- passEncoder.end();
- };
- pass( transferPipeline, srcView, dstView );
- pass( flipYPipeline, dstView, srcView );
- this.device.queue.submit( [ commandEncoder.finish() ] );
- tempTexture.destroy();
- }
- generateMipmaps( textureGPU, textureGPUDescriptor, baseArrayLayer = 0 ) {
- const pipeline = this.getTransferPipeline( textureGPUDescriptor.format );
- const commandEncoder = this.device.createCommandEncoder( {} );
- const bindGroupLayout = pipeline.getBindGroupLayout( 0 ); // @TODO: Consider making this static.
- let srcView = textureGPU.createView( {
- baseMipLevel: 0,
- mipLevelCount: 1,
- dimension: GPUTextureViewDimension.TwoD,
- baseArrayLayer
- } );
- for ( let i = 1; i < textureGPUDescriptor.mipLevelCount; i ++ ) {
- const bindGroup = this.device.createBindGroup( {
- layout: bindGroupLayout,
- entries: [ {
- binding: 0,
- resource: this.mipmapSampler
- }, {
- binding: 1,
- resource: srcView
- } ]
- } );
- const dstView = textureGPU.createView( {
- baseMipLevel: i,
- mipLevelCount: 1,
- dimension: GPUTextureViewDimension.TwoD,
- baseArrayLayer
- } );
- const passEncoder = commandEncoder.beginRenderPass( {
- colorAttachments: [ {
- view: dstView,
- loadOp: GPULoadOp.Clear,
- storeOp: GPUStoreOp.Store,
- clearValue: [ 0, 0, 0, 0 ]
- } ]
- } );
- passEncoder.setPipeline( pipeline );
- passEncoder.setBindGroup( 0, bindGroup );
- passEncoder.draw( 4, 1, 0, 0 );
- passEncoder.end();
- srcView = dstView;
- }
- this.device.queue.submit( [ commandEncoder.finish() ] );
- }
- }
- const _compareToWebGPU = {
- [ NeverCompare ]: 'never',
- [ LessCompare ]: 'less',
- [ EqualCompare ]: 'equal',
- [ LessEqualCompare ]: 'less-equal',
- [ GreaterCompare ]: 'greater',
- [ GreaterEqualCompare ]: 'greater-equal',
- [ AlwaysCompare ]: 'always',
- [ NotEqualCompare ]: 'not-equal'
- };
- const _flipMap = [ 0, 1, 3, 2, 4, 5 ];
- class WebGPUTextureUtils {
- constructor( backend ) {
- this.backend = backend;
- this._passUtils = null;
- this.defaultTexture = {};
- this.defaultCubeTexture = {};
- this.colorBuffer = null;
- this.depthTexture = new DepthTexture();
- this.depthTexture.name = 'depthBuffer';
- }
- createSampler( texture ) {
- const backend = this.backend;
- const device = backend.device;
- const textureGPU = backend.get( texture );
- const samplerDescriptorGPU = {
- addressModeU: this._convertAddressMode( texture.wrapS ),
- addressModeV: this._convertAddressMode( texture.wrapT ),
- addressModeW: this._convertAddressMode( texture.wrapR ),
- magFilter: this._convertFilterMode( texture.magFilter ),
- minFilter: this._convertFilterMode( texture.minFilter ),
- mipmapFilter: this._convertFilterMode( texture.minFilter ),
- maxAnisotropy: texture.anisotropy
- };
- if ( texture.isDepthTexture && texture.compareFunction !== null ) {
- samplerDescriptorGPU.compare = _compareToWebGPU[ texture.compareFunction ];
- }
- textureGPU.sampler = device.createSampler( samplerDescriptorGPU );
- }
- createDefaultTexture( texture ) {
- let textureGPU;
- const format = getFormat( texture );
- if ( texture.isCubeTexture ) {
- textureGPU = this._getDefaultCubeTextureGPU( format );
- } else {
- textureGPU = this._getDefaultTextureGPU( format );
- }
- this.backend.get( texture ).texture = textureGPU;
- }
- createTexture( texture, options = {} ) {
- const backend = this.backend;
- const textureData = backend.get( texture );
- if ( textureData.initialized ) {
- throw new Error( 'WebGPUTextureUtils: Texture already initialized.' );
- }
- if ( options.needsMipmaps === undefined ) options.needsMipmaps = false;
- if ( options.levels === undefined ) options.levels = 1;
- if ( options.depth === undefined ) options.depth = 1;
- const { width, height, depth, levels } = options;
- const dimension = this._getDimension( texture );
- const format = texture.internalFormat || options.format || getFormat( texture, backend.device );
- let sampleCount = options.sampleCount !== undefined ? options.sampleCount : 1;
- if ( sampleCount > 1 ) {
- // WebGPU only supports power-of-two sample counts and 2 is not a valid value
- sampleCount = Math.pow( 2, Math.floor( Math.log2( sampleCount ) ) );
- if ( sampleCount === 2 ) {
- sampleCount = 4;
- }
- }
- const primarySampleCount = texture.isRenderTargetTexture ? 1 : sampleCount;
- let usage = GPUTextureUsage.TEXTURE_BINDING | GPUTextureUsage.COPY_DST | GPUTextureUsage.COPY_SRC;
- if ( texture.isStorageTexture === true ) {
- usage |= GPUTextureUsage.STORAGE_BINDING;
- }
- if ( texture.isCompressedTexture !== true ) {
- usage |= GPUTextureUsage.RENDER_ATTACHMENT;
- }
- const textureDescriptorGPU = {
- label: texture.name,
- size: {
- width: width,
- height: height,
- depthOrArrayLayers: depth,
- },
- mipLevelCount: levels,
- sampleCount: primarySampleCount,
- dimension: dimension,
- format: format,
- usage: usage
- };
- // texture creation
- if ( texture.isVideoTexture ) {
- const video = texture.source.data;
- const videoFrame = new VideoFrame( video );
- textureDescriptorGPU.size.width = videoFrame.displayWidth;
- textureDescriptorGPU.size.height = videoFrame.displayHeight;
- videoFrame.close();
- textureData.externalTexture = video;
- } else {
- if ( format === undefined ) {
- console.warn( 'WebGPURenderer: Texture format not supported.' );
- return this.createDefaultTexture( texture );
- }
- textureData.texture = backend.device.createTexture( textureDescriptorGPU );
- }
- if ( texture.isRenderTargetTexture && sampleCount > 1 ) {
- const msaaTextureDescriptorGPU = Object.assign( {}, textureDescriptorGPU );
- msaaTextureDescriptorGPU.label = msaaTextureDescriptorGPU.label + '-msaa';
- msaaTextureDescriptorGPU.sampleCount = sampleCount;
- textureData.msaaTexture = backend.device.createTexture( msaaTextureDescriptorGPU );
- }
- textureData.initialized = true;
- textureData.textureDescriptorGPU = textureDescriptorGPU;
- }
- destroyTexture( texture ) {
- const backend = this.backend;
- const textureData = backend.get( texture );
- textureData.texture.destroy();
- if ( textureData.msaaTexture !== undefined ) textureData.msaaTexture.destroy();
- backend.delete( texture );
- }
- destroySampler( texture ) {
- const backend = this.backend;
- const textureData = backend.get( texture );
- delete textureData.sampler;
- }
- generateMipmaps( texture ) {
- const textureData = this.backend.get( texture );
- if ( texture.isCubeTexture ) {
- for ( let i = 0; i < 6; i ++ ) {
- this._generateMipmaps( textureData.texture, textureData.textureDescriptorGPU, i );
- }
- } else {
- this._generateMipmaps( textureData.texture, textureData.textureDescriptorGPU );
- }
- }
- getColorBuffer() {
- if ( this.colorBuffer ) this.colorBuffer.destroy();
- const backend = this.backend;
- const { width, height } = backend.getDrawingBufferSize();
- this.colorBuffer = backend.device.createTexture( {
- label: 'colorBuffer',
- size: {
- width: width,
- height: height,
- depthOrArrayLayers: 1
- },
- sampleCount: backend.parameters.sampleCount,
- format: GPUTextureFormat.BGRA8Unorm,
- usage: GPUTextureUsage.RENDER_ATTACHMENT | GPUTextureUsage.COPY_SRC
- } );
- return this.colorBuffer;
- }
- getDepthBuffer( depth = true, stencil = false ) {
- const backend = this.backend;
- const { width, height } = backend.getDrawingBufferSize();
- const depthTexture = this.depthTexture;
- const depthTextureGPU = backend.get( depthTexture ).texture;
- let format, type;
- if ( stencil ) {
- format = DepthStencilFormat;
- type = UnsignedInt248Type;
- } else if ( depth ) {
- format = DepthFormat;
- type = UnsignedIntType;
- }
- if ( depthTextureGPU !== undefined ) {
- if ( depthTexture.image.width === width && depthTexture.image.height === height && depthTexture.format === format && depthTexture.type === type ) {
- return depthTextureGPU;
- }
- this.destroyTexture( depthTexture );
- }
- depthTexture.name = 'depthBuffer';
- depthTexture.format = format;
- depthTexture.type = type;
- depthTexture.image.width = width;
- depthTexture.image.height = height;
- this.createTexture( depthTexture, { sampleCount: backend.parameters.sampleCount, width, height } );
- return backend.get( depthTexture ).texture;
- }
- updateTexture( texture, options ) {
- const textureData = this.backend.get( texture );
- const { textureDescriptorGPU } = textureData;
- if ( texture.isRenderTargetTexture || ( textureDescriptorGPU === undefined /* unsupported texture format */ ) )
- return;
- // transfer texture data
- if ( texture.isDataTexture ) {
- this._copyBufferToTexture( options.image, textureData.texture, textureDescriptorGPU, 0, texture.flipY );
- } else if ( texture.isDataArrayTexture || texture.isData3DTexture ) {
- for ( let i = 0; i < options.image.depth; i ++ ) {
- this._copyBufferToTexture( options.image, textureData.texture, textureDescriptorGPU, i, texture.flipY, i );
- }
- } else if ( texture.isCompressedTexture ) {
- this._copyCompressedBufferToTexture( texture.mipmaps, textureData.texture, textureDescriptorGPU );
- } else if ( texture.isCubeTexture ) {
- this._copyCubeMapToTexture( options.images, textureData.texture, textureDescriptorGPU, texture.flipY );
- } else if ( texture.isVideoTexture ) {
- const video = texture.source.data;
- textureData.externalTexture = video;
- } else {
- this._copyImageToTexture( options.image, textureData.texture, textureDescriptorGPU, 0, texture.flipY );
- }
- //
- textureData.version = texture.version;
- if ( texture.onUpdate ) texture.onUpdate( texture );
- }
- async copyTextureToBuffer( texture, x, y, width, height ) {
- const device = this.backend.device;
- const textureData = this.backend.get( texture );
- const textureGPU = textureData.texture;
- const format = textureData.textureDescriptorGPU.format;
- const bytesPerTexel = this._getBytesPerTexel( format );
- let bytesPerRow = width * bytesPerTexel;
- bytesPerRow = Math.ceil( bytesPerRow / 256 ) * 256; // Align to 256 bytes
- const readBuffer = device.createBuffer(
- {
- size: width * height * bytesPerTexel,
- usage: GPUBufferUsage.COPY_DST | GPUBufferUsage.MAP_READ
- }
- );
- const encoder = device.createCommandEncoder();
- encoder.copyTextureToBuffer(
- {
- texture: textureGPU,
- origin: { x, y },
- },
- {
- buffer: readBuffer,
- bytesPerRow: bytesPerRow
- },
- {
- width: width,
- height: height
- }
- );
- const typedArrayType = this._getTypedArrayType( format );
- device.queue.submit( [ encoder.finish() ] );
- await readBuffer.mapAsync( GPUMapMode.READ );
- const buffer = readBuffer.getMappedRange();
- return new typedArrayType( buffer );
- }
- _isEnvironmentTexture( texture ) {
- const mapping = texture.mapping;
- return ( mapping === EquirectangularReflectionMapping || mapping === EquirectangularRefractionMapping ) || ( mapping === CubeReflectionMapping || mapping === CubeRefractionMapping );
- }
- _getDefaultTextureGPU( format ) {
- let defaultTexture = this.defaultTexture[ format ];
- if ( defaultTexture === undefined ) {
- const texture = new Texture();
- texture.minFilter = NearestFilter;
- texture.magFilter = NearestFilter;
- this.createTexture( texture, { width: 1, height: 1, format } );
- this.defaultTexture[ format ] = defaultTexture = texture;
- }
- return this.backend.get( defaultTexture ).texture;
- }
- _getDefaultCubeTextureGPU( format ) {
- let defaultCubeTexture = this.defaultTexture[ format ];
- if ( defaultCubeTexture === undefined ) {
- const texture = new CubeTexture();
- texture.minFilter = NearestFilter;
- texture.magFilter = NearestFilter;
- this.createTexture( texture, { width: 1, height: 1, depth: 6 } );
- this.defaultCubeTexture[ format ] = defaultCubeTexture = texture;
- }
- return this.backend.get( defaultCubeTexture ).texture;
- }
- _copyCubeMapToTexture( images, textureGPU, textureDescriptorGPU, flipY ) {
- for ( let i = 0; i < 6; i ++ ) {
- const image = images[ i ];
- const flipIndex = flipY === true ? _flipMap[ i ] : i;
- if ( image.isDataTexture ) {
- this._copyBufferToTexture( image.image, textureGPU, textureDescriptorGPU, flipIndex, flipY );
- } else {
- this._copyImageToTexture( image, textureGPU, textureDescriptorGPU, flipIndex, flipY );
- }
- }
- }
- _copyImageToTexture( image, textureGPU, textureDescriptorGPU, originDepth, flipY ) {
- const device = this.backend.device;
- device.queue.copyExternalImageToTexture(
- {
- source: image
- }, {
- texture: textureGPU,
- mipLevel: 0,
- origin: { x: 0, y: 0, z: originDepth }
- }, {
- width: image.width,
- height: image.height,
- depthOrArrayLayers: 1
- }
- );
- if ( flipY === true ) {
- this._flipY( textureGPU, textureDescriptorGPU, originDepth );
- }
- }
- _getPassUtils() {
- let passUtils = this._passUtils;
- if ( passUtils === null ) {
- this._passUtils = passUtils = new WebGPUTexturePassUtils( this.backend.device );
- }
- return passUtils;
- }
- _generateMipmaps( textureGPU, textureDescriptorGPU, baseArrayLayer = 0 ) {
- this._getPassUtils().generateMipmaps( textureGPU, textureDescriptorGPU, baseArrayLayer );
- }
- _flipY( textureGPU, textureDescriptorGPU, originDepth = 0 ) {
- this._getPassUtils().flipY( textureGPU, textureDescriptorGPU, originDepth );
- }
- _copyBufferToTexture( image, textureGPU, textureDescriptorGPU, originDepth, flipY, depth = 0 ) {
- // @TODO: Consider to use GPUCommandEncoder.copyBufferToTexture()
- // @TODO: Consider to support valid buffer layouts with other formats like RGB
- const device = this.backend.device;
- const data = image.data;
- const bytesPerTexel = this._getBytesPerTexel( textureDescriptorGPU.format );
- const bytesPerRow = image.width * bytesPerTexel;
- device.queue.writeTexture(
- {
- texture: textureGPU,
- mipLevel: 0,
- origin: { x: 0, y: 0, z: originDepth }
- },
- data,
- {
- offset: image.width * image.height * bytesPerTexel * depth,
- bytesPerRow
- },
- {
- width: image.width,
- height: image.height,
- depthOrArrayLayers: 1
- } );
- if ( flipY === true ) {
- this._flipY( textureGPU, textureDescriptorGPU, originDepth );
- }
- }
- _copyCompressedBufferToTexture( mipmaps, textureGPU, textureDescriptorGPU ) {
- // @TODO: Consider to use GPUCommandEncoder.copyBufferToTexture()
- const device = this.backend.device;
- const blockData = this._getBlockData( textureDescriptorGPU.format );
- for ( let i = 0; i < mipmaps.length; i ++ ) {
- const mipmap = mipmaps[ i ];
- const width = mipmap.width;
- const height = mipmap.height;
- const bytesPerRow = Math.ceil( width / blockData.width ) * blockData.byteLength;
- device.queue.writeTexture(
- {
- texture: textureGPU,
- mipLevel: i
- },
- mipmap.data,
- {
- offset: 0,
- bytesPerRow
- },
- {
- width: Math.ceil( width / blockData.width ) * blockData.width,
- height: Math.ceil( height / blockData.width ) * blockData.width,
- depthOrArrayLayers: 1
- }
- );
- }
- }
- _getBlockData( format ) {
- // this method is only relevant for compressed texture formats
- if ( format === GPUTextureFormat.BC1RGBAUnorm || format === GPUTextureFormat.BC1RGBAUnormSRGB ) return { byteLength: 8, width: 4, height: 4 }; // DXT1
- if ( format === GPUTextureFormat.BC2RGBAUnorm || format === GPUTextureFormat.BC2RGBAUnormSRGB ) return { byteLength: 16, width: 4, height: 4 }; // DXT3
- if ( format === GPUTextureFormat.BC3RGBAUnorm || format === GPUTextureFormat.BC3RGBAUnormSRGB ) return { byteLength: 16, width: 4, height: 4 }; // DXT5
- if ( format === GPUTextureFormat.BC4RUnorm || format === GPUTextureFormat.BC4RSNorm ) return { byteLength: 8, width: 4, height: 4 }; // RGTC1
- if ( format === GPUTextureFormat.BC5RGUnorm || format === GPUTextureFormat.BC5RGSnorm ) return { byteLength: 16, width: 4, height: 4 }; // RGTC2
- if ( format === GPUTextureFormat.BC6HRGBUFloat || format === GPUTextureFormat.BC6HRGBFloat ) return { byteLength: 16, width: 4, height: 4 }; // BPTC (float)
- if ( format === GPUTextureFormat.BC7RGBAUnorm || format === GPUTextureFormat.BC7RGBAUnormSRGB ) return { byteLength: 16, width: 4, height: 4 }; // BPTC (unorm)
- if ( format === GPUTextureFormat.ETC2RGB8Unorm || format === GPUTextureFormat.ETC2RGB8UnormSRGB ) return { byteLength: 8, width: 4, height: 4 };
- if ( format === GPUTextureFormat.ETC2RGB8A1Unorm || format === GPUTextureFormat.ETC2RGB8A1UnormSRGB ) return { byteLength: 8, width: 4, height: 4 };
- if ( format === GPUTextureFormat.ETC2RGBA8Unorm || format === GPUTextureFormat.ETC2RGBA8UnormSRGB ) return { byteLength: 16, width: 4, height: 4 };
- if ( format === GPUTextureFormat.EACR11Unorm ) return { byteLength: 8, width: 4, height: 4 };
- if ( format === GPUTextureFormat.EACR11Snorm ) return { byteLength: 8, width: 4, height: 4 };
- if ( format === GPUTextureFormat.EACRG11Unorm ) return { byteLength: 16, width: 4, height: 4 };
- if ( format === GPUTextureFormat.EACRG11Snorm ) return { byteLength: 16, width: 4, height: 4 };
- if ( format === GPUTextureFormat.ASTC4x4Unorm || format === GPUTextureFormat.ASTC4x4UnormSRGB ) return { byteLength: 16, width: 4, height: 4 };
- if ( format === GPUTextureFormat.ASTC5x4Unorm || format === GPUTextureFormat.ASTC5x4UnormSRGB ) return { byteLength: 16, width: 5, height: 4 };
- if ( format === GPUTextureFormat.ASTC5x5Unorm || format === GPUTextureFormat.ASTC5x5UnormSRGB ) return { byteLength: 16, width: 5, height: 5 };
- if ( format === GPUTextureFormat.ASTC6x5Unorm || format === GPUTextureFormat.ASTC6x5UnormSRGB ) return { byteLength: 16, width: 6, height: 5 };
- if ( format === GPUTextureFormat.ASTC6x6Unorm || format === GPUTextureFormat.ASTC6x6UnormSRGB ) return { byteLength: 16, width: 6, height: 6 };
- if ( format === GPUTextureFormat.ASTC8x5Unorm || format === GPUTextureFormat.ASTC8x5UnormSRGB ) return { byteLength: 16, width: 8, height: 5 };
