webgl_decals.html 8.9 KB

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  1. <!doctype html>
  2. <html lang="en">
  3. <head>
  4. <title>WebGL decals</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. *{ box-sizing: border-box; margin: 0; padding: 0 }
  9. body {
  10. color: #888;
  11. font-family: tahoma;
  12. font-size:13px;
  13. background-color: #222;
  14. margin: 0px;
  15. overflow: hidden;
  16. text-shadow: 0 1px 0 rgba( 0,0,0,.5 )
  17. }
  18. .intro{ position: absolute; left: 10px; top: 10px; line-height: 1.4em }
  19. a{ color: inherit }
  20. #container canvas{ position: absolute; left: 0; top: 0; width: 100%; height: 100%; bottom: 0;}
  21. b{ color: #aaa;}
  22. </style>
  23. </head>
  24. <body>
  25. <div id="container"></div>
  26. <div class="intro">
  27. <p><b>Decal Splatter</b> | Click or tap and drag to rotate, mouse wheel or pinch to zoom, click or tap to shoot paint.</p>
  28. </div>
  29. <script src="../build/three.min.js"></script>
  30. <script src="js/controls/OrbitControls.js"></script>
  31. <script src="js/THREE.DecalGeometry.js"></script>
  32. <script src="js/libs/dat.gui.min.js"></script>
  33. <script>
  34. var container = document.getElementById( 'container' );
  35. var renderer, scene, helperScene, camera, fov = 45;
  36. var mesh, decal;
  37. var projector, raycaster;
  38. var line;
  39. var spotLight, pointLight, ambientLight;
  40. var intersection = {
  41. intersects: false,
  42. point: new THREE.Vector3(),
  43. normal: new THREE.Vector3()
  44. };
  45. var controls, renderHelpers = false;
  46. var mouseVector = new THREE.Vector3();
  47. var mouse = new THREE.Vector2();
  48. var decalMaterial = new THREE.MeshPhongMaterial( {
  49. specular: 0xffffff,
  50. shininess: 10,
  51. map: THREE.ImageUtils.loadTexture( 'textures/decal/decal-diffuse.png' ),
  52. normalMap: THREE.ImageUtils.loadTexture( 'textures/decal/decal-normal.jpg' ),
  53. normalScale: new THREE.Vector2( .15, .15 ),
  54. shininess: 30,
  55. transparent: true,
  56. depthTest: true,
  57. depthWrite: false,
  58. polygonOffset: true,
  59. polygonOffsetFactor: -4,
  60. wireframe: false
  61. });
  62. /*decalMaterial = new THREE.MeshNormalMaterial( {
  63. transparent: true,
  64. depthTest: true,
  65. depthWrite: false,
  66. polygonOffset: true,
  67. polygonOffsetFactor: -4,
  68. shading: THREE.SmoothShading
  69. });*/
  70. var decals = [];
  71. var decalHelper, mouseHelper;
  72. var p = new THREE.Vector3( 0, 0, 0 );
  73. var r = new THREE.Vector3( 0, 0, 0 );
  74. var s = new THREE.Vector3( 10, 10, 10 );
  75. var up = new THREE.Vector3( 0, 1, 0 );
  76. var check = new THREE.Vector3( 1, 1, 1 );
  77. var params = {
  78. projection: 'normal',
  79. minScale: 10,
  80. maxScale: 20,
  81. rotate: true,
  82. clear: function() {
  83. removeDecals();
  84. }
  85. };
  86. window.addEventListener( 'load', init );
  87. function init() {
  88. renderer = new THREE.WebGLRenderer( { antialias: true });
  89. renderer.setSize( window.innerWidth, window.innerHeight );
  90. container.appendChild( renderer.domElement );
  91. scene = new THREE.Scene();
  92. helperScene = new THREE.Scene();
  93. camera = new THREE.PerspectiveCamera( fov, window.innerWidth / window.innerHeight, 1, 1000 );
  94. camera.position.z = 100;
  95. camera.target = new THREE.Vector3();
  96. controls = new THREE.OrbitControls( camera, renderer.domElement );
