OrbitControls.js 22 KB

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  1. /**
  2. * @author qiao / https://github.com/qiao
  3. * @author mrdoob / http://mrdoob.com
  4. * @author alteredq / http://alteredqualia.com/
  5. * @author WestLangley / http://github.com/WestLangley
  6. * @author erich666 / http://erichaines.com
  7. */
  8. // This set of controls performs orbiting, dollying (zooming), and panning.
  9. // Unlike TrackballControls, it maintains the "up" direction object.up (+Y by default).
  10. //
  11. // Orbit - left mouse / touch: one finger move
  12. // Zoom - middle mouse, or mousewheel / touch: two finger spread or squish
  13. // Pan - right mouse, or arrow keys / touch: three finger swipe
  14. THREE.OrbitControls = function ( object, domElement ) {
  15. this.object = object;
  16. this.domElement = ( domElement !== undefined ) ? domElement : document;
  17. // Set to false to disable this control
  18. this.enabled = true;
  19. // "target" sets the location of focus, where the object orbits around
  20. this.target = new THREE.Vector3();
  21. // How far you can dolly in and out ( PerspectiveCamera only )
  22. this.minDistance = 0;
  23. this.maxDistance = Infinity;
  24. // How far you can zoom in and out ( OrthographicCamera only )
  25. this.minZoom = 0;
  26. this.maxZoom = Infinity;
  27. // How far you can orbit vertically, upper and lower limits.
  28. // Range is 0 to Math.PI radians.
  29. this.minPolarAngle = 0; // radians
  30. this.maxPolarAngle = Math.PI; // radians
  31. // How far you can orbit horizontally, upper and lower limits.
  32. // If set, must be a sub-interval of the interval [ - Math.PI, Math.PI ].
  33. this.minAzimuthAngle = - Infinity; // radians
  34. this.maxAzimuthAngle = Infinity; // radians
  35. // Set to true to enable damping (inertia)
  36. // If damping is enabled, you must call controls.update() in your animation loop
  37. this.enableDamping = false;
  38. this.dampingFactor = 0.25;
  39. // This option actually enables dollying in and out; left as "zoom" for backwards compatibility.
  40. // Set to false to disable zooming
  41. this.enableZoom = true;
  42. this.zoomSpeed = 1.0;
  43. // Set to false to disable rotating
  44. this.enableRotate = true;
  45. this.rotateSpeed = 1.0;
  46. // Set to false to disable panning
  47. this.enablePan = true;
  48. this.panSpeed = 1.0;
  49. this.panningMode = THREE.ScreenSpacePanning; // alternate THREE.HorizontalPanning
  50. this.keyPanSpeed = 7.0; // pixels moved per arrow key push
  51. // Set to true to automatically rotate around the target
  52. // If auto-rotate is enabled, you must call controls.update() in your animation loop
  53. this.autoRotate = false;
  54. this.autoRotateSpeed = 2.0; // 30 seconds per round when fps is 60
  55. // Set to false to disable use of the keys
  56. this.enableKeys = true;
  57. // The four arrow keys
  58. this.keys = { LEFT: 37, UP: 38, RIGHT: 39, BOTTOM: 40 };
  59. // Mouse buttons
  60. this.mouseButtons = { ORBIT: THREE.MOUSE.LEFT, ZOOM: THREE.MOUSE.MIDDLE, PAN: THREE.MOUSE.RIGHT };
  61. // for reset
  62. this.target0 = this.target.clone();
  63. this.position0 = this.object.position.clone();
  64. this.zoom0 = this.object.zoom;
  65. //
  66. // public methods
  67. //
  68. this.getPolarAngle = function () {
  69. return spherical.phi;
  70. };
  71. this.getAzimuthalAngle = function () {
  72. return spherical.theta;
  73. };
  74. this.saveState = function () {
  75. scope.target0.copy( scope.target );
  76. scope.position0.copy( scope.object.position );
  77. scope.zoom0 = scope.object.zoom;
  78. };
  79. this.reset = function () {
  80. scope.target.copy( scope.target0 );
  81. scope.object.position.copy( scope.position0 );
  82. scope.object.zoom = scope.zoom0;
  83. scope.object.updateProjectionMatrix();
  84. scope.dispatchEvent( changeEvent );
  85. scope.update();
  86. state = STATE.NONE;
  87. };
  88. // this method is exposed, but perhaps it would be better if we can make it private...