- if ( format === GPUTextureFormat.ASTC8x6Unorm || format === GPUTextureFormat.ASTC8x6UnormSRGB ) return { byteLength: 16, width: 8, height: 6 };
- if ( format === GPUTextureFormat.ASTC8x8Unorm || format === GPUTextureFormat.ASTC8x8UnormSRGB ) return { byteLength: 16, width: 8, height: 8 };
- if ( format === GPUTextureFormat.ASTC10x5Unorm || format === GPUTextureFormat.ASTC10x5UnormSRGB ) return { byteLength: 16, width: 10, height: 5 };
- if ( format === GPUTextureFormat.ASTC10x6Unorm || format === GPUTextureFormat.ASTC10x6UnormSRGB ) return { byteLength: 16, width: 10, height: 6 };
- if ( format === GPUTextureFormat.ASTC10x8Unorm || format === GPUTextureFormat.ASTC10x8UnormSRGB ) return { byteLength: 16, width: 10, height: 8 };
- if ( format === GPUTextureFormat.ASTC10x10Unorm || format === GPUTextureFormat.ASTC10x10UnormSRGB ) return { byteLength: 16, width: 10, height: 10 };
- if ( format === GPUTextureFormat.ASTC12x10Unorm || format === GPUTextureFormat.ASTC12x10UnormSRGB ) return { byteLength: 16, width: 12, height: 10 };
- if ( format === GPUTextureFormat.ASTC12x12Unorm || format === GPUTextureFormat.ASTC12x12UnormSRGB ) return { byteLength: 16, width: 12, height: 12 };
- }
- _convertAddressMode( value ) {
- let addressMode = GPUAddressMode.ClampToEdge;
- if ( value === RepeatWrapping ) {
- addressMode = GPUAddressMode.Repeat;
- } else if ( value === MirroredRepeatWrapping ) {
- addressMode = GPUAddressMode.MirrorRepeat;
- }
- return addressMode;
- }
- _convertFilterMode( value ) {
- let filterMode = GPUFilterMode.Linear;
- if ( value === NearestFilter || value === NearestMipmapNearestFilter || value === NearestMipmapLinearFilter ) {
- filterMode = GPUFilterMode.Nearest;
- }
- return filterMode;
- }
- _getBytesPerTexel( format ) {
- // 8-bit formats
- if ( format === GPUTextureFormat.R8Unorm ||
- format === GPUTextureFormat.R8Snorm ||
- format === GPUTextureFormat.R8Uint ||
- format === GPUTextureFormat.R8Sint ) return 1;
- // 16-bit formats
- if ( format === GPUTextureFormat.R16Uint ||
- format === GPUTextureFormat.R16Sint ||
- format === GPUTextureFormat.R16Float ||
- format === GPUTextureFormat.RG8Unorm ||
- format === GPUTextureFormat.RG8Snorm ||
- format === GPUTextureFormat.RG8Uint ||
- format === GPUTextureFormat.RG8Sint ) return 2;
- // 32-bit formats
- if ( format === GPUTextureFormat.R32Uint ||
- format === GPUTextureFormat.R32Sint ||
- format === GPUTextureFormat.R32Float ||
- format === GPUTextureFormat.RG16Uint ||
- format === GPUTextureFormat.RG16Sint ||
- format === GPUTextureFormat.RG16Float ||
- format === GPUTextureFormat.RGBA8Unorm ||
- format === GPUTextureFormat.RGBA8UnormSRGB ||
- format === GPUTextureFormat.RGBA8Snorm ||
- format === GPUTextureFormat.RGBA8Uint ||
- format === GPUTextureFormat.RGBA8Sint ||
- format === GPUTextureFormat.BGRA8Unorm ||
- format === GPUTextureFormat.BGRA8UnormSRGB ||
- // Packed 32-bit formats
- format === GPUTextureFormat.RGB9E5UFloat ||
- format === GPUTextureFormat.RGB10A2Unorm ||
- format === GPUTextureFormat.RG11B10UFloat ||
- format === GPUTextureFormat.Depth32Float ||
- format === GPUTextureFormat.Depth24Plus ||
- format === GPUTextureFormat.Depth24PlusStencil8 ||
- format === GPUTextureFormat.Depth32FloatStencil8 ) return 4;
- // 64-bit formats
- if ( format === GPUTextureFormat.RG32Uint ||
- format === GPUTextureFormat.RG32Sint ||
- format === GPUTextureFormat.RG32Float ||
- format === GPUTextureFormat.RGBA16Uint ||
- format === GPUTextureFormat.RGBA16Sint ||
- format === GPUTextureFormat.RGBA16Float ) return 8;
- // 128-bit formats
- if ( format === GPUTextureFormat.RGBA32Uint ||
- format === GPUTextureFormat.RGBA32Sint ||
- format === GPUTextureFormat.RGBA32Float ) return 16;
- }
- _getTypedArrayType( format ) {
- if ( format === GPUTextureFormat.R8Uint ) return Uint8Array;
- if ( format === GPUTextureFormat.R8Sint ) return Int8Array;
- if ( format === GPUTextureFormat.R8Unorm ) return Uint8Array;
- if ( format === GPUTextureFormat.R8Snorm ) return Int8Array;
- if ( format === GPUTextureFormat.RG8Uint ) return Uint8Array;
- if ( format === GPUTextureFormat.RG8Sint ) return Int8Array;
- if ( format === GPUTextureFormat.RG8Unorm ) return Uint8Array;
- if ( format === GPUTextureFormat.RG8Snorm ) return Int8Array;
- if ( format === GPUTextureFormat.RGBA8Uint ) return Uint8Array;
- if ( format === GPUTextureFormat.RGBA8Sint ) return Int8Array;
- if ( format === GPUTextureFormat.RGBA8Unorm ) return Uint8Array;
- if ( format === GPUTextureFormat.RGBA8Snorm ) return Int8Array;
- if ( format === GPUTextureFormat.R16Uint ) return Uint16Array;
- if ( format === GPUTextureFormat.R16Sint ) return Int16Array;
- if ( format === GPUTextureFormat.RG16Uint ) return Uint16Array;
- if ( format === GPUTextureFormat.RG16Sint ) return Int16Array;
- if ( format === GPUTextureFormat.RGBA16Uint ) return Uint16Array;
- if ( format === GPUTextureFormat.RGBA16Sint ) return Int16Array;
- if ( format === GPUTextureFormat.R16Float ) return Float32Array;
- if ( format === GPUTextureFormat.RG16Float ) return Float32Array;
- if ( format === GPUTextureFormat.RGBA16Float ) return Float32Array;
- if ( format === GPUTextureFormat.R32Uint ) return Uint32Array;
- if ( format === GPUTextureFormat.R32Sint ) return Int32Array;
- if ( format === GPUTextureFormat.R32Float ) return Float32Array;
- if ( format === GPUTextureFormat.RG32Uint ) return Uint32Array;
- if ( format === GPUTextureFormat.RG32Sint ) return Int32Array;
- if ( format === GPUTextureFormat.RG32Float ) return Float32Array;
- if ( format === GPUTextureFormat.RGBA32Uint ) return Uint32Array;
- if ( format === GPUTextureFormat.RGBA32Sint ) return Int32Array;
- if ( format === GPUTextureFormat.RGBA32Float ) return Float32Array;
- if ( format === GPUTextureFormat.BGRA8Unorm ) return Uint8Array;
- if ( format === GPUTextureFormat.BGRA8UnormSRGB ) return Uint8Array;
- if ( format === GPUTextureFormat.RGB10A2Unorm ) return Uint32Array;
- if ( format === GPUTextureFormat.RGB9E5UFloat ) return Uint32Array;
- if ( format === GPUTextureFormat.RG11B10UFloat ) return Uint32Array;
- if ( format === GPUTextureFormat.Depth32Float ) return Float32Array;
- if ( format === GPUTextureFormat.Depth24Plus ) return Uint32Array;
- if ( format === GPUTextureFormat.Depth24PlusStencil8 ) return Uint32Array;
- if ( format === GPUTextureFormat.Depth32FloatStencil8 ) return Float32Array;
- }
- _getDimension( texture ) {
- let dimension;
- if ( texture.isData3DTexture ) {
- dimension = GPUTextureDimension.ThreeD;
- } else {
- dimension = GPUTextureDimension.TwoD;
- }
- return dimension;
- }
- }
- function getFormat( texture, device = null ) {
- const format = texture.format;
- const type = texture.type;
- const colorSpace = texture.colorSpace;
- let formatGPU;
- if ( texture.isFramebufferTexture === true && texture.type === UnsignedByteType ) {
- formatGPU = GPUTextureFormat.BGRA8Unorm;
- } else if ( texture.isCompressedTexture === true ) {
- switch ( format ) {
- case RGBA_S3TC_DXT1_Format:
- formatGPU = ( colorSpace === SRGBColorSpace ) ? GPUTextureFormat.BC1RGBAUnormSRGB : GPUTextureFormat.BC1RGBAUnorm;
- break;
- case RGBA_S3TC_DXT3_Format:
- formatGPU = ( colorSpace === SRGBColorSpace ) ? GPUTextureFormat.BC2RGBAUnormSRGB : GPUTextureFormat.BC2RGBAUnorm;
- break;
- case RGBA_S3TC_DXT5_Format:
- formatGPU = ( colorSpace === SRGBColorSpace ) ? GPUTextureFormat.BC3RGBAUnormSRGB : GPUTextureFormat.BC3RGBAUnorm;
- break;
- case RGB_ETC2_Format:
- formatGPU = ( colorSpace === SRGBColorSpace ) ? GPUTextureFormat.ETC2RGB8UnormSRGB : GPUTextureFormat.ETC2RGB8Unorm;
- break;
- case RGBA_ETC2_EAC_Format:
- formatGPU = ( colorSpace === SRGBColorSpace ) ? GPUTextureFormat.ETC2RGBA8UnormSRGB : GPUTextureFormat.ETC2RGBA8Unorm;
- break;
- case RGBA_ASTC_4x4_Format:
- formatGPU = ( colorSpace === SRGBColorSpace ) ? GPUTextureFormat.ASTC4x4UnormSRGB : GPUTextureFormat.ASTC4x4Unorm;
- break;
- case RGBA_ASTC_5x4_Format:
- formatGPU = ( colorSpace === SRGBColorSpace ) ? GPUTextureFormat.ASTC5x4UnormSRGB : GPUTextureFormat.ASTC5x4Unorm;
- break;
- case RGBA_ASTC_5x5_Format:
- formatGPU = ( colorSpace === SRGBColorSpace ) ? GPUTextureFormat.ASTC5x5UnormSRGB : GPUTextureFormat.ASTC5x5Unorm;
- break;
- case RGBA_ASTC_6x5_Format:
- formatGPU = ( colorSpace === SRGBColorSpace ) ? GPUTextureFormat.ASTC6x5UnormSRGB : GPUTextureFormat.ASTC6x5Unorm;
- break;
- case RGBA_ASTC_6x6_Format:
- formatGPU = ( colorSpace === SRGBColorSpace ) ? GPUTextureFormat.ASTC6x6UnormSRGB : GPUTextureFormat.ASTC6x6Unorm;
- break;
- case RGBA_ASTC_8x5_Format:
- formatGPU = ( colorSpace === SRGBColorSpace ) ? GPUTextureFormat.ASTC8x5UnormSRGB : GPUTextureFormat.ASTC8x5Unorm;
- break;
- case RGBA_ASTC_8x6_Format:
- formatGPU = ( colorSpace === SRGBColorSpace ) ? GPUTextureFormat.ASTC8x6UnormSRGB : GPUTextureFormat.ASTC8x6Unorm;
- break;
- case RGBA_ASTC_8x8_Format:
- formatGPU = ( colorSpace === SRGBColorSpace ) ? GPUTextureFormat.ASTC8x8UnormSRGB : GPUTextureFormat.ASTC8x8Unorm;
- break;
- case RGBA_ASTC_10x5_Format:
- formatGPU = ( colorSpace === SRGBColorSpace ) ? GPUTextureFormat.ASTC10x5UnormSRGB : GPUTextureFormat.ASTC10x5Unorm;
- break;
- case RGBA_ASTC_10x6_Format:
- formatGPU = ( colorSpace === SRGBColorSpace ) ? GPUTextureFormat.ASTC10x6UnormSRGB : GPUTextureFormat.ASTC10x6Unorm;
- break;
- case RGBA_ASTC_10x8_Format:
- formatGPU = ( colorSpace === SRGBColorSpace ) ? GPUTextureFormat.ASTC10x8UnormSRGB : GPUTextureFormat.ASTC10x8Unorm;
- break;
- case RGBA_ASTC_10x10_Format:
- formatGPU = ( colorSpace === SRGBColorSpace ) ? GPUTextureFormat.ASTC10x10UnormSRGB : GPUTextureFormat.ASTC10x10Unorm;
- break;
- case RGBA_ASTC_12x10_Format:
- formatGPU = ( colorSpace === SRGBColorSpace ) ? GPUTextureFormat.ASTC12x10UnormSRGB : GPUTextureFormat.ASTC12x10Unorm;
- break;
- case RGBA_ASTC_12x12_Format:
- formatGPU = ( colorSpace === SRGBColorSpace ) ? GPUTextureFormat.ASTC12x12UnormSRGB : GPUTextureFormat.ASTC12x12Unorm;
- break;
- default:
- console.error( 'WebGPURenderer: Unsupported texture format.', format );
- }
- } else {
- switch ( format ) {
- case RGBAFormat:
- switch ( type ) {
- case ByteType:
- formatGPU = GPUTextureFormat.RGBA8Snorm;
- break;
- case ShortType:
- formatGPU = GPUTextureFormat.RGBA16Sint;
- break;
- case UnsignedShortType:
- formatGPU = GPUTextureFormat.RGBA16Uint;
- break;
- case UnsignedIntType:
- formatGPU = GPUTextureFormat.RGBA32Uint;
- break;
- case IntType:
- formatGPU = GPUTextureFormat.RGBA32Sint;
- break;
- case UnsignedByteType:
- formatGPU = ( colorSpace === SRGBColorSpace ) ? GPUTextureFormat.RGBA8UnormSRGB : GPUTextureFormat.RGBA8Unorm;
- break;
- case HalfFloatType:
- formatGPU = GPUTextureFormat.RGBA16Float;
- break;
- case FloatType:
- formatGPU = GPUTextureFormat.RGBA32Float;
- break;
- default:
- console.error( 'WebGPURenderer: Unsupported texture type with RGBAFormat.', type );
- }
- break;
- case RGBFormat:
- switch ( type ) {
- case UnsignedInt5999Type:
- formatGPU = GPUTextureFormat.RGB9E5UFloat;
- break;
- default:
- console.error( 'WebGPURenderer: Unsupported texture type with RGBFormat.', type );
- }
- break;
- case RedFormat:
- switch ( type ) {
- case ByteType:
- formatGPU = GPUTextureFormat.R8Snorm;
- break;
- case ShortType:
- formatGPU = GPUTextureFormat.R16Sint;
- break;
- case UnsignedShortType:
- formatGPU = GPUTextureFormat.R16Uint;
- break;
- case UnsignedIntType:
- formatGPU = GPUTextureFormat.R32Uint;
- break;
- case IntType:
- formatGPU = GPUTextureFormat.R32Sint;
- break;
- case UnsignedByteType:
- formatGPU = GPUTextureFormat.R8Unorm;
- break;
- case HalfFloatType:
- formatGPU = GPUTextureFormat.R16Float;
- break;
- case FloatType:
- formatGPU = GPUTextureFormat.R32Float;
- break;
- default:
- console.error( 'WebGPURenderer: Unsupported texture type with RedFormat.', type );
- }
- break;
- case RGFormat:
- switch ( type ) {
- case ByteType:
- formatGPU = GPUTextureFormat.RG8Snorm;
- break;
- case ShortType:
- formatGPU = GPUTextureFormat.RG16Sint;
- break;
- case UnsignedShortType:
- formatGPU = GPUTextureFormat.RG16Uint;
- break;
- case UnsignedIntType:
- formatGPU = GPUTextureFormat.RG32Uint;
- break;
- case IntType:
- formatGPU = GPUTextureFormat.RG32Sint;
- break;
- case UnsignedByteType:
- formatGPU = GPUTextureFormat.RG8Unorm;
- break;
- case HalfFloatType:
- formatGPU = GPUTextureFormat.RG16Float;
- break;
- case FloatType:
- formatGPU = GPUTextureFormat.RG32Float;
- break;
- default:
- console.error( 'WebGPURenderer: Unsupported texture type with RGFormat.', type );
- }
- break;
- case DepthFormat:
- switch ( type ) {
- case UnsignedShortType:
- formatGPU = GPUTextureFormat.Depth16Unorm;
- break;
- case UnsignedIntType:
- formatGPU = GPUTextureFormat.Depth24Plus;
- break;
- case FloatType:
- formatGPU = GPUTextureFormat.Depth32Float;
- break;
- default:
- console.error( 'WebGPURenderer: Unsupported texture type with DepthFormat.', type );
- }
- break;
- case DepthStencilFormat:
- switch ( type ) {
- case UnsignedInt248Type:
- formatGPU = GPUTextureFormat.Depth24PlusStencil8;
- break;
- case FloatType:
- if ( device && device.features.has( GPUFeatureName.Depth32FloatStencil8 ) === false ) {
- console.error( 'WebGPURenderer: Depth textures with DepthStencilFormat + FloatType can only be used with the "depth32float-stencil8" GPU feature.' );
- }
- formatGPU = GPUTextureFormat.Depth32FloatStencil8;
- break;
- default:
- console.error( 'WebGPURenderer: Unsupported texture type with DepthStencilFormat.', type );
- }
- break;
- case RedIntegerFormat:
- switch ( type ) {
- case IntType:
- formatGPU = GPUTextureFormat.R32Sint;
- break;
- case UnsignedIntType:
- formatGPU = GPUTextureFormat.R32Uint;
- break;
- default:
- console.error( 'WebGPURenderer: Unsupported texture type with RedIntegerFormat.', type );
- }
- break;
- case RGIntegerFormat:
- switch ( type ) {
- case IntType:
- formatGPU = GPUTextureFormat.RG32Sint;
- break;
- case UnsignedIntType:
- formatGPU = GPUTextureFormat.RG32Uint;
- break;
- default:
- console.error( 'WebGPURenderer: Unsupported texture type with RGIntegerFormat.', type );
- }
- break;
- case RGBAIntegerFormat:
- switch ( type ) {
- case IntType:
- formatGPU = GPUTextureFormat.RGBA32Sint;
- break;
- case UnsignedIntType:
- formatGPU = GPUTextureFormat.RGBA32Uint;
- break;
- default:
- console.error( 'WebGPURenderer: Unsupported texture type with RGBAIntegerFormat.', type );
- }
- break;
- default:
- console.error( 'WebGPURenderer: Unsupported texture format.', format );
- }
- }
- return formatGPU;
- }
- const declarationRegexp = /^[fn]*\s*([a-z_0-9]+)?\s*\(([\s\S]*?)\)\s*[\-\>]*\s*([a-z_0-9]+(?:<[\s\S]+?>)?)/i;
- const propertiesRegexp = /([a-z_0-9]+)\s*:\s*([a-z_0-9]+(?:<[\s\S]+?>)?)/ig;
- const wgslTypeLib$1 = {
- 'f32': 'float',
- 'i32': 'int',
- 'u32': 'uint',
- 'bool': 'bool',
- 'vec2<f32>': 'vec2',
- 'vec2<i32>': 'ivec2',
- 'vec2<u32>': 'uvec2',
- 'vec2<bool>': 'bvec2',
- 'vec2f': 'vec2',
- 'vec2i': 'ivec2',
- 'vec2u': 'uvec2',
- 'vec2b': 'bvec2',
- 'vec3<f32>': 'vec3',
- 'vec3<i32>': 'ivec3',
- 'vec3<u32>': 'uvec3',
- 'vec3<bool>': 'bvec3',
- 'vec3f': 'vec3',
- 'vec3i': 'ivec3',
- 'vec3u': 'uvec3',
- 'vec3b': 'bvec3',
- 'vec4<f32>': 'vec4',
- 'vec4<i32>': 'ivec4',
- 'vec4<u32>': 'uvec4',
- 'vec4<bool>': 'bvec4',
- 'vec4f': 'vec4',
- 'vec4i': 'ivec4',
- 'vec4u': 'uvec4',
- 'vec4b': 'bvec4',
- 'mat2x2<f32>': 'mat2',
- 'mat2x2f': 'mat2',
- 'mat3x3<f32>': 'mat3',
- 'mat3x3f': 'mat3',
- 'mat4x4<f32>': 'mat4',
- 'mat4x4f': 'mat4',
- 'sampler': 'sampler',
- 'texture_2d': 'texture',
- 'texture_cube': 'cubeTexture',
- 'texture_depth_2d': 'depthTexture',
- 'texture_storage_2d': 'storageTexture',
- 'texture_3d': 'texture3D'
- };
- const parse = ( source ) => {
- source = source.trim();
- const declaration = source.match( declarationRegexp );
- if ( declaration !== null && declaration.length === 4 ) {
- const inputsCode = declaration[ 2 ];
- const propsMatches = [];
- let match = null;
- while ( ( match = propertiesRegexp.exec( inputsCode ) ) !== null ) {
- propsMatches.push( { name: match[ 1 ], type: match[ 2 ] } );
- }
- // Process matches to correctly pair names and types
- const inputs = [];
- for ( let i = 0; i < propsMatches.length; i ++ ) {
- const { name, type } = propsMatches[ i ];
- let resolvedType = type;
- if ( resolvedType.startsWith( 'texture' ) ) {
- resolvedType = type.split( '<' )[ 0 ];
- }
- resolvedType = wgslTypeLib$1[ resolvedType ] || resolvedType;
- inputs.push( new NodeFunctionInput( resolvedType, name ) );
- }
- const blockCode = source.substring( declaration[ 0 ].length );
- const outputType = declaration[ 3 ] || 'void';
- const name = declaration[ 1 ] !== undefined ? declaration[ 1 ] : '';
- const type = wgslTypeLib$1[ outputType ] || outputType;
- return {
- type,
- inputs,
- name,
- inputsCode,
- blockCode,
- outputType
- };
- } else {
- throw new Error( 'FunctionNode: Function is not a WGSL code.' );
- }
- };
- class WGSLNodeFunction extends NodeFunction {
- constructor( source ) {
- const { type, inputs, name, inputsCode, blockCode, outputType } = parse( source );
- super( type, inputs, name );
- this.inputsCode = inputsCode;
- this.blockCode = blockCode;
- this.outputType = outputType;
- }
- getCode( name = this.name ) {
- const outputType = this.outputType !== 'void' ? '-> ' + this.outputType : '';
- return `fn ${ name } ( ${ this.inputsCode.trim() } ) ${ outputType }` + this.blockCode;
- }
- }
- class WGSLNodeParser extends NodeParser {
- parseFunction( source ) {
