webgl_sprites_alpha.html 2.6 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - sprites - premultiplied alpha</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. padding:0;
  10. margin:0;
  11. font-weight: bold;
  12. overflow:hidden;
  13. }
  14. </style>
  15. </head>
  16. <body>
  17. <div id="info">
  18. <a href="http://threejs.org" target="_blank">three.js</a> - webgl sprites alpha example -
  19. left is without premultiplied alpha, right is with premultiplied alpha
  20. </div>
  21. <script src="../build/three.js"></script>
  22. <script>
  23. var camera, scene, renderer;
  24. init();
  25. animate();
  26. function init() {
  27. var width = window.innerWidth;
  28. var height = window.innerHeight;
  29. camera = new THREE.PerspectiveCamera( 60, width / height, 1, 1000 );
  30. camera.position.z = 100;
  31. scene = new THREE.Scene();
  32. // create sprites
  33. var textureLoader = new THREE.TextureLoader();
  34. var spriteTexture = textureLoader.load( "textures/sprite3.png" );
  35. var spriteTexturePremultiplied = textureLoader.load( "textures/sprite3.png" );
  36. spriteTexturePremultiplied.premultiplyAlpha = true;
  37. var materialPremultiplied = new THREE.SpriteMaterial( {
  38. map: spriteTexturePremultiplied,
  39. premultipliedAlpha: true
  40. } );
  41. var spritePremultiplied = new THREE.Sprite( materialPremultiplied );
  42. spritePremultiplied.scale.set( 40, 40, 40 );
  43. spritePremultiplied.position.set( 20, 0, 0 );
  44. scene.add( spritePremultiplied );
  45. var materialNonPremultiplied = new THREE.SpriteMaterial( { map: spriteTexture } );
  46. var spriteNonPremultiplied = new THREE.Sprite( materialNonPremultiplied );
  47. spriteNonPremultiplied.scale.set( 40, 40, 40 );
  48. spriteNonPremultiplied.position.set( -20, 0, 0 );
  49. scene.add( spriteNonPremultiplied );
  50. // renderer
  51. renderer = new THREE.WebGLRenderer();
  52. renderer.setPixelRatio( window.devicePixelRatio );
  53. renderer.setSize( window.innerWidth, window.innerHeight );
  54. renderer.setClearColor( new THREE.Color( 'white' ) );
  55. document.body.appendChild( renderer.domElement );
  56. //
  57. window.addEventListener( 'resize', onWindowResize, false );
  58. }
  59. function onWindowResize() {
  60. var width = window.innerWidth;
  61. var height = window.innerHeight;
  62. camera.aspect = width / height;
  63. camera.updateProjectionMatrix();
  64. renderer.setSize( window.innerWidth, window.innerHeight );
  65. }
  66. function animate() {
  67. requestAnimationFrame( animate );
  68. render();
  69. }
  70. function render() {
  71. renderer.render( scene, camera );
  72. }
  73. </script>
  74. </body>
  75. </html>