webgl_materials_cubemap_dynamic.html 5.7 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - materials - dynamic cube reflection</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. <style>
  9. body {
  10. touch-action: none;
  11. }
  12. </style>
  13. </head>
  14. <body>
  15. <div id="info"><a href="https://threejs.org" target="_blank" rel="noopener">three.js webgl</a> - materials - dynamic cube reflection<br/>Photo by <a href="http://www.flickr.com/photos/jonragnarsson/2294472375/" target="_blank" rel="noopener">J&oacute;n Ragnarsson</a>.</div>
  16. <!-- Import maps polyfill -->
  17. <!-- Remove this when import maps will be widely supported -->
  18. <script async src="https://unpkg.com/[email protected]/dist/es-module-shims.js"></script>
  19. <script type="importmap">
  20. {
  21. "imports": {
  22. "three": "../build/three.module.js"
  23. }
  24. }
  25. </script>
  26. <script type="module">
  27. import * as THREE from 'three';
  28. import Stats from './jsm/libs/stats.module.js';
  29. let camera, scene, renderer, stats;
  30. let cube, sphere, torus, material;
  31. let count = 0, cubeCamera1, cubeCamera2, cubeRenderTarget1, cubeRenderTarget2;
  32. let onPointerDownPointerX, onPointerDownPointerY, onPointerDownLon, onPointerDownLat;
  33. let lon = 0, lat = 0;
  34. let phi = 0, theta = 0;
  35. const textureLoader = new THREE.TextureLoader();
  36. textureLoader.load( 'textures/2294472375_24a3b8ef46_o.jpg', function ( texture ) {
  37. texture.encoding = THREE.sRGBEncoding;
  38. texture.mapping = THREE.EquirectangularReflectionMapping;
  39. init( texture );
  40. animate();
  41. } );
  42. function init( texture ) {
  43. renderer = new THREE.WebGLRenderer( { antialias: true } );
  44. renderer.setPixelRatio( window.devicePixelRatio );
  45. renderer.setSize( window.innerWidth, window.innerHeight );
  46. renderer.outputEncoding = THREE.sRGBEncoding;
  47. document.body.appendChild( renderer.domElement );
  48. stats = new Stats();
  49. document.body.appendChild( stats.dom );
  50. scene = new THREE.Scene();
  51. scene.background = texture;
  52. camera = new THREE.PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 1, 1000 );
  53. //
  54. const envSize = 64; // minimum size for roughness >= 0.1
  55. cubeRenderTarget1 = new THREE.WebGLCubeRenderTarget( envSize );
  56. cubeRenderTarget1.texture.image[0] = {width: envSize, height: envSize};
  57. cubeCamera1 = new THREE.CubeCamera( 1, 1000, cubeRenderTarget1 );
  58. cubeRenderTarget2 = new THREE.WebGLCubeRenderTarget( envSize );
  59. cubeRenderTarget2.texture.image[0] = {width: envSize, height: envSize};
  60. cubeCamera2 = new THREE.CubeCamera( 1, 1000, cubeRenderTarget2 );
  61. //
  62. material = new THREE.MeshStandardMaterial( {
  63. envMap: cubeRenderTarget2.texture,
  64. roughness: 0.1,
  65. metalness: 1
  66. } );
  67. sphere = new THREE.Mesh( new THREE.IcosahedronGeometry( 20, 8 ), material );
  68. scene.add( sphere );
  69. cube = new THREE.Mesh( new THREE.BoxGeometry( 20, 20, 20 ), material );
  70. scene.add( cube );
  71. torus = new THREE.Mesh( new THREE.TorusKnotGeometry( 10, 5, 128, 16 ), material );
  72. scene.add( torus );
  73. //
  74. document.addEventListener( 'pointerdown', onPointerDown );
  75. document.addEventListener( 'wheel', onDocumentMouseWheel );
  76. window.addEventListener( 'resize', onWindowResized );
  77. }
  78. function onWindowResized() {
  79. renderer.setSize( window.innerWidth, window.innerHeight );
  80. camera.aspect = window.innerWidth / window.innerHeight;
  81. camera.updateProjectionMatrix();
  82. }
  83. function onPointerDown( event ) {
  84. event.preventDefault();
  85. onPointerDownPointerX = event.clientX;
  86. onPointerDownPointerY = event.clientY;
  87. onPointerDownLon = lon;
  88. onPointerDownLat = lat;
  89. document.addEventListener( 'pointermove', onPointerMove );
  90. document.addEventListener( 'pointerup', onPointerUp );
  91. }
  92. function onPointerMove( event ) {
  93. lon = ( event.clientX - onPointerDownPointerX ) * 0.1 + onPointerDownLon;
  94. lat = ( event.clientY - onPointerDownPointerY ) * 0.1 + onPointerDownLat;
  95. }
  96. function onPointerUp() {
  97. document.removeEventListener( 'pointermove', onPointerMove );
  98. document.removeEventListener( 'pointerup', onPointerUp );
  99. }
  100. function onDocumentMouseWheel( event ) {
  101. const fov = camera.fov + event.deltaY * 0.05;
  102. camera.fov = THREE.MathUtils.clamp( fov, 10, 75 );
  103. camera.updateProjectionMatrix();
  104. }
  105. function animate() {
  106. requestAnimationFrame( animate );
  107. const time = Date.now();
  108. lon += .15;
  109. lat = Math.max( - 85, Math.min( 85, lat ) );
  110. phi = THREE.MathUtils.degToRad( 90 - lat );
  111. theta = THREE.MathUtils.degToRad( lon );
  112. cube.position.x = Math.cos( time * 0.001 ) * 30;
  113. cube.position.y = Math.sin( time * 0.001 ) * 30;
  114. cube.position.z = Math.sin( time * 0.001 ) * 30;
  115. cube.rotation.x += 0.02;
  116. cube.rotation.y += 0.03;
  117. torus.position.x = Math.cos( time * 0.001 + 10 ) * 30;
  118. torus.position.y = Math.sin( time * 0.001 + 10 ) * 30;
  119. torus.position.z = Math.sin( time * 0.001 + 10 ) * 30;
  120. torus.rotation.x += 0.02;
  121. torus.rotation.y += 0.03;
  122. camera.position.x = 100 * Math.sin( phi ) * Math.cos( theta );
  123. camera.position.y = 100 * Math.cos( phi );
  124. camera.position.z = 100 * Math.sin( phi ) * Math.sin( theta );
  125. camera.lookAt( scene.position );
  126. // pingpong
  127. if ( count % 2 === 0 ) {
  128. cubeCamera1.update( renderer, scene );
  129. material.envMap = cubeRenderTarget1.texture;
  130. } else {
  131. cubeCamera2.update( renderer, scene );
  132. material.envMap = cubeRenderTarget2.texture;
  133. }
  134. count ++;
  135. render();
  136. stats.update();
  137. }
  138. function render() {
  139. renderer.render( scene, camera );
  140. }
  141. </script>
  142. </body>
  143. </html>