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- <!DOCTYPE html>
- <html lang="en">
- <head>
- <title>three.js webgl - sprites - premultiplied alpha</title>
- <meta charset="utf-8">
- <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
- <style>
- body {
- padding:0;
- margin:0;
- font-weight: bold;
- overflow:hidden;
- }
- </style>
- </head>
- <body>
- <div id="info">
- <a href="http://threejs.org" target="_blank">three.js</a> - webgl sprites alpha example -
- left is without premultiplied alpha, right is with premultiplied alpha
- </div>
- <script src="../build/three.js"></script>
- <script>
- var camera, scene, renderer;
- init();
- animate();
- function init() {
- var width = window.innerWidth;
- var height = window.innerHeight;
- camera = new THREE.PerspectiveCamera( 60, width / height, 1, 1000 );
- camera.position.z = 100;
- scene = new THREE.Scene();
- // create sprites
- var textureLoader = new THREE.TextureLoader();
- var spriteTexture = textureLoader.load( "textures/sprite3.png" );
- var spriteTexturePremultiplied = textureLoader.load( "textures/sprite3.png" );
- spriteTexturePremultiplied.premultiplyAlpha = true;
- var materialPremultiplied = new THREE.SpriteMaterial( {
- map: spriteTexturePremultiplied,
- premultipliedAlpha: true
- } );
- var spritePremultiplied = new THREE.Sprite( materialPremultiplied );
- spritePremultiplied.scale.set( 40, 40, 40 );
- spritePremultiplied.position.set( 20, 0, 0 );
- scene.add( spritePremultiplied );
- var materialNonPremultiplied = new THREE.SpriteMaterial( { map: spriteTexture } );
- var spriteNonPremultiplied = new THREE.Sprite( materialNonPremultiplied );
- spriteNonPremultiplied.scale.set( 40, 40, 40 );
- spriteNonPremultiplied.position.set( -20, 0, 0 );
- scene.add( spriteNonPremultiplied );
- // renderer
- renderer = new THREE.WebGLRenderer();
- renderer.setPixelRatio( window.devicePixelRatio );
- renderer.setSize( window.innerWidth, window.innerHeight );
- renderer.setClearColor( new THREE.Color( 'white' ) );
- document.body.appendChild( renderer.domElement );
- //
- window.addEventListener( 'resize', onWindowResize, false );
- }
- function onWindowResize() {
- var width = window.innerWidth;
- var height = window.innerHeight;
- camera.aspect = width / height;
- camera.updateProjectionMatrix();
- renderer.setSize( window.innerWidth, window.innerHeight );
- }
- function animate() {
- requestAnimationFrame( animate );
- render();
- }
- function render() {
- renderer.render( scene, camera );
- }
- </script>
- </body>
- </html>
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