webgl_materials_envmaps_hdr.html 7.5 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>threejs webgl - materials</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. color: #fff;
  10. font-family:Monospace;
  11. font-size:13px;
  12. text-align:center;
  13. background-color: #000;
  14. margin: 0px;
  15. overflow: hidden;
  16. }
  17. #info {
  18. position: absolute;
  19. top: 0px; width: 100%;
  20. padding: 5px;
  21. }
  22. </style>
  23. </head>
  24. <body>
  25. <div id="container"></div>
  26. <div id="info"><a href="http://threejs.org" target="_blank">threejs</a> - High dynamic range (RGBE) Image-based Lighting (IBL) using run-time generated pre-filtered roughness mipmaps (PMREM)<br/>
  27. Created by Prashant Sharma and <a href="http://clara.io/" target="_blank">Ben Houston</a>.</div>
  28. <script src="../build/three.min.js"></script>
  29. <script src="../examples/js/controls/OrbitControls.js"></script>
  30. <script src="../src/loaders/BinaryTextureLoader.js"></script>
  31. <script src="../examples/js/loaders/RGBELoader.js"></script>
  32. <script src="../examples/js/loaders/HDRCubeMapLoader.js"></script>
  33. <script src="../examples/js/Detector.js"></script>
  34. <script src="../examples/js/libs/stats.min.js"></script>
  35. <script src="../examples/js/Half.js"></script>
  36. <script src="../examples/js/Encodings.js"></script>
  37. <script src="../examples/js/pmrem/PMREMGenerator.js"></script>
  38. <script src="../examples/js/pmrem/PMREMCubeUVPacker.js"></script>
  39. <script src="../examples/js/libs/dat.gui.min.js"></script>
  40. <script src="../examples/js/postprocessing/EffectComposer.js"></script>
  41. <script src="../examples/js/postprocessing/RenderPass.js"></script>
  42. <script src="../examples/js/postprocessing/MaskPass.js"></script>
  43. <script src="../examples/js/postprocessing/ShaderPass.js"></script>
  44. <script src="../examples/js/shaders/CopyShader.js"></script>
  45. <script src="../examples/js/shaders/FXAAShader.js"></script>
  46. <script src="../examples/js/postprocessing/BloomPass.js"></script>
  47. <script src="../examples/js/shaders/ConvolutionShader.js"></script>
  48. <script>
  49. if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
  50. var container, stats;
  51. var params = {
  52. projection: 'normal',
  53. roughness: 1.0,
  54. bumpScale: 0.3,
  55. background: false,
  56. };
  57. var camera, scene, renderer, controls, objects = [];
  58. var hdrCubeMap;
  59. var composer;
  60. var standardMaterial;
  61. var loader = new THREE.FontLoader();
  62. loader.load( '../examples/fonts/gentilis_regular.typeface.js', function ( font ) {
  63. init( font );
  64. animate();
  65. } );
  66. function init( font ) {
  67. container = document.createElement( 'div' );
  68. document.body.appendChild( container );
  69. camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 2000 );
  70. camera.position.set( 0.0, 40, 40 * 3.5 );
  71. scene = new THREE.Scene();
  72. // Materials
  73. var hdrpath = "../examples/textures/cube/hdrPisa/";
  74. var hdrformat = '.hdr';
  75. var hdrurls = [
  76. hdrpath + 'px' + hdrformat, hdrpath + 'nx' + hdrformat,
  77. hdrpath + 'py' + hdrformat, hdrpath + 'ny' + hdrformat,
  78. hdrpath + 'pz' + hdrformat, hdrpath + 'nz' + hdrformat
  79. ];
  80. renderer = new THREE.WebGLRenderer( { alpha: false, antialias: false } );
  81. var roughnessTexture = THREE.ImageUtils.loadTexture( "../examples/textures/roughness_map.jpg" );
  82. roughnessTexture.wrapS = THREE.RepeatWrapping;
  83. roughnessTexture.wrapT = THREE.RepeatWrapping;
  84. roughnessTexture.repeat.set( 9, 2 );
  85. var hdrType = THREE.UnsignedByteType;
  86. /*
  87. if ( renderer.extensions.get( 'OES_texture_half_float' ) && renderer.extensions.get( 'OES_texture_half_float_linear' ) ) {
  88. hdrType = THREE.HalfFloatType;
  89. } else if ( renderer.extensions.get( 'OES_texture_float' ) && renderer.extensions.get( 'OES_texture_float_linear' ) ) {
  90. hdrType = THREE.FloatType;
  91. }
