Vector3.js 6.0 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256
  1. /**
  2. * @author bhouston / http://exocortex.com
  3. */
  4. module( "Vector3" );
  5. test( "constructor", function() {
  6. var a = new THREE.Vector3();
  7. ok( a.x == 0, "Passed!" );
  8. ok( a.y == 0, "Passed!" );
  9. ok( a.z == 0, "Passed!" );
  10. a = new THREE.Vector3( x, y, z );
  11. ok( a.x === x, "Passed!" );
  12. ok( a.y === y, "Passed!" );
  13. ok( a.z === z, "Passed!" );
  14. });
  15. test( "copy", function() {
  16. var a = new THREE.Vector3( x, y, z );
  17. var b = new THREE.Vector3().copy( a );
  18. ok( b.x == x, "Passed!" );
  19. ok( b.y == y, "Passed!" );
  20. ok( b.z == z, "Passed!" );
  21. // ensure that it is a true copy
  22. a.x = 0;
  23. a.y = -1;
  24. a.z = -2;
  25. ok( b.x == x, "Passed!" );
  26. ok( b.y == y, "Passed!" );
  27. ok( b.z == z, "Passed!" );
  28. });
  29. test( "set", function() {
  30. var a = new THREE.Vector3();
  31. ok( a.x == 0, "Passed!" );
  32. ok( a.y == 0, "Passed!" );
  33. ok( a.z == 0, "Passed!" );
  34. a.set( x, y, z );
  35. ok( a.x == x, "Passed!" );
  36. ok( a.y == y, "Passed!" );
  37. ok( a.z == z, "Passed!" );
  38. });
  39. test( "setX,setY,setZ", function() {
  40. var a = new THREE.Vector3();
  41. ok( a.x == 0, "Passed!" );
  42. ok( a.y == 0, "Passed!" );
  43. ok( a.z == 0, "Passed!" );
  44. a.setX( x );
  45. a.setY( y );
  46. a.setZ( z );
  47. ok( a.x == x, "Passed!" );
  48. ok( a.y == y, "Passed!" );
  49. ok( a.z == z, "Passed!" );
  50. });
  51. test( "add", function() {
  52. var a = new THREE.Vector3( x, y, z );
  53. var b = new THREE.Vector3( -x, -y, -z );
  54. a.addSelf( b );
  55. ok( a.x == 0, "Passed!" );
  56. ok( a.y == 0, "Passed!" );
  57. ok( a.z == 0, "Passed!" );
  58. var c = new THREE.Vector3().add( b, b );
  59. ok( c.x == -2*x, "Passed!" );
  60. ok( c.y == -2*y, "Passed!" );
  61. ok( c.z == -2*z, "Passed!" );
  62. });
  63. test( "sub", function() {
  64. var a = new THREE.Vector3( x, y, z );
  65. var b = new THREE.Vector3( -x, -y, -z );
  66. a.subSelf( b );
  67. ok( a.x == 2*x, "Passed!" );
  68. ok( a.y == 2*y, "Passed!" );
  69. ok( a.z == 2*z, "Passed!" );
  70. var c = new THREE.Vector3().sub( a, a );
  71. ok( c.x == 0, "Passed!" );
  72. ok( c.y == 0, "Passed!" );
  73. ok( c.z == 0, "Passed!" );
  74. });
  75. test( "multiply/divide", function() {
  76. var a = new THREE.Vector3( x, y, z );
  77. var b = new THREE.Vector3( -x, -y, -z );
  78. a.multiplyScalar( -2 );
  79. ok( a.x == x*-2, "Passed!" );
  80. ok( a.y == y*-2, "Passed!" );
  81. ok( a.z == z*-2, "Passed!" );
  82. b.multiplyScalar( -2 );
  83. ok( b.x == 2*x, "Passed!" );
  84. ok( b.y == 2*y, "Passed!" );
  85. ok( b.z == 2*z, "Passed!" );
  86. a.divideScalar( -2 );
  87. ok( a.x == x, "Passed!" );
  88. ok( a.y == y, "Passed!" );
  89. ok( a.z == z, "Passed!" );
  90. b.divideScalar( -2 );
  91. ok( b.x == -x, "Passed!" );
  92. ok( b.y == -y, "Passed!" );
  93. ok( b.z == -z, "Passed!" );
  94. });
  95. test( "min/max/clamp", function() {
  96. var a = new THREE.Vector3( x, y, z );
  97. var b = new THREE.Vector3( -x, -y, -z );
  98. var c = new THREE.Vector3();
  99. c.copy( a ).minSelf( b );
  100. ok( c.x == -x, "Passed!" );
  101. ok( c.y == -y, "Passed!" );
  102. ok( c.z == -z, "Passed!" );
  103. c.copy( a ).maxSelf( b );
  104. ok( c.x == x, "Passed!" );
  105. ok( c.y == y, "Passed!" );
  106. ok( c.z == z, "Passed!" );
  107. c.set( -2*x, 2*y, -2*z );
  108. c.clampSelf( b, a );
  109. ok( c.x == -x, "Passed!" );
  110. ok( c.y == y, "Passed!" );
  111. ok( c.z == -z, "Passed!" );
  112. });