- return new WGSLNodeFunction( source );
- }
- }
- // GPUShaderStage is not defined in browsers not supporting WebGPU
- const GPUShaderStage = self.GPUShaderStage;
- const gpuShaderStageLib = {
- 'vertex': GPUShaderStage ? GPUShaderStage.VERTEX : 1,
- 'fragment': GPUShaderStage ? GPUShaderStage.FRAGMENT : 2,
- 'compute': GPUShaderStage ? GPUShaderStage.COMPUTE : 4
- };
- const supports = {
- instance: true,
- swizzleAssign: false,
- storageBuffer: true
- };
- const wgslFnOpLib = {
- '^^': 'threejs_xor'
- };
- const wgslTypeLib = {
- float: 'f32',
- int: 'i32',
- uint: 'u32',
- bool: 'bool',
- color: 'vec3<f32>',
- vec2: 'vec2<f32>',
- ivec2: 'vec2<i32>',
- uvec2: 'vec2<u32>',
- bvec2: 'vec2<bool>',
- vec3: 'vec3<f32>',
- ivec3: 'vec3<i32>',
- uvec3: 'vec3<u32>',
- bvec3: 'vec3<bool>',
- vec4: 'vec4<f32>',
- ivec4: 'vec4<i32>',
- uvec4: 'vec4<u32>',
- bvec4: 'vec4<bool>',
- mat2: 'mat2x2<f32>',
- imat2: 'mat2x2<i32>',
- umat2: 'mat2x2<u32>',
- bmat2: 'mat2x2<bool>',
- mat3: 'mat3x3<f32>',
- imat3: 'mat3x3<i32>',
- umat3: 'mat3x3<u32>',
- bmat3: 'mat3x3<bool>',
- mat4: 'mat4x4<f32>',
- imat4: 'mat4x4<i32>',
- umat4: 'mat4x4<u32>',
- bmat4: 'mat4x4<bool>'
- };
- const wgslMethods = {
- dFdx: 'dpdx',
- dFdy: '- dpdy',
- mod_float: 'threejs_mod_float',
- mod_vec2: 'threejs_mod_vec2',
- mod_vec3: 'threejs_mod_vec3',
- mod_vec4: 'threejs_mod_vec4',
- equals_bool: 'threejs_equals_bool',
- equals_bvec2: 'threejs_equals_bvec2',
- equals_bvec3: 'threejs_equals_bvec3',
- equals_bvec4: 'threejs_equals_bvec4',
- lessThanEqual: 'threejs_lessThanEqual',
- greaterThan: 'threejs_greaterThan',
- inversesqrt: 'inverseSqrt',
- bitcast: 'bitcast<f32>'
- };
- const wgslPolyfill = {
- threejs_xor: new CodeNode( `
- fn threejs_xor( a : bool, b : bool ) -> bool {
- return ( a || b ) && !( a && b );
- }
- ` ),
- lessThanEqual: new CodeNode( `
- fn threejs_lessThanEqual( a : vec3<f32>, b : vec3<f32> ) -> vec3<bool> {
- return vec3<bool>( a.x <= b.x, a.y <= b.y, a.z <= b.z );
- }
- ` ),
- greaterThan: new CodeNode( `
- fn threejs_greaterThan( a : vec3<f32>, b : vec3<f32> ) -> vec3<bool> {
- return vec3<bool>( a.x > b.x, a.y > b.y, a.z > b.z );
- }
- ` ),
- mod_float: new CodeNode( 'fn threejs_mod_float( x : f32, y : f32 ) -> f32 { return x - y * floor( x / y ); }' ),
- mod_vec2: new CodeNode( 'fn threejs_mod_vec2( x : vec2f, y : vec2f ) -> vec2f { return x - y * floor( x / y ); }' ),
- mod_vec3: new CodeNode( 'fn threejs_mod_vec3( x : vec3f, y : vec3f ) -> vec3f { return x - y * floor( x / y ); }' ),
- mod_vec4: new CodeNode( 'fn threejs_mod_vec4( x : vec4f, y : vec4f ) -> vec4f { return x - y * floor( x / y ); }' ),
- equals_bool: new CodeNode( 'fn threejs_equals_bool( a : bool, b : bool ) -> bool { return a == b; }' ),
- equals_bvec2: new CodeNode( 'fn threejs_equals_bvec2( a : vec2f, b : vec2f ) -> vec2<bool> { return vec2<bool>( a.x == b.x, a.y == b.y ); }' ),
- equals_bvec3: new CodeNode( 'fn threejs_equals_bvec3( a : vec3f, b : vec3f ) -> vec3<bool> { return vec3<bool>( a.x == b.x, a.y == b.y, a.z == b.z ); }' ),
- equals_bvec4: new CodeNode( 'fn threejs_equals_bvec4( a : vec4f, b : vec4f ) -> vec4<bool> { return vec4<bool>( a.x == b.x, a.y == b.y, a.z == b.z, a.w == b.w ); }' ),
- repeatWrapping: new CodeNode( `
- fn threejs_repeatWrapping( uv : vec2<f32>, dimension : vec2<u32> ) -> vec2<u32> {
- let uvScaled = vec2<u32>( uv * vec2<f32>( dimension ) );
- return ( ( uvScaled % dimension ) + dimension ) % dimension;
- }
- ` ),
- biquadraticTexture: new CodeNode( `
- fn threejs_biquadraticTexture( map : texture_2d<f32>, coord : vec2f, level : i32 ) -> vec4f {
- let res = vec2f( textureDimensions( map, level ) );
- let uvScaled = coord * res;
- let uvWrapping = ( ( uvScaled % res ) + res ) % res;
- // https://www.shadertoy.com/view/WtyXRy
- let uv = uvWrapping - 0.5;
- let iuv = floor( uv );
- let f = fract( uv );
- let rg1 = textureLoad( map, vec2i( iuv + vec2( 0.5, 0.5 ) ), level );
- let rg2 = textureLoad( map, vec2i( iuv + vec2( 1.5, 0.5 ) ), level );
- let rg3 = textureLoad( map, vec2i( iuv + vec2( 0.5, 1.5 ) ), level );
- let rg4 = textureLoad( map, vec2i( iuv + vec2( 1.5, 1.5 ) ), level );
- return mix( mix( rg1, rg2, f.x ), mix( rg3, rg4, f.x ), f.y );
- }
- ` )
- };
- class WGSLNodeBuilder extends NodeBuilder {
- constructor( object, renderer ) {
- super( object, renderer, new WGSLNodeParser() );
- this.uniformGroups = {};
- this.builtins = {};
- }
- needsColorSpaceToLinear( texture ) {
- return texture.isVideoTexture === true && texture.colorSpace !== NoColorSpace;
- }
- _generateTextureSample( texture, textureProperty, uvSnippet, depthSnippet, shaderStage = this.shaderStage ) {
- if ( shaderStage === 'fragment' ) {
- if ( depthSnippet ) {
- return `textureSample( ${ textureProperty }, ${ textureProperty }_sampler, ${ uvSnippet }, ${ depthSnippet } )`;
- } else {
- return `textureSample( ${ textureProperty }, ${ textureProperty }_sampler, ${ uvSnippet } )`;
- }
- } else if ( this.isFilteredTexture( texture ) ) {
- return this.generateFilteredTexture( texture, textureProperty, uvSnippet );
- } else {
- return this.generateTextureLod( texture, textureProperty, uvSnippet, '0' );
- }
- }
- _generateVideoSample( textureProperty, uvSnippet, shaderStage = this.shaderStage ) {
- if ( shaderStage === 'fragment' ) {
- return `textureSampleBaseClampToEdge( ${ textureProperty }, ${ textureProperty }_sampler, vec2<f32>( ${ uvSnippet }.x, 1.0 - ${ uvSnippet }.y ) )`;
- } else {
- console.error( `WebGPURenderer: THREE.VideoTexture does not support ${ shaderStage } shader.` );
- }
- }
- _generateTextureSampleLevel( texture, textureProperty, uvSnippet, levelSnippet, depthSnippet, shaderStage = this.shaderStage ) {
- if ( shaderStage === 'fragment' && this.isUnfilterable( texture ) === false ) {
- return `textureSampleLevel( ${ textureProperty }, ${ textureProperty }_sampler, ${ uvSnippet }, ${ levelSnippet } )`;
- } else if ( this.isFilteredTexture( texture ) ) {
- return this.generateFilteredTexture( texture, textureProperty, uvSnippet, levelSnippet );
- } else {
- return this.generateTextureLod( texture, textureProperty, uvSnippet, levelSnippet );
- }
- }
- generateFilteredTexture( texture, textureProperty, uvSnippet, levelSnippet = '0' ) {
- this._include( 'biquadraticTexture' );
- return `threejs_biquadraticTexture( ${ textureProperty }, ${ uvSnippet }, i32( ${ levelSnippet } ) )`;
- }
- generateTextureLod( texture, textureProperty, uvSnippet, levelSnippet = '0' ) {
- this._include( 'repeatWrapping' );
- const dimension = `textureDimensions( ${ textureProperty }, 0 )`;
- return `textureLoad( ${ textureProperty }, threejs_repeatWrapping( ${ uvSnippet }, ${ dimension } ), i32( ${ levelSnippet } ) )`;
- }
- generateTextureLoad( texture, textureProperty, uvIndexSnippet, depthSnippet, levelSnippet = '0u' ) {
- if ( depthSnippet ) {
- return `textureLoad( ${ textureProperty }, ${ uvIndexSnippet }, ${ depthSnippet }, ${ levelSnippet } )`;
- } else {
- return `textureLoad( ${ textureProperty }, ${ uvIndexSnippet }, ${ levelSnippet } )`;
- }
- }
- generateTextureStore( texture, textureProperty, uvIndexSnippet, valueSnippet ) {
- return `textureStore( ${ textureProperty }, ${ uvIndexSnippet }, ${ valueSnippet } )`;
- }
- isUnfilterable( texture ) {
- return this.getComponentTypeFromTexture( texture ) !== 'float' || ( texture.isDataTexture === true && texture.type === FloatType );
- }
- generateTexture( texture, textureProperty, uvSnippet, depthSnippet, shaderStage = this.shaderStage ) {
- let snippet = null;
- if ( texture.isVideoTexture === true ) {
- snippet = this._generateVideoSample( textureProperty, uvSnippet, shaderStage );
- } else if ( this.isUnfilterable( texture ) ) {
- snippet = this.generateTextureLod( texture, textureProperty, uvSnippet, '0', depthSnippet, shaderStage );
- } else {
- snippet = this._generateTextureSample( texture, textureProperty, uvSnippet, depthSnippet, shaderStage );
- }
- return snippet;
- }
- generateTextureGrad( texture, textureProperty, uvSnippet, gradSnippet, depthSnippet, shaderStage = this.shaderStage ) {
- if ( shaderStage === 'fragment' ) {
- // TODO handle i32 or u32 --> uvSnippet, array_index: A, ddx, ddy
- return `textureSampleGrad( ${ textureProperty }, ${ textureProperty }_sampler, ${ uvSnippet }, ${ gradSnippet[ 0 ] }, ${ gradSnippet[ 1 ] } )`;
- } else {
- console.error( `WebGPURenderer: THREE.TextureNode.gradient() does not support ${ shaderStage } shader.` );
- }
- }
- generateTextureCompare( texture, textureProperty, uvSnippet, compareSnippet, depthSnippet, shaderStage = this.shaderStage ) {
- if ( shaderStage === 'fragment' ) {
- return `textureSampleCompare( ${ textureProperty }, ${ textureProperty }_sampler, ${ uvSnippet }, ${ compareSnippet } )`;
- } else {
- console.error( `WebGPURenderer: THREE.DepthTexture.compareFunction() does not support ${ shaderStage } shader.` );
- }
- }
- generateTextureLevel( texture, textureProperty, uvSnippet, levelSnippet, depthSnippet, shaderStage = this.shaderStage ) {
- let snippet = null;
- if ( texture.isVideoTexture === true ) {
- snippet = this._generateVideoSample( textureProperty, uvSnippet, shaderStage );
- } else {
- snippet = this._generateTextureSampleLevel( texture, textureProperty, uvSnippet, levelSnippet, depthSnippet, shaderStage );
- }
- return snippet;
- }
- getPropertyName( node, shaderStage = this.shaderStage ) {
- if ( node.isNodeVarying === true && node.needsInterpolation === true ) {
- if ( shaderStage === 'vertex' ) {
- return `varyings.${ node.name }`;
- }
- } else if ( node.isNodeUniform === true ) {
- const name = node.name;
- const type = node.type;
- if ( type === 'texture' || type === 'cubeTexture' || type === 'storageTexture' || type === 'texture3D' ) {
- return name;
- } else if ( type === 'buffer' || type === 'storageBuffer' ) {
- return `NodeBuffer_${ node.id }.${name}`;
- } else {
- return node.groupNode.name + '.' + name;
- }
- }
- return super.getPropertyName( node );
- }
- getOutputStructName() {
- return 'output';
- }
- _getUniformGroupCount( shaderStage ) {
- return Object.keys( this.uniforms[ shaderStage ] ).length;
- }
- getFunctionOperator( op ) {
- const fnOp = wgslFnOpLib[ op ];
- if ( fnOp !== undefined ) {
- this._include( fnOp );
- return fnOp;
- }
- return null;
- }
- getStorageAccess( node ) {
- if ( node.isStorageTextureNode ) {
- switch ( node.access ) {
- case GPUStorageTextureAccess.ReadOnly:
- return 'read';
- case GPUStorageTextureAccess.WriteOnly:
- return 'write';
- default:
- return 'read_write';
- }
- } else {
- switch ( node.access ) {
- case GPUBufferBindingType.Storage:
- return 'read_write';
- case GPUBufferBindingType.ReadOnlyStorage:
- return 'read';
- default:
- return 'write';
- }
- }
- }
- getUniformFromNode( node, type, shaderStage, name = null ) {
- const uniformNode = super.getUniformFromNode( node, type, shaderStage, name );
- const nodeData = this.getDataFromNode( node, shaderStage, this.globalCache );
- if ( nodeData.uniformGPU === undefined ) {
- let uniformGPU;
- const group = node.groupNode;
- const groupName = group.name;
- const bindings = this.getBindGroupArray( groupName, shaderStage );
- if ( type === 'texture' || type === 'cubeTexture' || type === 'storageTexture' || type === 'texture3D' ) {
- let texture = null;
- if ( type === 'texture' || type === 'storageTexture' ) {
- texture = new NodeSampledTexture( uniformNode.name, uniformNode.node, group, node.access ? node.access : null );
- } else if ( type === 'cubeTexture' ) {
- texture = new NodeSampledCubeTexture( uniformNode.name, uniformNode.node, group, node.access ? node.access : null );
- } else if ( type === 'texture3D' ) {
- texture = new NodeSampledTexture3D( uniformNode.name, uniformNode.node, group, node.access ? node.access : null );
- }
- texture.store = node.isStorageTextureNode === true;
- texture.setVisibility( gpuShaderStageLib[ shaderStage ] );
- if ( shaderStage === 'fragment' && this.isUnfilterable( node.value ) === false && texture.store === false ) {
- const sampler = new NodeSampler( `${uniformNode.name}_sampler`, uniformNode.node, group );
- sampler.setVisibility( gpuShaderStageLib[ shaderStage ] );
- bindings.push( sampler, texture );
- uniformGPU = [ sampler, texture ];
- } else {
- bindings.push( texture );
- uniformGPU = [ texture ];
- }
- } else if ( type === 'buffer' || type === 'storageBuffer' ) {
- const bufferClass = type === 'storageBuffer' ? NodeStorageBuffer : NodeUniformBuffer;
- const buffer = new bufferClass( node, group );
- buffer.setVisibility( gpuShaderStageLib[ shaderStage ] );
- bindings.push( buffer );
- uniformGPU = buffer;
- } else {
- const uniformsStage = this.uniformGroups[ shaderStage ] || ( this.uniformGroups[ shaderStage ] = {} );
- let uniformsGroup = uniformsStage[ groupName ];
- if ( uniformsGroup === undefined ) {
- uniformsGroup = new NodeUniformsGroup( groupName, group );
- uniformsGroup.setVisibility( gpuShaderStageLib[ shaderStage ] );
- uniformsStage[ groupName ] = uniformsGroup;
- bindings.push( uniformsGroup );
- }
- uniformGPU = this.getNodeUniform( uniformNode, type );
- uniformsGroup.addUniform( uniformGPU );
- }
- nodeData.uniformGPU = uniformGPU;
- }
- return uniformNode;
- }
- getBuiltin( name, property, type, shaderStage = this.shaderStage ) {
- const map = this.builtins[ shaderStage ] || ( this.builtins[ shaderStage ] = new Map() );
- if ( map.has( name ) === false ) {
- map.set( name, {
- name,
- property,
- type
- } );
- }
- return property;
- }
- getVertexIndex() {
- if ( this.shaderStage === 'vertex' ) {
- return this.getBuiltin( 'vertex_index', 'vertexIndex', 'u32', 'attribute' );
- }
- return 'vertexIndex';
- }
- buildFunctionCode( shaderNode ) {
- const layout = shaderNode.layout;
- const flowData = this.flowShaderNode( shaderNode );
- const parameters = [];
- for ( const input of layout.inputs ) {
- parameters.push( input.name + ' : ' + this.getType( input.type ) );
- }
- //
- const code = `fn ${ layout.name }( ${ parameters.join( ', ' ) } ) -> ${ this.getType( layout.type ) } {
- ${ flowData.vars }
- ${ flowData.code }
- return ${ flowData.result };
- }`;
- //
- return code;
- }
- getInstanceIndex() {
- if ( this.shaderStage === 'vertex' ) {
- return this.getBuiltin( 'instance_index', 'instanceIndex', 'u32', 'attribute' );
- }
- return 'instanceIndex';
- }
- getDrawIndex() {
- return null;
- }
- getFrontFacing() {
- return this.getBuiltin( 'front_facing', 'isFront', 'bool' );
- }
- getFragCoord() {
- return this.getBuiltin( 'position', 'fragCoord', 'vec4<f32>' ) + '.xyz';
- }
- getFragDepth() {
- return 'output.' + this.getBuiltin( 'frag_depth', 'depth', 'f32', 'output' );
- }
- isFlipY() {
- return false;
- }
- getBuiltins( shaderStage ) {
- const snippets = [];
- const builtins = this.builtins[ shaderStage ];
- if ( builtins !== undefined ) {
- for ( const { name, property, type } of builtins.values() ) {
- snippets.push( `@builtin( ${name} ) ${property} : ${type}` );
- }
- }
- return snippets.join( ',\n\t' );
- }
- getAttributes( shaderStage ) {
- const snippets = [];
- if ( shaderStage === 'compute' ) {
- this.getBuiltin( 'global_invocation_id', 'id', 'vec3<u32>', 'attribute' );
- }
- if ( shaderStage === 'vertex' || shaderStage === 'compute' ) {
- const builtins = this.getBuiltins( 'attribute' );
- if ( builtins ) snippets.push( builtins );
- const attributes = this.getAttributesArray();
- for ( let index = 0, length = attributes.length; index < length; index ++ ) {
- const attribute = attributes[ index ];
- const name = attribute.name;
- const type = this.getType( attribute.type );
- snippets.push( `@location( ${index} ) ${ name } : ${ type }` );
- }
- }
- return snippets.join( ',\n\t' );
- }
- getStructMembers( struct ) {
- const snippets = [];
- const members = struct.getMemberTypes();
- for ( let i = 0; i < members.length; i ++ ) {
- const member = members[ i ];
- snippets.push( `\t@location( ${i} ) m${i} : ${ member }<f32>` );
- }
- const builtins = this.getBuiltins( 'output' );
- if ( builtins ) snippets.push( builtins );
- return snippets.join( ',\n' );
- }
- getStructs( shaderStage ) {
- const snippets = [];
- const structs = this.structs[ shaderStage ];
- for ( let index = 0, length = structs.length; index < length; index ++ ) {
- const struct = structs[ index ];
- const name = struct.name;
- let snippet = `\struct ${ name } {\n`;
- snippet += this.getStructMembers( struct );
- snippet += '\n}';
- snippets.push( snippet );
- snippets.push( `\nvar<private> output : ${ name };\n\n` );
- }
- return snippets.join( '\n\n' );
- }
- getVar( type, name ) {
- return `var ${ name } : ${ this.getType( type ) }`;
- }
- getVars( shaderStage ) {
- const snippets = [];
- const vars = this.vars[ shaderStage ];
- if ( vars !== undefined ) {
- for ( const variable of vars ) {
- snippets.push( `\t${ this.getVar( variable.type, variable.name ) };` );
- }
- }
- return `\n${ snippets.join( '\n' ) }\n`;
- }
- getVaryings( shaderStage ) {
- const snippets = [];
- if ( shaderStage === 'vertex' ) {
- this.getBuiltin( 'position', 'Vertex', 'vec4<f32>', 'vertex' );
- }
- if ( shaderStage === 'vertex' || shaderStage === 'fragment' ) {
- const varyings = this.varyings;
- const vars = this.vars[ shaderStage ];
- for ( let index = 0; index < varyings.length; index ++ ) {
- const varying = varyings[ index ];
- if ( varying.needsInterpolation ) {
- let attributesSnippet = `@location( ${index} )`;
- if ( /^(int|uint|ivec|uvec)/.test( varying.type ) ) {
- attributesSnippet += ' @interpolate( flat )';