  97. scene.add( camera );
  98. ambientLight = new THREE.AmbientLight( 0x111111 );
  99. scene.add( ambientLight );
  100. pointLight = new THREE.PointLight( 0xff0000 );
  101. pointLight.position.z = 10000;
  102. pointLight.distance = 4000;
  103. scene.add( pointLight );
  104. pointLight2 = new THREE.PointLight( 0xff5500 );
  105. pointLight2.position.z = 1000;
  106. pointLight2.distance = 2000;
  107. scene.add( pointLight2 );
  108. pointLight3 = new THREE.PointLight( 0x0000ff );
  109. pointLight3.position.x = -1000;
  110. pointLight3.position.z = 1000;
  111. pointLight3.distance = 2000;
  112. scene.add( pointLight3 );
  113. spotLight = new THREE.SpotLight( 0xaaaaaa );
  114. spotLight.position.set( 100, 50, 100 );
  115. scene.add( spotLight );
  116. line = new THREE.Line( new THREE.Geometry( ), new THREE.LineBasicMaterial( { linewidth: 4 }) );
  117. line.geometry.vertices.push( new THREE.Vector3( 0, 0, 0 ) );
  118. line.geometry.vertices.push( new THREE.Vector3( 0, 0, 0 ) );
  119. scene.add( line );
  120. loadLeePerrySmith();
  121. projector = new THREE.Projector();
  122. raycaster = new THREE.Raycaster();
  123. mouseHelper = new THREE.Mesh( new THREE.BoxGeometry( 1, 1, 10 ), new THREE.MeshNormalMaterial() );
  124. scene.add( mouseHelper );
  125. mouseHelper.visible = false;
  126. window.addEventListener( 'resize', onWindowResize, false );
  127. var moved = false;
  128. controls.addEventListener( 'change', function() {
  129. moved = true;
  130. } );
  131. controls.addEventListener( 'start', function() {
  132. moved = false;
  133. } );
  134. controls.addEventListener( 'end', function() {
  135. checkIntersection();
  136. if( !moved ) shoot();
  137. } );
  138. window.addEventListener( 'mousemove', onTouchMove );
  139. window.addEventListener( 'touchmove', onTouchMove );
  140. function onTouchMove( event ) {
  141. if( event.changedTouches ) {
  142. x = event.changedTouches[ 0 ].pageX;
  143. y = event.changedTouches[ 0 ].pageY;
  144. } else {
  145. x = event.clientX;
  146. y = event.clientY;
  147. }
  148. mouse.x = ( x / window.innerWidth ) * 2 - 1;
  149. mouse.y = - ( y / window.innerHeight ) * 2 + 1;
  150. checkIntersection();
  151. }
  152. function checkIntersection() {
  153. if( !mesh ) return;
  154. mouseVector.set( mouse.x, mouse.y, 1 );
  155. projector.unprojectVector( mouseVector, camera );
  156. raycaster.set( camera.position, mouseVector.sub( camera.position ).normalize() );
  157. var intersects = raycaster.intersectObjects( [ mesh ] );
  158. if ( intersects.length > 0 ) {
  159. var p = intersects[ 0 ].point;
  160. mouseHelper.position.copy( p );
  161. intersection.point.copy( p );
  162. var n = intersects[ 0 ].face.normal.clone();
  163. n.multiplyScalar( 10 );
  164. n.add( intersects[ 0 ].point );
  165. intersection.normal.copy( intersects[ 0 ].face.normal );
  166. mouseHelper.lookAt( n );
  167. line.geometry.vertices[ 0 ].copy( intersection.point );
  168. line.geometry.vertices[ 1 ].copy( n );
  169. line.geometry.verticesNeedUpdate = true;
  170. intersection.intersects = true;
  171. } else {
  172. intersection.intersects = false;
  173. }
  174. }
  175. var gui = new dat.GUI();
  176. gui.add( params, 'projection', { 'From cam to mesh': 'camera', 'Normal to mesh': 'normal' } );
  177. gui.add( params, 'minScale', 1, 30 );
  178. gui.add( params, 'maxScale', 1, 30 );