  89. this.update = function () {
  90. var offset = new THREE.Vector3();
  91. // so camera.up is the orbit axis
  92. var quat = new THREE.Quaternion().setFromUnitVectors( object.up, new THREE.Vector3( 0, 1, 0 ) );
  93. var quatInverse = quat.clone().inverse();
  94. var lastPosition = new THREE.Vector3();
  95. var lastQuaternion = new THREE.Quaternion();
  96. return function update() {
  97. var position = scope.object.position;
  98. offset.copy( position ).sub( scope.target );
  99. // rotate offset to "y-axis-is-up" space
  100. offset.applyQuaternion( quat );
  101. // angle from z-axis around y-axis
  102. spherical.setFromVector3( offset );
  103. if ( scope.autoRotate && state === STATE.NONE ) {
  104. rotateLeft( getAutoRotationAngle() );
  105. }
  106. spherical.theta += sphericalDelta.theta;
  107. spherical.phi += sphericalDelta.phi;
  108. // restrict theta to be between desired limits
  109. spherical.theta = Math.max( scope.minAzimuthAngle, Math.min( scope.maxAzimuthAngle, spherical.theta ) );
  110. // restrict phi to be between desired limits
  111. spherical.phi = Math.max( scope.minPolarAngle, Math.min( scope.maxPolarAngle, spherical.phi ) );
  112. spherical.makeSafe();
  113. spherical.radius *= scale;
  114. // restrict radius to be between desired limits
  115. spherical.radius = Math.max( scope.minDistance, Math.min( scope.maxDistance, spherical.radius ) );
  116. // move target to panned location
  117. scope.target.add( panOffset );
  118. offset.setFromSpherical( spherical );
  119. // rotate offset back to "camera-up-vector-is-up" space
  120. offset.applyQuaternion( quatInverse );
  121. position.copy( scope.target ).add( offset );
  122. scope.object.lookAt( scope.target );
  123. if ( scope.enableDamping === true ) {
  124. sphericalDelta.theta *= ( 1 - scope.dampingFactor );
  125. sphericalDelta.phi *= ( 1 - scope.dampingFactor );
  126. panOffset.multiplyScalar( 1 - scope.dampingFactor );
  127. } else {
  128. sphericalDelta.set( 0, 0, 0 );
  129. panOffset.set( 0, 0, 0 );
  130. }
  131. scale = 1;
  132. // update condition is:
  133. // min(camera displacement, camera rotation in radians)^2 > EPS
  134. // using small-angle approximation cos(x/2) = 1 - x^2 / 8
  135. if ( zoomChanged ||
  136. lastPosition.distanceToSquared( scope.object.position ) > EPS ||
  137. 8 * ( 1 - lastQuaternion.dot( scope.object.quaternion ) ) > EPS ) {
  138. scope.dispatchEvent( changeEvent );
  139. lastPosition.copy( scope.object.position );
  140. lastQuaternion.copy( scope.object.quaternion );
  141. zoomChanged = false;
  142. return true;
  143. }
  144. return false;
  145. };
  146. }();
  147. this.dispose = function () {
  148. scope.domElement.removeEventListener( 'contextmenu', onContextMenu, false );
  149. scope.domElement.removeEventListener( 'mousedown', onMouseDown, false );
  150. scope.domElement.removeEventListener( 'wheel', onMouseWheel, false );
  151. scope.domElement.removeEventListener( 'touchstart', onTouchStart, false );
  152. scope.domElement.removeEventListener( 'touchend', onTouchEnd, false );
  153. scope.domElement.removeEventListener( 'touchmove', onTouchMove, false );
  154. document.removeEventListener( 'mousemove', onMouseMove, false );
  155. document.removeEventListener( 'mouseup', onMouseUp, false );
  156. window.removeEventListener( 'keydown', onKeyDown, false );
  157. //scope.dispatchEvent( { type: 'dispose' } ); // should this be added here?