- }
- snippets.push( `${ attributesSnippet } ${ varying.name } : ${ this.getType( varying.type ) }` );
- } else if ( shaderStage === 'vertex' && vars.includes( varying ) === false ) {
- vars.push( varying );
- }
- }
- }
- const builtins = this.getBuiltins( shaderStage );
- if ( builtins ) snippets.push( builtins );
- const code = snippets.join( ',\n\t' );
- return shaderStage === 'vertex' ? this._getWGSLStruct( 'VaryingsStruct', '\t' + code ) : code;
- }
- getUniforms( shaderStage ) {
- const uniforms = this.uniforms[ shaderStage ];
- const bindingSnippets = [];
- const bufferSnippets = [];
- const structSnippets = [];
- const uniformGroups = {};
- for ( const uniform of uniforms ) {
- const groundName = uniform.groupNode.name;
- const uniformIndexes = this.bindingsIndexes[ groundName ];
- if ( uniform.type === 'texture' || uniform.type === 'cubeTexture' || uniform.type === 'storageTexture' || uniform.type === 'texture3D' ) {
- const texture = uniform.node.value;
- if ( shaderStage === 'fragment' && this.isUnfilterable( texture ) === false && uniform.node.isStorageTextureNode !== true ) {
- if ( texture.isDepthTexture === true && texture.compareFunction !== null ) {
- bindingSnippets.push( `@binding( ${ uniformIndexes.binding ++ } ) @group( ${ uniformIndexes.group } ) var ${ uniform.name }_sampler : sampler_comparison;` );
- } else {
- bindingSnippets.push( `@binding( ${ uniformIndexes.binding ++ } ) @group( ${ uniformIndexes.group } ) var ${ uniform.name }_sampler : sampler;` );
- }
- }
- let textureType;
- if ( texture.isCubeTexture === true ) {
- textureType = 'texture_cube<f32>';
- } else if ( texture.isDataArrayTexture === true ) {
- textureType = 'texture_2d_array<f32>';
- } else if ( texture.isDepthTexture === true ) {
- textureType = 'texture_depth_2d';
- } else if ( texture.isVideoTexture === true ) {
- textureType = 'texture_external';
- } else if ( texture.isData3DTexture === true ) {
- textureType = 'texture_3d<f32>';
- } else if ( uniform.node.isStorageTextureNode === true ) {
- const format = getFormat( texture );
- const access = this.getStorageAccess( uniform.node );
- textureType = `texture_storage_2d<${ format }, ${ access }>`;
- } else {
- const componentPrefix = this.getComponentTypeFromTexture( texture ).charAt( 0 );
- textureType = `texture_2d<${ componentPrefix }32>`;
- }
- bindingSnippets.push( `@binding( ${ uniformIndexes.binding ++ } ) @group( ${ uniformIndexes.group } ) var ${ uniform.name } : ${ textureType };` );
- } else if ( uniform.type === 'buffer' || uniform.type === 'storageBuffer' ) {
- const bufferNode = uniform.node;
- const bufferType = this.getType( bufferNode.bufferType );
- const bufferCount = bufferNode.bufferCount;
- const bufferCountSnippet = bufferCount > 0 ? ', ' + bufferCount : '';
- const bufferSnippet = `\t${ uniform.name } : array< ${ bufferType }${ bufferCountSnippet } >\n`;
- const bufferAccessMode = bufferNode.isStorageBufferNode ? `storage, ${ this.getStorageAccess( bufferNode ) }` : 'uniform';
- bufferSnippets.push( this._getWGSLStructBinding( 'NodeBuffer_' + bufferNode.id, bufferSnippet, bufferAccessMode, uniformIndexes.binding ++, uniformIndexes.group ) );
- } else {
- const vectorType = this.getType( this.getVectorType( uniform.type ) );
- const groupName = uniform.groupNode.name;
- const group = uniformGroups[ groupName ] || ( uniformGroups[ groupName ] = {
- index: uniformIndexes.binding ++,
- id: uniformIndexes.group,
- snippets: []
- } );
- group.snippets.push( `\t${ uniform.name } : ${ vectorType }` );
- }
- }
- for ( const name in uniformGroups ) {
- const group = uniformGroups[ name ];
- structSnippets.push( this._getWGSLStructBinding( name, group.snippets.join( ',\n' ), 'uniform', group.index, group.id ) );
- }
- let code = bindingSnippets.join( '\n' );
- code += bufferSnippets.join( '\n' );
- code += structSnippets.join( '\n' );
- return code;
- }
- buildCode() {
- const shadersData = this.material !== null ? { fragment: {}, vertex: {} } : { compute: {} };
- for ( const shaderStage in shadersData ) {
- const stageData = shadersData[ shaderStage ];
- stageData.uniforms = this.getUniforms( shaderStage );
- stageData.attributes = this.getAttributes( shaderStage );
- stageData.varyings = this.getVaryings( shaderStage );
- stageData.structs = this.getStructs( shaderStage );
- stageData.vars = this.getVars( shaderStage );
- stageData.codes = this.getCodes( shaderStage );
- //
- let flow = '// code\n\n';
- flow += this.flowCode[ shaderStage ];
- const flowNodes = this.flowNodes[ shaderStage ];
- const mainNode = flowNodes[ flowNodes.length - 1 ];
- const outputNode = mainNode.outputNode;
- const isOutputStruct = ( outputNode !== undefined && outputNode.isOutputStructNode === true );
- for ( const node of flowNodes ) {
- const flowSlotData = this.getFlowData( node/*, shaderStage*/ );
- const slotName = node.name;
- if ( slotName ) {
- if ( flow.length > 0 ) flow += '\n';
- flow += `\t// flow -> ${ slotName }\n\t`;
- }
- flow += `${ flowSlotData.code }\n\t`;
- if ( node === mainNode && shaderStage !== 'compute' ) {
- flow += '// result\n\n\t';
- if ( shaderStage === 'vertex' ) {
- flow += `varyings.Vertex = ${ flowSlotData.result };`;
- } else if ( shaderStage === 'fragment' ) {
- if ( isOutputStruct ) {
- stageData.returnType = outputNode.nodeType;
- flow += `return ${ flowSlotData.result };`;
- } else {
- let structSnippet = '\t@location(0) color: vec4<f32>';
- const builtins = this.getBuiltins( 'output' );
- if ( builtins ) structSnippet += ',\n\t' + builtins;
- stageData.returnType = 'OutputStruct';
- stageData.structs += this._getWGSLStruct( 'OutputStruct', structSnippet );
- stageData.structs += '\nvar<private> output : OutputStruct;\n\n';
- flow += `output.color = ${ flowSlotData.result };\n\n\treturn output;`;
- }
- }
- }
- }
- stageData.flow = flow;
- }
- if ( this.material !== null ) {
- this.vertexShader = this._getWGSLVertexCode( shadersData.vertex );
- this.fragmentShader = this._getWGSLFragmentCode( shadersData.fragment );
- } else {
- this.computeShader = this._getWGSLComputeCode( shadersData.compute, ( this.object.workgroupSize || [ 64 ] ).join( ', ' ) );
- }
- }
- getMethod( method, output = null ) {
- let wgslMethod;
- if ( output !== null ) {
- wgslMethod = this._getWGSLMethod( method + '_' + output );
- }
- if ( wgslMethod === undefined ) {
- wgslMethod = this._getWGSLMethod( method );
- }
- return wgslMethod || method;
- }
- getType( type ) {
- return wgslTypeLib[ type ] || type;
- }
- isAvailable( name ) {
- let result = supports[ name ];
- if ( result === undefined ) {
- if ( name === 'float32Filterable' ) {
- result = this.renderer.hasFeature( 'float32-filterable' );
- }
- supports[ name ] = result;
- }
- return result;
- }
- _getWGSLMethod( method ) {
- if ( wgslPolyfill[ method ] !== undefined ) {
- this._include( method );
- }
- return wgslMethods[ method ];
- }
- _include( name ) {
- const codeNode = wgslPolyfill[ name ];
- codeNode.build( this );
- if ( this.currentFunctionNode !== null ) {
- this.currentFunctionNode.includes.push( codeNode );
- }
- return codeNode;
- }
- _getWGSLVertexCode( shaderData ) {
- return `${ this.getSignature() }
- // uniforms
- ${shaderData.uniforms}
- // varyings
- ${shaderData.varyings}
- var<private> varyings : VaryingsStruct;
- // codes
- ${shaderData.codes}
- @vertex
- fn main( ${shaderData.attributes} ) -> VaryingsStruct {
- // vars
- ${shaderData.vars}
- // flow
- ${shaderData.flow}
- return varyings;
- }
- `;
- }
- _getWGSLFragmentCode( shaderData ) {
- return `${ this.getSignature() }
- // uniforms
- ${shaderData.uniforms}
- // structs
- ${shaderData.structs}
- // codes
- ${shaderData.codes}
- @fragment
- fn main( ${shaderData.varyings} ) -> ${shaderData.returnType} {
- // vars
- ${shaderData.vars}
- // flow
- ${shaderData.flow}
- }
- `;
- }
- _getWGSLComputeCode( shaderData, workgroupSize ) {
- return `${ this.getSignature() }
- // system
- var<private> instanceIndex : u32;
- // uniforms
- ${shaderData.uniforms}
- // codes
- ${shaderData.codes}
- @compute @workgroup_size( ${workgroupSize} )
- fn main( ${shaderData.attributes} ) {
- // system
- instanceIndex = id.x;
- // vars
- ${shaderData.vars}
- // flow
- ${shaderData.flow}
- }
- `;
- }
- _getWGSLStruct( name, vars ) {
- return `
- struct ${name} {
- ${vars}
- };`;
- }
- _getWGSLStructBinding( name, vars, access, binding = 0, group = 0 ) {
- const structName = name + 'Struct';
- const structSnippet = this._getWGSLStruct( structName, vars );
- return `${structSnippet}
- @binding( ${binding} ) @group( ${group} )
- var<${access}> ${name} : ${structName};`;
- }
- }
- class WebGPUUtils {
- constructor( backend ) {
- this.backend = backend;
- }
- getCurrentDepthStencilFormat( renderContext ) {
- let format;
- if ( renderContext.depthTexture !== null ) {
- format = this.getTextureFormatGPU( renderContext.depthTexture );
- } else if ( renderContext.depth && renderContext.stencil ) {
- format = GPUTextureFormat.Depth24PlusStencil8;
- } else if ( renderContext.depth ) {
- format = GPUTextureFormat.Depth24Plus;
- }
- return format;
- }
- getTextureFormatGPU( texture ) {
- return this.backend.get( texture ).texture.format;
- }
- getCurrentColorFormat( renderContext ) {
- let format;
- if ( renderContext.textures !== null ) {
- format = this.getTextureFormatGPU( renderContext.textures[ 0 ] );
- } else {
- format = GPUTextureFormat.BGRA8Unorm; // default context format
- }
- return format;
- }
- getCurrentColorSpace( renderContext ) {
- if ( renderContext.textures !== null ) {
- return renderContext.textures[ 0 ].colorSpace;
- }
- return this.backend.renderer.outputColorSpace;
- }
- getPrimitiveTopology( object, material ) {
- if ( object.isPoints ) return GPUPrimitiveTopology.PointList;
- else if ( object.isLineSegments || ( object.isMesh && material.wireframe === true ) ) return GPUPrimitiveTopology.LineList;
- else if ( object.isLine ) return GPUPrimitiveTopology.LineStrip;
- else if ( object.isMesh ) return GPUPrimitiveTopology.TriangleList;
- }
- getSampleCount( renderContext ) {
- if ( renderContext.textures !== null ) {
- return renderContext.sampleCount;
- }
- return this.backend.parameters.sampleCount;
- }
- }
- const typedArraysToVertexFormatPrefix = new Map( [
- [ Int8Array, [ 'sint8', 'snorm8' ]],
- [ Uint8Array, [ 'uint8', 'unorm8' ]],
- [ Int16Array, [ 'sint16', 'snorm16' ]],
- [ Uint16Array, [ 'uint16', 'unorm16' ]],
- [ Int32Array, [ 'sint32', 'snorm32' ]],
- [ Uint32Array, [ 'uint32', 'unorm32' ]],
- [ Float32Array, [ 'float32', ]],
- ] );
- const typedAttributeToVertexFormatPrefix = new Map( [
- [ Float16BufferAttribute, [ 'float16', ]],
- ] );
- const typeArraysToVertexFormatPrefixForItemSize1 = new Map( [
- [ Int32Array, 'sint32' ],
- [ Int16Array, 'sint32' ], // patch for INT16
- [ Uint32Array, 'uint32' ],
- [ Uint16Array, 'uint32' ], // patch for UINT16
- [ Float32Array, 'float32' ]
- ] );
- class WebGPUAttributeUtils {
- constructor( backend ) {
- this.backend = backend;
- }
- createAttribute( attribute, usage ) {
- const bufferAttribute = this._getBufferAttribute( attribute );
- const backend = this.backend;
- const bufferData = backend.get( bufferAttribute );
- let buffer = bufferData.buffer;
- if ( buffer === undefined ) {
- const device = backend.device;
- let array = bufferAttribute.array;
- // patch for INT16 and UINT16
- if ( attribute.normalized === false && ( array.constructor === Int16Array || array.constructor === Uint16Array ) ) {
- const tempArray = new Uint32Array( array.length );
- for ( let i = 0; i < array.length; i ++ ) {
- tempArray[ i ] = array[ i ];
- }
- array = tempArray;
- }
- bufferAttribute.array = array;
- if ( ( bufferAttribute.isStorageBufferAttribute || bufferAttribute.isStorageInstancedBufferAttribute ) && bufferAttribute.itemSize === 3 ) {
- array = new array.constructor( bufferAttribute.count * 4 );
- for ( let i = 0; i < bufferAttribute.count; i ++ ) {
- array.set( bufferAttribute.array.subarray( i * 3, i * 3 + 3 ), i * 4 );
- }
- // Update BufferAttribute
- bufferAttribute.itemSize = 4;
- bufferAttribute.array = array;
- }
- const size = array.byteLength + ( ( 4 - ( array.byteLength % 4 ) ) % 4 ); // ensure 4 byte alignment, see #20441
- buffer = device.createBuffer( {
- label: bufferAttribute.name,
- size: size,
- usage: usage,
- mappedAtCreation: true
- } );
- new array.constructor( buffer.getMappedRange() ).set( array );
- buffer.unmap();
- bufferData.buffer = buffer;
- }
- }
- updateAttribute( attribute ) {
- const bufferAttribute = this._getBufferAttribute( attribute );
- const backend = this.backend;
- const device = backend.device;
- const buffer = backend.get( bufferAttribute ).buffer;
- const array = bufferAttribute.array;
- const updateRanges = bufferAttribute.updateRanges;
- if ( updateRanges.length === 0 ) {
- // Not using update ranges
- device.queue.writeBuffer(
- buffer,
- 0,
- array,
- 0
- );
- } else {
- for ( let i = 0, l = updateRanges.length; i < l; i ++ ) {
- const range = updateRanges[ i ];
- device.queue.writeBuffer(
- buffer,
- 0,
- array,
- range.start * array.BYTES_PER_ELEMENT,
- range.count * array.BYTES_PER_ELEMENT
- );
- }
- bufferAttribute.clearUpdateRanges();
- }
- }
- createShaderVertexBuffers( renderObject ) {
- const attributes = renderObject.getAttributes();
- const vertexBuffers = new Map();
- for ( let slot = 0; slot < attributes.length; slot ++ ) {
- const geometryAttribute = attributes[ slot ];
- const bytesPerElement = geometryAttribute.array.BYTES_PER_ELEMENT;
- const bufferAttribute = this._getBufferAttribute( geometryAttribute );
- let vertexBufferLayout = vertexBuffers.get( bufferAttribute );
- if ( vertexBufferLayout === undefined ) {
- let arrayStride, stepMode;
- if ( geometryAttribute.isInterleavedBufferAttribute === true ) {
- arrayStride = geometryAttribute.data.stride * bytesPerElement;
- stepMode = geometryAttribute.data.isInstancedInterleavedBuffer ? GPUInputStepMode.Instance : GPUInputStepMode.Vertex;
- } else {
- arrayStride = geometryAttribute.itemSize * bytesPerElement;
- stepMode = geometryAttribute.isInstancedBufferAttribute ? GPUInputStepMode.Instance : GPUInputStepMode.Vertex;
- }
- // patch for INT16 and UINT16
- if ( geometryAttribute.normalized === false && ( geometryAttribute.array.constructor === Int16Array || geometryAttribute.array.constructor === Uint16Array ) ) {
- arrayStride = 4;
- }
- vertexBufferLayout = {
- arrayStride,
- attributes: [],
- stepMode
- };
- vertexBuffers.set( bufferAttribute, vertexBufferLayout );
- }
- const format = this._getVertexFormat( geometryAttribute );
- const offset = ( geometryAttribute.isInterleavedBufferAttribute === true ) ? geometryAttribute.offset * bytesPerElement : 0;
- vertexBufferLayout.attributes.push( {
- shaderLocation: slot,
- offset,
- format
- } );
- }
- return Array.from( vertexBuffers.values() );
- }
- destroyAttribute( attribute ) {
- const backend = this.backend;
- const data = backend.get( this._getBufferAttribute( attribute ) );
- data.buffer.destroy();
- backend.delete( attribute );
- }
- async getArrayBufferAsync( attribute ) {
- const backend = this.backend;
- const device = backend.device;
- const data = backend.get( this._getBufferAttribute( attribute ) );
- const bufferGPU = data.buffer;
- const size = bufferGPU.size;
- let readBufferGPU = data.readBuffer;
- let needsUnmap = true;
- if ( readBufferGPU === undefined ) {
- readBufferGPU = device.createBuffer( {
- label: attribute.name,
- size,
- usage: GPUBufferUsage.COPY_DST | GPUBufferUsage.MAP_READ
- } );
- needsUnmap = false;
- data.readBuffer = readBufferGPU;
- }
- const cmdEncoder = device.createCommandEncoder( {} );
- cmdEncoder.copyBufferToBuffer(
- bufferGPU,
- 0,
- readBufferGPU,
- 0,
- size
- );
- if ( needsUnmap ) readBufferGPU.unmap();
- const gpuCommands = cmdEncoder.finish();
- device.queue.submit( [ gpuCommands ] );
- await readBufferGPU.mapAsync( GPUMapMode.READ );
- const arrayBuffer = readBufferGPU.getMappedRange();
- return arrayBuffer;
- }
- _getVertexFormat( geometryAttribute ) {
- const { itemSize, normalized } = geometryAttribute;
- const ArrayType = geometryAttribute.array.constructor;
- const AttributeType = geometryAttribute.constructor;
- let format;
- if ( itemSize == 1 ) {
- format = typeArraysToVertexFormatPrefixForItemSize1.get( ArrayType );
- } else {
- const prefixOptions = typedAttributeToVertexFormatPrefix.get( AttributeType ) || typedArraysToVertexFormatPrefix.get( ArrayType );
- const prefix = prefixOptions[ normalized ? 1 : 0 ];
- if ( prefix ) {
- const bytesPerUnit = ArrayType.BYTES_PER_ELEMENT * itemSize;
- const paddedBytesPerUnit = Math.floor( ( bytesPerUnit + 3 ) / 4 ) * 4;
- const paddedItemSize = paddedBytesPerUnit / ArrayType.BYTES_PER_ELEMENT;
- if ( paddedItemSize % 1 ) {
- throw new Error( 'THREE.WebGPUAttributeUtils: Bad vertex format item size.' );
- }
- format = `${prefix}x${paddedItemSize}`;
- }
- }
- if ( ! format ) {
- console.error( 'THREE.WebGPUAttributeUtils: Vertex format not supported yet.' );
- }
- return format;
- }
- _getBufferAttribute( attribute ) {
- if ( attribute.isInterleavedBufferAttribute ) attribute = attribute.data;
- return attribute;
- }
- }
- class WebGPUBindingUtils {
- constructor( backend ) {
- this.backend = backend;
- }
- createBindingsLayout( bindGroup ) {
- const backend = this.backend;
- const device = backend.device;
- const entries = [];
- let index = 0;
- for ( const binding of bindGroup.bindings ) {
- const bindingGPU = {