  92. */
  93. var hdrCubeMap = new THREE.HDRCubeMapLoader().load( hdrType, hdrurls, function ( hdrCubeMap ) {
  94. var pmremGenerator = new THREE.PMREMGenerator( hdrCubeMap );
  95. pmremGenerator.update( renderer );
  96. var pmremCubeUVPacker = new THREE.PMREMCubeUVPacker( pmremGenerator.cubeLods );
  97. pmremCubeUVPacker.update( renderer );
  98. standardMaterial = new THREE.MeshStandardMaterial( {
  99. map: null,
  100. roughnessMap: roughnessTexture,
  101. bumpScale: - 0.05,
  102. bumpMap: roughnessTexture,
  103. color: 0xffffff,
  104. metalness: 0.9,
  105. roughness: 1.0,
  106. envMap: pmremCubeUVPacker.CubeUVRenderTarget,
  107. shading: THREE.SmoothShading
  108. } );
  109. var geometry = new THREE.TorusKnotGeometry( 18, 8, 150, 20 );;
  110. var torusMesh1 = new THREE.Mesh( geometry, standardMaterial );
  111. torusMesh1.position.x = 0.0;
  112. torusMesh1.castShadow = true;
  113. scene.add( torusMesh1 );
  114. objects.push( torusMesh1 );
  115. var floorMaterial = new THREE.MeshStandardMaterial( {
  116. map: null,
  117. roughnessMap: null,
  118. color: 0xffffff,
  119. metalness: 0.0,
  120. roughness: 0.0,
  121. envMap: pmremCubeUVPacker.CubeUVRenderTarget,
  122. shading: THREE.SmoothShading
  123. } );
  124. var planeGeometry = new THREE.PlaneBufferGeometry( 200, 200 );
  125. var planeMesh1 = new THREE.Mesh( planeGeometry, floorMaterial );
  126. planeMesh1.position.y = - 50;
  127. planeMesh1.rotation.x = - Math.PI * 0.5;
  128. planeMesh1.receiveShadow = true;
  129. scene.add( planeMesh1 );
  130. } );
  131. // Lights
  132. scene.add( new THREE.AmbientLight( 0x222222 ) );
  133. var spotLight = new THREE.SpotLight( 0xffffff );
  134. spotLight.position.set( 10, 100, 10 );
  135. spotLight.angle = Math.PI / 10;
  136. spotLight.penumbra = 0.2
  137. spotLight.castShadow = true;
  138. scene.add( spotLight );
  139. renderer.setClearColor( 0x0a0a0a, 0 );
  140. renderer.setPixelRatio( window.devicePixelRatio );
  141. renderer.setSize( window.innerWidth, window.innerHeight );
  142. renderer.shadowMap.enabled = true;
  143. container.appendChild( renderer.domElement );
  144. renderer.gammaInput = true;
  145. renderer.gammaOutput = true;
  146. composer = new THREE.EffectComposer( renderer );
  147. composer.setSize( window.innerWidth, window.innerHeight );
  148. var renderScene = new THREE.RenderPass( scene, camera );
  149. composer.addPass( renderScene );
  150. var copyPass = new THREE.ShaderPass( THREE.CopyShader );
  151. copyPass.renderToScreen = true;
  152. composer.addPass( copyPass );
  153. stats = new Stats();
  154. stats.domElement.style.position = 'absolute';
  155. stats.domElement.style.top = '0px';
  156. container.appendChild( stats.domElement );
  157. controls = new THREE.OrbitControls( camera, renderer.domElement );
  158. controls.target.set( 0, 0, 0 );
  159. controls.update();
  160. window.addEventListener( 'resize', onWindowResize, false );
  161. var gui = new dat.GUI();
  162. gui.add( params, 'roughness', 0, 1 );
  163. gui.add( params, 'bumpScale', - 1, 1 );
  164. gui.open();
  165. }
  166. function onWindowResize() {
  167. var width = window.innerWidth;
  168. var height = window.innerHeight;
  169. camera.aspect = width / height;
  170. camera.updateProjectionMatrix();
  171. renderer.setSize( width, height );
  172. composer.setSize( width, height );
  173. }
  174. //
  175. function animate() {
  176. requestAnimationFrame( animate );
  177. render();
  178. stats.update();
  179. }
  180. function render() {
  181. if ( standardMaterial !== undefined ) {
  182. standardMaterial.roughness = params.roughness;
  183. standardMaterial.bumpScale = - 0.05 * params.bumpScale;
  184. }
  185. var timer = Date.now() * 0.00025;
  186. camera.lookAt( scene.position );
  187. for ( var i = 0, l = objects.length; i < l; i ++ ) {
  188. var object = objects[ i ];
  189. object.rotation.y += 0.005;
  190. }
  191. composer.render();
  192. }
  193. </script>
  194. </body>
  195. </html>