  158. };
  159. //
  160. // internals
  161. //
  162. var scope = this;
  163. var changeEvent = { type: 'change' };
  164. var startEvent = { type: 'start' };
  165. var endEvent = { type: 'end' };
  166. var STATE = { NONE: - 1, ROTATE: 0, DOLLY: 1, PAN: 2, TOUCH_ROTATE: 3, TOUCH_DOLLY: 4, TOUCH_PAN: 5 };
  167. var state = STATE.NONE;
  168. var EPS = 0.000001;
  169. // current position in spherical coordinates
  170. var spherical = new THREE.Spherical();
  171. var sphericalDelta = new THREE.Spherical();
  172. var scale = 1;
  173. var panOffset = new THREE.Vector3();
  174. var zoomChanged = false;
  175. var rotateStart = new THREE.Vector2();
  176. var rotateEnd = new THREE.Vector2();
  177. var rotateDelta = new THREE.Vector2();
  178. var panStart = new THREE.Vector2();
  179. var panEnd = new THREE.Vector2();
  180. var panDelta = new THREE.Vector2();
  181. var dollyStart = new THREE.Vector2();
  182. var dollyEnd = new THREE.Vector2();
  183. var dollyDelta = new THREE.Vector2();
  184. function getAutoRotationAngle() {
  185. return 2 * Math.PI / 60 / 60 * scope.autoRotateSpeed;
  186. }
  187. function getZoomScale() {
  188. return Math.pow( 0.95, scope.zoomSpeed );
  189. }
  190. function rotateLeft( angle ) {
  191. sphericalDelta.theta -= angle;
  192. }
  193. function rotateUp( angle ) {
  194. sphericalDelta.phi -= angle;
  195. }
  196. var panLeft = function () {
  197. var v = new THREE.Vector3();
  198. return function panLeft( distance, objectMatrix ) {
  199. v.setFromMatrixColumn( objectMatrix, 0 ); // get X column of objectMatrix
  200. v.multiplyScalar( - distance );
  201. panOffset.add( v );
  202. };
  203. }();
  204. var panUp = function () {
  205. var v = new THREE.Vector3();
  206. return function panUp( distance, objectMatrix ) {
  207. switch ( scope.panningMode ) {
  208. case THREE.ScreenSpacePanning:
  209. v.setFromMatrixColumn( objectMatrix, 1 );
  210. break;
  211. case THREE.HorizontalPanning:
  212. v.setFromMatrixColumn( objectMatrix, 0 );
  213. v.crossVectors( scope.object.up, v );
  214. break;
  215. }
  216. v.multiplyScalar( distance );
  217. panOffset.add( v );
  218. };
  219. }();
  220. // deltaX and deltaY are in pixels; right and down are positive
  221. var pan = function () {
  222. var offset = new THREE.Vector3();
  223. return function pan( deltaX, deltaY ) {
  224. var element = scope.domElement === document ? scope.domElement.body : scope.domElement;
  225. if ( scope.object.isPerspectiveCamera ) {
  226. // perspective
  227. var position = scope.object.position;
  228. offset.copy( position ).sub( scope.target );
  229. var targetDistance = offset.length();
  230. // half of the fov is center to top of screen
  231. targetDistance *= Math.tan( ( scope.object.fov / 2 ) * Math.PI / 180.0 );
  232. // we actually don't use screenWidth, since perspective camera is fixed to screen height
  233. panLeft( 2 * deltaX * targetDistance / element.clientHeight, scope.object.matrix );
  234. panUp( 2 * deltaY * targetDistance / element.clientHeight, scope.object.matrix );
  235. } else if ( scope.object.isOrthographicCamera ) {
  236. // orthographic
  237. panLeft( deltaX * ( scope.object.right - scope.object.left ) / scope.object.zoom / element.clientWidth, scope.object.matrix );
  238. panUp( deltaY * ( scope.object.top - scope.object.bottom ) / scope.object.zoom / element.clientHeight, scope.object.matrix );
  239. } else {
  240. // camera neither orthographic nor perspective