- binding: index ++,
- visibility: binding.visibility
- };
- if ( binding.isUniformBuffer || binding.isStorageBuffer ) {
- const buffer = {}; // GPUBufferBindingLayout
- if ( binding.isStorageBuffer ) {
- buffer.type = binding.access;
- }
- bindingGPU.buffer = buffer;
- } else if ( binding.isSampler ) {
- const sampler = {}; // GPUSamplerBindingLayout
- if ( binding.texture.isDepthTexture ) {
- if ( binding.texture.compareFunction !== null ) {
- sampler.type = 'comparison';
- }
- }
- bindingGPU.sampler = sampler;
- } else if ( binding.isSampledTexture && binding.texture.isVideoTexture ) {
- bindingGPU.externalTexture = {}; // GPUExternalTextureBindingLayout
- } else if ( binding.isSampledTexture && binding.store ) {
- const format = this.backend.get( binding.texture ).texture.format;
- const access = binding.access;
- bindingGPU.storageTexture = { format, access }; // GPUStorageTextureBindingLayout
- } else if ( binding.isSampledTexture ) {
- const texture = {}; // GPUTextureBindingLayout
- if ( binding.texture.isDepthTexture ) {
- texture.sampleType = GPUTextureSampleType.Depth;
- } else if ( binding.texture.isDataTexture ) {
- const type = binding.texture.type;
- if ( type === IntType ) {
- texture.sampleType = GPUTextureSampleType.SInt;
- } else if ( type === UnsignedIntType ) {
- texture.sampleType = GPUTextureSampleType.UInt;
- } else if ( type === FloatType ) {
- // @TODO: Add support for this soon: backend.hasFeature( 'float32-filterable' )
- texture.sampleType = GPUTextureSampleType.UnfilterableFloat;
- }
- }
- if ( binding.isSampledCubeTexture ) {
- texture.viewDimension = GPUTextureViewDimension.Cube;
- } else if ( binding.texture.isDataArrayTexture ) {
- texture.viewDimension = GPUTextureViewDimension.TwoDArray;
- } else if ( binding.isSampledTexture3D ) {
- texture.viewDimension = GPUTextureViewDimension.ThreeD;
- }
- bindingGPU.texture = texture;
- } else {
- console.error( `WebGPUBindingUtils: Unsupported binding "${ binding }".` );
- }
- entries.push( bindingGPU );
- }
- return device.createBindGroupLayout( { entries } );
- }
- createBindings( bindGroup ) {
- const backend = this.backend;
- const bindingsData = backend.get( bindGroup );
- // setup (static) binding layout and (dynamic) binding group
- const bindLayoutGPU = this.createBindingsLayout( bindGroup );
- const bindGroupGPU = this.createBindGroup( bindGroup, bindLayoutGPU );
- bindingsData.layout = bindLayoutGPU;
- bindingsData.group = bindGroupGPU;
- }
- updateBinding( binding ) {
- const backend = this.backend;
- const device = backend.device;
- const buffer = binding.buffer;
- const bufferGPU = backend.get( binding ).buffer;
- device.queue.writeBuffer( bufferGPU, 0, buffer, 0 );
- }
- createBindGroup( bindGroup, layoutGPU ) {
- const backend = this.backend;
- const device = backend.device;
- let bindingPoint = 0;
- const entriesGPU = [];
- for ( const binding of bindGroup.bindings ) {
- if ( binding.isUniformBuffer ) {
- const bindingData = backend.get( binding );
- if ( bindingData.buffer === undefined ) {
- const byteLength = binding.byteLength;
- const usage = GPUBufferUsage.UNIFORM | GPUBufferUsage.COPY_DST;
- const bufferGPU = device.createBuffer( {
- label: 'bindingBuffer_' + binding.name,
- size: byteLength,
- usage: usage
- } );
- bindingData.buffer = bufferGPU;
- }
- entriesGPU.push( { binding: bindingPoint, resource: { buffer: bindingData.buffer } } );
- } else if ( binding.isStorageBuffer ) {
- const bindingData = backend.get( binding );
- if ( bindingData.buffer === undefined ) {
- const attribute = binding.attribute;
- //const usage = GPUBufferUsage.STORAGE | GPUBufferUsage.VERTEX | /*GPUBufferUsage.COPY_SRC |*/ GPUBufferUsage.COPY_DST;
- //backend.attributeUtils.createAttribute( attribute, usage ); // @TODO: Move it to universal renderer
- bindingData.buffer = backend.get( attribute ).buffer;
- }
- entriesGPU.push( { binding: bindingPoint, resource: { buffer: bindingData.buffer } } );
- } else if ( binding.isSampler ) {
- const textureGPU = backend.get( binding.texture );
- entriesGPU.push( { binding: bindingPoint, resource: textureGPU.sampler } );
- } else if ( binding.isSampledTexture ) {
- const textureData = backend.get( binding.texture );
- let dimensionViewGPU;
- if ( binding.isSampledCubeTexture ) {
- dimensionViewGPU = GPUTextureViewDimension.Cube;
- } else if ( binding.isSampledTexture3D ) {
- dimensionViewGPU = GPUTextureViewDimension.ThreeD;
- } else if ( binding.texture.isDataArrayTexture ) {
- dimensionViewGPU = GPUTextureViewDimension.TwoDArray;
- } else {
- dimensionViewGPU = GPUTextureViewDimension.TwoD;
- }
- let resourceGPU;
- if ( textureData.externalTexture !== undefined ) {
- resourceGPU = device.importExternalTexture( { source: textureData.externalTexture } );
- } else {
- const aspectGPU = GPUTextureAspect.All;
- resourceGPU = textureData.texture.createView( { aspect: aspectGPU, dimension: dimensionViewGPU, mipLevelCount: binding.store ? 1 : textureData.mipLevelCount } );
- }
- entriesGPU.push( { binding: bindingPoint, resource: resourceGPU } );
- }
- bindingPoint ++;
- }
- return device.createBindGroup( {
- label: 'bindGroup_' + bindGroup.name,
- layout: layoutGPU,
- entries: entriesGPU
- } );
- }
- }
- class WebGPUPipelineUtils {
- constructor( backend ) {
- this.backend = backend;
- }
- _getSampleCount( renderObjectContext ) {
- let sampleCount = this.backend.utils.getSampleCount( renderObjectContext );
- if ( sampleCount > 1 ) {
- // WebGPU only supports power-of-two sample counts and 2 is not a valid value
- sampleCount = Math.pow( 2, Math.floor( Math.log2( sampleCount ) ) );
- if ( sampleCount === 2 ) {
- sampleCount = 4;
- }
- }
- return sampleCount;
- }
- createRenderPipeline( renderObject, promises ) {
- const { object, material, geometry, pipeline } = renderObject;
- const { vertexProgram, fragmentProgram } = pipeline;
- const backend = this.backend;
- const device = backend.device;
- const utils = backend.utils;
- const pipelineData = backend.get( pipeline );
- // bind group layouts
- const bindGroupLayouts = [];
- for ( const bindGroup of renderObject.getBindings() ) {
- const bindingsData = backend.get( bindGroup );
- bindGroupLayouts.push( bindingsData.layout );
- }
- // vertex buffers
- const vertexBuffers = backend.attributeUtils.createShaderVertexBuffers( renderObject );
- // blending
- let blending;
- if ( material.transparent === true && material.blending !== NoBlending ) {
- blending = this._getBlending( material );
- }
- // stencil
- let stencilFront = {};
- if ( material.stencilWrite === true ) {
- stencilFront = {
- compare: this._getStencilCompare( material ),
- failOp: this._getStencilOperation( material.stencilFail ),
- depthFailOp: this._getStencilOperation( material.stencilZFail ),
- passOp: this._getStencilOperation( material.stencilZPass )
- };
- }
- const colorWriteMask = this._getColorWriteMask( material );
- const targets = [];
- if ( renderObject.context.textures !== null ) {
- const textures = renderObject.context.textures;
- for ( let i = 0; i < textures.length; i ++ ) {
- const colorFormat = utils.getTextureFormatGPU( textures[ i ] );
- targets.push( {
- format: colorFormat,
- blend: blending,
- writeMask: colorWriteMask
- } );
- }
- } else {
- const colorFormat = utils.getCurrentColorFormat( renderObject.context );
- targets.push( {
- format: colorFormat,
- blend: blending,
- writeMask: colorWriteMask
- } );
- }
- const vertexModule = backend.get( vertexProgram ).module;
- const fragmentModule = backend.get( fragmentProgram ).module;
- const primitiveState = this._getPrimitiveState( object, geometry, material );
- const depthCompare = this._getDepthCompare( material );
- const depthStencilFormat = utils.getCurrentDepthStencilFormat( renderObject.context );
- const sampleCount = this._getSampleCount( renderObject.context );
- const pipelineDescriptor = {
- label: 'renderPipeline',
- vertex: Object.assign( {}, vertexModule, { buffers: vertexBuffers } ),
- fragment: Object.assign( {}, fragmentModule, { targets } ),
- primitive: primitiveState,
- depthStencil: {
- format: depthStencilFormat,
- depthWriteEnabled: material.depthWrite,
- depthCompare: depthCompare,
- stencilFront: stencilFront,
- stencilBack: {}, // three.js does not provide an API to configure the back function (gl.stencilFuncSeparate() was never used)
- stencilReadMask: material.stencilFuncMask,
- stencilWriteMask: material.stencilWriteMask
- },
- multisample: {
- count: sampleCount,
- alphaToCoverageEnabled: material.alphaToCoverage
- },
- layout: device.createPipelineLayout( {
- bindGroupLayouts
- } )
- };
- if ( promises === null ) {
- pipelineData.pipeline = device.createRenderPipeline( pipelineDescriptor );
- } else {
- const p = new Promise( ( resolve /*, reject*/ ) => {
- device.createRenderPipelineAsync( pipelineDescriptor ).then( pipeline => {
- pipelineData.pipeline = pipeline;
- resolve();
- } );
- } );
- promises.push( p );
- }
- }
- createBundleEncoder( renderContext, renderObject ) {
- const backend = this.backend;
- const { utils, device } = backend;
- const renderContextData = backend.get( renderContext );
- const renderObjectData = backend.get( renderObject );
- const depthStencilFormat = utils.getCurrentDepthStencilFormat( renderContext );
- const colorFormat = utils.getCurrentColorFormat( renderContext );
- const sampleCount = this._getSampleCount( renderObject.context );
- const descriptor = {
- label: 'renderBundleEncoder',
- colorFormats: [ colorFormat ],
- depthStencilFormat,
- sampleCount
- };
- const bundleEncoder = device.createRenderBundleEncoder( descriptor );
- renderObjectData.bundleEncoder = bundleEncoder;
- renderContextData.currentSets = { attributes: {} };
- renderContextData._renderBundleViewport = renderContext.width + '_' + renderContext.height;
- return bundleEncoder;
- }
- createComputePipeline( pipeline, bindings ) {
- const backend = this.backend;
- const device = backend.device;
- const computeProgram = backend.get( pipeline.computeProgram ).module;
- const pipelineGPU = backend.get( pipeline );
- // bind group layouts
- const bindGroupLayouts = [];
- for ( const bindingsGroup of bindings ) {
- const bindingsData = backend.get( bindingsGroup );
- bindGroupLayouts.push( bindingsData.layout );
- }
- pipelineGPU.pipeline = device.createComputePipeline( {
- compute: computeProgram,
- layout: device.createPipelineLayout( {
- bindGroupLayouts
- } )
- } );
- }
- _getBlending( material ) {
- let color, alpha;
- const blending = material.blending;
- const blendSrc = material.blendSrc;
- const blendDst = material.blendDst;
- const blendEquation = material.blendEquation;
- if ( blending === CustomBlending ) {
- const blendSrcAlpha = material.blendSrcAlpha !== null ? material.blendSrcAlpha : blendSrc;
- const blendDstAlpha = material.blendDstAlpha !== null ? material.blendDstAlpha : blendDst;
- const blendEquationAlpha = material.blendEquationAlpha !== null ? material.blendEquationAlpha : blendEquation;
- color = {
- srcFactor: this._getBlendFactor( blendSrc ),
- dstFactor: this._getBlendFactor( blendDst ),
- operation: this._getBlendOperation( blendEquation )
- };
- alpha = {
- srcFactor: this._getBlendFactor( blendSrcAlpha ),
- dstFactor: this._getBlendFactor( blendDstAlpha ),
- operation: this._getBlendOperation( blendEquationAlpha )
- };
- } else {
- const premultipliedAlpha = material.premultipliedAlpha;
- const setBlend = ( srcRGB, dstRGB, srcAlpha, dstAlpha ) => {
- color = {
- srcFactor: srcRGB,
- dstFactor: dstRGB,
- operation: GPUBlendOperation.Add
- };
- alpha = {
- srcFactor: srcAlpha,
- dstFactor: dstAlpha,
- operation: GPUBlendOperation.Add
- };
- };
- if ( premultipliedAlpha ) {
- switch ( blending ) {
- case NormalBlending:
- setBlend( GPUBlendFactor.SrcAlpha, GPUBlendFactor.OneMinusSrcAlpha, GPUBlendFactor.One, GPUBlendFactor.OneMinusSrcAlpha );
- break;
- case AdditiveBlending:
- setBlend( GPUBlendFactor.SrcAlpha, GPUBlendFactor.One, GPUBlendFactor.One, GPUBlendFactor.One );
- break;
- case SubtractiveBlending:
- setBlend( GPUBlendFactor.Zero, GPUBlendFactor.OneMinusSrc, GPUBlendFactor.Zero, GPUBlendFactor.One );
- break;
- case MultiplyBlending:
- setBlend( GPUBlendFactor.Zero, GPUBlendFactor.Src, GPUBlendFactor.Zero, GPUBlendFactor.SrcAlpha );
- break;
- }
- } else {
- switch ( blending ) {
- case NormalBlending:
- setBlend( GPUBlendFactor.SrcAlpha, GPUBlendFactor.OneMinusSrcAlpha, GPUBlendFactor.One, GPUBlendFactor.OneMinusSrcAlpha );
- break;
- case AdditiveBlending:
- setBlend( GPUBlendFactor.SrcAlpha, GPUBlendFactor.One, GPUBlendFactor.SrcAlpha, GPUBlendFactor.One );
- break;
- case SubtractiveBlending:
- setBlend( GPUBlendFactor.Zero, GPUBlendFactor.OneMinusSrc, GPUBlendFactor.Zero, GPUBlendFactor.One );
- break;
- case MultiplyBlending:
- setBlend( GPUBlendFactor.Zero, GPUBlendFactor.Src, GPUBlendFactor.Zero, GPUBlendFactor.Src );
- break;
- }
- }
- }
- if ( color !== undefined && alpha !== undefined ) {
- return { color, alpha };
- } else {
- console.error( 'THREE.WebGPURenderer: Invalid blending: ', blending );
- }
- }
- _getBlendFactor( blend ) {
- let blendFactor;
- switch ( blend ) {
- case ZeroFactor:
- blendFactor = GPUBlendFactor.Zero;
- break;
- case OneFactor:
- blendFactor = GPUBlendFactor.One;
- break;
- case SrcColorFactor:
- blendFactor = GPUBlendFactor.Src;
- break;
- case OneMinusSrcColorFactor:
- blendFactor = GPUBlendFactor.OneMinusSrc;
- break;
- case SrcAlphaFactor:
- blendFactor = GPUBlendFactor.SrcAlpha;
- break;
- case OneMinusSrcAlphaFactor:
- blendFactor = GPUBlendFactor.OneMinusSrcAlpha;
- break;
- case DstColorFactor:
- blendFactor = GPUBlendFactor.Dst;
- break;
- case OneMinusDstColorFactor:
- blendFactor = GPUBlendFactor.OneMinusDstColor;
- break;
- case DstAlphaFactor:
- blendFactor = GPUBlendFactor.DstAlpha;
- break;
- case OneMinusDstAlphaFactor:
- blendFactor = GPUBlendFactor.OneMinusDstAlpha;
- break;
- case SrcAlphaSaturateFactor:
- blendFactor = GPUBlendFactor.SrcAlphaSaturated;
- break;
- case BlendColorFactor:
- blendFactor = GPUBlendFactor.Constant;
- break;
- case OneMinusBlendColorFactor:
- blendFactor = GPUBlendFactor.OneMinusConstant;
- break;
- default:
- console.error( 'THREE.WebGPURenderer: Blend factor not supported.', blend );
- }
- return blendFactor;
- }
- _getStencilCompare( material ) {
- let stencilCompare;
- const stencilFunc = material.stencilFunc;
- switch ( stencilFunc ) {
- case NeverStencilFunc:
- stencilCompare = GPUCompareFunction.Never;
- break;
- case AlwaysStencilFunc:
- stencilCompare = GPUCompareFunction.Always;
- break;
- case LessStencilFunc:
- stencilCompare = GPUCompareFunction.Less;
- break;
- case LessEqualStencilFunc:
- stencilCompare = GPUCompareFunction.LessEqual;
- break;
- case EqualStencilFunc:
- stencilCompare = GPUCompareFunction.Equal;
- break;
- case GreaterEqualStencilFunc:
- stencilCompare = GPUCompareFunction.GreaterEqual;
- break;
- case GreaterStencilFunc:
- stencilCompare = GPUCompareFunction.Greater;
- break;
- case NotEqualStencilFunc:
- stencilCompare = GPUCompareFunction.NotEqual;
- break;
- default:
- console.error( 'THREE.WebGPURenderer: Invalid stencil function.', stencilFunc );
- }
- return stencilCompare;
- }
- _getStencilOperation( op ) {
- let stencilOperation;
- switch ( op ) {
- case KeepStencilOp:
- stencilOperation = GPUStencilOperation.Keep;
- break;
- case ZeroStencilOp:
- stencilOperation = GPUStencilOperation.Zero;
- break;
- case ReplaceStencilOp:
- stencilOperation = GPUStencilOperation.Replace;
- break;
- case InvertStencilOp:
- stencilOperation = GPUStencilOperation.Invert;
- break;
- case IncrementStencilOp:
- stencilOperation = GPUStencilOperation.IncrementClamp;
- break;
- case DecrementStencilOp:
- stencilOperation = GPUStencilOperation.DecrementClamp;
- break;
- case IncrementWrapStencilOp:
- stencilOperation = GPUStencilOperation.IncrementWrap;
- break;
- case DecrementWrapStencilOp:
- stencilOperation = GPUStencilOperation.DecrementWrap;
- break;
- default:
- console.error( 'THREE.WebGPURenderer: Invalid stencil operation.', stencilOperation );
- }
- return stencilOperation;
- }
- _getBlendOperation( blendEquation ) {
- let blendOperation;
- switch ( blendEquation ) {
- case AddEquation:
- blendOperation = GPUBlendOperation.Add;
- break;
- case SubtractEquation:
- blendOperation = GPUBlendOperation.Subtract;
- break;
- case ReverseSubtractEquation:
- blendOperation = GPUBlendOperation.ReverseSubtract;
- break;
- case MinEquation:
- blendOperation = GPUBlendOperation.Min;
- break;
- case MaxEquation:
- blendOperation = GPUBlendOperation.Max;
- break;
- default:
- console.error( 'THREE.WebGPUPipelineUtils: Blend equation not supported.', blendEquation );
- }
- return blendOperation;
- }
- _getPrimitiveState( object, geometry, material ) {
- const descriptor = {};
- const utils = this.backend.utils;
- descriptor.topology = utils.getPrimitiveTopology( object, material );
- if ( geometry.index !== null && object.isLine === true && object.isLineSegments !== true ) {
- descriptor.stripIndexFormat = ( geometry.index.array instanceof Uint16Array ) ? GPUIndexFormat.Uint16 : GPUIndexFormat.Uint32;
- }
- switch ( material.side ) {
- case FrontSide:
- descriptor.frontFace = GPUFrontFace.CCW;
- descriptor.cullMode = GPUCullMode.Back;
- break;
- case BackSide:
- descriptor.frontFace = GPUFrontFace.CCW;
- descriptor.cullMode = GPUCullMode.Front;
- break;
- case DoubleSide:
- descriptor.frontFace = GPUFrontFace.CCW;
- descriptor.cullMode = GPUCullMode.None;
