material.js 15 KB

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  1. /**
  2. * @author TatumCreative (Greg Tatum) / http://gregtatum.com/
  3. */
  4. var constants = {
  5. combine: {
  6. "THREE.MultiplyOperation" : THREE.MultiplyOperation,
  7. "THREE.MixOperation" : THREE.MixOperation,
  8. "THREE.AddOperation" : THREE.AddOperation
  9. },
  10. side : {
  11. "THREE.FrontSide" : THREE.FrontSide,
  12. "THREE.BackSide" : THREE.BackSide,
  13. "THREE.DoubleSide" : THREE.DoubleSide
  14. },
  15. shading : {
  16. "THREE.FlatShading" : THREE.FlatShading,
  17. "THREE.SmoothShading" : THREE.SmoothShading
  18. },
  19. colors : {
  20. "THREE.NoColors" : THREE.NoColors,
  21. "THREE.FaceColors" : THREE.FaceColors,
  22. "THREE.VertexColors" : THREE.VertexColors
  23. },
  24. blendingMode : {
  25. "THREE.NoBlending" : THREE.NoBlending,
  26. "THREE.NormalBlending" : THREE.NormalBlending,
  27. "THREE.AdditiveBlending" : THREE.AdditiveBlending,
  28. "THREE.SubtractiveBlending" : THREE.SubtractiveBlending,
  29. "THREE.MultiplyBlending" : THREE.MultiplyBlending,
  30. "THREE.CustomBlending" : THREE.CustomBlending
  31. },
  32. equations : {
  33. "THREE.AddEquation" : THREE.AddEquation,
  34. "THREE.SubtractEquation" : THREE.SubtractEquation,
  35. "THREE.ReverseSubtractEquation" : THREE.ReverseSubtractEquation
  36. },
  37. destinationFactors : {
  38. "THREE.ZeroFactor" : THREE.ZeroFactor,
  39. "THREE.OneFactor" : THREE.OneFactor,
  40. "THREE.SrcColorFactor" : THREE.SrcColorFactor,
  41. "THREE.OneMinusSrcColorFactor" : THREE.OneMinusSrcColorFactor,
  42. "THREE.SrcAlphaFactor" : THREE.SrcAlphaFactor,
  43. "THREE.OneMinusSrcAlphaFactor" : THREE.OneMinusSrcAlphaFactor,
  44. "THREE.DstAlphaFactor" : THREE.DstAlphaFactor,
  45. "THREE.OneMinusDstAlphaFactor" : THREE.OneMinusDstAlphaFactor
  46. },
  47. sourceFactors : {
  48. "THREE.DstColorFactor" : THREE.DstColorFactor,
  49. "THREE.OneMinusDstColorFactor" : THREE.OneMinusDstColorFactor,
  50. "THREE.SrcAlphaSaturateFactor" : THREE.SrcAlphaSaturateFactor
  51. }
  52. };
  53. function getObjectsKeys( obj ) {
  54. var keys = [];
  55. for ( var key in obj ) {
  56. if ( obj.hasOwnProperty( key ) ) {
  57. keys.push( key );
  58. }
  59. }
  60. return keys;
  61. }
  62. var envMaps = (function () {
  63. var path = "../../examples/textures/cube/SwedishRoyalCastle/";
  64. var format = '.jpg';
  65. var urls = [
  66. path + 'px' + format, path + 'nx' + format,
  67. path + 'py' + format, path + 'ny' + format,
  68. path + 'pz' + format, path + 'nz' + format
  69. ];
  70. var reflectionCube = new THREE.CubeTextureLoader().load( urls );
  71. reflectionCube.format = THREE.RGBFormat;
  72. var refractionCube = new THREE.CubeTextureLoader().load( urls );
  73. refractionCube.mapping = THREE.CubeRefractionMapping;
  74. refractionCube.format = THREE.RGBFormat;
  75. return {
  76. none : null,
  77. reflection : reflectionCube,
  78. refraction : refractionCube
  79. };
  80. })();
  81. var envMapKeys = getObjectsKeys( envMaps );
  82. var textureMaps = (function () {
  83. return {
  84. none : null,
  85. grass : new THREE.TextureLoader().load( "../../examples/textures/terrain/grasslight-thin.jpg" )
  86. };
  87. })();
  88. var textureMapKeys = getObjectsKeys( textureMaps );
  89. function generateVertexColors ( geometry ) {
  90. for ( var i=0, il = geometry.faces.length; i < il; i++ ) {
  91. geometry.faces[i].vertexColors.push( new THREE.Color().setHSL(