  113. test( "negate", function() {
  114. var a = new THREE.Vector3( x, y, z );
  115. a.negate();
  116. ok( a.x == -x, "Passed!" );
  117. ok( a.y == -y, "Passed!" );
  118. ok( a.z == -z, "Passed!" );
  119. });
  120. test( "dot", function() {
  121. var a = new THREE.Vector3( x, y, z );
  122. var b = new THREE.Vector3( -x, -y, -z );
  123. var c = new THREE.Vector3();
  124. var result = a.dot( b );
  125. ok( result == (-x*x-y*y-z*z), "Passed!" );
  126. result = a.dot( c );
  127. ok( result == 0, "Passed!" );
  128. });
  129. test( "length/lengthSq", function() {
  130. var a = new THREE.Vector3( x, 0, 0 );
  131. var b = new THREE.Vector3( 0, -y, 0 );
  132. var c = new THREE.Vector3( 0, 0, z );
  133. var d = new THREE.Vector3();
  134. ok( a.length() == x, "Passed!" );
  135. ok( a.lengthSq() == x*x, "Passed!" );
  136. ok( b.length() == y, "Passed!" );
  137. ok( b.lengthSq() == y*y, "Passed!" );
  138. ok( c.length() == z, "Passed!" );
  139. ok( c.lengthSq() == z*z, "Passed!" );
  140. ok( d.length() == 0, "Passed!" );
  141. ok( d.lengthSq() == 0, "Passed!" );
  142. a.set( x, y, z );
  143. ok( a.length() == Math.sqrt( x*x + y*y + z*z ), "Passed!" );
  144. ok( a.lengthSq() == ( x*x + y*y + z*z ), "Passed!" );
  145. });
  146. test( "normalize", function() {
  147. var a = new THREE.Vector3( x, 0, 0 );
  148. var b = new THREE.Vector3( 0, -y, 0 );
  149. var c = new THREE.Vector3( 0, 0, z );
  150. a.normalize();
  151. ok( a.length() == 1, "Passed!" );
  152. ok( a.x == 1, "Passed!" );
  153. b.normalize();
  154. ok( b.length() == 1, "Passed!" );
  155. ok( b.y == -1, "Passed!" );
  156. c.normalize();
  157. ok( c.length() == 1, "Passed!" );
  158. ok( c.z == 1, "Passed!" );
  159. });
  160. test( "distanceTo/distanceToSquared", function() {
  161. var a = new THREE.Vector3( x, 0, 0 );
  162. var b = new THREE.Vector3( 0, -y, 0 );
  163. var c = new THREE.Vector3( 0, 0, z );
  164. var d = new THREE.Vector3();
  165. ok( a.distanceTo( d ) == x, "Passed!" );
  166. ok( a.distanceToSquared( d ) == x*x, "Passed!" );
  167. ok( b.distanceTo( d ) == y, "Passed!" );
  168. ok( b.distanceToSquared( d ) == y*y, "Passed!" );
  169. ok( c.distanceTo( d ) == z, "Passed!" );
  170. ok( c.distanceToSquared( d ) == z*z, "Passed!" );
  171. });
  172. test( "setLength", function() {
  173. var a = new THREE.Vector3( x, 0, 0 );
  174. ok( a.length() == x, "Passed!" );
  175. a.setLength( y );
  176. ok( a.length() == y, "Passed!" );
  177. });
  178. test( "lerpSelf/clone", function() {
  179. var a = new THREE.Vector3( x, 0, z );
  180. var b = new THREE.Vector3( 0, -y, 0 );
  181. ok( a.lerpSelf( a, 0 ).equals( a.lerpSelf( a, 0.5 ) ), "Passed!" );
  182. ok( a.lerpSelf( a, 0 ).equals( a.lerpSelf( a, 1 ) ), "Passed!" );
  183. ok( a.clone().lerpSelf( b, 0 ).equals( a ), "Passed!" );
  184. ok( a.clone().lerpSelf( b, 0.5 ).x == x*0.5, "Passed!" );
  185. ok( a.clone().lerpSelf( b, 0.5 ).y == -y*0.5, "Passed!" );
  186. ok( a.clone().lerpSelf( b, 0.5 ).z == z*0.5, "Passed!" );
  187. ok( a.clone().lerpSelf( b, 1 ).equals( b ), "Passed!" );
  188. });
  189. test( "equals", function() {
  190. var a = new THREE.Vector3( x, 0, z );
  191. var b = new THREE.Vector3( 0, -y, 0 );
  192. ok( a.x != b.x, "Passed!" );
  193. ok( a.y != b.y, "Passed!" );
  194. ok( a.z != b.z, "Passed!" );
  195. ok( ! a.equals( b ), "Passed!" );
  196. ok( ! b.equals( a ), "Passed!" );
  197. a.copy( b );
  198. ok( a.x == b.x, "Passed!" );
  199. ok( a.y == b.y, "Passed!" );
  200. ok( a.z == b.z, "Passed!" );
  201. ok( a.equals( b ), "Passed!" );
  202. ok( b.equals( a ), "Passed!" );
  203. });