- break;
- default:
- console.error( 'THREE.WebGPUPipelineUtils: Unknown material.side value.', material.side );
- break;
- }
- return descriptor;
- }
- _getColorWriteMask( material ) {
- return ( material.colorWrite === true ) ? GPUColorWriteFlags.All : GPUColorWriteFlags.None;
- }
- _getDepthCompare( material ) {
- let depthCompare;
- if ( material.depthTest === false ) {
- depthCompare = GPUCompareFunction.Always;
- } else {
- const depthFunc = material.depthFunc;
- switch ( depthFunc ) {
- case NeverDepth:
- depthCompare = GPUCompareFunction.Never;
- break;
- case AlwaysDepth:
- depthCompare = GPUCompareFunction.Always;
- break;
- case LessDepth:
- depthCompare = GPUCompareFunction.Less;
- break;
- case LessEqualDepth:
- depthCompare = GPUCompareFunction.LessEqual;
- break;
- case EqualDepth:
- depthCompare = GPUCompareFunction.Equal;
- break;
- case GreaterEqualDepth:
- depthCompare = GPUCompareFunction.GreaterEqual;
- break;
- case GreaterDepth:
- depthCompare = GPUCompareFunction.Greater;
- break;
- case NotEqualDepth:
- depthCompare = GPUCompareFunction.NotEqual;
- break;
- default:
- console.error( 'THREE.WebGPUPipelineUtils: Invalid depth function.', depthFunc );
- }
- }
- return depthCompare;
- }
- }
- /*// debugger tools
- import 'https://greggman.github.io/webgpu-avoid-redundant-state-setting/webgpu-check-redundant-state-setting.js';
- //*/
- //
- class WebGPUBackend extends Backend {
- constructor( parameters = {} ) {
- super( parameters );
- this.isWebGPUBackend = true;
- // some parameters require default values other than "undefined"
- this.parameters.alpha = ( parameters.alpha === undefined ) ? true : parameters.alpha;
- this.parameters.antialias = ( parameters.antialias === true );
- if ( this.parameters.antialias === true ) {
- this.parameters.sampleCount = ( parameters.sampleCount === undefined ) ? 4 : parameters.sampleCount;
- } else {
- this.parameters.sampleCount = 1;
- }
- this.parameters.requiredLimits = ( parameters.requiredLimits === undefined ) ? {} : parameters.requiredLimits;
- this.trackTimestamp = ( parameters.trackTimestamp === true );
- this.device = null;
- this.context = null;
- this.colorBuffer = null;
- this.defaultRenderPassdescriptor = null;
- this.utils = new WebGPUUtils( this );
- this.attributeUtils = new WebGPUAttributeUtils( this );
- this.bindingUtils = new WebGPUBindingUtils( this );
- this.pipelineUtils = new WebGPUPipelineUtils( this );
- this.textureUtils = new WebGPUTextureUtils( this );
- this.occludedResolveCache = new Map();
- }
- async init( renderer ) {
- await super.init( renderer );
- //
- const parameters = this.parameters;
- // create the device if it is not passed with parameters
- let device;
- if ( parameters.device === undefined ) {
- const adapterOptions = {
- powerPreference: parameters.powerPreference
- };
- const adapter = await navigator.gpu.requestAdapter( adapterOptions );
- if ( adapter === null ) {
- throw new Error( 'WebGPUBackend: Unable to create WebGPU adapter.' );
- }
- // feature support
- const features = Object.values( GPUFeatureName );
- const supportedFeatures = [];
- for ( const name of features ) {
- if ( adapter.features.has( name ) ) {
- supportedFeatures.push( name );
- }
- }
- const deviceDescriptor = {
- requiredFeatures: supportedFeatures,
- requiredLimits: parameters.requiredLimits
- };
- device = await adapter.requestDevice( deviceDescriptor );
- } else {
- device = parameters.device;
- }
- const context = ( parameters.context !== undefined ) ? parameters.context : renderer.domElement.getContext( 'webgpu' );
- this.device = device;
- this.context = context;
- const alphaMode = parameters.alpha ? 'premultiplied' : 'opaque';
- this.context.configure( {
- device: this.device,
- format: GPUTextureFormat.BGRA8Unorm,
- usage: GPUTextureUsage.RENDER_ATTACHMENT | GPUTextureUsage.COPY_SRC,
- alphaMode: alphaMode
- } );
- this.updateSize();
- }
- get coordinateSystem() {
- return WebGPUCoordinateSystem;
- }
- async getArrayBufferAsync( attribute ) {
- return await this.attributeUtils.getArrayBufferAsync( attribute );
- }
- getContext() {
- return this.context;
- }
- _getDefaultRenderPassDescriptor() {
- let descriptor = this.defaultRenderPassdescriptor;
- const antialias = this.parameters.antialias;
- if ( descriptor === null ) {
- const renderer = this.renderer;
- descriptor = {
- colorAttachments: [ {
- view: null
- } ],
- depthStencilAttachment: {
- view: this.textureUtils.getDepthBuffer( renderer.depth, renderer.stencil ).createView()
- }
- };
- const colorAttachment = descriptor.colorAttachments[ 0 ];
- if ( antialias === true ) {
- colorAttachment.view = this.colorBuffer.createView();
- } else {
- colorAttachment.resolveTarget = undefined;
- }
- this.defaultRenderPassdescriptor = descriptor;
- }
- const colorAttachment = descriptor.colorAttachments[ 0 ];
- if ( antialias === true ) {
- colorAttachment.resolveTarget = this.context.getCurrentTexture().createView();
- } else {
- colorAttachment.view = this.context.getCurrentTexture().createView();
- }
- return descriptor;
- }
- _getRenderPassDescriptor( renderContext ) {
- const renderTarget = renderContext.renderTarget;
- const renderTargetData = this.get( renderTarget );
- let descriptors = renderTargetData.descriptors;
- if ( descriptors === undefined ) {
- descriptors = [];
- renderTargetData.descriptors = descriptors;
- }
- if ( renderTargetData.width !== renderTarget.width ||
- renderTargetData.height !== renderTarget.height ||
- renderTargetData.activeMipmapLevel !== renderTarget.activeMipmapLevel ||
- renderTargetData.samples !== renderTarget.samples
- ) {
- descriptors.length = 0;
- }
- let descriptor = descriptors[ renderContext.activeCubeFace ];
- if ( descriptor === undefined ) {
- const textures = renderContext.textures;
- const colorAttachments = [];
- for ( let i = 0; i < textures.length; i ++ ) {
- const textureData = this.get( textures[ i ] );
- const textureView = textureData.texture.createView( {
- baseMipLevel: renderContext.activeMipmapLevel,
- mipLevelCount: 1,
- baseArrayLayer: renderContext.activeCubeFace,
- dimension: GPUTextureViewDimension.TwoD
- } );
- let view, resolveTarget;
- if ( textureData.msaaTexture !== undefined ) {
- view = textureData.msaaTexture.createView();
- resolveTarget = textureView;
- } else {
- view = textureView;
- resolveTarget = undefined;
- }
- colorAttachments.push( {
- view,
- resolveTarget,
- loadOp: GPULoadOp.Load,
- storeOp: GPUStoreOp.Store
- } );
- }
- const depthTextureData = this.get( renderContext.depthTexture );
- const depthStencilAttachment = {
- view: depthTextureData.texture.createView(),
- };
- descriptor = {
- colorAttachments,
- depthStencilAttachment
- };
- descriptors[ renderContext.activeCubeFace ] = descriptor;
- renderTargetData.width = renderTarget.width;
- renderTargetData.height = renderTarget.height;
- renderTargetData.samples = renderTarget.samples;
- renderTargetData.activeMipmapLevel = renderTarget.activeMipmapLevel;
- }
- return descriptor;
- }
- beginRender( renderContext ) {
- const renderContextData = this.get( renderContext );
- const device = this.device;
- const occlusionQueryCount = renderContext.occlusionQueryCount;
- let occlusionQuerySet;
- if ( occlusionQueryCount > 0 ) {
- if ( renderContextData.currentOcclusionQuerySet ) renderContextData.currentOcclusionQuerySet.destroy();
- if ( renderContextData.currentOcclusionQueryBuffer ) renderContextData.currentOcclusionQueryBuffer.destroy();
- // Get a reference to the array of objects with queries. The renderContextData property
- // can be changed by another render pass before the buffer.mapAsyc() completes.
- renderContextData.currentOcclusionQuerySet = renderContextData.occlusionQuerySet;
- renderContextData.currentOcclusionQueryBuffer = renderContextData.occlusionQueryBuffer;
- renderContextData.currentOcclusionQueryObjects = renderContextData.occlusionQueryObjects;
- //
- occlusionQuerySet = device.createQuerySet( { type: 'occlusion', count: occlusionQueryCount } );
- renderContextData.occlusionQuerySet = occlusionQuerySet;
- renderContextData.occlusionQueryIndex = 0;
- renderContextData.occlusionQueryObjects = new Array( occlusionQueryCount );
- renderContextData.lastOcclusionObject = null;
- }
- let descriptor;
- if ( renderContext.textures === null ) {
- descriptor = this._getDefaultRenderPassDescriptor();
- } else {
- descriptor = this._getRenderPassDescriptor( renderContext );
- }
- this.initTimestampQuery( renderContext, descriptor );
- descriptor.occlusionQuerySet = occlusionQuerySet;
- const depthStencilAttachment = descriptor.depthStencilAttachment;
- if ( renderContext.textures !== null ) {
- const colorAttachments = descriptor.colorAttachments;
- for ( let i = 0; i < colorAttachments.length; i ++ ) {
- const colorAttachment = colorAttachments[ i ];
- if ( renderContext.clearColor ) {
- colorAttachment.clearValue = renderContext.clearColorValue;
- colorAttachment.loadOp = GPULoadOp.Clear;
- colorAttachment.storeOp = GPUStoreOp.Store;
- } else {
- colorAttachment.loadOp = GPULoadOp.Load;
- colorAttachment.storeOp = GPUStoreOp.Store;
- }
- }
- } else {
- const colorAttachment = descriptor.colorAttachments[ 0 ];
- if ( renderContext.clearColor ) {
- colorAttachment.clearValue = renderContext.clearColorValue;
- colorAttachment.loadOp = GPULoadOp.Clear;
- colorAttachment.storeOp = GPUStoreOp.Store;
- } else {
- colorAttachment.loadOp = GPULoadOp.Load;
- colorAttachment.storeOp = GPUStoreOp.Store;
- }
- }
- //
- if ( renderContext.depth ) {
- if ( renderContext.clearDepth ) {
- depthStencilAttachment.depthClearValue = renderContext.clearDepthValue;
- depthStencilAttachment.depthLoadOp = GPULoadOp.Clear;
- depthStencilAttachment.depthStoreOp = GPUStoreOp.Store;
- } else {
- depthStencilAttachment.depthLoadOp = GPULoadOp.Load;
- depthStencilAttachment.depthStoreOp = GPUStoreOp.Store;
- }
- }
- if ( renderContext.stencil ) {
- if ( renderContext.clearStencil ) {
- depthStencilAttachment.stencilClearValue = renderContext.clearStencilValue;
- depthStencilAttachment.stencilLoadOp = GPULoadOp.Clear;
- depthStencilAttachment.stencilStoreOp = GPUStoreOp.Store;
- } else {
- depthStencilAttachment.stencilLoadOp = GPULoadOp.Load;
- depthStencilAttachment.stencilStoreOp = GPUStoreOp.Store;
- }
- }
- //
- const encoder = device.createCommandEncoder( { label: 'renderContext_' + renderContext.id } );
- const currentPass = encoder.beginRenderPass( descriptor );
- //
- renderContextData.descriptor = descriptor;
- renderContextData.encoder = encoder;
- renderContextData.currentPass = currentPass;
- renderContextData.currentSets = { attributes: {} };
- //
- if ( renderContext.viewport ) {
- this.updateViewport( renderContext );
- }
- if ( renderContext.scissor ) {
- const { x, y, width, height } = renderContext.scissorValue;
- currentPass.setScissorRect( x, renderContext.height - height - y, width, height );
- }
- }
- finishRender( renderContext ) {
- const renderContextData = this.get( renderContext );
- const occlusionQueryCount = renderContext.occlusionQueryCount;
- if ( renderContextData.renderBundles !== undefined && renderContextData.renderBundles.length > 0 ) {
- renderContextData.registerBundlesPhase = false;
- renderContextData.currentPass.executeBundles( renderContextData.renderBundles );
- }
- if ( occlusionQueryCount > renderContextData.occlusionQueryIndex ) {
- renderContextData.currentPass.endOcclusionQuery();
- }
- renderContextData.currentPass.end();
- if ( occlusionQueryCount > 0 ) {
- const bufferSize = occlusionQueryCount * 8; // 8 byte entries for query results
- //
- let queryResolveBuffer = this.occludedResolveCache.get( bufferSize );
- if ( queryResolveBuffer === undefined ) {
- queryResolveBuffer = this.device.createBuffer(
- {
- size: bufferSize,
- usage: GPUBufferUsage.QUERY_RESOLVE | GPUBufferUsage.COPY_SRC
- }
- );
- this.occludedResolveCache.set( bufferSize, queryResolveBuffer );
- }
- //
- const readBuffer = this.device.createBuffer(
- {
- size: bufferSize,
- usage: GPUBufferUsage.COPY_DST | GPUBufferUsage.MAP_READ
- }
- );
- // two buffers required here - WebGPU doesn't allow usage of QUERY_RESOLVE & MAP_READ to be combined
- renderContextData.encoder.resolveQuerySet( renderContextData.occlusionQuerySet, 0, occlusionQueryCount, queryResolveBuffer, 0 );
- renderContextData.encoder.copyBufferToBuffer( queryResolveBuffer, 0, readBuffer, 0, bufferSize );
- renderContextData.occlusionQueryBuffer = readBuffer;
- //
- this.resolveOccludedAsync( renderContext );
- }
- this.prepareTimestampBuffer( renderContext, renderContextData.encoder );
- this.device.queue.submit( [ renderContextData.encoder.finish() ] );
- //
- if ( renderContext.textures !== null ) {
- const textures = renderContext.textures;
- for ( let i = 0; i < textures.length; i ++ ) {
- const texture = textures[ i ];
- if ( texture.generateMipmaps === true ) {
- this.textureUtils.generateMipmaps( texture );
- }
- }
- }
- }
- isOccluded( renderContext, object ) {
- const renderContextData = this.get( renderContext );
- return renderContextData.occluded && renderContextData.occluded.has( object );
- }
- async resolveOccludedAsync( renderContext ) {
- const renderContextData = this.get( renderContext );
- // handle occlusion query results
- const { currentOcclusionQueryBuffer, currentOcclusionQueryObjects } = renderContextData;
- if ( currentOcclusionQueryBuffer && currentOcclusionQueryObjects ) {
- const occluded = new WeakSet();
- renderContextData.currentOcclusionQueryObjects = null;
- renderContextData.currentOcclusionQueryBuffer = null;
- await currentOcclusionQueryBuffer.mapAsync( GPUMapMode.READ );
- const buffer = currentOcclusionQueryBuffer.getMappedRange();
- const results = new BigUint64Array( buffer );
- for ( let i = 0; i < currentOcclusionQueryObjects.length; i ++ ) {
- if ( results[ i ] !== BigInt( 0 ) ) {
- occluded.add( currentOcclusionQueryObjects[ i ] );
- }
- }
- currentOcclusionQueryBuffer.destroy();
- renderContextData.occluded = occluded;
- }
- }
- updateViewport( renderContext ) {
- const { currentPass } = this.get( renderContext );
- const { x, y, width, height, minDepth, maxDepth } = renderContext.viewportValue;
- currentPass.setViewport( x, renderContext.height - height - y, width, height, minDepth, maxDepth );
- }
- clear( color, depth, stencil, renderTargetData = null ) {
- const device = this.device;
- const renderer = this.renderer;
- let colorAttachments = [];
- let depthStencilAttachment;
- let clearValue;
- let supportsDepth;
- let supportsStencil;
- if ( color ) {
- const clearColor = this.getClearColor();
- clearValue = { r: clearColor.r, g: clearColor.g, b: clearColor.b, a: clearColor.a };
- }
- if ( renderTargetData === null ) {
- supportsDepth = renderer.depth;
- supportsStencil = renderer.stencil;
- const descriptor = this._getDefaultRenderPassDescriptor();
- if ( color ) {
- colorAttachments = descriptor.colorAttachments;
- const colorAttachment = colorAttachments[ 0 ];
- colorAttachment.clearValue = clearValue;
- colorAttachment.loadOp = GPULoadOp.Clear;
- colorAttachment.storeOp = GPUStoreOp.Store;
- }
- if ( supportsDepth || supportsStencil ) {
- depthStencilAttachment = descriptor.depthStencilAttachment;
- }
- } else {
- supportsDepth = renderTargetData.depth;
- supportsStencil = renderTargetData.stencil;
- if ( color ) {
- for ( const texture of renderTargetData.textures ) {
- const textureData = this.get( texture );
- const textureView = textureData.texture.createView();
- let view, resolveTarget;
- if ( textureData.msaaTexture !== undefined ) {
- view = textureData.msaaTexture.createView();
- resolveTarget = textureView;
- } else {
- view = textureView;
- resolveTarget = undefined;
- }
- colorAttachments.push( {
- view,
- resolveTarget,
- clearValue,
- loadOp: GPULoadOp.Clear,
- storeOp: GPUStoreOp.Store
- } );
- }
- }
- if ( supportsDepth || supportsStencil ) {
- const depthTextureData = this.get( renderTargetData.depthTexture );
- depthStencilAttachment = {
- view: depthTextureData.texture.createView()
- };
- }
- }
- //
- if ( supportsDepth ) {
- if ( depth ) {
- depthStencilAttachment.depthLoadOp = GPULoadOp.Clear;
- depthStencilAttachment.depthClearValue = renderer.getClearDepth();
- depthStencilAttachment.depthStoreOp = GPUStoreOp.Store;
- } else {
- depthStencilAttachment.depthLoadOp = GPULoadOp.Load;
- depthStencilAttachment.depthStoreOp = GPUStoreOp.Store;
- }
- }
- //
- if ( supportsStencil ) {
- if ( stencil ) {
- depthStencilAttachment.stencilLoadOp = GPULoadOp.Clear;
- depthStencilAttachment.stencilClearValue = renderer.getClearStencil();
- depthStencilAttachment.stencilStoreOp = GPUStoreOp.Store;
- } else {
- depthStencilAttachment.stencilLoadOp = GPULoadOp.Load;
- depthStencilAttachment.stencilStoreOp = GPUStoreOp.Store;
- }
- }
- //
- const encoder = device.createCommandEncoder( {} );
- const currentPass = encoder.beginRenderPass( {
- colorAttachments,
- depthStencilAttachment
- } );
- currentPass.end();
- device.queue.submit( [ encoder.finish() ] );
- }
- // compute
- beginCompute( computeGroup ) {
- const groupGPU = this.get( computeGroup );
- const descriptor = {};
- this.initTimestampQuery( computeGroup, descriptor );
- groupGPU.cmdEncoderGPU = this.device.createCommandEncoder();
- groupGPU.passEncoderGPU = groupGPU.cmdEncoderGPU.beginComputePass( descriptor );
- }
- compute( computeGroup, computeNode, bindings, pipeline ) {
- const { passEncoderGPU } = this.get( computeGroup );
- // pipeline