  92. i / il * Math.random(),
  93. 0.5,
  94. 0.5
  95. ) );
  96. geometry.faces[i].vertexColors.push( new THREE.Color().setHSL(
  97. i / il * Math.random(),
  98. 0.5,
  99. 0.5
  100. ) );
  101. geometry.faces[i].vertexColors.push( new THREE.Color().setHSL(
  102. i / il * Math.random(),
  103. 0.5,
  104. 0.5
  105. ) );
  106. geometry.faces[i].color = new THREE.Color().setHSL(
  107. i / il * Math.random(),
  108. 0.5,
  109. 0.5
  110. );
  111. }
  112. }
  113. function generateMorphTargets ( mesh, geometry ) {
  114. var vertices = [], scale;
  115. for ( var i = 0; i < geometry.vertices.length; i++ ) {
  116. vertices.push( geometry.vertices[ i ].clone() );
  117. scale = 1 + Math.random() * 0.3;
  118. vertices[ vertices.length - 1 ].x *= scale;
  119. vertices[ vertices.length - 1 ].y *= scale;
  120. vertices[ vertices.length - 1 ].z *= scale;
  121. }
  122. geometry.morphTargets.push( { name: "target1", vertices: vertices } );
  123. }
  124. function handleColorChange ( color ) {
  125. return function ( value ){
  126. if (typeof value === "string") {
  127. value = value.replace('#', '0x');
  128. }
  129. color.setHex( value );
  130. };
  131. }
  132. function needsUpdate ( material, geometry ) {
  133. return function () {
  134. material.shading = +material.shading; //Ensure number
  135. material.vertexColors = +material.vertexColors; //Ensure number
  136. material.side = +material.side; //Ensure number
  137. material.needsUpdate = true;
  138. geometry.verticesNeedUpdate = true;
  139. geometry.normalsNeedUpdate = true;
  140. geometry.colorsNeedUpdate = true;
  141. };
  142. }
  143. function updateMorphs ( torus, material ) {
  144. return function () {
  145. torus.updateMorphTargets();
  146. material.needsUpdate = true;
  147. };
  148. }
  149. function updateTexture ( material, materialKey, textures ) {
  150. return function ( key ) {
  151. material[materialKey] = textures[key];
  152. material.needsUpdate = true;
  153. };
  154. }
  155. function guiScene ( gui, scene ) {
  156. var folder = gui.addFolder('Scene');
  157. var data = {
  158. background : "#000000",
  159. "ambient light" : ambientLight.color.getHex()
  160. };
  161. var color = new THREE.Color();
  162. var colorConvert = handleColorChange( color );
  163. folder.addColor( data, "background" ).onChange( function ( value ) {
  164. colorConvert( value );
  165. renderer.setClearColor( color.getHex() );
  166. } );
  167. folder.addColor( data, "ambient light" ).onChange( handleColorChange( ambientLight.color ) );
  168. guiSceneFog( folder, scene );
  169. }
  170. function guiSceneFog ( folder, scene ) {
  171. var fogFolder = folder.addFolder('scene.fog');
  172. var fog = new THREE.Fog( 0x3f7b9d, 0, 60 );
  173. var data = {
  174. fog : {
  175. "THREE.Fog()" : false,
  176. "scene.fog.color" : fog.color.getHex()
  177. }
  178. };
  179. fogFolder.add( data.fog, 'THREE.Fog()' ).onChange( function ( useFog ) {
  180. if ( useFog ) {
  181. scene.fog = fog;
  182. } else {
  183. scene.fog = null;
  184. }
  185. } );
  186. fogFolder.addColor( data.fog, 'scene.fog.color').onChange( handleColorChange( fog.color ) );
  187. }
  188. function guiMaterial ( gui, mesh, material, geometry ) {
  189. var folder = gui.addFolder('THREE.Material');
  190. folder.add( material, 'transparent' );
  191. folder.add( material, 'opacity', 0, 1 );
  192. // folder.add( material, 'blending', constants.blendingMode );