  241. console.warn( 'WARNING: OrbitControls.js encountered an unknown camera type - pan disabled.' );
  242. scope.enablePan = false;
  243. }
  244. };
  245. }();
  246. function dollyIn( dollyScale ) {
  247. if ( scope.object.isPerspectiveCamera ) {
  248. scale /= dollyScale;
  249. } else if ( scope.object.isOrthographicCamera ) {
  250. scope.object.zoom = Math.max( scope.minZoom, Math.min( scope.maxZoom, scope.object.zoom * dollyScale ) );
  251. scope.object.updateProjectionMatrix();
  252. zoomChanged = true;
  253. } else {
  254. console.warn( 'WARNING: OrbitControls.js encountered an unknown camera type - dolly/zoom disabled.' );
  255. scope.enableZoom = false;
  256. }
  257. }
  258. function dollyOut( dollyScale ) {
  259. if ( scope.object.isPerspectiveCamera ) {
  260. scale *= dollyScale;
  261. } else if ( scope.object.isOrthographicCamera ) {
  262. scope.object.zoom = Math.max( scope.minZoom, Math.min( scope.maxZoom, scope.object.zoom / dollyScale ) );
  263. scope.object.updateProjectionMatrix();
  264. zoomChanged = true;
  265. } else {
  266. console.warn( 'WARNING: OrbitControls.js encountered an unknown camera type - dolly/zoom disabled.' );
  267. scope.enableZoom = false;
  268. }
  269. }
  270. //
  271. // event callbacks - update the object state
  272. //
  273. function handleMouseDownRotate( event ) {
  274. //console.log( 'handleMouseDownRotate' );
  275. rotateStart.set( event.clientX, event.clientY );
  276. }
  277. function handleMouseDownDolly( event ) {
  278. //console.log( 'handleMouseDownDolly' );
  279. dollyStart.set( event.clientX, event.clientY );
  280. }
  281. function handleMouseDownPan( event ) {
  282. //console.log( 'handleMouseDownPan' );
  283. panStart.set( event.clientX, event.clientY );
  284. }
  285. function handleMouseMoveRotate( event ) {
  286. //console.log( 'handleMouseMoveRotate' );
  287. rotateEnd.set( event.clientX, event.clientY );
  288. rotateDelta.subVectors( rotateEnd, rotateStart ).multiplyScalar( scope.rotateSpeed );;
  289. var element = scope.domElement === document ? scope.domElement.body : scope.domElement;
  290. // rotating across whole screen goes 360 degrees around
  291. rotateLeft( 2 * Math.PI * rotateDelta.x / element.clientWidth );
  292. // rotating up and down along whole screen attempts to go 360, but limited to 180
  293. rotateUp( 2 * Math.PI * rotateDelta.y / element.clientHeight );
  294. rotateStart.copy( rotateEnd );
  295. scope.update();
  296. }
  297. function handleMouseMoveDolly( event ) {
  298. //console.log( 'handleMouseMoveDolly' );
  299. dollyEnd.set( event.clientX, event.clientY );
  300. dollyDelta.subVectors( dollyEnd, dollyStart );
  301. if ( dollyDelta.y > 0 ) {
  302. dollyIn( getZoomScale() );
  303. } else if ( dollyDelta.y < 0 ) {
  304. dollyOut( getZoomScale() );
  305. }
  306. dollyStart.copy( dollyEnd );
  307. scope.update();
  308. }
  309. function handleMouseMovePan( event ) {
  310. //console.log( 'handleMouseMovePan' );
  311. panEnd.set( event.clientX, event.clientY );
  312. panDelta.subVectors( panEnd, panStart ).multiplyScalar( scope.panSpeed );
  313. pan( panDelta.x, panDelta.y );
  314. panStart.copy( panEnd );
  315. scope.update();
  316. }
  317. function handleMouseUp( event ) {
  318. // console.log( 'handleMouseUp' );
  319. }
  320. function handleMouseWheel( event ) {
  321. // console.log( 'handleMouseWheel' );
  322. if ( event.deltaY < 0 ) {
  323. dollyOut( getZoomScale() );
  324. } else if ( event.deltaY > 0 ) {
  325. dollyIn( getZoomScale() );