- const pipelineGPU = this.get( pipeline ).pipeline;
- passEncoderGPU.setPipeline( pipelineGPU );
- // bind groups
- for ( let i = 0, l = bindings.length; i < l; i ++ ) {
- const bindGroup = bindings[ i ];
- const bindingsData = this.get( bindGroup );
- passEncoderGPU.setBindGroup( i, bindingsData.group );
- }
- passEncoderGPU.dispatchWorkgroups( computeNode.dispatchCount );
- }
- finishCompute( computeGroup ) {
- const groupData = this.get( computeGroup );
- groupData.passEncoderGPU.end();
- this.prepareTimestampBuffer( computeGroup, groupData.cmdEncoderGPU );
- this.device.queue.submit( [ groupData.cmdEncoderGPU.finish() ] );
- }
- // render object
- draw( renderObject, info ) {
- const { object, geometry, context, pipeline } = renderObject;
- const bindings = renderObject.getBindings();
- const contextData = this.get( context );
- const pipelineGPU = this.get( pipeline ).pipeline;
- const currentSets = contextData.currentSets;
- const renderObjectData = this.get( renderObject );
- const { bundleEncoder, renderBundle, lastPipelineGPU } = renderObjectData;
- const renderContextData = this.get( context );
- if ( renderContextData.registerBundlesPhase === true && bundleEncoder !== undefined && lastPipelineGPU === pipelineGPU ) {
- renderContextData.renderBundles.push( renderBundle );
- return;
- }
- const passEncoderGPU = this.renderer._currentRenderBundle ? this.createBundleEncoder( context, renderObject ) : contextData.currentPass;
- // pipeline
- if ( currentSets.pipeline !== pipelineGPU ) {
- passEncoderGPU.setPipeline( pipelineGPU );
- currentSets.pipeline = pipelineGPU;
- }
- // bind groups
- for ( let i = 0, l = bindings.length; i < l; i ++ ) {
- const bindGroup = bindings[ i ];
- const bindingsData = this.get( bindGroup );
- passEncoderGPU.setBindGroup( i, bindingsData.group );
- }
- // attributes
- const index = renderObject.getIndex();
- const hasIndex = ( index !== null );
- // index
- if ( hasIndex === true ) {
- if ( currentSets.index !== index ) {
- const buffer = this.get( index ).buffer;
- const indexFormat = ( index.array instanceof Uint16Array ) ? GPUIndexFormat.Uint16 : GPUIndexFormat.Uint32;
- passEncoderGPU.setIndexBuffer( buffer, indexFormat );
- currentSets.index = index;
- }
- }
- // vertex buffers
- const vertexBuffers = renderObject.getVertexBuffers();
- for ( let i = 0, l = vertexBuffers.length; i < l; i ++ ) {
- const vertexBuffer = vertexBuffers[ i ];
- if ( currentSets.attributes[ i ] !== vertexBuffer ) {
- const buffer = this.get( vertexBuffer ).buffer;
- passEncoderGPU.setVertexBuffer( i, buffer );
- currentSets.attributes[ i ] = vertexBuffer;
- }
- }
- // occlusion queries - handle multiple consecutive draw calls for an object
- if ( contextData.occlusionQuerySet !== undefined ) {
- const lastObject = contextData.lastOcclusionObject;
- if ( lastObject !== object ) {
- if ( lastObject !== null && lastObject.occlusionTest === true ) {
- passEncoderGPU.endOcclusionQuery();
- contextData.occlusionQueryIndex ++;
- }
- if ( object.occlusionTest === true ) {
- passEncoderGPU.beginOcclusionQuery( contextData.occlusionQueryIndex );
- contextData.occlusionQueryObjects[ contextData.occlusionQueryIndex ] = object;
- }
- contextData.lastOcclusionObject = object;
- }
- }
- // draw
- const drawRange = renderObject.drawRange;
- const firstVertex = drawRange.start;
- const instanceCount = this.getInstanceCount( renderObject );
- if ( instanceCount === 0 ) return;
- if ( object.isBatchedMesh === true ) {
- const starts = object._multiDrawStarts;
- const counts = object._multiDrawCounts;
- const drawCount = object._multiDrawCount;
- const drawInstances = object._multiDrawInstances;
- const bytesPerElement = index.bytesPerElement || 1;
- for ( let i = 0; i < drawCount; i ++ ) {
- const count = drawInstances ? drawInstances[ i ] : 1;
- const firstInstance = count > 1 ? 0 : i;
- passEncoderGPU.drawIndexed( counts[ i ] / bytesPerElement, count, starts[ i ] / 4, 0, firstInstance );
- }
- } else if ( hasIndex === true ) {
- const indexCount = ( drawRange.count !== Infinity ) ? drawRange.count : index.count;
- passEncoderGPU.drawIndexed( indexCount, instanceCount, firstVertex, 0, 0 );
- info.update( object, indexCount, instanceCount );
- } else {
- const positionAttribute = geometry.attributes.position;
- const vertexCount = ( drawRange.count !== Infinity ) ? drawRange.count : positionAttribute.count;
- passEncoderGPU.draw( vertexCount, instanceCount, firstVertex, 0 );
- info.update( object, vertexCount, instanceCount );
- }
- if ( this.renderer._currentRenderBundle ) {
- const renderBundle = passEncoderGPU.finish();
- renderObjectData.lastPipelineGPU = pipelineGPU;
- renderObjectData.renderBundle = renderBundle;
- renderObjectData.bundleEncoder = passEncoderGPU;
- }
- }
- // cache key
- needsRenderUpdate( renderObject ) {
- const data = this.get( renderObject );
- const { object, material } = renderObject;
- const utils = this.utils;
- const sampleCount = utils.getSampleCount( renderObject.context );
- const colorSpace = utils.getCurrentColorSpace( renderObject.context );
- const colorFormat = utils.getCurrentColorFormat( renderObject.context );
- const depthStencilFormat = utils.getCurrentDepthStencilFormat( renderObject.context );
- const primitiveTopology = utils.getPrimitiveTopology( object, material );
- let needsUpdate = false;
- if ( data.material !== material || data.materialVersion !== material.version ||
- data.transparent !== material.transparent || data.blending !== material.blending || data.premultipliedAlpha !== material.premultipliedAlpha ||
- data.blendSrc !== material.blendSrc || data.blendDst !== material.blendDst || data.blendEquation !== material.blendEquation ||
- data.blendSrcAlpha !== material.blendSrcAlpha || data.blendDstAlpha !== material.blendDstAlpha || data.blendEquationAlpha !== material.blendEquationAlpha ||
- data.colorWrite !== material.colorWrite || data.depthWrite !== material.depthWrite || data.depthTest !== material.depthTest || data.depthFunc !== material.depthFunc ||
- data.stencilWrite !== material.stencilWrite || data.stencilFunc !== material.stencilFunc ||
- data.stencilFail !== material.stencilFail || data.stencilZFail !== material.stencilZFail || data.stencilZPass !== material.stencilZPass ||
- data.stencilFuncMask !== material.stencilFuncMask || data.stencilWriteMask !== material.stencilWriteMask ||
- data.side !== material.side || data.alphaToCoverage !== material.alphaToCoverage ||
- data.sampleCount !== sampleCount || data.colorSpace !== colorSpace ||
- data.colorFormat !== colorFormat || data.depthStencilFormat !== depthStencilFormat ||
- data.primitiveTopology !== primitiveTopology ||
- data.clippingContextVersion !== renderObject.clippingContextVersion
- ) {
- data.material = material; data.materialVersion = material.version;
- data.transparent = material.transparent; data.blending = material.blending; data.premultipliedAlpha = material.premultipliedAlpha;
- data.blendSrc = material.blendSrc; data.blendDst = material.blendDst; data.blendEquation = material.blendEquation;
- data.blendSrcAlpha = material.blendSrcAlpha; data.blendDstAlpha = material.blendDstAlpha; data.blendEquationAlpha = material.blendEquationAlpha;
- data.colorWrite = material.colorWrite;
- data.depthWrite = material.depthWrite; data.depthTest = material.depthTest; data.depthFunc = material.depthFunc;
- data.stencilWrite = material.stencilWrite; data.stencilFunc = material.stencilFunc;
- data.stencilFail = material.stencilFail; data.stencilZFail = material.stencilZFail; data.stencilZPass = material.stencilZPass;
- data.stencilFuncMask = material.stencilFuncMask; data.stencilWriteMask = material.stencilWriteMask;
- data.side = material.side; data.alphaToCoverage = material.alphaToCoverage;
- data.sampleCount = sampleCount;
- data.colorSpace = colorSpace;
- data.colorFormat = colorFormat;
- data.depthStencilFormat = depthStencilFormat;
- data.primitiveTopology = primitiveTopology;
- data.clippingContextVersion = renderObject.clippingContextVersion;
- needsUpdate = true;
- }
- return needsUpdate;
- }
- getRenderCacheKey( renderObject ) {
- const { object, material } = renderObject;
- const utils = this.utils;
- const renderContext = renderObject.context;
- return [
- material.transparent, material.blending, material.premultipliedAlpha,
- material.blendSrc, material.blendDst, material.blendEquation,
- material.blendSrcAlpha, material.blendDstAlpha, material.blendEquationAlpha,
- material.colorWrite,
- material.depthWrite, material.depthTest, material.depthFunc,
- material.stencilWrite, material.stencilFunc,
- material.stencilFail, material.stencilZFail, material.stencilZPass,
- material.stencilFuncMask, material.stencilWriteMask,
- material.side,
- utils.getSampleCount( renderContext ),
- utils.getCurrentColorSpace( renderContext ), utils.getCurrentColorFormat( renderContext ), utils.getCurrentDepthStencilFormat( renderContext ),
- utils.getPrimitiveTopology( object, material ),
- renderObject.clippingContextVersion
- ].join();
- }
- // textures
- createSampler( texture ) {
- this.textureUtils.createSampler( texture );
- }
- destroySampler( texture ) {
- this.textureUtils.destroySampler( texture );
- }
- createDefaultTexture( texture ) {
- this.textureUtils.createDefaultTexture( texture );
- }
- createTexture( texture, options ) {
- this.textureUtils.createTexture( texture, options );
- }
- updateTexture( texture, options ) {
- this.textureUtils.updateTexture( texture, options );
- }
- generateMipmaps( texture ) {
- this.textureUtils.generateMipmaps( texture );
- }
- destroyTexture( texture ) {
- this.textureUtils.destroyTexture( texture );
- }
- copyTextureToBuffer( texture, x, y, width, height ) {
- return this.textureUtils.copyTextureToBuffer( texture, x, y, width, height );
- }
- initTimestampQuery( renderContext, descriptor ) {
- if ( ! this.hasFeature( GPUFeatureName.TimestampQuery ) || ! this.trackTimestamp ) return;
- const renderContextData = this.get( renderContext );
- if ( ! renderContextData.timeStampQuerySet ) {
- // Create a GPUQuerySet which holds 2 timestamp query results: one for the
- // beginning and one for the end of compute pass execution.
- const timeStampQuerySet = this.device.createQuerySet( { type: 'timestamp', count: 2 } );
- const timestampWrites = {
- querySet: timeStampQuerySet,
- beginningOfPassWriteIndex: 0, // Write timestamp in index 0 when pass begins.
- endOfPassWriteIndex: 1, // Write timestamp in index 1 when pass ends.
- };
- Object.assign( descriptor, {
- timestampWrites,
- } );
- renderContextData.timeStampQuerySet = timeStampQuerySet;
- }
- }
- // timestamp utils
- prepareTimestampBuffer( renderContext, encoder ) {
- if ( ! this.hasFeature( GPUFeatureName.TimestampQuery ) || ! this.trackTimestamp ) return;
- const renderContextData = this.get( renderContext );
- const size = 2 * BigInt64Array.BYTES_PER_ELEMENT;
- if ( renderContextData.currentTimestampQueryBuffers === undefined ) {
- renderContextData.currentTimestampQueryBuffers = {
- resolveBuffer: this.device.createBuffer( {
- label: 'timestamp resolve buffer',
- size: size,
- usage: GPUBufferUsage.QUERY_RESOLVE | GPUBufferUsage.COPY_SRC,
- } ),
- resultBuffer: this.device.createBuffer( {
- label: 'timestamp result buffer',
- size: size,
- usage: GPUBufferUsage.COPY_DST | GPUBufferUsage.MAP_READ,
- } ),
- isMappingPending: false,
- };
- }
- const { resolveBuffer, resultBuffer, isMappingPending } = renderContextData.currentTimestampQueryBuffers;
- if ( isMappingPending === true ) return;
- encoder.resolveQuerySet( renderContextData.timeStampQuerySet, 0, 2, resolveBuffer, 0 );
- encoder.copyBufferToBuffer( resolveBuffer, 0, resultBuffer, 0, size );
- }
- async resolveTimestampAsync( renderContext, type = 'render' ) {
- if ( ! this.hasFeature( GPUFeatureName.TimestampQuery ) || ! this.trackTimestamp ) return;
- const renderContextData = this.get( renderContext );
- if ( renderContextData.currentTimestampQueryBuffers === undefined ) return;
- const { resultBuffer, isMappingPending } = renderContextData.currentTimestampQueryBuffers;
- if ( isMappingPending === true ) return;
- renderContextData.currentTimestampQueryBuffers.isMappingPending = true;
- resultBuffer.mapAsync( GPUMapMode.READ ).then( () => {
- const times = new BigUint64Array( resultBuffer.getMappedRange() );
- const duration = Number( times[ 1 ] - times[ 0 ] ) / 1000000;
- this.renderer.info.updateTimestamp( type, duration );
- resultBuffer.unmap();
- renderContextData.currentTimestampQueryBuffers.isMappingPending = false;
- } );
- }
- // node builder
- createNodeBuilder( object, renderer ) {
- return new WGSLNodeBuilder( object, renderer );
- }
- // program
- createProgram( program ) {
- const programGPU = this.get( program );
- programGPU.module = {
- module: this.device.createShaderModule( { code: program.code, label: program.stage } ),
- entryPoint: 'main'
- };
- }
- destroyProgram( program ) {
- this.delete( program );
- }
- // pipelines
- createRenderPipeline( renderObject, promises ) {
- this.pipelineUtils.createRenderPipeline( renderObject, promises );
- }
- createComputePipeline( computePipeline, bindings ) {
- this.pipelineUtils.createComputePipeline( computePipeline, bindings );
- }
- createBundleEncoder( renderContext, renderObject ) {
- return this.pipelineUtils.createBundleEncoder( renderContext, renderObject );
- }
- // bindings
- createBindings( bindGroup ) {
- this.bindingUtils.createBindings( bindGroup );
- }
- updateBindings( bindGroup ) {
- this.bindingUtils.createBindings( bindGroup );
- }
- updateBinding( binding ) {
- this.bindingUtils.updateBinding( binding );
- }
- // attributes
- createIndexAttribute( attribute ) {
- this.attributeUtils.createAttribute( attribute, GPUBufferUsage.INDEX | GPUBufferUsage.COPY_SRC | GPUBufferUsage.COPY_DST );
- }
- createAttribute( attribute ) {
- this.attributeUtils.createAttribute( attribute, GPUBufferUsage.VERTEX | GPUBufferUsage.COPY_SRC | GPUBufferUsage.COPY_DST );
- }
- createStorageAttribute( attribute ) {
- this.attributeUtils.createAttribute( attribute, GPUBufferUsage.STORAGE | GPUBufferUsage.VERTEX | GPUBufferUsage.COPY_SRC | GPUBufferUsage.COPY_DST );
- }
- updateAttribute( attribute ) {
- this.attributeUtils.updateAttribute( attribute );
- }
- destroyAttribute( attribute ) {
- this.attributeUtils.destroyAttribute( attribute );
- }
- // canvas
- updateSize() {
- this.colorBuffer = this.textureUtils.getColorBuffer();
- this.defaultRenderPassdescriptor = null;
- }
- // utils public
- getMaxAnisotropy() {
- return 16;
- }
- hasFeature( name ) {
- return this.device.features.has( name );
- }
- copyTextureToTexture( srcTexture, dstTexture, srcRegion = null, dstPosition = null, level = 0 ) {
- let dstX = 0;
- let dstY = 0;
- let srcX = 0;
- let srcY = 0;
- let srcWidth = srcTexture.image.width;
- let srcHeight = srcTexture.image.height;
- if ( srcRegion !== null ) {
- srcX = srcRegion.x;
- srcY = srcRegion.y;
- srcWidth = srcRegion.width;
- srcHeight = srcRegion.height;
- }
- if ( dstPosition !== null ) {
- dstX = dstPosition.x;
- dstY = dstPosition.y;
- }
- const encoder = this.device.createCommandEncoder( { label: 'copyTextureToTexture_' + srcTexture.id + '_' + dstTexture.id } );
- const sourceGPU = this.get( srcTexture ).texture;
- const destinationGPU = this.get( dstTexture ).texture;
- encoder.copyTextureToTexture(
- {
- texture: sourceGPU,
- mipLevel: level,
- origin: { x: srcX, y: srcY, z: 0 }
- },
- {
- texture: destinationGPU,
- mipLevel: level,
- origin: { x: dstX, y: dstY, z: 0 }
- },
- [
- srcWidth,
- srcHeight
- ]
- );
- this.device.queue.submit( [ encoder.finish() ] );
- }
- copyFramebufferToTexture( texture, renderContext ) {
- const renderContextData = this.get( renderContext );
- const { encoder, descriptor } = renderContextData;
- let sourceGPU = null;
- if ( renderContext.renderTarget ) {
- if ( texture.isDepthTexture ) {
- sourceGPU = this.get( renderContext.depthTexture ).texture;
- } else {
- sourceGPU = this.get( renderContext.textures[ 0 ] ).texture;
- }
- } else {
- if ( texture.isDepthTexture ) {
- sourceGPU = this.textureUtils.getDepthBuffer( renderContext.depth, renderContext.stencil );
- } else {
- sourceGPU = this.context.getCurrentTexture();
- }
- }
- const destinationGPU = this.get( texture ).texture;
- if ( sourceGPU.format !== destinationGPU.format ) {
- console.error( 'WebGPUBackend: copyFramebufferToTexture: Source and destination formats do not match.', sourceGPU.format, destinationGPU.format );
- return;
- }
- renderContextData.currentPass.end();
- encoder.copyTextureToTexture(
- {
- texture: sourceGPU,
- origin: { x: 0, y: 0, z: 0 }
- },
- {
- texture: destinationGPU
- },
- [
- texture.image.width,
- texture.image.height
- ]
- );
- if ( texture.generateMipmaps ) this.textureUtils.generateMipmaps( texture );
- descriptor.colorAttachments[ 0 ].loadOp = GPULoadOp.Load;
- if ( renderContext.depth ) descriptor.depthStencilAttachment.depthLoadOp = GPULoadOp.Load;
- if ( renderContext.stencil ) descriptor.depthStencilAttachment.stencilLoadOp = GPULoadOp.Load;
- renderContextData.currentPass = encoder.beginRenderPass( descriptor );
- renderContextData.currentSets = { attributes: {} };
- }
- }
- /*
- const debugHandler = {
- get: function ( target, name ) {
- // Add |update
- if ( /^(create|destroy)/.test( name ) ) console.log( 'WebGPUBackend.' + name );
- return target[ name ];
- }
- };
- */
- class WebGPURenderer extends Renderer {
- constructor( parameters = {} ) {