  193. // folder.add( material, 'blendSrc', constants.destinationFactors );
  194. // folder.add( material, 'blendDst', constants.destinationFactors );
  195. // folder.add( material, 'blendEquation', constants.equations );
  196. folder.add( material, 'depthTest' );
  197. folder.add( material, 'depthWrite' );
  198. // folder.add( material, 'polygonOffset' );
  199. // folder.add( material, 'polygonOffsetFactor' );
  200. // folder.add( material, 'polygonOffsetUnits' );
  201. folder.add( material, 'alphaTest', 0, 1 );
  202. // folder.add( material, 'overdraw', 0, 5 );
  203. folder.add( material, 'visible' );
  204. folder.add( material, 'side', constants.side ).onChange( needsUpdate( material, geometry ) );
  205. }
  206. function guiMeshBasicMaterial ( gui, mesh, material, geometry ) {
  207. var data = {
  208. color : material.color.getHex(),
  209. envMaps : envMapKeys,
  210. map : textureMapKeys,
  211. specularMap : textureMapKeys,
  212. alphaMap : textureMapKeys
  213. };
  214. var folder = gui.addFolder('THREE.MeshBasicMaterial');
  215. folder.addColor( data, 'color' ).onChange( handleColorChange( material.color ) );
  216. folder.add( material, 'wireframe' );
  217. folder.add( material, 'wireframeLinewidth', 0, 10 );
  218. folder.add( material, 'shading', constants.shading);
  219. folder.add( material, 'vertexColors', constants.colors).onChange( needsUpdate( material, geometry ) );
  220. folder.add( material, 'fog' );
  221. folder.add( data, 'envMaps', envMapKeys ).onChange( updateTexture( material, 'envMap', envMaps ) );
  222. folder.add( data, 'map', textureMapKeys ).onChange( updateTexture( material, 'map', textureMaps ) );
  223. folder.add( data, 'specularMap', textureMapKeys ).onChange( updateTexture( material, 'specularMap', textureMaps ) );
  224. folder.add( data, 'alphaMap', textureMapKeys ).onChange( updateTexture( material, 'alphaMap', textureMaps ) );
  225. folder.add( material, 'morphTargets' ).onChange( updateMorphs( mesh, material ) );
  226. folder.add( material, 'combine', constants.combine ).onChange( updateMorphs( mesh, material ) );
  227. folder.add( material, 'reflectivity', 0, 1 );
  228. folder.add( material, 'refractionRatio', 0, 1 );
  229. //folder.add( material, 'skinning' );
  230. }
  231. function guiMeshDepthMaterial ( gui, mesh, material, geometry ) {
  232. var folder = gui.addFolder('THREE.MeshDepthMaterial');
  233. folder.add( material, 'wireframe' );
  234. folder.add( material, 'wireframeLinewidth', 0, 10 );
  235. folder.add( material, 'morphTargets' ).onChange( updateMorphs( mesh, material ) );
  236. }
  237. function guiMeshNormalMaterial ( gui, mesh, material, geometry ) {
  238. var folder = gui.addFolder('THREE.MeshNormalMaterial');
  239. folder.add( material, 'wireframe' );
  240. folder.add( material, 'wireframeLinewidth', 0, 10 );
  241. folder.add( material, 'morphTargets' ).onChange( updateMorphs( mesh, material ) );
  242. }
  243. function guiLineBasicMaterial ( gui, mesh, material, geometry ) {
  244. var data = {
  245. color : material.color.getHex()
  246. };
  247. var folder = gui.addFolder('THREE.LineBasicMaterial');
  248. folder.addColor( data, 'color' ).onChange( handleColorChange( material.color ) );
  249. folder.add( material, 'linewidth', 0, 10 );
  250. folder.add( material, 'linecap', ["butt", "round", "square"] );
  251. folder.add( material, 'linejoin', ["round", "bevel", "miter"] );