  179. gui.add( params, 'rotate' );
  180. gui.add( params, 'clear' );
  181. gui.open();
  182. onWindowResize();
  183. render();
  184. }
  185. function loadLeePerrySmith( callback ) {
  186. var loader = new THREE.JSONLoader();
  187. loader.load( 'obj/leeperrysmith/LeePerrySmith.js', function( geometry ) {
  188. geometry.verticesNeedUpdate = true;
  189. geometry.elementsNeedUpdate = true;
  190. geometry.morphTargetsNeedUpdate = true;
  191. geometry.uvsNeedUpdate = true;
  192. geometry.normalsNeedUpdate = true;
  193. geometry.colorsNeedUpdate = true;
  194. geometry.tangentsNeedUpdate = true;
  195. var material = new THREE.MeshPhongMaterial( {
  196. map: THREE.ImageUtils.loadTexture( 'obj/leeperrysmith/Map-COL.jpg' ),
  197. specularMap: THREE.ImageUtils.loadTexture( 'obj/leeperrysmith/Map-SPEC.jpg' ),
  198. normalMap: THREE.ImageUtils.loadTexture( 'obj/leeperrysmith/Infinite-Level_02_Tangent_SmoothUV.jpg' ),
  199. shininess: 10
  200. } );
  201. mesh = new THREE.Mesh( geometry, material );
  202. scene.add( mesh );
  203. mesh.scale.set( 10, 10, 10 );
  204. //scene.add( new THREE.FaceNormalsHelper( mesh, 1 ) );
  205. //scene.add( new THREE.VertexNormalsHelper( mesh, 1 ) );
  206. } );
  207. }
  208. function shoot() {
  209. if( params.projection == 'camera' ) {
  210. var dir = camera.target.clone();
  211. dir.sub( camera.position );
  212. p = intersection.point;
  213. var m = new THREE.Matrix4();
  214. var c = dir.clone();
  215. c.negate();
  216. c.multiplyScalar( 10 );
  217. c.add( p );
  218. m.lookAt( p, c, up );
  219. m = m.extractRotation( m );
  220. dummy = new THREE.Object3D();
  221. dummy.rotation.setFromRotationMatrix( m );
  222. r.set( dummy.rotation.x, dummy.rotation.y, dummy.rotation.z );
  223. } else {
  224. p = intersection.point;
  225. r.copy( mouseHelper.rotation );
  226. }
  227. var scale = params.minScale + Math.random() * ( params.maxScale - params.minScale );
  228. s.set( scale, scale, scale );
  229. if( params.rotate) r.z = Math.random() * 2 * Math.PI;
  230. var m = new THREE.Mesh( new THREE.DecalGeometry( mesh, p, r, s, check ), decalMaterial );
  231. decals.push( m );
  232. scene.add( m );
  233. }
  234. function removeDecals() {
  235. decals.forEach( function( d ) {
  236. scene.remove( d );
  237. d = null;
  238. } );
  239. decals = [];
  240. };
  241. function mergeDecals() {
  242. var merge = {};
  243. decals.forEach(function (decal) {
  244. var uuid = decal.material.uuid;
  245. var d = merge[uuid] = merge[uuid] || {};
  246. d.material = d.material || decal.material;
  247. d.geometry = d.geometry || new THREE.Geometry();
  248. d.geometry.merge(decal.geometry, decal.matrix);
  249. });
  250. removeDecals();
  251. for (var key in merge) {
  252. var d = merge[key];
  253. var mesh = new THREE.Mesh(d.geometry, d.material);
  254. scene.add(mesh);
  255. decals.push(mesh);
  256. }
  257. }
  258. function onWindowResize() {
  259. camera.aspect = window.innerWidth / window.innerHeight;
  260. camera.updateProjectionMatrix();
  261. renderer.setSize( window.innerWidth, window.innerHeight );
  262. }
  263. function render() {
  264. requestAnimationFrame( render );
  265. renderer.autoClear = false;
  266. renderer.render( scene, camera );
  267. if( renderHelpers ) renderer.render( helperScene, camera );
  268. }
  269. </script>
  270. </body>
  271. </html>