- let BackendClass;
- if ( parameters.forceWebGL ) {
- BackendClass = WebGLBackend;
- } else if ( WebGPU.isAvailable() ) {
- BackendClass = WebGPUBackend;
- } else {
- BackendClass = WebGLBackend;
- console.warn( 'THREE.WebGPURenderer: WebGPU is not available, running under WebGL2 backend.' );
- }
- const backend = new BackendClass( parameters );
- //super( new Proxy( backend, debugHandler ) );
- super( backend, parameters );
- this.isWebGPURenderer = true;
- }
- }
- const quadMesh = new QuadMesh( new NodeMaterial() );
- class PostProcessing {
- constructor( renderer, outputNode = vec4( 0, 0, 1, 1 ) ) {
- this.renderer = renderer;
- this.outputNode = outputNode;
- }
- render() {
- quadMesh.material.fragmentNode = this.outputNode;
- quadMesh.render( this.renderer );
- }
- renderAsync() {
- quadMesh.material.fragmentNode = this.outputNode;
- return quadMesh.renderAsync( this.renderer );
- }
- set needsUpdate( value ) {
- quadMesh.material.needsUpdate = value;
- }
- }
- class StorageTexture extends Texture {
- constructor( width = 1, height = 1 ) {
- super();
- this.image = { width, height };
- this.magFilter = LinearFilter;
- this.minFilter = LinearFilter;
- this.isStorageTexture = true;
- }
- }
- class StorageBufferAttribute extends BufferAttribute {
- constructor( array, itemSize, typeClass = Float32Array ) {
- if ( ArrayBuffer.isView( array ) === false ) array = new typeClass( array * itemSize );
- super( array, itemSize );
- this.isStorageBufferAttribute = true;
- }
- }
- class StorageInstancedBufferAttribute extends InstancedBufferAttribute {
- constructor( array, itemSize, typeClass = Float32Array ) {
- if ( ArrayBuffer.isView( array ) === false ) array = new typeClass( array * itemSize );
- super( array, itemSize );
- this.isStorageInstancedBufferAttribute = true;
- }
- }
- if ( typeof __THREE_DEVTOOLS__ !== 'undefined' ) {
- __THREE_DEVTOOLS__.dispatchEvent( new CustomEvent( 'register', { detail: {
- revision: REVISION,
- } } ) );
- }
- if ( typeof window !== 'undefined' ) {
- if ( window.__THREE__ ) {
- console.warn( 'WARNING: Multiple instances of Three.js being imported.' );
- } else {
- window.__THREE__ = REVISION;
- }
- }
- export { ACESFilmicToneMapping, AONode, AddEquation, AddOperation, AdditiveAnimationBlendMode, AdditiveBlending, AfterImageNode, AgXToneMapping, AlphaFormat, AlwaysCompare, AlwaysDepth, AlwaysStencilFunc, AmbientLight, AmbientLightNode, AnalyticLightNode, AnamorphicNode, AnimationAction, AnimationClip, AnimationLoader, AnimationMixer, AnimationObjectGroup, AnimationUtils, ArcCurve, ArrayCamera, ArrayElementNode, ArrowHelper, AssignNode, AttachedBindMode, AttributeNode, Audio, AudioAnalyser, AudioContext, AudioListener, AudioLoader, AxesHelper, BRDF_GGX, BRDF_Lambert, BackSide, BasicDepthPacking, BasicShadowMap, BatchNode, BatchedMesh, BlendModeNode, Bone, BooleanKeyframeTrack, Box2, Box3, Box3Helper, BoxGeometry, BoxHelper, Break, BufferAttribute, BufferAttributeNode, BufferGeometry, BufferGeometryLoader, BufferNode, BumpMapNode, BypassNode, ByteType, Cache, CacheNode, Camera, CameraHelper, CanvasTexture, CapsuleGeometry, CatmullRomCurve3, CheckerNode, CineonToneMapping, CircleGeometry, ClampToEdgeWrapping, Clock, CodeNode, Color, ColorAdjustmentNode, ColorKeyframeTrack, ColorManagement, ColorSpaceNode, CompressedArrayTexture, CompressedCubeTexture, CompressedTexture, CompressedTextureLoader, ComputeNode, CondNode, ConeGeometry, ConstNode, ConstantAlphaFactor, ConstantColorFactor, ContextNode, Continue, ConvertNode, CubeCamera, CubeReflectionMapping, CubeRefractionMapping, CubeTexture, CubeTextureLoader, CubeTextureNode, CubeUVReflectionMapping, CubicBezierCurve, CubicBezierCurve3, CubicInterpolant, CullFaceBack, CullFaceFront, CullFaceFrontBack, CullFaceNone, Curve, CurvePath, CustomBlending, CustomToneMapping, CylinderGeometry, Cylindrical, DFGApprox, D_GGX, Data3DTexture, DataArrayTexture, DataTexture, DataTextureLoader, DataUtils, DecrementStencilOp, DecrementWrapStencilOp, DefaultLoadingManager, DepthFormat, DepthOfFieldNode, DepthStencilFormat, DepthTexture, DetachedBindMode, DirectionalLight, DirectionalLightHelper, DirectionalLightNode, DiscardNode, DiscreteInterpolant, DisplayP3ColorSpace, DodecahedronGeometry, DotScreenNode, DoubleSide, DstAlphaFactor, DstColorFactor, DynamicCopyUsage, DynamicDrawUsage, DynamicReadUsage, EPSILON, EdgesGeometry, EllipseCurve, EnvironmentNode, EqualCompare, EqualDepth, EqualStencilFunc, EquirectUVNode, EquirectangularReflectionMapping, EquirectangularRefractionMapping, Euler, EventDispatcher, ExpressionNode, ExtrudeGeometry, F_Schlick, FileLoader, Float16BufferAttribute, Float32BufferAttribute, FloatType, Fog, FogExp2, FogExp2Node, FogNode, FogRangeNode, FramebufferTexture, FrontFacingNode, FrontSide, Frustum, FunctionCallNode, FunctionNode, FunctionOverloadingNode, GLBufferAttribute, GLSL1, GLSL3, GLSLNodeParser, GaussianBlurNode, GreaterCompare, GreaterDepth, GreaterEqualCompare, GreaterEqualDepth, GreaterEqualStencilFunc, GreaterStencilFunc, GridHelper, Group, HalfFloatType, HashNode, HemisphereLight, HemisphereLightHelper, HemisphereLightNode, IESSpotLight, IESSpotLightNode, INFINITY, IcosahedronGeometry, If, ImageBitmapLoader, ImageLoader, ImageUtils, IncrementStencilOp, IncrementWrapStencilOp, IndexNode, InstanceNode, InstancedBufferAttribute, InstancedBufferGeometry, InstancedInterleavedBuffer, InstancedMesh, InstancedPointsNodeMaterial, Int16BufferAttribute, Int32BufferAttribute, Int8BufferAttribute, IntType, InterleavedBuffer, InterleavedBufferAttribute, Interpolant, InterpolateDiscrete, InterpolateLinear, InterpolateSmooth, InvertStencilOp, IrradianceNode, JoinNode, KeepStencilOp, KeyframeTrack, LOD, LatheGeometry, Layers, LessCompare, LessDepth, LessEqualCompare, LessEqualDepth, LessEqualStencilFunc, LessStencilFunc, Light, LightNode, LightProbe, LightingContextNode, LightingModel, LightingNode, LightsNode, Line, Line2NodeMaterial, Line3, LineBasicMaterial, LineBasicNodeMaterial, LineCurve, LineCurve3, LineDashedMaterial, LineDashedNodeMaterial, LineLoop, LineSegments, LinearDisplayP3ColorSpace, LinearFilter, LinearInterpolant, LinearMipMapLinearFilter, LinearMipMapNearestFilter, LinearMipmapLinearFilter, LinearMipmapNearestFilter, LinearSRGBColorSpace, LinearToneMapping, LinearTransfer, Loader, LoaderUtils, LoadingManager, LoopNode, LoopOnce, LoopPingPong, LoopRepeat, LuminanceAlphaFormat, LuminanceFormat, MOUSE, MatcapUVNode, Material, MaterialLoader, MaterialNode, MaterialReferenceNode, MathNode, MathUtils, Matrix3, Matrix4, MaxEquation, MaxMipLevelNode, Mesh, MeshBasicMaterial, MeshBasicNodeMaterial, MeshDepthMaterial, MeshDistanceMaterial, MeshLambertMaterial, MeshLambertNodeMaterial, MeshMatcapMaterial, MeshMatcapNodeMaterial, MeshNormalMaterial, MeshNormalNodeMaterial, MeshPhongMaterial, MeshPhongNodeMaterial, MeshPhysicalMaterial, MeshPhysicalNodeMaterial, MeshSSSNodeMaterial, MeshStandardMaterial, MeshStandardNodeMaterial, MeshToonMaterial, MeshToonNodeMaterial, MinEquation, MirroredRepeatWrapping, MixOperation, ModelNode, ModelViewProjectionNode, MorphNode, MultiplyBlending, MultiplyOperation, NearestFilter, NearestMipMapLinearFilter, NearestMipMapNearestFilter, NearestMipmapLinearFilter, NearestMipmapNearestFilter, NeutralToneMapping, NeverCompare, NeverDepth, NeverStencilFunc, NoBlending, NoColorSpace, NoToneMapping, Node, NodeAttribute, NodeBuilder, NodeCache, NodeCode, NodeFrame, NodeFunctionInput, NodeKeywords, NodeLoader, NodeMaterial, NodeMaterialLoader, NodeObjectLoader, NodeShaderStage, NodeType, NodeUniform, NodeUpdateType, NodeUtils, NodeVar, NodeVarying, NormalAnimationBlendMode, NormalBlending, NormalMapNode, NotEqualCompare, NotEqualDepth, NotEqualStencilFunc, NumberKeyframeTrack, Object3D, Object3DNode, ObjectLoader, ObjectSpaceNormalMap, OctahedronGeometry, OneFactor, OneMinusConstantAlphaFactor, OneMinusConstantColorFactor, OneMinusDstAlphaFactor, OneMinusDstColorFactor, OneMinusSrcAlphaFactor, OneMinusSrcColorFactor, OperatorNode, OrthographicCamera, OscNode, OutputStructNode, P3Primaries, PCFShadowMap, PCFSoftShadowMap, PI, PI2, PMREMGenerator, PMREMNode, PackingNode, ParameterNode, PassNode, Path, PerspectiveCamera, PhongLightingModel, PhysicalLightingModel, Plane, PlaneGeometry, PlaneHelper, PointLight, PointLightHelper, PointLightNode, PointUVNode, Points, PointsMaterial, PointsNodeMaterial, PolarGridHelper, PolyhedronGeometry, PositionalAudio, PostProcessing, PosterizeNode, PropertyBinding, PropertyMixer, PropertyNode, QuadMesh, QuadraticBezierCurve, QuadraticBezierCurve3, Quaternion, QuaternionKeyframeTrack, QuaternionLinearInterpolant, RED_GREEN_RGTC2_Format, RED_RGTC1_Format, REVISION, RGBADepthPacking, RGBAFormat, RGBAIntegerFormat, RGBA_ASTC_10x10_Format, RGBA_ASTC_10x5_Format, RGBA_ASTC_10x6_Format, RGBA_ASTC_10x8_Format, RGBA_ASTC_12x10_Format, RGBA_ASTC_12x12_Format, RGBA_ASTC_4x4_Format, RGBA_ASTC_5x4_Format, RGBA_ASTC_5x5_Format, RGBA_ASTC_6x5_Format, RGBA_ASTC_6x6_Format, RGBA_ASTC_8x5_Format, RGBA_ASTC_8x6_Format, RGBA_ASTC_8x8_Format, RGBA_BPTC_Format, RGBA_ETC2_EAC_Format, RGBA_PVRTC_2BPPV1_Format, RGBA_PVRTC_4BPPV1_Format, RGBA_S3TC_DXT1_Format, RGBA_S3TC_DXT3_Format, RGBA_S3TC_DXT5_Format, RGBFormat, RGBIntegerFormat, RGBShiftNode, RGB_BPTC_SIGNED_Format, RGB_BPTC_UNSIGNED_Format, RGB_ETC1_Format, RGB_ETC2_Format, RGB_PVRTC_2BPPV1_Format, RGB_PVRTC_4BPPV1_Format, RGB_S3TC_DXT1_Format, RGFormat, RGIntegerFormat, RangeNode, RawShaderMaterial, Ray, Raycaster, Rec709Primaries, RectAreaLight, RectAreaLightNode, RedFormat, RedIntegerFormat, ReferenceNode, ReflectorNode, ReinhardToneMapping, RemapNode, RenderTarget, RendererReferenceNode, RepeatWrapping, ReplaceStencilOp, Return, ReverseSubtractEquation, RingGeometry, RotateNode, RotateUVNode, SIGNED_RED_GREEN_RGTC2_Format, SIGNED_RED_RGTC1_Format, SRGBColorSpace, SRGBTransfer, Scene, SceneNode, Schlick_to_F0, ScriptableNode, ScriptableValueNode, SetNode, ShaderMaterial, ShaderNode, ShadowMaterial, ShadowNodeMaterial, Shape, ShapeGeometry, ShapePath, ShapeUtils, ShortType, Skeleton, SkeletonHelper, SkinnedMesh, SkinningNode, SobelOperatorNode, Source, Sphere, SphereGeometry, Spherical, SphericalHarmonics3, SplineCurve, SplitNode, SpotLight, SpotLightHelper, SpotLightNode, Sprite, SpriteMaterial, SpriteNodeMaterial, SpriteSheetUVNode, SrcAlphaFactor, SrcAlphaSaturateFactor, SrcColorFactor, StackNode, StaticCopyUsage, StaticDrawUsage, StaticReadUsage, StereoCamera, StorageArrayElementNode, StorageBufferAttribute, StorageBufferNode, StorageInstancedBufferAttribute, StorageTexture, StorageTextureNode, StreamCopyUsage, StreamDrawUsage, StreamReadUsage, StringKeyframeTrack, SubtractEquation, SubtractiveBlending, TBNViewMatrix, TOUCH, TangentSpaceNormalMap, TempNode, TetrahedronGeometry, Texture, Texture3DNode, TextureBicubicNode, TextureLoader, TextureNode, TextureSizeNode, TimerNode, ToneMappingNode, TorusGeometry, TorusKnotGeometry, Triangle, TriangleFanDrawMode, TriangleStripDrawMode, TrianglesDrawMode, TriplanarTexturesNode, TubeGeometry, UVMapping, Uint16BufferAttribute, Uint32BufferAttribute, Uint8BufferAttribute, Uint8ClampedBufferAttribute, Uniform$1 as Uniform, UniformGroupNode, UniformNode, UniformsGroup$1 as UniformsGroup, UniformsNode, UnsignedByteType, UnsignedInt248Type, UnsignedInt5999Type, UnsignedIntType, UnsignedShort4444Type, UnsignedShort5551Type, UnsignedShortType, UserDataNode, VSMShadowMap, V_GGX_SmithCorrelated, VarNode, VaryingNode, Vector2, Vector3, Vector4, VectorKeyframeTrack, VertexColorNode, VideoTexture, ViewportDepthNode, ViewportDepthTextureNode, ViewportNode, ViewportSharedTextureNode, ViewportTextureNode, VolumeNodeMaterial, WebGL3DRenderTarget, WebGLArrayRenderTarget, WebGLCoordinateSystem, WebGLCubeRenderTarget, WebGLMultipleRenderTargets, WebGLRenderTarget, WebGPUCoordinateSystem, WebGPURenderer, WireframeGeometry, WrapAroundEnding, ZeroCurvatureEnding, ZeroFactor, ZeroSlopeEnding, ZeroStencilOp, abs, acos, add, addLightNode, addNodeClass, addNodeElement, addNodeMaterial, afterImage, all, alphaT, anamorphic, and, anisotropy, anisotropyB, anisotropyT, any, append, arrayBuffer, asin, assign, atan, atan2, attribute, backgroundBlurriness, backgroundIntensity, batch, bitAnd, bitNot, bitOr, bitXor, bitangentGeometry, bitangentLocal, bitangentView, bitangentWorld, bitcast, blur, bmat2, bmat3, bmat4, bool, buffer, bufferAttribute, bumpMap, burn, bvec2, bvec3, bvec4, bypass, cache, call, cameraFar, cameraLogDepth, cameraNear, cameraNormalMatrix, cameraPosition, cameraProjectionMatrix, cameraProjectionMatrixInverse, cameraViewMatrix, cameraWorldMatrix, cbrt, ceil, checker, clamp, clearcoat, clearcoatRoughness, code, color, colorSpaceToLinear, colorToDirection, compute, cond, context, convert, cos, createCanvasElement, createNodeFromType, createNodeMaterialFromType, cross, cubeTexture, dFdx, dFdy, dashSize, defaultBuildStages, defaultShaderStages, defined, degrees, densityFog, depth, depthPass, difference, diffuseColor, directionToColor, discard, distance, div, dodge, dof, dot, dotScreen, drawIndex, dynamicBufferAttribute, element, equal, equals, equirectUV, exp, exp2, expression, faceDirection, faceForward, float, floor, fog, fract, frameGroup, frameId, frontFacing, fwidth, gain, gapSize, gaussianBlur, getConstNodeType, getCurrentStack, getDirection, getDistanceAttenuation, getGeometryRoughness, getRoughness, global, glsl, glslFn, greaterThan, greaterThanEqual, hash, hue, imat2, imat3, imat4, instance, instanceIndex, instancedBufferAttribute, instancedDynamicBufferAttribute, int, inverseSqrt, iridescence, iridescenceIOR, iridescenceThickness, ivec2, ivec3, ivec4, js, label, length, lengthSq, lessThan, lessThanEqual, lightTargetDirection, lightingContext, lights, lightsNode, linearDepth, linearToColorSpace, linearTosRGB, log, log2, loop, lumaCoeffs, luminance, mat2, mat3, mat4, matcapUV, materialAlphaTest, materialAnisotropy, materialAnisotropyVector, materialClearcoat, materialClearcoatNormal, materialClearcoatRoughness, materialColor, materialDispersion, materialEmissive, materialIridescence, materialIridescenceIOR, materialIridescenceThickness, materialLineDashOffset, materialLineDashSize, materialLineGapSize, materialLineScale, materialLineWidth, materialMetalness, materialNormal, materialOpacity, materialPointWidth, materialReference, materialReflectivity, materialRotation, materialRoughness, materialSheen, materialSheenRoughness, materialShininess, materialSpecular, materialSpecularStrength, max$1 as max, maxMipLevel, metalness, min$1 as min, mix, mod, modelDirection, modelNormalMatrix, modelPosition, modelScale, modelViewMatrix, modelViewPosition, modelViewProjection, modelWorldMatrix, modelWorldMatrixInverse, morphReference, mul, mx_aastep, mx_cell_noise_float, mx_contrast, mx_fractal_noise_float, mx_fractal_noise_vec2, mx_fractal_noise_vec3, mx_fractal_noise_vec4, mx_hsvtorgb, mx_noise_float, mx_noise_vec3, mx_noise_vec4, mx_ramplr, mx_ramptb, mx_rgbtohsv, mx_safepower, mx_splitlr, mx_splittb, mx_srgb_texture_to_lin_rec709, mx_transform_uv, mx_worley_noise_float, mx_worley_noise_vec2, mx_worley_noise_vec3, negate, nodeArray, nodeImmutable, nodeObject, nodeObjects, nodeProxy, normalGeometry, normalLocal, normalMap, normalView, normalWorld, normalize, not, objectDirection, objectGroup, objectNormalMatrix, objectPosition, objectScale, objectViewMatrix, objectViewPosition, objectWorldMatrix, oneMinus, or, orthographicDepthToViewZ, oscSawtooth, oscSine, oscSquare, oscTriangle, output, outputStruct, overlay, overloadingFn, parabola, parallaxDirection, parallaxUV, parameter, pass, pcurve, perspectiveDepthToViewZ, pmremTexture, pointUV, pointWidth, positionGeometry, positionLocal, positionView, positionViewDirection, positionWorld, positionWorldDirection, posterize, pow, pow2, pow3, pow4, property, radians, range, rangeFog, reciprocal, reference, referenceBuffer, reflect, reflectVector, reflectView, reflector, refract, remainder, remap, remapClamp, renderGroup, rendererReference, rgbShift, rotate, rotateUV, roughness, round, sRGBToLinear, sampler, saturate, saturation, screen, scriptable, scriptableValue, setCurrentStack, shaderStages, sheen, sheenRoughness, shiftLeft, shiftRight, shininess, sign, sin, sinc, skinning, skinningReference, smoothstep, sobel, specularColor, split, spritesheetUV, sqrt, stack, step, storage, storageObject, storageTexture, string, sub, tan, tangentGeometry, tangentLocal, tangentView, tangentWorld, temp, texture, texture3D, textureBicubic, textureCubeUV, textureLoad, texturePass, textureSize, textureStore, threshold, timerDelta, timerGlobal, timerLocal, toneMapping, transformDirection, transformedBentNormalView, transformedBitangentView, transformedBitangentWorld, transformedClearcoatNormalView, transformedNormalView, transformedNormalWorld, transformedTangentView, transformedTangentWorld, transpose, triNoise3D, triplanarTexture, triplanarTextures, trunc, tslFn, uint, umat2, umat3, umat4, uniform, uniformGroup, uniforms, userData, uv, uvec2, uvec3, uvec4, varying, varyingProperty, vec2, vec3, vec4, vectorComponents, vertexColor, vertexIndex, vibrance, viewZToOrthographicDepth, viewZToPerspectiveDepth, viewport, viewportBottomLeft, viewportBottomRight, viewportCoordinate, viewportDepthTexture, viewportLinearDepth, viewportMipTexture, viewportResolution, viewportSharedTexture, viewportTexture, viewportTopLeft, viewportTopRight, wgsl, wgslFn, xor };
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