12345678910111213141516171819202122232425262728293031 |
- /**
- * @author mrdoob / http://mrdoob.com/
- */
- THREE.Geometry3 = function ( size ) {
- THREE.BufferGeometry.call( this );
- var verticesBuffer = new ArrayBuffer( size * 3 * 4 );
- var normalsBuffer = new ArrayBuffer( size * 3 * 4 );
- var uvsBuffer = new ArrayBuffer( size * 2 * 4 );
- this.vertices = [];
- this.normals = [];
- this.uvs = [];
- for ( var i = 0; i < size; i ++ ) {
- this.vertices.push( new Float32Array( verticesBuffer, i * 3 * 4, 3 ) );
- this.normals.push( new Float32Array( normalsBuffer, i * 3 * 4, 3 ) );
- this.uvs.push( new Float32Array( uvsBuffer, i * 2 * 4, 2 ) );
- }
- this.attributes[ 'position' ] = { array: new Float32Array( verticesBuffer, 0, size * 3 ), itemSize: 3 };
- this.attributes[ 'normal' ] = { array: new Float32Array( normalsBuffer, 0, size * 3 ), itemSize: 3 };
- this.attributes[ 'uv' ] = { array: new Float32Array( uvsBuffer, 0, size * 2 ), itemSize: 2 };
- };
- THREE.Geometry3.prototype = Object.create( THREE.BufferGeometry.prototype );
|