  326. }
  327. scope.update();
  328. }
  329. function handleKeyDown( event ) {
  330. //console.log( 'handleKeyDown' );
  331. switch ( event.keyCode ) {
  332. case scope.keys.UP:
  333. pan( 0, scope.keyPanSpeed );
  334. scope.update();
  335. break;
  336. case scope.keys.BOTTOM:
  337. pan( 0, - scope.keyPanSpeed );
  338. scope.update();
  339. break;
  340. case scope.keys.LEFT:
  341. pan( scope.keyPanSpeed, 0 );
  342. scope.update();
  343. break;
  344. case scope.keys.RIGHT:
  345. pan( - scope.keyPanSpeed, 0 );
  346. scope.update();
  347. break;
  348. }
  349. }
  350. function handleTouchStartRotate( event ) {
  351. //console.log( 'handleTouchStartRotate' );
  352. rotateStart.set( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY );
  353. }
  354. function handleTouchStartDolly( event ) {
  355. //console.log( 'handleTouchStartDolly' );
  356. var dx = event.touches[ 0 ].pageX - event.touches[ 1 ].pageX;
  357. var dy = event.touches[ 0 ].pageY - event.touches[ 1 ].pageY;
  358. var distance = Math.sqrt( dx * dx + dy * dy );
  359. dollyStart.set( 0, distance );
  360. }
  361. function handleTouchStartPan( event ) {
  362. //console.log( 'handleTouchStartPan' );
  363. panStart.set( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY );
  364. }
  365. function handleTouchMoveRotate( event ) {
  366. //console.log( 'handleTouchMoveRotate' );
  367. rotateEnd.set( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY );
  368. rotateDelta.subVectors( rotateEnd, rotateStart ).multiplyScalar( scope.rotateSpeed );
  369. var element = scope.domElement === document ? scope.domElement.body : scope.domElement;
  370. // rotating across whole screen goes 360 degrees around
  371. rotateLeft( 2 * Math.PI * rotateDelta.x / element.clientWidth );
  372. // rotating up and down along whole screen attempts to go 360, but limited to 180
  373. rotateUp( 2 * Math.PI * rotateDelta.y / element.clientHeight );
  374. rotateStart.copy( rotateEnd );
  375. scope.update();
  376. }
  377. function handleTouchMoveDolly( event ) {
  378. //console.log( 'handleTouchMoveDolly' );
  379. var dx = event.touches[ 0 ].pageX - event.touches[ 1 ].pageX;
  380. var dy = event.touches[ 0 ].pageY - event.touches[ 1 ].pageY;
  381. var distance = Math.sqrt( dx * dx + dy * dy );
  382. dollyEnd.set( 0, distance );
  383. dollyDelta.subVectors( dollyEnd, dollyStart );
  384. if ( dollyDelta.y > 0 ) {
  385. dollyOut( getZoomScale() );
  386. } else if ( dollyDelta.y < 0 ) {
  387. dollyIn( getZoomScale() );
  388. }
  389. dollyStart.copy( dollyEnd );
  390. scope.update();
  391. }
  392. function handleTouchMovePan( event ) {
  393. //console.log( 'handleTouchMovePan' );
  394. panEnd.set( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY );
  395. panDelta.subVectors( panEnd, panStart ).multiplyScalar( scope.panSpeed );
  396. pan( panDelta.x, panDelta.y );
  397. panStart.copy( panEnd );
  398. scope.update();
  399. }
  400. function handleTouchEnd( event ) {
  401. //console.log( 'handleTouchEnd' );
  402. }
  403. //
  404. // event handlers - FSM: listen for events and reset state
  405. //
  406. function onMouseDown( event ) {
  407. if ( scope.enabled === false ) return;
  408. event.preventDefault();
  409. switch ( event.button ) {
  410. case scope.mouseButtons.ORBIT:
  411. if ( scope.enableRotate === false ) return;
  412. handleMouseDownRotate( event );
  413. state = STATE.ROTATE;
  414. break;
  415. case scope.mouseButtons.ZOOM:
  416. if ( scope.enableZoom === false ) return;
  417. handleMouseDownDolly( event );
  418. state = STATE.DOLLY;
  419. break;
  420. case scope.mouseButtons.PAN:
  421. if ( scope.enablePan === false ) return;
  422. handleMouseDownPan( event );
  423. state = STATE.PAN;
  424. break;
  425. }
  426. if ( state !== STATE.NONE ) {
  427. document.addEventListener( 'mousemove', onMouseMove, false );
  428. document.addEventListener( 'mouseup', onMouseUp, false );
  429. scope.dispatchEvent( startEvent );
  430. }
  431. }
  432. function onMouseMove( event ) {
  433. if ( scope.enabled === false ) return;
  434. event.preventDefault();
  435. switch ( state ) {
  436. case STATE.ROTATE:
  437. if ( scope.enableRotate === false ) return;
  438. handleMouseMoveRotate( event );
  439. break;
  440. case STATE.DOLLY:
  441. if ( scope.enableZoom === false ) return;
  442. handleMouseMoveDolly( event );
  443. break;
  444. case STATE.PAN:
  445. if ( scope.enablePan === false ) return;
  446. handleMouseMovePan( event );
  447. break;
  448. }
  449. }
  450. function onMouseUp( event ) {
  451. if ( scope.enabled === false ) return;
  452. handleMouseUp( event );
  453. document.removeEventListener( 'mousemove', onMouseMove, false );
  454. document.removeEventListener( 'mouseup', onMouseUp, false );
  455. scope.dispatchEvent( endEvent );
  456. state = STATE.NONE;
  457. }
  458. function onMouseWheel( event ) {
  459. if ( scope.enabled === false || scope.enableZoom === false || ( state !== STATE.NONE && state !== STATE.ROTATE ) ) return;
  460. event.preventDefault();
  461. event.stopPropagation();
  462. scope.dispatchEvent( startEvent );
  463. handleMouseWheel( event );
  464. scope.dispatchEvent( endEvent );
  465. }
  466. function onKeyDown( event ) {
  467. if ( scope.enabled === false || scope.enableKeys === false || scope.enablePan === false ) return;
  468. handleKeyDown( event );
  469. }
  470. function onTouchStart( event ) {
  471. if ( scope.enabled === false ) return;
  472. switch ( event.touches.length ) {
  473. case 1: // one-fingered touch: rotate
  474. if ( scope.enableRotate === false ) return;
  475. handleTouchStartRotate( event );
  476. state = STATE.TOUCH_ROTATE;
  477. break;
  478. case 2: // two-fingered touch: dolly
  479. if ( scope.enableZoom === false ) return;
  480. handleTouchStartDolly( event );
  481. state = STATE.TOUCH_DOLLY;
  482. break;
  483. case 3: // three-fingered touch: pan
  484. if ( scope.enablePan === false ) return;
  485. handleTouchStartPan( event );
  486. state = STATE.TOUCH_PAN;
  487. break;
  488. default:
  489. state = STATE.NONE;
  490. }
  491. if ( state !== STATE.NONE ) {
  492. scope.dispatchEvent( startEvent );
  493. }
  494. }
  495. function onTouchMove( event ) {
  496. if ( scope.enabled === false ) return;
  497. event.preventDefault();
  498. event.stopPropagation();
  499. switch ( event.touches.length ) {
  500. case 1: // one-fingered touch: rotate
  501. if ( scope.enableRotate === false ) return;
  502. if ( state !== STATE.TOUCH_ROTATE ) return; // is this needed?...
  503. handleTouchMoveRotate( event );
  504. break;
  505. case 2: // two-fingered touch: dolly
  506. if ( scope.enableZoom === false ) return;
  507. if ( state !== STATE.TOUCH_DOLLY ) return; // is this needed?...
  508. handleTouchMoveDolly( event );
  509. break;
  510. case 3: // three-fingered touch: pan
  511. if ( scope.enablePan === false ) return;
  512. if ( state !== STATE.TOUCH_PAN ) return; // is this needed?...
