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- /**
- * @author mr.doob / http://mrdoob.com/
- */
- THREE.SoftwareRenderer2 = function () {
- console.log( 'THREE.SoftwareRenderer', THREE.REVISION );
- var canvas = document.createElement( 'canvas' );
- var context = canvas.getContext( '2d' );
- var imagedata = context.getImageData( 0, 0, canvas.width, canvas.height );
- var data = imagedata.data;
- var canvasWidth = canvas.width;
- var canvasHeight = canvas.height;
- var canvasWidthHalf = canvasWidth / 2;
- var canvasHeightHalf = canvasHeight / 2;
- var projector = new THREE.Projector();
- this.domElement = canvas;
- this.autoClear = true;
- this.setSize = function ( width, height ) {
- canvas.width = width;
- canvas.height = height;
- canvasWidth = canvas.width;
- canvasHeight = canvas.height;
- canvasWidthHalf = width / 2;
- canvasHeightHalf = height / 2;
- imagedata = context.getImageData( 0, 0, width, height );
- data = imagedata.data;
- };
- this.clear = function () {
- for ( var i = 3, l = data.length; i < l; i += 4 ) {
- data[ i ] = 0;
- }
- };
- this.render = function ( scene, camera ) {
- var m, ml, element, material, dom, v1x, v1y;
- if ( this.autoClear ) this.clear();
- var renderData = projector.projectScene( scene, camera );
- var elements = renderData.elements;
- elements.sort( function painterSort( a, b ) { return a.z - b.z; } );
- for ( var e = 0, el = elements.length; e < el; e ++ ) {
- var element = elements[ e ];
- if ( element instanceof THREE.RenderableFace3 ) {
- var v1 = element.v1.positionScreen;
- var v2 = element.v2.positionScreen;
- var v3 = element.v3.positionScreen;
- drawTriangle(
- v1.x * canvasWidthHalf + canvasWidthHalf,
- - v1.y * canvasHeightHalf + canvasHeightHalf,
- 0xff0000,
- v2.x * canvasWidthHalf + canvasWidthHalf,
- - v2.y * canvasHeightHalf + canvasHeightHalf,
- 0x00ff00,
- v3.x * canvasWidthHalf + canvasWidthHalf,
- - v3.y * canvasHeightHalf + canvasHeightHalf,
- 0x0000ff
- )
- } else if ( element instanceof THREE.RenderableFace4 ) {
- var v1 = element.v1.positionScreen;
- var v2 = element.v2.positionScreen;
- var v3 = element.v3.positionScreen;
- var v4 = element.v4.positionScreen;
- drawTriangle(
- v1.x * canvasWidthHalf + canvasWidthHalf,
- - v1.y * canvasHeightHalf + canvasHeightHalf,
- 0xff0000,
- v2.x * canvasWidthHalf + canvasWidthHalf,
- - v2.y * canvasHeightHalf + canvasHeightHalf,
- 0x00ff00,
- v3.x * canvasWidthHalf + canvasWidthHalf,
- - v3.y * canvasHeightHalf + canvasHeightHalf,
- 0x0000ff
- );
- drawTriangle(
- v3.x * canvasWidthHalf + canvasWidthHalf,
- - v3.y * canvasHeightHalf + canvasHeightHalf,
- 0x0000ff,
- v4.x * canvasWidthHalf + canvasWidthHalf,
- - v4.y * canvasHeightHalf + canvasHeightHalf,
- 0xff00ff,
- v1.x * canvasWidthHalf + canvasWidthHalf,
- - v1.y * canvasHeightHalf + canvasHeightHalf,
- 0xff0000
- );
- }
- }
- context.putImageData( imagedata, 0, 0 );
- };
- function drawPixel( x, y, r, g, b ) {
- var offset = ( x + y * canvasWidth ) * 4;
- if ( data[ offset + 3 ] ) return;
- data[ offset ] = r;
- data[ offset + 1 ] = g;
- data[ offset + 2 ] = b;
- data[ offset + 3 ] = 255;
- }
- /*
- function drawRectangle( x1, y1, x2, y2, color ) {
- var r = color >> 16 & 255;
- var g = color >> 8 & 255;
- var b = color & 255;
- var xmin = Math.min( x1, x2 ) >> 0;
- var xmax = Math.max( x1, x2 ) >> 0;
- var ymin = Math.min( y1, y2 ) >> 0;
- var ymax = Math.max( y1, y2 ) >> 0;
- for ( var y = ymin; y < ymax; y ++ ) {
- for ( var x = xmin; x < xmax; x ++ ) {
- drawPixel( x, y, r, g, b );
- }
- }
- }
- */
- function drawTriangle( x1, y1, color1, x2, y2, color2, x3, y3, color3 ) {
- // http://devmaster.net/forums/topic/1145-advanced-rasterization/
- // Deltas
- var dx12 = x1 - x2;
- var dx23 = x2 - x3;
- var dx31 = x3 - x1;
- var dy12 = y1 - y2;
- var dy23 = y2 - y3;
- var dy31 = y3 - y1;
- // Bounding rectangle
- var minx = Math.max( Math.min( x1, x2, x3 ) >> 0, 0 );
- var maxx = Math.min( Math.max( x1, x2, x3 ) >> 0, canvasWidth );
- var miny = Math.max( Math.min( y1, y2, y3 ) >> 0, 0 );
- var maxy = Math.min( Math.max( y1, y2, y3 ) >> 0, canvasHeight );
- // Constant part of half-edge functions
- var c1 = dy12 * x1 - dx12 * y1;
- var c2 = dy23 * x2 - dx23 * y2;
- var c3 = dy31 * x3 - dx31 * y3;
- var cy1 = c1 + dx12 * miny - dy12 * minx;
- var cy2 = c2 + dx23 * miny - dy23 * minx;
- var cy3 = c3 + dx31 * miny - dy31 * minx;
- // Scan through bounding rectangle
- for ( var y = miny; y < maxy; y ++ ) {
- // Start value for horizontal scan
- var cx1 = cy1;
- var cx2 = cy2;
- var cx3 = cy3;
- for ( var x = minx; x < maxx; x ++ ) {
- if ( cx1 > 0 && cx2 > 0 && cx3 > 0 ) {
- drawPixel( x, y, 255, 0, 0 );
- }
- cx1 -= dy12;
- cx2 -= dy23;
- cx3 -= dy31;
- }
- cy1 += dx12;
- cy2 += dx23;
- cy3 += dx31;
- }
- }
- };
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