  252. folder.add( material, 'vertexColors', constants.colors).onChange( needsUpdate( material, geometry ) );
  253. folder.add( material, 'fog' );
  254. }
  255. function guiMeshLambertMaterial ( gui, mesh, material, geometry ) {
  256. var data = {
  257. color : material.color.getHex(),
  258. emissive : material.emissive.getHex(),
  259. envMaps : envMapKeys,
  260. map : textureMapKeys,
  261. specularMap : textureMapKeys,
  262. alphaMap : textureMapKeys
  263. };
  264. var envObj = {};
  265. var folder = gui.addFolder('THREE.MeshLambertMaterial');
  266. folder.addColor( data, 'color' ).onChange( handleColorChange( material.color ) );
  267. folder.addColor( data, 'emissive' ).onChange( handleColorChange( material.emissive ) );
  268. folder.add( material, 'wireframe' );
  269. folder.add( material, 'wireframeLinewidth', 0, 10 );
  270. folder.add( material, 'vertexColors', constants.colors ).onChange( needsUpdate( material, geometry ) );
  271. folder.add( material, 'fog' );
  272. folder.add( data, 'envMaps', envMapKeys ).onChange( updateTexture( material, 'envMap', envMaps ) );
  273. folder.add( data, 'map', textureMapKeys ).onChange( updateTexture( material, 'map', textureMaps ) );
  274. folder.add( data, 'specularMap', textureMapKeys ).onChange( updateTexture( material, 'specularMap', textureMaps ) );
  275. folder.add( data, 'alphaMap', textureMapKeys ).onChange( updateTexture( material, 'alphaMap', textureMaps ) );
  276. folder.add( material, 'morphTargets' ).onChange( updateMorphs( mesh, material ) );
  277. folder.add( material, 'combine', constants.combine ).onChange( updateMorphs( mesh, material ) );
  278. folder.add( material, 'reflectivity', 0, 1 );
  279. folder.add( material, 'refractionRatio', 0, 1 );
  280. //folder.add( material, 'skinning' );
  281. }
  282. function guiMeshPhongMaterial ( gui, mesh, material, geometry ) {
  283. var data = {
  284. color : material.color.getHex(),
  285. emissive : material.emissive.getHex(),
  286. specular : material.specular.getHex(),
  287. envMaps : envMapKeys,
  288. map : textureMapKeys,
  289. lightMap : textureMapKeys,
  290. specularMap : textureMapKeys,
  291. alphaMap : textureMapKeys
  292. };
  293. var folder = gui.addFolder('THREE.MeshPhongMaterial');
  294. folder.addColor( data, 'color' ).onChange( handleColorChange( material.color ) );
  295. folder.addColor( data, 'emissive' ).onChange( handleColorChange( material.emissive ) );
  296. folder.addColor( data, 'specular' ).onChange( handleColorChange( material.specular ) );
  297. folder.add( material, 'shininess', 0, 100);
  298. folder.add( material, 'shading', constants.shading).onChange( needsUpdate( material, geometry ) );
  299. folder.add( material, 'wireframe' );
  300. folder.add( material, 'wireframeLinewidth', 0, 10 );
  301. folder.add( material, 'vertexColors', constants.colors);
  302. folder.add( material, 'fog' );
  303. folder.add( data, 'envMaps', envMapKeys ).onChange( updateTexture( material, 'envMap', envMaps ) );
  304. folder.add( data, 'map', textureMapKeys ).onChange( updateTexture( material, 'map', textureMaps ) );
  305. folder.add( data, 'lightMap', textureMapKeys ).onChange( updateTexture( material, 'lightMap', textureMaps ) );
  306. folder.add( data, 'specularMap', textureMapKeys ).onChange( updateTexture( material, 'specularMap', textureMaps ) );
  307. folder.add( data, 'alphaMap', textureMapKeys ).onChange( updateTexture( material, 'alphaMap', textureMaps ) );
  308. }