  513. handleTouchMovePan( event );
  514. break;
  515. default:
  516. state = STATE.NONE;
  517. }
  518. }
  519. function onTouchEnd( event ) {
  520. if ( scope.enabled === false ) return;
  521. handleTouchEnd( event );
  522. scope.dispatchEvent( endEvent );
  523. state = STATE.NONE;
  524. }
  525. function onContextMenu( event ) {
  526. if ( scope.enabled === false ) return;
  527. event.preventDefault();
  528. }
  529. //
  530. scope.domElement.addEventListener( 'contextmenu', onContextMenu, false );
  531. scope.domElement.addEventListener( 'mousedown', onMouseDown, false );
  532. scope.domElement.addEventListener( 'wheel', onMouseWheel, false );
  533. scope.domElement.addEventListener( 'touchstart', onTouchStart, false );
  534. scope.domElement.addEventListener( 'touchend', onTouchEnd, false );
  535. scope.domElement.addEventListener( 'touchmove', onTouchMove, false );
  536. window.addEventListener( 'keydown', onKeyDown, false );
  537. // force an update at start
  538. this.update();
  539. };
  540. THREE.OrbitControls.prototype = Object.create( THREE.EventDispatcher.prototype );
  541. THREE.OrbitControls.prototype.constructor = THREE.OrbitControls;
  542. Object.defineProperties( THREE.OrbitControls.prototype, {
  543. center: {
  544. get: function () {
  545. console.warn( 'THREE.OrbitControls: .center has been renamed to .target' );
  546. return this.target;
  547. }
  548. },
  549. // backward compatibility
  550. noZoom: {
  551. get: function () {
  552. console.warn( 'THREE.OrbitControls: .noZoom has been deprecated. Use .enableZoom instead.' );
  553. return ! this.enableZoom;
  554. },
  555. set: function ( value ) {
  556. console.warn( 'THREE.OrbitControls: .noZoom has been deprecated. Use .enableZoom instead.' );
  557. this.enableZoom = ! value;
  558. }
  559. },
  560. noRotate: {
  561. get: function () {
  562. console.warn( 'THREE.OrbitControls: .noRotate has been deprecated. Use .enableRotate instead.' );
  563. return ! this.enableRotate;
  564. },
  565. set: function ( value ) {
  566. console.warn( 'THREE.OrbitControls: .noRotate has been deprecated. Use .enableRotate instead.' );
  567. this.enableRotate = ! value;
  568. }
  569. },
  570. noPan: {
  571. get: function () {
  572. console.warn( 'THREE.OrbitControls: .noPan has been deprecated. Use .enablePan instead.' );
  573. return ! this.enablePan;
  574. },
  575. set: function ( value ) {
  576. console.warn( 'THREE.OrbitControls: .noPan has been deprecated. Use .enablePan instead.' );
  577. this.enablePan = ! value;
  578. }
  579. },
  580. noKeys: {
  581. get: function () {
  582. console.warn( 'THREE.OrbitControls: .noKeys has been deprecated. Use .enableKeys instead.' );
  583. return ! this.enableKeys;
  584. },
  585. set: function ( value ) {
  586. console.warn( 'THREE.OrbitControls: .noKeys has been deprecated. Use .enableKeys instead.' );
  587. this.enableKeys = ! value;
  588. }
  589. },
  590. staticMoving: {
  591. get: function () {
  592. console.warn( 'THREE.OrbitControls: .staticMoving has been deprecated. Use .enableDamping instead.' );
  593. return ! this.enableDamping;
  594. },
  595. set: function ( value ) {
  596. console.warn( 'THREE.OrbitControls: .staticMoving has been deprecated. Use .enableDamping instead.' );
  597. this.enableDamping = ! value;
  598. }
  599. },
  600. dynamicDampingFactor: {
  601. get: function () {
  602. console.warn( 'THREE.OrbitControls: .dynamicDampingFactor has been renamed. Use .dampingFactor instead.' );
  603. return this.dampingFactor;
  604. },
  605. set: function ( value ) {
  606. console.warn( 'THREE.OrbitControls: .dynamicDampingFactor has been renamed. Use .dampingFactor instead.' );
  607. this.dampingFactor = value;
  608. }
  609. }
  610. } );
  611. THREE.ScreenSpacePanning = 0;
  612. THREE.HorizontalPanning = 1;