  309. function guiMeshStandardMaterial ( gui, mesh, material, geometry ) {
  310. var data = {
  311. color : material.color.getHex(),
  312. emissive : material.emissive.getHex(),
  313. envMaps : envMapKeys,
  314. map : textureMapKeys,
  315. lightMap : textureMapKeys,
  316. specularMap : textureMapKeys,
  317. alphaMap : textureMapKeys
  318. };
  319. var folder = gui.addFolder('THREE.MeshStandardMaterial');
  320. folder.addColor( data, 'color' ).onChange( handleColorChange( material.color ) );
  321. folder.addColor( data, 'emissive' ).onChange( handleColorChange( material.emissive ) );
  322. folder.add( material, 'roughness', 0, 1 );
  323. folder.add( material, 'metalness', 0, 1 );
  324. folder.add( material, 'shading', constants.shading).onChange( needsUpdate( material, geometry ) );
  325. folder.add( material, 'wireframe' );
  326. folder.add( material, 'wireframeLinewidth', 0, 10 );
  327. folder.add( material, 'vertexColors', constants.colors);
  328. folder.add( material, 'fog' );
  329. folder.add( data, 'envMaps', envMapKeys ).onChange( updateTexture( material, 'envMap', envMaps ) );
  330. folder.add( data, 'map', textureMapKeys ).onChange( updateTexture( material, 'map', textureMaps ) );
  331. folder.add( data, 'lightMap', textureMapKeys ).onChange( updateTexture( material, 'lightMap', textureMaps ) );
  332. folder.add( data, 'alphaMap', textureMapKeys ).onChange( updateTexture( material, 'alphaMap', textureMaps ) );
  333. // TODO roughnessMap and metalnessMap
  334. }
  335. function chooseFromHash ( gui, mesh, geometry ) {
  336. var selectedMaterial = window.location.hash.substring(1) || "MeshBasicMaterial";
  337. var material;
  338. switch (selectedMaterial) {
  339. case "MeshBasicMaterial" :
  340. material = new THREE.MeshBasicMaterial({color: 0x2194CE});
  341. guiMaterial( gui, mesh, material, geometry );
  342. guiMeshBasicMaterial( gui, mesh, material, geometry );
  343. return material;
  344. break;
  345. case "MeshLambertMaterial" :
  346. material = new THREE.MeshLambertMaterial({color: 0x2194CE});
  347. guiMaterial( gui, mesh, material, geometry );
  348. guiMeshLambertMaterial( gui, mesh, material, geometry );
  349. return material;
  350. break;
  351. case "MeshPhongMaterial" :
  352. material = new THREE.MeshPhongMaterial({color: 0x2194CE});
  353. guiMaterial( gui, mesh, material, geometry );
  354. guiMeshPhongMaterial( gui, mesh, material, geometry );
  355. return material;
  356. break;
  357. case "MeshStandardMaterial" :
  358. material = new THREE.MeshStandardMaterial({color: 0x2194CE});
  359. guiMaterial( gui, mesh, material, geometry );
  360. guiMeshStandardMaterial( gui, mesh, material, geometry );
  361. return material;
  362. break;
  363. case "MeshDepthMaterial" :
  364. material = new THREE.MeshDepthMaterial({color: 0x2194CE});
  365. guiMaterial( gui, mesh, material, geometry );
  366. guiMeshDepthMaterial( gui, mesh, material, geometry );
  367. return material;
  368. break;
  369. case "MeshNormalMaterial" :
  370. material = new THREE.MeshNormalMaterial();
  371. guiMaterial( gui, mesh, material, geometry );
  372. guiMeshNormalMaterial( gui, mesh, material, geometry );
  373. return material;
  374. break;
  375. case "LineBasicMaterial" :
  376. material = new THREE.LineBasicMaterial({color: 0x2194CE});
  377. guiMaterial( gui, mesh, material, geometry );
  378. guiLineBasicMaterial( gui, mesh, material, geometry );
  379. return material;
  380. break;
  381. }
  382. }